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Crysis 2 Most Pirated Game of 2011

MojoKid writes "When an advance copy of Crysis 2 leaked to the Internet a full month before the game's scheduled release, Crytek and Electronic Arts (EA) were understandably miffed and, as it turns out, justified in their fears of mass piracy. Crysis 2 was illegally download on the PC platform 3,920,000 times, 'beating out' Call of Duty: Modern Warfare 3 with 3,650,000 illegal downloads. Numbers like these don't bode well for PC gamers and will only serve to encourage even more draconian DRM measures than we've seen in the past."

383 comments

  1. correlation by Spiked_Three · · Score: 4, Insightful

    I wish there was some way to correlate between the illegal down loaders and the DRM whiners. Is it 5% or 95%?

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    1. Re:correlation by SJHillman · · Score: 5, Insightful

      I'd like to see if there's a a correlation between most pirated game and top selling game. I'm willing to bet the more pirated a game is the better its sales generally are as well.

    2. Re:correlation by Jamu · · Score: 1

      Out of those illegal downloads, some will go on to buy the game. It's possible that out of the rest, some might have bought the game. However, I doubt adding draconian DRM is going to help there.

      --
      Who ordered that?
    3. Re:correlation by Nugoo · · Score: 2, Interesting

      I was going to post something about how DRM doesn't affect pirates because it must have been circumvented in order for the game to be pirated. Then I remembered that I both bought and pirated Skyrim so I wouldn't have to install Steam.

      --
      I explicitly release the above into the public domain.
    4. Re:correlation by Anonymous Coward · · Score: 1

      I would like to know the percentage of people who actually buy PC games (say, who have bought more than one AA title in the past 3 months) and have never illegally downloaded a game. I'd figure this number this number to be very very low. While we're at it, I'd also like to know the percentage of non-corporate/home PC users that have no copyright infringing content on their PC. I guess this number is even lower, probably in the promille range or even less.

      Which means that the above mentioned correlation would be meaningless because the group of people that own a PC and never infringe copyright is neglectibly small and insignificant and, very likely, a bunch of morons that also don't buy anything. The people playing Minesweeper are not exactly the target audience of the gaming industry, so perhaps they should stop trying to criminalize their customers.

      In case of Crysis 2 it's no wonder that it's being pirated, by the way, since Crysis 1 was just a tech demo and it's very unlikely that anybody actually downloads this piece of crap for anything else than stress testing their graphic card.

    5. Re:correlation by Anonymous Coward · · Score: 0

      What's your problem with Steam?

    6. Re:correlation by Anonymous Coward · · Score: 0

      No Linux version

    7. Re:correlation by Nugoo · · Score: 1

      On the off chance that Steam goes down, I want to be able to install my games on other computers.

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      I explicitly release the above into the public domain.
    8. Re:correlation by Nursie · · Score: 3, Insightful

      I like to whine about DRM, because it's present on games I pay for.

      Those that don't pay seldom have to deal with it. The 'pirate editions' are allegedly DRM free.

    9. Re:correlation by Anonymous Coward · · Score: 0

      I think everybody who has a computer has pirated something, whether they knew it or not. If you've torrented the latest warez or if you've watched a music video on an unsanctioned Youtube channel, you've pirated.

    10. Re:correlation by mjwx · · Score: 1

      'd like to see if there's a a correlation between most pirated game and top selling game.

      Except that that does not take into account that Crysis 2 was shit.

      Forget DRM, publishing that game was punishing paying customers.

      I'm willing to bet the more pirated a game is the better its sales generally are as well.

      9 times out of 10 you'd be right. The highest selling PC games are also the highest torrented. I'd also like to know the correlation between advertising and illegitimate downloading. Saints Row the Third I'd think would be an ideal case.

      --
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    11. Re:correlation by Anonymous Coward · · Score: 1

      Well, I didn't illegally download Crysis 2, CoD, or any other games.

      DRM sucks. And I usually break it for games I do buy so I don't have to deal with finding CDs to play it after it is already installed on the HD (no-CD patch), or other such nonsense.

    12. Re:correlation by ThurstonMoore · · Score: 1

      I have a shitty Internet connection and I don't like to wait hours to download a patch before I can play a game I just bought on DVD.

    13. Re:correlation by TheLink · · Score: 5, Funny

      Game? I thought Crysis was an overpriced graphics card benchmark ;).

      No surprise if most people download it and don't actually buy it. They might only "play" it for 5-20 minutes[1].

      [1] On a vaguely related note some people might spend more time trying to quit Assassin's Creed "properly" than playing it: https://www.youtube.com/watch?v=gwOvuY0UbFM

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    14. Re:correlation by gweihir · · Score: 1

      Should be low as the down loaders do not have to deal with DRM. I don't think down loaders feel any need to justify their actions in this roundabout way.

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    15. Re:correlation by Anonymous Coward · · Score: 0

      This only works if you include quality into the equation.

      Crysis 2 was a shitty game. And a shitty story. Most people that pirated it. Found it was shitty. And deleted it. No sale. Quickly forgotten.
      Along with all the people who just wanted to see what their video card could do with the newest eye candy game out at the time. It was a benchmark program to them.

      Crysis 1 was pretty damm good for the day. Crysis 2 expected similiar sales on name value sequel alone.
      That crap is not going to work anymore really. Companys are decades slow in getting that tho.

    16. Re:correlation by Junta · · Score: 2

      Approximately 0%. The 3.6 million (guesstimated) downloaded copies were DRM-free. DRM did *nothing* to impeded the upload and mass distribution of these titles, did nothing to constrain the capabilities of those who opted to download it, but did constrain the capabilities of people who gave their cash to the software vendor and endeavor *not* to download their software via unauthorized channels. People who download a pirated version need not have a working internet connection to play single player, need not have a disc arbitrarily in the drive to play, and never have to worry about a system upgrade or reinstall invalidating their ability to install/play a game. A legitimate copy with DRM can inflict any combination of the above and more, making the people who pay have an inferior experience compared to those who get it for free.

      --
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    17. Re:correlation by Anonymous Coward · · Score: 0

      It's artificially necessary, resource using DRM, disguised as an online store program, that forever ties your ability to run your legally bought software to the continued existence of the service and the company behind the service.

      Why can't they just make Steam a web service?

    18. Re:correlation by MrHanky · · Score: 1

      There's always a bunch of people who won't like a game, and Crysis 2 has 86% on Metacritic. Somehow, I think the more objective view of paid critics sort of outweighs the negative opinion of some wanker on an internet messageboard.

    19. Re:correlation by Anonymous Coward · · Score: 0

      I think the more objective view of paid critics

      LOL. Those very same objective critics who don't know scores lower than 7.5/10 and write reviews without actually playing games? And then there's alternative meaning for "paid" critic.

      Just looked at metacritic, user score is 6.5, but a review that basically says "It's boring, graphics are mediocre, AI is idiotic, MP code is ripe with bugs and unoriginal" still gives it 72% score. Yay, objectivity!

      Crysis 2 sucked and that's why it failed, not because EA didn't have strong enough DRM and all the PC gamers are dirty thieves.

    20. Re:correlation by Anonymous Coward · · Score: 0

      There is no reason to differentiate types of users that download an unofficial version of a game.
      If you purchased a licence to use the game and then obtain a less restricted version of the game through 3rd party means, I don't see how you can assume that your licence would apply to a fan-supplied alternate version of the game.

      If you don't agree with what game companies demand for access to their games, then you shouldn't play their games.

    21. Re:correlation by Anonymous Coward · · Score: 0

      N/A, too many unforeseen variables. Stats are usually 90%made up anyways.....

      I pirate to demo the game, if its good I'll buy it. if its shit, I wont. Simple as that. I pirated BF3 and MW3, hated MW3, purchased BF3. Better game, better engine, better game play.

      If the game developers and everyone else understands this then you may just sell more games. Dont slack on product like MW3 did. same engine, same bullshit that we DONT want to play.

    22. Re:correlation by Anonymous Coward · · Score: 0

      And Lady Gaga is more popular than the Los Angeles Philharmonic. I guess her music must be much higher quality.

    23. Re:correlation by C0R1D4N · · Score: 1

      I'd agree with this. I have a budget. I bought probably 1 game a month or so (averaged over the year) at full price, preordered etc (and also blew $150 on the collectors edition of SWTOR). I've also pirated probably about the same amount. My budget is lower than my ability/desire to consume entertainment. Every now and then I'll pirate a game (KotOR, Arkham Asylum) and love it enough to buy the sequel other times (Spiderman Shattered Dimensions, Force Unleashed) I won't. Any game that can provide me with at least 1 hour of entertainment per dollar though I feel is a justified purchase.

    24. Re:correlation by Stormwatch · · Score: 1

      Crysis 2 was not bad, it was just incomplete. You beat it and you get a cliffhanger to the sequel. Is that a trend or what, Bulletstorm did the same, Quake 4 did the same... this is bullshit! When I beat a game, I want to get an actual ending. I demand triumph! Bad guy dead, all threats gone, peace restored, world saved!

    25. Re:correlation by MartinG · · Score: 1

      The more important correlation, that's perhaps harder to measure, is between "DRM whiners" and those who didn't play the game at all. I'm talking about those who wanted to play the game, but neither want DRM nor illegal copies.

      The reason that's more important is because it represents a lost sale, so the games companies should care. Any statistic about pirated copies is unimportant because those versions don't have DRM anyway.

      --
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    26. Re:correlation by compro01 · · Score: 1

      I'd put it closer to 0%. Illegal downloaders don't have to worry about DRM, as that gets removed rapidly.

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      upon the advice of my lawyer, i have no sig at this time
    27. Re:correlation by anss123 · · Score: 1

      Game? I thought Crysis was an overpriced graphics card benchmark ;).

      Sure was. Still, Crysis 2 was the best FPS I played this year... Wait, make that last year. It could have been better, but it was still good enough to play from beginning to end. Of course, Portal 2 is better still, but I don't see it as an FPS.

      Worst FPS has to be RAGE. Yes, even counting Duke Nukem Forever. However it has the most effective anti piracy measure I've seen in some time. Took me days to get it from steam.

    28. Re:correlation by Anonymous Coward · · Score: 0

      Crysis 2 certainly wasn't. Many "pirate downloaders" simply ran it to see if it would run on their machines before laying out $60 bucks for a horribly over-CGI-feature-laden game that was unplayable without the very latest hardware. This is precisely what I found, and took it off my birthday gift list.

    29. Re:correlation by thegarbz · · Score: 1

      This wouldn't apply to Crysis 2. If my experience is anything to go by I downloaded it to see if it was worth a damn and barely made it through the first tutorial before deleting it. The controls were absolute garbage and it feels like a poor PC port of a console game with it's laggy mouse, weird mouse acceleration, strange UI etc. I likened it to SkidRow 2 but with prettier graphics.

      +1 download. Definitely no sale.

    30. Re:correlation by Pinky's+Brain · · Score: 1

      Crysis 1 was a great tech demo and a pretty decent game to boot ... Crysis 2 was a poor tech demo (console designed).

      It's no wonder both were pirated, it's no wonder a lot of people didn't bother to buy Crysis 2 at all.

    31. Re:correlation by TheLink · · Score: 1

      OK I might pirate it then to see if that's true ;).

      Not sure if I have good enough hardware for it...

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    32. Re:correlation by Anonymous Coward · · Score: 0

      I'd be willing to bet so too. Naturally, the more popular a game is, the more people buy it, and the more people pirate it. It's not like pirates download random games they've never heard of; they go looking for torrents of the specific games they've heard of, which unsurprisingly are the more popular ones.

      Oh, what's that? You were trying to spin these statistics to make it look like the sales have increased because of the piracy? Well by all means go ahead, this is Slashdot after all...

      I mean, clearly, Crysis 2's 0.49 million sales on PC were all thanks to the 3.9 million (TorrentFreak-tracked torrents only) pirates.

    33. Re:correlation by Anonymous Coward · · Score: 0

      You're more correct than you know. I couldn't save with my legit copy of Crysis 2 after installing the DX11 /Hi Res Texture packs, and Crytek / EA didn't release a patch to fix it for nearly a year, so I gave my copy to a friend after only playing it for something like an hour total.

      So yeah, now if there's a title I'm excited about, I wait half a year until a few patches are released, download a cracked version of the game, install, patch, and mod it until it's how I want it, and if it works without any crippling flaws and isn't an over-hyped piece of shit I buy it off Steam or Origin. Needless to say I've been a lot happier with my purchases lately, and I've been buying more indie adventures and fewer (read: no) "AAA" titles.

    34. Re:correlation by Anonymous Coward · · Score: 0

      I'd like to see the statistics that prove that this wasn't just a bunch of gamer trying to get a preview of the game they had per-ordered or bought later. But of course even though a game ranks as one of the best sellers of the year the company's are just going to use this information as proof that they need better DRM measures. Even though DRM has been proven to be a useless measure, and overall a waste of money.

    35. Re:correlation by X0563511 · · Score: 1

      1. Disconnect
      2. Install from Disk
      3. In game properties, uncheck 'keep this game updated'
      4. Reconnect
      5. 'Enjoy' your buggy unpatched game

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    36. Re:correlation by X0563511 · · Score: 1

      That's funny. Because all the services this flimsy 'disguise' provides are exactly why I use it and plan to continue using it. That it's DRM by side-effect I might not like, but it's not enough to make me discontinue it's use.

      Why can't they just make it a web service? Well, this is a good question - but the patching and additional content delivery (eg DLC) would need to be implemented in client-side plugins... at which point you are just about right were we are now.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    37. Re:correlation by X0563511 · · Score: 1

      DRM or trojan, take your pick. I'll go with the DRM, unless it was published by Sony.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    38. Re:correlation by thejynxed · · Score: 1

      I had to disable mouse acceleration in the OS to get my Logitech mouse to work at all with Crysis 2.

      Also, even though the game was obviously a crappy Xbox360 to PC port, what I don't understand, was why also the support for the 360 joypad was so shitty in both versions. It felt sluggish even on the console version.

      --
      @Mindless Drivel: 100% of Twitter posts ever Tweeted.
    39. Re:correlation by Anonymous Coward · · Score: 0

      If you would be so kind as to apologize for this insult, please. I have never, ever used any software outside licensed use. This includes shareware, which I have always paid for if I did benefit from its usage, deinstalling it otherwise. DRM has quite often stopped me from buying a product, sometimes it even caused loss of money by being discoved too late. I do agree with everyone telling me that there is no obligation for the producer to provide me with the possibility to use any product, furthermore I condemn unlicensed use of software, which lead me to promoting free software instead. What I do not like, though, is being called a "whiner" when I voice my interest in being able to actually buy and use a product. Neither do I like to be tagged as an "unlicensed user", which I am not. As has been amply stated everywhere, the purpose of downloading is getting a DRM-free version, you need not whine as you get everything in good condition if you download cracked goods. It is only the dumb who try to live with it who complain, and those you mock. Shame on you!

    40. Re:correlation by SJHillman · · Score: 1

      I was trying to 'spin the statistics' to show that piracy doesn't hurt sales. Whether or not it helps it is harder to determine.

    41. Re:correlation by Nursie · · Score: 1

      Heh, these days I'd be hard pushed to make the call on which is going to do more damage to your system...

    42. Re:correlation by mollymoo · · Score: 1

      Since I got back into PC gaming last year I haven't pirated anything (games or otherwise) and I have bought several AA/AAA titles. I even bought a legit copy of Windows (the first time I've done that in my life).

      The fact is, 15 years ago when installing Windows 95 and Quake 2 required nothing more than a keycode for full functionality I would never have considered paying for software and I never did pay for any. Why bother?

      Now though, DRM makes pirating more hassle than it's worth and digital download services make legit purchases quick, simple and often very cheap. Torrenting is more effort than hitting a few buttons on Steam. Legit copies don't have nearly as much hassle with patching, getting online play working, worrying about viruses and trojans etc.

      --
      Chernobyl 'not a wildlife haven' - BBC News
    43. Re:correlation by StillAnonymous · · Score: 1

      It could be easily made to not require the online component. None of this stupid "offline mode" and expiration of your offline token. No more forced updates. If they did this, I'd buy 100 games off steam over the course of a few years, easily. As it is, I'm sticking to GoG.

    44. Re:correlation by Anonymous Coward · · Score: 0

      Steam as a web service could be easily done. I visit the Steam web site, see that there is a new patch for my game and *I* decide whether I want it or not. It's not that difficult to imagine. Game companies have been doing exactly that for years.

      DLC is another issue for me. It's just a way to release an incomplete game and charge extra for what should have been included from the beginning.

    45. Re:correlation by Anonymous Coward · · Score: 0

      Both are impossible to determine without the use of a time machine, mind reading ability and/or perspective into parallel universes.

      Common sense would say that if someone was willing and able to get something for free, with no repercussions, they'd have no logical reason to pay for it, and hence wouldn't. As evidenced by the, under the most conservative assumptions, 1 in 8 pirates who downloaded then went on to buy the game. But we know common sense is not the pirate's strong suit.

      There's also a certain logical fallacy in the idea that we should encourage more people to pirate as much as they want because it leads to less piracy. The tact, assuming it works, only does so if you include the clause "and if you like it, then you should pay for it". Good luck enforcing that part of it.

    46. Re:correlation by Anonymous Coward · · Score: 0

      DRM is a trojan. Besides, I have been pirating for decades and have never had a system get infected or wiped out. Maybe you're just stupid and don't know how to use your computer.

    47. Re:correlation by X0563511 · · Score: 1

      That you've ever noticed. I think the onus of "not knowing how to use your computer" falls on you, bud.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    48. Re:correlation by SJHillman · · Score: 1

      I forget which game it was, but I think it was an indie company that released a game and let people decide how much to pay for it... a surprising number of people payed well above the minimum because they liked the game and paid what they thought it was worth.

    49. Re:correlation by DrGamez · · Score: 1

      This is why I didn't bother with Crysis 2 (didn't pirate or buy either version in full honesty). C1 seemed like it was a great tech-demoish kind of game, not fun but something to flex your computer power with. Then I heard Crysis 2 was going to take all the fun of C1 and aim it toward the consoles.

      The first one was "stolen" because it looked more engine than game - I'm not sure how many people have played it past a few hours/minutes. The second one was "stolen" because now it's no longer built for a PC, so you have a sub-"standard" game that has been consolized and ported over - what self-respecting PC FPS consumer wants any part of that? The PC crowd is fickle and spoiled and if you walk around smelling like a console port most times it will show in your sales*

      *Somehow Skyrim was the exception to this rule, how can you put up with those "menus".

  2. Since when was PC gaming ever viable? by Anonymous Coward · · Score: 1, Insightful

    Publishers have fled to the consoles in record numbers. Now all that PC gamers get is crappy console ports.

    1. Re:Since when was PC gaming ever viable? by ryanmcdonough · · Score: 4, Informative

      As shown on http://www.destructoid.com/crysis-2-huge-success-xbox-360-dominates-sales-197396.phtml XBox made up 57% of the sales, 29% for PS3 and PC only 14%. Probably in part to the 3 million downloads of the game via torrents.

    2. Re:Since when was PC gaming ever viable? by DragonTHC · · Score: 5, Insightful

      it did crappy, because EA removed it from steam shortly after release due to a contract dispute.

      This, and only this, is the reason why.

      --
      They're using their grammar skills there.
    3. Re:Since when was PC gaming ever viable? by hairyfeet · · Score: 5, Insightful

      They should embrace the valve model, especially since they don't have to deal with retail packaging, shipping, returns, etc and make it cheap, easy and convenient. I mean does anybody know how much money went through steam on the Xmas sale? i bet it was garbage trucks just full of money because its so simple and cheap, just "whip out CC, push button, get game'. The problem with "call of honor crysis edition" style games is the publishers have deliberately made their games to have no legs as everyone knows once "call of honor crysis edition II" comes out nobody will be playing the first one and since they are appealing to the "must win teh benches!" tards who frankly spend every last dime they can get on supercoolers for their massive OCs they simply don't spend $60 a pop on games that will be tossed next quarter.

      Make it follow the valve model, give the game some real legs, and frankly they'll never have to give a wet fart what the benches tards do because that single game can be making them money year after year AFTER year. I mean how old is HL: Deathmatch now? valve was nice enough to throw it in for the fuck of it with the complete HL:2 pack I picked up on the sale and that thing STILL has tons of people playing it. They are also still selling and making cash on CS and Day of defeat and those things are older than dirt yet because they have legs they are still full of players.

      I want to feel sorry for them but its kinda hard when you pick up the game in the $30 bin and find its deserted or worse EA has pulled the plug on MP which i think ought to at least force EA to put out a sticker to be placed on boxes saying MP doesn't work anymore. If they let folks host their own servers more and threw out the occasional update with a new map here or there for the older games then the long tail on sales would mean the benchtards could be ignored. Gabe had it right IMHO when he said to the effect "piracy is your competitor offering a better product" because that means the price is too high, the game doesn't have long enough legs, you simply aren't hitting the sweet spot. Now if you'll excuse me there is this one little shit in HL:DM that keeps jamming a rocket up my ass and i think I'm gonna introduce him to Mr Python. Kinda sad though when i've had more fun with a 10 year old game than I did the last "call of honor crysis edition" I played.

