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StarCraft II Cost $100 Million To Develop

UgLyPuNk writes with news of a report that Blizzard has spent over $100 million developing StarCraft II. Initial development on the game began in 2003, and it's due to be released on July 27th. Activision Blizzard CEO Bobby Kotick "described StarCraft as one of the company’s seven 'pillars of opportunity' (where each pillar has the potential to deliver operating profit between $500 million and $1 billion over its life span)." The finalized system requirements for the game have been released, and players planning to buy the digitally distributed version can download it now, though it won't be playable until the 27th.

414 comments

  1. Will not be surprising by kyrio · · Score: 4, Insightful

    If the crackers find a way to play before the start date.

    1. Re:Will not be surprising by Asmor · · Score: 1

      I suspect it will be at least a little while before one can play a pirated copy of the game online, though, which reduces the value significantly. AFAIK all online play requires going through Blizzard's Battle.net service.

    2. Re:Will not be surprising by Anonymous Coward · · Score: 0

      If they're smart, the digital download package contains everything but the game executable(s), which are downloadable by the launcher after Blizzard posts them, which won't be until launch day. No way to crack that.

      Of course, they might not be smart...

    3. Re:Will not be surprising by Anonymous Coward · · Score: 5, Funny

      "If the crackers find a way to play before the start date."

      Indeed, white people can be very impatient.

    4. Re:Will not be surprising by fuzzyfuzzyfungus · · Score: 5, Insightful

      It would be a surprise. DRM is hard because it means giving the user the locked box, and the key, and then trying to order their computer to pretend that the key only exists on every second tuesday.

      Conventional cryptography is very much up to the task of just giving the user the locked box, presumably with a dinky little stub program that will grab the decryption key when it is released.

      There have been attacks, or inside jobs, before, so the decryption key(or a few vital binaries, if they went with that approach, or used it to augment this one), could theoretically get leaked; but the task of giving somebody something on day X and only releasing it on day X+Y is theoretically unproblematic. You have to actively fuck it up.

    5. Re:Will not be surprising by aliquis · · Score: 1

      So what?

      People don't buy Blizzard games to play single player. Sure it's still enjoyable and a good game but you will spend the majority of the time gaming online. And you won't be able to do that on battle.net without a valid key.

      Blizzard even removed the CD-check from Warcraft III. Sure one could question whatever they did it because they thought it wouldn't sell much more anyway vs the inconvenience of having to have the CD available or if it was because they key-check when connecting online was enough. I hoped they would had skipped it altogether this time, and it seems like they did considering the download only-version. You can even register your games online and be able to download them for free whenever you need them and I assume they will also take care of your key so you don't lose it.

      The people interesting in the game will most likely not even care what it would cost as long as it's a one time fee, because they know they will get hundreds of hours of fun out of it. I for sure don't. But I may not have a suitable computer for it at release date, so maybe I will get it a little sooner and then store price may have fallen somewhat. Too bad everyone else will be ahead though, but they would anyway thanks to the old game, the beta and simply being better =P, I would have to spend some time in single player anyway to learn what things are (Nothing worse than people who haven't played single player, don't know the game and don't want to lose because they are crap in 1-on-1 so they join team games and fuck up the game for everyone else. Same goes for people who ruin the game for team-mates, as in omg-sure-I-haven't-tried-to-expand-but-now-you've-taken-my-expansion-so-I-will-kill-it/you!)

    6. Re:Will not be surprising by mysidia · · Score: 1

      Unless someone hacks a beta executable to think it's not a beta executable...

    7. Re:Will not be surprising by aliquis · · Score: 1

      Personally I doubt people will be able to play without a valid key on battle.net at all. (Maybe you could generate it yourself but either it wouldn't be in their databases or it would be someone else or you would have to steal one and then it's a valid key, just not yours ..)

      It hasn't been possible with Warcraft III has it? Through some emulated battle.net service or VPNs though. But that won't be the same thing.

    8. Re:Will not be surprising by Idiomatick · · Score: 2, Informative
    9. Re:Will not be surprising by Anonymous Coward · · Score: 5, Informative

      People don't buy Blizzard games to play single player.

      I do. In fact I've never played any Blizzard games any other way.
      I'm not a fan of the 'tank rush' strategy playing these games online requires
      so I doubt i'll ever play one of them online.

    10. Re:Will not be surprising by Asmor · · Score: 1

      People won't be able to play on Battle.net without a key. However, StarCraft II's going to be big enough that someone will come up with a hack to make it possible to play online with pirated copies. It's just a matter of how long it takes.

    11. Re:Will not be surprising by Anonymous Coward · · Score: 0

      http://www.kali.net/ ?

      Kali works with lan games (bridges local network over the web). Last I heard SC2 doesn't have pure lan games. It all goes through battle.net.

    12. Re:Will not be surprising by Nursie · · Score: 4, Interesting

      You may not get into it for single player, but there are those of us who don't play WoW because we don't have the time and like a good offline gaming experience.

      Not that I'm arguing for piracy here - If I want to play I'll buy - but online is not the only thing going and I hope they haven't neglected offline play. Knowing Blizzard though, they won't have neglected it because they do put so very much effort into making their games perfect.

    13. Re:Will not be surprising by Anonymous Coward · · Score: 0

      They already cracked the digital download, but the dev team isn't going to release it until the 27th.

    14. Re:Will not be surprising by Anonymous Coward · · Score: 0

      Forgot one thing too, it fetches the decryption key from blizzards website on launch day.

    15. Re:Will not be surprising by Mascot · · Score: 1

      Considering how trivial it is to implement the installer fetching the decryption key from a server, I don't follow your logic. We're barely talking a few lines of code, and nothing the installer could do would make the decryption key pop up on that server any sooner. Simple to implement, and unbreakable for all practical purposes.

      I believe Valve has done it like this for years for their own titles, and I can't remember any of those preloads being cracked (note that I'm talking about the preloads made available through Steam, not leaked press copies and what not).

    16. Re:Will not be surprising by Anonymous Coward · · Score: 5, Informative

      Looks like my post didn't get submitted.

      The install files are encrypted with a 21 byte key. I couldn't figure out which encryption scheme, but even if it was developed inhouse. Reversing it and finding a weakness would take a long time.

      Like I said earlier. It fetches the decryption key from blizzard on the 27th. On said site is nothing.

    17. Re:Will not be surprising by Luckyo · · Score: 2, Interesting

      StarCraft (1) had a battle.net "replacement" for pirated games and those banned on battle.net. It essentially run battle.net-like server called fsgs that required you to replace a single file in your starcraft directory to connect to. After replacement, clicking battle.net in game took you to fsgs lobby.

      And it was pretty active community until blizzard shut it down (iirc) a few years ago. I would be very surprised if someone won't make a similar service for SC2, especially in light of how quickly world of warcraft server software leaks and is used on private servers after every patch.

    18. Re:Will not be surprising by binkzz · · Score: 5, Informative

      So what?

      People don't buy Blizzard games to play single player. Sure it's still enjoyable and a good game but you will spend the majority of the time gaming online. And you won't be able to do that on battle.net without a valid key.

      Actually, Blizzard said that over half of the Starcraft players don't intend to ever play multiplayer. I tried my best to find you a link to show it, but I failed. I hope someone else has it.

      I do have a link on Blizzard's stance on DRM though: http://games.slashdot.org/story/10/05/28/0614256/Blizzard-Boss-Says-Restrictive-DRM-Is-a-Waste-of-Time

      --
      'For we walk by faith, not by sight.' II Corinthians 5:7
    19. Re:Will not be surprising by phantomfive · · Score: 4, Interesting

      They put a lot of work into single-player mode. Reports I've heard are things like non-linear story-lines, where choices you make in game change the story, and the cut scenes that have been released already make the story look good. You never know for sure until you play it, but all signs point towards a fun game.

      --
      Qxe4
    20. Re:Will not be surprising by Vaphell · · Score: 2, Informative

      last time i checked, ICCup server located was Russia, central hub for broodwar community, was alive and kicking. Admins tailored the bnetd/fsgs code to their needs, implemented bunch of cool stuff, working ladder and antihack among the others. It's light years above the blizzard's battle.net which is abandoned by the blizzard for many years already.

    21. Re:Will not be surprising by X0563511 · · Score: 1

      For those too lazy to think, realize this is 168-bit, not 21-bit. He said bytes.

      It's an odd number though. I bet it's 128-bit with some extra "stuff" going on.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    22. Re:Will not be surprising by X0563511 · · Score: 1

      You probably won't like it anyways. I tried the beta. My teammate dropped shortly after starting, leaving it as 1vs2 (2 being the computer, on the easiest mode).

      I was absolutely destroyed by a heterogeneous mob of enemy units before I even had my pants on.

      I don't like RTS games that make me manage economy and production. Give me a set group of units and an objective, and I'm good. Give me a "command center" and a few "workers" and I hate you.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    23. Re:Will not be surprising by TheCycoONE · · Score: 1

      It conveniently matches the standard key size of triple DES.

    24. Re:Will not be surprising by Anonymous Coward · · Score: 0

      which reduces the value significantly

      Does it? I have zero interest in online play for StarCraft. It's also worth noting that Blizzard is planning two standalone expansions, neither of which will be necessary for a complete online experience. That is, they're single player-only expansions. Blizzard apparently thinks, probably correctly, that most of their money is coming from people who are primarily interested in the campaigns.

    25. Re:Will not be surprising by Hurricane78 · · Score: 2, Informative

      Nearly...

      DRM is physically impossible because it means giving the user the locked box, the key, and a list of commands for its cpu to make it pretend that the key only exists on every second tuesday, and then expecting the user to neither look at the key, nor touch the list of commands, before feeding them to its cpu.

      There, fixed that for you.

      --
      Any sufficiently advanced intelligence is indistinguishable from stupidity.
    26. Re:Will not be surprising by PyroMosh · · Score: 1

      I've got to join the chorus, and say that I too only play Starcraft for the single player.

      I bought the original the week it launched, and Brood Wars soon after it came out. I've played the campaign mode for each dozens of times over the years. I *have* played online, but just don't find it that much fun. I like tying the strategy to a storyline.

      I don't doubt that the mix of campaign players vs multiplayer players is close to 50/50 as another poster said.

    27. Re:Will not be surprising by PopeRatzo · · Score: 1, Insightful

      Of course, they might not be smart...

      Well, they (the game industry generally) better find a way to change the relationship attitude it has with its customers from the current one of open hostility, if it ever hopes to keep hackers from figuring out a way to break their DRM.

      Sony was doing a decent job with the PS3 until it recently removed support for third-party operating systems. That hostile act is sure to be met with hostility from the other side. While there were always scattered attempts to hack the PS3, it was never as widespread as the attempts (ultimately successful) on the Xbox360. After removing a feature after the fact that the PS3 had when customers bought them, they've unleashed a many more efforts to hack the box. Eventually, it will be successful (as it has been with every other console or game system).

      There's a real short-sightedness among most purveyors of digital products. It doesn't really do to treat your entire customer base like criminals if you rely on them for your survival, because it causes a lot of hostility with the one group you want to love you. Since PS3 sales have only recently become profitable, you would think Sony would be more concerned about their customer relations. All it would take is a couple of really killer games for the PC to set the Playstation back on its heels, and all it would take is a successful hack of Sony's DRM to change the game entirely.

      --
      You are welcome on my lawn.
    28. Re:Will not be surprising by Kjella · · Score: 2, Insightful

      1. Wrap the whole stuff in AES.
      2. Release the key on release date.

      This is not the DRM problem of giving the locked box and the key, you simply don't give the key.

      --
      Live today, because you never know what tomorrow brings
    29. Re:Will not be surprising by Anonymous Coward · · Score: 3, Interesting

      I wish more game makers thought the same way. Ive just never really enjoyed playing online against mostly 12 year old kids. I've picked up a few PC games before that looked fun, but immediately put them back once I saw the "Broadband connection required" in the requirements. Perhaps I'm an oddity in the gaming world, but I really don't enjoy online games. (I cant stand MMO games what-so-ever, Its kinda like the dregs of the internet were swept up and put into a trash can labeled WoW)

      Posting anon cause I half expect to get flamed for the MMO/WoW comment.

    30. Re:Will not be surprising by hedwards · · Score: 1

      Yes they did, but they still require you to be online if you want all the features. Which is why I'm not buying a copy. Which does suck because it looks like an awesome game, but if they're not going to allow networked play and cripple it with ridiculous DRM I'm not paying.

    31. Re:Will not be surprising by N0Man74 · · Score: 5, Informative

      Does it? I have zero interest in online play for StarCraft. It's also worth noting that Blizzard is planning two standalone expansions, neither of which will be necessary for a complete online experience. That is, they're single player-only expansions. Blizzard apparently thinks, probably correctly, that most of their money is coming from people who are primarily interested in the campaigns.

      Incorrect sir.

      From the Official StarCraft II FAQ:

      Q: Will we still be able to play multiplayer matches of StarCraft II with all three races?

              A: Yes! From the beginning, StarCraft II will be a fully featured multiplayer game, and all three races will be available for competitive play.

      Q: How will the expansion sets impact multiplayer gameplay?

              A: The expansion sets will add new content to each race for use in multiplayer matches. This could include additions such as new units, abilities, and structures, along with new maps and Battle.net updates.

      Q: If I buy StarCraft II but don't buy any of the expansion sets, will I still be able to play online?

              A: Yes. This will work similarly to Warcraft III and the original StarCraft, which maintained separate online gaming lobbies and ladders for expansion set players and players with the base Warcraft III or StarCraft.

    32. Re:Will not be surprising by Xugumad · · Score: 1

      Ship it with a copy of GPG, and the rest is a few hundred lines (that includes doing it properly, with error handling and all the bits you might want. It's about 3 lines if you do it with bash and curl) of code to grab the key and run it through GPG.

    33. Re:Will not be surprising by Anonymous Coward · · Score: 3, Funny

      I was absolutely destroyed by a heterogeneous mob of enemy units before I even had my pants on.

      Look, I'm not one to question what goes on behind closed doors, but dude, the pants thing might be why you lost.

    34. Re:Will not be surprising by Anonymous Coward · · Score: 2, Funny

      The preferred term is "Honkey-American."

    35. Re:Will not be surprising by Anonymous Coward · · Score: 0

      We already can, and have bee for months and months.

    36. Re:Will not be surprising by VGPowerlord · · Score: 1

      Since PS3 sales have only recently become profitable, you would think Sony would be more concerned about their customer relations.

      OK, while I mostly agree with what you'd said up to this point, the models of PS3 that were (finally) made profitable never shipped with the feature you're complaining was removed.

      That's right, the PS3 Slim doesn't, and never has, supported the Other OS feature.

      Now, having said that, I own an older model PS3. Not for the Other OS feature, but for PS2 compatibility. I, like most consumers, don't give a rats ass about the Other OS feature. If I wanted a Linux box, I'd put it on one of my PCs that has better support for it.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    37. Re:Will not be surprising by mysidia · · Score: 1

      Starcraft is definitely not distributed under the GPL, so including GPG in the package would be infringement...

    38. Re:Will not be surprising by Anonymous Coward · · Score: 0

      "If the crackers find a way to play before the start date."

      Indeed, white people can be very impatient.

      But I thought this version was decrackanated.. for her pleasure.

    39. Re:Will not be surprising by Xugumad · · Score: 1

      As I understand it, there's nothing stopping them shipping GPG (along with details of where to get its source code), because it's not _part_ of Starcraft, it's a separate app...

    40. Re:Will not be surprising by Anonymous Coward · · Score: 0

      I find that playing without pants does not in any way hinder the SC2 gameplay experience.

    41. Re:Will not be surprising by Anonymous Coward · · Score: 0

      You do realize that you have to be trying to lose, to actually lose to the easiest AIs in SC2, right?
      It's like losing to a cardboard target on a firing range.

    42. Re:Will not be surprising by Anonymous Coward · · Score: 0
    43. Re:Will not be surprising by ivucica · · Score: 2, Informative

      BnetD was also shut down, but its fork pvpgn still works, as far as I know. Not to mention BnetD is still in Debian

    44. Re:Will not be surprising by Anonymous Coward · · Score: 0

      "If the crackers find a way to play before the start date."

      Indeed, white people can be very impatient.

      Why is this crap getting +5 funny? Even though I'm laughing hysterically, you're an insensitive clod!

    45. Re:Will not be surprising by mysidia · · Score: 1

      Shipping GPG isn't the problem, it's integrating use of GPG into the installer.

    46. Re:Will not be surprising by Anonymous Coward · · Score: 0

      This is why I don't play WoW:

      1) The publisher may charge me for the box OR charge me a monthly charge, but charging for both is not an acceptable value proposition.

      2) The amount of time required to experience the game and appreciate it would be like getting a second job.

    47. Re:Will not be surprising by Narishma · · Score: 1

      Funny you say that now that GeoHot, the guy who was basically responsible for Sony removing OtherOS, has given up on cracking the PS3.

      --
      Mada mada dane.
    48. Re:Will not be surprising by PopeRatzo · · Score: 1

      the guy who was basically responsible for Sony removing OtherOS

      You believe that Sony removed OtherOS because of one guy?

      --
      You are welcome on my lawn.
    49. Re:Will not be surprising by Jedi+Alec · · Score: 0, Flamebait

      Q: If I buy StarCraft II but don't buy any of the expansion sets, will I still be able to play online?

                      A: Yes. This will work similarly to Warcraft III and the original StarCraft, which maintained separate online gaming lobbies and ladders for expansion set players and players with the base Warcraft III or StarCraft.

      Real answer: No. You'll be sitting in a near-empty lobby connected to a few servers running on decrepit old servers with the other couple of losers who can't afford to give us the money we so deserve.

      --

      People replying to my sig annoy me. That's why I change it all the time.
    50. Re:Will not be surprising by rainmouse · · Score: 1

      Yes the majority of players are mostly interested in the offline single player gameplay, unfortunately for the offline campaign you have to buy the game three times to experience it.

    51. Re:Will not be surprising by Hadlock · · Score: 1

      Enter the launch day patch, which introduces some game breaking feature set, making the cracked early copy incompatible to play with the legit version. Which means you have to re engineer your cracked version all over again. It wouldn't suprise me in the least if they release some game breaking patch once a week for the first three months, to maximize "release day" sales.

      --
      moox. for a new generation.
    52. Re:Will not be surprising by Hadlock · · Score: 1

      You sound like you'd really like the Myth series, then

      --
      moox. for a new generation.
    53. Re:Will not be surprising by Narishma · · Score: 1

      The guy announced he "cracked" the PS3 and released an exploit that needs OtherOS (as well as some hardware) to work, a few weeks later Sony removes OtherOS. That's the most logical explanation. Then again we're talking about Sony here, so who knows...

      --
      Mada mada dane.
    54. Re:Will not be surprising by ildon · · Score: 4, Interesting

      The only missing "features" in offline mode will be unlocking achievements, saving your progress on the cloud, and sending in-game and cross-game messages while playing single player. Not one of those actually has any impact whatsoever on the game itself (presuming you don't mind copying save files to a portable storage device to continue your game progress on another machine, which is a practice nearly as old as gaming itself).

    55. Re:Will not be surprising by Anarchduke · · Score: 1

      The first crack is the hardest one to make, after that its just tearing the patch back open.

      --
      who prays for Satan? Who in 18 centuries has had the humanity to pray for the 1 sinner that needed it most? ~Mark Twain
    56. Re:Will not be surprising by Your.Master · · Score: 1

      I don't play WoW either. My reason is that MMOs don't appeal to me; well-crafted single-player experiences do. But your argument 1 is something I've often heard, but never understood. Why is it unacceptable to charge both for the box and for a monthly charge? This is acceptable in tonnes of other contexts.

      To get the Internet, you buy a computer or other Internet appliance and pay a monthly fee to your ISP.

      To get a phone, you buy a phone and pay the monthly fee (sometimes the phone subsidies actually make the initial outlay 0, but you have a restrictive contract).

