Review: Halo 2 And The MagicBox XFPS
- Title: Halo 2
- Developer: Bungie Studios
- Publisher: Microsoft Game Studios
- System: Xbox
- Reviewer: Zonk
- Score: 8/10
I have a confession to make. Two months ago, I was one of *those* guys. You know them. The hoity-toity PC people who swill champagne with one hand while manipulating their mouse with the other, saying "A First-Person Shooter without ze mouselook and WASD? I think not, my dear fellow. Fetch me zome more escargot." I'm a big man, though. I can admit when I'm wrong. And Halo 2 has not only proven to me that First-Person Shooters on a console can be fun, they can be handled by those of us who are used to mousing for teh win.
While I had no expectations when I first loaded Halo 2, that wasn't the case for a lot of people. The hype factor was enormous. The success of the first game and its role as a base of support for Xbox sales meant that there were a lot of frothing fans waiting for the second game's release day. A viral marketing campaign spearheaded by the Alternate Reality Game ILoveBees primed gamers for the release with tantalizing portions of the storyline. TechTV showed images of hundreds of screaming fans at the Halo 2 launch party held inside the Time Square Toys R' Us, and ran an entire day of programming based on the game. Was it all worth it? Kinda. If your expectations were centered around the multiplayer portion of the game you have a lot to celebrate, but some of the weaknesses of the first Halo's campaign are back again like a monkey on Bungie's back.
Campaign good news first, though. Bungie has taken everything enjoyable about Halo 2 and polished it until it shone. The speed and pace of the game is very enjoyable, with new game elements and locations being thrown at you as quickly as you can handle them. The AI in the game is a cut above, with enemy troops making intelligent decisions that keep you from getting lulled into a rut. Your companions, just meat filled shields in so many games, are just as on the ball as the enemy. They use tactics and firepower to overcome enemy positions, the distractions and destruction you cause allowing them to get in some good shots of their own. The storytelling is improved over the first game as well, with the campaign splitting off to allow you the opportunity to play as a disgraced Covenant warrior. The new gameplay elements and control scheme are explained in enough detail so that someone who went through the first game, as well as a new player, will have little problem getting into the action. Voice acting during the cinematics is very good, with the characters throughout the game being brought to life by a cast that obviously cared. The cinematics in general did a good job of moving the story of the game forward.
That said, there are some frustrating moments in the campaign as well. Much like Halo 2's contemporary Half-Life 2, the story of this second game feels very much like a waypoint in a larger journey. Unlike Half-Life 2, which gives you at least a modicum of closure, the story of Halo 2 ends very abruptly. Additionally while I applaud the move beyond the human frame of reference in the overall plot, the change in venue muddies the waters somewhat as regards overall cohesive storytelling. On a technical level I witnessed a lot of textures popping into view during cinematics, jarring me from enjoying them as much as I might have otherwise. The AI, which could almost convince you of a human-like mind in a ground battle, has a lot of problems when piloting a vehicle. I found myself crushed to death more than once when trusting the driver's seat to a team-mate. The most frustrating single-player experience for me, however, happened when I accidentally wandered outside of the gamespace as envisioned by the Bungie developers. Some missions were obviously meant to be traversed by a vehicle and were tedious to walk through. Annoyance with NPC drivers led me to ditch a Warthog during one of these levels, only to turn back when I realized I could be walking for quite a while. Unlike the Half-Life 2 vehicle sequences, these mid-mission vehicle changes could have been better tuned.
These frustrations didn't stop me from enjoying the relatively quick single player campaign, though. They also whet my appetite for Halo's true calling: multiplayer. The Xbox Live enabled multiplayer experience in Halo 2 is nothing short of brilliant. After logging in via your Live ID, all you need to do is pick a game type. The game's matching software hooks you into a game with other appropriately skilled players based on your previous multiplayer accomplishments. The actual gameplay has a very different tenor than traditional PC FPS gaming. Where PC gaming can allow for dead-eye marksmanship and long-range dogfighting, console FPS games are down and dirty affairs. The levels are more closed in by necessity and design. Bungie's care to the placement and composition of weapons and level components leads to a frenetic pace. The game kindly provides you with several metrics and your average lifespan is one of them. It's usually very low.
Beyond straight up deathmatch there are a multitude of gameplay options available. Capture the Flag and Team Deathmatch allow for collaborative battles, while a type of "football" (using a skull) allows for more traditional team play. You can also create your own games, for local play or online action. There are several specific settings that can be tweaked, allowing for specific weapon choices and available maps. On top of the quality of the gameplay experience, thanks to Bungie's extra consideration your exploits are not transitory. By signing up for a Passport ID and linking it with your Xbox Live ID, you can view your statistics from your multiplayer battles. These stats are made available via a personalized RSS feed, as well, allowing you bragging rights via your web site or aggregator of choice.
Halo 2 may not be the best game made in 2004, but there is no question that Bungie's skill and attention to detail has crafted a worthy successor to the original game, and via the Live service introduced a fantastic substitute for more traditional LAN gaming. If you enjoy action gaming and you own an Xbox, there is simply no excuse for you not to own Halo 2.
- Product Name: MagicBox XFPS
- Developer: Farmer Entertainment
- Score: 6/10
A peripheral for the Xbox console, the XFPS fulfills the "why didn't I think of that" niche for console-based shooters. The small box allows you to plug a PS2 mouse and keyboard in, and then use them in place of a controller.
The device is simple to use, and setup involves taking off the packaging and plugging the peripheral into the controller port. The mouse and keyboard slot into standard PS2 ports on the front of the box. All other controls for the device are via the keyboard. The device directly maps the buttons on the Xbox controller to keyboard buttons and mouse movements. Which buttons on the keyboard the controller buttons map to are chosen by selecting F9, F10, or F11 on the keyboard. Which interface is currently in use is indicated by a light on the Magicbox itself. The "Blue Light" (F9) interface, for example, matches the controller. The X controller button maps to the X keyboard button. The "Red Light" (F11) interface seems more designed to take advantage of the keyboard layout, with the buttons grouped around the WASD keys.
