It's actually what a Sony guy said a few days ago when asked about the PSPGo. He said it was an experiment and they learned some lessons from it, like people wanting physical media instead of downloadable only. Here's the link: http://kotaku.com/5558693/sonys-lessons-learned-from-the-pspgo
IANARS but do they really need to launch 70 tonnes at once? Can't they use multiple launches from smaller rockets (say 3 or 4 of those capable of launching 20 tonnes) and then assembling everything in orbit before going to the moon? Isn't that how they built the ISS?
Not really. All those consoles you cited generally had very good support from third party developers, and so had a huge amount of very good games. The Wii however is attracting all the shovelware (with a few gems from time to time, mostly from Nintendo) while the best AAA games are only available on the PS3 and Xbox 360.
Before they take over the netbook market, they have to, you know, actually release a netbook. They've been talking about it for 2 years now and they still haven't released anything.
If it's anything like their previous game, it'll come out on PC in 6 months and require a 4 or 6 core CPU to run correctly. They'll probably also want you to subscribe to 2 or 3 different services that you will have to run before you can start the game.
Every gaming website I've seen this story on has basically the same out of context quote. It's like nobody even bothers to check the source and just copy pastes it with the most flamebait title they can come up with...
XNA doesn't matter to developers like Valve, so the parent's point still stands. The Xbox 360 is as closed as the PS3. The only reason they support it is that porting their games to it is very easy since it uses the same technologies as Windows.
It's a limit imposed by Microsoft. Or at least that was the case when netbooks came with Windows XP, now that they use Windows 7 I don't know if it's still the same. Basically there was a list of specifications the netbook should not exceed if the manufacturer wanted to get Windows at a reduced price. The ones I remember are 1 GB of RAM max and no more than a single CPU core. I think the hard disk capacity and the screen size were limited too.
You're clearly deluded if you think "OtherOS" was a huge selling point for the PS3. I doubt the majority of PS3 users even knew they could install an OS on their PS3 when it was possible.
Pokémon games are long and complex. Just because it's aimed at kids (mainly) doesn't mean it's a casual game.
Well, iPhone users don't seem to have any problem with downloadable only games. Then there's the 25 million Steam users on PC.
if it orbits a planet it is a moon
Not necessarily. It could be a giant space station.
Good thing then that they announced they'll update RE5 to support the Move controller.
E3 is a gaming conference/show. Nobody there cares about OtherOS.
It's actually what a Sony guy said a few days ago when asked about the PSPGo. He said it was an experiment and they learned some lessons from it, like people wanting physical media instead of downloadable only.
Here's the link: http://kotaku.com/5558693/sonys-lessons-learned-from-the-pspgo
Go tell that to all the landers that used them to slow down their descent.
What are talking about? This is just a new revision of the Xbox 360, so it has the same specs as the old one.
That's all well and good but it doesn't really matter when the end result is this.
IANARS but do they really need to launch 70 tonnes at once? Can't they use multiple launches from smaller rockets (say 3 or 4 of those capable of launching 20 tonnes) and then assembling everything in orbit before going to the moon? Isn't that how they built the ISS?
You're forgetting the (enormous) difference in budget between these new space companies and NASA 50 years ago.
Unity is written in C++, not C#. It allows scripting in C# (as well as Javascript and Boo) but that's not the same thing.
Not really. All those consoles you cited generally had very good support from third party developers, and so had a huge amount of very good games. The Wii however is attracting all the shovelware (with a few gems from time to time, mostly from Nintendo) while the best AAA games are only available on the PS3 and Xbox 360.
Before they take over the netbook market, they have to, you know, actually release a netbook. They've been talking about it for 2 years now and they still haven't released anything.
What cuts? I thought Obama increased NASA's budget? Did I miss something?
SpaceX will probably release a high quality video in the next few days like they always do. Look out for it here.
Yeah, exactly. I don't understand why they didn't chose something modern like Ajax.
It's still there, at least in the version they just released that I'm using right now.
If it's anything like their previous game, it'll come out on PC in 6 months and require a 4 or 6 core CPU to run correctly. They'll probably also want you to subscribe to 2 or 3 different services that you will have to run before you can start the game.
Every gaming website I've seen this story on has basically the same out of context quote. It's like nobody even bothers to check the source and just copy pastes it with the most flamebait title they can come up with...
XNA doesn't matter to developers like Valve, so the parent's point still stands. The Xbox 360 is as closed as the PS3. The only reason they support it is that porting their games to it is very easy since it uses the same technologies as Windows.
It still doesn't make much sense. They support the Xbox 360 which is as closed as, or even more closed than the PS3.
It's actually both:
http://www.itexaminer.com/microsoft-adds-to-atoms-restrictions.aspx
It's a limit imposed by Microsoft. Or at least that was the case when netbooks came with Windows XP, now that they use Windows 7 I don't know if it's still the same. Basically there was a list of specifications the netbook should not exceed if the manufacturer wanted to get Windows at a reduced price. The ones I remember are 1 GB of RAM max and no more than a single CPU core. I think the hard disk capacity and the screen size were limited too.
You're clearly deluded if you think "OtherOS" was a huge selling point for the PS3. I doubt the majority of PS3 users even knew they could install an OS on their PS3 when it was possible.