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User: bateleur

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  1. Re:Nonsense on How Do You Find Programming Superstars? · · Score: 1

    This in itself was surprising because he often deployed changes without checking in code. We tried many times to tell him never to do that.

    At the risk of stating the obvious: this should be impossible. Your deployment path should go through your version control system, not exist in parallel with it.

    How do you respond to someone like that?

    Peer reviewed code is a good start. Not hierarchical necessarily, just make sure that whenever somebody codes something it gets read by at least one other person before it's deployed.

  2. Re:Respect to this guy... on Interview With Pirate Party Leader Rick Falkvinge · · Score: 1

    Further to which, even people who disagree with some or all of their position should welcome anything that promotes discussion of copyright law in general.

    Personally I don't find copyright law to be quite as broken as Rick Falkvinge does, but I certainly don't think it's ideal with either my consumer or my content producer hat on. Areas of law like this don't just fix themselves if we all ignore them. The pressure to analyze, redesign and then pass the relevant legislation has to come from somewhere.

  3. Re:New Sauerbraten available on Free Software FPS Games Compared · · Score: 1

    You know 100% if your version is older or newer than another version.

    Which you do with any versioning scheme unless you have branches. Date-based versioning doesn't describe branches at all! Also doesn't allow for major and minor versions or for alpha or beta designations, which makes it harder to decide what to install and when to upgrade.

  4. Re:The *BEST*?! on Play Free or Die - The Best Free Web Games · · Score: 1

    Those are the best free web games out there?

    No, of course not. Indeed, the article writer is obviously not a webgame player at all. I have no idea why they bothered to write it. The recommended games appear to have been chosen almost as randomly as the categories.

  5. Re: Backups on Follow-up on EVE's Boot.ini Issue · · Score: 1

    Don't just copy to the data to some cheap CD either. Make sure you have at least one offsite backup (not hard to do - remote disk space is cheap) and at least one backup you maintain manually (so that a serious problem with your backup software cannot leave you unable to access your data).

  6. Re:Little damage on Boeing 12,000lb Chemical Laser Set to Fry Targets · · Score: 1

    unless DoD have promised to only target unshiny bad guys

    Their next planned innovation is a giant orbital beadblaster capable of applying matte texturing to any surface from 30000ft.

  7. Re:No Big Deal, Too Many Other PS3 Games Out on LittleBigPlanet Demo Not Coming This Year · · Score: 1

    There's obviously a rather large demographic that doesn't care about "the hardware."

    Yeah, that would be me. I don't care about the hardware.

    Unfortunately game development companies and games publishers don't seem to agree with me. So games are going to come out which I will be unable to play without a 360 or a PS3 even though the gameplay would be perfectly possible on a Wii. That's why I'll likely end up buying one of the other two sooner or later.

  8. Re:Renewable on Former Anti-Nuclear Activist Does A 180 · · Score: 1

    Source?

    (And that goes for the post you were responding to as well.)

  9. Re:I don't get it on Major Breakthrough In Spintronics Research · · Score: 1

    Although there are strict bounds on how good you can make the energy loss due to the Landauer Principle. If we want to make really cool computers (both literally and metaphorically) we'll probably have to use stuff like Fredkin Gates.

  10. Re:Two things on Independent Games Festival Finalists Announced · · Score: 2, Informative

    Oh, come on... they just want advertisements hits too!

    Yeah, and he just wants the karma for the automatic +5 Informative, so it's all good.

  11. Re:Some Ideas on DS Games for Pre-readers? · · Score: 1

    If the girl is 6 years old then I guess she should be learning to read by now don't you think so?

    And indeed the post says she is beginning to read. The process of learning takes a while. Certainly games will provide motivation, but in my experience (I have two six year olds myself) kids do not lack motivation to read anyway.

    If you give a child a game where the language comprehension needed is beyond them their experience with it will be frustrating. The first thing that will happen is that they won't want to play it unless you're helping (which will be seldom unless you're a parent with an unusual amount of free time). On top of that - and more seriously - they may start to associate the need to read things with frustration and unhappiness. This is bad. A child's early experience of reading should be as positive as possible.

    I agree with you that games are a great way to teach kids, but I think the first part of that is choosing the right games. And I think the original post is right that avoiding inaccessible language is an important part of that.

  12. AC Framerate PS3 vs 360 on Orange Box Dysfunctional on the PS3? · · Score: 2, Informative

    It a controversial issue, since GameSpot claim the PS3 version performs better whilst IGN say exactly the opposite. (Having played neither version I have no idea who is correct.)

  13. Re:Did they actually play it? on US Senators Take On The ESRB Over Manhunt 2 · · Score: 1

    What? Look, the whole point of the ESRB is that they play these kinds of games so we don't have to.

    See also: TiVos, electric monks.

  14. Clips Removed on Game Journalists Go Head to Head in 'The Metagame' · · Score: 1

    Is it just me or are all the clips now inaccessible?