The mapped keys work quite well. The mouse (at least for me) improved my control and accuracy while shooting. I made several shots in multiplayer games that I know I couldn't normally make with the controller. The autoaim that Halo 2 allows combines with the precise cone of movement that a mouse has to give you enhanced accuracy. The "cone of movement" part of that is the most important consideration to make when using the XFPS.
Unfortunately, while the mouse allows for increased accuracy it only allows you that accuracy as long as you don't have to turn. The problem is that mouse sensitivity is quite low, likely because of how the XFPS is mapping the thumbstick movements. In order to turn I found myself whipping the mouse across the mousepad repeatedly. The other players, able to turn with the simple angling of a thumbstick, schooled me. Halo 2 and other console based FPS titles are simply too spastic for the XFPS to be all that useful. PC titles may allow for distant fights, but the up close and personal fighting style required in console FPS games don't allow an XFPS user to move with enough agility to be a skilled player.
In addition to agility issues, actually using the XFPS can be something of a chore. The keyboard/mouse setup essentially demands a wide and flat surface along with an upright seat, not a setup you normally have in front of a television. One of the joys of console FPS gaming is the spontaneity with which you can indulge in quick fragging, and having to drag out a chair and rig specifically for the XFPS seems frustrating. There's also the issue that the XFPS is simply not a peripheral you can use for any other type of game, meaning if you want to switch games relatively often you'll be plugging and unplugging the thing just as frequently.
While the XFPS is a good idea, the lack of mouse sensitivity and necessity of setting up a rig specifically to use the peripheral makes it a device whose potential outstrips its usefulness.
Halo 2 screenshots are from Halo2.com and Bungie.net ©2004 Microsoft Games Studio and Bungie. Magicbox XFPS image is from Magicxfps.com, ©2005 Farmer Entertainment.
Thanks for this quick review : The game has been out, what, several MONTHS now ?
Why are we reviewing a game that's been out since before Thanksgiving?
"In case of emergency, break glass. Scream. Bleed to death."
Karma-be-damned, why the FUCK is this on slashdot?
Next up, slashvertisement for the Phantom? For bellybutton-fluff?
Halo 2 came out ages ago... this review is a little shamefully late for a "news for nerds" site. I saw a review on CNN months ago...
Hello! I'm a non-paid ad for a product that shiped last year, and a keyboard adapter hiding as news!
In the realm of console FPSes, Goldeneye(N64) > Everything else. and Halo = Suckage
I mean jeeze.. These reviews come out so fast, now a days.. How are the reviewers supposed to get a good feel for the game in so short a time?
Doesn't a review of Halo 2 seem a bit, er no make that very redundant? Seriously who hasn't at the very least seen this game being played? This is like doing a review of packing tape, a new device called a 'mouse', or a chair.
Halo 2 has sensitivity settings. Did you try that? (!)
To advertise a gaming peripheral, that's why!
No offense to the author, but given how much of the level architecture is repeated in the single player, I think I'd mention it has memorizable gameplay, too...
Isn't this one a little late ?
For a full review of "Pong" and an exclusive preview of "Pac-Man".
Unfortunately, I am not Wil Wheaton
Hmm, I don't think I've ever seen images accompany an article on Slashdot before. Or maybe I don't read enough of them.
Bill Clinton: Pimp we can believe in. - The Shirt!!!
Ok old news doesn't even begin to cover this. This game has been out for months, and everybody under the sun has already reviewed it.
If you feel so inclinded to review a game please review something new. I know quite a few games that could use a few reviews.
What happened to that annoying spherical talking robot? Can't remember what he was called. At the end of the Halo credits you see him spinning around, so I guess he survived.
Is he back in Halo 2?
(Please browse at -1 to read this comment.)
Well, the Halo2 Review adds nothing we haven't known for months (It came out in the begining of November for crying out loud) but the review of the MagicBox XFPS was good. I was considering purchasing one. I heard it beats a controller for sniping.
The original Halo was a seminal moment in console gaming.
Given that "seminal" has another meaning, I wonder if Zonk means Halo 2 is a game to drop your pants and jerk off about...
"A door is what a dog is perpetually on the wrong side of" - Ogden Nash
But revolutionary? Not at all. The controls are pretty much identical to any number of other console FPS's, and the graphics, while certainly decent, aren't as good as any modern PC shooter - or even quite a few other XBox and Gamecube games - even if we're talking about Halo 2.
I'm not saying it's not a good game series, but I do fail to see what it brought to market that hadn't been done before.
All I can figure is that enough people hadn't seen multiplayer in that style on a console, so it felt new.
It is a decent game series - one with a great story - but it doesn't come anywhere near deserving of the acclaim it seems to get. Obviously just my opinion, of course...
...when that Duke Nukem: Forever review becomes due. With the expected lead time, you'll have no excuses for tardiness.
The main noticable differences between Halo and Halo 2 is dual wield and different maps. Of course the only way I've ever played it (and Halo) is on a lan of xboxes with 10+ people, so the story line has little relevence to me. Too bad you can't dual wield rocket launchers.
Burn Hollywood Burn
"The original Halo was a seminal moment in console gaming."
Uh, no it wasn't.
Why did Microsoft's game make the news? Usually a game doesn't.
Could the new marketing be information dressed up as important news? The only oustanding thing about Halo 2 is the amount of cash they spent on marketing the game. Otherwise it's an ok game.
i'm out of here, it stinks.
--- Back to the trees, back to the trees !
I wish all I had to do in life to make myself feel important was to write video game reviews. By doing so, Zonk clearly opens the door for himself to enter the world of the cultural elite. Although his contribution may seem small and perhaps even insignificant to most of the world's population, I'm sure Zonk worked hard day and night to prepare this thought provoking review of Halo 2. While it may not appear in any of the nation's better magazines, Zonk can console himself that his tome will be read by some of the most faux-educated, pretentious bastards *evar* to grace our planet. Good job Zonk!
News for nerds. Stuff that mattered (3 months ago).
you are the suck.
Always count on Slashdot for the latest reviews!
-G
www.pixelstatic.com
I believe the reviewer should have seen the teaser e3 gameplay movie or any of the other bungie-released teasers when making the judgement on the game... The released video clips makes me feel that the game in the clips is a completely different game then halo2...
