Four wheels are more stable than two, on a bike they couldn't allow big deviations from "upwards" when you land without having you crash. On a truck they can just ignore the material stability and have it bounce into an upgright position without looking strange.
First gen BRD players are expensive mostly because of small production runs and because the manufacturers think they will sell at the price regardless, I don't think it's going to cost nearly as much to build one of them into the PS3.
But would you like to wave your arms furiously for gaming when you arrive home tired, and are just there for some shooting or driving?
Have you even watched the conference? Most presenters didn't move the remote more than they would move a mouse. Only during the tennis game they did large movements and as I understood it those are optional, too.
The motion controler of the PS3 is much more intuitive in my opinion, (although it admitedly copies the best concepts from the Wii). How many of you twist the controller when you are driving GT3 or Burnout?
No, really not. I'm not sure if you have ever used one of the motion sensitive gamepads that were released throughout gaming history but they all sucked. The gamepad simply isn't a shape that works well for this kind of stuff. All the motion sensor in a gamepad can be is a replacement for an analog stick (which may have made sense before analog sticks have been invented but not today) whereas the Wii remote can represent any object your character is holding in the game. Also the Wii has one motion sensor for each hand and a sensor to detect where you are pointing the remote.
Actually the article you linked says this was just the first computer that was turing complete AND used only electronic components, the Z3 was a bit earlier but it used relays so that Wiki article doesn't count it as an "electronic computer".
That would require that there's a way to stop the monster from reaching your healers. If he can just walk over to them and hack away it's less of a challenge and just unfair. Game boss battles usually rely on the player being outgunned and having to outsmart the enemy to succeed. If the enemy was smart enough to use his full power effectively he'd usually be impossible to defeat.
1. They had a lot of feedback to work from. 2. They had a lot of time to work on it. 3. It seems that this one isn't just a token game so they can get access to the handhelds. 4. The bucket is gone.
Really? I found the story so awfully clicheed I usually saw every plot turn coming from hours ago. Never mind that the story ran out about 10-20 hours before the end of the game. Those last hours are just one drawn out fight against the big boss.
Grandia 2 is pretty easy to find. Personally I've got the PC version, it's still sold for a tenner or so everywhere (at least in Germany). Biggest flaw of the game is the low difficulty. After I completed the game I asked a friend what the Game Over screen looked like because I didn't lose once.
CC was supposedly pretty fun with four players. Either way, I'd expect CC2 to be a big improvement over CC1, which was prety much a tech demo with nice graphics. I'll wait for the reviews but I don't think it'll be as bad as CC.
While Sony can't do that because of patent problems I think Nintendo has indeed added rumble to the Wii controller. OTOH it makes sense, if the rod represents e.g. a gun you wouldn't want the player to aim with pinpoint accuracy while sprinting so you could make it rumble if the player is moving instead of simply adding random spread to the weapon.
However, you don't need to know every theoretically possible situation in the game since you're not trying to rate it down to the nth decimal, you're just picking one out of five or six possible ratings to slap on the game. You only need to slaughter one NPC to know if the game is gory (granted, this may not show the worst possible gore but then you just ask the dev what would show that). Rating is a pretty inaccurate affair and you shouldn't need to explore every nook and cranny if the dev can assure you that you won't find anything that'll make a huge difference (i.e. is significantly worse than what you've already seen) there.
You probably live in a country where local youth protection laws DIDN'T force games to have plots like that. I mean, seriously, in C&C Generals you destroy "robots that wear turbans" around here.
That's why Namco decided to give you the option to change the button config. Bind guard to the shoulder buttons and your problems are alleviated immediately.
Four wheels are more stable than two, on a bike they couldn't allow big deviations from "upwards" when you land without having you crash. On a truck they can just ignore the material stability and have it bounce into an upgright position without looking strange.
Max, the smartass kid doesn't think we're scary. What do you think about that?
Microsoft has sold about five million consoles in eight months.
They wouldn't be talking about a goal of 6M in 12 months then. I'd be surprised if they sold substantially more than half that.
Snail would win. The tortoise would attempt to eat the gun and blow its own head off while the snail won't even have reached the gun by then.
