I'd definitely go with the Turbo Ass-Reamer 5000-XT line of papers from AssCo. The XT stands for eXtra Thickness. It costs a bit more than your usual paper, but man is it nice. That 16-ply softness just can't be beat. Plus, it even comes with a free musical toilet paper holder that plays well-known game themes from the C64! You just can't go wrong with AssCo.
But yeah, CD players? That's kind of old tech, and completely uninteresting. Does nobody have any good questions? Slashdot these days...
Note that it was a different audience saying why the Simpsons sucks for each time period. The Simpsons has changed now so that a different audience thinks it sucks: which includes me.
I think it has something to do with a show's tendency to want to increase its ratings by appealing an increasingly large audience, and thus a lower and lower common denominator.
I've noticed a palpable change in style from a coherent and intelligent storyline to a more schizophrenic twelve-episodes-in-one style, which I can't stand. But I'm sure it's more popular with the media impulse-trained L[ower]CD.
I doubt they even had a written form, but that's not terribly relevant. The romanized transcription 'Uluru' is probably more or less right. Whether a language has a native alphabet or not, you can still transcribe it phonetically.
Well, to be fair, Warcraft I was a very different game, and the interface merely reflected that.
It was paced much slower than its successors, and I think that you could see elements from a more turn-based conception peeking out beneath the real-time gameplay. For example, you could effectively move only one unit or small groups of units at a time, and none of the interface improvements which allowed for quicker gameplay as in Warcraft II were there. Also, the idea of roads are akin to Dune II's concrete slabs: it was one method of limiting expansion that was tried and eventually phased out.
Overall, it was a more rigid game, but I don't think that makes it bad per se. It was a step in the evolution of RTS games which remains quite playable today.
"...most Chinese game players like fashionable heroes and heroines in games more than picture quality and game plots..."
Well that's an obvious load of shit. Anyone who isn't blind will have an appreciation for graphics quality. Just because they don't have the skill to deliver better graphics quality doesn't mean they wouldn't like it.
And note that he included game plots with graphics quality. I guess a character's wardrobe is more important that their story?
That's a much better article than the above "friendly doctor" article. I can't stand articles where they say things like "...so scientists decided to see whether the warning could hold water."
Yeah, great. This isn't poetry: give me studies, please.
It's not a myth, it's simply exaggerated. You still lose more water when you drink coffee, especially when you don't already have a tolerance to its diuretic effect. You obviously won't die from dehydration by drinking too much coffee, but I wouldn't call it a myth.
But is it compatible with P?
What on earth are you guys talking about? I've never heard of this B/G terminology.
An iPod will work. And so will any portable USB harddrive/player. Don't be such an Apple marketing drone.
Not only does Jesus save, he makes nightly off-site backups!
I'd definitely go with the Turbo Ass-Reamer 5000-XT line of papers from AssCo. The XT stands for eXtra Thickness. It costs a bit more than your usual paper, but man is it nice. That 16-ply softness just can't be beat. Plus, it even comes with a free musical toilet paper holder that plays well-known game themes from the C64! You just can't go wrong with AssCo.
But yeah, CD players? That's kind of old tech, and completely uninteresting. Does nobody have any good questions? Slashdot these days...
Note that it was a different audience saying why the Simpsons sucks for each time period. The Simpsons has changed now so that a different audience thinks it sucks: which includes me.
I think it has something to do with a show's tendency to want to increase its ratings by appealing an increasingly large audience, and thus a lower and lower common denominator.
I've noticed a palpable change in style from a coherent and intelligent storyline to a more schizophrenic twelve-episodes-in-one style, which I can't stand. But I'm sure it's more popular with the media impulse-trained L[ower]CD.
Ever hear of spectator cameras?
</i>
"can't get them to work properly"?
uh, okay...
Talk about coincidence.
/.ers know all about LORD.
Well, coincidence maybe, but not a terribly unlikely coincidence. This is Slashdot, after all. I'm sure plenty of
I doubt they even had a written form, but that's not terribly relevant. The romanized transcription 'Uluru' is probably more or less right. Whether a language has a native alphabet or not, you can still transcribe it phonetically.
It's probably because I've never heard of it.
Well, to be fair, Warcraft I was a very different game, and the interface merely reflected that.
It was paced much slower than its successors, and I think that you could see elements from a more turn-based conception peeking out beneath the real-time gameplay. For example, you could effectively move only one unit or small groups of units at a time, and none of the interface improvements which allowed for quicker gameplay as in Warcraft II were there. Also, the idea of roads are akin to Dune II's concrete slabs: it was one method of limiting expansion that was tried and eventually phased out.
Overall, it was a more rigid game, but I don't think that makes it bad per se. It was a step in the evolution of RTS games which remains quite playable today.
Well, I do like to buy books based on their covers. I especially like the shiny books. If it's shiny, it's got my buck.
:)
(You can't tell if I'm being sarcastic or not, can you...
Glad to be of service!
Warcraft II. It's still a fantastic game today, and it's going on what, 9 years now?
I can't say I developed much of a taste for Warcraft III, though. Adding that whole 'hero' aspect just wasn't my style.
What's wrong with scalping, anyways?
That and the Matchbox truck I took from pre-school when I was five, and felt guilty about from the minute I took it until now.
Yeah, and feeling guilty makes it better. Get over it; you were five.
Cheers, Andy!
So it was you who wrote MyDoom! Good one!
Though even then, you could be lying!
"...most Chinese game players like fashionable heroes and heroines in games more than picture quality and game plots..."
Well that's an obvious load of shit. Anyone who isn't blind will have an appreciation for graphics quality. Just because they don't have the skill to deliver better graphics quality doesn't mean they wouldn't like it.
And note that he included game plots with graphics quality. I guess a character's wardrobe is more important that their story?
"Many of my peers felt that BG&E's style was too eccentric and didn't convey what type of game it was."
Is it such a crime that a game not fit neaty into one genre? Aren't people getting sick of the same old "shooting game" or "jumping game"?
Yeah, really. Like fruit juices have no sugar.
"But it's natural!" Puh-lease.
That's a much better article than the above "friendly doctor" article. I can't stand articles where they say things like "...so scientists decided to see whether the warning could hold water."
Yeah, great. This isn't poetry: give me studies, please.
It's not a myth, it's simply exaggerated. You still lose more water when you drink coffee, especially when you don't already have a tolerance to its diuretic effect. You obviously won't die from dehydration by drinking too much coffee, but I wouldn't call it a myth.
hey, you're not me...
Commence lame jokes lag and robot wars.
Knowledgeable discussion? On Slashdot? That'll be the day.