I also believe that the music in Halo2 is alot less fitting as the first Halo...
But hey, the game looks different in everyone's eyes. Interesting to see anothers viewpoint.
Nobody can save you now, beeeotches!
the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff
I still think Halo is for poseurs. And I'll say it without going AC.
And if you want to talk about intuitive controls on a console FPS, you should be talking about Goldeneye. The engineer @ MS who decided that it would be a good idea to make the control sticks push in for buttons should be simultaneously applauded for creativity and beaten over the head with the 2x4 of Enlightenment for stupidity.
"....from being the best game evar" I agree it is not the best game EVAR also. Not sure what "evar" is but who am I to complain.
Home of the midwest loser - www.say-10.net
This is as timely as his Burnout 3 review from a few months back.
Halo 2 has sensitivity settings. Did you try that? (!)
Yes, you can jack the sensitivity up, in which case all your weapons fire bunny slippers and you apologize profusely for disturbing your enemies. After a point you start feeling so guilty that instead of killing them, you try to get them all over to your place to watch "Queer Eye for the Straight Guy" while sharing some Doritos and salsa and sing "Ebony and Ivory".
Yes there is. It's called debt.
Stay tuned for my reviews of Zork, Space Quest and the highly popular Doom! You can use a keyboard and mouse with it!
Plus, the new multiplayer for Doom! It's amazing!
Did that end up being any good?
Come on, do you really think CBC is taking kickbacks from MS? It's just that MS did some saturated marketing and news needs filler so when Halo 2 popped up on the radar they decided to mention it.
/me raises his hand. Looks around and counts. 7. 7 people who haven't played Halo 2, Ah-ha-ha-ha *Lightning strikes in background*
Laziness is a virtue, anyone who bothers to tell you otherwise, is clearly lacking it.
The hoity-toity PC people who swill champagne with one hand while manipulating their mouse with the other,
So, one hand on the mouse, one hand on the champagne, one hand on the WADS... wait, is it just me, or does it sound like this guy has too many hands?
They even had interviews with some Quebec developers
Surely you mean Canadian developers...
since they have the original Halo on PC I guess I'm still one of those "hoity-toity" PC people. Sorry, nothing replaces mouse and keyboard, and yes I've played Halo 2 on console and didn't like it without my preciousssssssssss mouse....
my karma will be here long after I'm gone
It's the best submission EVAR!
Although i have the smarty joy frag...
sure it works...but the mouse movement seems to be very choppy if you try and adjust the sensitivity...
but other than that it is ok...if you are used to playing a fps on a tv...if you are not like me...it will be a waste of money...since you may have trouble since you don't have the screen right in front of you...
Was not revolutionary, In terms of looks it was somewhere between Quake1 and 2, In terms of multiplayer it was somewhere around Quake1 with badly balanced weapons.
I haven't played Halo2 yet, but I got bored of Halo1 very quickly, I don't think I will find anything in it that compares even remotely with Doom3, Half Life 2.
I'm not a FPS fan myself nor do I play a lot of XboX.
My older brother was here a week ago and he's into FPS. He played Halo 2 with my other brothers and the first thing he said "I wish I had a keyboard and a mouse!" (He played Halo 1 on his PC).
I didn't know there was an extension for XboX to plug in keyboards and mice, I'm sure my older brother would have bought XFPS just to play Halo 2 on the 2 weeks vacation he was here.
I wonder though if Xebian takes advantage of this device. I ran it before on the XboX, but it was extremely painful to use the joystick to control the mouse pointer and to type.
:P) and I got really excited about Xebian because my younger brothers use the computer for basic web browsing and instant-messaging, and Xebian can satisfy that and get them off my back.
I use my computer for serious work (Yes, that includes posting to Slashdot
If Xebian uses XFPS, I'll definitely get it!
If you can't mod them join them.
It would have been better if you wrote a tutorial on how to achieve greatness in multilayer mode. I'm tired of dying every few seconds. Also, about 20% of my bullets reach the target. Yet another review of HALO2, a few months late too, is pointless.
The XBox controller is the most advanced gaming controller ever made. I'm talking about the first one, not the japanese style controller two. The 'Duke' controller was made for adults, people with big hands.
For those of us who actually work with keyboards, the idea of sitting and gaming with sections of them is kinda, well.. so 1988. A-10 Warthog Flight Sim anyone? I can understand the new USB joysticks and special gaming keyboards, but to take a controller port and map it to QWERTY - it's positively retro.
You're never going to get the vibration into the keyboard, and for those of us who have mastered the finer points of Halo 2, like knowing how many needles we can take before exploding in a hail of purple rain, we're going to own you like a pocketful of nickels.
As for Half-Life 2. I've thought about it, but I'm looking for the USB adapter that lets me plug my XBox controller into the PC.
fault-tolerant
really, play VTM:Bloodlines :P
...the best game evar.
Are you saying seriusly that this game is better than pac-man? Or doom?
Hosting 20G hd, 1Tb bw! ssh $7.95
It's a first person shooter = While "eye candy" is getting better, how will a first person shooter ever top real games like MOO, Diablo(s), Starcraft(s) or other enduring favorites like X-Com?
And actually, having played Halo - I think a better game for FPS was Clancy's Ghost Recon. At least that took some skill.
_ _ _ Go for the eyes Boo! GO FOR THE EYES!
I just don't get the fascination with Halo/Halo 2. Compared to games like HalfLife, Unreal, Quake 1-3, or Doom 1-3, Halo to me seemed like a rather "corporate" effort: the Halos were competently implemented and offered pretty good game play, but ultimately, I didn't find them as entertaining.
I found the single player campaigns in the Halos particularly dull (I didn't even bother finishing the one in Halo 2). Halo and Halo 2 seems at its best in multiplayer mode, where I think it offers a fairly user-friendly multiplayer FPS.
Of course, maybe I could just relate better to Gordon Freeman, nerd that he is, than to whatever the guy in Halo was called. Still, Half Life didn't take itself too seriously and was funny at times, yet also creepy and entertaining, and I didn't find much of that in Halo.
