Slashdot Mirror


User: Narishma

Narishma's activity in the archive.

Stories
0
Comments
1,026
First seen
Last seen
Profile
(view on slashdot.org)

Comments · 1,026

  1. Re:Asus? on Asus To Phase Out Sub-10" Eee PCs · · Score: 1

    I think you mistook slashdot for Asus' customer service.

  2. Re:That's all great.... on Fallout 3 Launches Amidst Controversy · · Score: 1

    Those hundreds of people on the forums are a minority. The majority of PC users don't have any problems with the game and so don't go complaining about it on forums. You can't make a PC game that doesn't have problems on some kind of computer configuration because you can't test all of the possible configurations.

  3. Re:Maybe it's me on Dead Space Wants To Scare You · · Score: 2, Interesting

    They will learn when nobody buys their game. Unfortunately (fortunately for them) that will never happen.

  4. Re:You need a modded 360 to play it. on Fallout 3 Gets Leaked, Goes Gold · · Score: 1

    You can do that already legally by installing Linux on the PS3. You don't get access to the RSX but it shouldn't be a problem since you said you wouldn't do anything fancy with it anyway.

  5. Regulation on Canadian NDP Leader Praises P2P Communities · · Score: 2, Informative

    But isn't increased Internet regulation necessary to prevent big companies to do whatever they want at the expense of regular users?

  6. Re:Current Limiting? on Linux 2.6.27 Out · · Score: 1
    From kernel.org:

    Although originally developed first for 32-bit x86-based PCs (386 or higher), today Linux also runs on (at least) the Alpha AXP, Sun SPARC, Motorola 68000, PowerPC, ARM, Hitachi SuperH, IBM S/390, MIPS, HP PA-RISC, Intel IA-64, AMD x86-64, AXIS CRIS, Renesas M32R, Atmel AVR32, Renesas H8/300, NEC V850, Tensilica Xtensa, and Analog Devices Blackfin architectures; for many of these architectures in both 32- and 64-bit variants.

    It seems to me a lot of those architectures don't have MMX or SSE, so no it doesn't need it.

  7. Re:Education would fix that on Netbook Return Rates Much Higher For Linux Than Windows · · Score: 2, Insightful

    It's also included in every Windows version since (at least until XP, I don't remember if Vista has it but I would be surprised if not). It's even launched the first time you start Windows.

  8. Re:Funny on Gran Turismo 5 Prologue Spawns Real-Life Car · · Score: 1

    GT5 isn't out yet. What is out is GT5:Prologue, which is like an extended demo of the game.

  9. Re:Video? on On Fourth Launch Attempt, SpaceX Falcon 1 Reaches Orbit · · Score: 1

    The video will be available on their website later but there was a live webcast of the launch.

  10. Re:I stopped buying games... on Game Distribution and the 'Idiocy' of DRM · · Score: 1

    FYI, you can download C&C1 and C&C:Red Alert freely from Westwood^WEA's website.

  11. Re:"Type in the last word on page 15" on Game Distribution and the 'Idiocy' of DRM · · Score: 1

    There are also millions of illegally downloaded music, books and movies and that hasn't stopped artists or writers to produce more of them. You only need to sell a certain amount to be profitable.

  12. Re:Graphics? Meh. on Review: Crysis Warhead · · Score: 1

    These screenshots were not taken with high quality settings, that's why they aren't very impressive.

  13. Re:SGI's press release is pretty awesome too on SGI Releases OpenGL As Free Software · · Score: 1

    What's an IRIX boxen?

  14. Re:Hmmmm on A Look At the Tools Used To Make Metal Gear Solid 4 · · Score: 1

    Just like the previous MGS games, except they were codec conversations instead of cut scenes. So if he did enjoy them I would guess he will also enjoy MGS4, so no need to spoil it.

  15. Re:solid/liquid snake? Toilet humor?!?!? on A Look At the Tools Used To Make Metal Gear Solid 4 · · Score: 1

    FYI, there are PC versions of MGS 1 and 2.

  16. Re:Covering everything BUT ... on A Look At the Tools Used To Make Metal Gear Solid 4 · · Score: 1

    I would add that fun is subjective and not something universal we can all agree on.

  17. Re:I really want to know... on Intel Unveils 6-Core Xeon 7400 · · Score: 1

    640K should be enough for anybody.

  18. Re:Base 2 on Intel Unveils 6-Core Xeon 7400 · · Score: 1

    The Xbox 360 has a 3 core CPU.

  19. Re:Developer time is still valuable on Twilight of the GPU — an Interview With Tim Sweeney · · Score: 1

    Then how can publishers assure users that a title still on store shelves is compatible even with a PC manufactured after the game went gold?

    Did we read the same article? In the interview they talk about future processing units (either CPU or GPU doesn't really matter) that consist of a lot of small general purpose processors that you access like a regular CPU. Developers will use them just like they use CPU's at the moment.

    Which took an order of magnitude longer to get going from scratch than a typical GLUT or AllegroGL app. Because developer time is still valuable, software rendering won't make the OpenGL API go away, even if only because of OpenGL in software.

    OpenGL won't go away. It'll still be around for backwards compatibility but it will be obsolete. What software rendering will afford you as an engine developer is flexibility. I don't have time to repeat what's in the article anyway but the gist of it is that it will allow you to take advantage of the hardware more optimally than if you use a fixed function API like DX or OpenGL.

  20. Re:Hello world without OpenGL or DirectX? on Twilight of the GPU — an Interview With Tim Sweeney · · Score: 2, Insightful

    Then why aren't commercial games already distributed as C++ source code so that they can be recompiled for AMD or Intel CPUs?

    This doesn't make any sense. I didn't say they would release the source code. Only that they would write directly to the CPU/GPU, without using API's like OpenGL, just like they currently do for everything that is not graphics rendering.

    Then what will computer graphics programming students use to write a demo of rotating Platonic polyhedra textured with "Hello World"?

    The same things they used before OpenGL/DirectX became prevalent. The same things they used during the DOS era.

  21. Re:Er, no on Twilight of the GPU — an Interview With Tim Sweeney · · Score: 2, Insightful

    You missed the point entirely. You don't write different code depending on whether the CPU is from AMD or Intel. In the same way, you won't be writing different code depending on whether the processor (CPU or GPU) is from AMD or Intel or nVidia. You will be writing in a high level language like C++ and it will be compiled to run on the CPU/GPU, not unlike CUDA. So you won't need API's like OpenGL or DirectX anymore.

  22. Re:Has anyone confirmed three activations on Spore on Spore DRM Protest Makes EA Ease Red Alert 3 Restrictions · · Score: 1

    It doesn't matter if it's 3 or 5 or 100. The point is that they can stop you from playing a game you legally purchased. And they shouldn't be able to do that.

  23. Re:Lest we get excited. on HP May Be Developing Its Own Version of Linux · · Score: 4, Informative

    The difference is the license. With the BSD license, Apple can do whatever they like and aren't required to release their modifications.

  24. Re:Screenshot on LHC Success! · · Score: 1

    It looks like KDE to me.

  25. Re:PETA inbox... on "Water Bears" First Animals to Survive Trip Into Space Naked · · Score: 1

    NASA didn't have anything to do with this.