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Lik-Sang To Take On The Big 3?

kableh writes "According to a press release on Lik-Sang's website, the gaming accessory company has new management, and is prepared to mount a strong defense in their upcoming lawsuit against Microsoft, Nintendo, and Sony. "Just a few days after having received High Court Orders not allowing us to sell Mod Chip products for the Playstation 2 and Flash Linker products for the Nintendo Gameboy Advance, Lik Sang realized that the powers of those three multi-billion dollar corporations are simply infinite compared to the budgets and resources businesses like Lik Sang have available. Their legal actions have been hurting our customers and our business a lot in the last couple of weeks, so that we have finally decided to let somebody else take over Lik-Sang.com and solely concentrate on the lawsuit", says Alex Kampl, Director of Lik Sang International Limited."

243 comments

  1. Customers First by Doomrat · · Score: 5, Insightful

    "Their legal actions have been hurting our customers and our business a lot"

    That's something you don't see often - they mentioned customers first. Lik-Sang really are great, and I'm personally glad to see them sticking it to the man.

    1. Re:Customers First by Hunterdvs · · Score: 3, Informative

      Hrrrm yes they want to put customers first. I don't think so. I bought a flash linker a number of days before the lawsuit hit. A month later I get a form email telling me I will recieve a refund the first day of november. Well it's november 22, and i still havn't recieved a refund for an item i should have recieved in september.
      Lucky for me my credit card company issued me a refund (credit card policy, not lik sang) and as far as i know they have not had any luck with lik sang either.

      I'm not alone in this situation, just search google groups for a large list of people who made off a whole lot worse that I did, especially the ones who sent them money orders and paypal orders.

      If lik sang really wanted to put the customers first they would answer our emails and/or issue refunds that are months overdue. Lik sang is in it for the cash, nuff said.

    2. Re:Customers First by Anonymous Coward · · Score: 0

      well dickhead. Didnt you see, that they cant control the website and the lawsuit at the same time, thats why somebody is taking over the website and the rest are focusing on the lawsuit.
      They will probably have everything under control this next month. Think before you talk out of your ass again.

    3. Re:Customers First by Anonymous Coward · · Score: 0

      Yeah, what did he expect? Damn, rude of him expecting to receive either a product or his money. He should understand that Lik Sang are really busy planning their next generation of piracy-enabling products, and leave them to it.

    4. Re:Customers First by Anonymous Coward · · Score: 0

      They will probably have everything under control this next month. Think before you talk out of your ass again.

      Are you that stupid often, or are you emulating a rock?

      If you're really that much of a fucking idiot, how about you and I do some business deals where I take all of you're money and you wait the rest of your life for me to make you rich.

      Posting AC because I took the flame bait.

    5. Re:Customers First by neostorm · · Score: 2, Informative

      I ordered a flash linker kit around the same time you did and received my refund on the 15th this month.

      Hope it gets cleared up. These guys really do give me the best experience as far as customer support and satisfaction goes.

    6. Re:Customers First by TheQuantumShift · · Score: 1, Flamebait

      Yes, thank god they put their customers first. Of course now all those people will have to actually buy games, and small retail stores can stop losing money. On the homebrew side, get a GP32 for your portable needs, and get a dreamcast or write code for the PC for your home needs.

      --

      Shift happens. Fire it up.
    7. Re:Customers First by Anonymous Coward · · Score: 0

      I've been ripped off by Lik-sang.com so far. I ordered the 512meg flash card for the GBA amoung lots of other stuff amounting in a $350 order back in September, and as of November 23, I have no products, my order was canceled and nobody responds to emails. This wasn't my first order from them (first order was $160)and up until lately, didn't have a problem with them. But now I am out $350 and I can't even get a response from them at all. So far I would recommend people to stay away from them until all this is resolved or at least I will never recommend them again as long as they do business this way.....Danny

      http://www.danny-newport.com

    8. Re:Customers First by Doomrat · · Score: 2

      Heh, sorta waiving your anonymity by adding the URL to your site, there.

      I didn't realise that so many other people had been shafted by lik-sang. From what I'd heard, my own experiences, friend's experiences etc., lik-sang have been nothing but helpful. Though I expect as with any company, it only takes a single bad rep, customer service guy or lost order to give a bad impression.

    9. Re:Customers First by Anonymous Coward · · Score: 0

      Too bad sucker! You bought something to help you pirate games and they fucked you over. You got exactly what you deserved.

    10. Re:Customers First by ParnBR · · Score: 1

      Indeed. I never bought anything from them, but I know people who did and they're quite satisfied with their new GBA RAM modules. :)

      --
      My neighbor's .sig is better than mine.
    11. Re:Customers First by Anonymous Coward · · Score: 0

      while nin. sony.and microsoft srew the gamers
      liksang gives the opur.to play modded counsoles
      besides the counsol sales would go up also thier is always a fuking new system coming out after we spend our hard earned dinero.microsoft sony and nin.jip the gamers!!!

  2. Lik-Sang by Anonymous Coward · · Score: 0

    Good luck!

  3. Power corrupts by mackstann · · Score: 1, Insightful

    Large corporations have too much power.

    1. Re:Power corrupts by brain159 · · Score: 2

      power corrupts, but surely absolute power - that is, abs(power) (yeah, it's vb syntax, so sue me) - can only be a positive thing? how the hell does that work out? :-)

    2. Re:Power corrupts by silentbozo · · Score: 1, Offtopic

      Well, you don't want to destroy item [5] of a pointer array, when you really meant to destroy item [-5] of a pointer array (ie, item fifth from the end.) I assume that's the kind of corruption that they refer to...

    3. Re:Power corrupts by offpath3 · · Score: 0, Offtopic

      I think you really mean fabs(pwr(x, y)).

    4. Re:Power corrupts by offpath3 · · Score: 0, Offtopic

      Actually, sadly, I think _I_ really meant fabs(exp(x, y))

    5. Re:Power corrupts by CableModemSniper · · Score: 0, Offtopic

      no you mean fabs(pow(x, y));

      --
      Why not fork?
  4. ...difficult by sheean.nl · · Score: 5, Insightful

    Sueing only Microsoft is virtualy impossible, sueing Nintendo, Sony AND Microsoft is going to be quite a suicidal task... how much money do they have to burn?

    --

    If at first you don't succeed, then sky diving definitely isn't for you.
    1. Re:...difficult by cryptor3 · · Score: 5, Informative

      Just for the record, Lik Sang isn't doing the suing, it's doing the defending.

    2. Re:...difficult by byrd77 · · Score: 1

      suit, counter-suit, defamation, damages for lost sales... not a lot of difference these days...

      --
      - Carpe diem, quam minimum credula postero.
  5. Where is justice? by Anonymous Coward · · Score: 0

    Why has nothing been done to protect people without money? It's only getting worse.

    1. Re:Where is justice? by Anonymous Coward · · Score: 0

      Why has nothing been done to protect people without money?

      I've forgotten. What's the word for a question that answers itself?

  6. Re:Some Advice by Anonymous Coward · · Score: 0

    Where??

  7. More like the Big Two-and-a-Half by Guppy06 · · Score: 3, Interesting

    Watch some video game commercials on TV. You'll notice that the games are published for GameCube, Playstation 2, Game Boy Advance, PC... and a distinct lack of Xbox support. The only games I see advertized for Xbox are only for Xbox (which suggests poor third-party support), and they've now resorted to the marketing gimmick of giving away free games with the console.

    Mod me down all you want, but I can't escape the impression that Xbox is floundering. Software houses that stressed they were going to be hardware agnostic a year ago now... aren't. Barring any miracles, I forsee the Xbox going the way of 3DO in less than a year. They just don't have the first- and second-party support to keep their heads above water.

    1. Re:More like the Big Two-and-a-Half by Maul · · Score: 2, Interesting

      Interesting observations.

      Sega was tried to give away free games with the Saturn to try to sell it... and we all know what happened with that.

      --

      "You spoony bard!" -Tellah

    2. Re:More like the Big Two-and-a-Half by gss · · Score: 5, Interesting

      I wouldn't count out M$ just yet, they still have plenty of cash to throw at XBox. We all know that when Microsoft wants to dominate a market segment they are usually pretty relentless until they get what they want. They have bought exclusive rights to some titles just to boost Box sales.

      Also I think Xbox live might make them more of a viable competitor, from what I've heard it's a better user experience compared to Nintendo and Sony's online offerings, albeit a pay service. I know several people who have bought Xboxes recently just for Xbox live. So who knows, it will be interesting to see where these console wars go.

    3. Re:More like the Big Two-and-a-Half by ScottKin · · Score: 2, Informative
      Hmmmm...

      Splinter Cell Hitman 2 Madden NFL 2002 Madden NFL 2003 (along with most of the EA Sports franchise) Tony Hawk Pro Skater 4 (for that fact, most of the entire Activision franchise)

      Now, the Xbox has been out for how long now? Just barely a year, and they have quite an impressive stable of games:

      Xbox Games Catalog

      Give Microsoft and the Xbox the ammount of time it took Sony to gather their collection of PS2 games (I won't even acknowledge the PSOne catalog, since the Xbox is *significantly* superior to the original PS/PSOne), and you'll see them being on-par with where the PS2 Catalog is now.

      Game Development houses have repeatedly stated that developing products on the Xbox is also *significantly* easier than for PS/2 products.

      It just goes to show you that people will take any opportunity to poke the most sucessfull Software company in history in the eye, even if it is just for spite!

      ScottKin

      --
      I don't give a rat's behind about "karma" here or anywhere else. Don't like what I have to say here? Deal with it!
    4. Re:More like the Big Two-and-a-Half by Guppy06 · · Score: 2

      "Now, the Xbox has been out for how long now? Just barely a year, and they have quite an impressive stable of games"

      So? GameCube has been out for an almost identical amount of time, and yet they seem to be more supported than Xbox. I've seen plenty of advertisements everywhere for games for everything but Xbox. And I don't mean "one game for PS2, one game for GCN, one for PC," I mean "three games, all playable on PS2, GCN, PC, and not Xbox."

      "It just goes to show you that people will take any opportunity to poke the most sucessfull Software company in history in the eye, even if it is just for spite!"

      I'm not making this up. Next time you're watching TV, keep an eye out for game commercials. There are a few Nintendo-only commercials, fewer Xbox-only commercials, and the rest advertise support for every hardware platform under the sun except Xbox. You're more likely to see "Available for PS2, GCN and GBA" than "Available for PS2, GCN and Xbox."

    5. Re:More like the Big Two-and-a-Half by brain159 · · Score: 2, Informative

      What's worse about the free bundled games is that they're packed OEM-style both on to one disc with a heap of trailler vids, and you don't even get a proper game case for that disc, just a paper+plastic sleeve!

    6. Re:More like the Big Two-and-a-Half by drasfr · · Score: 2, Insightful

      One thing to think about...

      Microsoft is not Sega, Microsoft has _DEEP_ pockets and they clearly said it, they are willing to loose money for some time to gain market share. Microsoft can afford to loose $1B on one product for its launch, sega wasn't able too.

    7. Re:More like the Big Two-and-a-Half by imr · · Score: 2

      Yes, but for the first time, redmond is not in a position to succeed because:
      1/ the consumers are aware. Everybody and his grand mother know of the monopolistic behavior of redmond, even windows die hard fans.
      (the other day i saw a comedy on tv on prime time, where they put a show showing microsoft eggs in the supermarket:
      to buy your eggs you must first pay and subscribe a contract through an undecypherable eula which gives you the right to buy eggs.
      Then you can buy your box.
      At home in the box you see locks on the eggs, you must phone microsoft to obtain the lock to open and use each egg. The phone call is billed.)
      2/ the market is aware. This time, they re not going after a sleeping giant like ibm, It's Sony which is also a huge company but can't be caught off guard. And other smaller compagnies won't give them any support since they know they'll get swallowed or destroyed if Sony loses. Smaller compagny like Nintendo are serious actors not to be dispised. Its management is wise, expert and the console sell well in Japan).
      3/ The place is already fillen with ps2. Every kid I know, and through my kid they re numerous, who likes consoles has a ps2. The few who havent want a ps2. The rest wants a game cube by the way, out of "nintendo does great games" attitudes (mario and zelda fans for example).

    8. Re:More like the Big Two-and-a-Half by Guppy06 · · Score: 2

      "Give Microsoft and the Xbox the ammount of time it took Sony to gather their collection of PS2 games"

      Do they have that time? The PlayStation 2 didn't have any real competition until the Xbox and GameCube come out. They had to fight the Dreamcast. Microsoft, on the other hand, has to do all that while trying to fight against Sony.

    9. Re:More like the Big Two-and-a-Half by Guppy06 · · Score: 2

      "I wouldn't count out M$ just yet, they still have plenty of cash to throw at XBox."

      How much money you throw at a game generally doesn't affect how good the game is, one way or the other. They're like movies like that.

      "We all know that when Microsoft wants to dominate a market segment they are usually pretty relentless until they get what they want."

      But in just about everything else Microsoft had the ability to leverage their operating system monopoly in order to get what they want. But, just like the DVR market, Microsoft doesn't have any such tricks up its sleeves in the console market.

      "They have bought exclusive rights to some titles just to boost Box sales."

      Nintendo is the only video game company that has show the ability to consistently make exclusive games good enough to drive up hardware sales. If exclusive Sega titles were enough to keep the Xbox competitive, they would have been good enough to have kept the Dreamcast, Saturn, Game Gear, etc. competitive.

      "Also I think Xbox live might make them more of a viable competitor, from what I've heard it's a better user experience compared to Nintendo and Sony's online offerings,"

      But nobody knows how well console gamers will take to what has originally been a PC-only gimmick. PC gamers and console gamers are apples and oranges.

    10. Re:More like the Big Two-and-a-Half by ScottKin · · Score: 1

      To correct you:

      No, the Gamecube came-out shortly after the PS/2, with the Xbox slightly later.

      However, you totally failed to catch my point: the favorite sport on /. is "Target Shooting", with Microsoft as the target.

      Also, remember that Sony and Nintendo have had much more time making product in the Gaming scene than Microsoft, and that it's all a matter of time.

      Also, since when was ANY game available simultaneously on PS/2, Nintendo Gamecube AND the GameBoy Advanced???!??!? THE SAME GAME!???!?!?

      Put the crack-pipe down and step away from the keyboard, sir!!!!