      To get cable, you buy a TV and (perhaps) a cable box and pay a monthly fee to a cable provider.

      To wash the dishes, you buy a dishwasher and then keep buying detergent. More of a pay-as-you-go scheme there.

      Hell, it isn't uncommon for an employee to get a signing bonus! That's lump sum + periodic fee again.

      Downpayments? Unheard of! First and last months' rent? Preposterous! Having to pay for maintenance? Ludicrous!

      In the final analysis, whether a value proposition is acceptable depends not on the gross pricing scheme itself, but on:

      1. What they charge up front
      2. What they charge ongoing
      3. What value you get out of it
      4. What reasonable alternatives could be swapped in and their value-prop with regard to 1, 2, and 3

      If you think it's too expensive, then I think you should just say you think it's too expensive. Or you could say you don't like subscription models, or you don't like the pay-up-front model. But making up special rules about the pricing structure, where it can be A or B but never ever an impure hybrid, is just weird. It feels like an excuse for the fact that you don't want to play WoW. But nobody (who doesn't read slashdot) is going to think you're uncool for not wanting to play WoW, so it's weird to make excuses.

    57. Re:Will not be surprising by Anonymous Coward · · Score: 0

      "I hate restrictive DRM. It's a waste of time. Unless it's our restrictive DRM. Ours is pretty awesome and not a waste of time."

      Basically every premium tier publisher or developer that's dropping millions on developing a game says that exact same thing. They're all equally unimpressive to me, what with the saying one thing and doing another. They all say DRM sucks, but none of the developers have the balls to tell the publishers to get bent, and publishers are just trying to say just enough to get the public to buy their next game without having to give an inch to the customer.

      Bah.

    58. Re:Will not be surprising by Anonymous Coward · · Score: 0

      You sound just like a black person.

    59. Re:Will not be surprising by Zeinfeld · · Score: 1

      Windows ships with considerably larger crypto libraries than are provided in GPG. DES source code is available in open source implementations and there are plenty of people who would be only too happy to sell an unlimited use license for a few thousand dollars.

      --
      Looking for an Information Security student project suggestion?
      Try http://dotcrimeManifesto.com/
    60. Re:Will not be surprising by Dood77 · · Score: 1

      I'm currently in the beta, and whenever it can't connect to blizzard there is a "Play Offline" button. Granted, it's currently grayed out just like the single player button, but at least we can be pretty sure offline single player will be available.

    61. Re:Will not be surprising by SanityInAnarchy · · Score: 1

      Include GPG as a blob inside the installer, which the installer unpacks as a standalone binary, and then invokes.

      I don't see a problem.

      --
      Don't thank God, thank a doctor!
    62. Re:Will not be surprising by X0563511 · · Score: 1

      No, I hated that too.

      Tactical shooters and things like Ground Control 2 are more my thing.

      Or higher-level stuff like Hearts of Iron.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    63. Re:Will not be surprising by X0563511 · · Score: 1

      Oh, the one the payment industry is dropping because of design flaws?

      Heh.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    64. Re:Will not be surprising by JoeMerchant · · Score: 1

      At least in central Florida, "Cracker" refers to the settlers of the 1800's who "cracked" the whip to drive the horses, oxen, donkeys, small goats, or whatever they could afford to pull their wagons.

    65. Re:Will not be surprising by fuzzyfuzzyfungus · · Score: 1

      I'd be surprised if, in practice, they end up shipping GPG for the purpose; but such use could definitely be shoved under "mere aggregation" with minimal trouble. Heck, since this is the downloadable version, they could even assume net access and just grab a copy of the official GPG installer from its website(it'd be a dick move to do that; but that is how separate these things are), install it, and then dump it a couple of command lines. This isn't even some LGPL library situation, it's more of a bash-script/CMD batch level thing.

      In practice, if only for aesthetic reasons, I'd assume that they'll go with some library that they can integrate tightly, with no trivially user-visible 3rd party stuff. Maybe something BSD/MIT licensed and built in, maybe calling one of the Windows-provided crypto APIs...

    66. Re:Will not be surprising by jjbenz · · Score: 1

      I don't care much about the multiplayer.

    67. Re:Will not be surprising by Snaller · · Score: 1

      Of course with copyright law being the way it is, you can't buy - you can only effectively *rent*

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    68. Re:Will not be surprising by Snaller · · Score: 0

      None of your quotes contradicted what he said.

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    69. Re:Will not be surprising by Anonymous Coward · · Score: 0

      the non linear paths you can take all happen to converge at the same point making it meaningless.

    70. Re:Will not be surprising by mysidia · · Score: 1

      This isn't even some LGPL library situation, it's more of a bash-script/CMD batch level thing.

      Using a bash-script/CMD batch level thing does not avoid the GPL restrictions. Invoking a GPL program, supplying it input, and parsing its output, means that the program that invokes GPG is not merely aggregated with, but is actually part of a derivative work that includes GPG.

      Based on the FSF's position, this would be a derivative work, because the package is a derivative work that relies on the operation of the code in GPG.

      It doesn't really matter whether you distribute GPG with it or not; including a "GPG downloader" in the installer would be exactly the same as trying to distribute a dynamically linked binary, with a script to download dynamic library files from a 3rd party.

      The work as a whole is still subject to GPL in both cases, and a violation of the text of the GPL and the spirit of the GPL occurs there, if source for the installer is not released as GPL and distributed properly, in that case.

    71. Re:Will not be surprising by Machtyn · · Score: 1

      Chalk me up as another single player. I do play multiplayer on occasion, but only when I have friends on (it's the only reason I play WoW, and they buy my cards :) Anyway, I've been working my way through The Elder Scrolls: Oblivion again.

    72. Re:Will not be surprising by Meski · · Score: 0, Offtopic

      Abandoned since when? They've recently introduced it to WOW, and added realid (hate it or not, it's a new feature). And yes, there are fake WOW servers, but who cares about them?

    73. Re:Will not be surprising by FrangoAssado · · Score: 1

      More information, please? According to Wikipedia (referencing a NIST publication from 2007):

      [...] NIST considers keying option 1 [3 independent keys] to be appropriate through 2030.

      and (referencing VISA):

      The electronic payment industry uses Triple DES and continues to develop and promulgate standards based upon it (e.g. EMV).

    74. Re:Will not be surprising by lena_10326 · · Score: 1

      After the start date, maybe. Before, no. Do you really think successful logins would go unnoticed on pre-launch servers? The servers will be idle and the back-end administration tools will have all sorts of dashboard reports showing metrics so sooner or later some admin would notice. Also, if their admins have half a brain they would merely block external connections at the firewall until launch day.

      --
      Camping on quad since 1996.
    75. Re:Will not be surprising by Lordnerdzrool · · Score: 1

      Did you bother reading what he quoted and what he was responding to?

      Expansions will operate the same way they did with Brood War. You won't have a complete online multiplayer experience if you can't even build all the units or buildings. Sure it will have seperate multiplayers, like Starcraft 1/Brood War did. Regardless, the /complete/ multiplayer experience will be the one with all units, requiring the expansions. The expansions will add single player content, as well as multiplayer content, contradicting the idea that they are single-player only expansions.

    76. Re:Will not be surprising by CAIMLAS · · Score: 1

      I don't want to play it online, though; I just want to play it at a LAN party. You know, scenarios where 4 out or 6 of the players (or so) have legit copies, but the others are just pickign the game up for the first time.

      Oh, you mean that won't be possible, either? They'll have to shell out the full amount just to play with us?

      --
      ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
    77. Re:Will not be surprising by Patch86 · · Score: 1

      I agree, and would like to add that it isn't just Starcraft- many "multiplayer classics" I own don't go online very much- Dawn of War was a great game, but I've played it multiplayer maybe a dozen times. Same goes for first person shooters.

    78. Re:Will not be surprising by Anonymous Coward · · Score: 0

      I second that. I have bought quite a lot of games over the years, but I always put the ones "Broadband required" back in disgust.

    79. Re:Will not be surprising by N0Man74 · · Score: 1

      The second one most certainly did!

      If you take the first and third answers individually and without context, then you would be right.

      However, if you read all three in context with one another, it paints a pretty clear picture that is directly contradicting what was said.

      At the very beginning you'll be able to play all three races fully, with everything that is released *at the beginning*. More stuff will be added, which will add to both the single and multiplayer experiences. Only those with the expansions will be able to use the additional expansion content in a multiplayer game.

      I'm really just rephrasing exactly what I already quoted from the FAQ and I really do not understand how you came to your conclusion. Would you care to elaborate?

    80. Re:Will not be surprising by risinganger · · Score: 1

      I'm sorry but those examples are terrible.

      Internet + computer. The majority of machines will not be purchased from the ISP and there is no need to even have an ISP if you don't want internet connectivity.

      Cable + TV. See above.

      and so on. The most suitable of your examples would probably be the phone (assuming you meant mobile phone and very much dependent on the system in place in a particular country). If you want an expensive phone you'll probably pay an initial fee and then you have your monthly payments on top of that. Even then it breaks down. You're paying an initial fee because they are using the phone, which is manufactured and sold by a totally separate company in most cases, as a sweetener to bring you to their network (this is very much dependent on the business model used which differs by country). In your examples there is rarely any link between the two companies. A more similar example might be purchasing an xbox 360 and then their subscription for online play (I think I have that correct - don't own a console so could be wrong) but again, you don't need to pay the subscription.

      What little I've read about Blizzard recently it seems the top guy is all about milking their customer base for every penny they have. I can't comment on WoW but I'd suspect they're possibly money grabbing buggers too.

    81. Re:Will not be surprising by Anonymous Coward · · Score: 0

      You're absolutely right that fake WOW servers are a poor experience. Donations for gear, server shutdowns, incomplete content, staff corruption of every order... almost a pointless exercise to try playing on them unless it's with a tighter knit group.

      I can't say the same about the pirate solutions (bnet stand-ins) for Blizzard's other games, which all add value in some way on top of the core function of getting players in games with each other. From what I've heard about Starcraft 2, Blizzard's bnet even fails to do some of that, requiring premade groups to add each other to some kind of friends list first, and not having any chat channels.

      The day they make it too impractical or hard for third party servers to surface in one of their games is the day I don't buy said game (ironically.)

    82. Re:Will not be surprising by Anonymous Coward · · Score: 1, Informative

      Note: Blizzard's server software itself doesn't leak (to my knowledge); rather the projects, such as MaNGOS, reverse-engineer any packet structure changes and assimiliate new content through packet dumps and the sort.

    83. Re:Will not be surprising by Aceticon · · Score: 1

      I do have a link on Blizzard's stance on DRM though: http://games.slashdot.org/story/10/05/28/0614256/Blizzard-Boss-Says-Restrictive-DRM-Is-a-Waste-of-Time

      To summon that link:
      - Blizzard boss says that Blizzard doesn't do restrictive DRM but ...
      - Starcraft 2 still requires a Battle.Net account and online activaction even for Single Player
      - LAN play has been removed from Starcraft 2 and for multiplayer players are forced to be logged-in to and use Battle.Net

      In other words: his "non-Restrictive DRM" is about as or more restrictive than anybody but Ubisoft (forget about resale, computer upgrades, later reinstalls and pray that your computer does not die) and way more restrictive that anything from 5 years ago.

    84. Re:Will not be surprising by Rogerborg · · Score: 0, Troll

      Jesus Jobs Christ, get over it, will you? It's not 1992, we're not hucking floppies with Doom Shareware on them around the room. There's not enough market for LAN gaming to make it worthwhile for Blizzard to support it. Prove them wrong: don't buy it, and watch them take a huge loss. But until then, can you please, please, crank the whining down. You're at about a 7, we need you at about a 4.

      --
      If you were blocking sigs, you wouldn't have to read this.
    85. Re:Will not be surprising by ledow · · Score: 1

      Oh god, you've reminded me of *EVERY* game release since... well, ever. Non-linear storylines, eh? Cor, never heard of that before. And every implementation of it I've seen must have been absolutely perfect. I mean, it's not like every single game in the last 20 years has claimed to have that and yet, when you dig beneath the surface, it turns out that you have a very limited options tree at certain stages that don't do much more than send you to a slightly different level with some different text. Next you'll be telling me it has a fully-destructible environment (apart from the bits that aren't fully destructible), smooth load transitions (assuming you have a Cray on your desk), "intelligent" AI, photo-realistic graphics, etc.

      And, please, please tell me that you don't judge a game by the cut-scenes. Go out, buy a movie, play the movie-tie-in game if that's what you want. The more cutscenes there are, and the further removed from the game-engine they are, the more likely the game is nothing but a prop to hold up some cheap Hollywood-esque plot with bad acting and rendered graphics. Red Alert got away with it originally by being a damn good game with, for the time, very decent amounts of high-quality cutscenes that you could skip. Since then, everyone's taken away the impression "expensive cutscenes = good game". It doesn't.

      How on Earth you can take those two elements and then say "It's going to be a fun game", I have no idea. And at this stage, *everything* is rumour. That's because they don't want people to complain about how the controls are fidgety, the network is unreliable, the DRM is atrocious or whatever else might be wrong with it. They want people to nudge their friends and go "Oooh, pretty cutscenes, the in-game graphics must be brilliant!" and similar.

      Never judge a book by its cover, and never, ever, ever judge a game by it's graphics/cutscenes/marketing/hype.

    86. Re:Will not be surprising by Asmor · · Score: 1

      Wait... are you seriously complaining that it's not fair that some people should have to pay for the game just for the privilege of playing it?

      There are certainly valid reasons to be annoyed over the lack of traditional LAN support, but that is not one of them. QQ more, please.

    87. Re:Will not be surprising by fuzzyfuzzyfungus · · Score: 1

      I assume he is thinking of the original DES. Still not exactly useless, as not every script kiddie has a deep crack array in is closet and many messages only have to be secret for a relatively short time; but definitely "broken".

    88. Re:Will not be surprising by MistrBlank · · Score: 1

      Sorry, buy you're wrong and all of the college campuses across the world would beg to differ with you.

    89. Re:Will not be surprising by MistrBlank · · Score: 1

      I like porch monkey, I'm taking it back.

    90. Re:Will not be surprising by kyrio · · Score: 2, Insightful

      Aren't college students the least likely to ever purchase the game if given the choice? Isn't it the college students who have access to huge bandwidth net connections? You're either an old man stuck in the past or just completely clueless.

    91. Re:Will not be surprising by Rogerborg · · Score: 1

      You know, Blizzard's next quarterly profits are going to show that one of us is a delusional fruitbat. I'd put a bet on with you, but I don't accept bits of bark and dead squirrels as currency.

      --
      If you were blocking sigs, you wouldn't have to read this.
    92. Re:Will not be surprising by drakaan · · Score: 1

      I think he's saying that the old "spawn copy" functionality the Blizzard used to provide (and that likely got people interested enough in the game to go buy a copy) wasn't a bad idea and forcing an internet connection for multiplayer *is* a bad idea. The OP's comment about n000bs not shelling out cash to get an intro to the game is perhaps phrased badly, but still insightful.

      Blizzard deciding to allow people to play the *new* SC the same way they have been able to play the *old* SC would probably have lessened the development cost. I'm not sure if spending whatever they spent on Bnet/DRM for SC2 will be a positive net financial move.

      I bitched and bitched about the lack of LAN play, and I [mostly] stopped once I realized they weren't going to add it back in, but I still think they've made some boneheaded decisions in that area.

      --
      "Murphy was an optimist" - O'Toole's commentary on Murphy's Law
    93. Re:Will not be surprising by bat21 · · Score: 1

      Then you are really terrible, playing a harder AI than the "easiest", or lying. On the easiest AI setting they rarely send more than one or 2 basic units to attack your base. I could stop that kind of an attacking force using only workers if need be. You have to play on hard vs the AI to even come close to matching a low-skill human player. Even on very hard the AI isn't great. They macro efficiently on very hard, but they expend all of their attack units with each attack on your base. All you have to do is hit them at a choke, destroy their army, and retaliate with whatever you have left to win. Teammates who won't choke or won't barricade their entrance are your biggest enemies.

    94. Re:Will not be surprising by Nicolay77 · · Score: 1

      My reason to not to buy it now is Steam:

      I'm used to the low prices of steam sales, and I have a huge collection of games I still need to play.

      --
      We are Turing O-Machines. The Oracle is out there.
    95. Re:Will not be surprising by Nicolay77 · · Score: 1

      'tank rush' ?

      You surely are thinking of C&C, definitely not of Starcraft.

      A bunch of cheap zerlings will stop any tanks only rush very easily.

      --
      We are Turing O-Machines. The Oracle is out there.
    96. Re:Will not be surprising by Nicolay77 · · Score: 1

      But I can judge a game by the quality of the other games made by the same company.

      --
      We are Turing O-Machines. The Oracle is out there.
    97. Re:Will not be surprising by Kildjean · · Score: 1

      Actually achievements will be a part of the single player campaign as well.

      --
      Nom de dieu de putain de bordel de merde de saloperie de connard d encule de ta mere.
    98. Re:Will not be surprising by phantomfive · · Score: 1

      lolol come on, we already know the gameplay is just going to be a bunch of maps tied together where you mine minerals and vespene gas and try to defeat a computer player in various scenarios. We already know the AI is better than in Starcraft I but still not up to a human level. If you like Starcraft gameplay then you will probably like the game; if you don't, then you won't. There is no reason to believe that the story won't be awkward and gangly (which is pretty much every video game story), but a lot of people like cutscenes (I found them very rewarding in Starcraft I). We already know what the in-game graphics will be.

      --
      Qxe4
    99. Re:Will not be surprising by cHiphead · · Score: 1

      Kali was king in the days of Warcraft 2 (albeit perhaps Descent was the most played on there) and no TCP/IP built into games (lovely novell's IPX)

      I really miss kali.

      --

      This is my sig. There are many like it, but this one is mine.
    100. Re:Will not be surprising by X0563511 · · Score: 1

      When I worked for the payment industry, we were dropping 3DES for debit, and going with DUKPT. This was 2 years ago.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    101. Re:Will not be surprising by cHiphead · · Score: 1

      LAN play is finally worth-fucking-while with Wifi everywhere, LAN play at your local coffee shop/mcdonalds/insert-everywhere-here would be epic and convenient for games like Starcraft 2 et al. Doom Shareware multiplayer was dialup modem action or LAN using IPX (with Kali/mPlayer/etc for those with real internets)

      Anyone who actually played games that allowed direct TCP connections without first having to connect to a third party internet based service know how superior it feels.

      Its an artificial feature removal, battle net forces an interface on top of a TCP interface.

      I didn't hear the OP as whining, but you sure come off as complaining about complaining. Let's see just how many levels of it we can get! ;)

      Cheers.

      --

      This is my sig. There are many like it, but this one is mine.
    102. Re:Will not be surprising by X0563511 · · Score: 1

      Odd. Would it have decided to toss me in a harder game then?

      I -really- hate matchmaking "systems" - just give me a freaking list of games already...

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    103. Re:Will not be surprising by cHiphead · · Score: 1

      Steam is a whole other nightmare. I'm used to it know, but it still feels like a whore thing to have to use just to play a game. And have fun giving Valve a cut if you sell games through the system.

      Impulse is the only workable competitor to Steam I have come across, wish it would get some traction to lighten the grip Steam is gaining.

      --

      This is my sig. There are many like it, but this one is mine.
    104. Re:Will not be surprising by bat21 · · Score: 1

      Unless you played recently (since beginning of phase 2), you were probably playing with human enemies. CoOp games vs AI were disabled in phase 1, with the exception of custom games vs very easy AI (like I described above).

    105. Re:Will not be surprising by Anonymous Coward · · Score: 0

      same here. We are less vocal, but not few I guess.

    106. Re:Will not be surprising by ildon · · Score: 1

      Yes but Blizzard has stated you will not be able to unlock them in offline or "guest" mode. I don't really consider achievements to be part of "gameplay", and theoretically if you know what the challenge of the achievement is you can just perform that action anyway; you just can't brag to your friends about it later (unless you record it with fraps or something).