So I was actually kind of excited about the prospect of playing with a keyboard and mouse on the xbox. I generally hate playing FPSs on a console because of it. But according to the review, the adapter isn't that good. :(
www.samuraidreams.com - My Blog
www.samuraifiles.com - Get Some Videos Here
The general conclusion of the reviewer was, "nice concept, doesn't work that well in Halo because mouse sensitivity is way too low."
In short, hardcore keyboard-and-mousers like myself will still hate it. I crank my mouse sensitivity WAY up in FPS games.
retrorocket.o not found, launch anyway?
"Some minor graphical glitches and a somewhat weak plot keep this from being the best game evar"
Monkey Island 1 for PC is the best game ever made.
ajf
The best description of Halo2 I've heard is that it's a pretty good single player game of Halo, and it comes with a version of Quake online. Sadly, Halo online would have been better than Quake.
The changes made to the Rocket Launcher, and the complete dominance of the energy sword makes online play much less enjoyable then multiplayer in Halo1, despite being on Xbox live.
Additionally, the legendary skill setting becomes pointlessly frustrating once you reach the section where the enemy has beam rifle sniping weapons.
-Z
Shouldn't you all like, get a life? btw. I am aware I'm gonna suffer for this post ;-)
Ooooooooh, what's in the crowd.
Far far way from where you are standing a little boy whispers, "you never heard of unreal tournament GOTY/2003/2004?"
MAN WAKE UP, where did you live the last couple of years, under a f..'n ROCK?????!!!!!!
It's a known fact that the best way to control an FPS is with mouselook. People who don't use mouselook are called "keyboarders" (even people using gamepads or joysticks) and are usually painfully obvious to mouse users. I remember my freshman year playing QuakeWorld in my dorm against other guys on my hall. One of em' insisted on using his gamepad - even though he repeatedly got owned badly because he turned so damn slowly compared to the mouse users.
This new adapter is kind of cool, but it apparently lacks one of the two main advantages of mouselook - Being able to turn rapidly. I can turn 90 or even 180 degrees with a mouse in a tiny fraction of the time it takes someone using a keyboard or gamepad.
retrorocket.o not found, launch anyway?
Without new news guys? Please post a review of "River Ride" for Atari.
http://www.michel.eti.br
Okay, it's got attractive graphics and great networking capabilities. But in many ways, Halo 2 is far behind the times.
The level design varies wildly -- Zanzibar's a work of art, but too many levels feature a single all-important weapon or kill zone, control of which determines the entire game. Architectural features are frequently annoying: it's very easy to get stuck on tiny decorative filligrees while strafing backward in a furious firefight. Spawn points frequently throw the player into useless back corners of the level, and spawns and teleports can result in unpredictable viewing angles so that it becomes difficult to quickly orient one's self. The "destructible environments" are a joke: shoving around barrels does not equal a lifelike simulation. They just get underfoot.
The control configuration is lousy -- why can I not bind my own custom setup in this day and age? Some of us continue to hate Microsoft/Sony's awkward thumbstick button setup, and all too often in an intense firefight I end up zooming in or crouching because I'm holding the controller too tightly. There's also no good reason why varying horizontal and vertical sensitivity isn't offered.
The weapons are frequently small and hard to identify, and the radius in which they can be picked up means you can't see a weapon as you try to pick it up. Find a rocket launcher in a pile of SMGs? Good luck not getting punched to death as you try to sort through the mess. Similarly, allowing unloaded weapons to be dropped and picked up creates a hazard to anyone who's trying to grab a last-second advantage in a firefight.
The multiplayer on XBox Live is great, but I'm pretty sick of the stupid game variants. I appreciate that Bungie is proud of a flexible multiplayer system, and that some people like playing King of the Hill or Oddball or whatever other variants they might like. Not me, though. I like playing Deathmatch, and I enjoy competing seriously for my ranking. So why am I forced to play "Phantom Crazy King" and other ridiculous nonsense? These gametypes have nothing to do with deathmatch. It's like signing up for a bridge tournament and being told the semifinal round will consist of a game of Parcheesi.
Weapon balance in much improved over the first game, but as I mentioned, it's too frequently the case that the first person to get a lucky run with the sword ends up pulling ahead by ten and closing out the game. Finally, the air-vent system on levels like Foundation is abysmal. I realize they're trying not to rip off Q3A/ROTT (although they do anyway -- there are jump pads elsewhere), but the air current effect prevents players from jumping down from some areas.
It's this weird insistence on realism that's the game's biggest problem. Is a one-punch shot in the back realistic? Is the ability to fall infinite distances? To jump over your opponents' head? To teleport? No. Halo is an arcade-style shooter, and that's the way I like it. So why insist on making the dreary, tiny gun models lie on the ground? Why the drab, boring textures (Colossus, anyone?)? Why is there a two-weapon limit?
Everyone plays it, so I will, too -- it's the only real option for an arcade FPS experience on the consoles. I like being able to sit down at a friend-of-a-friend's house and play. I don't want to have to drop hundreds of dollars on new videocards all the damn time, and I don't want to have to convince my friends to learn the mouse and keyboard, then stick with it until they're competitive. Halo is the standard.
But it could easily be better.
Games have become too much of a job: you have to buy the hardware and get proficient then buy the over-priced games and learn them and practise them to get anywhere. Then you have to wait for the next game to come out on your platform.
I wasted soooo much time and money when I was young. Sigh.
Damn it, I hate previews! They give everything about the game away!
I've played Socom II online for some time now, it's a PS2 game for those that don't know. I didn't have an XBox so I had never played Halo. But, last year the hype machine kicked into high gear about Halo 2 and I fell for it.
This past Christmas I bought an XBox and got Halo 2. The graphics of the XBox/Halo2were nicer than the PS2/Socom II, smoother and more detailed. I really expected this as Halo 2 was brand new and the PS2/Socom II combination are now several years old. But the game play of Halo 2 was way below what I expected.
The Halo 2 weapons were typical of the BFG fantasy type, yet they weren't as effective as they appeared they should have been. Plamsa cannons that should have obliterated whatever they hit had little effect.
Then there was the whole vulnerability factor. Halo 2 allowed you to charge into enemy fire taking masive hits one after the other with little or no effect on your life. This doesn't offer much appeal or challenge for me. It's almost like playing with a God cheat. I know some lamers get off on that type of play but, that really doesn't thrill me.
