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User: KDR_11k

KDR_11k's activity in the archive.

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Comments · 12,744

  1. Re:Some people on Music Based on Fibonacci Sequence and Stock Market · · Score: 1

    WayForward Technologies? Well, I suppose writing crappy handheld games doesn't need a lot of attention...

  2. Re:Ah opera... on Opera 9.0 Fully Passes ACID2 Test · · Score: 1

    Those aren't nonsensical, XHTML requires a / in tags that require no closing tag.

  3. Re:Ah opera... on Opera 9.0 Fully Passes ACID2 Test · · Score: 1

    The standards don't say what to do with broken code so for all they care Opera could turn your website into a bunch of Goatse pictures and it would still be a standards compliant browser.

  4. Re:ACID passed, real world? on Opera 9.0 Fully Passes ACID2 Test · · Score: 1

    So IE DOM supports incest? Ewwww.

  5. Re:Sad day indeed on Exploring The 360's Crashing and Heat · · Score: 1

    Load times on the PC are usually a bit longer (well, compared to the Gamecube, the PS2 is just as bad) but less frequent. Some games take one load and that's it, you're playing for hours. PC games can stuff a lot more content between load pauses and when a console game gets ported to the PC in many cases the load times are so short you don't even notice them.

  6. Re:Sad day indeed on Exploring The 360's Crashing and Heat · · Score: 1

    I don't know about yours but my DVD drive is fucking loud when it spins. The HD makes almost no sound. I prefer having a game on HD (and without CD check) over having it on DVD and having to dig out the disc every time I want to run it.

  7. Re:Sad day indeed on Exploring The 360's Crashing and Heat · · Score: 1

    I think most of the trolling is a single user. The AC trolls are all similar, lack real arguments and there's usually just one troll reply per post. It's one guy who wants to convince everyone that everything bad in the world is MS's fault and that Sony and Nintendo are perfect and the PS3 is the second coming.

  8. Re:Tragedy Becomes Farce on Exploring The 360's Crashing and Heat · · Score: 1

    Good software doesn't crash. Games don't crash much, maybe once a year (and under extraordinary circumstances only) as long as you don't throw in mods. Okay, there are a few awfully made games that crash every second time you start them but those are the exception.

    I've had one crash on my Gamecube (ignoring Sonic 2 because that was emulated and I could still tell the emulator to reset) even though I own the system for quite a few years now and before that crash the drive made really bad noises so I suppose not crashing would have caused damage to the hardware in that case. My PS2 didn't crash once.

    Games are much less likely to crash than productivity applications in my experience.

  9. Re:Even game demos! on Galactic Civilizations II Breaks DRM Mold · · Score: 1

    It worked until the first patch (because after that you wouldn't get a patched demo exe) but if you patch it up to the newest version the copy protection is removed automatically, cracked or not. Their tech support actually told people to use the demo exe if the copy protection causes false positives. UT2004 has the same behaviour, patched = no CD check. Epic is very customer-friendly in that regard, probably because you need a valid serial for online gaming anyway and most of their money comes from engine licensees.

  10. Re:My take on Black Review · · Score: 1

    Well, Doom with destructible environments, that is. Not like we couldn't use some more mindless carnage, Doom 3 certainly failed to deliver that (of course it gets better with the Coop mod) and aside from Serious Sam 2 and Painkiller we haven't seen any such games lately. Painkiller was good but Serious Sam lacked the satisfaction of causing damage.

  11. Re:Did he play it for more than 5 minutes? on Black Review · · Score: 1

    Depends on the weapon. Tracers in an assault rifle?

  12. Re:i've played it on Black Review · · Score: 1

    I disliked how it locked you into a room until all enemies are dead, too little variety that way. And the kleers weren't satisfying to destroy.

  13. Re:No Wonder The 360 Is Selling So Poorly on Black Review · · Score: 1

    Really? I'm seeing quite large piles of both the standard and core version in stores now. Must be a regional issue. I think the PSP had a similar launch (some places always sold out, other places constantly overstocked).

  14. Re:Bad graphics?! on Black Review · · Score: 1

    He often uses screenshots taken from other sources, probably in this case EA's screenshot doctoring department.

  15. Re:Loving that 360? on Black Review · · Score: 1

    Either they have horribly butchered everything those tactical FPSes were about or you just ignored the difference between a tactical simulation and an all-out run&gun shooter.

    But if you want coop grab Serious Sam. Enough run and gun for everyone.

  16. Re:You shoot it on Black Review · · Score: 1

    Play SWAT then, they even give you door opener ammo for the shotgun that's more effective for the task.

  17. Re:oblij Aliens Quote on Yet Another Violent Games Ban · · Score: 1

    Apropos Hudson, Bomberman turns our children into terrorists!

  18. Re:guess this means on Yet Another Violent Games Ban · · Score: 1

    Yeah but those expenses are nearly irrelevant compared to the cost of developing the game. They could sell AA for a tenner a piece to make sure people don't just take a stack and use them as coasters but other than that the whole cost is paid by the army's marketing budget (i.e. the taxpayer).