      My point being: Yes there is an offline mode for single player, and no, you don't lose anything critical for gameplay if you're playing in this mode.

      It is possible that the game may need to phone home to Battle.net at least once after installation similar to Steam games. That I'm not certain of.

    107. Re:Will not be surprising by ukyoCE · · Score: 1

      Do you really find MMO players any more insufferable than eg. FPS games? MMOs seems a lot better to me, because it ties people up with the same longevity and social structure that makes people (generally) behave in real life. The FPS games I've played all had transient naming, so you could say and do anything and it would never follow you to the next server you played on. The only exception was once they started banning CD-keys for cheating.

      MMO guilds and FPS clans are both ways to play these games socially without ever bumping into people you don't care for. It totally changes the game, usually for the better. But not always.

    108. Re:Will not be surprising by Asmor · · Score: 1

      Ah, I'm not familiar with this spawn copy thing... Was that added in a patch, or has it always been an option?

      If that's what he was referring to, then I retract my snark.

    109. Re:Will not be surprising by ukyoCE · · Score: 1

      Ugh, when did they change this? They're going to maintain 3 different tournament ladders and 3 different versions of the multiplayer game, one for each expansion?

      NOT maintaining 3 multiplayer editions of the game was the bulk of their pitch for making it into 3 games. The single player content was supposed to be what you were paying for. Did someone high up decide no one was going to buy the 2nd two games and decide to risk forcing all 3 on everyone?

      Will they at least be priced as expansions ($20? ok ok....$40?) instead of as full priced games?

    110. Re:Will not be surprising by hviniciusg · · Score: 1

      i don't see why your comment was moded flame-bait, i totally agree with you, if you don't buy the Expansion, you would be playing whit only a very small percentage of the people online.

      i can see this being moded as flamebait in 3.....2........

    111. Re:Will not be surprising by Mister_Stoopid · · Score: 1

      I'm of the same opinion as GP about WoW. I wouldn't say that I'm completely unwilling to pay a monthly fee; it's more that the price model I'm used to for games is "pay once then it's free forever". I might be willing to pay a monthly fee for one game, but either it would have to be ridiculously amazing, or the monthly fee would have to be around 1-2 dollars.

    112. Re:Will not be surprising by SanityInAnarchy · · Score: 1

      Using a bash-script/CMD batch level thing does not avoid the GPL restrictions. Invoking a GPL program, supplying it input, and parsing its output, means that the program that invokes GPG is not merely aggregated with, but is actually part of a derivative work that includes GPG.

      Nope. From the FSF:

      By contrast, pipes, sockets and command-line arguments are communication mechanisms normally used between two separate programs. So when they are used for communication, the modules normally are separate programs. But if the semantics of the communication are intimate enough, exchanging complex internal data structures, that too could be a basis to consider the two parts as combined into a larger program.

      Given the nature of GPG, I'm sorry, that's not what's happening.

      What they're trying to prevent here is someone, say, taking the Gimp, adding some new chrome to it, along with a few dozen new import filters and plugins, basically making a bunch of proprietary modifications... and avoiding the GPL by making each of those modifications into a separate program, which accepts a dump of some internal Gimp data structure on a pipe, and returns it via a pipe -- or worse, communicates it via shared memory.

      I can't imagine they were trying to claim that I couldn't, say, write a proprietary shell script that uses GNU grep. That would be absurd.

      It doesn't really matter whether you distribute GPG with it or not; including a "GPG downloader" in the installer would be exactly the same as trying to distribute a dynamically linked binary,

      In fact, I'm fairly sure nVidia was doing this trick for quite awhile. It goes like this: nVidia provided a binary module and some kernel source, but they didn't actually link the two together -- in theory, anyone could build a binary module that said source could talk to. When the user compiles them and loads the binary blob, they're no longer abiding by the GPL -- but the GPL also doesn't apply to end-users. It only matters if they redistribute nvidia.ko (or, whoops, nvidia-current.ko)...

      I doubt this is what's happening anymore, and I'm not sure that was actually the argument. I think the current resolution is that this is not a derivative work, since the nVidia drivers are portable -- 90% of the code is shared between OSes, and presumably consoles as well. And we're talking about a binary blob which is linked into the kernel -- at least from a purely technological standpoint, that's a lot more intimate than commandline arguments and pipes.

      In any case, I'm not up on this whole thing -- I have to fall back on that FSF entry which leaves me fairly convinced that if I use a program which was written as a Unix command, and I use it as it was intended -- I pass it semantically-meaningful commandline arguments, and I pipe appropriate data in and out (data, not serialized structures) -- then what I have is not a derived work, but two wholly-distinct programs which happen to communicate.

      I really don't see much difference between that and, say, a GPL'd web service, which you'll note is not covered with most versions of the GPL.

      But that's enough legal BS for one day -- this is why I release my own code under the MIT license. If nothing else, it's unambiguous.

      --
      Don't thank God, thank a doctor!
    113. Re:Will not be surprising by X0563511 · · Score: 1

      I played only a day or so prior to my post. Also, unless the game was outright lying to me, it was AI.

      Odd. I'll have to try it again. I think it more likely that I missed something than something broke, but it /is/ a beta.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    114. Re:Will not be surprising by Azzmodan · · Score: 1

      That is "battle.net 2.0" the new and improved version, that WoW and Starcraft II use.
      The original battle.net as it is in starcraft or warcraft 3 hasn't really evolved all that much since their respective introductions.

    115. Re:Will not be surprising by Anonymous Coward · · Score: 0

      That was what I was referring to. It made Starcraft the default LAN party game.

      The "spawn copy" was a minimalist install, likely devoid of single player content and limited to joining LAN hosted games, if I recall correctly. Instead of installing the full game (or a different game + crack), everyone who didn't have SC would install the spawn copy from the original CD and then return the CD to the owner*. Then we'd not sleep for entirely too long, drink entirely too much alcohol and/or Mt. Dew, and try to zerg rush the guy who had the 5 (6?) minute carrier rush perfected...

      * though, as frequent LAN party host, there were many times I'd end up with multiple starcraft CDs floating around my kitchen and living room after a LAN party. I'd get a call that afternoon: "Hey, did I leave my SC disk at your place?"

    116. Re:Will not be surprising by Jedi+Alec · · Score: 1

      Yet another argument in favor of introducing a sarcasm smilie I suppose ;-)

      --

      People replying to my sig annoy me. That's why I change it all the time.
    117. Re:Will not be surprising by Anonymous Coward · · Score: 0

      The spawn copy was always there, just under a sub-menu on the installer.

    118. Re:Will not be surprising by Kesch · · Score: 1

      Indeed, I have thoroughly reviewed the Minimum, Recommended, and Optimal system requirements, and nowhere were pants mentioned.

      --
      If this signature is witty enough, maybe somebody will like me.
  2. and still by phantomfive · · Score: 5, Interesting

    Wow, $100million dollars and STILL couldn't afford to include LAN play. No worries, someone will do it for them free ;)

    --
    Qxe4
    1. Re:and still by Korin43 · · Score: 5, Interesting

      Some of the most entertaining LAN parties are in places with little or no internet access. My favorite was a cabin LAN party. The only internet access was via cell phone, and I can't image the charge if I had left it on the entire time.

    2. Re:and still by Anonymous Coward · · Score: 3, Informative

      Ever heard of the military much? Despite the fantasy that everyone can be fully-connected at all times, the reality is that the internet is not all that ubiquitous.

    3. Re:and still by Midnight+Thunder · · Score: 5, Informative

      I can think of plenty of situations:
        - LAN party in a plane
        - LAN party while camping
        - LAN party in a moving vehicle, other than a plane
        - LAN party while on military deployment
        - others

      Why should you limit you gaming to the presence of an internet connection?

      --
      Jumpstart the tartan drive.
    4. Re:and still by Anonymous Coward · · Score: 0

      Yes this hasn't been discussed to death yet, lets continue to beat that horse.

    5. Re:and still by Anonymous Coward · · Score: 0

      Ad-Hoc networking between laptops is not the internet.

    6. Re:and still by phantomfive · · Score: 1

      Usually when you have a LAN party, you bring a bunch of computers to someone's house or something, then plug them into a hub/switch. If you have to hook them up to the internet, that's just one more thing you have to do, one more delay before things start working.

      Furthermore, I don't know how it will work in SCII, but in SCI, you cannot host from within the same masqueraded subnet. Someone with an independent IP address needs to be the host. If it works the same in SCII, it will be really bad.

      Finally, the last time I played Starcraft at a LAN party was actually a graduation, and we sat in the back and set up IP over Bluetooth so we had something to do to pass the time while they were reading thousands of names. I won't be doing that with SCII at the next graduation I attend.

      --
      Qxe4
    7. Re:and still by apoc.famine · · Score: 2, Interesting

      Snowed in during New Year's Eve, 2000, LAN party in the drafty basement of an old farmhouse with 8-9 good friends. Enough comps that we kept the basement warm, but the drafts were cold enough by the windows and doors that we could cool the drinks there. Half the Starcraft copies were legit, half were clones of one of the others. Internet connection was something like 300/100 kpbs DSL, or maybe it was still dialup at that point.

      Regardless, LAN games don't need an internet connection beyond maybe a single one for patches that someone missed. I agree - some of my best LAN parties had little in the way of internet access. They had seclusion, good friends, good food, and lots of drinks. The games weren't even that important, really.

      So as it stands now, the next one will be UT2004 and maybe Dawn of War. Starcraft 2 is out, and UT3 is enough of a pain that we likely won't play it unless on a very, very beefy internet connection.

      --
      Velociraptor = Distiraptor / Timeraptor
    8. Re:and still by fast+turtle · · Score: 5, Informative

      Our Military is deployed to many different locations. Sea for those in the Navy. Then there are all of those deployed Overseas to various NATO bases. Internet connectivity in the barracks is pretty slim there. Don't forget about all the other stations such as the EWRS (early warning radar stations) in Alaska.

      Others include Cruise Ships - Yes there are some cruises geared towards Lan Parties. 3-5 day cruises and people do pay for them.

      --
      Mod me up/Mod me down: I wont frown as I've no crown
    9. Re:and still by nmb3000 · · Score: 5, Interesting

      Playing in network environments not hooked up to the Internet much?

      Wow, fanboy much?

      The simple fact is that there are MANY times and places where LAN support is very helpful, if not outright required. Several other posters have enumerated the latter, but for the former, you need to consider scale.

      Sure, if you have 4-6 people playing then maybe going over the Internet to Battle.net is an okay (if lame) solution. What about a group of 20? 50? 200? Blizzard has repeatedly said they want Starcraft II to be a serious e-sport contender, both in Asia and in the US/Europe. During the beta, people trying to organize big LAN-style game sessions have noted that their plans completely fell apart when they discovered that Battle.net limited the number of players per IP address to 12. This might have changed, but the fact that they instituted any limit should be telling.

      To pull this off, they will be required to implement some form of LAN play, something they've already said they will do:

      "We will be addressing StarCraft II tournament functionality in a post launch patch to the game, soon after ship. This patch will include features to address the needs of location-based pro tournaments, but we have not discussed any specifics about tournament support beyond that."

      Blizzard denies the rumors of a LAN-enabled "Professional Edition", but it sure sounds like that's the direction they're heading. On one hand Blizzard claims that "No LAN because Battle.net 2 is just so amazing we can't let anyone miss out!" and then on the other "Okay, LAN play is required but only high rollers get it, not the rest of you, you dirty pirates". Anyone who's played the beta knows how bad and lacking Battle.net 2 is. Yes, it's beta, but the final release is in less than 10 days. It's not like they're going to uncheck the "Battle.net sucks enabled" checkbox the day before.

      I want to love Starcraft 2, but Blizzard-Activision is making it so hard :(

      --
      "What do you despise? By this are you truly known." --Princess Irulan, Manual of Muad'Dib
      /)
    10. Re:and still by icebraining · · Score: 5, Informative

      What? You don't? So... you're expecting a commercial plane to allow you to pull out wifi or drape a bunch of CAT-5 everywhere to play games on the flight? What?!?

      http://en.wikipedia.org/wiki/Wireless_LAN#Peer-to-peer

      I somehow feel our military has more important things to do than play Starcraft II on deployment.

      http://gamepolitics.com/2007/11/12/military-wives-form-non-profit-to-equip-troops-with-video-games

      The thing is, adding LAN play obviously is a drop in the ocean compared to the $100 million; they have all the network code done, it would simply be a matter of writing some code that instead of send requests for games to Battle.net, sending them locally.
      The real reason is obviously to reduce "piracy" by tying the game to their online service, and screwing their costumers in the process, as it has become usual nowadays.

    11. Re:and still by PlasmaEye · · Score: 1

      You could have a LAN in a house, You could have a LAN without a mouse, Or even in a box, While wearing socks, It does not matter if it is in the air, For you could have a LAN anywhere. -Dr. Seuss for the IEEE 802.11 committee

    12. Re:and still by greenarj · · Score: 1, Funny

      LAN requires more vespene gas.

    13. Re:and still by hedwards · · Score: 1

      Worse than that, it adds enough latency to the equation that it's marginally better than just playing online. Sure you get the party atmosphere, but you're not getting the kind of performance that you ought to. It's beyond me how Blizzard could go from being one of the best companies in that respect to one of the worst so quickly.

    14. Re:and still by Anonymous Coward · · Score: 0

      The real reason is obviously to reduce "piracy" by tying the game to their online service, and screwing their costumers in the process, as it has become usual nowadays.

      Now I suppose they'll all be dressed funny.

    15. Re:and still by phantomfive · · Score: 0

      They merged with Vivendi/Activision. I think that explains everything,

      --
      Qxe4
    16. Re:and still by ProfessionalCookie · · Score: 1

      LAN play in Africa were we'd have to drive to the internet :(

    17. Re:and still by Degro · · Score: 2, Insightful

      Not couldn't afford... Did not want to include because then there wouldn't be a strong dependency on their Battle.net servers. They can't have you and your buddies throwing LAN parties with only one legitimate copy of the game like the old days.

    18. Re:and still by timholman · · Score: 5, Informative

      I somehow feel our military has more important things to do than play Starcraft II on deployment.

      Troop boredom and depression during deployment in remote locations is one of the biggest problems that military commanders must deal with. They generally encourage any form of entertainment as long as it doesn't interfere with military duties.

      In fact, if you have any old games you want to get rid of, go to www.anysoldier.com and I guarantee you can find thousands of enlisted men and women more than happy to take them off your hands.

    19. Re:and still by Xugumad · · Score: 2, Informative

      > What? You don't? So... you're expecting a commercial plane to allow you to pull out wifi or drape a bunch of CAT-5 everywhere to play games on the flight? What?!?

      Delta have Wi-Fi equipped a lot of their planes, actually ( http://blog.delta.com/category/wi-fi/ ) and the new Boeing Dreamliner comes with networking as standard (although mostly it comes up as a security risk - http://en.wikipedia.org/wiki/Boeing_787#Computer_network_vulnerability ).

      > Okay, maybe more understandable than a plane, but if you're THAT bored on a train ride AND you feel you really really need to play Starcraft II before the trip's over, you need help.

      You're aware there are train journeys over an hour, right? Edinburgh-London being the easy example, rolling in at 6-8 hours.

    20. Re:and still by Xugumad · · Score: 1

      > 3-5 day cruises and people do pay for them.

      Not that I'd do anything that silly, of course, but... got any more information on those? :)

    21. Re:and still by SethJohnson · · Score: 4, Informative

      Piracy isn't the concern. It's the resellers.

      When you purchase Starcraft II, you're not buying the bits on the disk. You're paying for the registered account to play through their network. If you try to sell the disk to Gamespot, it's useless. The purchaser will still need to shell out for an account to play on the network. Blizzard wants to ensure that anyone who plays Starcraft II pays Blizzard. Not a third-party retailer.

      Seth

    22. Re:and still by Xugumad · · Score: 1

      Apologies, just checked, Edinburgh-London is just under 5 hours.

    23. Re:and still by johnhp · · Score: 1

      However limiting it may be for some players, the sad truth is that unless it affects enough players to become a financial concern for Blizzard, they'll continue doing it. And all the potential military and ship-bound SC players don't amount to a thing compared to their (doomed) mission.

    24. Re:and still by johnhp · · Score: 1

      Technically there's probably a fair bit more to it than just "sending (requests) locally". At the least they'd have the additional cost of QA for LAN support, even if development didn't add up to much (and I suspect it's a fair bit more than you're guessing).

      Anyway, I think everyone agrees that they're doing this as a misguided means to combat piracy. The real answer is to just not spend $100 million on a game, if you don't think you can make it back in the face of rampant piracy.

    25. Re:and still by Anonymous Coward · · Score: 0

      Wow, $100million dollars

      If you're going to put the dollar sign and then redundantly write out "dollars" after it, why not go all the way and make every part of it redundant? "$one hundred 100,000,000 million dollars"

    26. Re:and still by nacturation · · Score: 1

      3-5 day cruises and people do pay for them.

      Not that I'd do anything that silly, of course, but... got any more information on those? :)

      There are these ones: http://www.geekcruises.com/

      And I don't know if there were ever LAN parties held, but with enough geeks there might be a shot at it. Geek Cruises to be halfway decent, but seems to have gone downhill quite a lot. For example, their homepage has... a quilting cruise?!?

      --
      Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
    27. Re:and still by Anonymous Coward · · Score: 0

      The actual game packets will stay in your LAN. The lobby where you setup the game will take place on Battle.net.

    28. Re:and still by frist · · Score: 1

      No there really isn't anything more to it. That's why every game in the past has had online and LAN play. It was just a question of how did your game get the socket addresses of the other player's games. As stated before the only reason for requiring an internet connection is to 1. Reduce piracy. 2. Prevent used game sales. It's just a business decision.

    29. Re:and still by Anonymous Coward · · Score: 0

      Unless they use a DRM scheme like Starcraft 2 will use in order to prevent resale or transfer of ownership.

      Face it, modern DRM systems bone up first sale doctrine like nobody's business. Publishers love it because it allows them to whip Gamestop et. al in to line, while the rest of us hate it.

    30. Re:and still by shermo · · Score: 1

      The irony is that I bought the original diablo 2 second hand. I've since spent >$1500 on my fiance's and my WoW account.

      We were really looking forward to diablo 3 and were avid fans of diablo 2 offline play. Unfortunately I doubt they will be able to resist screwing up offline play in the neverending quest to crack down on pirates, and don't expect to buy diablo 3.

      --
      Insanity: voting in the same two parties over and over again and expecting different results
    31. Re:and still by Carewolf · · Score: 1

      Yeah, at least they will pretend that people have to buy a new account. Fortunately it is a lie, this has been tested multiple times in court, they have to allow resales and yes that means they are not allowed to place technical road-blocks on resales (depending on the corruption-level of your local legal system of course).

    32. Re:and still by MLS100 · · Score: 1

      Huh?

      I don't know of any resellers (at least here in the US) that buy used PC games for resale.

    33. Re:and still by Anonymous Coward · · Score: 0

      Where's your god now?!

    34. Re:and still by twocows · · Score: 1

      As I understand it, LAN play is still possible after an initial authentication. After that, you don't need internet access.

    35. Re:and still by Anonymous Coward · · Score: 1, Insightful

      Sure, if you have 4-6 people playing then maybe going over the Internet to Battle.net is an okay (if lame) solution. What about a group of 20? 50? 200? Blizzard has repeatedly said they want Starcraft II to be a serious e-sport contender, both in Asia and in the US/Europe. During the beta, people trying to organize big LAN-style game sessions have noted that their plans completely fell apart when they discovered that Battle.net limited the number of players per IP address to 12. This might have changed, but the fact that they instituted any limit should be telling.

      While I hate the lack of LAN mode, this isn't going to stop esports in any way. CounterStrike had many tournaments after moving to steam. This is the most direct parralel, as from what I've heard unless you're playing on ladder, all BNet does is match make for you -- All the data goes only to the other players.

      Even if they somehow managed to middleman themselves into every game, thats still more like QuakeLive, where there is no LAN support or even local servers available. They manage to do okay.

