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Why Are Video Game Movies So Awful?

An article at CNN discusses why big screen interpretations of video games, even successful ones, often fail to succeed at the box office. Quoting: "The problem with successfully adapting video games into hit Hollywood spin-offs may lie in the way in which stories for both mediums are designed and implemented. Game makers chasing the dream of playing George Lucas or Steven Spielberg will always strive to coax human emotion and convincing drama from increasingly photorealistic virtual elements. The Hollywood machine, in its endless chase for big bucks, can't help but exploit the latest hit interactive outing, often failing to realize it's often a specific gameplay mechanic, psychological meme or technical feature that makes the title so compelling. Both sides may very well continue to look down in disdain on the work that the opposite is doing, which can doom any collaborative efforts. But where the two roads truly diverge is in the way stories are fundamentally told. Films offer a single, linear tale that's open to individual interpretation, whereas games are meant to be experienced differently and in a multitude of ways by every player." On a related note, reader OrangeMonkey11 points out that an 8-minute short has showed up online that appears part of a pitch for a potential Mortal Kombat reboot movie. Hit the link below to take a look.

385 comments

  1. Plot and script-writers by deniable · · Score: 1

    The plots are too detailed, the script-writer's a newb and there aren't enough people jumping around like the Enegizer bunny on speed. Oh, and no jumping puzzles you have to try multiple times.

    1. Re:Plot and script-writers by Ethanol-fueled · · Score: 5, Insightful

      In Short, the staff who make the creative decisions never actually played the fucking games.

      Maybe there was one time they got it right: The first-person scene in Doom.

    2. Re:Plot and script-writers by hairyfeet · · Score: 4, Interesting

      What is sad is even when it should be a simple matter to make a slam dunk they STILL manage to fuck them up! great example: DOOM. hell you take Aliens, throw in equal amounts of Event Horizon, and voila! Instant dark and scary shit. I think it is because they get a bunch of guys that have never touched ANY game, much less the game they are making, to write and direct the things.

      That is why one of the first thoughts as I played Bioshock is "Please don't let anyone make a movie, PLEASE don't let anyone make a movie of this!". I mean can you imagine some hack script writer that had never played the game, and what they would do to it? Instead of Ayn Rand's theories pushed to the point of madness you would probably get some hackney Robocop 3 style "comment on consumerism" along with the little sisters being nothing but freakish ghouls and Big Daddies Frankenstein monsters.

      To do the stories in most games right you would need writers and a director that had actually played the game and cared about telling the story, not just cashing a check. Sadly I just haven't seen that kind of care and love put into a game based movie yet. The closest I've seen so far IMHO is RE1, and even that they fucked up, just not as bad as...say a Uwe Boll "production". IMHO the story should have been about what a SWAT style team would do when faced with a "gates of hell just opened up" kind of situation, but instead by the end of the movie it became Supergirl VS Frankenstein.

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    3. Re:Plot and script-writers by Sulphur · · Score: 2, Funny

      Did they license the demo?

    4. Re:Plot and script-writers by jabbathewocket · · Score: 4, Insightful

      The problem with Doom was that they tried to turn it into something it is not..

      Doom is about 1 guy alone going rambo on some aliens.. and trying to get out alive... NOT about a group of people getting saved along tthe way by a heroic soldier.. which is what they tried to turn the movie into.

      The funny thing is.. for as bad as game to movie conversions are (generally speaking), the movie to game conversions are far worse (perhaps its because there are so many more movies to game than the reverse?)

      I disagree that the director/author need to play the game, the problem is often that hollywood wants to take a HUGE hit that has little to no story, and convert it into something it is not (such as doom) or worse, they don't add anything at all to it.. and leave it as a special effects set piece..

      this is also prolly caused by the fact that most games have plots that are essentially ripped off from 1 scene in a movie from 20 years ago.. its kinda hard to stretch "that cool scene with the zombies and the dude with the chainsaw" into a game.. its even harder to then stretch that back into a 90 minute movie.

    5. Re:Plot and script-writers by angelwolf71885 · · Score: 0

      i know.. why cant they just follow the the game close enough so we know its based on that specific game;but loose enough to take some creative turns

    6. Re:Plot and script-writers by Anonymous Coward · · Score: 0

      About the movie of Doom like a lot of movie video games, I think that the problem is that they only try to convert the game in a movie, but sometimes can better to try to make the movie history around the game and then fill history gaps, make a prequel, sequel or even create a history for the game in some cases. In the case of Doom a good movie can be how the hero gets to be in the situation of the game and then finish the movie at the start of the game, for example with the end texts: What a sole man can do in the hell -> Make another hell to go out -> Doom starts here.

    7. Re:Plot and script-writers by Anonymous Coward · · Score: 1, Informative

      Instead of Ayn Rand's theories pushed to the point of madness

      No pushing required.

    8. Re:Plot and script-writers by HungryHobo · · Score: 1

      Why of all possible examples choose that one?
      I mean that movie was awful!
      I cringed when it went first person.

      Why it ever got a movie adaption I don't know, the game hardly had a plot beyond "blast the shit out of everything that moves" which gets pretty old fast in a movie.

      Some games I could see adapting well to the silver screen but unfortunately those games are the ones which have strong plots and are already pretty movie-like already, someone could probably make a pretty good movie based in the halo universe, halflife is also a pretty good backdrop but in both cases it's the worlds which would suit a movie, not the exact plot of the games.

      I actually liked the silent hill movie, thought they got some of the feel of the game into it though the ending felt a bit brisk.

    9. Re:Plot and script-writers by DrXym · · Score: 1
      In Short, the staff who make the creative decisions never actually played the fucking games.

      Oh I think they've played the games and realised how utterly paper thin, stupid, derivative, repetitive or outright silly most game plots are. However it would be nice that movies did follow the game plot where some or none of these things applied, and improved them in a positive way when they did.

    10. Re:Plot and script-writers by MindlessAutomata · · Score: 1

      Haha, true enough, but Bioshock wasn't about how Ayn Rand was crazy or such (though she actually was extremely egotistical, and Andrew Ryan is similar in some ways to who she really was) but moreso how any ideology can fail due to the common element: the people.

    11. Re:Plot and script-writers by Fallus+Shempus · · Score: 5, Funny

      OK here's the plot for Doom:

      Scene - Mars, night time, gloomy lab.

      Sciencey type bods - Hey lets experiment with teleporters, what could possibly go wrong
      Other random bod - Oh noes you've open a gatewya to HELL!!
      Monsters - GRRR ARRGH GURGLE
      Our Hero - OMFG Monsterz, where am my bulletzes

      BLAM, BLAM, ZAP, GURGLE, SQUELCH

      And they couldn't even get that right!

    12. Re:Plot and script-writers by Hurricane78 · · Score: 1

      Wow, you hand-picked the one scene from that awful abomination that actually resembled anything that in a dark (and I mean dark) street could be mistaken for an actual game element? ;)

      I mean, were was fucking everything from the game?
      I wonder how they could even dare to make freaking helldemons not come out of freaking hell. It’s right in the name, idiots!

      But it has all been said.

      What has not been said, is:
      The problem is, that most people still think a game has to have a good story to be a good game.
      It’s about the experience. It’s always about the experience. As a whole.
      It’s only that movies have only two parts (maybe three) to support the experience: Story and aesthetics. (Maybe technology sometimes.)
      While games have three (sometimes four): Mechanics/gameplay, story, aesthetics (and technology).

      So movies are subsets of games. But most “big” games nowadays prefer to be good at aesthetics and gameplay. Story is secondary.
      So all that’s left for movies, is a weak story and good looks.
      But those are usually small to medium budget productions. So the good looks are mostly right out the door. Especially big-time full-frame CGI. (How ironic.)

      You see how it’s very easy to come up with a crappy game movie.
      The thing is that making a movie about a game, is like making any random movie, and just theming it with game aesthetics and some bits from the game story, if existing.

      Of course that’s supposed to be the damn job of the writers. But apparently not.
      I wish I could ask the writers why it happened like it did.

      Ok, except for Uwe Boll. Who I would offer a cup of tea. Riddick style! ;)

      --
      Any sufficiently advanced intelligence is indistinguishable from stupidity.
    13. Re:Plot and script-writers by Anonymous Coward · · Score: 0

      And perhaps in the other half of the movies, gamers don't know how to make movies

    14. Re:Plot and script-writers by digitig · · Score: 1

      Even if you take a game with a respectable story (Morrowind, for instance) the way it's broken down into tasks would mean that a film of it would play like a road movie rather than an action-adventure.

      --
      Quidnam Latine loqui modo coepi?
    15. Re:Plot and script-writers by digitig · · Score: 1

      By and large, games don't have plots, they just have stories. They're not the same thing.

      --
      Quidnam Latine loqui modo coepi?
    16. Re:Plot and script-writers by L4t3r4lu5 · · Score: 1

      The first person scene in Doom looked totally fake and I hated every minute of it. Turning around and having the Imp standing there? It looked like a guy in a costume, even though I know it was CGI.

      I'd have liked the original story for Doom in the movie, and a better actor for Agent 47 in Hitman, but apart from that they were reasonable films. I wonder why thaIT WAS BECAUSE UWE BOLL HAD NOTHING TO DO WITH THEM DON'T LET HIM TOUCH YOUR GAMES HE WILL KILL THEM.

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    17. Re:Plot and script-writers by Anonymous Coward · · Score: 0

      I've played the trial version of Worlds of Warcraft for about 2 hours, does that mean I could write a plot for WoW movie?

      My point is that fans that play a game invest MANY hours/days in game-time playing these titles, the story writers don't.

      I personally believe, as the original poster stated, the story writers have never actually "really played" any of the games - it also wouldn't surprise me if the story writers choosen were among the cheapest in their trade.

    18. Re:Plot and script-writers by NickFortune · · Score: 1

      Bioshock wasn't about how Ayn Rand was crazy or such (though she actually was extremely egotistical, and Andrew Ryan is similar in some ways to who she really was) but moreso how any ideology can fail due to the common element: the people.

      Hmmm. But surely, under that analysis, it becomes impossible to pass judgement on any social ideology. Communism, Facsim, Religious Fundamentalism, Anarchy, Monarchy, even Capitalism - there isn't one of them where you can't dismiss all the flaws in the system by saying - oh, that was a failing of the people, not the ideology.

      In Bioshock, Fontaine summed up the problem with Objectivism with the line "someone has to clean the toilets". It seems to me that Objectivism assumes a world where 100% of the people can have a top 5% lifestyle if only the work hard enough, and that anyone who fails to make that level is a slacker or a loser. The trouble is that 95% are necessarily going to fall short, no matter how hard they work.

      --
      Don't let THEM immanentize the Eschaton!
    19. Re:Plot and script-writers by Tim+C · · Score: 2, Interesting

      Personally I didn't mind Doom that much, but then I went into it expecting nothing but a run-of-the-mill shoot 'em up with some vague occult/horror undertones, which is more or less what we got. Not great by any means, but I don't feel robbed of the time I spent watching it.

      I do agree about the first-person bit though.

    20. Re:Plot and script-writers by raynet · · Score: 3, Insightful

      I agree. Why are video game movies so awful? Because of Uwe Boll.

      --
      - Raynet --> .
    21. Re:Plot and script-writers by HungryHobo · · Score: 1

      I agree with the other comment- they might have done better if they'd gone with a "doom starts here" style ending.
      instead of that awful first person section make a decent plot out of people trying to stop the disaster before the start of doom and focus on that, end with them failing(or if you must have some kind of happy ending the hero sacrifices himself to get the love interest and generic people to be saved out, end on a couple of seconds of first person view matching the start of the game)

      but personally I think doom wasn't a great one to make into a movie, it was a slash fest, not a story.

      Movie to game conversions can be good but only if they're not released at the same time as the movie.
      Games released at the same time as the movie tend to be shovelware rushed out for a release date.
      Games released years after the movie can be good since they can spend the time to get it right and the devs will actually see the movie before making the game.

    22. Re:Plot and script-writers by zippthorne · · Score: 2, Insightful

      It's the same reason video games made from movies suck: They don't think they need to spend as much effort on talent because the name of the thing they spent money on licensing will put people in seats.

      --
      Can you be Even More Awesome?!
    23. Re:Plot and script-writers by TheRaven64 · · Score: 1

      great example: DOOM. hell you take Aliens, throw in equal amounts of Event Horizon, and voila!

      And there, you have the real answer. What do Aliens and Event Horizon have in common? They were both great original ideas. If you have a good idea for a screenplay and the talent to turn it into a good film, you don't need to bother licensing a video game, you just make the film. This means that the only people you get working on video game adaptations are the ones who don't have the talent for original work. If you're lucky, then you might get someone who really loves the game, but that seems rare.

      The other reason lies in capitalism. Gamers go and see these movies based on the name, even knowing that they are going to be terrible. There is no financial incentive to make a good movie based on a film, because you can make as much money from a cheaper one. Non-gamers won't go and see a film based on a game, and gamers won't avoid a game-based film just because it's bad. Well, obviously some of both categories will do the opposite, but not enough to seriously affect the bottom line.

      --
      I am TheRaven on Soylent News
    24. Re:Plot and script-writers by TheTurtlesMoves · · Score: 1, Interesting

      I liked doom the movie. I even brought the DVD. But then i was expecting a movie with all the plot of well Doom.

      I loved playing Doom and Doom II, but lets face it, there was zero plot, and still to this day its the kind of FPS i love. Shoot to kill *everything*. Doom3 was not a plot improvement, but dam scary. My wife and daughter would sneak into my office and go boo--which would totally freak me out. My brother didn't even finished Doom 3, since he found it too tense and too scary.

      The movie was more of "doom 3" thriller style than the kill em' all of the previous 2, but thats was ok. As for plot. Well you know it was fine. I always say that if you want a plot, read a book and leave Hollywood out of it. Think of movies that get lots of positive reviews, like wall-e or up. How is these "plots" more of a plot. They are not.

      Sure doom the movie was no Shaw Shank Redemption nor a Schindler's list. But it *was* a doom movie, and i liked it for that reason. For the same reason i like the Resident evil movies, a pretty stock standard zombie flick. I like zombie movies.

      --
      The Grey Goo disaster happened 3 billion years ago. This rock is covered in self replicating machines!
    25. Re:Plot and script-writers by Anonymous Coward · · Score: 0

      You're right, the movie was shockingly bad, but I did like that scene. When I heard that the Doom movie would include a first person sequence, I could not imagine how that could be any good, but it turned out to be quite entertaining.

      I would have chosen the Resident Evil movie (the first one) as an example of a good computer game adaptation.

    26. Re:Plot and script-writers by TheRaven64 · · Score: 1

      but personally I think doom wasn't a great one to make into a movie, it was a slash fest, not a story.

      I disagree - that's exactly why it was a good choice. From Doom, you get the setting and some style elements. You're not hampered by trying to adapt a plot that wouldn't work well on film because, really, there wasn't one. If you want to make a good movie from a game, don't follow the characters from the game. Set it in the same world, and include some of the events that happen to the player character, but don't dwell on them. Maybe include some things that NPCs reference in their back stories as things that actually happen in the film, maybe have it set in the aftermath of the player's visit to the setting, or maybe have it set at the same time but in a different (but not too different) part of the game world.

      For example, if you wanted to make a game of the Diablo franchise, you would set the film between the first two games. Begin with the rebuilding of Tristram, followed from the point of view of the Sisters of the Sightless Eye, who narrowly escape and form the rogue encampment. Show the rise of Diablo's minions in the land, and then end the film. For the benefit of people who somehow wondered in but didn't play the game, end with a short narrative from one of the characters shown in the film, probably Kashya, now grown old and recounting how an unnamed hero came and helped them kill Andariel, who was lurking below the monastery. Don't include anything that either player did in either game, but do keep the NPCs. Show Charsi fleeing the monastery and leaving behind her magic hammer. Show a burial service for one of the fallen rouges being interrupted by Blood Raven raising the corpses.

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    27. Re:Plot and script-writers by TheRaven64 · · Score: 1

      In Bioshock, Fontaine summed up the problem with Objectivism with the line "someone has to clean the toilets".

      Of course, this isn't true anymore. We've been able to make self-cleaning toilets for quite a long time now. I think the first one that I saw was 20 years ago (bowl retracts into a wall and is scrubbed, entire cubicle is sprayed with a high-pressure stream of water, which drains from the bottom. The only reason that we don't use them everywhere is that they are much more expensive than a having person clean the toilets. As the standard of living increases, and people become more expensive, this is likely to change. Epsilons aren't useful anymore, and deltas are starting to look a bit obsolete...

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    28. Re:Plot and script-writers by arth1 · · Score: 1

      With one exception: Postal, which Uwe Boll managed to make more entertaining than the original RWS game was.

      Unfortunately, there aren't enough games that would lend itself to that kind of treatment as a movie. A couple of the GTAs, perhaps, but then again, they are, in part, movie rip-offs themselves.

      What I find disturbing is that many of today's games seem to have been made as much to land a movie contract as attracting gamers. "Features" are added that make little or no sense to gameplay, and you know they've been expensive, and you wonder why the hell they are in the game, until the movie comes out.
      But sorry, Bioware, I don't really think there will be a lot of blockbusters set in Ferelden.

    29. Re:Plot and script-writers by Lumpy · · Score: 1

      Doom failed because they chose to use horrible Wrestlers that turned into really bad actors...

      A rewrite by a real sci-fi writer and some decent casting (NO! NOT VIN DIESEL!) It could have worked well.

      --
      Do not look at laser with remaining good eye.
    30. Re:Plot and script-writers by rainmouse · · Score: 1

      I'm not so sure the investors of most video game movie spin offs are actually interested in making a decent film. What they are presented with are two options, make a very expensive film at huge risk and try to coerce non franchise fans to see the reenaction of a video game, or throw a tiny budget at an existing game franchise with a guaranteed cinema turn out of curious game fans desperate to feel the love they felt for their favourite games splashed all over the big screen. Its exploiting a fan base for a quick buck and it works.

    31. Re:Plot and script-writers by Anonymous Coward · · Score: 0

      care to explain that, or did you just think it sounded smart?

      story
      1 /stri, stori/ Show Spelled [stawr-ee, stohr-ee] Show IPA noun,plural-ries, verb,-ried, -rying.
      –noun
      1. a narrative, either true or fictitious, in prose or verse, designed to interest, amuse, or instruct the hearer or reader; tale.
      2. a fictitious tale, shorter and less elaborate than a novel.
      3. such narratives or tales as a branch of literature: song and story.
      4. the plot or succession of incidents of a novel, poem, drama, etc.: The characterizations were good, but the story was weak.

      plot
        - 6 dictionary results
      plot /plt/ Show Spelled [plot] Show IPA noun, verb,plotted, plotting.
      –noun
      1. a secret plan or scheme to accomplish some purpose, esp. a hostile, unlawful, or evil purpose: a plot to overthrow the government.
      2. Also called storyline. the plan, scheme, or main story of a literary or dramatic work, as a play, novel, or short story.

    32. Re:Plot and script-writers by c6gunner · · Score: 1

      In Bioshock, Fontaine summed up the problem with Objectivism with the line "someone has to clean the toilets".

      How is that a problem for objectivism?

      It seems to me that Objectivism assumes a world where 100% of the people can have a top 5% lifestyle if only the work hard enough, and that anyone who fails to make that level is a slacker or a loser. The trouble is that 95% are necessarily going to fall short, no matter how hard they work.

      Again, how is that a problem for objectivisim, rather than your misunderstanding of the objectivity philosophy?

      What you're describing is communism - a society in which 100% of people can (theoretically) have a top 5% lifestyle. Objectivism promises no such equality. I don't know how you can read the works of a violently anti-communist woman, and conclude that she's pushing communism.

    33. Re:Plot and script-writers by Anonymous Coward · · Score: 1, Insightful

      That is why one of the first thoughts as I played Bioshock is "Please don't let anyone make a movie, PLEASE don't let anyone make a movie of this!"

      What would making a movie do to you playing the game? Maybe you should relax and realize you're not in control of the world. People will do stuff. You're free to ignore them.

    34. Re:Plot and script-writers by xmorg · · Score: 1

      Hollywood movies always seem to follow the same format, a number of prefabbed templates (and doom was no exception) I was excited about daybreakers but it ended up being another ultraviolet without milla :( the same format rich powerful corporate tycoon is always behind it. (ballistic? dude with all the power can call in the swat team at will? no press, cops, no one knows he exists?) Whats funny is if they even remotely followed the script of the game or book in most cases they would have have a decent picture. (LoTr, spiderman?) But instead we have crap like Dungeon siege in the name of the king... was that even a video game movie?

    35. Re:Plot and script-writers by hey! · · Score: 2, Informative

      I don't even think that's it.

      But I think you're on the right track. There's a much much simpler explanation that doesn't have anything to do with different story telling media, and it is this: These projects are undertaken solely to make a quick and easy buck.

      It's not that anyone objects to making a buck, or to having a buck handed to them on a silver platter, but I think any movie worth seeing is made by people who actually care about more than collecting a paycheck without embarrassing themselves. Look at the LotR movies. They aren't perfect, and the story wasn't a natural fit for the medium, but the movies were obviously a labor of love.

      The same for "Plan 9 from Outer Space". Ed Wood was trying his damnedest to make a masterpiece, and it shows.

      --
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    36. Re:Plot and script-writers by L4t3r4lu5 · · Score: 1

      But there might be one set in Rapture.

      Done well, that would be epic...

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    37. Re:Plot and script-writers by Anonymous Coward · · Score: 0

      Doom's not about aliens, it's about Hell. They screwed it up because they invented some stupid virus, my GOD didn't anyone stop and say "wow, this sounds familiar"? For fecks sake!

    38. Re:Plot and script-writers by NoZart · · Score: 1

      T Doom is about 1 guy alone going rambo on some aliens..

      And there is the problem. If you have zombies/monsters in a movie, you need a group of people so you can spectacularly kill of some of them to establish fear from the monsters. That exact same problem was the reason why I, Legend was such a boring piece and the monsters were completely unintimidating. I enjoyed Doom. Only thing that pissed me of was the "virus makes zombies" angle instead of the original "devils from hell" stuff of the games.

    39. Re:Plot and script-writers by Joce640k · · Score: 1

      ...and experience shows they're right!

      --
      No sig today...
    40. Re:Plot and script-writers by NickFortune · · Score: 1

      Again, how is that a problem for objectivisim, rather than your misunderstanding of the objectivity philosophy?

      I may well misunderstand Objectivism. If so, perhaps you'll be kind enough to explain why, politely.

      But as I understand it, Objectivism takes the view that everyone is responsible fort their own actions. We all have the smae chances, the same opportunities, and that therefore anyone who doesn't do very well in life has only themselves to blame.

      Which is fair enough in a world where we all start from an equal footing, and where hard work always results in material reward. However, I don't think we like in such a world

      What you're describing is communism - a society in which 100% of people can (theoretically) have a top 5% lifestyle.

      I don't think so. Communism says we can all have the same quality of life, which should be achieveable, if beset with practical difficulties. Objectivism, it seems to me, says that anyone who is poor has only themselves to blame, which has always struck me as somewhat self serving.

      --
      Don't let THEM immanentize the Eschaton!
    41. Re:Plot and script-writers by digitig · · Score: 1

      Simply, a "story" is just what happens; with a plot the emphasis is on why it happens. A plot has more focus on causality. As E M Forster observed, "‘The king died and the queen died’ is a story. ‘The king died and then the queen died of grief’ is a plot."

      --
      Quidnam Latine loqui modo coepi?
    42. Re:Plot and script-writers by Anonymous Coward · · Score: 0

      I don't think that's quite it. There are plenty of people involved in the movie biz who play games (video games are a bigger business than first-run Hollywood films, btw!) No, it's because the medium is all wrong. Games are games. Movies are, by definition, something else. Watching a movie about a game is like reading a magazine article about music. Or a picture of a scent. Without the participation of the observer it's just not interesting.

