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Dead Space Wants To Scare You

Kotaku recently ran a story questioning whether the survival-horror genre still exists, and how Dead Space may or may not fit into it. With reviews for the game starting to come in, Ars Technica reports that the game is, indeed, both scary and good. Gamespy wrote up a Dead Space survival guide, and Gamasutra has a lengthy interview with the game's senior producer. In the production of the game, the developers studied things like car wrecks and war scenes to increase the level of realism. They also want the game's sounds to terrify players, including appropriately timed silence. The launch trailer is also available, though it does contain spoilers.

195 comments

  1. Maybe it's me by dmomo · · Score: 5, Insightful

    I haven't gotten the chills from a game since Doom2. Thinking back, I wonder if now I would get the same feeling. I guess part of it's realism, but as/more important is the immersion. I've not been able to turn up the volume, shit the door and leave the real world in a while.

    Another important thing in scaring someone is that there has to be some negative outcome that they are genuinely concerned about. A game can look as creepy as Hell, and the sound can be spot on. But, if I am not afraid to die, to lose something I've worked for, I'll just think it's cool.

    Give me that tension. Make losing my character be a significant loss. Then, those dark rooms, eerie creeks and nervous silences just might make a bit uncomfortable.

    1. Re:Maybe it's me by dmomo · · Score: 5, Funny

      Wow. "Shit the door". Well, I stand by that. It sure has been a while.

    2. Re:Maybe it's me by konohitowa · · Score: 5, Funny

      Glad you caught that first. I personally only shit bricks, and that's already painful enough. That door must be brutal, what with the slivers and all.

    3. Re:Maybe it's me by oljanx · · Score: 4, Insightful

      Nothing in a game has ever frightened me more than Doom e1m2. Why? Because it was a new (to me). A dark room filled with monsters, periodically illuminated by quick flashes of bright light. It's not about the graphics, the realism, etc. It's all about throwing players into creepy situations they haven't experienced a thousand times before.

    4. Re:Maybe it's me by DeadDecoy · · Score: 3, Funny

      A game can look as creepy as Hell, and the sound can be spot on. But, if I am not afraid to die, to lose something I've worked for, I'll just think it's cool.

      Ya, whenever my router's internet light goes out while playing a game, all I can do is hide beneath the sheets and pray to God it's not the end of the world.

    5. Re:Maybe it's me by Schemat1c · · Score: 4, Funny

      That door must be brutal, what with the slivers and all.

      Especially if it comes out sideways. Ouch!

      --

      "Nobody knows the age of the human race, but everybody agrees that it is old enough to know better." - Unknown
    6. Re:Maybe it's me by fuzzyfuzzyfungus · · Score: 5, Informative

      You sound like somebody who is in need of a dose of System Shock 2.

    7. Re:Maybe it's me by dunezone · · Score: 2, Interesting

      The thing about Doom is we felt alone. There were no computers to read dialog, no diary's, no nothing. It was you, a weapon, and a shit load of monsters. The feeling of being a world by yourself gives you a sense of helplessness, even though you knew you could beat blast the monsters away, if you got caught with no ammo, no one was there to save you.

      With these newer games that are horror survival, there's usually a secondary character watching over you, so there is that chance they might save you even though they probably wont it gives you a different mindset.

    8. Re:Maybe it's me by cmdotter · · Score: 1, Informative

      What was really scary for me was when I was losing at Space Invaders and those little suckers were about to land AND I was on my last coin!

    9. Re:Maybe it's me by Jimbob+The+Mighty · · Score: 1
      My personal favourite for "shitting a door/brick/large awkward object" was AVP2, first mission as the Marine.

      Having been sent solo up a hill, narrowly avoiding being crushed by an exploding truck, discovering the skinned remains of humans, and attempting to locate whatever is making my motion tracker pay it attention (a crane cable swinging in the breeze), you are required to activate a generator. On the way out, "something" bursts through the ceiling directly in front of you. Something that looks like the head of a xenomorph.

      I put 48 rounds into it from my pulse rifle before I realised it was a steam pipe.

    10. Re:Maybe it's me by Haoie · · Score: 1

      Doom 2 [and 1] wasn't designed with 'scary' as a primary goal. Keep in mind this was during the mid 90s, before Resident Evil made survival horror popular, and apparently invented the term "survival horror".

      And yes I'm aware of Alone in the Dark and some other predating it.

      --
      If each mistake being made is a new one, then progress is being made.
    11. Re:Maybe it's me by gnarlin · · Score: 1

      AVP2 is most intense on the highest difficulty as a marine, especially because then you can't save and you only get 1 life.

      --
      A bad analogy is like a leaky screwdriver.
    12. Re:Maybe it's me by dontthink · · Score: 5, Interesting

      Right on. System Shock 2 is in my top 5 games of all time.

      Sorry to hijack your point, but I picked up Dead Space yesterday mainly due to the decent reviews it was getting and the fact that it shared a lot with SS2 (RPG elements, sci-fi setting, horror) and about 3-4 hours in I'm sorely disappointed. I replayed SS2 a few months ago, and was absolutely engrossed over the few days it took me to finish it. The screeches of those fucking monkeys still creep me out. Dead Space just kind of feels lacking.

      I want to be scared by Dead Space, but so far I've only gotten startled once by a loud noise while turning a corner. Keep in mind, I've been playing in a dark room with the sound turned up and the difficulty on hard. People claiming it's the scariest game of all time clearly haven't played SS2, Call of Cthulu, Silent Hill 2, etc. It feels a lot like Doom 3 in 3rd person and awkward controls, while I was expecting a cross between SS2 and RE4. That said, I'm enjoying it quite a bit even if it is a bit disappointing.

      There are definitely some cool things about the game - the fact that there's no HUD (your health is displayed as a meter on your back) definitely helps immersion, but Call of Cthulu pulled it off better (and is FAR scarier than Dead Space). The Zero G bits have potential, but I've only been in one so I haven't had a chance to see what they do with it. The stasis effects are nifty too. I like the gore, even though it can get a bit silly sometimes. I've yet to see anything as visceral as getting decapitated by one of the chainsaw sisters in RE4 - though a few death animations come close.

      SO yeah, to sum it up DS is pretty fun, not scary (so far), but probably not a must buy at this point. GOTY contender it is not in my eyes.

    13. Re:Maybe it's me by LurkerXXX · · Score: 3, Insightful

      That was the one thing I didn't like about Bioshock. There wasn't any penalty for getting your character killed. Otherwise it was a very creepy/scary game. That removed a lot of the potential tension.

    14. Re:Maybe it's me by Anonymous Coward · · Score: 0

      That's nothin'. Microsoft shits Windows!

    15. Re:Maybe it's me by fuzzyfuzzyfungus · · Score: 1

      Uhhg. I hate those bloody monkeys. And the cyborg midwives. Also, SS2 is the first game I can remember where some of the corpses you discovered were genuinely scary. Pile of dead crewmates? Hmm, better keep a weapon ready for when I find what killed them. Crewmate who fucking hung himself? Now I have to spend the rest of the level trying to imagine what scared him that much. Also the "ghosts": I'm sitting here with the lights on, and I haven't picked up SS2 in a fair while, and I still get cold chills when I remember turning the corner and "My card, I can't find my card.." and "I feel.. so... sick."

    16. Re:Maybe it's me by supernova_hq · · Score: 0, Redundant

      Wow. "Shit the door". Well, I stand back from that. It sure has been a while.

      There, fixed that for you.

    17. Re:Maybe it's me by Fluffeh · · Score: 0, Flamebait

      Still nothing compared to the DRM on the game. When oh when will companies learn?

      --
      Moved to http://soylentnews.org/. You are invited to join us too!
    18. Re:Maybe it's me by phulegart · · Score: 1

      The spiders did it for me... chittering, fast as all fsck, and hard to kill... at least a shotgun shot or a few bullets made a monkey go bye bye.

      SS2 was and is Awesome, for getting scared by a video game.

      --
      "I love deadlines. I love the whooshing sound they make as they fly by." -D. Adams
    19. Re:Maybe it's me by AmberBlackCat · · Score: 1

      I think how much it scares you depends heavily on your imagination. I used to read "Choose Your Own Adventure" books and get scared, afraid of what would happen to me if I made the wrong decision. I also think the story of the game matters much more than special effects.

    20. Re:Maybe it's me by Cylix · · Score: 2, Funny

      Back in the day...

      Whenever I GM'd, it was all about survival, in fact it wasn't a successful game unless someone died.

      I was not exactly sadistic, but there were logical and very simple ways of avoiding death. It just so happened that everyone was a complete moron.

      Once, I even let them build a fortress (with traps), free of charge. Sure enough, someone fell into the pit of spikes.

      Good times!

      --
      "You should always go to other people's funerals; otherwise, they won't come to yours." -- Yogi Berra
    21. Re:Maybe it's me by hairyfeet · · Score: 4, Insightful

      If you want a good scary PC game,just in time for Halloween,you should try Nosferatu which was the last game to scare the hell out of me. I just finished reinstalling it for Halloween as a matter of fact. The great thing about Nosferatu is not only does it change every time you play(so you can memorize the monster layout) but it uses old time weapons like muskets. Standing at the top of the stairs and hearing a hellbeast running up them from below and knowing that if I don't hit him in the face,dead solid perfect he is going to rip my face off,now THAT is scary. And the music is perfect,like one of the old Universal monster pictures. In fact the whole game has a Universal Classic monster movie feel to it IMHO.

      Sadly I won't be trying Dead Space,since IIRC it is an EA game,and I refuse to pay $60 for a rental. Until EA straightens their ass up and treats gamers as actual paying customers they won't be seeing another dime from me. It is a shame that developers put so much work into a game only to see it boned by pathetic DRM by EA that does NOTHING but piss off the paying customers like me. Because News Flash EA,the pirates don't get boned by your DRM crap,because they get the game(often before the release date) with it ripped out. So the only ones you are screwing is your paying customers and yourself,when you run customers like me off who have bought a ton of your games in the past. Oh well,I'm sure there are plenty of other companies who will gladly take my money.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    22. Re:Maybe it's me by azuredrake · · Score: 1

      They've patched in the ability to play without the tubes. That makes the game a much scarier deal.

      --
      Quis custodiet ipsos custodes?
    23. Re:Maybe it's me by PMBjornerud · · Score: 2, Informative

      But, if I am not afraid to die, to lose something I've worked for, I'll just think it's cool.

      Give me that tension. Make losing my character be a significant loss. Then, those dark rooms, eerie creeks and nervous silences just might make a bit uncomfortable.

      If I stretch that a bit, you're basically stating that horror movies or literature cannot exist. It does, so I claim you're wrong.