Coming from the PS2, I was also really surprised to find out that Microsoft was charging an arm and a leg for online play with the XBox. Sony has always provided this for free with the Socom games, and many others.
I was really disappointed in Halo 2. In my opinion, the realism and quality of game play, especially online, is far superior with Socom II. It more than makes up for Socom II's lesser graphics. I felt Halo 2 was quite lame and abandoned it in favor of Socom II online. I really don't see what the excitement is over Halo 2, unless these people have never played Socom II.
Halo 2 = teh suck
Ghost Recon 2 = teh hotness
Hey, Anyone want to read my review of Tetris? www.wowireviewedsomethingthatsbeenoutforeverandeve ryonehasalreadyplayed.com
Please, don't drone on about how great Goldeneye was unless you've really given action FPS's a chance. Everyone fondly remembers their first love, but if you go back to the yearbook you might be surprised at the acne and snaggle-teeth. And frankly, we all thought she was kind of a slut. I'm sorry to be the one to tell you.
Goldeneye was an impressive achievement given the N64's technical limitations, but it was not a very good FPS. The textures were muddy, the weapons and characters tiny, the levels large and repetitive, movement was slow, and the weapons insufficiently differentiated (firing faster/harder was really the extent of the creators' imagination).
But I know tons of people who love this game. Why? It was the first deathmatch they played, and deathmatch in general is really, unbelievably fun. Personally, my friends and I pulled some spare modems together in high school, threw them in the box of the kid with two phone lines and used some obscure software to play 3-way doom2 deathmatch until the wee hours. Man, I could rhapsodize for hours about what a great level Q2DM1 -- I still think it's the apogee of FPS level design (although quake's dm3 and dm4 certainly gave it a run for its money).
But you don't want to hear about that. You point out (rightly) that the graphics are terrible by modern standards, only the rocket launcher and double barreled shotgun were worth carrying, the four player limit was too restrictive, the game was only 2.5D, the green player on dialup games had a noticeable advantage, and anyone who knew the BFG/wall-push sound exploit could make the game really not-fun, really fast.
So please: a little objectivity. I'm glad you love GoldenEye. I'm sure you and your friends got really good at it, attaining levels of mastery you never thought possible as the game SEEMED to reveal layer after layer of unanticipated complexity. I'm sure it occuppied your thoughts and haunted your dreams.
But realistically, it was a bit of a steaming pile compared to the genre's greatest titles.
but seriously. First Burnout 3, now Halo 2. The game's been out since November. If you're not reviewing this pre-release (or at least during the same month of release), please don't bother. What's the point of these reviews, and why are they front page?
My good looks paid for that pool, and my talent filled it with water.
I bought one because I too thought the only way to play a FPS was with a mouse and keyboard, and when it comes to sniping and circling around someone while shooting I still think it is, but the Magic XFPS just doesn't cut it with HALO 2.
My gripes include the inability to map your own keys. I hate all three layouts it is preconfigured to. None of them seem to fit, I like when the all the buttons are within close reach, but it seems that the vital buttons are always just out of reach.
Driving a vehcicle is impossible with this thing, it's like the look function gets lost when you get in a Ghost or Warthog.
The peripherial device is jacked up, IT WON'T ALLOW YOU TO USE YOUR HEADSET!!! They seem to have taken the slot design for the bottom slot in the controller as opposed to the top (they are different) and the headset device only fits the top, more oval shaped design. So forget about communicating with your teammates in Multiplayer mode (the only good thing about HALO).
It locks up. The most unforgivable problem is that it locks up frequently. You'll be running along and all of the sudden your guy just walking instead of stoping, then he'll end up bouncing in a wall with no way to regain control of him without unpluging the XFPS and putting in a standard controller.
So the goods are completely out numbered by the disadvantages you may gain. Hell you may end up on maps where there is no sniper rifle or not even get it the whole game. So stick with the controller and skip the XFPS.
That's like cheating, no? You practically guaranteed to win with a mouse compared to a joystick. Seriously. If I knew anyone who used one of these, I would seriously kick their ass. It's just not right.
If you really wanna play an FPS on your TV with a keyboard and mouse, check out Quake 3 for the Dreamcast, or hook your computer up to your TV via S-Video.
I want to write something funny about this article too (which I didn't read) but there's too much competition. Can we have a repeat of this article so I can try again?
bah. start over
I agree completely. But the convenience and universality of Halo makes up for this. I love Q1, Q3A and Doom2 to death, but how many of my friends can I convince to play them? Not that many. There's a learning curve, and hardware requirements (admittedly meager for those games, but many of my friends have Macs), and it's difficult to play them in the same room without going to the trouble of moving hardware.
So I sucked it up, said goodbye to my beloved mouse and WASD keys, subscribed to XBox Live and have been enjoying myself. But it doesn't hurt to complain bitterly about Halo's obvious shortcomings -- too many people are ignorant of the superior games that preceded it. I'd hate to have Halo remain the gold standard for the next generation of console FPS's.
there's the matter of the variable respawn times. For those of you unaware: every item can respawn in a different amount of time on every map. Bungie did this to let them fine-tune the map's balance, but it removes (or makes less accessible, at least) the very highest level of FPS play: when you get good enough, every sound on a map tells you where the other guy is and what he's doing, and you know where the action is about to be based on when each item is going to respawn. Changing those times from map to map pushes this matter closer to the realm of guesswork, removing a major strategic element from gameplay.
Halo was so popular because it introduced FPS to the masses. It was a dumbed down game for the mainstream to enjoy. Imagine the first time you played an FPS on the PC.. you know, back in 1756 or whatever. Well most people just discovered games when their friend told them about this new game, called Halo, with "mad grafix"!!11on1e
It wasn't anything new to anyone who has been playing games for years (nothing new in gameplay, graphics, etc. - it was even a step back in some areas of gameplay), which is what leaves some of us so confused.
I just got a keyboard/mouse adapter for my Xbox this past weekend, and I'm pretty disappointed in how well it works with Halo2. And Halo, for that matter.
