While finding someone who is already comfortable with sex is fine, is a virgin really that much worse? They'll become comfortable over time (probably anyway). Besides, the awkward fumbling at first is part of the fun:)
She'll also discover what she likes over time as well, and finding out shouldn't be too unpleasant...
Not everyone who lives in their grandparent's basement is a loveless, pale faggot. My girlfriend left me for one of them:/
But really, providing an environment which promotes learning can't be such a bad thing can it? Systems like OS X and Windows seem to encourage even the mildy curious to wave their hands and go "Voodoo magic" much earlier than something like Slackware. Maybe I'm just distracted by shiny things though...
The support and infrastructure is still going to a copy of the game which the developer profited from. Should the support stop simply because it changes hands?
Besides, there's probably a few people who would avoid buying games if they knew they weren't going to be able to sell them on again. A shrinking market would probably hurt the developers more.
Steam probably won't be the way of the future for mainstream releases, not enough people have the bandwidth available. It'd be much more useful for companies looking to profit off their previous releases though.
How much more does a store make on the sale of a used game over a new one? They've still got to purchase the used copy from someone after all.
I can understand wanting to support the people who made a game, but why should the publisher benefit from a second hand sale? They've provided nothing of value in the transaction. They may have enabled it in the first place by producing the product but they were already compensated for that.
It's just a local maxima for profit in a given price range. A price of $3.00 rather than $2.95 can cause a greater drop in demand than going from $2.90 to $2.95 for instance.
I get easily confused by the M rating, here in NZ it's simply a recommendation that an item is more suitable for people 15yrs and older. Its not enforceable.
The terms of service you negotiate with them will determine what level of responsibilty they take.
Of course, the webhosting company allows you to back up your data elsewhere and most likely even encourages it. This'd probably make it easier for them to escape liability, as you had the means to prevent the loss yourself.
Online games tend to shy away from allowing the players to store copies of things, as they don't want the player to modify them. I'd expect them to provide greater guarantees because of this, but that seems unlikely to happen.
Exactly what he's been saying, HL2 might not take long to load, but Steam does, whether it authenticates or not. It's just since he has to start Steam in order to play HL2, HL2 takes a long time to load.
If Steam isn't required to actually play the game, why is it required to load it?
A lot of people are complaining about this system. My question is, what do you think should be done to prevent piracy of these games? Steam basically ensures that your simple "Here install my copy" piracy no longer works as a cdkey becomes tied to a fully unique steam account. It seems simple to me, and relatively unobtrusive when compared with other mechanisms (cd in drive requirements come to mind).
But if Steam isn't required once the game is installed, can't I still hand a copy to my friend with my steam account details, rather than a cdkey?
Sure we won't be able to play it multiplayer together, just like every other game which enforces unique cd-keys...I'm sorry, what was the advantage of steam again? I can play from anywhere? It's just not a big enough drawcard for me I'm afraid.
As far as I can tell, the only thing Steam really provides is an online key store, and a way for games to use those keys.
I thought contracts would usually have clauses in them to cover any breaches. If I fail to turn up to work one day, and the liquor store remains closed, my boss can't make me cover the earnings he would have made had it been open.
A downloaded song doesn't fit into this category though, while it's a wrongful action, the record company doesn't lose anything they would have rightfully had if I didn't download it. My downloading it doesn't mean I would have bought it.
The law doesn't define right and wrong. Many laws are considered wrong if enforced. Copyright is only tolerated because the vast majority of infringers are never prosecuted. Of course, TCPA should change all that.
I'm pretty stupid, I miss most of them anyway.
Interesting? This is just the current situation - if you want better access you pay for it.
It's linked in the story...
Why do you want to support the RIAA?
Wouldn't it be better to lobby for changes in the way they operate?
While finding someone who is already comfortable with sex is fine, is a virgin really that much worse? They'll become comfortable over time (probably anyway). Besides, the awkward fumbling at first is part of the fun :)
She'll also discover what she likes over time as well, and finding out shouldn't be too unpleasant...
You'd probably feel more at home on kuro5hin...
Of course, I think you just reinforced his point. I believe he was saying that standards haven't been declining. People just complain as always...
Melancholy Elephants by Spider Robinson
It presents an interesting argument about copyrights.