      I guess the even more apt comparison is WoW. As much of a joke as arenas are in the rest of the PC esports scene, there are plenty of WoW arena lan tourneys and they all seem to run fine, they just need blizzards support to launch an arena tourney server.

      I'm guessing thats what Blizz wants to do with sc2 - Wedge themself into any major lan event and get their cut of the pie. This fits perfectly with all the drama going down over game rights with Kespa in korea

    36. Re:and still by Goalie_Ca · · Score: 1

      Lan play needs more vespene gas.

      --

      ----
      Go canucks, habs, and sens!
    37. Re:and still by Lando · · Score: 1

      Gamestop used to, but not anymore.

      --
      /* TODO: Spawn child process, interest child in technology, have child write a new sig */
    38. Re:and still by Anonymous Coward · · Score: 0

      lol hilarious +5 funny

    39. Re:and still by Anonymous Coward · · Score: 0

      I'm not going to look up the regulations but I can almost guarantee that using a wireless network on a (US) plane is not legal.

      Personally I don't care about LAN. Sure, it would be nice however I doubt I'll ever find myself in a LAN situation, even with 2 roommates that will own the game.

    40. Re:and still by Snaller · · Score: 1

      "I somehow feel our military has more important things to do than play Starcraft II on deployment."

      There is nothing more important than relaxing during the times when people aren't trying to kill you.

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    41. Re:and still by Goalie_Ca · · Score: 1

      Uhh.. so given the defense budget of hundreds of billions they need charity help??

      --

      ----
      Go canucks, habs, and sens!
    42. Re:and still by Anonymous Coward · · Score: 0

      You mock LAN on a plane, but if you and 2-3 friends are flying transcontinental, a game might just be the easiest way to pass the time - take a middle row and go at it.

    43. Re:and still by Patch86 · · Score: 1

      I somehow feel our military has more important things to do than play Starcraft II on deployment.

      I work 8 hours or so a day, with the other 16 or so to do with as I like.

      I'm not in the military, but I'd assume that down-time, where you are not actively working and are able to complete some leisure activities, is as vital for keeping military men sane as it is for keeping the rest of us sane.

    44. Re:and still by grim-one · · Score: 1

      Something struck me as I read your comment on resellers.

      How will internet-cafes that have pay-to-play games work with StarCraft II? StarCraft I is still very popular in many of these places. Would users need to BYO their own account or share one for that particular cafe machine or have Blizzard got something up their sleeve on this?

      I know they have a special LAN app for tournaments, I guess a cafe one isn't too much of a stretch.

    45. Re:and still by rk · · Score: 1

      There are sometimes local co-ops and exchanges that still do this. We have at least a couple in the greater Phoenix area at which I have been known to buy some used PC games. They buy them and give you cash or trade credit.

      It seems all the nationwide and big regional video game stores are out of the secondhand PC game business, though. Perhaps because they're all also into new game sales and got pressure from the publishers to stop? I don't know.

    46. Re:and still by dpastern · · Score: 1

      Well, don't buy the game. I'm not. Screw Blizzard. I have no intentions of buying StarCraft II nor Diablo III. If enough people boycott the game, it'll send a clear message to Blizzard that we AREN'T happy with what they've done. Greedy bastards. Splitting the game up into 3 was for profits, nothing else. Those who believe Blizzard's lies are either stupid, naive, or both (probably the latter to be bluntly honest). Blizzard will only understand when they lose money.

      I'm all for people hacking the shit out of StarCraft II to bring back functionality that SHOULD have been in the game in the first place. Blizzard isn't the same company that it used to be all those years ago. It's a cunt of a company now.

      Dave

      PS I actually hate the c word, I reserve it for the very things that I absolutely detest the most.

      --
      Our lives begin to end the day we become silent about things that matter. --Martin Luther King Jr.
    47. Re:and still by ShakaUVM · · Score: 1

      >>Uhh.. so given the defense budget of hundreds of billions they need charity help??

      The military spends quite a bit on entertainment for troops and their families back home.

      But I have a feeling that if they bought troops video games, they'd be shelling out $1k per copy of Starcraft 2, or something ridiculous like that.

    48. Re:and still by soupforare · · Score: 1

      Blizzard denies the rumors of a LAN-enabled "Professional Edition", but it sure sounds like that's the direction they're heading.

      Making somebody pay extra to unlock, or buy the game all over again+extra to get, LAN play certainly sounds like a pillar of opportunity to me!

      --
      --- Do you believe in the day?
    49. Re:and still by DarthVain · · Score: 1

      Sailboat.

    50. Re:and still by Kildjean · · Score: 1

      Wow, $100million dollars and STILL couldn't afford to include LAN play. No worries, someone will do it for them free ;)

      This comment is a bit of a Troll I think. It is misleading to think that due to economic reasons Blizzard didn't include LAN play on Starcraft II... I found the response Bob Pardo gave when asked about LAN play on Starcraft II:

      "However, when asked if LAN is ever going to be introduced in SC2, Pardo simply said that everyone else (his development team) had accepted the fact that SC2 would not have a LAN mode. He knows that the general public is going to be angry over this, but he had also commented that “no one would know how much of a deal until the game comes out. The Starcraft team firmly believes that LAN is not much of a deal, though. There’s a lot of people out there I think that are just afraid that they’re suddenly not going to be able to connect to the internet tonight and they won’t be able to play. I actually think that case is extremely rare, and I think we’re going to be okay.”

      However, there are always the case of LAN parties. You know, getting together and have some massive LAN gaming, instead of trying to connect to the internet. Pardo knows this, and he had said that these are legitimate issues that are going to be addressed over time. While there is no real word on how the whole thing would work, he had mentioned that it might be possible that the new Battle.NET service would be able to detect your connection and determine if you’re close to each other. If you are close to one another, it’s might be possible to set up a peer-to-peer game.

      I am pretty sure that one of the reasons why they didn't include LAN play was the whole online and social development idea going on since Facebook jumped to fame. It is worth noting that Blizzard is also betting a pretty coin on Facebook, because its tightly integrated to the "invite your friends to play" feature.

      --
      Nom de dieu de putain de bordel de merde de saloperie de connard d encule de ta mere.
    51. Re:and still by danieltdp · · Score: 1
      I would do like this:
      • make the game costs 30 bucks
      • if you wanna play online, you have to buy and account for 20 bucks
      • you can sell your game, but not your account
      • bonus: sell the game for full 50 bucks, but make sure everyone understands they are buying the game and an account

      Game companies don't do it because it means less profit, but IMO it is a middle ground solution where everyone wins a little bit

      --
      -- dnl
    52. Re:and still by Anonymous Coward · · Score: 0

      He's here on WiFi at the moment

    53. Re:and still by Anonymous Coward · · Score: 0

      Hmm, if they weren't in places where the locals hated them, they wouldn't be under that pressure.

    54. Re:and still by ukyoCE · · Score: 1

      WOW is hugely popular in the military. I'm pretty sure it doesn't support LAN play.

    55. Re:and still by Anonymous Coward · · Score: 0

      Internet connectivity of 2010 != that of 2000? Right?

    56. Re:and still by Anonymous Coward · · Score: 0

      The London-Edinburgh line has free Wi-Fi (well, it did when National Express ran it). Pick another example...

  3. Re:Lies. by Anonymous Coward · · Score: 0

    Less polished than Brood War 2 weeks after release, or Brood War 10 years after release?

  4. Dear Bobby by jpedlow · · Score: 1, Interesting

    Dear Mr. Kotick,
    You've already ruined infinity ward, please dont touch blizzard.

    ....You Greedy Asshat.

  5. $10 mil per year by ZirbMonkey · · Score: 2, Funny

    It only took them 10 years to release. If they'd released it 5 years ago, it would have only cost a fraction of that.

    1. Re:$10 mil per year by waambulance · · Score: 2, Funny

      if they had added (n total developers) * (years in development) developers, they could have released it in a year... ah well. kotick can be clueless sometimes... -0.

    2. Re:$10 mil per year by njen · · Score: 1

      Can't tell if you are being funny or not, so if you are, allow me to *whoosh* myself first.

      Otherwise, costs would not have been spread evenly over the years, but more likely ramping up exponentially. So the fist few years of development might have cost $1m each, where the last year would have taken the brunt of the costs. The last few years would probably include buying loads of new servers, a herd of people to set them up and maintain them, marketing and more.

      Oh, and don't forget the stupidly high exec salaries, of which there would be a high number of on a project like this.

    3. Re:$10 mil per year by Anonymous Coward · · Score: 0

      I was wondering if that 100 million dollar expenditure is based on real dollars or accounting dollars.

      Or if they derived that value from the RIAA formula for valuating songs lost to piracy, or maybe it's just for tax write-off purposes.

    4. Re:$10 mil per year by waambulance · · Score: 5, Funny

      i really dont understand why they used c++, when faster development platforms are available. python is perfectly adequate. so is AS3. look at farmville. kotick should listen up considering zynga just got bought by the google. mandating c++ is just a charity-case for old, bearded programmers who couldnt program their way out of an eclipse IDE. ah well. we cant all be smart. some have to drive on by with their gcc and gdb lunchpails in the special bus...

    5. Re:$10 mil per year by Anonymous Coward · · Score: 0

      You're talking about a field where they'll write in assembly, and you think a scripting language like python can match a compiled binary? Are you retarded?

    6. Re:$10 mil per year by EvanED · · Score: 1

      I am a full proponent of using something other than C or C++ for almost all development -- there are other languages that are comparable in terms of speed and are much "nicer" to develop in. That said... Python is emphatically not one of them. Comparison to Farmville? Someone needs to be hit by a cluebat.

    7. Re:$10 mil per year by icebraining · · Score: 1

      Whoosh!

    8. Re:$10 mil per year by waambulance · · Score: 1

      never underestimate the vanity of a nerd who likes to quote from "Mythical Man[hood]". check yourself - yer aspergers is showing...

    9. Re:$10 mil per year by glwtta · · Score: 2, Funny

      I wonder if it's possible to craft a comment that is so mind-numbingly obviously sarcastic that every Slashdot reader (or at least all the ones who bother to reply) will get it. It's not looking likely, though.

      (I hope I'm not picking on someone with Asperger's or something...)

      --
      sic transit gloria mundi
    10. Re:$10 mil per year by Unnamed+Chickenheart · · Score: 1

      Was that a bird? a plane? no it's the SUPERJOKER!

      --
      urd
    11. Re:$10 mil per year by dotnetfreak666 · · Score: 1

      this is the stupidiest thing I have ever heard in slashdot. I see why its modded as funny.
      Now Im wondering if this guy is saying it seriously or is a joke

  6. Re:Linux Requirements suck... by Anonymous Coward · · Score: 0

    where you got the information about Linux requirement? i dont see anything like that on blizzard support. you lie.

  7. Re:Lies. by Anonymous Coward · · Score: 0

    Doesn't matter, less polished than the previous version that players have accepted as what is "normal". Following your logic, it's ok that vista sucked compared to xp on release because xp had 5+ years of polishing after release.

  8. Expenses by binkzz · · Score: 1, Flamebait

    Most of that money will have gone into graphics and marketing.

    No wonder large companies have to create a top 10 game in order to get their investment back!

    If they would settle for 20% less impressive graphics, I bet they'd save more than 50% on the bills. And then they wouldn't have to be so scared about piracy, either.

    --
    'For we walk by faith, not by sight.' II Corinthians 5:7
    1. Re:Expenses by icegreentea · · Score: 1

      Blizzard usually doesn't go for the latest and greatest graphics. If you look at screenshots of SC2, it's using graphics that are technically a few years old. As in a video card from 06 could render it with no problem.

      Whatever money blizzards dumps into their graphics, its into the art, not into trying to cram more polygons on screen.

    2. Re:Expenses by aliquis · · Score: 1

      I doubt they are scared about piracy.

      Both the Starcraft and Warcraft universes most likely run in the "it prints money!"-league.

    3. Re:Expenses by binkzz · · Score: 1

      Alright. But then I'm curious how the $100M is divided up.

      --
      'For we walk by faith, not by sight.' II Corinthians 5:7
    4. Re:Expenses by noodler · · Score: 1

      I've been in the beta and there is nowhere near $100.000.000 worth of graphics there.
      And i haven't seen much marketing going on, unless you consider the beta to be a marketing campaign.

      I think they invested most of the money into setting up the server side competitive stuffs.

    5. Re:Expenses by TheLink · · Score: 2, Funny

      Hookers, blow and blackjack?

      I guess there was some pizza and mountain dew too.

      --
    6. Re:Expenses by Surt · · Score: 1

      50% to salaries for a very large team (dev, artists, qa). About 20-25% for marketing. 10% or so for hardware (for battlenet around the world). 5% for pro voice actors. 10% management.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    7. Re:Expenses by Vaphell · · Score: 1

      reportedly this 100M is without marketing, only pure development

      and there was an article some time ago here on slashdot, that EA spends up to 75% of total game budget on marketing.

    8. Re:Expenses by Rick+Zeman · · Score: 1

      50% to salaries for a very large team (dev, artists, qa). About 20-25% for marketing. 10% or so for hardware (for battlenet around the world). 5% for pro voice actors. 10% management.

      + overhead (offices, phones, internet, 'infrastructure, etc)....

    9. Re:Expenses by Rebelgecko · · Score: 1

      They've shown the commercial a few times, but in timeslots that are probably pretty expensive (one of the games in the NBA finals for example). I also saw ome some ads for it online when I was on a computer without some of my usual browser extensions

      --
      CATS/Diebold '08- All your vote are belong to us!
    10. Re:Expenses by hedwards · · Score: 1

      Cramming polygons has it's disadvantages, by doing it you limit the number of people that can play the game without upgrading and thus limit the market. We've pretty much hit the point where there's not really that much left to be gained by doing it either, graphics are pretty life like and definitely enough to tell a good story.

    11. Re:Expenses by Anonymous Coward · · Score: 0

      maybe, or maybe its 4 years late, using a 4 year old engine, and recommending 4 year old hardware

      glad to know it will scream on my 3 computers ago machine sitting in the closet (but so did SC1)

      sorry, Im not paying full price for a 4 year old game

    12. Re:Expenses by Surt · · Score: 1

      I put that in management.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    13. Re:Expenses by Surt · · Score: 1

      Well, then spread the marketing portion symmetrically into the other categories, the numbers will work out about right.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
  9. Awesome by Hadery · · Score: 0, Redundant

    Starcraft is awesome!!!!

  10. Pillars by Pranadevil2k · · Score: 2, Interesting

    Let's see...
    Activision's seven pillars are most likely:
    World of Warcraft
    Unnamed Blizzard MMORPG
    Diablo
    StarCraft
    Guitar/Band Hero
    Call of Duty .... And what else?

    They only have a few other franchises to work with.. the LEGO game series, Cabela's hunting games (lol), and Marvel Ultimate Alliance.
    As far as I know their contract with Marvel is over, so they might not be able to produce another M:UA game.
    None of these remaining franchises seem like 1 billion dollar winners, so what does that leave for the seventh pillar?

    1. Re:Pillars by mistashizzle · · Score: 1

      RTFA? The last remaining pillar is Bungies new unannounced IP

    2. Re:Pillars by Anonymous Coward · · Score: 0

      Tony Hawk, obviously.

    3. Re:Pillars by alexhs · · Score: 5, Informative

      Well, if you RTFA...

      1. Starcraft
      2. WoW
      3. Diablo
      4. Blizzard's "secret new MMO"
      5. Bungie‘s unnannounced new IP <- You missed that one
      6. Guitar Hero
      7. Call of Duty

      --
      I have discovered a truly marvelous proof of killer sig, which this margin is too narrow to contain.
    4. Re:Pillars by HairyNevus · · Score: 1
      FTFA: Blizzard also control three of the other remaining six pillars, with World of Warcraft and Diablo each getting a spot, as well as their secret new MMO project. Bungie's unnannounced new IP is also up there, with nobody surprised when Guitar Hero and Call of Duty take out the last two.

      you seem to have gotten all but the bungie IP thing

      --
      You were critically hit for no damage. The bruise will look nice, and maybe the scars will make good party talk.
    5. Re:Pillars by OzPeter · · Score: 3, Informative

      None of these remaining franchises seem like 1 billion dollar winners, so what does that leave for the seventh pillar?

      Well its got to be one of:

      • Pride
      • Envy
      • Gluttony
      • Lust
      • Anger
      • Greed
      • Sloth

      Given that its a gaming company, I'd be going with Greed

      --
      I am Slashdot. Are you Slashdot as well?
    6. Re:Pillars by sznupi · · Score: 1

      Bobby Kotick himself.

      Hey, his quote in TFS doesn't appear to say that all pillars must be games.

      --
      One that hath name thou can not otter
    7. Re:Pillars by Anonymous Coward · · Score: 0

      I'm old and dense, so please help me: does 'IP' refer to 'intellectual property', or is it some game-specific acronym?

    8. Re:Pillars by Pherlin · · Score: 1

      Uhh, To the best of my knowledge none of the successful Lego Games haven't been published by Activision.

      Lego Star Wars and Indy were published by LucasArts.
      Lego Harry Potter was published by a division of Warner.

      On the other hand, a possibility for the 7th Pillar would be whatever Bungie has in the works...

    9. Re:Pillars by OzPeter · · Score: 1

      I'm old and dense, so please help me: does 'IP' refer to 'intellectual property', or is it some game-specific acronym?

      Perhaps he meant IPO?

      --
      I am Slashdot. Are you Slashdot as well?
    10. Re:Pillars by suomynonAyletamitlU · · Score: 1

      Yes, intellectual property. More specifically, "new IP" means a new setting/canon/gameplay/world/etc. For example, all Metroid games are Metroid IP (old 2D + newer 3D both), all Warcraft games are Warcraft IP, Mario games are Mario IP, etc. "Bungie's new IP" means a project by Bungie that isn't part of any project they've done yet--it's not a continuation of Halo, for example.

    11. Re:Pillars by JockTroll · · Score: 0

      You're right. However, those people who believe you can own an idea have an enormous quantity of money and an army of lawyers which means they could say that the Earth is square, sue anyone who says differently and still win by bankrupting the opposition. They can have the Earth legislated into squareness. This is the enemy we're up against: they won't listen to reason, they make their own brand of reason and shove it down our throats. The only thing that can stop them is bodily destruction.

      --
      Geeks are so full of shit that "beating the crap out of them" takes a whole new meaning.
    12. Re:Pillars by Anonymous Coward · · Score: 0

      Actually, in this setting, IP is more likely to be referring to experience, competency, expertise, etc. If you buy "Mario", you buy the franchise (name, fanbase) and IP (techniques hidden in source code, knowlegde and experience of employees, etc).

      If the people in Bungie that created Halo are still with Bungie, it doesn't matter if Halo is with them or not; large parts of the IP is.

      Remember, IP is short for "intellectual property".

    13. Re:Pillars by synth7 · · Score: 1

      Only eleven years ago, in 1999, forty million fan-boys sat in their mom's basements and were asked the same question that greets you at the start of each Blizzard public relations blitz. Gentlemen, what are the seven pillars?

      1. Starcraft 2. WoW 3. Diablo 4. Blizzard's "secret new MMO" 5. Bungie‘s unnannounced new IP <- You missed that one 6. Guitar Hero 7. Call of Duty

    14. Re:Pillars by suomynonAyletamitlU · · Score: 1

      Same thing for ideas/information/data. Those people who believe they can own it, are mentally ill.

      You're so off-topic I wonder if YOU are mentally ill. Did you just search for "IP" looking for people to troll, or were you somehow unable to comprehend the use of the word in a way that was not actually referring to restricting someone's rights?

    15. Re:Pillars by Anonymous Coward · · Score: 0

      Indeed. Its obviously selling WoW Real Names.

    16. Re:Pillars by Hurricane78 · · Score: 1, Flamebait

      I’m simply stunned. Stunned by how seemingly grown-up people, who also seem to understand basic physics and computers, can parrot the distorted reality of a mafia-like group of criminal organizations, and talk about it, as if it would actually make sense. Oh, and actually protecting that bullshit trough denial. By means of moderating comments that state factual reality as “Troll”.

