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Smoke and Mirrors from Sony and Microsoft

An anonymous reader writes "History tells us: Don't believe what you're hearing about the Xbox 360 and the PlayStation 3.There was a lot of hype last week about the next generation of game machines. Microsoft said the Xbox 360 will ultimately reach 1 billion consumers worldwide, while Sony gave a laundry list of features for the PlayStation 3, showing some jaw dropping footage along the way. (Nintendo promised a Revolution, but didn't go much further than that.) I hate to be a wet blanket, but it's time to come back to reality."

581 comments

  1. Can get better later by Eunuch · · Score: 5, Insightful

    I usually remembered some fantastic games coming near the end of the lifecycle, like Earthworm Jim 2 for the SNES or Return of Joker for NES. Developers learn the intricacies of what you can do, and do more amazing stuff as time goes by. Better perhaps than even these artificial demos. Respect the software.

    --
    Transcend Humanity. Please.
    1. Re:Can get better later by ZephyrXero · · Score: 1

      It's a little different now though... back in the day with the NES and SNES all games were programmed in assembly and there weren't GPUs and whatnot. Now most games are programmed in higher levels like C++ so the understanding of how the system doesn't really matter like it used to. It'll be up to the compiler writers to get close with the hardware..not the developers. Although some still program in assembly (how do you think they pulled off the FFs on PS2?)...it's pretty rare.

      --
      "A truly wise man realizes he knows nothing."
    2. Re:Can get better later by MightyMartian · · Score: 2, Insightful

      Indeed. One only has to look at Super Mario Brothers 1 and 3 to see the quantum leap that was made even on 8 bit hardware. The console manufacturers obviously want to hype new machines, but hype is, after all, a marketing ploy, and it's not as if marketers are paragons of truth and virtue. They'll gladly sell you on features that don't exist or aren't quite what they say.

      --
      The world's burning. Moped Jesus spotted on I50. Details at 11.
    3. Re:Can get better later by Scrameustache · · Score: 2, Funny

      I usually remembered some fantastic games coming near the end of the lifecycle, like Earthworm Jim 2 for the SNES

      OMG yes... the level where you're dressed as an albino weasel and you're swimming in a giant colon while Beethoven's Moonlight Sonatta plays as the level music...

      I don't know what these guys were smoking, but they should share : )

      --

      You can't take the sky from me...

    4. Re:Can get better later by Rei · · Score: 1

      So, what you're saying is that by the time that they release Hype II and Smoke and Mirrors 3 that we'll finally have something good? :)

      --
      All we want to do is eat your brains.
    5. Re:Can get better later by smartidiotaz · · Score: 1

      But look at Zelda and Zelda 2. The original Zelda was a lot more fun than the next one. A game can be good without using all of the graphic abilities of the system it is on.

    6. Re:Can get better later by RJack-45 · · Score: 0

      It was obviously a blind cave salamander. Sheesh!

    7. Re:Can get better later by ZephyrXero · · Score: 1

      They'll never beat Nada 3!

      --
      "A truly wise man realizes he knows nothing."
    8. Re:Can get better later by daVinci1980 · · Score: 4, Interesting

      No, that's simply not true. What has happened is that game programmers (and game companies in general) have realized that about 90% of the code they write takes up roughly 10% of the total CPU/GPU time.

      In this 90%, they can be fairly wasteful with their choice of language and how tightly they bound their algorithms. (There are even game companies that write the bulk of this logic in LISP.) In the last 10% of code, performance is critical. This is the code that takes up 90% of the CPU and GPU to execute. This is the code that must be (and still is) carefully hand optimized, tuned, and tuned again.

      However, this is all sort of moot because on current generation consoles, memory is at a huge premium. Most console developers will simply not touch STL (for example) with a 30 foot pole. The performance characteristics of the STL are not well known (in the specific sense), and neither are the memory requirements.

      Don't kid yourself, it's still not the compiler writers that are making games more optimal during the life of a console. A simple example is GTA3 to GTA3: SA. It's not like the PS3 suddenly grew 3X the memory... And yet GTA3:SA is dramatically more rich in terms of both total content as well as content running at any given time. And although I'm too lazy to look up other examples to dispute your claim that games don't get better over the lifecycle of a console, rest assured there are a very large number.

      --
      I currently have no clever signature witicism to add here.
    9. Re:Can get better later by Snowsphere · · Score: 0

      It looks to me like you're just pushing your testicles up under the pubic mound but with all that fat it's hard to tell. Looking here it does seem like you're holding something in place. I call shenanigans.

    10. Re:Can get better later by GeckoX · · Score: 1

      So because the first Zelda was better than subsequent ones, it is not possible for developers to push the limits of a console on subsequent versions of a game?

      Nice point, but it has nothing to do with the thread.

      --
      No Comment.
    11. Re:Can get better later by eclectic4 · · Score: 0, Offtopic

      So, will Serenity jab Fox in the side for more episodes? My wife and I just got done renting the DVD's, and were shattered when we realized it's abrupt end.

      Ah well, love the sig...

      --

      "The greatest obstacle to discovery is not ignorance - it is the illusion of knowledge." - Daniel Boorstin
    12. Re:Can get better later by MightyMartian · · Score: 1

      I have a gas with Nethack, which, at best in an X environment has some nice little graphics to replace alphanumeric characters. I still play Super Mario World on a SNES emulator because it's still a really fun game.

      --
      The world's burning. Moped Jesus spotted on I50. Details at 11.
    13. Re:Can get better later by Anonymous Coward · · Score: 0
      There are even game companies that write the bulk of this logic in LISP.
      Where have you got the strange idea that LISP is slow from?!
    14. Re:Can get better later by Afrosheen · · Score: 1

      "A simple example is GTA3 to GTA3: SA. It's not like the PS3 suddenly grew 3X the memory... And yet GTA3:SA is dramatically more rich in terms of both total content as well as content running at any given time."

      Um, I just checked on this, and while the PS2 has a measly 32mb of ram, the PS3 is sporting at least 256mb (down from the initial 512mb Sony originally intended). So, the PS3 DOES have more than 3x the memory.

      Unless you meant to say PS2, in which case you have a point. Numbers are everything when it comes to stuff like this. ;)

    15. Re:Can get better later by wilsone8 · · Score: 3, Insightful

      Sadly, the shorter development cycles for these platforms means that these developers have less and less time to mount those sorts of learning curves. We seem to be entering an era where game developers need to relearn their skills every 3-4 years or so.

      --
      The real problem is not whether machines think but whether men do. - B.F. Skinner
    16. Re:Can get better later by wisdom_brewing · · Score: 3, Informative

      you misread the post, both those games are for the same console, the PS2. grand theft auto 3 and grand theft auto: san andreas, a sequal which isnt quite a sequal. the game is much more detailed, graphics much improved from the look of it. same developers, same hardware, just a lot more experience of working with it.

    17. Re:Can get better later by flyingsquid · · Score: 5, Funny
      I have a gas with Nethack, which, at best in an X environment has some nice little graphics to replace alphanumeric characters. I still play Super Mario World on a SNES emulator because it's still a really fun game.

      yeah, but IMAGINE Nethack on a PS3 or Xbox360!

      Instead of being restricted to ASCII, you could use their massive processing and graphics abilities to employ other characters- Greek, Cyrillic, Chinese, Arabic, Linear B, Egyptian heiroglyphs, cuneiform... plus different fonts, italics, bold, all crisp and anti-aliased... imagine that instead of a puny little "@" you're now an upper-case italic omicron in Times New Roman, dealing out death as hordes of Copperplate Gothic Boldface "Ü"s and Comic Sans "Ñ"s fly at you from all directions! That would just totally ROCK!!!

    18. Re:Can get better later by Anonymous Coward · · Score: 0

      If he misread it I did too. The grandparent clearly said PS3 but intended to say PS2. I can see how that would be confusing considering the PS3 isn't even out yet, however there's a huge difference in memory between the PS2 and PS3.

    19. Re:Can get better later by Anonymous Coward · · Score: 0

      And you are an idiot. The post you were responding to was nitpicking the sentence "It's not like the PS3 suddenly grew 3X the memory... And yet GTA3:SA is dramatically more rich in terms of both total content as well as content running at any given time." daVinci1980 accidentally implied that GTA:SA was targetted at the PS3 when all of us know it is running on the PS2. If you are going to correct someone at least pay a little attention to what they are saying.

    20. Re:Can get better later by Breakfast+Pants · · Score: 1

      He didn't misread the post. The post had a typo. However he was a bitch to even mention it and not know that the guy was talking about ps2 all around.

      --

      --

      WHO ATE MY BREAKFAST PANTS?
    21. Re:Can get better later by bluk · · Score: 1

      The PS3 has 512MB of RAM last I checked. 256MB dedicated to "main memory" while 256MB is dedicated to graphics. The Xbox 360 has 512 of "unified" memory. It'll be interesting to see which approach is better. It would be wonderful if all of these diverse choices between consoles (special dedicated processor units versus generic dual core processors) serves as some research for other hardware companies so that improvements can happen across all computers.

    22. Re:Can get better later by BDZ · · Score: 1

      Well said. Wish I had some mod points today to push you up as funny.

    23. Re:Can get better later by Afrosheen · · Score: 1

      I was using the standard PC way of judging RAM. When someone asks how much ram is in my machine, I don't include the video ram because it's not available to the OS persay. I say I have a gig of ram. Video ram is altogether separate. Thanks for the clarification though.

    24. Re:Can get better later by Anonymous Coward · · Score: 0

      You can't go around assuming that everyone knows what games are available for what consoles. For all you know the post could have been considered 'insightful' or 'informative' to the reader who is unaware of the titles available for PS2 or upcoming titles for PS3. Nitpicking or not, if you're going to state hardware specs, state the facts.

    25. Re:Can get better later by Moofie · · Score: 1

      On your PC, the RAM might be separate from the VRAM, but I wouldn't bet that that is the way the majority of PCs are configured.

      Majority of gaming PCs? Sure. Majority of machines sold? I wouldn't bet on it...

      --
      Why yes, I AM a rocket scientist!
    26. Re:Can get better later by arodland · · Score: 1

      Forget Times New Roman. Humans definitely deserve Palatino Linotype.

    27. Re:Can get better later by highwind81 · · Score: 1

      The best swan song for a system was Donkey Kong Country for SNES... oh wait or Conker's for N64... --;;

      --
      ------ http://timothylive.net
    28. Re:Can get better later by DJOtaku · · Score: 1

      or Donkey Kong Country on SNES. that was amazing for the system it was on.

    29. Re:Can get better later by Anonymous Coward · · Score: 0

      Speaking of the NES and game quality improving with time, go play Super Mario Brothers (original) and right after play Super Mario Brothers 3. What a difference! I think SMB3 is my favorite game of all time. Well, it's either that or Super Mario World for SNES (and now on GBA)

    30. Re:Can get better later by Anonymous Coward · · Score: 0

      Is everyone around here dense? He was refering to the difference between the RAM on the VIDEO CARD and the RAM installed on the motherboard. Distinctly separate.

    31. Re:Can get better later by Anonymous Coward · · Score: 0

      We can't stop here!

      This is Comic Sans "Ñ"s country!

    32. Re:Can get better later by DrSkwid · · Score: 2, Funny

      The step from Super Mario Brothers 1 to 3 is, in fact, two quantum leaps.

      1 - 2 - 3

      Perhaps you meant "dramatic improvement". A quantum leap is a value changing from one value to another without any intervening values. Turning on a light via a switch is a quantum leap, turning up the dimmer isn't (on human scale).

      --
      There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
    33. Re:Can get better later by kyojin+the+clown · · Score: 1

      yep. and going from 'dark room where i cant really see' to 'exploding palatial heaven of light' is pretty dramatic is it not?

    34. Re:Can get better later by si618 · · Score: 1

      STL?

      Perhaps i've been watching BattleStarGalatica too much, but I'd be okay with a Slower Than Light console...just so long as it wasn't too slow :)

      --
      Sometimes I doubt your commitment to Sparkle Motion
    35. Re:Can get better later by hesiod · · Score: 2, Funny

      > You can't go around assuming that everyone knows what games are available for what consoles.

