I have noticed GTK applications take 3-5 seconds to load, it's a bit annoying but it doesn't cost productivity.
I've been using FVWM for about a year now, and it's absolutely amazing at creating a desktop environment that increases your productivity. Since it's so flexible, I suspect the advantages are not limited to someone who uses their desktop like I do, but for virtually anyone.
Some of the key features that help me include
scrolling on a title bar shades
scrolling on the desktop switches to the next virtual desktop (I use 8)
and a Quake-like console bound to ALT+1
And I'm a minimalist, I've read forum posts where some people have ALT+some click doing something radical, and mouse gestures doing others. Little things like that are useful enough that I don't care it takes an extra second or two to launch some programs, I make up for it plus (arbitrary number) in handy features.
I just wish it was easier to edit the config, or at least have a (near compelete?) tutorial for editing the.fvwm2rc:(
In the book "Masters of Doom", it was said that Romero really did not want to do the ad. Mike Wilson created the ad told him it would go over well, but Romero was uneasy about printing it.
From the book (page 239)
Earlier in the year, on the suggestion of Mike Wilson, Romero had agreed to an ad that would emulate the cheeky bravado of deathmatch smack-talk -- the very language Romero had helped define. But when he saw the words in print, he felt a tinge of hesitation. "Are you sure about this?" he asked Mike.
"Yeah," Mike said, "don't be a pussy."
Romero agreed. The ad ran in all the major gaming publications in April with simply these words written in black against a red background: "John Romero's About to Make You His Bitch." Underneath was the tag line "Suck It Down!" -- a phrase Mike had recently trademarked.
Apparently this Mike fellow was a bit of a jerk, seems he even borrowed Ion company money to buy himself a BMW before getting himself fired. I say give Mike some of the blame for the ad.. sure it says Romero but Mike designed the thing.
I installed Firefox from source, so it's a 64 bit binary (10 better than yours, I'd like to remark) and the Flash plugin doesn't work.
Obviously you didn't read what I said.
You are the reason why non-Gentoo users hate Gentoo, the smug attitude you have towards the system. Yeah it's good (I use and love it), but you don't have to act like a jackass bragging about how your system runs it so it must be better than everyone elses. Get your head out of your ass and go learn something.
And for those of you trying to get Flash working in Firefox on an AMD64 linux machine, try this and be pleasantly surprised!
I'm not surprised at all, the downloadable binary is 32-bit.
flock-bin: ELF 32-bit LSB executable, Intel 80386, version 1 (SYSV), for GNU/Linux 2.2.0, dynamically linked (uses shared libs), stripped
The problem with AMD64 Linux, Firefox, and Flash, was that Firefox was compiled in 64-bit. The only available Flash plugin is only built in 32-bit mode, so the browser can not use it. You could then just use a 32-bit Firefox version to be able to use the Flash plugin. That's what I do on my 64-bit Linux system. So this "feature" offers nothing more than was already available.
On the topic of game development and OpenGL, can anyone recommend any books/websites/resources good for building OpenGL rendering engines from scratch?
I've recently took an intro course to GL and for a project written an MD3 (quake3 mesh animated model) renderer in Qt (bindings are easy and well documented with "Qt Assistant"). I've wanted to increase my knowledge of GL over the summer by building a relatively primitive rendering engine in C++, and perhaps evolving it over the course of the next few years. I'm considering starting with an importer for Quake3 maps (BSP trees). Ultimately I'd like to build something similar to (of course I'm sure much less advanced) that of the Irrlicht engine.
I've read through the Red Book and have already bought the Superbible. Has anyone any other resources which might help me design and build such a system?
Did you not read the article, or even the/. summary?
FTFA:
Nintendo confirmed that they did indeed use GameCube housing, but that the "guts" or internal architecture was certainly from the Wii. "The Wii hardware we exhibited at E3 2006 was made specifically for the E3 show and is not the final mass-production version. Some of this hardware was cased in Nintendo GameCube housing," the company explained.
It was different hardware that happened to be inside of a GameCube case. You certainly cannot overclock something resulting in a physically changed construct.