Not everyone who lives in their grandparent's basement is a loveless, pale faggot. My girlfriend left me for one of them :/
But really, providing an environment which promotes learning can't be such a bad thing can it? Systems like OS X and Windows seem to encourage even the mildy curious to wave their hands and go "Voodoo magic" much earlier than something like Slackware. Maybe I'm just distracted by shiny things though...
Not really...
64% of the systems scanned by the Game Advisor rank higher in performance than your system.
I suck :/
$3 per gallon? I'm paying over $6 per gallon here...
Probably comes from living in Wellington,NZ though :/
Perhaps the companies supplying you with gas were affected by the storms, they'll just be using you to help recover from the impact.
The support and infrastructure is still going to a copy of the game which the developer profited from. Should the support stop simply because it changes hands?
Besides, there's probably a few people who would avoid buying games if they knew they weren't going to be able to sell them on again. A shrinking market would probably hurt the developers more.
Steam probably won't be the way of the future for mainstream releases, not enough people have the bandwidth available. It'd be much more useful for companies looking to profit off their previous releases though.
How much more does a store make on the sale of a used game over a new one? They've still got to purchase the used copy from someone after all.
I can understand wanting to support the people who made a game, but why should the publisher benefit from a second hand sale? They've provided nothing of value in the transaction. They may have enabled it in the first place by producing the product but they were already compensated for that.
Price point
It's just a local maxima for profit in a given price range. A price of $3.00 rather than $2.95 can cause a greater drop in demand than going from $2.90 to $2.95 for instance.
I missed Elite, started with Frontier on the Amiga. Didn't experience the crashing though (not that I recall anyway).
Hardwar was a reasonably interesting game that reminded me of the gameplay in Frontier.
The X series of games could also be worth a look, there's a new one - X3:Reunion - due for release later in the year.
Baldur's Gate also had something like this. A message was displayed every time a loading screen appearing, one of them was a reminder to go eat.
I remember enjoying the Betrayal at Krondor game a few years ago, I think Raymond Feist wrote the script for that.
Perhaps he just had a better understanding of the medium he was using.
That's probably because he was talking about Linux - Debian without the init scripts.
If you're browsing with a high comment threshold, checking the parent link is necessary for some posts.
I get easily confused by the M rating, here in NZ it's simply a recommendation that an item is more suitable for people 15yrs and older. Its not enforceable.
The terms of service you negotiate with them will determine what level of responsibilty they take.
Of course, the webhosting company allows you to back up your data elsewhere and most likely even encourages it. This'd probably make it easier for them to escape liability, as you had the means to prevent the loss yourself.
Online games tend to shy away from allowing the players to store copies of things, as they don't want the player to modify them. I'd expect them to provide greater guarantees because of this, but that seems unlikely to happen.
So how does going after eBay trades help with this at all?
You're still going to have to compete with campers. People who can no longer get it from eBay will now be lined up in front of you as well.
As others have said, this seems more a problem of the game than anything else.
Exactly what he's been saying, HL2 might not take long to load, but Steam does, whether it authenticates or not. It's just since he has to start Steam in order to play HL2, HL2 takes a long time to load.
If Steam isn't required to actually play the game, why is it required to load it?
A lot of people are complaining about this system. My question is, what do you think should be done to prevent piracy of these games? Steam basically ensures that your simple "Here install my copy" piracy no longer works as a cdkey becomes tied to a fully unique steam account. It seems simple to me, and relatively unobtrusive when compared with other mechanisms (cd in drive requirements come to mind).
But if Steam isn't required once the game is installed, can't I still hand a copy to my friend with my steam account details, rather than a cdkey?
Sure we won't be able to play it multiplayer together, just like every other game which enforces unique cd-keys...I'm sorry, what was the advantage of steam again? I can play from anywhere? It's just not a big enough drawcard for me I'm afraid.
As far as I can tell, the only thing Steam really provides is an online key store, and a way for games to use those keys.
I thought contracts would usually have clauses in them to cover any breaches. If I fail to turn up to work one day, and the liquor store remains closed, my boss can't make me cover the earnings he would have made had it been open. A downloaded song doesn't fit into this category though, while it's a wrongful action, the record company doesn't lose anything they would have rightfully had if I didn't download it. My downloading it doesn't mean I would have bought it.
The law doesn't define right and wrong. Many laws are considered wrong if enforced. Copyright is only tolerated because the vast majority of infringers are never prosecuted.
Of course, TCPA should change all that.