      If you are in a thread about the next generation of that specific console, and you decide to start posting, WHAT THE FUCK ARE WE TO ASSUME. He assumed that these people knew, BECAUSE THEY WERE WRITING FUCKING POSTS ABOUT IT, YOU MORON!

      > if you're going to state hardware specs, state the facts.

      He did state the facts, those facts included a typo. GET OVER IT.

    36. Re:Can get better later by hesiod · · Score: 1

      > Is everyone around here dense?

      Just you...

      > the difference between the RAM on the VIDEO CARD and the RAM installed on the motherboard. Distinctly separate.

      Guess you haven't seen many motherboards recently. You know that most MB's with onboard video use 'normal' RAM for their video memory, don't you? You set the Video RAM size in BIOS, and the board takes that amount away from your "total RAM" size.

      Now he may have been inaccurate when he said "majority," but a whole lot of PC users don't have a separate video card: they bought their Dell with onboard Intel video which, (wait for it...) uses system RAM and takes away from the total system RAM.

    37. Re:Can get better later by Anonymous Coward · · Score: 0

      I see Nintenso's marketing for "The Wizard" was a success after all.

    38. Re:Can get better later by hesiod · · Score: 1

      > The step from Super Mario Brothers 1 to 3 is, in fact, two quantum leaps.
      > 1 - 2 - 3

      I can see 1->2 being a 'Bakula' Quantum Leap... a leap backwards. Either one to 3 was a huge step forward though.

    39. Re:Can get better later by Moofie · · Score: 1

      You don't know what AGP was designed to do, do you?

      Hint: It wasn't to make Quake run faster.

      --
      Why yes, I AM a rocket scientist!
  2. Reality? by Oculus+Habent · · Score: 5, Funny

    Since when does reality have anything to do with videogames?

    --
    That what was all this school was for... to teach us how to solve our own problems. -- janeowit
    1. Re:Reality? by MoonBuggy · · Score: 1

      I think the most interesting figure I've seen is that the PS3 can do 2 teraflops. I may be being very, very dumb here but that sounds impossibly high. There are machines in the top 500 supercomputers that won't do 2 teraflops peak - am I missing something here or is that comic actually fairly accurate?

    2. Re:Reality? by Anonymous Coward · · Score: 0

      s/videogames/marketting/

    3. Re:Reality? by ShadowSystems · · Score: 0

      Ummm, yes there are.
      Per Top500.org, the most current listing is for 2004. (The 25th TOP500 is being released on June 21-24, 2005 in Heidelberg, Germany at the International Supercomputer Conference.)

      The fastest computer they have listed is "BlueGene/L" with a peak of 91.75TF & sustained 70.72TF.
      The slowest computer they list, "SuperDome 875 MHz/HyperPlex" has a peak of 1.456TF & a sustained of 850GigaFLOPS.

      Now remember, this is *LAST YEARS* list, and a critical point - the video game companies are probably using single precision for their claims. The Top 500 list uses _double_ precision. That's a *Big difference*.

      March 26th, 2005 - BlueGene/L beats its own previous record. Sets new high score of **135.3 trillion floating point operations per second**

      April 12, 2005 - Researchers at the University of Illinois at Urbana-Champaign have an experimental chip clocked at 600GHz, and they estimate it's capacity to be well over 1THz.
      (Yes, that's a *single chip* capable of 600GHz with the potential of 1THz.)

      So a triple-CPU system capable of 2TFlops isn't THAT hard to believe, it's just not very likely to show up in what amounts to a *toy*.

      -Shrug-

    4. Re:Reality? by CMiYC · · Score: 1

      There are machines in the top 500 supercomputers that won't do 2 teraflops peak

      Those machines are servers clusters based on Pentium-IV Xeon processors. The cell processor is like a cluster on a die.

      I don't give much credit to teraflops though. It is about as useless as "horsepower" for mechanical engines.

  3. Here's my reality... by garcia · · Score: 4, Interesting

    History tells me that I shouldn't expect anything exciting from new consoles yet I still am intrigued by the work the marketing teams go through to bring us their latest and greatest... I am even more intrigued that we have people posting this crap (as if we didn't already know it was all bullshit) to their blogs and making themselves sound like they know something we don't.

    Since so many people these days are into spouting off basically unsubstantiated rumor and making it appear legit through our "new media outlets" I'll go ahead and state what *I* believe the console makers should do!

    Enjoy.

    You know what I want from gaming consoles? Something *new*. When I say *new* I don't mean hi-def resolutions, better sound, faster game play, or even high density storage mediums. When I say *new* I mean I want to see something I have never in my life seen before...

    Problem is that we are stuck in a loop of the same rehashed cafeteria lunches with gaming. "Green beans" slopped on my tray is the same as "Emerald Pods". HL2 and Doom3 are the same as Wolf3D and various others.

    It really disappoints me when I am thrilled with simple games like Ms. Pacman, Tetris, and Bejeweled variants yet I am extremely bored with "amazing and real life AI", "hi-def graphics", etc.

    Gran Turismo 1 was the end all of racing games apparently as GT2, GT3, and now GT4 (and various other similar racing variants) have all been abysmal remakes of the original. I remember saying how revolutionary Quake1 was. Everything after has been bleh. I think I have made my point...

    Sony and MSFT: You want to make me excited about a console? Give me some really incredible titles that are something new and exciting rather than just renamed and rehashed green beans. I guarantee that if you can impress me with some titles you can impress all the people and even those that believe that people like me are just ignoring the "important subtle differences between similar genres". You don't even have to have fancy pre-fab rendering, lifelike graphics, or tons of CPU horsepower. All you need is a new and revolutionary idea that makes me want to play it again and again and again. You won't even have to spend millions on hardware and software research.

    Hopefully this will give you a few ideas of what to do. I'll be waiting...

    1. Re:Here's my reality... by sehryan · · Score: 4, Insightful

      Sounds like you might be a closet Nintendo fan, as they have put out those types of games for years. And they seem to be setting up to do something amazing for the next generation.

      --
      The world moves for love. It kneels before it in awe.
    2. Re:Here's my reality... by MikeFM · · Score: 1

      Open the systems to anyone and everyone to develop new programs and make it easy to share those programs with other users. With the power these boxes have there are a lot of possibilities but as always the mainstream is going to play it safe and try to deliver only what they have experience with.

      Let some small companies and opensource projects have a real go at the possibilities and see if they can't crank out something innovative. It could be the next killer app.

      I think the PS3 is going to be significantly more powerful than the 360 and the instant-clustering ability they are rumored to support could be killer. If Sony makes them friendly enough to non-licensed developers then the PS3 could really do some new stuff. I think Sony is more likely than Microsoft to do so.

      --
      At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
    3. Re:Here's my reality... by DuckofDeath87 · · Score: 1

      I really hope this sort of thing is what nintendo means when they say a revolution.

      If nintendo does well enough, Sony and MS will get the picture and then they will start making new things. They will follow the money.

    4. Re:Here's my reality... by Khyber · · Score: 1

      You want something new? Here, I have an idea, though it's not "new" it's been done in the movies...

      Anyone remember Lawnmower Man?

      I want a game that I an play in a virtual suit like that, and FEEL every damned thing, without the physical damages involved. I want to be able to reach down, "grab" a pistol, and have my glove, which has nothign in it, only allow me to close my hand so much before it actually fits the "contours" of the gun. I want to feel the "trigger-pull" resistance, and the resulting kickback of firing off a .50 caliber slug.

      Too bad none of these uber-rich companies have the balls to attempt something THAT revolutionary.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    5. Re:Here's my reality... by th1ckasabr1ck · · Score: 1
      "You want to make me excited about a console?"

      They don't want to make YOU excited about a console - They wanted to make the millions of MTV babies with all of their disposible income excited. These execs are just saying exactly what they need to say to make a gazillion dollars for their respective companies. This happens in every industry, I'm not sure why it's a surprise that it's happening to video games.

    6. Re:Here's my reality... by garcia · · Score: 2, Insightful

      I wasn't aware that this "article" had anything to do w/Nintendo. It mostly mentioned both Sony and Microsoft's attempts as hoodwinking the public with their glitzy shows of current vaporware.

    7. Re:Here's my reality... by copenja · · Score: 1

      I disagree. Do you watch movies? Do you refuse to watch any comedies because you already watched Dumb and Dumber? I hope not. If you look at wolf3d vs current generation FPS and can't see the difference I don't know what to say. What about multiplayer? Did wolfstien have CTF, Team Fortress, and other team multiplayer games that are the mainstay of the current generation? The Wolf3d enviroment can barely even be considered 3D, the levels were completely flat. Current generation has complex multi-floor indoor arenas that seemlessly blend with large outdoor zones. What about physics models? Hell, what about jumping?!? Copenja

    8. Re:Here's my reality... by cowscows · · Score: 4, Insightful

      There are some new and original games coming out, it's just that it's sometimes hard to find them, because the big sequels are the ones that get he majority of the hype and advertising. That's kind of a bummer, I'll agree.

      I think Nintendo hears what you're saying, and tries to be creative in a lot of ways. That sort of gets overlooked, however, because they tend to then brand all of their ideas with their big franchises, Mario being the number one example. So the PS and Xbox fanboys rant about how 50% of the games available for the GC are just mario games, ignoring the fact that there's a whole lot of variety within the Mario universe.

      I don't have anymore of an idea what Nintendo's big Revolution is going to be than any other random guy on the street, but I have found their games to be fairly consistently fresh and fun.

      --

      One time I threw a brick at a duck.

    9. Re:Here's my reality... by Coming+soon! · · Score: 1

      True, but what he was pointing out is that everything you are asking for Nintendo has been delivering... for decades.

    10. Re:Here's my reality... by ZephyrXero · · Score: 1

      I doubt it... the only reason we don't see open consoles already is the fact that Sony, MS and even the beloved Nintendo all make royalty checks and licencing fees off each game released for "their" system. If consoles became an open comodity they would only make money off the games they make themselves...which would hurt MS and Sony especially. None of the big boys are willing to give it up for the good of everyone else...not as long as they have a say. :/

      --
      "A truly wise man realizes he knows nothing."
    11. Re:Here's my reality... by pthor1231 · · Score: 1

      He wasn't implying that Nintendo was trying to hoodwink anyone, more that Nintendo has some pretty innovative games. At least, more so than PS2 and XBOX. Some that come to mind are the Warioware games, which are addictive as crack, and jut in general the touchpad functionality of the DS. The touchpad doesn't seem to be a terribly useful feature, but it sure is innovative. Also, I don't think Nintendo made this game, but it runs on a GBA, and it has a solar sensor, affecting the game depending on how much light is outside.

    12. Re:Here's my reality... by Gulthek · · Score: 1

      He was pointing out that what you were asking for (innovative titles that focused on fun instead of graphics) have been delivered by Nintendo for years.

      "Wake up, your dream is Nintendo." is basically the message.

    13. Re:Here's my reality... by justinmikehunt · · Score: 0

      yeah, but they'll just copy nintendo's new... then it won't be new anymore.

    14. Re:Here's my reality... by imr · · Score: 1

      You know what i want from consoles?
      That they stop to get the pc titles turned into crap.
      Please, someone give them a keyboard and mouse and have them taste what a fps is really about. I'm fed up with seing auto aim, horizontal layout of ennemis, waves of them walking straight toward you, huge weapons, MEGAHuge huds and microlevels, and ter-r-r-r-r-ible textures.
      Go back!

    15. Re:Here's my reality... by GigsVT · · Score: 1

      Gran Turismo 1 was the end all of racing games apparently as GT2, GT3, and now GT4 (and various other similar racing variants)

      Carmageddon 2 was better in a lot of ways than GTA3, at least the driving aspect of it.

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
    16. Re:Here's my reality... by Max_Wells_SH · · Score: 1

      You might consider trying some other genres.