* PC with 300 megahertz or higher processor clock speed recommended; 233 MHz minimum required (single or dual processor system);* Intel Pentium/Celeron family, or AMD K6/Athlon/Duron family, or compatible processor recommended
* 128 megabytes (MB) of RAM or higher recommended (64 MB minimum supported; may limit performance and some features)
* 1.5 gigabytes (GB) of available hard disk space*
* Super VGA (800 x 600) or higher-resolution video adapter and monitor
* CD-ROM or DVD drive
* Keyboard and Microsoft Mouse or compatible pointing device
So 1.5GB HDD space to 15GB is a huge increase. What's interesting is the HDD requirements increased 10 fold, the memory increased by a multipule of 8, but the CPU only tripled. Weird.
So 1GHz isn't that bad, 128MB of video RAM is just ridiculous for a desktop (but we've all ranted about that forever now), but I think the most interesting thing about the released specifications is the enormous hard drive requirements.
40 GB of hard drive capacity with 15 GB free space.
I mean, come on, how big is this thing? It's not bad enough that it kills system resources at idle but it has to fill my disk drive limiting the amount of 3rd party data also? As I recall Windows XP (which was also fairly bloated) installed around 1.2GB. Geesh...
Just curious why per-polygon would be slower? I'm new to GL, so bear with me. From what I've learned, you can render the scene into the selection buffer, then get a small viewport around where your mouse is, and return the names of the objects within your sight. So would a hitbox method, as oppose to a per-polygon where everything is rendered, just render the hitbox itself and nothing more?
There are movements out there (first that comes to mind is one dealing with OSS) that seeks to patent as much software techniques as they can. The motivation behind this is to patent some new technology before anyone else can, then freely allow everyone to use it without limitation. This seems to me to be a great idea, effectively nullifying software patents, and I think I would look into this if I came up with something equally as impressive as John has.
I'd hate to see John get into another pickle where he comes up with a great new method (Carmack's Reverse), only to find some other company (Creative in this case) holding a patent wanting to negotiated some ridiculous deal to allow him to use a method he independently discovered. Where's the logic in that?
than ridiculously full of bugs. If they rush a product that isn't ready it would generate even worse publicity than constantly delaying it. It's done when it's done (tm). Inevitably (for those of you who don't like MS), it's still going to have a heaping pile of flaws, but hopefully not as many. No one wants another Windows ME.
This is a hilarious insight into other programmers points of view, but they'll have a hard time writing anything vastly efficient, especially at a lower level (say system drivers).
Reminds me of another one of Symantec's annoying habits. If the echoj string is anywhere in a file trying to be access Norton considers that file "infected". Symantec doesn't seem to have very good detection algorithms, they search for string literals and that's it? Hmm..
I hope it doesn't turn into an advertisers dream. Think of it, you're driving down a city street minding your own business and bam, out of no where a flashing advertisement appears on that wall over to the left! Emitted from one of these little projectors hidden in that inconspicuous looking street lamp, you can't take your eyes off it. Ahh, you're blinded by the horrendous virtual billboard and crash into the back of another car. I swear your honor, that's exactly how it happened.
Halo redefines the FPS clone...?
on
Halo 2 Only on Vista
·
· Score: 5, Insightful
Halo 2 the game that redefined first-person combat and multiplayer action
Redefined? Really? I thought the real innovations came from the Doom's and Quake's, not another FPS clone.
I always thought anyone who really found the Halo's to be truely revolutionary has never played an FPS on a computer -- there really wasn't anything unique about the game. The rendering engine was at best on par with other games of its time, and the control was less than average (I'm a keyboard and mouse guy). Story isn't terribly important when it comes to player vs player. So if it can only be played on Vista, why does anyone really care? It's an old game that wasn't anything special to begin with.
John Romero is a video game designer and programmer. From what I've read, he's an excellent designer, but often finds it frustrating that the programming aspect of the games he envisions often lacks the necessary capability to bring his work to life in the way it was originally intended.
He worked closely with John Carmack at id Software to develop various classics including: the http://en.wikipedia.org/wiki/Commander_Keen>Comman der Keen series, Doom, Doom 2, Quake, then later Daikatana. Daikatana was a failure, especially compared to his previous work and the amount of hype he generated for it, which is why many people here are making sarcastic remarks about this new announced
revolutionary MMOG.