      --
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    4. Re:Since when was PC gaming ever viable? by Xugumad · · Score: 3, Informative

      As of end of Q1 FY2012, Crysis 2 sold 3 million copies ( http://investor.ea.com/releasedetail.cfm?ReleaseID=594196 ). Hoping we can infer from the first week sales the general proportions of sales, PC accounts for about 14% ( http://www.videogamer.com/xbox360/crysis_2/news/crysis_2_is_eas_biggest_launch_of_the_year_so_far.html ).

      So that's 420,000-ish copies on PC. What proportion of those torrents has to be a possible sale lost, for PC to be a viable game platform?

    5. Re:Since when was PC gaming ever viable? by Blue+Stone · · Score: 4, Interesting

      >I mean does anybody know how much money went through steam on the Xmas sale? i bet it was garbage trucks just full of money because its so simple and cheap,

      I bought quite a few games on Steam during the sale, like many other people, no doubt.

      I have both the means and knowledge to *easily* pirate any of the games I bought.

      It would be trivial to pirate Crysis 2. I haven't and I haven't bought it because it isn't on Steam.

      How many lost dollars and sales can EA put down to pulling their game from Steam as opposed to piracy? I doubt we'll ever hear about that.

      --
      Corporation, n. An ingenious device for obtaining individual profit without individual responsibility. - Ambrose Bierce
    6. Re:Since when was PC gaming ever viable? by atriusofbricia · · Score: 1

      As shown on http://www.destructoid.com/crysis-2-huge-success-xbox-360-dominates-sales-197396.phtml

      XBox made up 57% of the sales, 29% for PS3 and PC only 14%. Probably in part to the 3 million downloads of the game via torrents.

      Perhaps their crappy sales numbers are in some large part due to what the parent said. The vast majority of "PC" games these days are just crappy console ports. It's hard to get too excited about dropping 60 bucks on a game that you'll likely play once and then only rarely, if ever, again. I'm sure the counter argument to this is that no one buys Crysis/MW/WhateverFPSIsHot for the single player campaign. Maybe that is true. Personally, bad single player == no deal.

      --
      I was raised on the command line, bitch

      "Nemo me impune lacesset"

    7. Re:Since when was PC gaming ever viable? by Narishma · · Score: 1

      Those figures are misleading as they only count retail sales in the UK.

      --
      Mada mada dane.
    8. Re:Since when was PC gaming ever viable? by Narishma · · Score: 1

      You can't take that 14% figure seriously as it only applies to one territory and doesn't include digital distribution sales.

      --
      Mada mada dane.
    9. Re:Since when was PC gaming ever viable? by Anonymous Coward · · Score: 0

      Sales figures in gaming are meaningless.

      1) Just like many other "sales" figures, they represent units shipped to stores, not actual retail sales. So there can be millions of copies gathering dust on shelves but still reported as "sales".

      2) Alternative means of sales (by which we mean anything not sold in a box from a retail store) isn't counted, which excludes the PRIMARY method of PC sales.

      It's a scam by major publishers to promote their brand and push gaming to locked-down, controlled boxes despite the ENORMOUS PC gaming user base.

    10. Re:Since when was PC gaming ever viable? by Xugumad · · Score: 1

      Pending any world-wide figures, it'll have to do. I don't think there's much reason to assume PC vs console breakdown in the UK is much different to anywhere else.

      In terms of digital distribution, I'd presume this is a relatively small proportion, as it's substantially more expensive in the UK (don't ask, I don't know):

      Amazon UK - £8.99: http://www.amazon.co.uk/Electronic-Arts-Crysis-PC-DVD/dp/B002BWONOY/
      EA Origin UK - £14.99: http://store.origin.com/store/eaemea/en_GB/pd/productID.225985400/sac.true

      (this continues with other releases, for example SWTOR is £37.70 boxed http://www.amazon.co.uk/Star-Wars-Old-Republic-DVD/dp/B005DD6R6A/ or £44.99 to download http://store.origin.com/store/eaemea/en_GB/html/pbPage.SWTOR_EN/ )

    11. Re:Since when was PC gaming ever viable? by rogueippacket · · Score: 1

      Publishers have fled to the consoles in record numbers. Now all that PC gamers get is crappy console ports.

      Santa gave someone a bad PC game this year... =)

    12. Re:Since when was PC gaming ever viable? by Anonymous Coward · · Score: 0

      I am not sure what the price of the game is going for in stores or however people buy games now and the avg price the avg pc gamer paid for the 420,000 copies, but that is a hell of a lot of money!

      420,000x31.00 = $13,020,000 (Price based of amazon) . I'm sure the game was about $59 when released..

    13. Re:Since when was PC gaming ever viable? by Anonymous Coward · · Score: 0

      You talk funny!

    14. Re:Since when was PC gaming ever viable? by sgt+scrub · · Score: 1

      True. Console gamers are the people willing to buy a game site unseen. Publishers of shitty games have learned, PC gamers download the game first and won't buy it if it sucks. Publishers that fill games with DRM bullshit are next to leave. They force PC gamers to download the crack to be able to play it without the annoyance of online registration and CD hunting.

      --
      Having to work for a living is the root of all evil.
    15. Re:Since when was PC gaming ever viable? by sgt+scrub · · Score: 2

      XBox made up 57% of the sales, 29% for PS3 and PC only 14%

      Of what? Of 1,000 copies? 1 million copies? They won't come out and say how many units were sold. IMHO it is because the number sold swamps the number downloaded.

      --
      Having to work for a living is the root of all evil.
    16. Re:Since when was PC gaming ever viable? by horza · · Score: 0

      I can't wait for Battlefield 3 to make it to Steam, it's the only reason I haven't bought it yet.

      Phillip.

    17. Re:Since when was PC gaming ever viable? by Anonymous Coward · · Score: 0

      Fail Troll

      Crysis2 has been proven to have an inferior engine and quality to Crysis1. It's a console engine, like all the other mainstream games.

      Since crysis 1 and skryim are about the most demanding games currently, low to midrange systems can play it just fine because one is old, and the other is designed to run on consoles which have horrible specs.

      Pull your head out of your ass, your hatred has no basis anymore.

    18. Re:Since when was PC gaming ever viable? by hairyfeet · · Score: 2

      Bimbo Newton Crosby they NEVER mention the losses that came from losing steam. it has gotten to the point if it isn't just DIRT cheap on Amazon like the Kane & Lynch II I picked up for a dollar just to see if it stunk as bad as the reviews (it does BTW) I stick to Steam and GOG because.....why bother? Its "push button and get game" and while I too could have trivially pirated each and every single game i got on the Steam sale (I currently have 20 games in Steam with Hunted:Demon's Forge dloading which was gifted to me by my youngest who won AGAIN and decided that wasn't his cup o tea) which just FYI one of them I had pirated a couple of months before because the reviews said it was hit and miss with regards to System reqs and I wanted to see whether it would run decently.

      So why I did I buy it and the 8 other games? they were cheap, they came with the DLC (which the pirate versions don't) they gave me MP, they are kept updated for me without me lifting a finger, in short because they gave me more value than piracy for my money and THAT is how you kill piracy, not with a club but with a cookie. Look at how fucking brilliant Valve was with the Steam sale, each day different objections which you just happened to have to see the front page with all the latest sales (including the countdown to their end of sale) to get to. I bought games i hadn't even thought of simply because i was going to get to the daily contest objectives (which BTW while myself and my oldest didn't win shit but some coal and coupons my youngest won four fricking games in four days and then logged onto his brother's box to help him finish his objectives and won AGAIN, from now on the little twerp is picking powerball numbers I swear to God) and I'd see some game and go "Hey that's a good game...what do you mean its $5? sold!" and the same thing happened with my boys, I'd get a text from the oldest in Steam that said "Hey Dark Athena is on sale and I really liked Butcher bay, would you mind?" which when I saw it had an HD Butcher Bay included bought it for myself as well, and the youngest just yesterday texted "Hey did you know L.A. Noir is on sale for $12.50? I'd kill for that game and promise i won't ask for more if you could get it for me, pretty please?"

      So as I sit here downloading my free copy of Demon's Forge gifted to me by the youngest from his big pile of win on Steam I really have a hard time feeling sorry for poor old EA for getting pirated when they have been such douchebags with regards to their customers. Like I said I picked up one of the whole "Call of Honor Crysis edition" games when I spotted it in the $20 bin (MoH anniversary) and not only did they have all this hoop jumping just to get the things set up but when i finally get them all installed I hopped on MP just to give it a spin and they were ALL dead or deserted, every single one! That broke me of buying anymore EA shooters because i enjoy going back and having a little frag for fun and it was clear EA makes sure nobody is playing anything but "Call of Honor Crysis Edition II now with triple cost DLC" and that means the games have NO legs and thus no value for me. I mean when i can STILL get on Bioshock II and find people to throw plasmids at, or as I pointed out TEN YEAR OLD Valve games and find tons of people happily ramming rockets up each others asses that screams to me "this game has value! This is worth the money!" but EA do their damnedest to kill their old games when the nw comes out. Just look at their EOL list sometime and see how many games barely a year and a half old have their MP killed by EA.

      And EA can shove Origin right up their asses as far as I'm concerned because it isn't shit compared to Steam and I doubt it ever will be. the horror stories are already pouring in of people having trouble with it and then when they go to point out problems getting banhammered and LOSING THEIR GAMES which I've NEVER heard of Valve doing EVER, only of banning those that cheat with wallhacks and other MP ruining troll crap from the game they w

      --
      ACs don't waste your time replying, your posts are never seen by me.
    19. Re:Since when was PC gaming ever viable? by luther349 · · Score: 0

      most people who buy pc games do so on steam but ea pulled the whole lets pull are shit from steam because we what to screw everyone and use are own broken store and trust me its broken. and most pc gamer including myself will not buy from them i only need one fucking drm on my system and that's steam. so i did not crysis2 or battlefield 3 i bet the number for battlefield will be even worse.

    20. Re:Since when was PC gaming ever viable? by bertok · · Score: 1

      It's the indie stuff that keeps me coming back.

      I got Limbo, Braid, and Bastion for about $5 each when they were on sale.

      That's ridiculously good value!

    21. Re:Since when was PC gaming ever viable? by Anonymous Coward · · Score: 0

      Also it was a buggy piece of shit on the PC when it came out. I took months before they released patches that made it playable and made it live up to it's promises of cutting edge graphics.

    22. Re:Since when was PC gaming ever viable? by QuasiSteve · · Score: 1

      How many lost dollars and sales can EA put down to pulling their game from Steam as opposed to piracy? I doubt we'll ever hear about that.

      Which I doubt as well.

      However, it is comparing apples and oranges to an extent - perhaps comparing lemons and oranges, rather.

      In one scenario, you don't buy the game, and that's that. You use that money for something else, and of course they would rather you use that money for that game, but alas. On the other hand, you also don't get to play the game, so while they don't benefit from your money, you don't benefit from the entertainment they provide.

      In the other scenario, you don't buy the game, but you do download it and play it. So now they don't get the benefit of your money, but you still get benefit from the entertainment provided.

      Which scenario is preferable to the game developer/publisher is something that can be debated until the end of times - but the difference between the two should be pretty obvious and is a large reason why one is published (in part due to positive PR) and the other.. not so much.

    23. Re:Since when was PC gaming ever viable? by Anonymous Coward · · Score: 0

      Yep. In addition, VALVe also made some of the games free to play while introducing a store system for those who wanted to do weapons upgrades or buy hats. Team Fortress 2 was starting to die in popularity until VALVe decided to just make it free and charge for the store items. Now TF2 is back up pretty high in popularity and VALVe is making money off the MannCo store items.

    24. Re:Since when was PC gaming ever viable? by bfandreas · · Score: 1

      Triple times this. Steam was so convenient during the christmas season. I can't remember when I ever bought so many games during such a short period of time.
      They offered very, very good deals and Steam was on the brink of disintegrating due to punters trying to force money into their cash registers.
      I THINK the indies did best. I mean, Bastion for less than 3 Eurobucks? That's fast-food money. For that kind of money it's not a steal, that's the crime of the century.
      Also I had been living under a rock for hte last 5 or so years. Yeah, yeah, World of Warcraft exclusively. You may crack your jokes now. I had quite a lot of catching up to do. And I started with Batman: Arkham Asylum and Assassins Creed one. I wouldn't have gotten them from a store since those went off the shelf ages ago. I doubt I could have easily torrented them. But why should I? Went to Steam saw they offered it for a very reasonable price and simply gave them my money.
      Steam is a shop that sometimes doubles as DRM. I had to deal with GFWL which is DRM that claims to double as a shop. Same goes for Origin. And of course it is a sin to use THAT particular name for THAT particular abomination. Shame on you, EA.
      If Steam/GFWL/Origin goes away then I can still pirate ALL THE GAMES I BOUGHT at gay abandon. Without any bad conciousness whatsoever.

      --
      20 minutes into the future
    25. Re:Since when was PC gaming ever viable? by Anonymous Coward · · Score: 0

      Mmmm ...

      I only bought it because it was on Steam. Steam is much more convenient and user-friendly for me as a user than physical media (which have to be in my drive every damn time I play), the DRM is a hell of a lot more transparent (but one would argue more effective), and in general it's a nicer way to do things.

      Before Steam I'd buy the CD/DVD copy, install it, nab a hacked copy off the Net and then play it without the CD or DVD having bypassed the ever-more-annoying DRM. Steam allows me to bypass even that aggravation ... whilst still PAYING FOR the software. The big 3 simply assume consumers will go along with ever more draconian copy protection/DRM schemes, most of which are as buggy as hell, many of which cause system stability problems I'm no longer willing to tolerate and all of which impact on my enjoyment of their damn product.

      Other Steam like services are seriously buggy at the moment ... but Steam is pretty trouble free.

      And Crysis 2 ... sucked monkey testicles compared to the original.

    26. Re:Since when was PC gaming ever viable? by hairyfeet · · Score: 1

      You are an ACtard but since you were the last to waddle your fat ass under the wire before i instituted by "Don't bother with ACTards"policy its only fair you should get the final AC slapping. What games do the benchmarking sites use? What games to sites like Tom's hardware and Anandtech use to benchmark new chips and cards? Survey says.....Call of Honor Crysis Edition III!

      Its actually VERY simple mr "I'm too lazy to make an account" ACtard, benchtards use whatever game the benching sites use, and at the moment that's the Crysis games, along with Battlefield III and Skyrim and there is a couple of other big names at the top but since i don't follow those sites since it came out that most benchmark suites use the Intel crippled compiler or ICC I can't tell you the others. i'm sure you know them since you actually bothered to look up which engines were written for which systems which means yo are probably one of the benchtards I was laughing at. tell me how's that pirated version of crysis II working out? what did your new chip bench out at with it? I'd say inquiring minds want to know but i really couldn't care less, sorry. Feel proud though as you are the very last AC that will ever get a response from me, enjoy!

      --
      ACs don't waste your time replying, your posts are never seen by me.
    27. Re:Since when was PC gaming ever viable? by dskzero · · Score: 1

      Skyrim isn't a demanding game. It might look pretty, but the graphics if you ever forget about how much fun you might have aren't particulary groundbreaking.

      --
      Oblivion Awaits
    28. Re:Since when was PC gaming ever viable? by Anonymous Coward · · Score: 0

      most people who buy pc games do so on steam

      [citation needed]

    29. Re:Since when was PC gaming ever viable? by Anonymous Coward · · Score: 0

      I've been hearing this garbage every goddamned year since the NES came out. And every year, the fools that spout it are proven wrong. PC gaming is not dying because of pirates.

    30. Re:Since when was PC gaming ever viable? by hairyfeet · · Score: 1

      Yeah did you see some of their indie bundles? We are talking 30 or 40 games for $39! Steam has it right, give a game legs, make it a good value, and people WILL buy. Me and my boys probably got a dozen games a piece simply because you had to pass the daily sale page to get to the objectives and I'd know when the kids went by because my steam messenger (another value from valve, makes it easy to play games and schedule battles together) would pop up with one of the boys going "Hey did you know this game is on sale? i'd really like that" and of course i gifted myself quite a few like Dark Athena (2 games for $5? sold) Just Cause II (with ALL the DLC for $7.50? Sold) and the ENTIRE HL:2 saga for just $7? Easy sold!

      If you like indies you ought to try Teraria, Rochard, and Orcs Must Die. my boys got those and just love the hell out of them. me with all the games i have now just don't have time! Have you ever tried Just Cause II? I swear the world in that game is literally 30 something miles across! We are talking mountains and rivers and jungles and cities, all fully populated with tons to do. Makes GTA IMHO look like a sandbox for babies, I mean when i can have a police car chasing me and hook it to the back of my car, drive off the side of a cliff, fall for like 3 and a half minutes towards the sea, and at the last minute bail with my chute and grab a passing Lear Jet and ride that sucker like something out of Strangelove? Now THAT is a fun sandbox!

      --
      ACs don't waste your time replying, your posts are never seen by me.
    31. Re:Since when was PC gaming ever viable? by hairyfeet · · Score: 1

      Go to the forums and they have a high def mod, slap that puppy in there and run it and 2500 resolution and you better have some liquid cooling and a hell of an OC or you are looking at a slideshow. the easy way to tell though what the "benchtards" as i call them are gonna pirate is to see whatever Anandtech and Tom's are using for their benches as that is what the benchtards will use.

      Ya know i never got the whole "must win teh benches!" crap, I mean who the fuck cares? I actually used to do some work for one of them stripping down his OS and I swear he was so damned obsessed with benches his fricking grandma was on a skulltrail because that was the weakest hand me down he had! Me I have my new AMD 6 core i got for Xmas which I probably wouldn't have even gotten if it hadn't come out AMD had killed the AM3 line and it would give me an excuse to build a new box for my GF around my quad, I have 8Gb of RAM and an HD4850 which frankly gives me tons of purty on my 1600x900 at native res, so why would i give a crap about benches?

      But what I CAN tell you is ANY game that is on the Anandtech or Tom's benchmark list is gonna be pirated up the ass because benchtards spend frankly insane amounts on their hardware only to run a pirate version of Windows and hot games on it. I've seen these guys drop $500+ on a single GPU or SSD but balk at the cost of a Windows CAL or copy of some game. That's why i don't work for those types anymore as they are really cheap bastards when it comes to anything but hardware. But last i checked the crysis games were on the Anandtech list so no shit they're gonna be the most pirated, benchtards want to beat the latest numbers and you can't bench without the benching software.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    32. Re:Since when was PC gaming ever viable? by DragonTHC · · Score: 1

      it never promised cutting edge graphics. You just assumed as much.

      --
      They're using their grammar skills there.
    33. Re:Since when was PC gaming ever viable? by DrGamez · · Score: 1

      They have made many claims stating BF3 won't be coming to steam - EA didn't agree to Valve's DLC pricing schedules and neither side came to an appropriate compromise. End of story there :(

    34. Re:Since when was PC gaming ever viable? by DrGamez · · Score: 1

      Not really anything but a comment but High-Def texture mods look nice but they don't always improve a game, I remember quite a few for Half-Life 2 - at best they clean up some muddy textures, at worst they really point out how bad the underlying geometry really is.

    35. Re:Since when was PC gaming ever viable? by DrGamez · · Score: 1

      Anonymous Coward

      [account needed]

    36. Re:Since when was PC gaming ever viable? by Anonymous Coward · · Score: 0

      No, account not needed. Or wanted.

      Nor is the truth of my statement in any way diminished by its anonymity.

      And you know it.

  3. How many copies sold? by Anonymous Coward · · Score: 0

    Ok, it's been downloaded 3 million times. But how many copies of the game did they sell? Half a statistic is meaningless.

    1. Re:How many copies sold? by Gideon+Wells · · Score: 1

      Another thing I want to know is due to the "Will it run Crysis?" meme/rep, how many of those downloads were to test their systems as opposed to actually playing?

      --
      by Anonymous Coward: I, for one, welcome the shift from car analogies to pizza analogies. um.. overlords?
    2. Re:How many copies sold? by ryanmcdonough · · Score: 2
    3. Re:How many copies sold? by engun · · Score: 4, Informative

      As of June 30, 2011 over 3 million copies of the game have been sold across all platforms.
      http://en.wikipedia.org/wiki/Crysis_2#cite_note-62

    4. Re:How many copies sold? by Junta · · Score: 4, Informative

      MW3 appears to have sold about a million copies on PC, Crysis 2 has sold about 500,000.

      Incidentally, Crysis 2 sold 1 million copies on xbox360, and 800,000 on the ps3. MW3 did 11.5 million on 360, and 9.2 million on PS3.

      It's still hard to derive significant meaning. MW3 has a much bigger marketing push behind it and, frankly, Crysis 2 wasn't a particularly good game. It's initially interesting that Crysis 2 had such a higher rate of illegal downloading, *but* the leak ahead of launch explains that. It's impossible to tell if the month of availability ahead of 'launch' had a chilling effect on sales (my opinion is the sales look about in line with relative popularity with MW3, with the PC perhaps being kinder to Crysis than the console platforms in *relative* terms), and it's impossible to tell how many of those downloads coincided with a legitimate purchase (obviously less than 500k, but some do buy retail and then pirate for no-cd behavior or otherwise being free from DRM) and it's impossible to tell of the rest, how many would have *possibly* bothered to pay if they couldn't have gotten it for free.