    43. Re:Plot and script-writers by davrob60 · · Score: 1

      The funny thing is.. for as bad as game to movie conversions are (generally speaking), the movie to game conversions are far worse (perhaps its because there are so many more movies to game than the reverse?)

      They throw us bad movie to game conversions, throwing them bad game to movie conversions is sweet revenge.

    44. Re:Plot and script-writers by NickFortune · · Score: 1

      As the standard of living increases, and people become more expensive, this is likely to change. Epsilons aren't useful anymore, and deltas are starting to look a bit obsolete...

      And yet we can't all be Alphas. And setting aside Huxley, even if the resources are there, we can't all be Alpha Males (or Females as appropriate) because our brains aren't wired like that.

      However they spend their time, any society of human apes is always going to have its low monkeys. The question is do we treat them with a little dignity, or do we use their lowness as proof of their unworthiness and use that as an excuse to grind them lower?

      --
      Don't let THEM immanentize the Eschaton!
    45. Re:Plot and script-writers by Anonymous Coward · · Score: 0

      >hard to stretch "that cool scene with the zombies and the dude with the chainsaw" into a game

      It can be done.
      What you describe is Army of Darkness (although I'm not suggesting it was a game at first, but clearly the rest of the description matches).

      What KILLS video game movies is the same thing that kills any Hollywood adaptation: Hollywood.

      Video game movies are SUPPOSED to be subculture media, appealing only to a small population. Just like... you know... science fiction is subculture (or it USED to be in it's golden age). Unfortunately there has been too much consolidation in the movie distribution business, and you can't get into the megaplexes unless you can guarantee XXX number of viewers, because the megaplex wants to display the movie on 4 or more screens at the same time. This also means that if there IS a stealth cult classic movie, by the time word gets out the movie's already available on disc.

    46. Re:Plot and script-writers by jafiwam · · Score: 1

      Huh?

      Don't you mean, "scenes" that add little or nothing to the plot of a movie but are obvious setups for games?

      The new trilogy of Star Wars movies comes to mind. Pod racing, the droid factory scene, etc. were all OBVIOUS setups for games to the point they totally disrupted the action sequences.

      That said, if you want high-art when you go see a movie, stop picking movies based on video games to go to. Duh.

    47. Re:Plot and script-writers by jackbird · · Score: 1
      Doom is about 1 guy alone going rambo on some aliens.. and trying to get out alive... NOT about a group of people getting saved along tthe way by a heroic soldier.. which is what they tried to turn the movie into.

      Trouble is, movies require dialogue to make the audience care. Cacodemons in Doom were scary because they jumped out and killed you a bunch of times before you figured out how to deal with them. The player has a dialog with the monsters, the environment, and ultimately, the game designer, but a movie has to show how scary the villains/monsters/etc. are by a) Showing bad things happening to extras/supporting characters, and b) Having some way for the main characters to find out, usually through dialogue.

      The only recent Hollywood film I can think of with 1 character surviving on his own and trying to get out alive is Cast Away, and that required the main character talking to himself (and later, a volleyball) constantly to let the audience inside his head.

      Another useful comparison is the original Die Hard, which, while it did feature a lone wolf hero trying to get out alive, gave that hero a walkie-talkie to communicate with a cop outside the building, and a wife among the hostages to provide motivation.

    48. Re:Plot and script-writers by Anonymous Coward · · Score: 0

      The only movie Uwe didn't mess up overly was Postal, based on the reports so far. But then, look at what the man had to work with there... >:-D

    49. Re:Plot and script-writers by suomynonAyletamitlU · · Score: 1

      the problem is often that hollywood wants to take a HUGE hit that has little to no story, and convert it into something it is not (such as doom) or worse, they don't add anything at all to it.. and leave it as a special effects set piece..

      Actually, I think the problem is that when the video game is a hit, licensing is huge, and since licensing is huge, the company that gets the licensing has to be huge, and if the company that does the movie is huge and just bought a huge license, they're probably going to try to crank something out that will sell, not one that is going to be a cult classic or--in any other way--a good movie.

      If someone came to the writers of a really good video game with a really good movie script, and they just ran with that and said to hell with licensing, and to hell with any studio exec who wants to turn it into some kind of sales piece or show piece or whatever else, they'd do fine. But the situation changes in the minds of profit-mongers when they think they have a sure-fire super-profit machine on their hands, and they seem to screw things up whenever they jump on things like that. So I guess what I'm saying is, don't let them. That's all.

    50. Re:Plot and script-writers by mcmonkey · · Score: 2, Insightful

      There's a much much simpler explanation that doesn't have anything to do with different story telling media, and it is this:

      I have a simpler explanation. Why wouldn't video game movies be awful?

      It's like asking, why do kids who play video games commit violent crimes?

      The answer has nothing to do with the video games, per se. The answer is, these days almost all kids play video games. Therefor the kids who end up committing crimes play video games. And the kids who commit no crimes play video games. You could just as easily (and truthfully) say most kids who get cancer have played video games. Does that suggest video games cause cancer?

      Anyway, back to the movies.

      Most movies made today are awful. Why should those based on video games be an exception? Why are most movies based on old TV shows awful? Why are most romantic comedies awful? Think of any genre of movie being made today by Hollywood.

      Most are awful.

      Why are comic book movies awful? Other than the remake of another movie (and most recent remakes are awful), the comic book or graphic novel format most lends it self to movie making. The source material is the farkin' story board.

      Even so, I'd say the success rate of comic book movies is under 50%. Yes, the good ones can be really good. And even considering the /. audience, which is partial to comic books, most (as is more than 50%) comic book movies suck.

      Why should video games be the exception?

    51. Re:Plot and script-writers by pressman · · Score: 1

      Add to the fact that most video games just don't offer the kind of human connection most people expect out of a movie. They simply don't gel structurally. Doom? Lone man shoots monsters... not much to it. The moment you add character motivation, attempt to create a story arc and internal conflicts for the protagonist, you've already gone far beyond what the video game itself has to offer a good story. Like someone said, "Add a little Alien to 'insert another action/sci-fi movie here' and you have an instant hit." That's the ultimate problem with the conversion. What is fun in a video game isn't necessarily fun in a movie. Adding what makes for a good movie to a usually VERY simplistic storyline ruins both what makes a movie good and what makes a video game good.

      --
      Pooty tweet
    52. Re:Plot and script-writers by Monkeedude1212 · · Score: 1

      Are you kidding me? As far as Doom is concerned, it was an amazingly terrible story in the video game.

      It was good for maybe what... the first half an hour? So was the movie!

      I think video game to movie adaptations go about as far as developers have taken their actual core storyline elements in games.

      Prince of Persia, recent release, was ACTUALLY a good movie. I think it did the game justice, focusing a fair bit on acrobatics, which to me has been the appealling feature of the entire game series. It also had the Sands of Time, and they didn't over use the SoT like every gamer who used it when they missed a jump. The best part is I took a handful of people who have never even heard of the game, and they liked it too! 8/10 as far as movies go. (Weak romance and some cliche parts, but meh).

      So, I think you need a good director and scriptwriter who actually has a passion for the game to make the movie.

    53. Re:Plot and script-writers by Maxo-Texas · · Score: 1

      Communism promises 100% of the people will have the lifestyle of the 50% level.
      It doesn't promise everyone will be rich. Just that everyone will be roughly equal.

      --
      She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    54. Re:Plot and script-writers by pressman · · Score: 1

      Really, the only way they can make these work is to go all out as genre flicks where character development and story arc isn't all that important. Most video games map almost directly to some cult genre. LIke a poster above said, shoot 'em up, throw in some cleavage, maybe a boob or two, some cool explosions, some blood and guts, off color humor and bang! You have a direct to DVD movie that stands a chance of actually making a good return on investment. Trying to cram these into theaters is a lousy idea given the amount of money needed to market and distribute them. Cut through all that, print up a bunch of DVD's and sell them in the bargain racks at major retailers.... profit! Cult classics.

      --
      Pooty tweet
    55. Re:Plot and script-writers by Maxo-Texas · · Score: 1

      In our society hard work is only enough to get into the top 20%. The top 5% is mostly locked in and handed down the children of people already there.
      Since that's going to happen in any society, hard work isn't enough. Heck, these days a dumb novel idea (pet rock, holy bear, etc.) is more likely to vault you into wealth than hard work.

      --
      She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    56. Re:Plot and script-writers by interkin3tic · · Score: 1

      Maybe there was one time they got it right: The first-person scene [youtube.com] in Doom.

      And most of the street fighter movie. There was fighting. Granted, there was very little fighting -on a street-, but there was the fighting. Plus, with a fighting game there's not a whole lot of character development, thus even Jean-Claude Van Damme was able to portray a much more complex character than in the games!

      Bonus points for a scene involving a the arcade controls. Also a Godzilla reference that makes no sense.

      I'm being serious, street fighter was one of the good ones, even though I suspect they made most of the movie before realizing how god-awful it was going to be, so they made it into a comedy.

    57. Re:Plot and script-writers by Anonymous Coward · · Score: 0

      There was also "I am Legend".

    58. Re:Plot and script-writers by Firethorn · · Score: 1

      Personally, I'd have gone with A: kill a bunch of supporting actors. Heck, I'd have spent the first 5-10 minutes of the movie introducing supporting characters and making us care for at least some of them, while developing the story/background. Kind of a Halflife thing - Doomguy reporting to work security at a research lab on mars that does top secret work.

      Then you start killing *everybody* he met when stuff starts going down. Play Doomguy as a real marine - first he works with others trying to save the facility, then simply to evacuate survivors while people(including marines) are dying like flies.

      I would try hard to keep the marines from showing any incompetence, they set up choke points, blow sections of the station to stop attacks(why the protagonist needs to run all over the place rather than take direct routes), etc... It's just not enough. Some civilians help, some hinder, many die where they stand. Some turn into 'zombies' and go berserk from the psychic influence of the demons. A few marines go down from that as well. Still, most are ripped to shreds by the demons once they get through or avoid the choke points. Perhaps even have a bit of Doom 3 teleporting, just to screw them up more.

      Our lead, by the same token, doesn't need the demons to turn into stormtroopers for him to survive and win. He's *smooth*, and smooth is fast. No wasted motions kind of stuff. Probably have to pull a Rambo - getting hurt then using an advanced medkit to slap a patch on. 'Biofoam' or something.

      It'd have been a much more expensive movie though. Lots of computer animation for the monsters, the movie hardly showed them.

      --
      I don't read AC A human right
    59. Re:Plot and script-writers by pressman · · Score: 1

      Actually, you have that backward. Video games have plots, a series of things that happen. Story involves "story arcs", character development, internal conflict, external conflict, etc. Creating a plot where you care about the protagonist and his journey, then you have a story.

      I'll use Dog Soldiers as an example again. Light on story. Heavy on plot, but a lot of fun. Most genre films tend to be light on story, but if you play to the strengths of the genre, watching the plot unfold can be a lot of fun.

      You can have a plot without a story, but you can't have a story without a plot.

      --
      Pooty tweet
    60. Re:Plot and script-writers by TheLink · · Score: 1

      > The question is do we treat them with a little dignity, or do we use their lowness as proof of their unworthiness and use that as an excuse to grind them

      Many people seem to be able to treat pets well, but when it comes to a dumb human, I guess we expect more of them.

      I suppose one reason is the dumb human typically has far greater influence and power than the usual pet animal.

      --
    61. Re:Plot and script-writers by Firethorn · · Score: 1

      DOOM. hell you take Aliens, throw in equal amounts of Event Horizon, and voila! Instant dark and scary shit.

      You know, this is just about the best example I've heard of what the DOOM movie should have been?

      Switch out 'teleporter' for 'FTL drive' and 'big base' instead of 'ship w/small crew', and add a marine protagonist. You're pretty much done. Make the monsters a bit tougher and more out in the open, and more of them.

      I was already thinking of 'more like Aliens!, I just couldn't think of what movie to put in the mix as well, and Event Horizon is about perfect.

      --
      I don't read AC A human right
    62. Re:Plot and script-writers by pressman · · Score: 1

      Any fiction writer, playwright or screenwriter will tell you that you have that backward. The king died and the queen died is a plot. It's a series of events. When you get into why it happened it becomes a story. But ultimately, you're right... story is more interesting than plot, but you can't have a good story without a plot. Story is dependent upon plot. You can have a plot without a story though.

      Romeo and Juliet is a story. Boy meets girl from a rival family. They fall in love. They die tragically and kinda stupidly. That is a plot.

      Star Wars. Small town boy fights an evil galactic empire with the help of a ragtag band of helpers. That's a plot. Small town boy discovers he's one of the last of a long line of mystical warriors. He fights an evil empire with the help of a mercenary in search of personal redemption, an embattled princess who is actually the small town boy's long lost sister, a couple of robots who serve as comic foils... blah blah blah. That's a story.

      People like listening to, reading and watching a story unfold. Reading, listening to or watching a plot unfold is well, a lot like experiencing a powerPoint presentation filled with nothing but bullet points. This happens at this point. Then this happens. Then this happens. And this. And this. The end.

      --
      Pooty tweet
    63. Re:Plot and script-writers by DrXym · · Score: 1

      I don't follow. A plot is the storyline, i.e. the means by which the story is told. You can't have one without the other. Mario games have a plot. Pokemon games have a plot. Doom has a plot.

    64. Re:Plot and script-writers by digitig · · Score: 1

      Read the rest of the thread.

      --
      Quidnam Latine loqui modo coepi?
    65. Re:Plot and script-writers by Anonymous Coward · · Score: 0

      I am 33 years old and I never played DOOM.

      However, I know a lot about the story and what the game is about. I went into the movie with the thought that the movie would not live up to the game, but that it may be an interesting ride.

      *possible spoiler for those that have not seen it yet*

      I saw it at the matinee opening. There were about thirty people in the theater. For the most part the movie was okay. The first person shot was definitely a move in the right direction. However, the ending sucked so much. My interpretation for the ending sucking so bad was because The Rock, was playing a main character.

      Here we are at the ending. Rock being a monster now, and our 'hero' has missed him many times. Rock gets out in the open. The 'hero' walks out in the open. He fires his last shot directly in the air and throws down his gun. We now end up with a wresting match for a finish. A WRESTLING MATCH for the finale of a DOOM MOVIE.

      When the 'hero' tossed down his gun, I lost it. I actually stated the word "What" out loud. Not just out loud, but enough for all thirty people to hear me and look back at me. I didn't realize how loud I was until everyone turned.

      I have never walked out of a movie, but I was ready to walk out of that one. It was a DOOM movie and they put in a wrestling match. Knowing there was only a few minutes left, I stayed. I shouldn't have, but I did.

      The movie was okay enough to watch a second time, until I saw that part. I have never watched the movie again. That ending sucked so badly. Yes, the movie should have been much, much better. It was a game I never played, but I could have written/directed a better movie about the DOOM game than what was presented to us. My version at least would have been good enough to watch at least one more time.

    66. Re:Plot and script-writers by Attila+Dimedici · · Score: 1

      I think that sums it up pretty well. It is the same reason that most adaptations of novels are a failure (especially Science Fiction). As a general rule, Hollywood misses the most important element of a story (even the story of a video game) and builds the script on things that are secondary.

      --
      The truth is that all men having power ought to be mistrusted. James Madison
    67. Re:Plot and script-writers by Chris+Burke · · Score: 1

      It's not that anyone objects to making a buck, or to having a buck handed to them on a silver platter, but I think any movie worth seeing is made by people who actually care about more than collecting a paycheck without embarrassing themselves.

      That's it exactly. Especially when you consider how many don't even care about embarrassing themselves.

      It has nothing to do with "disdain" for video games, or not playing the game, or anything strictly to do with game-movie adaptations. It's the non-essential relationship between game-movie adaptations and cheap cash-ins where nobody actually cares that the movie is trash so long as it makes a buck. The same thing that so many horrible movies share in common.

      Think about another kind of adaptation that at least used to be associated with near-guaranteed suckitude: Comic book adaptations. Why? Because so many were made for no other reason than to try to score the comic-book geek crowd and maybe a couple action movie fans with low standards, nobody gave a shit if they sucked or not. The classic comic book movies that didn't suck were because they were universally loved characters and the creators wanted to reflect that by making a good movie. See: Superman 1 and 2. Then, a couple decades later, someone had the bright idea of "Hey, let's try making comic book movies that don't suck again!" And the modern comic book movie, where only some suck and some are fantastic movies unto themselves, was born.

      All we need to get good game adaptation movies is for someone to decide to actually make a good one. The director doesn't even need to be a huge fan of the 'source material' or anything. They just need to want to make a good movie, and not be Uwe Boll, Jerry Bruckheimer, or Michael Bay.

      --

      The enemies of Democracy are
    68. Re:Plot and script-writers by NotBornYesterday · · Score: 1

      Many people seem to be able to treat pets well

      [cynic]
      Maybe because you're much less likely to be fucked over by dogs and cats (well, dogs at least) than by other people.
      [/cynic]

      --
      I prefer rogues to imbeciles because they sometimes take a rest.
    69. Re:Plot and script-writers by Anonymous Coward · · Score: 0

      As awful as his movies are, video game movies were lousy well before Uwe Boll entered the scene.

      Video game movies, and movie video games suffer from the same basic problem - they're mostly half-assed cash-ins on a brand name.

    70. Re:Plot and script-writers by Anonymous Coward · · Score: 0

      True, he's made more video game movies than anyone and they all sucked.

      Good thing he didn't do Silent Hill, because that's probably the single best game-to-movie adaptation I've seen so far.

    71. Re:Plot and script-writers by Anonymous Coward · · Score: 0

      I will disagree on one point. Movie to LEGO game conversions are full of win.

    72. Re:Plot and script-writers by Dahamma · · Score: 1

      Because of Uwe Boll.

      All of this discussion and long, detailed posts on the topic is irrelevant, because you pretty much summed up the real answer in 4 words...

    73. Re:Plot and script-writers by WWWWolf · · Score: 2, Funny

      Doom failed because they chose to use horrible Wrestlers that turned into really bad actors...

      I don't usually go for spelling nitpicks, but why capitalise "wrestlers"? Is that some sort of high-fantasy reference? "And lo, it came to pass that Orcs marched against the combined might of Men, Elves, Dwarves, and Wrestlers..."

    74. Re:Plot and script-writers by Anonymous Coward · · Score: 0

      No Doom is NOT about going rambo on some aliens. It's about going rambo on DEMONS from HELL. That is a KEY plot point to the games! How anyone manages to miss that fact, I don't understand.

      Doom 3 added other characters and more of a story than the original games, but it still is about demons. I had no problem with having multiple characters, but the fact that they changed the key premise from aliens to a "virus" was what killed the movie for me.

    75. Re:Plot and script-writers by RJFerret · · Score: 1

      Also they are opposites, movies are passive experiences where the audience is along for the ride, while games are interactive where the player drives the action and story.

      I love playing chess, but would never go to a chess-based movie. A movie about chess, or about a chess player, sure. Similarly, movies I love I might go to well-received sequels of, but I don't want to replace the main character with myself, or believe I can finger-twitch better then the writers of good plot.

      In games, the "character growth" is your skills improving and achieving more, surmounting the challenges. In movies, the character growth is story driven, and we've become jaded to just surmounting their fabricated obstacles, so deeper layers have been added that are meaningless to game play.

      Just because both are vastly entertaining, bring in oodles of money, involved some similar design processes, does not mean they are equatable!

      Next will we have Lady Gaga's "Bad Romance", the game? Admittedly, I might watch if OK Go somehow "Rube Goldberg"'ed some games into a video.

    76. Re:Plot and script-writers by Rysc · · Score: 1

      The sad thing, actually, is that Doom could have worked very well as a movie. The original game had not much in the way of plot with plenty of room to maneuver and create something compelling. All you needed to do was have a science experiment on mars go wrong and have everyone die and have our isolated hero desperately try to survive. You can throw in as much mindless violence and gore as you like, at that point. The genre of a Doom movie should be Action-Horror!

      But what did we get instead? A team of people, a love interest (?), no demons, not very good monsters. The whole film would be worthless except for the last 15 minutes or so where we get to see some FPS action (it wasn't necessary but it worked well) and some friends-turned-bad angst. Oh, and gore, and berserk rage. It wasn't great, but it had the flavor of Doom.

      An actual Doom-like movie would be so *easy* and fun, too, without pissing off fans or moviegoers. It wouldn't be art, it wouldn't meet all of the standard cliches, but not all films must! But, unfortunately, the people who make movies are largely braindead beancounters who have no concept of what they're doing.

      --
      I want my Cowboyneal
    77. Re:Plot and script-writers by Rysc · · Score: 1

      Oh I think they've played the games and realised how utterly paper thin, stupid, derivative, repetitive or outright silly most game plots are.

      I rather see that as a good thing for movie adaptations. This isn't like a novel where every scene description and line of dialog must be preserved to avoid angering fans. The fact that the plots are thin means that you have a lot of room to add meat in between. If you're seriously complaining about the plots being derivative, repetitive or silly I recommend you go and watch the movies that Hollywood makes that are not based on games!

      Thin plots can be fleshed out, stupid parts can be massaged, the rest is par for the course. What I don't want to see is some moron of a scriptwriter "reinterpreting" the game plot for the screen. "We'll add some characters, change the names of others, change the setting, change some genders around, change the hero's goal, change his motivations and add in some kid-friendly talking animal!" If you're doing that why not write your own damn movie since you clearly did that anyway?

      On a totally related note I really want to see the original Commander Keen as a movie. It doesn't take much to make it work, just take the 'plot outline' that is the game plot and craft a movie that tells a similar story.

      --
      I want my Cowboyneal
    78. Re:Plot and script-writers by Locke2005 · · Score: 1

      The worst part is they never explained what the acronym "BFG" actually stood for.

      --
      I've abandoned my search for truth; now I'm just looking for some useful delusions.
    79. Re:Plot and script-writers by Rysc · · Score: 1

      The first 15-30 minutes would be the setup and everything going wrong, the rest would be the lone protagonist blowing away demons and trying to get to safety. The end would be when he gets to safety. The result would be part horror/suspense and part action/gore and would probably be quite enjoyable to people who like that sort of movie. Remember Killdozer? Now there was a movie that was light on story, and yet it worked. Maybe *you* wouldn't like to sit through an hour of running, shooting, wading through blood and corpses and highly unrealistic body counts but I sure would.

      --
      I want my Cowboyneal
    80. Re:Plot and script-writers by Cstryon · · Score: 1

      I think if they went with the plot of the Dafydd ab Hugh adaptions of Doom (The first 2, not the last 2 novels), Doom would make an excellent movie! But I think the games that have for small universes, with focus only on specific people, don't do well for movies. Like Mario, it's too dependent on Mario, the Princess, and Bowser, and the story is mostly the same, with no real movie like elements. But they are fun games to play. Halflife on the other hand, can be about others in that universe, and the universe is so well established and detailed, that you could make a movie, with a story you never heard, without changing the original storyline at all.

      Of course, I would love a Halflife movie, that gives you as much to know as the first game did. Bad things happened, aliens are popping in, youngest fittest, luckiest scientist, is able to get out. If they did it right, they could even have Gordon Freeman silent through out, except for some grunting, and the occasional mumble. I picture all the other scientists, being more experienced and older, interrupting Gordon every time he tries to say something. And Gordon being the kind of person that thinks, "Ok I'll do as you say!".

      --
      Indoctrinate : to instruct especially in fundamentals or rudiments Educate : to develop mentally, morally, or aestheti
    81. Re:Plot and script-writers by pantherace · · Score: 1

      Nope, the screwed up the Plot for Doom. How they could mess that up is beyond my understanding.

