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New SecuROM Ties Protection to Physical Structure

bernardos70 writes "I read a brief article describing how the new version of secuROM, which is already present in newer games, employs a new encryption method which 'tie[s] itself specifically to the physical structure and characteristics of each disk'. Apparently companies are even ordering specially designed media to implement this method. I think that all this will do is frustrate the average joe trying to make legit copies, as the various groups online distributing ISO's are sure to find a way to bypass yet this new technology."

372 comments

  1. "legit copies" by tomstdenis · · Score: 5, Insightful

    sure sure. Yeah, I was backing this up, my friends keep it for safe storage.

    Or how about you not buy them then?

    If the companies are so horrible, so evil, so mean, represent all that you loath, how about you *not* give them money?

    Duh....

    --
    Someday, I'll have a real sig.
    1. Re:"legit copies" by Anonymous Coward · · Score: 0

      We hope our favorite companies won't use our love for their games to annoy us right up to the edge of our patience for a few more bucks.

      If these technologies actually worked, that would be another story.

    2. Re:"legit copies" by Anonymous Coward · · Score: 5, Insightful

      i DO by my own games.

      (faves: MOHAA, GTA3, half-life, thief.)

      the first thing i do is rip them to an .ISO, using "blindread".

      then the physical media goes in a large CD wallet thingy, archived.

      i can mount the ripped CD image using "daemon tools" virtual cdrom.

      hey, it even supports DVDs too! and even breaks them into multiple files to get around the 4GB
      file size limit, if necessary. (i run windoze 98 for games so that's real nice.)

      i don't like having to hunt down and swap physical media to play a game or watch a movie. with huge drives so cheap, why not have instant access to everything? that's the way i like it. one-click access to music, movies, games -- all of which i paid for.

      for ME, it's not about illegal copying. this is totally fair use.

      http://www.theregister.co.uk/content/6/26612.htm l

    3. Re:"legit copies" by Jahf · · Score: 3, Informative

      Many games are produced by a one party (a'la Bioware) and are then distributed by another (a'la Interplay).

      It is usually the distributor who decides what encryption to put on a disk.

      Much like with music, if I don't purchase a CD because I don't like the distributor, I do more damage to the creator (artist/author) since the distributor has many games for sale and the creator usually only has one or two active titles.

      There have been movements in the past to get around some of this, both in games and in music, but none have been extremely successful.

      --
      It is more productive to voice thoughtful opinions (reply) than to judge (moderate) others.
    4. Re:"legit copies" by TRACK-YOUR-POSITION · · Score: 5, Insightful
      The problem is that companies aren't pure evil--there are good people making cool shit, then there are assholes who add SecureROM to fuck up everything. Boycotting is pointless--we want the right to use the product we bought, so avoiding the product just bites off your nose to spite your face. Fair use rights aren't any good if you aren't buying anything.

      Duh...

      Actually, this is all besides the point. SecureROM really sucks. Not because it takes away fair use--but because it stops people from playing games, period. They recently removed SecureROM checks from Neverwinter Nights because they just wouldn't work on some people's computers (the game would always crash when starting up). Reportedly similar problems exist with Unreal Tournament 2003. If you find yourself in such a situation, the only solution is either to wait a couple of weeks for the company to maybe release a patch to end SecureROM checks, or to download a crack for the game. Thank goodness for haxorz.

    5. Re:"legit copies" by arkanes · · Score: 5, Informative

      Theres a perfectly working no-CD crack for UT2k3 already. Guess this new system ain't all that.

    6. Re:"legit copies" by Anonymous Coward · · Score: 5, Informative

      I'm not sure who you are talking to but I personally hate using original discs. There are several reasons:

      1) My CDROM drive has been known to scratch discs and even if it wasn't I would be worried about it
      2) I hate the sound of the disk spinning up and down
      3) Games run much faster from the hard drive
      4) Switching disks and keeping them in the right cases is a chore

      That's why I use ISO images even though I own the games.

    7. Re:"legit copies" by TRACK-YOUR-POSITION · · Score: 2

      Hell, I got the no-CD crack the day neverwinter nights arrived in stores (for a game I paid for, not that I'm too good for pirates or anything...)

    8. Re:"legit copies" by lithiumcloud · · Score: 1

      Baldur's Gate 2 was the greatest game. As well as keeping you fed it had a .ini file which let you set the path to each cd. What I would do is copy the disc I was on to the hard drive and leave the others stowed away, which was a great help because small people with sticky, slippery fingers also used the computer. Maybe they do it transparently, or I don't play the right games, but I've never had a problem with CDs pulling stunts like that. Maybe game companies decided to make it up to us down under because we have no fair use rights.

      --
      This space intentionally left blank.
    9. Re:"legit copies" by trueaveragejoe · · Score: 2, Informative

      Yep, I do the same thing too. It is a great way to archive all your cds if your hard drive have tons and tons of space. No more running around and searching through the closet for cds ;) . I have about 40 cds so far. You can also rip dvds too and watch it from your hard drive at full dvd quality without searching it every time. The tools I use are available here: CloneCD http://www.elby.de/ Daemon Tools http://www.daemon-tools.com/ DVD Decryptor http://www.dvddecrypter.com/

    10. Re:"legit copies" by ramdac · · Score: 1

      And then your damned Harddrive crashes.

      What then? I tell you what:

      "OH SHIT!! It will take me 8 months to reload all that software. I think I'll just kill myself instead.

    11. Re:"legit copies" by lostPackets · · Score: 1

      I'm not famialar with "daemon tools"... can someone point me in the right direction... this sounds very interesting. (as does blindread)

    12. Re:"legit copies" by Xtraneous · · Score: 2, Informative
      --
      .noitacidem deen uoy siht daer nac uoy fI
    13. Re:"legit copies" by Anonymous Coward · · Score: 0

      You can find this, as well as everything else you're waiting for someone with half a clue to point you to, at google.com. Now do something on your own for once, you useless shit.

    14. Re:"legit copies" by jetmarc · · Score: 1

      > Reportedly similar problems exist with Unreal Tournament 2003

      Exactly this happens on my system. Maybe it is because I have more than 1 CD drive, and
      maybe it is because they are DVD writers rather than normal CD readers.

      The fix is to download the demo version from their website, unpack it with WinZip and
      copy the UT2003.EXE into the full game installations' system\ folder.

      jetmarc

    15. Re:"legit copies" by Anonymous Coward · · Score: 0

      Too bad UT2k3 uses the older version of securom not this new one so your comment whiche somehow is rated 5 informative at the moment is actually -1 completely innacurate.

      However, Hitman 2 did use the new securom according to rumors. And a proper cd-crack was delayed until a couple days after its release rather then the usually mere minutes. But thats probably because no one expected a new version of securom and now that they cracked it once they can return to cracking it in minutes not days.

    16. Re:"legit copies" by NomNet · · Score: 1

      Oh dear. You just lost all credibility with the phrase "i run windoze 98 for games so that's real nice".

      http://www.tech-report.com/reviews/2001q4/os/ind ex .x?pg=1
      http://www.tomshardware.com/consumer/02q3 /020930/i ndex.html

      and there are many more !

    17. Re:"legit copies" by NomNet · · Score: 1
      And then your damned Harddrive crashes. What then?

      Er, you just restore the backup !

      You'd need to be either a fool, or have balls the size of trucks, to run a modern HD without a backup strategy !

    18. Re:"legit copies" by Gojira+Shipi-Taro · · Score: 2, Interesting

      I had to find the no-CD crack the day NWN came out (I paid for it. TWO copies so that I'd have a spare for a guest). It wouldn't work on my hardware otherwise.

      Supports suggested solution? "Buy another CD drive and keep buying 'em until you find one that works. Oh and take the CD burner off your machine. It pisses off the copy protection".

      The CD drive was my "working set" backup device at the time. Uh no, not going to stop backing up the recently changed files to make the fucking copy protection happy.

      --
      "Oh my God. This is terrible. This is the end of my Presidency. I'm fucked."; ~ Donald J. Trump
    19. Re:"legit copies" by TRACK-YOUR-POSITION · · Score: 1

      All right, smart ass. Explain how this new encryption feature mentioned in the article will get rid of the problems with securom games not starting for legitimate users.

    20. Re:"legit copies" by Ixe · · Score: 1

      I remember the good ole days, well not really even old but...

      ex: Starcraft.... cd burned so easily, worked so well, never had annoying issues...
      No, no, I didn't pirate it, don't get that idea, I own several copies at my house, but I did put the iso on our server, mount it, share it over samba, mount that smb share on all the client computers (linux + wine), and tell wine the cdrom drive was the network iso mount point :) worked like a charm and wine'd beautifully fast too...

      Nowadays even with winex (and even if you *gasp* go into windows) it gets difficult to make things work right with all these "anti-piracy" mechanisms...

      I think what they really need is some sort of keying system, (well open source would be great too but that's beyond the mental capacities of the public) so that, rather having to worry about people copying cds all over, they can rest easy and know that users (legal cd or otherwise) need to have a valid, registered, unique, not-in-use key. Then you can make cd's easy to "legit copy" w/o worrying about "warez d00ds" having a hayday.

      Well, that's my $.02

      --
      Sigs pose an operational security risk and help the baddies aggregate data. I guess commenting does too, oops.
    21. Re:"legit copies" by Anonymous Coward · · Score: 0

      And just as well too.

      I just installed my legally purchased copy of UT2003 a couple of days ago and it just flat out refused to play (bombs to desktop after about 10 seconds).

      I had to go grab the no-cd crack just to be able to play it.

      I head Epic are looking into "Securom specific problems" as part of the next patch.

    22. Re:"legit copies" by Jaysyn · · Score: 1

      Check out the my URL above for some great BG1 & 2 stuff...

      Jaysyn

      --
      There is a war going on for your mind.
    23. Re:"legit copies" by Anonymous Coward · · Score: 0

      Actually, there was a NO-CD crack for UT2k3 before the full retail version came out.

      It's called the demo.

      If you install UT2k3 from the original disks, then copy the exe from the demo over the retail exe, the secureROM bs goes away.

      Simple as that.

      BTW, works great too!

    24. Re:"legit copies" by Anonymous Coward · · Score: 0

      Ya, this happened to me, and let me tell you, was I pissed of something major!

      When I pay $75 for a game (thats what new games cost here in Canada - that should have been my first clue not to buy), I expect it to work. It didn't, and after 2 hours of trying to get the stupid thing to work, I finaly just d/l a crack, and then returned the game for a full refund.

      I like supporting game makers, but if a publisher is goning to punish me that much for actually paying for a game, it's not worth my time OR money.

    25. Re:"legit copies" by WNight · · Score: 2

      Your link is supposed to prove something? XP is a nasty OS, like ME. I'd rule both of them out for a gaming environment. Of the leftovers (98se and 2k) there isn't much speed difference either way, sometimes 98, sometimes 2k. But 98 is more compatible with many games. Masters of Orion 2 doesn't run in 2k (for me anyways) and GTA2 (multiplayer fun) are two examples.

      If all you do is play the latest MS-certifies games, 2k will be fine. But if you boot into something for gaming, 98 is what it should be.

      For general use, 2k is pretty nice, two-week uptimes are fairly common and it handles zombie processes much better than 98. But it's slower to boot and needs more ram.

    26. Re:"legit copies" by NomNet · · Score: 1

      Beware the Troll !

  2. Crypto, Schmypto by ccoder · · Score: 5, Insightful

    This won't work any better than the anti-CD copying methods RIAA has tried, nor keep people from copying the games any more than putting a piece of tape on a cookie jar will keep a hungry teenager from gettting in.

    With any encryption, any digital encoding method... if there is a way to play the game, there is a way to break the code. The question is who will be first? Wait and see.

    --

    --
    "During times of universal deceit, telling the truth becomes a revolutionary act" -- George Orwell
    1. Re:Crypto, Schmypto by iocat · · Score: 5, Insightful

      The point isn't to forever prevent hackers from cracking the protection, the point is to *delay* ISOs going out on the net long enough (30 to 60 days is fine) so that you maximize sales, especially among consumers "on the bubble" between piracy and purchasing. While there are many people who will pirate the game but wouldn't ever but it, if something's too easy to pirate, you will lose sales.

      --

      Dude, I think I can see my house from here.

    2. Re:Crypto, Schmypto by Anonymous Coward · · Score: 0

      30 to 60 days? Yeah, right. 3 to 6, maybe, the first time the protection is used. After that, there won't be any effect at all.

    3. Re:Crypto, Schmypto by Chaswell · · Score: 3, Interesting

      Most of the games that are pirated are available from warez sources a couple of weeks prior to the games going on store shelves. I would bet the trend will continue. So in some ways I would agree with you, move the warez release out and more people will buy. I would say not 30-60 days, but maybe even a week would have an impact.

      There have been instances when I have played a game, enjoyed a game, and been bored with a game, prior to it ever being released to stores...no excuses here, just stating a fact.

    4. Re:Crypto, Schmypto by the_2nd_coming · · Score: 2

      this is not crypto, this is access control. totaly diffrent. one lets you access if you can figure out what it says, the other only lets you through if you have permition.

      --



      I am the Alpha and the Omega-3
    5. Re:Crypto, Schmypto by asv108 · · Score: 5, Funny
      There have been instances when I have played a game, enjoyed a game, and been bored with a game, prior to it ever being released to stores...no excuses here, just stating a fact.

      I felt the same way about WindowsXP.

    6. Re:Crypto, Schmypto by MonsieurPiedlourde · · Score: 1

      It seems to me the best anti-piracy measure would is the cd-key check to a central server AND a low price.

      With a low enough price on games, it would not be worth the trouble to download/rip games, piss about with cracked servers for authenication (or whatever you do to beat cd-key checks), and the lack of the feeling of general lawfullness of actually purchasing things from a store.

    7. Re:Crypto, Schmypto by Sparks23 · · Score: 2, Interesting

      As a former game programmer myself, I can tell you that absolutely NOTHING is more disheartening than getting near the end of a game cycle, looking forward to getting the game out, and then finding on a newsgroup people already talking about the pirated copies they've downloaded.

      Especially when this happens after the second year running that a publisher nukes your revenue stream on a game, claiming 'sorry, piracy losses...we're sure you'll recoup with the next game, now that you're in debt to us and have to stay with us.'

      --
      --Rachel
    8. Re:Crypto, Schmypto by Archfeld · · Score: 2, Interesting

      A an avid gamer and the OWNER of a huge number of lame CD's that have more bugs than Africa does, I've rationalized it to myself. When software publishers take responsibility to ensure that the code they release RUNS at a bare minimum then I will start to assume some responsibility, until then I am a full scale game pirate these days.
      NWN is a prime example...BIOWARE did not fix the errors...the MOD community did. BIOWARE is not supporting the bloody game, it was released BETA and is community supported. Take a lesson from the Indy Music folks, drop the publisher, put out a quality game and let it advertise itself, word of mouth on the net is MUCH better than paid advertisments anyways.

      --
      errr....umm...*whooosh* *whoosh* Is this thing on ?
    9. Re:Crypto, Schmypto by shepd · · Score: 2, Interesting

      Heavily protected games get cracked faster. Something about the thrill of the challenge, I guess. Or maybe its because if you crack it first (as a warez group) and it was difficult, you get bragging rights.

      For verification, ask anyone with a C64. Don't forget to ask how many -ve day releases they had, depite cool anti-piracy "features" like 1/2 tracks, laser burned discs (I'm waiting for this on CD-ROM!), and 1541 misalignments.

      I stay away from all that stuff, though. I've seen/heard of what happens to people "in the scene" that I prefer to just sit idly by and observe. :-)

      --
      If you could be told what you can see or read, then it follows that you could be told what to say or think - BoC
    10. Re:Crypto, Schmypto by nhavar · · Score: 4, Interesting

      Unfortunately this has an effect on the bubble by reducing the number of people who initially buy. Hard core gamers willing to part with the cash may not buy based on what they hear around the net about copy protection. Additionally if companies had a software return policy that encouraged not discouraged consumers from returning poorly made product or just something they aren't interested in, they might see their sales increase significantly. As it is right now I'm leary of buying any game until I know at least one person who has it and know's that it works well (isn't laden with bugs) and that it will hold interest for more than a day. Too many times I've gotten burned by $50 games that were either flakey or just trash. In the end the only policy is to return to the manufacturer which people just don't use. People need to be able to make legitimate backups and also need the right to return garbage in a timely manner. Current policies don't facilitate and can significantly hamper these needs.

      --
      "Do not be swept up in the momentum of mediocrity." - anon
    11. Re:Crypto, Schmypto by smblion · · Score: 3, Insightful

      And that would be fine, if it actually worked. SecuROM is notorious for causing slowdowns, crashes, etc. In fact, of all the copy protection schemes around, it's probably the most irritating for legal consumers.

      In addition, the new games using SecuROM have already been cracked. Roller Coaster Tycoon 2 isn't even supposed to be out on store shelves until Tuesday, and the ISO is posted all over the internet, crack and all.

      The thing is, if the companies didn't spend so much money on copy protection, perhaps they could lower the software price a bit? And perhaps that would promote more sales? Unless software companies are willing to look at, and research, that option, then I am not willing to give them credit for making good business decisions. Copy protection has _never_ worked. Since the very beginings of it, with key disks (credit to the other person who brought this up first) to the most complex dongle based systems. It never has worked, and never will work. One day, publishers will figure this out. The question is, how long? It's been 20 years already.

    12. Re:Crypto, Schmypto by RzUpAnmsCwrds · · Score: 2

      Windows XP? Yeah, I did that. Legally. It was $10. I downloaded RC2 from Microsoft's website.

    13. Re:Crypto, Schmypto by jedrek · · Score: 3, Insightful

      The ONLY thing this will do is prevent Joe Gamer from making a copy for his nephew. Pirate groups break copy protection, no matter if it's SecureRom, SafeDisc or whatever. It's a matter for honor for these guys to break the protection. The harder the protection, the bigger the challenge, the more 'fun' it is. If a crack is lacking someone will make a fix, either from the original group are a competitor.

      Generally, the competitive nature of scene makes sure that if something can get cracked and distributed, it will. And the quicker, the better. If these guys think that this will block more than casual and CloneCD piracy, then they need to wake up. Software publishers: stop fucking with your regular users investing truckloads of cash into copy protection, just make software worth buying.

    14. Re:Crypto, Schmypto by Sparks23 · · Score: 1

      Unfortunately, that's somewhat less realistic in the games industry.

      Speaking as someone who was at a game company who /did/ tell our publisher to take a long walk off a short pier (and considering our publisher was Microsoft, let me just tell you how incredibly satisfying that was!)... and then rapidly discovered most of the game stores wouldn't sell without a publisher's distribution clout. Publishers pushed us off shelves, refusing to allow stores to give us shelf-space. Online sales didn't work all that well. We made enough sales to scrape through, but just barely...and we were regarded as incredibly successful by other dev houses who'd looked at that route.

      We certainly didn't have enough money in revenue to fund making another game. (And lest you say 'too much is spent on game development anyway', I'll point out that the low-budget games are usually panned by gamers who don't feel it's 'worth paying money for' if it doesn't support the latest hardware. And in order to /afford/ the latest hardware to develop on, you need money to get that hardware.)

      As a result, we finally went crawling back to the publishing world and found a new publisher to fund our development, and went on.

      It's great, from an idealistic standpoint; without a publisher, you could take the time to fix as many bugs as possible (though some will always crop up because you cannot test every possible configuration of PCs), you could make sure you had all the features in without a publisher breathing down your neck to get a release out...

      But the reality is that the independent music market is unfortunately considerably lower bar to entry for self-publishing than the video game development world. Speaking at someone who already took that ride... :(

      --
      --Rachel
    15. Re:Crypto, Schmypto by crawling_chaos · · Score: 2
      You know, I keep hearing this about NWN, but it runs just fine on my machines, and there have been regular patches. It looks like the next one is even adding content. I know that some people have a problem with stuttering, which is serious, but I've not encountered that problem myself.

      From my perusal of the NWN boards it seems that the biggest complaints are the stuttering and the fact that you can't enable "shiny water" on ATI video cards. Version 1.24 did introduce a small bug in one of the Act II Quests in the single player game as well.

      Compared to the festering piles of crap that were Pool of Radiance and Ultima IX, it seems NWN is OK, but don't let that slow you down. I'm sure that there will be a bug or two in Doom III that will let you justify pirating it as well.

      --
      You can only drink 30 or 40 glasses of beer a day, no matter how rich you are.
      -- Colonel Adolphus Busch
    16. Re:Crypto, Schmypto by beowulfcluster · · Score: 1

      The groups who release games take away the cd checks out of the games and if this new media isn't accompanied by new methods of checking that might stump them, it will be business as usual and isos will continue to be on the net before the games are in the store. Delay that for 30 - 60 days? Forgive me for being sceptical. :)

    17. Re:Crypto, Schmypto by Gojira+Shipi-Taro · · Score: 1

      Agreed. I've already decided against buying Unreal Tournament 2K3 based on the reports of problems with Copy Protection. I went through too much crap with NWN to bother with it. Once the protection is eventually removed (I believe they finally removed it from NWN, although I haven't played it in a while) I'll think about it. Probably won't bother though.

      --
      "Oh my God. This is terrible. This is the end of my Presidency. I'm fucked."; ~ Donald J. Trump
    18. Re:Crypto, Schmypto by Lozzer · · Score: 1

      1/2 tracks, laser burned discs (I'm waiting for this on CD-ROM!), and 1541 misalignments

      . They all seem pretty pointless (asuming C64 is a Commodore 64) when the reset button doesn't clear memory...

      Or did they get round that somehow?

      --
      Special Relativity: The person in the other queue thinks yours is moving faster.
    19. Re:Crypto, Schmypto by Archfeld · · Score: 2

      Damn, the big time publishers have gamers, authors, and musicians on a key chain by their (gender specific sex organ) :(

      As much as I despise activision and sierra, I LOVE PC games, and the thought of companies going the way of LookingGlass really SUCKS. There has got to be a happy medium somewhere, but what the hell do I know, I'm just a ranting, irate 'consumer' :(

      --
      errr....umm...*whooosh* *whoosh* Is this thing on ?
    20. Re:Crypto, Schmypto by Sparks23 · · Score: 1

      For the most part, yes, they do. (And actually, you might be surprised; Sierra's one of those who actually tends to be a lot nicer on the developers they have beholden to them...many want to just get you in debt enough to eat you alive and make you an internal development team.)

