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Galactic Civilizations II Breaks DRM Mold

Machitis writes "A recent news item at GalCiv2.com says, 'Our license allows you to install the game onto as many machines that you own that you want as long as only one copy is being used at once. How many sales are lost because people want to have a game on their laptop and desktop and don't want to drag CDs around so choose not to buy the game? [...] we were quite disturbed to discover that the company that makes Starforce provided a working URL to a list of pirated GalCiv II torrents. I'm not sure whether what they did was illegal or not, but it's troubling nevertheless and was totally unnecessary.'"

168 comments

  1. what assholes... by Malor · · Score: 5, Insightful

    Boy, if you wanted any proof that the Starforce people are _serious_ assholes, there it is.

    1. Re:what assholes... by Chris+Burke · · Score: 5, Insightful

      Yeah, how Mafia-esque. "Games which don't use our product suffer from more piracy... if you catch my drift."

      --

      The enemies of Democracy are
    2. Re:what assholes... by quantax · · Score: 5, Interesting

      You said it.

      Previously, I have defended starforce on the basis that it does do what it advertises; hell I have seen warez forums where people actually complain about how hard it is to get around it. Its not terribly difficult to get past, but most people are too lazy to go through that much effort to play a game, so their approach does work to an extent; they cant stop piracy but they can make it a real pain in the ass. But having bought GalCiv2 the day it came out via their online-delivery system, this type of shit makes me regret my prior defenses. I have no problem that SF wants to make a copy protection, even if its invasive and overbearing, but once they go out and then take a fairly independant game like GalCiv which doesn't have major publisher backing and then hold it out on a stick as an example of the failure to copy-protect, complete with torrent links, that just means you're a giant asshole who gets no sympathy when people attack your products, legitimate or not.

      --
      "What can a thoughtful man hope for mankind on Earth, given the experience of the past million years? Nothing." -Bokonon
    3. Re:what assholes... by Arker · · Score: 4, Insightful

      Starforce really illustrates what many of have been saying for years - when you come up with a 'copy protection' system that's enough of a PITA to slow down the pirates even a little, it'll also be enough of a PITA to drive your customers off. Little surprise that they would resort to such tactics, really - every time a game comes out with Starforce, a certain percentage of buyers are screwed hard enough they will boycott it. Not fun when you pay good money for a game you never get to play...

      --
      =-=-=-=-=-=-=-=-=-=-=-=-=-=-
      Friends don't let friends enable ecmascript.
    4. Re:what assholes... by HTL2001 · · Score: 1

      "Its not terribly difficult to get past, but most people are too lazy to go through that much effort to play a game"

      but most of these people will not go out and buy the game anyways... they want to play the game with (almost) no effort on their part, so I don't see them putting up the money for it. I've heard this thing is also a bitch to deal with when you use it legit, so thats why they will loose a sale from me.

      --
      By reading this, you have given me brief control of your mind.
    5. Re:what assholes... by Anonymous Coward · · Score: 1, Funny
    6. Re:what assholes... by 4D6963 · · Score: 1
      Its not terribly difficult to get past, but most people are too lazy to go through that much effort to play a game

      Wait, you must be joking! Have you tried breaking the security of one of these Starforce 3.x games? I tried with TrackMania Sunrise, I looked hard, and so far absolutly nobody has managed to crack it, but I'd be delighted to be proven wrong.

      --
      You just got troll'd!
    7. Re:what assholes... by AlexMax2742 · · Score: 3, Informative
      Its not terribly difficult to get past, but most people are too lazy to go through that much effort to play a game, so their approach does work to an extent; they cant stop piracy but they can make it a real pain in the ass.

      Careful there. Sersious cracking groups are not dumb by any means. They had to destroy the first two generations of Starforce protection, along with pretty much everything SecurROM and Safedisc has come out with.

      --
      I'm the guy with the unpopular opinion
    8. Re:what assholes... by quantax · · Score: 1

      When I say make it a pain in the ass, I mean for the end-users rather than the pirates. I assume that all games no matter what will be pirated, especially by these experienced relase groups. End-users though, many will walk away when they see what needs to be done to run that game. Their approach does work in this respect; itll stop more end users from pirating the game since they are too lazy/dont know how to crack them. You can see this is the case simply by the number of people on warez forums complaining about how hard SF is to get around, and how they cant be arsed to do all that.

      --
      "What can a thoughtful man hope for mankind on Earth, given the experience of the past million years? Nothing." -Bokonon
    9. Re:what assholes... by quantax · · Score: 1

      I am not sure if you are being sarcastic. If you are not, I do not know what to tell you since I am not in the habit of linking to warez sites on slashdot (regardless of SF's own actions), but I can assure you Trackmania Sunrise's SF was cracked a good solid while ago. The instructions for doing so are available on a variety of torrent and crack sites, you merely need to look. Be aware that the crack-bypass method for SF will apply to all games using that version of SF, and the 3.x version you mentioned was definitely overcome a while ago.

      Heres a crumb to start your search: http://www.mgforums.com/

      Its out there, its just a matter of finding it...

      --
      "What can a thoughtful man hope for mankind on Earth, given the experience of the past million years? Nothing." -Bokonon
    10. Re:what assholes... by 4D6963 · · Score: 0, Redundant
      Well thanks for the info. I was not being sarcastic. So far I just couldn't find no working crack for that (that was last summer tho). No crack on crack sites or eD2k would do it, and from forum posts apparently no-one had succeeded in cracking it.

      As I said, I, for once, am delighted to be proven wrong ;-)

      --
      You just got troll'd!
    11. Re:what assholes... by Anonymous Coward · · Score: 0

      Not unpopular, just wrong.

  2. There you have it, perfect proof by j0nb0y · · Score: 5, Insightful

    Now everyone knows what gamers have been saying all along.

    Starforce encourages piracy.

    --
    If you had super powers, would you use them for good, or for awesome?
    1. Re:There you have it, perfect proof by TubeSteak · · Score: 5, Informative

      Well, the StarForce Forum Administrator who made the post (with torrent link) is from Russia.

      What he did might not be illegal over there.

      But yea, talk about being an A-Hole.

      Screen shot of the StarForce thread: http://www.galciv2.com/temp/starfo2.jpg

      --
      [Fuck Beta]
      o0t!
    2. Re:There you have it, perfect proof by D'Arque+Bishop · · Score: 4, Insightful

      Well, the StarForce Forum Administrator who made the post (with torrent link) is from Russia.

      What he did might not be illegal over there.


      Legalities aside, what he did is certainly extremely hypocritical considering later in the thread he points to the forum rules and says anyone else posting links to pirated materials will have their posts deleted.

      http://www.star-force.com/forum/index.php?showtopi c=670&st=20#, if you want to see for yourself.

    3. Re:There you have it, perfect proof by GMFTatsujin · · Score: 5, Funny

      In Soviet Russia, copy-protection cracks YOU!

  3. Makes me wonder... by miscz · · Score: 5, Insightful

    Makes me wonder if it was Starforce guys that released this torrents just to sell their product. Looking at how did they behave recently (threatening people, etc) I would bet some money on this.

    1. Re:Makes me wonder... by Anonymous Coward · · Score: 0

      LOL! ME TOO!

  4. I was an early adopter by HeavensBlade23 · · Score: 4, Informative

    Don't make the same mistake I did and run out to purchase the game based on good reviews and the fact that the developers have a good attitude. At this point I'm pretty much thinking of GC2 in the same way I thought about Black & White: It was awesome for the first few days but over the course of a week or so I started liking it less and less. Even after a few patches I'd say the game is still suffering from a poor UI and a lack of information about how the game mechanics actually work. Wait for a demo, and then decide if you're going to buy, as always.

    1. Re:I was an early adopter by Daetrin · · Score: 5, Interesting
      Don't make the same mistake I did and run out to purchase the game based on good reviews and the fact that the developers have a good attitude. At this point I'm pretty much thinking of GC2 in the same way I thought about Black & White: It was awesome for the first few days but over the course of a week or so I started liking it less and less. Even after a few patches I'd say the game is still suffering from a poor UI and a lack of information about how the game mechanics actually work. Wait for a demo, and then decide if you're going to buy, as always.