      ScottKin

      --
      I don't give a rat's behind about "karma" here or anywhere else. Don't like what I have to say here? Deal with it!
    11. Re:More like the Big Two-and-a-Half by scrain · · Score: 2

      Wrong.

      The GameCube came out a few days before the Xbox, officially, but was not actually seen in most stores until the weekend after the Xbox had launched.

      Nintendo made a weak announcement to stores that they should "Go ahead and sell the Gamecubes you already have", when most stores had none yet.

    12. Re:More like the Big Two-and-a-Half by jdera · · Score: 1

      Makes me wish Nintendo would stop making hardware and start porting their games to PS2 (or Xbox if need be), like Sega.

    13. Re:More like the Big Two-and-a-Half by jdera · · Score: 1

      "Also I think Xbox live might make them more of a viable competitor, from what I've heard it's a better user experience compared to Nintendo and Sony's online offerings, albeit a pay service. I know several people who have bought Xboxes recently just for Xbox live. So who knows, it will be interesting to see where these console wars go." Why pay for it when I can just plug my PS2 into my LAN, run a disc which sets it to DHCP and then play my games online? Doesn't seem too tough.

    14. Re:More like the Big Two-and-a-Half by imr · · Score: 2

      I'd like their games available for anyone but I wouldnt wish their hardware to disappear, as much as i hated to see the dreamcast go away.
      The dreamcast was the best(and still is) of its generation.
      And the gamecube is a much more impressive piece of technology than the ps2 or (haha!) the xbox.
      Tell me about components integration!
      But that's not the point. The point is: "a monopoly is a bad thing. period"

    15. Re:More like the Big Two-and-a-Half by rtechie · · Score: 1

      The only games I see advertized for Xbox are only for Xbox (which suggests poor third-party support), and they've now resorted to the marketing gimmick of giving away free games with the console.

      The XBox has about 75% of the library of the PS2, not counting PS1 titles. The XBox has excellent third -party support, it's the GameCube that is suffering in this regard.

      And virtually every console ever made has has game bundles. Includign such "failures" as the PS1 and NES.

    16. Re:More like the Big Two-and-a-Half by rtechie · · Score: 1

      Also I think Xbox live might make them more of a viable competitor, from what I've heard it's a better user experience compared to Nintendo and Sony's online offerings, albeit a pay service. I know several people who have bought Xboxes recently just for Xbox live. So who knows, it will be interesting to see where these console wars go.

      The only significant advantage the XBox has over the PS2 in the marketplace is broadband gaming, now known as XBox Live!.

      If XBox Live! is a failure, the XBox is doomed. MS knows this, so they've gone to great lengths to make XBox Live! as good an online service as possible, and I think the've largely succeeded. But is boradband gaming big enough to allow them to succeed in a GLOBAL marketplace? Doubtful.

      PS2 has already won this round of the console wars. If XBox Live! takes off BIG, MS has a chance of winning round 2 against the PS3.

    17. Re:More like the Big Two-and-a-Half by rtechie · · Score: 1

      I'm not making this up. Next time you're watching TV, keep an eye out for game commercials. There are a few Nintendo-only commercials, fewer Xbox-only commercials, and the rest advertise support for every hardware platform under the sun except Xbox. You're more likely to see "Available for PS2, GCN and GBA" than "Available for PS2, GCN and Xbox."

      I've seen tons of TV ads for Buffy and Mechassault, which are XBox exclusives. XBox is also a platform for many of the recent games I've seen ads for like BloodRayne, Defender, Lord of the Rings, and Medal of Honor: Frontline.

      In fact, I'd say the "exclusive" TV advertising is about equal from what I can tell. I'd probably give the edge to PS2 for all of the GTA: Vice City and Kingdom Hearts ads I've seen.

  8. What happened to making an honest living? by ekrout · · Score: 0, Troll

    People, before you reply stating how utterly evil the Microsofts, Nintendos, and other large corporations are, ask yourself this: "What happened to making an honest living?"

    Software piracy runs rampant in Asia as it is. Now that Asians are experts at stealing and distributing and profiting from hard Americans' work, they have moved on to bigger and better things, such as violating the contractual agreements of home entertainment consoles by producing illegal modification chips and selling them at a profit.

    It would be one thing if they were donating all their profit to some poor country in Africa or something, but as it stands now they're simply pocketing the cash and then crying to all of us about how unfortunate they are.

    So, gentlemen, please bite your tongues before you begin to speak out against our corporations and speak out in favor of these evil pirates who stifle good ol' American ingenuity and innovation.

    --

    If you celebrate Xmas, befriend me (538
    1. Re:What happened to making an honest living? by Evil+Adrian · · Score: 4, Funny

      American ingenuity did not create the Playstation 2 or the Gamecube...

      And what happened to making an honest living? Is charging $200 for an American operating system honest?

      --
      evil adrian
    2. Re:What happened to making an honest living? by Anonymous Coward · · Score: 0

      good ol' American ingenuity and innovation

      Yeah, Nintendo and Sony are great examples of American innovation, aren't they?

    3. Re:What happened to making an honest living? by nattt · · Score: 5, Interesting

      Mod Chip != Piracy.

      Piracy is wrong, but so is not letting you make backups.

      Remember when it was "so you've lost your dongle - pay full price for a new copy..."

      Now its "Your dog scratched the delicate DVD and level 3 no longer loads - tough, buy a new copy" - or "You broke the disc but you made a backup - now you're a criminal"

      --
      -- oldthinkers unbellyfeel ingsoc
    4. Re:What happened to making an honest living? by Maul · · Score: 5, Funny

      Yes, Nintendo is a fine example of an American company. Red blooded Americans like Shigeru Miyamoto and Hiroshi Yamauchi have created many quality, American games from their headquarters in Tokyo, USA.

      --

      "You spoony bard!" -Tellah

    5. Re:What happened to making an honest living? by R3D · · Score: 1

      ...that Asians are experts at stealing and distributing and profiting from hard Americans' work...

      In what sense?

    6. Re:What happened to making an honest living? by obsolete+OS · · Score: 1

      Wow. Isn't it great to see the good ole' American patriotism. Game piracy does stifle the ingenuity and innovation of Game Developers, not all games come out of the US of A. Many of the companies are Asian in origin as well. Aren't Sony and Nintendo companies from Asia? So before we take patriotism and direct it to all of the topics of today, can we at least do a few background checks?

    7. Re:What happened to making an honest living? by Anonymous Coward · · Score: 0

      If I smash up my car, am I entitled to a free "backup"?

    8. Re:What happened to making an honest living? by wolfgang_spangler · · Score: 5, Insightful

      Hmm, while I do not own a playstation, xbox, or anything newer than my "classic" nintendo. I don't see anything wrong with a company producing a chip that I can put into something I purchased. If I purchased the ps2 or something, I would expect to be able to open it up and plug whatever damn piece of electronics into it that I want.

      It could be that I am missing some grand point here since I haven't been following all of this very well. It just seems to me that some company is creating a product that allows me to void my warranty on a piece of hardware that *I* own. If I buy a Toasmaster brand toaster and a company makes a Toastmaster hack that connects my toaster to the internet I expect to be able to mod my own toaster.

      Am I missing something?

    9. Re:What happened to making an honest living? by ekrout · · Score: 2, Insightful

      Is charging $200 for an American operating system honest?

      Yes it is. When you consider the years and years of research, planning, development, testing, documentation, and support that comes along with that pricetag, it seems very fair to me.

      Microsoft products all have a similar look and feel and the interfaces are intuitive. That's much more than one can say for competing products. The cost of user training alone to use three dozen different GNU-ish applications would far outweight the licensing costs to obtain Windows. Teaching a secretary how to download, configure, and compile the latest version of OpenOffice via a command line interface would probably take a good 3 or 4 weeks (months?) of training.

      If you don't wish to use the best product of its type on the market, that's your prerogative. But doing so would be shunning capitalism.

      --

      If you celebrate Xmas, befriend me (538
    10. Re:What happened to making an honest living? by Anonymous Coward · · Score: 0

      Nice troll. I think you would do well on fuckedcompany.com.

    11. Re:What happened to making an honest living? by Delifisek · · Score: 1

      So what ?
      American's big cartels getting that Asians, Africans resources for nearly noting.

      Soros and other S.O.B's takes that poor countrys hard earned dollars. BP and others takes their oils and other resources. IMF fscking their economy to break all home grown corporations down.

      In this World 3/1 people living A dollar per day. 3/2 are under 5 dollar per day.

      And you worry about M$. BAH!

      --
      [My english is better than most other people's Turkish, so please point out mistakes politely. Thank you.]
    12. Re:What happened to making an honest living? by Anonymous Coward · · Score: 0

      If you make your own backup, then yes.

    13. Re:What happened to making an honest living? by mangu · · Score: 5, Insightful
      If I smash up my car, am I entitled to a free "backup"?


      If you made a copy of it beforehand, and had it stored in a safe place, then yes, you are entitled to a free backup.


      However, your analogy isn't very good. A better one would be, if car companies behaved like the media and software industry, you wouldn't be allowed to make copies of your car keys. Lose your key and you have to buy a new car, at full price.

    14. Re:What happened to making an honest living? by Anonymous Coward · · Score: 0

      Nice party line you've got. Selling something that people want at a fair price is called CAPITALISM. Maybe the USA can learn something about it from these Asians.

      "Violating contractual agreements"? Are you some kind of media corp lawyer? I do what I like inside my own house.

      An "honest living" went out the window a long time ago. You must be living in the 1950's. These days, "honest living" means you try and get the legal system to protect you as you sell people empty boxes and laugh all the way to the bank.

    15. Re:What happened to making an honest living? by Anonymous Coward · · Score: 0

      >Microsoft products all have a similar look and
      >feel and the interfaces are intuitive.

      Not if you want to use something other than the Microsoft-set defaults; changing them is unnecessarily complicated in many ways, and is even impossible sometimes.

      >If you don't wish to use the best product of its
      >type on the market, that's your prerogative. But
      >doing so would be shunning capitalism."

      It's debatable whether it's the best product on the market. Just because something has the biggest market share doesn't automatically mean it's the best out there; good marketing can get a product more widespread than good technical quality can.

      Saying that those who use something else are "shunning capitalism" is just plain stupid. Allowing people to choose what is best for them, hence creating competition in the market, is the essence of the free market and hence of capitalism.

    16. Re:What happened to making an honest living? by Dave2+Wickham · · Score: 1

      Is this a troll? OpenOffice.org has a graphical installer which is easier to use than Office's. No compiling required.

    17. Re:What happened to making an honest living? by mOdQuArK! · · Score: 2
      People, before you reply stating how utterly evil the Microsofts, Nintendos, and other large corporations are, ask yourself this: "What happened to making an honest living?"

      Yeah, I keep wondering about that too. I wonder why people think they deserve to make money indefinitely off something that was written down somewhere and has left their control.

      Unlike, for instance, people who _really_ make an honest living by receiving compensation for providing goods & services.

    18. Re:What happened to making an honest living? by Anonymous Coward · · Score: 0

      Mmm, troll..though more intellegent than most trolls, you still didn't manage to cover yourself very well. Have you measured up any of those costs yet, may I ask? List some of the training programs you're comparing to the cost of Windows licensing..oh, and by the way, most Windows-oriented careers require training in Windows as well, so I'm kind of confused as to how free software + training (if you indeed actually need it) would cost more than Windows training + Windows licensing.

      The OpenOffice remark would be a good point except, again, you're a fucking turd and didn't do any research. Last I checked I didn't have to compile or configure the latest version of OpenOffice. I just had to download it. And if you think an office secretary is too unintelligent to download and install a program you probably work at McDonald's for a living. And don't even get started on more uninformed training bullshit either.

      You fail to mention that one of the fundamental ideals of capitalism is competition..how is not wanting to use a Microsoft product any more "shunning capitalism" than Microsoft breaking all the rules of said system? Try and work that one through your pubescent skull, troll.

    19. Re:What happened to making an honest living? by Sdoh · · Score: 1

      I know some software developers who work for MS
      in Russia. They usually get ~$500/month
      compare to ~$5000/month earned by american fellow
      doing the same job in US.Is it fare to ask them
      to pay the same $200 for the product they develop?

    20. Re:What happened to making an honest living? by kscguru · · Score: 2

      If I lose my keys, do I need to pay for a new car?

      --

      A witty [sig] proves nothing. --Voltaire

    21. Re:What happened to making an honest living? by iopha · · Score: 2, Insightful

      Umm, would that be the same American ingenuity that eschewed strong copyright laws for the first, oh, 200 years of its existence? That used protectionist trade barriers to develop its own industries and then denies them to third world countries now that they're strong enough to crush upstarts?

      Beyond that, if I buy a product, I think I have a right to modify it if I choose to do so. I own the bloody thing. Imagine the uproar is Ford decided you couldn't change the mags on their cars anymore.

      iopha

    22. Re:What happened to making an honest living? by Anonymous Coward · · Score: 0

      Mmm..well that's interesting isn't it? Answer this for me, Mr. Troll; if it's the best product on the market, how come you're running Linux on your own web-server? Are you shunning capitalism too? Did it require years of nonexistent training that cost billions of dollars? Or are you just an egocentric brat trying to make a point that you don't even live up to yourself?

    23. Re:What happened to making an honest living? by Anonymous Coward · · Score: 0

      Oh, Asia, right..I suppose "Asia" to you is just a mysterious place over there in the "east," where all they do is eat their pets and steal from the harmless little American game companies. Whoops..wait one second though..I just remembered something. Two of those three companies aren't even American, you dumb fuck. Read a book.

      I don't see Microsoft donating all their profit to some poor country in Africa either, and I don't see how two Asian console manufacturers have anything to go with "good ol' American ingenuity and innovation." I think you're just full of good ol' American egocentrism and bullshit, personally.

    24. Re:What happened to making an honest living? by Psiven · · Score: 0

      Why would anyone want to speak in disfavor douth de mega-corps? The parking lot asphault giveth a warm feeling to thou footsies, all warm and piggily like. While it may be true that my neighborhood does not need 2 2 o 3 gas stations at one intersection, I top off my tank will good ole Blue Planet gasoline.

    25. Re:What happened to making an honest living? by brain159 · · Score: 1
      defective analogy...

      correction: am I entitled to have spares of my own car keys cut in case I lose one?