      That's the problem...and publishers make sure it's the developer who feels the piracy losses; after all, it works out in their favor either way. If the game's a big success, the publisher makes lots of money. If the game gets pirated, it gives them an excuse to cut into the developer's revenue ('sorry, piracy losses') and end up with the developer still in debt, beholden to them.

      Lest anyone think game piracy is a victimless crime...

      The console publishers are actually harsher, but console developers weather things better because while you have to spend a lot on console dev hardware, you DON'T have to spend hundreds of hours (and thus paid-QA-person hours) on testing the game on as many different types of PC hardware as you can. It's easy to say 'don't let it out the door with bugs', but a lot harder to actually do; I defy anyone here to come up with a way to write software using advanced Direct3D functionality and /ensure/ it works flawlessly on every single 3D card out there. Then add in ensuring that it uses various 3D sound technologies (publishers often toss these 'you have to support this thing our partner sells' requirements at you as it is), and maybe several fancy new joystick-type devices. Now ensure that /every/ possible configuration of input device, sound device and video card work WITHOUT BUGS...while not making it take multiple /years/ to do that testing.

      If you can do that, most dev houses would love to talk to you. ;)

      --
      --Rachel
    21. Re:Crypto, Schmypto by shepd · · Score: 1

      A 1/2 track would be a purposely misformatted track on a disk. Normal copying would result in corrupted data because the track is out of alignment.

      Since the 1541 (commodore disk drive) could be reprogrammed to misalign itself (it had it's own computer), a coder could (and often did) make a custom formatted disk with only some 1/2 tracks, and some normal ones, and would program the 1541 disk drive to compensate. It would often screw up and thats when you would hear the horrible brrrrt-clunk! noise come from the drive (it would hit the stop, which had no sensor, and just keep trying until the software gave up). Of course, it was just RAM memory in the drive, which is erased immediately when the C64 is reset (or so I am told), so you couldn't just reset and hope to copy the disk.

      Hackers would need to read the code for the software and find which tracks were 1/2 tracks, copy them off with a special utility like DiSector or Hack 'em Fast, and remove the "protection" code, leaving you with a normal disk that loads faster!

      Or game companies would just laser out a bit of a disk (always the same part) and the game would try to write to that section. If it's the original, it won't read back the same data, since there's no disk to write to there. If it's a copy, it'll read back the data correctly.

      --
      If you could be told what you can see or read, then it follows that you could be told what to say or think - BoC
    22. Re:Crypto, Schmypto by Anonymous Coward · · Score: 0

      30 to 60 days?!

      Pah!

      30 seconds to 60 minutes, more like, not including time for the release cycle of independent testing that some other groups just don't bother with.

      The point of commercial copy protection is to sell snake oil to make the protection vendors money. It doesn't slow down or inconvenience the crackers (btw, we're crackers, not hackers - we crack protection systems, like a safe cracker cracks safes, rather than hacking on kernel code or hacking other people's machines, which are totally seperate, distinct meanings of the same word - check the Jargon file, we were here first) at all as commercial copy protection systems are well known, homogeneous targets - we have such powerful tools now (not to mention our disassembly-saturated brains) that even new versions of those protection systems are cracked within 24 hours, or I'll eat my black hat.

      So the pirates get nice and clean, proper dumps and rips which work.

      Contrast this to the poor legit users who bought the game in the store, only to find that not only does the game ask them for keys printed black on black on stupid parts of the case, but it needs the CD to run... if it does run, because in fact it doesn't because the copy protection scheme is an incompatible son of a bitch - all those anti-debugger measures misfire like a bastard and cause endless compatibility trouble, not to mention exotic cd drivers, because <sarcasm>everyone knows all cd-roms/cd-writers/dvd-roms/dvd-writers/etc work the same, and aspi and other cd drivers always work for everyone<sarcasm>. (It's a shame that they're all a complete waste of time now that The Debugger Whose Name Starts With A V [real name removed due to legislation/slashdot linking/google concerns] has come along - virtual machine-based debuggers are the doomsday device in the anti-debugger arms race - we win, end of story.)

      So legit users end up either getting the cracked copies anyway, which work, and they can feel good because although they're technically being illegal, morally they're completely in the right, and supporting the authors (though unfortunately also the protection makers) - or, they wait for the game to be patched by the software company, which usually realises how disasterously the protection is behaving, and valuing greater compatibility over ineffective protection that was cracked before the game ever hit store shelves, and released the day the game went gold, strips it out of later versions (many, many games have done this - you'll typically see it in the version history as something like a "compatibility fix", or "problems starting the game under win2k fixed", or something that bad).

      In short - as I predicted years ago, when I was still a little cracker eating commercial Rob Northen copy protection schemes for breakfast, lunch and dinner, crackers advance faster than copy protection schemes advance. The only thing that increases is the rate of false negatives in the protection, and the only people that inconveniences is the poor saps who bought the software not realising some poor sap was ordered by a clueless suit to put logic bombs in a piece of software designed for the world's most heterogeneous platform, and who expects them to do magic every time. Hell, I saw this when games started to not work if you had a machine with a whole 4 meg of memory, or a double-sided disc drive, or god help you, a processor overclocked to 16MHz.

      A lesson here, my friends - the deeper voodoo you do, the more people you screw. And we'll have your scheme on a silver platter anyway, and our, free, copy of the game has a greater value than yours, because ours doesn't have the obnoxious copy protection yours does. You reduce the value of your software product by including logic bombs, and you bitch when we remove them.

      Please, just give up with this shit and start thinking laterally. Online multiplayer keys (the activation-on-network-interaction paradigm) are smarter, for example (until someone finds out the keys aren't random, and spams the server to lock everyone's key - or, more likely, until the master servers just go down under the load and no-one can bloody play the game they bought). Try being more creative and think of value-added, instead of value-reduced approaches. Brian freaking Adams can do it, why can't you?

      People like me will buy good software anyway. Okay, so we treat all software as donationware, but we _do_ like to support people who make good software and we _do_ pay for it.

      "New" securom has been cracked for some time - around the time the dog and pony show went around software companies getting them to sign up to this snake oil, as we, as do many other groups, have insiders in software houses, pressing plants and other undisclosed locations, who feel the same way we do but realise that some suit somewhere will believe the hype and ask them to implement the impossible anyway.

      There's already a fully functional general unwrapper for this system. It's tricky to run on some OSes, and needs to be run on the machine the program was installed to, but it's clean and unwraps properly from there. News at 11.

      Signed,

      A hardened war veteran of the protection arms race, who would dearly like to see a ceasefire, because of the innocent people you're trapping in the middle...

    23. Re:Crypto, Schmypto by Lozzer · · Score: 1

      Cool, thanks for the explanation

      --
      Special Relativity: The person in the other queue thinks yours is moving faster.
    24. Re:Crypto, Schmypto by bcaulf · · Score: 1

      Hack 'em Fast

      Fast Hack 'Em, rather. I loved that program.

  3. When will they learn?!? by Anonymous Coward · · Score: 5, Insightful

    The warez kiddies just hack up the code to remove the copy protection check. As soon as this is done (often within hours of release), the copy protection is worthless. The people behind Neverwinter Nights finally figured this out and disabled the check in one of the program updates.

    1. Re:When will they learn?!? by edrugtrader · · Score: 1, Redundant

      ... they will break this new copy protection nonetheless, but the technique described in this article is very different than the simple dongle you are talking about. RTFA.

      --
      MARIJUANA, SHROOMS, X: ONLINE?! - E
    2. Re:When will they learn?!? by tucay · · Score: 1

      Yes, but once DRM is in the PC itself this will get harder and harder to get around the run-time protection. It will eventually becomes more cost effective to use the time you spend defeating the DRM mechanisms to earn money to pay for the product.

    3. Re:When will they learn?!? by AndroidCat · · Score: 3, Interesting
      I wasn't planning on buying a PC with DRM, were you? Anyone.. anyone..?

      I have no wish to pirate, but I also have no wish to buy hardware that will cause more trouble than the old hardware.

      --
      One line blog. I hear that they're called Twitters now.
    4. Re:When will they learn?!? by Chaswell · · Score: 3, Interesting

      Actually, I think I kind of understand where this is coming from. I worked at a company that tried to be at the cutting edge of e-books (they fell off the edge, but whatever). I was a project manager and lead architect (sure blame me). I was constantly hounded by the biz and marketing side for more security and encryption on the books. I repeatedly told them how if a user can read it someone will figure out a way to copy it.

      One day I was taken in to our VP's office and told that he understood that someone would always figure out a way to copy the ebook, but could I come up with a way to keep our clients from being able to copy their own books. See if I could come up with a clever scheme that thwarted dumb publisher and his "tech-wizard" friend/brother/brother-in-law (who ever they may be) then they will at least think their books are secure. So I did, the clients ooh'ed and ahh'ed, and life was good.

      I am guessing that these new copy protection schemes have nothing to do with the actual populace that will use the games and more to do with marketing and biz talk.....bleck.

    5. Re:When will they learn?!? by fred911 · · Score: 1

      I would venture to say some writers leak the executable(s). Here's how it works. Johny Warez Jr. downloads the leake from the net. To install it he has to stand on 1 leg and twirl a dead chicken over his head.. the app then works!
      He shows Dad what a cool game it is gives the leak to him, dad says screw it... buys the app.

      Mission accomplished..

      --
      09 F9 11 02 9D 74 E3 5B - D8 41 56 C5 63 56 88 C0 45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    6. Re:When will they learn?!? by Inoen · · Score: 1
      As has been posted somewhere else, the point of copy protection is not to make it impossible to copy a game. It serves two purposes.

      - to keep your average kiddie from copying it.
      - to delay the release of a cracked version.

      At my company we used the new version of SecuRom and it serves both purposes very well. To my knowledge, there exists no software that can copy a protected disc. And there might never be.

      Our previous release was on the net within a few hours of the release, whereas this one was delayed for six days. Not a lot, i admit - but at least it made sure that the title was available in stores everywhere before it was on the net.

    7. Re:When will they learn?!? by Anonymous Coward · · Score: 0

      Y'know, you shouldn't believe everything you read.

    8. Re:When will they learn?!? by Maul · · Score: 3, Informative

      Actually, Bioware removed the Copy Protection from NWN mainly because it was causing a lot of problems for some people with certain CD-Rom drives.

      Then again, they did wait until far after the release date to release the patch that removed the checking (I believe that it was patch 1.22 where they removed the check).

      --

      "You spoony bard!" -Tellah

    9. Re:When will they learn?!? by Anonymous Coward · · Score: 0

      Yeah, that PC you got now will really keep pace with the games in 5 years...

    10. Re:When will they learn?!? by Anonymous Coward · · Score: 0

      No it won't. A VM emulating DRM for reverse engineering.

    11. Re:When will they learn?!? by Anonymous Coward · · Score: 0

      uh, clonecd, blindread, cd-mate all defeat securom, safedisc1/2

      very easily with the correct hardware I might add. I know warcraft 3 works great on blue bottom cd-r media ;)

    12. Re:When will they learn?!? by crucini · · Score: 2

      I guess you're not planning to buy an AMD or Intel PC or CPU after mid-next-year then. Will you start stockpiling obsolete computer parts? And if the Hollings bill passes and your stockpile becomes illegal contraband (after the grace period) will you trash it or live the hunted life of a drug dealer?

      I appreciate the sentiment, but I'm not sure it's realistic. The folks we're up against are not going to leave any easy way out.

    13. Re:When will they learn?!? by ivan256 · · Score: 2

      To my knowledge, there exists no software that can copy a protected disc. And there might never be.

      Who says you need to copy the disc, or even a crack the executeable? Having the data from the disk and a program that emulates the physical features of the copy protection works just fine. I use such a program all the time because I find that my CD-ROM drive is unacceptably slow. The CD comes out of the game box and is copied to the hard drive, and then it goes safely back in the box where it won't be damaged. The games run faster, and I don't have to buy a new CD-ROM drive every two years like I used to.

      There isn't a copy protection product on the shelves in your software retailer right now that isn't already defeated, no hacking required.

      Copy protection is a waste of money.

      Even if they do find a way to encrypt the software on the disc in such a way that it can't be decrypted without the original, people will just start copying the unencrypted data out of system memory and distributing that. It may not be impossible to stop software piracy, but it certainly won't be worth the cost it will involve. People who can afford the software already pay for it.

    14. Re:When will they learn?!? by AndroidCat · · Score: 2
      Gee, I dunno. Do you expect the Hollings bill to pass anytime soon .. in Canada? :^)

      And once everyone gets up to the current speed limit for processors, they're going to pause before making the jump to a DRM machine. Just wait until PC sales plummet and see if some politicians don't start rethinking.

      --
      One line blog. I hear that they're called Twitters now.
    15. Re:When will they learn?!? by crucini · · Score: 2

      Good point. I didn't realize you were beyond the reach of our splendid freedom-loving institutions. However, it looks like Canada will adopt some form of the DMCA (interesting article here), and if the Hollings bill passes there will surely be pressure on Canada to pass an equivalent.

      As for customers pausing before buying DRM, I'm not hopeful. Palladium is poised to appeal deeply to the fears of the average computer-ignorant person. You can prevent a recipient from forwarding your email to a third party! You can send out a newsletter that's only readable for 7 days!

    16. Re:When will they learn?!? by Gumshoe · · Score: 2

      AFAICT/R, they didn't remove the SecuROM code, but reverted to an older version. You're right though, the newer version of SecuROM deliberately checked to see if certain CD drives (ie. CDRs) were present. Also, upon initialisation, it scanned the registry to see if certain programs were installed. Offensive programs included most well known virtual drive software -- all the more annoying because NWN CDs had a nasty habit of cracking.

      As Slashdot readers/posters, we have a habit of focusing on our fair use rights. I should point out that preventing a game to be successfully executed because of the mere presence of a particular CDR drive, is not a prevention of "fair use" but a prevention of "use".

    17. Re:When will they learn?!? by Maul · · Score: 1

      Hmn. I didn't know that the version of SecuROM included with NWN did all of that... that is a bit on the edge of the extreme.

      I didn't have any trouble playing the game from the game disc even with a CD-R and some virtual drive software installed from the beginning, I just thought it checked for the legit disc.

      Though it is now much nicer to be able to keep my original game disc safely tucked away with the check gone.

      --

      "You spoony bard!" -Tellah

    18. Re:When will they learn?!? by Gumshoe · · Score: 1
      Hmn. I didn't know that the version of SecuROM included with NWN did all of that...


      The retail version didn't, but one or two patches from a couple of months ago did (v1.21 and 1.22 IIRC). The latest version, 1.25, employs a less intrusive SecuROM (it at all, I haven't checked).
    19. Re:When will they learn?!? by Maul · · Score: 1

      1.25 is also so bugged that it seems most people aren't even installing it. Wonder what we'll see in 1.26 though?

      --

      "You spoony bard!" -Tellah

    20. Re:When will they learn?!? by Anonymous Coward · · Score: 0

      Some kid in his bedroom thought of that three and a bit years ago, and as a result there's an underground debugger that can do exactly that (I'd name it, but this is slashdot, and the enemy read here too). If you're a cracker of some repute and experience, you may have seen it already (the author has specified it's for scene use ONLY, which we like - that way, they really won't know what hit them).

      We've been cracking with it for a year now, and are really looking forward to seeing it rape the hardware DRM techniques with (worst-case scenario) patches invisible to the code or emulated hardware.

    21. Re:When will they learn?!? by Anonymous Coward · · Score: 0

      I hate to burst your bubble, but my writer can do the newest SecuRom perfectly with Blindwrite.

      Mind you, this little thing (hugs it) can also master psx and ps2 discs, and could copy Xbox games (though, thanks to the sig, not create new ones, bah) given an image and the dual-layer media, which is a bastard to get.

  4. Copying ? by tmark · · Score: 4, Insightful

    which is already present in newer games...all this will do is frustrate the average joe trying to make legit copies

    You know, the claims that some music CD user owner will want to make a legit rip/copy of some CD he bought is plausible. But how many game owners make backup copies of his game CDs ? And do people really want to argue that the majority of game CDs burned are for legitimate reasons ?

    1. Re:Copying ? by Telastyn · · Score: 5, Insightful

      I make backups of my game cds. I buy them, and because of assinine copy protection schemes, I need to keep switching the cds in my drive. Oddly enough, all that handling (and coke spillage and dropping and...) puts a little wear on them. Silly me uses burnt copies so I don't have to rebuy a game I already own.

      Certainly it is not the majority, but it's foolish to think that this sort of protection won't be circumvented within a week or two of release.

    2. Re:Copying ? by Hi_2k · · Score: 1, Redundant

      I have several computer games that need a cd to get in but have no care if it stays in. Blizzard says that you can do this for lan games. And you need a cd key per computer to play on battle.net, where most of the apeal of their games lie. So cd copies are just tools so that i dont have to run between my room, my office, and my basement game room when I'm hosting a small lan game. 1 cd per room makes it so much easier to play the games i love.

      --
      When life gives you crap, Make Crapade.
      Sluggy Freelance.
    3. Re:Copying ? by adamwright · · Score: 0, Redundant

      I'd love to duplicate my game CD's. More and more games are forcing this stupid "You must have the CD in the drive to play" stuff (mainly via Securom, it seems). Which means, even with multiple CD drives, I have a platoon of CD's marching up and down my desk constantly as I gamehop. I'd rather not scratch up the real deal, so I'd like to use copies.

    4. Re:Copying ? by Atzanteol · · Score: 5, Interesting

      Personally, I make copies of my games (legally owned) for use on my laptop. Who wants to chance losing/damaging their only CD while travelling?

      --
      "Ignorance more frequently begets confidence than does knowledge"

      - Charles Darwin
    5. Re:Copying ? by nautical9 · · Score: 1

      People certainly make legit backups of game CDs... for $50 or more a pop, I don't want to risk not being able to play a game because I was careless and allowed it to get scratched. Especially when each modern game requires the CD to be in the drive to play, I probably switch CDs 3 or 4 times a day to get my gaming fix. Often they're left shiny side up, begging for something to be dragged across its surface and permanently ruin it. When I'm using a burnt CD, I no longer have to fear of losing my investment.

    6. Re:Copying ? by jetlag11235 · · Score: 1

      Backing up the CD for games you buy is generally not necessary if you have access to high speed internet. Just go online and download it ... legally!

      On the other hand, keeping a CD with your saved-games for lots of different programs might not be a bad idea. Never know when you may want to show some little cousin your super city in SimCity or your total destruction of some StarCraft level.

      -- jetlag --

    7. Re:Copying ? by mekkab · · Score: 3, Informative

      Given that you can get 100 blank CD's for $4, I back up everything IN SIGHT.

      Why? My linuxPPC disk set came with 4 disks (yes- I paid for it instead of DL'ing- its a show of support) and then my wife somehow broke the "additional stuff" CD (I think she put the cat on it... let's not talk about how big the cat is) Too bad I didn't make a back up.

      Cd's get scratched, eaten, and used for coasters and frisbees. It makes total sense to make backups. As part of said LinuxPPC distro I got a super functional FWB harddisk toolkit cd- such a handy thing (works with all types of harddrive partitions as opposed to apple's stuff, and has some other features) I'd hate to lose that- So I made 2 backup copies. I don't plan on giving 'em away. Its just something I don't want to see destroyed.

      If I'm paying money for something and I can get protection for less than $.25, then I'll back up JUST BECAUSE.

      --
      In the future, I would want to not be isolated from my friends in the Space Station.
    8. Re:Copying ? by Anonymous Coward · · Score: 2, Insightful

      >But how many game owners make backup copies of his game CDs ?

      I do. I only buy a couple of games a year, so it's not a big hassle - I started doing this after losing two games (==$100) to scratched CDs.

      > And do people really want to argue that the majority of game CDs burned are for legitimate reasons?

      I don't want to argue anything - I don't care what the majority does or does not do. *I* am entitled *by law* to make a backup copy of *my* software.

    9. Re:Copying ? by Anonymous Coward · · Score: 1, Insightful

      I *always* make copies of any games I purchase (and I don't pirate games). Most companies have some random, 8 week, $10-$20 replacement policy for defective media. 8 cents for a piece of blank media seems like a cheap bit of insurance against that stupidity.

      I put the games away in a safe, locked place.

      With a 2 year old in the house, this has paid off more than once.

      So, yes, some of us have a damned good reason for wanting to make a backup of some random game/software.

      All of this becomes a moot point with network games -- since you have to have a CD key to enable the game, that key can be used as part of the authentication with the network. If the company sees N logins coming from the same key, they can be assured the key has been distributed -- zap the key.

    10. Re:Copying ? by Xzzy · · Score: 2

      > And do people really want to argue that the
      > majority of game CDs burned are for legitimate
      > reasons ?

      and this is an argument defending stronger copying protections in what way?

      Whether or not the copies are used for legitemete purposes aren't at issue here, that's not something you, I, or the media outlets have a right to make a judgement on until something illegal actually happens.

      What's at issue is that consumers DO have the right to make a backup copy of any media they own, and apparently the manufacturers are trying to prevent that.

      The legality of pirating something or duplicating it are two totally seperate topics.

    11. Re:Copying ? by User+956 · · Score: 2

      But how many game owners make backup copies of his game CDs ?

      I burned a copy of my StarCraft CD, because I had to buy a new copy of the game when my first CD got so scratched up from going to LAN parties. Now I bring the copy everywhere, and the original is safe at home.

      --
      The theory of relativity doesn't work right in Arkansas.
    12. Re:Copying ? by Aanallein · · Score: 2
      But how many game owners make backup copies of his game CDs ?
      I'd say... every single gamer with a destructive younger brother or sister...
    13. Re:Copying ? by Polo · · Score: 2

      People who have laptops that do not HAVE CD's will use tools to copy the cd to a virtual cd image on disk. Then they can play them without having to tote around the game cd.

      But I do it for the convenience of not having to manually swap the CD in the drive, because my monitor, keyboard and speakers are not in the same room as the system.

    14. Re:Copying ? by Lemmy+Caution · · Score: 2
      I travel, and play games on my laptop. I use Virtual CD to create a library of CD images of CD's that I already own, to save space. I don't know about the majority, but I know about my own practices.

      The fact is that the dedicated deadbeat will scour for cracked versions and find them. I, a paying customer, will get frustrated after not being able to play games I've bought in a way convenient to myself.