      Of course the one fact to take away: DRM does *nothing* except inconvenience legitimate users. Both titles were DRM encumbered and both were copied more than they were purchased. DRM does not impair those seeking it to copy in a *significant* way, but it does cause pain to your paying customers.

      --
      XML is like violence. If it doesn't solve the problem, use more.
    5. Re:How many copies sold? by Anonymous Coward · · Score: 0

      That does not really mean that much, as it was 6 months ago. Some stores make half their annual sales in the last 3 months of the year.

    6. Re:How many copies sold? by SharkLaser · · Score: 1

      People also "had" to buy MW3 because majority of gamers want to play it online. For that you need a legit copy.

    7. Re:How many copies sold? by xystren · · Score: 1

      Ok, it's been downloaded 3 million times. But how many copies of the game did they sell? Half a statistic is meaningless.

      While I agree with you completely, the only reason they give half the stat is is because they want the public [read: regulators] to think that a download equals a lost sale; much the same way the RI/MPAA tries to equate a download equals a lost sale.

      So, since there are 3,920,000 non-paid for downloads, they want you to believe they have lost well over $254,800,000 due to illegal downloads (assuming a $65 per download). When someone says that turns into over a quarter of a billion of lost revenue, regulators have a tendency to listen.

      But of course they forget, there are three types of lies in this world: Lies, Damn Lies, and Statistics

      So that's why they only report half the statistics.

    8. Re:How many copies sold? by xystren · · Score: 1

      But you know as well as me, playable requirements and minimum requirements are two completely different things. Minimum requirements only tell you just that, will the game run or not. It doesn't tell you if it is playable. Remember the old minimum specs for Windows XP? Only 128mb? Sure it would run, but it would be completely unusable.

      I also have issues of needing to install software to "assess" if I have the correct hardware to run their software. That to me is just asking to be loaded with monitoring/malware. Just tell me the specs required.

    9. Re:How many copies sold? by rogueippacket · · Score: 1

      Following that train of thought, there is no doubt that some - maybe even all - of the graphics technologies in Crysis went into Frostbite for Battlefield 3, also published by EA. Put the two side-by-side and they are almost indistinguishable in terms of engine features and play feel. So EA and Crytek may cry foul on lost profits to pirates, but Crysis 2 was extremely valuable as a tech demo for their next big console and PC launch. Just food for thought.

    10. Re:How many copies sold? by Raenex · · Score: 1

      Of course the one fact to take away: DRM does *nothing* except inconvenience legitimate users.

      I don't think it's so simple. There's a class of people that will casually copy a game from their friends and family but won't pirate it from the Net. If you make it harder for them to copy, you might increase sales by encouraging these people to buy the game.

      It seems to me that Steam is essentially DRM that a lot of gamers have accepted. If people are going to pirate beyond that, you might as well stop fighting them because then you really are pissing people off for no benefit.

    11. Re:How many copies sold? by Anonymous Coward · · Score: 0

      Also I *BUY* my PC games (hey Im that kind of guy)... I saw it on exactly 1 shelf (one box at that) in the past 3 months of buying games (bought about 40 for xmas for people). That was at target too. Best buy? Nope. Wally world? Nope. Gamestop? Nope...

      Kind of hard to buy a game when it is NO where to be bought...

      Here is a hint to these companies. Put it on the freeking shelves... Call me crazy. Maybe someone might actually buy it...

    12. Re:How many copies sold? by Anonymous Coward · · Score: 0

      According to this, Crysis 2 had 0.49 million sales for the PC platform.
      You'd think this would put to rest the arguments from pirates that piracy leads to sales as well and truly defeated.
      But that would assumes pirates were logical, rational people. You'd have a better chance convincing a Christian of how ridiculous the Bible stories are.

    13. Re:How many copies sold? by bfandreas · · Score: 1

      I don't know if this applies to Crysis 2 or MW3 as these two are matters of extreme indifference to me, but...
      A lot of games are released on console first and on PC many, many moons later. Since the PC versions are rarely better than the console versions and sometimes even worse AND you propably want to plug in a game controller anyway, so why not buy the console version? By now I'd assume that many PC gamers have caved in and bought a console. I don't think they are a minority anymore.
      Could it just be that console versions cannibalize PC sales? Those who bought Batman: Arkham City for console didn't have to jump through so many hoops
      Most of the games I play are no pure PC games. I think only SC2 and HoMM6 have never been ported to any console. That might very well sum up all significant AAA PC/Mac exclusives this year. And I doubt that SC2 is even woth it to pirate it since it lives by online play. Ubi tried the same thing with HoMM6 and we all know how that played out.

      I'd recon not taking this into account will make any claims of the effect of piracy on PC sales dubious at best.

      --
      20 minutes into the future
    14. Re:How many copies sold? by mollymoo · · Score: 1

      EA own DICE but not Crytek, for whom they are just a publisher. I doubt there is that level of technology exchange between the two developers.

      --
      Chernobyl 'not a wildlife haven' - BBC News
  4. DRM? by QuantumLeaper · · Score: 5, Insightful

    DRM never effects the pirates, just the paying users,,,,

    1. Re:DRM? by Blue+Stone · · Score: 5, Insightful

      Also, judging by these figures: DRM DOESN'T WORK.

      --
      Corporation, n. An ingenious device for obtaining individual profit without individual responsibility. - Ambrose Bierce
    2. Re:DRM? by Anonymous Coward · · Score: 0

      1. I bought Crysis 2 - and then bought Crysis Maximum edition cos I liked it.

      2. Whinging from Crytek about the PC is more than ironic. The original Crysis made it's reputation on the PC - as there was no fucking way it would run on any console then or now. It was a monster that still won't run well at full settings on a mid-range PC even today... 5 years later.

    3. Re:DRM? by IceNinjaNine · · Score: 1

      I concur. It's also why I've been very attracted to indy developers as of late: less formulaic bullshit, more novel play (which sort of ties in with the previous), and no DRM telling me what I can and can't do with the software I've purchased.

    4. Re:DRM? by Speare · · Score: 1

      Actually, I think you mean that DRM never affects the pirates. You're mistaking affect (to have a changing influence) vs effect (to have a causal influence). In truth, DRM probably does effect piracy, in that DRM is a major contributing reason that plain old people decide to "become a pirate" and apply cracks their purchased products.

      --
      [ .sig file not found ]
    5. Re:DRM? by Anonymous Coward · · Score: 1

      I just purchased Assassin's creed 2 this week for $5. At one point I was highly anticipating this one and would have paid the new release price of $50 if not for Ubisoft's always-on DRM (which is now (sort-of) gone). A look at the number of threads in the Steam forum asking about the presence of this DRM reveals that I'm not the only potential customer who was put off by this bullshit until now.

      And how were pirates inconvenienced by this? Maybe they had to wait a couple of weeks for someone to crack it properly.

    6. Re:DRM? by Anonymous Coward · · Score: 0

      Good points, except that Crysis is available on consoles.

    7. Re:DRM? by UpnAtom · · Score: 2

      It seems every DRM can be got around, except for those copying the MW2 model and proprietary console media.

      Indeed, the more difficult the DRM to crack, the more credibility to be gained from cracking it.

      So what should games publishers do? In order to maximise profit, they should do what they are doing. Keep producing endless COD clones with MW2 server model, wait for a proprietary console and keep whining.

      At least indie developers are doing well.

    8. Re:DRM? by jtownatpunk.net · · Score: 4, Insightful

      A thousand times, "This!"

      All it takes is one hacker working in his mom's basement to defeat a DRM scheme that cost millions of dollars to develop and the crack will be circulated around the world in an hour. How can game publishers not understand this after all these years? Want more people to buy your product? Reduce the price.

    9. Re:DRM? by amiga3D · · Score: 4, Informative

      Trying to protect games makes them suck. I remember I had a game from EA on my C64 that hammered the hell out of my disk drive every time it loaded. It took almost 5 minutes to load and by the time it was finished the drive was hot enough to fry with. It finally hammered it out of alignment and I had to fix it. I finally learned at a user group meeting (when I was stationed in Germany in the 80's, damn those German crackers were good) how to strip the protection off the disk and I never, ever bought a legit copy of any EA software since. As a matter of honor I always pay for shareware but those who try to stick it to me I stick it to them. Screw EA.

    10. Re:DRM? by Pharmboy · · Score: 3, Insightful

      I was going to say something similar. I don't like DRM, but at least Steam puts the user first and DRM second. It may sound like a fanboy, but I buy lots of Steam games under $5 that I typically play for a few hours and get bored with. You know what? I got my $5 worth out of them, and helped support the least oppressive method of DRM out there.

      I "get" that game producers need some way to insure they make a profit and not make pirating too easy. Yes, they should make better games, yes, many of them have prices that are ridiculous, and obviously one pirated game does NOT equal one sale lost, blah blah blah. I just choose not to buy those games that use oppressive DRM and try to buy games with little or none. (they are out there) But for main stream games, at least Steam makes the experience seemless and supports the games after the sale. I still play TFC and HL1 once in a blue moon, they are from over a decade ago, and they are still supported. I have pirated a few games in my almost 50 years, but now it is "cheaper" to buy them on Steam, if you consider the value of my time to keep the games up to date, find, patch, install, patch, etc.

      At least Steam is trying to bridge the gap between producers and consumers, without shafting the consumers. And yes, it is hard to beat their sale price. Well, gotta go and play Plants vs. Zombies, bought it from them for $3.39 earlier this week....

      --
      Tequila: It's not just for breakfast anymore!
    11. Re:DRM? by rossjudson · · Score: 1

      Dumb. Pirates can't play multiplayer, as a rule. You call that no effect? Maybe game developers need to *interleave* the single and multiplayer parts of the game, so proceeding in the single player means performing some tasks in multiplayer to "unlock" progress. Since multiplayer is less vulnerable to piracy (depending on architecture, of course), it might provide a DRM-without-DRM effect.

    12. Re:DRM? by ifiwereasculptor · · Score: 2

      It's worse: it actually backfires. Anecdote time: Bioshock 2 is on a Steam sale right now for 4.99. I have already played it... er... "at a friend's house" or whatever, but I won't be buying it now, even at its low price, because I don't want to have to deal with Games For Windows Live. I draw the line at one crapware on my machine per game, and preferably one that adds a bit of value. There's no way in hell I'm going to run two types of DRM at the same time, especially when one of them limits the number of installations and requires me to call a number to ask for a "refill". Buying the game anew would probably be chaper than making the call, seeing as it's of the international kind. Which sucks an unspecified bit for me and exactly 4.99 for 2Kgames.

    13. Re:DRM? by Gaygirlie · · Score: 1

      Maybe game developers need to *interleave* the single and multiplayer parts of the game, so proceeding in the single player means performing some tasks in multiplayer to "unlock" progress.

      That would mean that you cannot play single-player without Internet connection, something that hasn't worked too well for many a people so far. Not everyone has Internet connection 24/7, some people have very unstable connections, and some just simply cannot have Internet on at any predetermined moment and cannot change that fact themselves.

      Since multiplayer is less vulnerable to piracy (depending on architecture, of course), it might provide a DRM-without-DRM effect.

      There is nothing about multiplayer code that makes it inherently less vulnerable, it's just that the pirates don't have access to the server binary. You can still just as easily -- or more often even MORE easily -- access the client binary, this is how all those cheats and bots work, you know.

      Besides, it would only mean some more extra work for pirates, it wouldn't be impossible to circumvent. If the client already has all the maps, textures and all needed for play then pirates could just either monitor network traffic between client and server and implement a fake server, or they could just disable those checks altogether. And if the client downloads maps/textures/etc. from the server as needed, the pirates would just implement a fake client that downloaded all those, implement the afore-mentioned fake server and add the downloadable maps/textures/etc. to that.

      So yeah, it would perhaps slow pirates down a little in the beginning, but it wouldn't stop them. And again, it would hurt legitimate customers EVEN more.

    14. Re:DRM? by Anonymous Coward · · Score: 0

      Not with the extreme gfx it had on the PC.

    15. Re:DRM? by Anonymous Coward · · Score: 0

      Ha! You don't think they've tried "always online" DRM before? It was cracked. Unless none of the resources are present on the pirate's computer, or unless the game is something like an MMO (even then they could use private servers), it will be cracked.

      And for what? So someone doesn't (they will) copy their precious game? You tell me. DRM is a complete waste of time, and a complete insult to paying customers.

    16. Re:DRM? by bjorniac · · Score: 1

      Actually, it does effect pirates. But perhaps it doesn't affect them...

      (Effect as a verb means to bring about, or cause)

    17. Re:DRM? by Anonymous Coward · · Score: 0

      feel free to add something like 30€ for the Warner Brothers on my behalf. It is utterly stupid to require GFWL for something as saving games and achivements (the later I don't give a fuck about, but game saves?!).

      capcha: cracked - is someone trying to send me a messege?

    18. Re:DRM? by thetoadwarrior · · Score: 0

      It does work otherwise they wouldn't pay for it to be added into the game. It's not about stopping every single person from pirating but maximising profits and it is obviously working.

    19. Re:DRM? by CronoCloud · · Score: 1

      #define extreme. They've had some time to get some quality programmers instead of stupid "optimization, what's that? PC devs to optimize that code.

    20. Re:DRM? by Anonymous Coward · · Score: 0

      Affects, you ungrammatical clod!

    21. Re:DRM? by Anonymous Coward · · Score: 0

      It depends on how much of the game logic is part of the client vs provided by a server. For example, Ubisoft's online connection checks can be intercepted by a fake server. But if they made, say, all of the dialogue/NPC interactions hosted on the server, the pirates would have to write something to emulate those interactions which could be a substantial undertaking depending on the complexity of the interactions and likely to be very buggy.

      On the extreme end, in the future when everyone has 24/7 gigabit internet access publishers could insist on only publishing games via a service like OnLive, making gaming into a subscription service (moreso than it is now). Instead of general purpose computers we'll have dumb terminals running software services in the cloud.

      I don't know if the economics would work out given that Ubisoft has enough trouble keeping their connection check servers online, much less hosting game logic servers for hundreds of thousands of simultaneous players per game. But I wouldn't rule it out. They only have to cripple the game enough to make it unplayable without an Internet connection regardless of whether it's pirated or not -- and requiring an Internet connection and other obtrusive DRM sure hasn't stopped the gaming masses from buying their games despite the protests.

    22. Re:DRM? by Anonymous Coward · · Score: 0

      Crysis runs at resolutions high enough that it means a "next gen" console hasn't got the video memory to hold a single frame of the image... and that's just for fucking starters.

    23. Re:DRM? by Anonymous Coward · · Score: 0

      Every DRM can be circumvented, mostly in a practical time frame (eg. less than 6 months after release).
      Except for those that can't, in which case we claim the DRM destroys hardware and is evil, and threaten a boycott of all products that use that company's DRM, even though it's architecturally not much different to other DRM mechanisms.
      Or failing that, we call upon Anonymous to hack (read:script kiddie) their systems and steal the credit card details of millions of their customers in revenge for making a secure platform.

    24. Re:DRM? by Anonymous Coward · · Score: 0

      Of course it doesn't work. I think they know it.

      What they are trying to do is to make it difficult (not impossible), so that it takes a few weeks/months to crack it. During that time, the only option for those who want to play the game is to buy it.

      That's why DRMs are (considered) profitable.

    25. Re:DRM? by bfandreas · · Score: 1

      I bought HoMM6 from Steam the day it was released. In the first couple of weeks I did drop to the menus screen a couple of times and this is what happened:
      They had introduced an online service called "The Conflux". HoMM3 veterans will know why this was a very poor and controversial choice of name. Anyway, thsi Conflux basically serves as something that tracks your progress through the game and offers you rewards for it in form of weapons, abilities and whatnot. It also serves as something to store our save games "in teh cloud".
      While you can play without the Conflux you will miss out on the rewards which help you with gameplay.
      So during the single player campaign the Conflux caved in multiple times. Sometimes within 5 minutes. Since you suddenly were dropped from Conflux into the non-Conflux version you found yourself in the main menu. Unable to access your save games. Without a warning.
      I'd call that worse than a CTD since I was effectively shut out of the game for a couple of minutes. How is this not DRM? How couldn't the Conflux thing run on your local machine? Why would I want to store my save games on your server? Why would I want another set of user credentials? Why, oh why of all publishers did the HoMM franchise have to end up with Ubi?
      Vile, repugnant, horrid, festering, customer-hating mess that it is. If Ubi were my leg I'd hacked it off ges ago. EA is in the same ballpark. Origin...don't even get me started.
      This is NOT adding value to the game. This IS DRM.
      On a side note: in the current Seriious Sam you will be followed by an immortal monster if you have the pirated game. This feature is so fun and popular that the developer was asked how you could enable this in the legit version. You propably would be unable to finish the game as it can be very hard at times, but still! Neat!

      --
      20 minutes into the future
    26. Re:DRM? by Kalriath · · Score: 1

      It's simple, actually. They don't give a flying fuck about stopping piracy, they care about stopping piracy during week one sales. That's the kicker - once a week or so has gone, sales drop quite dramatically naturally anyway, so the piracy is just another blip in the statistics (which they'll whine mercilessly about). The whole idea is stopping piracy from cannibalising sales during that crucial week.

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    27. Re:DRM? by Kalriath · · Score: 1

      Yeah, but Steam doesn't necessarily mean that the game has no shitty DRM. For example, Tropico 4 ($5 on Steam sale this week) before it starts has a launcher screen, that requires a registration and login with the publisher. And that's even with the Steam DRM. And if you ask them, they claim it's needed for DLC and Updates, both functions performed by Steam.

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    28. Re:DRM? by thejynxed · · Score: 1

      They weren't put off at all. Pirates had a "working" server emulator built for the online stuff I believe within the first two or three days of release. It worked really well up to the Jerusalem level. Later (about three weeks after game release) a second version of the emulator/crack was released that even ran the Jerusalem level without issues (as they figured out that this Jerusalem level WAS the copy protection, and the only part of the game that was stored server-side until needed by the game), ergo, a flawless pirated copy that avoided the "always online" nonsense of Ubisoft, because by then, the pirate groups had retained all of the server-side data and neatly added it into their available cracks for the game.

      --
      @Mindless Drivel: 100% of Twitter posts ever Tweeted.
    29. Re:DRM? by equex · · Score: 2

      As a buyer of several AAA titles last year, I can confirm that I will stop buying ANY game that relies on online activation. I am sorry, but when they don't work out of the box and the registrations servers are down, for even just a few hours, they lose customers. I will happily download all those games from piratebay from now on. If the game industry dies, fine, fuck them if they think they will be missed. We have plenty of good indy releases. I will get my popcorn entertainment elsewhere. I shall spell this out slowly:

      GAMES MUST WORK FROM INSTALL DVD LIKE THERE WAS NO INTERNET YET

      Make them work and I will buy again. Maybe Crysis 2 didn't have DRM, and yes I pirated it. Not so much because I am a gamer but because as a coder, I like watching what the best of us can do! But I am at the point where I don't care to explorer every game producers brilliant anti-copying scheme anymore. I rather just get the 100% proper, updated and patched pirated version 3-4 months later. And yes, I spent money on at least 3 non-DRM retail copies of other PC games last year from a local store that I *knew* worked from a backed up retail CD/DVD. Not to mention I still buy good PS2 games when I see them.

      --
      Can I light a sig ?
    30. Re:DRM? by equex · · Score: 1

      HOMM3 veteran reporting. Too bad they never made a sequel, much like they didn't for The Matrix.

      --
      Can I light a sig ?
    31. Re:DRM? by bfandreas · · Score: 1

      Yeah. A real pity. They also cancelled The Simpsons after the 8th season.

      I still want the Forge, dagnabbit! Conflux wasn't any good in any shape or form.
      HoMM6 is quite good, actually. It's a step up from the train-wreck that was HoMM4 and the confusion that was HoMM5. HoMM5 became quite good with Tribes of the East. The Orks had a very interesting mechanic and were possibly a bit overpowered. HoMM6 is good when you don't desperately cling onto HoMM3 and try to enjoy the game for what it is. I'd rank it somewhere near the Age of Wonders series which was flawed but quite, quite good.

      Ceterum autem censeo, Ubi Softem esse delendam.

      --
      20 minutes into the future
    32. Re:DRM? by Pharmboy · · Score: 1

      That is true, there are exceptions on Steam. They have to walk the line between satisfying customers and getting vendors to use their system. On the whole, they have been able to reduce the DRM burden for games, but not for all games. What matters most is they are using their market position to reduce DRM hassles for gamers. Gabe has been on the record more than once saying that he doesn't worry about piracy so much as he worries about providing a good platform that people are willing to pay for. He (and thus, Steam) has his priorities in the right order. It's a good start, and hopefully others who want to copy his success may consider copying his methods.

      --
      Tequila: It's not just for breakfast anymore!
    33. Re:DRM? by blahplusplus · · Score: 1

      "How can game publishers not understand this after all these years?"

      Human beings are predators, they want domination and control. I bet we'll see trusted computed rear it's ugly head in some form soon now that walled gardens have been made popular by apple and company.

    34. Re:DRM? by Anonymous Coward · · Score: 0

      There's a number of titles that had either Tages or SecuROM PA tacked on top of the steam copy protection. I think there might even be a few that also had GFWL on top of those to boot. Talk about overkill. Should you encounter crash to desktop, or computer reset issues after that, who to blame? There's enough low-level, buggy code in there to cause stability issues on any system and they'll all point the finger at each other, never accepting responsibility.