      Allow me to lay it out:
      1) You are a marine on Mars.
      2) Hell breaks loose.

      You'll notice that they failed on #2. Oh dear, people might be offended by hell in our horribly violent game.

    82. Re:Plot and script-writers by enderjsv · · Score: 1
    83. Re:Plot and script-writers by c6gunner · · Score: 1

      I may well misunderstand Objectivism. If so, perhaps you'll be kind enough to explain why, politely.

      Well, the wikipedia page has a fairly decent explanation. I'm not going to waste time providing definitions and explanations which are available there, but I will address your comments/questions.

      But as I understand it, Objectivism takes the view that everyone is responsible fort their own actions. We all have the smae chances, the same opportunities, and that therefore anyone who doesn't do very well in life has only themselves to blame.

      First sentence, yes, second sentence, NO!

      There's no suggestion of any such "equality" inherent in Objectivism. The main theme which Rand pushed was the idea that rational self interest based on an objective analysis of reality should be the guiding principle of all human actions. She certainly never suggested that everyone is equal or that everyone has the same opportunities. Insofar as she may have spoken about equality between men, she meant to convey the same idea as what the founding fathers meant when they they stated that "all men are created equal".

      Communism says we can all have the same quality of life, which should be achieveable, if beset with practical difficulties.

      If that's your definition of communism, then it's very possible - we've seen that, in practice, communism leads to 99% of the people having a bottom 5% life :)

      Objectivism, it seems to me, says that anyone who is poor has only themselves to blame, which has always struck me as somewhat self serving.

      Well, AFAIK, objectivism has nothing to do with assigning blame. For one thing, I don't think Rand had anything against charity per say - she only objected to the forced "charity" instituted by governments. I think you'd be hard-pressed to find an objectivist who is opposed to helping the people who really need it.

      Also, I should mention that I find communism to be far more self serving. It gives every parasite the opportunity to say "it's not MY fault I'm poor, so YOU need to take care of me!". It allows the lame and the lazy to shackle the strong and the industrious - a situation far worse than the one which you seem to fear.

    84. Re:Plot and script-writers by jonaskoelker · · Score: 1

      Wait, I thought that was the plot for Quake? ...

    85. Re:Plot and script-writers by c6gunner · · Score: 1

      In our society hard work is only enough to get into the top 20%. The top 5% is mostly locked in and handed down the children of people already there.

      Sheer nonsense. Forbes magazine tracks the richest people in the world, and currently has a list of some 800 billionaires globally. More than 60% of the people on that list are "self-made".

      If you want to talk about "the top 5%", that would be anyone who has more than a million dollars. In that case, it's worth mentioning that the VAST majority of todays millionaires did NOT inherit their wealth. Most also say they don't consider themselves wealthy.

      There have been plenty of studies done on the subject, and the conclusion has always been pretty clear: those who inherit their fortunes tend to lose them within a few generations at most, while being replaced at the top by those who started with nothing.

    86. Re:Plot and script-writers by thetoadwarrior · · Score: 1

      They can't. Video game companies don't care about stories and as a result most stories in games are utter shit. How can you take something like that and convert it into something that relies heavily on a good story?

    87. Re:Plot and script-writers by thetoadwarrior · · Score: 1

      Postal was perhaps the only decent video game based movie. Give him some credit for that even if he did help made a lot of shit gaming movies.

    88. Re:Plot and script-writers by dasunt · · Score: 1

      OK here's the plot for Doom:

      Scene - Mars, night time, gloomy lab.

      Sciencey type bods - Hey lets experiment with teleporters, what could possibly go wrong
      Other random bod - Oh noes you've open a gatewya to HELL!!
      Monsters - GRRR ARRGH GURGLE
      Our Hero - OMFG Monsterz, where am my bulletzes

      BLAM, BLAM, ZAP, GURGLE, SQUELCH

      And they couldn't even get that right!

      A quibble. The "it's a gateway to hell" would be better off as a twist at the end of the second act.

      But yah. It was a good plot for a action/SF/horror flick. Dunno why they decided to play with it.

    89. Re:Plot and script-writers by dpeters1 · · Score: 1

      The example of Doom as a movie has never ceased to amaze me.

      Game: Phobos. Open a gate to hell. Demons.
      Movie. Mars. Resident evil plot. Mutants.

      How friggin' hard is it to keep one of the most simple plots in existance intact? Not only that, but if they'd kept it at least they would have differentiated themselves from the Resident Evil movies. Hell, Doom even had some novels go on and they got pretty tripped out and sci-fi'ish from the second book on. Work with what little established canon you have hollywood!

      If the Doom movie had been called "Zombies on Mars" I would have accepted it. The fact that they tried to ride on the coattails of an infamous and iconic video game and didn't get a ridiculously simple plot right belies the problem with Video Game Movies: Hollywood thinks slapping a video game title onto crappy movies will make them rich.

      Hollywood is not the only one at fault here though; why do game companies who have invested so much money into establishing these brands allow their products' images to be tarnished by such horrible movies? For every Uwe Boll film there was someone at a game studio signing away the rights to a game's likeness and name. These people should be held accountable as well.

    90. Re:Plot and script-writers by Anonymous Coward · · Score: 0

      Apparently you don't understand the Hollywood 'Marines bond.' I bet there's even a TVTropes article on just that subject.

    91. Re:Plot and script-writers by fractoid · · Score: 1

      Well, if you can have Barbarians, Fighters, and Clerics...

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    92. Re:Plot and script-writers by zippthorne · · Score: 1

      Hard to say. Most of those movies make their budgets back, but only just. There's really no way of measuring how much they coud've made if they'd took a high quality concept and treated it with high quality talent.

      --
      Can you be Even More Awesome?!
    93. Re:Plot and script-writers by KDR_11k · · Score: 1

      Of course if you go with that basic plot you can just as well set it on Earth and make a Half-Life movie instead.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    94. Re:Plot and script-writers by KDR_11k · · Score: 1

      They probably went for Doom 3 more which did happen on Mars.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    95. Re:Plot and script-writers by Anonymous Coward · · Score: 0

      Note that was also the *worst scene* in the movie.
      Wait, or maybe it was the random wrestling with The Rock.

    96. Re:Plot and script-writers by metacell · · Score: 1

      When we all have automatic toilet-cleaners, fitting and maintaining them will be the new toilet-cleaning, which anyone who considers themselves the top 5% will refuse to do. Social attitudes are much harder to change than technology.

    97. Re:Plot and script-writers by metacell · · Score: 1

      Sheer nonsense. Forbes magazine tracks the richest people in the world, and currently has a list of some 800 billionaires globally. More than 60% of the people on that list are "self-made".

      In the sense that they made their MONEY themselves. But if you look closer at many of the "self-made billionaires", they were born into families with contacts and friends in high places.

    98. Re:Plot and script-writers by KDR_11k · · Score: 1

      The main theme which Rand pushed was the idea that rational self interest based on an objective analysis of reality should be the guiding principle of all human actions.

      To me that's one of the failings of the ideology, people aren't perfectly rational and rarely ever have access to an objective analysis of reality. A large part of our information structure is dedicated to making sure people DON'T get objective views of reality or act rationally (propaganda, advertising, bias in reporting, ...). Laissez-faire capitalism would have no force that would reduce this behaviour since it is beneficial for those making up the lies and humans don't have a strong enough desire to avoid lies to prevent them from being effective. Just look at the circulation numbers of tabloids as an example, everybody, even the people who read them, knows they lie but the readers are still influenced by them (sometimes they don't realize it, they might ignore some things as blatant lies but often the wording on true things will already fool readers into thinking it means something else). I suspect it has to do with the tabloids simply delivering more interesting stories (and of course bare breasts) even if they aren't true.

      I don't know about full communism (though I think its failings are more due to giving all power to the leaders and making no real attempt to get those leaders to make good decisions, AFAIK the communist countries we've seen so far were all dictatorships and a dictator doesn't really have a motivation to help the people beyond panem et circenses, their main efforts usually focus on beating down dissidents than improving the quality of life) but in social democracy being unemployed is something that the govt is actively trying to reduce (because unemployed people cost money and govts want to avoid spending too much), the unemployed get bare minimum supplies because the right to life means the govt has to ensure everybody survives but more and more measures get thrown at them to get them to look for a job (most unemployed have long given up on finding a job) and make sure they become able to work (they lose the basic work morale, giving them work assignments often has them show up late or not at all) because as long as they work they're profitable for the govt, not a drain on the finances.

      Most libertarians I've seen were fairly well off, I don't think poor people think that it's the regulation of the markets that keeps them from leaving poverty.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    99. Re:Plot and script-writers by metacell · · Score: 1

      [Rand] certainly never suggested that everyone is equal or that everyone has the same opportunities.

      She may not have claimed that everyone has the same opportunities, but she certainly claimed that anyone who chooses to succeed, can succeed.

      "But reality is “benevolent” in the sense that if you do adapt to it—i.e., if you do think, value, and act rationally, then you can (and barring accidents you will) achieve your values. You will, because those values are based on reality." - Leonard Peikoff, "The Philosphy of Objectivism"

      For example, being born with a disability is no excuse for failing, since limitations outside of yourself are always temporary and exceptional.

    100. Re:Plot and script-writers by NickFortune · · Score: 1

      I'm not going to waste time providing definitions and explanations which are available there, but I will address your comments/questions.

      Thank you. That's all I ask.

      If that's your definition of communism, then it's very possible - we've seen that, in practice, communism leads to 99% of the people having a bottom 5% life :)

      Fair enough. Then let's also discuss Objectivism in terms of how it has been applied to the world, and how its adherents apply Rand's ideas, rather than limiting ourselves to what she wrote in her novels. Apples to apples, and all that.

      Well, AFAIK, objectivism has nothing to do with assigning blame

      Mmmm... you say that, but Objectivism seems to me to be deeply and fundamentally judgemental. Look at your next paragraph

      It gives every parasite the opportunity to say "it's not MY fault I'm poor, so YOU need to take care of me!". It allows the lame and the lazy to shackle the strong and the industrious

      Which seems to cast everyone as either affluent or as a parasite. But the real world doesn't work like that. If 90% of the people in a town work at the local steel mill, and if the mill is shut down, then a lot of them are going to be out of work through no particular fault of their own. When a tsunami devastates the coastline of half a continent, saying "shit happens" and turning our backs is neither admirable nor acceptable.

      And yet that seems to be the response that obectivism calls for.

      It allows the lame and the lazy to shackle the strong and the industrious - a situation far worse than the one which you seem to fear.

      And are those the only two options? A world where the ablest are enslaved to the masses, one where the privileged and fortunate get to grind the masses into the dirt? I find both scenarios equally appalling, to be honsest. And I don't accept that those are the only options.

      --
      Don't let THEM immanentize the Eschaton!
    101. Re:Plot and script-writers by NickFortune · · Score: 1

      There have been plenty of studies done on the subject, and the conclusion has always been pretty clear: those who inherit their fortunes tend to lose them within a few generations at most, while being replaced at the top by those who started with nothing.

      So you're saying that if I happen to be born rich and lazy, there's a reasonable chance that in a hundred years or so my descendants will be poor?

      You clearly consider this a telling point, but I'm afraid I'm having difficulty seeing its relevance.

      --
      Don't let THEM immanentize the Eschaton!
    102. Re:Plot and script-writers by c6gunner · · Score: 1

      Mmmm... you say that, but Objectivism seems to me to be deeply and fundamentally judgemental. Look at your next paragraph

      You could argue that some adherents of Objectivism are judgmental, but I think you'd have a hard time showing that the ideology itself is inherently judgmental. As for "my next paragraph" - I should point out that I don't consider myself an objectivist. Nor do I see anything preticularly judgmental in pointing out that communism allows for plenty of abuse, both from the chronically lazy as well as the brutally ambitious.

      Which seems to cast everyone as either affluent or as a parasite. But the real world doesn't work like that

      Yes, I know. As I was writing my previous response, I considered whether to explain that the objectivism/communism divide is a false dichotomy. In the end, I didn't bother because I didn't want to complicate the issue any further. You're right, though - there are plenty of other ideologies that fit somewhere in between.

      When a tsunami devastates the coastline of half a continent, saying "shit happens" and turning our backs is neither admirable nor acceptable. And yet that seems to be the response that obectivism calls for.

      As I said - I saw nothing in Rand's work which argued against willingly helping those in need.

      And are those the only two options? A world where the ablest are enslaved to the masses, one where the privileged and fortunate get to grind the masses into the dirt? I find both scenarios equally appalling, to be honsest. And I don't accept that those are the only options.

      Ditto. I think Rand would agree with you. If you actually read her book(s), and you STILL think that she was arguing for "grinding the masses into the dirt", then there's probably not much I can say that would change your mind.

    103. Re:Plot and script-writers by c6gunner · · Score: 1

      So you're saying that if I happen to be born rich and lazy, there's a reasonable chance that in a hundred years or so my descendants will be poor?

      Could be as short as 10 years, could be as long as a hundred, sure. The timeframe is irrelevant, the point is that money is just as hard to keep as it is to make, and the vast majority of those at the top tend to be the ones who worked their asses off to get there.

      You clearly consider this a telling point, but I'm afraid I'm having difficulty seeing its relevance.

      He was suggesting that the "really rich" are just the same few thousands families, all passing their money on to their descendants generation after generation. I've explained that to be false. How can you not see the relevance?

    104. Re:Plot and script-writers by c6gunner · · Score: 1

      For example, being born with a disability is no excuse for failing, since limitations outside of yourself are always temporary and exceptional.

      That's the exact opposite of objectivism, since a disability is a very real problem which actually exists. Even the sentence you quoted implicitly allows for the possibility of such limitations when it talks about "accidents".

      It's new-age woo-merchants like Deepak Chopra who argue that "limitations outside of yourself are always temporary and exceptional" - Rand would have been appalled at the idea.

    105. Re:Plot and script-writers by NickFortune · · Score: 1

      Could be as short as 10 years, could be as long as a hundred, sure. The timeframe is irrelevant, the point is that money is just as hard to keep as it is to make, and the vast majority of those at the top tend to be the ones who worked their asses off to get there.

      Or their parents. Or grandparents. Or great grandparents. Probably.

      He was suggesting that the "really rich" are just the same few thousands families, all passing their money on to their descendants generation after generation. I've explained that to be false.

      Well, given that we have upwards of 40% of unearned wealthy out there, I don't really see how it improves matters to think that my grandchildren will see a similar proportion with largely different surnames. It sounds convincing until you think about but at the end of the day -- so what?

      There's also an awful lot of weasel wording in your explanation, which makes it less than compelling. It's "pretty clear" that these families "tend to lose" their wealth "within a few generations at most". If your rebuttal was any woolier, it would a sheep.

      I'm also not enirely comfortable with calling 60% a "vast majority"

      How can you not see the relevance?

      I guess I was expecting something more than "don't worry - nothing will change, but some of the names will be different"

      --
      Don't let THEM immanentize the Eschaton!
    106. Re:Plot and script-writers by NickFortune · · Score: 1

      You could argue that some adherents of Objectivism are judgmental, but I think you'd have a hard time showing that the ideology itself is inherently judgmental

      I thought we agreed we were discussing ideologies in terms of their application in the real world? My objection to Objectivisim isn't whatever Rand may have meant which I don't presume to know, but the way its been used some people to try and create a moral justification for selfishness, callousness and spite.

      I saw nothing in Rand's work which argued against willingly helping those in need.

      I thought I had a quote from her where she pretty much claimed that helping those who couldn't help themselves was fundamentally immoral. I cna't find it thouhh, so my memory may be playing false. Closest I could find was

      If any civilization is to survive, it is the morality of altruism that men have to reject.

      ... which does sounds somewhat anti, to be fair.

      I think Rand would agree with you. If you actually read her book(s), and you STILL think that she was arguing for "grinding the masses into the dirt", then there's probably not much I can say that would change your mind.

      But as I said previously, we're supposed to be comparing apples to apples here. Soviet Russia was an economic train wreck, Objectivist ideas get trotted out every time some corporate PR flack wants to screw over the ordinary men and women in an area; whenever a politician needs a moral sounding excuse for something that's going to blatantly soak the poor and give to the rich.

      --
      Don't let THEM immanentize the Eschaton!
    107. Re:Plot and script-writers by metacell · · Score: 1

      Accidents are by their nature temporary and exceptional. If you would like to refute the idea that Rand believed real-life difficulties were temporary and exceptional, why not start by explaining the Peikoff quote I provided?

      It's new-age woo-merchants like Deepak Chopra who argue that "limitations outside of yourself are always temporary and exceptional" - Rand would have been appalled at the idea.

      She certainly would. But being appalled by other people doing something, never stopped Rand from doing it herself. In her "benevolent universe premise", she makes herself guilty of the same mystical wishful thinking she accuses others of. She tells us to be rational and accept reality as it is, while at the same time telling us to assume that everything will turn out to the best, because it feels right.

      "Its consequence is the inability to believe in the power or the triumph of evil. No matter what corruption one observes in one’s immediate background, one is unable to accept it as normal, permanent or metaphysically right. One feels: 'This injustice (or terror or falsehood or frustration or pain or agony) is the exception in life, not the rule.' One feels certain that somewhere on earth—even if not anywhere in one’s surroundings or within one’s reach—a proper, human way of life is possible to human beings, and justice matters." - Ayn Rand in The Inexplicable Personal Alchemy

      Ayn Rand was thoroughly confused. She despised mysticism, while many of her teachings themselves rest on mystical thoughts and assumptions.

    108. Re:Plot and script-writers by vuffi_raa · · Score: 1

      Because of Uwe Boll.

      uwe boll is a symptom, not the problem- remember he didn't make street fighter, mortal kombat or the mario brothers movie. He isn't the first video game movie director to suck, he is just the most publicized.

    109. Re:Plot and script-writers by c6gunner · · Score: 1

      I thought we agreed we were discussing ideologies in terms of their application in the real world?

      Oh, I see. Sure, I have no problem with that, but I think you'll find that rather difficult to do with an ideology like objectivism, simply because it has so few adherents and so little impact. I don't think it's possible to meaningfully comment on how it manifests in reality.

      I thought I had a quote from her where she pretty much claimed that helping those who couldn't help themselves was fundamentally immoral ....

      If any civilization is to survive, it is the morality of altruism that men have to reject.

      Rand had a weird way of defining altruism. You can check here for a brief overview from the Ayn Rand Institute. Essentially, she/they define it as the idea that "a man has no right to exist for his own sake, that service to others is the only justification of his existence, and that self-sacrifice is his highest moral duty, virtue and value". I disagree with that definition, although if I accepted the definition I would agree that it was an immoral concept.

      But as I said previously, we're supposed to be comparing apples to apples here. Soviet Russia was an economic train wreck, Objectivist ideas get trotted out every time some corporate PR flack wants to screw over the ordinary men and women in an area; whenever a politician needs a moral sounding excuse for something that's going to blatantly soak the poor and give to the rich.

      Could you give me an example? My first reaction is to say that, depending on what you're talking about, such ideas are probably not unique to objectivism, and the people whom you're referring to may well be capitalists, corporatists, liberterians, or any combination of the above. I'd need to look at a specific case to understand what you're talking about.

    110. Re:Plot and script-writers by c6gunner · · Score: 1

      Well, given that we have upwards of 40% of unearned wealthy out there, I don't really see how it improves matters to think that my grandchildren will see a similar proportion with largely different surnames. It sounds convincing until you think about but at the end of the day -- so what?

      Jealousy is an ugly thing. The difference between me and you is that I see opportunity, while you see oppression and injustice. Wanna take bets on which of us will be worth more in a decade or two?

      There's also an awful lot of weasel wording in your explanation, which makes it less than compelling. It's "pretty clear" that these families "tend to lose" their wealth "within a few generations at most". If your rebuttal was any woolier, it would a sheep.

      Yes, like most skeptics and scientists, I'm careful to word my responses in an accurate manner. If you're looking for absolutes and certainties, talk to ideologues and theologians.

      I'm also not enirely comfortable with calling 60% a "vast majority"

      That's 60% within the top 800 richest in the entire world. The discussion was originally about the top 5% (roughly 325 MILLION people). The number gets significantly larger as you include people further down the ladder, simply because it's much easier to lose $10 million than it is to lose $10 billion.

    111. Re:Plot and script-writers by c6gunner · · Score: 1

      If you would like to refute the idea that Rand believed real-life difficulties were temporary and exceptional, why not start by explaining the Peikoff quote I provided?

      I already addressed it. I'm not sure what more there is to say about it.

      I'll give you an analogy, if you want. The US Declaration of Independence states that "all men are created equal". Does that mean the founders of the US all believed that nobody is born with any sort of handicap?

      Clear?

      She tells us to be rational and accept reality as it is, while at the same time telling us to assume that everything will turn out to the best, because it feels right.

      That's not what that quote says. I've actually never read it before, so thanks; it's a side of her I've never seen. I thought her books were rather dreary - getting through Atlas Shrugged was truly a pain. The quote you provided is actually quite beautiful. I'm not sure why you're claiming it makes claims about how things will turn out, though, since she's clearly only talking about feelings and emotions.

    112. Re:Plot and script-writers by Anonymous Coward · · Score: 0

      Yes Uwe Boll creates some horrible game based movies, but he does have one decent game movie... Postal. Of course postal really didn't have a plot so it would've been hard for him to mess it up...

    113. Re:Plot and script-writers by NickFortune · · Score: 1

      Oh, I see. Sure, I have no problem with that, but I think you'll find that rather difficult to do with an ideology like objectivism, simply because it has so few adherents and so little impact. I don't think it's possible to meaningfully comment on how it manifests in reality.

      See, I take the viewpoint that Objectivist ideas have been pretty much at the heart of social and economic policy over the last 30 years or so, at least in the UK, and probably the US although I don't watch the situation there as closely. I don't know of anyone who attributes the source of the ideas to Rand, it's true, but I think she's been very influential in these matters.

      Or maybe it's just that I tend to think "Objectivism" whenever I hear someone preaching callous indifference to the plight of those less well off than themselves and getting all self-righteous about it as if self-centered greed was somehow ennobling.

      My first reaction is to say that, depending on what you're talking about, such ideas are probably not unique to objectivism, and the people whom you're referring to may well be capitalists, corporatists, liberterians, or any combination of the above

      I think it's where their ideas intersect that I take issue. I mean if an idea from Ideology X is reprehensible, does it matter if the person promoting that idea gained it from a study of Ideology Y?

      Admittedly Rand isn't responsible for the way the corporatists have extended the idea of individual freedoms to apply to corporations, although having read some of her thoughts on property rights, I have a a hard time thinking she'd disapprove. I'd like to think that she'd be against the continuing erosion of individual freedoms where it the benefits corporate interests... it's a pity she's not around to ask in some ways.

      --
      Don't let THEM immanentize the Eschaton!
    114. Re:Plot and script-writers by NickFortune · · Score: 1

      Jealousy is an ugly thing

      Nyaa-nyaa-nee-nyaa-nyaa :P

      The difference between me and you is that I see opportunity, while you see oppression and injustice. Wanna take bets on which of us will be worth more in a decade or two?

      This makes me suspect I'm older than you. Probably be a decade or three. But yeah, come back when you're fifty and we'll see how you match up. I've not done badly for myself, thank you very much. I'm no Bill Gates, but I'm not living in Apollo Square either.

      But the point I wanted to make was that you get "parasites" at the top, too.

      Yes, like most skeptics and scientists, I'm careful to word my responses in an accurate manner

      I know why you're doing it, and I applaud you for not trying to punch up the wording. But if your terminology is wooly, it suggests that the conclusions drawn by the researchers (repeatedly!) was similarly tenuous. And these presumably are the best support you can offer. Do you not see how that might be less than compelling?