    26. Re:What happened to making an honest living? by Ektanoor · · Score: 5, Insightful

      And have you thought how evil are Microsofts, Nintendos and other large corporations before stating: "What happened to making an honest living?"

      Your patriotism is raw as you didn't think about this...

      As if you would take some care about how certain corporations came into these megapredatory enterprises, you would just put your patriotism in first place and ask when someone would be able to make an honest living again.

      It is not necessary to leave the US to see what certain large corporations did to Amrican ingenuity and innovation. Where are all those small companies that rised the M$ DOS world into the main trend in computing? Where is the shareware world? Where is the chance to rise a profit from a brilliant idea? What happened to Stack, old Borland, Novell and other major palyers in the market? What happened to the ancient Evil Empire of Big Blue which was a menace but still was full of innovation?

      There is one thing. Ten years ago we had lots of major players: Microsoft, IBM, AMD, Intel, Novell, Symantec, Oracle, Borland, Lotus and several others. Today we have two sides: the *NIX world vs Micro$oft domination. Some may say this is natural, that there should be some congragation. However it is well known that this was achieved not by natural events and free market but rather by predatory politics. And US courts showed that this was a fact, no matter the half agreements that, for more than 10 years, US governments had with Redmond.

      Before looking at Asian expertises, look at your own country and your own countrymen who cannot no longer make an honest living as before. Because you have no worser experts on stealing, distributing and profiting from hard American's work.

    27. Re:What happened to making an honest living? by mickwd · · Score: 2

      If I smash up my car, am I entitled to a free "backup"?

      I don't understand the analogy with mod chips.

      What about: "If I buy a car, am I allowed to fit whatever components I like to it to make it perform better? Or can Ford/GM/whoever prevent me from doing so, and force me only to use their components ?"

    28. Re:What happened to making an honest living? by janolder · · Score: 1
      Obviously, you haven't been reading much slashdot lately. Microsoft first uses abusive business practices to gain a monopoly and then charges monopoly rent to the customer.

      The price for XP in a competitive market would be around $20.

      What you call an honest living, a federal judge and a federal appeals court called criminal activity.

    29. Re:What happened to making an honest living? by mangu · · Score: 2
      Teaching a secretary how to download, configure, and compile the latest version of OpenOffice via a command line interface would probably take a good 3 or 4 weeks (months?) of training.


      What is so hard about typing "apt-get upgrade"? For those who cannot learn how to type that simple command, there is also synaptic, which offers a GUI for software installation and updating.

      I think secretaries in particular would have no problem at all in using command line interfaces. After all, they already are profficient touch-typists, aren't they?

      But that's not the point, secretaries shouldn't do software maintenance, that's not their job. For the professionals whose job it is, competing products offer far more flexibility and ease of use than microsoft products. Try reading the text files in the /etc directory in a typical Unix system:

      Section "Screen"
      Identifier "Screen0"
      Device "Card0"
      Monitor "Monitor0"
      DefaultDepth 24
      SubSection "Display"
      Depth 4
      Modes "1280x1024" "1024x768" "800x600" "640x480"
      EndSubSection


      and then try to decode the binary registry file in a microsoft system:

      CLSID {4315D437-5B8C-11D0-BD3B-00A0C911CEB6}


      Which is the more intuitive interface, again?

    30. Re:What happened to making an honest living? by lotech.nz · · Score: 1

      There are other non piracy related uses to a modchip.
      What about stacking 10 xboxes to make a sweet MAX or Maya render farm. $200 for a 733 P3's with good 3D? All boxes identical in everyway and running linux. Sounds good to me.

    31. Re:What happened to making an honest living? by Anonymous Coward · · Score: 0

      Yes, it makes complete sense to make an extrapolation off of two data points...

    32. Re:What happened to making an honest living? by Anonymous Coward · · Score: 0

      Excuse me but when you say illegal, that won't include australia so they could make it for them because its legal.

    33. Re:What happened to making an honest living? by Anonymous Coward · · Score: 0

      What contractural agreement? You mean the $200 I gave to Wal-Mart for my suped-up toaster? I adhered to that agreement. That is why I got to walk out the store with my suped-up toaster.

      Anyway, there are a lot of Americans stealing from hardworking Americans right here in America (yes here, don't give me a funny look). One good example is Congress.

    34. Re:What happened to making an honest living? by 0x0d0a · · Score: 2

      Given that your resolutions are listed backwards from what one would normally want (in yours, + decreases the resolution, - increases the resolution), and you have to hand-edit the XF86Config file to fix this, whereas most people (even admins) never see their monitor identifier...

    35. Re:What happened to making an honest living? by Anonymous Coward · · Score: 0

      these Asians he's talking about carry out work that Americans find hard and they profit as a result; I think that's what he's saying.

    36. Re:What happened to making an honest living? by Anonymous Coward · · Score: 0

      Except there is a tangible difference between digital information (which is essentially the content on the cd/dvd), and physical objects. It woul dbe absurd to offer a backup for physical objects, but on the other hand, you can often repair those.

      What is the physical object in this case? A cd/dvd. Media that costs far less than a buck to manufacture. So you have this fragile media with expensive content on it, and copyright law -allows you to make personal backups-, mostly due to this fragility.

      Copyright is not supposed to be about control in every respect. It is giving to the creator, and giving to the public. Both sides. Absolute control on one hand or the other (public would be noc opyright at all) benefits only the rich few.

    37. Re:What happened to making an honest living? by Anonymous Coward · · Score: 0

      You're such a dumb-ass. The ability to physically press the keys on the keyboard has nothing to do with how "hard" it is to do something.

      The GUIDs are used for COM interfaces. The basic settings you're talking about are under plain english keys. It's apples and oranges.

      And how's it more intuitive to have all your settings in an "etc" folder?

      And since when does every company have a budget for an IT department just because certain software developers don't want to make their software easy to use and maintain.

    38. Re:What happened to making an honest living? by Anonymous Coward · · Score: 0

      What happened to all of the older computer companies?

      Easy answer - they did not improve their productivity to provide better product while keeping prices the same.

      >Microsoft, IBM, AMD, Intel, Novell, Symantec, Oracle, Borland, Lotus

      Let's see which made operating systems of some sort:
      1. MS
      2. IBM
      3. Novell (augmentatio of MS DOS)

      We still have many major players in the marketplace. All you have to do is look at the lowest mass marketed machine out there.

      How about considering the $500 dell with monitor?

      The shrinking hardware cost means that software will be the major cost in a computer...this will eventually have a major lowering of cost effect for software.

      The most funny thing is that many /.'ers thing MS does not ever ever innovate its products or make them better.

    39. Re:What happened to making an honest living? by Anonymous Coward · · Score: 0

      So, gentlemen, please bite your tongues ...

      And please gentlemen, realise that this is a troll and don't bite...

    40. Re:What happened to making an honest living? by Anonymous Coward · · Score: 0

      Are you chinese? 3/2 and 3/1 aren't fractions. Chinese is a language I know that represents it in this form... san fen zi yi... san fen zi er...

    41. Re:What happened to making an honest living? by Anonymous Coward · · Score: 0

      The (Asian) enemy of my (USian) enemy is my friend. :P

    42. Re:What happened to making an honest living? by karnal · · Score: 2

      No, you'd have to buy a new key. And that may or may not be more expensive than going to sears etc and getting a copy made.

      Granted, making a backup is much much less expensive (in the long run) (of a game) than buying another if your copy gets scratched/eaten/set in a microwave. But the car analogy isn't good......

      --
      Karnal
    43. Re:What happened to making an honest living? by Babbster · · Score: 2
      "Try reading the text files in the /etc directory in a typical Unix system:"

      blah, blah - look at parent.

      "and then try to decode the binary registry file in a microsoft system:"

      Though shorter, still blah

      "Which is the more intuitive interface, again?"

      I would say the "more intuitive interface" is the one where I right-click on the desktop, click settings and see those settings more clearly than either of your two examples - why would anyone with Windows be poking around in the registry for resolution/color depth information?

      To be blunt, the "more intuitive interface" is the one which I am used to using.

    44. Re:What happened to making an honest living? by nathanh · · Score: 2
      Teaching a secretary how to download, configure, and compile the latest version of OpenOffice via a command line interface would probably take a good 3 or 4 weeks (months?) of training.

      That's a goddamn stupid analogy. Do you train your secretaries to install Service Packs? Add users and reset passwords with User Administrator? Configure your Active Directory domain controllers with replication and redundancy?

      I wouldn't expect the damn secretary to figure anything out in the Windows world, yet you'd expect secretaries using Linux to become C programmers. How about you argue honestly instead of acting like some kind of anti-Linux bigot.

    45. Re:What happened to making an honest living? by damien_kane · · Score: 1

      No, if car companies worked like software companies, their business model would be as follows:

      1. Buy a car: You pay for the key, you get the car for free.
      2. If you lose your key (still having the car), you must buy a key at full price (10k+, depending on the make/model) to use the existing car.
      3. If you make a copy of your key (at a cost of ~$1), you will be charged with piracy (and in this case, possibly conspiracy to commit a crime (grand larceny).

      That is wrong. End of story.

    46. Re:What happened to making an honest living? by Guppy06 · · Score: 2

      "American games from their headquarters in Tokyo, USA."

      Everybody knows that Japan is nothing more than the largest aircraft carrier in the US fleet! :)

      Scary factoid: Japan is the only country with foreign military bases in its capital.

    47. Re:What happened to making an honest living? by dokutake · · Score: 1

      Correction: Everyone knows that Nintendo has it's HQ in Kyoto.

      Kyoto, USA, of course.

      --
      - Peter
    48. Re:What happened to making an honest living? by rgbrenner · · Score: 1

      erickrout.com resolves to a tera-byte.com IP... Tera-byte is a hosting company.

    49. Re:What happened to making an honest living? by DoomPlague · · Score: 1

      >>>>American ingenuity did not create the Playstation 2 or the Gamecube...

      Well, with the Gamecube it kind of did. The CPU was designed by IBM and the Graphics/Sound chip was created by an American company (ArtX) before they were bought out by ATI. I'm not sure but the creators of it's "1T-SRAM" (MoSys) may be an American company as well.

      The rest of the system design was probably headed up in Japan but I should point out that the Nintendo 64 was designed by their American branch.

    50. Re:What happened to making an honest living? by cpt+kangarooski · · Score: 2

      Software piracy is a way to make an honest living. Piracy isn't inherently wrong. The US only granted copyrights to US authors for an exceptionally long time -- thus we wound up pirating the works of Dickens, who was really pissed off about this state of affairs.

      Copyrights should only be granted if the country granting them, or recognizing those granted elsewhere, finds it to be in the best interests of THAT country.

      Thus there is a very strong argument that developing nations should not have copyrights or patents -- it allows them to rapidly improve their state of living to the point where they can afford such luxuries as IP law.

      Why should someone in Asia give a rat's ass about Americans? What's in it for _them_?

      Hell, that's the fundemental copyright question right there -- why should the public of any country give a rat's ass about even their local authors and inventors? What's in it for the _public_?

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    51. Re:What happened to making an honest living? by mabhatter654 · · Score: 1

      But by their logic you are licensing the right to play the game not the physical disk. They should replace disks for reduced charge--actually ask. Many do in the PC world!
      That's why I just got 2 Sims CDs my kids wrecked replaced by EA for far less than the cost of the game.

    52. Re:What happened to making an honest living? by mangu · · Score: 2
      why would anyone with Windows be poking around in the registry for resolution/color depth information?


      Because the new scanner driver fucked up everything and right-clicking doesn't work anymore?

    53. Re:What happened to making an honest living? by SourceFrog · · Score: 1

      these evil pirates who stifle good ol' American ingenuity and innovation

      Thats like, Windows, right?

      --
      My other UID is three digits.
    54. Re:What happened to making an honest living? by Anonymous Coward · · Score: 0

      Heh .. I always get a tinge of pleasure when people say "the only decent things MS makes are their hardware". Their only products which are NOT made in the USA. Their keyboards are made in Thailand & Mexico (natural keyboards), the mice are made in China. Their software, on the other hand ..

    55. Re:What happened to making an honest living? by SourceFrog · · Score: 1

      When you consider the years and years of research, planning, development, testing, documentation, and support that comes along with that pricetag, it seems very fair to me.

      Hate to beat a dead horse, but sometimes its necessary .. exactly how much "research" did Microsoft do when almost everything in the Windows UI was lifted at one stage or another from the Mac? (who "borrowed" from Xerox yadda yadda) If you'd ever used an early Mac, which predated Windows 3.1 by some years, you'd realise that it was almost entirely a lousy rip-off of it. Even today, Windows XP still shows evidence of this (e.g. strong echoes of the early (1984-86) MacPaint/MacWrite in windows paintbrush and notepad.

      Every other more modern product/technology that Microsoft has has been bought from someone else (and often NOT from an American company, incidentally). DirectX, for example, was bought from a London company). And when they're not buying other peoples technologies, they're copying from them.

      If you don't wish to use the best product of its type on the market, that's your prerogative

      Uh .. when you have a monopoly, of course your product is going to be the "best of its type", even if its crap, BECAUSE ITS THE ONLY ONE. A resounding "duh".

      Oh wait, I see, you want to try compare a "Microsoft OS in 2002" with a "competing OS in 1994". So Windows, for example, by your logic, must have won against OS/2 because "Windows XP in 2002 is obviously a better product than OS/2 was in 1994". ("Microsoft stabbing IBM in the back had nothing to do with it").

      Its hardly a valid comparison to compare a $200 OS with "decades of research, planning, development, testing, documentation and support" from a company with a $5billion/year R&D budget alone, to a UNIX-alike system hacked together by a bunch of programmers in their free time and distributed for free on the Internet. If thats Microsoft's only competition, then our industry really is in a very sorry state. MSs only competition is essentially a freebie. The implication of this is that the only way to even have a hope of trying to compete with MS is to give away your product for free, with source code. Not much of a business model.

      --
      My other UID is three digits.
    56. Re:What happened to making an honest living? by error0x100 · · Score: 2

      Microsoft products all have a similar look and feel and the interfaces are intuitive

      If these conditions are what made Microsoft successful (essentially you're making the "MS brought computing to the masses by making it friendly" argument), then we'd all be using Macs today. Mac in the mid-80s was already better than Windows in the first half of the 90s ever was at these things.

  9. I think it's great... by ThogScully · · Score: 4, Insightful
    ...to see people really stick up for what they think is right, especially when so many people aren't willing to play ball with such big corporate identities. This seems to be a a pattern lately.