      Maybe you all already believe the shit, because you heard it often enough.

      But I call that not exactly mentally healthy. And when you want, go ahead, mail me, and ask me where I live. You can meet me face-to-face. And I’ll not only tell you in your stupid face that you are mentally ill, but also prove it scientifically, in a way that any professional psychotherapist will sign off on my statement.

      It’s like being in the dark ages all over again, and being “modded Troll” for stating that the earth revolves around the sun and that earth is a sphere. But hey, what’s the number of “people” in the US believing that the sun revolves around the earth again? 60%? 80%?

      --
      Any sufficiently advanced intelligence is indistinguishable from stupidity.
    17. Re:Pillars by bytestorm · · Score: 1

      You're on to something here. I figure it's something like...
      1. Pride (Starcraft)
      2. Greed (WoW)
      3. Gluttony (Blizzard's "secret new MMO")
      4. Lust (Diablo)
      5. Sloth (Bungie IP [unnannounced])
      6. Envy (Guitar Hero)
      7. Wrath (Call of Duty)

    18. Re:Pillars by Anonymous Coward · · Score: 0

      Yes, bodily destruction for real. Ravage their women attorneys. Pound them to destruction. Quadrupole-penetrate the anuses of the male attorneys, urinate on them, and hang them up to die of bloodstream infection stemming from their now split and formerly tight anal rings.

  11. Re:Lies. by Jurily · · Score: 1

    I agree about RealID. They only know my real name so I can pay them, and they want to show it to the entire internet?! Hopefully now that they've backed down about the forum thing, they'll rethink the whole concept. I'd like a global unique identifier over the whole internet, but it should NOT have any impact on my real life.

    That said...

    OMG a beta is far less polished than an expansion to an already released game that has been patched up over years! SOMEONE CALL THE POLICE!

  12. Re:Lies. by click2005 · · Score: 2, Insightful

    I also call bullshit on the $100m figure. I bet there is a lot of 'Hollywood Accounting' going on there.
    I also wonder how much it would be without all the cut-scene filler they seem to enjoy spending a fortune on
    these days.

    --
    I am a free slashdotter. I will not be modded, blogged, DRM'd, patented, podcasted or RFID'd. My life is my own.
  13. Price Tag by sealfoss · · Score: 1

    I don't think they really care too much about the $100 million. They already have a devoted fan base, and they're tying the game to online play. Both of the factors will turn the cracked/paid ratio to their side. And besides, they make something like $1.2 BILLION (with a B) a year off of WoW alone. They wipe their asses with $100 Million. If you really want something to talk about, how about Diablo III looking like some fucking cartoon. Whoever made that decision really needs to go die in a fire.

  14. Re:Lies. by gravos · · Score: 0

    I also call bullshit on the $100m figure. I bet there is a lot of 'Hollywood Accounting' going on there. I also wonder how much it would be without all the cut-scene filler they seem to enjoy spending a fortune on these days.

    Like you know better than the pros at blizzard what sells games. Ha. Haha. Hahahahahahhaa.

  15. This is what talking out of your ass looks like by way2trivial · · Score: 1

    they SPENT ONE HUNDRED MILLION DOLLARS

    YOU DOUBT? IT WAS WORTH IT? it was worth 100 million

    if that kind of development expense in the private sector doesn't warrant new technology
    then exactly does make it worth developing a new type of lock box for?

    --
    every day http://en.wikipedia.org/wiki/Special:Random
    1. Re:This is what talking out of your ass looks like by mysidia · · Score: 1

      The benefit of making sure some kiddie can't hack the DRM and get illegal access to the game 10 days prior to release is not worth 100 million.

      Nor is the cost of developing a special encryption of the installer tarball just to allow the pre-downloads 100 million.

      But the cost is not zero, and it is difficult to justify that cost, when there are existing anti-piracy measures in the software that can be used for free.

    2. Re:This is what talking out of your ass looks like by Lazareth · · Score: 1

      I must commend you on a accurate headline. What you did looks jarring like talking out of your ass.

      They spent 100 million dollars on the game, not on the early release feature. The download is for pre-purchase, if you crack it your customers get early access to the game... and surprise, you still got the money.
      Indeed this means that the game could be pirated early, something that has happened to other games before. This is what they're preventing. But, like mysidia, I see no reason they should have put more effort into the DRM then anyone else. Just enough to make it a hassle. The specific DRM for this purpose don't really have to survive for longer than, say, 27. of this month? So why invest substantial effort into innovating the crypto-lock on the early release?

      Yes, there could be reasons but mysidias argument is logically sound while yours isn't, so watch it when throwing stones.

    3. Re:This is what talking out of your ass looks like by fuzzyfuzzyfungus · · Score: 4, Insightful

      The main reason that I would suspect a distinct pre-release cryptographic mechanism is that such have been seen before(I believe some Steam titles have used them) and that they are so utterly trivial yet so functionally unbreakable.

      You would simply take the release installer, and encrypt a copy with a key known only to you(and probably stored on a securely-locked-away air-gapped medium, to prevent leaks.

      Add a little stub program that does nothing but check your website for the key, decrypt the installer binary, and start the installation.(Because a key doesn't need to be all that long in order to be functionally unbreakable, it is even practical for those without web access to type a suitably encoded version of the key in manually).

      Absolutely no "innovating" needed. Basically any encryption method that isn't declared "deprecated" will work, and implementations of most of them are available under pretty much any license you want. The total implementation time will be a few hours for a competent programmer(and it need not be a competent programmer who has any knowledge of the project, this is quite a generic thing), possibly a man-day or two if the decrypter needs QA on 15 different Windows localizations and some attractive splash-screen art. And yet, despite the ease of implementation, even three letter agencies won't be able to get to it until you release the decryption key.

      Aside from the fact that it is easy and robust, the main reason to use a separate system for the "release date control" vs. whatever DRM is used post-release, is that market research suggests that the financial damage of having your DRM cracked tapers off fairly rapidly post-release. Having would-be early adopters downloading pre-release cracked copies instead of buying $150 "platinum packs" with a couple of useless trinkets is financially painful. Having cheapskates a year from now picking up off the Pirate Bay rather than Ebay is virtually irrelevant. In between, the value falls over time, fast at first, and gradually tapering off.

      If the installer binary is encrypted, would-be DRM-hackers don't even get to look at the DRM until release day(whereas, if you depended on the release-DRM, they would have the extra 10 days of hacking done before the game is even supposed to be released). This means that the chance of a pre-release pirate version(barring a penetration of your systems by hackers or inside guys) will be impossible, and the time-to-working-crack will be 10 days longer than it otherwise would be...

    4. Re:This is what talking out of your ass looks like by Phantasmagoria · · Score: 1

      I loved your Austin Powers reference! That's what you were intending, right?

      --
      Loban Amaan Rahman ==> Anagram of ==> Aha! An Abnormal Man!
  16. It's Lego by WiiVault · · Score: 1

    Actually I think it is the Lego series, those are mega sellers and Activision is miking them to death, just like every other one of their non-Blizzard originated franchises.

    1. Re:It's Lego by hedwards · · Score: 1

      The Lego games are surprisingly fun, although I think that it probably gets old after you play a couple of them.

    2. Re:It's Lego by Chaos+Incarnate · · Score: 1

      That would be logical if Activision were at all involved in the Lego games. They aren't. LucasArts and Warner Brothers have been publishing them.

      --
      Benford's Corollary to Clarke's Law: "Any technology distinguishable from magic is insufficiently advanced."
    3. Re:It's Lego by WiiVault · · Score: 1

      Thats odd I'm looking at a big 'ole Activision logo on Lego: Indiana Jones right now.

    4. Re:It's Lego by Chaos+Incarnate · · Score: 1

      Ah. Turns out that Activision handles distribution of LucasArts titles in Europe and Asia. Which would explain why you're seeing the logo, and I'm not on my North American copy. :)

      I still don't think it's fair to say that Activision is milking them, though, if they don't have "power of creation" over the titles.

      --
      Benford's Corollary to Clarke's Law: "Any technology distinguishable from magic is insufficiently advanced."
  17. art assets by waambulance · · Score: 1

    rumor has it blizzard hired william steig and charles schultz to do the concept art...

    1. Re:art assets by h4nk · · Score: 1

      ha! Good one! Seriously though, their weakest spot is their 3D modeling and interface design. The concept art for Wrath was pretty cool, so I don't blame the artists. I haven't seen any SC art.

  18. 100/3? by Jerrei · · Score: 1

    "On the surface investing so much into a PC title seems like an odd move"

    I assume they mean $100 million for the entire series (Wings of Liberty, Legacy of the Void, Heart of the Swarm), making it ~33 per game? After all, they're selling them at full price, and mentioned several times that each installment could stand on it's own. Seeing as they're doing this to brag, it seems odd they wouldn't mention that it was just Wings of Liberty if that was the case.

    1. Re:100/3? by nu1x · · Score: 1

      Having the engine already developed should significantly cut spending for the sequels.

      --
      I have nothing to lose but my bindings.
    2. Re:100/3? by Anonymous Coward · · Score: 0

      Game development these days is all about delivery of content, where content is not the same thing as gameplay. Just look at the Guitar Hero games. The engine is the same for every one of them (minor tweaks and small additions notwithstanding). They all play the same.

      The engine is not a huge piece of it. Full motion video, voiceovers, artwork, maps, and scripted gameplay are not anywhere near as re-usable as the engine is, and all of those things are expensive to produce.

  19. Not so great by DoofusOfDeath · · Score: 2, Interesting

    I was in the beta program, and I've got to say I didn't enjoy the game nearly as much as I did the original StarCraft. It's possible that I'm just outgrowing that kind of game, but I really just wasn't enjoying the gameplay so much.

    1. Re:Not so great by Anonymous Coward · · Score: 3, Interesting

      I found the gameplay to be great, but the attitudes of Battle.net players really turned me off. This is essentially the same reason I stopped playing WoW. The Blizzard gaming community as a whole may be large, but it is also comprised of many people with poor sportsmanship and overall poor attitude. I don't think any RealID forum plans (which have been rolled back) would have helped very much. Spoiled teenagers and socially maladjusted adults generally don't care about consequences.

      The final straw in SC2 beta for me was basically as I was winning a match in 2v2. My opponent started going off on me, basically hurling extreme insults and some threats my way as I was destroying his base. I just stopped playing because this is basically the type of "gamer" that Blizzard seems to be catering to nowadays.

    2. Re:Not so great by Anonymous Coward · · Score: 0

      You think that's bad, try playing the DotA mods of wc3. 10x worse than the normal wc3 community. I liked the mod, but had no desire to learn its strategies after experiencing that "community".

    3. Re:Not so great by Phazm · · Score: 2, Interesting

      The changes to the game have been an improvement from SC1 in my eyes. Basic macro is a lot easier (multiple building selection) and the micro has a lot of fun units to play with (blink stalkers).

      The rock-paper-scissors match-up of the 3 races has settled quite nicely since the beginning of beta and is more fun to play overall for a few reasons. The AI for swarms of units has been improved and because some overpowered abilities such as psi storm have been changed. Now you see more storms but they have decreased radius and damage due to the +25 energy upgrade (can storm on warp-in).

      Overall this game is a blast and it has a ton of modding potential as well, more than SC1. I recommend if you want to get comfortable quickly with the match-ups, watch some youtube vids of some of the high-level players. Check youtube for a few key casters - HuskyStarcraft, HDStarcraft, PsyStarcraft, AskJoshy, Day[9].

    4. Re:Not so great by Anonymous Coward · · Score: 0

      The final straw in SC2 beta for me was basically as I was winning a match in 2v2. My opponent started going off on me, basically hurling extreme insults and some threats my way as I was destroying his base. I just stopped playing because this is basically the type of "gamer" that Blizzard seems to be catering to nowadays.

      Wow, I always thought that was generous of the opponent to let you feel that you really got under their skin and hurt them. The ones that say something like "oh, sorry dude, my dog was just doing the coolest backflips and your playing was so boring..." are obviously lying to cover their ineptitude, but still more annoying than a 13 year old showing off their curse vocabulary.

    5. Re:Not so great by benhattman · · Score: 1

      Ditto.

      About the only thing the beta made me look forward to was going back and playing the original Starcraft.

      I'm sure, that some of the problem was related to the learning curve. In Starcraft, if you don't already have a plan when the clock starts, you've already lost, and in the beta it was impossible to have a plan if you were a noob. My typical game went something like this.

      0:00 Start mining
      0:10 Start building peons
      0:50 Start building a building (like barracks)
      1:05 Get attacked
      1:10 Finish building barracks
      1:12 Die

      Obviously, I had missed some crucial build order requirement, but what was it? Was I building too many peons first? Or was my barracks in the wrong place? Maybe it was my gas mining that happened too soon. Needless to say, games like these were discouraging.

    6. Re:Not so great by chronosan · · Score: 3, Informative

      Wow, that dude is messed up. I've never seen anything other than "gl hf" and "gg" playing the beta. Maybe you're one of the lucky few that had working VOIP?

    7. Re:Not so great by Anonymous Coward · · Score: 0

      That must suck if you let the attitude of internet nobodies dictate your playing experience. As someone who has been playing (mostly) blizzard games online for the better part of the last decade I can confirm that the majority is a bunch of douches. But if you have a genuine interest in the game and get fairly good you can meet a bunch of great people that make your gaming experience much better (accomplishing more, enjoying each others company ,etc). I find online games very enjoyable when you have a smaller tight nit group of good players.

      The above is described as probably the most enjoyable online games can get, for me anyways. Although I can have a great time hopping on by myself and doing my own thing as well. Letting other people ruin it for you just says more about yourself than it does the rude players.

    8. Re:Not so great by PylonHead · · Score: 1

      Watch the replay... do what your opponent did to you to the next guy.

      I'm really enjoying the game. Having played way too much Starcraft certainly helped get me in shape for SC II, but there are differences and you do have to practice to get the timing down. Remember that there are a disproportional amount of good players in the beta, so it can be a little rough when you go against someone who's got the timing down to the millisecond.

      --
      # (/.);;
      - : float -> float -> float =
    9. Re:Not so great by Binary+Boy · · Score: 1

      Same. Out of the 200-30 or so matches through various phases of the beta, I've had exactly one person who was an ass (and boy was he) - the rest were either largely silent, or actually outwardly friendly and sportsmanlike. I'm not seeing that - I get an almost entirely friendly and sportsmanlike player in every matchup.

    10. Re:Not so great by ukyoCE · · Score: 1

      What makes you think Blizzard is "catering" to foul mouthed children? Have you looked elsewhere on the internet? This is hardly something unique to Blizzard or even to video games.

    11. Re:Not so great by benhattman · · Score: 1

      You are correct about the replay, and I did try that. I think I'm just not dedicated enough at this point in time for a game like Starcraft II, which is aimed at professional gamers to a degree no other game ever has been. I exaggerated above, but realistically, I often lost games in less than four minutes (with it taking another minute to be finalized).

      Given that, I didn't expect to win a lot of games during the beta. I think the real challenge was that there are so many more ways to rush now than in the original. Used to be, that if you survived a ling rush, you knew you'd at least get to play a 15 minute game. This time around, it seemed like there were about a dozen different styles of rushes and the key to surviving one didn't necessarily translate to surviving another.

      I don't mean to disparage that, of course. In tournament settings, this is exactly what you want in a game; something that can be won or lost at any minute of the game (excluding perhaps the first 3). I just happen to think the learning curve from noob to low-level novice might be much higher this time around, and I think that might turn off a number of people from getting good enough to at least have some fun.

    12. Re:Not so great by PylonHead · · Score: 1

      You are correct about the replay, and I did try that. I think I'm just not dedicated enough at this point in time for a game like Starcraft II, which is aimed at professional gamers to a degree no other game ever has been.

      I hear you. Starcraft has always rewarded hard work and creative thinking. Because of this, people have been willing to devote large swaths of time to playing and getting better. Most of these people are currently in the beta. :)

      I exaggerated above, but realistically, I often lost games in less than four minutes (with it taking another minute to be finalized).

      Yeah, this is one of those changes that I like, but it can be a bit brutal. Starting with 6 workers instead of 4 cuts down on the ramp up time.

      In tournament settings, this is exactly what you want in a game; something that can be won or lost at any minute of the game (excluding perhaps the first 3).

      Yes, I definitely like this. SC II does a good job of getting you into the action quickly and presenting you with an every increasing array of possible dangers at various time points.

      I just happen to think the learning curve from noob to low-level novice might be much higher this time around, and I think that might turn off a number of people from getting good enough to at least have some fun.

      It will be interesting to see what happens when the game ships. When the less hardcore players get in the game will the bronze league be a satisfying place to compete and learn how to play?

      --
      # (/.);;
      - : float -> float -> float =
    13. Re:Not so great by Reapy · · Score: 1

      This was my main problem with beta... I've PLAYED this game already, it is an old feeling RTS game, while it is streamlined beyond all measure, the game play is still war2/starcraft style, just well refined.

      There is no new gameplay innovation here, just a really polished old school RTS experience. (In the multiplayer area at least).

      I'll still pick it up though for the single player and mod potential, but overall I was very disappointed when picking up the beta.

  20. Re:Lies. by Midnight+Thunder · · Score: 1

    10 years * ~12 developers at $80 000 each gets you close to the figure. Sure the salaries are probably a bit more varied, but there are most probably other costs involved.

    --
    Jumpstart the tartan drive.
  21. menu by shipbrick · · Score: 2, Interesting

    Wow for $100 million dollars you think they could design a freaking menu interface. The beta was absolutely terrible, not intuitive at all and you end up with like 3 chat windows for talking with one person. I hope it was 100% remade before launch with some of that 100 million. The gameplay is ok, it feels like Starcraft but with better graphics. So if you are feeling nostalgic, you can drop $60 or just buy an old used copy for probably $5. I'll probably still buy it just to play occasionally online with friends though...

    1. Re:menu by Vaphell · · Score: 3, Informative

      pretty much unanimously community thinks that bnet 2.0 is a hardcore fail, it doesn't offer features available 10 years ago in classic battle.net, like convenient means of communication between players or ability to play across region borders. What people get now looks like flash ridden XBoxLive imitation, infested with Facebook and people say you can actually feel lonely there with thousands of players. But hey, you can farm achievements!

      That's what you get when your services are shaped primarily by Activision HQ and deals with Facebook, not by the desires of customers.

    2. Re:menu by Fumus · · Score: 1

      I'll probably still buy it just to play occasionally online with friends though...

      I hope your friends live nearby because if you want to play with people from another region (Europe, US, Asia) then you need to buy a CD-Key for that region as well.

    3. Re:menu by slyrat · · Score: 1

      So if you are feeling nostalgic, you can drop $60 or just buy an old used copy for probably $5. I'll probably still buy it just to play occasionally online with friends though...

      You know, the fact that they upped the price to $60 as apposed to most all other pc title prices of $50 really got on my nerves. When it gets back to normal prices for a pc game I might pick it up. Though I would much rather get a copy through steam but I know that isn't possible...

  22. Nothing to see here, move along by Anonymous Coward · · Score: 0

    Back when chess was invented, it cost 100 stones to develop (for the pieces and the game board).

  23. Re:Lies. by EvanED · · Score: 2, Insightful

    You're off by an order of magnitude, but 120 developers on a title like SC2 is not hard to fathom at all for anyone who has sat through a big-budget VG credits screen recently.

  24. Adding more developers only makes a project later. by SexyKellyOsbourne · · Score: 4, Interesting

    You cannot add developers to a project and make it release sooner, no more than 9 women can make a baby in one month.

    Blizzard knows this, and thus they take their time. A lot of time they spend on their core values (gameplay first, commit to quality, embrace your inner geek, etc) requires constant communication, and adding people makes this worse -- communication channels increase geometrically as people are added to a project.