      Losing playtime is about the hardcore / casual divide. You are correct that it can add a bit of extra tension to the game, but for many people (me included) it is just mindbogglingly annoying and ruins a game more than anything else.

      You mention immersion, and you're right. And for me, worrying about save spots, backtracking safe areas to save, and reloading for the nth time breaks immersion just as bad as anything else.

      --
      I lost my sig.
    24. Re:Maybe it's me by IorDMUX · · Score: 1

      It's like Bill Cosby always said. First you say it, then you do it.

      --
      >> Standing on head makes smile of frown, but rest of face also upside down.
    25. Re:Maybe it's me by Spy+der+Mann · · Score: 2, Insightful

      The thing about Doom is we felt alone. There were no computers to read dialog, no diary's, no nothing. It was you, a weapon, and a shit load of monsters. The feeling of being a world by yourself gives you a sense of helplessness, even though you knew you could beat blast the monsters away, if you got caught with no ammo, no one was there to save you.

      I agree with the second part, but disagree with the first part. Some games get scarier when you know more about the story.

      Watch this little game. Project Firestart is over 20 years old and it still scares the crap out of me.

      And what to say about the Silent Hill games? Having to kill your best buddy to survive, the possibility of you actually being insane, etc. How about this: You're trapped trying to get a door open, and there's a key on the other side. You crawl to try to get it, and guess what? A spoiled little brat comes out and kicks it away! Or when you're trapped with all those things hanging in the celing, and the girl is on the other side. You yell, bang at the door and scream. Get me out of here! But guess what, she locked you inside. I'll never forget the frustration, anger and fear I felt at that time. It's one thing going to face the boss on your own account and by your own will. But this feeling of helplessness...

      It's not just the monsters. It's the psychology of the games. When designed well (or ill, to be precise), they can give you nightmares for weeks.

    26. Re:Maybe it's me by d0cu · · Score: 4, Informative

      First version of AvP was also scary as hell. http://en.wikipedia.org/wiki/Aliens_versus_Predator_(computer_game)

    27. Re:Maybe it's me by Digital+End · · Score: 4, Funny

      It's okay, there will be a non DRM version out. In fact I hear it's cheaper

      --
      Beware of he who would deny you access to information, for in his heart, he dreams himself your master.
    28. Re:Maybe it's me by Soundfx4 · · Score: 1, Interesting

      Your logic is...confusing to me. I can't begin to understand it, but I can tell you that your not necessarily supposed to be afraid to die. What makes these games scary is darkness, and things jumping out of nowhere. That's not "scary" per say, it's more of a "jumpy" feeling...which I can't stand. I played doom3 with god mode and other cheats but I still couldn't finish it. I just can't stand crap jumping out at me. It's why I dont' like horror movies either. But a lot of people eat that up, and so that's what they're aiming for.

      As for you wanting to be tense and afraid to loose something you worked for, all I can say is this; A lot of people are like that, but it makes absolutely no since what-so-ever. Life is stressful, life is tense, life is challenging, so why in the hell would I want to "Play" a game that has those same factors? It just makes no since. Obviously games shouldn't be too easy, but they shouldn't be so hard that you actually will have something to get upset over if you die. But if these were the good ole days (the days of gamesharks and codebreakers) they could do whatever they want to the game, make it hard, easy, whatever, and then the player could do the fine tuning via memory hijacking...sigh...I miss them so much, and now that I know they're gone, I'm probably not even going to bother with the next Playstation, xbox, or Nintendo console :\

    29. Re:Maybe it's me by jabjoe · · Score: 1

      Hell yer, death should be important. I've not played a game where death is important in a long time. Sure some kind of saving is required, but you really want a check point scheme. If you can save at any time in any place, then the game is easy no matter how hard it's meant to be. But I've not played anything other then the Lego series in some time now. Got to be something the Mrs can join in, so light hearted co'ops only. I use to love FPSs but they make me sweaty, hyper/twitchy and unaware of the need for food, the loo and that the clock is flying round.... most of the time I don't miss it......most of the time......... ;-)

    30. Re:Maybe it's me by Anonymous Coward · · Score: 0

      The DRM really isn't that horrible, and it absolutely does stop casual pirates. If you're that concerned about 'rentals', get it for the 360 or PS3, you have plenty of options.

      Stop whining.

    31. Re:Maybe it's me by Anonymous Coward · · Score: 0

      I agree totally with the points about renting. It is probable that the logic for this DRM is not so much to prevent P2P piracy but to stop kids from lending their games out to their friends. Either way it sucks for the responsible paying customer.

    32. Re:Maybe it's me by Narishma · · Score: 2, Interesting

      They will learn when nobody buys their game. Unfortunately (fortunately for them) that will never happen.

      --
      Mada mada dane.
    33. Re:Maybe it's me by meringuoid · · Score: 1
      You sound like somebody who is in need of a dose of System Shock 2.

      I wanted to play through that again to get over the vague sense of disappointment after I finished Bioshock. Unfortunately it looks like arse on a 1440x900 monitor. Fortunately, a couple of weeks ago someone published a widescreen patch. I'm busy at the moment fighting off the king of France's expeditionary force which is about six times the size of my rebel army, but once I've finished building my free state on top of a mountain of skulls I'll be back on the Von Braun in high resolution :-)

      --
      Real Daleks don't climb stairs - they level the building.
    34. Re:Maybe it's me by PetriWessman · · Score: 1

      SS2 was and is Awesome, for getting scared by a video game.

      Yeah, System Shock 2 rocks and is still one of my all-time favorites. It's creepy, scary and has a great story.

    35. Re:Maybe it's me by cerberusss · · Score: 1

      Ya, whenever my router's internet light goes out while playing a game, all I can do is hide beneath the sheets and pray to God it's not the end of the world.

      You pray to Al Gore?

      --
      8 of 13 people found this answer helpful. Did you?
    36. Re:Maybe it's me by Talderas · · Score: 1

      It's only a rental if you buy it for the PC platform, the PS3 and XBox 360 versions are DRM clean.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    37. Re:Maybe it's me by grub · · Score: 1

      I'm playing SS2 (again!) with the patch at 1680x1050. The high resolution texture back (Rebirth?) is also a nice add on.

      This is the 5th time playing through SS2, this time as a true PSI. The only extra I had to pick up was basic weapons so I could use a pistol. Other than that: PSI all the way. Very tough.

      --
      Trolling is a art,
    38. Re:Maybe it's me by YouWantFriesWithThat · · Score: 3, Funny

      really? so i can burn a copy of the original and play that, so i don't have to worry about scratching it?

    39. Re:Maybe it's me by brianc · · Score: 1

      I haven't gotten the chills from a game since Doom2.

      I haven't gotten chills since I was eaten by my first Grue.

      Sheesh! Kids these days...

      and Oh BTW- Get off my lawn!

      --


      SIGLOST && SIGUNUSED && SIGQUIT
    40. Re:Maybe it's me by the-bobcat · · Score: 1

      Now if we could just get the local retailers to distribute that version too. Though I suspect it would quickly cut the store in half with two sections, "Anal Rape" and "Creamy Goodness", the latter being the one that "sells".

    41. Re:Maybe it's me by hairyfeet · · Score: 0

      Uh,you want me to stop whining about DRM by buying a box that was built first and foremost FOR DRM? Does that make ANY sense to you? And if I'd have wanted a freaking console I would have got one,thank you very much. There are plenty of us out there that can game just fine on a keyboard and mouse,but those game controllers cause pain(in my case this,but I have talked to many with other conditions who also can't take a controller) and more importantly you are missing the point.

      The point is this: the DRM does NOTHING to stop piracy. I repeat,it does NOTHING AT ALL to stop piracy! Don't believe me? Go to any torrent site and you'll find games INCLUDING Xbox360 and PS3 often before the release date. And if they want to stop casual piracy that is as simple as the old altered disc sector trick. So the ONLY folks they are burning is guys like me,you know,the ones who will actually give them money for their game.

      So if trying to play games with those damned funky inaccurate controllers and swapping games everytime you want to play and watching on a TV make you happy,so be it. But this is NOT about consoles,this is about the PC version of Dead Space. And as a firm believer in the free market I will vote with my hard earned cash and avoid EA like the clap until idiots like the CEO of EA stops calling me and everyone who dares to complain a pirate.

      And I quote "I'm guessing that half of them were pirates and the other half were people caught up in something that they didn't understand." So if I don't accept a lousy 3 installs for their precious $60 "IP" then I'm a pirate or too stupid to understand what I'm talking about. Sorry Mr. CEO,but I understand EXACTLY what I'm talking about. You want me to come crawling to you when my machine breaks,when your DRM fucks up,when I upgrade my PC,etc. But I am of the opinion(and apparently I am FAR from alone) that when I purchase something I can use it as long as I want,which is why it's called a purchase and not a rental. I have bought a TON of EA games in the past,but until I actually GET what I PAY for from EA they won't see another dime from me.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    42. Re:Maybe it's me by Anonymous Coward · · Score: 0

      Doors... he shits them.

    43. Re:Maybe it's me by jollyreaper · · Score: 1

      I haven't gotten the chills from a game since Doom2. Thinking back, I wonder if now I would get the same feeling. I guess part of it's realism, but as/more important is the immersion. I've not been able to turn up the volume, shit the door and leave the real world in a while.

      Doom was good, the Aliens conversion WAD was scary as shit. Just the sound effects were enough to creep me the hell out. Crank that shit in a dark room at night, lit only by the glow of your screen...

      The original AVP was pretty scary. I eventually got used to the speed of the aliens but shit, the first time I encountered them I was spraying the walls in panic, shooting everything but the alien! That game had lighting effects like you wouldn't believe. It also kind of squicked me playing as the alien or predator because the humans would panic and the civilians would cower in the corner crying, scared out of their pink little minds. I think they could make future games a lot more horrifying by making the characters seem more real, it hurts more when the monster gets them. While the Half-Life 2 games were disappointing in how much they didn't push the envelope, I did like seeing science chick come a bit unglued due to the stuff she saw. A lovecraftian mental breakdown would really help set the mood.

      The wireless headphones these days are really good, you can crank this stuff in your game room and not wake the rest of the house.

      I never had a chance to play the Silent Hill series back in the day but the footage I've seen of it is very impressive. I plan on getting the new one coming out for the 360 if it's any good. Games these days can do so much more with sound design, atmosphere, real acting... GTA4 is playing for homage and parody of gangland movies. I can only imagine what it would be like if those skills and techniques were put towards a horror-themed game.