    35. Re:DRM? by Anonymous Coward · · Score: 0

      You sound like a butthurt (ex)-starforce employee.

    36. Re:DRM? by drinkypoo · · Score: 1

      At least Steam is trying to bridge the gap between producers and consumers, without shafting the consumers

      No, that's GOG, which doesn't shit on your first sale rights.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  5. Thus only punishing customers by discord5 · · Score: 5, Insightful

    Numbers like these don't bode well for PC gamers and will only serve to encourage even more draconian DRM measures than we've seen in the past.

    Thus only punishing customers who paid, not the people downloading the game illegally and applying a crack.

    Makes perfect sense

    1. Re:Thus only punishing customers by swillden · · Score: 2

      Numbers like these don't bode well for PC gamers and will only serve to encourage even more draconian DRM measures than we've seen in the past.

      Thus only punishing customers who paid, not the people downloading the game illegally and applying a crack.

      Makes perfect sense

      And thus making the cracked version more useful than the retail version. It's not uncommon for people who buy a legitimate copy to download a cracked copy as well, because the cracked copy is less annoying. Increasing the DRM will increase piracy.

      --
      Note to ACs: I usually delete AC replies without reading them. If you want to talk to me, log in.
    2. Re:Thus only punishing customers by Drophet · · Score: 2

      Exactly.
      I purchased two copies of Skyrim on November 11, 2011. One for the PC, and one for the PS3 (For the kids) - Bethsoft got my 130 bucks to add to their 600+ million in sales.
      I still have the PC copy in it's package in my desk drawer... and have been playing the non-Steam version of Skyrim since NOVEMBER 10th.
      I had been planning on purchasing Skyrim since announcement and I did this only to avoid the mandatory Steam installation. To date, I have never played any games on Steam - the requirement of any third-party program to "allow" me to play what I purchase will only encourage this behaviour in the future as well. I have also managed to avoid the buggy patch issues that plague so many as well. I will patch my game when there is a good, stable, non-game-breaking patch available. :)
      Yes, I know the arguments for and against Steam (or other "services" like it)... I have made my choice. Cheers!

  6. crysys 2 sucked by Anonymous Coward · · Score: 0, Insightful

    /thread

  7. Wrong Solution by Ynot_82 · · Score: 4, Insightful

    How, exactly, will "more draconian DRM" prevent the leaking of games before their official release date?

    If you're in a position to leak a pre-release build out, you're probably also in a position to strip out or disable any DRM

    Was there even any DRM in the leaked game, seems like that's the last thing you'd add in

    1. Re:Wrong Solution by stephanruby · · Score: 1

      Notice how they like to mention that they're the number-one ranked in illegal downloads. Personally, whenever I hear someone claim to be in that number-one spot for anything online, I immediately get suspicious.

      In the case of Madonna for instance, she flooded p2p with millions of fake tracks, and then included the fake users downloading those fake tracks in the final tally of people pirating her music. This scheme had several purposes. Aside from making it more difficult for illegal downloaders, and making them download the same track multiple times, it magnified the perception of piracy, increased the perception of possible damages she incurred, but also implied in the media that her music was so popular -- that everybody just had to have it.

      Basically, she's the poster child for that kind of market manipulation and PR coups, and this type of practice has been happening since at least 2003. That's why I don't trust any ranking of p2p, or any online poll for that matter, unless I can personally verify a sample of those people doing the downloading/voting in the first place.

    2. Re:Wrong Solution by mollymoo · · Score: 1

      The most draconian DRM is on the consoles and it's extremely effective. Piracy rates on consoles are minuscule compared to the PC. DRM on consoles is also non-intrusive and gives you more freedom to resell and lend your games. The future is DRM baked into the hardware. As PC makers shied away from TPM the solution is obvious, and is already happening - just sell your games on platforms built around DRM: consoles. Many developers have stopped investing much money in developing for PCs, hence the console ports. Some games already aren't released for the PC. Soon even more developers will just stop developing for PCs all together, which will make people who want to play games buy consoles and buy the games.

      --
      Chernobyl 'not a wildlife haven' - BBC News
  8. No shock; it's a tech demo posing as a bad game by Anonymous Coward · · Score: 5, Insightful

    Nobody wants to actually PLAY the stupid thing, they just want to see how their new video card performs.

    1. Re:No shock; it's a tech demo posing as a bad game by Anonymous Coward · · Score: 1

      Pretty much my experiences as well, nobody I know bought it to play it (according to steam anyway), everyone bought it to show off how many FPS they could squeak out of their gaming rig.

      Same thing Crysis was used for back in 2008, honestly. They should just call it an interactive benchmark and be done with this silly "game" business...

    2. Re:No shock; it's a tech demo posing as a bad game by ildon · · Score: 2

      This. I doubt many of these people pirated Crysis 2 to play it. They pirated it to run benchmarks.

    3. Re:No shock; it's a tech demo posing as a bad game by PhrostyMcByte · · Score: 1

      It certainly stresses the video card, but I don't know anyone who acquired it because of this.

      Personally I think Crysis and Crysis 2 were quite fun and even replayable. The story is forgettable, but the gameplay is great. A while after beating it playing full stealth, I revisited Crysis and attempted to rambo using a mix of all the suit abilities -- speed in, leap into the air, and knock some enemies out with all your strength.

      Lots of my friends have now taken to waiting for GOTY editions to release so they can get the full game and all expansions/DLC for one sane price. People with this attitude may account for less initial sales, helping piracy appear disproportionate.

      Still, 3.9 million is quite an impressive number. It will no doubt fuel Ubisoft's want for even more retarded DRM.

  9. Is it really a surprise by Anonymous Coward · · Score: 0

    ...if the game had DRM and negative reviews anyways? I remember a similar thing happening to Spore a while ago...

  10. Seems EA... by ryanmcdonough · · Score: 1

    Have had a bit of a crysis... Yes, I went there.

  11. Skepticism by Anonymous Coward · · Score: 1

    Makes me wonder what orifice they pulled those numbers from.

    1. Re:Skepticism by ryanmcdonough · · Score: 2

      From the top torrent sites, they search for the torrents on there and look at the publicly available statistics of times the torrent file has been downloaded, hence the word estimated.

    2. Re:Skepticism by dgatwood · · Score: 4, Insightful

      Massively overestimated, almost certainly. It's not at all uncommon to download a torrent from three or four sites before you find one with enough seeders to finish in your lifetime. Conservatively, I suspect their estimates are high by at least a factor of two if that was their methodology.

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

    3. Re:Skepticism by Anonymous Coward · · Score: 0

      Do you actually pirate material? I do, all the time, I never buy music or movies anymore. This "not enough seeders to download" has happened to me maybe two or three times. When you download it will tell you how many people are seeding or downloading, so naturally you just choose the one with thousands of people downloading.

  12. Maybe the real question should be. by AftanGustur · · Score: 1
    How many copies had the publisher anticipated to sell and how many copies actually sold.

    I am not a big gamer so I don't know the answers to these questions, but "Most pirated game" seems to indicate that the game was good. Did this game sell any copies?

    --
    echo '[q]sa[ln0=aln80~Psnlbx]16isb572CCB9AE9DB03273snlbxq' |dc
    1. Re:Maybe the real question should be. by Anonymous Coward · · Score: 0

      It could be the same effect that happened to Spore and other "fancy graphics games" titles like Doom 3 and Half-Life 2 (which also had pre-release leaks) where people mostly download it to see how fast their new gpu/cpu is.

    2. Re:Maybe the real question should be. by Junta · · Score: 2

      As pointed out, Crysis 2 had a big leak a month ahead of launch. For a month the *only* way to get your hands on it was through illicit download. People are impatient and took whatever means necessary to get their game (the game companies love this impatience, a lot of people drop full retail early on knowing the price will fall like a stone in just a few months).

      --
      XML is like violence. If it doesn't solve the problem, use more.
  13. Disturbance in the force by Anonymous Coward · · Score: 0

    I sense a disturbance in the force, I hear thousands of nerds crying out that DRM only affects paying customers.

  14. Smokescreen by vlm · · Score: 4, Interesting

    Is it a smokescreen for pricing changes?

    Example:

    You have a PS3, you're used to paying $60 for a new game or whatever the average actually is.

    You have a PC, you're used to paying $60 for a new game, except when you plug in your ipod/iphone and play a new $0.99 game. Hmm why am I paying sixty times more for some games than others?

    On /. we know why the iphone game costs a bit less due to technical knowledge of how they're made and what goes into them. That is of course completely irrelevant to the general public, who merely know that "a couple hours of fun with a new game" sometimes costs $60 and sometimes costs $1.

    --
    "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
    1. Re:Smokescreen by master811 · · Score: 4, Insightful

      Well in most cases when game is released on multiple platforms, they are about 25% cheaper on the PC than xbox or PS3 (at least in the UK).

      I assume this is because the games are harded to pirate on a console, they can get away with pricing it higher.

    2. Re:Smokescreen by Junta · · Score: 1

      Even if you combine the estimated number of illegal downloads with the official sales figures, the number of copies on PC including people who didn't even pay is still less than half of either xbox 360 or ps3. It isn't the efficacy of DRM but rather the market in general.

      --
      XML is like violence. If it doesn't solve the problem, use more.
    3. Re:Smokescreen by Anonymous Coward · · Score: 0

      Because it would be ridiculous to pay $60 for a glorified Flash game.

    4. Re:Smokescreen by Xugumad · · Score: 1

      > I assume this is because the games are harded to pirate on a console, they can get away with pricing it higher.

      I believe it's actually, at least in part, due to licensing costs from the console manufacturer. Traditionally this compensates for the hardware being sold at or below cost, although I believe the Wii was profitable per-unit at launch.

    5. Re:Smokescreen by Nugoo · · Score: 1

      That is of course completely irrelevant to the general public, who merely know that "a couple hours of fun with a new game" sometimes costs $60 and sometimes costs $1.

      This might be part of the reason why "hardcore" gamers are so dismissive of "casuals". If I only get a couple of hours out of a $60 game, I've made a huge mistake.

      --
      I explicitly release the above into the public domain.
    6. Re:Smokescreen by Nemyst · · Score: 1

      What the hell is that for a comparison? Next you'll say Angry Birds is comparable to Skyrim?

      As much as I find pricing to be on the high side, this is just an absurd comparison. Actually play the damn games before commenting on how much they should cost. Plus, saying PC gamers are "used" to paying $60 for a game.... I don't know where you live, but I'm used to paying less than $15 for just about every game by doing the extremely difficult exercise of waiting a few months, at worst a year, after the game's initial release. I can get away with even less by playing absolutely stellar indie titles.

    7. Re:Smokescreen by vlm · · Score: 0

      Well in most cases when game is released on multiple platforms, they are about 25% cheaper on the PC than xbox or PS3 (at least in the UK).

      I assume this is because the games are harded to pirate on a console, they can get away with pricing it higher.

      Because the graphics are much lower res on the console than on a reasonable PC? Oh wait that argument doesn't work.

      Must be the inferior hand held controller interface makes it harder to play on consoles?

      --
      "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
    8. Re:Smokescreen by vlm · · Score: 3, Insightful

      This might be part of the reason why "hardcore" gamers are so dismissive of "casuals". If I only get a couple of hours out of a $60 game, I've made a huge mistake.

      That's a pretty insightful idea. I could run with that and suggest its why "hardcore" game = remake of a sequel of the same tired old FPS .... Very boring, but its too scary to spend $60 on something that might be fun or might suck, so having basically ONE GAME with $60 level packs makes console purchasing much less stressful. Oh look, WWII level pack number 35235, etc.

      --
      "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
    9. Re:Smokescreen by vlm · · Score: 1

      What the hell is that for a comparison? Next you'll say Angry Birds is comparable to Skyrim?

      Yes it is, in gameplay hours. The standard deviation for AB is a heck of a lot narrower than Skyrim but the mean and probably median are mostly the same. In my family only 1 out of 4 (that "1" being me) has played more than an hour of Skyrim, but "everyone" seems to have suffered thru a roughly similar week long AB addiction.

      Actually play the damn games before commenting on how much they should cost.

      Exactly what I did. Well, I didn't play Crysis 2. A FPS where you play a marine running around a formerly human living environment with a rifle and shoot aliens and/or anything that moves. Talk about boooooorrrrrrrring.... Been there, done that.

      --
      "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
    10. Re:Smokescreen by Anonymous Coward · · Score: 0

      The first rule of game development: With a linear increase in game complexity, the development time and resources required, increase exponentially.

      The second rule of game development: Ensure the game engine is feature complete before you start developing the game. Let the artists fill the game with content until the platform can handle no more.

      The third rule of game development: If you can bypass a publisher, you'll be able to price your game much more competitively.

      The fourth rule of game development: Develop for the platform that has the largest user base

      The fifth rule of game development: Thou shalt do freemium. Thou shalt use metrics to adjust the game so that the ratio of number-of-people-paying-to-skip-grind v.s. people-stopping-playing-your-game-because-of-too-much-grind comes out at an obscene profit.

      At the moment, the iPhone has the largest customer base, allows you to bypass a publisher, has a $99 development license fee, and the hardware constraints ensure product development will be done on time, and on budget (because to an extent, the game complexity is limited). Console development has a complexity level where you will need a (vast amount of!) upfront capital before you can consider running the dev project for 3 years or so, the dev licenses are very expensive, and the complexity expected from the game player requires a 2 to 5 year development period.

      Then you look at the installed user base, and things get worse. The iPhone has many many millions of *daily* active users. Sure there may be 15million 360's out there, but the novelty value of those units has somewhat worn off (I can't remember the last time I turned my 360 on!).

      The pricing of a console/PC game isn't so much to do with the actual cost of development, but more to do with the cost of marketing. Have you noticed the number of TV ads for Call of Duty et al on the screens at the moment? Without that type of marketing, it's actually pretty darned difficult to break even on a console/PC title at the moment, let alone make a profit. The iPhone has one advantage over this model. The app store can act as a quick and easy way of getting lots and lots of free publicity. If you can get your game into the top 100, or it gets featured by apple, your sales go through the roof (and there are ways of tweaking the pricing model on release to make this happen). Unlike consoles (where people may go months without signing into xbox live), or PCs (where people may go many months without looking around on steam, or reading the latest PC game news), most people will take a cursory glance at the app store every week or two.

      Most children don't have credit cards. This tends to limit their purchases on the PSN/xbox live networks somewhat. Compare this to the "oh dear, mummy is still logged into the app store, and has just passed the phone to little timmy" money earner that is being exploited by every freemium game out there.

      All of these reasons combine to ensure console/PC games will always cost more to develop than an iPhone title, and sadly, due to the very high costs, you need to find financial backers with very deep pockets. Those financial backers are likely to take the lion share of any profits, and if they are lucky, the developer may see a $1 or $2 profit per unit sold. At that point, developing on iPhone starts to seem very attractive indeed. I have this horrible feeling that the next console hardware refresh, may end up being the final death throes of the console industry as we know it.....

    11. Re:Smokescreen by Durrik · · Score: 1

      The price on a console game is usually set by the console manufacturers. So the launch of all games is usually the ~$60 (depending on country). As the game gets older it'll start to drop in price. Microsoft and Sony set the launch price to be the same, and they also set the licensing costs to be about the same. I don't know the normal price of licensing for the console but I think its something like $10 per disc sold, because they sell the consoles at a loss and make up their profit on this licensing. And when you use the rule of thumb that the price of a product doubles every time it changes hands then this $10 is a fair amount of the cost of a game, since it has to change hands at least once. The publishers probably sell the game to Walmart and Gamestop at $30 and they sell at $60, and with the publishers giving a third to Microsoft and Sony they aren't taking as much in as you think. The third also matches pretty closely to what Microsoft and Sony take for digital revenue on their consoles, so the $10 is probably pretty close.

      Nintendo makes a profit on the hardware so their licensing isn't so extreme and the games for the Wii are usually cheaper. You'll sometimes see games for higher prices then the $60 launch price, but these are usually games with extras: special edition, controller in the box, etc.

      --
      Software Engineer & Writer of Military Science Fiction and Fantasy Blog: petermwright.com Twitter: WrightPeterM
    12. Re:Smokescreen by hibiki_r · · Score: 1

      And that is why we are seeing pretty decent sales for cheaper indie games, or for regular games at very discounted prices on downloading platforms that know what they are doing.

      When it comes to piracy, listen to Gaben. Valve has no piracy problems for a reason.

    13. Re:Smokescreen by Anonymous Coward · · Score: 0

      I assume this is because the games are harded to pirate on a console, they can get away with pricing it higher.

      Console Licensing.
      Want to make a game for Xbox/PS3? Better be ready to give MS/Sony their cut.

    14. Re:Smokescreen by Anonymous Coward · · Score: 0

      Just to add some data to your theory, once upon a time when I worked at Best Buy our employee discount was 5% above cost. A $60 360 game was ~$52 on discount. I don't think retailers have quite the profit margin that you supposed.

    15. Re:Smokescreen by Anonymous Coward · · Score: 0

      Wow "$60" for a game on launch, try Australia more like $99 or even $109/110 depending on the game, some of the crapper games will be about $89, lucky to see new launch titles for $79 unless they're a heap of crap.

    16. Re:Smokescreen by Kalriath · · Score: 1

      Funnily enough, Wii games tend to retail at a lower price too.

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    17. Re:Smokescreen by mollymoo · · Score: 1

      Probably a tax dodge rather than a real indication of the cost. The store will buy it from a distributor which is another part of Best Buy, but is based in some tax-friendly territory quite possibly in another country. The distribution part makes all the real money and pays virtually no tax, the store part makes a token profit and pays normal corporate tax rates.

      --
      Chernobyl 'not a wildlife haven' - BBC News
    18. Re:Smokescreen by StillAnonymous · · Score: 1

      So what's the piracy rate there? Pretty high, I take it.

    19. Re:Smokescreen by Anonymous Coward · · Score: 0

      "I assume this is because the games are harded to pirate on a console, they can get away with pricing it higher."

      Actually, on the consoles, the publisher must pay a royalty to the console vendor. There's no royalty on the PC, therefore there are lower per copy costs.

  15. The question is by Anonymous Coward · · Score: 0

    how many of those downloads were due to the price being $0 or less than the retail price? Someof the downloads would not have resulted in sales anyways!

  16. Downloads does not equal piracy by mariushm · · Score: 4, Insightful

    Call of Duty: Modern Warfare 3 is a multiplayer game - as far as I know the cracked game will NOT let you play in multiplayer mode... so the majority of the people that downloaded the game probably purchased legal keys or stuck to playing the single player mode or playing with friends in LAN.

    Basically, the download acts as DEMO, incentive to buy the access to the multiplayer mode, and it definitely does not mean that a download equals a lost sale.

    As for Crysis 2, I'm not sure how many of those downloads were just to "benchmark" their video cards...

    Even so, even if a large part of the downloads were pirates, it doesn't mean lost money... it just means they don't make as much money as they wanted. I know in my own case I'm currently taking advantage of every Steam sale to buy games I pirated and enjoyed in the past - I couldn't afford spending 40 euro on a game but now I have no problems paying 5-10 euro for each of the STALKER games, for example.

    I currently have over 200 games bought, in the Steam account.

    1. Re:Downloads does not equal piracy by DragonTHC · · Score: 1

      true, but EA should learn from this and publish a benchmark demo.

      --
      They're using their grammar skills there.
    2. Re:Downloads does not equal piracy by Anonymous Coward · · Score: 0

      in mw2 the pirates released a server package that let you play online

    3. Re:Downloads does not equal piracy by thegarbz · · Score: 1

      The industry in general should bring back the demo.

      I've been burned several times recently by games which feel absolutely horrendous on the PC. Typical signs are laggy mouse, weird mouse acceleration that makes the game unplayable, lack of useful settings for changing mouse behaviour, a UI that requires both a key and moving a mouse in a direction to change something, or otherwise a UI that clearly is designed for no more than the number of buttons available on an xbox controller.

      SkidRow 2 is a classic. It was completely unplayable on PC, not just the controls, but it was SLOOOOOW. Mass Effect needed some text file editing to make the mouse behave.

      When I compare this to games built on the halflife engine which are snappy, responsive, and still look pretty damn sweet graphics wise, if you have a poor graphics card give you the option of turning things down to make it run smoothly on any computer, and in general have a UI that makes perfect sense (oh and gives you access to a console for really advanced settings), I can see how PCs are just not considered worth the effort to make a decent game for.

      Dear developers: PCS ARE NOT CONSOLES. Fix your control schemes when you port.

    4. Re:Downloads does not equal piracy by Anonymous Coward · · Score: 0

      I currently have over 200 games bought, in the Steam account.

      How many games will you have when Steam shuts down?

    5. Re:Downloads does not equal piracy by DrGamez · · Score: 1

      But if they offered a demo you'd see up front that you won't buy it. If they put harsh enough DRM then of COURSE you'll just have to suck it up and pay the $60 for the game, right? There is no other option, you can't NOT play the game - what will the other kids say if they know you missed out on Modern Warfare 4??