      And no, I'm not suggesting that you try and mislead people in future discussions. But you might want to re-consider the conclusions you drew from those studies. You seem to give more weight to their findings than did the authors themselves.

      --
      Don't let THEM immanentize the Eschaton!
    115. Re:Plot and script-writers by metacell · · Score: 1

      What are you talking about? The Peikoff quote isn't about everyone being equal. It's about the universe being so well-ordered that things will automatically turn out well for the one who adapts to it, barring temporary and exceptional events, like accidents. That is an example of the mystical, wishful thinking objectivism chides others for.

      The other quote is Rand saying the same things in her own words, but you need to read it in context to get the full meaning.

  2. Two Words: by Anonymous Coward · · Score: 5, Funny

    Uwe Boll.

    1. Re:Two Words: by Jah-Wren+Ryel · · Score: 1

      Uwe Boll.

      On the other hand, the absolute best, by far, 9/11 joke is the opening scene of Boll's Postal movie. The rest isn't so bad either - it's got a 4.1 on IMDB, but my impression is that a lot of people gave it a crappy rating without even seeing it, because just about everything else he's done really has deserved a score of 1.0.

      --
      When information is power, privacy is freedom.
    2. Re:Two Words: by ahaubold · · Score: 1

      I actually did like "Postal". And most of Bolls other production are not worse than - just to have an example - Narnia.

      --
      Nope, I think you mistook me for someone else.
    3. Re:Two Words: by Anonymous Coward · · Score: 1, Insightful

      Most video games:

      • Boring story bit yawn... make it quick
      • fight! fight! fight! fight! fight! fight
      • More boring story bit - poorly acted - who cares - back to the fighting please.

      So when you want to adapt that into a movie you have a choice: fill out the paper thin story... usually by changing/expanding it... which is guaranteed to piss off the fans... or live with the godawful tripe story in most games.

      This is the reason most video games make shite movies. There has been more of a focus among the better games in recent years on making good narratives. Perhaps we'll see those turning into good movies soon. We shall see.

    4. Re:Two Words: by Com2Kid · · Score: 1

      Wow that is hilarious.

      "20? We're turning this plane around."

      Awesome.

    5. Re:Two Words: by TheTurtlesMoves · · Score: 1

      His Far cry movie was absolutely terrible. Well the first 20min was, which is as far as i got before turning it off.

      --
      The Grey Goo disaster happened 3 billion years ago. This rock is covered in self replicating machines!
    6. Re:Two Words: by elrous0 · · Score: 1

      In all fairness, I liked Postal. It pretty effectively captured the tongue-in-cheek nature of the videogames.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    7. Re:Two Words: by TheLink · · Score: 1

      That was actually quite funny.

      --
    8. Re:Two Words: by CronoCloud · · Score: 3, Funny

      There's a joke that goes something like this:

      You're in a room with James Cameron, Michael Mann, Michael Bay and Uwe Boll. You have a gun with three bullets, who do you shoot?

      Wait for it.......Uwe Boll, three times. Then you take the empty gun and hit him over the head with it a few times...just to make sure.

    9. Re:Two Words: by Anonymous Coward · · Score: 0

      Most accurately stated.

    10. Re:Two Words: by ArsonSmith · · Score: 2, Insightful

      I would have shot the other three. They are the ones that gave me expectations to be let down. Uwe Boll never set anything as good.

      --
      Paying taxes to buy civilization is like paying a hooker to buy love.
    11. Re:Two Words: by Anonymous Coward · · Score: 0

      I am Uwe Boll and I challenge you to a fight! I will punch your head! You're just jealous that I am rich and successful and have made so many great movies and I have so many women!

  3. Doomed by dlsso · · Score: 3, Funny

    "...which can doom any collaborative efforts." I see what you did there.

    1. Re:Doomed by JamesP · · Score: 1

      Even my biology felt shocked by that! Maybe if I was the son of the emperor of an islamic country things would have been different...

      --
      how long until /. fixes commenting on Chrome?
    2. Re:Doomed by jonaskoelker · · Score: 1

      "...which can doom</b> any collaborative efforts." I see what you did there.

      I see what you didn't there :p

  4. Story. by the_raptor · · Score: 5, Informative

    Most video games have stories that straight-to-DVD movies would be ashamed of*.

    Other than that it is because Uwe Boll makes 90% of game movies.

    *The games with good stories general can not compress a 20-40 hour experience into an hour thirty.

    --

    ========
    CINC, 4th Penguin Legion
    1. Re:Story. by Verunks · · Score: 1

      Most video games have stories that straight-to-DVD movies would be ashamed of*.

      Other than that it is because Uwe Boll makes 90% of game movies.

      *The games with good stories general can not compress a 20-40 hour experience into an hour thirty.

      and this is the same reason why games based on movies are very bad too, nobody would buy a game that last 1-2 hours, so they have to add pieces that didn't exist in the movie to make it longer

    2. Re:Story. by gravos · · Score: 1

      Well, a lot of RPGs (which are usually based around a "story," at least in the JRPG sense) could probably get down to 3-4 hours easily if you took out all the random battles, walking to places, random sidequests, ...

      The other problem is that people tend to remember games' stories fondly if they liked the game rather than evaluating games' stories on their own merits. It's difficult to critique parts of a whole objectively even for amateur or professional reviewers who do it all the time.

    3. Re:Story. by the_raptor · · Score: 1

      Most JRPG's fall under the first part of my post. JRPG's in general only have a memorable story because of the way you interact with the characters, which can't be translated to a non-interactive medium*.

      *With games "story" is distinct from "story telling" in a way that it isn't for movies. Very few movies are adventurous in the way they tell the story (something like Memento puts a lot of people off because it isn't linear A to B with five acts).

      --

      ========
      CINC, 4th Penguin Legion
    4. Re:Story. by mcvos · · Score: 1

      Most video games have stories that straight-to-DVD movies would be ashamed of*.

      Exactly. Most games are just not suitable for movie adaptation, is basically what TFA is saying. My problem with that is: most games aren't being adapted to movies anyway. Some games really do have good writing and interesting characters.

      I think a Planescape: Torment movie could be really good (although a bit hard to sell to a large audience). Fallout has some excellent stuff, and is a lot easier to sell.

      KOTOR should be adaptable to a pretty decent Star Wars movie. Maybe not Empire Strikes Back-level, but definitely on par with the prequels. (Although without the history of Darth Vader, what point would there be in watching the prequels? Hm... I think that's really the problem of game to movie adaptations in a nutshell.)

    5. Re:Story. by GigaplexNZ · · Score: 1

      nobody would buy a game that last 1-2 hours

      Sure they would. The original Prince of Persia required you to complete the game in 1 hour (not including starting over if you fail).

    6. Re:Story. by ihavnoid · · Score: 1

      *The games with good stories general can not compress a 20-40 hour experience into an hour thirty.

      However, books with good stories also have a 20-40 hour experience, and somehow still can be compressed into an hour thirty..??

    7. Re:Story. by Psaakyrn · · Score: 1

      PORTAL

    8. Re:Story. by Anonymous Coward · · Score: 0

      This is true but it depends what sort of game you're dealing with. There are plenty of games that don't go in for character driven up close stories and instead are about presenting the world and all the shiny cool things in it.
       
      A genuinely good game to film conversion shouldn't try to simply recreate the experience of the game in a new form, it should try to tell a new story in the same setting. Game settings are incredibly powerful things, well known and detailed, but with only limited exploration of them in story terms. It ought to be easy to claim part of the story landscape that the games haven't touched and do something wonderful with it.
       
      I suppose part of the problem is that the game studios themselves won't want to have their own plot dictated to them if they're halfway through working on a sequel.

    9. Re:Story. by Zarhan · · Score: 1

      Except that almost all book-to-movie conversions suck. The few notable exceptions are Hunt for Red October (Sean Connery as Marko Ramius) and Lord of the Rings (which was converted to 10+ hours in extended editions).

    10. Re:Story. by Murmel84 · · Score: 1

      *The games with good stories general can not compress a 20-40 hour experience into an hour thirty.

      True! That's why they should start thinking about making SERIALS based on games and NOT MOVIES. It works well in China, Chinese Paladin (xian jian qi xia zhuan) was an awesome serial and very well received by the audience, they then also made a serial for the 3rd part of the game (they skipped the second one though as the story was rather lame, so now there's just xian jian 1 and 3).

      You can't just squeeze all the story depth and character development of the games with a good story in a 2 hour movie.

    11. Re:Story. by the_raptor · · Score: 1

      It depends on the book. A lot of the page count in many books is descriptive text that accounts for a few seconds in a film. On the other hand many short novels like Dune, which isn't burdened with an extra hundred pages of bullshit like many post word processor novels, do not fit in an hour thirty.

      Even stuff like Harry Potter needs everything but the main plot removed to fit within the time constraints of cinema.

      --

      ========
      CINC, 4th Penguin Legion
    12. Re:Story. by English+French+Man · · Score: 1

      And the recent movie Prince of Persia was not so bad :)

      --
      If I'm wrong, please correct me ; learning is better than being right.
    13. Re:Story. by GigaplexNZ · · Score: 1
      Several points to note there:
      • It isn't based off the original Prince of Persia game.
      • Uwe Boll didn't touch it.
    14. Re:Story. by Schadrach · · Score: 1

      Although speaking of the Harry Potter series, ever notice the accuracy between book and movie goes down with each sequel, even if you ignore adjustments made for consistency with prior alterations/removals?

      Really a shame too, given that the entire thing is a massive allegory for the alchemical perfection of the self (much like Faust, at least the way I interpret it -- which mind you requires essentially every character in the story to be an aspect of Faust himself) filtered through rosicrucian imagery. Once you see how things map, you can make some accurate predictions. I actually kind of freaked out some of my friends when I realized how things fit together between books 6 and 7, and started making predictions about the last book -- it's one thing to say something like "someone dies", but I was naming off things like "Snape and Lupin will both die, and their deaths will specifically show Harry the way forward. At some point after the second of those dies, Harry will pass beyond the edge of death and return from that state able to defeat Voldemort once and for all. About the same time as that occurs, a character associated with the color red -- either Rubeus Hagrid or a Weasely -- will die." I also had made a list of who would die, and I was off by three people -- one who lived that I predicted would die, and two others that I predicted would live that died and combined could fill in the symbolic role of the one who lived.

    15. Re:Story. by xtracto · · Score: 1

      Most video games have stories that straight-to-DVD movies would be ashamed of*.

      Other than that it is because Uwe Boll makes 90% of game movies.

      *The games with good stories general can not compress a 20-40 hour experience into an hour thirty.

      Time compression has happened in the film industry for a long time. Just look at how many films have been done from books. Not all of them are good, and presumably reading the book is always better. However, you have films Shutter Island or LOTR which were good adaptations of the books.

      I agree with you main points. The basic premise of a film is to tell a story. What kind of story can you get from a PvP hack and slash game (Mortal Kombat) or from Mario Bros?

      IMHO they should make PORN movies out of games. Both share a common thing (as John Carmack said): "Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important." :)

      --
      Ubuntu is an African word meaning 'I can't configure Debian'
    16. Re:Story. by Anonymous Coward · · Score: 0

      Agreed. Both Portal and Half-Life 2 have great plots which would work great on movies IMO. The half-life plot is amazing.

    17. Re:Story. by TheRaven64 · · Score: 2, Insightful

      I disagree on Lord of the Rings - the film managed to mess up the characters, cut some of the important plot development, and replaced pages of gripping description with minutes of boring CGI.

      Tom Clancy films tend to be better than the books, because the books will contain two or three pages of description of exactly what kind of gun each character is holding, whenever said character picks up a new gun, while the film just uses a prop. A typical Clancy novel may take 10 hours to read, but only one hour is plot and the other 9 hours are military fetishism.

      --
      I am TheRaven on Soylent News
    18. Re:Story. by TheRaven64 · · Score: 1

      Although speaking of the Harry Potter series, ever notice the accuracy between book and movie goes down with each sequel, even if you ignore adjustments made for consistency with prior alterations/removals?

      Order of the Phoenix seemed to adapt quite well. They ditched the 500 pages of 'Harry was sulking' and were left with about as much material as they needed for a film. The most recent one, however, felt like they had take every fourth page of the book and done a word-for-word adaptation to make it into the screenplay. Everything that happened on film was (as best as I could remember it) exactly like the book, but often didn't follow important elements of the plot that would have made it actually make sense.

      --
      I am TheRaven on Soylent News
    19. Re:Story. by Anonymous Coward · · Score: 0

      Clearly, 2 points == several.

    20. Re:Story. by elrous0 · · Score: 1

      First of all, the Half-Life 2 story would make a boring, predestrian movie. It would be a standard thriller set in a dystopia with an evil government, and that's been done about a million times (I can think of 20 movies off the top of my head with the same basic plot and setting, and they pretty much all suck). And Portal really isn't anything much in the way of plot either. But if you really want to see "Portal: the Movie" done halfway decent, go rent Cube.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    21. Re:Story. by Maxo-Texas · · Score: 1

      I agree with you on lord of the rings.

      I was very impressed with Jackson's work which was reasonably faithful and also very entertaining. I fell asleep in Bakshi's animated/rotoscoped lord of the rings.

      Fans of particular characters or scenes will quibble but I do not think we will ever see one this good again in our lifetimes.

      I was happy with the potter movies as long as they stayed as true as possible to the books as well (1-3), I saw them multiple times. I think it's the 4th one where they went modern clothing that i disliked- I was okay with the next one but only saw it once. Oddly, I know they took liberties with #6 (I mean, for god's sake why NAME it the half blood prince and then not even explain why???" but enjoyed the movie for it's own sake and for the interesting idea of a sort of realistic look at the crushes and angst of teenage wizards.

      --
      She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    22. Re:Story. by Jaysyn · · Score: 1

      Planescape: Torment would make a much better miniseries than a movie.

      --
      There is a war going on for your mind.
    23. Re:Story. by mcvos · · Score: 1

      Probably true for most long CRPGs. I think you can easily fill a TV season with Fallout 2.

    24. Re:Story. by GooberToo · · Score: 3, Insightful

      I disagree on Lord of the Rings - the film managed to mess up the characters,

      In the end, does that really matter? Was the act of telling the story enjoyable to watch? For the vast majority of people the answer is yes. We all understand lots of elements were not true to the books but it doesn't change the fact that the movies were still enjoyable in their own right.

      That's basically the problem with book/movie translations. Many people get upset when its a literal translation. As such, they want something new which wasn't in the book. The inverse is also true - it must be literal and true else it completely sucks. Then there are stories such as LotR which are so long, have fairly developed characters, complex situations, so on and so on, its seems very reasonable that some things will simply not translate well while others are just too deep/complex to allow for a timely and comprehensible tale. Some say that means the story shouldn't be told then. Others say its a reasonable trade.

    25. Re:Story. by SeePage87 · · Score: 1

      That's why I'm excited for the (potentially) upcoming Halo movie. They've have a whole universe to work with, the franchise's underlying concept is relatively accessible for a sci-fi movie, and the nature of the conflict offers a lot of opportunity for good action, breathtaking scenery and visuals, and interesting scenes. Other perks: good sized projected budget, potential Peter Jackson direction, huge fan base, and I saw blood in the brief live-action clip that was produced, so maybe it won't get mangled trying to make it "family friendly". But who knows, they might throw in some absurd romantic subplot between Master Chief and some trollop played by Megan Fox that never culminates in seeing her naked.

    26. Re:Story. by Psaakyrn · · Score: 1

      Agreed on Half Life 2, semi-agreed on Portal.

      Portal would essentially be, as surmised, similar to Cube, as a sci-fi survival horror. The main reason why it would work is because the survival horror aspects of the game is deliberately toned down, but does give one an understanding of how one would think and adept in a similar situation. In addition, Portal has always been more about the atmosphere than story regardless, which is somewhat easier to translate into a linear format.

  5. Why Are Video Game Movies So Awful? by apostrophesemicolon · · Score: 2, Insightful

    Two words:

    UWE BOLL

  6. spin-offs are always awful by dirtyhippie · · Score: 4, Insightful

    it's simple, really - spin-offs are, by definition, lame and derivative.

    books based on tv shows, books based on movies, tv shows based on movies, movies based on movies (aka sequels), video games based on movies, and movies based on video games - all are driven by profit over artistry. these products don't start with the question "wouldn't this be a neat idea?", they start with "can we extract more profit from this franchise?" because people already have a positive relationship with the brand, there is less incentive to work on quality, because there are large numbers of people who will consume the product regardless of its quality. since the product's quality does not dictate its profitability, the quality tends to suck.

    1. Re:spin-offs are always awful by Cyrus20 · · Score: 1

      you forgot movies based on books

    2. Re:spin-offs are always awful by Anonymous Coward · · Score: 0

      Two exceptions: Die Hard and Godfather. Both movies better than the books.

    3. Re:spin-offs are always awful by N0Nick · · Score: 1

      Which are very often, actually quite good.

    4. Re:spin-offs are always awful by domasx2 · · Score: 5, Insightful

      A lot of (perhaps even the majority) of grood movies are based on books. Also there is s a growing trend of making pretty decent movies based on comics. Therefore, spin offs are not automatically doomed to be lame. The biggest problem, i think, is that movie studios don't take video games seriously enough yet - the general attitude is "it's for kids, throw in a few half-assed CGI effects and it will do". But if comic books broke through this barrier, certainly it is possible for video games.

    5. Re:spin-offs are always awful by Anonymous Coward · · Score: 0

      Jurassic Park too, in my opinion. The book had some extremely silly scenes mixed in among the cool stuff which the film stripped out and corrected (only to put them back in again in the film sequels).

    6. Re:spin-offs are always awful by tincho_uy · · Score: 1

      That's true, but when compared to the source material, the movies (even good ones) tend to pale. I guess when making them out of something which contains much less story than a book (such as a game), there isn't really any good way to come up with good movie content.

    7. Re:spin-offs are always awful by Schadrach · · Score: 1

      Damn it, you left out "TV shows based on books" or I was going to use Dexter as a counterpoint. I have a hard time deciding whether I like the books or the series better, ignoring the third book, of course.

    8. Re:spin-offs are always awful by TheRaven64 · · Score: 2, Interesting

      Short stories tend to make better films than novels. Consider something like Blade Runner. The film was quite long by movie standards, and only managed to include about 20% of the plot lines (let alone actual events) from the book - and the book itself was pretty short. A story that's about 50 printed pages long typically has about the right amount of material for a film.

      --
      I am TheRaven on Soylent News
    9. Re:spin-offs are always awful by MartinSchou · · Score: 2, Informative

      it's simple, really - spin-offs are, by definition, lame and derivative.

      Which is why The Hitchhiker's Guide to the Galaxy is such a lame, derivative and quite thoroughly uninspired book.

    10. Re:spin-offs are always awful by spitzig · · Score: 1

      Yeah, but how many of those good movies are as good as the books? Usually, the original source material is better. It's a translation to an entirely different art form. Movies, books, and comic books, are at least similar in being mostly passive and linear media . So, the translation from mostly active and (AT LEAST less) linear is often difficult. Actually, look at a direct comparison, translations of books. If you get a bad translation of a book, it'll suck.

      With action movies/games, I'd think it'd be easier. Plot and characters are less important. If you focus mostly on the special effects and fight sequences, I'd think you'd be good.

    11. Re:spin-offs are always awful by jollyreaper · · Score: 2, Interesting

      it's simple, really - spin-offs are, by definition, lame and derivative.

      books based on tv shows, books based on movies, tv shows based on movies, movies based on movies (aka sequels), video games based on movies, and movies based on video games - all are driven by profit over artistry. these products don't start with the question "wouldn't this be a neat idea?", they start with "can we extract more profit from this franchise?" because people already have a positive relationship with the brand, there is less incentive to work on quality, because there are large numbers of people who will consume the product regardless of its quality. since the product's quality does not dictate its profitability, the quality tends to suck.

      It's possible to wed good storytelling with commercialism. Those of us who grew up in the 80's might recall the GI Joe comic book. The original toyline had barbie-sized dolls that you dressed up with soldier clothes. When the GI Joe line was revamped, they went with the smaller "action figures" that were of molded plastic with the clothes as part of the model. They also tried to come up with a storyline to go with the toys and also approached Marvel Comics. A guy named Larry Hama got the gig. He took a rejected idea he'd worked up for a stand-alone storyline he'd worked up for Nick Fury and friends battling an evil terrorist organization and worked in the toy line instead.

      It just so happened that you got someone in charge who really liked the concept, really liked the characters, and put some heart into it. There's no freakin' reason why the comic tie-in should have been any good. It should have been awful. Everyone involved in the process should have been looking shame-faced in the mirror saying "I'm only doing it for the money." But people actually liked what they were doing. And even through the executive meddling, they were pleased with the results.

      But how often do you get hands-off freedom on these projects? Not often. You don't get people who are doing it for the love of it and oh, by the way, I'm making money, too! You get people who are just cashing in. And really, who could get inspired over making an A-Team movie or GI Joe movie? The people signing the checks aren't demanding quality, they just want something flashy that will sell. How does McDonalds design a new burger? Put in lots of fat and grease and sugar, stuff that appeals to the lowest common denominator of taste. Sure, we could use quality ingredients and make a healthy, nutritious, and tasty option here but let's be real, we're just cranking this shit out. So you get movies with titty, explosions, titty, bad writing, and it just gets shoved out the door.

      The other problem with the licensed products is they're not even expected to be any good. EA buys the Harry Potter license. They just need to put the faces in a game and shove it out the door. So long as the game doesn't crash on load they're guaranteed to sell a shit-ton of copies. Is it really worth their time to polish it up to be a 10/10 of a game? Not really. It'll sell just as much if it's an uninspired 5/10. Use an off-the-shelf engine, slap some skins on some models and push it out the door. It's a big mac, not a goddamn $40 kobe steak burger.

      --
      Kwisatz Haderach
      Sell the spice to CHOAM
      This Mahdi took Shaddam's Throne
    12. Re:spin-offs are always awful by Anonymous Coward · · Score: 0

      but with comic books, many of the good ones are based on obscure ones, where the people making the movie can read it, see the story as it plays out and adapt it. As opposed to 'this is a blockbuster comic', lets get the film rights. David hasslehoff as nick fury anyone?

    13. Re:spin-offs are always awful by DragonWriter · · Score: 1

      A lot of (perhaps even the majority) of grood movies are based on books. Also there is s a growing trend of making pretty decent movies based on comics.

      Comics/graphic novels are probably the easiest things to convert: they source material is essentially ready-made storyboards for the movie.

    14. Re:spin-offs are always awful by SlowMovingTarget · · Score: 1

      Bzzzz... HHGTTG in book form was based off the BBC radio plays. Judging from the great success and broad appeal of HHGTTG in all its forms, perhaps movies and video games ought to go through a towel adaptation phase first.

    15. Re:spin-offs are always awful by MartinSchou · · Score: 1

      You seem to either not understand sarcasm, or have an inability to read a sentence.

      I specifically said BOOK at the end of my statement, clearly making the statement, that the BOOK wasn't the original form.

    16. Re:spin-offs are always awful by SlowMovingTarget · · Score: 1

      I'm amused that you didn't notice my post was deliberately missing your point, Abbott.

    17. Re:spin-offs are always awful by Intellectual+Elitist · · Score: 2, Insightful

      it's simple, really - spin-offs are, by definition, lame and derivative.

      [...] tv shows based on movies [...]

      Yeah, that M*A*S*H show sure sucked. And no one on Slashdot liked Buffy or Stargate, obviously...

    18. Re:spin-offs are always awful by Lunzo · · Score: 1

      movies with titty, explosions, titty, bad writing...

      Compare that with European movies which have titty, drama, titty, good writing, more titty. You usually get to see the tits too as opposed to it just being implied in hollywood.

