I'm not trying to pick anyone out specifically, but I often wonder if the people bashing Doom 3 have ever played the game through. Or least played a decent portion, say 30% - 40%.
Comparing Doom 3 to Doom 1/Doom 2 is just silly. Doom1/Doom2 were pre-quake technology and didn't even have 3D enviroments.
The level of immersion in Doom 3 blows Doom2/Doom1 out of the water. The horror enviroment really sucks you in. It is truely one of the only games I have ever felt scared while playing.
The level design of Doom3 also completely destroys previous versions. Many levels in previous Dooms probally only took a day or less to create. Every Doom3 level has much more time and thought put into. Doom 3 doesn't just create a bunch of squares rooms, throw some monsters here, some keys here, and some barrels there. Each level comes off as a unique indepth enviroment. The monster placement is there to build/release tension. Every level in Doom 3 probally took weeks to develop.
The flashlight also provided a new deminsion to the game play. You can see or you can shoot, pick one. Brought a new feeling of urgency to the game. Also added to the horror enviroment.
Sure Doom 3 is still a shooter game. If you don't like shooters, then don't play it. But among single player shooters, it is one of the best.
I think the enjoyment of games is very subjective.
Let your buddy enjoy what he likes (war/sports/graphics) and you
enjoy what you like.
No need to get all self-righteuous on him.
My buddy from my current job just left for amazon. He has a degree
and about 2 1/2 years experience.
They offered him 85,000, plus gave him $20000 in cash and stocks as
a signing bonus.
They are also paying for all his travel expenses and putting him up in a
apartment for two months.
Sounds like they don't pay bad too me..
Jake
If you want tons of gold you can just set it in the console.
No need to exploit some goofy bug.
Go to www.gamefaqs.com they have a list of commands.
It will be something simple like: set gold 10000.
Also, you can pretty much create whatever you want using the contruction set.
But really cheating ruins the game, I don't recommend it. As soon as you start cheating there is no going back and imo it really ruins the fun level of the game.
>> no static virtual methods. It is dead easy to do, and sometimes it is ?
>> badly needed. For example, the pattern factory heavily depends on it.
How would a virtual static be dispatched? Since virtual methods are dispatched via the runtime type of a particular instance and static
methods are not associated with any instance?
Example:
class Base {
virtual static void f() { }
}
class Derived1 : public Base {
virtual static void f() { }
}
class Derived2 : public Base {
virtual static void f() { }
}
int main() {// how and where would this function call be dispatched?
Base::f();
}
-Jake
The goal of C++0x is not to add a bunch of new features to the language. Two of the driving goals of the committee are to prefer library extension to language extension and to focus on simplifying current features.
Remeber that the standard library specification is a major part of the standard. And standard library extensions are very different than language extensions.
The actual "new features" that the Bjarne was discussing focus on simplifying and streamlining current features and syntax. For example, while template typedefs and auto iterator types are language extensions their goal is to simplify a current language feature: templates.
The possible exception to this is the addition of "concepts". However, information about the design of "concepts" is so sparse in that article that it is difficult to form an opinion.
John S. should be fearful, because nothing in the internet is as fearsome as
the wrath of a bitter MMORPG nerd!!!!!!!!
These guys are bunch of super pissed-off dudes! Messing with them is like
stirring up a hornets nest. It's just isn't a good idea.
I disagree. Do you watch movies? Do you refuse
to watch any comedies because you already watched
Dumb and Dumber? I hope not.
If you look at wolf3d vs current generation FPS and can't see the difference I don't know what to say. What about multiplayer? Did wolfstien have CTF, Team Fortress, and other team multiplayer games that are the mainstay of the current generation? The Wolf3d enviroment can barely even be considered 3D, the levels were completely flat.
Current generation has complex multi-floor indoor
arenas that seemlessly blend with large outdoor
zones. What about physics models? Hell, what about jumping?!?
Copenja
Since when is thousands of people dressing up
and waiting in a line for one of the most
popular movies of all-time an act of non-conformity? Particuarily considering that this is the 6th movie in the series and that people have dressed up and waited in line for all previous 5 movies? If anything, these people seem to being going along with the crowd.
Nerdness != Non-conformist.
Now if you dressed up in assless chaps and waited
in line by yourself for the release of the next
Jude Law film that would be quite impressive.