  17. Sales figures for comparison by Anonymous Coward · · Score: 0

    Crysis 2 sold about 500'000
    Call of duty: Modern warfare 3 sold about 950'000

    1. Re:Sales figures for comparison by Anonymous Coward · · Score: 0

      EA press release says 3 mil, dunno about this "vgchartz" "gamrreview" BS...
      http://investor.ea.com/releasedetail.cfm?ReleaseID=594196

    2. Re:Sales figures for comparison by dziman · · Score: 1

      VGChartz is completely inaccurate. I would trust NPD and publisher data more. Beware that online sales may not be accounted for correctly from NPD.

  18. Origin by Anonymous Coward · · Score: 4, Insightful

    EA's decision to foist it's totalitarian-steam-wannabe on it's PC customers pretty much guarantees it will see even greater levels of piracy in the future.

    Paying for a game I can get for free is one thing, paying to get metaphorically raped by a games publisher is another.

    1. Re:Origin by rjames13 · · Score: 1

      Oh rubbish people who pirate don't care about DRM. People who care that much about DRM will not buy the product. Paying customers are put off by draconian DRM systems and they vote with their wallet and buy games from other publishers.

    2. Re:Origin by Anonymous Coward · · Score: 0

      So your saying "People who want to play the game on their PC, but don't want to install EA's mandatory spyware, and don't have any great moral hangups about pirating the game considering the pirated version is both an objectively better (read DRM free) product and 100% cheaper" is an empty set.....

    3. Re:Origin by Anonymous Coward · · Score: 0

      no. he didn't say that. Maybe read again.

    4. Re:Origin by rjames13 · · Score: 1

      DRM does not make people pirates. They already were pirates if they are downloading a cracked version. I'm a paying customer, DRM just puts me off their titles. I have limited money to spend so I just spend it on other games that don't have DRM. Piracy is a hassle compared to purchasing proper legit games with minimal DRM.

    5. Re:Origin by Anonymous Coward · · Score: 0

      I've already let BiowEAre know that as much as I am a fan of their products, I will not be purchasing anything from them which forces the installation of Origin. Didn't even get a response.

    6. Re:Origin by Anonymous Coward · · Score: 0

      What kind of logic is this? I generally buy my games. But I have on a few occasions pirated a game that I really wanted, and would've bought, specifically because it had some really absurd DRM that I simply will not accept. Without the DRM, I wouldn't have pirated. How is that not DRM making me a pirate?

  19. Piracy encourages DRM, discuss... by lexman098 · · Score: 1

    Numbers like these don't bode well for PC gamers and will only serve to encourage even more draconian DRM measures than we've seen in the past.

    I'd mod this entire article flamebait if I could.

    1. Re:Piracy encourages DRM, discuss... by Xugumad · · Score: 2

      There's a difference between "More DRM will help with this" (what I believe you think they said) and "The publishers will have a knee-jerk reaction of more DRM" (which is what I think they meant).

  20. Developer's Involvement by tufailshahzad · · Score: 2

    In my view there are 99% chances that developers might be involved in the early release!

    1. Re:Developer's Involvement by DragonTHC · · Score: 1

      it's not developers. It's someone else. Maybe in the supply chain.

      Maybe a third party who does outsource development work.

      Developers get paid for their work. They don't want to give it away.

      --
      They're using their grammar skills there.
    2. Re:Developer's Involvement by Xugumad · · Score: 1

      You are joking, right? A software developer (individual or company) that leaked their product early would be opening themselves to massive lawsuits from the publishers. A developer leaking their game early would be career and/or financial suicide.

      I'll concede, there are some dodgy looking "leaks" of Windows early builds; these are seriously cut down, typically time-limited, and MS is its own publisher, and that's even presuming they're not actual leaks.

    3. Re:Developer's Involvement by Anonymous Coward · · Score: 0

      I was a game dev for almost 20 years, and every time a leaked build got out, it came from the publisher. We knew exactly which builds we'd sent where, so we could narrow it down to the office, or sometimes even the individual! Nothing was ever done about it, because, you know, it's the publishers who do all the real work, you can't blame them for simple mistakes, like giving it to their nephew to play over the weekend. (Yes, that was a real leak source for one game I worked on.)

    4. Re:Developer's Involvement by gweihir · · Score: 1

      I am not sure. Publicity is tremendously valuable, but is still is a gamble. If the product is bad, you lose out on a chance to screw over the early customers.

      --
      Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
    5. Re:Developer's Involvement by boysenberry · · Score: 1

      No. Having a final build leak a month before the release date is a total and utter sales catastrophe. No one who profits from the sale of the game would do it deliberately. The vast majority of a typical game's sales are in the first weeks after it's release. Even honest gamers who were dying for the game will have hard time a) avoiding the temptation to download it b) justifying buying it when it finally comes out when they've already beat it 5 times and moved on to waiting for the next AAA title. And THAT'S also why they continue to push for better DRM. It's not to PREVENT piracy and it appearing online, these guys aren't stupid. They all know it gets cracked and appears online within hours or days of release. But it's just to try and push it more towards "days" than "hours", because the sales they make in those few days makes the DRM all worth it. Many developers have written about this quite openly with numbers to back it up.

  21. Has any of them a demo? by Milharis · · Score: 5, Insightful

    I know Crysis has no demo, and BF3 only had the beta; I believe none of the top five games pirated has a demo.

    It would be interesting to compare games with a good demo, and those which have none; I'd bet there would be quite a difference.

    Also, interestingly, Crysis 2 is only present in the top 5 for PC, and does not appear in the Xbox top 5, which would led some credence to the benchmark argument.

    BTW, the original TorrentFreak article is here.
    http://torrentfreak.com/top-10-most-pirated-games-of-2011-111230/

    1. Re:Has any of them a demo? by Derosian · · Score: 1

      I bought BF3 and love the game, have lots of fun playing it, except for often stacked teams which basically means when I spawn in a server there is a 50/50 chance I will spawn and get immediately killed.
      My experience with Origin though, make me never want to buy a game from them again, suffice to say, I refuse to buy ME3 unless I see it on Steam.

    2. Re:Has any of them a demo? by ildon · · Score: 1

      Crysis 2 had a PC demo. It was released before the game and had multiplayer.

    3. Re:Has any of them a demo? by Anonymous Coward · · Score: 0

      http://www.gamespot.com/crysis/downloads/6181835/platform/pc

      Opps.

    4. Re:Has any of them a demo? by Anonymous Coward · · Score: 0

      Crysis 2 had a demo on Steam.

      An important thing to note: The more mundane protection on Crysis 2 was as bad as the DRM; multiplayer was infested with hackers and that was a big factor in killing the game.

    5. Re:Has any of them a demo? by antdude · · Score: 1

      Crysis 1 had a demo, but not its sequel. http://www.crysisdemo.com/ for the demo.

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  22. Missing half the story by Anonymous Coward · · Score: 0

    Now let's see a follow up on just how many people that pirated the game went and bought it at launch. . . .
    It just bothers me a little bit. . back in the day we had these things developers would put out called "demos", portions of up-and-coming games people could try out, get their appetite whetted . .and it seems to me that maybe if these large developers would lighten up a little bit, get the sticks out of whatever orifice they're stuck in, and be confident enough in their product that they're willing to ride on it's success based on it's quality. . [and removing DRM completely could be a really good PR gesture of faith towards customers treated more like slaves than customers] they'd see a huge boost in sales and customer support. Does this mean more "pirated" downloading? ABSOLUTELY. Back in the day they called it "free advertising", and what consumer, nay, WHAT HUGE MULTINATIONAL CORPORATION doesn't like "Free"? [except when it's used as an excuse for cutting 5,000 low paid employees to give the shareholders a .5% stock boost and the CEO his multi-million dollar raise. . ]

  23. Not a problem by jez9999 · · Score: 4, Funny

    Luckily, nobody who pirated Crysis 2 had a system powerful enough to run it, so actually the game wasn't ever successfully pirated.

    1. Re:Not a problem by Narishma · · Score: 1

      I think Crysis 1 had higher system requirements than Crysis 2. Remember, Crysis 2 is a console port. It only received a mostly useless DX11 patch a few months after release.

      --
      Mada mada dane.
  24. Marketing Tool by pubwvj · · Score: 2

    The real question is how many of those downloads results in later sales. We give away samples to hook future buyers. SOP.

    1. Re:Marketing Tool by Anonymous Coward · · Score: 0

      Crysis 2 had 0.49 million sales on PC..
      Assuming 100% of them bought the game because they pirated it beforehand (which of course is ridiculously conservative), then at best 1 in 8 pirates go on to buy the game. That would be a good hit rate if Crysis 2 were being given away as samples. But it's not, the publishers are specifically not doing so, there are supposedly laws to help enforce that, and you could hardly call it a sample if you're giving away the whole thing and it's not a consumable good and costs a non-trivial amount of money (there's a difference between giving away a can of drink in the hopes people would buy more, versus giving away free cars in the hopes people will buy more).

  25. I was going to buy Crysis 2 yesterday by BLToday · · Score: 1

    I was going to buy Crysis 2 yesterday on Amazon, it was on sale for $10. Then I remember that EA has terrible DRM with a 5 install limit. I'm not sure if that is still the case but I was too lazy to figure out what the current EA DRM situation is.

    So DRM cost EA $10 yesterday. I could pirate it but I do want to support Crytek, just not EA.

  26. Well, they should change their bustiness model by Anonymous Coward · · Score: 0

    Release it free as open source and protect it with GPL. No one will pirate it. I guarantee that. Instead, they can charge for services, like official server access, paid tech support, and maybe t-shirts and coffee mugs.

    1. Re:Well, they should change their bustiness model by Anonymous Coward · · Score: 1

      Cause that is going to offset development costs. In your dreams.

    2. Re:Well, they should change their bustiness model by KDR_11k · · Score: 1

      Are you living under a rock? People are distributing "cracked" opensource software all the time.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    3. Re:Well, they should change their bustiness model by Anonymous Coward · · Score: 0

      Won't hurt to give that a shot, huh? What has Crytek got to lose?

    4. Re:Well, they should change their bustiness model by Kalriath · · Score: 1

      Which will certainly net the $50 million that it cost to produce the game (ever looked at the credits on a AAA title? There's usually upward of 200 names, all working on the game for a year or so, 13 years in DNF's case).

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
  27. News Flash by Spiked_Three · · Score: 5, Insightful

    The most stolen cars are the most popular. Do you think stealing cars has anything to do with sales? And for some strange reason I don't see a lot of car thieves asking to do away with car keys, perhaps they have an ounce of common sense?

    --
    slashdot troll = you make a compelling argument I do not like the implications of.
    1. Re:News Flash by Anonymous Coward · · Score: 5, Insightful

      Do your car keys lock you out of your car after you use them 5 times such that you need to call your dealer during their regular business hours to grant you 5 more accesses into your car? No? I didn't think so.

    2. Re:News Flash by amiga3D · · Score: 5, Insightful

      The biggest selling model of all time is the toyota corolla and it's not even in the top 10 of stolen cars. Maybe because it's affordable enough to buy?

    3. Re:News Flash by DragonTHC · · Score: 1

      but car thieves want to do away with onstar remote disabling.

      Imagine if onstar remotely disabled your car that you owned. Or said, you could only drive it 5 times.

      What then mr. news flash?

      --
      They're using their grammar skills there.
    4. Re:News Flash by cjb658 · · Score: 5, Informative

      Do your car keys lock you out of your car after you use them 5 times such that you need to call your dealer during their regular business hours to grant you 5 more accesses into your car? No? I didn't think so.

      I think his point was that not all of the people asking for DRM to be removed are trying to pirate games.

    5. Re:News Flash by rtb61 · · Score: 1

      Now if that was the most copied car, your statement might have some relevance. Let's be honest here, supply all the materials, push the button and have an instant porsche, ferrari or a rolls royce what kind of greedy wankers would complain.

      Copying is not stealing, never was and never will be.

      I gave up a long time ago on buying the latest release PC game, full of games, generally buggered up DRM targeted honest customers and way overpriced. There is just so many PC games out there, I generally wait a year before contemplating buying one. That way I can completely ignore the DRM fucked, unpatched, over marketed and under engineered games.

      Question isn't it fraud when people lie about the quality of the products they are selling, so how come the majority of corporate marketdroids aren't behind bars. So you lie to the customers and cheat them on bad games, so why aren't they entitled to pirate games to get their money back.

      --
      Chaos - everything, everywhere, everywhen
    6. Re:News Flash by tgeek · · Score: 3, Interesting

      You don't steal cars to own, so affordability is irrelevant. You steal cars for parts. Or for joyriding.

    7. Re:News Flash by Anonymous Coward · · Score: 1

      But if a car is affordable, there will be many buyers, thus driving up the demand for parts, thus an increase in stealing. Granted you need affordable price + car worth buying for this to work, but I think the Corolla fits (while cheaper American made cars wouldn't)

    8. Re:News Flash by Inquisitus · · Score: 1

      Maybe I'm wrong, but I'm fairly sure car thieves don't steal cars because they need them for themselves.

    9. Re:News Flash by Anonymous Coward · · Score: 2, Insightful

      So you lie to the customers and cheat them on bad games, so why aren't they entitled to pirate games to get their money back.

      I dumped so many thousands of dollars on EA and the other studios, from the 8-bit era all the way up to the PS2; a lot of the time for games I discovered were not nearly worth the price I paid, after the fact.

      Because of this, I don't feel too guilty about pirating before I buy. Plus, with all the "always on" bullshit they're adding today, I have no choice but to pirate if I don't want to clog my hard drive with shit that I do not need. The whole "requires Steam" thing in itself is fucking bullshit, I don't care how great some people think Steam is, I don't want to have to use it to play a fucking game.

      Of course, when I come across a game that is actually worth the purchase price (and doesn't require a bunch of 3rd party apps to run), I do buy it, even though I've already pirated it. The only difference is I don't find out it isn't after they've already got my $59.99. I'm sure they liked things better the old way but boo fucking hoo. You can only say "Caveat Emptor" so much before people start coming up with alternatives to keep themselves from getting burned.

    10. Re:News Flash by tgeek · · Score: 1

      The most stolen cars are the most popular. . .

      Nope. The most stolen cars are the ones that have the best market for stripped parts or are most likely to have fencable goods inside. The Olds Cutlass led the list for many years simply because most of its parts were interchangeable between most GM brands.

    11. Re:News Flash by poity · · Score: 2

      The Corolla has actually been on the most stolen list for a very long time, only recently relinquishing its top 10 place to alternatives from Honda as they become similarly reliable and popular. In any case, you bring the argument that cheaper is the solution. I think there's a logic in that, but it also reminds me of a common mistake we make in assuming that by fixing one thing we can solve the entire problem. You can reduce the price of software to barely above cost, but the torrented alternative would still be more attractive. The result is an increased reluctance to create software in relatively open ecosystems that have easy to use tools for piracy, and a growing interest towards relatively closed ones like the various platform-specific marketplaces with barriers to piracy that are more difficult to surmount or are less well known to the public. The result is less competition in a common arena as developers both corporate and indie seek a niche to lock in as their own. For this, we can't lay the blame entirely on piracy, but the pressure it exerts on content creators, and the relief offered by these new publishing environments cannot be easily dismissed.

      And I apologize for segueing out of the car analogies

      --
      your thin skin doesn't make me a troll
    12. Re:News Flash by Ferzerp · · Score: 5, Insightful

      DRM doesn't hinder someone who doesn't license the game at all. It's a mechanism that only incoveniences paying customers and kills the second-hand market. I'm rather baffled that any of you would think otherwise.

      That's why the whole DRM is because of piracy line is quite obviously b.s. DRM is to prevent casual sharing, and kill the used market under the excuse of big bad internet piracy.

    13. Re:News Flash by VortexCortex · · Score: 5, Funny

      You don't steal cars to own, so affordability is irrelevant. You steal cars for parts. Or for joyriding.

      How dare you tell me WHY I steal cars! For your information, I steal them to give their owners a reason to finally buy an electric or hybrid.

    14. Re:News Flash by Spiked_Three · · Score: 1

      What game or song have you played that only allows 5 times? Does your car keys work on more than 1 car?

      --
      slashdot troll = you make a compelling argument I do not like the implications of.
    15. Re:News Flash by Anonymous+Brave+Guy · · Score: 1

      Maybe because it's affordable enough to buy?

      Sure, but you can't build an Aston Martin Rapide for the price Toyota charge for the Corolla.

      It's not about how much you charge, it's about whether the price you charge is reasonable for what you're selling. Unfortunately, a consumer's idea of "reasonable" is often different to a business owner's (and, in fairness, the business owner is usually the more realistic judge here, notwithstanding certain large businesses who are obviously price gouging on some popular brands).

      --
      If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
    16. Re:News Flash by Junta · · Score: 2

      You can reduce the price of software to barely above cost, but the torrented alternative would still be more attractive.

      I challenge this assertion. Assuming the illegal and legal copies both are DRM unencumbered and the game is priced along the lines of 10 dollars or less, I'd wager that many fewer would go through the hassle of torrenting (you *still* have the legal threat/risk hanging over it without technical enforcement, distribution channels change, there is greater security risk associated with unauthorized channels, etc). I think the RIAA (after being forced by Apple) demonstrates this to be true. Before embracing digital downloads, file sharing was killing music sales. Now music file sharing certainly isn't gone, but the music industry is healthier than ever with low distribution costs and most casual users either listening to ad-supported streams or buying from amazon or itunes because its easy and not particularly expensive and much more convenient than CDs.

      Even going less far, Crysis 2 can *obviously* be copied (3.6 million copies), but 500,000 people *still* chose to pay for their copy with the majority of those actually buying it shortly after release at presumably full retail. The free torrented alternative is *obviously* not universally more attractive, even when faced with a 50 dollar difference.

      I think the answer is for the publishers to get less paranoid and implementing draconian DRM and use pricing to both alleviate the threat from illegal downloads and, perhaps more relevant to their business interests, the used market revenue. If they sold 500,000 at ~$50 , but could have hypothetically moved 3 million at ~$10, they might have come out 5 million dollars ahead (negligible per-copy cost incurred, so volume can pretty well be adjusted at will without repercussion). The biggest error I see made with content creators is this hubris where "someone doesn't *deserve* my content if they aren't willing to shell out 50 bucks", holding on to that to the point of ignoring that hubris may actually be getting in the way of higher profits for them. Software developers, movie industry, and ebook writers all still suffer from this witht he muisic industry largely embracing the optimal economic model.

      --
      XML is like violence. If it doesn't solve the problem, use more.
    17. Re:News Flash by aztracker1 · · Score: 1

      This assumes that most people are lying thieving bastards. While social norms are changing, the fact remains that most people are mostly honest. While I don't disagree with your conclusions, as that is the direction some are taking things. I would state that the logic itself is flawed, and that most people pushing for more draconian measures are using flawed logic and short sited thinking as well.

      --
      Michael J. Ryan - tracker1.info
    18. Re:News Flash by horza · · Score: 1

      This isn't a good analogy. If the percentage of cars stolen rises with the percentage of the market share that car has, then implies there could be an even distribution of stolen cars across models correlating to availability to the thief. This is actually supporting the hypothesis of SJHillman rather than refuting it.

      Of course car analogies aren't very useful when comparing to the digital world. Copyright infringement doesn't deprive anybody of anything, whereas stealing a car drives sales as the owner needs to buy a replacement.

      As for doing away with car keys, it's about convenience. The more difficult you make it for somebody to buy a car, the more chance they will buy a stolen car. The point people are making, however, is that the software industry and completely lost the plot when it comes to DRM. Those that want to pirate will do so irregardless of how draconian the DRM. Just a light DRM will put off 99% of casual gamers and make it easier to buy the game rather than break it themselves. The worse the DRM the more people are actually pushed to piracy by the publisher themselves. I wouldn't be surprised if there were a large percentage of people that buy the game but run the pirate version anyway (especially games that require you to keep the original CD in the drive at all times).

      Phillip.

    19. Re:News Flash by aztracker1 · · Score: 1

      Honestly, if SOPA/PIPA pass, I'm going to pirate any media I use as a means of protest. I don't do it much for anything I haven't bought, and buy a lot... but the way things are going, downloading a DRM free'd copy of something I bought vs. just pirating will have reached a tipping point.

      --
      Michael J. Ryan - tracker1.info
    20. Re:News Flash by BlueStrat · · Score: 1

      You don't steal cars to own, so affordability is irrelevant. You steal cars for parts. Or for joyriding.

      How dare you tell me WHY I steal cars! For your information, I steal them to give their owners a reason to finally buy an electric or hybrid.

      You might well be eligible for a Dept. of Energy grant!

      Strat

      --
      Progressivism (aka US 'Liberalism'): Ideas so good they need a police/surveillance-state to enforce.
    21. Re:News Flash by gstrickler · · Score: 5, Interesting

      That's correct. 20 years ago, the battle was over "copy protection", which invariably made it hard for the legitimate purchaser to install and use the software. They battle has moved to "DRM" (same thing, slightly more encompassing), but it's the same battle 20 years later. "Anti-theft" methods that inconvenience legitimate purchasers are ONLY a hindrance to legitimate purchasers. Pirates/thieves/crooks are not stopped by locks or laws, those only keep honest people honest. But when the locks or laws hamper legitimate use by purchasers, people will resort to breaking the locks and laws, and once they resort to having to break them, it's harder to justify spending money to purchase it (e.g. "why should I buy it knowing that I'm going to have to break the lock or 'illegally' download an unlocked copy?").