  7. Two words... by Anonymous Coward · · Score: 1, Insightful

    ...Uwe Boll.

    1. Re:Two words... by MichaelSmith · · Score: 4, Funny

      You guys must really hate Uwe Boll. This is the third identical post.

    2. Re:Two words... by JohnBailey · · Score: 1

      You guys must really hate Uwe Boll. This is the third identical post.

      Watch any of his movies. Then you will understand.

      --
      It is difficult to get a man to understand something when his job depends on not understanding it.
    3. Re:Two words... by selven · · Score: 2, Funny

      And there are 365472 others who feel the same way.

    4. Re:Two words... by Anonymous Coward · · Score: 0

      ...Uwe Boll

    5. Re:Two words... by largesnike · · Score: 1

      Absolutely...and there should be more. In Uwe Boll's case, this is not redundancy or karma whoring.

      --
      "Laugh while you can a-monkey boy!" - Dr Emilio Lizardo
  8. Err, 'cuz everyone's afraid of Uwe-ing it up by Anonymous Coward · · Score: 2, Funny

    So no one bothers to actually try making a story of it. Well, more than a Boll-esque story, that is

  9. Two words. by Anonymous Coward · · Score: 1, Funny

    Licensing fees.

  10. I love it by Anonymous Coward · · Score: 0

    I love the story behind it. I love the character ideas. I love the whole thing! I would love to go see this movie if it does ever come it! As long as the fight scenes don't suck as bad as the ones on DoA. I will be happy.

  11. It's because by Anonymous Coward · · Score: 0

    In society, video game stories just have a short half-life.

    More seriously, it's because the directors try to emulate the experience of playing a video game instead of telling a story using film as a medium. They forget that nobody likes watching somebody else play a video game. Unless they're drunk.

    1. Re:It's because by Pentium100 · · Score: 1

      They forget that nobody likes watching somebody else play a video game. Unless they're drunk.

      I think Let's Plays are watched enough, otherwise there would not be so many of them on various video sites.

  12. Two different worlds by Opportunist · · Score: 4, Insightful

    Now, that many games didn't get big because they have such a great story but rather because they offer a new twist or gadget that people liked has its analogy in movies that live off their effects rather than a compelling script. The cynic in me would say that similarity should actually lead to a GOOD movie adaption. The writers sure know how to write show over substance movies today.

    The problem is that you are dealing with two completely different kinds of entertainment. You can't even say it's like sports where you can actively participate or be the spectator, it's a completely different kind of entertainment. Movies have to tell a story. Their challenge is to convince the spectator that he cares about the hero and that he wants to know how it ends. And that ending has to be logical enough to not smell like a cheap deus ex machina hodgepodge but also unpredictable enough to keep the watcher from snoozing off after 15 minutes because he already knows how it's going to end.

    Games necessarily do not have this "depth" of a script, not because game makers don't invest as much time into developing the characters and story, but because it would distract from or even outright disrupt or even destroy the experience. If you are playing an adventure game and simply CANNOT guess what to do next because you would have to have knowledge the character has but you cannot have because it has never been told during the story (Agatha Christie, anyone?), it's not a surprising twist, it's just plainly annoying.

    If you are playing a beat 'em up, jump'n run or any game that relies more on twitch skill than thinking, the story is often pretty straightforward and "simple". Be honest, who didn't figure out the story of Mortal Kombat right from the start? But would you want a more complex story? Would you enjoy it if you beef up your character, spend hours training him and improving his stats only to find out that he's actually the bad guy and that he will be taken from your control, replaced by a new character and you have to compete against the character you pumped up? Frustrating. Not interesting.

    Take a shooter. Call of Duty for example. They now have some sort of story, you follow the "life" of a soldier during his missions. But what kind of story is it? We go from battle to battle and fight. End of story. What do we learn about the soldier we control? Nothing, basically. Is there a family? Kids? A love affair? Why did he join the forces? We don't know. And frankly, we don't care. We want to play this soldier and guide his actions, we want to aim his gun and shoot the enemy. And those cutscenes that deal with his life off battle can be skipped, I hope!

    How about RTS? Command and Comquer actually has some kind of story built around Cain. Maybe even enough to make a movie out of it. Now. After, how many? Ten? Games. Yes, we could by now have enough "meat" to actually puzzle together about an hour of story. Add a few filler FX and we can make a movie. And that's one franchize, with nearly a dozen games. Usually the story is also pretty straightforward and, and here's the problem why this doesn't lend itself well to movies, tailored to the missions the player would have to play. The focus of a RTS story has to be the game the player should play. Not driving that story forwards. And that requires that he'll first play a few introduction maps where he gets to learn the interface and the units, then maps where more and more units are introduced (and the matching story why that unit becomes available to him now), he has to combat the various other factions that exist so he gets a taste for all of them (as adversaries, and possibly allies) and so on. The progress of the game dictates the story. Not the other way around. Doing something like that in a movie would end in a desaster. People would, rightfully, wonder why alliances switch faster than you can adjust to your new ally.

    You have two very different kinds of entertainment here, with very different requirements to make them "fun". Just because both are visual and because both rely heavily on computer generated FX doesn't mean they somehow have to be compatible.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    1. Re:Two different worlds by Dorkmaster+Flek · · Score: 1

      Will somebody mod this motherfucker up? This is the first post I've seen so far that actually hit the nail on the head. Movies and games are two very different experiences. You cannot just take a game and translate it into a film. Games simply do not have the kind of story structure and depth to make a good film. If they do, for example something like Heavy Rain, they actually tend to resemble movies more than games in the first place. A pure game (i.e. totally gameplay oriented design, such as Doom) does not, has never, and will never make for a good film.

      --
      I like to think of online DRM as something akin to a college -- you pay for lessons until you learn something.
    2. Re:Two different worlds by Pentium100 · · Score: 1

      While I agree with most of what you said, I still think that you could make a good movie out of most of the good adventure games. No, you do not have to show each and every detail so the viewer can deduce the end while watching the middle, but leave enough of them in so the end is not totally unexpected.

      For example - Still Life or any of the Sherlock Holmes games could make good detective movies. Syberia would make a good movie too.

    3. Re:Two different worlds by Anonymous Coward · · Score: 0

      Movies have to tell a story. Their challenge is to convince the spectator that he cares about the hero and that he wants to know how it ends.

      Which is why they should be based on CRPGs, not FPSs nor RTSs.

      Morrowind would have made a great movie. Two parallel plot threads - one going in forward in time, of the main character finding his way in the world, figuring out what the threat was in the middle of the mountain, (let the director pick a few interesting side quests). And one thread going backwards in time, as the main character says "WTF's all this rusty mechanical crap" and slowly reverse-engineers the story behidn Dwemer technology, and figures out (to his crawling horror) what really happened to the Dwarves.

      My biggest complaint with Morrowind (the game) was the ending. The entire game was freeform exploration, and then it went on rails for the last 10 minutes. If only they'd spent an extra week to script out more than one ending: After the hero kills the bad guy, because he's got everything he needs to take his place, he has to choose whether or not to actually do so, or just toss the nearly-completed project (and the associated blueprints) into the lava.

      (If that sounds a bit like LOTR, it's probably not a coincidence. Morrowind's world was comparably deep.)

    4. Re:Two different worlds by wienerschnizzel · · Score: 1

      I disagree. A movie does not have to be story-driven to be successful. There are great movies with plotlines thinner than most of the contemporary games.

      Take the plot of the Terminator for instance - the main heroine flees from a robot from the future that has been sent to kill her. Period. There are no twists, no revelations, no moralizing.

      The Alien? A deadly predator invades a cargo(?) ship and kills it's crew members one-by-one until it's ejected into the space by the last survivor.

      There are a lot of things that these two films have in common with successful computer games:
      - almost no plot
      - ATMOSPHERE
      - great attention to detail
      - thrilling action

      I dare say that all the game adaptations (bar perhaps mortal combat) only share took the first point from the games. The other points require a very skillful filmmaker with enough artistic freedom from the producers.

      I'm afraid that unless somebody gets James Cameron, David Fincher or Christopher Nolan to adapt a computer game - they will continue to suck.

      Note that the same thing was needed to get a decent comic book adaptation...

    5. Re:Two different worlds by Reapy · · Score: 2, Insightful

      I mostly agree with you but that is more a representation of the mistakes made in other game-->movie crap movies then what could be.

      One of the first problems you have is games are often set in quasi fanatasy and violate reality. I think a huge portion of america has a problem with fantasy. Either you laughed when they took off in the air in Crouching Tiger Hidden Dragon, or you thought it was cool.

      What filmmakers try to do all the time is ground the fantasy in 'reality' and it fucks up the entire movie. They always go out of their way to add a 'regular joe' character that is normal and that usually ends up somehow destroying the plot of the movie to keep this guy here to keep going 'woah woah' and to make people feel comfortable with the fact crazy shit is happening.

      But yeah, the games that need to be turned into movies are ones that have well defined characters and plots. Psychonauts, secret of monkey island, one of millions of RPG games, Dragon Age? Mass Effect? Anything really, lots of room to write to that setting.

      From there the writers can make a new plot set in the same world using the same characters, so long as they know how to actually capture the original characters personality. Also, they need to do the same thing games do to their audience, and that is, get the movie audience up to speed on the world and characters.

      The final fantasy CGI fest that came out a bit ago would have appealed to a pretty broad audience had they started the "plot" in a place that people could understand had they not played the game.

      But you are right, many game generas do not lend themselves to the movie format, esp ones that are about the mechanics rather than the people. But there are plenty of games out there ripe with interesting characters and plots that could be rolled into a movie.

      But again, I would say it is only till about now that games I think are popular enough that paying $$$ to use a game's IP would actually be worth it to a movie company to have enough popularity out of the box. Otherwise it would just be int their best interest to make up their own stuff.

    6. Re:Two different worlds by Opportunist · · Score: 1

      While you are right that story is not the only defining thing about movies, the things you describe that could make movies and games work along the same formula are similar, but at the same time very different between games and movies.

      Yes, atmosphere can drive both, movies and games. But it's a different kind. In movies, atmosphere is often defined by unpredictable, sudden twists with shock effects that put the hero into peril and often thwarts his attempts to overcome an obstacle to force him to take a different approach. You can only do the same to some extent in games. Ruining every attempt of the player to succeed, and doing so predictably, frustrates and bores the player. Also, it limits the replay value (I'll get to that later a bit more in detail) because after the first time you simply know which approaches do not work. To keep the player from choosing the correct approach from the start, game designers that try to use the same vehicle often go ahead and force you to go through the failing plans before you're allowed to follow the successful path. We don't really notice that in movies because, well, the movie hero doesn't already know that the first three ways he devises are doomed to fail. But you do when you replay the game. And it's highly frustrating to be forced to jump three hoops that serve no purpose other than keeping you from simply taking the exit.

      Also, action is defined differently in movies and games. In a movie, you often have wild camera swings and moves with sudden cuts in quick succession that define action paced moments. Doing this in a game would, at best, frustrate the player because it would make controlling the character near impossible. OTOH, the fixed-cam angle you usually get in games that allows you to control the character fairly well is absolutely boring to watch in a movie. Aside of that, the experience is also completely different between the two genres. The experience of action you get from a movie is a firework of visual and sound effects and unpredictable character moves.

      Take Matrix as a good example of an action movie of that kind. The Matrix action scenes live off three things: New and exciting visual effects (bullet time), characters that seem to defy gravity in their movements and well suited music scores to accompany the action.

      Using the same formula for action in a game would be a lesson in repetition, boredom and frustration. The music deprives you of one important sensory input of your surroundings. Having to steer your character to make use of that gravity-defying wall-climbing, cartwheeling-shooting effects would at best be cheesy, at worst be a nuisance because it actually limits instead of enhances your freedom of movement. How many times can you cartwheel between two pillars in the well known "shootout hallway" scene before it becomes corny and boring? And how often can you bullet time your way out of a pickle before you notice it's the I-win button in any fight except against an agent, and thus ruins the challenging experience? Oh, of course the game makers could artificially limit the amount of bullet time at your disposal, similar to how it was done in Max Payne. But then you will eventually notice that you're limited to using it at very specific places or you'll not have enough of it to succeed at all. It becomes a gimmick rather than an option.

      The same applies the other way around. IGI was a great strategy shooter, demanding extreme planning and careful approach of your targets to succeed. You had to observe your target, watch the guards' movement cycles and sneak past them whenever possible. It was fun to play that. Trying to use that formula in a movie is boring at best. First, to make the movie at least halfway interesting, you'd have to show a lot more from the enemy's perspective. Nobody wants to watch over the shoulder of a single person for two hours. That takes away from the surprise experience, that you don't know what you will find around the next corner inside a building. And second, the more successful your plan i

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    7. Re:Two different worlds by Anonymous Coward · · Score: 0

      Amusingly enough, you failed to ignore a very well-established genre of computer games - RPGs (that's Role-Playing Games for you military junkies, not a bloody flying explosive warhead).

      Take anything Bioware made and tell me it is not great movie material. Play the original Fallout, VTM: Bloodlines, ye olde Daggerfall... Hell, pick anybody's list of great computer games and you're bound to find a few titles that would rock as movie adaptations.

      Personally, I am waiting for somebody to finance an X-Com movie (ironically, a turn-based strategy). Intelligently, though, please.

    8. Re:Two different worlds by Alex777 · · Score: 1

      Would you enjoy it if you beef up your character, spend hours training him and improving his stats only to find out that he's actually the bad guy and that he will be taken from your control, replaced by a new character and you have to compete against the character you pumped up? Frustrating. Not interesting.

      Speak for yourself. I think this would be a tremendously cool plot twist. Imagine a Star Wars game in which you played Anakin, up until he becomes Darth Vader, then Luke is introduced and you start playing as him. Or any other plot along those lines.

  13. The Original Mortal Kombat Movie by mogness · · Score: 5, Funny

    Hey I dunno why everyone's hating, the original Mortal Kombat movie was awesome.

    --
    that's teh shizzle bizzle
    1. Re:The Original Mortal Kombat Movie by Opportunist · · Score: 1

      Damn straight, it was a great parody of the whole "fighting movie" genre!

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    2. Re:The Original Mortal Kombat Movie by RivenAleem · · Score: 3, Funny

      When I saw the original Mortal Kombat movie I was young enough to think it pretty cool. Now pardon me while I get off your lawn.

    3. Re:The Original Mortal Kombat Movie by Jedi+Alec · · Score: 1

      When *I* saw it worked at a movie theatre...and we watched it with just the staff, a couple of beers each and the volume cranked to 11.

      We're talking a sound system that was massively overspecced because one of the owners was a huge fun of sexy audio gear. That movie was awesome :P

      --

      People replying to my sig annoy me. That's why I change it all the time.
    4. Re:The Original Mortal Kombat Movie by Anonymous Coward · · Score: 0

      I agree, but the version posted here look pretty badass, hope it gets made.

    5. Re:The Original Mortal Kombat Movie by StormReaver · · Score: 1

      the original Mortal Kombat movie was awesome.

      It was particularly awesome when it ended.

    6. Re:The Original Mortal Kombat Movie by Drakkenmensch · · Score: 2, Insightful

      The sequel went a long way into making the original look like a piece of masterpiece cinematography.

    7. Re:The Original Mortal Kombat Movie by tekrat · · Score: 1

      I agree. It was super awesome. First of all, it delivered what was expected. It was a LOUD, in your face, rocking experience. The music was just right for the film, and the casting was even good. There were some pretty good fight scenes. The chick playing Sonia was a super-hottie.

      Ironically, I didn't get the see the Jonny Cage/Scorpion fight because a REAL fight broke out in the theater right in front of me and security had to haul some dudes away. Overall, I rated the experience A+ because that was way better than a 3D movie.

      --
      If telephones are outlawed, then only outlaws will have telephones.
    8. Re:The Original Mortal Kombat Movie by kellyb9 · · Score: 1

      True. But all the good that has ever come out of video game movies such as mortal kombat and to a lesser degree resident evil have been infinetly undone by Mario Bros.

    9. Re:The Original Mortal Kombat Movie by Anonymous Coward · · Score: 0

      Talisa Soto was hot enough, but Bridgette Wilson wasn't as hot as Sandra Hess.

    10. Re:The Original Mortal Kombat Movie by agent_vee · · Score: 1

      The first movie was great. The second movie was horrible. They just took a bunch of fight scenes and stitched them together.

    11. Re:The Original Mortal Kombat Movie by morari · · Score: 1

      That would be awesome. The first Mortal Kombat film was great fun, and had a very enjoyable soundtrack.

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    12. Re:The Original Mortal Kombat Movie by Anonymous Coward · · Score: 0

      My favorite part was when Johnny Cage punched Goro in the penis! I never knew Cage felt that way about him.

    13. Re:The Original Mortal Kombat Movie by Hamsterdan · · Score: 1

      especially the part where we find out Raiden is actually the Highlander :)

      --
      I've got better things to do tonight than die.
  14. Box Office failure != Bad Movie by Anonymous Coward · · Score: 5, Interesting

    Box Office failure != Bad Movie. Doom wasn't much of a movie compared to the best, but it was OK compared to the output of Hollywood et al. Mortal Kombat was an OK beat-em-up Movie and compare it to a Steven Segal movie, then it's not so bad.

    They aren't *great* movies and the game link has made people invest much more money into the movie than the idea deserved, but that makes them less profitable rather than bad. It's just that the investors expected a block buster and got an OK movie. Compared to expectations, a flop.

    1. Re:Box Office failure != Bad Movie by Mnemen · · Score: 1

      I have to agree here. It doesn't mean it's a bad movie. I personally liked the Resident Evil movies...they may not have been a smashing success pulling in billions or dollars, but I don't think they were bad movies. Unfortunately all the studios see are dollar signs.

    2. Re:Box Office failure != Bad Movie by Monkeedude1212 · · Score: 1

      Yes! Thank you. Another thing to point out, is that there are blockbuster games, games that have big release dates. Halo series, Final Fantasy games, I can name a few games that have had people lined up before the store opens, or even massive parties in the streets.

      There are also these kinds of movies, Harry Potter, Star Wars, and Spiderman come to mind.

      Now, I haven't seen anyone take a legitamit BLOCKBUSTER game and turn it into a movie. Doom wasn't really a blockbuster. The original Doom sure has a large fan base and the latest Doom game was alright I guess, but neither of them really compell people to go and continue the series (if another Doom came out tomorrow, it still wouldn't sell as well as another Gears of War).

      Prince of Persia even isn't quite a blockbuster, but its a popular game series, and it recently had a movie adaptation. One that was pretty good, I might add. Disney did a good job with it. Say what you want about Disney's take on Romance, which seems to be a little more about delivering clever one liners than it is about getting with the opposite sex, its actually entertaining because it doesn't draw so much from the movie.

      So, like what you've said, their expectations need to be properly aligned. I think if they want a #1 hit movie, they need to do the #1 hit games, and not the 20 year old ones people have "heard" of, the ones people actually enjoy.

      Oh, and keep Uwe Boll out of it.

    3. Re:Box Office failure != Bad Movie by harks · · Score: 1

      Perhaps the thing is that most movies stink, and since there are so very few movies made from video games, they aren't statistically enough of them to get a good one.

  15. Spending Money on the Wrong Things by eldavojohn · · Score: 4, Insightful

    "It often comes down to money, as movie studios frequently choose to make films based on the franchises that sell the best, not those with the most cinematic potential," said Corey May, co-founder of Sekretagent Productions.

    Yeah this, I think, is the heart of the issue. What's more is that they pick the most popular games and shell out the most money for licensing and royalties those franchises. Then you pile on that they rarely spend money on good actors (although some do and that's a sink for money). And that these these are video games so the required special effects are almost always through the roof costing more money. And it seems like when they're done spending on any of those things they'll stick Uwe Boll as director and phone in the rest of it. I mean, I would almost say that they think something stupid like "Man, if we could only license rights to make World of Warcraft into a movie, then we'd have a base viewership of twelve million world wide already!" Then it turns out that Blizzard knows they could milk that for tons of money and there goes all your funding. And after all is said and done it seems like the director has no freedom to deviate from anything. Why is that Mortal Kombat eight minute pitch bad? Because it's absolutely unrealistic. What is the motive to hold the tournament? Doesn't matter. Why are all these people fighting each other? Doesn't matter. We probably don't have time to develop any sort of meaningful relationship with the characters and as such every single character in Mortal Kombat will forever be laughable to a viewer. Mortal Kombat was known for being a great two player fighting game with just round after round. The thing that made it interesting was the moves and counter moves and inventiveness of special moves that players got a kick out of exploring. To take that away (inherent to movies) and to try to focus on the plot does not work. The plot's really kind of insane.

    This, of course, is some weird Hollywood money magic that perpetuates the problem--because the movies are still seen as successes in the eyes of producers. But there is hope that someone could get this right. For example, Shadow of the Colossus was optioned for a movie ... but of course they gave it to run of the mill action director Keven Misher and written by run of the mill action movie writer Justin Marks. Why? For what possible reason? You need to give a game like this to Darren Aronofsky or -- if you must go with an action film -- at least Quentin Tarantino. What's more you have to give them freedom to adapt the game into a movie. Not rely on what the game already has. I think that these games have other great things to offer like the artwork, feel and atmosphere but a stupid action director strips all that away down to stupid action.

    --
    My work here is dung.
    1. Re:Spending Money on the Wrong Things by Khyber · · Score: 1

      Doing SotC would be DIFFICULT. For one, barely any dialogue. The main character says pretty much NOTHING, and the only other dialogue you get is at the end of the game.

      It would be pure art direction and many hardcore battle scenes. Not many would go for that, honestly.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    2. Re:Spending Money on the Wrong Things by drinkypoo · · Score: 1

      It would be pure art direction and many hardcore battle scenes. Not many would go for that, honestly.

      Obviously it is a job for Tarantino and Woo.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    3. Re:Spending Money on the Wrong Things by sorak · · Score: 1

      You're absolutely right about the lack of realism. We're talking about a video game where actors can fling fireballs, ninjas can freeze people and rip their spines out, and Gods get their asses kicked by the aforementioned actor, all while fighting on giant cinder blocks. We have enough cognitive dissonance to not question these things in a video game, but when someone tries to work a signature move, goofy catch-phrase, or other video game artifact into a movie, then we realize how ridiculous they are.

    4. Re:Spending Money on the Wrong Things by cobraR478 · · Score: 1

      Uhhh, Tarantino's best films are more about the dialog than the violence.

  16. Video games are the competition by Pav · · Score: 3, Interesting

    Even though hollywood has been losing the popularity war for years they still consider themselves a "higher" artform and don't take videogames at all seriously. I guess it's similar to how theatre regards hollywood, or classical music regards popular music. I would imagine this will change over time as the baby boomers retire and people who have real experience with video games take over.

  17. Why are most movies awful in general? by gzipped_tar · · Score: 3, Insightful

    Because selling crap is easy while real artistic creation is hard and demanding and does not guarantee quick money.

    --
    Colorless green Cthulhu waits dreaming furiously.
    1. Re:Why are most movies awful in general? by Anonymous Coward · · Score: 0

      True, is what people wants. There's a new Street Fighter "b"-movie about Chun-Li. As bad as it sounds it actually made it to the theaters here in PR and lasted more than a month. The movie The Postman directed by Kevin Costner lasted just one week.

  18. I liked some of them by iSzabo · · Score: 5, Interesting

    I liked Max Payne, and for the most part Hitman. I found Resident Evil hard to follow, and a little shallow, but it wasn't all bad. Silent Hill was good for a horror movie.

    1. Re:I liked some of them by jimmypw · · Score: 1

      I think Silent Hill was the best adaptation of game to movie so far. It kept the enssence of the game, that's what counts.