      --
      Kwisatz Haderach
      Sell the spice to CHOAM
      This Mahdi took Shaddam's Throne
    44. Re:Maybe it's me by meringuoid · · Score: 2, Informative
      The DRM really isn't that horrible, and it absolutely does stop casual pirates.

      How's that, then? A casual pirate who, what, burns off a copy on CD for his mates? What do you think this is, 1999? A casual pirate downloads a cracked copy from TPB, mounts the image in Daemon Tools or similar, and plays it that way. He never even encounters the DRM.

      --
      Real Daleks don't climb stairs - they level the building.
    45. Re:Maybe it's me by Anonymous Coward · · Score: 0

      Another important thing in scaring someone is that there has to be some negative outcome that they are genuinely concerned about. A game can look as creepy as Hell, and the sound can be spot on. But, if I am not afraid to die, to lose something I've worked for, I'll just think it's cool.

      I agree, and I started playing the game on Easy, and with only the Plasma Cutter to get the majority of the achievement points fairly quickly. I'm really in no danger of dying suddenly at this point, 25% through.

      My powerups will carry through to the New Game +.

      If start on Hard with no accumulated abilities, no doubt I'll get to see some of those lauded death scenes. So I think that's what I'll do, and we'll see exactly when scares give way to frustration, which is a good measuring stick of design excellence.

      -K.Levine ;)

    46. Re:Maybe it's me by Anonymous Coward · · Score: 0

      I also picked it up and am disappointed. It's not scary at all, and it is very reminiscent of Doom 3. Doom 3 was scarier by far. I'm going through the game just to finish it so that I can trade it in to help pay for Fallout3. There is little immersion because the characters are cardboard, have zero development, and so far (chapter 4 or 5)Isaac, who you play as, has said two words. The animated comics they released prior to the game did little to help set a scary tone for the game.

      Of course, SShock2 probably does remain as the scariest game of all time. Dead Space isn't even close.

    47. Re:Maybe it's me by Anonymous Coward · · Score: 0

      Incidentally, those are two shelves in my local video store's adult section.

    48. Re:Maybe it's me by raventh1 · · Score: 1

      The DRM scares me more than the game! go EA! fuckers

    49. Re:Maybe it's me by courseofhumanevents · · Score: 1

      As a casual pirate, I must say that it does not.

    50. Re:Maybe it's me by gknoy · · Score: 2, Informative

      I haven't gotten the chills from a game since Doom2. Thinking back, I wonder if now I would get the same feeling. I guess part of it's realism, but as/more important is the immersion. I've not been able to turn up the volume, shit the door and leave the real world in a while.

      My biggest problem is that many developers mistake fear with being startled. The game engines often "cheat" (especially the Doom series), spawning enemies, etc. It's easy to go too far -- witness Doom3. Ironically, F.E.A.R. did this ... and actually managed to do it well. Usually it was your standard shooter, with not-bad enemy AI, but every now and then you'd get a non-sequitur, "holyshitwhatwasthat" moment. Playing that game at night was very stressful -- just because I knew that the game WOULD occasionally "cheat" in a non-harmful way (so it was fun rather than threatening, but still startling as hell).

      Another important thing in scaring someone is that there has to be some negative outcome that they are genuinely concerned about... If I am not afraid to die, to lose something I've worked for, I'll just think it's cool.

      To me, zombie-horror style games seem to fit this mold well. So go games with relatively distant checkpoints, where I will need to replay stuff. The thing is, it has to also reward cautious/fearful gameplay. If the game will periodically drop a roomful of enemies on me, with no chance to avoid them, it's annoying. If, however, I CAN avoid the grisly deaths they have planned for me -- if I don't fuck up or get careless -- then I actually get more careful in my gameplay. Otherwise, it's quickload, run, gun, die, repeat until I get lucky... and that's not really promoting fear.

      The best examples are games where I almost never need to save or load, but have numerous close calls. I can't think of many like that, though. Splinter Cell and early Rainbow Six games come close, since you CAN'T save... and thus I'm always on pins and needles of "dont screw up".. but they aren't really meant to scare you. I'm hoping I can get my hands on a Cthulu game this winter, as that ought to do a good job, I hope. :)

    51. Re:Maybe it's me by enderjsv · · Score: 2, Insightful

      As for you wanting to be tense and afraid to loose something you worked for, all I can say is this; A lot of people are like that, but it makes absolutely no since what-so-ever. Life is stressful, life is tense, life is challenging, so why in the hell would I want to "Play" a game that has those same factors?

      Because in real life, if the axe murderer in the corner jumps out of the shadows and takes a swipe at you, no amount of health packets is gonna save you.

      Incidentally, the whole "why would you want to do this escapist activity when it also exists in some fashion in real life" is a very played out argument that completely misses the point of escapism and why people enjoy it. Just thought you'd like to know.

    52. Re:Maybe it's me by Anonymous Coward · · Score: 0

      If you want a good scary PC game,just in time for Halloween,you should try Nosferatu which was the last game to scare the hell out of me. I just finished reinstalling it for Halloween as a matter of fact. The great thing about Nosferatu is not only does it change every time you play(so you can memorize the monster layout) but it uses old time weapons like muskets. Standing at the top of the stairs and hearing a hellbeast running up them from below and knowing that if I don't hit him in the face,dead solid perfect he is going to rip my face off,now THAT is scary. And the music is perfect,like one of the old Universal monster pictures. In fact the whole game has a Universal Classic monster movie feel to it IMHO.

      Sadly I won't be trying Dead Space,since IIRC it is an EA game,and I refuse to pay $60 for a rental. Until EA straightens their ass up and treats gamers as actual paying customers they won't be seeing another dime from me. It is a shame that developers put so much work into a game only to see it boned by pathetic DRM by EA that does NOTHING but piss off the paying customers like me. Because News Flash EA,the pirates don't get boned by your DRM crap,because they get the game(often before the release date) with it ripped out. So the only ones you are screwing is your paying customers and yourself,when you run customers like me off who have bought a ton of your games in the past. Oh well,I'm sure there are plenty of other companies who will gladly take my money.

      It's called Console gaming, you might want to look into it.

    53. Re:Maybe it's me by PONA-Boy · · Score: 1

      The scariest game I've ever played...Thief 3: Deadly Shadows. The Shalebridge Cradle was unbelievable. If you haven't played the game, I would highly recommend it.

       

      --
      +that's funny...I don't FEEL tardy.+
    54. Re:Maybe it's me by legirons · · Score: 1

      Sorry to hijack your point, but I picked up Dead Space yesterday mainly due to the decent reviews it was getting and the fact that it shared a lot with SS2 (RPG elements, sci-fi setting, horror) and about 3-4 hours in I'm sorely disappointed.

      And those reviews would have been.. slashvertisements, guerilla marketing, and astroturfing?

    55. Re:Maybe it's me by paniq · · Score: 1

      ok i get it. i make a political joke, it's "troll". no more political jokes then, i promise.

      --
      Do not trust this signature.
    56. Re:Maybe it's me by antic · · Score: 1

      The Slashdot hivemind has some favourites - Deus Ex, SS2, Thief 3's particular level, etc. I'm surprised companies don't 're-release' with upgraded visuals (without wrecking what everyone loved about the originals) to capture a fresh audience and any others who want to replay the game but struggle a bit with the retro visuals or interface. Short of seeing it mentioned by older game players, a younger person getting into games now might not encounter a real gem like Deus Ex.

      Now, not wrecking it is the key, but surely someone's capable of re-capturing the original charm and vision?

      Why is this so often left to fans to try to revive? Surely there's at least some money to be made? It's not as though you'd need to rewrite the Deus Ex story for example so it would have to be a tinier bit cheaper than creating something from scratch - new audio, update the maps a bit, and use a more modern engine.

      --
      'Thats they exact same thing a banana wrench monkey.'
  2. Problems.... by Darkness404 · · Score: 3, Insightful

    The problem in making a good survival horror game is that people just aren't scared anymore. We are used to movies with blood everywhere and body parts flying in every direction. Mix that in with the current technology of load times and lag and a survival horror game just isn't going to work. Granted, you can make a fairly good and creepy game, but the tactics that worked in the past aren't going to work today.

    --
    Taxation is legalized theft, no more, no less.
    1. Re:Problems.... by houstonbofh · · Score: 4, Insightful

      The problem in making a good survival horror game is that people just aren't scared anymore. We are used to movies with blood everywhere and body parts flying in every direction. Mix that in with the current technology of load times and lag and a survival horror game just isn't going to work. Granted, you can make a fairly good and creepy game, but the tactics that worked in the past aren't going to work today.

      But that isn't scary, just nasty... Some of the scariest movies of my life had little or no gore. Now that have traded dread for surprise and shock. I wild love to have some good old fashioned Dread back. This might be it. I just hope the DRM is not the scary part of the game!

    2. Re:Problems.... by Scutter · · Score: 4, Insightful

      The problem in making a good survival horror game is that people just aren't scared anymore.

      The problem is that we're tired of producers confusing "scaring" us with "startling" us. How many times did something jump out of the dark at you in Doom 3? Don't you remember playing 95% of the game switching between your gun and your flashlight and constantly entering rooms backwards because you knew the monster was going to come out of a hidden door behind you? That's not scary, it's just annoying as hell.

      You look at recent horror films like The Ring (setting aside that it wasn't a very good movie). That movie was scary as crap, and the director did it by actually scaring you.

      --

      "Tell me doctor, with all of your defenses, are there any provisions for an attack by killer bees?"
    3. Re:Problems.... by ucblockhead · · Score: 5, Insightful

      Exactly. What made "F.E.A.R." great at this wasn't the "startle" moments, or the gore, but scenes that created an air of foreboding. For instance, you walk down a dark hallway and see a vague shape jump around the corner. Go around the corner, and there's nothing there. *That* is what creates the feeling of impending doom, not the fifteenth iteration of "turn lights off, open up closet behind player containing monsters".

      I stopped playing Doom 3 when I realized that I had developed an instinctual tick of turning around and firing every time the lights went out.

      --
      The cake is a pie
    4. Re:Problems.... by WDot · · Score: 5, Interesting

      I disagree with the idea that people aren't scared anymore. Horror is like humor, it has to be surprising to be effective. The first part of Doom 3 was scary for me because I was caught off guard when stuff jumped out at me. But eventually I learned to constantly watch all sides and I got pretty fast at switching between gun and flashlight. The problem was there were monsters in EVERY ROOM. I could even accurately estimate how far I would get into a room before I was attacked. There was one good level, and it went like this: for the first third or so there were no monsters, just creepy ambient sounds and dark rooms. When a gasket blew it scared the hell out of me because I felt uneasy the whole time. I saw shadows crawling across the ceiling, but nothing was alive. I was hoping Doom 3 did that more, but it went back to pure monster closets afterward.