    For example, doubling the number of people on a team will quadruple the number of people who can talk to each other, making it much more difficult to synchronize efforts consistently. 50 developers will have 50 * (50 – 1) / 2 = 1225 channels of communication.

    Not to mention that new employees require significant training, or else they'll introduce significant amount of bugs and flaws into a program or other creative effort. You can actually end up worse than you started if you have more bugs, gameplay issues, inconsistent storylines, and so forth to fix at the end of the day than the beginning.

    This is called Brooks' Law, and was detailed in 1975 by Fred Brooks in the book 'The Mythical Man Month'. Wikipedia article is here:

    http://en.wikipedia.org/wiki/Brooks's_law

  25. Obligatory Samuel L. Jackson line... by Totenglocke · · Score: 0

    I can think of plenty of situations:

    - LAN party in a plane/quote>

    I'm tired of all these mother fucking LAN parties on this mother fucking plane!

    --
    "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
    1. Re:Obligatory Samuel L. Jackson line... by Totenglocke · · Score: 1

      .......and the typos there are exactly why you shouldn't post when you only have 2 hours of sleep.......

      --
      "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
    2. Re:Obligatory Samuel L. Jackson line... by Anonymous Coward · · Score: 0

      That movie wasn't even that good... Why the hell would it be an "Obligatory"-anything. Especially on Slashdot! Geeze, I'm tired of all these mother fucking idiots thinking they're geeks.

    3. Re:Obligatory Samuel L. Jackson line... by Totenglocke · · Score: 1

      It's "obligatory" because the guy mentioned "X in a plane".

      And no, I've never seen the movie because it looked like crap - yet that line is still so well known, which reinforces why it's obligatory.

      --
      "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
    4. Re:Obligatory Samuel L. Jackson line... by swedd · · Score: 1

      Typo or no, I would have modded this one up if I had points :)

      --
      Deny everything, admit nothing, demand proof, and reject the proof.
    5. Re:Obligatory Samuel L. Jackson line... by Anonymous Coward · · Score: 0

      But apparently only some prick who has no sense of humor has mod points, hence all the "offtopics".

  26. Just in case you were wondering why... by OwP_Fabricated · · Score: 1, Informative

    ...you're gonna have to buy this game 3 times.

    You're a sucker if you buy SC2. Go play something else. Go get League of Legends or something. Don't encourage this shit where you pay $50-60 a pop 2-3 times just to get an entire game.

    1. Re:Just in case you were wondering why... by h4nk · · Score: 1

      I know they are apples and oranges, but Eve is pretty damn killer.

    2. Re:Just in case you were wondering why... by Moddington · · Score: 1

      And I suppose you'd also recommend against getting Half-Life 2 for the same reasons? It's three games because Starcraft II has three games worth of campaign content. ~30 missions in each case, just like the original SC+BW. It's also been noted that Heart of the Swarm and Legacy of the Void will be priced as expansions, not full games. I'd also suspect that since all three are being developed at once, playing SC2 on Battle.net won't be segregated into groups based on which expansions you have, as compared to the original SC+BW, so if you're only interested in multiplayer, you won't have to ever buy the expansions.

    3. Re:Just in case you were wondering why... by Vaphell · · Score: 1

      Yup, actiblizz went hardcore with this one - 1 race per installment is crap, i know there are 30 missions which was similar to the content volume of sc1, but come on, how many of them will be worthless fillers and how many missions you can play straight with single race without getting bored? engine and tools are there, cost of campaign creation is peanuts and they will sell expansions twice $40+ a pop.

      What about the regionalization that was not there in sc/broodwar? There is no global community with regions. At the moment you actually need 1 copy per region. Blizzard say that maybe they'll fix that someday, and for now they suggest that people can get around the issue by forking out another 60 to get a copy from a different area.

      i can't imagine the crap that will happen with d3 when people will simply get used to these dirty tricks.

    4. Re:Just in case you were wondering why... by Anonymous Coward · · Score: 0

      So... let me get this straight... We have to wait twelve years for Blizzard to make a Starcraft sequel... and now *you* want them to make *less* starcraft games?

    5. Re:Just in case you were wondering why... by OwP_Fabricated · · Score: 1

      Last I heard each campaign of SC2 is going to be priced at the cost of a full game.

      Half Life 2's "episodes" were short but at least they were priced at expansion pack costs. Not that they were worth it (speaking as someone who bought both).

    6. Re:Just in case you were wondering why... by Kenoli · · Score: 1

      Expansions are extremely common.

      Starcraft has an expansion. So does Diablo 2, and Warcraft 3. WoW's third is coming up.
      Everquest has sixteen expansions.

      And they certainly don't give them away for nothing.

      This "shit" is already thoroughly encouraged.

    7. Re:Just in case you were wondering why... by binarylarry · · Score: 1

      I've been playing the beta for quite a while.

      If just the first installment cost $150, it'd be a good deal.

      The game is that good. (No I don't work for blizzard)

      --
      Mod me down, my New Earth Global Warmingist friends!
    8. Re:Just in case you were wondering why... by Urkki · · Score: 4, Funny

      ...you're gonna have to buy this game 3 times.

      You're a sucker if you buy SC2. Go play something else. Go get League of Legends or something. Don't encourage this shit where you pay $50-60 a pop 2-3 times just to get an entire game.

      Apparently you don't understand. It's very simple really. It's Starcraft. S-T-A-R-C-R-A-F-T. Everything else, such as life, liberty and pursuit of (any other kind of) happiness, is secondary.

      (And no, I'm not a real fan, and I have no current plans to play or buy the game, just saying...)

    9. Re:Just in case you were wondering why... by danieltdp · · Score: 1

      I read that each chapter has as much missions as any other RTS game. So it doesn't seems like getting one game splitted into three small ones. It seems to be a HUGE game splitted into three normal games

      --
      -- dnl
    10. Re:Just in case you were wondering why... by Anonymous Coward · · Score: 0

      I totally agree. You gotta save that money for the 2-3 Diablo III games.

  27. No LAN because of tyranny of the majority + profit by SexyKellyOsbourne · · Score: 2, Interesting

    Paranoia and profits is why you can skip LAN'ing, or even discourage it.

    Anything that doesn't have to phone home to function is easily cracked. Roughly ten years ago, I played Starcraft 1 constantly, through single player and dozens of LAN parties, and never paid for it. I never cared much for battle.net.

    And unlike 10 years ago, the cases where people cannot phone home with broadband access, or even internet access itself, are rare. Even console systems are borderline dependent on internet access these days. As far as camping/moving/etc goes, most reasonably-populated areas have 3G, and you'll have 3G just about everywhere in a few years.

    Therefore, it's rather simple what to do. LANs without internet access are probably only 1% of gameplay these days. Maybe only 1% of gamers won't buy it because of this.

    If the game wasn't required to phone home in any manner, perhaps 20% of people will probably just play the game cracked off of bittorrent. The answer's obvious: go with the extra 19% of purchases. Is it fair to those who enjoy LANs? No. Call it tyranny of the majority, call it what you will.

    If you want to LAN, you can always play SC1, or just play board games.

  28. Re:Lies. by Surt · · Score: 2, Interesting

    7 years, 100 employees, averages salary 100K works out to 70 million. That's probably a lowball for both the number of employees on the SC team and their average salary. Then add equipment, acting (voice) talent, marketing, production, management, and I don't find 100M surprising. Then again, I worked on the smaller D2 team, and I know what our burn rate was there.

    --
    "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
  29. Re:Lies. by halivar · · Score: 1

    By "these days", you mean every single game released by Blizzard since SC 1 back in 1998? The elaborate cut-scene always been what Blizz does. It isn't some new thing.

  30. Why an issue? by AnonymousClown · · Score: 1

    Wow, $100million dollars and STILL couldn't afford to include LAN play. No worries, someone will do it for them free ;)

    Could someone explain why that's an issue? Is there some sort of central server needed for game play?

    --
    RIP America

    July 4, 1776 - September 11, 2001

    1. Re:Why an issue? by Anonymous Coward · · Score: 0

      In order to play multiplayer SC2 all players have to be connected to Battle.net even if all their opponents are in the same room. This is exactly the same as every Source Engine game (HL2/TF2/CS:S/L4D). While it will negatively impact some 1% of people (or maybe 20% of people 10% of the time, depending on their situation), in reality most people complaining about lack of LAN support really just want to pirate the game more easily.

    2. Re:Why an issue? by LaRainette · · Score: 2, Insightful

      That's an issue because Blizzard loses control.

      What blizzard realized was that a significant part of the games played on starcraft and war3 were played between people who know each other.
      It's far from being the majority but it's a significant amount.

      If you let these people play on Lan, they do not connect to battle.net, so:

      A. they are more independant and your power over their lessens.
      B. You can't feed them with your advertising.

      Ultimately I don't understand how this wasn't more stressed as an issue. I mean the RealID was a mess, complete PR failure and terrible idea, but this is much more relevant to the gaming part of the matter.
      Anyway Blizzard keeps on going that slippery slope they stepped on with WoW : good game bad practices.

      I suppose it's OK for now, but when you measure how much free battle.net made for their image and the success of their games you really don't get how they could let such stupid limitation alter this image !

  31. Re:Lies. by samoanbiscuit · · Score: 1

    Following your logic, it's ok that vista sucked compared to xp on release because xp had 5+ years of polishing after release.

    Actually, yes. Not features-wise, but for stability and polish, yeah, the old version
    is expected to be less featurefull but more polished, expecially when its such an entrenched
    pdoduct...

  32. Re:Lies. by Vintermann · · Score: 2, Insightful

    Why not? Music execs are notoriously bad at picking the music that will succeed. Publishers are bad at picking up the books that will succeed. Quite often Hollywood wastes money on a big flop.

    As to games, remember Age of Conan?

    Blizzard appears to have a pretty good hit/miss ratio so far, but it's hard to say if it's luck, talent for seeing what will work, or just hordes of loyal fans.

    --
    xkcd is not in the sudoers file. This incident will be reported.
  33. Wow, $100000000 by PinkyGigglebrain · · Score: 1

    And they still don't support Linux.

    Yeah, yeah, I know, small market share, not enough interest, yada, yada, blah, blah, blah, ad infintitum, ad nausium.

    1. Re:Wow, $100000000 by spire3661 · · Score: 1

      You do know the definition of insanity right?

      --
      Good-bye
    2. Re:Wow, $100000000 by PinkyGigglebrain · · Score: 1

      My sanity and I parted company years ago.

      Haven't missed it one bit. I'm so much more relaxed without it around.

    3. Re:Wow, $100000000 by Zironic · · Score: 1

      Don't they actively support WINE?

    4. Re:Wow, $100000000 by PinkyGigglebrain · · Score: 1

      Not officially, I just checked Blizzard's web site and there is no mention of Linux using their search.

      WoW does run on WINE quit well but apparently not as an "approved by Blizzard" option, so if you have a problem with the game your on your own.

      A consoling fact is that the market share of Linux is growing, its only a mater of time till there are more companies writing their applications for it. Just look back at how Mac's used to be shunned, now they have a wide range of application and games available for the platform.

    5. Re:Wow, $100000000 by pandrijeczko · · Score: 1

      As an almost exclusively Linux user myself these days (one Windows XP dual-boot kept handy for gaming), I'd like to see it happen but I'm not sure it will.

      Someone who has the time & inclination to mess around with Linux probably does other things with it as well, unlike the myriads of people out there with Windows PCs they just use for surfing the Internet, doing emails & gaming. (That's not a criticism, BTW, just a statement of fact & good luck to them.)

      I do quite a bit of PC gaming (mainly single and LAN play, tried WoW for a month but it didn't do it for me) but these days I spend as much time playing old classics like Duke Nukem 3D and the Quakes, as much as new games - especially when those old classics have revamped game engines or mods.

      Consequently, I wouldn't describe myself as a gaming nut. I loved Warcraft II and Starcraft, as well as Total Annihilation & C&C/Red Alert, but not sure I understand the value of 3D graphics (and having to change camera views) in RTS games. I'll keep an eye on Starcraft II with interest but won't rush to buy it.

      My view is that there's a lot of Linux people like me & that there probably isn't the interest there at the moment for games companies to justify an immediate Linux port.

      I think the time for that will be when you start to see big titles being released that won't run on Windows XP - Microsoft has made Windows 7 more expensive than ever to buy and people forced to upgrade from XP may well start looking at the free options of Ubuntu or Fedora.

      --
      Gentoo Linux - another day, another USE flag.
    6. Re:Wow, $100000000 by PinkyGigglebrain · · Score: 1

      I've been 99% Pure Linux for the last 5 years, I keep a XP virtual machine on my systems for a couple of games I play at bi-weekly LAN parties but even with those I'm able to use WINE more and more. Its been months since I even started a VM.

      There are a growing number of people who don't want to change to Vista/7 and are looking for alternatives, and they aren't gamers. Just a few weeks ago I did a consulting gig where I ended up installing Linux (Debian/KDE full desktop package, I know, could have used Kubuntu) because it did what she wanted it to do, Internet/email, word processing, and photo editing, last time I talked to her she was very happy with it all.

      I think the Game companies will be among the last to support Linux, Gamers are just too small a market to matter compared to the non-gamers. The people like my client, who just want to browse the web and other basic things will be where the real market growth is for some time, then places like Blizzard will see a nice sized chunk of market that they are not in and re-think what platforms they support.

      As you point out the forced transition to Windows 7 will accelerate the uptake of Linux systems, just like it has with Macs. People are looking for alternatives but they don't like change and will avoid it until the have to make the move.

  34. Re:Lies. by bigstrat2003 · · Score: 1

    Even before that. War2 had excellent cutscenes for its time as well.

    --
    "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
  35. Re:Lies. by PyroMosh · · Score: 1

    Yeah, even Warcraft II (maybe even the original Warcraft? Can't remember) had cut scenes in the storyline in glorious grainy VGA. That's how they'd advance the "plot". Every once in a while the Orcs would roll out a catapult and blow something up.

  36. Re:Lies. by UnknowingFool · · Score: 1

    How would you know how much time and effort Blizzard used to make Starcraft II? The basic facts are that development started in 2003. That mean 7 years of development or about $14 million a year. 50 developers at 80K each would be about $28 million. And that's just the salaries. That doesn't include additional personnel like artists, sound people, management, HR, overhead, hardware procurement, etc.

    --
    Well, there's spam egg sausage and spam, that's not got much spam in it.
  37. Give us battle net chat, lan play. by unity100 · · Score: 1

    these were 2 major pillars of starcraft that contributed to its success. dont falter on that. if you dont, razor1911 or skidrow will probably fix the lan play issue but you need to give us the chat.

  38. System requirements by Yvan256 · · Score: 2, Insightful

    So, how is someone supposed to magically know if the GPU in his computer is better or worse than the GPUs listed for Starcraft II?

    Seriously, Apple has used so few GPUs since they switched to intel, the least Blizzard could do is list all of the supported ones.

    Where does the 9400M and the 320M fall in that list? The 320M is more powerful than the 9400M, so we can't even go by numbers alone. Stupid marketing departments with their crazy GPU names.

    1. Re:System requirements by spire3661 · · Score: 1

      Those sound like mobile vid cards, hence are only supported by their manufacturer, and usually never listed on spec req's for games.

      --
      Good-bye
    2. Re:System requirements by Yvan256 · · Score: 1

      Lots of Mac mini, MacBook, MacBook Pro and even iMac models had/have the 9400M or the 320M. Blizzard only has a dozen or so GPUs to test for the Macs, why can't they list which ones are supported?

    3. Re:System requirements by iamhassi · · Score: 3, Informative

      "Apple has used so few GPUs... Where does the 9400M and the 320M fall in that list?"

      TFA:
      "Mac Recommended System Requirements:....9600M GT or ATI Radeon® HD 4670 or better"
      Usually I'd agree, it can sometimes be hard to figure out if a 4890 is better than a 5750, etc, but in this case they made it pretty clear. A 9400M is not as fast as a 9600M, so while it'll play on minimum it isn't the recommended GPU.

      FYI if you ever want to check just google "(BLANK) vs (BLANK)". Chances are you'll find a review comparing the two GPU unless one of them is so old it's not even worth comparing it with the other GPU.

      Here's a great example: "PC Recommended System Requirements:... ATI Radeon® HD 3870 or better"

      So I googled: Radeon 3870 vs 4770 and found this review which shows the 4770 scoring 30%+ better framerates than the 3870.

      --
      my karma will be here long after I'm gone
    4. Re:System requirements by Yvan256 · · Score: 1

      The "GT" in "9600M GT" could mean it's in a totally different class of GPU, though.

      As I said, Macs have used integrated GPUs since the intel switch. The bare minimum all Macs can have is either intel GMA950, intel X3100, nVidia 9400M and nVidia 320M. Higher performance Macs will have one of these in addition to a discrete GPU. How hard is it to say if those four GPUs are supported or not?

    5. Re:System requirements by drinkypoo · · Score: 1

      Why do mac users always need special treatment? You people really can't figure out what's greater or crappier than another video card? I thought your vendor took care of all these troublesome details for you.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    6. Re:System requirements by Anonymous Coward · · Score: 0

      Nobody can figure out that an nVidia 320M is supposed to be better than an nVidia 9400M. There's no logic behind the names of the GPUs. The value 320 is so much lower than 9400 that only dumbasses in marketing would think to name GPUs that way. They also make half a dozen variations for some GPUs so even with some basic research it's not that easy to figure out, like GT vs XT vs GS etc. It never ends, this shit.

      I switched to Mac so I wouldn't have to even think about the damn hardware anymore, but Apple can't rename the parts used inside their computers, so we're also stuck with the stupid GPU names.

    7. Re:System requirements by drinkypoo · · Score: 1

      Nobody can figure out that an nVidia 320M is supposed to be better than an nVidia 9400M

      Nobody without access to Wikipedia and two neurons to rub together, you mean.

      The value 320 is so much lower than 9400 that only dumbasses in marketing would think to name GPUs that way.

      That's orthogonal to my point.

      I switched to Mac so I wouldn't have to even think about the damn hardware anymore, but Apple can't rename the parts used inside their computers

      Uh, yes they can. Why not? Nobody knew what kind of chips were on an 8*24GC.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    8. Re:System requirements by Shompol · · Score: 1

      http://www.videocardbenchmark.net/gpu_list.php

      MINIMUM
      GeForce® 6600 GT G3D Rating 251

      RECOMMENDED
      GeForce 8800 GTX G3D Rating 1050

      MAC RECOMMENDED
      GeForce 9600M GT G3D Rating 334

    9. Re:System requirements by iamhassi · · Score: 1

      "Nobody can figure out that an nVidia 320M is supposed to be better than an nVidia 9400M."

      Yes it's very difficult....

      1) google "320m vs 9400M"
      2) first link: "There aren't any benchmarks out yet for the 320m, but it is better than the 9400m"

      requires two steps, that's very hard, nobody could possible figure that out.

      --
      my karma will be here long after I'm gone
    10. Re:System requirements by Anonymous Coward · · Score: 0

      Figuring out something means finding about it by yourself. If you need to search for information, the GPU naming scheme has failed.

    11. Re:System requirements by iamhassi · · Score: 1

      "Figuring out something means finding about it by yourself."

      Finding about it by yourself how? By magic? Hate to break it to you but nothing is named right. Larger engines don't always mean more hp, smaller engines don't guarantee better mpg, higher mhz CPU doesn't mean faster computer, etc.

      The sooner you realize you should research everything before buying it the better off you'll be.

      --
      my karma will be here long after I'm gone
  39. Re:Linux Requirements suck... by LaRainette · · Score: 2, Interesting

    The linux requirements on their page are a bit ridiculous.. Dual Core 2.5 GHz and Ubuntu only? Jeeze... I'll wait for the fedora rpm thank you.

    wtf ?
    Which Linux requirements on what page ?

    Starcraft II is natively playable on Ubuntu ? => *happy geek*

    I though it was a total rumour !