      --
      I read Slashdot for the articles.
    17. Re:Here's my reality... by sehryan · · Score: 1

      I wasn't responding to the article, I was responding to you. Nintendo is doing everything that you are asking for. Try it on sometime, you might like it.

      --
      The world moves for love. It kneels before it in awe.
    18. Re:Here's my reality... by Anonymous Coward · · Score: 0

      you've not played Katamari Damacy then have you?

    19. Re:Here's my reality... by Enigma_Man · · Score: 1

      Nintendo DS - the touchscreen and microphone are used in very interesting ways in some of the games. "Feel the Magic" involves a few minigames where you have to blow out candles, or blow a sailboat across a lake. There's also a few yelling games, but I'm usually embarassed by blowing into my portable game console already, hehe. There's the "Wario Ware" game which I haven't played, but looks similar, with interesting mini-games.

      There is true variety out there, the DS does it for me, and it's great to pick up anywhere you have a spare minute.

      -Jesse

      --
      Nothing says "unprofessional job" like wrinkles in your duct tape.
    20. Re:Here's my reality... by garcia · · Score: 1

      You mean Ms. Pacman with better graphics? Yeah, I own it.

      We prefer to refer to it as "Ownage Ball" though.

    21. Re:Here's my reality... by bornbitter · · Score: 0

      What you are proposing is revolutionary, but toes the line between reality and gaming. If you make a game so real that the mind is tricked to believe it is reality, then the effects of reality will apply. Outcome: post traumatic stress syndrome or hardened killer from game-play. When you eat, drink, and sleep violence, (exposure at a high level), it starts to effect you.
      I am not saying that games are inherently bad; I am saying that there is a moral line. At the moment, little stands between a simulation/training exercise for the army SF's, and our computer games; the 'feel' experience that you are talking about. Why do you think the US army produces America's Army as a "Free" game for the masses?
      Think about it.

      --
      "Our Constitution was made only for a moral and religious people. It is wholly inadequate to govern any other" -John Ada
    22. Re:Here's my reality... by paitre · · Score: 1

      GT3 != GTA3.

      The OP is referring to the Gran Turismo series of racing titles.
      Not Grand Theft Auto.

    23. Re:Here's my reality... by glesga_kiss · · Score: 0, Redundant
      I think Nintendo hears what you're saying, and tries to be creative in a lot of ways. That sort of gets overlooked, however, because they tend to then brand all of their ideas with their big franchises, Mario being the number one example.

      The real problem for Nintendo is that all their games seem to be aimed at kids. Sony on the other hand aimed at an older market (a market which who were growing up themselves). They have jobs, income and a lot more potential for making some cash. Which is what it's all about. Wipeout etc were huge with post-clubbers, and it got the console a 'trendy' image.

      Nintendo need to grow up a bit if they want to stay at the forefront of home gaming, especially as the market grows up even more. 30 year olds don't care much for Mario etc.

    24. Re:Here's my reality... by Khyber · · Score: 1

      I thought about that a while back. Here's my response.

      Only weak-minded individuals, who have the most difficult time telling the difference between reality and virtual reality, will be affected.

      Hey, to some degree, that'll weed out the morons, like a form of natural selection. I'm not about to go into details about that, but I've done lots of VR stuff, I'm no worse off than I was when Nintendo introduced the light gun. Or when Namco introduced the force feedback pistol in Time Crisis. Only the idiots have a problem discerning reality and fake.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    25. Re:Here's my reality... by Fr33z0r · · Score: 1

      Yeah, we won't really hear about the Revolution as much as the XBox 360 or PS3, but that's largely because they're not playing the same game - Sony and Microsoft's last consoles were hyped way beyond their actual spec... sorry, they were "marketed intelligently" - this generation is going to be the same story, already we're hearing that the XBox360's processor is 15x faster than that in the original console, and the PS3's processor a staggering 35x faster than "a PS2", but just as was the case with the previous generation, Sony and Microsoft's numbers are a load of smoke and mirrors.

      One of the things I've always admired about Nintendo is they don't play the technical bullshitting game, they say "the Revolution is going to be around 3x the speed of the GC" and that means your console is going to perform like a gamecube that's three times more powerful, not that the new processor can do a very specific set of functions 3x faster than the old one could.

      I'm looking forward to all 3 consoles, but we'll have no idea how the new Microsoft or Sony consoles will perform for several months, the Revolution is a known quantity and it's pretty unfair that they lost mindshare and magazine space as a result of the other companies' runaway "marketing".

    26. Re:Here's my reality... by Max_Wells_SH · · Score: 1

      Didn't you hear? All three consoles are going to have wireless controllers--oh, and now all consoles are promising proper online play, just five years after the Xbox and ten years after PC!

      A lacklustre joke, I know, but that's all this so-called next generation deserves. I'm as tired as the parent. I think the response to this sort of thing so far has been: "You already have Katamari Damacy--did you want more?" Well, yes please, actually. "New" doesn't constitue gravity guns, instances, squad commands, or new vehicles, believe it or not. But so long as incremental improvements are accepted as innovations or revolutions, and the actual innovations regarded as singular oddities, dismissing their revolutionary potential, that'll remain the case.

      Move units blah, big business blah. This post-E3 industry-wide excitement/guilt trip has got me too worn to be much more critical. Although I am very interested in those "Emerald Pods".

      --
      I read Slashdot for the articles.
    27. Re:Here's my reality... by Anonymous Coward · · Score: 0

      You're such a man, you play FPS's the "right" way. Such a superior specimen of humanity, I tell you.

      Why do you play console FPS's then? Is it because you can't feel superior in any other way?

    28. Re:Here's my reality... by quinto2000 · · Score: 1

      Not true. We may think we have that much control over our brains, but we don't.

      --
      Ceci n'est pas un post
    29. Re:Here's my reality... by Cecil · · Score: 0

      Did wolfstien have CTF, Team Fortress, and other team multiplayer games that are the mainstay of the current generation? The Wolf3d enviroment can barely even be considered 3D, the levels were completely flat. Current generation has complex multi-floor indoor arenas that seemlessly blend with large outdoor zones. What about physics models? Hell, what about jumping?!?

      However, if you merely substitute 'Quake' (which was released in May 1996) in place of 'Wolfenstein', you'll notice that all your statements don't apply anymore. In fact I believe that it's hard to argue there are really any *funamental* differences between the original Quake and today's FPS games. That's still 9 years without any meaningful advancements in the gameplay. I'm sorry, but dynamically loaded maps and pixel shaders, as nice as they may be, do not add anything 'fun' to a game. They don't change how you play it.

    30. Re:Here's my reality... by nuknuk · · Score: 3, Informative

      I really think it depends on the 30 year old. Many of them grew up playing nintendo mario games and have a fondness in their heart for them.

      Also, many people look past the name "mario" or the hype of the "mature" look on another system, and look beneath...for gameplay. In my experience many games with "mario" in their name have really fun play mechanics and expand on the existing genre of that type.

      Examples : Mario Power Tennis, upcoming Mario Soccer, Super Smash Bros, Mario Golf etc.

      Nintendo finds a medium people like...fighting games, sports games, etc, throw in some first party licences to attract fans, and then add in new and inventive gameplay. (crazy power shots, interactive environments, great 4 player action)

      It's a formula that has kept me buying their stuff...but has probably made some gamers lose out on fantastic games because they just see "Mario" and are turned off. I don't really know what to say other than "it sucks to be you" i guess...but really, give some of these games a shot.

      Some of their development groups (Camelot most specifically) has been making cool new inventive games with new content (only splashing the big names like Mario). They made Mario golf for the gamecube, but the gameboy advance version didn't have any of the mario characters and instead focused on your main guy (whatever you chose to name him) and used graphics similar to their awesome Golden Sun series.

      Perhaps it's time to start pushing the old "tried and true" characters a little into the back, and trying their new game mechanics with new characters, but it's pretty easy to see why they use the recognizable ones...they want to sell more copies.

      This 30 year old (well not quite, but almost) will still be buying Nintendo Revolution. I'll probably buy the others as well!

      --
      You can pick your nodes, and you can pick your friends, but you can't pick your friend's nodes
    31. Re:Here's my reality... by Pope · · Score: 1

      How would that be any different than the situation that exists today? Anyone can whip up a game for Windows, or Linux, or MacOS, but how good are they really going to be?

      It takes small armies to create console games these days.

      --
      It doesn't mean much now, it's built for the future.
    32. Re:Here's my reality... by glesga_kiss · · Score: 1
      Neither did my parents when they were 30 and they bought me a Nintendo NES. Trust me, Nintendo knows RIGHT what they're doing.

      Sigh. Read what you wrote..."bought YOU". I'm talking about 30 year olds earning 40k+ buying shit for themselves. These folks grew up on gaming and aren't going to stop. Most want the likes of GTA and Resident Evil.

      Nintendo make great games, don't get me wrong. But a fat plumber & turtles verses gangsters & zombies? Do yourself a favour and forget about that marketing job; it's not for you! ;-)

    33. Re:Here's my reality... by 3rd_Floo · · Score: 1

      I dont know about you, but i'm getting up into your 'generation' that is aging with the NES, but I still love a good Mario game, and I know alot of folks and friends that sit for hours and still play thoes 'kids' nintendo games because they are highly enjoyable and captivating. The PS2 and XBox have some enjoyable titles, but nothing that gives more hours of enjoyment than the nintendo choices for me. But this all comes down to a choice, and I chose the big 'ol N, others, including you, may freely chose otherwise.

    34. Re:Here's my reality... by glesga_kiss · · Score: 1

      Agreed. They do have a place with those who have a fondness for Mario from previous gaming experience, but it's an ever dwindling market. I'm not saying throw away the francise entirely, but you need to change and evolve. People associate Nintendo with Mario, and that's not going to help them buy their way into your home media hub where the big market is going to be over the next 10 years or so.

    35. Re:Here's my reality... by hobbesmaster · · Score: 1

      Replace Quake with tribes and you might have an arguement.

    36. Re:Here's my reality... by PyroX_Pro · · Score: 2, Informative

      The concepts of online play and wireless for consoles have been around for ages. ( BEFORE 1995 ) Technology is just catching up and releasing it 'standard' much like cars come standard with A/C, antilocks, and automatics.

      In the early to mid 90's, the Mega modem was first, before Sega TV and Edge 16 modems. The Mega Modem that was only released in Japan. This plugged into the EXT port at the back of
      the original Megadrive. A Sega game net was set up to use the system but was not a success. The Mega modem was due for release in America under
      the name "Tele-Genesis Modem". Three games were launched with the Mega modem Cyberball by Tengen and the two other games were a version of Mar
      Jong and a Baseball game. The instruction books for these games included the Mega modem manual in the back section.

      I dabbled with online play on my Dreamcast.
      I think wireless remotes were optional for it as well?

      Of course I played online on my PS2 a lot, it came out long before Xbox aye?

      Anyways, there is your 'online' console history lesson.

    37. Re:Here's my reality... by Anonymous Coward · · Score: 0

      Seriously, what is nintendo doing that is so great? I don't have any consoles at the moment, but when I listen to other people they say the only nintendo 'cube game they ever enjoyed was the new mario kart.

      I'll be the first to admit there has been a lack of originality in games lately, especially from the xbox, but no one ever gives examples of good fun nintendo games anymore.

    38. Re:Here's my reality... by bornbitter · · Score: 0

      ...Well, that's a nice thought; a legion of highly trained, battle-hardened, weak minded fools who are voting age and lust for power, -another effect of repeatedly conquering the world in their minds, aka- "virtual-reality." (Remember, a gun doesn't respect the strong minded, and 'Natural Selection' of that type doesn't always ensure survival. Species did go extinct before mankind stuck their hands in the world.)
      No, I am not talking about the militia's in Idaho and Montana. I am talking about your average "urban warrior," your gang members, the young teenagers who will be playing these proposed games for 5+ hours a day. (Anyone who plays video games for 5+ hours a day is weak minded... sorry. If you refuse to life in true reality, you are doing so because you are too 'weak-minded' to handle it.) Playing games that much will mean that you choose, yes you choose, to make that VR, your true reality. (if you want proof of this, look at the Star Trek cult following. They lead a life where Picard is god and they will follow. -okay, maybe that is a bit over the top, but you see my point.
      I think you just want this new 'revolution' without wanting to know any other side effects. If you want it, that's fine, but be honest with yourself. Where you choose to live your life is your reality. If that is a game... ...well, look at WoW players or any other popular mmorpg; the life of the player is... in 'there,' in the game.