It's just not smooth enough or fast enough. The mouse movement is jerky. Not jerky enough to be unplayable, but enough to make it a pain in the ass. And, yes, you can't turn fast enough. If you try to "whip" the mouse, like you do in a PC game, you just end up turning *really* slowly.
From what I've read, some games work better with the adapter than others. Supposedly, Unreal Championship works perfectly. But nobody plays that game on the Xbox. Ah well.
I was hoping to show my Halo-loving friends how and FPS is *really* played, but they still kicked my ass. I need to get them playing Unreal Tournament or something on the PC, so I can redeem myself. Besides, Halo and Halo2 are pretty lame FPS games. Good for a console, pretty mediocre in general.
just when you think slashdot has hit its lowest.. .. it goes through the floor. worst post.. ever...
Halo 2 is definately worth more than an 8/10. I would give it a 9.5 or even more. I was considering getting the magicbox xfps thing because I am often playing halo 2. There are settings to bump up the look sensitivity in halo 2, so I don't know why this guy's complaining.
If you want your reviews moments after official release, try other review sites, you already know where they are. For those of us who often wait to purchase games we're happy to get good reviews whenever we can.
Search 2010 Gen Con events
Yes, I do work for RC2 and I have all of the Halo 2 toys on my desk.
I use to think Amiga freaks were the most pathetic losers EVER.
And then came the Dreamcast freaks, who without a doubt were the most pathetic losers EVER.
And then came the Xbox lusers and their ONE mediocre shooter.
There is a sad and pathetic desperation to try to portray their dead console as anything but a joke of a system.
The original Halo was a seminal moment in console gaming. The intuitive controls and memorable gameplay of Halo's multiplayer component still makes it a gaming favorite when it comes to LAN gaming.
Intuitive? In what way? I'm not really a gamer (the last game I played at all seriously was Quake), but it seemed to have the most counterintuitive controls of any game I've ever played. (Worse than Goldeneye!)
I was respectable at Quake, and I ruled the mines in Descent, but when somebody threw an Xbox controller at me for Halo, I spent the whole time trying to figure out how to work the damn thing.
It did have pretty graphics, though.
The original Halo was a seminal moment in console gaming. The intuitive controls ...
Bullshit. Obviously someone never played Turok. In 1997.
When you look at the state of the world, how can you not become a radical, liberal anarchist?
I would have rather had a review on the Online screwups that are going on right now on halo2 xbox live. aside from playing the same busted ass maps over and over again... the game is rampent with glitches and cheats that are being exploited day in and day out. while it is not bungie's fault that the world is full of cheating 10 year olds, it is there fault for not taking steps to ensure that obvious cheats like pressing the standbye button on a cable modem and lagging everybody out are not being programatically stopped (example: when 9 out of 10 are timing out pause the game until the timeout is resolved.) There are many other screwups that i could list but this is the one that pissed me off the most. for a complete listing jump over to bungie.net halo 2 forums and if you dare venture over to halo2sucks.com (they maybe a little biased though).
WTF do you mean by "intuitive controls"? Trying to control a FPS with two joysticks using two thumbs is ridiculously complicated. Gimme a keyboard and my trusted trackball any day.
Kroz was the best game ever.
I don't get this whole FPS thing, the good old 2D games were so much more fun.
A difference between Halo 1 and 2 that frustrates me is the interaction with tanks in a map like Blood Gulch/Coagulation.
In Halo 1, we had a custom multiplayer mode called Slaughter that gave everyone infinite grenades and found that it really balanced out the tanks in a free-for-all. Also, it was possible to snipe tank-users.
In Halo 2, it's just too easy to get on a killing spree with a tank. The projectiles of so many weapons just bounce off a tank or wraith. It might be more realistic, but it's not very balanced.
Look at something like the Brute Shot on Coagulation -- what a POS weapon!
And the Spectre! I love Halo 2 multiplayer, but that thing sucks.
'Thats they exact same thing a banana wrench monkey.'
As usual, Penny-Arcade, has the answer
It's basically worthless unless you can adjust the sensitivity.. looks like they saw the niche, but didn't acctually RESEARCH anything before pumping out a sub-par product.. :(
Then again, would it really be FAIR if you could adjust the sensitivity of the mouse/device?
Probably not.
Oh well - back to the PC for me.
... to type in text? For instance, can I use it to type in a Gamer Tag, or to enter my information when I want to create a new account? This review (or any other review I've found) doesn't appear to address that issue. My guess is that the answer is no.
And the men who hold high places must be the ones who start
To mold a new reality... closer to the heart
I can say that the dual analog controls emulates quite good the control of the mouse and keyboard. (left stick -> WASD and you have the plus of do diagonal movements) (right stick -> mouse) the triggers helps a lot to the feeling of shooting too
Proximaty mines, Well balanced rockects, grenade launchers, and guns.
And a fair variety of maps. Big open ones. Small enclosed ones (fun with grenade launchers).
Special modes. Golden Gun(one shot one kill), Pistols only, slappers only.
Overall, a well thought-out game that was lot of fun (just not as intense as Quake/Doom/etc.
Wel, played XBOX once in a shop, man, too slooow whith that icky sqeeky gamepad. Sony is better with gamepad anyhow. But that doesn't matter, why not a mouse and qwerty control?
Hook my computer to the XBox Live network. YES PLEASE! How do i do that, ill 0wn y@ @ll.
As for that TV shit, no thanks, i like my 21" highres monitor!
XBOX is for slow people (in the head to).
RGR Wilco,
XBsuxors.
Halo 2 is a perfect example of what a huge marketing budget (40 mil) can do for a game.
You mean that it is actually possible to connect a computer keyboard and mouse to this specialized x86 computer via it's oddly shaped USB ports? No way!
well this wasn't just a small mention, it was a lengthy and in depth segment.
Doesn't a review of Halo 2 seem a bit, er no make that very redundant?
Damn right. I had Halo 2 back in 1989.
i know i'm going to lose karma but halo2 in multiplayer online is everything a pc game has only on a console. correct me if wrong because the last pc fps i played was the first unreal, but halo2 online has everything it had and more. also, whether corporate or not, the user base is huge!! you can find any game type at any time and there will always be people to play. i understand it doesn't have the graphics or physics of half live 2 but for a console (i'm a mac guy) it has everything i wanted in this genre
What the hell?!