      Early frustrations with NWN actually motivated me to *find* a No-CD-crack site, which gave me opportunities to purloin that I'd never had bothered to look for before. I buy what I use, so I didn't avail myself of them (except to get a copy of NWN- which I did, mind you, pay for - that I could use while I travel) but such inconviences send paying customers into the arms of the warez kids. I really can't imagine this as something that the game producers would want to do.

    15. Re:Copying ? by Anonymous Coward · · Score: 0

      Ever since I had a Diablo II CD literally explode in my CD-ROM drive (taking the CD-ROM drive with it), I've backed up everything. My Diablo I CD exploded in a friend's drive a couple (7-8) weeks after I lent it to him. Is this something with Blizzard CD's, or am I just unlucky ;)?

      I had already beat Diablo II, but it was one of the few games that I own that ran really well in WINE, so I wanted to keep playing it.

      My Thief II (it won't run in WINE :(, I play it on a relative's Windows box) CD's can't be read by a SCSI CD-ROM drive because of their copy protection, so I am forced to duplicate the CD's with someone else's system (with an IDE CD-ROM drive) burner to even play it.

    16. Re:Copying ? by Badaro · · Score: 2, Interesting
      But how many game owners make backup copies of his game CDs?

      I didn't use to, until my Safedisc protected Diablo II Play Disc started giving me read errors, with less than an year of use.

      Funny fact: My four-year-old, unprotected Starcraft CD still works, even thought it's scratched beyond recognition. I guess those stories about protected CDs being more fragile may be true after all. Which is kinda funny, since that would mean the protected CDs were the reason I started making copies.

      []s Badaro

      --
      My sig became obsolete, and I lack the imagination to create a new one. :(
    17. Re:Copying ? by pavera · · Score: 1

      I'm 1
      who wants to pay 50 dollars everytime their little brother drops their brand new ut disc on the ground in front of him, and steps on it?
      (it happens)

    18. Re:Copying ? by be-fan · · Score: 2

      I accidentally stepped on my StarCraft CD once. You bet I wish I had backed it up :)

      --
      A deep unwavering belief is a sure sign you're missing something...
    19. Re:Copying ? by sweetooth · · Score: 2

      I back up my games. If you want to search through the Neverwinter Nights forums you'll find that many people wish they did the same. The cd's apparently started displaying hair line fractures in some peoples high speed cdroms.

      The biggest issue to me is not the ability to copy, but the ability to play at all. I'll again use Neverwinter Nights as an example. The game was released useing securerom copy protection. Unfortunatly for many of my friends, and apparently many of Biowares customers, the "Play" disc that contained the copy protection couldn't be read by a great many drives. So, while there was a no cd patch, and iso's floating around about a week before retail, people that bout legit copies of the game couldn't play it. According to Bioware it was Infogrames that decided what copy protection to use as they are the publisher. Unfortunatly for Bioware it reflects badly on them the most. Infogrames on the other hand doesn't seem to care since the new Unreal release has also been released with this awful copy protection scheme, once again hurting paying customers more than anyone.

    20. Re:Copying ? by Polo · · Score: 2

      Maybe I should make that clearer: Some laptops don't have CDROM drives, or they are external and have to be lugged around and connected to use them.

      With tools like CD Space or I think daemon tools you don't have to deal with this hassle.

      These tools are CDROM emulators. You can scan in the image to a hard disk file on your desktop, then transfer the file to your laptop's hard disk. Then your laptop can mount the file as a "virtual cdrom" and you can install and play the game while traveling without a physical cdrom drive or the game CD. No lugging.

    21. Re:Copying ? by Hobophile · · Score: 5, Informative
      I'd rather not scratch up the real deal, so I'd like to use copies.

      I feel exactly the same way. A couple of years ago, while trying to play Diablo 2 with my little brother at home during Spring Break, I stumbled across a very nifty program: Daemon Tools. After you make a 1:1 copy of the original CD (I use ddump to accomplish this), Daemon Tools can load the ISO into a virtual CD-ROM drive. At the moment I have three virtual images loaded: Icewind Dale 2, Neverwinter Nights, and Warcraft 3. (Note that NWN worked perfectly even before they removed Securom support in a recent patch.)

      The only game I have found that doesn't work with this program is Unreal Tournament 2003. I believe it uses the new Securom standard. I think you can recognize the games that use the new Securom because they cause the cursor to turn into a spinning green CD while the game is loading.

      However, the Daemon Tools website indicates that, since August, their program supports CD images which describe the physical structure of the CD -- the problem is not with Daemon Tools, it's that there's no program available that can create a CD image which includes information about that structure. But such a program will most certainly not be long in coming, and when it does, the new Securerom standard will be just as useless as the old ones.

      Returning to my Diablo 2 story, I had a legitimate copy of the game and a valid CD-key. I had stupidly left my game CD in my computer at school, however, so despite having access to my cd-key I could not play a game I had paid for. No-cd cracks for the executable are always available, but we wanted to play on Battle.net, so the solution couldn't touch the program files (or Battle.net would refuse to authenticate me.) I found Daemon Tools after an hour or so of searching, and have been a user ever since. It eliminates the CD juggling issue altogether.

      Ironically enough, Daemon Tools' virtual CD-ROM drives almost invariably work with CD-based copy protection, while physical CD-ROM drives from some manufacturers often do not. If an end-user has this type of CD-ROM drive, they are simply unable to play the game they paid for -- and often unable to return it (thanks to draconian software return policies).

      This, above all, is why I despise CD-based copy protection -- because it locks out legitimate users and does little to hinder more knowledgeable ones. This is almost certainly why Bioware eliminated the Securerom functionality from Neverwinter Nights during a patch -- legitimate users were unable to use a game they had paid for.

    22. Re:Copying ? by be-fan · · Score: 2

      I make copies of game CDs so me and my brother don't have to share a physical CD. Illegal? On the verge of, maybe. But I only keep the game around to play him multiplayer, and $100 (2 copies) to play a single multiplayer game is over the top. Besides, I can play multiplayer in my PS2 games for the cost of one CD, after all. They really need to change licenses to per-household. It's not like anybody buys multiple copies for multiple computers in a house anyway!

      --
      A deep unwavering belief is a sure sign you're missing something...
    23. Re:Copying ? by Anonymous Coward · · Score: 0
      I don't, but my little brother used to have some console game machine in the mid-90s. Sheesh, kids abuse stuff. All his CDs were very badly scratched. If we had had a CDR drive at the time, we would have backed up everything.

      Arguing that game CDs are burned for legit reasons, is actually a very defensible and reasonable position. It is really something that people (especially kids) need to do, otherwise they risk losing some expensive games that they (or their parents) bought.

    24. Re:Copying ? by Anonymous Coward · · Score: 0

      I make backups of all my game/software/music cd's. if i break it, or lose it or scratch it, i'm not buying a new one. So yeah I do want to argue that people are burning CD's for legit reasons. My roommate does the same now too. He had a binder of 300 cds (assorted music/computer in there) and it got stolen out of his car. He lost all those cd's. Taking away that right to make a copy is fucking bullshit. It's the responcible/smart thing to do. No matter how nicely you treat you're cd's there's always the chance that something bad will happen. Why wait for it to? When i misplace or scratch a CD, i'll just burn another one.

    25. Re:Copying ? by Anonymous Coward · · Score: 0

      Sure you copy game CDs, it's quicker to mount a diskimage than it is to change CD in the middle of a multiCD game...

    26. Re:Copying ? by g4dget · · Score: 2
      But how many game owners make backup copies of his game CDs ? And do people really want to argue that the majority of game CDs burned are for legitimate reasons ?

      Game CDs and DVDs can suffer a lot of abuse, they do break with some regularity, and they aren't cheap. It makes a lot of sense to back them up.

    27. Re:Copying ? by DevNull+Ogre · · Score: 1

      I bought two copies of UT GOTY edition. (Well, I bought one and my brother bought one.) Of course, they were under $20 by then.

      I understand (and kinda agree with) what you're saying about per-household licensing. I seem to remember some game or something licensed that way. I was inclined to purchase the product just to support that licensing model. (I can't remember if I did--I don't even remember what the product is.)

      At the same time, for a multiplayer game, I don't really feel like I'm getting shafted if I the license obligates me to buy a copy per player as long as the price is reasonable.

    28. Re:Copying ? by Rasta+Prefect · · Score: 2
      But how many game owners make backup copies of his game CDs ? And do people really want to argue that the majority of game CDs burned are for legitimate reasons ?

      I make legit copies of everything I buy. I do a lot of my gaming in the university computer lab (lan parties) and in such a situation CD's have a tendancy to get beaten to crap, so I prefer to use a copy while the originals stay safe in the case.

      --
      Why?
    29. Re:Copying ? by Anonymous Coward · · Score: 0

      I have to give Electronic Arts $10 because my Need for Speed 4 disk, which will not copy on my machine (I never could figure out why) eventually failed.

      That is why I backup CDs.... you don't want to pay the company every single time your disk fails due to general ware, accidents, or other associated problems.

      At least I don't have a game council, so I don't have to worry about copying those disks!

    30. Re:Copying ? by Anonymous Coward · · Score: 0

      Not that I want to argue about it, but this has happened to me. I wore out my Quake II disk. By the time I went to buy a replacement, it was in the $10 bin... but that was still ten bucks I was out of (as opposed to the whole dollar a CD-R would have cost).

    31. Re:Copying ? by M.C.+Hampster · · Score: 1
      I'd say... every single gamer with a destructive younger brother or sister...

      Oh you people make me feel older and older every day. Just s/younger brother or sister/toddler and you describe me.

      *sigh*

      --
      Forget the whales - save the babies.
    32. Re:Copying ? by tsm_sf · · Score: 1

      Two points I'd like to make:

      1) I always make backups of data. Why would I want to buy the same CD or tape again? Why would you? Blanks are cheap.

      2) Why the hell was your post modded to 5? 3 sentences that reiterate opinions COMMONLY seen on /., and that have been made repeatedly for the same news article.

      2a) Ok, now I remember why I stopped reading /. posts.

      --
      Literalism isn't a form of humor, it's you being irritating.
    33. Re:Copying ? by Christopher+Thomas · · Score: 2

      You know, the claims that some music CD user owner will want to make a legit rip/copy of some CD he bought is plausible. But how many game owners make backup copies of his game CDs ?

      I do.

      I've had two music CDs die of scratches. I don't want my game CDs to suffer a similar fate with no recourse.

      I'm in the process of backing up my music CDs as well.

      Yes, I *do* buy my music and games.

    34. Re:Copying ? by sineltor · · Score: 1

      Personally i had one game scratched to death beyond repair... an origional CD too.

      Thank the gods a friend down the road had a copy that i could make a backup from. If it weren't for the fact newer burners can copy most of this crap just fine I'd be left high and dry without heroes3.

      Also if you think about it - $80 for the latest game, $80.60c for the latest game and a backup copy incase something bad happens. We're legally allowed to do it by copyright laws; this kind of thing is just really annoying.

      --
      'No publisher will ever pay you enough to successfully sue them' - Dave Sim
    35. Re:Copying ? by digerata · · Score: 1
      Dude, I'm still pissed off that Playstation 2 destroyed my copy of Tekken Tag Team. You see I was too excited to burn a copy before I started to play it.

      Next thing you know, the playstation falls over and scratches the hell out of the disk. On top of that, lying flat it will even scratch a disk anyway.

      Either software makers/distributors/etc need to provide me with a new copy when my purchased cds are toast, or they need to shut the hell up about copy protection.

      Now, I never make backups. I make copies of the original, and only use the copies. The only time the original ever sees the inside of a cd player is when I make the first copy. After that, it goes on the shelf and gathers dust.

      That sounds like fair use to me.

      --

      1;
    36. Re:Copying ? by Anonymous Coward · · Score: 0

      Hard disks have grown large enough that it is entirely reasonable to want to install entire CDs to hard disk to end the "CD shuffle." It would be a real convenience for a home PC, and even more of a convenience for a laptop.

      Not to mention that these days, game vendors all design their products to take up a CD's worth of space on your HD anyway.

    37. Re:Copying ? by _UnderTow_ · · Score: 1

      I have kids. they can destroy CD's like you wouldn't believe.

    38. Re:Copying ? by Jester99 · · Score: 4, Insightful

      The installation instructions for Doom ][ (v1.666 baby!) actually specifically stated "Step 1: Find five formatted diskettes. Create an archive copy of all five Doom ][ installation diskettes."

      And you know what? Two years later when on a whim I wanted to put Doom on my newer machine, one of id's disks had gone to the great bitbucket in the sky. But I had a second copy, right there. John Carmack, bless you.

      You don't have to argue that the majority of game CDs are burned for legitimate reasons. The point is that there are legitimate reasons. If my game CD is destroyed (they only have a 5-10 year life expectancy after all), then what do I do? Either use the archive CD (oops, don't have one), or search for it on KaZaA. (Hey, I legally bought it, I can download it right? Oh, wait, they made it uncopyable. So I suppose it wouldn't be available on KaZaA then, would it?)

    39. Re:Copying ? by Bios_Hakr · · Score: 2

      I like to make a copy of the game disk with all the latest patches and mods. That way, if I dig out the disk in 2 years, I don't have to worry about finding patches from a company that may not be around anymore.

      Oh yeah, I also put the nocd cracks on there just so I don't have to worry about doping the disk-juggle thingy every time I want to play the game.

      --
      I'd rather you do it wrong, than for me to have to do it at all.
    40. Re:Copying ? by BeBoxer · · Score: 2

      Who modded this troll insightful? Anyway, I rip all my games so that I can play them without the CD. My only Windows(tm) box is a laptop without a built-in CD-ROM. I'm not about to start hauling around a giant dongle of a CD-ROM just to play games.

      So far, I haven't had any real problems getting the software I use to rip copy "protected" games. But if the industry ever does figure out a decent "protection" scheme which I can't get past I'll just get warez copies of the games. And once I'm going thru the effort to track down warezed copies, how much incentive do you think I'll have to bother actually buying the CD? None.

      Folks can bitch and moan about the ethics of piracy, but the simple fact is that if the game distributors are unwilling to sell me a product that's actually useful I'll go elsewhere. That's how capitalism works. If you refuse to provide a customer a working product, don't bitch if they take their business elsewhere.

    41. Re:Copying ? by Minupla · · Score: 2

      Ah, the words of a person without a small ball of proto human distruction running around the house. Elmo would have enjoyed a short lifespan if it were not for backup copies :)

      --
      On the whole, I find that I prefer Slashdot posts to twitter ones because I don't get limited to 140 chars before
    42. Re:Copying ? by Anonymous Coward · · Score: 0

      You play your games on a dinky little laptop?

      Or are you telling us stories again?

      I find it hard to believe anybody plays games on their laptop out of preference.

    43. Re:Copying ? by Nick+Harkin · · Score: 1

      erm, i back up my game cds, its just not worth the risk of the original getting wrecked from use/taking it out the drive/ leaving it on the desk (tut-tut) and so forth. I just leave it in the case, and use a backup. if that gets damaged, i burn another one....

    44. Re:Copying ? by Anonymous Coward · · Score: 0

      I don't make copies of my game cd's but I always rip them to an ISO if the cd is needed for the game to run. That way I'm only using the disks maybe 3 or 4 times (for formats/re-installs) and the rest of the time they're sat in their jewel case.

    45. Re:Copying ? by Anonymous Coward · · Score: 0

      Well, if I had made a backup copy of HalfLife, I'd still be enjoying it, instead of kicking myself for having scratched it beyond readability. I make backups of all my games now. Hmmm: $50 for a game vs. $0.50 for a 700MB CD-R...

      I wouldn't argue that "the majority of game CDs burned are for legitimate reasons." The game manufacturers have seen to it that it is beyond the capability of Joe User to burn a working CD. Who is left to count? The technically savvy, k1ddi3s and the pirates.

  5. count me out... by Anonymous Coward · · Score: 1, Interesting

    my and my dollars will go some place else. end of story.

  6. Score one for overzealous web filters! by gblues · · Score: 3, Insightful

    Anyone care to post a mirror for those of us who cannot view the site thanks to workplace filters?

    Nathan

    1. Re:Score one for overzealous web filters! by LaserBeams · · Score: 3, Interesting

      I have no idea how sturdy 3DGPU's server is either, so this may serve a double purpose in case it goes down:
      ----------

      Latest SecuROM Foils Even The Best CD Copiers

      Posted by Paul Sullivan on October 10th, 2002 - Thursday 11:32 am

      I have been getting a good stream of emails regarding the trouble copying the latest games with SecuROM protection and have been working to determine what is up, and after some hardcore telephone dialing, begging and pleading, have uncovered some information you all should know about. More than two individuals at two different companies (who unfortunately don't want to go on the public record for fear of reprisals) have confirmed to me that the latest SecuROM protection was designed specifically to thwart even the best current methods of copying.

      From what I have been told, the new configuration uses a special glass master and pressing media with certain unique characteristics that allows the SecuROM protection to tie itself specifically to the physical structure and characteristics of each disk so that copies are very difficult if not impossible for the average consumer to make. I was further told that since copy protection companies were not able to get many CD drive manufacturers to comply with requests to build protection detection into their firmware and other aspects of the drives, the copy protection companies opted to go with one thing they can control - the physical media itself. The media is apparently special ordered and not designed to be made available to the public. Kind of like how you are issued keys to your post-office box that are not supposed to be copied by retail shops or how some new keys include custom microchips that cannot be duplicated by key fabs for public use.

      If copying is to be able to be done, the thought is that true 1:1 copies will not be possible, since the protection is tied to each specific disk it is implemented on. If a fix is to be made, it will have to be on the software end, it appears. Don't hold your breath, however, as developing software that is specifically designed to thwart such protection is now subject to the DMCA, at least for now. Of course, we all know how that can turn out. We will need to wait and see if CloneCD, BlindWrite, CD-Mate or others can find a way to strip the protection from the original while duping, or perhaps find a way to alter the copy protection as it is transferred so that it recognizes the characteristics of the blank CD in use.

      I was also told that No-CD hacks are not something these folks care much about. A couple of folks told me that No-CD hacks are pretty benign and if it keeps a loyal customer happy, they are ok with it. It is the copy and dissemination of the originals that seems to be what they are worried about. More as it becomes available. Any info you can share would be welcome here in the comments area.

      --
      Karma: \Kar"ma\, n. [Skr.] (Buddhism) One's acts considered as fixing one's lot in the future existence.
  7. Timeline by commonchaos · · Score: 5, Funny

    Oct 8, 2002 - h4x0r j03 breaks secuROM
    Oct 9, 2002 - secuROM announced

    1. Re:Timeline by commonchaos · · Score: 2, Insightful

      Oh wait, today is the 10th...

    2. Re:Timeline by Anonymous Coward · · Score: 0

      LOL. That was funny

      (damn 20 second filter pisses me off. oh well, i'll just wait here 'til the 20 sec timer is

    3. Re:Timeline by Insightfill · · Score: 1

      Oct 11, 2002 at 2:14am ET - The system becomes self-aware.

  8. Tied to the physical structure of the disk? by ishamael69 · · Score: 2, Interesting

    I don't understand this. How can the encryption be tied to the physical structure of the disk, be able to play in any cd rom drive, yet be uncopyable.

    I understand that perhaps you could say well, sector X is going to be unreadable, and if it is readable, then it isn't a legit copy, but I don't see any other way that this is possible, yet still able to run in CD drives. (Of course, I don't specialize in hardware of this sort.)

    1. Re:Tied to the physical structure of the disk? by the_2nd_coming · · Score: 2

      does not hav eto be that elaborate. a printed CD like the ones that come from manufacturers, are physicly diffrent than the ones that are made in a cd burner.

      I have never bought a cd from hong kong, but I would assume that most cracked ISOs would not work if they simply checked to see if the cd structure was one of a burned cd or a printed cd.

      --



      I am the Alpha and the Omega-3
    2. Re:Tied to the physical structure of the disk? by TRACK-YOUR-POSITION · · Score: 2

      The answer is that you can't play it in every cdrom drive, at least, you haven't been with some of the current SecureROM implementations (unreal 2003, neverwinter nights.)

    3. Re:Tied to the physical structure of the disk? by back_pages · · Score: 2

      Most Hong Kong black market discs are pressed. Sometimes they're poor quality, for example I bought a Beatles CD there that had audible clicking that I assumed was frame jitter, but they are, nonetheless, pressed.

    4. Re:Tied to the physical structure of the disk? by the_2nd_coming · · Score: 2

      I would say that the kind of pirates that the entertainment industry is concerned with are the ones that download ISOs, not buy crap from over seas.

      --



      I am the Alpha and the Omega-3
  9. These protections can hurt performance by Anonymous Coward · · Score: 0

    When adding the nocd check to Morrowind, I noticed the game ran better. I checked it out and indeed it ran 10 fps better.

  10. That's no problem by SexyKellyOsbourne · · Score: 5, Interesting

    Most warez comes with cracks for SecuROM or whatever else already distributed with ISO, and whenever there's a patch, the patches are quickly cracked and distributed everywhere.

    Even CD-Keys don't make much of a difference for not paying for the game -- servers are being cracked and emulated like crazy in everything from War3 to Battlefield to UT2k3 (just use buddy-lists).

    There are a lot of people out there in the "scene" who are absolute Gods in disassembly and cracking, and nothing on Earth can stop them -- these people get the game and crack advanced protections on the way home on a laptop in a car.

    1. Re:That's no problem by the_2nd_coming · · Score: 2

      well, if you can dissassemble it or decompile it, then all you need to do is be very fast at reformating the lump of code and then making sence of the generic variable names.

      --



      I am the Alpha and the Omega-3
    2. Re:That's no problem by Anonymous Coward · · Score: 0
      who are absolute Gods in disassembly and cracking, and nothing on Earth can stop them


      Yes, I know this is a little extreme, but a bullet to the back of the head would stop them. That's not very godlike of the bastards, now is it?

      A lot of this type of thing is that you only really have to crack each type of protection from companies like securom once. After that it's the same old thing for each game, program, etc. that uses that method. Maybe in a slightly different location on the disk, but the principles are the same.

      Finally, if companies really really really wanted to stop piracy, they could do it easily by 1) setting up their own crack webpages, 2) ***, 3) laugh and laugh and laugh at the poor, stupid, mother fuckers who pirated their software. I'll let you all figure out #2 on your own. It's not that complicated.
    3. Re:That's no problem by Anonymous Coward · · Score: 0

      I laugehed my ass off on this. Crack it on the way home in the car on a laptop. that is some funny shit because it is true.

      Thanks for the laugh.