      --
      "Our Constitution was made only for a moral and religious people. It is wholly inadequate to govern any other" -John Ada
    39. Re:Here's my reality... by DirkNiblick · · Score: 1
      I feel the same way as garcia here. Fortunately, I've only owned Nintendo hardware and dispite the hype that surrounded PS1, PS2, and the new PS3, you simply cannot beat the creativity behind Nintendo.

      How many FPS's do we need with a sci-fi/WWII/military theme? (Are any of them better than Wolf3D?) Do we really need another Madden game with shinier helmets? The PSP is great if you want to buy a $300 handheld for your kids to break/lose but why does it need to have better graphics than your PC?

      Do yourself a favor and pick up ANY of the WarioWare games (Twisted is awesome) or ANY of the DS games for a truly unique experience. If you have enough friends and GameBoys, try Zelda Four Swords for 4-way Zelda. Wind Waker was blasted by some for not being "realistic" but (despite being way too easy) was a refreshing departure from all the "real" games out there. Also, try Blast Corps, the New Tetris, Tetrisphere or many of the N64 games.

      With all the great games/toys Nintendo has put out there, now and in the past, I haven't understood why they've lagged in 3rd place. The only reason I can think of is people under 20 who have never dropped a quarter into Donkey Kong or ever held a Game & Watch think the next Tony Hawk game is actually new and interesting gameplay are the ones funding Sony and MS's new consoles.

      The Revolution will be the only one I buy because the games may not come as quick as they do on the other systems but at least when I get one, I'll be assured a good time. (as well as getting to play SMB 3 without messing with my NES!!!)

    40. Re:Here's my reality... by Anonymous Coward · · Score: 0

      Boktai: The sun is in your hands

      http://www.gamespot.com/gba/adventure/boktai/index .html

      Uses a solar panel for your character in the game to build up sun light to attack vampires and other evil beings.

    41. Re:Here's my reality... by MikeFM · · Score: 1

      I've seen some very good indi-games and game mods. Perhaps it'd be a good idea to make easy-to-use dev tools and stock art (pics, sounds, music, etc) available for the console so that people can experiment without having to start from scratch. I've thought of writing such a toolset for PC and never gotten around to it. It'd be a lot easier for someone like sony that has all this stuff already and just needs to build a nice dev package for it.

      --
      At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
    42. Re:Here's my reality... by DarthVain · · Score: 2, Interesting

      I agree. What I don't understand (and perhaps there is good reason, like legel stuff or licencing or something) is why microsoft doesn't go to places like Boardgamegeek.com and pick the top board games, or visit a few of the German board game sites, and port them to the xbox (most have been ported to java by now) and let cry the dogs of war on Live. I mean that would rock. Not only would the ports most likely be very simple to do (as as mention most exist online is some form or another). Then a la bungie you keep track of stats, and run ladders and leader boards etc... It would be explosive let me tell you. The ONLY thing that i can see being a problem is making a deal with the makers of those games... but I mean they could get some serious cash through licencing and it would be a golden opertunity for them to get better penertration into the market which up to now can only be called fringe. Anyway it seems natural to me, they would be FOOLS not to take advantage of a resource that already exists that would almost definiatly give them an edge against anyone else. Not to mention let gamers play new and inventive games.
      my 2 cents.

    43. Re:Here's my reality... by bornbitter · · Score: 0

      I am glad the world has some people who are honest with themselves... others just mod me -5 troll for being an honest cynic... lol

      --
      "Our Constitution was made only for a moral and religious people. It is wholly inadequate to govern any other" -John Ada
    44. Re:Here's my reality... by eclectic4 · · Score: 1

      Here here. 80% of Blockbuster's PS2 shelf are FPS'. I've done that, been there a billion freaking times. I swear to god if I find another first person shooter with a new skin being sold I'm going to fucking throw my console out the window. I couldn't care less how "real" the combat looks, it's still a floating gun shooting stuff. Yay...

      --

      "The greatest obstacle to discovery is not ignorance - it is the illusion of knowledge." - Daniel Boorstin
    45. Re:Here's my reality... by Anonymous Coward · · Score: 0

      And Resident Evil 4 was released on what console?

      Nintendo themselves don't have to make anything other than kids games if they want. Sony and Microsoft don't make all the games for their systems. What Nintendo needs to do is get more 3rd party to make more mature games for its consoles. RE4 showed that the Gamecube could do more than cute little kids games. It is just that not very many game developers ever made a port of their games for the GC. Hopefully next time around games will come out for all 3 and not just 2 of the 3.

    46. Re:Here's my reality... by Anonymous Coward · · Score: 0

      I dunno, I'm really tired of "Nothing has gotten better since game 'x' defined that genre" posts.

      Mostly, these people are making their judgements based on the five minutes they've spent watching the newer instance of game 'x' and write them all off as being the same ol' shit.

      Well, guess what? You're dead wrong. I challenge you to play through the entire game of Half Life and come back to tell me it's the same crap as Quake and Wolf3D. I challenge you to graduate from Half Life to its sequel. I challenge you to complete Half Life 2 and tell me it's the same crap as Quake and Wolf3D.

      Guess what, these games are NOT 'better' games because they have really good graphics and immersive environments. That's just the icing on the cake. The real thing that makes these better games are the introduction of story & dialog, recurring characters, challenging puzzles that utilize the whole game engine, etc.

      I can accept that maybe the genre isn't your thing. You don't want to run around and shoot things. I can accept that, I won't hold it against you.

      I will take offense to the idea that nothing new has happened in the genre. It is an insult to the immense time and effort that went into HL2, an insult to the details they added.

      Quake had a nameless dude running around something resembling a set of brown caves with strange unexplained teleporters and some boring text screens that I never bothered to read.

      Half Life 2 has a half dozen main characters with great voice acting and dialog. You can see the emotion, you can care about them. There's a backstory that is never elaborated on; a well used plot device, much like Gordon Freeman is a well used device. The game forces you down a set path while making you feel like you're in control. It sets a pace, keeps you to it. One part of the game has no human interaction (like *all* of Quake), yet is amazingly enticing because of the atmosphere, the music, the level design, the lighting.

      Anyway, I'm obviously ranting now. My point has been made. It's not easy to advance the genre, but it's still possible and it's being done. I'll finish with one more quote/example:

      They don't change how you play it.

      A totally revamped physics engine and the Gravity Gun entirely change how you play Half Life 2 from the beginning to the end of the game. If you expect more to change in a game, maybe you expect too much. The PC itself hasn't changed, so *how* you interact with games cannot change. All that can change is what goes into these games. And believe me, it's changing.

    47. Re:Here's my reality... by Cornflake917 · · Score: 1

      That's still 9 years without any meaningful advancements in the gameplay.

      Hmmm lets take a look at some current FPS games. We got PlanetSide which is an FPS that puts in a dynamic world full of other human players. Not only does it do that but it has many fundamentally different innovations in it that are really cool: RPG elements, the ability to fly aircraft, drive tanks, lead teammates. And this is all in one game. And this isn't fundmentally different?? Wtf dude. Any more "fundamental" changes and it will no longer be considered an FPS. You could say that Planetside doesn't do a very good job of many of these things, but it's still a hell of alot different than quake. Hell, Planetside isn't even that current.

      Now lets look at Half-Life 2. Yeah saying that nothing has changed but the graphics will get you the mod points here on /. However, just the physics of this game alone as dramitcally altered the gameplay. You no longer have to point and shoot to kill your enemies, as you had to with Quake. There are so many fun and different ways to kill enemies in that game. Not to mention the many puzzles that involved the physics. Then theres also the ability to lead a team of NPC's to help you out. Many games do this such as Call of Duty and Battlezone. Totally adds a new dimension of gameplay IMHO. Then the AI has made such an improvement, that you can actually get the felling that you are outsmarting your enemies. Enemies in Quake where quite omniescient and predictable. I could go on forever about some of the cool stuff in Half Life 2 that was non-existent in Quake, but I can only waste so much time.

      I could also go on forever about cool new stuff in current FPS's (BattleField 1942, Thief, Dues Ex). But it just pisses me off that people don't recognize that there are really smart, innovative, and creative game developers out there, and there are always really cool stuff coming out in many of these games. Please give them some fucking credit.

    48. Re:Here's my reality... by Krimszon · · Score: 1

      As far as I'm concerned, you forgot to mention F U N. Having fun playing a game is in no way related to polygoncount, GHz, MB or whatever these companies try to make you believes makes games 'cool'. Originality can go a long way (think Wario Ware).

      IANAF(anboy) but I think right now, Nintendo understands this best. But read some blogs or comments and you realise most people are focussed on the performance. It's not even second, second comes price.

    49. Re:Here's my reality... by cowscows · · Score: 1

      I really agree with your post, and it sort of hints at some thoughts I've had about Nintendo's use of Mario, and their games. And I think that their mario sports games are the best example of what they're doing right.

      Games like Madden and Links are all well and good and sometimes fun, but in the end, what they're trying to do is achieve an impossible goal. They're trying to make a game exactly like a real life sport. Barring some Matrix-ish technology, that can't happen, because no matter how realistic the graphics are, or however smart you make the AI, you're still sitting on a couch in your living room, instead of being outside actually chasing a ball around.

      So basically, they're using an actual sport as a goal, and trying to work around the capabilities of a video game to get closer to this impossible target.

      On the other hand, if you take something like mario tennis, they're taking a lot of the parts of tennis, and using that as a baseline from which a game is then built. And then they just start piling on different ideas to make things a little crazy and hopefully more fun. The fact that it's tied back into the Mario Universe helps because it provides a source of inspiration, and it, in a sense, validates all the weirdness. Just as geeks can argue for hours about star trek or star wars 'canon', and 'historical accuracy', so there exists this fantasy Mario Universe, which Nintendo has cultivated for a couple decades. While the thought of a piranha plant puking up brown sludge onto a tennis court is pretty weird, it's granted some legitimacy to me by the fact that I've been helping mario battle piranha plants since I was six years old, and I spent hours cleaning up their puke playing Mario Sunshine a few years ago. It's easy for me to suspend disbelief and put myself into Mario's world, because I've already spent so much time there.

      The "Mario Universe" is pretty rich in characters and content, and also very open to new elements, so it provides a really good backdrop for many many game types. It also brings a few other, more practical, assets to a game, like the expectation of higher quality, because Nintendo generally assures high quality for the franchise titles. It also allows for more of the creativity to go towards the gameplay, rather than creating new characters for every game. All the characters in mario kart can have different personalities and such to give the game more flavor, but they don't need long cut scenes or excessive dialog for me to learn all those personalities, I already know them. They sort of tried to do that with the Story mode in F-Zero, but that was, by far, the least fun part of the game.

      Anyways, that's my quick, and poorly organized explanation of why I'm such a fan of the different mario sports games, and also why I think that Mario is one of the best assets Nintendo has, not only from a revenue point of view, but also from a plain ol' making fun games point of view.

      --

      One time I threw a brick at a duck.

    50. Re:Here's my reality... by Wingsy · · Score: 1

      Thanks for asking for my opinion....

      What I'm waiting for is networked multiplayer air combat, where the elevator & ailerons are controlled with the RIGHT thumbstick, and throttle and rudder is done with the LEFT. What we have is flight simulation where none of the programmers have ever flown an RC plane, or all are left handed. I'm not stopping there. I also want my simulated aircraft to obey the laws of physics. Am I asking for too much?

      --
      If I didn't have absolutely NOTHING to do, I wouldn't be here.
    51. Re:Here's my reality... by wootest · · Score: 1

      But a fat plumber & turtles verses gangsters & zombies?