    Hopefully, it can become a huge PR boost to take on a big powerful company and let the common people know more about these sort of conflicts. That can act as extra incentive for small companies to stick up for their rights and further bring attention to these problems.
    -N

    --
    I've nothing to say here...
    1. Re:I think it's great... by Tofuhead · · Score: 5, Insightful

      It's very easy and comforting to romanticize Lik-Sang's reasons for being so adamant in their own defense, but you have to realize that, above all, they are protecting their bottom line. Their clientele is largely composed of mod-chippers, and if they can't please these people, business will suffer.

      It's similar to how Apple caters so well to their Mac customers. It's an effective means towards an ultimate goal (PROFIT!!!), not proof of Steve Jobs' undying love for the unwashed masses.

      That being said, I also admire Lik-Sang for what they are doing. But I admire them for the balls that it takes to stand up to the big console manufacturers, not for their virtuous behavior in defense of the little guy.

      < tofuhead >

      --
      It is still the dark of night.
    2. Re:I think it's great... by drinkypoo · · Score: 2
      It's very easy and comforting to romanticize Lik-Sang's reasons for being so adamant in their own defense, but you have to realize that, above all, they are protecting their bottom line. Their clientele is largely composed of mod-chippers, and if they can't please these people, business will suffer.

      As far as I can tell, their clientele is entirely mod-chippers, or at least gamers. Everything else on their site is perpetually out of stock.

      And as we know, a dramatic number of gamers are chippers. I actually bought a chip for my PSOne from modchipinc.com but they didn't provide me installation instructions for my model of PSOne (I can't find them anywhere else either) so I haven't managed to install it.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  10. judges by Anonymous Coward · · Score: 0

    are politician's too, and money goes a long way in swaying pokiticians. how about donating lots of money to the gop and the dnc?

  11. Re:Some Advice by Anonymous Coward · · Score: 0

    Lets see, 3 grammatical errors in 9 words. Nice try retard. Next time see if you can get your error/content ratio less than 33%.

  12. MS and Sony should follow Nintendo's example by Samir+Gupta · · Score: 5, Insightful

    We had developed a special proprietary media for the GameCube, which makes piracy all but impossible. There is also no internal hard drive to act as storage, either. Therefore, you don't see much GameCube warez or modchips floating about, compared to the PS2 and Xbox scene.

    MS and Sony, with their resources, should have invested time and money to develop proprietary media as well.

    --
    -- Samir Gupta, Ph. D. Head, New Technology Research Group, Nintendo Co. Ltd., Kyoto, Japan.
    1. Re:MS and Sony should follow Nintendo's example by aetherspoon · · Score: 1

      Yes, but did the Dreamcast not do the same thing? Look where that landed...

      It doesn't matter if you developed proprietary media when it will only be a matter of time before said media is replicated on a mass scale.

      --
      --- Ãther SPOON!
    2. Re:MS and Sony should follow Nintendo's example by neonstz · · Score: 5, Interesting

      I am the (proud?) owner of a PS2 (not modded), GC, X-Box (modded) and a GBA (with Flash Linker).

      First, what I really hate is the region system all systems (except GBA) use. I live in Europe, and I feel it is sad that I have to wait several months for some titles (like Metroid Prime and Super Monkey Ball 2). I'm really looking forward to the Freeloader for GC (if it ever ships).

      The reason Sony and Microsoft didn't use a proprietary media is because both PS2 and X-Box are supposed to be more than a game console. I'm not sure if that was a wise move, but the X-Box do at least have a potential as a home entertainment system (although not exactly the way Microsoft wanted it :).

      What I really wonder is why Nintendo joined Sony and Microsoft suing Lik-Sang. The flashlinker is not just for copying games, but for developing too. I have written some GBA demos, and I the GBA is a really nice piece of hardware. I never use my GBA for games anyway, as I only own one (original) game. (I'm really considering buying Super Monkey Ball Jr, that game is just incredible!)

      And... is this a hoax or is this for real?

    3. Re:MS and Sony should follow Nintendo's example by ymgve · · Score: 5, Insightful

      We had developed a special proprietary media for the GameCube, which makes piracy all but impossible. There is also no internal hard drive to act as storage, either. Therefore, you don't see much GameCube warez or modchips floating about, compared to the PS2 and Xbox scene.

      Fine. So, can you now lower the price of your games, since you're obviously not affected by picary anymore?

    4. Re:MS and Sony should follow Nintendo's example by rudiger · · Score: 1

      the Dreamcast used a proprietary format...look where it is now.

      and what is stopping someone from grabbing a panasonic q and backing up all their games on full sized DVD-R's?

    5. Re:MS and Sony should follow Nintendo's example by MrWa · · Score: 4, Insightful
      MS and Sony, with their resources, should have invested time and money to develop proprietary media as well.

      A better idea would be to let me play a game that I buy anywhere in the world on the system that I already own. That's the problem - proprietary systems may be nice for the manufacturer that wants to limit my ability to play legally purchases games without buying second system; for the enduser they are nothing but frustrating.

    6. Re:MS and Sony should follow Nintendo's example by kenthorvath · · Score: 2

      In regards to this proprietary media, I have heard that it is just DVD media that is mini-CD sized and spins backwards. First, can anyone else substantiate this rumor. And secondly, how hard would it be to modify a DVD-Burner to spin the other way around?

    7. Re:MS and Sony should follow Nintendo's example by Anonymous Coward · · Score: 0

      I know the head of Nintendo R&D, kind sir, and you are not her.

    8. Re:MS and Sony should follow Nintendo's example by Phil+Wilkins · · Score: 2

      The Dreamcast could also boot off of a vanilla CDR, leaving the door open for the modless console.

    9. Re:MS and Sony should follow Nintendo's example by Anonymous Coward · · Score: 0

      The spins-backwards thing is a red herring. It reads backwards, from the outside in.

    10. Re:MS and Sony should follow Nintendo's example by Anonymous Coward · · Score: 0

      yeah, but the Dreamcast can play normal CDRs just fine, it's just the Dreamcast disks (GD-ROMs) are a little bigger than normal CDs (so some pirated games have their music/video cut down to a lower quality). AFAIK, the gamecube can't read CDRs at all, Gamecube disks are pressed so the tracks are read in the opposite direction (from the outside inwards?).

    11. Re:MS and Sony should follow Nintendo's example by Samir+Gupta · · Score: 1

      I will let you in a dirty secret -- off the record, Nintendo, et al. aren't too concerned about importing of games (and DVDs, etc), compared to piracy. That's why it's relatively simple to region hack game consoles and DVD players, and we've turned a blind eye to them.

      Were modchips only to solve the region issue, we wouldn't have TOO much issue with them.

      We just have the region locks to keep the suits happy, but we know true fans/otaku will defeat the hacks easily.

      --
      -- Samir Gupta, Ph. D. Head, New Technology Research Group, Nintendo Co. Ltd., Kyoto, Japan.
    12. Re:MS and Sony should follow Nintendo's example by 0x0d0a · · Score: 2

      It would be a bad idea from a financial standpoint -- people are willing to pay current prices.

    13. Re:MS and Sony should follow Nintendo's example by The+Cydonian · · Score: 2
      I will let you in a dirty secret -- off the record, Nintendo, et al. aren't too concerned about importing of games (and DVDs, etc), compared to piracy.

      I'm assuming you are new to the Slashdot scene, but if you're telling dirty secrets off the record about your company, don't identify yourself. The "Post Anonymously" tickbox is available for a reason.

      But yes, you've raised a very valid point on region hacks. A very reasonable take.

    14. Re:MS and Sony should follow Nintendo's example by Guppy06 · · Score: 2

      "The reason Sony and Microsoft didn't use a proprietary media is because both PS2 and X-Box are supposed to be more than a game console."

      So? The Panasonic GameQ plays both prorpietary GameCube games and DVDs.

    15. Re:MS and Sony should follow Nintendo's example by SmittyTheBold · · Score: 1

      MS used a "proprietary" format as well, with their backwards-spinning discs and all.

      It's just easier to mod an XBox to play DVD media spun clockwise than it is to mod a GCN to play full-sized discs. That's what MS gets for making a system that doesn't just play games.

      --
      ± 29 dB
    16. Re:MS and Sony should follow Nintendo's example by whm · · Score: 2

      What I really wonder is why Nintendo joined Sony and Microsoft suing Lik-Sang. The flashlinker is not just for copying games, but for developing too.

      Actually, I think you've just answered your own question. Nintendo definitely charges for the GBA development kit. They don't want you to be able to make games on their system without you paying them, even if you're not distributing the game.

    17. Re:MS and Sony should follow Nintendo's example by Torgo's+Pizza · · Score: 2
      Oh puleeeze! Don't try to pull that crap on us. We game developers know good and well the only reason why a proprietary media was chosen was to capitalize on licensing.

      Those who have never made a Nintendo game have to realize that you have to fork over some huge percentages to the Big N just to get on their platform. That's why so many developers dropped the N64 and went to the Playstation. Either you let Big N make the cartridges or you didn't make a game for the platform. That's why so many developers stopped making games for Nintendo and went to the Playstation.

      The reason why Sony and MS didn't go the proprietary media route is because they didn't want to spend the infrastructure to develop the factories to make it, not to mention the fact they saw how pissed off Nintendo made game developers. DVD works just fine and is cheaper to develop for. The Dreamcast got away with it because it didn't require any specialized CD manufacturing equipment using their compression scheme.

      Nintendo may not have a GameCube warez problem (yet), but it doesn't have nearly the sales or the titles the other two platforms have. Put that in your pipe and smoke it.

    18. Re:MS and Sony should follow Nintendo's example by kesuki · · Score: 2

      It is real, but it requires modification to the gamecube with a bios swapper + modchip And a mod to the drive, to enable it to read industry standard DVD-r.
      Not an easy feat. And at nearly $9 (retail) a blank for mini-DVD-r it's not nearly as cheap.
      If all three had chosen mini-DVD style media then the pricing and availability would drop, but not by much. DVD-r blanks are made using the same process as CD-r, and yet they're nowhere near as cheap. Although they've finally hit the $1 and below prices, depending on where you buy it (and the quality of the media).
      But you don't see nearly as much about GC mods, even though both were released at the same time.
      Either there is more demand for the X-box mod, or else the it really is that much harder to make a working mod for the GC.

    19. Re:MS and Sony should follow Nintendo's example by rtechie · · Score: 1

      Therefore, you don't see much GameCube warez or modchips floating about, compared to the PS2 and Xbox scene.

      Using non-standard media pisses off deveoplers becasue it makes it harder to testbed. This reduces the number of third-party developers willing to produce games for the platform. Notice how the GC has fewer 3rd-party titles than the other two consoles? This is one of the big reasons (the main reason is bad blood from the N64). Nintendo did the same thing with the N64, and look what a success THAT was.

      And if the GameCube didn't have two more popular competitors it would likely have a bigger modding community. The NES had plenty of mods, pirate carts, etc. and it was a proprietary format. Along the same lines, notice the active modding community for the GameBoy Advance.

      In effect, the lack of a modding community for the GameCube is really just evidence of it's relative unpopularity. At least with customers sophisticated enough to recognize the benefits of modding (read: not young kids).

    20. Re:MS and Sony should follow Nintendo's example by Neillparatzo · · Score: 1
      which makes piracy all but impossible

      "all but"?

      you don't see much GameCube warez or modchips floating about

      "much"?

      So you admit they exist? What was the point of your technology, then?

  13. Legal standing... by BSOD+from+above · · Score: 4, Funny

    if they continue to make and distribute the mod chips without implying that they be used to modify a proprietary system, on what grounds can they be sued?

    Put a big disclaimer on the side that says:

    DO NOT USE THIS CHIP IN PLACE OF U19 IN THE SONY PLAYSTATION 2 MAIN BOARD VER. 1.3, DOING SO WILL VOID THE WARRANTY AND MAY BE A VIOLATION OF APPLICABLE LAW ...then tell the big three were to stick it...

    --
    Karma: Censored (mostly affected by decency laws)
    1. Re:Legal standing... by Swiss_Cheeseman · · Score: 1

      But what you may not be aware of is that region coding in australia is actually ILLEGAL. Therefore, technically, sony is breaking the law.

      Also, dont forget the court case involving that guy at sydney who won the right to sell and install modchips.

    2. Re:Legal standing... by Swiss_Cheeseman · · Score: 1

      sorry, wrong thread, but it stands on its own anyway

    3. Re:Legal standing... by Anonymous Coward · · Score: 0

      that is like sticking a label on a gun that says "Warning: Do Not fire anywhere except an aproved firing range. Firing at people or objects is Illegal, and we cannot be held resposible for the consequences of your action"
      it's pretty obvious that a gun is used to shoot things, and in most places that is illegal, except on a firing range.
      the difference is that mod-chips currently lack ane 'legal' grounds to stand upon, since only two countries currently have laws on the books that declare regioning software/movies etc as an illegal form of price fixing. and circumventing that 'legal' price fixing is illegal, and so modchips lack a 'legal' use.
      Get used to it, Price fixing is legal in the US as long as you're only fixing the price by geographic regions. And the empire build by the mouse will stand for 1000 years... the fourth reich...

  14. Re:Cry me a river by Guppy06 · · Score: 1

    "I understand that this is ruining peoples jobs and lives, but the business of manufacturing or selling mod chips is obviously against the spirit of the law, if not neccessarily the letter of it."

    If the spirit of the law is "thou shalt not do with your own property as you see fit," then the law is flawed.

  15. Re:Cry me a river by mangu · · Score: 5, Insightful
    manufacturing or selling mod chips is obviously against the spirit of the law


    Which law, the law that says once you bought something it's yours to do whatever you like to it? It's this transformation from purchase to "licensing" that's very obviously against the spirit, not only of the law, but also the spirit of capitalism as well.

  16. Meanwhile in Dayton, Ohio ... by Anonymous Coward · · Score: 2, Funny

    Librarian: May I help you, young man?

    Frustrated kid on computer: I want to get to Lik-Sang, but I can't.

    Librarian: Why, you rude young man - leave at once!

    1. Re:Meanwhile in Dayton, Ohio ... by Anonymous Coward · · Score: 0

      That's god awful. That as a bad as the jokes your creepy uncle tells after too many Keystone Lights and in between hitting on your mom...