      I'm not a horror connoisseur, but the scariest game I've played thus far is the Afraid of Monsters mod for Half Life. I gave up on the game before I even fought a single monster. Why? Because as soon as the 2nd level loaded I felt incredibly unsafe. There were tons of doors around me, in front of me, and behind me. Any one of them could spew out a bunch of monsters. But none did, yet. The worst part was the ambient sound that kept me completely uneasy. It wasn't obvious stuff like monsters or whatever, it was just a carefully crafted sound that made me uncomfortable the entire time I played. To compound the issue, I wasn't a superpowerful space marine. In the game I was an unarmed drug addict who was hallucinating. Even in broad daylight, with other people in the house, I just couldn't bring myself to play it. I tried several 2 minute plays before I gave up. It was too scary for me. I never saw a single monster. That is good horror.

    5. Re:Problems.... by westlake · · Score: 2, Insightful
      The problem is that we're tired of producers confusing "scaring" us with "startling" us. How many times did something jump out of the dark at you in Doom 3?
      .

      H.P. Lovecraft at his best could chill you to the bone with nothing more explicit than an overwhelming sense of age and power:

      That the closer you came to the heart of things, the more likely you were to go utterly and irretrievably mad.

      Hitchcock, working in another genre, always knew that the fuse hits the audience harder than the bang - which, in the end, is just another special effect.

      The shower scene in Psycho works because the audience is as keyed up and helpless in his hands as the girl.

    6. Re:Problems.... by houstonbofh · · Score: 5, Funny

      I stopped playing Doom 3 when I realized that I had developed an instinctual tick of turning around and firing every time the lights went out.

      All the time, or only in Doom? Remind me not to follow you at night...

    7. Re:Problems.... by Anonymous Coward · · Score: 0

      ...The problem was there were monsters in EVERY ROOM. I could even accurately estimate how far I would get into a room before I was attacked. There was one good level, and it went like this: for the first third or so there were no monsters, just creepy ambient sounds and dark rooms. When a gasket blew it scared the hell out of me because I felt uneasy the whole time....

      Yes, for doom3 you've hit that right on the mark.

    8. Re:Problems.... by bigstrat2003 · · Score: 1

      That's not scary, it's just annoying as hell.

      I beg to differ. Doom 3 scared the shit out of me. I could only play it for 15 minutes at a time, tops (I never did finish it because of that). I remember my roommate earning my eternal wrath by startling me while I was playing Doom 3. Far from being "not scary" and "annoying as hell", Doom 3 was an intensely scary game.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    9. Re:Problems.... by Anonymous Coward · · Score: 0

      Exactly. I couldn't agree more. I still, to this day, have never finished Doom 3. However, I play F.E.A.R. repeatedly. The cut-scenes, the unknown, the what's lurking around the corner is fun. I'm still working on harder modes of the game with my limited time

    10. Re:Problems.... by evanbd · · Score: 1

      Exactly. The horror genre has become obsessed with gore. The more you show the audience, the more they know, the less frightening it is. You need to put enough on screen to make it clear there's something to be afraid of, but then let fear of the unknown take over. There is *nothing* you can put on the screen that will outdo my imagination for making me afraid.

    11. Re:Problems.... by Anonymous Coward · · Score: 0

      How about Half Life 2? It got scary at parts due to stress about how much ammo you had in ravenholm

    12. Re:Problems.... by Denjiro · · Score: 1

      Yeah, F.E.A.R. had some good moments. Like the one fairly early on where you're climbing up a ladder after numerous disappearing vague shape moments, and once you reach the top the girl is standing there staring at you, then disappears. Was definitely creepy. Even on replays when you'd know it was gonna happen.

    13. Re:Problems.... by Anonymous Coward · · Score: 0

      everyone can still be scared by this game and others, it has to be played in the right setting. for example, play it at night, by yourself, preferable no one else in the house. all lights off and curtians close.

      and you will poop your pants when you cell beeps/rings because you forgot to turn it off.
      or when someone opens the door or knocks on it.

      try it. ALICE was good for it. and AVP

    14. Re:Problems.... by Anonymous Coward · · Score: 1, Funny

      Do you also crap your pants when the Teletubbies air on television?

    15. Re:Problems.... by Dutch+Gun · · Score: 1

      There were tons of doors around me, in front of me, and behind me. Any one of them could spew out a bunch of monsters. But none did, yet. The worst part was the ambient sound that kept me completely uneasy. It wasn't obvious stuff like monsters or whatever, it was just a carefully crafted sound that made me uncomfortable the entire time I played. To compound the issue, I wasn't a superpowerful space marine. In the game I was an unarmed drug addict who was hallucinating. Even in broad daylight, with other people in the house, I just couldn't bring myself to play it. I tried several 2 minute plays before I gave up. It was too scary for me. I never saw a single monster. That is good horror.

      Ah, "horror game". So that's what the kids are calling it nowadays...

      --
      Irony: Agile development has too much intertia to be abandoned now.
    16. Re:Problems.... by maglor_83 · · Score: 1

      You look at recent horror films like The Ring (setting aside that it wasn't a very good movie). That movie was scary as crap

      Why does everybody keep saying this?!

    17. Re:Problems.... by RuBLed · · Score: 1

      Ahh.. F.E.A.R, I remember that, one of the few games I kept reminding myself that I don't have to empty my clip everytime I turn a corner or see an apparition. One of the few games where the environment is scary but not necessarily dark. I like to see more games like this, or even events where you left your gun here but you turn around, it's gone.

    18. Re:Problems.... by ender- · · Score: 2, Interesting

      Exactly. What made "F.E.A.R." great at this wasn't the "startle" moments, or the gore, but scenes that created an air of foreboding. For instance, you walk down a dark hallway and see a vague shape jump around the corner. Go around the corner, and there's nothing there. *That* is what creates the feeling of impending doom, not the fifteenth iteration of "turn lights off, open up closet behind player containing monsters".

      I stopped playing Doom 3 when I realized that I had developed an instinctual tick of turning around and firing every time the lights went out.

      I never played F.E.A.R, but I got this same feeling playing Quake 4. There was still some of the Doom3-like 'stuff coming up behind me' moments, but there were a few parts of Q4 that just scared the crap out of me.

      Like the one level where you're crawling around in some sub-level [not quite a sewer and not quite a dungeon]. It's mostly dark, with some light shining in from the grates above you. As you're walking along trying to find your way out, you hear something skittering about going down different hallways, sometimes seeing a shadow flick by. That scared the crap out of me, never knowing what it was, where it was, or what it was going to do. What made it all worth it, was that it never attacked me as I expected.

      There was also the cutscene where your character gets uh, 'converted' or whatever it was called. You've got a 1st person view of your body strapped down in some sort of cart, and you can see the people ahead of you strapped into carts, going along an assembly line of sorts. I was playing this late at night with a good sound system, in the dark.
      Man when it got to the part where you watched a 3-foot pipe being repeatedly stabbed into the chest of the guy ahead of you, I damn near ran for the door, and when it happened to my character, I swear I felt something enter my chest.

      If a game is going to try to scare me, that's the kind of environmental/emotional attachment it has to have for me. Otherwise it's just startling me or throwing out more blood and gore, which just bores me [no pun intended]...

    19. Re:Problems.... by zarthrag · · Score: 1

      I agree - there were parts where I was low on ammo, critical health, and completely convinced that - if the situation were real I should consider rolling into a ball and not going any further. I literally had to reach down, "suck it up", and get angry to make myself power through the tough parts. The whole game wasn't like this - just some parts. But those well-orchestrated pieces are what made the game, not secret trap door #12.

      --
      Why can't all fpga/microcontroller manufacturers just release free optimizing compilers???
    20. Re:Problems.... by PunkOfLinux · · Score: 2, Insightful

      I have to say that the Silent Hill games are WONDERFUL for this. Look at the first game (i believe, *may* be 2). As you're entering town, you see just a streak of blood on the road. That's *it*. I remember seeing that, thinking "shit."

      Silent Hill games are, honestly, some of the best in the genre. Also, Fatal Frame games are good. Freaky as fuck.

    21. Re:Problems.... by paniq · · Score: 1

      We are used to movies with blood everywhere and body parts flying in every direction.

      sup, /b/!

      --
      Do not trust this signature.
    22. Re:Problems.... by paniq · · Score: 2, Funny

      I stopped playing Doom 3 when I realized that I had developed an instinctual tick of turning around and firing every time the lights went out.

      this could become a bit unsettling in intimate situations. i hope that your girlfriend loves you anyway.

      --
      Do not trust this signature.
    23. Re:Problems.... by hairyfeet · · Score: 1

      If you still have the original Half Life and want a good scare check out They Hunger which was good at scaring without resorting to that too dark cheap scare bit. Which of course made it so that when they actually DID pull the occasional "jump out at you" bit you jumped a foot. When you are walking through the graveyard,you have very little ammo and a crowbar,and you can hear the dead calling out in the distance "I'm SOOO HUNGRY!" and hear WAY too many corpses shuffling towards you,now THAT is scary!

      --
      ACs don't waste your time replying, your posts are never seen by me.
    24. Re:Problems.... by MaWeiTao · · Score: 1

      The first hour or two of Doom 3 were genuinely creepy. There was this sense of foreboding That made me reluctant to keep playing. It was an interesting sensation, stopping in some part of the complex, knowing that it was relatively safe and feeling some level of relief, but imagining what the hell might be going on elsewhere. The voices early on were extremely unsettling. Curiosity, however kept me going because I thought that all those elements were hinting at the coming story. Unfortunately, that never came to be. The game just became frustratingly tedious.

      I haven't played many other scary games, but one that was genuinely scary all the way through was the original Alone in the Dark. And there was that one freaking room in the house that I don't recall ever revealed. It's too bad that the graphics are so primitive I don't think I could recapture the same feeling playing the game now.

      One disappointing thing about both games and movies in this genre is that shock and gore seems to have become an obsession. Depravity seems to be the recurring theme. The shock comes I believe because of a lack of talent and imagination and the gore because it's a cheap way to disturb people. A second problem is that the Japanese horror movie theme has been beaten to death and there seems to be no end in sight.

      One thing I like so much about H.P. Lovecraft's work was the sense of dread that arises from feeling insignificant. I'm surprised his themes haven't been explored more in games. I guess it's too much of a challenge for developers to handle.

    25. Re:Problems.... by Rennt · · Score: 2, Informative

      I never know if people are talking about "Ring" the original Japanese version (freaking scary) or the American remake "The Ring" (redundant and stupid). Check out the Japanese version for insane chill factor.