      (now I gotta wait 2 mins before posting again damn. well, I'll just wait here for a minute or so until I can post this one

    4. Re:That's no problem by Anonymous Coward · · Score: 0

      Dude, that's why we PGP sign our releases, and why DAMN digitally sign their cracks, and why... etc.

      The scene continues to exist for that reason - to provide people with groups with a solid, reliable, trustworthy reputation for creating good cracks with no bullshit. We are psuedonymous when cracking, not anonymous - you know we're good because of what we've done before, and the same signature algorithms that can make it difficult to get your own software working on the Xbox, make it impossible to fake a release from us.

      Plus, the warez scene is heavily hearsay and news related and wouldn't be spoofed for long - word would get out that the company had done this, and as actually doing that, or employing or subcontracting someone to do that, is criminal, YOU would be the one seeing the inside of Club Fed.

    5. Re:That's no problem by WNight · · Score: 2

      You don't call any library code, do you? Or any system DLLs? That's good! Modern disassemblers can recognize those entry points and they name the routines, along with all variables used in those calls.

      You'd be suprised at how readable ASM can be, even without variable names, when written by someone's C compiler. And how many game developers these days have ever seen ASM, let alone code in it enough to be tricky? (Brian Hook, once from idSoft, said that ASM was obsolete and he recommended against anyone learning it...) The companies have better things to do than make their lead coders (John Carmack, etc) write copy protection.

      Especially when the copy protection is based on a standard scheme like SecuROM. Most of those games don't actually take any human intervention to crack, honestly.

      The best one I ever heard of was on someone's web page, a description of a a game they wrote for the Mac. It didn't do CD checks, being much earlier, but it was *nasty*. They realized you shouldn't check the results of a test until later. You shouldn't even set a variable and test it later, that's too easy to find. They would do things like set a variable (many routines ago) to fail the test, and then in the check routine they'd fail to set it to pass. And they'd do things like intentionally screw up a jump table with an off-by-one error if the check failed. That way the game would crash later, fifteen minutes or so. And it'd look like a common error. Devious stuff! Must have been more fun to work on than the game. Alas, it sold for early 90s Macs and the market was too small, so it vanished without a trace.

  11. well by 2000+Britneys · · Score: 3, Insightful

    this copy protection seems to be pretty good, how ever how long till someone will come up with another magic permanent marker fix to get rid off it?

    and this bit of info:

    "I was also told that No-CD hacks are not something these folks care much about. A couple of folks told me that No-CD hacks are pretty benign and if it keeps a loyal customer happy, they are ok with it. It is the copy and dissemination of the originals that seems to be what they are worried about."

    semms to indicate that they are not worried about a casual copying of their media but rather want to prevent wide scale comercial copying by the "sham wham" industry giants out of Tiwan and China

    1. Re:well by neonstz · · Score: 2
      semms to indicate that they are not worried about a casual copying of their media but rather want to prevent wide scale comercial copying by the "sham wham" industry giants out of Tiwan and China

      A friend bought some games when he was in Turkey, including Civ3. It was the cracked version (the deviance-release). It even got printed instructions on how to copy the cracked .exe from the crack-dir :)

  12. Do they have a monopoly? by yerricde · · Score: 2

    If the companies are so horrible, so evil, so mean, represent all that you loath, how about you *not* give them money?

    What games are available from companies that don't use copy protection that's so intrusive that it gives a false negative on a significant minority of computers and corrupts the error-correction so much that the slightest speck of dust will render the disc useless?

    --
    Will I retire or break 10K?
    1. Re:Do they have a monopoly? by aardvarkjoe · · Score: 2

      Just about every game I've ever played. What are the vast majority of games you're thinking of that have copy protection that makes the game unusable?

      --

      How can we continue to believe in a just universe and freedom to eat crackers if we have no ale?
    2. Re:Do they have a monopoly? by kryptobiotic · · Score: 2, Interesting
      Neverwinter nights, when it first came out. Bioware release a patch later that disabled the "protection" and made the game playable.


      Unreal Tournament 2003 currently suffers because of the use of their "copy protection"


      The games are not tested after the copy protection is added so while the developer think everything is golden, the publishers throw on a protection scheme and ship broken games until someone comes up with a fix.

    3. Re:Do they have a monopoly? by StillAnonymous · · Score: 2, Interesting

      Diablo II used an earlier version of SecuROM and wouldn't play on my DVD-ROM (Creative 5x) because the drive won't read subcodes in data mode. I actually had to download an unprotected copy of the game exe to get it to run, WITH THE ORIGINAL DISC!

    4. Re:Do they have a monopoly? by Jaysyn · · Score: 1

      GTA3 fucks up on me constantly when it's trying to load. Apparently some DVD's (mine included, LG CD-RW/DVD) have trouble reading the weak sectors used in the copy protection, and will refuse to work some (most) of the time.

      The side of the box said it should work fine on my PC.

      Jaysyn

      --
      There is a war going on for your mind.
  13. Thanks for ignoring me qjkx by Anonymous Coward · · Score: 0

    All IP laws will die. That said, there's no reason to outlaw this type of technology. The first crack will just spread all the way through, or more likely, the protected stuff will be ignored.

  14. Seeing as how the current SecuROM games don't work by SetupWeasel · · Score: 5, Funny

    I think that they ought to tighten security, so that no one who purchases a game will ever be able to play it. Then you could put a copy of astroids 1000 times on a CD write "Unreal Tournament 2003" on the cover and no one would ever know! And if someone did manage to crack it, you could then tout the flawlessness of your new security measures as it tricked the pirates into making a thousand copies of asteriods!

    THIS IS THE FUTURE OF GAMING!

    GOD BLESS AMERICA!

    SetupWeasel

  15. Tycho Brache said it best... by Drakon · · Score: 5, Funny

    this was kinda long, so I'm gonna link to the original and quote some choice passages...

    there is some more ranting on the subject on the UT2k3 release day
    "when I go out and buy your Goddamned game, and you proceed to rob me of my time and clock cycles with copy protection schemes you imagine secure your bottom line, please let me assure you with the utmost gravity that you are living in a fantasy world. You might as well be drinking fairy wine out of an acorn cap, discussing the finer points of Gryphon Husbandry with their comely queen. The only people these Goddamn mechanisms of yours screw are paying customers, because people who just want to steal your game have always had very easy time of it. You are credulous in the extreme if you perceive otherwise. Put it out of your mind. I said, put it out of your mind."
    "There's a halfway house for retardeds like you right across the street from me, you'd love it. They just circle the block, singing songs and drinking Pepsi. Sometimes, they lay by the tree and drink the Pepsi. I never see anybody drinking anything else over there, maybe you get in trouble. It's either that, or Pepsi sponsors congenital defects."

    1. Re:Tycho Brache said it best... by Anonymous Coward · · Score: 0

      But you left out the best part:

      "I want to applaud Bioware for simply removing this garbage from Neverwinter and giving me my computer back. People complained, they removed the check. That's how customers and companies work together. I don't want to seem callous to the needs of knob-slobbing corporate fuckheads, though. I know when you're all coked up it's hard to know which voice to listen to. Should I fuck that bitch? Should I suck that cock? Should I remove the SecuROM? It all runs together."

      The last few lines say it all.

  16. Re:"legit copies" and games by WinPimp2K · · Score: 5, Insightful

    Actually, a "legit" copy can simply be a no-CD crack so you can keep the distribution CD safely in its jewel case rather than sitting in the drive. Of course, you are probably too young to remember the days of key disks (back in the days of 360K DSDD 5.25" floppies) and how big a pain in the butt they were then.

    Updating the key disk copy protection scam does continue to do more to inconvenience legitimate users than it does to prevent piracy. It was that way in 1982 and it is still that way today. And of course the newest version of this particular snake oil scam does require that the publishers buy special media - just like it did back then except that the snake oil peddlers have had 20 more years to refine their paranoia inducing sales pitches.

    So, the new snake oil costs more than the old snake oil, and the companies buying the stuff are now protected from "piracy". Pity they didn't think about protecting themselves from quackery.

    --

    You either believe in rational thought or you don't
  17. How not to buy sight unseen? by yerricde · · Score: 2

    consumers "on the bubble" between piracy and purchasing

    Because it's apparently illegal to rent PC software, how is a casual game player behind a dial-up Internet connection (i.e. not a hardcore FPS addict) supposed to know if a game is fun before he or she pays upwards of $40 for a one-seat license?

    --
    Will I retire or break 10K?
    1. Re:How not to buy sight unseen? by athakur999 · · Score: 3, Insightful

      Probably the same way as you determine if nearly every other product out there is worth your dough. Read reviews, ask your friends, try a sample/demo, etc.

      If game makers don't provide some way for people to try out a game with demos, etc., that's their problem if they want to lose money. But that still doesn't give you the right to download the ISO freely off of Kazaa...

      --
      "People that quote themselves in their signatures bother me" - athakur999
    2. Re:How not to buy sight unseen? by entrippy · · Score: 2, Insightful

      Er, Demos?

      Like, those ones that almost every games company releases? That end up on magazine cover disks every month?

      Besides, the "casual player behind dial up" isn't downloading ISOs - they're the ones who buy retail.

      And further, just because you haven't tested it doesn't give you some "right" to pirate. If you want to pirate games, go for it. Knock yourself out. Just don't try and justify it with the "I was only trying it out" claptrap.

    3. Re:How not to buy sight unseen? by CaffeineAddict2001 · · Score: 3, Insightful

      How do you know a football game is going to be any good before you pay for a one-seat license?

      You don't. You have to take risks for some rewards.

    4. Re:How not to buy sight unseen? by mythr · · Score: 0

      In fact, I know it won't be any good. That's why I never buy tickets for any football games. (American or otherwise) The best part about that, though, is that I don't *HAVE* to buy a ticket for them to get my money. They just take it in the form of taxes when the government subsidizes their team and/or stadium. There is way too much tax money going into government subsidies for professional sports teams, and way too much tuition money going into college sports.

      Sorry I went a little off topic, but he started it, I swear! ;)

    5. Re:How not to buy sight unseen? by Anonymous Coward · · Score: 0
      that still doesn't give you the right to download the ISO freely off of Kazaa...

      KaZaA is the last place worth looking for ISO images of pirated software. P2P is not the distribution medium of choice. FTP, DCC or even Hotline are used a lot more than P2P networks ever have for warez distribution. P2P is the land of the anti-MPAA and anti-RIAA wannabe's.

      Still think the whole try before you buy philosophy stands. But then, my opinion differs from yours.

    6. Re:How not to buy sight unseen? by gruntbug · · Score: 1

      I subscribe to Computer Games magazine (for the past 6-7 years). I get a CDROM full of game demos each month with each issue. http://www.cgonline.com has subscription info. A year of magazines and CDs is only $25 and the magazine is good too. Great reviews. That's ~$2 an issue *with* CD. brian

      --
      Brian Pipa http://www.thebrokenjoystick.com FileNabber - http://www.pipa.net/java/filenabber
  18. How are we supposed to make backups? by Eric_Cartman_South_P · · Score: 3, Insightful
    This is getting crazy. How the hell am I suppoed to make a backup? I buy all my s/w but this crap might make me spend a little more time on P2P is you know what I mean.

    Dear HardAss Publishers,

    If you do this en-masse, you will force many honest people to hit P2P so they can avoid your draconian DRM and copy-restrictive, fair-use bashing tactics.

    Regards,

    Buying Public

    1. Re:How are we supposed to make backups? by Anonymous Coward · · Score: 0

      you can always check out packetnews.com, the latest and leetest way to leech porn and warez off of several dozen irc network's xdcc ring.

      oh yea, they need your help, donate some change if your gonna use it.

  19. Cracked by Anonymous Coward · · Score: 3, Funny

    Unreal Tournament 2003 was ripped, cracked, and distributed before it made it to most stores. This is the new SecuROM they're touting.

  20. RFC73&3621%3 : by Anonymous Coward · · Score: 0

    RFC73&3621%3 : Formalizaition of notation for the slashdot editors

    Proposed: That the usual gang of idiots (tm) at slashdot be formally referred to as "teh editors"

    1. Re:RFC73&3621%3 : by Anonymous Coward · · Score: 0

      Err... That should be: "teh janitors". Plz fx Tnks

  21. reminds me by garglblaster · · Score: 2, Interesting
    reminds me of 'good old days' (-*very old days*-) actually when we scratched the floppy disks (the big ones) with a knife to produce 'bad blocks' and then to check for the presence of those bad blocks in order to verify that the disk was genuine..

    --man those were the days..-

    that was even before the C64 came out..Anyone remember the commodore PET ?

    --

    perl -e 'printf("%x!\n",49153)'

    1. Re:reminds me by Anonymous Coward · · Score: 0

      that was even before the C64 came out..Anyone remember the commodore PET ?

      I still have a working PET. My first 'puter.

      ac

    2. Re:reminds me by Anonymous Coward · · Score: 0

      I still have a PET with a cassette tape drive (external) in my basement... 4K of RAM... Remember galaxy games?

  22. Cracking in progress... by JustKidding · · Score: 0
    Here's what i think about cracking this encryption scheme:

    1) start program with original disk

    2) attach debugging session

    3) let the program run until it tries to run the decrypted code (shouldn't be to hard, since they have to do some kind of trick to run code which is in the data segment of the running program (the decryption program in this case))

    4) save the block in the data segment (you have access, remember, you're running a debug session) to disk as whatever.exe

    5) have another cup of coffee and go to sleep as it is early in the morning

  23. yes there is a need for legit copies by asv108 · · Score: 5, Interesting

    Yes, there are people out there who make legit copies of software for backup reasons, especially if you need the CD in order to play the game. If you play the game a lot, just the motion of taking the CD in and out of the tray can scratch it up to the point where it is unusable. I have quite a few games that I can't play anymore because the CD is scratched beyond recovery. Why do you think EB makes a fortune selling devices to clean CD's and DVD's? Every time I go in to that store, I get hounded to buy one.

  24. More bullshit. by Anonymous Coward · · Score: 0

    Right, copy protection. So let me guess, once again DVD-ROM owners will get shafted, right? Most "copy protected" CD's don't even work in DVD-ROM drives.

    Look at UT2003 for example: a large number of people are having problems with the game, and it is all related to copy "protection". DVD-ROM users can't install. Others are having stability problems with the game crashing out randomly. Others still are experiencing severe performance degredation. And it is ALL because of SecureROM "protection".

    Apparantly Infogrames support is TELLING callers to install the "nocd" crack. Well why in the FUCK did they put SecurROM on there in the first place?

    Copy "protection" harms the consumer. I'm not talking about making backups, just USING this "protected" media is the problem.

  25. it's been done before and it doesn't work by g4dget · · Score: 3, Interesting
    People used to do something similar with floppy disks: they'd punch a bunch of holes into some track and they could measure their presence and location by seeing where they couldn't write. It's a property that cannot be copied by a regular floppy disk drive.

    It turned out to be futile. People just disabled whatever code depended on it. And if the locations of the holes were used as a cryptographic key, people would just recover the key and hack the executable to supply it.

    On current operating systems, where applications can't talk directly to the hardware anyway, you can do something even simpler: you just emulate whatever that special track contains by recording it on the source disk and replaying it through the driver on the destination drive. And if the drivers ever were to become secure, a small FPGA inserted into the ATA cable between the CD-ROM and the controller would give you the same capability completely transparently.

    But the biggest problem with these approaches turned out to be that consumers just didn't like them and preferred software that didn't have such annoying mechanisms built in.

    Overall, copy protection is a losing battle. The cost software vendors suffer in usability and customer good will is apparently higher than the losses from piracy that they stop.

    1. Re:it's been done before and it doesn't work by Anonymous Coward · · Score: 0

      Overall copy protection is a highly successful business. Otherwise, there wouldn't be geeks raging about it on forums like this.

  26. Moving on by MadFarmAnimalz · · Score: 3, Interesting

    Securom has nothing to do with the physical media. Look it up on google if you want.

    Does your writer: 1. read and write RAW DAO and sub-channel data?

    Does your burning software of choice: 1. write in RAW mode 2. with sub-channel data?

    End of story.

    This doesn't even need to be cracked... It's below cracking...

    --
    Blearf. Blearf, I say.
    1. Re:Moving on by edrugtrader · · Score: 1, Flamebait

      does your burner alter the contents of the bits in the sub-channel data to match the physical attributes of the disc.

      RTFA.

      --
      MARIJUANA, SHROOMS, X: ONLINE?! - E
    2. Re:Moving on by MadFarmAnimalz · · Score: 2
      --
      Blearf. Blearf, I say.
  27. Betamax misconception by yerricde · · Score: 4, Informative

    Backing up the CD for games you buy is generally not necessary if you have access to high speed internet. Just go online and download it ... legally!

    This is the "second copy misconception". In the United States, the backup law (17 USC 117) permits the owner of a legitimate copy of a computer program to make a backup of such a legit copy, and the backup becomes a legit copy. The Betamax decision (interpretation in Sony v. Universal of 17 USC 107) permits time- and format-shifting of such backups. But apparently, you have to make a backup from a legit copy; a copy made from an Internet piracy method is not a legit copy because the copyright owner has the exclusive right to the first redistribution of a copy.

    --
    Will I retire or break 10K?
    1. Re:Betamax misconception by Anonymous Coward · · Score: 0

      Surely the "Internet piracy method" would itself invovle a legitimate copy? Say my CD gets scratched: Is is okay for me to copy my friend's (legit) working version using a single PC, but not okay to do the same thing over a p2P network?

  28. I wonder... by nenya · · Score: 1

    This might actually be a step in the wrong direction as far as security is concerned. Now all one need do is reverse-engineer the program and/or driver that enables the OS to access the media. Crackers have been reverse-engineering programs for years; it's their area of expertise, for crying out loud. Wouldn't this new scheme just make it easier for them? Crack the reader, get the files, and crack out the code that looks for the security. Seems simple enough to me.

  29. Necessary but sad (as in unhappy) by Andy+Smith · · Score: 2

    Let me state that I realise this is necessary and I approve of it because I'm anti-piracy and anti-pirate, but I do think it's sad.

    A games publisher sees its product as just that, a "product". They ship it to stores, sell however many copies in month, sell a few more thousand over the next year, and that's it.

    But games become a part of people's lives. There are some games that are an important and beautiful part of my life and history. If those special games such as Head Over Heels (15 years old?) and Quake (8 years old?) could only survive for the lifetime of their original physical storage medium, people like me would be losing something which is very special to them.

    That all sounded kinda wussy and no I'm not some games junkie with no friends and no life, but occasionally a game comes along that has the little 'something' that sparks a fire in my soul. I'd like to know I can look back on that game in years to come, just as I look back on a photo album, and relive all of the memories. I'd hate to lose that because of an anti-piracy system and the pirates that it is intended to defeat.

    Incidentally, spot the similarities?

    http://www.securom.com
    http://www.uncensored-news.com

  30. Canadian levies by yerricde · · Score: 1

    Given that you can get 100 blank CD's for $4

    In order for that to be true, you would have to make sure that no citizen or permanent resident of Canada is reading that comment. Canada takes a levy on all CD-R media (even "data" media that don't work in "stereo components") and gives it to songwriters, recording artists, and publishers who sign up to get royalties from the government.

    --
    Will I retire or break 10K?
    1. Re:Canadian levies by BagOBones · · Score: 1
      Canada takes a levy on all CD-R media (even "data" media that don't work in "stereo components") and gives it to songwriters, recording artists, and publishers who sign up to get royalties from the government.

      Thats only partly correct.
      1. The government doesn't collect it its NOT a tax its a levy, a private organization called CPCC (Canadian Private Copying Collective) collects it.

      2. Its been in place for about 2 years AND NOT A SINGLE ARTS HAS SEEN A PENNY!!!!!!
      More info here http://www.sycorp.com/levy/
      --
      EA David Gardner -"... but the consumers have proven that actually what they want is fun."
    2. Re:Canadian levies by Ibby · · Score: 1

      So, being Canadian, am I to assume that this levy makes my MP3 collection 'legal', since I have paid something (the levy) for my MP3's to an official agency (the government)? If so, levy away!

      --
      Karma: Good. I'm hoping in the same way as pizza is 'good'...
    3. Re:Canadian levies by Jardine · · Score: 1

      It's not the levy that would make it legal. It's the law that came with the levy. Oh, and if you ripped those off a friend's legit CD, it's legal. If you downloaded them from a P2P network, they might not be.

  31. Fair use, fair trade. by halftrack · · Score: 2

    Sure we make "backups" which we freely give away therefor they shouldn't be allowed to protect the things they've spent a few years and a good deal of $ on (we are talking 7 digit (that's 6 zeros) figures.) But read the fine print (last paragraph that you think you know will say):

    No-CD hacks are not something these folks care much about. A couple of folks told me that No-CD hacks are pretty benign and if it keeps a loyal customer happy, they are ok with it. It is the copy and dissemination of the originals that seems to be what they are worried about.

    Wohaa, they do know that a No-Cd crack is made to make the game run without the cd, just the data which can be sniffed right from the IDE-bus or something like that. If they could make uncrackable software they would have had a chance, but they can't. So to the point. IMHO they should put their money elsewhere, give the users something for the money that they can't copy ("Buy X-game and get a free ..." or they should do some (non-lame) education of the people or simply all go mmorpg where the game cd won't do much without a subscription. (Although I guess illegit servers would keep popping up, but that's another story/problem.)

    --
    Look a monkey!
    1. Re:Fair use, fair trade. by Quasar1999 · · Score: 2

      I purchased Return to Castle Wolfenstein because it came with all sorts of neat little extras... I purchased Diablo II because it came with a DVD...

      I don't understand why companies don't package more bonus materials with their games... I perfer having a nice glossy manual, some extra stuff (like DVD of movies, or some other collector item), but when I get a game like NFS 3 was, where the manual looked like it was photocopied, and there was a CD in a sleve, in an otherwise empty box for $59.99... Screw them!

      --

      ---
      Programming is like sex... Make one mistake and support it the rest of your life.
    2. Re:Fair use, fair trade. by British · · Score: 2

      Infocom used to add in all sorts of goodies to their text adventures. Several of the props I belive were needed for hints, etc in the game.

  32. Re:"legit copies" and games by Alkaiser · · Score: 2

    Hahaha! Key Disks! I had totally forgotten those. That's exactly what these things are! As a footnote, I can guarantee that these games that they've "new SecuROMed" have already been cracked. Knock yourself out game publishers. You're just as lame as the CD people.