      Copy-protection failed because of this, DRM is failing for the same reasons, and DRM that hampers legitimate users will ALWAYS fail, no matter how strong the DRM or how severe the laws. Make DRM that doesn't hamper legitimate uses and both your DRM costs and your piracy rate will fall. It's a win for everyone (yes, even the crooks who are going to pirate it no matter what).

      --
      make imaginary.friends COUNT=100 VISIBLE=false
    22. Re:News Flash by SacredNaCl · · Score: 1

      My biggest gripe with things like Steam is that if I buy a game, and it sucks or doesn't work well on my hardware -- I can't sell the game. This doesn't bother me too much if its $2-12 for a game, but it is a major bite when the games are $40+.

      For the most part things like Steam work okay, and they do provide some value to the end user in the form of getting updates, and patches. However, not everything will let you do things like play a game in offline mode. I often don't know what will, and will not work until I download it. Nor can I guarantee those functions will remain tomorrow.

      --
      Freedom is merely privilege extended unless enjoyed by one and all.
    23. Re:News Flash by cjb658 · · Score: 1

      I used to buy PC Gamer because it came with a whole CD of shareware games (back when I had dialup). Sometimes Steam will have a free weekend for one game, but it would be nice if they could do more things like that.

    24. Re:News Flash by Vecanti · · Score: 5, Interesting

      That's correct. 20 years ago, the battle was over "copy protection", which invariably made it hard for the legitimate purchaser to install and use the software. They battle has moved to "DRM" (same thing, slightly more encompassing), but it's the same battle 20 years later.

      I still have dozens of boxes of original Amiga disks that I have saved. I also have 'Pirate' copies of almost all those same floppies. Why? Because it was a similar thing back then. "Copy Protection" that didn't let you make a backup of your disks (or HD install it). For you young'uns, back then playing from you 'original' floppies was taboo.

      So if you bought a game back then, after you bought it, if it was copy protected you'd usually find a pirate copy as to not have to use your original disks. There were advantages to the pirate versions too sometimes, like they were cracked to allow cheats or let you install them to a harddrive when the original wouldn't.

      It doesn't take one to figure out why a lot of people started skipping the purchasing part and just went to the downloading part. In someways they were 'trained' by the software companies themselves to pirate.


      Software companies knew that the view in the market place was never to use your original disks. People felt uncomfortable using their original floppies. But software companies didn't care. So much so that "entire" legitimate industries grew, for just this reason, that offered special hardware to duplicate disks regardless of copy protection as well as lots of software to try to do the same.

    25. Re:News Flash by Anonymous Coward · · Score: 0

      You'd have a marginally better analogy if anyone from a 12 year old to a lesser specimen of bro could defeat said self-locking key mechanism in 4 minutes and 29 seconds while the demographics who actually buys these super secure cars for work had to use their keys more than 5 times an hour.

    26. Re:News Flash by Anonymous Coward · · Score: 0

      I don't play anymore - have to have their disc in the drive or be connected to the internet B.S. When your connection is out is your darkest hour, when you need a game. Now I just do shit, hobbies, read, play an instrument. Fuck those motherfuckers.

    27. Re:News Flash by Babbster · · Score: 1

      If they sold 500,000 at ~$50 , but could have hypothetically moved 3 million at ~$10, they might have come out 5 million dollars ahead (negligible per-copy cost incurred, so volume can pretty well be adjusted at will without repercussion).

      That's way beyond unrealistic. I don't believe even half of the pirates would pay $10 for a game, let alone 80%. By that logic, video and music -- both almost universally available for download at pretty darned reasonable prices -- piracy wouldn't be a booming business (and it is a business for some pirate sites).

      That's not to say that I disagree that price reductions could be implemented that would benefit the video game industry (there's probably a sales-enhancing middle ground between $10 and $50 per game) but given that video game prices haven't changed significantly -- compared with inflation and considering increased game development costs -- in 20+ years, I think we're dealing with a situation where most people who pirate won't pay any price for what they're downloading. Of course, that means that annoying DRM practices are still an exercise in futility. :)

    28. Re:News Flash by ChatHuant · · Score: 1

      But if a car is affordable, there will be many buyers, thus driving up the demand for parts, thus an increase in stealing

      Well, first, if a car is affordable, the parts themselves must be relatively cheap. Second, if a car sells a lot, all garages and auto parts stores will stock the parts, so there shouldn't be a lot of demand for back-alley market parts, unless the thieves sell them really cheap, making the theft less profitable. I'd expect thieves to target less popular cars; there is probably some kind of curve, tracing profit vs. popularity, and I'd expect it to peak somewhere in the middle, where the car isn't popular enough for parts to be widely available but neither is it scarce enough that you'll find no customers for your stolen parts

    29. Re:News Flash by phobafiliac · · Score: 0

      What game or song have you played that only allows 5 times? Does your car keys work on more than 1 car?

      Interestingly enough I know a couple guys that both have TransAms who, for whatever reason, tried their keys each others cars and it worked. They compared the keys to find the cuts were damn dear identical.

      --
      take what i say with a grain of salt, a dash of pepper, a pinch of oregano, and an itty bitty little drip of faygo
    30. Re:News Flash by Anonymous Coward · · Score: 0

      Such a simple concept.

      When I steal a car, I'm taking it from the previous owner. When I pirate a game, I'm only "taking away" sales, nothing physical. I'm not trying to say this justifies it, all I'm saying is there's a huge flaw in the "YOU WOULDN'T DOWNLOAD A CAR" analogy. They cannot be equated fairly.

    31. Re:News Flash by TheRealMindChild · · Score: 1

      Flat out, I buy games because I know that ~50% of torrents of games are loaded with malware, and the other 50% are loaded with malware that you can't detect. Buying a game makes me feel like I've got a clean copy.

      --

      "When life gives you lemons, don't make lemonade. Make life take the lemons back!" -- Cave Johnson
    32. Re:News Flash by bell.colin · · Score: 1

      There is a difference between stealing a car and making an exact 1:1 copy without effecting the original.

      You are trying to clam "Theft" (taking a physical object from someone else) and "Copyright Infringement" (making a copy of a digital object) are the same, they are not.

    33. Re:News Flash by Anonymous Coward · · Score: 0

      The biggest selling model of all time is the toyota corolla and it's not even in the top 10 of stolen cars. Maybe because it's affordable enough to buy?

      So cheap games are stolen less, therefore games should all be cheaper to prevent theft? I suppose you'd want the exact same or better value in return, huh? Pass the pipe please.
      What sane government would allow theft to deflate prices of such a large industry?

      That's a rhetorical question, I'm not even debating this, just rubbing the hurtful truth in your face.

    34. Re:News Flash by gmhowell · · Score: 1

      GM has been notorious for decades for not having very many different keys. In the 1970's, my dad managed to amass a collection of a dozen or so keys for various GM cars. If someone locked her keys in the car, he had ~85% chance of opening the door.

      --
      Jesus was all right but his disciples were thick and ordinary. -John Lennon
    35. Re:News Flash by Anonymous Coward · · Score: 0

      Its like stealing a Cobalt. The parts and car are common and not worth jack.

    36. Re:News Flash by Anonymous Coward · · Score: 0

      I pirated a Enzo with my makerbot...

    37. Re:News Flash by dimeglio · · Score: 1

      I can see some hope with some companies allowing 5-10 computers to run from the same on-line account without needing access to the CD. It's not perfect as you still have to manage those installations and keep track of you on-line account.

      --
      Views expressed do not necessarily reflect those of the author.
    38. Re:News Flash by Anonymous Coward · · Score: 0

      both almost universally available for download at pretty darned reasonable prices

      Would you mind mentioning a source where I can get a recent movie in a divx compressed format, without DRM .... something I can move from my PC to my phone and watch on the train to work or back.

      BTW, what is your definition of reasonably priced. Mine is that if someone can make a few millions in a short time then the product is overpriced. Have you looked at the how much a lead actor "steals" when producing just a single movie?
      It is hard to think about the lighting technician when a few guys make money by the wheel barrel, while working on the same thing.

    39. Re:News Flash by bfandreas · · Score: 3, Informative

      still remember those days. You either had relatively unintrusive copy protection like asking for a specifiv word in the manual or those cardboard thingies from Lucasfilm Games.
      OR you had those abominations where the manufacturer introduced a fault onto the disk and the game checked for that fault. Some games allowed intallation to HD as long as they were the original install disks. Some games only allowed a limited number of installs(that was at a time when HD space was at a premium and you could have only a single digit number of games installed). Some games required you to have the original floppies inserted while playing.
      Now, floppies were not very relyable. Especially when in the hands of a grubby teenager. Also on the PC the drives went wrong quite often, potentially destroying the originals.
      During the early CD days there was hardly any copy protection apart from checking for the presence of the CD medium. Or having most of the game on CD because the mediums capacity was close, equal or higher than HD space. CD writers were jolly expensive so copying CDs was not trivial. The old, horrid "multimedia", "interactive movie" days.
      then we went again through a "damaged medium" phase making copying impossible. Then we had the offensive BS phase were copy protection software embedded itsself deeply into the OS and in some cases even made copying music CDs virtually impossible.
      Then we had this "always connected to the internet" scheme.
      Now we have this "value added" DRM scheme where all your stuff is in "teh cloud". Which is basically the above disguising as something beneficial.

      During any of these phases the pirated version was less hassle.
      ...apart from the multimedia days. But it was hardly worth it back then. Interactive movies, my ass.

      --
      20 minutes into the future
    40. Re:News Flash by kikito · · Score: 1

      In this case car thieves actually don't need keys. They stole the cars, and remove the keys. And then sometimes sell cars with no keys (or show you ads while you enter their website, whatever). A cumbersome, intrusive, difficult to use car key is actually beneficial to car thieves.

    41. Re:News Flash by thejynxed · · Score: 1

      And also because the entire frame up was the exact same as some Cadillac models - in which case the chop shops could take Caddies out of the junkyard, chop the parts onto the good frame from the stolen Olds, and they could fence it off as a "legit" Caddy (oftentimes shipped to and sold in 3rd world markets), making obscene money doing so.

      --
      @Mindless Drivel: 100% of Twitter posts ever Tweeted.
    42. Re:News Flash by ianare · · Score: 1

      Or you steal cars to sell in another country, so affordability can be relevant.

    43. Re:News Flash by AmiMoJo · · Score: 1

      DRM doesn't hinder someone who doesn't license the game at all.

      No, DRM works really well against pirates because it stops them playing online and buying non-piratable DLC. Sometimes the server software leaks out and there are pirate servers too, but they are rarely as good as the official ones, and unless all your friends have the pirate version too you are segregated from playing with them.

      I suppose technically people who buy the game second hand are "unlicensed" as well, and they similarly get screwed by lack of DLC and online play, only even worse than the pirates. Lobby your EU MEP to ban that kind of abusive DRM on games.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    44. Re:News Flash by AmiMoJo · · Score: 1

      Even going less far, Crysis 2 can *obviously* be copied (3.6 million copies), but 500,000 people *still* chose to pay for their copy with the majority of those actually buying it shortly after release at presumably full retail. The free torrented alternative is *obviously* not universally more attractive, even when faced with a 50 dollar difference.

      Of those 3.6 million I wonder how many downloaded it just to run some benchmarks or try it out. Often the demo version has nasty DRM to prevent the executable being of use to crackers so there is a good reason to just pirate the full version to try it.

      Unfortunately there is no way to know how many of those 3.6 million people would have bought the game if there had been no pirate version available, but when other games have managed to avoid being cracked for a long time after launch they don't seem to sell any better.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    45. Re:News Flash by Anonymous Coward · · Score: 0

      Then we had this "always connected to the internet" scheme.

      Now we have this "value added" DRM scheme where all your stuff is in "teh cloud". Which is basically the above disguising as something beneficial.

      During any of these phases the pirated version was less hassle.

      You can't seriously claim that. Steam has probably single-handedly saved PC gaming, since it makes buying games easier than pirating them.

      This coming from a person who used to copy games in the past and now has almost 100 titles in his library. Piratism and DRM fought and both lost. Services with added value won - the people who are just lazy and pirated games because it was easier than fiddling with the CDs are now using Steam - the people who still pirate games are people who would never buy them anyway.

    46. Re:News Flash by Anonymous Coward · · Score: 0

      Steam is a rental service. You have not actually purchased the game. Steam servers go away and you can't play.

    47. Re:News Flash by Caratted · · Score: 1

      There are a couple of games on Steam that are laced with DRM such that you cannot play without an active connection, but Steam is primarily just a file sorter, which are local and essentially identical to what would have been installed to your harddrive by whatever media you've purchased. It definitely isn't a "rental service" - you can activate your physical media keys in Steam just for its file-sorting convenience.

    48. Re:News Flash by Trent+Hawkins · · Score: 1

      I would imagine all these things would make more sense if car theft didn't result in anyone losing a car.

    49. Re:News Flash by uninformedLuddite · · Score: 1

      That was infuckingsightful? the cars that are stolen the most are the ones that are the easiest to steal. A car analogy is bullshit here.

      --
      The new right fascists are bilingual. They speak English and Bullshit.
    50. Re:News Flash by uninformedLuddite · · Score: 1

      A cumbersome, intrusive, difficult to use car key is actually beneficial to car thieves.

      A screwdriver?

      --
      The new right fascists are bilingual. They speak English and Bullshit.
    51. Re:News Flash by Junta · · Score: 1

      That's way beyond unrealistic. I don't believe even half of the pirates would pay $10 for a game, let alone 80%. By that logic, video and music -- both almost universally available for download at pretty darned reasonable prices -- piracy wouldn't be a booming business (and it is a business for some pirate sites).

      At this juncture, any hypothetical price point is pulling something out of our asses, the point being that I think the optimal revenue/profit price point is not 50 (or now commonly 60). $10 might or might not be the price point (I actually think it's more likely than you think), but we can only guess while the publishers have their heads firmly up their asses ant not gathering particularly good data and still doing pricing in a way that doesn't make sense in this sort of ecosystem. In terms of video and music, I said right in my message that file sharing persists even for the music industry where your assertion holds true, but at some point the publishers have to recognize some portion aren't lost sales opportunities, they will *never* buy the product. By getting to the optimal price point for revenue, my suspicion is that the price is low enough to sate all but the most die-hard downloaders/cheapskates that are zero value to your business. That doesn't mean you can't continue pursuing injunctions and other traditional legal channels, but the value of DRM toward the intended purpose is none and harms your users. I would say you are completely wrong about reasonable video downloads. Amazon, Sony, and iTunes all force DRM even for 'offline' play. The price may be reasonable, but the DRM is not reasonable.

      In 20+ years, prices have gone up, and distribution costs have gone down. In the case of digital downloads, there is *no* warehousing and logitstics concerns on the scale of physical distribution, no concern about over or under producing. Even in the case of new video games that cost $60 each for a stamped optical disc in a cheap mass-produced case the price is lower than the NES days where each game came on a circuitboard in a beefy, custom plastic shell.

      --
      XML is like violence. If it doesn't solve the problem, use more.
    52. Re:News Flash by Anonymous Coward · · Score: 0

      So you're saying ~100% of game torrents out there have malware? I don't know what sites you're frequenting, but you couldn't be more incorrect.

    53. Re:News Flash by clanrat · · Score: 1

      Uh, no? Steam has an offline mode.

    54. Re:News Flash by eennaarbrak · · Score: 1

      the music industry is healthier than ever

      Eish! Not according to - http://www.guardian.co.uk/music/2012/jan/02/uk-music-sales-decline-2011

      I don't know if I agree with your general point either. Game prices drop fast after release - a few weeks/months after release, some drop to below $20, some even to less than $10 (Crysis 2 is retailing at 9 quid on amazon atm). If your statement was true, wouldn't you expect people not willing to pay full retail to rather wait until the price drop, rather than download it?

    55. Re:News Flash by Junta · · Score: 1

      Well, in North America:
      http://www.grabstats.com/statmain.asp?StatID=74
      Revenues have increased even in the face of the significant economic slowdown.

      Now there are tons of other statistics which can be torturous to wade through, but:
      Overall revenue for purchased content back to 2003 has been nearly flat, with digital music now larger than physical sales in the US by revenue, compared to no official digital media content in 2003. At the same time though, recording industries have increased revenue from things like ad-supported streaming which provides a more tailored experience that, for a *lot* of people I know, has nearly completely displaced their need for 'owned' music.

      My issue with the article linked is it seems fairly myopic. It focuses exclusively on *album* sales, when in my experience an album rarely is selected in digital download world anyway. In purchases, singles absolutely dominate. The use of terminology I was on the fence about if they were truly calling out only albums but when I saw them claim CDs comprised 76% of the sales, it almost certainly is excluding sale of singles, unless the UK is just *that* drastically different from the US, where revenue ignoring the detail of album vs. singles shows digital purchases as just over a 50% share. It stinks of an article fueled by the music industry to prod the government by torturing statistics to paint a more dire picture than reality.

      --
      XML is like violence. If it doesn't solve the problem, use more.
    56. Re:News Flash by Coren22 · · Score: 1

      There have been many tests that prove his point, it doesn't matter what you believe, it is true.

      --
      APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
    57. Re:News Flash by V+for+Vendetta · · Score: 1

      Why? Because it was a similar thing back then. "Copy Protection" that didn't let you make a backup of your disks (or HD install it).

      For such floppy disks, VGACopy was the tool of choice. It copied disc sectors, not files and it didn't bail out when it encountered a "bad block" or an "oversized disk" or other "errors" that were introduced as copy protection schemes.

      Besides that, it was also a useful disk copying tool, as it allowed for copying floppy disks in one go, whereas the built-on DOS tools forced you to swap source and destination disk 2-3 times during the copy process.

  28. Absent: Facts, Logic, Context by LighterShadeOfBlack · · Score: 1

    OK so from the summary we have:
    1) Unsubstantiated figures.
    2) Figures that have no way of being correllated to actual loss of sales even if they were verifiable.
    3) A conclusion drawn from illogical, perhaps even a (partially) inverted concept of causation: 'DRM is the answer to piracy'.
    4) An unjustified focus on a single platform, the PC. Looking on TPB alone I can see half a dozen torrents of Crysis 2 for XBOX360 and another 4 for PS3. I don't know what has to be done to play pirated games on those platforms but I'm sure these guys aren't downloading 5-6GB torrents for the hell of it. Yes, there are about 100 torrents for PC vs. those console ones, but many of them are created solely for the inclusion of additional content (various cracks, mods, trainers, etc).

    --
    Spelling mistakes, grammatical errors, and stupid comments are intentional.
  29. How did they pad the numbers? by wbr1 · · Score: 1

    If I try and fail 10 times to get a pirated copy from various sources, do those 10 tries pad the statistics? Hmmmm....

    --
    Silence is a state of mime.
  30. Subscription by mfh · · Score: 1

    This only means that the subscription/account model surpasses the single payment model. How many times did World of Warcraft get downloaded illegally? Zero? Oh yeah.

    And SWTOR? Uh... zero, also.

    --
    The dangers of knowledge trigger emotional distress in human beings.
    1. Re:Subscription by compro01 · · Score: 1

      How many times did World of Warcraft get downloaded illegally? Zero? Oh yeah.

      Quite a bit more than zero. There're hundreds of private servers for WoW with probably at least a couple million players total. Blizzard just generally doesn't bother going after the non-profiting ones (if you're making money off it, you're going to get hammered), except at expansion releases, as they aren't meaningful competition (even the best ones have tons of broken stuff) and shutting them down is unlikely to pull those players into the real game, likely as they simply can't afford $15/month.

      --
      upon the advice of my lawyer, i have no sig at this time
    2. Re:Subscription by mfh · · Score: 1

      And of those that were downloaded illegally, how many can connect to the real WoW universe without paying?

      My position on this subject is that if you aren't subscribing to the actual MMO universe, it's not as good as the actual game universe.

      Although SWTOR does have an excellent single player market so I could see how a private server would hurt them.

      --
      The dangers of knowledge trigger emotional distress in human beings.
  31. serious question by Anonymous Coward · · Score: 0

    How do they know the number of downloads? Are these all being copied via torrent with someone watching the tracker? Or is this an estimate from the difference of what they think they should be selling ,therefore assumed piracy?

    And as an aside, I never heard of this game until this story.

  32. Witcher 2 by PocketPick · · Score: 1

    Of course CD Projekt Red reported having 20-25% more piracy (4.5m) for their major title of the year (Witcher 2) than either Call of Duty or Crysis 2
        * http://www.gamespot.com/news/the-witcher-2-pirated-45-million-times-cd-projekt-6346876

    If those numbers are correct, I have to wonder where the Witcher 2 devs got their figures.

    1. Re:Witcher 2 by mehrotra.akash · · Score: 2

      One of their assumptions was that 5mbps was the AVERAGE download speed worldwide

  33. EA should heed this warning. by DragonTHC · · Score: 1

    The game was removed from steam due to an EA contract dispute very early after release.

    With no mainstream platform to readily purchase Crysis 2, EA lost out.

    --
    They're using their grammar skills there.
    1. Re:EA should heed this warning. by PocketPick · · Score: 1

      Origin? It may not be your preferred platform for purchasing Crysis 2, but it was available on Origins at the time it was pulled from Steam.

    2. Re:EA should heed this warning. by Briareos · · Score: 1

      Since when is Origin mainstream?

      --

      "I'm not anti-anything, I'm anti-everything, it fits better." - Sole

    3. Re:EA should heed this warning. by DragonTHC · · Score: 1

      I think you're confused.