    2. Re:I liked some of them by RivenAleem · · Score: 1

      Don't forget Advent Children. Perhaps the problem is with Hollywood, and not the games.

      What was good about Advent Children is that you knew the characters, the setting, but the story was newish. Oh and it had Sephiroth.

      That is why I liked Advent Children. You knew Cloud, Tifa, Aeris etc. You knew their histories and motivations because you had spent 100's of hours with them and watched a great story unfold in the game. You knew that Cloud is never really going to get over the death of Aeris, and you know why he hated Sephiroth so much. They didn’t have to waste minutes in the movie explaining this to you.

      In the list of games you mentioned, the main characters have no personality. They never have moments in the game where they show much emotion. The characters will never win an oscar. So when you are used to a heartless, emotionless playing piece that has special abilities which you use to beat down baddies or solve puzzles, it becomes hard/unbelievable that the character can take part in some soul searching or meaningful relationships etc.

      The same thing should happen in the World of Warcraft movie. They don’t need to tell us any back story, who The Lich King was etc. If they include things that any one of the 11 million subscribers should know already, then the movie is not going to deliver what we really want, which is a mix of big battles, and good character interaction.

    3. Re:I liked some of them by L4t3r4lu5 · · Score: 1

      Hitman was good, but it spent too much time talking about catching Agent 47 and not enough of what Hitman was about: Nerve-wracking suspense and adrenaline-fuelled trepidation. I'm not sure that can be captured in a movie, though... If the main character is discovered in a movie he has to kill everyone around, or he looks like a wimp. If it happens more than once, he's rubbish.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    4. Re:I liked some of them by hedwards · · Score: 1

      It really depends upon the particular game, some times I think it could work with requisite effort other times I have to consider why on earth somebody would think it was a good idea. A lot of the horror genre games would work. I tend to think that Penumbra would probably make a pretty good movie were they to take it seriously, the game due to the way it's written would probably translate well to the screen. The C&C games prior to getting super silly could work, at least as well as any war movie ever has. I'd love to see Mario Kart the movie made though, I remember seeing the parody trailer and thinking that this looks at least as compelling as the other race car genre flicks.

    5. Re:I liked some of them by Animaether · · Score: 1

      Agreed.. in addition to those you listed..

      Final Fantasy : The Spirits Within wasn't a bad movie either.. it just got hyped too much on the 'realistic human faces' which instead started to approach the uncanny valley if you tried to actually see them as such.

      And though I'm not a fan of the franchise, the Tomb Raider movies didn't do too badly either.

      Finally, I saw Prince of Persia a few days ago; I thought the 'humorous' plot parts that Disney inserted pretty bleh, but again it wasn't a -bad- movie, let alone 'awful', I'd even go so far as to say it was good-ish. No masterpiece, certainly, and not even up to the level of Silent Hill (my favorite in the bunch), but far from 'awful'.

      I think overall, though, we should count ourselves lucky. There's maybe 30 or so movies directly based on computer games (if not counting the Pokémon releases, and you can barely say they're computer game movies anymore), versus thousands upon thousands of computer games.

      Then again.. they're making a World of WarCraft movie...

    6. Re:I liked some of them by Anonymous Coward · · Score: 3, Funny

      I think 'The Phantom Menace' was pretty good.
      They got the pod race bit really well. I didn't like the way they put a complicated story around it though.

    7. Re:I liked some of them by Rakarra · · Score: 1

      I think the Final Fantasy: The Spirits Within movie had a number of flaws which torpedoed it, but none of them are related to being a video game adaptation. In fact, the Final Fantasy movie seems more like a generic SCI-FI movie with the name "Final Fantasy" tacked on; it really doesn't bring anything from the series with it, even the more technological entries like FF7 and FF8. FF: The Spirits Within's biggest problem was poor character development -- the male lead should have been completely written out of the movie, he brought absolutely nothing either in plot or dialog. Useless at every turn.

      Looking over just the article summary I was thinking to myself... "You know, I think Silent Hill is probably the best video game adaptation movie I've seen." It's hardly a masterpiece, but it's a cut above the rest I could think of, and it perfectly captured the -mood- and horror.

    8. Re:I liked some of them by Anonymous Coward · · Score: 0

      Silent Hill was excellent. Hell, I never even played Silent Hill, but I liked its movie conversion.

    9. Re:I liked some of them by TheRedDuke · · Score: 1

      Max Payne was a missed opportunity - the movie was practically written for the writers/director thanks to the comic cutscenes. But like every other VG movie, they didn't bother to play it, they invented their own story which made no sense, they took out any of Max's reflections and hallucenations, then mixed in all sorts of weird demonic crap. I just don't get it. I was really disappointed with that film.

  19. Movies/Games very different experience expectation by Anonymous Coward · · Score: 0

    One plays a game, one views a movie: We want different experiences and we expect different experiences: active vs. passive

    Oh and the plural of medium is MEDIA NOT mediums!

    Happy hunting

  20. To beat a dead horse by Exitar · · Score: 1, Redundant

    Two words:

    Uwe Boll

    1. Re:To beat a dead horse by deniable · · Score: 2, Insightful

      Why not, Uwe does.

  21. The same reason... by Anonymous Coward · · Score: 0

    ...that videos games based on movies are equally awful. Because you're trying to take something that was designed for one format, and jam it into another incompatible format -- interactive versus noninteractive, immersive versus nonimmersive, etc. I learned my lesson years ago. I simply don't waste the time trying out a video game based on a movie, and nor do I waste the time watching a movie based on a video game. Even if free, I'd turn them down. They're nothing more than attempts to cash in with minimal effort, and they always disappoint.

  22. Bad source material? Well... by Uncle+Tractor · · Score: 2, Insightful

    I was going to make a snarky comment about how most games have really lame stories, but then I remembered that that also goes for most movies.

  23. Eating cake is fun by SmallFurryCreature · · Score: 4, Interesting

    Watching somebody eat cake. Not so much.

    But what about porn movies then? Ah, exactly. If you are one of the few slashdotters to have a partner, film yourself. And I mean with the camera just on a tripod filming your regular style. Not exactly movie magic is it? Every single celeb that does a playboy shoot remarks on how much work is involved in setting up a shot. There is a reason for this, reality is not all that attractive.

    Playing a game is one thing, watching somebody else play a game is another, trying to turn the tension/emotion from active playing into a passive experience. Impossible.

    Take Doom. It seems simple enough, lets forget about the required process of raping the story (and the doom makers must have been pedophiles for raping such an underdeveloped story) but what is Doom? It is running around in a FIRST person view and shooting baddies. You could make a movie out of that. But why? We already seen that, it is the game. So the movie has to add things. Story... but story requires people in movies (well with bad writers anyway) and Doom is about being alone.

    In the end the movie had all kinds of stuff added on to it that make it into "Not Doom". The more you make it into a standard movie, the more you get away from the game.

    Books have the same problem. How do you do Hobbits? It is very easy for some pratt writer to come up with short people but does he ever think about how hard it is to cast for them? Noooo, not those fancy smancy writers. Story/setting elements that work in one medium can't always be transferred to another. The solo, silent experience of Doom doesn't translate into a "10 little indians movie".

    Super Mario is even worse. The entire game is surreal with not a shred of real world realism. How the hell do you translate any of the game elements? Actually the movie made a good attempt but the references ended up closer to in-jokes then part of a coherent world.

    Uwe Boll is perhaps the cleanest attempt, he takes the title of the game, some of the most basic elements and then tries to cash in on the connection. And it barely works.

    The gamer is always going to be disappointed because it is not the game, the casual fan doesn't see the point and the non-gamer doesn't get the references.

    Who is left as your audience? The sucker. Now there is one born every minute but they tend to be short of cash because everyone else is tapping them as well.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Eating cake is fun by Anonymous Coward · · Score: 0

      You could make a movie out of that. But why?

      These sorts of movies *CAN* work. If you are into that sort of movie. Take the last punisher movie. The previous 2 had way too much story. The third one had maybe a dozen lines. Then went on a non stop relentless action sequence that worked. Out of the three movies the third one is probably the one people think of as 'the worst'. But it is the one most true to the original material. Definitely check your brain at the door. There is nothing redeeming or interesting in the plot. But it was an amazingly bad ass movie. But I like 'out for justice' style movies.

      Many times the problem is there *IS* no story or it is very basic. Then you get a bunch of people who have the most basic of connections to the people who came up with the game (they visit the studio for a few days). They go in a room then the go write some other movie. Then slap the franchise name on it.

      This happened on all the atari ports of all the pac man games. They bought a bunch of great titles then didnt get any help from namco. *ALL* they bought was the name. Movie studios do the exact same thing.

    2. Re:Eating cake is fun by cowscows · · Score: 3, Insightful

      Just to expand on your ideas, because they're really good...

      You're almost never going to be able to take a decent game or book and turn it verbatim into a decent movie. Something really well designed to work for one purpose should not be expected to automatically work just as well for a different purpose. Sticking two extra wheels on a nice motorcycle does not make a nice car. You've got to tear the game/book down, pick and choose the pieces that are useful, and then assemble them back with some new pieces to get something that works as a movie.

      There's really three good sources in a game from which you can potentially to draw ideas for a movie. Different games have these in different amounts, so you need to be careful about how you draw it. The three sources are Story, Characters, and the game's "Universe". Note that the other big element in games, namely the Gameplay, is basically useless for translating to a movie. Your example of Doom is the perfect illustration of this for all the reasons you described. The story is filler, there are no real characters, there's very little consistent "universe" to draw from except for some types of guns that have been consistent through most of the games. The positive experience of Doom was almost entirely due to gameplay (and to some degree that it generally represented a pretty cool technological achievement in terms of 3D graphics).

      Anyways, story and characters are tough to translate, because the pacing in a decent story driven game is generally much slower than a movie, especially if it's well integrated into the gameplay. It's meant to unfold through hours and hours of playtime, compared to movies which are pushing things at two hours long.

      Characters are even more dicey, because so much of a character's meaning to gamers is tied up in how they personally chose to play them. You as a movie writer/director/whatever would have to choose one of those personalities, and it's bound to be different in some fundamental ways from the personality that many players projected onto their playthroughs, and that's going to leave everyone unhappy with the end result.

      This really leaves a gaming "universe" as fertile ground for movie ideas, and although building on that foundation can potentially lead to a good movie, its connection to the actual games that people are familiar with is likely to be incidental, and that will upset people who naively expect to see their game memories somehow displayed on a movie screen. Warcraft being a great example of a franchise with lots of backstory from which some good writers could probably come up with some awesome stories. But how many Warcraft fans are actually familiar with that backstory and will appreciate a new exploration of that universe, verses how many will see it just as a cash-in where they just attached Warcraft to the name in order to sucker people into watching?

      You also brought up Mario, which I think is an amazing example, because as you mentioned the long running series of games has actually built an expansive and reasonably consistent universe that is familiar to millions of people. But as you mentioned, it's such a bizarre universe, consistent only within itself. It's tied so strongly to gameplay elements, yet in an abstract enough way that they can make decent games in all sorts of unrelated genres using all of the peculiarities of the Mario universe, and it makes intuitive sense to gamers. I automatically know a green shell can be used to attack my enemies, whether I'm 2D scrolling, 3D exploring, riding a go-kart, or playing soccer.

      So anyways, your post apparently inspired me to write all of that out instead of working for the past 15 minutes. Nicely done.

      --

      One time I threw a brick at a duck.

    3. Re:Eating cake is fun by H0p313ss · · Score: 1

      How do you do Hobbits?

      How do you solve a problem like Moria?

      --
      XML is a known as a key material required to create SMD: Software of Mass Destruction
    4. Re:Eating cake is fun by tepples · · Score: 1

      If you are one of the few slashdotters to have a partner, film yourself. And I mean with the camera just on a tripod filming your regular style. Not exactly movie magic is it?

      Tell that to the media. The film 1 Night in Paris starring Paris Hilton was exactly what you describe, yet the media ate it up as if it were the next Deep Throat.

    5. Re:Eating cake is fun by metacell · · Score: 1

      Watching somebody eat cake. Not so much.

      Except if it's two girls eating cake from each other.

  24. Length by grimdawg · · Score: 1

    The fundamental difference here that I think a lot of people miss is length.

    Just as movies differ from books in length, games do. A game story's got to be sustained over 5-100 hours. It's a longer format, and that can be good or bad. The pacing's also totally different: things we do in games are often the things a movie will skip over (travel in particular).

    If a film's story comes directly from a game's, there will be cutting for time reasons. If instead it's just "based in the universe" it might fall into the trap of trying to explain too much. Then if it's too scant on detail it might upset some fans.

    --
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    1. Re:Length by Rakarra · · Score: 1

      Just as movies differ from books in length, games do. A game story's got to be sustained over 5-100 hours. It's a longer format, and that can be good or bad.

      Is it? Metal Gear Solid aside, how much of that 5-100 hours is actually plot, and how much of that are fights that are all very similar and have little to do with the plot itself?

      If I look at, say, Final Fantasy X (my favorite 'movie-like' title), I can putter around in that game for 100 hours easily, but the amount of actual plot that I'd get down to is about the length of a standard movie.

      I'll certainly agree with you on different focuses of time spent.. like time spent traveling. In fact, I'd say games usually are build around the idea that the immersive worlds are there for their own sake and you spend time just interacting, while in movies, immersive worlds are almost always surrounding the characters while the plot is being advanced -- in other words something you pick up for free.

  25. Because compasion and expierence is not the same by Pecisk · · Score: 1

    Movies invoke compasion or anger, they invoke emotions. Games can do the same, but their main aim is to provide expierence, interactivity. So it takes to be both excelent gamer and excelent scripthead to hit the nail. For example, it is quite clear to me that movie in Half-Life universe would rock - but it would have to be very different from the game. And that's the problem - writing something unique yet comming from same universe is huge risk, and requires true talent. Unfortunately, so far we have seen Uwe Boll likes who takes a risk.

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  26. Greed by Anonymous Coward · · Score: 0

    Cause most video games turned into movies are primarily motivated by greed rather than someone having a story to tell.

    It's the same reason I think alot of hollywood movies are crap, particularly sequels and best selling novel conversions.

    I'm a huge game head, a fanstasy/sci fi freak since childhood, but give me an interesting premise, a good story/script, interesting characters and plot development and im fine without 1 explosion, car chase or token hot chick

  27. Not only do they fail to succeed... by SharpFang · · Score: 0, Redundant

    Not only do the movies fail to succeed at the box office! They succeed at failing there too!

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  28. Let's be honest.. by phanboy_iv · · Score: 1

    ...the fact that most games are heavily influenced by movies has something to do with it. Movies based on games based on movies simply leave very little to work with besides tired cliches and hackneyed genre conventions. Imitating the imitation leads to crap, see Max Payne, Resident Evil, Prince of Persia, etc etc.

    Also it must be noted that most gamers are somewhat delusional about their favorite hobby. No, your favorite game/genre will not make a good movie, not because it "can't be translated to the screen" but because it's on the sub-comic book level in terms of themes, motivations, and honest character depth. You don't ask for quality in there areas, you don't get quality in these areas. Hollywood film interpretations are just the mirror reflecting back.

  29. Bad Writers by Prien715 · · Score: 2, Insightful

    There's a wonderful creative team behind most games. How many of them are taken seriously in film at all?

    If we look at good book-to-movie movies, it's clear that the artist -- whether Stephen King (Shawshank Redemption), Truman Capote (Breakfast at Tiffany's), or even the G.B. Shaw's My Fair Lady (shot for shot based on the writer's adaption Pygmalion) has input and if not, the screenwriter is intimately familiar with the material.

    With games, the writer/director/etc are just trying to make a buck -- has anyone heard of an independent video game movie -- and the original expression is lost. It feels like taking the Declaration of Indpendence, and using Babelfish to translate to Japanese and back.

    To be sure, it's a much harder transition, but it could be done. If only, you had the original creative team -- or at least someone who's logged 60+ hours in the game -- doing it.

    --
    -- Political fascism requires a Fuhrer.
    1. Re:Bad Writers by Anonymous Coward · · Score: 0

      Stephen King (Shawshank Redemption)

      Not a very good example at all, as the movie was loosely based on a short vignette by King. What made the movie great was the character development and evolving relationships between characters, none of which was in the story at all.

    2. Re:Bad Writers by PopeRatzo · · Score: 1

      but it could be done. If only, you had the original creative team -- or at least someone who's logged 60+ hours in the game -- doing it.

      Forget that, I want to see Martin Scorsese or Brian DiPalma direct Grand Theft Auto IV.

      Or Francis Ford Coppola directing Far Cry 2.

      Let's face it: the main reason video game movies suck is because most of the money is spent on buying the property and preparing for the merchandising. If they went out and got some first-rate directors and writers, you'd get better results. And I'm not talking about Michael Bay or James Cameron, though I suppose Cameron could do something with Bioshock.

      The best directors can make great movies out of thin original content. If you'd seen the first screenplay draft or treatment of Fargo or Mean Streets, you'd never think it would end up a classic.

      --
      You are welcome on my lawn.
    3. Re:Bad Writers by hiryuu · · Score: 1

      Seconded on that one ("Shawshank Redemption") being a poor example. I read the novella years and years before I'd seen the movie, to the point that I'd forgotten all but the basic plot, and then finally saw the movie and was blown away. A few years after that, I picked up the written work again and noticed a huge difference.

      Rita Hayworth and Shawshank Redemption, the book, was basically a light pulp fiction novel about a unique prison break, and that was all. A bit rough, a bit coarse, but pretty emotionally unimpactful - it was impossible to really care about the characters, or even relate to them much, so there was only the bare plot element to move things along and keep the reader caring. "The Shawshank Redemption," as a film, was what happens when someone with a gift for writing (Frank Darabont) takes a basic plotline and adds thematic elements that are emotionally gripping and characters for whom we actually care.

      Though in relevance to the discussion, assuming a video game has a well-crafted, well-written plot ("Beyond Good & Evil" comes to mind as one example), a bad screenwriter can still destroy it. A good screenwriter can take a game with a potential-filled-plot that's poorly executed in the game and give us a great movie (assuming all other aspects of production line up).

      The best thing to do is simply divorce the two in your mind as being equivalent, as they are very different media and should be viewed as separate entities. The "Harry Potter" and "Lord of the Rings" offerings come to mind - the films are what they are (and good for what they are, to my mind) but they should be judged as separate and distinct works from the books. They have to be.

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    4. Re:Bad Writers by Anonymous Coward · · Score: 0

      And I'm not talking about Michael Bay or James Cameron, though I suppose Cameron could do something with Bioshock.

      I dunno. Have you seen what Cameron did with his movie treatment of the Avatar videogame? It's pretty impressive.

    5. Re:Bad Writers by Anonymous Coward · · Score: 0

      It feels like taking the Declaration of Indpendence, and using Babelfish to translate to Japanese and back.

      Hmm...

      "As for us because it is self-explanatory these truths it is that all person, were drawn up the same , they the life of happiness among these, are freedom and pursuit, that it is contributed by the originator of transfer impossible right of a certain specification you keep."

      I dunno, that's pretty damn poetic if you ask me. As the Japanese would say, "God praises America!"

  30. Maybe because the source material sucks. by Anonymous Coward · · Score: 1

    Maybe it's because most videogames are mindless violence extravaganzas with very little plot to them. Hm. Maybe.

    1. Re:Maybe because the source material sucks. by NoZart · · Score: 1

      Hollywood called. They are pretty offended by games taking their crown and are going to sue.

  31. The article points out an obvious flaw by pecosdave · · Score: 2, Insightful

    They're adapting the wrong games. They're adapting the best sellers, which of course sells on name.

    I can only think of a few game franchises I would actually like to see as movies:

    The Gabriel Knight series.
    The Tex Murphy Series - maybe
    The Broken Sword series

    These games of course have a common element, they're basically movies to begin with. The Oddworld series was designed to be a video game and movie series to begin with, nobody has actually taken the plunge to make the movies. I think they could work out, but I'm not sure. I still think the Alice game could have made an awesome movie with the right director at the helm, however I fear the crap fest that was the recent Disney Alice in Wonderland ruined any chance of American McGee's movie getting an interest boost on name recognition.

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    The preceding post was not a Slashvertisement.
    1. Re:The article points out an obvious flaw by Khyber · · Score: 1

      The Dig should be number one for George Lucas to try out.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    2. Re:The article points out an obvious flaw by pecosdave · · Score: 1

      Considering it was made by Lucas Arts, yeah, they should give one a shot.

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      The preceding post was not a Slashvertisement.
    3. Re:The article points out an obvious flaw by nulajedan · · Score: 1

      I would like to see Day of the Tentacle... directed by Tim Burton, of course

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      I do not fear computers. I fear the lack of them. Isaac Asimov
    4. Re:The article points out an obvious flaw by NoZart · · Score: 1

      And Spielberg should be onboard, too.

    5. Re:The article points out an obvious flaw by hiryuu · · Score: 1

      I still think the Alice game could have made an awesome movie with the right director at the helm, however I fear the crap fest that was the recent Disney Alice in Wonderland ruined any chance of American McGee's movie getting an interest boost on name recognition.

      I find myself wondering if Disney would even allow such a thing to be made now, lest it dilute "their" franchise.

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    6. Re:The article points out an obvious flaw by Anonymous Coward · · Score: 0

      They should make a Sam and Max movie. I would go see that :)

    7. Re:The article points out an obvious flaw by the+phantom · · Score: 1

      [i]Alice in Wonderland[/i] is public domain. There is not much that Disney could do to stop anyone from making a version based on American McGee's game. McGee might be able to put a stop to it, but not Disney.

    8. Re:The article points out an obvious flaw by merockstar · · Score: 1

      The Tex Murphy series would make some fantastic movies.

      It's too bad they aren't doing anymore games. I wonder if an independent film company did some Tex Murphy movies and they became successful, if they'd get the shit sued out of them.

    9. Re:The article points out an obvious flaw by hiryuu · · Score: 1

      I'm aware that Carroll's tale is in the public domain. That wouldn't necessarily stop Disney from throwing some of their lawyers at (what they may view as) a competing production. It's the cynic in me coming out. :)

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      Karma: Excellent, but still won't get you laid.
    10. Re:The article points out an obvious flaw by Captain+Spam · · Score: 1

      The Tex Murphy Series - maybe

      Curiously enough, they DID make a short online radio series in the Tex Murphy world set after the events of Overseer. It was intended more or less as a teaser for a future TM game or to spark interest in one, and it was handled fairly well. Written by the original story writers and voice-acted by the actors/actresses used in the FMVs. So I'd say a Tex Murphy movie would be more likely a good idea than you'd think.

      Shame the radio series ended on a cliffhanger hook to a game that never came to be after Microsoft bought out Access (the company, not the database)...

      --
      Demanding constant attention will only lead to attention.
  32. Partly their own reputation, partly the source by RogueyWon · · Score: 1

    I think there are two main factors at work here.

    I think the biggest problem for movie adaptations of video-games in the mainstream is that such movies are basically marked from the start as "video game movies". Like it or not, video games remain something of a culturally divisive issue. Those who play them (who are a growing segment of the population, but still nothing like as large as "those who watch movies" or "those who watch sports") are usually prepared to accept that they can have decent stories and characters and that, in a few rare cases they can become art (Shadow of the Colossus, Portal, Eternal Sonata, I'm looking at you). To those who don't play them, they remain "kids' stuff".

    I suspect that what this means is that when you attach a "video game adaptation" tag to a movie, you instantly guarantee that a large proportion of the population isn't even going to give it a chance. The people behind the movie feel relieved of the need to actually try to produce something worthy, and go for what they see as the safe option of putting out something pretty-but-braindead. If you look at the games which receive mainstream movie adaptations, they're all action titles, which themselves borrow themes and styles from Hollywood action films.