First gen BRD players are expensive mostly because of small production runs and because the manufacturers think they will sell at the price regardless, I don't think it's going to cost nearly as much to build one of them into the PS3.
But would you like to wave your arms furiously for gaming when you arrive home tired, and are just there for some shooting or driving?
Have you even watched the conference? Most presenters didn't move the remote more than they would move a mouse. Only during the tennis game they did large movements and as I understood it those are optional, too.
The motion controler of the PS3 is much more intuitive in my opinion, (although it admitedly copies the best concepts from the Wii). How many of you twist the controller when you are driving GT3 or Burnout?
No, really not. I'm not sure if you have ever used one of the motion sensitive gamepads that were released throughout gaming history but they all sucked. The gamepad simply isn't a shape that works well for this kind of stuff. All the motion sensor in a gamepad can be is a replacement for an analog stick (which may have made sense before analog sticks have been invented but not today) whereas the Wii remote can represent any object your character is holding in the game. Also the Wii has one motion sensor for each hand and a sensor to detect where you are pointing the remote.
Actually the article you linked says this was just the first computer that was turing complete AND used only electronic components, the Z3 was a bit earlier but it used relays so that Wiki article doesn't count it as an "electronic computer".
That would require that there's a way to stop the monster from reaching your healers. If he can just walk over to them and hack away it's less of a challenge and just unfair. Game boss battles usually rely on the player being outgunned and having to outsmart the enemy to succeed. If the enemy was smart enough to use his full power effectively he'd usually be impossible to defeat.
1. They had a lot of feedback to work from.
2. They had a lot of time to work on it.
3. It seems that this one isn't just a token game so they can get access to the handhelds.
4. The bucket is gone.
Why did you preorder in first place?
Really? I found the story so awfully clicheed I usually saw every plot turn coming from hours ago. Never mind that the story ran out about 10-20 hours before the end of the game. Those last hours are just one drawn out fight against the big boss.
Grandia 2 is pretty easy to find. Personally I've got the PC version, it's still sold for a tenner or so everywhere (at least in Germany). Biggest flaw of the game is the low difficulty. After I completed the game I asked a friend what the Game Over screen looked like because I didn't lose once.
CC was supposedly pretty fun with four players. Either way, I'd expect CC2 to be a big improvement over CC1, which was prety much a tech demo with nice graphics. I'll wait for the reviews but I don't think it'll be as bad as CC.
The Oracle games and Minish Cap are made by Capcom and I wouldn't consider them as more than the corporate equivalent of "fan fiction".
"plus all the spinoffs that will just keep reusing numbers we've already put on other games"
Why didn't he sue over the book?
Yes but be careful, few people would understand that motivation for shoplifting.
Another way to say it: "You know your price is too high when you could buy all competing products for the money it would take to buy yours".
But depending on the tech used they might run into one of the patents Nintendo licensed.
While Sony can't do that because of patent problems I think Nintendo has indeed added rumble to the Wii controller. OTOH it makes sense, if the rod represents e.g. a gun you wouldn't want the player to aim with pinpoint accuracy while sprinting so you could make it rumble if the player is moving instead of simply adding random spread to the weapon.
However, you don't need to know every theoretically possible situation in the game since you're not trying to rate it down to the nth decimal, you're just picking one out of five or six possible ratings to slap on the game. You only need to slaughter one NPC to know if the game is gory (granted, this may not show the worst possible gore but then you just ask the dev what would show that). Rating is a pretty inaccurate affair and you shouldn't need to explore every nook and cranny if the dev can assure you that you won't find anything that'll make a huge difference (i.e. is significantly worse than what you've already seen) there.
Zuse would probably have built the computer even if Hitler didn't take over the country.
You probably live in a country where local youth protection laws DIDN'T force games to have plots like that. I mean, seriously, in C&C Generals you destroy "robots that wear turbans" around here.
That's why Namco decided to give you the option to change the button config. Bind guard to the shoulder buttons and your problems are alleviated immediately.
Microsoft had the idea to add tilt detection to a gamepad 6 years ago. It flopped so they buried the idea.