      Well what you say makes a certain amount of sense, but here's an alternate view:

      First, both good reviews and good developers sound like good reasons to consider buying a game. Good reviews for the obvious reason, good developers because i like to support such behavior. One can make a good theoretical argument that one should judge the merit of a piece of art solely on the basis of the work itself, completly isolated from the context of the artist(s) who made it. Although i understand the reasoning behind the argument i do believe that the actions of the artist should influence your judgement to some degree. If the artist is actively working to bring about changes to society that you disagree with then any interest you have in their work should be mitigated by the knowledge that supporting them will support a cause you disagree with. Likewise if the artist is working to support views you agree with then choosing to support their work in preference to other artists whose work may be technically superior but who are not "fighting the good fight" is a completely valid position.

      Furthermore, those who played the first GalCiv already know that Stardock has a history of not only listening to feedback from the players but incorporating those changes into completely free patches and add-ons. Everything they've said so far indicates that they plan to do the same for GalCiv2 as well, which greatly mitigates any fears i have about purchasing an unplayable or even just unenjoyable game. And if you did play the first GalCiv, consider how much you paid for it (about $50 in my case i believe) and how much enjoyment you got out of it compared to other games of the same price. In my case the amount of time i spent playing it and the enjoyment i got out of those hours far exceeded what i gained from many other games that i paid just as much for. Personally i feel i "owe" Stardock more than the original $50 i paid for the first game, and as such paying another $50 for the second game is well worth the risk. If the second game turns out to be mediocre or worse then i can consider my karmic dept for the first game to be repaid and be more wary when and if they release a third game in the series.

      --
      This Space Intentionally Left Blank
    2. Re:I was an early adopter by dolphinling · · Score: 3, Interesting

      In other, shorter, words: Judge art solely on its artistic merits, pay for art based on a whole view of what your money gets you and what will be done with it by the person you give it to.

      --
      There are 11 types of people in the world: those who can count in binary, and those who can't.
    3. Re:I was an early adopter by Derkec · · Score: 1

      I'm definately enjoying it. There are some vague parts of the game mechanics but most of the ones I've looked into are really stunningly obvious. I expected something to be hard and complicated while instead it was simple and straight forward. I won't say that waiting for the demo is a bad idea, but I'm still having fun mixing in some GC2 when I'm not knee deep in world of warcraft.

    4. Re:I was an early adopter by RESPAWN · · Score: 1

      Thank you. Those were my thoughts exactly.

      Actually, I for one will be purchasing GalCiv2 simply because of their rather open ended license. I would rather like to support a company who gives the finger to StarForce and their ilk by releasing a game with such a generous license. Stardock is to be commended.

      Heck, I don't even know if I'll like or play the game, but they deserve my money as a political statement, if nothing else.

      --

      If Murphy's Law can go wrong, it will.

    5. Re:I was an early adopter by Daetrin · · Score: 1

      Yes, thank you for managing to restate that first paragraph in such a succint way :)

      --
      This Space Intentionally Left Blank
    6. Re:I was an early adopter by Seedy2 · · Score: 1

      There are 11 types of people in the world: those who can count in binary, and those who can't.

      Seems you are the latter? as you only gave 10 examples. :)

      --
      Nothing to say here... move along
  5. Good on them by LiquidCoooled · · Score: 5, Insightful

    A sensible approach to a modern world.
    The trust model can work.

    Gaining the trust of your user base WILL be beneficial.
    If you treat them fairly, they will pay you back.

    As long as the torrent sites follow the DMCA rules (as it suggests the one in the article does) then the piracy can be tamed (and having lots of well intentioned customers warning them of torrents will help)

    Word of mouth will get this game far, I wonder just how many torrent downloaders will purchase this game vs an EA game?

    Does high downloads turn into high profits?

    I see something similar happening with Serenity, I saw it months ago after downloading it, but today went out and bought a copy.
    I want to tell Wheldon and the backers I support it and want more.

    --
    liqbase :: faster than paper
    1. Re:Good on them by nbehary · · Score: 1

      I can say for a fact that I downloaded the torrent of GC2, and I'm sure as hell buying it. And it's not just cause it's a great game (I try and do that with games I d/l, but lack of money doesn't allow it always.) It's because it's a great game, and Stardock has about the best attitude towards their consumers that I've ever seen. I've purchased every POP game ever. I'm specifically not buying T2T just because of Starforce. (and, not downloading it either, though it may be tempting once it gets cracked properly.....hey, i never said I was a saint.) It's obvious from the statements by the Stardock guy in the article that they "get" it. And, I love that, and they will get my money because of it. (and cause I like the game.)

    2. Re:Good on them by Xymor · · Score: 1

      Same here, this is a great game, but I was sold on "no protection". I bought 2 copies(one for my father, who loves Strategy games).
      PS: That research robot guy quotes are hilarious indeed.

    3. Re:Good on them by Anonymous Coward · · Score: 0

      Customers. Customers! The people who buy a company's product are called fucking CUSTOMERS!

    4. Re:Good on them by DerekLyons · · Score: 1
      A sensible approach to a modern world. The trust model can work.

      Gaining the trust of your user base WILL be beneficial. If you treat them fairly, they will pay you back.

      An unproven assumption.
    5. Re:Good on them by ultranova · · Score: 2, Interesting

      As long as the torrent sites follow the DMCA rules (as it suggests the one in the article does) then the piracy can be tamed (and having lots of well intentioned customers warning them of torrents will help)

      Better yet, have them follow honor rules: only pirate games that have copy protection, and refuse to distribute non-protected games. A bit like the warrior ideal of fighting other warriors but refusing to strike at civilians.

      So, does that mean that a hackers debugger is his soul ?-)

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    6. Re:Good on them by Tanamo · · Score: 1

      I'm just installing the game as I type, I bought it because I liked the first game, and because I'd rather spend 18 quid on play.com getting the nice collectors box set than waiting for a dodgy copy to download via torrent.

      Finding out that I don't need to put in the serial code if I don't want to is just an added bonus which can only endear them to me as a publisher.

      I dread reinstalling games as it always involves digging through various boxes looking for manuals and such....overpriced games which require CD's and serial numbers and such are far more likely to find their way onto my bittorrent client than games that treat me like I'm not a thieving toerag!

  6. talk about sour grapes ... by dougmc · · Score: 4, Informative
    we were quite disturbed to discover that the company that makes Starforce provided a working URL to a list of pirated GalCiv II torrents.
    Well, if you actually read the URL, he's saying that `thousands of people are downloading the game from there', not `go here for a copy of the game' (though the end result is the same -- those who aren't smart enough to find torrent searches can just use the given URL, though the purprose of the URL was presumably to prove his point.)

    And it is the most effective way to prove his point that I'm aware of, so I'd like to give the Starforce guy the benefit of the doubt (as odious as I find copy protection and DRM and similar things), even though he probably should have considered how his comment would be taken -- piracy of a program that's sold by somebody who is not their customer is NOT ANY OF HIS BUSINESS, even if it does suggest that his software is great or something (it's not, but I digress.) (And really, even if this were a customer of his, posting a link like this is bad form. A screen shot of how many people are involved in the torrent would have proven the point almost as well, and get him a lot less flak.

    However, the point that he's trying to make is easily rebuffed by simply posting another link (or many other links) to software that was protected by Starforce and yet people are still downloading it, because the protection has been cracked, either via things like SecuROM or a cracked binary that removes the Starforce checks. Copy protection negatively affects those who paid for the software the most -- the pirates just emulate it, or use cracks to bypass it, so it doesn't really affect them at all.

    1. Re:talk about sour grapes ... by Jugalator · · Score: 4, Insightful

      though the purprose of the URL was presumably to prove his point

      I don't think anyone browsing the forums of a copy protection product is actually needing proof that web sites involved in piracy exist, much less via direct links.

      --
      Beware: In C++, your friends can see your privates!
    2. Re:talk about sour grapes ... by svip · · Score: 5, Informative

      Disclaimer: Even though I'm going to correct your facts I agree with your post. Also these things were true at the end of last year but I'm not 100% sure about the present state.

      Firstly, I'm not sure what you were making it out to be, but SecuROM is a competing copy protection. EA, LucasArts and several other major publishers use it. On to Starforce.

      Starforce is an in some ways really effective copy protection. First of all making a 'cracked exe' is a lot more work than just stripping the copy protection, as the Starforce protection produces heavily modified and obfuscated binaries, this is why you practically don't see backup CD cracks or 'NoCDs' for Starforce protected discs.

      Additionally, Starforce refuses to load the CD from a SCSI drive if an IDE CD/DVD drive is present in the system. That includes the popular virtual CD programs, as they emulate SCSI drives (there's the not-released-yet Daemon Tools IDE version which apparently shares release date of Duke Nukem Forever). Older Starforce versions required you to disable the IDE controller in Windows to use a virtual drive for a Starforce game. Recent versions go to the level of requiring you to physically unplug the drive. However, anything that prevents the PC from having a standard IDE drive will, currently, let virtual drives run Starforce-protected games. This includes PCI raid controllers and USB CD drives. As such it's a fairly easily beatable protection but requires different hardware.