      I've always considered Nintendo's games fun because most of them focus on the actual game play more than the badassness of their characters (even if they often do have a sizable back story and character design). Focusing on 30 year olds earning 40k+ buying shit for themselves is covered if you do a good job making the game fun to play and stay balanced as far as difficulty goes.

      Which people won't buy games like Legend of Zelda: Wind Waker or Paper Mario 2 because they look esoteric and instead opts for something with zombies in it? Shallow dicks caring more about their own image than getting a game that's great to play.

      (I'm not saying games with zombies can't be great to play. I'm saying that if you're a 30 year old buying a game for yourself and don't compare two games on equal footing because one doesn't look "grown-up", you're a shallow dick.)

    52. Re:Here's my reality... by Anonymous Coward · · Score: 0

      No, Nintendo aims their games at everyone. Sure it may be "adult" to play a game with a female vampire porn star that uses sexual acts to incapacitate opponents, but it's just not suited for the average family. A Mario themed game is. Why are you scared of playing a game that's doesn't have characters most people would find inappropriate? That sounds more like you have some insecurities you need to work on first, rather than the game being at fault.

    53. Re:Here's my reality... by Junks+Jerzey · · Score: 1

      Open the systems to anyone and everyone to develop new programs and make it easy to share those programs with other users. With the power these boxes have there are a lot of possibilities but as always the mainstream is going to play it safe and try to deliver only what they have experience with.

      Of course, console games take 2+ years, $8+ million dollars, and 50+ people to develop. The majority of that goes into art creation time: models, textures, animation, levels, etc. This is outside the range of individuals, even a dedicated group on the internet.

    54. Re:Here's my reality... by akac · · Score: 2, Insightful

      "it's an ever dwindling market. "

      Lets see here. Focus on kids. Number of kids in the world growing. How is that ever dwindling?

    55. Re:Here's my reality... by poot_rootbeer · · Score: 2, Interesting

      The real problem for Nintendo is that all their games seem to be aimed at kids.

      "Suitable for all ages" does not equal "aimed at kids."

      One might as well say that the real problem for Sony/Microsoft/etc. is that all their games FAIL to aim at kids. Why unecessarily limit your market like that?

      If Nintendo can stay afloat financially until 2020, when all the GBA-toting kids of today are in THEIR twenties and have piles of disposable income (and I think they will survive until then), they're going to dominate the industry. Again. MicroSony are making a mistake in focusing on today's markets to the exclusion of tomorrow's.

    56. Re:Here's my reality... by clem · · Score: 1
      Why do you play console FPS's then?

      I don't believe the grandparent was implying that he or she played consoles. The frustration was that the parallel releases on consoles and PCs led to the PC's version having the watered-down textures and gameplay of the console's.

      For example, with the PC version of The Thing it was obvious that it was designed to be played with a gamepad. Which is great if you happen to be playing with a gamepad. Unfortunately, it was too frustrating playing with the keyboard and mouse so I uninstalled the demo.

      The sequel to Deus Ex is another sad example. Design decisions were made to cater the game to the consoles so that, among other things, your wide variety of weapons from missle launchers to pistols were designed to use the same ammunition. Blech.

      --
      Your courageous and selfless spelling corrections have made me a better person.
    57. Re:Here's my reality... by Gentlewhisper · · Score: 1


      I want a game that I an play in a virtual suit like that, and FEEL every damned thing, without the physical damages involved. I want to be able to reach down, "grab" a pistol, and have my glove, which has nothign in it, only allow me to close my hand so much before it actually fits the "contours" of the gun. I want to feel the "trigger-pull" resistance, and the resulting kickback of firing off a .50 caliber slug.


      What if a character in the game kicks you in the nuts?

    58. Re:Here's my reality... by The+Desert+Palooka · · Score: 2, Interesting

      There's def. no shortage of good fun nintendo games this Generation:

      * Pikman
      * Animal Crossing
      * Super Monkey Ball (was first a gamecube game)
      * Mario Tennis
      * Mario Golf
      * Mario Cart
      * Metroid Prime
      * Zelda: Windwaker
      * Resident Evil 4
      * Viewtiful Joe (Originally a Gamecube Exclusive)

      True most of these are new takes on old ideas, but that's really the point of this thread, we're sick of the same take over and over and over again. It's not that we don't like FPS, it's just that they're in a rut, or that we don't like racing games, it's just the last few have been the first one ruined and repackaged.

      Nintendo does something that few others do with their sequals, they change the game. Think about Zelda 1, now Zelda 2, then Zelda 3, on and on. Each one changed the formula. Some a little, others alot. Often they even pissed off their fanbase.

      Now think about Resident Evil 1-3, kind of the same game. It took them until 4 to say "Hey lets mix it up a bit".

      Nintendo doesn't seem milk franchises the way other companies do (Capcom being one of the worst). Sure they whore out mario and friends to every game on the planet but every game is very very different, and most importantly, very fun.

      What nintendo is doing that's so great is laying their heads on the chopping block with new concepts (Animal Crossing? Pikman?) instead of beating you to death with the louder flashier corpse of a once successful game design.

    59. Re:Here's my reality... by Anonymous Coward · · Score: 0

      To an extent, judging games based on how they look is no different than judging people based on how they look. Hitler.

      dpcqcfg

    60. Re:Here's my reality... by Anonymous Coward · · Score: 0

      Carmageddon 2 is still better. IMHO, best driving game ever.

      qczccze

    61. Re:Here's my reality... by Anonymous Coward · · Score: 1, Interesting

      So how about Spore? Its the one game I've really been interested in in a long time
      http://pc.gamespy.com/pc/spore/616537p1.html

    62. Re:Here's my reality... by JeTmAn81 · · Score: 1

      What, you mean like all those Zelda, Mario, Donkey Kong, Metroid, etc. games that they remake for every single console they put out? Not to mention the Gameboy versions of these games which don't even get the benefit of a graphical and gameplay facelift for new hardware. Nintendo is just as guilty of software stagnation as anyone else.

      --
      "Me? Lady, I'm your worst nightmare -- a pumpkin with a gun."
    63. Re:Here's my reality... by autopr0n · · Score: 2

      Nintendo need to grow up a bit if they want to stay at the forefront of home gaming, especially as the market grows up even more. 30 year olds don't care much for Mario etc.

      How old are you?

      I'm 25 and I'd be a lot more intrested in playing a Mario game then some mindless shoot-em-up with tons of blood and gore. People in the game industry are immature. They think "adult" means "14 year old boy". 30 year olds want fun games that they can play with their kids.

      --
      autopr0n is like, down and stuff.
    64. Re:Here's my reality... by autopr0n · · Score: 1

      Sigh. Read what you wrote..."bought YOU". I'm talking about 30 year olds earning 40k+ buying shit for themselves. These folks grew up on gaming and aren't going to stop. Most want the likes of GTA and Resident Evil.

      Oh please. 30 year olds don't want GTA and Resident Evil. Just pre-teen boys. 30 year old boys want gameplay value, not mindless violence. "Gangsters and Zombies" arn't something that real adults find compelling.

      Like I said: how old are you?

      --
      autopr0n is like, down and stuff.
    65. Re:Here's my reality... by autopr0n · · Score: 1

      If Nintendo can stay afloat financially until 2020, when all the GBA-toting kids of today are in THEIR twenties and have piles of disposable income (and I think they will survive until then), they're going to dominate the industry. Again.

      Well, what about the previous generation of GBA sporting kids? what about the SNES and NES ones? They all grew up and realized that brand loyalty is idiotic.

      --
      autopr0n is like, down and stuff.
    66. Re:Here's my reality... by brkello · · Score: 2, Insightful

      You know what I want from gaming consoles? Something *new*.

      No, actually what you wrote has nothing to do with consoles. What you want are more innovative and quality games. I do want my consoles to have hi-def, better sounds, new features. You don't need to write a letter to Sony and Microsoft because (for the most part) they don't make games. You can write a letter to Nintendo because they still make a lot of games. And yes, there are innovative games on the PS2 like Katamari Damacy. But with genres maturing there are going to be a lot more games that are going to have a similar feel. This is great for most people because they can get games they know they will probably like based on genres and reviews. Every now and then there will be innovative gem of games. You know why it seems like there are less innovative games these days? Because gaming isn't new anymore. Any game you used to make was innovative because it was a new media. There are more great games out there than any employed person has to time to play...if you can't find innovation, you aren't looking hard enough.

      --
      Support a great indie game: http://www.abaddon360.com
    67. Re:Here's my reality... by John+Little+John · · Score: 1
      50+ people and 2+ years is about 100,000 hours of work for normal hours and a normal year of work for 50 people. Get a thousand people and each contributing a 100 hours over of their time for one year, and you have the work output necessary. Don't know about the money, it would come out to 8 grand per person...

      Seems improbable, but not impossible if it catches a lot of peoples' interest.

      --
      The sharp edge of a razor is difficult to cross. Thus the wise say the path to salvation is hard...
    68. Re:Here's my reality... by tgibbs · · Score: 2, Insightful

      You know what I want from gaming consoles? Something *new*. When I say *new* I don't mean hi-def resolutions, better sound, faster game play, or even high density storage mediums. When I say *new* I mean I want to see something I have never in my life seen before...

      Well, don't expect a new console to bring it to you. Quake is a rare example of a game that was revolutionary because of hardware. The rather basic concept behind Quake had been running around for years, and the hardware finally caught up. But now that we've made the jump to 3D, new console generations bring little more than prettier pictures, and more "stuff" on the screen. Rarely is that enough to make a revolutionary idea possible.

      Revolutionary ideas show up only rarely (and a lot of them suck). And they are rarely timed to new console generations. So you are about as likely to see something genuinely new next year as you were to see it this year.

    69. Re:Here's my reality... by Khyber · · Score: 1

      Hopefully you took some form of martial art that allows you to withstand such an attack... otherwise, I guess you're a n00b and deserve to lose??

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    70. Re:Here's my reality... by Anonymous Coward · · Score: 0

      someone has. a company working under the dod is working on a glove that assumes shapes on its on, apprently it was originaly thought to be used in hand to hand combat, dont ask me how it works, ive never seen any details on it. just that the glove can assume programmed shapes, even if the hand inside is disabled, or it doesnt know what it is doing. i imagine if they got inventive, they could also use it to become one hell of a typist. a little ceative tinkering, and its not unreasonable to assume that the glove can be made to give "fake" feed back. thus giving the feel of holding something.

    71. Re:Here's my reality... by Anonymous Coward · · Score: 0

      If you think that HL2 and Wolf 3D are the same game then you haven't played either of them.

    72. Re:Here's my reality... by MightyMartian · · Score: 1

      And then there's that really keen movie!

      --
      The world's burning. Moped Jesus spotted on I50. Details at 11.
    73. Re:Here's my reality... by Anonymous Coward · · Score: 0

      There is no way you can pretend Mario Tennis was a good game. The stupid (and repetitive) power smash moves rendered any type of strategy pointless. It had maybe 30 minutes of replay value. Horrible, horrible game.

      Mario Kart Double Dash was fun, but battle mode looked like they added it on as an after thought, which was the best part of the game. Mario Kart 64 was superior in just about every way.

      Mario Golf on the cube was fun, but the 64 version was it's superior in just about every way.

      Pikmin 2 battle mode was a work of genius, however.

      RE 4 was fun, but got repetitive. The entire game was basically "run into the corner, shoot until everyone is dead." Since you can't shoot and run at the same time, the strategy was exactly the same for every set of enemies. Eh.

    74. Re:Here's my reality... by ajd1474 · · Score: 1

      Let's take a franchise like Wario for example...Sure there has been all the WarioLand Wario World etc, but then look at Wario Warez... a completely new concept for a game. Followed by Wario Warez Touched!, same franchise, completely new gameplay, completely new fun. Then Wario Warez Twisted!, same game but with completely new gameplay.

      What about Donkey Kong? Same franchise, but he's been a platformer, racing, music games and now Donkey Kong Jungle Beat... totally awesome game... again, with completely new gameplay.