    Sorry, I think I'm not being particularly clear here. But I think what I'm trying to say is that even if some Hollywood studio decided to pick up the kind of game that really doesn't fit the classic video-game stereotype; let's say Heavy Rain, which is inspired by crime thrillers rather than action fare - they would still end up doing it as a big-guns-no-brains action adaptation. After all, once fans of crime thrillers found out it was based on a video game, the assumptions would kick in and they'd lose interest. The studio, knowing full well that this would happen, would pitch the movie towards what they see as the classic video game demographic and turn it into an action movie.

    However, I think this is only half of the problem. To see the other half, it's best to look away from Hollywood and towards the other main producers of video-game adaptations (albeit for TV rather than cinemas); anime studios. There are different social factors at work here; with the exception of a small number of franchises, almost all non-kids anime is pitched at nerds (look at the Japanese TV schedules if you don't believe me; prime-time anime is close to non-existent). With many of the games that are adapted also pitched at nerds (in the Japanese market, it tends to be RPGs that get adaptations), there's no clear mis-match between the market for the source material and the market for the adaptation.

    And yet... leaving aside visual-novel adaptations like Higurashi for the moment (where the source material doesn't really count as a game to begin with), anime adaptations of games tend to such at least as hard as, if not harder than, Hollywood movie adaptations. Time after time, studios take games which should be dead-cert hits as anime adaptations (given how anime-like the games often are) and produce something awful. Take Disgaea; quirky tactical role-playing game with strong characters, a wickedly subsersive sense of humour and a deliberately anime-like structure (right down to next-episode previews every couple of missions). The anime adaptation is a boring, badly thought out mess, which bears little enough resemblance to the game to annoy the hell out of game fans, but requires enough knowledge of the characters and universe that it's going to put off people who come to it fresh. Or take Persona: Trinity Soul, which appeared between the (wildly successful) 3rd and 4th installments of the game series. The third game had all of the ingredients needed for a decent adaptation, but instead we got something incomprehensible, which again was off-putting to both game-fans and any fresh audience who might have given the anime a go. Valkyria Chronicles I'll be slightly kinder to; they turn an awesome game into a fair-to-middling anime; but they do lose a lot of the game's charm in th

  33. Re:Because compasion and expierence is not the sam by Psaakyrn · · Score: 1

    Then again, if you write based on the world instead of the game itself, are you really writing based on the game? Likewise, there are good Star Wars movies and good Star wars games (and granted, bad examples of both too), but in the end, most of them aren't about each other.

    I think the biggest issue is pacing: most games are paced slower than movies and reuse set-pieces (and for good reason: so that material can be reused, both to "train" the player, and to provide sequential challenges). This however doesn't translate well into the non-interactive medium, with the exception of pure action sequences and/or quicktime events.

    And for notes: games which I think would translate well into movies:

    Mirror's Edge: The starting sequence is similar to the Matrix (original), and the plot essence is also somewhat similar.
    Portal: Mainly because of the mood evoked, but interestingly, the movie would likely be placed into a survival-horror genre.
    Heavy Rain: For obvious reasons: it is the evolution of the Interactive Movie genre of videogames, though some trickery may need to be involved to not duplicate the game and stand as a creative original. (possibly by showing a different point of view given in the game)

  34. Monkey Island by giorgist · · Score: 1

    The only game with a chance to make a brilliant movie is ...

    Monkey Island

    1. Re:Monkey Island by Anonymous Coward · · Score: 1, Informative

      They already did, it was called Pirates Of The Caribbean.

    2. Re:Monkey Island by wjousts · · Score: 1

      Of course, Pirates of the Caribbean was a theme park ride before it became a blockbuster movie. So you'd think if you can take a source with absolutely nothing in terms of story (a theme park ride) and turn it into a successful movie, then you ought to be able to take something like Doom and make something decent.

      Maybe the difference is that only a handful of people ever rode the Pirates of the Caribbean ride so for the vast majority of people the film had no baggage. As far as I know there might be avid riders of the PotC ride that complained that the film wasn't faithful to the source material.

    3. Re:Monkey Island by jellomizer · · Score: 1

      The problem with video games is they fall into a doughnut hole for creativity, that is compatible with movies.
      Books, Plays and TV shows are very detailed and the characters have been fleshed out, making it easy to make a good movie off of because a lot of the work is done. It becomes more of a case of what to remove, to fit in the time slot.

      Theme rides, which may cover just a basic plot concept, in essence the introductions, some simple type of conflict, and a clear resolution. Make it easy for the movie makers to fill in the gaps. a 20 Minute ride expanded to a 90 minute movie. Allows a lot of expansion and growth, and as which has been stated before, no one really expecting that you follow the basic plot.

      Video Games are really in a tough spot, good ones have characters and plots However the plots are based on interactivity with the player so there are some gaps. And a lot of the guys who you try to kill doesn't necessarily want you to feel any sympathy for them. Also a lot of the plot is based on one character. Lets say we make a movie on Kings Quest... This one lone guy just wondering around the forest finding junk to use elsewhere. In order to make a good movie with it, it will need to be remakes and the plot that you know and actually felt that you were involved in has been altered.

      --
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    4. Re:Monkey Island by Conspiracy_Of_Doves · · Score: 1

      Grim Fandango could work too, just so long as it's animated and Tim Burton directs it.

      There was a rumor a few years ago that such a movie was going to happen. I was incredibly disappointed when I found out it was a hoax.

  35. Judging by the trailer... by ThePhilips · · Score: 1

    Judging by the trailer I think the particular movie should be great.

    --
    All hope abandon ye who enter here.
    1. Re:Judging by the trailer... by L4t3r4lu5 · · Score: 1

      You know what that is? It's Gamer, with less shooting.

      Gamer was rubbish.

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  36. The focus is different by NoZart · · Score: 5, Insightful

    Games traditionally have only simple characters, so the player can "fill" the games narrative easily with his own persona. This way, the 4th wall is broken more easily and the player gets the feeling of experiencing the story. Movies are about characterization and the story is just a vessel for the characters to act out their motives. The rare games that actually have characterization actually as a built in game play mechanism provide better material for the move adaption, as there are not so many blanks to fill in.... Also it depends on the movie viewer perspective: as a fan of the game, you look at different qualities as the normal movie watcher. Silent Hill, while being a terrible flick from a movie standpoint, is a very good adaption that the gamers of the series can relate to. Tombraider was good pop-corn cinema with some nasty mistakes but really failed to convey what the game was really about...

    1. Re:The focus is different by Anne_Nonymous · · Score: 3, Funny

      >> Games traditionally have only simple characters

      Coming to a theater near you this fall...<dramatic music> Minesweeper II, A Square Too Far. </dramatic music>

    2. Re:The focus is different by Anonymous Coward · · Score: 0

      The Silent Hill movie misses a large point of the games: the male protagonists, namely Harry and James, are without any social support at all except from their limited families. When Cheryl goes missing, or James loses his wife, they've lost the only people in the whole world with whom they have a strong connection. In the movie, Rose leaves her husband to help her child, which is an empowered decision. The movie has the look of the game down pat, but the soul isn't there.

    3. Re:The focus is different by grumbel · · Score: 1
  37. Awful? by jsse · · Score: 1

    You may say I'm a ill-taste reviewer, but I do think there are good videogame movies:

    Biohazard (at least the first one is great)
    Silent Hill (how I wish there's a 3D version...)
    Prince of Persia (well it deviated far far away from original video game, but still, the story is complete on its own)

    Don't just look at the lousy ones. ^^

    1. Re:Awful? by NoZart · · Score: 1

      And good ones are coming: http://www.youtube.com/watch?v=LHY8NKj3RKs :)

    2. Re:Awful? by Rockoon · · Score: 1

      ..and video games that would make great movies, such as Mirrors Edge.

      --
      "His name was James Damore."
  38. I think the above says it all by Anonymous Coward · · Score: 0

    Just watch that 8 minute mortal kombat thing. I mean its absolutely horrible. Now take that and stretch it out with what should be 50-60 minutes of fighting (the only good parts) but instead due to budget it will only have 15-20 minutes of fighting at best, that leaves another hour of absolute retarded crap that was never intended to be a 5 minute 'intro' let alone a movie. Now also add in they are trying to make the characters 'real' you know the ones that were never supposed to be real in the first place. Granted all the recent mortal kombat games have all sucked as well. (When they tried to add plots or whatever rather than make good gameplay).

    Hey good idea lets mix the worst parts togethar!!!

  39. Some are great actually. by miffo.swe · · Score: 1

    I think some games have been pretty good once made into movies. Prins of persia was something i really liked and enjoyed. Postal the movie is also a gem and really something that made me change my perception of UWe Boll. Somehow he did succeed in capturing the athmosphere and general feeling of the game. The feeling is very important since the story in games is just for setting the mood. Mostly the story is just slapped on afterwards and not really what makes the game good.

    That said, most games that hit the screen turns into crap. The biggest problem i see is the established movie industry that takes any script and molds it into a specific pattern no matter what. Their fear of failure prevents them from success. Making a movie out of a game demands going out on a limb if you want to capture the feel and gameplay onto the screen, using totally new and untested angles of moviemaking.

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  40. Not sure I buy that. by MindlessAutomata · · Score: 1

    It's very true that games and movies are different mediums, and tell stories very differently.

    But I think the bigger portion is that the stories in video games seem more heavily Hollywoodized and made generic and just poorly done in comparison to movies based on, say, books. Look at the Super Mario Bros. movie. Can you even REALLY say that that is based on the games? Most video games movies suffer because they're nothing like the stories in the games...! We see great movies based on books and comic books, and books are furthest from movies of them all in story telling, since a lot of details are left up to the reader to fill in, certain details things can be ignored or selectively provided by the author, and books also can reveal what a character is thinking more easily than other media.

    Personally, I think it's because video games, as an art form, have been treated with only derisiveness and skepticism (see Ebert's substance-lacking dismissal of them) and thus quality writers or directors shy away from basing movies on games. Most games that are turned into movies are corrupted monstrosities of what the game's story actually was.

    1. Re:Not sure I buy that. by NoZart · · Score: 1

      The problem with the older game-movies is probably that the games had no story to begin with. Super Mario Bros the game had no story, except the repeated failure of the protagonist to locate the girl of his desire in the correct castle. You just cant fill 90 minutes with "Sorry, the princess is in another castle" But you can make the princess to be something else and make a TV series named Lost out of it ;)

  41. Ya, pretty much by Sycraft-fu · · Score: 2, Insightful

    When you look at it, it turns out he does make most of the video game movies out there. His movies tend to suck because there's no incentive for them not to. When you look at it, they generally do abysmal at the box office. However he can afford to do so because of an oddity with German tax law. It basically allows businesses to write everything off if the movie doesn't make money. So his investors are fine with his movies losing money, because all the writeoffs allows them to have a net gain from the government. So even though his movies do bad even by mad movie standards (even crap movies often make back what they cost), he can keep making them.

    That accounts for a lot of it right there. Also from something like that you get a secondary effect. Because of those movies being bad, it casts a bad light on the whole genre and does not encourage quality competition. Some of the best and brightest aren't interested in working in the area, and studios aren't interested in funding it. You get a feed back cycle of: Well it sucks so we don't want to be involved in that. Since good people aren't involved in it, it sucks.

    While Uwe Boll going away wouldn't fix the problem, it'd really help. Without his crap continuing to come out, it would help improve the image of videogame movies.

    However, there may be some changes coming. Currently a Warcraft and a Mass Effect movie are in planning. In both cases, you have a world with a lot of back story associated with it, and some good writing for the game (particularly in Mass Effect's case). So there is a much more solid foundation to start on (many video game movies can use the game as a setting/style only, as the plot and writing are very minimal). Also in both cases they are being done by people and studios with some experience making movies that are quite good. None of that means they'll be great, of course, but it means they have a chance. If we start to have some really quality game movies come out, it may start to gain standing as a legit kind of cinema.

    1. Re:Ya, pretty much by Anonymous Coward · · Score: 0

      However he can afford to do so because of an oddity with German tax law. It basically allows businesses to write everything off if the movie doesn't make money.

      Not as of 2005:
      Until the law was changed in 2005, Boll was able to acquire funding thanks to German tax laws that reward investments in film. The law allowed investors in German-owned films to write off 100% of their investment as a tax deduction; it also allowed them to invest borrowed money and write off any fees associated with the loan. The investor was then only required to pay taxes on the profits made by the movie; if the movie loses money, the investor got a tax writeoff.

  42. Personally... by fyngyrz · · Score: 1

    I'd really like to see them do a Mechassault movie. The 'mechs in Avatar showed they can do the CGI just fine; several movies have been mostly CGI already; so all they really need is a sorta-kinda plot. Not for me, you understand, but for other people. Who worry about that stuff. Throw a love story in there, buncha cleavage... I'm good with that. Even if it steals some time from blowing things up. I'll have to blink sometime, right?

    I would truly welcome a couple hours of "blasting the shit out of everything." Especially if compelling Mad Cats, Thors, Ragnaroks, Atlases, and so forth were doing the blasting. Dropships. Squishies. Fusion reactor cores going critical, etc. Mines. Jumpjets. Red-hot heat sinks setting stuff the 'mechs step on, on fire. Teamwork and solo craziness. Stealth gear. Oh, yeah. Bangity-bang-bang BANG! Gimme the blue-ray right now. I got a couple kilowatts of multi-channel audio gear ready to make 'mech footsteps shake the building. :)

    Sometimes I run the intro to Chromehounds on the XBox 360 just to get a 1080p mech fix.

    Then I go all the way back and run Mechwarrior II's intro... low res and pixelated as it is... because it's just so awesome. Sigh.

    --
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    1. Re:Personally... by deniable · · Score: 1

      Instead you'll get something like this.

    2. Re:Personally... by Lumpy · · Score: 1

      They already did. Go look up "full metal panic" It's 800,000,000X better than ANYTHING hollywierd could come up with. It has a great plotline, very good writing and even though it's translated to english it still has all the impact.

      --
      Do not look at laser with remaining good eye.
    3. Re:Personally... by Lumpy · · Score: 1

      IT could be worse.... It could be a starship troopers badly animated in video game graphics.

      http://en.wikipedia.org/wiki/Cybernetic_Humanoid_Assault_System

      --
      Do not look at laser with remaining good eye.
    4. Re:Personally... by capnkr · · Score: 1

      Or perhaps Myst: The Movie. *That* would be a gripping, edge-of-the-seat cinematic experience!

      --
      "...there are some things that can beat smartness and foresight. Awkwardness and stupidity can." ~ Mark Twain
    5. Re:Personally... by Anonymous Coward · · Score: 0
    6. Re:Personally... by CronoCloud · · Score: 1

      You dare disparage the First Somerset Strikers? By the Steiner Fist and Davion Sunburst, you shall pay for that. :-)

      The series is actually quite faithful to the milieu in some ways, in other ways...not so faithful.

    7. Re:Personally... by BabyDuckHat · · Score: 1

      Or this.

      Crash and burn Achilles!!!

    8. Re:Personally... by fyngyrz · · Score: 1

      no, full metal panic is anime, which has zero appeal for me. I'm talking about realistic presentation, like avatar's mechs.

      --
      I've fallen off your lawn, and I can't get up.
    9. Re:Personally... by aevan · · Score: 1

      It's being made into a live-action movie as well.

  43. Games adapted from movies are far worse by Paradigma11 · · Score: 3, Insightful

    Compared to how bad games adapted from movies are they are all Oscar/Cannes material.

  44. Alien 3, the book by Anonymous Coward · · Score: 0

    I actually somehow ended up reading the novelisation of Alien 3. It was fantastic, with much more depth and back story than the movie itself, and having read it made the movie less of a muddle (though I actually think it's a decent movie... unlike Alien 4).

    1. Re:Alien 3, the book by TheRaven64 · · Score: 1

      Alan Dean Foster does some very good adaptations. I remember enjoying his novelisation of the Star Trek Animated series, even though the original was absolute trash. The novelisation of the original Battlestar Galactica was not one of his, but was also quite good - one thing that you tend to get from the novel that you don't get from the original is some actual motivation for the characters.

      --
      I am TheRaven on Soylent News
  45. Characterisation by Fross · · Score: 1

    I think it's mostly to do with the emphasis on characters between movies and games. In movies, the main tension is usually between two or more actors, whether romantic, action or whatever. In games, it's mostly the protagonist (who is mute and often faceless) against the environment. If characters do feature, they are mostly accessories rather than antagonists.

    A great example is the Doom game/movie - for the most part of the game, it is simply the main guy exploring, fighting, and cool things and monsters going on. If you were to make a movie of just that, it could be pretty good, however there would be little to no dialogue, it's essentially the story of one guy exploring the base and fighting things. However, Hollywood does not know how to make a movie like that.

    So, a sub-plot with characters is shoe-horned into the environment. This is generally done by people who haven't played the game, or more specifically, they don't understand what games and gaming is like. Of course this is a pig's breakfast, just as a movie made by games developers would be (Final Fantasy comes to mind - looks like a great game, absolutely terrible acting and one-dimensional characterisation)

    Things are converging, however - the more recent game movies are better than the old ones (Mario & Luigi? Streetfighter?), and games are become more movie-like with stronger characters and interaction. However, ultimately they are different mediums, and just as translating a book into a movie (or vice versa) takes experience in both fields, moving between games and movies is a non-trivial task and the work should be adapted to fit the medium. A good example is LotR - the books were amended to fit a screenplay/what works in a movie better, and the movies were probably better for it. Not 100% faithful, but they made what was (imho at least) the best possible movie version of that story.

    Also, Uwe Boll can die in a fire.

    1. Re:Characterisation by CAIMLAS · · Score: 1

      Doom is, granted, a 2D game in all respects - but there are examples of games which lend themselves to good adaptations. Max Payne and Tomb Raider, for instance. They could've ripped everything directly from Max Payne and it'd have been a great film, provided they'd put half a damn into finding an actor who fits the role. Tomb Raider could've been a "female Indiana Jones" if the acting wasn't similarly horrible (with weak-as-piss writing).

      Really, butchering movies like these has no excuse in today's film industry where a "good action movie" can be made for a scant wad of cash (compared to in previous years).

      --
      ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
  46. Easy one by obarthelemy · · Score: 1

    There's so many reasons:
    - Mostly, games are bad material. No games compare to what a book can supply in terms of universe, character background, plot, psychological elements...
    - those films are kinda low-budget anyway. The gamers market is not as big as the general market
    - the target audience are not very discerning. Adolescents are mainly in a herd phase were they do stuff because their peers do it, so the film will get some audience regardless of quality.
    - no upside for a good film. There little chance of the film actually reaching over to non-gamers, so why bother ?
    - the settings, special effects, and license cost a lot.. no money left for actors, director, scriptwriter
    - games have little staying power, so the whole thing is rushed, and has to come out before the game becomes last year's buzz.

    --
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  47. heh by Anonymous Coward · · Score: 0

    because it's a money grab.

    Why is reporting news so easy?

  48. Damn you Walt Disney!!! by Cryacin · · Score: 2, Funny

    All I can say is that after the butchering which was called the Prince of Persia, I have yet another reason to hate disney with a passion.

    --
    Science advances one funeral at a time- Max Planck
    1. Re:Damn you Walt Disney!!! by clustro · · Score: 1

      I actually liked the Prince of Persia movie. Obviously its different from the games, but that's not exactly a bad thing, since if you already played the games, why come to see the same plot again? It definitely followed the games more closely than pretty much any other video game movie. My only real complaint is that I thought the chick wasn't that hot.

    2. Re:Damn you Walt Disney!!! by Anonymous Coward · · Score: 0

      Prince of Persia was butchered the instant they started making the shitty 3D series.

      This and this are the only ones worthy of the name.

    3. Re:Damn you Walt Disney!!! by Anonymous Coward · · Score: 0

      All I can say is that after the butchering which was called the Prince of Persia, I have yet another reason to hate disney with a passion.

      I liked prince of persia greatly. I have no idea why you think it sucked so bad.

    4. Re:Damn you Walt Disney!!! by Abstrackt · · Score: 4, Funny

      All I can say is that after the butchering which was called the Prince of Persia, I have yet another reason to hate disney with a passion.

      I liked prince of persia greatly. I have no idea why you think it sucked so bad.

      Probably because they introduced extra family members, made the Sands of Time more of a macguffin than anything, rewrote Farah and her dynamic with the prince, changed the Vizier to the clichéd crazy uncle, didn't turn anyone into a sand monster and changed what I thought was a pretty amusing and appropriate ending in the game to an "oh my god, I could have seen that coming if I was blind" ending in the movie.

      That's just a guess though.

      --
      They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance. - Terry Pratchett
    5. Re:Damn you Walt Disney!!! by Maxo-Texas · · Score: 1

      Her voice was annoying.

      The movie wasn't bad. Every time molinas was on the screen it came alive as a good movie. The rest of the time it was a cliche- which isn't too bad for the $4 I paid for it.

      Getting tired of Ben playing the same character over and over. I thought ... Hmmm maybe they are putting him here to fool us.. but no.. it was the same arrogant snivelly character I'm so full of.

      Wondering if losing megan fox will hurt the next T3 film because clearly a somewhat pretty female is not a generic quality. Fox has something beyond mere looks-- some kind of fun attitude maybe.

      --
      She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    6. Re:Damn you Walt Disney!!! by interkin3tic · · Score: 1

      ...to an "oh my god, I could have seen that coming if I was blind" ending in the movie.

      Gee, thanks for ruining it for me...

    7. Re:Damn you Walt Disney!!! by kalirion · · Score: 1

      Probably because they introduced extra family members, made the Sands of Time more of a macguffin than anything, rewrote Farah and her dynamic with the prince, changed the Vizier to the clichéd crazy uncle, didn't turn anyone into a sand monster and changed what I thought was a pretty amusing and appropriate ending in the game to an "oh my god, I could have seen that coming if I was blind" ending in the movie.

      That's just a guess though.

      Nobody should expect a movie to follow the video game's plot exactly. I thought it was a pretty good tribute myself, though I do agree that they really should have kept the game's ending.

    8. Re:Damn you Walt Disney!!! by Abstrackt · · Score: 1

      Nobody should expect a movie to follow the video game's plot exactly. I thought it was a pretty good tribute myself, though I do agree that they really should have kept the game's ending.

      It was absolutely one of the better movie adaptations I've seen, I even enjoyed it. I also know it could never have lived up to my expectations because they were even longer in the making than the movie.

      When I saw A Walk to Remember with my wife she spent weeks ranting about how much they took out of the book and to this day, it still bothers her because she has a completely different movie in her mind. I expected something similar to happen in this instance, of course. Despite that healthy dose of reality, the rabid fanboy in me just can't let go of this feeling that it was just Pirates of the Caribbean in the desert (case in point: Jack Sparrow ostrich racing).

      --
      They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance. - Terry Pratchett
    9. Re:Damn you Walt Disney!!! by kalirion · · Score: 1

      Despite that healthy dose of reality, the rabid fanboy in me just can't let go of this feeling that it was just Pirates of the Caribbean in the desert (case in point: Jack Sparrow ostrich racing).

      Heh, that's what I saw one of the reviews call it: Pirates of the Caribbean, but without Jack Sparrow.

    10. Re:Damn you Walt Disney!!! by camperdave · · Score: 1

      Nobody should expect a movie to follow the video game's plot exactly.

      I should hope not. If it did, the movie would end with the main character dying within two minutes the first couple of dozen times you watched it. At least, judging from my typical game playing skills.

      --
      When our name is on the back of your car, we're behind you all the way!
    11. Re:Damn you Walt Disney!!! by Chih · · Score: 1

      Well, just go back in time to before you read that post

      --
      For best results, avoid doing stupid things.
    12. Re:Damn you Walt Disney!!! by Anonymous Coward · · Score: 0

      Who the fuck is Ben?