OK guys? How much was slashdot paid for this review exactly, because I simply refuse to believe that such a review (with pictures) would ever have made it past the Slashdot eds without money changing hands.
P.S.
The pictures are BS. The game NEVER looks that good, even with progressive scan?
May the Maths Be with you!
I've brought this up once or twice, but why not allow readers to moderate entire articles? I have 5 mod points at the moment. Instead of distributing them around various articles, I could "bank" them, and withdraw them at a later time. Maybe 50 saved up points would allow a group of users to moderate pointless, redundant, waste of space artices like this one into digital oblivion.
Slashdot needs to be more current than 2 page reviews of a long-since released game.
Now that should have been posted as a review instead. Points out everything I've thought about Halo 2, from someone who obviously plays it, but is not a fanboy.
I am done playing with it, the ending sucked, yes... and I hated jumping between covenant/chief-guy... but it still kept me mildly entertained for a week or so.
If I can't smoke and swear I'm fucked.
It came out months after the Xbox came out.
It was supposed to be a launch title, but it slipped.
I agree the Halo 1 had great graphics for its time, but it didn't pioneer anything in controls. Goldeneye created these controls for consoles (if you don't count Marathon for Apple's Pippin).
In fact, if you had played Marathon 2 or Infinity (Bungie's previous games), you found Halo 1 didn't break any ground but graphics. Marathon 2/Infinity had everything Halo 1 did except graphics and vehicles.
I love the people on here complaining how this is unpaid advertisement...where are you guys when they have Slashdot does a book review? How is this any different? Because it has to do with gaming it is a shameless plug...but hey, review books all you want..that is TOTALLY different.
Support a great indie game: http://www.abaddon360.com
1. Haven't played it.
2. Don't have XBox.
3. Won't purchase an XBox.
4. So, won't ever play Halo2.
5. I have three currently top of the line computers at home I can and do play games on. So, why would I go to the expense of purchasing a computer (XBox) that I can only play XBox games on, that I would have to purchase XBox games for?
6. Lastly, but most importantly, I hate first person shooters. They are, to me, the most boring and unimaginative games evah made.
Let's put some more attention on Halo2 so more suckers can be duped into buying this pile of crap.
Halo2 is the most overhyped/overrated game in the history of gaming. It's got a lame ass story, gfx glitches and dumb as a brick A.I.
It pisses me off that MS is where they are in the Videogame market, as the whole market is slowly going down the crapper.
Every media outlet slams Nintendo. For what?!?! putting out a good product? Not going online when a total of 15% max of gamers actually use it? I'm sorry if this seems like a rant, but I'm just sick of the way the market is led by the casual gamer straight into the toilet.
I'm glad I got to game in the glory days and feel sorry for future gamers, unless a BIG change comes around.
Ubuntu- Linux for human beings.
This is really strange that the author didnt mention the much superior SmartJoy FRAG by Lik-Sang.com which was released months ago. It is programmable and has tons of features to make the mouse/keyboard combination really work. The XFPS is nothing but a ripoff, three preprogrammed settings, none works really satisfying. Better check out the IGN Review of this crap published like a month ago. They compare it to the SmartJoy FRAG as well. -act
Because it maps mouse movements into controller movement, you get only half of the advantages of mouselook with the XFPS.
Advantage 1: More accurate aiming. You DO apparently get this
Advantage 2: Faster turning. You DON'T with the XFPS apparently.
retrorocket.o not found, launch anyway?
A First-Person Shooter without ze mouselook and WASD? I think not, my dear fellow. Fetch me zome more escargot.
Congratulations on mixing accents and phrases while at the same time retaining absolutely zero consistancy with your phonetic letter replacement scheme.
https://www.eff.org/https-everywhere
If anyone enjoyed the first two Zorks, I'd like to recommend the third installment in the trilogy. It doesn't have the extensive maps of the first two games, but the text descriptions are far more lush and many key questions about the history of the Great Underground Empire are finally answered.
Also, if you're sporting the Color Graphics Adapter (CGA) on your PC, descriptive text, dialogue text and user entered text are all color coded for ease of use!
What will they think of next?
------ The best brain training is now totally free : )
With all the misspellings, grammar mistakes, and general idiotic tone of this review, this looked more like a posting on a kiddie xbox fanboy forum than a slashvertisement. I can accept the occasional "evar". I can even tolerate the fact that it comes from the department of using the word extremely in an extremely redundant fashion department. But a review that contains the ever-so-insightful rhetorical answer "kinda"? That's just absurd. This thing sounds like it was written by a fourteen year old, months too late, and has tacked on a similarly crappy review of a similarly crappy product. I want some of whatever the editors have been smoking lately.
P.S. For those who are going to attack some typo or obscure grammatical error in this post - piss off. I'm not talking about an occasional mistake, I'm talking about constant and obvious blunders.
I'm guessing you don't read Xbox forums...
Attack its weak point for massive damage!
The reason I like the Halos is testosterone. Master Chief is just so much bigger of a charachter than some scientist who doesn't talk and has a crowbar. Want to teach a n00b some manners? Three ways: crowbar to the head (not in hl2dm, so can't even do it), knife in the belly (counter-strike), or bash to the back of the head from an eight-foot-tall guy with a 1000 pound suit of armor.
There is a reason that CS players say w00t and Halo players say BOOYAH
Don't thank God, thank a doctor!
I was disappointed with Halo 2's story, the first time through. I felt it needed to be longer and deeper than it was. After playing through a few times, though, my opinion of the story is simply that it ended too soon; I'll leave it up to Bungie to explain or not explain why that was.
My seasoned opinion of the Halo series as a whole is that, like college, what you get out of it depends on how much you put into it. If you only once play through each of the Halo's story modes, and on the Easy difficulty setting, you may not be much impressed, especially if you were expecting the Shakespeare of first-person shooters. The way some people buy into every ounce of hype for a product, I can understand the disappointment with and anger at the Halo series.