      Nintendo may use the same franchises, but each time a new game comes out (other than a direct sequel) is a completely new game with new ways to play.

      Sure you've got Mario Party SEVEN coming out this year, but even it reinvents itself with things like the microphone and now with 8 player mode.

      Halo 3 will be the same as Halo 2 which was the same as Halo 1... it just looked nicer. GT5, will be the same as GT4 which is the same as 3,2 and 1...it just looks nicer.

      Nintendo has had some failures, but there is a really good reason why the DS outsells the PSP... and thats because the DS is actually something different and fun, not just a repackaged console in a smaller box.

      --
      I refuse to have a sig... dammit!
    75. Re:Here's my reality... by rtb61 · · Score: 1
      Of course you could just port any existing program to the console and if is not a 3D game why would Sony care, as it would not affect their licensing scheme and would enhance the desirability of their console. What could be better than a games console that could also browse the web, and do email and the odd letter/spreadsheet.

      This of course is something the xbox would never be allowed to do as it would be pirating sales from the other M$=BS divisions. Sony could even supply the programs (branded of course) free with a remote keyboard and mouse expansion pack.

      --
      Chaos - everything, everywhere, everywhen
    76. Re:Here's my reality... by amliebsch · · Score: 1
      Having fun playing a game is in no way related to polygoncount, GHz, MB or whatever these companies try to make you believes makes games 'cool'.

      Well now, that's a bit strong. It doesn't have to be, but it certainly can be. For example: I had tremendous fun playing through Doom3 and HL2. Was it because the amazing unique gameplay which was totally unlike anything I ever experienced? Obviously not. It was because the outstanding graphics, sound, and simulation of environments immersed me in the game more than Wolfenstein 3D ever could. I sat in the dark late at night sweating and paranoid, or trying not to look down while I'm shinnying across the girders of a bridge and then getting vertigo(!) when I do. That was fun, and it was fun because the realism made it immersive.

      --
      If you don't know where you are going, you will wind up somewhere else.
    77. Re:Here's my reality... by glesga_kiss · · Score: 1, Insightful
      Like I said: how old are you?

      30, earning over that. Most folk I know have a PS2/Xbox/GC gen system, not one of them is into Mario or the like. Sports, driving, first-person, third-person etc all those kinds of things. Can't think of anyone that still has their Game Cube, but I know at least one who used to. I'm not talking hardcore gamers, just joe average, one system, 4-6 games.

      30 year old boys want gameplay value, not mindless violence.

      Just a couple of examples, jesus, what's with the pigeon-holeing? Not all the games I've listed are violent, but you gotta admit it does sell. Look at the movie box office, where many of the movies are restricted by ratings to only adults.

      I'm talking games with thought and depth, not jumping platform to platform to save the ever distressed pricess. Yeah, Nintendo do have some games like that on their systems, but not to the level of Sony/MS. There's also the niche things like the iToy, I know at least 3/4 households who have bought a PS2 just for that and/or dance mats as well.

      The people on Slashdot don't seem to realise they are in the minority. When something hits the mainstream, most manufacturers tend to go for main stream. This is why Sony is running away with it just now.

      Why is it so hard to accept that prodominately child-like games is not a sound marketing strategy in an increasingly competative market? Sega have already bailed on a lot of things, and Nintendo are a shadow of themselves as well. Everyone needs to take a chill pill and stop getting so fucking up tight. It's a TOY!!

    78. Re:Here's my reality... by geminidomino · · Score: 1

      RE 4 was fun, but got repetitive. The entire game was basically "run into the corner, shoot until everyone is dead." Since you can't shoot and run at the same time, the strategy was exactly the same for every set of enemies. Eh.

      You should play RE3 then. It has two wholly seperate strategies!

      "Run into the corner, shoot until everything is dead"

      ""*Stars....*" Oh shit! Run back 18 screens until the music goes back to normal!"

      I hate Nemesis....

    79. Re:Here's my reality... by glesga_kiss · · Score: 1
      One might as well say that the real problem for Sony/Microsoft/etc. is that all their games FAIL to aim at kids. Why unecessarily limit your market like that?

      Because they have little spending cash. You still get games aimed at the younger market on the other systems, it's just the focus that's different. Google for "Marketing".

      MicroSony are making a mistake in focusing on today's markets to the exclusion of tomorrow's

      You are so wrong. The media hub thing is going to happen. For many it's already happened (you can build your own), and MS and Sony will steal the show, though Apple might get a sneak in (minus the games) with some of their upcoming stuff. I've not heard Nintento talk about this sort of thing, and it might be just the thing that nails them. Game developers care primarily about one thing; the number of target boxes sitting under monitors/televisions. If the other two players in this game romp the market, Nintendo won't get the third-party games they are used to.

      Of course, everyone in this discussion thinks I WANT Nintendo to fail going by the attitude in most replies! What the hell is wrong with you people? :-)

    80. Re:Here's my reality... by BasilBrush · · Score: 1
      You talk as if you think they should be concerned that all the kids are growing up. Thing about kids is that as they grow up they get replaced with yet more kids. There are always kids! Nintendo have a huge market all to themselves, and they make plenty of money out of it. Why would they change tack and go toe to toe with the other two consoles? It just wouldn't make sense. Just because Nintendo doesn't appeal to you, and aren't targeting games at you, doesn't mean they have their marketing wrong.

      For me, I have a GC and play the kids games, and a PC and play WWII FSPs and the like. They're both fun. And I'm 40, and been playing computer games since 1982.

    81. Re:Here's my reality... by MikeFM · · Score: 1

      If you were creating games like the ones that already exist. Why not innovate new types of games that take less time to develop? The complexity and man hours behind a game doesn't define how fun it is or isn't. Or create a technology demo and see if you can make something fun enough and cool enough to get others to help out or sponsor you.

      Why should a game take $8 million dollars to make? Invent some cool generator that can generate models, textures, music, etc. Or maybe be like that Virus game of a few years back where it collects such things from other data sources - such as off other computers on your network or even from the Internet. You could have some interesting effects by using media files collected to generate game art.

      --
      At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
    82. Re:Here's my reality... by Anonymous Coward · · Score: 0

      > HL2 and Doom3 are the same as Wolf3D and various others.
      This is a gross oversimplification of the facts, to the point that it's simply a lie. Games are improving in more ways than just their graphics. Try playing with the gravity gun in HL2, and tell me what is anything like it in Wolf3D. That is of course just one example, anyone who has actively played games for the last ten years or so could list hundreds more.
      Between that statement and the ones that follow, I am led to believe that you are either blinded to the superiority of todays games by some sense of nostalgia, or you are in fact not a gamer at all.

    83. Re:Here's my reality... by drjayphd · · Score: 1

      "Nintendo has had some failures, but there is a really good reason why the DS outsells the PSP... and thats because the DS is actually something different and fun, not just a repackaged console in a smaller box."

      Well, I'm sure GBA compatibility doesn't hurt, either. And even when they did fail miserably (see: Virtual Boy), it was aiming at something different.

    84. Re:Here's my reality... by RJK9 · · Score: 1

      Hi Cornflake917,

      > the ability to fly aircraft

      I remember playing a Quake mod which let you fly in little planes :)

      RJK.

    85. Re:Here's my reality... by Westacular · · Score: 1

      Why is it so hard to accept that prodominately child-like games is not a sound marketing strategy in an increasingly competative market?

      Because it is a sound marketing strategy.

      Without conceding the fallacy that "Nintendo only makes kiddie games !!!1!!!one", I'd like to point out that compared to Nintendo, Sony and Microsoft are essentially bottomless pits of money. Nintendo can't compete on their terms, because Sony and MS can at a moment's notice price those terms out of Nintendo's league by simply throwing more money at marketing and development.

      So Nintendo, in an increasingly competetive market, instead focuses on those niches that the other guys are ignoring. Step 3, profit.

      (Sega's mistake was to try to compete on Sony's terms when they didn't have the money to do it; they pushed too hard, too fast, and all Sony had to do was buy a bit of hype to completely undermine them)

      Nintendo does not need to dominate the games industry to be successful; their stated intent is to simply make great games, and to be profitable in doing so. Is part of this a bruised ego talking? Sure, probably. But I challenge you to point out any situation where someone tried to openly compete on even terms with the-steamroller-that-is-Microsoft and came away successful. Nintendo's attitude seems quite sensible to me.

    86. Re:Here's my reality... by CronoCloud · · Score: 1

      Your wish is granted!

      Lo and behold the Playstation 2 with USB ports and FPS's that support them.

    87. Re:Here's my reality... by Anonymous Coward · · Score: 1, Insightful

      These folks grew up on gaming and aren't going to stop. Most want the likes of GTA and Resident Evil.

      That's interesting. I always assumed only insecure male preteens played those games. I grew up on gaming. I'm 26 years old. Currently playing: Donkey Konga, Mario Kart, Animal Crossing. I'm sure that I'll still be playing Nintendo's game even after I've turned 30. Simply because they're the most fun to play. Most of my friends own Cubes, too, and even though they own games like Resi 4 or Need For Speed Underground, Super Monkey Ball 2 remains one of the all-time favourite games among my pals.

      When I was a kid, I thought Mortal Kombat on the Game Boy was the sweetest game ever. After all, it features decapitation! What else does a game need? Well, I also thought Steven Seagal was the most aweseome actor, and I listened to Knight Rider tapes. I've grown up a bit since then.

      I don't give a flying fuck about whether there are zombies or blood in my games. I want them to be fun and playable, and I want to be able to play them together or against my friends. Nintendo provides that to me, so I buy their games.

      lkm

    88. Re:Here's my reality... by Anonymous Coward · · Score: 0
      I'm talking games with thought and depth, not jumping platform to platform to save the ever distressed pricess

      That's wrong on so many levels. First of all, Nintendo hasn't made a "jump from platform to platform to save the ever distressed princess" since Super Mario World on the SNES. That was over 10 years ago! Second, how can you possibly say that SMW, one of the highest rated games ever, lacks depth? Are you seriously suggesting Nintendo's games (such as Zelda: Wind Waker, Paper Mario, Animal Crossing, Pikmin or, for that mather, Pokémon, which must be amongst the RPGs with the most awesome round-based battle systems) don't provide as much depth as games like, say, Halo, Resident Evil or Diablo?

      And as for niche toys: The controllers that get the most use in my house right now are the Donkey Konga bongos and the Mario Party microphone.

      And lastly, I don't care about the mainstream. Nintendo makes games I love, and they make money while doing so. What the hell is wrong with that? Do you really want them to become another Sony? We already got two of them!

      LKM

    89. Re:Here's my reality... by bitwiseNomad · · Score: 1

      Okay. Just go look at the titles (just the titles for the last 4 or 5 Zelda games (I mean for both the Gamecube and the GBA)). Did you notice those subtitles? The Legend of Zelda: The Minish Cap. The Legend of Zelda: The Wind Waker. The Legend of Zelda: Ocarina of Time.

      This may surprise you, but those subtitles actually mean something. They all refer to added gameplay in their respective games. In one game, you travel through time, and your magic abilities are geared towards affecting the flow of time. In another game, you control the wind, and there are actually quests and challenges that revolve solely around using the wind to get you from place to place.

      Saying that a game is a remake of another game simply because they contain the same faces is bupkiss. When people complain about how Gran Tourismo 4 is stagnant, they aren't complaining about it because it's a game with cars in it. They're pointing out that the past 4 incarnations of Gran Tourismo have not changed the way in which you use the cars in the game. One is stagnation, the other is not.

      --

      Light is filtering down from above. Would you like to use DIVE?
    90. Re:Here's my reality... by memco · · Score: 1

      "Anyone who plays video games for 5+ hours a day is weak minded... sorry. If you refuse to life in true reality, you are doing so because you are too 'weak-minded' to handle it."

