Until we get to the point where we have a standardized 3d world toolset from which we build games from, AI will always be second thought.
Normally AI involves a lot of cheating, like the Street Fighter 2 always block to the Warcraft3, everything costs 1 gold for the computer.
We've only just moved into the 3d era of video games recently, and we're not close to standardizing the 3d game development process, so we're even further away from writing effective AI. Sure you can write entirely complex AI that involves flocking and friendship, but if your game isn't designed to make use of it, people probably wouldn't even notice.
Anyone ever trigger the super speed bug in Stunts? Basically if you hit top speed with an F1 car, hit a jump, and slightly turned as you left the top of the ramp, you'd be in super speed bug. You could drive through the grass in top speed, and if you hit some jumps as you were turning, you'd lift off into the air and start flying. Thats where the real fun of stunts lay.
Sure, you are getting a paycheck, but, what are you really contributing to society as a whole?
Paragraph about me being one of the driven people, skip it, you already heard this a million times over. The next paragraph is about my philosophy on games and their impact on society. I actually was a hard core driven game player/designer for the last 25 years. Ever since I was 3. I can't tell you how many games I completely dominated, culminating with my #1 worldwide spot in Starcraft and Warcraft3. You can't argue with ladder ratings of 72-0, or 170-0, etc. Anyway I also spent hardcore hours in programming and design, literlly destroying years off my life with little done but programming and design. None of my games ever come out, but you can check out my weak site at www.jimsager.com
A game like PacMan has little impact on society except for an over used joke. But a game like GTA:San Andreas (NOT TALKING SEX GAME HERE), has impact. Rap lyrics have about the impact as GTA, advocating cop killing, drugs,prostitution, drugs, and other bad behavior. If you don't think rap or GTA has any effect on kids, just stop reading, because the rabbit hole is gonna get deeper here.
I was writing a 3d fighting game. Imagine Tekken, with a true 3d landscape, so you could fight multiple opponents, but still have the depth of combat. It'd rule over all other MMOGS in the market. I started by making 5 good and 5 evil classes. Then I realized that 2 of the evil classes had gruesome moves like Mortal Kombat style brutality. One of the wrestling fighters would do repeated slamming of heads off walls/floors and other enemies so it was simply brutal. The ninja would have extremely high level dismemberment moves, ala Time Killers. But I got to thinking: Does society really need more violence?
Back when Bruce Lee started making martial arts movies popular in the west, he was competing with an oversaturated martial arts market in his own home area. The movies were completely brutal with people losing guts and dying grotesquely. His movies were refreshing as they didn't focus on brutality as much as philosophy and tactics. Now maybe I could make my games 'clean', ala(the big blood debate of Street Fighter 2/Mortal Kombat for SNES), but at its core, you still have people beating the snot out of each other. Is that some message you want sent: Gain more power, and defeat your enemy!
I'm switching gears now, and I'm making a more innocent game. It will still have a sword and a berzerk style lazer gun beam, but the graphics will suck, and have no true plot. I just want to make a video game without running culture. Sure kids will want to play Cowboys and Indians or Cops and Robbers, but I don't want to get into that. Kids just think the tactical aspect is cool, but they get the culture all mixed up. What is a 9 year old going to understand about something that happened way back in history, and wasn't even a fair fight. No kid would think plaguing another people with disease is an even or heroic fight. I actually don't think many kids these days play Cowboys and Indians anyway, that was a fad back in the 50's with the prevailance of what was in the movies. Now its maybe StarWars, but you maybe are glimpsing into how people mimic their media.
Gangstas really live their media. They like to try and lead a life of bling bling, and control. A Gangsta maybe would still be the same without GTA:San Andreas, but it could fuel their Scarface dreams. A Gangsta doesn't need to be given queues on the ultimate fantasy life of a Gangsta, they shouldn't be fed anything giving a positive message on their way of life. Gangstas need negative repremands in the media and video games. Maybe thats what is needed to be studied... Instead of just beating down on Drug Dealers, the whole aspect of who they hurt is portrayed... Games are a lot like movies, and they can have social impact... But it'd probably be tough getting something that's fun as well as emotionally rivetting. I really d
plz don't mod down. I was banned for a month because my posts were modded down, and now I'm testing to see if I can post again. I picked an older article to do my test in, instead of a bran new article.