    26. Re:Problems.... by Cochonou · · Score: 1

      There was one good level, and it went like this: for the first third or so there were no monsters, just creepy ambient sounds and dark rooms. When a gasket blew it scared the hell out of me because I felt uneasy the whole time. I saw shadows crawling across the ceiling, but nothing was alive. I was hoping Doom 3 did that more, but it went back to pure monster closets afterward.

      Yes, as far as I remember, this is the first "Delta Labs" level. I do think there was another scary and eery sequence in Doom 3, the single level where you travel in Hell. Hell is definitely a strange place. The environment is very different from the monster closets you're used to in the rest of the game. There is a new powerful monster which is introduced in a good way (breaking a wall in the distance and closing up on you with heavy steps, but not taking you by surprise). Combined with the PDA records of the the scientists who explored Hell just as you and died, it kind of remembered me the atmosphere of the first Unreal, but creepier. After this sequence, coming back into the mars facilities for another monster closet series of levels was kind of disappointing.

    27. Re:Problems.... by IorDMUX · · Score: 5, Funny

      Hey, as long as you're taking requests, please don't follow me at night, either. It kind of creeps me out.

      --
      >> Standing on head makes smile of frown, but rest of face also upside down.
    28. Re:Problems.... by msormune · · Score: 1

      The Ring (original Japanese version) is a master example of horror build up towards the end. Throughout the movie atmosphere gets thicker all the time, without really letting the watcher to relax. The sequence where the girl crawls through the TV truly rises some hair in your back.

      I think that's what horror games should also aim for: The slow buildup of tension, and not Doom 3 like "enter room, kill baddies, leave room" kind of repetition.

    29. Re:Problems.... by Talderas · · Score: 1

      F.E.A.R.'s music also helped out a lot with that regard as well. To be honest, that game had my senses all a tingle to the point I could only play it for 30 minutes at a time at most.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    30. Re:Problems.... by Anonymous Coward · · Score: 0

      "The problem in making a good survival horror game is that people just aren't scared anymore."

      The truth is that people can definitely be scared, it's that the movie and game makers just aren't very good at it. You have to take advantage of the evolutionary switches in a persons brain and know how to activate them --> with darkness and/or atmosphere that sets off ones threat systems.

      At night when I've gone for walks really late when it's pitch black outside, even the small movement of animals or deers can make one jump. Deers are very good at hiding by where I live and it's fascinating that they can hide in plain sight and be so still like they fade into the background and you can only really notice them when you get up close or close enough to cause them to move, which startles you.

      The truth is they don't understand the human threat/fear response system and so their movies and games aren't that great to begin with, they make everything bleeping obvious, so there is no time or well designed place that raises one's tension levels.

    31. Re:Problems.... by riggah · · Score: 1

      That's Gore, not Horror. Some of the best gaming (and movie) moments that had me jumping out of my chair had nothing to do with blood and guts. It's all about well timed silence along with sound effects with a good dash of suspense. I can't remember feeling that way in a game, lately. Maybe System Shock 2. Half Life (1 and even 2 had its moments). Sure, I haven't heard of a good horror game being released in quite a while, but I don't think anyone seems to be trying.

    32. Re:Problems.... by Khelder · · Score: 1

      I agree. SS2 was pretty scary. If you want creepy, trawl the web for Zork: Nemesis.

      One of, if not the, scariest movie for me was The Shining (the earlier one, with Jack Nicholson). There's very little gore (altho, ok, a fair amount of blood at one point), and fewer than 5 people die. But it's really suspenseful, and scary.

    33. Re:Problems.... by Anonymous Coward · · Score: 0

      The people who made "Afraid of Monsters" probably learned from the "Alien Total Conversion" mod for DOOM. That's the scariest game I've ever played, and it provided even more tension by playing it in 2 player cooperative mode - you get much less ammunition, and dying either leaves you alone and unarmed at the start of the level, or forces both of you to qout and restart the game to load your last savegame.

    34. Re:Problems.... by Anonymous Coward · · Score: 0

      The mission in the haunted Ocean Palace hotel in Vampire the Masquerade: Bloodlines scared the shit out of me. Bad. Shaking bad. Had to turn it off for a while bad.

      I hadn't been scared by a game like that since I played System Shock 2 or Eternal Darkness (Gamecube).

    35. Re:Problems.... by Thyamine · · Score: 1

      ... but scenes that created an air of foreboding. For instance, you walk down a dark hallway and see a vague shape jump around the corner. Go around the corner, and there's nothing there.

      That's exactly what I loved about Bioshock. Especially the first few levels when you are still learning the game. You hear someone mumbling down the corridor and can see their shadow on the wall as they hack at something on the floor. Or hearing someone singing Sunday school songs as you walk past corpses and get just a faint glimpse of them walking past the door opening, a meat hook dragging on the floor behind them.

      Now that inspires fear and anxiety. Doom 3 was (as everyone is mentioned) all about where they could put the next secret door with a monster to jump out at you.

      --
      I will shred my adversaries. Pull their eyes out just enough to turn them towards their mewing, mutilated faces. Illyria
    36. Re:Problems.... by lymond01 · · Score: 1

      The movie The Sixth Sense had me freaked out for about 6 months. The scene where the boy is going to the bathroom at night and there's a light down the hall in the kitchen. Tension, fear...he goes down the hall, the woman he thinks is his mother (it isn't) turns around to reveal an angry, burned face. The boy races back to his room at the other end of the hall...and here's the scary part:

      He dives into his "safe spot" tent and as he's zipping up the door, you see the woman silhouetted against the light from the kitchen. He finishes zipping and just sits there, and neither you nor him knows if she's coming down the hall or not.

      Ugh. Why'd I have to remember that.

    37. Re:Problems.... by jaguth · · Score: 0

      I see, so is The Ring the first scary movie you've ever seen? That movie was so boring; It was easy to predict what was going to happen next. I dunno, maybe i'm too desensitized.

      And for Doom 3, just use the duct tape mod; that made the game much less annoying.

    38. Re:Problems.... by Von+Helmet · · Score: 1

      "There is a clear difference between surprise and suspense [...]. We are sitting here and having an innocent conversation. Let us assume that there is a bomb under this table between us. [...] suddenly there is a loud boom and the bomb goes off. The audience is surprised, but before this surprise they have only seen a very ordinary scene without any significance. Let us instead look at a suspense scene. The bomb is under the table and the audience is aware of this because they have seen the anarchist plant it there. They also know that the bomb will go off at one o'clock, and up on the wall is a clock showing that the time is now quarter to one [...]. In the first scene we have given the audience 15 seconds of surprise [...] but in the last scene we have given them fifteen minutes of suspense." - Alfred Hitchcock

      Consider the film Alien, for example. That film is terrifying. Why is it terrifying? Because almost nothing happens for large chunks of it. We know something is going to happen, and that when it does it will be horrible, but we do not know when it is going to happen or where it is coming from.

      Survival horror games should be the same - they're not scary because there's blood and gore everywhere, but because somewhere out there is something that is capable of killing you horribly, but you don't know where it is or when it will find you. This is why System Shock 2 is still one of the best games of this genre - you are incredibly vulnerable, and there are lots of enemies out there to get you, but you don't know where or when they will show up. As a result, you spend a lot of time creeping about without knowing when you will meet your demise. That is scary.

    39. Re:Problems.... by AttilaSz · · Score: 1

      There was more than the lack of ammo that freaked me out in Ravenholm. But you can do many kills using creative methods. I.e. just remember to carry those circular saw blades with you and you can spare quite some ammo, especially if you happen on a band of zombies all lined up in a straight line, i.e. in a staircase. Crashing them underneath hanging cars is another technique. Luring them near gas pipes and lighting them up also works nicely, although seeing them thrashing and listening to their cries (muffled by the headcrabs on their faces) as they're getting fried is admittedly a bit disturbing, even for a zombie.

      That said, certain parts of Half-Life 2 (Ravenholm, and "Lowlife" in Episode One) are the best horror I've seen in a game, well, ever (and I've played few games: Doom I, Quake I, Duke Nukem 3D, and Far Cry (Far Cry is *also* very good)).

      This said by a person who doesn't in general enjoy playing horror themes (my first reaction when I realize a chapter in HL2 is going to have a horror theme is annoyance. Ravenholm though turned out to be a hoot not in the least because of the Father Grigory character)

      --
      Sig erased via substitution of an identical one.
  3. Oh, it's an FPS by QuantumG · · Score: 1

    Some idiot called this a "space shooter". If this is a space shooter then so was Doom 2.

    Freelancer is a space shooter.

    --
    How we know is more important than what we know.
    1. Re:Oh, it's an FPS by ViciousJello · · Score: 1

      Survival horror this is not. Survival slightly-creepier-than-normal perhaps. For all it mattered, Doom 2 *was* a space shooter. So was Marathon, Dark Forces, all of which were great titles. Sure, the only thing that really changed was whether you were fighting aliens, demons, or the Empire. But hey, those were all awesome. 15 years ago. Um, can I see something new?

      --
      There was a SIGNATURE here, but it's gone now.
    2. Re:Oh, it's an FPS by QuantumG · · Score: 1

      Way to totally miss the point. A "space shooter" is not an FPS set in space. It's a game where you fly around and shoot things in space.

      --
      How we know is more important than what we know.
    3. Re:Oh, it's an FPS by azuredrake · · Score: 1

      It's actually a third-person shooter, not a first person shooter - but you're right, it's definitively not Freelancer or Descent or X-wing vs. Tie Fighter or any of those other such awesome games. Though I've played Dead Space and it is a very cool game in its own right.

      --
      Quis custodiet ipsos custodes?
  4. Gore doesn't scare me but... by pieisgood · · Score: 2, Insightful

    Sudden appearances and loud noises do. I've seen all the car wrecks and war images you can see, but loud noises and mixed with strobe lights can get me every time. If Dead Space relies on Gore to scare people, it just won't. On the other hand, if they are using lighting and sound to scare you, then, from my perspective, they're doing their job right.

    --
    Eat sleep die
    1. Re:Gore doesn't scare me but... by pecosdave · · Score: 1

      Neither really scares me, though things jumping and strobing may have a momentary effect.

      No, I've found that the only types of things that scare me are things that could be real, and in a realistic way, or at least close to it. That's why I still consider Gabriel Knight Sins of the Fathers one of the scariest games ever, and One Hour Photo is one of the scarriest movies I've ever seen, even though nothing actually happens in it.