  17. Before you pick sides... by handsomepete · · Score: 1

    Just treat this whole thing as entertainment. Something to discuss. I don't really care one way or the other if they win, but it'll be fun to watch them try and take on a few of the bigger cash piles in the world. Do they even have a real legal leg to stand on? (honest question)

    1. Re:Before you pick sides... by Antos700 · · Score: 2, Insightful

      Well, it depends where it is located. IANAL, but from what I understand in Australia, they'd have one leg (Sony lost a case on the de-region chips). In hong kong I believe they don't even acknoledge copyright law, and in the US it will probably get DCMAed (and I imagine they would try that even for the de-regioning chips). So in other words, if they fight it out in the US, bye bye Lik-Sang.

  18. American ingenuity and innovation by reality-bytes · · Score: 1

    When do americans find time to innovate? They always seem too busy with law-suits.

    Also, they seem to make a lot of revenue by patenting something which they have never produced and then sueing the pants of the first person who does produce it

    --
    Ripping an new rectum in the fabric of spacetime.
    1. Re:American ingenuity and innovation by SourceFrog · · Score: 1

      I find it a rather strange concept that some kid in Russia can invent a computer game, and a decade or two later, some arbitrary American corporation, nobody at which EVER played even a miniscule part in the invention of the game, can literally own the copyright to it.

      I'm speaking about Tetris, of course. "The Tetris Company" seems to exist purely out of "licensing" their "technology" to other companies, such as Microsoft, Nintendo and Palm.

      I know that this is how the system works, and it all appears to be legal, but it seems pretty bizarre to me on the face of it. "Hey, some kid in Russia that I've never met invented this many years ago, but if you want to use it, you have to give ME money".

      --
      My other UID is three digits.
    2. Re:American ingenuity and innovation by SourceFrog · · Score: 1

      Hmm .. a little research, and I'm not so sure any more.

      According to http://www.impossible.com/clients/ent-trav/ent-tra v_tetris.cfm:

      "Tetris, the world's most popular video game, is owned by The Tetris Company, LLC. Henk Rogers, the entrepreneur responsible for bringing this game to Nintendo's SNES and Game Boy systems, initiated the Tetris company."

      "To insure Tetris remains a gaming icon, The Tetris Company has engaged the services of Blue Planet Software to oversee licensing, new product development and marketing"

      According to this site, which tells an interesting story about this: http://atarihq.com/tsr/special/tetrishist.html, the original creator of tetris is now behind "The Tetris Company".

      --
      My other UID is three digits.
  19. Wait... by dethl · · Score: 1

    M$ already screws over owners of modded Xboxes by banning them from the Live service...why are they going after Lik-Sang still?

    I really think its stupid tho how us PS2 owners in the US can't play the uber-cool games that come from Japan. Sony would make soooo much more money if they allowed their PS2's to play US and imported games.

    --
    "Some fight for law. Some fight for justice. What will you fight for? One day, you will see."
  20. Hey, it's Scott McCollum! by BitwizeGHC · · Score: 0, Offtopic

    Look everyone, Scott McCollum of World Tech Tribune! What are you doing among the Linux cultists, ya big troll?

    --
    N4st0r, trixx0r h0bb1tz0rz! Th3y st0l3 0ur pr3c10uzz!
  21. wtf? by Anonymous Coward · · Score: 0

    flamebait? that shit should be modded as insightful.

    1. Re:wtf? by Anonymous Coward · · Score: 0

      moderators are dumb dicks...

  22. with great power comes great responsibility by DragonTHC · · Score: 4, Interesting

    MS, Sony and whomever else(never cared for nintendo) have great power.
    This was never about protecting their revenues.
    They have chosen to use their power to destroy a small business in hong kong that actually sells usefull products that they didn't think of.

    Lik Sang is right about this hurting their customers. Their website was punted like a girl from #bearcave
    MS has used their power to disrupt a company from selling legitimate products. I was going to buy a 7" LCD screen from liksang at one point and couldn't. I had to get it elsewhere. Oh Wait, no one else sells such usefull products.

    --
    They're using their grammar skills there.
  23. Splinter Cell. by Steveftoth · · Score: 1

    May come out for other platforms (AFAIK) the license that X-Box has is not exclusive as there is already a PC version on the way. At least GC should see this title as it might be a little to graphically advanced for the PS2.

    Regardless, the only reason that I may get an X-Box is for the mech game, Steel Battalion. It's 200 dollars but the game is a controller, probably AT LEAST as big as the X-Box itself. :)

    Giant Mechs rule.

    1. Re:Splinter Cell. by ScottKin · · Score: 1

      Steel Battalion looks awesome - but DANG, who thought-up that joystick/throttle/control panel setup!??! That's a little overboard, IMHO - but I'm sure that some people will go for that level of realism.

      ScottKin

      --
      I don't give a rat's behind about "karma" here or anywhere else. Don't like what I have to say here? Deal with it!
    2. Re:Splinter Cell. by Anonymous Coward · · Score: 0

      The game and Joystick panle sold out in Japan within a week. But then you know those crazy Japanese for their games. I think it will do very well when it comes over here, also as its going to be limited numbers being made, possibly even once they have all sold out, the second hand market of the game/panel may have a higher price than for a new one.....


      falvious
      Linuxgaming Admin
      linuxgaming.co.uk

  24. You are full of it by Dan+Guisinger · · Score: 3, Informative

    Have you stepped out of your house? You are completely full of **** not to mention extreamly biased. Go to best buy, funco land, gamestop, ANY PLACE THAT SELLS GAMES.

    They have almost as many games and space dedicated to Xbox as PS2. What about Game Cube? About half the space. I am tired of the fact no body cares about facts on Slashdot. Xbox may not be on the top of the charts, or even close in Japan, but its clearly #2 in the United States and analists are predicting XBox will jump even further ahead of the Game Cube this holiday season.

    Let me ask you this. Did you know 150,000 people bought XBox Live in the first week? Did you know there are over 200,000 XBox Live users as we speak (With friends/family logging in as guest, plus the 30,000 beta testers).

    XBox is definately selling well in the US right now, and its picking up steam. PS/2 is still selling strong. Game Cube.....I don't know all of the facts, but I only know one person who owns one, and the games just aren't in the stores.....atleast the Game Stop and Best Buy near me have very few Game Cube games.

    --

    1. Re:You are full of it by Drakonite · · Score: 2, Informative
      They have almost as many games and space dedicated to Xbox as PS2. What about Game Cube?

      My local best buy has about 3/4ths of a side of an isle dedicated to XBOX games, the other 1/4 being mostly xbox accessories. The Gamecube has roughly the same space. The PS2 games occupy 2 full isles.

      XBox is easily out numbered at my local Best Buy, and it is even more so in other local stores.

      --
      Shoot Pixels, Not People!
    2. Re:You are full of it by Stalyn · · Score: 1

      Sure Xbox has plenty of crappy titles. And idiots who think a purple console makes you gay buy them. Is it Nintendo's fault people are stupid?

      --
      The best education consists in immunizing people against systematic attempts at education. - Paul Feyerabend
    3. Re:You are full of it by bstadil · · Score: 2, Interesting
      Did you know 150,000 people bought XBox Live in the first week?

      Did you know PS2 adapter sold out 450,000 units at launch? MS only made 150k units as they needed the good press of "SOLD OUT".

      They claim to have sold 2.5Mu in US and each unit has a build in ethernet adapter so why only make 150k?

      Second: MS / Sony et al is breaking international trade law by imposing Area restrictions. I hope Lik Sanfg make that a cornerstone of their defense.

      --
      Help fight continental drift.
    4. Re:You are full of it by Dan+Guisinger · · Score: 1

      And WTF is your arguement? I stated PS/2 is still in 1st. The point of my post was Xbox is not in last, nor is it close to being in last place as the poster of the thread tried to paint.

      Infact anyone who claims most of Xbox's titles suck, look at most of the PS/2 games....yes there are hits, but many of the other games that take up most of the space suck to most people as well. There are only a few (10-20) good titles on a platform at a time, at any time.

    5. Re:You are full of it by Guppy06 · · Score: 2

      "They have almost as many games and space dedicated to Xbox as PS2."

      Think about how much shelf space was still dedicated to the Dreamcast this time two years ago. Then think back to what happened during the following year.

  25. monopoly? by ryochiji · · Score: 4, Interesting

    This probably isn't the case right now, but shouldn't it be considered a monopoly if one corporation (or an alliance of a few corporations) has so much power that they can simply sue competitors out of business?

    I mean, shouldn't all corporations (and people) be equal in the court of law, even if they aren't in the real world. What the heck do they call it "justice" for?

    1. Re:monopoly? by Anonymous Coward · · Score: 0

      Well, it wouldn't be a monopoly if a company
      has significant competitors and has the ability
      to sue them out of existence. If they did
      try to sue them out of existence, that would
      anti-competitive, and it would be illegal
      under US law.

      If, however, they did end up suing the others
      out of business and only they remaind, then
      that would be a monopoly.

      If a small number of companies banded together,
      that would be an oligarchy. Not the same
      term, but a similar idea.

    2. Re:monopoly? by error0x100 · · Score: 3, Informative

      The condition is called an oligopoly (when deliberate and purposeful, a http://dictionary.reference.com/search?q=cartel">c artel), and it is just one more fairly commonly used method to avoid having to deal with "free-market forces" (i.e, to unfairly eliminate healthy competition). If two large companies (who would normally be in competition) wield considerable control over a market, then they will often just "agree not to compete". In other words, the CEOs realise that they can BOTH make tonnes of money this way, which makes it, in some cases, a much more logical and easy choice than entering into aggressive/risky competition.

      There are some well-known of these, such as the RIAA, as well as Visa/Mastercard. Or here in South Africa, there was until recently the Vodacom/MTN cartel that entirely controlled the cellphone market.

      Does the Sherman act say anything about oligopolies? Are there are equivalent laws?

      One of the tricky things is usually trying to prove that companies have "agreed not to compete".. when a company obviously has a monopoly, thats pretty clear. But if the CEOs and CFOs etc of two large companies have made deals with one another not to compete, its usually fairly easy to hide any evidence of this.

      The public often don't seem to be bothered either, because the illusion of competition is usually enough to fool them, and they may not realise that they're being price-gouged because 'for all they know, thats what product XYZ should cost'. (In fact, some companies actually CREATE additional "brands" in order to deliberately *manufacture* the illusion of competition in the market by having two separate brands next to one another on the shelf in the store, and will even do things like have "price wars" with themselves between the brands, to drive up sales. IIRC, the Liqui Fruit and Ceres boxed fruit juice companies ("company") are an example of this. This is a separate issue though)

      Incidentally, just like monopolies, the mere existence of a competitor does NOT magically NULLify the condition, since the mono/oligopolies still have "unnatural" powers to control prices or block market entry points (e.g. the existence of BeOS did not imply that MS did not have a monopoly, since MS could still control the major market entry points (the OEMs). In the same way, the existence of small record labels or credit card companies does not "negate" the cartel (and power that comes with it) that the RIAA or that Visa/Mastercard have. With monopolies, the "monopoly condition" may be defined in terms of the percentage of a market that a company controls. I think over here it is 75%, but I may be remembering wrong.

      There are many many "sneaky" ways to establish and retain success in a market that have absolutely nothing to do with quality of product, which is why I find the pure-capitalism (unregulated) approach rather naive. People think its all about "building a better mousetrap". I think anyone who thinks this has probably never actually tried to produce and sell a new product. Rhere are many ways to be successful with only a mediocre, overpriced mousetrap, especially if you can block the market entry points of others who might actually have a better mousetrap. "Buying shelf space" is another commonly established practice, in fact, with many retailers, the only way to get onto their shelves is to buy the shelf space. I remember years ago Microsoft used to do "buy shelf space" of software retailers (essentially pay them off) in exchange for keeping Mac and other competing software off the shelves. Microsoft Press made various "exclusionary deals" with a major local bookseller.

    3. Re:monopoly? by error0x100 · · Score: 2

      when deliberate and purposeful, a http://dictionary.reference.com/search?q=cartel">c artel)

      Damn, that'll teach me to use "preview" next time. c artel

      What a horribly long post. I went on a bit of a tangent there :/

    4. Re:monopoly? by SourceFrog · · Score: 1

      NULLify the condition

      Programmer! Hehe.

      --
      My other UID is three digits.
  26. Napster all over again... by Bullseye_blam · · Score: 2, Insightful

    Here's my take...

    In the Napster case, we saw the defendants argue for their software as a means to distributed free/independent/other music. I think that's what Lik-Sang has to argue here; the ability to play foreign games.

    However, in both cases we see another, huge aspect: the ability to distributed copyrighted music (Napster) and the ability to play pirated games (mod-chips).

    Do we really have to wonder how this one will turn out? Yeah, Lik-Sang might have a minor issue here, but when the product is being used by so many people to do much illegality, I don't see how any logical person can permit its existence.

    1. Re:Napster all over again... by Anonymous Coward · · Score: 0

      Arguing that the ability to do something illegal and wrong in an item (be it a software service or physically present item) is akin to saying that since forks contribute to the obesity and heart disease ills of America the manufacturers of spoons are somehow responsible for the deaths of umpteen millions of people each year.

      This is stupid.

    2. Re:Napster all over again... by blueskies · · Score: 1
      but when the product is being used by so many people to do much illegality, I don't see how any logical person can permit its existence.
      This got insightful? Everything can be used in some illegal manner. There are non-infringing uses of mod chips! Is that logical enough for you? If they were talking about cars or any other item you can buy you would see how absurd this is.
    3. Re:Napster all over again... by Tetsujin28 · · Score: 2
      ...when the product is being used by so many people to do much illegality, I don't see how any logical person can permit its existence.

      Sounds like Jack Valenti talking about VCRs, circa 1980.

      --
      - - - -
      The real Tetsujin 28 is a giant robot.
  27. rhetorical by DAldredge · · Score: 1

    rhetorical question

    1. Re: rhetorical by Superfarstucker · · Score: 1

      the root of this problem lies in the simple fact that legal representation is not about equality, but rather money... Anything and everything is legal with enough money...

  28. This isn't a software issue, dammit by forkboy · · Score: 5, Interesting

    The thing that kills me about MS, Sony, and Nintendo flexing their corporate might here is that this isn't software we're talking about. This isn't a licensed product...when you buy a PS2, you OWN it, and whatever you choose to do to it once you own, wether that is playing with it, smashing it to bits, reselling it, or fucking around with the hardware, that's YOUR choice. They have no legal say into the matter, so they should have no sway over Lik-Sang for selling a chip that modifies said hardware.

