Why such massive computational power? Just to decode h264 streams and spend lots of money in centralized servers? For that there is no need for releasing a PS4, they could use current PS3 hardware, more than enough for receive and play such streams.
IMO, Sony will go bankrupt eventually. That is non-sense, and non-scalable.
... I don't give a damn. Instead of selling Windows 7 and 8 at reasonable prices, you're turning Windows 8 into 200$, after some time in the 30-40$ (source. You'll die, slowly, because of being greedy and short-sighted. In my opinion.
Key features of Instagram are image enhancement filters with pseudo HDR reconstruction, which is great, but it will be catched, the sooner or the later. So, unless they act in a *very* kind way, they'll die in favor of Twitter and Facebook. IMO, it makes no sense for some minor player to fool around with their temporary momentum: be nice, or die, you insensitive clods.
In addition to these metrics, other can be added as well, e.g.: post date, size, tabulation, punctuation, capitalization, regional vocabulary, etc. Also, once you can add frequency-space analysis, naive bayesian filters, in order to increase precision, or to probe against other texts. Anyone interested about investing in text-rewriter technology in order to both detect similarities and automatic-rewrite?
In my opinion, limitations on the CPU side will be compensated by using Open CL in the GPU. But it is just too soon for adapting SDKs, so I bet it will get much better FPS, as the GPU gets proper usage.
There is no justification in this world for such crazy massive generalization of power hog Intel CPUs in servers: Intel's CPUs are only justified for per-thread maximum performance. And that is unnecesary for 99.9% server applications.
Intel should preparel x86 replacement
on
Apple, ARM, and Intel
·
· Score: 3, Interesting
This article shows the obvious: Excluding caches, performance per transistor in Intel x86 CPUs is very low. As example, current best performance per clock in the Intel CPUs is the AVX (Core i5/i7 -Sandy and Ivy Bridge-), delivering up to 8 FLOP per cycle with AVX SIMD opcodes (2 SIMD ALUs) while in previous generations was just 4 FLOPS per cycle with SSE2/3/4 (just 1 SIMD ALU). Thats miserable (back in 2000, the Playstation 2 was already capable of FMAC opcodes with 8 FLOPs/clock per SIMD ALU!!!). As example, similar performance with 4 FLOP per cycle with one SIMD ALU, at one fraction of waffer area.
4 x ARM OooE (e.g. Cortex A9-like) 2.0GHz with 2 SIMD FMAC-capable ALUs/CPU (ALU = 16 FLOPs/clock, i.e. 2 ALUs = 32 FLOPs/clock -> 4 * 2.0*10^9 * 2 * 16 = 256 GFLOPS
4 * 32KB + 4*32KB (256KB) L1 full-speed code and data cache
4 * 256KB (1MB) L2 half-speed cache
2 MB L3 half-speed cache
2 or 3 lane ring bus (cheaper interconnect).
For increasing integer and load/store performance, it could be achieved with pipeline and issue/execution modifications, using more functional units. The limit is to keep the OooE simple enough for avoiding wasting transistor in executing tons of instructions unnecesarily.
So, given that NVIDIA's choice is to give up a competitive edge or to intentionally implement its feature set in an obstructionist manner, how is the GPL "good" in this case?
Chrome OS also has an autoupdate feature, however not as powerful, unified & transparent as when simply using git.
"clever" differential updates usually work this way (Chrome browser uses it or used it back in the day):
Unpacked blob version 1.
Packed blob version 1
Unpacked blob version 2.
Packed blob version 2.
Differential packed blobl version 2, taking version 1 as compression base dictionary (or any other differential scheme).
And Git has can not do that yet, because it uses diff + deflate, having far less scope than, e.g. LZMA with 500MB dictionary (requiring 5GB of memory for compressing it is acceptable if it is done just once per version).
Those pads have AllWinner A10/A13 SoC (ARM Cortex A8 @1.2GHz and GPU ARM Mali 400), 512MB of RAM, and 4GB of flash. I see no reason for not having mobile phones with similar technology (the AllWinner A10/A13 is a tiny SoC) for similar price (e.g. Broadcom or Qualcomm could add 3G easily and sell their own cost-killer SoC for smartphones). IMO, is going to change everything, as everyone will be able to have an smartphone.
What trade secret? Published keys were already "published" by Sony, because a defective security implementation. It is like writting a number in the box and forbidding you to tell it to others. Geohot just told others what was the keys for his console, and the fact that these keys were the same for all consoles is just Sony's fault. In my opinion Sony deserves this and much more, because of fuking their customers (I still hold PS3 firmware 3.15, for using Linux, but not being able to play new games, because the *requirement* of firmware update). By the way, I have no intention of buying anything produced by Sony, including their media brands (e.g. Columbia Pictures).
At 1920x1080 with 32-bit color, the framebuffer is close to 64MiB. This will typically be refreshed at 60Hz, requiring 3.7GiB/s of memory bandwidth.
You're wrong. 32-bit is 4 bytes, so 1920*1080*4 is 7.9MiB/frame, 474MiB/s at 60FPS. With 20GB/s memories is not such a big problem. Of course, a dedicated bus and memory is better.
