Of course Nintendo wasn't the first, they licensed the technology from Gyration (though I occassionally hear claims that they outright bought Gyration), after all.
Yes but good game design does not include the factors you need for an MMO to be profitable, namely addiction. Increasingly powerful items create a ladder of goals where each item you get means you reached a goal but have a new one to reach. Player created weapons aren't nearly as tiered and while you'll probably have to pay quite a few caps for the good ones they aren't as hard to get as the good weapons in normal MMOs which need a lot of boss killing to work. Unless you make the raw materials so rare that you have to kill a boss to get them in which case it's really not much different from the normal system except you don't wonder "why does a giant crab drop a gatling gun?".
MMOs gain their addictiveness from their reward pattern which lets monsters randomly give you rewards (equipment, level up, whatever) and mean that there's always a carrot that you can almost reach and just a little more...
After all an MMO doesn't really have more content than a normal game but it gets money per month so it has to keep the player occupied for months with the amount of content other games fill 10 hours with. Item hunt and the threadmill require little content for a big time investment.
Isn't that the way combat works in all MMORPGs? With firearms you could at least use things like cover, movement (when moving yu hit less but take less hits, too), effective ranges, etc. Of course ammo plays a role too and I don't think you'll be able to beat it out of scorpions or rats.
The game sales are much different though (not to mention that the current weekly sales of the DS in Japan are MUCH higher than the PSP's, in fact it regularly outsells all other systems combined). The DS has several titles that sold over 3 million units in Japan alone while the PSP doesn't have one. Also the PSP has limited battery life (which can't be good for a 40+ hour game) and Square Enix already said they don't want to hand Sony a monopoly. The DS regularly fills the majority of the top ten sales chart as well so it's reasonable to assume DQIX will sell more on the DS than the PSP.
I think many countries pay damages to people who were wrongly imprisoned. After many decades (where such a timespan is even valid, maximum is 15 years in this country) they'd be able to claim millions in damages.
Yes but presumably he wants to save his games, too. That's at least 40$ extra, probably 100$ if he wants the harddrive which anyone with half a brain probably recognizes as the better investment.
That wire that goes to your house has to be connected to something and that something will have 17 different lines for 17 different companies. If it's connected to only one line that means you have to pay whoever owns that one line.
Naah, that has no button on the thumb resting place. However, many of my C64 joysticks do. I'm not sure when wireless joysticks were introduced but wireless communications were patented separately so combining the two ideas should be considered trivial.
You can only patent what you really invented, not what you could imagine being invented. If a TV show would describe its warp drive in a way that it can be built (now or later) and would actually function then nobody else can patent it. If they just say "that's a warp drive" they can maybe copyright the design.
Of course if a patent is shallow enough that it IS just a trivial step up from what you see in a TV show (i.e. the interior contains no really new ideas, it's just adding features to the outside and those features were present on a TV show prop) it shouldn't have been valid in first place. An idea that's just "let's add buttons" should have to cite fictional devices as prior art, if there was some mystery to how you wire those buttons or some other internal function of the device it'd be an inventive step above the TV show prop.
Interesting, I'd have expected Saturn to give them all to preorderers (on the XBox 360 launch I saw Media Markt tell preorderers that they didn't have enough units while the Karstadt a block away had six boxes with noone near them). Even the Karstadt in my town was preordered out. Didn't bother to check in the nearest city since by then I had ruled out Zelda as a Wii purchase (I'll ge the GC version) which left me with no desire for a Wii. Checking eBay tells me they're going at retail price there so even if I happened upon a Wii I wouldn't buy it for resale.
I think anyone who has to do technical support would tell you that the problem is that Windows users AREN'T afraid of downloading and running programs.
otherwise you'd have GPL code being a derivative work of non-GPL code, which the GPL doesn't allow.
Since NVidia is the copyright holder they can make any derivative works they want and license them under any license they feel like. If the GPL can't be applied to it they could wrap it in BSD or some other license that's considered compatible.
Of course Nintendo wasn't the first, they licensed the technology from Gyration (though I occassionally hear claims that they outright bought Gyration), after all.
Pretty much. You could probably convert those sheets into MIDI files and go from there.
Complaining to tech support that the game won't run on your new computer: $your dignity
We have always been at war with foxes.
Gold/Gil farmers really are gay and screw up the virtual economies.
I never knew "virtual economy" was a newfangled term for ass?