    --
    Netjak.com independent reviews of domestic & import video ga
  33. How about virtual CDs? by Kjella · · Score: 3, Interesting

    With todays harddisks of 100gb+, why not keep copies of the cds on the harddisk? Less noise (48x reader has a distinct annoying pitch), no searching for the cd, no changing cd, and the cd-rom is free when I need it, no need to go looking for that cover to put the old cd in. Plus it keeps my originals in mint condition.

    I don't *care* if they want to use my cd-rom as the modern-day dongle. It's a hassle, and I don't want it. It won't be the end of the world if I can't do that in the future, but don't pretend it's not useful and convienient.

    Kjella

    --
    Live today, because you never know what tomorrow brings
    1. Re:How about virtual CDs? by Bios_Hakr · · Score: 2

      Does this really work? I was under the impression that the game won't recognise the virtual cd as the real game disk.

      --
      I'd rather you do it wrong, than for me to have to do it at all.
    2. Re:How about virtual CDs? by Kjella · · Score: 2

      Daemon tool can emulate some, but not all protections. For the rest, I download No-CD patches etc. from gamecopyworld and similar places....

      Kjella

      --
      Live today, because you never know what tomorrow brings
  34. Opcode JMP by incog8723 · · Score: 2, Interesting

    The oldest and easiest way to circumvent copy protection schemes is to use a JMP opcode. A debugger, and about 5 minutes of examination is all it takes. What in god's name are these people thinking? Copy protection has never worked, and it never will.

    1. Re:Opcode JMP by Anonymous Coward · · Score: 0

      Smooth move Ex-lax.

      Now the RIAA will outlaw any CPU instruction containing GOTO like functionality.

  35. 100% Copy Proof Discs by CastrTroy · · Score: 3, Funny

    I'm looking to patent this new technology I thought of. The process consists of making music cd's that are scratched to hell, and therefore cannot to listened to, or copied. I'm proposing this idea, because, I know, and hope the RIAA realizes that the only way to have music you can't copy is if you can't hear it. If you can hear it, You can copy it. Damn, those RIAA guys are sooooo dumb...

    --

    Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    1. Re:100% Copy Proof Discs by Anonymous Coward · · Score: 0

      Yeah, you could sell rocks and call them copy proof discs. ;-)

  36. Demos are scandiskin' huge by yerricde · · Score: 1

    Er, Demos? Like, those ones that almost every games company releases?

    I can't stay online for eight hours straight just to download a 100 MB demo. And how do I know that the download acceleration programs (needed to get a reliable pause/resume function) will work before I buy them? (Shareware and adware uninstallers on Windows tend to leave stuff all over the system that kills stability.) Besides, some demos that I have seen are missing all playability: they're often just videos.

    I'll admit that I haven't looked into the magazine scene.

    If you want to pirate games, go for it.

    I typically don't pirate games that have been published in the last seven years. Yes, I know the late Sonny Bono said ninety-five, but if Eldred wins, even though abandonware will still infringe, companies will be too busy revising their business models to pursue pirates of out-of-print software.

    --
    Will I retire or break 10K?
  37. Why not... by Twister002 · · Score: 1

    download a no-cd crack for the game instead?

    --
    "For a successful technology, honesty must take precedence over public relations for nature cannot be fooled." -Feynman
  38. Copies?? How about just playing? by Zygote-IC- · · Score: 5, Insightful

    I think that all this will do is frustrate the average joe trying to make legit copies, as the various groups online distributing ISO's are sure to find a way to bypass yet this new technology."

    This security software being used to thwart piracy of computer games has done nothing but force me to those sources in order to play the game at all.
    Three times in the last year I've bought software only to find that the "security software" on the CD is incompatible with my drive.
    I actually told the EA guy that the only thing this seemed to prevent was me from playing the game I bought legally. He said he was sorry and offered a refund but that still doesn't allow me to play the game.
    So I go to the dark side, download the crack, and play the game.
    My boxed copy sits on my bookshelf because I have to turn to the pirates to play a game that you want to keep out of the hands of pirates..oh the irony.
    And those bastards still have my money. I'm such a sucker.

    1. Re:Copies?? How about just playing? by alcmena · · Score: 2

      Reminds me of Diablo 2. After they released a patch (1.01 if I remember correctly), the game could no longer detect the CD in my drive. They offered no such refund to me and I ended up having to download a no-cd crack just to play the damn game.

  39. CD-RD by jukal · · Score: 3, Funny
    So I quess, CD-RD (CD-ReDamage) will be the next big hit.

    a new encryption method ties itself specifically to the physical structure and characteristics of each disk

    This unique system will naturally allow you to damage your CD-RD to match the characteristics of the original perfectly. Once you are waiting for this product, why don't you brute force your ILLEGAL copies to get the same effect.

  40. Already broken by Anonymous Coward · · Score: 3, Informative

    Hitman 2 employed this new securom protection and was released on the same day it was released. Granted it wasn't discovered that there was a new protection until later that day. Within a few more hours another group had re-released a working copy with the new securom protection defeated.

    1. Re:Already broken by Anonymous Coward · · Score: 0

      It wasn't a few hours, it took almost a week for fairlight to fix the broken release from razor, and the discussions over at isonews on this were at times... quite heated.

      The "cracked within a few hours" is almost a standard line, but in same cases it isn't true. If we accept the fact that it is impossible to prevent code being cracked, then the only measure we have of a system is the amount of time it takes, and I think they actually had some success with this one.

    2. Re:Already broken by chrisdowell · · Score: 1

      yes, fortunate for me that it was, I bought Hitman 2 on Wednesday, and UT2003 on Friday, and both these games were completely unplayable, as none of the optical drives on my system were compatible with the SecuRom copy-protection method they both use. I've been forced to download the no-cd cracks for both these games in order to prevent them crashing to desktop after 30 seconds.

      --
      v = (u+v')/(1+[(uv')(c^-2)])
      bloody einstein
  41. Demo footprint by yerricde · · Score: 1

    If game makers don't provide some way for people to try out a game with demos, etc., that's their problem if they want to lose money.

    Are they right to expect all users to have broadband Internet access in order to get the demo? Why can't they make a demo in 10 MB? Farbrausch made one in 64 KB.

    But that still doesn't give you the right to download the ISO freely off of Kazaa

    I didn't claim that piracy was the answer. I just want some half-playable demos, please.

    --
    Will I retire or break 10K?
    1. Re:Demo footprint by Anonymous Coward · · Score: 0
      Why can't they make a demo in 10 MB? Farbrausch made one in 64 KB [theproduct.de].


      Yeah! And radioshack made a car in 2". Why the fuck do I need a full 15' in my garage for my car? Perhaps it's because a demo is not the same thing as a demo. I would expect that the UT 2003 demo was as small as they could possibly make it, since there is a certain expense incurred by the bandwidth of delivering all those downloads. Course it would be nice if the fucking thing wasn't 100 MB for two goddamned maps...
    2. Re:Demo footprint by aardvarkjoe · · Score: 2
      How else are you going to get the demo? I believe that most of the hosting services where the game demos are stored offer CD-burning service, so you could get it that way, if neither you nor anyone one know has broadband. I don't really see any other possible alternatives.


      Demos for new games just won't fit in 10 MB. The demo for UT2003 had reduced-quality textures included to get the size down to 100 MB. When a full game these days is usually at least a full CD's worth of data, you're not going to be able to cram even a playable portion of it into that small a fraction of the space.

      --

      How can we continue to believe in a just universe and freedom to eat crackers if we have no ale?
    3. Re:Demo footprint by phoenix123 · · Score: 0

      the demo actually contains four full sized maps.
      two for deathmatch/team deathmatch, one for bombing run and one for ctf.
      hey, and these are four rather large maps with a lot of textures.
      and they couldn't cut down on size, complexity or texture diversity, since it would not represent the real game for the über-hardware folks.

  42. Oh it gets a lot more interesting too.... by MortisUmbra · · Score: 5, Interesting

    SecuROM is already out, one such game is Hitman 2. Being an unlucky sould who bought the game I was greeted with a ncie suprise. Buggy as HECK, crashes constantly, can't even make it past certainllevels. It IS hacked already thogh as there is a cracked .EXE on certain sites already. So "might make it harder" is moot, this "new" version is already DoA. What's even MORE interesting is that the only way MANY of us have been able to get the game to work is to used the cracked .exe....turns out SecuROM is screwing up the game.... What fun! Certainly kept hackers at bay!

    --

    "The saddest words of mice and men, are not those which were, but should have been."
    1. Re:Oh it gets a lot more interesting too.... by Anonymous Coward · · Score: 0
      Certainly kept hackers at bay!

      Actually it did: The game was released Oct. 1st and it took Fairlight until the 6th to crack it. Of course by that time everyone already had the game because Razor released an ISO with a screwed up crack on the 2nd.

      Six days is considered a long time for something like this and many disparaging remarks were heaped on Razor for their failure to provide a working crack.

      I'm suprised game publishers don't see copy protection for the snake oil it is. It's starting to actually drive off paying customers while doing nothing to hinder anyone with broadband, a decent usenet feed and the slightest bit of knowledge about how to use it.

    2. Re:Oh it gets a lot more interesting too.... by XeNoF · · Score: 1

      I had the same problem with Morrowind. The game would not even start, just kept crashing back to the desktop. After spending several hours on some user forums, I tried using a no-cd crack and the game worked perfectly.
      If there hadn't been a crack, I would have spend about R329(US$30)on a game that did not even work on my pc.

  43. Quake by Anonymous Coward · · Score: 0

    Quake is a little over 6 years old...
    Is this the same andy smith that made some quake maps like The Elektra Complex?

    1. Re:Quake by Andy+Smith · · Score: 2
      Quake is a little over 6 years old...
      Hey you're right. June 96 apparently. I quickly worked it out as the 6 years where I'm living now plus another couple of years, so I guess I haven't been living here as long as I thought!
      Is this the same andy smith that made some quake maps like The Elektra Complex?
      Okay now I'm worried... :-)

      Yeah it's me. Who are you? Address is andy at meejahor dot com if you want to drop me a line.
  44. Other Methods ... by mustangdavis · · Score: 5, Insightful

    Instead of doing lame ass physical security, try something like what the folks at Blizzard did with War Craft III.

    Yes, it doesn't stop people from pirating the game, but checking CD keys and such to see how often they are used when playing online (what fun is a game if you can't play it online?) seems to be a fairly good way to keep your "average" kiddie pirate from stealing your software.

    Besides, if you make your game/software good enough, people generally will want to support it. To all software companies: How about worrying more about the quality of your products and wasting less time figuring out how to prevent people from stealing them???

    1. Re:Other Methods ... by Anonymous Coward · · Score: 0

      If you ignore the possibility that they probably do worry about the quality of their products (it's called competiton), the answer is fairly simple.

      They'd have the best game ever created, and then quickly go out of business!

    2. Re:Other Methods ... by emarkp · · Score: 1
      When I contacted Blizzard about not being able to backup War3, I was told that they weren't responsible for my defective hardware.

      MY HARDWARE?!?!

      Yes, War3 has SecuROM. And after some effort, I downloaded daemon-tools, ripped my CD, and now I can play at home or at work (hey, my boss bought me the copy, along with all the other engineers) without moving my CD around, or having it spin all the time in the tray.

    3. Re:Other Methods ... by irc.goatse.cx+troll · · Score: 0

      A better example would be HalfLife, which wont let the same cdkey be used at the same time by multiple people. Of course, if you crash after the getcertificate command, you're screwed for atleast 30minutes.

      Neither method is flawless though, WC3 plays great with a hacked server, and its not hard to find HL keys off friends that dont play anymore. You could also setup a fake WON(halflife auth) server and hack a server to check with that, or just play LAN *cough vpn cough*

      --
      Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
  45. Re:Week or two? by Telastyn · · Score: 1

    Friend of mine uses one of those, I don't have the hdd space for it really.

  46. Copy Protections.. Pfft I say! by OutRigged · · Score: 2, Interesting

    Copy protections such as this, do nothing more then piss the average user off.. A year or so back, an RTS called Emperor: Battle for Dune came out, and when I finally BOUGHT the game, I brought it home, only to find that the setup program wouldn't load, giving me some error about the cd being a copy. After screwing around with it for an hour or so, I called the game's tech support line.. (Which was long distance, naturally..) After waiting on hold for a good 20 minutes, they told me they were aware of my problem, and that it was caused by thier copy protection (SafeDisc 2), and told me that I would need to buy a new CD drive to play the game. Needless to say, I was pissed. I told 'em I'd be returning the game to the store, and downloading a copy of it off the internet, and hung up on 'em.

    When are they going to learn, that they won't be able to stop the hardcore warez groups from releasing thier games a week before they show up in stores? I believe they should include basic protection, such as SafeDisc 1, and leave it at that. That'll stop Joe Newbie from coping the game, and giving it to all his friends, while at the same time, not screwing a small part of thier legitimate buyers..

    --
    RaGe
    We're all just noise on the wires..
  47. football? by yerricde · · Score: 1

    How do you know a football game is going to be any good

    I'm sorry; I'm not getting your analogy. I don't play console games or PC games in the NFL2Kx, Madden, or FIFA series. Heck, I don't even watch much televised football (MLS or NFL).

    You have to take risks for some rewards.

    I have to lower my risk ratio because I live on a small fixed income, most of which goes to an education at a prestigious university.

    --
    Will I retire or break 10K?
    1. Re:football? by Anonymous Coward · · Score: 0

      Glad you're going to a prestigious university. Cause, I mean, like, it's not going to have much impact on your initial salary upon graduation. Particularily if you are the type of student who has time to post on stupid dot.

    2. Re:football? by Anonymous Coward · · Score: 0

      Go to a less prestigious university then. Come on, where are your priorities?

  48. How could this possibly work? by Trogre · · Score: 3, Insightful

    If the physical structure can be determined by a CD reader, then surely that can be mimicked by a CD writer?

    --
    "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
    1. Re:How could this possibly work? by jamirocake · · Score: 1

      That is a simplsitic argument. I guess that the way this works is that there is some kind of encryption scheme in the software itself and that the only key to decrypt is somehow embedded on the media itself. Each piece of software is particular to that disk, so you might be able to copy it (of course if you can read it you can copy it!), but you won't be able to bypass -- easily -- whatever encryption scheme they have. Just my 2c.

      --

      --Manuel
      "I hate quotations, tell me what you think"
  49. You dont get it by apankrat · · Score: 1

    Custom media is used to allow physically writing encryption key onto it (in a form of media discrepancies, burnt-through bits or whatever). Then they use this spread-over-CD key to encrypt unaffected areas of CD and there ya go - CD wont work if it's just copied as media defects are not reliably or easily copyable.

    Sure you will have an access to a decrypted content once you run the proggy, but now imagine that they use 1024 keys and encrypt data recursively or per-block or in some other non-trivial way.

    Sure it's hackable, but at what cost ? There is a good chance that in order to recover raw bits of the file with 17th level map you would actually need to decrypt all previous 16 levels.

    Sure you can use a trainer to fake CD defects, but somebody gotta write it first.

    So, yeah, it's hackable, but does it worth the effort ? Or moreover - does it worth the wait?

    --
    3.243F6A8885A308D313
  50. (Tan) CPCC by yerricde · · Score: 1

    Its been in place for about 2 years AND NOT A SINGLE ARTS HAS SEEN A PENNY!!!!!!

    Can you give any documentation that the member rights organizations of the CPCC don't pay songwriters? Or do you refer only to performers who do not compose?

    --
    Will I retire or break 10K?
    1. Re:(Tan) CPCC by Nogami_Saeko · · Score: 2

      They've actually come out and admitted that most of the money they're making is going towards supporting their own infrastructure - paying for offices, heat, employees, legal fees, etc.

      Very little (if any) is actually getting to ANY artist, composer or performer.

      It's a big scam.

      Import your CD-R media from the US and you won't pay any levy on it - Canada customs doesn't collect levies.

      --
      "Nothing strengthens authority so much as silence." - Charles de Gaulle
    2. Re:(Tan) CPCC by BagOBones · · Score: 1

      They have been interviewed several times on TV and never had any numbers as to EVERY paying anything out.. They quicky start talking about how the costs of collection and the costs of trying to get HIGHER leveys is using up all the funds.. It all seems to be a HUGE fraud.

      --
      EA David Gardner -"... but the consumers have proven that actually what they want is fun."
  51. Devils Advocate by Syncdata · · Score: 2, Insightful

    Let me first state that Safedisk Securerom, et all simply make the casual pirate a savvy pirate, while frustrating paying customers with no intention of stealing their product. They are not in any way effective. That having been said...

    I am frustrated reading the response here, with unplausable justifications about why these are bad, and justifications for copying disks in a legal sense.
    I'm as slovenly with my CD's as your average bear, and as of today, my CD drive can read any disk I own, regardless of damage, including Sam'n max, and god knows that disk is jacked.
    The main (99.44%) reason a person would make a copy of a disk, is not for archival, or any other such purpose, but to give/sell to a friend. Every high school in every city in this nation has a guy who sells burnt disks, and mods systems for a price. And I encourage that little entrepreneurial bastard. But do companies have every right to try and shut that kid down by protecting their media in whatever method they see fit? Yes. Is Secure-rom it? No. But apparently it's effective enough, because people are complaining.

    --
    "Inattention makes clowns of us all" -Bean
    1. Re:Devils Advocate by Anonymous Coward · · Score: 0

      But do companies have every right to try and shut that kid down by protecting their media in whatever method they see fit?

      No. Anyway, your statement is flawed. I bought it. It is now ***MY*** media. Fuck them. I will do whatever I want to with it. Fair use laws were put in place to protect legitimate uses of the stuff that people bought and now *own*.

      Should we assume everyone is a pirate and punish everyone because it is easier that way?

    2. Re:Devils Advocate by IceDiver · · Score: 2, Interesting
      The main (99.44%) reason a person would make a copy of a disk, is not for archival, or any other such purpose, but to give/sell to a friend.

      Not So. I bought Baldur's Gate when it was released. It came on 5 CDs. Disk 2 went bad on me on day 2 of playing the game. It took me an entire day of failed attempts before my burner succeeded in reading an image of the bad disk so I could burn a copy. I then copied all the other disks in case they went bad.

      Since that day the FIRST thing I do when I get a game home is make copies of the CDs. I then install and play from the copies while keeping my originals in a safe place.

    3. Re:Devils Advocate by Anonymous Coward · · Score: 0

      People aren't complaining that they can't pirate...the pirates are happily playing their games.

      People are complaining that they, a legitimate pro-capitalist, pro-consumer, please take my money, people cannot use what they paid for.

      And yet Jonny is still modding devices and copying disks. Tycho Brahe is so right on...the corps need to figure it out that people will pay for software, but they won't if they keep getting screwed on it.

    4. Re:Devils Advocate by entrigant · · Score: 1

      Welcome to the minority.

  52. Gather round, children... by Coke+in+a+Can · · Score: 1

    You know GTA3? My CD drive put a big, circular scratch on the Play disc. I knew I should have burned a copy, but I hadn't, so I was stuck for a week without my favorite game, until I could have a friend come over with his (legit) copy, and burn one for myself. It's totally legit.

    I've since learned to burn backups. Once I get a dual-boot running (I switched from 98 to Mandrake 9.0, and miss my games), the first thing I'll do is burn a copy of MAFIA, a game I bought just one or two weeks before I killed Windows 98.

  53. History repeating itself? by Lead+Butthead · · Score: 2, Interesting

    The thirty something group might remember that physical media protection failed once before. In the 80's many software companies "invested" heavily on physical media protection (spiral tracking anyone?) and ultimately the only thing they achieved was pissing off customers that just want to install software onto harddisk. By early 90's on-media protection had all but disappeared.

    --
    ELOI, ELOI, LAMA SABACHTHANI!?
    1. Re:History repeating itself? by Amazing+Quantum+Man · · Score: 2

      Lotus 123 Rel 1A anyone?

      The copy protection was tied to the timings of the IBM PC and XT 360K drive. When the AT came out with the 1.2MB driver, the timing was different, and all the power users who bought the AT for faster number crunching couldn't use 123 until Lotus fixed the problem.

      --
      Fascism starts when the efficiency of the government becomes more important than the rights of the people.
  54. Re:"legit copies" and games by mwolff · · Score: 0

    Yeah you are right, I am too young to know what key disks are/were. Although a quick search on google revealed many ways to get around them. I gather that they stop you from copying 1.44mb floppies?
    meh

  55. Securom by Anonymous Coward · · Score: 0

    I bought neverwinter nights.. Had a burner via usb2. The effing proggy never did it's $50 trick. Looked at the forums and saw it was a common occurrence. Regardless of the fault, I will never buy another game from those f***ers again. That's how it goes.

  56. This is the key here-- please read. by Anonymous Coward · · Score: 0
    Overall, copy protection is a losing battle. The cost software vendors suffer in usability and customer good will is apparently higher than the losses from piracy that they stop.


    How much does it cost to make a copy protected CD and license the technology? 50 cents (per cd)? 1 dollar? 2 dollars?

    Let's say it's 50 cents per cd. And a popular game is released and sells 1.5 million copies at $50 bucks a piece. The cost of copy protection there is $750,000? Let's guess that an average of 15,000 pirate games meaning a loss of $50x15000=$750,000. Does this means there wasting double the money? Are the piracy rates higher or lower? Lastly, has copy protection ever proven to do ANYTHING to reduce the losses from piracy? I doubt it has.

    This is not even counting the copies still being printed and still on shelves. This doesn't even account all the manufactering costs or how much the publisher even gets back from the $50 retail value of the product (assuming they even sell this high -- many games drop in price real quick). This doesn't even account for a fraction of people who bought the game, but took it back because it didn't work on their machine. I wonder also, how much additional money they spend just because the copy protection technology has to come out with new stuff every few months (because it gets broken very fast), but how much additional money they charge in new licensing fees becuase of this.

    Game manufacterers: Does copy protection actually save you money? Don't you think people that make copy protection are just playing on your fears and stealing more money from you?
  57. Can someone pls explain... by Anonymous Coward · · Score: 0

    Who the fuck is Cowboy Neal?

  58. Re:Seeing as how the current SecuROM games don't w by Anonymous Coward · · Score: 0

    Who cares....games and gamers are worthless. Get a life/girlfriend/REAL major/job.