    It really chaps my ass that this should even need to GO to court.

    --
    This message brought to you by the Council of People Who Are Sick of Seeing More People.
    1. Re:This isn't a software issue, dammit by Anonymous Coward · · Score: 0

      It's NOT yours. You license it.

    2. Re:This isn't a software issue, dammit by Erich · · Score: 2
      It's NOT yours. You license it.

      No, you license the software that runs on it. The hardware is your property, and you (should be able to) do with it as you please.

      --

      -- Erich

      Slashdot reader since 1997

    3. Re:This isn't a software issue, dammit by Animaether · · Score: 1

      The problem is analogous to many things in law as it is...

      Take P2P applications. They certainly have legal uses, yet their authors/companies behind them are sued to annihilation.
      Why ? Because judges agree that the -primary- reason Your service is used for is illegal activities, even if those aren't Your intentions.
      And the only way out You have is if You start filtering all the content - policing Your own software's use.

      Same with illegal software finding services/search engines.
      I could be a developer using the service to see how fast and what the spreading pattern of my software is.
      But there's no denying that the major reason for these search engines is to actually help supply end-users with illegal software.

      You could have a perfectly innocent little page with URLs to what You assume to be kiddie pr0n - not hosting any Yourself, not ever having seen the pages You're linking to, merely to demonstrate to others that kiddie pr0n is proliferating on the net.
      Would You still be seen as somebody practically "aiding and abetting a ..." (insert You favorite term for bad guy on the dots) ?
      Probably.

      Regardless of Your intentions, as long as a judge would likely find that Your service or product is used for illicit purposes, You're fair game to anybody opposing You.

      So the challenge to You would be to prove that the majority of these mod chips -are- used for development or other purposes that do not include illicit ones such as using them to be able to use the latest copied releases from somebody else.
      Good luck.

    4. Re:This isn't a software issue, dammit by cooldev · · Score: 2

      I never cease to be amazed by how greedy and shortsighted people are.

      What people seem to be forgetting is that mod chips hurt the smaller guys--the game developers--far more than they hurt Microsoft, Sony, or Nintendo. By using mod chips and pirating games* you're not screwing the big three, you're screwing the game developers out of existance.

      Developing software is a gamble. The bulk of the cost is up front, and if you're lucky enough to even complete it, and if you're lucky enough that it sells well you might recoup the development costs. If you're really lucky you might even make a profit.

      Mod chips diminish the ability for game developers to ever make a profit, decreasing incentive. I don't know about you, but I think that sucks, and I'm all for companies clamping down HARD on people that make and sell illegal products which have the sole purpose of leeching off the success of those who actually do the legitimate, hard, creative work.

      *Yes, I know that some people use mod chips for other reasons which are semi-legit, but they are the vast minority.

    5. Re:This isn't a software issue, dammit by forkboy · · Score: 3, Insightful

      It's actually the publishers, not the developers, that are hurt by piracy. So, unless a company is publishing their own game, piracy doesn't make a lick of difference to them, they still get paid.

      Such a small percentage of console games even use mod chips that I doubt the percentage revenue loss by pirates has even hit a mark higher than a fraction of a percent.

      Piracy may be wrong, but so is going after after someone who makes a product that is used just as often for legitimate reasons. (especially with no legal basis for doing so)

      --
      This message brought to you by the Council of People Who Are Sick of Seeing More People.
    6. Re:This isn't a software issue, dammit by greening · · Score: 1

      The way it seems to be to me is:

      You can use a mod-chip all you want, but (if it's up the the "Big3") you can't buy them to use them. I agree, it's wrong.

      --
      Are you telling me that you don't see the connection between government and laughing at people? - Interviewer
    7. Re:This isn't a software issue, dammit by Mr.Sarcastic · · Score: 1
      It's NOT yours. You license it.

      Please! Enough already with this idea that you license software! You don't! You buy it and own it!

      You can do what you want with said software regardless of what Microsoft thinks about it. The power of a EULA that is perpetually changing is powerless as far a law is concerned!

      Software should be treated as a product. I'll treat it as a license when THEY start treating it as a license.

      --

    8. Re:This isn't a software issue, dammit by drinkypoo · · Score: 2
      The sale of modchips is easily prosecutable under the DMCA, as it is a product designed to circumvent copy protection which has been reverse engineered. The right to reverse engineer things for compatibility purposes was guaranteed to us (I don't remember where, I'm a bad geek) but that guarantee has been revoked by the DMCA.

      Lik-Sang is selling illegal devices (under the DMCA) and therefore is violating the law. The law may very well be found to be unconstitutional or at least in conflict with other laws, which of course is what we all (including Lik-Sang) hope for.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    9. Re:This isn't a software issue, dammit by Anonymous Coward · · Score: 0

      "the publishers, not the developers, that are hurt by piracy"

      Have you ever worked in the game industry? It's very much the devlopers that are hurt by piracy (more so than the publishers). Yes, publishers pay money upfront to the developers, but that's mostly just money loaned against future assets (royalties). If a game sells very poorly, then the developer is on the hook for their unsecured payments. But if sales are mediocre, the difference is coming out of what the publisher would have paid the developer. It's not until games sell very well that developers see real money past the initial pay in.

      Let me try to put it another way.

      Suppose a game sells 60000 and has a piracy rate of 1% so 600 copies. That's pretty unnoticeable. But if the developer isn't seeing money until 50000 copies are sold, then it's actually 600 copies off of 10000 that they get income from. So the tiny 1% factor has multiplied to a 6% drop in income.

    10. Re:This isn't a software issue, dammit by smaug195 · · Score: 1

      Try again, the right to reverse engineer encryption for compatability is specifically IN the DMCA. :)

    11. Re:This isn't a software issue, dammit by shepd · · Score: 2

      >I'm all for companies clamping down HARD on people that make and sell illegal products which have the sole purpose of leeching off the success of those who actually do the legitimate, hard, creative work.

      After reading what you've said, I still fail to see where these products should be illegal.

      Suggesting modchips should be illegal because they may be used to pirate is silly. Turning it around you're saying that someone with the skill to reverse-engineer a system and make money doing it doesn't deserve to do it because a coder might get discouraged in making software. Funny thing is, this might be a good thing. Pressure needs to be put on what is clearly a broken system (the current model of software sales) to change it into a system that can generate money without limiting the rights of others to make money (hey, I'm not an economist, just a realist, I don't know how to fix the problem).

      You know what, this happens in a lot of other industries. Example: 3rd party car parts. Guess what, when you buy one of these, your car company "loses" a sale, even though they originally put the effort in to develop the product. But you don't see anyone whining about that, however the effects of these third party parts is identical to the effects of a 3rd party modchip being used to pirate software: The original developer of a product (may) make less money.

      Fortunately, we don't have laws that give people a right to make money in any capitalist country (beats me about China, though).

      I'm all for companies making it easier for smart people to make a living by designing products that benefit the consumer.

      Oh, here's an interesting fact: Chips that break console security actually _increase_ the diversity in software. Look up info about Tengen and their clone lockout chip. And, of course, the break Tengen had allowed all sorts of cool things. Camerica's Game Genie being one of them, IIRC, and another being cool things like clone Nintendos (pushing the price of the "real thing" back down to earth, and adding cool addons, like keyboards), and "1e6 in 1" game cartridges with 16 of each game using different colour palettes (all stupid, crappy games that totally sucked, for which the developers were the ones originally ripping off the consumers).

      But, alas, people usually only think in the small, short term, which is developers getting the squeeze, and not the long term, which is competition and overall coolness.

      Just my 2 cents.

      --
      If you could be told what you can see or read, then it follows that you could be told what to say or think - BoC
  29. Auto manufacturers by dnoyeb · · Score: 1

    I thought big3 refered to Ford, Chrysler and GM.

    This made me think they were somehow relating their legal issues to the recent congressional bills that called on the Big3 to release the specs on their modules communications and error messages in their cars which would of course allow to some degree the "modding" of automobiles.

    I guess not...

    1. Re:Auto manufacturers by yerricde · · Score: 1

      I thought big3 refered to Ford, Chrysler and GM.

      After having merged with Daimler-Benz of Germany, Chrysler Corporation is no longer a USA owned automobile manufacturer.

      Microsoft is the only American owned major console manufacturer. (NOA and SCEA are wholly owned subsidiaries of Nintendo and Sony, Japanese corporations.)

      --
      Will I retire or break 10K?
  30. Good PR is hard to come by. by kninja · · Score: 1

    They are probably doing it for the PR. They will probably lose, but they will get a fair bit of PR (public relations -- free advertising) from it. They also will get some credit for 'fighting the good fight' even though mod chips can be used to aid copyright violations.

    Good Luck Lik-Sang!

  31. Usages other than piracy? by xenocide2 · · Score: 2

    We both that nintendo isn't involved in this suit for the modchips, but rather for the gba flash carts (and gbc). Just how much does developer hardware cost that developers prefer the piracy hardware to your own custom tools? Apparently the pirate hardware is more efficient for them to run as its A) cheaper and B) faster. I've heard stories of testing multiplayer games on illegal flashcarts because they "burn" faster. Hell, on an interview on TechTV or ZDTV or whatever with Iguana soft, there's a clip of Turok 2 running on n64 copier.

    Is this really a problem nintendo wants to solve by litigation?

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    I Browse at +4 Flamebait

    Open Source Sysadmin

    1. Re:Usages other than piracy? by NiteHaqr · · Score: 1

      I read on an NOA (Nintendo of America)site (I followed a link on a GBA Dev Site fo I dont have the link to hand.) that listed the price of an official GBA Dev System.

      The MAIN barrier apart from the price (I will get to that later) is the fact that you have to have an industry track record before they will sell you one.

      So for those of us who have had an idea for a game that we would want to develop and TEST on real GBA's as opposed to emulators, but who have non-game coding jobs then they wont even let us think about buying it.

      Mind you, the $10,000 - $20,000 price tag might just be a stumbling block even if the big N did stoop to offer me one.

  32. Re:More like the Big Two-and-a-Half (off topic) by racerx509 · · Score: 1

    "Also I think Xbox live might make them more of a viable competitor,"

    I definately agree with you on this one. As much as we like to bash Microsoft, they did well with X-box live. It has finally taken the online PC gaming experience and brought it over to consoles. However, I don't think it will be too succesful. Not always does the most technically superior devices win. I am speaking of X-box Live when I talk about this, because its nice and has loads of features, but is descriminating to a lot of users. This discrimination, mainly a broadband only, networked party is what I'm talking about and it is also what makes it so good. The truth is, not many PC users have broadband connections, and I"m willing to bet that even fewer still actually have their broadband networked. relying on networked broadband x-box users is a big step for Microsoft and they have a lot of balls for doing this. I for one would be the first to laugh at their f#ckups, but they stepped out and did it. They are innovating this time, by taking a big risk.
    Personally, I think its gonna fail miserably because there won't be enough support. Give it another 4 or 5 years for broadband and home networking to catch on before it really kicks off. HOwever, we won't actually be "there" in the next 5 years unless somebody starts.

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    13 year old white supremacists are shitty web designers.
  33. nice, but what motivation? by Anonymous Coward · · Score: 2, Interesting

    I always like to see the big boys get sued if they are trying to stomp on their little guys to impose their own will. BUT, what I do not understand is why this other company is taking over Lik Sang.

    Don't get me wrong -- I do welcome it. But it is an awefully strange business decision from that company's point of view. What they're doing is taking over a company that

    • owes refunds to many pissed-off customers
    • may not be able to sell some of its products due to legal restrictions
    • is going to have a large legal bill, even if it wins
    • may very well lose the lawsuit and be liable for some kind of monetary damages

    So, what I want to know is what this new company's motivation is. Is the rest of Lik Sang's product line so valuable that it's worth all that? It seems unlikely given the risk, but maybe so. Or, is that other company taking a true selfless action in order to establish a good legal precedent? Or, is there something else I don't see?

    1. Re:nice, but what motivation? by Anonymous Coward · · Score: 0

      You're not understanding what's going on here.

      Pacific Game Technology bought lik-sang.com (the web site, and the brand name) from Lik-Sang Ltd. (the company). Lik-Sang Ltd. continues to exist as a shell corporation for purposes of defending the lawsuit. Thus even if Lik-sang Ltd. loses, Pacific Game Technology is not out any money, and they can continue selling non-modchip stuff.

    2. Re:nice, but what motivation? by blueskies · · Score: 1

      i think it's a way to keep the actual buisness going while the entity Lik Sang gets sued out of buisness. The new company cannot get sued b/c it's not selling the mod chips. To the outside world the new buisness looks like a different entity. They said that everyone that worked for them now works for the new company. Sounds like the same company, but different management and different name, and so on paper it is legally separate. my 2 cents.

  34. In related news... by Alsee · · Score: 2

    Microsoft has aquired Pacific Game Technology (Holding) Limited.

    P.S.
    It was sort of glossed over in the story, but it was Pacific Game Technology (Holding) Limited that took over Lik-Sang.


    -

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    - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
    1. Re:In related news... by drinkypoo · · Score: 2

      So what you're saying is that Microsoft will now remove xbox mod chips from the site and drop out of the legal battle, then pump money into the lawsuit so that they can continue to sell modchips for everyone else's systems?

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:In related news... by Alsee · · Score: 2

      So what you're saying is that Microsoft will now remove xbox mod chips from the site and drop out of the legal battle

      No, I was making a joke that Microsoft could guarantee that they'd win the case by buying out the opponent and having them drop their defense and withdraw all the mod-chips.

      While I have a pretty low oppinion of Microsoft tactics, I don't think they would be stupid enough to pull Xbox mod chips and promote mod chips for their competition. It's just too important for them to make sure ALL mod chips are illegal.

      -

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      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
  35. Re:More like the Big Two-and-a-Half (off topic) by 13Echo · · Score: 2
    As much as we like to bash Microsoft, they did well with X-box live. It has finally taken the online PC gaming experience and brought it over to consoles.