      Origin wasn't released yet when it was pulled from steam.

      --
      They're using their grammar skills there.
    4. Re:EA should heed this warning. by Anonymous Coward · · Score: 0

      Does it have to be, in order to justify not pirating a game? I don't understand what being "mainstream" has to do with the argument

    5. Re:EA should heed this warning. by PocketPick · · Score: 1

      What you said is not true - Do your homework. Origin was launched on June 3rd of 2011. Crysis was pulled on June 14th
            * http://en.wikipedia.org/wiki/Origin_(digital_distribution_platform)
            * http://kotaku.com/5811996/crysis-2-pulled-from-steam-now-only-on-eas-origin

    6. Re:EA should heed this warning. by Anonymous Coward · · Score: 0

      Exposure, or you don't grasp why a product needs to be exposed to customers either?

    7. Re:EA should heed this warning. by Anonymous Coward · · Score: 0

      since bf3 and the star wars mmo required it.

  34. There was also the fact by mehrotra.akash · · Score: 1

    That it is missing from Steam

    1. Re:There was also the fact by PocketPick · · Score: 1

      Call of Duty: Modern Warfare 3 was also on Steam, and only missed being the piracy top-dog by about 10%.
            > Whether that difference has to do with being available on digital download services, or just because people are attached to the online play for Black Ops over Crysis and needed legit copies to play, it's hard to tell.

    2. Re:There was also the fact by Anonymous Coward · · Score: 0

      cracked versions don't work online, so people were probably playing the loltastic single player

  35. So what? by Robert+Zenz · · Score: 1

    The game was sold over 3 million times. Until proofen otherwise I assume that 75% of all illegal downloaders used that as a demo and bought the game afterwards...the other 25% found it not worthy to buy...I wonder if we can map that against IQ statistics...

    1. Re:So what? by gweihir · · Score: 1

      Well, I expect they actually lost some sales because people did not like the "demo". I however see absolutely no problem with that and neither should all the market advocates, as lower quality should always cause lower sales. Tricking the customer is unacceptable, immoral and anti-capitalist.

      --
      Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
  36. Crysis 2... by Lordfly · · Score: 1

    Was salivated over for its eye candy, not necessarily for its gameplay. It's a benchmarking tool. Then again, people who downloaded it for benchmarking certainly had no qualms over blowing thousands for a top of the line gaming rig....

    --
    hookers and grits.
  37. Steam DRM is cool and not as bad as other systems by Joe_Dragon · · Score: 1

    Also you get easy backups.
    Easy to move games to other systems.
    Easy to play your games on other peoples PC's even if it just for temp use.
    No need disk in drive.

  38. Crysis2 had a beta leak by whatisthisstick · · Score: 1

    It's not crystal clear from TFA whether the numbers are just from the final release, or also incorporate the leak that happened over a month before of the whole single and multiplayer.

    I've no idea how you account for the effect of that on sales on your final product, as I saw youtube videos of it and got me to buy a game I otherwise wouldn't have, which I personally find interesting as I was more sold by the real footage that I was by any marketing.

  39. Coincidence? Or... by FalleStar · · Score: 1

    Does this have something to do with the stupid EA Origins tie-in that caused Valve to pull the stupid game from Steam? http://www.pcgamer.com/2011/06/16/crysis-2-steam-removal-not-an-ea-decision/

  40. PC pirates will move to rooted game consoles by BlueCoder · · Score: 2

    This is what the ignorant executives at software games companies don't understand. They can't really sympathize with those that pirate. They can't get in their heads. As "PC games" are reduced it will only motivate those sorts of people to move to rooted consoles. By rooted console I mean hacked to the point it's connected up to a PC for all it's input and output. Games will still be distributed over the internet and pirated. Nothing short of eliminating all existing computer network technology will prevent that.

    The pity here is that the PC is the Superior game platform. So when PC version of a game is put up on the net there is little motivation or want for the console version of the game. But as the PC games disappear consoles become the new focus for pirates. Pirates are techies. The harder something is to do the more pride and status you get from doing it.

    The weakest link to DRM is the internet. It only takes only one person to hack into a locked platform and then they share that information with everyone.

    The Solution: The only strategy that will actually work is putting crackers on the payroll. As it is now they can't approach a company like Sony, Nintendo, or Microsoft because of the "digital" IP laws these companies have pushed. It looks too much like extortion. But in truth that is the solution, to turn the resources and talent of the internet to your favor. Getting the crackers to fix the hardware and software themselves.

    How you come up with an appropriate reward amount has to be open for negotiation. The companies and the crackers must be free to call each others negotiation bluffs without repercussions for the crackers. If the cracker won't accept a specific amount of money then he must be able to release details of his crack. The company can then handle the repercussions and then fix the crack themselves. The cracks are not kept secret, they are actually fixed. There is motivation to fix them. And the free market then decides what is fair compensation.

    There then becomes an industry of "professionals" (even more motivated and talented) to not only develop security measures but to defeat them. They actually get a cut of the action. The current crackers doing it as a hobby then have no chance because if they had the ability they would be working for a professional cracking company or have their own.

    In essence the problem doesn't actually exist. The entertainment companies are greedy and just don't want to pay that percentage. So they bully people through law suits and create laws that inhibit free speech and the free market economics. They would rather give the percentages to lawyers and politicians.

    1. Re:PC pirates will move to rooted game consoles by Bensam123 · · Score: 1

      This is a play on the 'just get your worst enemy to be your friend'. You will never be able to get all the 'crackers' on your side, there will always be people to replace them. What you need is a system that takes away all their air; their reasons for pirating and their logic behind doing it. You don't do that by trying to bulldog your way through things. That's what companies have been already trying to do with DRM.

  41. They need to get their business in order by AtomicDevice · · Score: 1

    Obviously there's a price discrimination problem here. I you look at those millions of pirate downloads and don't think: "If only we could somehow sell the game to some of those people at a lower price, we'd make a ton more money". It's like a grocery store not stocking off-brands and getting mad when people shop elsewhere. If you cut the price in half and three times as many people buy the game, it's a big win.

    With some in-game product placement you could even make money off the pirates "Dear Pepsico, if you buy ads in EA EXTRAVAGANZA 2012, your placement will be viewed by all 10 million purchasers, as well as millions more pirate downloads."

    It seems like you'd have to be pretty dumb not to view millions of pirate downloads as a money making opportunity, it's not only free for the pirates, it's free for you, no bandwidth to serve the game to them, no support costs at all, and they're running your software on their machine.

    --
    Ze Atomic Device! It iz Ztolen!
  42. The more you tighten your grip.. by sstamps · · Score: 3, Interesting

    ..the more sales slip between your fingers.

    Please, by all means use more Draconian DRM on your games. I DO NOT HAVE TO BUY THEM, I PROMISE!

    I don't pirate, either. Pirating a game would mean I actually liked it, but I won't even acknowledge the existence of games/companies which employ asinine DRM measures.

    It is fast coming to the point where indie game quality is as good as, if not better than, AAA title quality. I'm happy to give my AAA title business to smaller indie devs who understand the concept of not punishing their customers because they live in a perpetual state of fear for their bottom line.

    --
    -SS "Teach the ignorant, care for the dumb, and punish the stupid."
    1. Re:The more you tighten your grip.. by Anonymous Coward · · Score: 0

      ..the more sales slip between your fingers.

      Please, by all means use more Draconian DRM on your games. I DO NOT HAVE TO BUY THEM, I PROMISE!

      That's a real funny argument considering they move far more copies on consoles. Seriously, what the fuck is the argument for PC ports now, you all think they should be priced lower _because_ of piracy? They sell more copies on consoles, DRM or not. Why should they continue to give a fuck about the PC for multi-platform games?

  43. Supply and Demand by eiMichael · · Score: 5, Insightful

    Where else were people going to get that game a month before release? Best Buy? Steam?

    You can't cram a culture of consumption down people's throat, then act surprised when the consumption skyrockets past their artificial scarcity.

  44. This is Crytek/EA's fault and their fault only by samfisher5986 · · Score: 1

    If you don't want your game to be heavily pirated there are two sets of rules you have to follow so your company isn't responsible. 1. Secure your company and game so you don't leak the entire game to the Internet 2. Encrypt the game or put a release date check to prevent it getting released before the release date. Any company who doesn't do this can't complain about piracy. A huge reason why sales are so good for preorders on Steam are because gamers want their game before anyone else. Steamworks means that gamers who pay get to play it first, and pirates can often be waiting for a long time or have lots of problems.

  45. Bad analogy by Anonymous Coward · · Score: 0

    Each individual car costs quite a lot to make. A stolen car isn't merely a loss of a potential sale, it is a loss of real property.

    Each individual copy of a game costs zero to make. The production company isn't involved *at all* when someone copies their own game and gives it to someone else. So there isn't a loss of real property.

    This is why it is relevant that the most pirated games are the most popular...it means that the production company is *still* making an assload of money on the most pirated game, which means they *still* have a direct economic incentive to invest money in making and marketing the game. They can earn an excellent profit in the gaming industry without having to take control of people's computers away from them.

    But hey, if they want to focus on console only, let them! It will create an economic void in the domain of PC gaming, which will let some new, more economically literate company enter the market and make money in their place.

    1. Re:Bad analogy by jedidiah · · Score: 1

      > But hey, if they want to focus on console only, let them! It will create an economic void in the domain of PC gaming,
      > which will let some new, more economically literate company enter the market and make money in their place.

      Or it will hasten the end of the desktop as the default computing platform for non-technical users.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    2. Re:Bad analogy by gottspeed · · Score: 1

      This is how we got from building pyramids without cranes and surveyors to paying jersey shore actors seven figures.

  46. Crysis 2? by solidraven · · Score: 1

    They released a sequel to that crappy game?

  47. Missing figures! by Anonymous Coward · · Score: 0

    This is totally silly without sales figures sat beside the piracy figures.

    I bought Skyrim, I also pirated Skyrim so I can avoid the DRM. I don't like that junk on my PC. Skyrim just sits on my desk in it's shrink wrap. So which am I counted as? Pirate or paying user? Both? I can't really be considered both, cuz I purchased it. Does that make my download of a non-DRM version no longer an illegal download?

    I know a lot of friends who do this same thing, pirate a game, then buy it as well, having liked it.

    As has been said already, DRM doesn't bother pirates. They just break it, heck, they probably enjoy the increasing difficult to break DRM, its more challenging!

    I personally wrote a letter to Bethesda, praising them for making such a fantastic game, informing them I bought it and pirated it and would be continuing to use my pirated version to avoid DRM getting onto my PC.

    But without sales figures next to those piracy figures (and where are they getting those figures from anyway?), its pretty useless information. It tells me and probably tells game publishers nothing. Especially since there's no way to know how many of the pirated downloads resulted in a sale that otherwise wouldn't have occurred.

    You would think after, what, 20+ years of copy-protection utterly failing they'd cut it out. It just doesn't work, never will. And the only people benefiting from copy-protection is the people licensing their protection schemes to the publishers.

  48. A real kick by Anonymous Coward · · Score: 0

    Sounds like an unhappy employee wanted to give the company a massive kick in the nuts by leaking the thing...

  49. This is the wrong statistic by gweihir · · Score: 1

    The right one is how many sales were lost. And how much advertisement value was gained for future games.

    For sales lost, the equality "1 download = 1 lost sale" is only for the terminally stupid and has been demonstrated to be wrong time and again.

    --
    Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
    1. Re:This is the wrong statistic by sgt+scrub · · Score: 1

      Agreed. If they would have posted sales, and it showed fewer than the number of downloads, it would have been worth the read. I'm tired of this, "It was downloaded 1 million times, which would have brought sales to 20 million units instead of 19. We were Robbed of a giga billion dollars!" bullshit. Sure, a million people got to find out if the game was shit before plunking down $60 bucks. Maybe a few 10 thousand liked it but didn't buy it. Do these shit tards know what $60 bucks is worth to someone these days? ZOMG .019% of the people playing the game didn't pay for it. Take your $12,000,000,000 in sales and get on with life.

      --
      Having to work for a living is the root of all evil.
  50. Hmm, Maybe... by kbolino · · Score: 2

    1. Big-name PC games used to be $50 (and some still are). Now most are $60, but there's no justification for the increase.

    2. PC games used to be better than their console ports. Now, the consoles are the main platforms and the PC is the after-thought port.

    3. DRM schemes have become progressively more annoying and intrusive (first you had to have a CD, then you had to activate online, then you could only activate a limited number of times, now you have to be online all the time).

    4. DRM only impacts the legitimate, paying customer. There's no DRM that can't be cut out with some disassembly and a hex editor (or spoofed in some other way), so pirates don't have to deal with it.

    5. Steam is the platform of choice for distributing PC games electronically nowadays, yet many primarily console-oriented producers refuse to embrace it.

    I wonder why games get pirated?

    1. Re:Hmm, Maybe... by Anonymous Coward · · Score: 0

      >> 1. Big-name PC games used to be $50 (and some still are). Now most are $60, but there's no justification for the increase.

      You may have heard of a thing called inflation.. Why back in my day, a coke cost a nickel! There's no justification for the increase!

    2. Re:Hmm, Maybe... by luther349 · · Score: 0

      thats a load of bs. then why are vita games that are just as powerful as a ps3 cots 40$ new. just as much work went into them. in fact some games are direct ports that are seeing a ps3 release.

    3. Re:Hmm, Maybe... by Dainsanefh · · Score: 1

      console ports are gurantee profits because it is hard to pirate (you have standardized hardware).

      and yes, inflation counts as the value of US dollar plummets. We may see AAA-title that cost $99.99 by the endddd of this year.

      --
      Twitter: @dainsanefh
    4. Re:Hmm, Maybe... by Anonymous Coward · · Score: 0

      "1. Big-name PC games used to be $50 (and some still are). Now most are $60, but there's no justification for the increase."

      Uh... so you would argue the cost of video game development (and "Big-name" AAA titles at that) has remained unchanged, or lower since that price hike? But if a new game comes out with _only_ "two year old graphics" you shit all over it. T_h_i_n_k about that for a minute. Hmm... new games look better than the old, with better AI, more complex maps, hmm.... HMMMMM...

      "2. PC games used to be better than their console ports. Now, the consoles are the main platforms and the PC is the after-thought port."
      A.K.A. The PC game platform is dead. Well, comatose anyway. Microsoft is keeping it alive as a competitive advantage over other open systems - and I'm talking about the development framework they maintain for Windows and the XBOX. If they stopped showing interest, or publishers had to pick among multiple pirate laden open platforms instead of one, just fuggetaboutit, you'll be back to only indy works.

      The formula hasn't changed in decades. Mouse. Keyboard. Unpredictable system performance.
      Adoption of analog controls is piss poor, old-hat things like "force feedback" failed to take hold back in the early 2000s, accelerometers are now practically a standard for console platforms now, Wii has speakers in its controller, etc. I could go on and on, but PC gaming is still Mouse+WASD

      "I wonder why games get pirated?"
      It's amazing that you guys can stand there and complain like you have the upper hand in this. You're the guy in Monty Python's dead body cart saying "But I'm not dead yet".

    5. Re:Hmm, Maybe... by luther349 · · Score: 0

      the pc counterparts on steam on aaa titles is even less normally 30$ after a few weeks when it goes on sale. or far less when they sell the packs that's how i got my huge ass list of games. but the problem isn't with steams pricing many company's shoot themselves in the foot by not having there game on steam or having bs levels of drm,

    6. Re:Hmm, Maybe... by Anonymous Coward · · Score: 0

      Still waiting on some proof of your bullshit claim, kid.

    7. Re:Hmm, Maybe... by Anonymous Coward · · Score: 0

      Inflation's a bitch. Per the inflation calculator: "What cost $50 in 2003 would cost $59.11 in 2010"

      The rest is spot on though.

  51. The sillyness of it all by SmallFurryCreature · · Score: 1

    If game companies got their head out of their asses, the PC market could be largest of them all. After all, there are far more PC's then all the consoles combined. On what are you reading this message? Your console? Didn't think so. Console owners have PC's but many a PC owner has no console.

    But the PC is not a console. We don't need supersized fonts or dumbed down controls. Games like Deus EX and many other original PC games that moved to consoles and gave the PC crappy ports show that the PC has a need for a more complex but also simpler control interface. We got 101 keys on average so there is no need for optimazations in weapon selection. Take Skyrim. The game wanted to present itself as you wielding two powers at once and shifting between powers quickly. That is not how it works in reality is it? I switched quicker in Doom but then Doom was a PC game and simply used 10 keys to select one of 10 powers (weapons) and voila, it worked. In Skyrim... actually, I have up on that and played SWTOR. Nice looking world Bethseda but I knew the interface was going to be crap so I didn't buy it and instead spend over 300 dollars on SWTOR so far. Money Bethseda could have had if they sold the CE in Holland (they don't) and had made a proper PC interface like they did a long long time ago in a galazy far far away...

    Games like The Sims proof and even Farmville proof that their is a huge PC market out there but you can't approach it the same way as the console market. PC gamers want more then just a shiny disk and 10 hours of gameplay with "achievements". They want something they can control, where fighting the interface and controls is not half the game. DRM isn't even that big a issue if done right. How about you simply release tiny amounts of new content continously and adjust the executable for it? Release groups are typically lazy and will crack the original release and then stop. Sure, that means you can't sell horse armour (Bethseda again) for a fortune but you give people a real reason to BUY the game to get updates that make you seem like a nice company that gives out free goodies.

    It sill amazes me to see console games retail for 20 euro's more then the PC version, countless torrents for the xbox version, lousy ports but somehow piracy is to blame for Crysis bad performance... it only did half the sales of the xbox after all. No license fee and an environment where you can blame poor performance on the customers hardware rather then your own coding skills.

    But hey, continue to go to consoles only... enjoy coding for hardware half a decade out of date and the console companies desperate to stretch the lifespan of their hardware while the PC keeps moving ahead. I am still spending money on gaming, feel free to take it or leave it. But I don't do consoles. And if that means no more FPS for me... I try not to loose to much sleep over it.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:The sillyness of it all by CronoCloud · · Score: 1

      Now I understand that Europeans have been anti-console since the Spectrum days due to import tarrifs and whatnot making Atari/Nintendo/Sega/Sony/MS hardware and software more expensive. It's why the Amiga survived in the UK as a platform but died in the US. And that Eastern Europe in particular is full of pirates because they don't have the disposable income, so I'm not going to be too mean...

      After all, there are far more PC's then all the consoles combined.

      And most of them are low end machines with integrated graphics. that couldn't handle a boxed game as well as a PS3 or 360 could. The vast majority of PC's out there are really only suitable for flash games and facebook games. Maybe some of those cheap ass click the hot spot nancy drew/explore the mummy's tomb as well.

      On what are you reading this message? Your console? Didn't think so.

      Now I understand as an anti-console european you might not be vamiliar with console capabilities, but Where have you been the past half decade? Both the PS3 and the Wii have web browsers, as do Sony and Nintendo's portable platforms. So yes, people could read Slashdot on their consoles. I've done it on ocassion .

      Console owners have PC's but many a PC owner has no console.

      That might be the case in Europe, but probalby not North America so much.

      Games like Deus EX and many other original PC games that moved to consoles and gave the PC crappy ports show that the PC has a need for a more complex but also simpler control interface.

      I have a copy of the PS2 port of Deus Ex, it supports keyboard and mouse, though the best way to play it with is with dualshock and mouse.

      It sill amazes me to see console games retail for 20 euro's more then the PC version,

      That's Europe only. They cost the same here. You're just being penalized for not living in NTSC U/C land. Remember, although Europe is a big market...it's language and culture fragmented, unlike the US and Canada which can be treated as ONE huge market. That increases the costs for publishing in Europe.

  52. No. of users who paid after Dx11 Patch Release? by Tomsk70 · · Score: 1

    Oh, we don't have those figures - after all, no-one would want to acknowledge that it might be down to rush-releasing an unfinished PC game....and then look even more stupid if someone could produce figures for how many pirate copies were replaced with genuine ones once that issue was addressed. And that's before we get to Steam selling it, then not selling it, then Origin appearing, then Steam selling it again. But ey, confusing the buyer always means more sales, right?

    None of this is uncommon knowledge - maybe I just didn't expect knee-jerk, taboid-level logic from Slashdot headers.

  53. I know why no one wants to pay for it. by peted56 · · Score: 1

    I bought the game and never completed it because I just lost interest, I can see why no one would want to pay for it.

    1. Re:I know why no one wants to pay for it. by johnsnails · · Score: 1

      Like a luke warm Christian I was embarrassed to admit that despite crysis 1 being awesome., crysis 2 was mediocre at best. I also lost interest n never finished campaign mode.

  54. Fine with me by Anonymous Coward · · Score: 2, Insightful

    Let EA go console-only from now on. That would be great! The economic demand for PC games will still be there, so some other companies (who understand how to market to PC owners without having to take control of their computers away from them in order to make money) will then be able to fill that void.

    It would be a win all around.

  55. Oh, my bad! by Anonymous Coward · · Score: 0

    Sorry EA, It wasn't the most pirated PER PERSON.

    I have a problem with my network card driver, so the zip files often fail the md5 checks. I just queued this game 3,000,000 times so I was sure one would work!

    As it turned out: it was a shitty first person shooter that I deleted ten minutes in. I'm sure glad I got to try the "unofficial demo" before wasting money on this!