      However, the really funny thing here is that most burners can burn working copies of Starforce games given a proper source image. So it fails at the most base level of preventing copying of the CDs. However, copying fails if the Starforce protection drivers are present in the system doing the burning. Yes, the Starforce drivers monitor all the CD drive access. Luckily, there's an offical tool to remove the protection drivers.

      --
      This is a sig. There are many others like it, but this one is mine.
    3. Re:talk about sour grapes ... by dougmc · · Score: 2, Insightful
      but SecuROM is a competing copy protection.
      Oops, you're right. I must be thinking of something else. Ahh, here it is -- `securom loader'. This thing hides tools like daemon tools from things like SecuROM and Starforce, allowing one to use the game even without cracking it at all.
      First of all making a 'cracked exe' is a lot more work than just stripping the copy protection, as the Starforce protection produces heavily modified and obfuscated binaries, this is why you practically don't see backup CD cracks or 'NoCDs' for Starforce protected discs.
      I do see them. They just take a little longer to come out than cracks for other protection schemes, and not every game is cracked like this.

      In any event, it's an arms war, and it's been going on for over 20 years. So far, I'm not predicting any winner, but the biggest loser so far has been the consumer (and the one who actually pays for the program, and gets it along with copy protection that makes his machine less stable, slower, and may not work on his hardware at all.)

    4. Re:talk about sour grapes ... by svip · · Score: 1

      Wish the tool in question actually worked :) As just mentioned Starforce isn't too fussed about whether you use a virtual drive or not but if there's an optical IDE drive in the system at all it refuses to read from the virtual drive. It's really well written by people who have no moral qualms at all.

      In some ways though it's an improvement from Safedisc's forced read errors that made my previous DVD drive go haywire. I can't believe I just called Starforce an improvement...

      I have no complaints about SecuROM though, it's a quite benevolent copy protection and I wish companies would stick to it so I can stop boycotting games.

      --
      This is a sig. There are many others like it, but this one is mine.
    5. Re:talk about sour grapes ... by kamapuaa · · Score: 1

      True, but I don't think anyone on a copy protection product forum is going to be surprised to hear that bittorrent sites have pirated copies of the game. It was poor form, but I doubt it resulted in a single extra case of piracy - at least, not until Slashdot and the news article picked up the story.

      --
      Slashdot: providing anti-social weirdos a soapbox, since 1997.
    6. Re:talk about sour grapes ... by Anonymous Coward · · Score: 0

      Are you kidding? People will be flocking to buy this just because it DOESN'T have starforce. I bet some crazy people on slashdot will buy it even if they can't run it on linux(don't know if you can or not, and a port/hack to do so will follow shortly).

    7. Re:talk about sour grapes ... by Rimbo · · Score: 2, Interesting

      Just burn the copies on a Mac or Linux machine.

      Piece o' cake.

    8. Re:talk about sour grapes ... by kamapuaa · · Score: 1

      I imagine it's both ways. The publicity will both encourage some people to buy it, and also encourage some people to pirate the game. Personally I very very rarely will buy a software, movie, or album, because it's free to download them - also I live in a country where the legitimate item is rarely available. I'm sure I'm not the only person on Slashdot who doesn't prefer to buy something when it's easily available free, and getting it free is more convenient as well.

      --
      Slashdot: providing anti-social weirdos a soapbox, since 1997.
    9. Re:talk about sour grapes ... by Woy · · Score: 1

      Besides, the interesting torrents from starforce's point of view are the torrents of starforce protected games. Which, trust me, exist. They could link those and say "hey lots of ppl are downloading sf games, lets see how they cracked them" or something. Linking to GalCiv2 torrents is either reality-denial class stupidy (hehe they are getting pirated for not using sf, lets ignore for a sec that our own games get pirated too and we're the ones trying to prevent that) or sheer spite (here, download their games for free). They are worse than the software "pirates", because while both disregard copyright, at least the "pirates" got into this fray for something they love (games, tech, respect, whatever) and not for money.

      --
      "If God created us in his own image we have more than reciprocated." - Voltaire
    10. Re:talk about sour grapes ... by blackraven14250 · · Score: 1

      How does he actually know it's a real copy anyway? He would have had to have downloaded it himself.

    11. Re:talk about sour grapes ... by Anonymous Coward · · Score: 0

      "I'd like to give the Starforce guy the benefit of the doubt"

      You're as naive as the Starforce employee is stupid.

    12. Re:talk about sour grapes ... by Lehk228 · · Score: 1

      secuROM is the one that only fools vanilla Nero and other consumer universal burning suites right?

      --
      Snowden and Manning are heroes.
    13. Re:talk about sour grapes ... by Anonymous Coward · · Score: 0

      I can't recall the key at the moment, but there is a registry key that prevents non-OS functions from accessing a list of current drives (ide and otherwise), and I've had good luck with it stopping starforce.

    14. Re:talk about sour grapes ... by Criterion · · Score: 1

      I understand the point about the item not being available to you, and can appreciate your situation, and I'm sure you're not the only one, but please don't imply that it's OK to be a thief just because it's free and easily available. If you enjoy the product, and agree with the ways of the producer, by all means, if it's available to you and you have the funds you should support that producer. If everybody pirates the good stuff and never buys it, the good stuff will dry up.

      --
      We have enough youth, how about a fountain of SMART?
  7. Wow. by Txiasaeia · · Score: 5, Interesting
    I didn't really like the first game, but I bought the second because of their distribution model & lack of DRM. It's a pleasant sidenote that the game is actually half-decent, but more important than the game itself, I wanted to support a company that provides games without DRM. Another news item on galciv.com says that they sold more copies of GalCiv2 in 10 days than they ever sold of GalCiv1, which says to me that their method certainly isn't *hurting* sales.

    But if I ever needed a tangible reason to not use Starforce products, this would be enough.

    --
    Condemnant quod non intellegunt.
    1. Re:Wow. by cliffski · · Score: 4, Interesting

      Theres no shortage of games without DRM and without the big 'EA / Sony' attitude. My own companies one of them:
      www.positech.co.uk
      There is enough choice to buy the DRM-free games that you enjoy, this game isn't the only option.
      That said, galciv 2 IS a superb game, and one I've been addicted to since the day it was released. All power to them.

      --
      DRM-free indie games for the PC and Mac: Positech Games
    2. Re:Wow. by Nataku564 · · Score: 2, Informative

      Democracy rocks. Played that thing non stop for a while. Its also a great game to jump into for a few turns whenever you have a few minutes. Haven't quite figured out how to get Japan out of debt yet, though ...

    3. Re:Wow. by forkazoo · · Score: 2, Insightful

      You know, I don't game much anymore, but I think I may go and buy this game just to make a point, too. I basically never buy any PC games any more for fear that they might have some junkware copy protection. Games are a diversion, not the reason I have a computer. So, if a game has any potential to interfere with my ability to burn CD's and DVD's, then I won't even think about bothering with it.

      The companies pushing strict DRM need to remember that they are providing entertainment, not our only source of breathable oxygen.

    4. Re:Wow. by bri2000 · · Score: 1
      I just tried to buy the game, for precisely the same reasons and the fact that it sounds like my sort of thing, from the Game at Canary Wharf. When I complained to the (clearly hungover and possibly stoned) clerk about him putting his fingers all over the discs (in a polite yet irritated tone, certainly no swearing or raising of voice) he said I was being rude and refused to serve me. At noon on a Sunday, of course, the main manager isn't in yet so I had no come back.

      The power of the video game store clerk... I'm sure his mother is very proud.

    5. Re:Wow. by tweek · · Score: 1

      My wife and I both own copies of Lux. It's probably one of the coolest "simple" games we've played in a while. It was really nice to finally have a Windows version when I built her system.

      --
      "Fighting the underpants gnomes since 1998!" "Bruce Schneier knows the state of schroedinger's cat"
  8. Proof of claim? by Crash24 · · Score: 3, Informative
  9. Not too surprising... by babbling · · Score: 4, Insightful

    id Software have been making the most popular games in the industry for over a decade, and have never bothered with heavy copy restrictions. They tend to put in copy restrictions as long as they have zero chance of inconveniencing their customers.

    If only more game companies would just follow the leaders and dump this Starforce DRM crap...