      --
      The preceding post was not a Slashvertisement.
    2. Re:Gore doesn't scare me but... by pecosdave · · Score: 4, Funny

      Man-Bear-Pig is as scary as it gets!

      --
      The preceding post was not a Slashvertisement.
    3. Re:Gore doesn't scare me but... by cailith1970 · · Score: 3, Funny

      loud noises and mixed with strobe lights can get me every time.

      Hmm, you should probably stay away from nightclubs then. :)

      --
      I intend to live forever, or die trying. - Groucho Marx
    4. Re:Gore doesn't scare me but... by HiVizDiver · · Score: 2, Interesting

      The backwards-whispering children ambient noises in Thief's "Return to the Cathedral" mission made the hair on my neck stand up.

    5. Re:Gore doesn't scare me but... by dzfoo · · Score: 1

      You're right in not being scared by Gore. If it wasn't for him, you wouldn't have your loverly interwebz on which to post this.

              -dZ.

      --
      Carol vs. Ghost
      ...Can you save Christmas?
    6. Re:Gore doesn't scare me but... by Anonymous Coward · · Score: 0

      How about the Shalebridge Cradel mission in Thief 3. Now THAT is some scary shit.

    7. Re:Gore doesn't scare me but... by justkarl · · Score: 1

      I can tell you're totally serial.(Cereal?)

    8. Re:Gore doesn't scare me but... by HiVizDiver · · Score: 1

      I haven't actually played Thief 3... I should get on that. Loved the first 2. I know that 3 goes in a bit of a different direction, but I figure it's worth trying anyway.

  5. DRM Space scares me more.... by GrpA · · Score: 2, Interesting

    Dead Space I can handle.

    GrpA

    --
    Enjoy science fiction? "Turing Evolved" - AI, Mecha, Androids and rail-gun battles. What more could you want?
    1. Re:DRM Space scares me more.... by paniq · · Score: 1

      Agreed. I want a survival horror game where the main character's name is "Gordon Stallman", and he fights exclusively with a big gun named "GPLv3".

      --
      Do not trust this signature.
  6. fff by ghostunit · · Score: 4, Insightful

    Silent Hill 2 ... its weakness was that it sprawled thematically, leaving many loose ends, unanswered questions, unclear conclusions and unrelated elements.

    That was not a weakness, it was one of its main strengths! The ambiguity of the story makes the viewer think and wonder about just what was it that was seen. And it does so in a masterful way, provoking interesting thoughts and interpretations on the part of the viewer. Not to mention that uncertainty is a key element of suspense and fear.

    On a side note, this kind of attitude of wanting everything spoon-fed and explained is very lazy and too typical of people who just want to sit in front of a box to be entertained for a set amount of time. That's entirely different to wanting a piece of art that lingers in the mind long after experienced.

    1. Re:fff by marnues · · Score: 1

      Not entirely. There are some who would rather have things spoon-fed, but around here I would doubt it. Its the Scientist in me that is annoyed that the character is too scared to go right back in there and figure out what exactly happened. If it were me, I'd have done it. Might have gotten a few thousand of my friends together first though... But the desire to understand is certainly not lazy. Caveat, I've never played the game, perhaps there's some reason why tying up loose ends wouldn't be equivalent to scientific understanding. Also, I'm rather tired...

    2. Re:fff by ToasterMonkey · · Score: 1

      Ambiguity and loose ends are for romance novels, not horror/sci-fi stories.

      this kind of attitude of wanting everything spoon-fed and explained is very lazy and too typical of people who just want to sit in front of a box to be entertained for a set amount of time.

      Before you get all high and mighty, we're still talking about Silent Hill - the movie, right?

    3. Re:fff by stiller · · Score: 1

      Ambiguity can be a strong technique, as long as it actually achieves what the writer set out to do. Its not to be confused with 'messy' storytelling, to suggest a clever plot. It's a blurry line, I admit, and I haven't played SH2, so I can't judge.

    4. Re:fff by Cowmonaut · · Score: 1

      Read his post. He quotes the OP who is talking about Silent Hill 2.

      Also, I question a horror fan who doesn't admire the occasional bout of ambiguity and loose ends in his stories, mainly given the sheer volume of stories with loose ends.

      To each his own I suppose, but I agree with GP. Silent Hill 2 was great in that you couldn't be certain what happened. That is one bastard game developer who is too good at creeping me out.

    5. Re:fff by Anonymous Coward · · Score: 0

      No. He's speaking of the video games which are about a million times scarier and emotionally rich than the film.

  7. Unreal.... by Joce640k · · Score: 4, Insightful

    Remember fighting those green spider things in the dark by throwing flares around and lighting up little areas?

    Let's not confuse that with "suddenly make a loud noise in a quiet bit".

    --
    No sig today...
    1. Re:Unreal.... by paniq · · Score: 5, Funny

      Remember fighting those green spider things in the dark by throwing flares around and lighting up little areas?

      yah. i do it once a year. it's called "house cleaning".

      --
      Do not trust this signature.
  8. Call of Cthulhu by nawcom · · Score: 4, Informative
    I'd say this is the last game that scared the shit out of me. The fact that you don't have any health bar, and that your vision, hearing, and even your heartbeat and breathing pace are affected by the situation can really frighten you. I don't think this game got enough credit. I still haven't finished the game yet.

    Here's a nice 10 minute video that gives you the general feeling of the whole game. (minus the 320x240 resolution and lossy quality of course). If you get bored skip to the middle.http://www.youtube.com/watch?v=0Vs-7_JlzJg

    1. Re:Call of Cthulhu by roguetrick · · Score: 1

      That game would be scarier if you could figure out what to do easier. Even still, the running from the hotel room and the ship level were pretty damn awesome.

      --
      -The world would be a better place if everyone had a hoverboard
    2. Re:Call of Cthulhu by roguetrick · · Score: 1

      I forgot to mention, the shoggoth was pretty boss as well.

      --
      -The world would be a better place if everyone had a hoverboard
    3. Re:Call of Cthulhu by PMBjornerud · · Score: 1

      CoC started out amazing. But then it turned into just another FPS.

      More of the game should have been about sneaking around and running for your life when things go bad. You don't kill your enemies in CoC - they kill you!

      --
      I lost my sig.
    4. Re:Call of Cthulhu by Fred_A · · Score: 2, Funny

      You don't kill your enemies in CoC - they kill you!

      So it's kind of like a Russian FPS then ?

      --

      May contain traces of nut.
      Made from the freshest electrons.
    5. Re:Call of Cthulhu by thepotoo · · Score: 1
      Bingo. I would have beaten CoC if I'd been able to figure out what to do, but as it was half the time I was just wandering lost - and if I'd gotten a walkthrough it would have ruined the immersion.

      Scary is Vampire Bloodlines, the perfect mix of brutal violence, creepy lighting, and, lots and lots of tense moments. Too bad most of the scary stuff was scripted so it became less so on the third and fourth play throughs (still that Hotel gives me the creeps)

      --
      Obligatory Soundbite Catchphrase
    6. Re:Call of Cthulhu by Anonymous Coward · · Score: 0

      YEs. Great game, and a heroic developer (individual) behind it. Everything went bust and they had to fire everyone and one guy tried to get it working to release it without getting paid. (However, I was unable to get to the final level due to a crashing bug which will never be patched.) Still, the journey was worth it, as far as I got. Great game. I wish they would revisit it. I don't think there's a "they" anymore, though.

  9. Meh. by binarylarry · · Score: 2, Insightful

    I liked this game better when it was called Doom 3.

    At least then the graphics were cutting edge, instead of 3-4 years out of date.

    Not that graphics are the end all, be all of a game. But this game has the same plot as every doom (and doom clone) ever made.

    --
    Mod me down, my New Earth Global Warmingist friends!
    1. Re:Meh. by ToasterMonkey · · Score: 1

      WAIT, Doom had a plot? Doom CLONES had PLOTS?? What was it, "shoot monsters, go to hell, shoot more monsters?"

      I don't think you're really being fair. This is sort of like saying all vampire movies have the same plot. "Vampires terrorize general area, go to vampires' domain, kill the vampires." It's true!

      This game has a little more depth than that. There are some nice animated comic strips for free on the PSN if you're interested. I don't recall any zombies or going to hell being involved...

  10. don't steal by Anonymous Coward · · Score: 0
  11. System Shock... by Anonymous Coward · · Score: 1, Interesting

    While I admit I never finished the first one, System Shock 2 grabbed by the throat and never let go. How can you match playing a whole game working for an insane computer who wants nothing more than to rip you apart and remake you "in her own glorious image."

    And don't try to sell me that BioShock nonsense, that game was easier than WiiSports and about as "scary."

    1. Re:System Shock... by Anonymous Coward · · Score: 0

      I will tear out your spine... For my little ones.

    2. Re:System Shock... by HiVizDiver · · Score: 1

      SILENCE THE DISCORD!!!

      Bioshock had its startling moments, but didn't have the pervasive sense of paranoia that SS2 did. Nor has any game since then, IMO. A true classic. Think I'ma dig it out and play through it again...

    3. Re:System Shock... by Sabathius · · Score: 1

      We are! We are...we are... *shivers*

    4. Re:System Shock... by HiVizDiver · · Score: 1

      And those damned hybrid monkeys that would flip out from out of nowhere!

  12. I hope to play this game soon by Anonymous Coward · · Score: 1, Interesting

    But I hope that when I do the game isn't Resident Evil. Tactical shooting and whatever... Nifty but not that well done in RE. Not to mention the "horror" you face in RE wasn't really horror, it was stress. The stress of conserving ammo and hoping your luck is good enough that if you run out that last head you blew off isn't going to turn into a giant biological scythe whip. If that scenario scares you, you're a lightweight. If it pisses you off and frustrates you, join the club.

    Nobody in their right mind should like a "scary" game where the idea of scary is having to load your last save.

    1. Re:I hope to play this game soon by Dr.Boje · · Score: 1

      Conserve ammo and run past enemies. You don't have to kill everything in RE (I assume we're talking about the original one) and, in fact, you're pretty much doomed if you do try to kill everything. RE had a lot of suspenseful moments which didn't involve the player worrying about ammo management. Also, being the game that kicked off the survival-horror genre, its not surprising that there are some tedious elements (such as the controls and camera angles, for one)... everything has to start somewhere :) In case you're talking about RE4, I'm just not sure how you ever had ammo problems, unless you're a bad shot. As for those biological scythe whips.. flash grenades are your friend!

  13. Not enjoying the desensitivity... by TheModelEskimo · · Score: 1

    ...that I got from playing the original Doom and other FPS's with tons of blood and gore after that. I wish I had never played those games beyond the first menu screen, because I'll never get that time back. And there's a part of my mind that will always know what dismemberment looks like from 30 different angles (or in the case of Doom, one very pixelated angle). I just don't think that's very cool anymore...too much crap happens while people sit by an accept it without doing anything positive or optimistic.

