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User: neonstz

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  1. Re:OS X on Major Step Forward For SVG in the Desktop · · Score: 1

    I don't know about Mac OS X, but IRIX have had vector-icons for many years.

  2. Sleep-singing, walking on Be Thankful If They Just Snore · · Score: 1

    I used to sing in my sleep (or so I'm told :). In sixth grade at a camp with my class I sleep-walked. The next day I was told by the teacher that I had sleep-walked (she met me in the hallway), but I have no memory of that.

  3. Re:PVR ability? on The XBox as the Home Entertainment Media Hub · · Score: 3, Informative

    Someone is (or was) working on PVR support for XBox Mediaplayer using the WinTV PVR USB. The X-Box got 4 USB inputs (controller ports), so using one of them for this device shouldn't be a problem.

  4. Re:A few holes on First Human Clone Born? · · Score: 2

    6) Profit!

  5. "Old" technology on Sharp 3D Monitor Next Year · · Score: 2

    We bought a similar LCD monitor for testing at work one and half year ago. It "supports" several viewers at once by alternating between the left and right image in several vertical "beams". There has been several stories about these monitors before.

    It works quite well, but it is really a pain in the a** (neck?) to use.

  6. I've been using this for a long time on IDE/ATAPI to SCSI Converters Reviewed · · Score: 3, Interesting

    I bought such an adapter from a japanese company about 3 years ago. I'm not sure if I bought it from a retailer or directly from the manufacturer, since I had to use a translation tool to convert the japanese characters to figure out how to use the online ordering system.

    The box it came in was worth the money alone. A lot of good engrish, like "Will reduce CPU power of system".

    Anyway, the adapter is alive and works fine in my SGI Indigo 2 workstation, with a 27 GB IBM-drive.

  7. Re:Shucks... on Andy Grove Says End Of Moore's Law At Hand · · Score: 1

    If it comes in a case similar to the original IBM PC, I might just buy it.

  8. Re:Quick question on Linux Kernel Performance How Will 2.6 Measure Up? · · Score: 1

    386 SX-16 with 4MB ram. Was used as a tiny samba-server.

  9. Re:AAlib :) on TMDC5 · · Score: 2

    The sourcecode was included in some issue of Hugi (can't remember which), but is also online here.

    Please also check out Text from The Gathering 97 by $volkraq/Gollum and me :)

  10. In your face! on Face Transplants On The Way · · Score: 5, Informative

    Repeat :) It's even referring to the same story.

  11. Re:MS and Sony should follow Nintendo's example on Lik-Sang To Take On The Big 3? · · Score: 5, Interesting

    I am the (proud?) owner of a PS2 (not modded), GC, X-Box (modded) and a GBA (with Flash Linker).

    First, what I really hate is the region system all systems (except GBA) use. I live in Europe, and I feel it is sad that I have to wait several months for some titles (like Metroid Prime and Super Monkey Ball 2). I'm really looking forward to the Freeloader for GC (if it ever ships).

    The reason Sony and Microsoft didn't use a proprietary media is because both PS2 and X-Box are supposed to be more than a game console. I'm not sure if that was a wise move, but the X-Box do at least have a potential as a home entertainment system (although not exactly the way Microsoft wanted it :).

    What I really wonder is why Nintendo joined Sony and Microsoft suing Lik-Sang. The flashlinker is not just for copying games, but for developing too. I have written some GBA demos, and I the GBA is a really nice piece of hardware. I never use my GBA for games anyway, as I only own one (original) game. (I'm really considering buying Super Monkey Ball Jr, that game is just incredible!)

    And... is this a hoax or is this for real?

  12. Spam(mer) trap on Another Millionaire Spammer Story · · Score: 2

    1: Set up a mailserver
    2: Get some .com-domains which points to your server
    3: Generate a lot (millions) of email-adresses
    4: Sell the email adresses to spammers
    5: When spam arrives, ddos the source into oblivion
    6: Goto 5

    This way you can harass spammers AND make a buck! :)

  13. Rocket Jump on Armadillo Flies... Briefly · · Score: 2

    I'm sure I can rocket jump higher than this!

  14. The devkit is expensive, modding is not on Microsoft vs. Modded Xboxes · · Score: 2
    If you're going to develop stuff for Xbox, you need a devkit, not a modded Xbox.

    I have a modded XBox with the developer bios instead. It works great. I can use the XDK on my PC for developing and even use visual studio as a remote debugger.

  15. Re:Factor in power usage on Folding@Home Client's Performance Impact Measured · · Score: 2
    Since most of these types of apps rely on "spare" CPU cycles, they basically keep the machine running at 100% cpu at all times. This causes the system to pull more power. Not only does this increase the electric bill, but it also keeps the temperature high all the time. This could have an impact on AC cooling costs as well,

    Well, some of us need to heat up our homes with electricity, at least during the winter. And your CPU is obsolete long before it dies.

    not to mention CPU life.