    1. Re:Not too surprising... by Anonymous Coward · · Score: 2, Informative

      id hasn't been releasing the most popular games for the PC since Quake I. On top of that their titles do CD checks, which are latter removed in patches after a certain quantity of time. They don't rely on any special anti-piracy techniques, but they aren't exactly the most user-friendly with their tendency to require CDs at launch.

    2. Re:Not too surprising... by ClamIAm · · Score: 1
      id hasn't been releasing the most popular games for the PC since Quake I

      Quake III could definitely be considered "most popular" at some point during its release.

    3. Re:Not too surprising... by stonecypher · · Score: 5, Funny

      Dude. iD has had some of the harshest copy protection in history.

      Of course, DOOM II is a trademark of id Software,
      copyright 1994-95, so don't mess with it. Remember, if you
      are playing a pirated copy of DOOM II you are going to HELL.
      Buy it and avoid an eternity with all the other freeloaders.
      If you have any problems playing DOOM II, please call our
      technical support line at (212) 951-3126.


      Maybe Starforce are thugs who promote software theft if you don't do business with you, but at least they're not sending you into the Inferno...

      --
      StoneCypher is Full of BS
    4. Re:Not too surprising... by Anonymous Coward · · Score: 0

      Not even close. Unreal Tournament was more popular than Q3A and that's just in FPS games. Half-Life made them both look pretty meager, too. That doesn't even touch on titles like Railroad Tycoon or The Sims.

    5. Re:Not too surprising... by Anonymous Coward · · Score: 0

      id aren't the only ones like that.

      UT2004 has less copy-protection than Windows 95. They even give out free CD keys for setting up servers.

    6. Re:Not too surprising... by svip · · Score: 1

      Quake 4 is in fact heavily copy protected. Admittedly it's not Starforce.

      --
      This is a sig. There are many others like it, but this one is mine.
    7. Re:Not too surprising... by Electrum · · Score: 1

      Quake 4 is in fact heavily copy protected. Admittedly it's not Starforce.

      Nor is it id Software. Quake IV was made by Raven Soft.

    8. Re:Not too surprising... by svip · · Score: 2, Informative

      Raven made the game under iD supervision. Just because it doesn't fit your vision doesn't make it cease existing. When Quake 3 was made, CD-based copy protections were just starting to come into fashion with Microsoft Games and EA using the at the time #1 name, Safedisc, but a lot of gamse had, like Quake 3, merely a basic CD check. It was nothing special at the time. If they release a game now with no real protection, all respect to that. But 1999?

      By the way, the 2000 Quake 3: Team Arena expansion, in-house iD developed, used a commercial copy protection.

      --
      This is a sig. There are many others like it, but this one is mine.
    9. Re:Not too surprising... by Hard_Rock_2 · · Score: 2, Insightful

      You do realize that in EVERY single case you mentioned, the copy protection was removed in a later patch?

      Quake 3, Doom 3, Quake 4 all have had the cd check removed after a few patches.

      Thats right Quake 4 no longer requires a cd check. The inclusion of the commercial cd check has more to do with the publisher (activision) then a decision on ID's side.

    10. Re:Not too surprising... by svip · · Score: 1

      But this - that it's the publisher's choice, not the developer's, could be said for at least 90% of games. I'm not saying iD are evil evil - but they're not an exception, they're just like everyone else.

      --
      This is a sig. There are many others like it, but this one is mine.
    11. Re:Not too surprising... by ClamIAm · · Score: 1
      Unreal Tournament was more popular than Q3A and that's just in FPS games.

      I knew some coward would bring this up. Just because you liked one better does not mean that the other wasn't a big hit.

      And for the record, get your dates straight. Q3A was released a year after Half-Life, so each's popularity peak would be exclusive of the other. None of the Railroad Tycoon nor The Sims would intersect in this manner either.

    12. Re:Not too surprising... by innocent_white_lamb · · Score: 1

      iD has had some of the harshest copy protection in history.
       
      Nope. Alchemy Mindworks has them beat.
       
      Observe:
       
        Oh yes, should you fail to support this program and continue to use it, a leather winged demon of the night will tear itself, shrieking blood and fury, from the endless caverns of the nether world, hurl itself into the darkness with a thirst for blood on its slavering fangs and search the very threads of time for the throbbing of your heartbeat. Just thought you'd want to know that.
      We are
      Alchemy Mindworks Inc.

      --
      If you're a zombie and you know it, bite your friend!
    13. Re:Not too surprising... by Chrontius · · Score: 1

      The inferno, huh? Can I bring my shotgun?

    14. Re:Not too surprising... by AlexMax2742 · · Score: 1
      Bullshit. I remember having to uninstall Daemon Tools just to play Doom 3.

      Admitedly, the only ID games worth playing don't have any. (Everything from Quake 1 and earlier, and Quake 3)

      --
      I'm the guy with the unpopular opinion
    15. Re:Not too surprising... by AlexMax2742 · · Score: 1
      Remember, if you are playing a pirated copy of DOOM II you are going to HELL. Buy it and avoid an eternity with all the other freeloaders.

      Considering that in the game, you battle through a good portion of the forces of hell and kick its ass in the process, should I really be worried? :)

      --
      I'm the guy with the unpopular opinion
    16. Re:Not too surprising... by chigun · · Score: 1

      As long as it has a flashlight attached.

      --
      swanker than you
    17. Re:Not too surprising... by Chrontius · · Score: 1

      That won't be a problem. I have a roll of duct tape around here somewhere.

    18. Re:Not too surprising... by Anonymous Coward · · Score: 0

      Yes.

      They will want revenge.

  10. Excellent game & company, Starforce can suck m by mrRay720 · · Score: 4, Interesting

    I'm sure I don't need to finish.

    It's a great game by a great company and I pre-ordered it and have been enjoying it for a while now.

    The point is though that they're not treating their customers like criminals by default. This is something that we really should all support. Mutual trust between company and buyer is something that's been almost eradicated over the past few years by rape-artists like Starforce and Sony.

    The proof of what Starforce is all about is right there in front of you. "They didn't pay us loads of money to crap all over their customers, so DAMMIT WE'RE GOING TO PROMOTE PIRACY OF THEIR SOFTWARE." You know, does this remind anyone else of mafia-like tactics? That's because that's exactly what this is. It look for all intents and purposes like a protection racket.

    Starforce are saying by their actions - "Give us money or we'll encourage and make it easier for people to take from you."

    Support Stardock, Screw Starforce.

  11. Games are pirated, news at 11 by jandrese · · Score: 3, Funny

    I wish someone would have posted a bunch of links to that forum for torrents of games that _are_ protected by Starforce. They aren't hard to find. This was little more than a scare tactic.

    --

    I read the internet for the articles.
  12. GalCiv2 'Genuine Advantage' by Ryz0r · · Score: 5, Informative

    ..to coin a phrase. Although the actual game has no DRM in it, the guys at Stardock use the unique serial number method to access online content such as frequent updates and bugfixes, giving people a good incentive to buy it instead of pirating it.

    On top of there being no DRM, the game is also $10 cheaper than most retail games, which makes up for there being no multiplayer in it (at the moment.) The guys over at IGN reckon there's multiplayer architecture hidden in the game at the moment, and think they'll incorporate the multiplayer later on as part of their 'geniune advantage' scheme. Who knows, it may boost their game sales up a notch after the initial release sales have died down. Good on 'em!

    --
    Peace, Love, Unity, Respect
    1. Re:GalCiv2 'Genuine Advantage' by StikyPad · · Score: 1

      Statement above: What would statement below say you would say about his statement?

  13. Sell me the CD key by Spiffness · · Score: 4, Insightful

    I think, a strong deterrant to piracy, based off my own experiences and those of people I know is: Allow me to buy just the CD key (and patch it so it doesnt need the CD to play).

    People will download the games, piracy isnt going to go away. But alot of games have awesome online play, that you can access with a stolen copy (usually).

    So allow these people, who downloaded the game, to just buy a real KEY from you. Sell the retail box, a download copy, or just the CD key, users choice.

    personally, It is very difficult for me to GO OUT and buy a game. My work schedule and living situation, plus where I am simply doesnt permit it more than once every three months. If I could download a torrent copy of a game, then purchase the CD key. Boy, we'd be in business.

    1. Re:Sell me the CD key by Spiffness · · Score: 1

      Another thought:

      Added bonus of having multiple copies on various PCs in a house, if you have more than one gamer you could buy a 2nd key to play online with legally. Content makers win, gamers win. Yay!