On the other hand, if you play through Halo a few times, preferably on Legendary difficulty and with a friend in co-op. mode, and then Halo 2 on Heroic a few times, you have a basis for beginning to understand and appreciate the story a bit more. Add in the ILB story (which turned out not to be canon) and the books, and one can really start to appreciate the Halo story. For a final touch, look into the Halo story speculation and witness things being discussed that you may not have noticed.
As for multiplayer... well, it's good in both. I have had my complaints in each, but the quality of the experience usually boils down to who (or whom) you play with, as I believe it should. Take some time to learn the maps and weapons, and judge not by appearances, and the things which cause complaint are often quickly forgotten in the heat of battle.
Carnage Heureux,
UP
Eat the Path.
Halo was much better on the PC than XBOX
I turned that on by accident once. I had to sit through Arbiter singing kumbaya for five minutes before I figured out what happened. But at least Bungie motion-captured all the hand movements that go with the song...
Comment of the year
But I did. Honest. My final-semester TAFE Elect.Eng. project was to build pretty much the same thing (but keyboard only, mouse was too hard) for an N64 controller.
It was based on a PIC16C84 doing the interpretation of the keyboard scan codes, from memory. Unfortunately I never got it working, but it is all constructed and programmed... (and yes, I did pass the unit anyway, fortunately)
Can't find examples of evolution? No matter, neither could Dawkins
Too bad the game didn't look that good on my non-HD TV. Has anyone played it in HD/1080i/best graphics mode? Does it really look as good as those screen shots, or are those heavily retouched/marketing BS?
Halo and Halo 2 are really crappy in terms of their single player mode. The only time I've ever played Halo was for its multiplayer gameplay.
I have probably played most FPS games on both PC and Consoles and as much as many refuse to see it, Halo wasn't actually that great, if it was the first FPS I played I may have got excited like so many console FPS noobs did. But I have been playing games for 25 years and it didn't do anything new or for that matter anything better than what was already out there. *shakes head* I just don't see why so many XBox dudes seem to think it was the bees knees, in the whole FPS scheme of things it was a slightly above average effort with plenty of room for improvement, it is a shame they screwed up the great opportunity that Halo 2 could have been.
Way to take a stand and stick it to the man. Be sure to keep us updated on other popular things you don't like so we can confirm you are cooler than the average bear.
Which is why I don't play console FPS games.
I HATE the controls, and there isn't anything short of direct keyboard/mouse support that can change that.
retrorocket.o not found, launch anyway?
whatever the guy in Halo was called... Indeed.
I liked that one game with the yellow circle with the bow, whatever her name was.
Google... So... Difficult! Must type SOMETHING! KAHHNNNNN!
As opposed to the memorable characters in Quake. Or Doom. Or Unreal...
Or memorable like any other character in HL 2, like the chick, or the guy-in-THE-suit-THAT-talks-fun-NY.
I got my MagicBox XFPS last Friday all I can say is it rocks! I just got it and plugged it in and worked with all my keyboard/mouse. Most games (including Halo2) have an option to edit look sensitivity I put mine to a level '7' and now its smooth as butter!
You know, my last article submission was edited by Zonk to go to an IGN article instead of a British newspaper. What's the connection between Zonk and the gaming companies?
...we will be reviewing FIRE!
Fire offers thousands of hours of fun for you and your family! And it is cheap: only two sticks of roughly equal size and dimensions are needed!
Don't even get me started on the cooperative play!
Fitzghon
i feel obligated to say something here.
regarding these adapters for the xbox; the (first) thing that kills them on a console (that only has sticks) is that the maximum turn is limited. this is that the console believes the controller has sticks, which have a limited range. so, if you want to turn, the fastest you can turn is 'all the way'. this is unlike a mouse, which does not have this same restriction.
this makes it very frustrating for PC FPS games to make the transition to console using mouse+keyboard. its not a sensitivity issue.
in terms of halo, another significant factor knocks out the mouse+keyboard adapter for use on the xbox, is that the stick is simply much more natural for controlling vehicles. it makes sense to easily pull back on the stick to pull up the nose of the banshee or push left to turn the scorpion. it is very clumsy to do the same by repeatedly sweeping a mouse across a mousepad (further complicated by the maximum speed problem mentioned before).
if there is a sensitivity issue, it has to do with the dead-zones in the x and y axes in the stick. the gimbals in these controllers are not perfect; theres a little play on both x and y. in other words, you can move it very very slightly in different directions w/o it springing back. this is more apparent in cheaper controllers. some stick designs are very good at eliminating this (gimbals in R/C transmitters), but i have not seen a console controller that did not have play. so, games (or the hardware, but in the xbox, its the software) must compensate for this. this means that adapters must allow for a dead-zone, also. the result is a mouse control that not only has a maximum limit, but also has a minimum limit.
since ive gone on this far, ill go ahead and also note that stowing the controller means you also lack the vibration feedback that the game assumes all players feel. using a keyboard to move also means your movement is not analog (push a button to walk, not a variable stick).
i bought a mouse+keyboard adapter for my xbox, hooked up a wireless mouse and keyboard and programmed my familiar PC FPS keys. in some cases, the interface works well. but, id never try multiplayer with that handicap.
the adapter i used was a SmartJoy FRAG
http://www.lik-sang.com/info.php?category=166&prod ucts_id=5438&
it does a good job at what it was designed to do. im not trying to sell the thing; visit the site if youre interseted.
much of this is just my limited understanding of things work. please correct me if im wrong.
The intuitive controls and memorable gameplay of Halo's multiplayer
:-) seriously halo sucks.
What the fuck? no, quake 2 pwns halo. Yes it does.
Just because xbox owners were desperate to validate thier purchase, stop humping the leg of a fairly wishywashy fps.
And why are you saying PC gamers have fucking tosserish frog accents?
I shit through your letterbox, fiend.
OK I lied about it not being a troll/flame, but seriously, you xbox owners, how can you say halo was the bag of mixed sex juices from googles top ten female searches?
I PLAYED HALO and gave it a damn chance... it was more like felching rabbit jism out of goatse.
OK, this post contained a goatse ref., time for the troll modifier!
#hostfile 0.0.0.0 primidi.com 0.0.0.0 www.primidi.com 0.0.0.0 radio.weblogs.com