    Let me remind you that SEGA was the first to take the PC online gaming experience to the consoles. They did it with the Saturn's Netlink, and the Dreamcast was pretty successful at bringing games online (for how many Dreamcast units were in homes).
  36. YOU IS THE WINNER! by Anonymous Coward · · Score: 0

    1/4 = 25%

  37. As I browse from my Dreamcast.. by Anonymous Coward · · Score: 0

    I am writing this from my couch browsing the internet with my Dreamcast. The Dreamcast scene is still alive and well. I honestly believe hacking would improve sales. I would NEVER have bought a DC if it did not have other uses. Two years down the road ANY game console and the hundreds you spent on games will be outdated and borderline useless unless you can find something else to do with it.. You might as well get out of it what you can. My Atari, Sega Master system, NES, SNES and the roughly thousands of dollars I spent on them are junk. The DC is still useful and probably will be for 10 times longer then anything before it..

  38. You don't understand how gaming works. by Inoshiro · · Score: 3, Informative

    "The only games I see advertized for Xbox are only for Xbox (which suggests poor third-party support),"

    Do you know how exclusive titles work? It sure doesn't sound like you have half a clue.

    To drive up sales of the Xbox is why the release them! If a game is just for the Xbox, I know that the development team will have had more time to make it work brilliantly on the Xbox.

    Also, if the exclusive game is something I really, really want (like Shenmue 2x, Jet Set Radio Future, etc), I am more likely to buy the Xbox to get the access to those exclusive games. I bought an Xbox for JSRF, for example. Platform exclusive games boost sales a lot (the N64 lived and died only for Mario Party, the Zeldas, and Mario 64 for me).

    As for multiplatform games, if I have the choice between a game which runs on the PS2, GameCube, and Xbox, I know that the Xbox one will look better than the PS2 or GameCube version, but that it won't have any of the features of the Xbox taken advantage of. It's a bit of a mixed bag that way, but you'd still be foolish to buy the PS2 or GameCube version over the Xbox version (unless you like jaggy-ass graphics, or prefer to limit yourself in terms on online play).

    "and they've now resorted to the marketing gimmick of giving away free games with the console."

    Maybe you live in a cave, and have no impression of time. But this is the Giftmas shopping season. Sony's not making any deals, but Microsoft has put out its value added package, and Nintendo has cut the price on its GameCube again in order to drive lucrative sales. The largest percentage of console sales happen in the next 4 weeks, and they're looking to load up their consumer base. It's not a gimmick, it's plain sense!

    "They just don't have the first- and second-party support to keep their heads above water."

    Do you even know what that means? First-party would be Microsoft itself. How is the (potential) failure of the Xbox going to harm them, when they make the licence fee + 3rd-party fee on each Microsof game they sell? Second-party would be someone like Rare, who has a deal which lets them get a little lower licence cost for making Xbox games, because they will only produce Xbox games ever (which is helped since Microsoft owns the majority of the company). Maybe you are thinking of third-party (unaffiliated developer) titles. Third-parties like Sega are sure as hell keeping the Xbox going, with many great sequels to Dreamcast titles that sold millions of copies being kept Xbox exclusive (they get a better licence negotiation this way).

    You seem like you have no idea how the console indurstry works. Hopefully this clears things up for you. If you don't like Microsoft, just say it. Don't make up stuff about how the industry works inside your mind, when it's way out of tough with reality.

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    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
    1. Re:You don't understand how gaming works. by blueskies · · Score: 1
      If a game is just for the Xbox, I know that the development team will have had more time to make it work brilliantly on the Xbox.
      Xbox is extremely easy to port to. From what i heard from software developers, Xbox basically uses DirectX 8.
    2. Re:You don't understand how gaming works. by Guppy06 · · Score: 1

      "To drive up sales of the Xbox is why the release them! If a game is just for the Xbox, I know that the development team will have had more time to make it work brilliantly on the Xbox."

      It could also mean they didn't have the money to buy more than one console license. Or it could mean that they're really a second-party developer in disguise. You assume too much.

      "Also, if the exclusive game is something I really, really want (like Shenmue 2x, Jet Set Radio Future, etc), I am more likely to buy the Xbox to get the access to those exclusive games. I bought an Xbox for JSRF, for example. Platform exclusive games boost sales a lot (the N64 lived and died only for Mario Party, the Zeldas, and Mario 64 for me)."

      When it comes to good exclusive games, there are two kinds:

      1.) The kind that make you glad you already have the console in question.

      2.) The kind that make you want to go out and buy the console in question just to play it.

      The second type is a much smaller category than the first. And so far, history has shown that only Nintendo has been able to land in that category consistently. Not even Sega has been able to pull that one off consistently (Game Gear, Saturn, Dreamcast).

      "I know that the Xbox one will look better than the PS2 or GameCube version,"

      That kind of talk has been around since even before the release of the PS2. Any differences in the performace between the three consoles is vague at best.

      But that's besides the point. We're not talking about stereo systems or even gaming PCs here. When it comes to console games, the quality of the game itself comes first, second and third. A/V is somewhere around the seventeenth priority, mattering only to a loud yet small minority. The Atari 2600 beat the pants off even Intellivision and ColecoVision. The NES trumped the unquestionably superior Sega Master System. The SNES had to fight tooth and nail to get market share away from the Genesis. And let's not forget the recent PSX vs. N64 fiasco. And that's before mentioning the Game Boy, which has consistently beaten out superior handhelds for about a decade now.

      Final Fantasy VII and VIII were better looking on the PC than the PSX. So why didn't they sell as many copies for the PC as they did with the PSX?

      "but you'd still be foolish to buy the PS2 or GameCube version over the Xbox version (unless you like jaggy-ass graphics, or prefer to limit yourself in terms on online play)."

      Even if the differences were noticable, only a very small minority of gamers own every console. Would be so smart to buy the Xbox copy if you only have a PS2?

      "Sony's not making any deals"

      You're assuming that means "Sony has a foolish marketing department." It could also mean "Sony doesn't need to." Giving deals is a gamble (which I'll go into in just a moment), and it could be that Sony feels their current market position is good enough that taking such a risk isn't needed.

      "but Microsoft has put out its value added package,"

      Using a technique that's usually reserved only for the end of the console's lifespan. The SNES came with several free games when the N64 was already out. The Dreamcast had similar deals after the PS2 came out. Normal, healthy consoles rely on releasing very good exclusive games around the holidays (Final Fantasy X, Metroid Prime, etc.) to boost their sales.

      "Nintendo has cut the price on its GameCube again in order to drive lucrative sales."

      According to EB, the price is still $150, where the price has been for most of this year. Nintendo's own website makes no mention of this price cut.

      "The largest percentage of console sales happen in the next 4 weeks, and they're looking to load up their consumer base."

      But you're still assuming "they want to" and not bothering to consider the possibility of "they need to."

      "It's not a gimmick, it's plain sense!"

      No, it's a gamble. They're spending more money setting up this gimmick than they would be otherwise, with the hopes of making that money back in the future. Whether or not it's a smart gamble is debatable, but it isn't exactly safe.

      "Third-parties like Sega are sure as hell keeping the Xbox going, with many great sequels to Dreamcast titles that sold millions of copies being kept Xbox exclusive"

      I'm not saying those aren't great games, I'm saying that they're not great enough. Remember: they're sequels to other great games that still weren't great enough to keep the Dreamcast from going tits-up. If I were Microsoft, I'd be looking for something more than just Sega to help me stay afloat.

      "If you don't like Microsoft, just say it."

      I admit I don't like Microsoft. But neither of our opinions should get in the way of facts. The fact is that more games are being advertised to likely gamers as beying playable on "everything but Xbox" than as being playable on "only Xbox." The fact is that Microsoft is using marketing tactics that are indicative of a failing console. The fact is that Microsoft sales are still neck and neck with Nintendo (both of whom are still well behind Sony). And the fact is that only Nintendo has shown themselves capable of surviving the situation that Microsoft seems to be finding itself in now.

  39. I'd say it's real. by Inoshiro · · Score: 2

    But moding a GameCube to be all region is less than the pre-done bundle they offer.

    The gamebackups themselves are illegal because there is no method they use to verify if someone owns a copy or not.

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    1. Re:I'd say it's real. by haggar · · Score: 2

      What media, for the Gamecube backups??? It should be some mini DVD, but there is no such recordable media on the market, neither a writer, as far as I know.

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      Sigged!
    2. Re:I'd say it's real. by Russ+Steffen · · Score: 2

      Not on the market? What about this. Don't know if it's actually GameCube compatible (they say it is), but it is a 3" DVD-R blank.

    3. Re:I'd say it's real. by haggar · · Score: 2

      Well, I admit I didn't know about it. Thanks.

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  40. They did lower prices. by Inoshiro · · Score: 2

    I don't know about you, but most of the games in the GameCube section at EB are 59$ to 69$, while the Xbox and PS2 sections are 74$ to 79$ for most games. A new PS2 or Xbox is 300$, while the GameCube is 200$. When you consider the 14% tax I pay in my province on purchases, the GameCube really is the least expensive console.

    Capcom is really good at aggresively pricing the Resident Evil series on the GameCube. I'm ready to sell all my Dreamcast Resident Evil games to offset costs :)

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  41. Funny... by HungWeiLo · · Score: 2, Funny

    Upon reading the headline, I couldn't help but remember the Onion's 1970's headline (from their Our Dumb Century collection)- Japanese Amuse GM Engineers With Attempt To Build Car

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    There are a huge number of yeast infections in this county. Probably because we're downriver from the bread factory.
  42. Not about piracy by Froobly · · Score: 3, Insightful

    Within the next year and a half, what percentage of computer users and gamers do you expect to own DVD burners? Of these people, how many are willing to spend the money and effort necessary to obtain media for these devices just to play pirated video games? The few people I know of who own DVD burners use them for backing up large amounts of data, not for copying DVDs. The DVD piracy war will hardly even scratch the current generation of game systems. It probably won't even come into being until the X-Box 2, Playstation 3 and the Nintendo SmallerMoreColorfulExpensiveThing are already out.

    With the PS2, it may be different, simply because the console actually can play CDs, which can be burned fairly easily, but with the X-Box and Gamecube, it's highly impractical, even with a mod chip, to pirate games. Gamecube mods, which consist of a switch and a couple of wires, are about region coding. The X-Box mods are all about running unlicensed software, like Linux and MPlayer.

    The way Lik-Sang is being attacked is not about piracy, but about control. Microsoft doesn't want to lose $250 per console (I've heard it takes ten game sales to recoup the loss from a sold X-Box), and Nintendo doesn't want people to break their market segmentation. Whether you believe these companies should lose money this way is irrelevant; do you really think we ought to be left holding the bag for their flawed business models? I want my X-Theater-Box, and if Microsoft really thinks it's a good idea to sell a $550 console for $250, then they need a reality check.

  43. Actually.. by TyrranzzX · · Score: 5, Insightful

    The real reason all 3 companies are sueing Lik-sang is becuase they want to keep their regional game monopolies regional. They sell more expensive in the US than in europe, or vice versa, or they may sell then in japan for 3x as much as in amercia. It's mostly statistics and how they can extract the optimum amount of money. As we all know the lower the price of an item, the more it well sell and vice versa, the more expensive an item is the less it will sell. Throwing all other factors aside, you'll notice that when you plot a graph of this you get a nice curve. Find the optimum point ont he curve, and estemate for those other factors, do some tricky math, and you find metroid prime should be selling at $49.99 in europe and $59.99 in the USA to make the maximum amount of money, even though they are the same game. So, they regionalize their systems, which is inexpensive, and they increase their profits by fixing the market price of their units. Illegally, mind you. Then, some guy comes along with a soddering iron, figures out how to bypass it. Some company starts selling chips becuase the guy figured he can save $20-40 a game by buying it in europe, or some european can get a game 5 months in advance of it's european release, and you start having problems with those statistics. In short, shops would literally spring up overnight to do this kind of thing if retailers didn't think they'd get the full wraith of hades forced upon them. Another thing. The system is designed to play the game while the disk is in. They don't make nay fancy carrieing cases or fancy protective gear for the game when it's on CD. So, over time, the CD will become damaged to the point where it has to be rebaught. By making sure the person can't play the game in the future, and by making sure that you can force people to buy a new game when the original breaks, you can further increase your profit margins. Then when someone questions them, they pay off the reporter or person, or tell them that they do it to ward off piracy then deny the fact that, statistically, they are completly incorrect. They then release the statistics at the end of the year, round off to some big number, and then publish it for joe-smoe's kid to use in his report. So no, it's not hard work anymore. It's the fact that one guy is good at something, and another guy who isn't as good decided to take legal action so he can compete. Game designers, on the other hand, I have a certain respect for. They do work hard and I bet they enjoy every moment of it.

  44. I think... by Anonymous Coward · · Score: 0

    you'd better fire up that Canadian Google you've got there, and search for the definition of "eschew," eh?

    1. Re:I think... by iopha · · Score: 1

      Yeah, so what's the problem?

      eschew \es-CHOO\, transitive verb: To shun; to avoid (as something wrong or distasteful).

      And what difference does it make if it's Canadian or not?

      iopha

  45. Throw RICO at the Big 3 (Re:...difficult) by Anonymous Coward · · Score: 0
    After all, if people who try to persuade mis-informed women to give their unborn babies a chance at life on their way into an abortion mill are considered to be engaged in "racketeering", then commercial enterprises engaged in joining to stifle competition would surely be considered moreso.


    RICO: The US Federal Racketeer Influenced and Corrupt Organizations Act (RICO) was
    originally written to target organized crime. It allowed the courts to attack "enterprises"
    that engage in a "pattern of racketeering."

  46. Re:More like the Big Two-and-a-Half (off topic) by Guppy06 · · Score: 1

    "Let me remind you that SEGA was the first to take the PC online gaming"

    Right.

    "They did it with the Saturn's Netlink,"

    Wrong. They did it with the X-Band Modem for Genesis. And after that, Nintendo dabbled on a satellite service for the Super Famicom, but it didn't pan out either.

  47. That is a good question. by Inoshiro · · Score: 2

    But I suspect that they'd be able to get some mini-DVs. They can make mini-CDs for promotional purposes, why not order a run of 10,000 mini-DVDs? The Nintendo smaller size was just to discourage casual piracy.

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  48. Not having developed for it.. by Inoshiro · · Score: 2

    I have no experience that way :) I've heard that the GameCube situation is similar, with the custom dev kit having a rich library for audio and video. The PL2 used in some games comes from using a separate DK that can be bought from another company (Factor 5's MusyX development tool, as it's know, is what added PL2 to Rogue Leader, and other games).