    2. Re:Sell me the CD key by mrRay720 · · Score: 5, Informative

      www.galciv2.com - go there and you can buy, download, install, and play the game with minimum hassle.

      IT sems to me that they're giving you exactly what you're asking for, and that's great. I did it and I have never had to touch a CD. I have a backup stored on my HD, and can re-downoad it from them whenever I want and all I have to do is supply them with the serial number to do so.

      Oh, if I lose the serial number too, if I can prove ownership (via registered email address, receipt, etc) they'll give me the serial number I lost so I can get playing again.

      Pretty neat, eh? (Not a fanboy, just VERY impressed with a company where supporting the customer is priority)

    3. Re:Sell me the CD key by Spiffness · · Score: 1

      Way cool.

      i was speaking for all game companies

    4. Re:Sell me the CD key by Anonymous Coward · · Score: 0

      you can buy the digital download from their online store

      http://www.galciv2.com/Purchase.aspx

      no need to go to some retailer and buy a boxed hardcopy edition of it.

      support the good and friendly companies, not the greedy, evil and fuckeup ones.

      cheers.

    5. Re:Sell me the CD key by Fweeky · · Score: 5, Interesting

      Go ahead; grab a torrent of Gal Civ II. When you're ready to buy it, do so from the website, install Stardock's little management tool, and it will happily go ahead and upgrade your "pirate" install to the latest version with your legitimate activation key, no fuss.

      Personally I almost bought it purely for this enlightened attitude but it's also a really good game so.. :)

  14. Good for them! by (H)elix1 · · Score: 5, Insightful

    About fracking time a game company figured out that people don't like the CD dongle. One of the reasons CounterStrike was such a huge hit was once you installed it, it just ran. No CD needed in the drive. Anytime I clicked it, I was good to go. I've got a mess of banged up media - three copies of some games - just because they need the physical disk in the drive.

    The net dongle (via Steam and their ilk) is OK for multiplayer games, but it still pisses me off when I want to do single player. I got HL2, but don't plan to buy any more stand alone games that have to call home every time they start up.

    Lastly, the StarForce stuff can badly munge up a system. I can't see any titles worth building a SCSI only box for just so my other software continues to run after they try to rewrite system drivers. I hope the support calls bury any profit those who opt for this type of 'protection'.

    1. Re:Good for them! by Anonymous Coward · · Score: 0, Troll

      It's lame enough when they say "fracking" on Battlestar Galactica. Please don't repeat it here. It makes you look like a big gaywad. Really!

      Also, you can write FUCK on the Internet. No one will arerest you. Go ahead, try it! Fuck Fuckity fuck fuck fuck. Fucking motherfucking fuckity fuck. See?

    2. Re:Good for them! by Gyorg_Lavode · · Score: 1

      In all honestly I crack the majority of games I legitimately own. The laptop I run them on has no CD drive, (well. It has an internal linux drive and a windows drive that goes in the removable bay so I copy the disk to the linux drive from the removable cd-rom, then from the linux drive to the windows removable drive.) I also crack many games on my home computer because, simply, I enjoy switching games in a drive on the other side of the room as much as people enjoy swapping CDs instead of just copying all their music to their hard drive. No technology is more invasive to the paying customers than game copy protect, particularly the CD-requiring type.

      --
      I do security
    3. Re:Good for them! by BKX · · Score: 1

      Why bother? Haven't you heard of DaemonScript and Alcohol 52% (or 120%)?

    4. Re:Good for them! by JNighthawk · · Score: 2, Informative

      Just FYI, if you don't have an internet connection (or you can choose so, I believe) you can set Steam to offline mode which won't do a phone home when playing single player.

      --
      Wheel in the sky keeps on turnin'.
    5. Re:Good for them! by Sigma+7 · · Score: 1
      About fracking time a game company figured out that people don't like the CD dongle. One of the reasons CounterStrike was such a huge hit was once you installed it, it just ran. No CD needed in the drive.


      That's because it hitch-hikes on Half-Life's multiplayer system that did not require the CD to connect to remote servers. IIRC, CS was well more popular than Half-Life - so much that a CS "vet" thought that HL was some wierd server-side mod.

      As for the CD... Image it. It works on most games that were on the market for a while.

      Lastly, the StarForce stuff can badly munge up a system.


      Forget that - it's a major security risk.

      If StarForce was used for Quake 2, it would allow those trojan DLLs to wax an operating system from a Limited account. This is also ignoring buffer-overflow attacks that can also nail computers.
    6. Re:Good for them! by Breakfast+Pants · · Score: 2, Insightful

      Umm, I guess you don't remember when games required you to read little bits out of the manual to verify that your copy was legit? That was more of a PITA than having to have a CD with you.

      --

      --

      WHO ATE MY BREAKFAST PANTS?
    7. Re:Good for them! by cortana · · Score: 1

      Cracked executable files are a lot smaller than the images of entire CDs. Plus he doesn't have to mount each CD image before playing the game it matches.

    8. Re:Good for them! by RESPAWN · · Score: 1

      Until you memorized the answers to all of the questions. After a while of playing Civ1 I got to where I didn't have to even crack the manual anymore.

      --

      If Murphy's Law can go wrong, it will.

    9. Re:Good for them! by BKX · · Score: 1

      Don't forget about mini-images, which work for most games. And patches which usually screw up cracks.

  15. Re:NOT True by LiquidCoooled · · Score: 1

    Whats not true?

    thats the link from the header that I have already read and replied to.
    If you've got the wrong end of the stick regarding something I've said, at least clarify what you have a problem with.

    --
    liqbase :: faster than paper
  16. So lets do the decent thing by cliffski · · Score: 4, Insightful

    They seem to be ironically promoting piracy of a companies product just because they wouldnt use starforce.
    thats clearly illegal so...
    http://www.theesa.com/piracy/index.php
    I've already reported them, the mroe who do so, the better.

    --
    DRM-free indie games for the PC and Mac: Positech Games
    1. Re:So lets do the decent thing by mikeswi · · Score: 3, Insightful

      Well, so was I, as well as tipping off their web host about a DMCA violation. But I wanted the address of the page with the link to the warez site. And I found it. And they removed the link. This is the article that shows up in the screenshot at the Galactic Civ site

    2. Re:So lets do the decent thing by Anonymous Coward · · Score: 1, Informative

      Interesting. The link was still there yesterday - guess they were a bit slow in cleaning up that blunder. I'd almost thought they were standing by the post, but at least now they've admitted it was wrong. :)

      Anyway, the link was to isohunt's search page, and apparently Stardock had already gotten isohunt to remove the torrents.

    3. Re:So lets do the decent thing by Anonymous Coward · · Score: 1, Interesting

      as well as tipping off their web host about a DMCA violation

      Starforce is a russian company. I doubt they're concerned about the DMCA.

  17. Two can play that game... by s3n10r+d1ngd0ng · · Score: 5, Informative
    Here are piratebay links to torrents of a few of the better Starforge protected games, most of which currently have cracks. King Kong: (action/adventure, Ubisoft)
    http://thepiratebay.org/search.php?q=king%20kong&a udio=&video=&apps=&games=on&porn=&other=&what=sear ch&page=0&orderby=se

    Prince of Persia: The Two Thrones: (action/adventure, Ubisoft)
    http://thepiratebay.org/search.php?q=two%20thrones &audio=&video=&apps=&games=on&porn=&other=&what=se arch&page=0&orderby=se

    Splinter Cell: Chaos Theory (stealth action, Ubisoft)
    http://thepiratebay.org/search.php?q=chaos%20theor y&audio=&video=&apps=&games=on&porn=&other=&what=s earch&page=0&orderby=se

    Brothers in Arms: Earned in Blood (first person shooter, Gearbox)
    http://thepiratebay.org/search.php?q=brothers+in+a rms+earned+in+blood>

    X3 (space sim, Enlight Software)
    http://thepiratebay.org/search.php?q=x3+reunion&ga mes=on

    enjoy.

    1. Re:Two can play that game... by Anonymous Coward · · Score: 0

      lol owned :

  18. Re:NOT True by jackcarter · · Score: 1

    I'm not sure why you think that reminding us what the story links to is helpful....

  19. Requires a key to play online. by antdude · · Score: 1

    However, you still need a key to play online on legit servers (not cracked ones).

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    1. Re:Requires a key to play online. by Freexe · · Score: 1

      Can you please explain to me how that effects a legitimate user?

      I admit that having to a key to play online is a minor inconvenience, it doesn't stop me playing the game in my environment on either my laptop or one of my desktops.