A certified false prophet? Please. You don't go to prophet school, and graduate, then have a malpractice suit and become a false prophet. A false prophet decieves and manipulates his followers.
Christianity teaches that there will be many false teachers who lead people astray. Its sad to see that you're not even following the false teachers, but you're still being led astray.
Since there are no good video games out anymore, I'm a big Texas Holdem fan, and play the game daily. Anyone who likes statistics and psychology should get into this game, it is very fun.
You had a button to share? In my household, we had two wires, and we had to connect them by hand to play our video games. And every time we connected the wires, we recieved an electric shock, and we were happy.
Re:i am still waiting for
on
NextFest 2005
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· Score: 0, Troll
For real. I was going to post about the shoe phone thing too. I think the reason we don't have shoe phones is that you'd have to put a solid roll cage in your shoes so the electronics don't get crushed, so walking would be uncomfortable. Secondly, nothing like putting a dirty shoe into your ear. Still it'd rule to see people's reactions to it. *inspector gadget ring tone plays*, *you pull your shoe off and start talking into it*: Priceless.
In my science and math courses in college, there was only one woman for every twenty guys there. My guess is that a larger percentage of guys like video games than girls, and this translates into more guys in the industry.
You were supposed to decode clues in comics, and then play the game. I couldn't understand the game, but it had some fun minigames worth playing in them. I just remember thinking these games could be cool if they made sense.
I feel bad that they lost their job, but Matrix Online was a tremendous failure of a MMOG. There was absolutely no depth, and the gameplay consisted of,"Run across the road, go to building X, run through some rooms, exit building, go to building Y, run through some rooms, get experience." I'm highly displeased at the quality of high budget video games. Can't someone make a MMOG where your decisions in combat aren't the same every battle? Can't someone make a MMOG that doesn't involve massive repetition? Can't someone make a MMOG that's fun?
As a rule, games should be easy to learn, but difficult to master. This is accomplished by making the basic game play not require many various button presses at the start. Hense the easy levels. But as the player goes on in levels, more special equipment is picked up, and the game play becomes more challenging.
I knew someone would post that as a reply. What I meant is to solo code most of a MMORPG, 5 page long SQL statements, writing Abstract window toolkit, Gnutella from scratch. When I meant grotesquely long code, I meant that I can code entire systems solo.
Someone else posted it earlier. I think my only hope would be starting my own buisness, but every successful idea I have, someone else develops first.
No work for me, even though I write some grotesquely long and complex code. I feel like I've come a long way in 22 years since my early days of print rockets, but it seems like the industry is saturated. I've sent out thousands of resumes, but my only jobs I've gotten was a pity job from my university, and a job through my exgirlfriends dad.
I have only one last hope at the best game design job in the world before its back to the salt mines(minimum wage:soul crushing work.) And to be honest, its almost better not having a job at all than working for minimum wage after you spent a lifetime of blood sweat and tears in your field.
Theres a lot of fun to be had in PlanetSide. Unfortunately, after a few days it wears off. There's no long term progression in PlanetSide like traditional RPGS. And as anyone who has played DOAC knows, it sucks not being able to choose your teammates... In fact having morons on your team regularly worse than not having them at all. Planetside is one game that gives me hope for the future of MMOGS. Its not something I'd want to pay monthly for, because it has some fundamental flaws, and the strategy is normally just zerging. Its something more for having personal fun, trying to go Rambo against the enemy without caring about the main objectives.
Even though I'm clearly winning this argument. I still suggest someone mod all these OT posts down.
Your argument may have held water in the early 1940's, but all doubts were cast aside when the Dead Sea Scrolls surfaced in 1947. The Dead Sea Scrolls scientifically date to the first century BC. In them are the same words that were in the Old Testament. Most notably is that of Isaiah 53. Isaiah 53 was written 800 years before Jesus' birth. It predicts the Messiah in specific point by point detail. Before the Dead Sea Scrolls were found, some scholars believed the Old Testament was edited heavily after the New Testament was written. So maybe your argument would have held water in the early 1940s, but we know today that the bible hasn't been changed.
Until we get to the point where we have a standardized 3d world toolset from which we build games from, AI will always be second thought.
Normally AI involves a lot of cheating, like the Street Fighter 2 always block to the Warcraft3, everything costs 1 gold for the computer.