    1. Re:Not enjoying the desensitivity... by ToasterMonkey · · Score: 1

      I've been thinking, are we really desensitized, or have games been getting a lot tamer since Doom and Quake's time?
      Personally, I'd rather see some cheap pixilated gore than a whole limp body slung 50 freaking yards by a rocket. It just doesn't look right :\

      I don't understand it.. it's perfectly fine in the movies, but it's wrong in video games?

    2. Re:Not enjoying the desensitivity... by stdarg · · Score: 1

      I was playing Gothic 3 for a while last weekend and felt a bit of re-sensitization going on. I was playing as a rebel, but all the towns at the beginning are controlled by orcs and their human mercenaries. You go into the towns, meet the people (they don't know you're a rebel), do quests for them, etc. Then you kill them all and liberate the town. It actually made me feel like a real bastard.

  14. I bet both by Anonymous Coward · · Score: 1, Funny

    Once after playing a marathon weekend-long LAN party of Counter-Strike, a group of us went to get milkshakes before heading our respective ways. When we got there, there was someone on the other side of the lot who looked familiar. My first instinct was to raise my rife to my eye and scope out who it was. I knew that I'd been playing way too many video games at that point.

    1. Re:I bet both by Shatrat · · Score: 1

      After playing Deus Ex for the third time through I got into the bad habit of freaking out when I would come around a corner and see a fire alarm or something attached to the wall, thinking that it was a security camera and I was about to get surrounded.

      After a year or two of WoW certain noises make me jump up and do a 180, if they sound enough like a rogue coming out of stealth.

      --
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    2. Re:I bet both by yahwotqa · · Score: 1

      After playing lot of UFO Enemy Unknown, I always felt the urge to check how many time units I had left before leaving home. :)

    3. Re:I bet both by StuckInSyrup · · Score: 1

      Oh... you didn't pull the straw and throw the milkshake their way, trying to flashbang them?

      --
      Ni.
    4. Re:I bet both by enderjsv · · Score: 1

      I'm gonna post this anonymously, cause its off topic, but I wanted to share my story. When I first go Grand Theft Auto, Vice City, I played that thing like crazy for about a week. On Saturday, I had played it for about six hours straight and I decided to go to the store. I came up on a light and there was someone in the right lane who was going straight instead of turning right (I hate it when people do that). Without even thinking I swerved around him in a hurry and made a right turn from the middle lane, barely stopping to check for cross traffic. Needless to say, once I had made the turn, I realized that I had been playing a little too much. I promise, I was extra careful to obey the traffic laws for the rest of that trip.

    5. Re:I bet both by Anonymous Coward · · Score: 0

      Hmm... if I ever go to Blizzcon I'll have to bring a tape recorder with the stealth sound on it; see how many people twitch when they hear it. That and the default Omen aggro alert noise.

    6. Re:I bet both by Anonymous Coward · · Score: 0

      To post anonymously, check the 'Post Anonymously' box at the bottom, like this.

  15. Trailer by rogere · · Score: 1

    "including appropriately timed silence"... I guess the guy who made TFT didn`t know that, they change the scene every 300ms... or maybe they thought headaches make people want to buy a game... somehow.

  16. It is pitch black... by flyingfsck · · Score: 1

    ...you are in danger of being eaten by a grue.

    --
    Excuse me, but please get off my Pennisetum Clandestinum, eh!
  17. Problems....solutions. by Ostracus · · Score: 1

    Good thing you didn't see the sequels. Creepy to a certain degree but repetitive too. Also no one's mentioned "condemned" which ran on the same engine as F.E.A.R..

    --
    Shai Schticks:"You don't make peace with friends, you make peace with enemies"
    1. Re:Problems....solutions. by hairyfeet · · Score: 1

      F.E.A.R rocked,especially the sounds. When you would hear that little "bzzzip" that let you know those damned little invisible bastards were SOMEWHERE but you don't know where,that was scary. One thing that pissed me off though: the flashlight. I am this big bad strike force guy and the freaking battery on my flashlight is crappier than a Fred's $1 special. And it wasn't like they needed to pull that either,because if you left it on too long you'd hear a bad guy go "Flashlight!" and they'd be ready to put a cap in your ass when you went in there.

      Another game I'm shocked nobody has mentioned,especially since now you can get it free(see the link) is The Suffering which while not as scary as F.E.A.R had its moments. Also had a bit of that "Jacob's Ladder" what is real and what is not kind of feel. But it is a good game to whip out for Halloween,and of course free is always nice. So if anybody here hasn't tried it give it a go.

      --
      ACs don't waste your time replying, your posts are never seen by me.
  18. You can tell it's EA... by Dutch+Gun · · Score: 1

    ...because they're interviewing "producers", not "game designers." Yeah, I've been there before. 'nuff said.

    Still, looks like a good game. I'll never buy it on the PC, of course. I'll have to think hard about whether I want to support them by purchasing the Xbox game.

    --
    Irony: Agile development has too much intertia to be abandoned now.
  19. The ring wasn't scary by NotSoHeavyD2 · · Score: 1

    I mean it was so bad I fell asleep halfway through it.

  20. AVP by Ender77 · · Score: 1

    The only game that really scared me was the original Aliens Vs Predator game. Playing as a marine in those dark corridors, hearing hissing, and seeing/hearing the blips on the radar gun just freaked me out.

    1. Re:AVP by Cochonou · · Score: 1

      This game is very well done; however, the marine experience gets significantly less scary as soon as you get the gun that auto-aims. You quickly get the feeling that even if you are taken up by surprise, you can spread bullets and kill the aliens even if you do not see them correctly.

  21. The Game That Terrified Me by AmberBlackCat · · Score: 2, Funny

    Super Mario. When they play that sound that shows you are running out of time to complete the level and then the music plays fast, rushing you and you know you're nowhere near the end of the level. I can't go on.

  22. Sci-Fi Special by Anonymous Coward · · Score: 0

    I'm actually watching a special on this game on the Sci-Fi channel right now. This game actually looks very intense and looks promising. Can't wait.

  23. Lovecraft by PMBjornerud · · Score: 3, Insightful

    but scenes that created an air of foreboding. For instance, you walk down a dark hallway and see a vague shape jump around the corner. Go around the corner, and there's nothing there. *That* is what creates the feeling of impending doom

    You are spot on. Horror is foreboding, knowing that something bad is going to happen, just not knowing exactly how or when.

    I'll make a reference to H.P.Lovecraft. Arguably the most famous horror author, and basically all his stories starts with telling you how awful everything went in the end. Then he starts describing exactly how it happened and why it couldn't be avoided.

    --
    I lost my sig.
    1. Re:Lovecraft by unreceivedpacket · · Score: 1

      Horror is foreboding, knowing that something bad is going to happen, just not knowing exactly how or when.

      I'll make a reference to H.P.Lovecraft. Arguably the most famous horror author, and basically all his stories starts with telling you how awful everything went in the end. Then he starts describing exactly how it happened and why it couldn't be avoided.

      Mostly agreed, except that I don't think you're giving enough latitude for what horror is and how it can be portrayed, and I think you're conflating horror and terror a bit.

      Horror is based on knowledge and revulsion, usually after or during the fact and can be quite powerful, almost real (and also very difficult to effect convincingly with any medium). Horror is very existential and usually long-lasting, and also very subjective. Horror is how one might feel about telling an atrocious lie.

      Terror is the actual dread before the fact, the adrenaline inducing paranoia leading up to something bad or while trying to avoid something bad, and this is easier to achieve in Interactive Media. Terror is very temporary, effervescent. Terror is what you might feel in the act of telling a lie.

      The best, darkest works start with Terror that leads to Horror, though I have seen effective examples of terror contrasted with and/or leading to hope; horror without knowledge or understanding (this is usually achieved by surrealism, some of the best of which is by Robert Aickman); horror through comedy (don't think Army of Darkness, think Perfume, at some scenes, usually something very Sardonic, but earnestly dark and dreadful); and Horror through Mystery or mysteriousness (effectively done by Ray Bradbury, or more so. Edgar Allen Poe).

      Lovecraft IS a great example of horror based on knowledge after the fact, but I find his works fall flat in the actual reading precisely because his works read like a tedious recounting, almost journalistic at times, of said events. He had great horrifying ideas, but was usually lacking in presentation ("The Music of Eric Zahn" and "The Rats in the Walls" being notable exceptions). Games, however have had great success playing off of Lovecraft's ideas, often better than the source material.

      Since everyone is making horror game recommendations, and we're talking about Lovecraft, I want to recommend Anchorhead by Michael Gentry as an example of first-class interactive Lovecraftian horror. It's all text, but it is the most succesful and artful example of Interactive Horror that I have come across.

  24. DRM by philspear · · Score: 1

    Hey, face? You know what? Fuck you, I'm going to cut my nose off, how you like THEM apples?!?!

    The tags about DRM, defective by design, don't buy it... It's an important issue that needs to be adressed, but for the love of God, this is not the way to do it. If you're going to boycott, then boycott, don't just go online and rant about how people shouldn't buy it. Get organized. As such, you're at best going to annoy a PR grunt, not get one of the decisionmakers at the top of EA to quit using DRM. If you're just upset at DRM and are personally not buying the game and that's all, then all you're doing is denying yourself what are otherwise great games.

    Unfortunately, I also think that more attention being called to DRM issues means more gamers AND developers saying "screw it, consoles don't have these problems." That has certaintly been my reaction. Rock and a hard place. I'm not saying live with DRM and be happy, don't misinterpret, just speculating.

  25. System Shock is still king by SmallFurryCreature · · Score: 1

    If you see someone talking about SS2, well that is just because they are to young to know better.

    The trick for me to make a scary game is NOT darkness or making the player helpless but rather to give him just enough power to be cautious. Give me a grenade that I can use to clear a room, killing everything in sight, but I got ONE grenade, and there are 5 rooms. When do I use it. Now, in the first room or save it for monsters yet to come. Are there monsters beyond this room. Do I use the health potion now or later?

    Call of Chutulu starts you off being chases by monsters with no way to defend. That ain't scary. I know what this levels is, a timed puzzle. Just got to do the puzzles in the right order quickly enough and I know the level designer wouldn't make the puzzles impossible or allow me to get stuck because I used up my tools at the wrong time.

    For me to be scared I must be afraid that what I am going to do next is going to get me killed. Not that what the game throws at me is going to get me killed. I must feel in control over my actions, the illusion that I can affect my own destiny in the game but that it could so easily go wrong.