      --
      "In a time of universal deceit - telling the truth is a revolutionary act." - George Orwell
  20. Even game demos! by antdude · · Score: 2, Informative

    It pisses me off that game demos have these protections too. I wonder if game companies are lazy to remove them from demos, want us customers to test them, etc.

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    1. Re:Even game demos! by Sheetrock · · Score: 5, Insightful
      As I understand it, game demos are copy protected because it avoids giving software crackers an unencrypted/unprotected version of the game binary. While I doubt a demo game .exe would be an exact unprotected copy of a retail game .exe (i.e., you couldn't just drop it in with retail data files and expect it to work in most cases) maybe it's still useful to the cracker for comparison purposes?

      I don't know that it makes that big of a difference if somebody's going to reverse the copy protection. I imagine protecting each successive patch a different way makes for a bigger headache. They've gotten so clever that they occasionally fail to permit my use of the games after I buy them, so I've mostly stopped buying or even playing them (although I did buy Galactic Civilizations, which is among the best games I've played, and shall buy Galactic Civilizations II because its creator doesn't engage in this wankery.)

      --

      Try not. Do or do not, there is no try.
      -- Dr. Spock, stardate 2822-3.




    2. Re:Even game demos! by antdude · · Score: 1

      Sheetrock: Good point there, but still annoying. :(

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    3. Re:Even game demos! by miyako · · Score: 3, Interesting

      From what I seem to recall someone on slashdot saying a few days ago on a different thread, the reason that game demos are distributed with the copy protection is that one of the ways the copy protection works is that it installs it's own VM and converts some of the .EXE into a bytecode. This way you have to have the copy protection program running so that it can interpret some of the bytecode in the .EXE. Since interpreting bytecode is slow, a lot of games have that code in the menus and stuff. So if they distributed the demos unprotected, the crackers could take the demo, pull out that bit of code that is bytecode in the retail version, replace it, and therefore make the game run without the copy protection.
      Anyway, that's how I understand it based off what another slashdotter said.

      --
      Famous Last Words: "hmm...wikipedia says it's edible"
    4. Re:Even game demos! by AngryScotsman · · Score: 1

      UT2003 had this exact feature. Take UT2003demo.exe, rename it and you're away laughing. Well, it worked after release, I'm not sure if it still does.

    5. Re:Even game demos! by KDR_11k · · Score: 1

      It worked until the first patch (because after that you wouldn't get a patched demo exe) but if you patch it up to the newest version the copy protection is removed automatically, cracked or not. Their tech support actually told people to use the demo exe if the copy protection causes false positives. UT2004 has the same behaviour, patched = no CD check. Epic is very customer-friendly in that regard, probably because you need a valid serial for online gaming anyway and most of their money comes from engine licensees.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    6. Re:Even game demos! by Anonymous Coward · · Score: 0

      antdude: this isn't digg, we have proper nesting ;)

    7. Re:Even game demos! by ivan256 · · Score: 1

      The real reason is that the publishers and legal departments, the people with little or no technical knowledge, decide what gets protected. They base their decision on knowlegde provided by the copy protection vendor's sales team.

      Were the decision made by developers, a much more simple, much less expensive method that has been used for decades would be used to prevent demos from being converted to full pirated versions.

  21. SF == limited evil by Tom · · Score: 4, Interesting

    Yes, I consider StarForce evil. Anything that installs in order to protect a software I paid for against me, the owner of the machine it's installed on, has its priorities seriously messed up.

    Check: X3, a game I considered buying until I found out it's got SF in it. No sale.
    Check2: GalCiv2, a game I might buy when it becomes more affordable (sorry, 50 for a game isn't fair. Let's talk again when it's 35). No stupid copy protection is a good argument - my main machine is a notebook...

    Also, there's literally tons of tools out there to circumvent SF. Most of them appear to be a PITA to use, but they're there. The largest group of gamers who copy regularily are kids with not enough money and more than enough time, so they won't mind.

    Plus, of course, the cracker groups who'll break any new SF game in a day or two.

    Nah, to me SF and its likes are a big scam designed to rip off software companies who should better spend the money on making their games less buggy.

    --
    Assorted stuff I do sometimes: Lemuria.org
    1. Re:SF == limited evil by Anonymous Coward · · Score: 0

      > Check2: GalCiv2, a game I might buy when it becomes more affordable
      > (sorry, 50 for a game isn't fair. Let's talk again when it's 35).
      > No stupid copy protection is a good argument - my main machine is a notebook...
      Actually GalCiv2 is just $45 when purchased from the stardock website and $40 at most retailers. So what are you waiting for? ;-)

    2. Re:SF == limited evil by Anonymous Coward · · Score: 0

      I saw the collectors release which adds a bunch of nifty ship bits and a full color paper tech tree at walmart for $40. So go out and buy!

    3. Re:SF == limited evil by CountZero117 · · Score: 2, Informative

      umm, GalCiv2 is $39. you should atleast check the price before you say it's too much =P but i can see how that would be easy to do, most games are $50 anyway..

    4. Re:SF == limited evil by Devistater · · Score: 3, Informative

      http://www.amazon.com/exec/obidos/tg/detail/-/B000 BPBAPI/ less than $39 with free shipping and almost all places no tax. Thats equivelent to $35 in a store with tax :)

    5. Re:SF == limited evil by Anonymous Coward · · Score: 0

      Actually, it's even less if you join totalgaming.net. The sign up fee is $65 (I know, more than $35 but bare with me) and for that $65 you can get GalCiv II, Disciples Unlimited, Celtic Kings and a title or two more. That's what I did at least. You can pick any games you want. With this option you can pick up a few older, but great, games. GalCiv II will cost you around $26 and you can download it immediately.

    6. Re:SF == limited evil by Tom · · Score: 1

      Great! Less wait until I'll consider buying it.

      Thing is, I'm not in school anymore, I don't need to brag that I've already played the latest game released yesterday. I can wait until stuff hits the bargain bin, and I've got more than enough other games to cover me in the meantime.

      I understand the pricing model - if you have people willing to pay 50, you'd be stupid not to sell to them at that price. And then you have people willing to pay 35, 25, 10. After you've emptied the 50 market, and since you've already paid for the development, anything above and beyond your production costs (which I figure are around 5 a box, including the retailer's cut) is profit.

      --
      Assorted stuff I do sometimes: Lemuria.org
    7. Re:SF == limited evil by Devistater · · Score: 1

      Uhm $5? haaahha no. Retailer takes like $35 out of a $50 box. Then publisher takes a chunk of the rest. The actual game development studio is lucky to even see $5 out per box sale. Which is why things like Steam have popped up, they make bank off of every online copy of hl2. Which is why vivendi/sierra sued them.

    8. Re:SF == limited evil by Tom · · Score: 1

      Maybe things have changed, but when I worked in retail as a student, the shop's cut was about 30%. That'd be $15 of a $50 box, or $3 of a $10 box.

      --
      Assorted stuff I do sometimes: Lemuria.org
    9. Re:SF == limited evil by Devistater · · Score: 1

      Ok, the shop takes about 30%, I'm sure the distributer takes another 20%-30%. The publisher takes some as well.

      In the end, I'm pretty sure that the actual game developer/studio is lucky to see $5 out of that $50.

      Just like the music industry, when you buy a music cd, the actual artist is lucky to even see $1 out of that $15.

  22. forgot the limit by Tom · · Score: 2, Insightful

    One thing, though: At least SF does provide a removal tool. That's the one reason I don't consider it a trojan.

    --
    Assorted stuff I do sometimes: Lemuria.org
  23. Yeah by Xymor · · Score: 4, Insightful

    Starforce games are not pirated at all... Strangelly enought, right now there are thousands of people downloading torrents of: X3: Reunion, UFO: Aftershock, Splinter Cell3....
    Their half-ass copy protection is easly bypassed and if don't have IDE optical drives it's like there is no protection at all.

    1. Re:Yeah by Fweeky · · Score: 3, Interesting

      I have an SATA optical drive, and Starforce is indeed almost like no protection at all; it quite happily verifies mounted DVD images as legitimate physical disks. In fact it seems significantly more reliable there than with a legitimate disk in a real drive, presumably because the scary barely working hacks they use work better on an emulated drive...

  24. Re:GalCiv2 = Starforce? by Anonymous Coward · · Score: 0

    Gal Civ 2 has no cd protection, and i think after this they despise star force even more!
    stardock are very good for customer service - two updates already and the games barely been out 2 weeks, itnerviews, updates on the website etc
    The game itself is quite fun, but there a few draw backs that emerge whilst playing.