Jake
If microsoft copies an existing product and
attempts to approve upon the idea they are
non-innovative theives.
If googles copies an existing product and
attempts to approve upon the idea they are
awesome sweet dudes. (gmail, gmaps, search)
Very odd that despite your self declared
dislike for communicating, you managed
to squeeze a few minutes in there to gives us
a much needed and long winded insight into your life.
Jake
I'm guessing you don't go to many autocrossing
events. Civics actually do very well around
corners, mainly due to their extermely light weight.
For example, take an 88'CRX hx. The car weighs
alittle over 1800 pounds. Given that most modern
cars weigh in over 3000 pounds, it doesn's take
a physicist to see why having to stop and turn an
extra 1200+ pounds is a disadvantage.
And yes, theoretically rear wheel drive cars do
perform much better. But in practice there are
two factors that even the field abit. One, is
weight. Rear wheel drive cars are heavier. Second, is they are more difficult to drive. This
allows average drivers (like us) to push the front
wheel drive cars much harder and obtain better lap
times.
copenja
"Quite honestly, in the notion of costs, as we look at what we are structuring with our alliance partners, we are not seeing a compelling cost advantage that would lend us towards Linux -- given the other things I have mentioned"
Oh man I just love that "Quite Honestly" at
the beginning of that sentence.
I don't see why this is wrong. For similar example look at the fast food industry. If Del Taco agrees to carry only Coke products
then Coke gives them the product at a discounted price. I think this practice is common. I don't see anything wrong with if Dell computers wanted to sign some sort of exclusive deal with Intel where by agreeing to use only Intel they get the product at a discounted price.
How is this any different than the above?
It is funny peopel keeping talking about
John Caramack everytime that they want
to prove "art" worthy games are..
While attending the the 2004 game developers
conference I heard John give a Q&A session
and he was asked if he considering games art..
He replied that no he did NOT consider games
art, because they are created purely to be
fun and entertaining.
ALSO there is an intelligent award show.
It's called the "Developers Choice Awards" and
does focus ONLY on the games and is attended
by the top developers. They have insightful
categories.. Like "Best Character Development",
"Best Plot", "Best Independent Game", etc, etc..
Does this mean that Apple also has to sell macs without an OS installed?
Actually I think Doom 3 was a really good game.
I'm not trying to pick anyone out specifically, but I often
wonder if the people bashing Doom 3 have ever played the game
through. Or least played a decent portion, say 30% - 40%.
Comparing Doom 3 to Doom 1/Doom 2 is just silly. Doom1/Doom2 were
pre-quake technology and didn't even have 3D enviroments.
The level of immersion in Doom 3 blows Doom2/Doom1 out of the water.
The horror enviroment really sucks you in. It is truely
one of the only games I have ever felt scared while playing.
The level design of Doom3 also completely destroys previous versions.
Many levels in previous Dooms probally only took a day or less to create.
Every Doom3 level has much more time and thought put into. Doom 3 doesn't
just create a bunch of squares rooms, throw some monsters here, some keys here, and some barrels there. Each level comes off as a unique indepth enviroment. The monster placement is there to build/release tension. Every
level in Doom 3 probally took weeks to develop.
The flashlight also provided a new deminsion to the game play. You can
see or you can shoot, pick one. Brought a new feeling of urgency to the
game. Also added to the horror enviroment.
Sure Doom 3 is still a shooter game. If you don't like shooters, then don't
play it. But among single player shooters, it is one of the best.
I think the enjoyment of games is very subjective. Let your buddy enjoy what he likes (war/sports/graphics) and you enjoy what you like. No need to get all self-righteuous on him.
My buddy from my current job just left for amazon. He has a degree and about 2 1/2 years experience. They offered him 85,000, plus gave him $20000 in cash and stocks as a signing bonus. They are also paying for all his travel expenses and putting him up in a apartment for two months. Sounds like they don't pay bad too me.. Jake
If you want tons of gold you can just set it in the console.
No need to exploit some goofy bug.
Go to www.gamefaqs.com they have a list of commands.
It will be something simple like: set gold 10000.
Also, you can pretty much create whatever you want using
the contruction set.
But really cheating ruins the game, I don't recommend it.
As soon as you start cheating there is no going back and
imo it really ruins the fun level of the game.