    This is hard to pull off. Most Doom clones fail for me because your weapons just ain't powerful enough. A shotgun blast should always kill instantly. Then I can count my bullets and worry about wether I have enough. But if every critter needs three shot gun blats anywhere on its bodies, well, then it just seems silly and I know I am just playing a game, not fighting for my life. The more powerful you are, the weaker you are.

    Outlaws, an ancient FPS set in the west had scary moments. 1 bullet left, 3 enemies. If I kill one I can take its ammo, but can I popup and hit him dead center quickly enough before the others start blasting away at me? There was little doubt that if I pulled off the shot the enemy would be down, but what if I missed. That is scary. Being afraid to fail BUT that only works if there is a guarantee of success.

    That is why 10 little indian movies no longer scare me. I know they are going to die one by one, so I no longer care, just want to see who is going to bite the dust first. That was why Doom the movie was so bad. You knew they were all doing to die and none of them were likable so who the fuck gave a damn.

    Give me the tools to fight the game, but limit them and make my own actions cause my success or failure. At no point make me completely powerless or force me to butcher my way through waves of enemies that don't die quickly. Doom style enemies that need 3 rocket blasts to the head are not SCARY.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:System Shock is still king by meringuoid · · Score: 1
      If you see someone talking about SS2, well that is just because they are to young to know better.

      System Shock had a better plot, I think, but it wasn't as scary.

      The trick for me to make a scary game is NOT darkness or making the player helpless but rather to give him just enough power to be cautious. Give me a grenade that I can use to clear a room, killing everything in sight, but I got ONE grenade, and there are 5 rooms. When do I use it. Now, in the first room or save it for monsters yet to come. Are there monsters beyond this room. Do I use the health potion now or later?

      And this is why: System Shock overdid it. Between the magnum, the flechette rifle and the Skorpion, most living things went down quickly, and if you were careful with your magpulse ammo droids weren't a problem either. Beyond that there was just so much demolitions ordnance around that you could set up spectacularly lethal kill zones. Feeling poorly? Scum the medical level, all the feeble mutants down there drop health patches. By the end of the game you're running around with a sack full of stimulant drugs, another sack full of high explosives, enough firearms to equip a small army, a personal force shield, and a lightsaber. That game could be daunting - every time you think you've achieved something SHODAN unveils yet another plan - and the monsters were many and powerful, but it normally wasn't frightening. It was Doom with an intelligent plot.

      System Shock 2 cut back your supplies drastically. Weapons wore out and broke down, but that wasn't a problem because you rarely had any ammo to put in them anyway. They nerfed the lightsaber, recharges were harder to come by, healing kits were much harder to come by. Cameras, well... you're not destroying them because that's how you unlock the lift to the next level, you're destroying them because otherwise they'll sound the alarm and the robots will come for you.

      You couldn't Quake through SS2. You'd get killed, fast. You hacked what you could, built sanctuaries where the turrets were your friends, and if you met anything nasty outside those areas you ran like shite. You hid, you sneaked. You were being stalked every step of the way. That's frightening.

      Oh, and the psi monkeys. And the spiders. Oh God, the spiders...

      --
      Real Daleks don't climb stairs - they level the building.
    2. Re:System Shock is still king by geekoid · · Score: 1

      Naw, that's not a scary game.

      You know you are playing a scary game, when you look into an empty room, and it scares you more then a full room. When you get to the end of a hallway and adrenalin is pumping even though the only thing moving was curtains.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    3. Re:System Shock is still king by bencoder · · Score: 1

      Outlaws, an ancient FPS set in the west had scary moments.

      Where are you, Marshal?
      I loved that game.

  26. Want to be really scared? Try this: by Erikderzweite · · Score: 1

    Bash-powered Russian Roulette:
    # [ $[ $RANDOM % 6 ] == 0 ] && rm -rf /* || echo "You live"

    1. Re:Want to be really scared? Try this: by LizardKing · · Score: 1

      Here's the portable version:

      n=`expr $RANDOM '%' 6`; [ $n == 0 ] && rm -rf ~/* || echo "You live"

    2. Re:Want to be really scared? Try this: by totally+bogus+dude · · Score: 5, Funny

      Nice. One improvement if the original isn't hardcore scary enough:

      # [ $[ $RANDOM % 6 ] == 0 ] && rm -rf /* || \
      ( dd if=/dev/md0 of=/dev/null count=100000 bs=8192 2>/dev/null ; echo You live )

      This way, you get to sit there in suspense for a while as your hard drive goes berserk, hoping desperately that it comes back with "You live". (Replace /dev/md0 with your root.)

  27. Left 4 Dead by justinlee37 · · Score: 1

    Left 4 Dead, Valve's latest creation, is being marketed as a survival horror co-op FPS. With zombies. Does that count? It looks good, but we'll see.

  28. DRM? by CountBrass · · Score: 1

    More importantly, what DRM will be stealthily included when you install this EA game?

    --
    Bad analogies are like waxing a monkey with a rainbow.
    1. Re:DRM? by OhPlz · · Score: 1

      That's part of the horror.

  29. Remember the DRM by elfguy · · Score: 1

    As with most recent EA games, remember that Dead Space will probably have the same Sony SecuROM DRM rootkit on it that Spore had, limiting what you can install on. Just something to keep in mind.

  30. Avp2 by Anonymous Coward · · Score: 0

    Last game that really scared me was AVP2 playing as the marine. You never know when or from where some aliens will come out. Every blip on your radar makes you jump and aim towards it, even when its just a bug or something moving because of the wind or w.e. Even in my second playthrough i unloaded a clip into a falling pipe that i swear was a xenomorph head.

  31. Have you been playing the right games? by Moryath · · Score: 1

    If you want scary games, here's a few (not entirely today, but relatively recent) titles.

    And no, I'm not meaning the "shit will jump out of windows" stuff.

    Grab your Gamecube or Wii and play "Eternal Darkness." With the lights off. And let your sanity meter get a little low, just to have some more fun.

    Go into Thief 3 and play the "Cradle" stage. THAT was fucking scary. Not only that, it did it with ATMOSPHERE and not just "OMG ammo starvation and stuff jumping through windows."

    If you want to make a horror game, that's how you do it. Make the game's atmosphere stand out, give players a LOT of bits and pieces for their mind to chew on. Save your surprises and "stuff jumping from shadows" and use them sparingly... make people THINK there could be something in any shadow, but don't let them "know" that there is... when only 1 out of every 10 shadows has something to it, or 1 out of 20, THEN you have the chance to get them when they're complacent. Games that do THAT will scare you... games like Nosferatu: The Wrath of Malachi, intending to be "scary", simply throw waves on waves of enemies at you. That's not scary.

    This holds true for other genres, too. I played Keepsake (yeah I know, I play adventure titles) and it blew me away to find a game that could actually make me afraid for a character I barely knew... the ending REALLY got me simply because I sat back thinking "this isn't how these type of games are supposed to end."

    There's nothing wrong with a beatfest. There's actually nothing terribly wrong with a "shit jumps out of windows" game if you're in the mood for one. They're just not scary and they're not good story. Atmosphere's the key, and I think most game publishers have simply forgotten that and spend too little time on it.

    Hell, the movie industry's that way too. Think about movies that really get you - all of them spend plenty of time building up their characters and story. If you want a great recent example of this, go see City of Ember. They get halfway through the movie before the "plot" really begins... but because they spend so much time on the characters and the "main character" (the city itself), once they DO have the plot running, nothing seems unbelievable within the setting and the story works.

  32. Scared by moving things by juletre · · Score: 1

    dark hallway and see a vague shape jump around the corner.

    Somewhere in Myst IV i saw Sirrus or Achenar walk by on the other side of a window. That scared the shit of out me.

    --
    "he, who has quotes in his signature, is a douche" - unknown.
  33. Left4Dead by sesshomaru · · Score: 1

    I'm kind of surprised that the Kotaku story didn't mention Left4Dead, which I have the impression will be a really good survival horror game.

    --
    "MIT betrayed all of its basic principles."
  34. You want scary? by myxiplx · · Score: 1

    Watch Alien, then Aliens then try playing AvP (Aliens vs Predator) as a Marine.

    The first 5 minutes, all you're doing is walking around thinking "please don't kill me, please don't kill me".

    Then you get into the game, and for a while it's fun. Right until the motion detector starts up with it's "blip.... blip.... blip.. blip.bip.bip". I defy anybody to hear that without thinking "SHIT, I'M GONNA DIE..."

    Great game. More fun as the Alien though :->

  35. Well, Undying set the bar by geekoid · · Score: 1

    for scary.

    If it surpasses the scariness of undying I suspect people will be found dead at the keyboard. their face frozen with a horrifying rictor, Their heart having burst through their chest and it's remnants splattered against the monitor.

    Yeah, scary as hell, and not just the jump out of nowhere scary. I mean there is a scene where you are looking down a hall way, several sets of gossamer curtains billowing, and just being creeped out at the thought of having to go down there.

    This game couldn't be more scary if it had sprung from the bosom of Deimos.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  36. Dario Argento in the Italian version by KingofGnG · · Score: 1

    The "master of horror" has dubbed the Italian version of the game. So dunno if it's scary in EN, but the localized version has got this really nice bonus of scariness that no other version will have... http://kingofgng.com/eng/2008/09/26/dario-argento-involved-in-videogames/

  37. It's not about stopping piracy by Nick+Ives · · Score: 2, Insightful

    It's about killing the resale market. You can get pirate copies for PC & 360 regardless of any protection they put on. I don't know about PS3 but I expect it will be forthcoming.

    --
    Nick
  38. Palin Scares Me by Anonymous Coward · · Score: 0

    one stroke from the oval office, who's to say he hasn't already had it given his choice of Her?

    http://www.youtube.com/watch?v=jMyNk8J1c8g

  39. Psychosis beats Gore by LordDax · · Score: 1

    Some of the scarier games I have played leave obscene amounts of gore from every hit in the background and instead focus on getting under the player's skin. One of the sudden shudder moments I clearly remember is playing "Eternal Darkness" and suddenly have my character fall to pieces while trying to open a door. The game hinges on a "sanity" concept, the more scared your character is the more strange things will happen to you, i.e. suddenly looking back at the tub that was empty a second ago and seeing your deadbody. I think the key here is that the game is played from a 3rd person perspective, yet the player still identifies the PC as "them". Playing along and exploring than suddenly seeing myself fall to pieces certainly made my heart skip a beat.

  40. Example of that : by Anonymous Coward · · Score: 0

    The shining. Still scaring the bejeesus out of me.