  59. Lotus123 tried this by io333 · · Score: 3, Interesting

    For those of you older folks, you may remember when Lotus123 came out with the first copy proof protection scheme in 1983? They burned a little hole in the disk with a laser beam. Let's see, that took about two days before it was cracked.

    1. Re:Lotus123 tried this by duren686 · · Score: 2

      that took about two days before it was cracked

      Shows how much we've advanced. Something like that today is cracked a week before its release..

      --
      Y2K Compliant since the late 1890s
  60. Er... Warcraft 3 discs by Anonymous Coward · · Score: 0

    Blizzard uses SecuRom. Warcraft 3 has it, and it also has an older version of physical deformity copy protection. Try a plain copy of the disc and you'll see it.

    Blizzard is no better than the rest of them. And if the CD-Keys actually worked (they did it in 98 starting with starcraft-- a horribly broken setup), they wouldn't have included SecuRom copy protection in D2 (2000).

  61. It was so bad with NWN that they removed it by Anonymous Coward · · Score: 0

    The securerom screwed up so many people with Neverwinter Nights (I know people who HAD to make an ISO just to play it - it either crashed or didn't recognize the original CD as the original CD... We're even blaming it for the destruction of a partition!!!) that in later patches Atari removed it entirely. After it came out there were sooo many complaints about it.

    Oh, and the ironic part? It was still no more difficult to copy the cd.

  62. Re:"legit copies" and games by Anonymous Coward · · Score: 0

    I gather that they stop you from copying 1.44mb floppies?

    Of course not. The people selling them to the games industry sure claimed they would though, that's the point.

  63. i think it is cracked by Anonymous Coward · · Score: 0

    http://www.gameburnworld.com/securompatches.htm

    (sorry i didnt read all the posts to see if this was sent already but take a look
    )

  64. Already Cracked - See Tutorial by Anonymous Coward · · Score: 0

    Nice little tutorial:

    http://www.crackstore.com/tutorz/securom.zip

  65. Copy Protection doesn't hurt pirates. by Kleedrac2 · · Score: 1

    To quote Tycho of Penny-Arcade fame http://www.penny-arcade.com/ I have no idea how your fruity SecuROM or whatever thwarts my computer. However, that is a matter quite apart from my ability to negate it. There are websites everyone knows that contain your mystical secrets, splayed sensuously for our delectation. And even if I exaggerated before - even if everyone doesn't know where to find this stuff - everybody knows someone like me. When you put out a patch, a patch minus your garbage comes out the same day. If you don't know this, I'm not surprised. If you do know this, why do you keep rolling that boulder up a hill? There's a halfway house for retardeds like you right across the street from me, you'd love it. If you want to read the rest of the article it's here http://www.penny-arcade.com/news.php3?date=2002-09 -20 He makes a great point.

    --
    Sure we wang, can.
  66. Game manufacturers need to realize what works. by StickMang · · Score: 1

    Cd checks are always easily beatable, this has been said. What isn't easily beatable are auth servers that check your key whenever you play online. This works great for bf1942, sof2, rtcw, etc. It works great for games that are geared towards multiplayer, and has forced me to buy many games that I may not have purchased otherwise.

  67. will they replace busted disks. by bob420 · · Score: 1

    I would hope that if some company does manage to develop an "unbreakable" copy protection scheme that there would be some guarantee that if the media is damaged you can send it back for a free replacement, and that this would be available for longer than the couple of months that seems to be the attention span of most companies these days.

    1. Re:will they replace busted disks. by Nogami_Saeko · · Score: 2

      They'll do that now - the replacement disk IS free... They just charge you $20 for shipping and handling...

      --
      "Nothing strengthens authority so much as silence." - Charles de Gaulle
  68. Don't buy the game / audio... by nuxx · · Score: 4, Insightful

    You know... If you don't like the fact that certain vendors are using a certain type of protection, you could always not buy the game. I don't mean pirate it, I mean just plain old don't buy it, don't play it, don't do anything with it.

    It's not like your rights are being infringed on by someone choosing to copy protect their game. You don't HAVE to buy it. You don't HAVE to be a consumer. You can CHOOSE for yourself to skip that product because you don't like some aspect of it. That is truely voting with your dollars and your feet.

    1. Re:Don't buy the game / audio... by Tazzy531 · · Score: 2

      Well. The people that are affected by this are the people that are NOT buying it in the first place. The people that ARE buying it don't care much and/or are not affected by this change. In effect, this IS what the companies are trying to achieve.

      --


      _______________________________
      "I'm not Conceited...I'm just a realist..."
    2. Re:Don't buy the game / audio... by Anonymous Coward · · Score: 0

      The problem is, you don't buy it, and once the latest sales report come out, the cause? Piracy. It's a lose lose situation the way I see it.

    3. Re:Don't buy the game / audio... by Anonymous Coward · · Score: 0

      Actually legitimate purchasers are affected by these copy protections and the pirates are not.
      As a consumer when I buy a new game for $50 or so and I go home, after installation I dont want to be told "The CD-rom is not in the drive" when in fact it fucking is.
      I then have to go get a no-cd crack to run a game I purchased. As the person they are selling the game to I shouldnt have to deal with that shit. MY cd-rw drive is less then 6 months old.

  69. it'll frustrate the pirates as well by Anonymous Coward · · Score: 0

    they'll be just as annoyed and pissed off about not being able to make as easy of a buck. however they only have to figure a way around it once.

  70. Re:Insider's scoop: What Killed FreeBSD by Anonymous Coward · · Score: 0

    (+1) Informative!

  71. Re:"legit copies" and games by Anonymous Coward · · Score: 0

    1.44mb floppies?

    Waaay too young. ;)

  72. good point by SexyKellyOsbourne · · Score: 2

    They might end up getting bullets in the head when we have a true corporate dictatorshiop.

    And yes, similar copy protections just make it easier to crack.

    The third point you made is quite true: just like with the drug war, all the government has to do is poison the drug supply to really, really mess with it. Virused cracks (or at least ones that install a SHITLOAD of spyware) would wreak havoc on the community.

  73. Re:Seeing as how the current SecuROM games don't w by Dimensio · · Score: 2

    Not too far from the truth. Quite a few UT2k3 owners have complained that they cannot run the game due to the copy protection. Only workaround for them is a CD crack (which is illegal, thanks to the DMCA).

  74. Do something about it. by Anonymous Coward · · Score: 0

    Next time you buy a game, send the reciept (or a copy of the reciept) along with a protest against these copy protection schemes, and in favour of going back to value adding, (like better manuals etc).

    This tells them you are a legit customer with legit concerns. If enough people do this they will get the hint.

    If the game doesn't work due to copy protection (some do) take the game back, and send the 'returned' reciept to them with an explanation why thier copy protection is losing them customers.

    I plan on doing it even if no-one else does.

  75. Better solution. by Inoshiro · · Score: 2

    If you pay a company money, and it won't work out of the box, get a refund. Then pirate it.

    If their anti-piracy measures increase the amount of piracy, they will reconsider them. After all, if you want to pay them money, they should give you software that works.

    I think a lot of the releases is the last year have started to cross the threshold between easy-copy-discouraging of casual warezing, towards the point where their attempts to stop the 10% who will always steal are forcing the 80% who might or might not steal will have to steal, and the 10% who never steal will find something else to do.

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
  76. How it's most likely done: details by Ryu2 · · Score: 5, Informative

    First off, this is not the first time someone's tried it -- the scheme I describe is also used in 'StarForce' and 'TIES' protections, which also have not been broken (other than via no-CD cracks, of course).

    Basically, the system works by measuring the angle between certain sectors. How does it do it? By timing the seek time between these sectors. First, the disc will do several seeks of various sectors with known angles to 'calibrate' it, and then, it does seeks of various random sectors (to compensate for various drive speeds). If the timing of the sectors is not within a certain tolerance, that indicates that the physical geometry of the sectors is not the expected angle, and it knows it's not a real copy.

    Because CD burners do NOT preserve angle geometry when copying a disc, and even successive burns on the same burner/media may result in different angles, this is so far a fool-proof way. On the other hand, since production CDs are made by pressing with a stamper, not burning, it's not an issue for them.

    --
    There's 10 types of people in this world, those who understand binary and those who don't.
  77. Because... by Steveftoth · · Score: 1

    then you can't upgrade it when they patch it.

    Or if you can then you have to jump through a hoop in order to get it to work.

    Like War3, they just released the new version 1.03 or whatever, and without doing anything my version autoupgraded itself when I went to go and play (lose) on battle.net.

    If I had the no-cd crack installed, then that wouldn't work. And I couldn't play on bnet.

    For single player games, the no-cd is awesome, but for multi-player games on the internet it's a real pain.

    1. Re:Because... by L0rdJedi · · Score: 1

      You can upgrade it very easily. You make a backup of the original exe file before you patch it. Then, when an update is released, you simply wait for the new no-cd crack. Once that comes out (usually no more than a day, assuming there isn't a universal one out already), you delete your currently cracked exe, update the game, and run the new no-cd crack on the newly patched exe. Takes all of about 5 mins. That's what I do anytime a patch is released. I refuse to leave the CD in my drive just so the game can make sure it's a legal copy.

    2. Re:Because... by Steveftoth · · Score: 1

      Right, that's soooooo easy.

      That my friend, is what it called not easy. I agree that it's not rocket science, but we are talking about games here. Also, I don't like waiting for patches, having to goto download the new no-cd crack, etc.

      Normally to update War3 you:
      1. start the game, click play on battle.net.
      3. it says that you need updates, click ok.
      4. wait for download.
      5. download executes, and when done you can click ok.
      6. play game as normal.

      With the cd cracks, you have to:
      1. start game, says that you need updates, click ok.
      2. but since you have the crack you have to abort the download.
      3. open up explorer, replace the cracked exe with the uncracked one.
      4. either download the patch manually, or use the game to update it.
      5. after updating it, goto your favorite game cd crack site (gamecopyworld?)
      6. assuming that the crack is out already, find it and download it.
      7. apply the crack.
      8. play game.

      Sorry, it doesn't take all of 5 minutes. Especially if the crack hasn't come out yet.

  78. Re:"legit copies" and games by Anonymous Coward · · Score: 0

    No, that means "cracking" the executable(s) in which case you're circumventing a protective device, hence you would be a criminal under the DMCA.

    Making a 1:1 copy is different. You're not circumventing anything. You do not take efforts to circumvent anything either. You're simply reading a disc and writing to another. Distributing this disc to friends and family may however be illegal under the Copyright Act.

    Why do gaming companies buy into this crap though? It isn't to rid itself from the real h4x0rz, but rather to prevent Joe Sixpack from making copies to his tightly knit band of friends. And it seems that the companies that make this encryption crap work are convincing the game publishers that they're making more money with this junk in place.

    I personally return all games that I can't copy. Because in my opinion they're defective.

    One producer of games who has gotten the picture is Lucasarts. Neither Jedi Knight II or Galactic Battlegrounds are copy protected.

  79. Re:Seeing as how the current SecuROM games don't w by SetupWeasel · · Score: 2

    My major is Astrophysics. What's yours?

    SetupWeasel

  80. bad analogy by protein+folder · · Score: 2

    you know about who's on the team, their past performance, and how they're likely to perform. but with a video game, a lot of times all the information you have is on the box...how do you tell if the game you're buying is the equivalent of, say, the bengals? (ok so maybe that's not so good, you do hear about the bad ones, like daikatana, maybe a better team would be the seahawks)

    But that's not really why I posted this. I just wanted to badmouth cincinatti.

    --
    Your mind is squeezed by a blast of pain!
    1. Re:bad analogy by mgblst · · Score: 2

      good one, you know about who designed the game, their past performance, and how they're likely to perform.

      exactly the same...

  81. dreamcast had this by outsider007 · · Score: 1

    dreamcast used this sort of copy-protection (along w/ extra capacity gd-roms). then along came disk-juggler which could copy the physical structure and it was history.

    I wonder how many cd-rom drives will be broken with this system.

    --
    If you mod me down the terrorists will have won
    1. Re:dreamcast had this by mozkill · · Score: 1

      when will the media industry learn and invent something new rather than create something that was tried before and failed?

      --

      -- Betting on the survival of the media industry is a serious risk. I advise investing elsewhere.
    2. Re:dreamcast had this by Anonymous Coward · · Score: 0

      This is COMPLETELY different than the dreamcast mechanism. The previous poster is on crack.

  82. A secret technique to reduce texture bloat by yerricde · · Score: 1

    The demo for UT2003 had reduced-quality textures included to get the size down to 100 MB.

    What about textures generated algorithmically by the installer?

    --
    Will I retire or break 10K?
    1. Re:A secret technique to reduce texture bloat by Anonymous Coward · · Score: 0

      OMG you are clueless.

    2. Re:A secret technique to reduce texture bloat by aardvarkjoe · · Score: 2

      For some textures that would be possible; however, it doesn't work in a general case (you're limited to whatever textures you actually can generate algorithmically.) Not a very good way to showcase your new game -- remember, the demo is supposed to look as cool as possible.

      --

      How can we continue to believe in a just universe and freedom to eat crackers if we have no ale?
  83. Not even spyware by RatBastard · · Score: 3, Insightful

    They don't even need to install spyware (a la Gator), all they need to do is put in "cracked" codes that tell the program to call home and rat you out, or send you to "special" servers, or cripple your ping.

    --
    Boobies never hurt anyone. - Sherry Glaser.
    1. Re:Not even spyware by lowe0 · · Score: 1

      Not even that. Just check the IP logs for the server and start banning. If you want to get legal about it, you could start calling ISPs and getting dialup logs.

      However, this trick would only work once, and only briefly... the truly paranoid would eventually look up the registration on the crack site.

  84. Average Joe by Anonymous Coward · · Score: 0

    Can we please fucking stop pretending that "Average Joe" ever makes "Legitimate Copies"?

    Some do. The vast, overwhelming majority do not.

    Clamoring for the defense of "Average Joe's" right to make "Legitimate Copies" is nothing more than misdirecting horseshit, very similar to what corporations and politicians (redundancy, yes) do when they're just trying to keep their hands in the cookie jar a little longer.

    Fucking pukes.

    1. Re:Average Joe by Anonymous Coward · · Score: 0



      This means I'm going to have to make my mom return her cd-burner, huh?

  85. The sad thing about Blizzard by emarkp · · Score: 2, Interesting
    is that they put SecuROM on Warcraft III, even though it sold 4.5 MILLION copies in preorder. At $60 a pop, that's nearly US$300 M.

    So I don't see any worries about Blizzard losing revenue from casual copying...

    CD-Key's mean you have to buy the game to play online. Side note: that's not quite true. A friend at work ran into someone else online using his CD-Key. He hadn't even taken his copy of the game home (our boss bought each of the engineers a copy of the game when it came out). Someone must have used a key-generator and tried several times until he manage to randomly get my friend's key. Blizzard of course didn't help at all. Finally, he returned it to Best Buy to exchange for another copy. Interesting how the legit customer gets screwed in all these schemes.

    1. Re:The sad thing about Blizzard by Anonymous Coward · · Score: 0

      That's a random fuzzball effect. Online CD keys use two (or more?) key generation algorithms. The game itself only checks one of them. The multiplayer server checks the other one(s?). You can't get to it. It is possible to randomly get a key that matches both algorithms by using only one, but that's a lot of keys.

  86. myfavorite by Anonymous Coward · · Score: 0

    0x90

  87. Farbrausch pulled it off by yerricde · · Score: 1

    OMG you are clueless.

    As I wrote above, Farbrausch pulled it off in .the .product.

    --
    Will I retire or break 10K?
    1. Re:Farbrausch pulled it off by Anonymous Coward · · Score: 0

      How could you think that the textures in '.the .product' would work for UT?

    2. Re:Farbrausch pulled it off by yerricde · · Score: 1

      How could you think that the textures in '.the .product' would work for UT?

      I wasn't claiming that. I was claiming that similar texture generation methods to those used in .the .product would work to make at least the map textures in a first-person shooter.

      --
      Will I retire or break 10K?
  88. Copying for my laptop is OK by Herr_Nightingale · · Score: 3, Informative
    I hear ya brother. If I take my laptop on the road I *detest* bringing along a fat sack of discs - nevermind bringing my only copy! But - even worse - I've got a Compaq Armada M300 and it doesn't have a CDROM internally. CD-checking games (all SecuROM and SafeDisc plus 99% of the rest) piss in my sandwich.

    Here's a portion of my (currently unhosted) website dedicated to users who have experienced similar problems with copy prevention schemes designed to rob us of fair use. (thanks to Slashdot for this intermediate hosting arrangement! three cheers and all that..)

    BACKGROUND INFO - diatribe from which one could conceivably deduce a mission statement It is truly unfortunate that many software companies refuse to sell their programs in M300-compatible form. I commonly install programs from a network, as I have no CD-ROM drive built into my machine. Unfortunately, this means that in order to use some programs, I must be networked with the original CD (copy prevention included) in another machine's CD drive. I find this situation to be less than acceptable, since I like to use my M300 notebook computer even when I'm NOT at home or in sight of a free CD drive! I believe that M300 owners (OK, the rest of you ultra-portable owners too) should not be the victims of this heinous discrimination. When one pays for a program, one expects to get fair use of that program; fair use should not exclude those lacking the means to afford persistent access to an external CDROM drive - or those with no desire for one, should it be affordable in any case..

    It truly is a pity that some manufacturers do not inform the user PRIOR TO PURCHASE that they will not be able to play their favorite games or other software on an M300 (or ANY machine without a CD-ROM drive) unless they have CONSTANT ACCESS to a CD-ROM drive. Instead, a CD drive is nominally listed under System Requirements - for the obvious purpose of installing the program, one would deduce. Hey! Guess what! I've found that a full install makes games run much more smoothly than an install that constantly reads from the CD. So - it would appear logically - that means I should be able to play my game from the hard drive. That sounds fair, eh?

    I have also found that NOT A SINGLE PROGRAM I OWN really requires a CD drive beyond the initial install (or subsequent re-installs.. c'est la vie, nest-ce pas?). If a CD is constantly needed, then it would be fair to say that one is REQUIRED. However, if the CD is needed only at install time, then this REQUIREMENT is in fact NOT an actual requirement per se. I would like to see a warning on products that constantly demand CD access, and for which no crack is easily obtainable ;) However, there are no programs yet that can demonstrate such a need to my satisfaction. It would be more accurate (and conversely less mis-leading) to list INITIAL SYSTEM REQUIREMENTS, and to have a separate listing of SYSTEM REQUIREMENTS based on the install options. A warning would also make my purchase decisions less painful - especially when I can't return an opened software package! What am I supposed to do with it then? Decorate my rearview mirror a la those ridiculous AOL coasters? Copy it and sell copies to make my money back? Gimme a break! Such practices are deceptive, and tantamount to robbery - robbery of ME, the paying customer..

    From the purely functional standpoint, CD-check routines embedded in popular Safedisc and SecuROM copy prevention doodads make zero sense because they decrease performance, effectively cripple my favorite computer, and render my CD drive (if I even have one.. not bloody likely) useless while a CD-checking prog is run. What if I want to listen to my choice of music while playing a game? Most game music is offensive (sorry WarCraft 2) or drives me nuts... should I be denied the use of my own music collection when I'm running a dog-in-the-manger program?! No.

    If you've read this far you probably deserve a break. Thank you for your patience. I get quite wound up sometimes when pondering the gaping a**holes who have ripped me off with their archaic "anti-piracy" routines. I have a few other thoughts on that, but I'll stow it for now... except for three brief spews:

    Message for the perpetrators of the CD-CHECK and COPY-PREVENTION CRAP (AKA CCCC):
    You are ignorant but I do not pity you because you lack the capacity to reason. As one does not pity the lower animals for their lesser cognitive capacities, thusly do I with-hold my pity. Please shove your rancid anachronistic cd-checking code up your p-hole where it belongs.
    IF YOU LIKE AND WANT TO USE A PROGRAM, BUY IT!!!*
    This simple statement has stopped more computer piracy than any cd-check or copy-protection scheme, in my personal experience.
    * Just make sure you don't get screwed by the jerks who force a cd-check on you. They can be awfully hard to spot, so be careful and have a site like mine handy! [editor's note - I had links to my favourite "M300 accessibility options" sites like Megagames.com and Gamecopyworld.com but in the interest of brevity I won't attempt to mirror the whole site here.... thanks for your understanding]

    and one final MESSAGE for all you losers that think that SecuROM (or your copy prevention of choice) or any kind of CD-check IS a legitimate copy-protection scheme:
    I fart in your general direction! A CD-check only prevents a program from being used in the absence of the original CDROM, or a darned good replica thereof. Smart software pirates know that hard-disk real estate is considerably more expensive than a 25-cent CDR, so they copy it to CD for future use. They don't let 25 dollar borrowed games clutter up hundreds of dollars worth of disk space forever. Hard-disk space is finite, but CDR has very few (spatial versus cost) limitations! This renders the cd-check effectively obsolete.
    This applies mainly to rented games and all that... For the bought games, the smart pirates know that it's better to crack a game and burn the cracked copy than an original with CD-crippleware intact. I won't get into online games that constantly demand updates because this was supposed to be a short rant and I've overstepped my griping boundaries already. Peace to all.
    1. Re:Copying for my laptop is OK by back_pages · · Score: 2
      I like your motive, it's the Right Thing to do and all, but I think the angle is somewhat off. Discrimination? Hey, the first thing they're going to tell you is that the CDROM drive is listed in the system requirements, and then they'll kick you out the door. It's an unrequired perk that you might be able to play without one of the system requirements from their point of view.

      Why don't you address this from the perspective that they are alienating a certain portion of the market, and while it would be magnificent if they could redesign their software to recapture that segment, the least they could do is clearly label the boxes in an attempt to inspire less wrath? It doesn't accuse them for being rather upfront about what are, after all, system requirements, and points out that it is to the benefit of their wallets or reputations to make this slight adjustment. You could then keep a list of games which are unusable by people without CDROMs as a public service to other people in your situation, but that also draws negative attention to the companies in question.

  89. Its Deja Vu all over again by m11533 · · Score: 1

    Preventing the copying of software media has been a goal of software distributors since the mainframe era, when all software was distributed as source code (note that this was long before the open source era, and ended because it proved impossible to support... but that's a different topic for another day). We have already been through at least one "copy-protection" cycle and appear to be heading into a new one. It could be educational to look at what happened the last time around.

    I think we can all agree that the last coming of copy protection was not successful, if for no other reason than it vanished. It vanished because customers were constantly having problems caused by these copy protection schemes while "cracker" programs were abundant and in many cases easier to use than the copy-protection schemes themselves.

