yes, as in copyright law: an inverse-right, in that you temprarily deprive others of the right to express certain things, from song lyrics to dvdrips.
>The only constratints we have are >in our habits and ways of thinking
i wasn't really commenting on the frequency of originality. without data, i would unfoundedly suspect that originality is not the norm in just about any circumstance.
>there are few barriers to >entry keeping the unskilled folks out.
the same could be said about standard publishing versus blogging. but what do you know, some statistical magic happens, and though 95% of blogs are unoriginal, the 5% are so original as to make the endeavor worthwhile in ADDITION to a more difficult and refining publishing method.
for the last 20 years, we've mixed in exact samples or wrote new words for old songs with ph33r of copyright. (grey album, hammertime, rappers delight, numerous others this century)
100 years ago, we would rarely play a song exactly the same twice.. there were standard tunes like 'oh susanna', but everybody put their own touch on it, and used their own instruments.
1000 years ago, we were finally writing down some songs, where they became static standards for the first time.
10000 years ago, songs and stories were held only in memory, would change during each and every recitation, and were likely the only form of detailed history available.
so, we're continually getting more precise in our ability to recite, but artificial constraints are growing at pace as well. to where does this trend continue..?
thought i'd mention your space shuttle pointer's a little off--it looks like it's on one of the visitor centers. here's a gmaps satellite view of the Vehicle Assembly Building and two pads.
game designing is most definetly on the engineering side of things. throwing cards into a hat can be a favorite challenge once you get good at it--i think asking 'why does the game succeed' and only looking at the game is silly when the player is a big part of the picture too. i understood and largely agreed with the main post's point, it was just the 'long-term' terminology that i call boo on. i'd call good games a medium-term experience at most. even muds moos n mmorpgs get upgraded now and then. i've played streetfighter off n on forever, and i likely always will, but it's not ever going to hit the 'top thousand things i did this year' anymore. maybe when i'm too old to move. shoryuken!
i actually labored how to phrase the original post without denigrating art, but i couldn't find the words. i respect art and engineering as sort of yin/yang to each other.
All art is quite useless. (i don't wholly agree with this, but it's famous and interesting anyway)
gaming is about short-term pleasure, not the long haul. it's more on the art side of things rather than the engineering side, as the time spent isn't a direct investment in beneficial life skills but instead is merely a pleasureable passage of time.
interesting thinking tho, there's definetly a progressing pattern to be assessed about the longevity of games. i'd beleive it has a lot to do with the audience and how they grow over time too tho.
you're right, i it must have been my 486. i think the 8088 only got as far as a cga monitor and some ascii gui over dos3.something before i moved up. my bad. memory fuzzy...
actually, my all-time-favorite computer problem for sheer rediculousness was JUST like that.
my original 8088, when formatted and a fresh default installation of win3.11, would put my 2400 baud modem and my serial mouse on the same IRQ. or so i was able to deduce after a LOT of work, because the user-experience was that the modem wouldn't work unless the mouse was actively in motion. luckily enough, my external modem had lights on it that made that relationship apparant ^^
intelligent users won't catch on immediately and find $0m3 w4y to circumvent being bothered by it, and basic users won't often trip it up and cause general resentment all around.
it's also where buddha gave his first teachings after reaching enlightenment. initially to the wild deer, then to asthetics that had shunned him prior, then to many.
as i'm hungry for criticism on this idea, i'll forget that you couldn't take the time to forge a coherent sentence.
there are times to shun research on you, and there are times to welcome it. frankly, you sound like modern version of a backwater farmer resisting the US census. not ALL info gathering is inherently evil. in this gaming circumstance, the most comparable thing would be neilson TV ratings. which people VOLUNTEER for, and some people want it but can't even become one.
having a library of all the latest games on big ol' HDTVs would be something i'd personally love to volunteer a record of my gaming habits for. i'd like to be counted ANYway so that my tastes might impact the face of gaming, instead of the industry presuming i want another shitty movie-game.