  15. Small Portion on Most Parents Don't Game With Their Kids · · Score: 2, Insightful

    many only play for a small portion of the time their kids are gaming

    I know I do, because my kids spend more time gaming in a day than my total free time. I find it hard to believe this is unusual.

  16. Re:From the people who want you to pay to play onl on Microsoft To Offer Xbox 1 Games For Download, Celebrates Live Anniversary · · Score: 1

    There's also the fact that the games market does not feature pure competition. For example, if I am trying to choose between two games and I like the gameplay of Game A better but it requires a subscription fee for online play which Game B doesn't then I can't win. I'm still free to buy or not buy each product. However, in order to protest against the online play subscription I then have to buy Game B (or nothing) instead. This sends a misleading signal to the market. Ideally what I want is to be able to buy a version of Game A for a higher fixed cost but no monthly fee, but such a product is not offered by anyone.

  17. Re:Good News on Adobe to Unclutter Photoshop UI · · Score: 1

    But this becomes very complicated. Asking the user to create modes from thousands of features is ridiculous.

    Isn't the answer to this simply to have sensible defaults pre-set? The power users will figure everything out. For everyone else, start them off with a static solution that's been pre-designed to be easily comprehensible.

  18. Losing might be preferable on A Report From the Heart of the Board Games Industry · · Score: 1

    There's a world of difference between being found the loser at the end of the game, and spending the last hour of it twiddling your thumbs while the rest of the players continue to duke it out.

    Although it's a matter of opinion which is worse. Personally I don't like having to play another half hour of a game I have already effectively lost. I'd rather go and make a coffee, browse the web a bit or read a book.

    Worse still, defeated players remaining in a game often get to be kingmakers. Fine if there's some valid reason to pick one winner over another (such as hurting the player who ruined your chances earlier) but otherwise the exact opposite of social fun.

  19. Re:A spinning we will go on Epic's Motion to Dismiss SK Suit Denied · · Score: 1

    On top of which there's the issue of documentation.

    If I turned an engine I'd written over to someone else with next to no documentation, they very probably wouldn't be able to use it effectively. Scale this up to something as state-of-the-art and tough to use as Epic provide and it's a showstopping problem.

  20. Re:Uh...that's what a CCG is. on Why Card Copying May Not Ruin Eye of Judgment · · Score: 1

    Not remotely. I'm assuming perfect play!

  21. Re:Uh...that's what a CCG is. on Why Card Copying May Not Ruin Eye of Judgment · · Score: 1

    No, not necessarily.

    This is a difficult discussion to pursue, because Magic itself is quite broken in this respect. However, the problem will occur in some form in any game of this type.

    Consider any pair of decks. Played only against each other, one of them is better in the sense that it wins over half of all matches played between the two. Therefore all that any CCG can ever achieve is a situation where a "metagame" arises in which the deck you choose depends upon which deck you think your opponent has chosen.

    You might think deck diversity could therefore be achieved by simply having a metagame with a large number of (viable) decks in it, but this is not really the case. Why? Because there is no incentive to innovate a new deck in contention for a metagame place unless it will actually result in a higher win percentage than all established decks at the point at which you introduce it. This bar is set pretty low for the third deck in a given metagame, is sometimes viable for the fourth, but gets increasingly impractical after that.

    Yes, it is very likely true to say that in real examples of CCGs the metagames are smaller than they could be with better design, but really not by very much. Compare this to "Sealed Deck" formats where if you play ten matches in the same tournament you will face ten profoundly different decks. No Constructed (the term for a format where players freely build decks) metagame for any CCG will ever look like that. Even if it should in theory (unlikely), the tendency of players to copy known reliable decks will prevent it.

  22. Re:Uh...that's what a CCG is. on Why Card Copying May Not Ruin Eye of Judgment · · Score: 1

    If rare staking matters more than skill then the game is broken.

    Yes, assuming what we're talking about is victory percentages. But one of the properties one might want in a CCG is diversity of gameplay. If everyone has access to the same cards then the "everyone's deck is different" aspect is lost.

    Magic the Gathering players often play "Limited" games to get around this problem in which each player may use cards only from a small number of (freshly opened) card packs or take turns to choose cards from a freshly opened pack. These workarounds are somewhat effective, but tend to introduce unwanted randomness.

  23. Re:He doesn't address the evolution of ideas on Evolution and the 'Wisdom of Crowds' · · Score: 1

    is it possible that a world containing religious people is actually a "better" society than a world full of atheists?

    This would be "better" in the same sense as "brave" and "new", I assume?

  24. Re:Sometimes... on Warhammer Online Beta Shutdown · · Score: 2, Funny

    If they balance the races that will hardly be a faithful reproduction of GW's games!

  25. Re:Disruption == Key on Olin College — Re-Engineering Engineering · · Score: 1

    There are two problems which exist in parallel.

    Problem one is how best to train your smartest students.

    Problem two is what happens to the line technicians when you automate their jobs. Because realistically they're not all going to be moving to research-level tasks. Most of them won't be anything like smart enough.