  25. No, they don't, RTFA by Daetrin · · Score: 3, Informative
    Does this game use Starforce?

    Please RTFA. There are two main points to it, A: Stardock, the company behind GalCiv, uses virtually no DRM and particularly doesn't use third-party customer-unfriendly DRM such as that provided by Starforce, and that the heavy sales of the game may seem threatening to companies whose primary buisness is selling DRM software (again, such as Starforce.)

    B: A Starforce employee posted on the Starforce forums a link to a site where pirate torrents of GalCiv2 could be downloaded. Ostensibly this was to provide "proof" that GalCiv/Stardock were suffering from piracy. (Presumably with the intent to encourage other companies to purchase Starforce software.) As noted in other comments however some people are viewing it as a mafia-esque tactic to harm Stardock by increasing piracy of their game. (Presumably with the intent to intimidate Stardock and other companies into purchasing Starforce software.)

    --
    This Space Intentionally Left Blank
  26. Sounds like GalCiv 1 by Von+Rex · · Score: 1

    That game blew me away. For about three days. Then I deleted it and never had the slightest urge to ever play again.

    1. Re:Sounds like GalCiv 1 by Anonymous Coward · · Score: 0

      Quite true. All the reviews have been hyping it up as the next MOO but that's far from the truth. MOO 2 has a much more deeper and complicated sense of gameplay. The only noteworthy aspect of GalCiv2 is the ship designer, which is maybe fun for a couple days. Then you realize that due to the boring and unrealistic tech tree that you're building the same ships over and over again with different looks. True the developers have been pushing out patches for it, but it's probably due to the buggy AI and glitchy UI that should have been caught in beta testing.

  27. Galciv and DRM, and lessons learned by arstal · · Score: 3, Interesting

    Stardock isn't primarily in the games business. In fact, the only "major" game they produce is the GalCiv series. (They did make some other games their interns made as very low-budget titles, like Lightweight Ninja) GC1 was published by Strategy First, and had DRM on the original title (they removed it in a future patch). Strategy First stiffed Stardock, so they published GC2 themselves at a budget of $300,000. I think they've made their profit on it already due to initial sales, which have been stronger then anything Starforce has gotten so far. The thing most people don't get about piracy is that the economic cost of piracy isn't the cost of the game for each copy downloaded. Most people who download a game wouldn't even consider buying it without the download (a few will buy if they like) This is one reason, to go on a related topic- that anime companies have allowed fansubbers to continue in most cases- while it's illegal, they view it as a form of advertising- the only change in their business model is that they have a tendency to pick up series now before they're fansubbed. You can tell by looking at the Starforce forums their forum rep, whoever he is, has no concept of English grammar or tact. Basically, I think the lesson we're learning from all this is that at least for the radical fringe of games (I don't think the average gamer knows what Starforce is, or even if he's infected by it)- we view non-invasive DRM as part of customer service. Of course, if GC2 was crap, no one would have this discussion- it's a kudos really for Stardock that the oligarchs (using a term that's perjorative to Russians) at Starforce felt a threat and struck at them.

    1. Re:Galciv and DRM, and lessons learned by RESPAWN · · Score: 1

      I'm pretty much a casual gamer these days and I am ashamed to admit that my computer is indeed infected with Starforce due to the purchase of two games on the infected list. At the time of their purchase I hadn't yet heard much about StarForce, but now I wish I had. Generally, when a game is pretty invasive about their copy protection (FarCry not cooperating with Daemon Tools as an example), I try to stay away from it. But it is the unfortunate truth that I just don't have the time to devote to games that I used to... and it's people like me who will get the shaft because of these technologies.

      And people wonder why I prefer to game on consoles these days...

      --

      If Murphy's Law can go wrong, it will.

  28. Ironically, they took the links down on request by greenreaper · · Score: 2, Informative

    We asked them nicely to consider not listing our work on their torrent listing site. They did. Score one for politeness.

  29. Re:Well, heck! by greenreaper · · Score: 5, Informative

    GalCiv II is sort of a mix of Civilizations and MOO (2, not 3). The ship designer will make you enjoy building units. :-)

  30. A bit more on multiplayer by Rallion · · Score: 1

    A lengthy forum post on the lack of multiplayer in the game can be found here. It provides the reasons that it was left out, and they make a lot of sense. But he also is careful to say that multi is not a part of the base game, and even says the architecture was designed to handle it. So...we'll see.

  31. Congrats... by Khyber · · Score: 4, Funny

    You just slashdotted The Pirate Bay. No pir8 booty for me. *sigh* guess I'll go look at Carmen Electra's for a while ;)

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  32. UT creators remove CD-Checks shortly after release by IIDX · · Score: 4, Interesting

    UT guys are pretty good about copy protection in moderation. Shortly after release, the official patches remove the cd-checks. Happened to UT2k3 and 2k4 as far as I can remember.

    Nice touch

  33. Starforce is illegal in the US. by Anonymous Coward · · Score: 0

    Any publisher using it is completely liable for ALL damages.. This is the same thing Sony sneaked into their CD's, and has the SAME vulnerabilities to Root Kits.

    Any publisher that uses Starforce, is opening themselves up to hundreds of millions in liability.

  34. weird licensing function by egburr · · Score: 1
    I worked in tech support for a software package that is effectively trusting the user to respect the legalities. The user purchases a certain number of licenses for the product, and gets a CD. Now the weirdness starts.

    The "license key" is installed from the CD. It is identical to that on every other copy of the CD sold. It is good for a certain date range, usually beginning when that version of the software was produced and ending at some arbitrary date in the future where whoever chose it is sure that nobody will ever be using it again. That was a lot of fun when people were running systems forward for Y2K testing, and they weren't stopping at 2001; they tested way out, some to 2010, some to 2036 (or 2038?, whenever the 32-bit unix date rolled over). The only reason the software failed was because the license was not valid for the date the system thought it was.

    Anyone who knows the license mechanism, or the install mechanism (and it's common knowledge for the sysadmins who install it) knows where to find the key. It's just a string of characters, apparently gibberish, but it's the same on every machine. You don't even have to copy it, because installing the software installs it. I have yet to hear a good explanation for why it even exists or why I have to treat it as "confidential" (if for some reason your's gets screwed up, you have to reinstall to fix it; I'm not allowed to email it to you).

    Even further weirdness... a previous version gave you an option to run a command to enter the number of licenses you purchased, then logged a message any time usage exceeded that limit. It didn't stop you from doing anything, just filled the error log, prompting many calls to support to find out what was going on. And even if we had set it to stop you from exceeding the limit, all you had to do was run the command and set a higher limit! So, in the next version we got rid of that (what was the point anyway?), and got a bunch of calls asking why that command isn't working anymore.

    So, not only was there no effective copy protection, but all the licensing issues ever did was generate a lot of calls to support. At least I got some easy ones like that fairly often. :) I have no idea how many people who called support had legitimate copies or pirated copies, or if they were using more copies than they paid for. I had no way to check even if I wanted to find out. I assume enough people were paying to keep it profitable.

    --

    Edward Burr
    Having a smoking section in a restaurant is like having a peeing section in a swimming pool.
  35. Re:Well, heck! by Juanvaldes · · Score: 1

    As the old saying goes "No publicity is bad publicity". I have never head of this game but love Civ and MOO (majorly disapointed in MOO3) but I am considering picking it up. The fact my macines CDRom died and I can not play a number of games because of copy protection only makes me happier to find games without such annoyances.

  36. cd required games suck by MikeFM · · Score: 1

    It's pretty stupid that every game I buy I have to find, download, and install a no cd crack. This opens me up to security issues just so that I can play my game. This issue alone encourages me to just download the already cracked versions of the games or to avoid the problem altogether by just not playing games very much. For non-hardcore gamers this kind of thing is enough to keep us from buying and playing games we might otherwise be interested in.

    It seems a lossing fight for these companies. The people most likely to make illegal copies of programs are the same people that know how to find cracks. I've never had a game I couldn't quickly find a crack for but it's still a pain. The people who can't find the cracks are the ones most likely to be turned off to buying the games because of these issues.

    --
    At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
    1. Re:cd required games suck by Dimensio · · Score: 1

      It's pretty stupid that every game I buy I have to find, download, and install a no cd crack. This opens me up to security issues just so that I can play my game

      This isn't too big an issue if you only run the games under a standard user account rather than an account with full Administrator privledges.

      One of the main reasons I download CD cracks is so that I don't have to run games in the Admin mode that many CD checks demand, though -- to the credit of the companies producing that garbate -- more and more CD check systems do not require full Admin privledges.