Yes but good game design does not include the factors you need for an MMO to be profitable, namely addiction. Increasingly powerful items create a ladder of goals where each item you get means you reached a goal but have a new one to reach. Player created weapons aren't nearly as tiered and while you'll probably have to pay quite a few caps for the good ones they aren't as hard to get as the good weapons in normal MMOs which need a lot of boss killing to work. Unless you make the raw materials so rare that you have to kill a boss to get them in which case it's really not much different from the normal system except you don't wonder "why does a giant crab drop a gatling gun?".
MMOs gain their addictiveness from their reward pattern which lets monsters randomly give you rewards (equipment, level up, whatever) and mean that there's always a carrot that you can almost reach and just a little more...
After all an MMO doesn't really have more content than a normal game but it gets money per month so it has to keep the player occupied for months with the amount of content other games fill 10 hours with. Item hunt and the threadmill require little content for a big time investment.
Isn't that the way combat works in all MMORPGs? With firearms you could at least use things like cover, movement (when moving yu hit less but take less hits, too), effective ranges, etc. Of course ammo plays a role too and I don't think you'll be able to beat it out of scorpions or rats.
The game sales are much different though (not to mention that the current weekly sales of the DS in Japan are MUCH higher than the PSP's, in fact it regularly outsells all other systems combined). The DS has several titles that sold over 3 million units in Japan alone while the PSP doesn't have one. Also the PSP has limited battery life (which can't be good for a 40+ hour game) and Square Enix already said they don't want to hand Sony a monopoly. The DS regularly fills the majority of the top ten sales chart as well so it's reasonable to assume DQIX will sell more on the DS than the PSP.
Does that appendix use your BRM or is it just a plain old organ you stole from some prostitute in Taiwan?
Yes but the US isn't the only country that jails people over drugs so that's not a reason for the higher than average number.
Use case? We're talking about a short performance test. Students love doing those, right?
I think many countries pay damages to people who were wrongly imprisoned. After many decades (where such a timespan is even valid, maximum is 15 years in this country) they'd be able to claim millions in damages.
Yes but presumably he wants to save his games, too. That's at least 40$ extra, probably 100$ if he wants the harddrive which anyone with half a brain probably recognizes as the better investment.
That's one of the things MSDNAA frees you from.
That wire that goes to your house has to be connected to something and that something will have 17 different lines for 17 different companies. If it's connected to only one line that means you have to pay whoever owns that one line.
One of these might be early enough to actually predate the patent.
Naah, that has no button on the thumb resting place. However, many of my C64 joysticks do. I'm not sure when wireless joysticks were introduced but wireless communications were patented separately so combining the two ideas should be considered trivial.
If that description is just "It has two buttons and some standard electronics (e.g. remote control circuits) inside"?
You can only patent what you really invented, not what you could imagine being invented. If a TV show would describe its warp drive in a way that it can be built (now or later) and would actually function then nobody else can patent it. If they just say "that's a warp drive" they can maybe copyright the design.
Of course if a patent is shallow enough that it IS just a trivial step up from what you see in a TV show (i.e. the interior contains no really new ideas, it's just adding features to the outside and those features were present on a TV show prop) it shouldn't have been valid in first place. An idea that's just "let's add buttons" should have to cite fictional devices as prior art, if there was some mystery to how you wire those buttons or some other internal function of the device it'd be an inventive step above the TV show prop.
EMCA is just ACME spelled backwards.
If you try to get a console on launch day at Media Markt you're asking for trouble. EVERYONE goes to Media Markt.
Interesting, I'd have expected Saturn to give them all to preorderers (on the XBox 360 launch I saw Media Markt tell preorderers that they didn't have enough units while the Karstadt a block away had six boxes with noone near them). Even the Karstadt in my town was preordered out. Didn't bother to check in the nearest city since by then I had ruled out Zelda as a Wii purchase (I'll ge the GC version) which left me with no desire for a Wii. Checking eBay tells me they're going at retail price there so even if I happened upon a Wii I wouldn't buy it for resale.
I think anyone who has to do technical support would tell you that the problem is that Windows users AREN'T afraid of downloading and running programs.
otherwise you'd have GPL code being a derivative work of non-GPL code, which the GPL doesn't allow.
Since NVidia is the copyright holder they can make any derivative works they want and license them under any license they feel like. If the GPL can't be applied to it they could wrap it in BSD or some other license that's considered compatible.
From what I heard the SPUs use low precision for floating point operations which makes them useless for many scientific applications.