    Todays CPUs are obsolete before the warranty expires anyway. :)

  16. My room on How Looks Your Geekroom? · · Score: 2

    Almost all my computers are stuffed into one room, where I only am when burning DVDs. Check it out here and here. One Sun Sparcstation 5, one SGI Indigo 2, one Celeron 433, one Pentium 233 MMX, one Pentium 150 (not visible on the pictures), two SGI Indigo O2s (on the floor, not in use at the moment), one Amiga 1200 (not visible, not in use :). In the basement I've got two SGI Challenge S servers (not in use) and in the living room I got my laptop and a GameCube, PS2 and an XBox. :)

  17. Qt on Competitive Cross-Platform Development? · · Score: 5, Interesting

    Have you looked at Qt? It supports all the platforms you are developing for. It is primarily a platform independent GUI toolkit, but it also got a lot of other stuff like container classes (if you for some reason won't use stl), thread support, sql classes, xml classes and socket classes, all which are platform independent. It is not only just a portable GUI toolkit, I think it is the best GUI toolkit there is. I recommend it even if you're writing for Windows only. If you think of Qt more as a platform than a GUI toolkit, writing applications that run on multiple platforms (with native speed) may be easier than you think. (I'm not an employee of trolltech, although I am wearing a Qt t-shirt as I write this :)

  18. Re:Games of the past on The Future of PC Gaming · · Score: 2

    You're right about the crappy games on the GBA. I've tried quite a few games, and almost every single one sucked bigtime. The games I've played most is Rayman Advance and that Pinball Dreams/Pinball Fantasies-compilation.

    I think most of the problem is that publishers won't take the risks involved publishing a "different" game. Most top-selling GBA-games today usually have some kind of license attached to them (Harry Potter etc), so the main task for any game developer today is to get some kind of license. I'm pretty sure anyone can create a top selling game today as long as it has Harry Potter in the title.

  19. 3.06 MHz is over 3 times faster than a C64... on Intel Pushes Pentium 4 Past 3 GHz · · Score: 2, Funny

    ...but the C64 still got better sound.

  20. Re:What surprises me... on Microsoft PR Rep is the Switcher · · Score: 2
    As a side note, I think some of you Slashdotters agree that you'd be more than willing to go "biplatform" if Macs weren't so expensive... There's a $199 Wal-Mart PC for the curious Mac users, where's the $199 Mac for curious PC users?

    I think the guy in the van with the engine running have some cheap macs "with no warranty" for sale.

  21. Re:well on New SecuROM Ties Protection to Physical Structure · · Score: 2
    semms to indicate that they are not worried about a casual copying of their media but rather want to prevent wide scale comercial copying by the "sham wham" industry giants out of Tiwan and China

    A friend bought some games when he was in Turkey, including Civ3. It was the cracked version (the deviance-release). It even got printed instructions on how to copy the cracked .exe from the crack-dir :)

  22. Easy upgrade (for windows) on High-Speed Burning Could Harm Pioneer Combo Drives · · Score: 2

    The firmware upgrade available from Pioneer was not problematic to install. Just download an .exe, run it, press OK to use the default temporary directory and ta-da, the firmware upgrade starts. It worked fine on my DVR-104.

  23. Re:50 GB?!?!? on Toshiba, NEC Plan To Create Yet Another Optical Format · · Score: 2
    3) If you think 4.7gb of removable storage is enough, remember the 100mb zip drive? Remember when that was all the space most you ever thought you'd need to take with you? There are USB storage devices with almost this much space (or are there 128mb+ keychains available already?)

    Check out this for a 1GB USB thumbdrive-thingy.

    Anyway, I'll just say that I bought a DVD-writer a few months ago, and it has saved me time. Instead of spending time splitting up data to fit on 650 MB I now just have to split up data to fit 4500 MB. :)

  24. Re:Learning to fly? on A Robot Learns To Fly · · Score: 2
    Humans don't exactly choose randomly between ways to do things

    Unfortunately, some do.

  25. Re:Id didn't develop the Keen trick on The Technology Behind ID's Games · · Score: 2

    As others have pointed out, Carmack was the first to do this on the PC. I do not have much experience in coding for the EGA, but I've done my share of VGA register-level programming.

    Basically, to achieve smooth scrolling etc you have to have a screen buffer which is larger than the visible part of the screen. By using mode-x on the VGA it is possible to address 256k of videomemory using only a 64k window and setting a mask you select which pixels to address. Another thing which is mentioned in the article is to store graphics tiles in video-memory instead of system-memory. If you set up some registers, you can perform a video-video memory copy with regular CPU instructions without actually moving data from the cpu to video memory and vice-versa. A read followed by a write will just copy the data from one part of the video memory to another part.

    To achieve smooth scrolling, you just set the starting address to somewhere in the buffer + set up scroll registers (in mode-x you can only select every 4th pixel as starting address). In the EGA only bitplane-modes are available., but the same scroll registers/screen buffer start address-registers are available. This is about the same way the amiga does it, but a bit more limited. (The amiga had separate addresses for each bitplane, and two scroll-registers, one for odd planes and one for even. It also had the blitter hardware which could move chunks of data with different logical operations and shifting).