      Anyone know if StarFraud-"protected" games require full Admin privs to run? I'd never buy any game protected by that travesty, but I'm still curious.

  37. Re:MODs! What the heck are you thinking! by JamesTRexx · · Score: 3, Funny

    Every punchline so original...so...so...unexpected

    "You must be new here..."

    --
    home
  38. I think their customers should sue them by sgant · · Score: 3

    All the Starforce customers should gather together and sue Starforce because they obviously are paying for something that's not working. How many "Silent Hunter III" pirated copies are out there now? How many other games that use Starforce are pirated anyway?

    From what I understand, it's one of the easiest copy protection schemes to break. If I'm a company that paid good money to implement Starforce into my product to help curb piracy of my game, I'd be majorly pissed off because:

    A. It doesn't stop piracy at all and is easy to break.
    B. I would be getting a ton of complaints from legit buyers of my game that Starforce has broken their CD or DVD drive capabilities in one way or another.

    They should sue them for not delivering a product that works. It's money out the window.

    --

    "Leo Fender was in a 'state of grace' when he designed the Stratocaster." -- Paul Reed Smith
    1. Re:I think their customers should sue them by StikyPad · · Score: 2, Insightful

      I think you'd have a hard time suing StarForce, since you never bought anything from them, nor did you buy the product expecting StarForce to effectively prevent you from copying. At least, you'd have a hard time convincing the judge that you were concerned about your right not to copy, so the case would probably be thrown out.

      You might be able to sue the publishers for artificially increasing the product price, but that's a huge stretch as well. The only real hope would be for shareholders to sue publishers for financial imprudence by licensing StarForce. Again, that would be a tough sell, since publishers would argue that they were exercising due dilligance in trying to prevent rampant copying. They'd also argue, accurately, that every copy protection scheme in the past has eventually been compromised, yet copy protection remains the industry standard, so there's no reason to single out StarForce protection as a waste of money. Additionally, the costs were recouped from the consumer, so it didn't hurt the company's bottom line.

      Furthermore, they would argue, the goal of modern copy protection is merely to extend the time between release of the title and release of a crack, which is believed to increase overall sales. Anecdotally, anyone who's ever read threads regarding games which took months to crack has doubtless seen the "Screw this, I'm buying the game," posts, so there's possibly some merit to publishers' thinking.

    2. Re:I think their customers should sue them by sgant · · Score: 1

      No, the customers of Starforce should sue them. We the consumers are not the customers. The customers I'm talking about are the game manufacturers like Ubisoft and others.

      THEY are the ones that should sue them, as they bought their copy protection scheme to protect their product and it's obviously not even working.

      --

      "Leo Fender was in a 'state of grace' when he designed the Stratocaster." -- Paul Reed Smith
    3. Re:I think their customers should sue them by Psithe · · Score: 1

      The "Screw this, I'm buying the game," posts, are probably by the game industry though...

    4. Re:I think their customers should sue them by StikyPad · · Score: 1

      That's an interesting possibility, although the fact that the same users are posting productive information in other threads means that the industry would be going through great pains to plant moles on relatively innocuous forums on the off chance that their comments are influencing the behavior of others. I mean, I guess there are a few people out there who would be compelled to imitate the actions of an anonymous poster on an internet forum, but I'm not sure that segment is large enough that intentionally trying to manipulate them is worthwhile.

      At any rate, the desire for instant gratification should not be discounted, as it essentially drives our entire economy.

  39. Re:MODs! What the heck are you thinking! by Anonymous Coward · · Score: 0

    1. Read repetitive joke on /.
    2. Complain
    3. ???
    4. Profit?

  40. Show of hands by Kizor · · Score: 1

    Since the company has demonstrated by its actions that it understands no language but that of the dollar, saying "Bad Starforce! Bad!" is clearly ineffective. Let's put it in terms they can get.

    Can I ask everyone who's disgusted by this latest event and therefore swears to join the boycott and purchase no product with Starforce protection to say so?

    *Raises hand*

    1. Re:Show of hands by Criterion · · Score: 1

      My hand is up, and I've had a boycott starforce graphic in my sig on various forums for a while now :).

      --
      We have enough youth, how about a fountain of SMART?
  41. Quake2 won't install on XP by Hyperhaplo · · Score: 0

    Try it sometime.
    Luckily, you can just copy the whole game dir and play.
    Yes, I own this game. $99 at the time.

    --
    You have a sick, twisted mind. Please subscribe me to your newsletter.
  42. i know i'm gonna get flamed for this... by pkvon · · Score: 0

    > Personally I almost bought it purely for this enlightened attitude but it's also a really good game so..
    ME TOO

    But I liked MOO and Civ so I'm prolly gonna like this one too!
    The thing I dont like, the "box sent to you & download" cost as much as the "download only" option.

  43. Re:MODs! What the heck are you thinking! by Meagermanx · · Score: 0

    In Soviet Russia, bad jokes make you!

  44. XIII and Starforce and my dead DVD drive by Barbarian · · Score: 2, Interesting

    A while back, in 2003, I downloaded the XIII demo. It was quite an interesting game concept but I didn't buy the game. Around the same time, my DVD reader/CD writer combo drive from Benq quit working--windows would only recognize it in PIO mode, and it made a lot of coasters. I didn't make the connection--instead, I reinstalled windows xp, and bought a new drive. That seemed to fix the problem. I just realized yesterday that the demo probably came with Starforce (most demos also come with it to prevent cracking the demo exe to aid in cracking the game) and hosed my writer just by being installed. Even after I uninstalled the demo, the drive still wouldn't work. The drive is still sitting on a shelf, and I bet it still works if I install it.

    There are probably at least thousands of people who got screwed like me.

    1. Re:XIII and Starforce and my dead DVD drive by qeveren · · Score: 1

      If you're using Windows XP, you'll run into a problem where, if there are more than six read/write errors on a CDROM/DVD drive, Windows will (almost) irrevokably dump the drive into PIO mode. Removing and reinstalling the CDROM driver does nothing, and there are no registry entries to change to fix it.

      Oddly enough, however, removing and reinstalling the IDE Channel Controller driver for the channel the drive is located on will restore all drives on that channel back to DMA mode... at least until the next time it sees six errors on one of those drives.

      --
      Don't just stand there, get that other dog!
  45. My hand is up by Lehk228 · · Score: 1

    and so is my middle finger.


    FUCK STARFORCE

    --
    Snowden and Manning are heroes.
    1. Re:My hand is up by Anonymous Coward · · Score: 0

      ok, that's 2.

  46. Re:MODs! What the heck are you thinking! by Trogre · · Score: 1

    All Your Base Are Belong To Us.

    --
    "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
  47. Starforce from Russia by SpiritHex · · Score: 1

    In Russia the game copy protection companies pirate you?

  48. Way ahead of you by Joel+from+Sydney · · Score: 1

    I've been boycotting Starforce for ages, good to see others joining in the good fight :)

  49. StarForce rewriting history by Anonymous Coward · · Score: 0

    Some starforce PR shill (he has about 400 edits on the starforce article and seems to be checking and reverting the articles to positive PR spin daily) is trying to rewrite history on http://en.wikipedia.org/w/index.php?title=StarForc e&action=history .

  50. I wonder how much this coverage has helped GalCiv2 by Rifter13 · · Score: 1

    I wonder how much all of this coverage of GalCiv2 has helped their sales. I could imagine that there are quite a few people that would buy the game, just because it doesn't have Starforce, just to help make a statement. I wonder how many other people have discovered the game, because of this coverage.

  51. totalgaming.net by snuf23 · · Score: 1

    Or if you purchase a totalgaming.net subscription for $70, you get 10 tokens. Gal Civ 2 cost 5 tokens, equivalent to $35. You then have 5 additional tokens to use on other games. Depending on what you get, some older titles and indie games run 1-2 tokens. Overall it's a pretty good deal.

    --
    Sometimes my arms bend back.
  52. Another good AND non-copy-protected game by Aceticon · · Score: 1

    is Legion Arena (RTS with ancient roman units)

    Having played a *cough* *cough* "demo" version i went out and bought it precisely because it was NOT copy protected.

    And as an interesting sidenote their EULA is one of the simplest, shortest and less screw-the-customer ones i've ever seen.

    Oh yeah, and the game is fun too (if a little short with only 10-20 hours of gameplay).

    PS: I have no association with the makers of Legion Arena whatsoever, i just believe in rewarding game makers that make good products and are not out to screw the customer.