      Or, it could be that you have nothing better to do than play games because you've done all that is required of you already. There're many things that a person can do with that 5 hours, but that has nothing to do with intelligence, simply motivation and interest. I'd argue anyone who spends 5+ hours reading /. does the same things as does a person who spends 5+ hours doing anything. Also, after doing a few hours of calculous homework or coding for 14 hours, a 5 hour detox like that is needed.

      You've created a fallacy in your stereotype that offends reason... and my wasted childhood.

      --
      Get me a meat pie floater!
    91. Re:Here's my reality... by amontgom · · Score: 1

      Because that would turn the PS3 into a Sony-subsidized workstation. They need the licensing fees in order to recover the loss on hardware sales. They don't want to sell a lot of consoles that aren't going to be used for games. They have Linux for PS2, though, so they are open to the idea once they've made their cash... Look for Linux for PS3 in 2010.

    92. Re:Here's my reality... by imr · · Score: 1

      your point is?

    93. Re:Here's my reality... by imr · · Score: 1

      I know that, I just wish the console users would use them, which means that all games that would need them should be designed with them in mind.

    94. Re:Here's my reality... by zoney_ie · · Score: 1

      Yeah right Sony and Microsoft are in trouble. Kids do play their games despite them not being aimed at kids. They have nothing to worry about - their profits will continue in the next generation (they already have to some extent).

      Society of course perhaps should worry about kids playing GTA3 etc. Or the fact that kids have parents that let their kids play such games.

      But ultimately, Nintendo are making money off the segment of kids that still have some innocence, whose parents won't let them play more "mature" Sony and MS titles. Sadly, their time of making money from this market will come to an end with the direction society is taking (think it becoming the norm that sex+violence will be subject to a limit more like 8 (or less) rather than the official 18 limit or actual real cutoff of teenager-hood).

      If you think this is overly cynical - you're living in middle/upper-class cloud-cuckoo land, where you can't even see things as they are in your own class nevermind the lower class.

      --
      -- *~()____) This message will self-destruct in 5 seconds...
    95. Re:Here's my reality... by KDR_11k · · Score: 1

      Of course I wouldn't compare HL2 to Quake, Quake's levels seemed much more non-linear whereas HL2 was basically one long corridor with different wall styles.

      Oh, and HL2 has virtual actors playing out a scene around you while you watch, kinda like the rides in some theme parks. Yeah, feels really immersive, what with you being just some observer who can do nothing to influence those scenes.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    96. Re:Here's my reality... by Jackdaw+Rookery · · Score: 1

      Exactly right.

      I'm 32, I've a daughter who is a little young yet for playing games but she loves to watch them. Mario games are ideal for her ... and me.

      Just because the game features Mario doesn't make the game 'just for kids', the gameplay is often great. The Mario prefix does mean it is suitable for kids as well and that's fine.

      Makes business sense to me.

    97. Re:Here's my reality... by myBotPiko · · Score: 1

      I am even more intrigued that we have people posting this crap (as if we didn't already know it was all bullshit) to their blogs and making themselves sound like they know something we don't.

      I feel hit!
      But I do it more to vent when I read other forums with ignorant fanboys of different consoles. I highly doubt that anyone reads what I write though because no one knows the address ;)

    98. Re:Here's my reality... by GigsVT · · Score: 1

      My mistake, I thought he was referring to Gran Turismo and GTA... I agree with the other post though, I think the point is still valid, Carmageddon 2 rocks. :)

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
    99. Re:Here's my reality... by Deeze · · Score: 1

      Just out of curiosity (I guess I'm not that innovative), how WOULD you use a car differently in a racing sim, other than by upgrading and racing it?

    100. Re:Here's my reality... by Cornflake917 · · Score: 1

      I remember that mod...but could you run around as a quake player too?

    101. Re:Here's my reality... by Deeze · · Score: 1

      I am 40, and really have no interest WHATSOEVER in gangsters and zombies. Give me driving/racing games, rpg's and other sim-like things (Yes, I like the sims, and sim city type stuff.. Maxis rules), strategy games.. those are the kinds of things I'll buy. Oh, and Halo (course I guess Halo has some zombie element to it) :D. As far as Nintendo, I STILL don't have a Gamecube, been too busy with my XBox in what free time I do have, but I do want to get one, and the Revolution.. that seems like it's gonna be really cool, being able to download all the classic games.. yep, might be on my _to_buy_ list as well. I need to find out if the revolution will play Gamecube games also, not really looked into it too much (nor has Nintendo shoved much info about it down our throats). My Nintendo thoughts don't gravitate to Mario and Donkey Kong, they are more like, Ultima, Final Fantasy, Goldeneye.. SMB was fun, but my fave Mario game would be Super Mario Cart.

    102. Re:Here's my reality... by Max_Wells_SH · · Score: 1

      your point is?

      That you suggested, or at least I read it that, consoles stop because they "dumb down" all PC games--but then you restricted that blanket statement to a single style of games. It's pretty well agreed that keyboard+mouse FPS games, like RTS, function better on the PC, that's fine. But consoles handle many other styles quite well: racing, puzzle, sports, hack'n'slash, rhythm, role-playing, and fighting come to mind immediately, and I'm sure there are many more. I just suggest you broaden your experience, or if you have, then your argument.

      --
      I read Slashdot for the articles.
    103. Re:Here's my reality... by Anonymous Coward · · Score: 0

      What, you'd prefer the HL 1 style where you're allowed to interact (read: shoot) the NPCs just so that the screen can fade to black and you can lose?

      You can't *talk* to NPCs in any game (boy wouldn't that be fun, spending half my time in a FPS poking at the keyboard typing words out to the NPCs...), so what more would you expect them to do besides act out a scene? Would you prefer running around like you did in Quake with no character interaction at all, omniscient enemies, etc? Maybe you should go play Sin again, see just how *BAD* the genre has been at times. Yes, there are games that are nothing more than a tired rehash of that which they try to mimic. To use that same logic to describe EVERY game in a genre, even the groundbreakers.. Well that's just great.

      I dunno, I'm just really perplexed by all the people who think it's so damn cool to say computer games are just "getting AWFUL" and "where's the fun gone?" OK, so Half Life 2 does things that have been done in other video games. So?

      I guess that poster who made the analogy to movies is right. I watched 'Police Academy' a while ago, why bother going back to watch another comedy for the rest of my life? It's just more of the same jokes and slapstick! Boo-fucking-hoo!

    104. Re:Here's my reality... by bitwiseNomad · · Score: 1

      I really couldn't say, either. At the same time, I don't claim to be able to develop innovating games. I honestly don't think there is a way that Gran Tourismo could change the way you use a car, since it is trying to be as realistic as possible. They've pretty heavily limited themselves by deciding that they have to adhere to consensual reality and physics. Since there is nothing that can be added due to the game's very definition, a lot of people can't justify upgrading to the latest version if it simply provides a graphics upgrade / more cars, and it is even more difficult to hail it as something that is innovative.

      All that being said, if you take a look at the Burnout games and the Gran Tourismo games, they are very clearly not the same game. In Burnout, your aim is to tend towards mischeif and destruction, trying to rack up as many "near-misses" as you can while driving on crowded highways. Near-misses give you NOS, which lets you go faster. I've only played Gran Tourismo a couple times, and none of the tracks had any other cars on them. But if they did, I presume that you would play the game trying your best to avoid any contact with the other cars, since contact would either lose you the race or drop your time by too much.

      So there's a very simple example of how simply changing an accumulation mechanism alters the way in which you think about the game while playing. While Zelda games don't have many accumulation mechanisms to alter, each game adds new variations on the Zelda world that change the way you use your tools and weapons. Even adding something as trivial as allowing the boomerang to hit 5 targets at once means that Wind Waker could contain new puzzles that made the player have to position Link in just the right spot in the room to get five simultaneous hits.

      I was just trying to make the point that just like it's incorrect to claim that Burnout and Gran Tourismo are the same game just because they have cars in them, it is incorrect to claim that the Zeldas are the same since they all have Link and Zelda in them.

      --

      Light is filtering down from above. Would you like to use DIVE?
    105. Re:Here's my reality... by imr · · Score: 1

      I play videogames since space invaders in 78, and I have played every genres on every medium (vr apart) ever since, so I think my view of videogames is rather broad.
      The problem of console is that there is a trend there to reduce the gameplay experience in many genres, and then they port the games as is to the PC arch.
      A recent exemple would be pariah.

      Of course, this does not only apply to fighting games and every other games that are played quite well with a pad.
      But I thought that it didnt deserve to be said, being rather obvious.

      As for the joystick, I think even the pad wich is quite great for some type of games, is worse than the one button joystick I had before this kind of pads appeared. I had a microswitch joystick wich made every shooter a breeze to play with a one pixel precision which was very important to slalom between myriads of laser trails. And it made games like street fighters style fightin games very pleasant, since you didn't destroy your fingers skin when doing tons of combo moves.

      There are other exemples.
      But they all comes down to the perspective of the media.
      Console are cheap and are marketed nowadays (nintendo apart) by people whose objectives is mass market in its most bastard way.
      They dont thing about games at all, they think about selling the most at the lower cost. Period.
      And they are getting at the PC now.

    106. Re:Here's my reality... by mink · · Score: 1

      Honestly, the Gamecube was good enough for the other two console makers to switch to IBM POWER technology. I think thats why the Revolution is being said to only be three time the perfomrance of the cube, compared to the thirty two times SONY claims on the PS3.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
    107. Re:Here's my reality... by mink · · Score: 1

      Looking at my shelf for this generation games, I cant see what the fuck you are talking about. Specifically: "Why is it so hard to accept that predominately child-like games is not a sound marketing strategy in an increasingly competitive market?"

      I have probably as many GC games as I do PS2(probably around 30 see next sentence). I'm picky as a gamer, and selective where my money goes. I'm also over 30. Please explain how RE4 (has those so important zombies you go on about), Eternal Darkness (lovcraftian horrors), Baten Kaitos, Alien Hominid, Pikmin (1&2), Monkey Ball (1&2), Metroid Prime (and Echoes), Blood Omen 2, Ikaruga, Jedi Outcast, Prince of Persia SOT, Second Sight, Viewtiful Joe, XIII, and many, many more are just marketed to kids? A majority of Gamecube games are not platform jumpers. Sure there are quite a few, but if you don't like them, get games you like to play. Plenty of them have depth, if you are willing to get over yourself and the whole "Nintendo is teh kiddy" mindset.

      So because 3 out of four people you know bought eyetoy, or DDR pads that makes the PS2 unlike say the GameCube that has it's own niche things like bongos, and Dance pads. Oh wait dance pads are everywhere, so hardly a niche for a particular console. I'm so glad the people you know as a sample can safely extrapolate to the whole world and your subjective opinion is gospel of truth, the only way things can be. This is the problem in America today.

      As for the Italian Plumbers, whats wrong with a game using a character people recognize? Luigi's Mansion while a tech demo was a fun game (everyone seems to pan it), Mario golf is a pretty good gold game, Super Smash Brothers Mele is a decent fighter with a different atmosphere then say Soul Calibur or Mortal Kombat. Mario party is fun even for adults (mini games are evil and a good way to kill a few hours with fun), Mario Sunshine while not revolutionary was a decent platformer and I don't understand why so many people think they will get kid cooties if they let themselves enjoy a god damn video game for a few min.

      Console games are not mainstream, what to speak of SONY's console specifically, sorry to burst your bubble. Really it's still a niche geek market, sure the Xbox (and to an extent the PS2) did get more non gamers to buy a console, but that hardly make it "mainstream". Let me guess, you actually think there are 60 million working PS2 units out there and 40 million of them have eyetoy and/or DDR pad?

      Sega bailed on things when they were still a console developer, this changes anything how exactly?