I wasn't trying to argue, I was looking for links to better data. Jake
Could we get your source for number of DS units sold in US only? thanks, Jake
>> no static virtual methods. It is dead easy to do, and sometimes it is ? >> badly needed. For example, the pattern factory heavily depends on it. How would a virtual static be dispatched? Since virtual methods are dispatched via the runtime type of a particular instance and static methods are not associated with any instance? Example: class Base { virtual static void f() { } } class Derived1 : public Base { virtual static void f() { } } class Derived2 : public Base { virtual static void f() { } } int main() { // how and where would this function call be dispatched?
Base::f();
}
-Jake
The goal of C++0x is not to add a bunch of new features to the language.
Two of the driving goals of the committee are to prefer library extension
to language extension and to focus on simplifying current features.
Remeber that the standard library specification is a major part of
the standard. And standard library extensions are very different than
language extensions.
The actual "new features" that the Bjarne was discussing focus on
simplifying and streamlining current features and syntax. For example,
while template typedefs and auto iterator types are language
extensions their goal is to simplify a current language feature: templates.
The possible exception to this is the addition of "concepts". However,
information about the design of "concepts" is so sparse in that article
that it is difficult to form an opinion.
Jake
John S. should be fearful, because nothing in the internet is as fearsome as the wrath of a bitter MMORPG nerd!!!!!!!! These guys are bunch of super pissed-off dudes! Messing with them is like stirring up a hornets nest. It's just isn't a good idea.
I disagree. Do you watch movies? Do you refuse to watch any comedies because you already watched Dumb and Dumber? I hope not. If you look at wolf3d vs current generation FPS and can't see the difference I don't know what to say. What about multiplayer? Did wolfstien have CTF, Team Fortress, and other team multiplayer games that are the mainstay of the current generation? The Wolf3d enviroment can barely even be considered 3D, the levels were completely flat. Current generation has complex multi-floor indoor arenas that seemlessly blend with large outdoor zones. What about physics models? Hell, what about jumping?!? Copenja
Since when is thousands of people dressing up and waiting in a line for one of the most popular movies of all-time an act of non-conformity? Particuarily considering that this is the 6th movie in the series and that people have dressed up and waited in line for all previous 5 movies? If anything, these people seem to being going along with the crowd. Nerdness != Non-conformist. Now if you dressed up in assless chaps and waited in line by yourself for the release of the next Jude Law film that would be quite impressive. Jake
If microsoft copies an existing product and attempts to approve upon the idea they are non-innovative theives. If googles copies an existing product and attempts to approve upon the idea they are awesome sweet dudes. (gmail, gmaps, search)
Very odd that despite your self declared dislike for communicating, you managed to squeeze a few minutes in there to gives us a much needed and long winded insight into your life. Jake
I'm guessing you don't go to many autocrossing events. Civics actually do very well around corners, mainly due to their extermely light weight. For example, take an 88'CRX hx. The car weighs alittle over 1800 pounds. Given that most modern cars weigh in over 3000 pounds, it doesn's take a physicist to see why having to stop and turn an extra 1200+ pounds is a disadvantage. And yes, theoretically rear wheel drive cars do perform much better. But in practice there are two factors that even the field abit. One, is weight. Rear wheel drive cars are heavier. Second, is they are more difficult to drive. This allows average drivers (like us) to push the front wheel drive cars much harder and obtain better lap times. copenja
"Quite honestly, in the notion of costs, as we look at what we are structuring with our alliance partners, we are not seeing a compelling cost advantage that would lend us towards Linux -- given the other things I have mentioned" Oh man I just love that "Quite Honestly" at the beginning of that sentence.
I don't see why this is wrong. For similar example look at the fast food industry. If Del Taco agrees to carry only Coke products then Coke gives them the product at a discounted price. I think this practice is common. I don't see anything wrong with if Dell computers wanted to sign some sort of exclusive deal with Intel where by agreeing to use only Intel they get the product at a discounted price. How is this any different than the above?
It is funny peopel keeping talking about John Caramack everytime that they want to prove "art" worthy games are.. While attending the the 2004 game developers conference I heard John give a Q&A session and he was asked if he considering games art.. He replied that no he did NOT consider games art, because they are created purely to be fun and entertaining. ALSO there is an intelligent award show. It's called the "Developers Choice Awards" and does focus ONLY on the games and is attended by the top developers. They have insightful categories.. Like "Best Character Development", "Best Plot", "Best Independent Game", etc, etc..