  40. Re:Lies. by ildon · · Score: 2, Informative

    Even WC1 had pre-rendered cut scenes: http://www.youtube.com/watch?v=KsBUAnb_NL8

  41. Re:Adding more developers only makes a project lat by jvonk · · Score: 0

    You cannot add developers to a project and make it release sooner, no more than 9 women can make a baby in one month.

    So Windows Vista could have been released in 2002 if Microsoft had only fired all but one member of the Windows development team back in 2001, before the Vista project started? Shit, hold on while I let all of my clients know that they don't need my services anymore—the answer is to fire all but one member of the team!

    ...or maybe it doesn't actually work the way you say, because the corollary to your claim is that release will happen soonest if no one is ever added to the project (one member is requisite for the project to exist at all). Back to the example: over the years Microsoft grew the Windows team up from 0 members, and I doubt they were doing it to reduce their development capacity.

    Honestly, scaling is manageable if the project is broken down into bite sized chunks and the team is comprised of subteams (personal size preference: 4-5 members). Yes, there is added overhead, but hierarchy and management can mitigate such issues; Agile development practices make the overhead as painless as possible. It is naive to think that you need a fully-connected network for an entire (massive) project in order for the team to be able to function.

    In summary, "Yes, you can add developers to a project and make it release sooner, so please stop spreading this meme which was only ever applicable if certain naive stipulations were presumed."

    PS. There is a finite amount of release speedup available by adding additional devs (Amdahl's Law), but overall release complexity capacity per time unit increases (Gustafson's Law). This is a classical problem in parallel processing. Some dev projects are more serial in nature, others are embarrassingly parallel.

  42. Re:Lies. by hackerjoe · · Score: 1

    I don't. I bet it's low. When you run a team of 200 for 2 years it adds up to half that just for salary and facilities, never mind marketing, operations cost of running betas and building out server infrastructure, QA... and that's if they're actually doing a reasonably efficient job, which Blizzard is not exactly famous for.

    This wasn't a 2-year sprint either, it's been what, 7 years of probably false starts and rewriting tech and toolchains? And Blizzard is known for high production values in their cutscenes. The figure is totally believable.

    Hollywood has a really good (well, actually really terrible but understandable) reason to do Hollywood accounting: the producers are trying to screw the people who might be paid royalties. Nobody does game development for royalties, so there's really no reason for Activision to fudge the numbers like that.

  43. How much do I save if I download? by iamhassi · · Score: 1

    Is the download price significantly lower than the retail price? Because if I'm going to spend $60 on a download I might as well just run up to Walmart for their midnight release. Then I get a box and instructions and the full experience of the $100 million spent on development, and if their servers crash from everyone activating the digital copy I'll (hopefully) still be ok.

    Plus if I download it I have to wait an extra 12 hours to play:
    "Will digital copies of StarCraft II be available as soon as the game is released in stores?
    No. They’ll go on sale slightly later, on 07/27/2010 10:00 AM PDT in North America and Latin America."


    Whaa...?? Wait until the following day? This download is sounding worse all the time.

    --
    my karma will be here long after I'm gone
    1. Re:How much do I save if I download? by Anonymous Coward · · Score: 0

      I have altered the download. Pray I don't alter it further.

      -Blizzard

    2. Re:How much do I save if I download? by kramerd · · Score: 1

      The game has been in development since 2003 and you are complaining that the download version will not be activateable for one extra day.

      Its not your new kidney, its just a new game.

  44. Re:Lies. by Kenoli · · Score: 1

    The use of realid is optional. There was a brief period during the beta where they removed unique identifiers, forcing people to share email addresses, but it's no more.

  45. You know, with $100 Million you could... by Anonymous Coward · · Score: 0

    CONSTRUCT ADDITIONAL PYLONS!!!

    Filter error: Don't use so many caps. It's like YELLING.

  46. Re:Lies. by offerk · · Score: 3, Insightful

    As to games, remember Age of Conan?

    What's your point? For one thing, AoC is still around and kicking, including an upcoming expansion. As far as any of us knows, it may be a financial success by now, even if the player base has shrunk. For Another, AoC is a Funcom game, no relation of Blizzard/Activision. Which of course brings us to your next point...

    Blizzard appears to have a pretty good hit/miss ratio so far

    I think @gravos' sentiment, while badly worded, is correct. Blizzard seem to be really good at what they do and presumably the "cut-scene filler" will actually be something that helps sell the game. As for "pretty good hit/miss ratio", it's pretty darn fucking spectacular, calling it "pretty good" is just about the understatement of the year.

    but it's hard to say if it's luck, talent for seeing what will work, or just hordes of loyal fans.

    Luck is getting 1 hit game. Smash hit after smash hit implies something more. As for the "hordes of loyal fans", I guess you're implying that no matter what Blizzard does, the "loyal fans" will buy and cheer? Just look at the recent RealID on forums fiasco and outcry on the WoW Forums, fans were certainly not shy about letting Blizzard know it messed up there!

    So I don't buy it. I think Blizzard really are good at taking a concept and making a best seller game of it. I fully expect SC2 to both sell well and get good reviews (relative to the dated graphics it uses). My only personal complaint is that the game is expected to sell for I think $50 and will open only the Terran race in the single-player story mode, which means $150 for all 3 chapters and who-knows-how-long-to-wait for the next 2 chapters. To be honest, that's too steep for me, I'm going to sit and wait till prices come down and hopefully parts 2 and 3 are released.

    --
    I learn from all my mistakes, I intend to be a genius at the end of my life.
  47. Re:Lies. by Kjella · · Score: 1

    Blizzard appears to have a pretty good hit/miss ratio so far, but it's hard to say if it's luck, talent for seeing what will work, or just hordes of loyal fans.

    Or maybe the attitude to stop poor games from hitting the shelves. Yes, knowing up front if the idea will work out is hard but at the end it can't be that hard to work out what the reviews will be. Having a good reputation means people will preorder and hype it up instead of waiting for reviews to say if it's hit or miss. It's an asset that smart companies get, they could sell one game that was utter crap but every game after that would suffer.

    --
    Live today, because you never know what tomorrow brings
  48. Costed $100 Million To Develop??? by pizzach · · Score: 1

    Can someone tell me how many dead kittens that equals? I cannot imagine numbers that big.

    On a side note, by any other developer having a game in development for 7 years with no screen shots or anything would be a bad omen. It's usually a sign that things had to be scrapped and started over again with and with that period of time they must have had to redo the artwork/animation 2-3 times to keep up with modern expectations.

    But I could be wrong.

    --
    Once you start despising the jerks, you become one.
    1. Re:Costed $100 Million To Develop??? by Anonymous Coward · · Score: 0

      I think it was more like:

      2003 -- Starcraft II development begins
      2004 -- World of Warcraft is released
      2005 -- Shit, this WoW thing is insanely profitable; hey scII team, go work on WoW for awhile.
      2007 -- Starcraft II development resumes

  49. Re:Lies. by offerk · · Score: 1

    Then again, I worked on the smaller D2 team, and I know what our burn rate was there.

    So, any inside scoop on when D3 is coming out? Now that's one title I'm really looking forward to! :)

    --
    I learn from all my mistakes, I intend to be a genius at the end of my life.
  50. Re:Lies. by eulernet · · Score: 0, Troll

    The Hollywood Accounting here is that they add all the previous developments into the total, since they use parts of the previous sources.

    So, they add the prices of Warcraft, Starcraft, Diablo 2, and I'm probably missing some others...

    Frankly, this is one of the poorest PR I ever read.

    If I would have managed a game which cost 100 millions, it would mean that I'm a very bad manager, and I doubt I'll ever find another job.
    As an ex-game programmer, I know how much game companies like to announce that their game cost a fortune, but these are lies.

    And now, I'm prepared to hear that they'll spend 1 billion on their next game.

  51. I would like to ask how much is advertising by aepervius · · Score: 2, Interesting

    I germany there are starcraft advertising at prime time. That can't be cheap. And that is only one country.

    --
    C. Sagan : A demon haunted world:
    http://www.amazon.com/gp/product/0345409469/
    visit randi.org
  52. Re:Adding more developers only makes a project lat by Swordsmanus · · Score: 2, Informative

    ...or maybe it doesn't actually work the way you say, because the corollary to your claim is that release will happen soonest if no one is ever added to the project (one member is requisite for the project to exist at all).

    ...or maybe you should have read the link he included at the end for more details instead of making a ridiculous straw man.

    Admittedly, the parent misquoted. He should have said, "You cannot add developers to a late project and make it release sooner". But if you had taken the time and effort to check out that wiki article instead of knee jerking you would've seen the correct quote in the first sentence.

  53. Re:Lies. by Anonymous Coward · · Score: 0

    This only needs to be said once. It's the discussion ender...

    If they spent $100M on this damn glorified remake of StarCraft then it is time for Blizzard to be shut down because they have lost their talent and management ability. Of course, StarCraft II was Blizzard's Duke Nukem Forever. So, maybe it isn't too far off. But, again... if they spent $100M & anything more than 2 years of full on development time on this game then they need to shut up shop.

  54. Re:Lies. by Anonymous Coward · · Score: 0

    But even with 120 developers at (I'll be generous) $100,000 is still $12,000,000.
    Lets double that to include executives and veteran staff so its $24,000,000.
    Double that again for building, equipment, electricity and other expenses and its $48,000,000.
    Throw in another $20,000,000 for assets that were discarded/scrapped and its $68,000,000.
    I'll even account for Miscellaneous Expenses, another $20,000,000. Thats $88,000,000 total.

    Close but not $100 million.

  55. Re:Adding more developers only makes a project lat by mactoons · · Score: 1

    If all of the added devs were programmers I could see this causing more problems, but if you are hiring more modelers or texturers who are talented and can integrate into the game style relatively easily, this could decrease dev time I'd say.

  56. Post a story when... by Anonymous Coward · · Score: 0

    Once this game has PVPGN support to sort through and bypass all of the new-gen, value-subtracted "features" that Blizzard has added. For example, region segregation, conditional LAN play, tying a key to a single account instead of restricting simultaneity based on use, custom game limits/restrictions, and no doubt others which, for the user, are better not being there than being there -- which is the only metric that matters; the only metric that can matter.

  57. Not forgetting single player by Robotron23 · · Score: 1

    Not only this, but they also have scaled back on the single player game compared to the 1998 Starcraft.

    Being a gamer massively inclined to single player for nearly anything multiplayer bar Monster Hunter via Wii it's a bit of a let down when only the Terrans can be played. I liked the story of the original which was well tied in with all three factions explored, and the add-ons that followed expanded substantially but not crucially to the plot and universe.

    I mean, you've spent a sum well over an order of magnitude more expensive than its predecessor...and can't help but release Protoss and Zerg campaigns in expansion packs? I guess for people who are willing to spend $80+ to hear the whole saga will buy into it, but anyone with economy in mind should just wait until 2015 or so when Wings of Liberty and the other two campaigns are selling for a cheap $30 combi-pack.

    If it's anything like the first one, Battle.net should still have hordes of players five years from now - standing the test of time to use a stale phrase.

  58. Also will not be surprising by eugene2k · · Score: 1

    If Blizzard simply decided to encrypt the whole thing, and will be releasing the key on the 27th, which will effectively make cracking the game to play before the 27th impossible.

    --
    Apple has "Mac vs PC", Microsoft has "Laptop Hunters", Linux has recession
  59. Re:Lies. by larry+bagina · · Score: 2, Informative

    Tip: they've been working on it since 2003 or so. You need to get a new calendar.

    --
    Do you even lift?

    These aren't the 'roids you're looking for.

  60. Re:Lies. by will_die · · Score: 1

    If you have not gotten torchlight get that it will get you over waiting for D3. BTW the lead designers for it worked on diablo and diablo 2.

  61. I would imagine... by MacGyver2210 · · Score: 1

    Someone is walking around with $80 Million in their pocket.

    --
    If the only way you can accept an assertion is by faith, then you are conceding that it can't be taken on its own merits
  62. Too fast by AlpineR · · Score: 4, Interesting

    I was in the beta program too and didn't enjoy it much either. I'd play a game or two and then quit for the evening, whereas with the original Starcraft I'd get sucked in and play for hours (often into the wee hours of the morning and miss out on sleep).

    One problem I noticed is that the game moves too fast. The units do so much damage that they kill each other or buildings in mere seconds. There's no time to send reinforcements, cast spells, or even retreat. Well, maybe pro players with 600 APM can do that stuff, but for an average player the battles are over before you even get the alert that they've started.

    1. Re:Too fast by cpricejones · · Score: 1

      I played in the beta and enjoyed it very much. And I have definitely gotten sucked in and played for long stretches, but I generally dont have time for that anymore. Although the battles can be shorter than SC1, which is probably primarily due to the way entire armies easily move at once, you do not need pro APM to cast spells by any means. I have a low APM and had no problem managing key units (i.e., infestors or colossi) even when the crazy battles are going on.

      The best improvement in my opinion is the macro/economy improvements. They have done a good job at adding things (queens, mules, chronoboost) to make macro more flexible and demanding more APM while at the same time removing some of the more annoying things from SC1 (SCV/drone/probe management).

      They also have expansions to perfect the game. Compare original SC to SC Brood Wars ...

    2. Re:Too fast by Anonymous Coward · · Score: 0

      I was in the beta and I had similar problems. I could only play for 1-2 games, and even then it was really apparent to me that I was bored playing a video game. When I played SC1 I'd start playing then notice like 5 hours later that I was still playing.

      SC2 as it is right now doesn't scream 100 million dollar game to me at all. I've had more fun playing $5 games found in my local retailers bargain bin.

      Since I was lucky and got the Beta experience, I'm now actually not sure if I want to waste the money buying this game + the two "expansions" after it. From what I've seen, its not going to be worth the money.

    3. Re:Too fast by Anonymous Coward · · Score: 1, Interesting

      I know the feeling, but have you tried picking up the original Starcraft again after 10+ years?
      I have, and had the same problem.

      I just aged..

  63. Re:Adding more developers only makes a project lat by jvonk · · Score: 1
    I am quite familiar with the context. This meme is constantly misquoted and misunderstood; it is probably better off dead. Take, for instance, your claim:

    "You cannot add developers to a late project and make it release sooner"

    It is false. Let's say you have a multi-year project and you hit a snag in the first 2 months, a snag which implies that complexity is somewhat increased compared to your initial estimates and would take an additional six months to complete if nothing changes—the project is now officially late. However, you can still release on schedule if you add another 10% capacity to your dev team. This is a very plausible scenario, and only one such scenario must exist for your absolute statement to be disproven.

    So, you have to start adding further precise stipulations in order to make the original Brooks' Law even remotely plausible. For instance, the project has to be late but only insofar as it does not represent a fundamental shift in the amount of work to be done (in my example, more work has been "added" to the project). Furthermore, it is presumed that additional developer capacity will never reach breakeven for sunk training costs/bugs/etc before the project would be delivered anyway, which further restricts the number of applicable scenarios.

    The communication network scaling factor is a straw man in itself because that is not how developers interact in a non-dysfunctional dev team. It's just retarded, even at a basic level: "Hello, Anne? You work on the kernel-level Windows USB hardware driver team, right? Hi, I am Gavin from the Windows Explorer dev team, and I am working on rendering icon panes for displaying directory contents, so I thought I would call you up—you know, because we have a fully interconnected dev team communication network and I thought I should inquire about your insights on my task." *cough*

    The world would be a better place if we killed Brooks' Law and replaced it with understanding of Amdahl's/Gustafson's Law in conjunction with a rational consideration of new dev ramp-up time. Even as an "outrageous oversimplification" Brooks' Law is misleading and very likely harms more than it helps. How many projects were made even later when an appeal to Brooks' Law was used to cut off debate about adding capacity?

  64. Re:Lies. by johnhp · · Score: 1

    I can't back this up (or won't bother to) but I'm pretty sure that the price for 3D rendered video is far cheaper now than it was 10 years ago.

    Back in the days of Toy Story, the price of 3D video was measured in millions per minute. But now, even relatively small startups can afford four or five guys who work on that kind of thing in-house.

    I recently interviewed for a job at a game studio that has one main product in development. They're cranking out a good bit of nice 3D video for their promotional stuff and it looks as good as anything else I've seen. They obviously have a nice budget for this project, but they ARE a startup.

  65. Too bad for them... by Anonymous Coward · · Score: 0, Flamebait

    They already lost me as a customer. That whole business with Real Names on their forums lead me to looking more into Real ID and...I just don't like it. I don't like their reaction. I don't like their words. They are not representing themselves as a company interested in protecting my interests, they don't care about my privacy. They care about my money.

    So I'm not letting them get it.

  66. Re:Lies. by WSOGMM · · Score: 1

    I also call bullshit on the $100m figure. I bet there is a lot of 'Hollywood Accounting' going on there. I also wonder how much it would be without all the cut-scene filler they seem to enjoy spending a fortune on these days.

    Marketing can also cost a lot. If I recall correctly, there was an ad during the NBA finals for Starcraft 2 (as "debut" ad), and they've played many since.

  67. Re:Lies. by blackraven14250 · · Score: 1

    The last times they made a second game in a series, they had friggin Warcraft 2 and Diablo 2. They're expecting this to be massive, just like the former second releases in their other series.

  68. Re:Adding more developers only makes a project lat by Anonymous Coward · · Score: 0

    This is called Brooks' Law

    ...which has been proven wrong.

    Just because there's a famous book about it doesn't make it automatically correct in every situation.

    Proof? Check google. There even was a s

  69. Re:Lies. by offerk · · Score: 1

    Yeah, I got Torchlight on Steam for $20, too bad it was released a few days later on a weekend sale for $10 :)

    But frankly Torchlight is just missing something for me. Maybe it is the limited storyline/questing (practically non-existent), or maybe the small variety of spells and abilities. Or maybe the fact that I finished the entire dungeon in 3 evenings of casual play and the infinite one just bores me. But just looking at some of the frankly kick-ass moves of the D3 mage class for example, you can just see the difference between the two games.

    It's definitely worth it for $10, I got a kick out of fishing a lot and turning my cat into various forms. But I think the lack of multiplayer and very limited replay value (at least for me - YMMV) mean that once you finish the end boss for the first time, there's very little reason to go back to the game.

    Last but not least, there's a lot to be said for Blizzard's famous adherence to polish and quality. While playing Torchlight I've noticed: weak grammar and outright errors in quest texts ; different items with the same name ; ability to mis-use game mechanics to kill mobs that can't reach you.
    These are just the things I remember, there are probably more. You can bet that there won't be those kinds of problems in D3.

    So no, I am not "over waiting for D3". Not by a long shot :)

    --
    I learn from all my mistakes, I intend to be a genius at the end of my life.
  70. Re:Lies. by Anonymous Coward · · Score: 0

    7 years, 100 employees, averages salary 100K works out to 70 million. That's probably a lowball for both the number of employees on the SC team and their average salary. Then add equipment, acting (voice) talent, marketing, production, management, and I don't find 100M surprising. Then again, I worked on the smaller D2 team, and I know what our burn rate was there.

    Are you like the rest of your team, and put "made by the makers of Diablo 2" on the box of every game you've worked on (not necessarily designed) for the last 10 years or so?

  71. correction by DragonTHC · · Score: 1

    Starcraft II cost 10 million dollars to develop.

    It cost 90 million to market.

    --
    They're using their grammar skills there.
    1. Re:correction by Anonymous Coward · · Score: 0

      Starcraft II doesn't even need marketing. It will sell itself.

    2. Re:correction by N0Man74 · · Score: 2, Interesting

      I'm sure they are putting money into marketing, sure. Also, I have reservations about what I've heard about this game's DRM and I'm waiting to see how this will be handled at launch.

      However, there is absolutely no denying that a lot of work went into this game. A tremendous number of man hours and assets were involved. If you truly believe that this is nothing but marketing hype masking a shallow cheap production, then you are either delusional or have your head up your ass.

  72. You all mad? by Anonymous Coward · · Score: 1, Interesting

    Consider that Starcraft, the number one selling RTS which is the leader in esports which has also been available for 12 years, has only sold 11 MILLION COPIES! This is a game which was nice enough to let you play a LAN game with only one gamedisc. I don't blame them for the big fuck you.