  56. Alternative explanation : word of mouth by aepervius · · Score: 1

    Crysis 2 was not as well received on PC than PS3/360, word of mouth got out that it was linear consolised simplified. Consolised : the keyword of death for a FPS. So people did not buy it for PC, and those who downloaded it, may have played with it, but frankly I know of a few person which downloaded it and used it as a sort of "futuremark" benchmark. I know I avoided the game after trying it out from a renting shop.

    --
    C. Sagan : A demon haunted world:
    http://www.amazon.com/gp/product/0345409469/
    visit randi.org
  57. LOWER THE PRICE by Anonymous Coward · · Score: 0

    £40 for a new game is utterly ridiculous. And consider most of the people who play pc games are slightly more technically able than those who buy PS3's and Xbox's. So, you want the guy who can download it, can apply a patch and can play the game for free to pay £40 when the pc version has little resale value and practically no trade in value in Gamestation, for example.

    Piracy will continue while pc gamers feel ripped off. If the game was £15 and released on Steam, I would pay that. As it is, I just don't play the latest games and wait for them to hit eBay.

  58. Value by Flipstylee · · Score: 1

    Just wanted to reiterate what's been established in many of the above posts, in my case in particular,
    i've purchased several hundred games from steam just last year alone, what does the new year bring?

    Well, i suppose in any given week i only play PC games maybe 4 hours, but when i see these sales
    on steam i see value: Games 80% off, Franchise bundles 75% off etc,
    and i say to myself, "I can't NOT get that, i'll be playing that eventually, and i'll kick myself when i see the price".

    Attention all forms of media: Show me VALUE and point of sale will be
    a minor detail rather than an "obstacle to bypass or go around" as you so
    often claim. Not everyone is rich, but, if all $60 dollar games had $60 dollars of worth,
    Everyone would be broke, but we'd all be happy at the end of the day.

    Just my opinion.

  59. Dear creators of content: DRM won't cut it! by Opportunist · · Score: 1

    It wasn't a big deal when DRM meant leaving a CD in the tray. That was about the last time when buying a game meant less hassle than copying it. From then on, it was straight downhill.

    From shitty, half-baked CD-drivers that crapped out on various machines and thought the game was a copy despite being legit, to authentication servers that first could not be connected and then crashed the game if your ISP had even a minor hiccup in its connection, to the latest "lemme look what's on your machine to play my game". And I didn't even get into the crap I should have had to put up with Windows Live.

    Any of those problems do ONLY apply to people who are honest (or stupid) enough to actually buy the game. Nobody who ever copied the game had any of these problems. And that's poisoning your own pool.

    From a market point, you compete with the copies for your customers. They offer the same product you do, illegally, ok, but it's still the same product offered. You cannot compete on price, for obvious reasons. You don't want to compete on content, since printing manuals seems to be too expensive. But throwing out the last advantage you had over copies, i.e. convenience and compatibility, was just plain out stupid. You managed to make your products worth LESS than the copies. It's not even on par with the copy, it's worth LESS than it.

    How? Because the value of an item is not only its price, it's the usefulness to its user. A game that runs without hassle is more valuable than one where I have trouble getting it to run properly. For the longest time, this was in your favor. Running a bought game was heaps easier than running a copy. You slipped it in and it worked. With a copy, you had to apply a crack, hope that it works, and often you had to install it manually with some tricky "copy this there and that there, and then run this, then copy that and run..." you get the idea. It was LESS convenient than buying the game.

    This was turned around when DRM meant that it became more of a hassle to play a bought game than playing one that was copied. This was achieved for some when the copy protection CD-drivers weren't fully compatible with some CD drives, but it was reached for the mass of your customers when you insisted on authentication servers that could not handle the load during release and that dropped the connection (which meant that the game instantly stopped working). From then on, it was plain MORE convenient to NOT buy but to copy!

    The more draconian and the more invasive DRM becomes, the worse the favor tips towards copying. Because for copying, the "hassle" for the user stays invariably the same: Copy game, crack game, run game. What will you want next from us? A blood sample to tie to our account? How much less convenient do you want to make playing games I buy? And how much more inconvenient will it have to become for me to say "screw this" and join the copying crowd?

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  60. Methodology? by brianary · · Score: 2

    Are we just swallowing these stats, like politicians automatically buy made-up industry dollar losses? How can this even be measured? Think about it. One site may be able to show a number of download attempts, but probably can't confirm success, nor begin to measure stats from other sites.

  61. It, of course, has nothing to do with timing. by Anonymous Coward · · Score: 0

    Because, if you have one method of getting a game that is free and is available immediately, and another method that costs money and will take another month, it's pretty obvious to see which is the better deal, and this isn't about the money, this is about immediacy, like pretty much every other thing that is pirated. Honestly, I bet a number of those "pirates" have the game on preorder, and just wanted play it sooner then later.

  62. Cut The Price and Cut Piracy by Anonymous Coward · · Score: 0

    Cut the price and piracy will decrease.

  63. Not Buying Nor Stealing by Anonymous Coward · · Score: 0

    Would not touch this title. Can't accept DRM and will not pirate (who wants that - with related risks - in their lives). So I get my games on Steam (maybe a couple of dozen @ year) and keep hoping that the DRM junkies in the publisher set come to their senses.

  64. So simple.. by Anonymous Coward · · Score: 1

    A download is not a lost sale at all ! Clearly all the people pirating Windows would switch to FreeBSD and Ubuntu if there were no way to pirate Windows.

    1. Re:So simple.. by Anonymous Coward · · Score: 0

      ... Or buy a tablet or a game console or just spend the money on crack and whores instead of buying PC. There might be some potential sales in there, but nothing like the claims of MAFIAA/BullShitAlliance.

  65. People don't like getting ripped off by TheRealGrogan · · Score: 2

    Fuck off with your fear mongering. It doesn't bode well for game vendors, because nobody NEEDS to buy their games.

    Crysis 2 was highly pirated because it wasn't worth buying. Linear, scripted, aggravating and out of the box it didn't even look that good until they came out with a bandaid overlay to tack on some DirectX 11 features. That didn't make up for the lousy game though.

    Same with Modern Warfare 3, which is absolutely the worst deal of any Call of Duty game to date. The campaign is a few hours long and the graphics are mediocre at best. It's a boring game, with a "more of the same shit" feel to it. The multiplayer is a drag too and the maps are boring. I didn't buy it, but I played it on my friend's Xbox. I finished the whole campaign while he was sitting on his computer playing World of Wankercraft then proceeded to multiplayer, to get aggravated by a bunch of pimple wizards.

    What entitles them to payment of $60 for such rubbish? I'm sure that not everyone hates those two examples and would play them, but they wouldn't want to fork out that money.

    "More draconian DRM" means even fewer sales. Some of these games are retarded. I bought Fable III through Steam without reading carefully enough. That it needs Steam is a given, but also it requires Games for Windows Live sign in to play it at all (which is a highly insulting and annoying waste of time) and if that isn't enough, it also has Securom even though it's not on optical media (They are using Securom for an additional method of restrictive product activation). Go fuck yourselves... it would have probably been easier to pirate that game.

  66. EA DRM Experiences by lamer01 · · Score: 1

    Bought The Sims 3 for Android during the Xmas sale (for my daughter to play). Installed it on my phone. Works great but needs the wifi to be on otherwise it just sits there. Installed it on my CyanogenMod Touchpad. First it wouldn't install because it just sat there waiting to download additional content. Then, I found a post on the web describing how to download the content and put it on the device so that Sims 3 would not try to download it. Did that and the game got past the content download problem. Of course, that's when the DRM kicked it and it tells me that it's not authorized to run on my device. Really?

  67. 2 Fun Facts by Anonymous Coward · · Score: 0

    I think it's also notable that Crysis 2 is no longer available on steam, and MW3 is a steam game. The extra DRM on Crysis 2 seems like it did the job... by gaining the most pirate of the year award :)

  68. both by johnsnails · · Score: 1

    What if u d/led it n bought a copy of it.

    1. Re:both by Anonymous Coward · · Score: 0

      Then you are a MORON with no taste.

      Crysis 2 was crap.

      Shit controls. Shit story. Buggy as fuck. CRAP!

      I bought it. I wish i had not even done that. It was stupid to buy it.
      I liked crysis 1 tho. So hey. 2 must be good too!
      NOPE! It was CRAP!
      I wish i had pirated it to find out it was crap instead of paying $60.

      Lesson learned tho. I pirate more stuff to find out if its CRAP before i shell out $60.

  69. just so you know by Anonymous Coward · · Score: 0

    crysis 2 was the first game i bought twice: once on steam, once on dvd-rom.
    don't forget: i was a pirate when i was kid with no money and cars to wash. but still a gamer.

  70. Easer to download and install than used purchased by SteamDot · · Score: 1

    Easer to download and install than used purchased disk.

    I buy my games but its easier and I often get better performance just to download it, install and use than run the install disks and hope the CD drive is up to date with SecureROm, hope I don't get a message "I have DVD emulation software installed" or wait while yet another program must load and access the Internet before I can run the game.

  71. Re:end of pc gaming by gottspeed · · Score: 1

    Have fun playing on your antiquated hardware with a bunch of 17 year olds.

  72. Steam. by Anonymous Coward · · Score: 0

    With humble bundles & indie royales + steam sales I really feel no need to pirate anything, but DRM on some titles I've bought recently have been really annoying. I bought it on Steam, why should I have to deal with all this DRM crap? Splinter Cell Conviction & Bioshock 2 were especially inconveniencing in that regard.

  73. Illegal downloaders NEVER have to deal with DRM by CarboRobo · · Score: 1

    5% (or less). Illegal downloaders never have to deal with DRM.

  74. Crappy Game by Bensam123 · · Score: 1

    Arguably one of the most 'hyped' and crappy games of the year too. I wonder if there is a correlation between high levels of marketing and friends saying the game is terrible.

  75. It might be most pirated... by Miaomiao · · Score: 1

    But how many people kept it on their computers for over a week?

    I'd bet a good chunk of those are from "Will my computer run Crysis 2?" or "Is this game worth buying or is it garbage?" throw in a few hoarders (You know, those ones who pirate everything, but never play a thing) on top of poor college students who are surviving on ramen noodles.

    Also, since beta leaked before the actual final version, I'd bet many folks who bought it pirated it before hand, just to see if it would be worth their money.

  76. Re:end of pc gaming by Miaomiao · · Score: 1

    I was talking about pirates, not myself. :P

    Remember: Time is money, pirating costs time, buying costs money. And you got it exactly right 17 year olds are more likely to not be able to afford a high end computer, so will have more antiquated computers.

    I still play a lot of Quake III, so I bump into more 30 and 40 year olds there actually. :)

    Also quick disclaimer: I've never played, downloaded, pirated or know anyone who plays Crysis 2.

    So I'm looking at "Have fun playing on your antiquated hardware with a bunch of 17 year olds." and thinking, what? You need a little more of a meaty comment to chew on there.

  77. They by Anonymous Coward · · Score: 0

    They still don't realize that more DRM = more piracy..

    Sigh.

  78. 3,920,000 copies? You poor bastards! by AbRASiON · · Score: 1

    The players I mean, not Crytek / EA!
    I paid legitimately for the game! Expecting to get a sequel to the partially open world game Crysis 1, which was really bloody good. A great compromise between on rails standard action FPS and open world game.

    Sadly when I got Crysis 2, I got a game which had gone backwards with terrible, awful mouse input code, graphics which were about the same, mediocre pacing and gameplay, buggy abilities nano suit wheel and a story which made me wish they'd just gone 'lite' on the story like the first one. Biggest dissapointment in such a long long time. Frankly, fuck Crysis 2. As for the pirates, my condolences on your wasted bandwidth.

    I reccommend people go pick up Crysis 1, sure the last 1/3 is weaker than the first 2/3 but it opens damn strong and in max detail it has some amazing art design and graphics still.

  79. Piracy DOES NOT equal loss of sales by Anonymous Coward · · Score: 0

    The more DRM the more chance for it being pirated. Haven't they learned yet?
    And out of those illegal downloads how many people went out and brought it?
    Just coz its leaked early DOES NOT mean people who download it wont buy it.
    I know a LOT of people that download games and most of them DO buy it so just because there are 3.9 million illegal downloads DOES NOT count to 3.9 million loss in sales.

    I for one HAVE downloaded games BEFORE they are released in the shops just to go buy it when it is in the shop so where do you put me? I download but I also buy. I download because I get to play it early but I buy when its available so that DOES NOT count as a lack of sale.

    If you have 3.9 million illegal downloads but only 3.8 million sales then ok, there is 1 million illegal copies out there and the rest brought it so what does that say? People are after that game and want to play it early so its a very good game. BE HAPPY with the money it made you. And DONT FORGET the more DRM the more piracy.

    When Spore came out it was the most pirate game and why? DRM. Nobody likes DRM so they would prefer to get the pirated version which CAN be played without an internet connection.
    When I buy a game I want to play it where I want when I want and if I dont want to connect to the internet I should still be able to play that game as I paid for it. If I cant then I wont buy that game and I will look other places to get it and let me play it without an internet connection and unfortunately for the game devs thats a pirated version. If they released games without DRM there will be more happy gamers and less piracy.

    The piracy war is up to the game devs. Less DRM = less piracy. Your move.

  80. CryEngine SDK also has 1M Legal Downloads by DanielRavenNest · · Score: 1

    If you add up the downloads for the two versions at http://www.crydev.net/faq.php there have been 1.06 million legal downloads of the free software development kit that lets you mod the Crysis 2 game, create new levels, or even entire games from scratch, and then sell them. So while it may have been the most pirated, at the same time it may be the most free and legal downloads too. I don't have numbers for other game engine SDKs, so I can't say for sure if it's the most downloaded, but a million is sure a lot of them.

  81. [was] a fan on battlefield by Anonymous Coward · · Score: 0

    I was a fan of the battlefield series until BF3 came out. It took about 6 hours to install when I had bought a physical copy thanks to the needless crap you have to agree to and install. "Do you agree that we will monitor and collect information from you?", heh -- I'd like to see you try *downloads and installs crack*. I hate EA, always have, always will. I got BF3 for free as a promotion so I can't really complain but it wasn't worth wasting my time on it. EA mistreats their employees, they overcharge for their POS games, and they force you to install crap that you don't need.

  82. Why I'd pirate Crysis by Anonymous Coward · · Score: 0

    After reading all the hype about "Will it run Crysis?", it's sort-of become more of a graphics engine measuring stick then a game to me. I'd pirate it because I'm not sure that it would even run decently on my hardware; once I've got it and I see that it works - why bother buying it? I've already got it...

  83. Well.. by Anonymous Coward · · Score: 0

    Duh? Even people who morally believe in buying games, etc, will still download a leaked pre-release. Must be online at all times, with significant components only server side is the only form of DRM that works. Publishers will push it as economics and public opinion allows it. End of story.

  84. Problem? by inglorion_on_the_net · · Score: 1

    Numbers like these don't bode well for PC gamers and will only serve to encourage even more draconian DRM measures than we've seen in the past.

    I don't know why people think illegal copying of PC games is a big problem that threatens the future of gaming on the PC. In the 1980s and early 1990s, every single PC game I ever saw was pirated. I don't even know where one would have gone to buy a game. People gave each other illegally copied games as gifts. As far as I can see, that hasn't killed the PC game industry.

    Personally, I think that publishers should not worry about how many copies are created illegally, but about how much revenue they make. If revenue is high enough to cover your costs and make you a profit, you're doing well. Software piracy affects revenue in complex ways; on the one hand, if people can play your game for free, they may be less likely to pay for it. On the other hand, more copies made leads to more people seeing the game, which may increase sales. I am sure that piracy increases revenue for some software. I would not be surprised if it decreased revenue for other software.

    As for DRM, I think the story is somewhat less complex. I will not pirate your game. If I like it, I will pay for it. If the DRM is too intrusive, I won't like it. Many others think the same way. On the other hand, most if not all DRM schemes are eventually circumvented. So adding the DRM increases your cost, may hurt your sales, and won't stop piracy. And even if it did stop piracy, it is not clear that this would increase your revenue.

    --
    Please correct me if I got my facts wrong.
  85. this will end us by Anonymous Coward · · Score: 0

    This will end the general computing.. it will soon be illegal to own a gaming PC so the only games available will be on a console. I don't support piracy, I have tried years ago but I guess I didn't know all the little tricks to bypass DRM. I fear this is why we won't get to see a benchmark game like crysis was in 2007. the only good thing I have seen so far is my PC had dual GTX 280 in SLI with Nvidia 3D vision. every single game I have runs very smooth. I certainly don't want to give up gaming on a PC for a lower end console ever. I have a PS3 for the exclusives. I have a PC for everything else. Microshaft is a horrible company for customers just squeezing out every last possible cent from customers. now it is perfectly OK to release a $15 DLC on the first day of a games release. DRM for me is a no issue. so long as I am connected to the internet, my games will work. but, to see only half the content in a game I paid $60 for come as DLC (Dirt 3). but still on the disk anyway. (you race against the Ford escort MKII but you can't drive it till you buy it). That pisses me off more than anything. I personally will never own any DLC unless it goes directly to the developer and that "developer" is NOT EA or Ubisoft.

  86. why do you say that? by Anonymous Coward · · Score: 0

    the company still gets extremely wealthy, as opposed to obscenely wealthy.

  87. lost money by warpuck · · Score: 1

    I only consider money lost when falls out my pocket, and I dont pick it up. According to the IRS a loss is something once you had and now you don't. The quaifiing loss has to be due to no fault of your own. Failing to recognize opportunity doe not mean you lost anything. When the circus comes to town did it lose money because it could not charge all for use of all the roads to and in town? Sounds like someone is not satisfied with ticket sales at the door and their portion of the receipts from the side shows.

  88. Depends on Genre for me... by Junta · · Score: 1

    If it is over the shoulder, third person perspective in a 3D game, almost universally the console control scheme is better (e.g. Assassin's Creed). For RTS (e.g. Starcraft, C&C), the console version is unplayable. For FPS, I don't understand why so many people prefer console. It's slightly more serviceable than RTS, but still worlds different.

    The console sales figures I was considering as a rough indicator of overall popularity. E.g. Crysis low PC sales are not due to increased piracy, but because it just wasn't popular anywhere.

    --
    XML is like violence. If it doesn't solve the problem, use more.
    1. Re:Depends on Genre for me... by bfandreas · · Score: 1

      I'm with you on the over-the-shoulder 3D perspective thing. In most cases developers seem to love jumping puzzles which don't work with 1st person view. But even Assassin's Creed(a series I love to bits) does occasionally get it wrong(Visitazione's Tomb anyone?).
      Shooters that don't auto-aim DO NOT WORK WITH COSOLE! Period. You simply can't beat the speed and precision of aiming with a mouse. Same goes for RTS. Both tend to be highly competitive or completey with a strong focus on online play.
      We owe quite a lot of accessible games to the 3D gen consoles. There are times when I prefer playing games on PC with an X-Box controller. You simply lay back in your super comfy office chair after a hard days work with some beer for a spot of Bastion, Assassin's Creed or Batman. The only thing that could improve that would be a pleasant sundown on your veranda and a constant supply of fajitas and margarita. On the other hand you have the heavy duty lifting of Starcraft, Heroes of Might and Magic and current gen MMO raiding. PC gaming is in a very, very good shape. It is an accessible, low barrier platform for indies and it is very nice for srs bznss gaming. The only true downside is the diversity of systems you have to support.
      Name a single platform that plays Torchlight, Bastion, Orks Must Die, Deus Ex: HR, Skyrim, Plants vs. Zombies, SC2, HoMM6, Batman: AS, Batman: AC, Ass Creed(all of them), The Witcher, Trine...
      PC gaming is actually in a very good shape even if the AAA tend to be horrid console ports. It's 2012 and a PC gamer's life is good.

      --
      20 minutes into the future
  89. It's about Ratios by Anonymous Coward · · Score: 0

    When the number of X-Boxes is 1/4 that of the number of PC's in the world, you can expect about 1/4 the piracy.

    And... lo and behold... that's what we get.

    Neither one is more or less secure or immune. They're just different.

  90. I don't regret buying the game. by BLAUcopter · · Score: 1

    I don't regret buying the game. Yeah sure, it was a little "dumbed down" compared to the first and second entries however it was still a great game. Wonder if it would've been pirated more, or less if it wasn't so "consolised"?

  91. the REAL reason it got pirated by JustNiz · · Score: 1

    Crysis 2's DRM had a 5 install limit. Even after that it was still like $60.
    I for one refused to bend over and be EA's bitch.

  92. Arrr by munchies · · Score: 1

    Most people pirate games to see how they run on their pc before dropping the cash or to try it out before they buy. No one likes crappy games and then being stuck with them. I'm sure the developers made plenty of cash off the majority of the people who pirated.

    --
    http://freesoftware.moneywithfacebook.biz/ - Free Software http://free-rosetta-stone.blogspot.com/ Rosetta Stone Free
  93. OP conclusion ignores motive by HexRei · · Score: 1

    The fact that it was a leaked early release is the reason for the mass downloading numbers, not weak DRM or growing numbers of pirates. I mean come the fuck on- even people who typically or ALWAYS purchase their games would have been interested in this release, who wouldn't want a chance to play a game before it even hits shelves?