i haven't fleshed out what would possibly be aggregated as information to give to the industry as a part of my adult arcade idea, but as an active ACLU & EFF member, my goals would slant towards the anonymous. ala "sixty percent of the gamers that played over 10 hours played these games." or "15-18 year olds play sports games 40% of the time", and NOT "joe smith likes these games".
a truly great game. i have some of the BGM midis as my cellphone tones, and i'm still awaiting the person who can identify them. ^^ my cellphone's ringer sounds just like a gameboy speaker, so it's pretty spot-on.
i hope the music is still great. i'm actually willing to bet ahead of time this'll be good, seeing as i can personally vouch for the series having had good games on NES, orig gameboy, saturn & dreamcast, and i know consoles i've not had got well-received versions as well.
they specifically said noise levels, and no mention of recording was made. i have no reason, according to this article to beleive there's any privacy issue here.
when my family returned from england, they had some nightmare stories about the craziness that went on in the street outside their hotel at 3am, so i'm inclined to beleive there's a problem.
noise levels people, simple, cheap hardware that you DON'T need to pay some unlucky schmuck an hourly wage to sift through for illegalities.
the one i remember enjoying the most was that openGL quake1 let you see through some walls when underwater looking out, whereas looking from above down was shaded. software renderers had it opaque both ways. except for having to come up for air, a gl'er in the waters was frikkin dangerous.
>Artificial constraints?
yes, as in copyright law: an inverse-right, in that you temprarily deprive others of the right to express certain things, from song lyrics to dvdrips.
>The only constratints we have are
>in our habits and ways of thinking
i wasn't really commenting on the frequency of originality. without data, i would unfoundedly suspect that originality is not the norm in just about any circumstance.
>there are few barriers to
>entry keeping the unskilled folks out.
the same could be said about standard publishing versus blogging. but what do you know, some statistical magic happens, and though 95% of blogs are unoriginal, the 5% are so original as to make the endeavor worthwhile in ADDITION to a more difficult and refining publishing method.
for the last 20 years, we've mixed in exact samples or wrote new words for old songs with ph33r of copyright. (grey album, hammertime, rappers delight, numerous others this century)
100 years ago, we would rarely play a song exactly the same twice.. there were standard tunes like 'oh susanna', but everybody put their own touch on it, and used their own instruments.
1000 years ago, we were finally writing down some songs, where they became static standards for the first time.
10000 years ago, songs and stories were held only in memory, would change during each and every recitation, and were likely the only form of detailed history available.
so, we're continually getting more precise in our ability to recite, but artificial constraints are growing at pace as well. to where does this trend continue..?
so what about armor-peircing bullets? is the home defense against armored attackers realistic, or is it implicitly encouraging cop killing?
just check games @ women.com
what a silly question...
neat page--i liked it.
thought i'd mention your space shuttle pointer's a little off--it looks like it's on one of the visitor centers. here's a gmaps satellite view of the Vehicle Assembly Building and two pads.
game designing is most definetly on the engineering side of things. throwing cards into a hat can be a favorite challenge once you get good at it--i think asking 'why does the game succeed' and only looking at the game is silly when the player is a big part of the picture too. i understood and largely agreed with the main post's point, it was just the 'long-term' terminology that i call boo on. i'd call good games a medium-term experience at most. even muds moos n mmorpgs get upgraded now and then. i've played streetfighter off n on forever, and i likely always will, but it's not ever going to hit the 'top thousand things i did this year' anymore. maybe when i'm too old to move. shoryuken!
i actually labored how to phrase the original post without denigrating art, but i couldn't find the words. i respect art and engineering as sort of yin/yang to each other.