    1. Re:You all mad? by FeepingCreature · · Score: 1

      The converse question is; without letting you play a LAN game with only one gamedisc, would it ever have become the leader in esports?

  73. No Download by stimpleton · · Score: 3, Informative

    "digitally distributed version can download it now, though it won't be playable until the 27th."

    My experience of this this of approach is unpleasant. While I talk about steam games, and while this is Battle.Net I am wary. Pre downloading then activating on the day of release for left 4 dead 2 was terrible. It probaly has something to do with time zones as the "27th" will occur a half day before for me(being in new zealand). On that day of release the sun rose, the shops opened and the copies were on the shelf. I was not able to activate for another 24 hours. Some NZ'ers could but not me.

    I note battlenet say it is "activatable once it goes on sale in the US". 07/27/2010 10:00 AM PDT

    NZ'ers and Australians, remember, copies will have been on the shelf for one day, if that affects your decision to download (BattleNet downloader 3 meg. Starcraft 2 client 8GB). Ports required are ports 3724, 6112, 6113, 6114, 4000 or 6881-6999. so if you are in a restricted environment you will get "Tracker Not Responding"

    --

    In post Patriot Act America, the library books scan you.
    1. Re:No Download by pandrijeczko · · Score: 1

      Pre downloading then activating on the day of release for left 4 dead 2 was terrible. It probaly has something to do with time zones as the "27th" will occur a half day before for me(being in new zealand).

      I enjoy PC gaming loads, but I have other interests & people to socialise with as well. Consequently, I don't have enough time to sit there wetting my knickers in anticipation of precisely when a game is going to be released based on what timezone I'm in.

      As far as I'm concerned, if it's a good game, I'll get to hear about it some time after its release and probably bag a bargain in the process.

      --
      Gentoo Linux - another day, another USE flag.
    2. Re:No Download by Kildjean · · Score: 1

      This is why I reserved my copy on a store. Since the "hardmedia" copy will have both the windows and mac version, I will be able to put it on my wife's gaming PC (downstairs) and my Mac Pro (upstairs) and not have to deal with downloading it later. Aside that the 2nd reason is putting th box next to my SC1 Battlechest :]

      --
      Nom de dieu de putain de bordel de merde de saloperie de connard d encule de ta mere.
    3. Re:No Download by Anonymous Coward · · Score: 0

      And that's assuming the DRM servers don't act up and melt down. That's not an uncommon occurrence with big release titles, even without malicious interference.

  74. Magnet link for the torrent by Anonymous Coward · · Score: 1, Informative

    Here's the magnet link if you want to use a proper torrent client:
    magnet:?xt=urn:btih:U4VILVKSFDTQ7WB5N7EKYCVTAD7QNPNA

    In case any of the blizzard monkeys read this: please let us limit the uprate ourselves, your stupid downloader sucks at it. Pushing my upload rate beyond what it supports kills my speed in _both_ directions, you're not gaining anything from that either.....

    1. Re:Magnet link for the torrent by Anonymous Coward · · Score: 1, Informative

      This is the en_GB installer

  75. Korean Economy by kungfoolery · · Score: 1

    $100 million to develop, but I fear the untold financial damage this game will do to the Korean economy: "In other news, the Korean stock market dropped by 5000 points today. The massive drop coincided with the release of Blizzard's new game, StarCraft 2. Top economists are unsure if there is a correlation..."

  76. Re:correction to the correction by waambulance · · Score: 1

    starcraft cost $10 after they outsourced it to India. the remaining $99,999,990 goes towards post-patch expenses... -0.

  77. hollywood accounting for games now by Anonymous Coward · · Score: 0

    100mill to make a game PLEASE
    watch it be crappy too just like hollywood movies are

  78. Re:Lies. by Your.Master · · Score: 1

    Why are you making things up?

    1. Categorically, no, they are not adding up the costs of previous developments.
    2. Just how much source from Diablo 2 do you really think is in Starcraft 2?

  79. Expecting a top-down view o f Quake3 Tremulous by Anonymous Coward · · Score: 0

    So many better engines out there that could render all the content in as little as 133MHz of spare processing in under 24MB of RAM, and yet we see this beast appear more wanting to sell hardware as ID Software's Quake4 and Rage engines. It's obvious now. I remember when StarCraft(:)Ghost was terminated, and I expected that to be nothing more than a blending of Halo and Metroid Prime but with a awesome 3rd POV of Kerrigans sweet pumpkin and fishpot at all times. I recently went to /u/ on 4Chan and I see now why Blizzard may have canceled that; Shamus Aran just got strapon pounded by Princess Peach, and there's not much Kerrigan could do better yet we could get the best of that entire Ghost in just a few pictures without paying anything.

    I would expect a free anti-Blizzard title circulated in the likeness of how FreeCraft was 3/4 done to import Starcraft 1 CDROMv1.0 graphics and sound into it's superior engine. Anyone skilled could whip this up in under 2 weeks like how they got the beginnings of StarCraft 1 on a GameBoy DS until Blizzard sent the attornies.

  80. More than that... by N0Man74 · · Score: 2, Interesting

    Wait a minute, you were being sarcastic! Damnit, I guess I can't get a "whoosh" now that I've caught that. :(

    Anyway, It's not just the #1 RTS of all time... it's the #4 Top Selling PC game of all time (according to this article on Wikipedia.

    You bought up a point that's really bothered me. When the original was published, they were smart enough to allow for Spawned copies, so that only a certain number of players had to even own a legitimate copy. They didn't need cracks, just spawned a LAN only copy and they were good to go for a LAN party. Hell, I know that half of the people I played with would have never bought StarCraft, if they had not got hooked on it off the completely legal and Blizzard authorized (and provided) copies of the game, myself included!

    The game industry is losing their way, and that includes Blizzard, who at one time were one of the most respected, appreciated, and admired video game companies out there.

  81. Re:Adding more developers only makes a project lat by Your.Master · · Score: 1

    Gustafson's law is also an oversimplification when applied to software projects. For example:

    1. The amount of serial work is not constant but is in fact related to the level of parallelization. This is true even with mitigations like grouping into teams for communication efficiencies -- which can also increase communications error rates.
    2. The "speed" of the individual "processors"; employees; is not constant over time, nor is it independent of the speed of other "processors". I'm skeptical that it's even independent of the number of "processors" or the proportion of serialization vs. parallelization.

    What we need to do is recognize the limitations and provisos of all of these so-called "laws". It's inconsistent to throw some away because it doesn't hold for all cases and then replace it with one that doesn't hold for all cases, though I'd accept the argument that Brooke's law in its common form holds too rarely to be very useful.

    Gustafson's law applies trivially to projects where the constant terms are truly constant, and all terms are time-invariant; otherwise it requires non-trivial modifications.

  82. BattleNet 2.0 included? by ZuchinniOne · · Score: 1

    I call shennanagins here. I bet that the cost of building battlenet 2.0 was included in this $100 million figure since that is where they are planning to make most of their money. Also this includes almost all of the costs for the two add-ons that are coming and will probably be quite expensive.

  83. Re:Lies. by eulernet · · Score: 1

    Why are you making things up ?

    1. How do you know ? 100 millions is more expensive than most Pixar movies. I doubt there is much more movie than in a Pixar, and I doubt the money was spent on the code, or in the gameplay.
    2. Probably the keyboard and mouse routines, and the dynamic compression, maybe 2000 lines ?

  84. Re:Adding more developers only makes a project lat by complete+loony · · Score: 1

    Brooks Law doesn't really hold when you have a large number of well encapsulated components. Then you can have a number of teams working on each component, almost in isolation, requiring far fewer channels of communication.

    --
    09F91102 no, 455FE104 nope, F190A1E8 uh-uh, 7A5F8A09 that's not it, C87294CE no. Ah! 452F6E403CDF10714E41DFAA257D313F.
  85. What do you mean, "new"? by SanityInAnarchy · · Score: 1

    Valve has done this successfully, for one.

    For another, cryptography has been around for ages. This particular concept is something I could write in half an hour as a shell script -- granted, it'd take a bit longer to build as a native Windows program, and to tie into whatever DRM they plan to use post-launch, but it's still a stupidly easy thing to do -- especially for, as way2trivial points out, a game that they spent a hundred million dollars on.

    --
    Don't thank God, thank a doctor!
  86. No linux version? by Trelane · · Score: 1

    ah well. at least I keep $50 and my productivity. :)

    --

    --
    Given enough personal experience, all stereotypes are shallow.
  87. What a waste of money.... by Anonymous Coward · · Score: 0

    $100 Million for something I have no intention of buying because they do not have proper LAN play, I don't even plan on buying it when it sells for $10 and hits the bargain bin....

    1. Re:What a waste of money.... by pandrijeczko · · Score: 1

      Agreed. Part of the definition of a good networked game is one that you can drink beer with friends while doing it, and hurl abuse at them from the other side of the room or house at.

      Since people tend to socialise with others who share similar interests & lifestyles, the nice thing about LAN gaming with friends is that you're all generally around the same skill level and have a chance of beating each other.

      I enjoy gaming a lot but not to the point where I need to practice 24x7 in order to beat teenagers with nothing better to do than prove how great they are on Internet servers.

      --
      Gentoo Linux - another day, another USE flag.
    2. Re:What a waste of money.... by ifrag · · Score: 2, Insightful

      The nice thing about LAN gaming with friends is that you're all generally around the same skill level and have a chance of beating each other.

      Hmm, interesting, that has not been my experience at all. Perhaps the problem comes from dragging players who are far more biased toward FPS or RPG into playing an RTS. Not that battle.net has been doing any better in that regard lately, but I've found it to generally be impossible to balance teams completely on LAN play.

      --
      Fear is the mind killer.
  88. And they discriminate against people by Snaller · · Score: 1

    If you aren't young and have perfect eye sight you are screwed, Blizzard continues the proud tradition of not allowing people to set the font sizes in their interfaces.
    And no, picking a lower resolution doesn't help - either the game won't allow you to, or (like WoW) it resizes the screen so everything is as small in 800x600 as it is in 1280x1080

    Could their motto be "At Blizzard we hate people who don't have perfect aryan eyes" ?

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  89. Re:Adding more developers only makes a project lat by Snaller · · Score: 1

    "You cannot add developers to a project and make it release sooner"

    Of course you can.

    "For example, doubling the number of people on a team will quadruple the number of people who can talk to each other, making it much more difficult to synchronize efforts consistently. 50 developers will have 50 * (50 - 1) / 2 = 1225 channels of communication."

    Rubbish. Its not a democracy. You have a core who plots the course, and the rest just follow orders or hit the road.

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  90. Re:Lies. by Surt · · Score: 1

    I'm no longer with Blizzard since a little before it was obvious they were going to shut down blizzard north. I can tell you it was in production then, which was 7 years ago at this point.

    --
    "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
  91. Re:Lies. by Surt · · Score: 1

    When a hundred will get you a thousand, you spend the hundred.

    --
    "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
  92. Re:Lies. by Surt · · Score: 1

    Nope. I do tell horror stories to my current colleagues about working there though.

    --
    "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
  93. Will you even be able to play it then? by Anonymous Coward · · Score: 0

    Who wants to bet that the activation servers will be overloaded or nearly overloaded on opening day? I mean, maybe they've learned their lesson, but it seems like almost every other game released like this gets overloaded for a while, so people can't even play it for a few days.

  94. $100,000,000.00 ?.... I hope they catch the thief. by EricTheO · · Score: 0, Flamebait

    Seriously $100 million is way out of line with this game. Now if the costs include new server farms for online play then maybe I can see this. The game is not showing $100 million in improvements. Don't get me wrong the 3D graphics are pretty from the screenshots posted online that I have seen. The tweaks and additions to the gameplay are nice from what I hear in previews reported online, but $100 million? Come on...seriously.

    --
    -Eric
  95. System requirements by BorisAmmerlaan · · Score: 1

    The finalized system requirements for the game have been released.

    Oh, really? I suppose that's why that page includes phrases such as "The system requirements for the StarCraft II Beta are ..." and "... the Minimum System Requirements for this game may change over time".

  96. Linux? by McTickles · · Score: 0

    I can't see the Linux version requirements on that site.... Some oversight by the web master? or is there really no linux version?

  97. Re:Lies. by h7 · · Score: 1

    Why do you say the graphics are dated? I actually hoped the requirements to be even lower. The recommended graphics is 8800GT class, which very few machines have- Especially since most of their target age audience will have laptops and not desktops. I have a 8600M GT which is still a mid range card as far as laptops go, and it is disappointing that it will struggle-- I was expecting something around the system requirements of WOW actually.

  98. I received a Beta invitation today?! by h7 · · Score: 1

    Today, I was invited to SC2 Beta with a Battle.Net key. I wonder how come, since the final is almost out! Has anyone else received an invitation today as well? I have not yet downloaded the game, but I tried the key and it works on Battle.Net.

  99. Maybe.. by socheres · · Score: 1

    Maybe the reason for not including LAN play is that they want to make it harder to reverse engineer the network code ? they sued the makers of bnetd in the days of starcraft 1 .

    1. Re:Maybe.. by icebraining · · Score: 1

      It's possible, but it doesn't change my point - it's a way to prevent "piracy" while screwing the costumers.

  100. Re:Lies. by Anonymous Coward · · Score: 0

    Nobody does game development for royalties, so there's really no reason for Activision to fudge the numbers like that.

    Wasn't unpaid royalties the reason for the whole Infinity Ward fiasco?

  101. Send them a letter, and tell them what you feel. by Leafwiz · · Score: 1, Flamebait

    I just did.

    to billing@blizzard.com
    bcc wowtech@blizzard.com,
    macsupport@blizzard.com,
    advertise@blizzard.com,
    sitelicense@blizzard.com,
    merchandiselicensing@blizzard.com
    date Mon, Jul 19, 2010 at 11:38 AM
    subject No LAN support in sc2 :(

    Template for those that also want to send a mail: (Cleaning up any spelling errors would be appreciated )


    --------

    In reference to the article posted on slashdot.org
    http://games.slashdot.org/story/10/07/18/1529218/StarCraft-II-Cost-100-Million-To-Develop?art_pos=12

    In the community it is well known that blizzard won't support LAN gaming, without an internet connection.

    I quote:
    "Blizzard denies the rumors of a LAN-enabled "Professional Edition", but it sure sounds like that's the direction they're heading. On one hand Blizzard claims that "No LAN because Battle.net 2 is just so amazing we can't let anyone miss out!" and then on the other "Okay, LAN play is required but only high rollers get it, not the rest of you, you dirty pirates". Anyone who's played the beta knows how bad and lacking Battle.net 2 is. Yes, it's beta, but the final release is in less than 10 days. It's not like they're going to uncheck the "Battle.net sucks enabled" checkbox the day before.

    I want to love Starcraft 2, but Blizzard-Activision is making it so hard :("

    Yes, you do make it hard. Because if its true that you have to connect up to battle.net to play the game in multiplayer it just reeks of greed.
    If I buy the game, my thoughts would be: "Some of this money would go to some cheep ass greedy bastard that is so cheap that he won't let me play the game with my friends offline."

    The real reason is probably to thwart resellers.
    You guys are so greedy, and cheap. It sucks to be honest.
    Before you actually gave an option of a free copy. Like if I wanted to play with my friend the game would download to his computer, and we could play multilayer without him needing a copy.
    Something like that would be cool! But you greedy ass gets in the way for that....
    Baah.. I don't think I even will try to pirate the game. I'll just ignore you and choose one of the gazillion other ways to spend my time.


    You greedy ass suck,
    sign.

  102. Bobby Kotick is a fool by pacergh · · Score: 1

    I love how Bobby Kotick is trying to take credit for this. What a tool.

    Blizzard did this on their own. Go back to killing Guitar Hero, Kotick. And getting sued by the Modern Warfare 2 developers.

  103. Sure it did, now the gaming industry,.... by hesaigo999ca · · Score: 1

    First they exposed how music industry giants tampered the books to make it look like someone selling 50 million albums could still owe the company money (nsync and backstreet boys...) then we saw how harry potter lost money even though they grossed over 700 million dollars, I am sure this is just another one of those things with creative accounting, so that when the sales hit, it will balance out if not lose money, and they will be able to keep some profits...without paying too much taxes.

    I got to get myself into accounting!!!

  104. What COULD that cash have done for humanity? by Anonymous Coward · · Score: 0

    What COULD that cash have done for humanity?
      How many clean water wells could have been dug?
      How many vaccines could have been injected?
      How much training could have been provided to non-schooled peoples.
      How many FIFA refs could have been paid off?

    Still feeling proud?

  105. Re:Adding more developers only makes a project lat by DarthVain · · Score: 1

    no more than 9 women can make a baby in one month

    At least I am willing to try!

  106. "pillars of opportunity" by DarthVain · · Score: 1

    I suddenly have a urge to punch whoever the marketing jackhole was who came up with that term...

  107. Re:Adding more developers only makes a project lat by jvonk · · Score: 1

    My (admittedly wishful) intent would be to promulgate a counter-meme, "Brooks' Law considered harmful".

    When one considers the assumptions made by Brooks, it is apparent that his law is merely a case of Amdahl's Law with certain initial conditions and modeling parameters. I am actually surprised he didn't make a more generalized restatement of Amdahl's Law, because he is clearly referring to a maximum amount of speedup. Why stop with only "late" projects and not make a broader rule for dev projects in general?

    If I may posit for your consideration, I suggest that your examples missed the broader point. Everything you pointed out is reasonable, but my suggested replacement for Brooks' Law is to use Amdahl's Law to calculate a hard upper bound on the maximum amount of speedup that could be obtained adding additional devs. The result would be something along the lines of "even if we hired 128 new devs who all instantly acted as as perfect development cogs and assume our project development is embarrassingly parallel, we would still miss the release date by at least 7 months". I contend that such a model would be significantly more useful than Brooks' Law.

    If your maximum speedup from adding additional capacity is insufficient by an order of magnitude or more, then it's obviously time to consider alternatives. Contrariwise, if the numbers show a clear possibility of payoff then it might make sense to add capacity; however, this is much more ambiguous than what can be ruled *out* by Amdahl's Law.

    Your examples point out how such a model could be abused, much as I allege that Brooks' Law is currently abused. If people turn the model around and start using it to project hard release dates based on dev team size, initial dev complexity estimates, and so forth, then such a model could easily become more harmful than helpful.

    I believe we are in general agreement because the feasibility of any such calculation is predicated upon a well-managed, well-instrumented dev team. Ideally, there would be a reasonable amount of historical metrics about dev velocity statistical bands, "initial estimate vs. actual time required" fidelity, team overall velocity vs team size, typical ramp-up time, etc. Perhaps I have been spoiled by working on such teams in the past. Regardless, if you don't have a realistic basis for the numbers you are using, then all of this becomes yet another para-masturbatory exercise similar to the Drake Equation.

    PS. In the link I posted above, it is shown that Gustafson merely restated Amdahl's Law via a different formulation—there is only one law.

  108. Your assertations are unlikely by Safety+Cap · · Score: 1

    Speculation isn't proof.

    --
    Yeah, right.
  109. Re:Linux Requirements suck... by danieltdp · · Score: 1

    WHOOSH. Trollish WOOOSH, but still a WOOSH..

    --
    -- dnl
  110. Re:Adding more developers only makes a project lat by GasparGMSwordsman · · Score: 1

    You cannot add developers to a project and make it release sooner, no more than 9 women can make a baby in one month.

    Your only saying half of the statement. The idea is that you can't add developers late in the development cycle and expect them to speed up development.

    If you are talking about adding developers six months or more out from the last update date, then you will indeed see those new developers increase the total speed of the project.

    Here is the actual quote from Brooks:

    adding manpower to a late software project makes it later

  111. 100 Mil and no lan play? by cheatch · · Score: 0

    And I wonder where the outrage is compared to COD6 not having dedicated servers and no post made for SC2 on launch day, then I look at the top and right banner ads for /.