    Given the past, will a new venture into copy-protection have the same problems?

    I think that many of the problems of the old copy protection schemes that made it hard for users have not changed. Chaining down software to any specific piece of hardware introduces a single point of failure. Murphy's law continues to rule, so single points of failure fail. Maybe the physical media becomes unreadable. Or, the drive breaks with the media in it, or someone pours hot coffee on it and melts it, or leaves it laying on the heating coils, or... Additionally, I think the continuing problems with viruses demonstrates that cracker programs will once again become common place.

    One last thought... has anyone else noticed that viruses, worms and relatives really stated appearing about the time the copy protection programs faded from sight? Maybe with the resurgence of copy protection, and thus cracker programs, the virus writers will get busy and write fewer infectious programs. One can only hope.

  90. Once upon a time... by Anonymous Coward · · Score: 0

    ...CD-ROMs came in something called a 'caddy.' It was a protective enclosure, not unlike a 3.5" floppy or Minidisc casing, and it even let you remove the disc in the case that the caddy broke, or you received a cheap freebie in the mail.

    A wonderful feat of engineering, it guaranteed that your important media would not become scratched.

    "Waah!," you morons cried, "We hate caddies! They're big, and expensive! Just give us a regular tray, we swear we won't scratch them!"

    What ye have sown, ye have reaped.

    Even slotloaders beat trays- or they would, if they would do away with the grit-catching foam around the opening.

    1. Re:Once upon a time... by asv108 · · Score: 2

      Reminds me of the old Plextor 4Plex I had with a Caddy. Personally, I liked caddies, but I haven't seen a driver with a caddy in 6 years.

  91. CD checks and copy protection = no purchase by rollingcalf · · Score: 1

    Modern games with their CD checks and copy protection have pissed me off to the point that I've stopped buying and playing them.

    They take up hundreds of megabytes on your hard drive, and then they STILL force you to put in the CD every time. Dammit, if it is going to require the CD to play, there should be the option to run straight from the CD, using the hard drive for nothing more than the few kilobytes required to save options and the game state. Make me use my hard drive space or make me use the CD, but not both.

    So I've stopped buying games. I still get lots of joy out of older games including the infinite levels of Doom that are available, especially now that I can play the Direct3D-enhanced JDoom. And JHeretic. And Quake. And the Tomb Raider series. And a whole bunch of other games from the mid to late 90s that I haven't played yet, which I can buy used (or new in a bargain bin) for $10 when I want and not have to worry about copy protection and CD checks.

    When the game companies stop using up my hard drive like it's theirs while still requiring me to find the CD every time, then I'll think about giving the newer games a shot.

    --
    ---------
    There is inferior bacteria on the interior of your posterior.
  92. Why do game players put up with this? by cyberformer · · Score: 2
    One of the nice things about a computer is that you can install apps on its massive hard drive, and carry around a whole library's worth of books/music/software on your laptop.


    Imagine if Microsoft made people insert an original Office CD every time they wanted to open a Word document.

    1. Re:Why do game players put up with this? by anonymous+cupboard · · Score: 2

      Microsoft certainly do require a CD to install patches. This can be painful if you are on the road and the original CD isn't.

  93. Cool by ottffssent · · Score: 1

    Look at all the neat technology you silly gamers are paying for!

    Go play Frisbee.

  94. Everyone copies! by Trejkaz · · Score: 1

    Everyone makes a copy of a game as soon as they install it, and people like myself don't like the idea of a CD being in a horribly heat-generating DVD-ROM like the one I have.

    If you don't copy a game, you either don't play it, or it's a game from the stone-age that doesn't have the option to install to the hard drive. :-)

    --
    Karma: It's all a bunch of tree-huggin' hippy crap!
  95. Most pirates couldn't care less about ISOs... by Rui+del-Negro · · Score: 2

    If the protection is tied to some physical detail of the disc, then you will probably not be able to create working ISOs or CD copies. But most piracy is not based on CD images anyway; it's based on ripped and cracked version of the games, that are patched to completely ignore the presence of the disc. So software pirates couldn't care less.

    As usual, the only people who will profit from this are SecuROM themselves. Software publishers (who just never learn) will have to pay a license, so they lose, and most users won't be able to backup their media, so they lose too.

    I have a rule when buying software which is: the legit version has to be at least as good as the pirate version. When you look at games like Neverwinter Nights, and all the problems caused by the copy protection, you definitely start to wonder whether you should pay 50 for something that may or many not work, or simply download the cracked version that you know will work.

    In the end I bougth the original, and it worked fine on my system. It did turn out to be a crap game, and I wish I'd tried the "shareware" version first (which was out about 2 days after the game), but I can't say the problem was in the copy protection.

    Interestingly, Neverwinter Night's latest patch removed the disc check completely. How much money would they have saved (both in licensing and user support) if they hadn't used it in the first place? And how many customers did they lose because of it?

    RMN
    ~~~

  96. How copy protection should work. by goldcd · · Score: 2, Interesting

    I used to copy a lot of games a few years ago as a student. I probably could have afforded to buy one or two, but I had essentials like beer to buy. I copied, I traded, I had great big caselogic wallets filled with hundreds of disks I'd never even loaded up. I had hacks, cracks, keygens, emulators, a chips on my Playstation - there was absolutely no piece of protection on any software that prevented me from running it.
    One day I opened a jiffy bag that popped through my door and out slid a shiny GoldCD with Halflife written on it in thick black marker. I'd read about this, it was supposed to be good, definitely worth loading up. In the drive it went and as normal I fired up the keygen as it installed. Bingo, 10 minutes later I was on my monorail to work. God it was a good game, I actually started getting twinges of guilt for ripping it off, but seemed a little bit stupid to buy an identical copy in a pretty box. Next step was to rope in my housemate - but he wasn't too hot and the novelty of popping crossbow bolts between his eyes wore off. Next stop - online. Refreshed the server list, chose my games and *Scream* - it said I didn't have a valid id. Bastards! I hunted for new keygens, hacked servers - but no luck.
    I relented and bought the game for a serial number.
    99% of the games I had copies of I would never have paid for. 1% I would have, but I already had working copies so why go and buy a box I would never have to open. I wasn't going to start buying games before trying them as I was well aware the chances are I wouldn't love it.
    Maybe the future of gaming is shareware? Flood the net with easily available copies of your game, let people try it. If they like it ask them for a medium sized payment to activate it fully - open the second half of it, allow connection to servers with over a certain number of players, allow you to have full range of vehicles in your RTS.
    Basically people like to try things before they buy them, hear a couple of singles on the radio or on MP3 before they buy the album. Currently the best demos people can get are full warez releases - and once they have that demo they'll never buy the game.
    My final suggestion would be a personised activation ID for all games. I apply for it free online, and then I pay to register it against certain games. People could look at my homepage and see what I played, how good I was, click to chat to me. If I'm away on work and want to play a game I've bought I log in to my account and download a copy of the code I'm entitled to and I'm away. Maybe we could even have trialware - $5 to play the game for a week refundable against it if I choose to activate it for life. Underground/Indy releases could have budget/free activation for the first 1000, allowing a community that would attract others to be built....sorry I'm rambling here - but I'm sure there's a good idea or two in there somewhere.

  97. This won't do that by Sycraft-fu · · Score: 4, Insightful

    Once it's cracked, and that won't take long, a general purpose cracker will be written that will crack anything with this kind of protection. That has happened already for both SafeDisc v1 and v2, LaserLock, all prior version of SecureROM and so on. It's really not very hard for a skilled cracker to break these protections apparently, and one it's done, they can (and do) just write a utility that will break it.

  98. You know by Sycraft-fu · · Score: 5, Insightful

    I don't have 160GB of harddisk space for no reason. Among other reasons, I have it so I can install everything to my HD and not have to worry about grabbing CDs when I want to use software. I want ot do a full install, and then be done with it. Put the CDs in the box and leave them there. Well, all my application software seems to be perfectly happy to let me do this. Office, Vegas, Visio, and so on were all perfectly happy to be installed and then just run of the harddisk. However almost all my game seem to want their CD, despite the fact that they have all the files on the harddrive. All they do is a stupid copy protection check. This is really annoying. I don't want to sort through a stack of disks to find the one for the game I want to play when it's already on the drive.

    It seems app makers are prefectly able to make money with out assinine copyprotections,. why are games so different?

    1. Re:You know by liquidsin · · Score: 5, Insightful

      Most apps are for productivity, and most companies are willing to pay for legal copies of software that they find useful. Most games, on the other hand, are played by teens and college students (not to say that there aren't older gamers, but a higher percentage of teens are gamers than are 40 yr olds) and most people who fit that age bracket don't have the money for all the new games and don't have any qualms using warezed copies. Not to say that it's justified, but that's how it is. App developers can rely on the honesty of their target customers more than game developers.

      --
      do not read this line twice.
    2. Re:You know by SuperJames_74 · · Score: 1
      "...a higher percentage of teens are gamers than are 40 yr olds..."

      Please read today's article, The Aging Gamer.

      --

      @sshatrack

  99. Parallels by Arandir · · Score: 2

    I'm finding analogous parallels to my own work in this ever increasing torrent of copy protection schemes.

    I am working on secure software registration. My coworkers have come up with as many ways to secure the software as the music industry has in proposing new laws to punish the innocent. But my common sense is at least two points higher than the RIAA: I fully realize that once the software leaves our hands, it is out of our control.

    Security is the inverse of convenience, so that a perfectly secure system is also perfectly inconvenient. We've come up with some virtualy unbreakable schemes, but the impose severe inconveniences on the user. So we're not going to use them. If we lock down our system too tight our honest customers will be driven to our competitors, while our extremely few dishonest customers will break the system anyway. Sometimes trusting your customers is the best policy!

    --
    A Government Is a Body of People, Usually Notably Ungoverned
  100. Not new, only adaptation of previous technology by Anonymous Coward · · Score: 0

    There was a software protection scheme use a long time ago on some Commodore 64 games that involved using a laser to 'burn' away or disrupt the oxide coating on a 5 1/4 floppy. When the disk was written with the software code it included a small routine to check for this 'bad spot' on the media when the game was loading.
    Of cource any routine that looks for some condition, be it a unique feature of the media or some other condition can either be bypassed or simply fed the information it is looking for.
    Did anyone enjoy the game "Raid over Moscow"?

    1. Re:Not new, only adaptation of previous technology by khuber · · Score: 1
      Raid over Moscow rocked.

      -Kevin

    2. Re:Not new, only adaptation of previous technology by Anonymous Coward · · Score: 0

      yeah, it did... there were really some cool games on the C64 both from playability and technical merit. I don't remember the name of one game but I think it was from Activision where you were piloting a rover over a fractal generated landscape and the top of your screen had images of small video monitors that actually showed moving images. Lots of heavy work with screen interrupts to make this happen.

  101. Don't you guys get it? by BuffJoe · · Score: 1

    The game they *sell* isn't the game you play, the *real* game is breaking the copy-protection... Sure it's kind of fun, but once you've played one form of copy protection a few time, it's not so much fun anymore. This is why they have to keep coming with new copy-protection schemes, umm I mean games, for us to play so we continue playing! :-)

  102. Sheech this tech again? by SWTP · · Score: 1

    So they are trying this tech again? Sheech Did this in the 80 to protect software I cooked up! It barelly worked back then!

    Whats old is new again!

  103. Worms - no internet play by Hyperhaplo · · Score: 1


    I am really dissapointed. I do buy games, and when I found Worms World Party I was extatic. The catch? Worms is 'protected' - you need to have the CD in the drive. It reads the damn cd every time a level loads.. and it ruined my cdrom (yes it is an acer.. one which spins up and down when it reads).

    Oh, and the damn patch for it doesn't work. *sigh*

    --
    You have a sick, twisted mind. Please subscribe me to your newsletter.
  104. That situation would be intolerable by Anonymous Coward · · Score: 0

  105. For all the game developers/publishers who read /. by gblues · · Score: 2

    Reading the Penny Arcade rant about copy protection inspired me to write my own rant, illustrating the economic absurdity of utilizing copy prevention technology. The link is here.

    Nathan

  106. theory != practice by yerricde · · Score: 1

    Is is okay for me to copy my friend's (legit) working version

    That's a bit unclear in theory. But in practice, nobody will come after you.

    --
    Will I retire or break 10K?
  107. And how would you know copy protection is employed by Op911 · · Score: 1

    The average user who ends up being inconvenienced by it would only find out AFTER purchasing the product. Who in the world is going to go out and find out if a game that they want is or is not copy protected on the net, and then decide on buying it? That's such an ill thought out comment, nuxx - no offense to you

  108. IANAL, but by j3110 · · Score: 2

    Doesn't copy-protection make it legal to crack and distribute copies of software. By law everyone is entitled to one backup copy of all software they purchase. It isn't really a backup if it can't be restored. That makes cracking it neccisary for the legal operation of software. Reverse engineering is legal for interoperability AFAIK. Then there is the distribution bit. If the average joe can't make his own backup copy, why would it be wrong to give joe a copy? Basically, if the only route to claim your right to a legal backup copy is for the public to crack it and put it on a warez site, then doesn't that constitute fair use?

    The DMCA is in direct contradiction with legal precidence set up based upon another law. Before the DMCA, you could do that all day long without any legal issues. Is it even legal for them to implement copy protection in the first place? If not, then the DMCA is meaningless. If so, then it has to be legal to break copy protection in order to claim your right to a single backup, unless someone wants to overturn 50+ years of rulings.

    --
    Karma Clown
  109. I think that all this will do is frustrate the average joe trying to make legit copies, as the various groups online distributing ISO's are sure to find a way to bypass yet this new technology.

    Then, when you want to make a backup, get one of the ISO's off the 'net and use that as your backup. If you get caught, tell 'em you invoked your right to "fair use" and to make one (1) backup copy for archival use only. And get that one Bronco driver's lawyer--you'll get off the hook for sure.

  110. d00d! Use Brasso to remove scratches! by hackshack · · Score: 1

    No need to buy one of those "CD-repair kits;" Brasso (yes, the metal polish) works better than any of them. See this comparison for some quantitative data. Plus, a whole can o' Brasso is something like US$2.67 at Sprawl-Mart... compare that to the roughly-1oz. packet that comes with commercial "CD-repair" kits.

  111. Your Favorite, or mine? by Xtraneous · · Score: 1

    Personally, one of my favorite games was also the easiest to put a no-cd crack onto. The original Jedi-Knight: Dark Forces II had a file on the disc (about 1 or 2k) that when copied to the folder where the game was, no cd was required. It was quite nice because at that time when I played it, I did not have a burner, but I had a 10base-T network. Install the game on the computers, copy the no-cd file, and Voila! Network game, with faster loads, less hassle, and only 1 cd for 3 computers.

    Has anyone else had any similar experiences with games like Jedi Knight: Dark Forces II?

    --
    .noitacidem deen uoy siht daer nac uoy fI
  112. What about FADE copy protection? by hackshack · · Score: 1

    The military sim Operation Flashpoint uses an interesting copy-protection technique called FADE, which cripples a pirated copy over time in subtle ways. For example, the player's shots can become wildly inaccurate at times, he/she can have wildly fluctuating health levels, etc. Basically the intent is to take enjoyment away from the game, and from what I've read on the forums, it seems to work better as a paranoia device- people buy legit copies because they've heard of "this FADE thing" and don't want to take the chance of a potentially crippled pirated copy. It's a great deterrent: Sure, that so-called "cracked" ISO *might* have all the FADE protection removed by expert crackers, but... hmm... are you SURE you lost that last mission because of your poor skills? Besides, cracking something "built-in" like FADE protection means the pirates must play the game over, and over, and over... good work Codemasters for developing such an innovative mechanism.

    1. Re:What about FADE copy protection? by phoenix123 · · Score: 0

      possible sitation: I own the original, but I keep losing, I'm getting totally 0wned by everyone except grandma.
      the question: is it because I have lousy gaming skills or because my cd-rom does not support the particular isses of that particular copy protection?

      the comments above suggest, that secuROM et al have the habit of breaking the game for the legitimate owners. for games like NWN or UT2003, you at least notice there's something fishy with your original you paid for. with FADE it's hard to tell. such schemes stink. policeware is crap. scam one person and he will not buy something from you again. repeat until customers=0. exit().

  113. How this could possibly work by Rui+del-Negro · · Score: 2

    You can't make exact copies of protected audio "CDs" (the ones that use Cactus Data Shield), for example. You can read them and copy them (using the marker / tape trick), but the copy won't include the protection, so it's not an exact copy.

    Now imagine you have a disc that has a similar "protection ring" but instead of being on the edge, it's in a random place on the disc. The actual program on the disc knows exactly where it is, and simply skips over it (by reading the disc sectors explicitly). But any program that actually tries to read it will basically "freeze" (which is what happens when you try to read a protected audio CD without doing the marker trick). To copy it, you would need to know exactly which sectors are covered by the protection. Eventually it could be determined, but since each disc could have the protection in a different place, it would mean everybody would have to waste time trying to determine those sectors for their disc.

    This is just a thought; I don't know if this is how it actually works. Either way, as soon as someone cracks the protection code (ie, a "no-CD patch"), you can simply copy the files to a regular CD and make as many copies as you want. So, as usual, this is a complete waste of money that benefits no-one except SecuROM itself.

    RMN
    ~~~

  114. I use ISOs for my kids by kirkb · · Score: 2

    My 3 and 5 -year olds can't really be trusted to swap CD's frequently, so I've ripped all of their games into ISO format on their PC. I use a program like Daemon Tools to mount an ISO as a virtual CDROM drive. I then front-end it all with a home-made, kid-friendly GUI. They know that pressing on the picture of "Putt-Putt the car" will launch a certain game.

    If their CD's were protected, I'd be out of luck. They've already destroyed 2 or 3 originals -- thank God for backups.

    --
    Slashdot: come for the pedantry, stay for the condescension.
  115. Re: I crack almost everything I buy by cbreaker · · Score: 1

    I purchase games. It's just easier, especially now that most online games check your cd-key to make sure it's correct.

    However, I will almost always crack all the games I buy because I don't want to put the damned CD in the drive to play the game! Recently I've been simply making CloneCD images of all the games that require CD Checks; it works very well in conjunction with Daemon Tools (just mount up the image in it's virtual CD Rom drive - and Daemon tools is free) to play games without the CD. It is a bit costly on space but drives are cheap.

    So basically, I have to work harder as a legitimate owner of the software to make it run with less hassle. If I had just downloaded the game, I would just unzip, run, and play.

    Anyone who thinks that their new copy protection schemes will work is diluting themselves. It's been 20 good years of companies creating new protection methods and I've yet to encounter an "uncrackable" software title. And they are usually cracked as soon as they hit the shelves.

    Even complex on-line activation schemes are no trouble for the experienced cracker.

    So why bother with this copy protection nonsense?

    --
    - It's not the Macs I hate. It's Digg users. -
  116. Re:"legit copies" and games by SN74S181 · · Score: 1
    Of course, you are probably too young to remember the days of key disks (back in the days of 360K DSDD 5.25" floppies) and how big a pain in the butt they were then.


    I'm not too young, and the way I remember it, the big pain was how easily a floppy diskette is to damage.

    CDs are a LOT harder to damage. They are much, much more convenient than diskettes were.

    This is an arguement about the P-word (yes I know, the high seas and all that...) and as always people insist on cloaking it in different terms, because they have honest, legitimate reasons to need to make copies of the CD.
  117. This Seems silly with current emulation abilities. by FooMasterZero · · Score: 1

    This technology seems rather silly in my noggin, and with that notion only one word comes to mind MAME.

    MAME has succesfully ressurected many a dead hardware components and environments, and has enabled 1000's of software titles to feel right at home and execute perfectly as if they where actually running in thier intedended environment.

    If you need a better example even go as far as the work done by the people at CPS2 Shock who was able to break the hardware encryption along with other oditites to enable CPS2 games to live much longer than intended.

    And if you still don't buy what i am trying to say look at connectix, from when they made that playstation emulator so that a playstation game would feel right at home in a mac, or even still thier virtual pc software is real proof that something like this is silly if hardware can be simulated, as it is in emulation packages.

    So my 2 cents is that this is fairly silly and probably won't be long before someone circumvents this since there are alot of bases to start from, such that your base will truly belong to you.

  118. Re:"legit copies" and games by NeMon'ess · · Score: 2

    There's no way to currently prove this, but suppose a protected game sells an additional 10,000 copies because those 10,000 people can't make a copy for their band of friends but they all want to do multiplayer. If it only costs the company the profit on 5000 copies to pay for protecting all of them, the company comes out ahead. I'm guessing it costs very little to protect a game, and enough people, perhaps 5% are buying the game instead of copying it from someone else.

  119. Re:UT2k3 by Anonamused+Cow-herd · · Score: 1

    I got UT2K3 working with daemon-tools within 3 minutes of installation. Amusingly, you don't even break the rules by doing it, since the code that you run is legitimately installed with the copy that you bought (I would hope).

    It's simple. Instead of running UT2003.exe (on windows), just run UDebugger.exe (in the ut2003/system directory). By running it through the debugger, it disables the SecureROM check, and works like a charm, 100% within the bounds of the installed software.

    Cheers,

    --
    -----[0_o]-----
    We are not amused.
  120. Re: I crack almost everything I buy by enneff · · Score: 1

    I thinking you mean "deluding" (as in "delusion"), not "diluting".

  121. It's already broken by Mascot · · Score: 1

    Noticed in the cdfreaks forums that there's already a version of daemon tools able to simulate it. At the time I read it (about a week ago I guess) you still needed an extra lil program to extract the info, as no current image creator does it, but after that no worries mounting it as a virtual cd.

    That means it's no big deal for the pros to figure out what it does (if one's done it, more will/have), and it won't even delay a game a day longer than current protection does, before someone's ripped it out of the .exe and repackaged it.

  122. I hope NOT by Anonymous Coward · · Score: 0

    Lets say someone decides to add 8Mb of cache to their CD-drive/burner - ooopps.
    What if that was a network connected remote drive, or one day MS added an interrupt in a service patch, that randomly affected timings - like a NMI priority drm interrupt?. Big product recall - thats what.

    You are a fool to rely on physical specs being constant - drive warms up, dust spec, bearings, ambient temperature, or altitude.
    Special Media? failed 20 years ago.