    I just wish Nintendo had enforced PL2 on all games, like Microsoft mandates 5.1 on all Xbox games (which outputs through either DD or DTS modes).

    The PS2, while capable of PL2 now thanks to a recent development kit released for it, only has 2 or 3 games out which support it.

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  49. Re:More like the Big Two-and-a-Half (off topic) by racerx509 · · Score: 1

    I would also like to remind you that even though Sega did it first, it was MODEM BASED! Because the Dreamcast came with a modem, some of the nice goodies offered by the X-box, like speech and updates et al couldn't be offered. Also, you had slight lag problems, but sega had some talented programmers to deal with those. later on, when the dreamcast was cracked, you also had a rash of cheaters on PSO and what not. Not to discount sega for doing it right first, but Microsoft if doing it righter/better (thats not even a word) and is not making the same mistakes.

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    13 year old white supremacists are shitty web designers.
  50. mod up by racerx509 · · Score: 1

    mod up

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  51. Money to Burn by Bios_Hakr · · Score: 2

    I wonder how far you'd get by getting a cheap-assed lawyer to defend you.

    OK, incorperate a company with NO fundage whatsoever. Then have your cheap assed lawyer answer all the legal bull until you get to trial. Once you are in trial, do things like asking Steve Balmer if it'd be ok if you smash an XBOX you just bought. Then proceed to smash it. 2 days later, make him come back and ask him if it'd be ok if you unscrew the XBOX. Let him go back to Seattle. 2 days later, call him back and ask him if you can put a baseball card inside your XBOX.

    Basicly, keep the CEOs of the companies there for the entire trial. Make it expensive for the company to defend itself. Call everyone from the guy that thought about the XBOX the first time all the way up to the very top of MS. And keep these hundreds of witnesses there the whole time. Call them to the stand and ask a question. Then just waste as much time as possible.

    I wonder what the MS response would be to having hundreds of employees called away to trial would be? Couple that with their expensive assed lawyers, and you just made the trial painful to MS.

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    I'd rather you do it wrong, than for me to have to do it at all.
    1. Re:Money to Burn by Anonymous Coward · · Score: 0

      Painful? Don't be a fucking idiot. You cannot begin to comprehend the resources of Microsoft. There are lawyers in the hundreds or even thousands employed there who are paid extremely because they know how to make things painful for gnats like you. Waste as much time as possible and have your case dismissed and find yourself ordered to pay costs. Reasonable costs, such as travelling expenses for those hundreds of witnesses. Feeling stupid yet, Mr. clever slashdot Bios_Hakr?

      Obviously Lik Sang is run by some slashbot who accepts all the simplistic bullshit he reads - I wonder why he didn't go with the scheme to buy millions of Xbox consoles, thereby simply bankrupting Microsoft, because we all know they lose money on every console!

      Moron.

    2. Re:Money to Burn by brianosaurus · · Score: 1

      My guess is they'd hire a hundred or so people to go sit in the courtroom to speak on behalf of the important people.

      Plus hire a lawyer to extensively argue that it should be ok for these stand ins to, well, stand in.

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    3. Re:Money to Burn by Bios_Hakr · · Score: 3, Informative

      If it's a criminal court, you have to answer the summons. Otherwise, you'd be in contempt of court. The judge would issue a bench warrant, and you'd be arrested. Stand-ins wouldn't work.

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      I'd rather you do it wrong, than for me to have to do it at all.
    4. Re:Money to Burn by amlutias · · Score: 1

      in hong kong?

  52. I would say the Dreamcast is a special case. by Inoshiro · · Score: 2

    Unlike the GameGear (which had no decent games), and the Saturn (which was hard to develop for, leading to fewer games), the Dreamcast had a lot of great titles. However, Sony's FUD about the PS2 kept adoption lower than it otherwise would've been. Once the PS2 finally released, people started to buy it because it could do PS1 games and DVD movies, with the expectation that good PS2 games would also come out. My opinion is that no such good games ever did come out. The Dreamcast used a better graphics card that was easier to program for, and produced a better quality image (IMO).

    You're right stating that inferior systems can win, assuming they have a larger array of titles available (NES, PSX), but whenever you have the situation where you have competition between alternate platforms, people tend towards the console with the highest quality. I firmly believe that if every game put out was put out for all 3 consoles, everyone would migrate towards the Xbox based on the strength of the Xbox specs over everything else, and the built-in harddrive (no more memory card issues :)). That's why console makers know to try and woo third-party developers with lucrative contracts, so they can get a comparative advantage for their library.

    I'm not sure why you don't see a price cut. Wal-mart (not Wal*mart, as I'm in Canada) has Platinum GameCubes for 195$ CDN. This works out to ~125$ USD. I'm selling my Jet GameCube to get a Platinum one :) (I keep my eye on prices)

    "Final Fantasy VII and VIII were better looking on the PC than the PSX. So why didn't they sell as many copies for the PC as they did with the PSX?"

    Maybe you've never looked in to it, but PC gaming is very tiny. Because of the troubles of keeping systems updated, patched, and upgraded hardware wise -- in addition to the games -- most people just buy consoles instead. The PC gaming market is about 10-15% of all gaming in general. In addition to that, FF7 required some very specific configurations to work correctly. It often would not run on most PCs because the DX version was newer than what they developed for, or because the 3D card driver didn't conform to a certain behaviour. FF8 was never as popular as FF7 (I bought it for 20$, played it for 5 minutes, and have never touched it since).

    "... Sony feels their current market position is good enough that taking such a risk isn't needed."
    Sony cut the price of the PS2 in Japan by 3000 Yen, even though they've sold the most units there this year (3 million units PS2, 900,000 units GameCube, 250,000 units Xbox). Is that a risk? No, I think they just want to boost console + game sales over the holidays. Ditto for MS, as they are pushing their packages more aggresively since they now have some games to justify the system as a holiday purchase.

    Microsoft sales are not "neck and neck" with Nintendo overall. Each region has its own stats. In Australia, for example, both the PS2 and Xbox sold 10,000 units in the last week. The GameCube sold 1,000 units over the same week. However, in Japan, the stats are 30k for the PS2, 16k for the GameCube, and 1,300 for the Xbox. These numbers are again different for North America.

    As for MS' situation, I think you're overstating it. It's still too soon to make such judgements. The PS2 is showing its age, and Microsoft has just started to lever their online service. Nintendo, unlike Microsoft and Sony, has a strong history of first-party games that rock (it's how they brought gaming back to life in the early 1980s, and the major flaw of Sony and MS -- no strong game branding exists on those platforms that is first-party).

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    1. Re:I would say the Dreamcast is a special case. by rtechie · · Score: 1

      Unlike the GameGear (which had no decent games), and the Saturn (which was hard to develop for, leading to fewer games), the Dreamcast had a lot of great titles. However, Sony's FUD about the PS2 kept adoption lower than it otherwise would've been. Once the PS2 finally released, people started to buy it because it could do PS1 games and DVD movies, with the expectation that good PS2 games would also come out. My opinion is that no such good games ever did come out.

      I would agree with everything but the last part. It's only in the past year that really good games for the PS2, like GTA3 and Kingdom Hearts, have been released. The launch titles basically sucked. The real reason the Dreamcast failed is because Sega didn't have the marketing money Sony had, and Sega was poorly run in general.

      I'm still a proud Dreamcast owner. It remains *THE* platform for fighting games, which is primarily what I want a console for.

      As for MS' situation, I think you're overstating it. It's still too soon to make such judgements. The PS2 is showing its age, and Microsoft has just started to lever their online service. Nintendo, unlike Microsoft and Sony, has a strong history of first-party games that rock (it's how they brought gaming back to life in the early 1980s, and the major flaw of Sony and MS -- no strong game branding exists on those platforms that is first-party).

      FWIW, Square is effectively a first-party for Sony and they have the extremely lucrative Final Fantasy franchise. Sony also has GTA and Metal Gear Solid.

      Microsoft has Mechassault, which is a continuation of the popular FASA "Mech" games.

      Of course, none of these are a big as Mario or Zelda, but they're beginning to lose their shine a bit.

  53. Homebrew and region locks by yerricde · · Score: 3, Interesting

    off the record, Nintendo, et al. aren't too concerned about importing of games (and DVDs, etc), compared to piracy.

    What about homebrew software development for Nintendo consoles such as the GBA? Here's what I've gathered about Nintendo's behavior in practice:

    • Devices designed for region modding, such as NES, SNES, and N64 region adapters and GCN modchips: Blind eye.
    • Devices that make piracy easy, such as flash carts with the same memory map as official carts: Lawsuit.
    • Devices designed only for homebrew development, such as the MBV2 cable produced by Lik Sang Manufacturing: Blind eye.

    We just have the region locks to keep the suits happy

    Specifically, 1) to distinguish 50 Hz (Europe/Australia) and 60 Hz (Japan/America) consoles, and 2) to solve the "Peter Pan problem", where different entities own a particular franchise in different markets. (Barrie's Peter Pan is in PD in >=1923 USA and life+50 Japan but not in life+70 EU.) So why did Nintendo put Japan vs. America region locks on the NES, Super NES, N64, and GCN consoles, but not on the GBA system?

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  54. Microsoft's plan for PROFIT! by yerricde · · Score: 2

    If Microsoft buys a mod chip vendor:

    1. Remove Xbox mod chips from the vendor's catalog
    2. Sell mod chips for Nintendo and Sony consoles
    3. Sell Windows for Nintendo and Sony consoles
    4. Sell Office and Age of Empires for Nintendo and Sony consoles
    5. PROFIT!
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  55. Why this is happening... by Anonymous Coward · · Score: 0

    Some time ago, Sony tried to get US customs to stop Lik-Sang from shipping PS2 mod chips to the US. Of course, US Customs doesn't know a mod chip from a power cord, and they ended up seizing a serial cable, which made both Sony and US Customs look like a bunch of idiots. So it seems that after waiting for all the bad publicity from that incident to die down, Sony rounded up a few friends and is going after Lik-Sang again with a somewhat more aggressive tactic.

  56. Re:More like the Big Two-and-a-Half (off topic) by 13Echo · · Score: 2

    Alien Front Online featured voice chat over modem, and it had no lag at all. Their was also a broadband adapter that was available in very limited supply. Unfortunately, it didn't work with all games.

  57. Yeah, well, read the DMCA by Tom7 · · Score: 2


    Well, you should read the DMCA (search for 17 USC 1201). That law essentially exists to outlaw mod chips, cable descramblers, etc. It's written with hardware in mind; that's why they're always talking about "circumvention devices" and not circumvention programs!

    Now, I don't like the DMCA (especially after my own run-in ) but what you say in your post is simply wrong; they have a fairly strong case against Lik-Sang. Here are the reasons I can think of that the case isn't completely clear-cut:

    - The DMCA might be unconstitutional
    - Lik Sang is in another country (China?) and is probably not really under the jurisdiction of the DMCA
    - Mod chips have other non-circumvention uses: playing import games, hobbyist development

  58. Made in USA, Japan by Pseudonymus+Bosch · · Score: 2

    This reminds me of that story about a city in Japan named USA. Thus, they could sell their products as "Made in USA".

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  59. Re:Cry me a river by blair1q · · Score: 2

    You aren't buying a product, you're buying a service. The service is a license. If you don't want it so much because you rent it instead of owning it, don't pay so much for it. If you don't want it at the price they're charging, don't buy it at all.

    I don't see what's anti-capitalist, anti-free-market, or anti-consumer about that.

  60. This is not the USA... by rtechie · · Score: 1

    Many posters seem to be operating under the delusion that the MS/Sony/Nintendo lawsuit has been filed in the USA, even going so far as to cite the DMCA.

    This is false, the lawsuit was filed in Hong Kong, a city-state notable for having some of the weakest copyright protections in the industrialized world. "Pirate" products of all sorts (everything from pirate PS1s to Gucci ripoffs) are sold openly in Hong Kong. And this isn't even a pirate product, just a modification to an existing product. I'm far from an expert on Hong Kong law, but I don't think HK has anything even remotely similar to the DMCA.

    Of course, Microsoft etc. could easily win by bribing the PRC. This wouldn't help them against the 500 other "Lik-Sangs" that would leap in to fill the void.

  61. Not quite.. by Inoshiro · · Score: 2

    "FWIW, Square is effectively a first-party for Sony and they have the extremely lucrative Final Fantasy franchise. Sony also has GTA and Metal Gear Solid."

    Square lost ~120 million on their movie. The result: Tactics Advance, Crystal Chronicles, and more for Nintendo platforms. Not exactly 1st or 2nd party anymore.

    Mech Assault is just a Live! game to play. It's not very deep, especially compared to Steel Battalion (which I also own and enjoy).

    "Of course, none of these are a big as Mario or Zelda, but they're beginning to lose their shine a bit.

    Mario's shines were good, but it was just Mario64++. I think Zelda will be a great hit, though. Especially with the preorder disc in Japan, rumoured to also be coming to North America. 3 games for the price of 1! Nintendo is really pulling out the stops to make up for the N64.

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    1. Re:Not quite.. by rtechie · · Score: 1

      I think Sony owns something around 40% of Square, that's why I reffered to it as "practically first-party". It doesn't matter if square lost a lot of money, all that proves is that they had a lot of money TO LOSE because they were so successful selling FF VII for the PS1. The FF series is very important to Sony, so Sony is keeping them afloat.

      I've read an endless series of great reviews for MechAssualt: Gamespot 9.0, Editor's Choice, IGN 9.2, GamesDomain 4.5 out of 5, Top Game, etc. And visually it looks stunning. So forgive me, but based upon the reviews I'd buy MechAssault first.

      Mario's shines were good, but it was just Mario64++. I think Zelda will be a great hit, though.

      I think the whole franchise itself is getting a bit old and dated. They haven't really kept it fresh like Square did with FF. Though I was never really a big fan of Mario and Zelda to begin with. I actually think Pokemon is a much more valuable franchise at this point.

  62. I guess Sony likes Enix. by Inoshiro · · Score: 2

    Since Square and Enix are merging. I still see the friendlyness of Square and Nintendo to be more money-motivated than anything else.

    Mech Assault is ok. It's fun. But I haven't really had the chance to play past the first 5 or so levels. RE0, Metroid Prime, and Metroid Fusion are much more addicting. And everyone has to see Steel Battalion in action when they visit :)

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  63. Last Post! by alpg · · Score: 1

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