There is an excellent book called Masters of Doom which details the early life and work of id Software, especially John Carmack and John Romero.
Galaga - No one loved Atari? You just have to get a better score than that! Tetris - The old gameboy version, very addictive. Armagetron AD [ http://www.armagetronad.net/ ] - A very nicely done Tron light cycle clone.
it makes no difference this artical is published on Yahoo?
FTA:
Maybe China's riches are worth it. I don't think so. But when you've tasted billions of dollars - like Brin and Page - I guess you can hire a boatload of attorneys to justify any choices you make.
How can you take this seriously when the author says something like this? Show evidence to support your claim, show numbers, show something other than "I don't think this is good". Shareholders would agree China is a must, and while Google had to make a sacrifice we can only speculate at this point how it will turn out.
Ironic move? It certainly seems to be, especially after Google's decision to resist a U.S. Department of Justice subpoena for search query data last week.
This is not ironic at all. Google's justification to this was they did not want to divulge company secrets. If they gave the government their hard earned data, where it could end up is unknown, possibly to their competitors. How can you say making a company give trade secrets to their rivals and entering a new market is ironic? There's a potential loss of profit from one and a gain from the other. This is a company.
It would be a fair assumption to make that folks looking for child porn are primarily using search engines such as Google to find it.
Actually CNBC has said several times that the DOJ is trying to stop [i]children from gaining access to porn[/i], not trying to target child porn. Somehow they think search engine records will help?
They may have just misread the teleprompter, but this was said at least 5-6 times while I was watching.
I've been using FVWM for about a year now, and it's absolutely amazing at creating a desktop environment that increases your productivity. Since it's so flexible, I suspect the advantages are not limited to someone who uses their desktop like I do, but for virtually anyone.
Some of the key features that help me include
- scrolling on a title bar shades
- scrolling on the desktop switches to the next virtual desktop (I use 8)
- and a Quake-like console bound to ALT+1
And I'm a minimalist, I've read forum posts where some people have ALT+some click doing something radical, and mouse gestures doing others. Little things like that are useful enough that I don't care it takes an extra second or two to launch some programs, I make up for it plus (arbitrary number) in handy features.I just wish it was easier to edit the config, or at least have a (near compelete?) tutorial for editing the
From the book (page 239) Apparently this Mike fellow was a bit of a jerk, seems he even borrowed Ion company money to buy himself a BMW before getting himself fired. I say give Mike some of the blame for the ad.. sure it says Romero but Mike designed the thing.
You are the reason why non-Gentoo users hate Gentoo, the smug attitude you have towards the system. Yeah it's good (I use and love it), but you don't have to act like a jackass bragging about how your system runs it so it must be better than everyone elses. Get your head out of your ass and go learn something.
The problem with AMD64 Linux, Firefox, and Flash, was that Firefox was compiled in 64-bit. The only available Flash plugin is only built in 32-bit mode, so the browser can not use it. You could then just use a 32-bit Firefox version to be able to use the Flash plugin. That's what I do on my 64-bit Linux system. So this "feature" offers nothing more than was already available.
Flash for Linux can be downloaded at http://www.adobe.com/shockwave/download/download.
On the topic of game development and OpenGL, can anyone recommend any books/websites/resources good for building OpenGL rendering engines from scratch?
I've recently took an intro course to GL and for a project written an MD3 (quake3 mesh animated model) renderer in Qt (bindings are easy and well documented with "Qt Assistant"). I've wanted to increase my knowledge of GL over the summer by building a relatively primitive rendering engine in C++, and perhaps evolving it over the course of the next few years. I'm considering starting with an importer for Quake3 maps (BSP trees). Ultimately I'd like to build something similar to (of course I'm sure much less advanced) that of the Irrlicht engine.
I've read through the Red Book and have already bought the Superbible. Has anyone any other resources which might help me design and build such a system?
Windows XP requires: So 1.5GB HDD space to 15GB is a huge increase. What's interesting is the HDD requirements increased 10 fold, the memory increased by a multipule of 8, but the CPU only tripled. Weird.
What are these screenshots showing us? I see nothing more than a glossed up GUI and a bumped version number. Perhaps this is all it includes?