    In Australia, NZ and Great Britain consumer law 'fit for use' is statutory law with mandatory recall procedures. Bastardised CD formats will loose. Exceptions may be applied for, but not after the fact - hence why region free CD's are legal down here

  123. The cracking's the most interesting part by Cardbox · · Score: 1

    Often cracking the protection on the game is a lot more interesting than playing the game anyway!

  124. diablo copy. by leuk_he · · Score: 3, Informative

    I also failed to copy diablo.

    However i managed to copy it to my HD with 2 tools:

    - clone cd
    - daemon tools

    just make an image with clone cd and mount that image with deamon tools in a virual cd-rom. If you have a big HD you can have a lot of cd's ready to play.

    Don't enable "securom" emulation in daemon tools. deamon tools already delivers sub-data correctly and make it a good copy.

    I made a couple of coasters trying to burn this image to cd.

  125. Error correction by iamacat · · Score: 1

    Hmmm... This latest method that captures physical layout "unique to each CD"... it won't happen to use the same error correction as the standard audio or data, will it? I better find a way to back it up before scratches, thermal warping etc screw up the nice timing information that the game is checking. Also, I wonder how well will it work with my notebook's parallel port CD drive?

    I guess someone will just write a "driver" that captures all the non-data requests and replies sent to the regular CD and later replay them with a copy, that has the log stuffed into the extra 50M of 700M CD-R. Like my TotalRecorder "audio driver" that helps me listen to those DRMed WMAs and LQTs under Linux...

  126. deamon tools by leuk_he · · Score: 2

    And i just discovered that deamon tools support this new "physical properties" of the new securom with the use of MDS files. So you can copy also the new secucom cd's to HD and keep the orinal cd's in the safe.

  127. Really, no protection at all. by stefanh_uk · · Score: 1

    I can't beleive there's been over 200 comments and nobody's actually mentioned...

    Daemon Toolz does indeed have the capability to use images which contain the physical media information. The program used to create such images is called Fantom CD and is linked to from the Daemon Toolz website.

    I've successfully backed up my Serious Sam 2 disc. The images are rather large though (>800MB for SS2).

  128. N.O.L.F. 2 by KlausBreuer · · Score: 1

    That would explain it.

    I bought the game "No One Lives Forever 2", and love it. What I didn't like was the idea of always needing the CD in the drive (not only do I have a LOT of games, and don't always want to look for the CD, but some copy protections actually slow the game down, as in "Morrowind").
    So it took me all of five minutes to find a crack on the net, apply it (it was already for the 1.1 patch, too!), and shelf my CD.

    So, what exactly is that new protection worth?

    --
    Free PC version of ChipWits at http://www.breueronline.de/klaus/chipwits/
  129. Re: I crack almost everything I buy by cbreaker · · Score: 1

    I think you mean "nit pick nit pick," not "helpful."

    And while we're nitpicking, the period goes inside the quotes. (see above)

    --
    - It's not the Macs I hate. It's Digg users. -
  130. Warcraft III by Anonymous Coward · · Score: 0

    This game cd is the most anoying game I have ever bought in my life. Blizzard has lost me as a customer forever. Problems encountered. CD has to be in tray. Game Crashes on startup. Battlenet refuses to allow access. CD can't be backed up. What really pisses me off is that I hear the pirated version works better than the god damn version I bought from Cosco.

    After paying $49.95 + tax for this game, and finding out how screwed up this game is. That is it. The last straw.

    If you make games, you better not make them like WC3 or I will not buy your game.

  131. SecuROM is a _good_ thing. by jpop32 · · Score: 1

    Let me bite the bullet and offer a differnt view...

    I work for a small SW company. We distribute our products (children edutainment multimedia programs) on CDs, and we use SecuROM protection on them. Basically, SecuROM is what keeps my company afloat.

    You see, without it, every Joe Average with a CD burner could make a copy for his friends and relatives. And there's no doubt that he would do that, if he easily could (our past experiences clearly demonstrate that). And that is what hurts the sales. Sure, mostly everyone reading this will be able to circumvent the copy protection. But, SecuROM is enough protection for the general public. And that is just what we need, to contain the piracy to real pirates only (since they are vulnerable to legal action). Unfortunately, in the world we live, we do need it.

    And, regarding the 'backup copy' argument: If at any time your CD becomes defective, you mail it back to us, and you receive a replacement, free of charge. Besides, how many times did the real, pressed, CD really die on you? It was an understandable argument in the times of the shoddy floppy discs, but nowadays... C'mon...

  132. Re:UT2k3 by Hobophile · · Score: 1

    Thanks for the tip!

  133. When are they ever going to learn? by salesgeek · · Score: 1

    Software companies need to figure it out: they are selling a license but the end user is buying a product they can use. And customers spend a lot on on software, weather it's a $40 game, a $200 productivity application or a thousand dollar professional tool. Protecting an investment in software by making a backup in whatever form is appropriate be it an iso image or a cd rom or a stack of punch cards.

    The industry has tried copy protection in several forms in the past, and at the end of the day three things happen:

    * Customers crack the protection to avoid re-buying software (ever try to get new media for a game? good luck) if their media is damaged or to avoid the inconvenience of putting the key disk in the drive.

    * Customers get shafted by software publishers when they need new media. Why pay $35 for new media for a program that cost $59? Because of this, I distinctly remember that "no copy protection" was listed as a feature on competing products to Lotus 1-2-3 and DBase back in the day.

    * Software companies spend more money on copy protection than the cost of loss due to piricy, and even with the protection the pirates will pirate anyway (so cost goes up, but the piracy loss remains the same).

    Sorry to my peers who sell copy protection tools... but I think you are the software equivelent to patent medicine or snake-liver oil salesmen...

    --
    -- $G
  134. Re:"legit copies" and games by Anonymous Coward · · Score: 0

    Actually, a similar method was used in the 80s. Manufacturers would send out disks that contained bad sectors. If the install successfully read from one of the predefined "bad" sectors, then the came thought of it self as pirated.

    A previous method involved merely marking a good sector as bad in the FAT table, then writing stuff to it. This would prevent DISKCOPY from getting that sector and some other similar tools, but allowed the game to perform a raw read of the sector for its key data.

    With the advent of utilities like COPYIIPC and others, these techniques became less worthwhile. This ushered in an era of "What is the fourth word of the second paragraph on the 23rd page of the user's manual?" protections. Manufacturers soon learned that people who bought their games had little command of the English language and could not identify such a thing. So the next advance involved code wheels, such as was used in SSI's original Pool of Radiance game. Manufacturers later learned that even that was too difficult for the general populace because now you need to read the manual just to understand how to get passed the copy protection. This resulted in many legitimate purchases getting cracked (the passwords for this game were trivially encrypted in the binary) to avoid the password. Shortly after that, they stopped doing it because it just encouraged even legitimate users to crack the protections.

  135. I remember when... by MercuryWings · · Score: 1
    ...this type of thing was tried with 5.25" and 3.5" floppy disks. A number of games at the time would, during the manufacturing process, put some type of physical defect into the disk at a specific physical location. In some cases it was a remarkably low-tech device that did the job - a hand-held hole punch. The game would check for read issues at the appropriate sector number, and voila, if an error was detected, it would run.

    And then, just like now.....crack software became available to patch the games to run anyways. Anyone remember the program copywrite?

    I am of the firm opinion that any copy proection method that is software-based will always be eventually cracked. As long as the authentication system used ensure the program is the orginal copy is stored as data on the application media itself then there is the opportunity the some cracker with a good knowledge of application internals would be able to directly modify the auth module to always return a success flag. A type of authentication system is needed that is physical in nature that is not directly modifiable by anyone. As for a specific method, I do not know what could do this satisfactorily....and if I did, well...let's just say I'd be a lot wealthier than I am. 8)

    In regards to the DRM aspects of such a device, there's no doubt that's a controversial approach to take. Personally I feel fair-use rights should not be infringed, and any copy protection measures must take this in mind. I'd be ok with a 'copy once' mechanism that allows only copies that are made from the original media. Any copies made from the copy would not be possible. It wouldn't wipe out software piracy completely, but it would be a large limiting factor on the 'copy-of-a-copy-of-a-copy' warez distribution systems.

    Just my 2 cents. I leave it up to you if it's worth that much. 8)

    --
    Karma: Shagadelic (mostly affected by those tight knickers - yeah baby, yeah!)
  136. cool stuff by phoenix123 · · Score: 0

    muahaha, that is the best crack that i have ever heard of.
    if that really works, the people that added the copy protection should be fired immediately.

  137. Re:"legit copies" and games by swv3752 · · Score: 1

    And it increases bad will amongst gamers such that they do not provide the next title...

    --
    Just a Tuna in the Sea of Life
  138. strong oppinion. by Anonymous Coward · · Score: 0

    Not being able to try out a product before buying it is actuallt a most critical concept. For example: I would never ever buy a game that I hadn't played for a while and understood completly. The same (even more so) goes for music and movies. And movies is the best example! Who do you know buys a movie that they never seen before? First you go to the cinema, then you rent it, and then (if you still like it) you buy it. Being able to try out things (pirate copying), does not imply that companies lose money! Most likely they had the wrong expectations about the product in the first place. In contrary, educating ppl, ie helping them install free software, music etc will _create_ a more sophisticated marked. And there _will_ be ppl willing to pay for good products! Note: I don't say ppl should be able to lure money and time from developers, I just say that if ppl can't try out expensive and complicated products before the use it, they will decide not to use it (it is not worth the risk).

    Still an anonymous coward,
    but my email is n96kripe@midgard.liu.se
    Kristofer Pettersson

  139. Not all textures by yerricde · · Score: 1

    For some textures that would be possible; however, it doesn't work in a general case (you're limited to whatever textures you actually can generate algorithmically.) Not a very good way to showcase your new game

    But if you can generate half your textures algorithmically, then you cut down both the demo's size and the number of CDs that the full version needs.

    --
    Will I retire or break 10K?
    1. Re:Not all textures by aardvarkjoe · · Score: 2

      Yes, but you're just picking that number of one-half out of the air. I would bet that the number of textures that can be reasonably generated algorithmically is less than that. (And it still wouldn't get it down to 10 MB, by a long shot ...)

      --

      How can we continue to believe in a just universe and freedom to eat crackers if we have no ale?
  140. command & conquer 1&2 by phoenix123 · · Score: 0

    we had our first real lan-parties back then...

    2 cds in the package, equally usable for multiplayer, two of us had them, we were 4, so everyone was happy, we played till the mouses died. then the extra mission set came out, only one cd, allowing only the one with the cd in the drive to play the extra maps, units, music... but no one wanted to buy 4 cds at ~15$ each for a game that we already played in excess. cd burners weren't cheap or avail at that time (dunno), harddisk-space was limited (most had 560mb hd or smaller). so we shared the cd over the lan and used the network drive via game.exe -cd x:\ - that worked, but we had to start the game (not the actual match) at different times, so that the cdrom does not stutter back and forth trying to serve 4 concurrent read attempts. every game start loaded some small files and had to be in synch, so we were out of luck there, but albeit slow, it worked. then someone got his 1gig drive and could make a full backup. but the game was uninteresting quite before that time.

    the best one we made was the drive-sharing trick used to get the quake full version. a friend of us had bought the game but wouldnt let us have a copy :) - but he was kind enough to install the shareware-version on one pc. the sw-version was on the original cd and you know what's coming: while one of us kept the owner busy, installed and played the shareware for testing, i silently sat behind my pc, pretending to make something inconspicous while windows copied the original full version quake off the shared cd-rom. since quake had a long only-hd activity unpacking-setup, nobody noticed any slowdown in cd-access.

    no much hack, but when we were kids, we were happy like nothing. :)

  141. Re: I crack almost everything I buy by enneff · · Score: 1

    I was actually helping the guy who obviously hadn't realised that he had the two words confused. Otherwise he'd never know the difference.

  142. Re: I crack almost everything I buy by enneff · · Score: 1

    I mean, it's not like it's a trivial grammatical error. A word with a completely different meaning was substituted for one which sounded the same.

    Incidentally, the reasoning behind placing the period outside of the quotes was because of coding habits. (it makes a lot more sense to do it that way from a straight logic point of view, imo)

  143. Sony and Gaming companies, screw you. by Anonymous Coward · · Score: 0

    CDs get scratched. A certain percentage of a gaming company's profits come from replacing scratched disks (same with music and videos). While there may exist a large group of individuals who copy games and other types of disks to steal the game instead of paying for it, the solutions also harm the public. I have scratched disks that I can no longer use. Others have kids that accidently scratch the disks, and then the kids have to get replacements. This is wrong. It is fundamentally unfair that a medium that is designed to have a short life (scratches) cannot be backed up. This is besides the fact that the disk must be in the drive (wearing out the drive) when the game is being played, especially with today's large disk drives. Also, I don't know now, but the one game that I own placed a file or key or whatever somewhere on my IBM GXP hard disk. This is before I knew that IBM GXP hard disks are a faulty product.

    So I have IBM GXP hard disk drive failures, and now I have to hunt down the key to the Soldier of Fortune game, which is on the paper sleeve that I haven't seen in close to a year.

    I've heard that it is possible to copy the CD to the hard drive, and play from the hard drive. While this can enable multiple sales of the same disk, this also enables one to continue playing the game with less worries about a scratched CD or hunting down a key on a paper sleeve which may be in a drawer or cabinet buried among thousands of other disk sleeves and other media/papers.

    Fair use allows copying of copyrighted works for personal use, and other limited uses. This is based on intent. The same should apply for games. It should be possible and legal to back up or copy games from one media to another, and to different types of media, as long as the intent is legal.

    The companies, by creating these different methods of copying restrictions, are trying to get paid for their creations. This is part of what makes the world go round. But they are also removing the ability to back up the games, which is wrong, and part of their motivation on doing this is also to create additional revenue from people (especially parents) buying new games to replace scratched disks. This is also wrong.

    I therefore support any method that can be used to copy a game or other CD or DVD. And while I support the companies to make their profits on their work, I can no longer support these companies because of their work in this are.

    I have one Soldier of Fortune CD, and will never buy another computer game (nor will I buy anything from Sony, IBM and other companies involved in restricting fair use, enabling drm, or selling faulty hardware)

  144. Actually NWN by Archfeld · · Score: 2

    was the last game I bought. I've DL'd ISO for several others but not found anything worth pursuing.
    "Compared to the festering piles of crap that were Pool of Radiance and Ultima IX, it seems NWN is OK, but don't let that slow you down. I'm sure that there will be a bug or two in Doom III that will let you justify pirating it as well."
    So if it is better comparatively it is ok ? I don't folow that logic, it is not a grade on the curve setup here, either tha game runs reliably or it doesn't, and I am not upset over shiny water issue's. I am pissed over numerous reproducable crashes that have been provided to Bioware that have still not been corrected, nor are the online servers dependable enough to even get a single game seesion in before they ICB or memory fragment so much they are unplayable. I think one of the best things for end users is going to be the inclusion of software in some real life threatening situations. What happens when your new BMW blue screens and accelerates at max rate ? Gonna be hard to claim no responsibility when software results in a death....

    --
    errr....umm...*whooosh* *whoosh* Is this thing on ?
  145. I Challenge Them... by Mindcry · · Score: 1

    Come up with the best software check you possibly can... no matter how great the method is, I'll always be able to make copies... Always... that's because I dont need to engage in an arms race to trick security checks when I can just use a hex editor to disable them ;)

    So waste your time, give the secuROM hustlers their money, in 3 hours I wont care wtf kind of security checks you use.

    oh yeah, for the lazy, let someone else do it for you...
    http://www.gamecopyworld.com

  146. Re: I crack almost everything I buy by cbreaker · · Score: 1

    Well, if you look, I was the guy you were trying to "help." Although the words may have completely different meanings, you obviously understood what I meant, and it was just a common error!

    The words do sound the same and I just tapped out the wrong one. It's not the end of the world and I don't see why you are having such a hard time with it.

    Incidently, the reasoning behind the error was because of "it's just a message board so who cares." (it makes a lot more sense to think about it that way from a straight logic point of view, imo)

    --
    - It's not the Macs I hate. It's Digg users. -
  147. Re: I crack almost everything I buy by WNight · · Score: 2

    It's also a British-ism, I think. I see it quite frequently in Canada.

    Makes sense to me just from a common-sense point of view.

    I wish we could get people to stop leaving off closing quotation marks at the end of a paragraph. It may be optional, but it's sloppy.

  148. the "p" word by WinPimp2K · · Score: 1

    You can argue that a CD is harder to damage than a floppy - at least proximity to an old telphone won't wipe them when it rings, but they can still be damaged. And unlike a book for example, damage to a CD will generally leave it pretty useless. If a page in a book is torn the rest of the book is still readable.

    As to convenience, installing the game and putting the CD back in the box is a heck of a lot more convenient than needing a key disk installed.

    This is not really an argument about piracy. It is an argument about whether or not the software publishers are making irrational decisions based on the exagerrated claims of the people trying to sell them a particular brand of snake oil. Piracy happens - more than I find comfortable. However, the "piracy prevention methods" being sold are about as effective against piracy as snake oil is against cancer. The problem is that while the victim of the snake oil salesman is his customer, the victim of the key disk copy prevention method is the customer of the software manufacturer. Go pay a visit to some of the gaming newsgroups and you will get a feel for the problems that various copy protection methods cause.

    My personal gripe is that I have a relatively noisey CD-ROM drive and when it spins up to check that I am playing a legit copy of a game it makes quite a racket. There is also the delay while the drive spins up and the data is read - it just screws over my "gaming experience"

    What I would advise you to do is take a moment and really think about your attitude towards "honest, legitimate" reasons. Try to get your head around the concept that many people do have honest and legitimate reasons.

    Now as for the damnable idiots who consider not wanting to pay a good reason for copying, the game publishers have to ask themselves:

    1> How many more copies will I sell because I am paying an extra dollar per unit to have an "uncopyable" key disk copy protection scheme in place? (bearing in mind that the "warez d00dz" will have a cracked copy of the game up in a week or so.)

    2> How many sales will I lose because of consumers will refuse to buy the copy protection? (some copy protection schemes break games so they will not run on hardware well within the "system requirements - and some people will refuse as a matter of principle)

    3> How many sales will I lose because I passed the cost on to the consumers by jacking up the price of the product to cover the check I have to write to Snake Oil Unlimited? (a $1.00 increas in cost per unit might be a $5.00 increase in the MSRP)

    --

    You either believe in rational thought or you don't
  149. Re: I crack almost everything I buy by enneff · · Score: 1

    Uh, I'm not having a hard time. You attacked me because I posted one line informing you of your mistake.

    Talk about insecurity, sheesh.

  150. Re: I crack almost everything I buy by enneff · · Score: 1
    I thought closing quotation marks on a paragraph were left off only if the quote was to continue in the next paragraph.

    It would certainly be difficult to read a conversation without that convention, for example:

    "Hello," said Mildred.
    "Hi," I said.
    "You're probably wondering why I came here today, well it's because I have something very important to say to you.
    "I'm interested in starting up a trout farm with lended funds, and I need you to garuntee the lease."
    "Aha."
    See what I mean? With the current convention as I am aware, it's clear that Mildred is saying both the third and fourth paragraphs. Were there a trailing " on the third paragraph, it would imply that I was saying the fourth.

    Does that make sense?

  151. Re: I crack almost everything I buy by cbreaker · · Score: 1

    Attacked? Haha! What are you, 10? I don't understand why you had to "inform me of my mistake" in the first place. It really had no significant bearing on the content of my post.

    If it was so innocent and selfless you would have just sent me a personal message, not a message for everyone to see. It was not necessary and really arrogant.

    If you have something further to say, take it somewhere else or just save it.

    --
    - It's not the Macs I hate. It's Digg users. -
  152. Re: I crack almost everything I buy by cbreaker · · Score: 1

    That's the way it's supposed to be done, so yea, it makes perfect sense.

    If you put closing quotes on the third line, you would be required to add another "said Mildred" somewhere in the fourth line or it would be assumed that you said it, not Mildred. Also, the fifth line would be implied to have been said by Mildred, not you.

    English is somewhat confusing because of these nuances, but it does make sense. I believe it is this way to help the flow of a spoken conversation; it would be tedious to read (or write) "she added" and "he said" in every line of dialogue.

    The only real difference between American English and Brittish (European) English (that I am aware of) is the spelling of some words, like color.

    --
    - It's not the Macs I hate. It's Digg users. -
  153. Re: I crack almost everything I buy by enneff · · Score: 1

    I informed you of your mistake for your benefit. I don't use private messages.

    Perhaps you might gain some sort of personal satisfaction from publicly correcting someone in a demeaning way, but I do not. My message was clear and concise, and free of any kind of emotional subtext.

  154. Re: I crack almost everything I buy by cbreaker · · Score: 1

    Why don't you stop correcting everyone's mistakes on a web message board and do someting constructive? You're not the editor around here are you?

    I am not a robot, and when some dumbass goes around commenting on my posts because of grammar or use of the wrong word - I get annoyed. When my entire post is trivialized because some smartass feels the need to publically correct a dumb mistake - I get annoyed.

    Sorry, this is not free of any emotional subtext. Sorry if this is considered "demeaning" to you, but I felt that you correcting me for "my benefit" (your motives are questionable) was demeaning in itself.

    I don't "gain some sort of personal satisfaction" from correcting someone in ANY way, because I won't publically correct someone for something that isn't relavent to the topic on hand.

    If you won't use private messages, maybe you should just keep quiet - less your feelings be hurt again when someone else doesn't appreciate this kind of unconsctuctive help.

    Whatever dude.

    --
    - It's not the Macs I hate. It's Digg users. -
  155. Re: I crack almost everything I buy by enneff · · Score: 1

    When was the last time you saw a Slashdot editor correct anything?

  156. Re: I crack almost everything I buy by WNight · · Score: 2

    It does, yes.

    But I don't feel that it's an adequate way of indicating the speaker. When it's not clear by context there should be an explicit statement.

  157. Last Post! by alpg · · Score: 1

    THE STORY OF CREATION
    or
    THE MYTH OF URK

    In the beginning there was data. The data was without form and null, and
    darkness was upon the face of the console; and the Spirit of IBM was moving
    over the face of the market. And DEC said, "Let there be registers;" and
    there were registers. And DEC saw that they carried; and DEC separated the
    data from the instructions. DEC called the data Stack, and the instructions
    they called Code. And there was evening and there was morning, one interrupt ...
    -- Rico Tudor

    - this post brought to you by the Automated Last Post Generator...