All art is quite useless. (i don't wholly agree with this, but it's famous and interesting anyway)
gaming is about short-term pleasure, not the long haul. it's more on the art side of things rather than the engineering side, as the time spent isn't a direct investment in beneficial life skills but instead is merely a pleasureable passage of time.
interesting thinking tho, there's definetly a progressing pattern to be assessed about the longevity of games. i'd beleive it has a lot to do with the audience and how they grow over time too tho.
that was their most valuable service to me, back before they allowed their customers onto newsgroups and irc.
i'll throw a few bucks at that if they'd start that again...
absolutely correct, i was mistaken, that was my 486.
you're right, i it must have been my 486. i think the 8088 only got as far as a cga monitor and some ascii gui over dos3.something before i moved up. my bad. memory fuzzy...
actually, my all-time-favorite computer problem for sheer rediculousness was JUST like that.
my original 8088, when formatted and a fresh default installation of win3.11, would put my 2400 baud modem and my serial mouse on the same IRQ. or so i was able to deduce after a LOT of work, because the user-experience was that the modem wouldn't work unless the mouse was actively in motion. luckily enough, my external modem had lights on it that made that relationship apparant ^^
intelligent users won't catch on immediately and find $0m3 w4y to circumvent being bothered by it, and basic users won't often trip it up and cause general resentment all around.
fark.com & others
this article is stupid for many reasons, not least of which is user-interface preferences.
sold many xbox-mechassault-uberconsoles lately? think microsoft flight-simulator will work on a controller S?
it's tough to keep my criticism to one issue, but i've got work to do...
it's also where buddha gave his first teachings after reaching enlightenment. initially to the wild deer, then to asthetics that had shunned him prior, then to many.
more info
i also have to mention the AWESOME buddha manga by Oosamu Tezuka. one of my favorites.
as i'm hungry for criticism on this idea, i'll forget that you couldn't take the time to forge a coherent sentence.
there are times to shun research on you, and there are times to welcome it. frankly, you sound like modern version of a backwater farmer resisting the US census. not ALL info gathering is inherently evil. in this gaming circumstance, the most comparable thing would be neilson TV ratings. which people VOLUNTEER for, and some people want it but can't even become one.
having a library of all the latest games on big ol' HDTVs would be something i'd personally love to volunteer a record of my gaming habits for. i'd like to be counted ANYway so that my tastes might impact the face of gaming, instead of the industry presuming i want another shitty movie-game.
i haven't fleshed out what would possibly be aggregated as information to give to the industry as a part of my adult arcade idea, but as an active ACLU & EFF member, my goals would slant towards the anonymous. ala "sixty percent of the gamers that played over 10 hours played these games." or "15-18 year olds play sports games 40% of the time", and NOT "joe smith likes these games".
my latest journal entry
hell, he can have it. so long as SOMEone resurrects (face2face) social gaming.
the gryroscope manipulators went offline and so they continued to spin as they were. duh.
flattering comments aside, you're right about the dreamcast. i'm not sure what i remember now..
i chose "versions" because "two! two new games, ah ah ah" doesn't get the sesame-street count count joke accross as well, at least i thought.
i, er, bow to your superior castlevanism.
a truly great game. i have some of the BGM midis as my cellphone tones, and i'm still awaiting the person who can identify them. ^^ my cellphone's ringer sounds just like a gameboy speaker, so it's pretty spot-on.
i hope the music is still great. i'm actually willing to bet ahead of time this'll be good, seeing as i can personally vouch for the series having had good games on NES, orig gameboy, saturn & dreamcast, and i know consoles i've not had got well-received versions as well.
when will it jump the shark? has it?
it should be. they should call the game "hackers vs. GMs". oodles of fun! i'm serious. it would be awesome!
they specifically said noise levels, and no mention of recording was made. i have no reason, according to this article to beleive there's any privacy issue here.
when my family returned from england, they had some nightmare stories about the craziness that went on in the street outside their hotel at 3am, so i'm inclined to beleive there's a problem.
noise levels people, simple, cheap hardware that you DON'T need to pay some unlucky schmuck an hourly wage to sift through for illegalities.
happens all the time.
the one i remember enjoying the most was that openGL quake1 let you see through some walls when underwater looking out, whereas looking from above down was shaded. software renderers had it opaque both ways. except for having to come up for air, a gl'er in the waters was frikkin dangerous.