Just curious why per-polygon would be slower? I'm new to GL, so bear with me. From what I've learned, you can render the scene into the selection buffer, then get a small viewport around where your mouse is, and return the names of the objects within your sight. So would a hitbox method, as oppose to a per-polygon where everything is rendered, just render the hitbox itself and nothing more?
There are movements out there (first that comes to mind is one dealing with OSS) that seeks to patent as much software techniques as they can. The motivation behind this is to patent some new technology before anyone else can, then freely allow everyone to use it without limitation. This seems to me to be a great idea, effectively nullifying software patents, and I think I would look into this if I came up with something equally as impressive as John has.
I'd hate to see John get into another pickle where he comes up with a great new method (Carmack's Reverse), only to find some other company (Creative in this case) holding a patent wanting to negotiated some ridiculous deal to allow him to use a method he independently discovered. Where's the logic in that?
This is quite a predicament for the student; take the money he won from the professor, or risk failing the class?
What kind of car was it?
than ridiculously full of bugs. If they rush a product that isn't ready it would generate even worse publicity than constantly delaying it. It's done when it's done (tm). Inevitably (for those of you who don't like MS), it's still going to have a heaping pile of flaws, but hopefully not as many. No one wants another Windows ME.
Hey dad, do you have any industrial strength adhesive I can use on my face?
Mod the parent +1 funny.
This is a hilarious insight into other programmers points of view, but they'll have a hard time writing anything vastly efficient, especially at a lower level (say system drivers).
watch the stock monday (LU). The people who make 10% in one day care...
Seems hazy if an author should be allowed to submit a story to /. about his own project.
Reminds me of another one of Symantec's annoying habits. If the echoj string is anywhere in a file trying to be access Norton considers that file "infected". Symantec doesn't seem to have very good detection algorithms, they search for string literals and that's it? Hmm..
3.5.1 is in the portage tree but it is masked with ~x86.
If you want to use it do:
# ACCEPT_KEYWORDS="~x86" emerge kdesktop
I hope it doesn't turn into an advertisers dream. Think of it, you're driving down a city street minding your own business and bam, out of no where a flashing advertisement appears on that wall over to the left! Emitted from one of these little projectors hidden in that inconspicuous looking street lamp, you can't take your eyes off it. Ahh, you're blinded by the horrendous virtual billboard and crash into the back of another car. I swear your honor, that's exactly how it happened.
I always thought anyone who really found the Halo's to be truely revolutionary has never played an FPS on a computer -- there really wasn't anything unique about the game. The rendering engine was at best on par with other games of its time, and the control was less than average (I'm a keyboard and mouse guy). Story isn't terribly important when it comes to player vs player. So if it can only be played on Vista, why does anyone really care? It's an old game that wasn't anything special to begin with.
John Romero is a video game designer and programmer. From what I've read, he's an excellent designer, but often finds it frustrating that the programming aspect of the games he envisions often lacks the necessary capability to bring his work to life in the way it was originally intended.
n der Keen series, Doom, Doom 2, Quake, then later Daikatana. Daikatana was a failure, especially compared to his previous work and the amount of hype he generated for it, which is why many people here are making sarcastic remarks about this new announced
revolutionary MMOG.
He worked closely with John Carmack at id Software to develop various classics including: the http://en.wikipedia.org/wiki/Commander_Keen>Comma
There is an excellent book called Masters of Doom which details the early life and work of id Software, especially John Carmack and John Romero.
You may also find additional information here: http://en.wikipedia.org/wiki/John_Romero
Galaga - No one loved Atari? You just have to get a better score than that!
Tetris - The old gameboy version, very addictive.
Armagetron AD [ http://www.armagetronad.net/ ] - A very nicely done Tron light cycle clone.
How can you take this seriously when the author says something like this? Show evidence to support your claim, show numbers, show something other than "I don't think this is good". Shareholders would agree China is a must, and while Google had to make a sacrifice we can only speculate at this point how it will turn out. This is not ironic at all. Google's justification to this was they did not want to divulge company secrets. If they gave the government their hard earned data, where it could end up is unknown, possibly to their competitors. How can you say making a company give trade secrets to their rivals and entering a new market is ironic? There's a potential loss of profit from one and a gain from the other. This is a company.
They may have just misread the teleprompter, but this was said at least 5-6 times while I was watching.