    Now imagine getting America's Army DVDs in the mail next to the AOL CDs.

  19. Re:I blame the developers for a different reason. on PSP Devs Should Pony Up · · Score: 1

    I think the biggest hurdle is that the GBA teams don't have the tools and experience for making 3d games and they're mostly busy with DS or GBA games already. So you'd have to mix a home console team and a portable team together to make it work. That'd mean having two half teams surplus, quite a cost for such a risky proposition. Doesn't help that the DS and GBA have a bigger userbase (especially a bigger game-buying userbase, noone deciding not to buy new games because that would break his emulators or something) and noone sees a reason to tear apart established teams that could be serving platforms with bigger userbases. The PSP is costier to develop for so there's even less incentive for making games for it.

  20. Re:A Bit Off-Topic on PSP Devs Should Pony Up · · Score: 2, Insightful

    Perhaps it's because people think "I love GTA and I'd love to play that game but I'm not dropping 250$ on a handheld just to play it, I'll rather stay with my console GTAs". A killer app isn't really a killer app if an acceptable substitute is available on another platform many people own already. Of course all market predictions assume that what has worked as a killer app in the past will work as a killer app in the future but I have my doubts. It may work for Zelda but that's only because there's been quite some time since the last Zelda incarnation that was deemed a killer app (OOT, Wind Waker wasn't as popular). GTA San Andreas wasn't very old when GTA LCS got released so people didn't have enough of a craving for GTA to buy a new system over it.

    I think that's also why the GC didn't perform as well as the N64, it simply didn't deliver as many unique killer apps and just offered last gen's killer apps with updated graphics (but weaker gameplay). With the exception of Metroid Prime it had no truly unique experiences that people wanted. MP3 might work if the Revolution's controller makes enough of a difference but otherwise it won't be a system seller either.

  21. Re:Xbox is cannibalizing DirectX on Time With The Revolution · · Score: 1

    Not all PC games can be moved to the console instead and I think he didn't even mean all where that is possible, just a significant number so a list of "must have" Xbox titles doesn't read like a list of "must have" PC titles. Things like Fable and KOTOR appearing on the PC shouldn't happen if MS wants to give people a reason to buy the XCircle. These days people see an interesting game on the XBox and wait for the port to their console or PC instead of considering a purchase of the console. If MS wants to succeed they must make sure that console games stay on the console and PC games stay on the PC, that way people who own one have a reason to buy the other.

  22. Re:Drawing specious conclusions... on Time With The Revolution · · Score: 1

    Part of the reason is Microsoft marketing HD when their console really isn't powerful enough to support most games at a decent frame rate at those resolutions.

    It depends on the game. A GeForce 256 can run many games on HDTV resolutions without slowdown, you just have to take older games. If the devs on the XCircle are too stupid to lower the game's ressource usage enough to avoid framerate drops in HD that's not Microsoft's fault.

  23. Re:I had been looking forward to the B5 game. on Cut Down In Their Prime · · Score: 1

    And you won't want to use small accelerators, mostly 'cause they will cause more loss but also because there is little advantage to 'small' here.

    I meant "small" compared to today's linear accellerators which are measured in kilometers. I doubt you could mount a 7 kilometer weapon in your ship, at that size you could fill it up with shells or missiles and just bombard 'em in the old fashioned way.

    You would need lots of stealth spaceships scattered throughout the system, so the enemy never knows where your sensors are - this makes hiding from them much harder.

    OTOH during the cold war they were guarding a two dimensional plane (because subs can't go very deep) and there was friction that would cause noise. In space you could accellerate to your desired speed, turn of the engines and drift towards your target with zero emissions. I doubt you could detect such a vessel at 500km or more if it wasn't particularly reflective, had a good insulation and an anti-radar hull. Even worse if the enemy fired a bunch of warheads in a cloud of debries, while you'll spot those you'd have trouble picking out the warheads and your planet cannot dodge.

    If stealth technology would not suffice against the radars in that future you could of course pepper the system with radar drones and automated weapons platforms, even though the enemy knows where the radars are he'd have to disable at least some of them if he doesn't want to show up as a blip and that would notify you of his presence. Perhaps he'd even have to give his position away by firing his weapons which should give your weapons platforms plenty to shoot at.

    Of course fortifying a sphere in 3d is not easy and you'd have to place a lot of sensors out there.

    Most of our conversation has been on weapons, but stealth and sensors will be far more important. Have you ever read 'Hunt for Red October'?

    I even read his followup where he explains the discrepancies between the fiction he wrote and the real world. Nothing that would influence this discussion.

  24. Re:Business Plan: on Cassini Finds Evidence of Water · · Score: 1

    If in doubt, blame marketers for vandalizing the language.

  25. Re:The problem.... on The Problems With Game Copy Protection · · Score: 1

    I think he meant breaking only the parts of Starforce that check for the legitimacy of the CD/DVD so if Starforce checks whether the CD is valid it returns true and functions as if nothing happened.