How much time will Apple be able to sell smartphones at 600-700 USD?
... Apple is the Next Apple without Steve Jobs, again.
If Android becomes a closed dungeon, don't count with me. You, insensitive clods.
In my opinion, they just will burn their cash. It is inevitable: they must lower device prices, so their shares will fall. No way out.
Why such massive computational power? Just to decode h264 streams and spend lots of money in centralized servers? For that there is no need for releasing a PS4, they could use current PS3 hardware, more than enough for receive and play such streams.
IMO, Sony will go bankrupt eventually. That is non-sense, and non-scalable.
... I don't give a damn. Instead of selling Windows 7 and 8 at reasonable prices, you're turning Windows 8 into 200$, after some time in the 30-40$ (source. You'll die, slowly, because of being greedy and short-sighted. In my opinion.
Key features of Instagram are image enhancement filters with pseudo HDR reconstruction, which is great, but it will be catched, the sooner or the later. So, unless they act in a *very* kind way, they'll die in favor of Twitter and Facebook. IMO, it makes no sense for some minor player to fool around with their temporary momentum: be nice, or die, you insensitive clods.
So, years after SCO, FAT patents... any MS insider knows if they think about FOSS as their bitch?
In addition to these metrics, other can be added as well, e.g.: post date, size, tabulation, punctuation, capitalization, regional vocabulary, etc. Also, once you can add frequency-space analysis, naive bayesian filters, in order to increase precision, or to probe against other texts. Anyone interested about investing in text-rewriter technology in order to both detect similarities and automatic-rewrite?
Where are our #Google overlords when it is required? Come on! :-)
In my opinion, limitations on the CPU side will be compensated by using Open CL in the GPU. But it is just too soon for adapting SDKs, so I bet it will get much better FPS, as the GPU gets proper usage.
That's terrible for Nokia. The few chances for its survival, IMO, now are gone :-S
There is no justification in this world for such crazy massive generalization of power hog Intel CPUs in servers: Intel's CPUs are only justified for per-thread maximum performance. And that is unnecesary for 99.9% server applications.
Here is a 50$ ARM general purpose multicore-CPU example for matching 999$ performance of fastests Intel Core i7 (e.g. i7-3770K 3.9GHz (peak), 4 CPU, 8 threads, 2 SIMD ALU/CPU = 8 SIMD ALUs = 64 FLOPs/clock -> 3.9*10^9Hz * 64 FLOP/s = 249.6 GFLOPS:
For increasing integer and load/store performance, it could be achieved with pipeline and issue/execution modifications, using more functional units. The limit is to keep the OooE simple enough for avoiding wasting transistor in executing tons of instructions unnecesarily.
So, given that NVIDIA's choice is to give up a competitive edge or to intentionally implement its feature set in an obstructionist manner, how is the GPL "good" in this case?
Because it is THE LAW. </Dredd>
It is THE LAW. </Dredd>
Chrome OS also has an autoupdate feature, however not as powerful, unified & transparent as when simply using git.
"clever" differential updates usually work this way (Chrome browser uses it or used it back in the day):
And Git has can not do that yet, because it uses diff + deflate, having far less scope than, e.g. LZMA with 500MB dictionary (requiring 5GB of memory for compressing it is acceptable if it is done just once per version).
Those pads have AllWinner A10/A13 SoC (ARM Cortex A8 @1.2GHz and GPU ARM Mali 400), 512MB of RAM, and 4GB of flash. I see no reason for not having mobile phones with similar technology (the AllWinner A10/A13 is a tiny SoC) for similar price (e.g. Broadcom or Qualcomm could add 3G easily and sell their own cost-killer SoC for smartphones). IMO, is going to change everything, as everyone will be able to have an smartphone.
Because you can?
Right, but you could use QEMU for launching WINE on non-x86 platforms.
What trade secret? Published keys were already "published" by Sony, because a defective security implementation. It is like writting a number in the box and forbidding you to tell it to others. Geohot just told others what was the keys for his console, and the fact that these keys were the same for all consoles is just Sony's fault. In my opinion Sony deserves this and much more, because of fuking their customers (I still hold PS3 firmware 3.15, for using Linux, but not being able to play new games, because the *requirement* of firmware update). By the way, I have no intention of buying anything produced by Sony, including their media brands (e.g. Columbia Pictures).
At 1920x1080 with 32-bit color, the framebuffer is close to 64MiB. This will typically be refreshed at 60Hz, requiring 3.7GiB/s of memory bandwidth.
You're wrong. 32-bit is 4 bytes, so 1920*1080*4 is 7.9MiB/frame, 474MiB/s at 60FPS. With 20GB/s memories is not such a big problem. Of course, a dedicated bus and memory is better.
Quite ironic to help against themselves. If there was no actual "enemy" no missile barrier should be needed at all.
I no longer buy new games since Sony blocked new games to work on PS3s running Linux (I'm stuck in firmware 3.15). Take that, you greedy overlords!
Yet.