We've only just moved into the 3d era of video games recently, and we're not close to standardizing the 3d game development process, so we're even further away from writing effective AI. Sure you can write entirely complex AI that involves flocking and friendship, but if your game isn't designed to make use of it, people probably wouldn't even notice.
Anyone ever trigger the super speed bug in Stunts? Basically if you hit top speed with an F1 car, hit a jump, and slightly turned as you left the top of the ramp, you'd be in super speed bug. You could drive through the grass in top speed, and if you hit some jumps as you were turning, you'd lift off into the air and start flying. Thats where the real fun of stunts lay.
What point does the violence matter? Is Mortal Kombat blood bath worse than pokemon, or chess?
NASA is slapping people with the glove to have them duel it out.
Sure, you are getting a paycheck, but, what are you really contributing to society as a whole? Paragraph about me being one of the driven people, skip it, you already heard this a million times over. The next paragraph is about my philosophy on games and their impact on society. I actually was a hard core driven game player/designer for the last 25 years. Ever since I was 3. I can't tell you how many games I completely dominated, culminating with my #1 worldwide spot in Starcraft and Warcraft3. You can't argue with ladder ratings of 72-0, or 170-0, etc. Anyway I also spent hardcore hours in programming and design, literlly destroying years off my life with little done but programming and design. None of my games ever come out, but you can check out my weak site at www.jimsager.com
A game like PacMan has little impact on society except for an over used joke. But a game like GTA:San Andreas (NOT TALKING SEX GAME HERE), has impact. Rap lyrics have about the impact as GTA, advocating cop killing, drugs,prostitution, drugs, and other bad behavior. If you don't think rap or GTA has any effect on kids, just stop reading, because the rabbit hole is gonna get deeper here.
I was writing a 3d fighting game. Imagine Tekken, with a true 3d landscape, so you could fight multiple opponents, but still have the depth of combat. It'd rule over all other MMOGS in the market. I started by making 5 good and 5 evil classes. Then I realized that 2 of the evil classes had gruesome moves like Mortal Kombat style brutality. One of the wrestling fighters would do repeated slamming of heads off walls/floors and other enemies so it was simply brutal. The ninja would have extremely high level dismemberment moves, ala Time Killers. But I got to thinking: Does society really need more violence?
Back when Bruce Lee started making martial arts movies popular in the west, he was competing with an oversaturated martial arts market in his own home area. The movies were completely brutal with people losing guts and dying grotesquely. His movies were refreshing as they didn't focus on brutality as much as philosophy and tactics. Now maybe I could make my games 'clean', ala(the big blood debate of Street Fighter 2/Mortal Kombat for SNES), but at its core, you still have people beating the snot out of each other. Is that some message you want sent: Gain more power, and defeat your enemy!
I'm switching gears now, and I'm making a more innocent game. It will still have a sword and a berzerk style lazer gun beam, but the graphics will suck, and have no true plot. I just want to make a video game without running culture. Sure kids will want to play Cowboys and Indians or Cops and Robbers, but I don't want to get into that. Kids just think the tactical aspect is cool, but they get the culture all mixed up. What is a 9 year old going to understand about something that happened way back in history, and wasn't even a fair fight. No kid would think plaguing another people with disease is an even or heroic fight. I actually don't think many kids these days play Cowboys and Indians anyway, that was a fad back in the 50's with the prevailance of what was in the movies. Now its maybe StarWars, but you maybe are glimpsing into how people mimic their media.
Gangstas really live their media. They like to try and lead a life of bling bling, and control. A Gangsta maybe would still be the same without GTA:San Andreas, but it could fuel their Scarface dreams. A Gangsta doesn't need to be given queues on the ultimate fantasy life of a Gangsta, they shouldn't be fed anything giving a positive message on their way of life. Gangstas need negative repremands in the media and video games. Maybe thats what is needed to be studied... Instead of just beating down on Drug Dealers, the whole aspect of who they hurt is portrayed... Games are a lot like movies, and they can have social impact... But it'd probably be tough getting something that's fun as well as emotionally rivetting. I really d
plz don't mod down. I was banned for a month because my posts were modded down, and now I'm testing to see if I can post again. I picked an older article to do my test in, instead of a bran new article.
A certified false prophet? Please. You don't go to prophet school, and graduate, then have a malpractice suit and become a false prophet. A false prophet decieves and manipulates his followers.