    13. Re:Damn you Walt Disney!!! by Anonymous Coward · · Score: 0

      Oh nm I guess you mean Ben Kingsley...for a moment I thought you got Jake Gyllenhall mixed up with Ben Afleck. They are both shit for actors, so I could understand the confusion.

    14. Re:Damn you Walt Disney!!! by BattleApple · · Score: 1

      And the part where the main character spends 30 minutes looking for a fucking switch to open a secret door.. poking at everything in sight and bouncing off walls... yeah, that would really ruin the flow of the movie

    15. Re:Damn you Walt Disney!!! by MBraynard · · Score: 1
      Never played the game. Enjoyed the movie.

      If not being just like a video game makes a movie suck...... well, that's most movies.

  49. Not all game movies are awful... by RichiH · · Score: 1

    I saw the Doom movie (not the Bollywood version) by accident, one night. It even stars Dwayne Johnson so I was expecting pretty much nothing.

    Yet, it was pretty decent for a random horror/splatter flick. The end was a bit strained, but the overall movie was far from awful. Solid, but not excellent, movie.

  50. Much simpler answer by Joce640k · · Score: 1

    Hollywood isn't interested in making "good movies", they're only interested in "making money".

    It's a simple formula: profit = earnings-costs

    To make money the costs have to be less than earnings.

    They have a pretty good idea what the earnings will be because they know their target audience will watch it based on the name/poster not the reviews, ie. profit = X million acne-ridden geeks multiplied by ticket price.

    All they need to do to pay for their next round of coke+hookers is to make sure the costs are less than that. "Quality" isn't anywhere in the equation.

    --
    No sig today...
  51. Most 'big' movies suck - by profke · · Score: 1

    When was the last time you saw a 'big' movie that did not suck? Avatar? Shrek movie number 7? I mean, really, I can't name one... (Well, the Matrix, obviously. How long a go is that?) I saw 'Prince of Persia Sands of time' last week. Nice images, beautifull princess, sure. Story? What story? I mean, i could not follow the end. I'm not stupid, mind you. If I cannot follow what the F is happening, more people cannot, rest assured about that. Did not make /any/ sense. Movies suck for reasons that are well understood - but apparently impossible to turn around, at the moment.

  52. Madden by sharkey · · Score: 2, Funny

    TV seems to get it right, maybe Hollywood should study TV. The annual TV series based off the Madden games seems to be pretty good, even though they don't include effects like "QB Vision". It seems to simulate the gameplay well, it's seems to be network agnostic AND they play more than one episode a week during the season.

    --

    --
    "Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.
  53. They remove the unique and focused experience by Anonymous Coward · · Score: 0

    Because video games are YOUR experience, unique to you. You get to be the hero in your own story, which is different (if not artificially or illusionary) from the guy next to you that played the game. Video game movies are somebody else's experience, through there eyes and decisions. Not only that, but the story is forced into a plot-map with dialogue because, well, it's a story and not a game. But of course it's going to be disappointing - somebody took your gaming experience and changed everything about it. It's like taking your biography and changing all the events in it.

  54. Wing Commander movie by nulajedan · · Score: 1

    Don't know why, but I really liked and enjoyed watching this movie... but that's only me I believe

    --
    I do not fear computers. I fear the lack of them. Isaac Asimov
    1. Re:Wing Commander movie by taxman_10m · · Score: 3, Funny

      Someone created a Wing Commander movie by splicing together the game cut scenes. That was better than the actual Wing Commander movie.

    2. Re:Wing Commander movie by dpeters1 · · Score: 1

      The Wing Commander Series, another example of Hollywood getting even the most simple details wrong.

      Game: Kilarthi are big space cat aliens. Humans fight them.
      Movie: Kilrathi are weird hairless things. Pilgrims complain about stuff.

      Another series lost to the morass of bad creative decisions.

  55. Maybe some books fare better? by SecondHand · · Score: 1

    Like Tim Etchells' The Broken World

  56. Because the director is retarded. by TheDarkMaster · · Score: 1

    It is because most (if not all) movies based on games only share the name with the game they claim to follow.

    For example, on Doom, a Marine faces DEMONS ALONE. Absolutely nothing to do with "human infected by a virus that makes them into monsters". Remember the movie "Catwoman"? Just share the name with the comic character.

    --
    Religion: The greatest weapon of mass destruction of all time
  57. Because they were made for 10 year olds? by rwa2 · · Score: 1

    It's still relatively recently that video games became an "adult" pastime.

    I remember "Teenage Mutant Ninja Turtles" being pretty badass... when I was 10.

    Actually, I think "Crank" was pretty awesome, which was vaguely Grand Theft Auto -like.

    I think the major similarity between those two examples was that they were mostly stylistically based on the video games.

  58. Re:Two words... errr, make that five by Anonymous Coward · · Score: 0

    You must be new here.

    Have you actually had the misfortune of seeing one of his movies?

    If so, I don't think you would have made that comment.

  59. Not funny at all by PopeRatzo · · Score: 2, Insightful

    The original Mortal Kombat movie was directed with a lot of energy and style. The music was sufficiently rawking and there was some pretty innovative cinematography and the sound was very well done.

    It wasn't all that bad. It wasn't Oscar material, but it wasn't an embarrassment to the people who made it.

    --
    You are welcome on my lawn.
  60. Buying A Brand by NickFortune · · Score: 1

    Oh I think they've played the games and realised how utterly paper thin, stupid, derivative, repetitive or outright silly most game plots are. However it would be nice that movies did follow the game plot where some or none of these things applied, and improved them in a positive way when they did.

    I think it's largely the typical Hollywood contempt for the source material. Most of the time, when someone buys the movie rights to something, they don't want to make a film version of the source material. All they want is to buy a brand that they can use to bolster support for their pet project.

    Admittedly when it comes to genre films in general we've been a bit spoilt lately. But for every LotR, Sin City or Watchmen there are dozens of I, Robots.

    --
    Don't let THEM immanentize the Eschaton!
    1. Re:Buying A Brand by Rysc · · Score: 1

      Very much this! The people making the movies don't care for the original. Even when they profess to do so you still get horrors like "Scooby Do." My suggestion to any studio looking to have a film of a game created: Get it in the contract that your people get to approve the final script, the director and retain creative control. Get people on board who understand your game. If possible retain some financial control of production, that always makes people pay attention.

      --
      I want my Cowboyneal
  61. Well, how about that. by bistromath007 · · Score: 1

    I went to tag this uweboll, and it already was.

  62. The basic problem: That word "Franchise" by Anonymous Coward · · Score: 0

    The basic problem is the same with all successful franchises.

    Once you've got a product which is successful enough that you're guaranteed to make money by making more products under the same name, it becomes less and less relevant how good your actual product is.

    Which means that as soon as a product is successful enough to be called a franchise, it basically becomes a cash cow, where quality no longer matters.

    It isn't just game-movie tie-ins; it's everything that's ever been called a franchise, from movie sequels (look at what happened to the Alien series. Or worse, the Police Academy series ...shudder) to fast food (you know, KFC used to actually taste good; they wouldn't have got beyond five outlets otherwise. But now it's just low quality chicken with half-cooked breadcrumbs and MSG to keep you addicted).

    In short, if you have to *ask* why game spin-off movie is awful, you need to wake up and look at around at reality.

  63. 8-bit movie short by rwa2 · · Score: 1

    As further evidence of stylistic adaptations, here's the only movie adaptation of the 8-bit video game genre that is any good:
    http://www.youtube.com/watch?v=FhYJBVFOX58

    1. Re:8-bit movie short by obarthelemy · · Score: 1

      hey ! great movie ! thanks :-)

      --
      The Cloud - because you don't care if your apps and data are up in the air.
  64. Goldeneye by Crock23A · · Score: 4, Funny

    I don't know, guys. I thought Goldeneye was a very competent movie.

    1. Re:Goldeneye by riceboy50 · · Score: 1

      If you're referring to this Goldeneye, it's clearly a case of a game based on the movie and not the reverse.

      --
      ~ I am logged on, therefore I am.
    2. Re:Goldeneye by H0p313ss · · Score: 1

      If you're referring to this Goldeneye, it's clearly a case of a game based on the movie and not the reverse.

      I think you need to have your sarcasm detector checked.

      --
      XML is a known as a key material required to create SMD: Software of Mass Destruction
  65. Makes me wish they did a Shen Mue movie by NotSoHeavyD3 · · Score: 1

    Then they could have had a 10 minute section where Ryo runs around town looking for sailors.

    --
    Did you know 80 to 90% of the moderators on slashdot wouldn't recognize a troll even if one dragged them under a bridge.
  66. Too little or too much plot by kria · · Score: 1
    It seems to be there must be a very narrow band in amount of plot for a conversion of game to movie to be successful. First person shooters (ala Doom) very seldom have enough plot, so it's really an action (or action-horror) movie with a thin veneer of the game laid on top of it, because they had to make too much up.

    Conversely, some games have too much plot to be made into movies. With the announcement of a (direct to DVD, anime style) Dragon Age movie, the fan community I belong to when crazy. In a negative fashion. Why? We knew they would never make the choices we made. Heck, it's a mainly female community and we started with the cynical observation that they would surely pick a male hero.

    So: you need a game that has a recognizable plot line to it, but not one that allows much impactful choices by the player.

  67. Leave out the video games by tekrat · · Score: 1

    And retitle this summary as "Why are Movies so awful" ?

    I mean really. 99% of what comes out of Hollywoodland is utter garbage.
    I see better from 1st year film students. There's more creativity on Youtube.

    --
    If telephones are outlawed, then only outlaws will have telephones.
  68. Two better words. by Anonymous Coward · · Score: 0

    The biggest reason why such movies are so awful is simply because the whole idea of doing that is just fucking retarded.

  69. Dead or Alive by crndg · · Score: 1

    I have never played the Dead or Alive games, but caught part of the movie last weekend on basic cable. The movie-makers' approach to that one was actually pretty good. They at least tried to wrap a coherent plot around the silly video game fights. But I think what most impressed me was that it was clear the people who made the movie were at least casually familiar with the games, and targeted the movie toward the same audience--straight teenage boys. (By which I mean there was plenty of T&A, and even a beach volleyball scene, ripped right out of that spin-off game.)

    From watching that movie, I learned a lot about the games. All the usual silly VG character drama was there, along with what I'm guessing was the various fight venues.

    Obviously it's not going to win any Canadian Oscars, but that's the point. They didn't take it any more seriously than it deserved. In that way, I think they at least partially succeeded.

  70. What about Ms. Croft? by Anonymous Coward · · Score: 0

    Not one mention of Tomb Raider? Best Game -> Movie adaptation evar!

  71. World of Goo by munozdj · · Score: 1

    Here's an idea: World of Goo in the Gulf spill. Can you imagine how that could be fucked up?

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    Democracy: Crowdsourcing a country near you
    1. Re:World of Goo by genner · · Score: 1
  72. Re:the mushroom stamp effect by Anonymous Coward · · Score: 0

    Mods? Really? This shouldn't even be showing up at this point. If it's not trolling and flamebait, I don't know what is.

  73. People really don't know? by DaveV1.0 · · Score: 1

    They are taking a rich, interactive experience which can last for hours, days, or weeks and chopped down it into a 1.5 hour passive experience designed to appeal to the widest, lowest common denominator segment of a, possibly mis-identified, audience.

    What could possibly go wrong with that?

    --
    There is no "-1 offended" or "-1 you don't agree with me" mod options for a reason.
  74. Doom is DOOM not Resident Evil by Firethorn · · Score: 1

    A rewrite by a real sci-fi writer and some decent casting (NO! NOT VIN DIESEL!) It could have worked well.

    My thought was that Doom3 had a very usable basic plot; there was no need to turn the Doom movie, into Resident Evil in Space.

    I'm thinking along the lines of having the lead show up, actually start his duties, start to get to know the people. Many are nice, cooperative, etc... Some are arseholes, most are indifferent.

    Then the teleporter system one of the group is working on goes *BLAM*, the demons show up, and you get a hectic scramble as the lead and a few others try to save the facility and failing, then to get the surviving staff evacuated(relatively unsuccessfully), then finally just to close the damn portal before enough demons make it through that even Earth will be screwed.

    I'm thinking take a younger Quaritch, maybe tone him down a notch or so on the bastard scale, turn him up a notch on 'badass'. The point being, he's a quiet badass until the action starts.

    --
    I don't read AC A human right
    1. Re:Doom is DOOM not Resident Evil by pressman · · Score: 1

      Ever see Dog Soldiers? Not high art by any stretch of the imagination, but a fun movie nonetheless. Reservists go into the wild for exercises. Oh crap! Werewolves! Find refuge. Survive the siege during the night. People die. Make jokes. Fist fight werewolves. Oh no! Someone's with them on the inside! Morning comes and the survivor moves on... Total genre flick. Entertaining, but not high art. Given the modest production budget, they made the most of it and made a lot of money in DVD sales and rentals.

      Trying to make profitable summer blockbusters out of what are essentially cheesy genre flicks is an exercise in bad economics.

      --
      Pooty tweet
    2. Re:Doom is DOOM not Resident Evil by Firethorn · · Score: 1

      I'll have to add dog soldiers to my netflix queue I guess. Thanks for the suggestion.

      --
      I don't read AC A human right
    3. Re:Doom is DOOM not Resident Evil by pressman · · Score: 1

      Total genre flick and they know it. No pretense. Just a good "Oh crap! Werewolves!" movie.

      --
      Pooty tweet
    4. Re:Doom is DOOM not Resident Evil by the+phantom · · Score: 1

      I am convinced that the entire movie was a complicated lead up to the pun "There is no spoon." That alone makes it one of the best bad movies ever made.

    5. Re:Doom is DOOM not Resident Evil by Firethorn · · Score: 1

      Sounds like what would really happen if werewolves attacked a military unit. ;)

      Hate to see such a good plot ruined by romance, predestination, fated warriors, etc...

      --
      I don't read AC A human right
  75. Hollywood Sucks At This by t0ta11ed · · Score: 1

    Did anyone else think that MK trailer above was pretty damn cool? Those few short minutes of film made many game to movie adaptations look ridiculous. It was the way an MK movie SHOULD be. I'll never understand why Hollywood has to take something that's pure gold already and change it beyond recognition. Why screw up something that is already popular and done well? Stick to the source material and you literally couldn't fail, but for some reason they never do this.

    That being said, I think many games already have good stories in them, including Doom. The problem is most movie studios never seem to want to stick with the source. Directors want to put their own spin on it in the name of "art" or whatever, or writers are completely out of touch with the material, or they try to appeal to a larger audience for more box office which is nothing but total greed. The very reason some of these games are so popular is because of what they already are on their own. And, many games have more originality in their stories than some of the crap Hollywood churns out and calls "original".

    It boggles the mind that there is nearly no good director out there who feels he shouldn't change something that is already great and in some cases, iconic. Some games are popular for a reason, and would be excellent if directly translated. Hollywood is completely out of original ideas considering how many reboots and remakes there are, so I don't get why they have to take something truly original and turn it into utter crap. Stick with what made the property huge in the first place!! This extends to books and comics as well.

    Doom always had a great back story and was about a lone solider's fight for survival. It should've been dark, bloody, and scary just like the game but they couldn't pull that off even with an R rating. Instead they murdered the concept and dissapointed fans. If they'd taken it for what it was and based it on that it would've totally kicked ass. There must be something in the water out in Cali that makes movie makers retarded....

  76. I've always said that video game movies are terrib by Anonymous Coward · · Score: 0

    I've always said that video game movies are terrible, and I am glad that someone's finally wrote an article on this.

    Just thinking back... Street Fighter, Resident Evil, Doom, etc. So bad

    I've also noticed that Video Games based on movies tend to be equally bad.

  77. Because Rodney isn't in them! by dirtydog · · Score: 1

    Throw in some Yeenoghu while you're at it.

  78. Videogames are not Story-driven. by Tei · · Score: 1

    A game like Lego-Star Wars is good because the mechanic (the gameplay) is good, not because the tale the story behind, is that good. Videogames are first mechanic based. You see stuff like Call of Duty 1, Call of Duty 2, etc.. because brand recognition sells.. but Call of Duty 3 can be *really* the children of a Turret Defense 1, and Another Game 2 be the children of Call of Duty 1. The spiritual successor of a game is not the one with the same name + (number++), is the one that follow the same mechanics and built on it. Movies made out of videogames can't translate this. Wen you make a movie about a videogame, re-using the characters and theme, you are using one of the less important parts of what make that game THAT GAME. Maybe a game like Battlefield 1942 is great because the teamwork, and the feeling you are inside a battle, part of the battle machine, or part of a wolfpack. The *real* movie based on Battlefield 1942, don't have to show the WW2, but must have this wolfpack, battle machine, teamwork feel.
    Another problem is that the videogame world is very, very big, the moviegoers are attacking the low hanging fruits. Even the people that have videogames has his favorite hobby, don't know much about videogames. There are people out here, that thinks Bioshock is a good game. Other people thinks KOTOR is superior to KOTOR2. Probably there are people out here that don't know Dune 2, Desktop Turret Defense or Tetris. The people that has grown with consoles like the Nintendo, don't know gems like X-Com: Enemy Unknowm, and the people that had PC's, don't know some console gems.
    Is a world where your only expectation is make your own way and survive. Is too complex, even for the natives, and even the natives are limited to a part of it.
    With 2 hours, you can get a good idea of a movie, maybe the whole thing. But there are games (say.. Outcast or EVE Online) where 2 hours is the tutorial. You can't pretend to understand the gaming world, because the reach to that, is beyond human hands, but you can make your own opinion, and try to produce one worthwhile.
    Anyway, wen the no-natives get "Lost in translation" like misconceptions that story=videogame, I don't have the smaller faith on this. Making a good movie about a videogame is impossible. So.. What is the next good thing? make a good movie, just that, ... if the game is somewhat inspired on the game, and is worth watching, is worth my money. And since is imposible to really make a movie about a game, don't even try, just focus on make the better movie possible.

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    -Woof woof woof!

  79. Simple .... by GarryFre · · Score: 1

    The same mechanics that make a game addictive would NOT work for a movie. In the game I might tolerate questing all day for a level, because I have a goal and little pittance rewards along the way. If I go to a movie, I will not be satisfied with little pittance rewards, I want some big bangs along the way. The approaches are mutually exclusive. We've all noticed the over-abundance of lame games pattered after great movies.

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    www.Migrainesoft.com - Computer giving you a headache? We can fix that!
  80. Re:the mushroom stamp effect by Ajaxamander · · Score: 1

    As a mac-user and a game enthusiast, I find the "+2 Funny" mod it currently sports most excellent.

  81. Fallout by DarthVain · · Score: 1

    With the movies "The Road" and "The Book of Eli" out this year, I would love to see a movie made for "Fallout". I know I particularly liked the old timey theme and music. Ditto for Bioshock.

  82. Occam's Razor by drsquare · · Score: 1

    Games all have terrible stories and laughable characters. You can't make a silk purse from a sow's ear. I know someone will come up with a list of games with supposedly good plots, but bear in mind that as a gamer you're biased towards games, and probably haven't read a lot of good stories so don't have a good perspective. I expect replies to this post telling me about all these JRPGs with amazingly 'deep' storylines and characterisation: save your breath.

    1. Re:Occam's Razor by genner · · Score: 1

      Games all have terrible stories and laughable characters. You can't make a silk purse from a sow's ear. I know someone will come up with a list of games with supposedly good plots, but bear in mind that as a gamer you're biased towards games, and probably haven't read a lot of good stories so don't have a good perspective. I expect replies to this post telling me about all these JRPGs with amazingly 'deep' storylines and characterisation: save your breath.

      I'm not going to waste my time. Your clearly biased towards books and probably haven't bothered to play a lot of good games so you don't have a good perspective.

  83. Games, and Hollywood by whitroth · · Score: 1

    First, they're *games*, whose minimal story line, in general, is to fight and beat your enemies, and gain the treasure. That's fine for a game, but doesn't exactly have anything to say beyond that.

    Secondly, it's *Hollywood*. We like it, but we'll have our scriptwriters rewrite it (coming soon: a movie of the same name as the book, with no other relationship, other than possibly some characters' names), and besides, it's skiffy (they can't distinguish between sf & fantasy, and don't have a clue how the RW works, anyway), so we've got $$$PECIAL EFFECT$$$, and *maybe* a Star or two, we don't need story. I mean, who cares about that, anyway, since anyone going to see this will watch anything we give them, and pay us for the crap.

                        mark

  84. Half-assing it, wrong medium by CAIMLAS · · Score: 1

    I think game movies are bad for several (or more) reasons:

    1) The directors/studios don't take the 'game' medium seriously, and don't bother to 'read' the source. They just buy franchise rights, throw a big name actor at it (who doesn't seem to take the role seriously) and hire a couple writers to make the script (regardless of the source material). Classic example(s): Max Payne and Tomb Raider. The source medium for Max Payne was incredible; for all intents and purposes, they could've taken the original dialog from the cutscenes and the in-game dialog, thrown in with action scenes - performed by an actor who understands the character of Max Payne. Tomb Raider suffers much the same problem: bad acting, and an apparent lack of give-a-damn about the quality thereof. Most TV shows have better acting than your typical 'game adaptation' movie, making the viewer interest in them somewhat lackluster, regardless of everything else in the film.
    2) Wrong application of the game medium. Eg: the Street Fighter, Mario, etc. movies should never have been movies in the first place. Even as Saturday morning cartoons they've got limited demographic appeal, and casting a game like these into a movie is bound to fail due to the (intentionally) shallow depth of the game characters.

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    ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
  85. Why are Video Games of Movies so awful? by Nyder · · Score: 1

    You got to look at the facts.

    Games made about movies usually suck.
    Movies made about games usually suck.

    Yet, both get made.

    Why?

    Oh, because of dumb ass consumers.

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    Be seeing you...
  86. same reason women aren't funny by Anonymous Coward · · Score: 0

    It's the same reason women aren't funny... because they don't have to be. Videogame movies have an inbuilt audience of game nerds, that is all they are aimed at, they don't have to try to win an audience. Same reason book adaptation are shit also.

  87. Incompetence in the Game Industry by AthleteMusicianNerd · · Score: 1

    The reason is that you have a bunch of shit for brains Yes Men, that will say Yes to their friends. The financiers have no idea what goes into making a video game and want it out at the same time the movie releases.

    I remember seeing The Matrix animation of the main guy. We all laughed our asses off at how horrible it was. In general, a piece of shit like that wouldn't even make it into Source Control let alone into the final release of the game.

  88. Kane! by antdude · · Score: 1

    Kane, not Cain. :)

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    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  89. Rumor has it by NetNed · · Score: 2, Funny

    I hear that the studios are working on a Duke Nukem Forever movie and have already started taking pre-orders on tickets.

  90. Tetris lasts six minutes by tepples · · Score: 1

    nobody would buy a game that last 1-2 hours

    Super Mario Bros. lasts six minutes. So does Tetris. A play-through of a fighting game can be done in less than a half hour. And a full play-through of a 32-track kart racing game can fit into two hours if each track averages three and a half minutes. The big reason why (for example) Monopoly takes longer is because people play with unofficial "Free Parking bonus" rules that keep money from leaving the game as intended.

  91. How about... by ZirconCode · · Score: 1

    Assassins Creed Lineage, I know it's only 30 minutes long but it's AWESOME! It's free too, you can even find a good quality official channel on youtube. Of course you might not like/understand it if you haven't played the game.

  92. Professor Layton by KDR_11k · · Score: 1

    Supposedly the Professor Layton movie is pretty good and really captures what the games are about.

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    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  93. I've got another question by Anonymous Coward · · Score: 0

    Why are Movie Video Games so awful?