Christianity teaches that there will be many false teachers who lead people astray. Its sad to see that you're not even following the false teachers, but you're still being led astray.
You have bad logic.
You say that since false prophets exist, you can't believe there were true ones.
Since there are no good video games out anymore, I'm a big Texas Holdem fan, and play the game daily. Anyone who likes statistics and psychology should get into this game, it is very fun.
First post saved me from posting the exact same thing. What are they going to sell,"The Real World Online"?
You can launch a whole new style of DOS attacks.
Starwars Episode VII: The Dark Rebel
You had a button to share? In my household, we had two wires, and we had to connect them by hand to play our video games. And every time we connected the wires, we recieved an electric shock, and we were happy.
For real. I was going to post about the shoe phone thing too. I think the reason we don't have shoe phones is that you'd have to put a solid roll cage in your shoes so the electronics don't get crushed, so walking would be uncomfortable. Secondly, nothing like putting a dirty shoe into your ear. Still it'd rule to see people's reactions to it. *inspector gadget ring tone plays*, *you pull your shoe off and start talking into it*: Priceless.
Ever design games... on weed?
In my science and math courses in college, there was only one woman for every twenty guys there. My guess is that a larger percentage of guys like video games than girls, and this translates into more guys in the industry.
You were supposed to decode clues in comics, and then play the game. I couldn't understand the game, but it had some fun minigames worth playing in them. I just remember thinking these games could be cool if they made sense.
I feel bad that they lost their job, but Matrix Online was a tremendous failure of a MMOG. There was absolutely no depth, and the gameplay consisted of,"Run across the road, go to building X, run through some rooms, exit building, go to building Y, run through some rooms, get experience." I'm highly displeased at the quality of high budget video games. Can't someone make a MMOG where your decisions in combat aren't the same every battle? Can't someone make a MMOG that doesn't involve massive repetition? Can't someone make a MMOG that's fun?
Group Based moderation + Friend Based moderation = future. Soapboxes will be no longer reserved for the loud and simple, but smart.
I think its a safe bet that they'll opt for mounting lazer beams on sharks.
As a rule, games should be easy to learn, but difficult to master. This is accomplished by making the basic game play not require many various button presses at the start. Hense the easy levels. But as the player goes on in levels, more special equipment is picked up, and the game play becomes more challenging.
I knew someone would post that as a reply. What I meant is to solo code most of a MMORPG, 5 page long SQL statements, writing Abstract window toolkit, Gnutella from scratch. When I meant grotesquely long code, I meant that I can code entire systems solo.
Someone else posted it earlier. I think my only hope would be starting my own buisness, but every successful idea I have, someone else develops first.
No work for me, even though I write some grotesquely long and complex code. I feel like I've come a long way in 22 years since my early days of print rockets, but it seems like the industry is saturated. I've sent out thousands of resumes, but my only jobs I've gotten was a pity job from my university, and a job through my exgirlfriends dad.
I have only one last hope at the best game design job in the world before its back to the salt mines(minimum wage:soul crushing work.) And to be honest, its almost better not having a job at all than working for minimum wage after you spent a lifetime of blood sweat and tears in your field.
Theres a lot of fun to be had in PlanetSide. Unfortunately, after a few days it wears off. There's no long term progression in PlanetSide like traditional RPGS. And as anyone who has played DOAC knows, it sucks not being able to choose your teammates... In fact having morons on your team regularly worse than not having them at all. Planetside is one game that gives me hope for the future of MMOGS. Its not something I'd want to pay monthly for, because it has some fundamental flaws, and the strategy is normally just zerging. Its something more for having personal fun, trying to go Rambo against the enemy without caring about the main objectives.
Even though I'm clearly winning this argument. I still suggest someone mod all these OT posts down.
Your argument may have held water in the early 1940's, but all doubts were cast aside when the Dead Sea Scrolls surfaced in 1947. The Dead Sea Scrolls scientifically date to the first century BC. In them are the same words that were in the Old Testament. Most notably is that of Isaiah 53. Isaiah 53 was written 800 years before Jesus' birth. It predicts the Messiah in specific point by point detail. Before the Dead Sea Scrolls were found, some scholars believed the Old Testament was edited heavily after the New Testament was written. So maybe your argument would have held water in the early 1940s, but we know today that the bible hasn't been changed.