      The person who seems so uptight about the toy is you. Maybe you need to spend less time hating and more time playing. Don't be a player hater. ;-)

      For the record I own the Dreamcast, GC, and PS2 of the current generation systems. I own a dance mat, some light guns, and plan to pick up some bongos and maracas.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
    108. Re:Here's my reality... by mink · · Score: 1

      It's friggin oscar material compared to what Uwe Boll has been giving us.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  4. as long as they beat the current consoles.. by downsize · · Score: 1

    so what, I'll get one of each after the prices come down. at least its improvement. the article is probably correct to a degree and MS might not make their billion consumer mark, but if anyone has enough marketing power/money to shoot for a billion consoles, its M$

    --
    do you have shinyfeet?
    1. Re:as long as they beat the current consoles.. by lotrtrotk · · Score: 1

      As long as they have the hardware they say they do, and the online gaming works... I don't care what else they promise or don't promise.

      But it's very true. You should never judge a book(game) by it's cover(demo video). Been stung by that one too many times already.

    2. Re:as long as they beat the current consoles.. by Anonymous Coward · · Score: 0

      You should never judge a book(game) by it's cover(graphics, story, physics, sound).

      faysaxz

    3. Re:as long as they beat the current consoles.. by Anonymous Coward · · Score: 0

      "As long as they have the hardware they say they do, and the online gaming works... I don't care what else they promise or don't promise."

      "As long as they keep their promise, I don't care what they promise."

      It's funny watching a fanboy try to sound objective.

  5. Shocking news! by Anonymous Coward · · Score: 0

    Game console companies are playing games!

  6. Why not though? by coop0030 · · Score: 3, Insightful

    Why wouldn't a company pimp it's product? So maybe they do get carried away, but they have to generate hype somehow.

    I think it is completely wrong of them to use pre-rendered images, and say it is actual gameplay footage (killzone, anyone?), but I can't imagine that this early on the developers have even gotten close to figuring out the nuances of the systems.

    It all comes down to the games. If a console has powers like a supercomputer, it still won't be fun if the games are terrible.

    You don't play the hardware in the console, you play the games. That's all there is to it.

    1. Re:Why not though? by Anonymous Coward · · Score: 0
      Why wouldn't a company pimp it's product? So maybe they do get carried away, but they have to generate hype somehow.

      Companies can pimp their products all they want, that's fine. The problem is that non-advertisement media regurgitate their claims hook, line, and sinker.

      A critical eye must be cast on the claims. This is a critical eye.

      This isn't somebody saying "Microsoft and Sony are bullshitters and should shut up". It's somebody saying "Microsoft and Sony are bullshitters. Don't trust them." Seems right on the mark to me.

  7. I've said it several times .. by macaulay805 · · Score: 1

    Its not the platform, but the applications that make a difference ....

    If a kick-ass game console has the absolute best hardware today, doesn't mean we like playing "Pong4d/v2" all day long.

    1. Re:I've said it several times .. by It+doesn't+come+easy · · Score: 1

      Ah, Pong...those were the days...

      --
      The NSA: The only part of the US government that actually listens.
    2. Re:I've said it several times .. by Anonymous Coward · · Score: 0
      It's a straight progession:
      • Pong.
      • Breakout.
      • ???
      • Doom3.
    3. Re:I've said it several times .. by ZephyrXero · · Score: 1

      This is exactly true. If it were based on system performance, the PC would be number one... with Xbox second, Gamecube 3rd and PS2 dead last... but in all reality it's just about the exact opposite of that. PS2 has the majority of the games and also the majority of the market... I suppose thowing the PC in there is unfair, since it really is a whole different market than consoles since there are so many variations... I won't be buying any of the new consoles until all have been released and I have a real understanding of which ones gonna have the games I want.

      --
      "A truly wise man realizes he knows nothing."
    4. Re:I've said it several times .. by macaulay805 · · Score: 1

      I won't be buying any of the new consoles until all have been released and I have a real understanding of which ones gonna have the games I want.

      This is somewhat true to me also, which is why I bought a NintendoDS instead of a PSP. While the PSP may be technically superior, the NintedoDS (IMHO) has a better lineup of games comming out this year.

    5. Re:I've said it several times .. by pianoman113 · · Score: 2, Insightful

      Its not the platform, but the applications that make a difference ...

      True, yes... but more applications will be developed for a platform that makes it easier to write good applications. In this case, if a console maker puts out a kick-ass SDK they are more likely to have new developers making software for their system.

      --

      Free as in speech, free as in beer, or free as in lunch?
    6. Re:I've said it several times .. by Jarlsberg · · Score: 1

      Eh, Pong sucks, and it always has. ;)

    7. Re:I've said it several times .. by stuktongue · · Score: 1

      I can't speak to DS vs. PSP on what games are coming out because I don't know what's due out on DS (or that much on PSP, for that matter), nor do I know what other people like, but I will say I really like my PSP. I'm currently embroiled in a season of MVP Baseball and it is pretty darn cool -- it really captures the essence of the game, in my opinion. It and Ridge Racer are both very fun games, to me at least. I'm hoping "GTA: Liberty City Stories" (basically "San Andreas", I hear) will be cool on PSP.

      Just a data point... from a 40-year old dork. :-)

    8. Re:I've said it several times .. by Anonymous Coward · · Score: 0

      MVP Baseball and Ridge Racer are no different than the last sports/driving game.

      smfbqgr

    9. Re:I've said it several times .. by CronoCloud · · Score: 1

      But that's partly the point, what you liked at home, just portable-ized. Personally I think it's awesome to be able to play the Diablo/BGDA/Champions of Norrath clone Untold Legends no matter where I am. It's much better than lugging around an LCD screen equipped PSone with Diablo insde and a battery pack (or two)

  8. as long as they beatt the current consoles by downsize · · Score: 0, Redundant

    then so what. and I'll probably get one of each after they have been out for a bit, more games are available (and some mod chips :-P ) - at least they are improvements compared to what we have now.

    the article is probably correct to some degree and MS might not make their billion consumer mark (who cares?) but if anyone has enough marketing power/money to do it, it's M$.

    --
    do you have shinyfeet?
    1. Re:as long as they beatt the current consoles by downsize · · Score: 1

      that sucked, /. was having problems and the shit posted twice. can't delete, oh well - good catch mod'rs

      --
      do you have shinyfeet?
  9. This isn't a troll, but... by FlyByPC · · Score: 3, Insightful

    ...I've never really understood why people (who probably have a fairly modern PC) would be interested in a console system such as an XBox or PlayStation. PCs (of whatever flavor) are so much more capable and customizable than consoles, and are much more flexible as well.

    --
    Paleotechnologist and connoisseur of pretty shiny things.
    1. Re:This isn't a troll, but... by Daniel+Dvorkin · · Score: 5, Insightful

      Funny, I've never understood why people will pay $x000 for a tricked-out gaming PC when they can get the same performance from a $x00 console.

      --
      The correlation between ignorance of statistics and using "correlation is not causation" as an argument is close to 1.
    2. Re:This isn't a troll, but... by localzuk · · Score: 1

      What and not have my locked down, illegal to hack black (or whatever colour they come in) box in my front room next to my huge tv? I wouldn't be looked upon as a respectable tech guy then. Many Gadgets == Respect from geeks

    3. Re:This isn't a troll, but... by tepp · · Score: 1

      I have two pc's, a ps2 and an xbox. I use all of them.

      I can't hook my PC to my surround sound stereo system or my HDTV. I can't lounge on my sofa using a controller from my PC either. I have to hunch over a keyboard, mouse, and a flat surface for the mouse and a monitor for my PC.

      So playing a shooter, or a puzzle game works better on the console. It's more enjoyable.

      But playing something that requires a lot of type, or fine cursor control, work better on the computer. For example, The Sims (lots of mouse movements to make them go), Civ2 (shortcut keystrokes are the only way to play), StarCraft, Evercrack I & II, these all play better on a PC.

      But if I'm playing Thief III, or Grand Theft Auto IV, or Halo, or Half-Life, or Doom, the tv's surround sound and the easy controller/joysticks work best with the Console.

      --
      Tepp
    4. Re:This isn't a troll, but... by rackhamh · · Score: 1

      That may be, but for the price of a gaming-caliber PC, you can easily buy a computer that's sufficient for email and word processing, and a console (or two), and games, with cash left over.

      Remember, there's still a fairly significant gap between "fairly modern PC" and "gaming PC" -- at least for the latest and greatest games.

    5. Re:This isn't a troll, but... by 0racle · · Score: 4, Insightful

      I cant play Xenogears, Xenosaga, most Final Fantasies and a whole host of other games on my PC's. You don't buy a console because of the hardware, its all about the games you can get on it. You wouldn't happen to also be the type of person who can't understand why someone would choose to run Windows over Linux when their livelihood requires they run something that only runs on Windows are you?

      --
      "I use a Mac because I'm just better than you are."
    6. Re:This isn't a troll, but... by Anonymous Coward · · Score: 0

      PC gaming and console gaming are two different experiences.

      Consoles are cheap systems which fit under your TV set, boot up instantly, run fairly quietly, and auto-launch game CD's.

      PC's are (slightly) more expensive systems which are typically set up at a work desk, take a couple minutes to start up, and sacrifice the brain-dead ease-of-use which consoles offer in favor of flixibility.

      Also, consoles have a much better library of games designed around the hand-held controller.

      Now sure, you could put a PC in your living room and tweak it to be a games console, but most people who invest in the price of a good PC want to use it for more than just games, so the living room entertainment is not the best place for it and you would want it set up to launch other apps as easily as games.

    7. Re:This isn't a troll, but... by stevesliva · · Score: 1

      I'm inclined to believe these consoles will be whipping out the polygons at a rate far beyond my parents' $330 eMachines box. They need a GPU about as much as they need an HDTV.

      --
      Who do you get to be an expert to tell you something's not obvious? The least insightful person you can find? -J Roberts
    8. Re:This isn't a troll, but... by It+doesn't+come+easy · · Score: 1

      Personally, the dividing line for me is the length of the game. I find console games are good for short, not too strategically minded games, whereas computer games are for longer term, character development type games. Then, of course, there are things like console games are more oriented to multiple players sitting around the TV vs a single person logged into a PC. In the past, my computer has also had far superior graphics plus network play. Of course, all of that has been changing since the last consoles came out. If the consoles live up to the hype (not likely but who knows), it might be worth having a dedicated game computer.

      --
      The NSA: The only part of the US government that actually listens.
    9. Re:This isn't a troll, but... by painandgreed · · Score: 1

      Consoles are all about the "killer app" (just as comptuers are). I bought a PS2 instead of a normal DVD player so I could play Katamari Damacy and Romance of the Three Kingdoms as well as watch DVDs on my big screen TV. Now I'm looking at an X-Box to play Dai Senryaku because I'm getting my ass kicked by friends who can practice all the time. There are certain games I wish to play and they only come on consoles. Which console I buy also depends on which games I desire to play.

    10. Re:This isn't a troll, but... by Golias · · Score: 1

      I can't hook my PC to my surround sound stereo system or my HDTV. I can't lounge on my sofa using a controller from my PC either. I have to hunch over a keyboard, mouse, and a flat surface for the mouse and a monitor for my PC.

      That's slowly changing, though.

      With a simple piece of shelf-board for a keyboard & mouse, I have the DVI video of my Mac mini hooked up the the HDMI input of my high-def projector, and a USB-TOSLink adapter to provide surround sound when watching movies and HDTV. Not only has the mini become my High-Def PVR and DVD Player, but I get to play World of Warcraft in 1280x720 on a 119" screen.

      (That said, I also have my X-Box plugged in to the component inputs so I can play GTA, DOAX, etc., once in a while. It's also nice having a second DVD player available when I'm using the mini for some other CPU-heavy task.)

      --

      Information wants to be anthropomorphized.

    11. Re:This isn't a troll, but... by Anonymous Coward · · Score: 2, Informative

      Keeping your PC up-to-date in order to be able to play current titles is expensive (you need to upgrade more frequently than with consoles), and still you may end up with games that only "sort of" work.

      With consoles, the specifications of the console are well-known, and good games are optimized to make use of exactly as much power and features as is present. Additionally, unlike PC games, the games can be designed with better assumptions about the controller (although as a plus for the PC, a mouse+keyboard combo is good for FPS games...).

      Although I own 8 general purpose computers (half of which have decent performance by current standards), I mostly use consoles for gaming. As much as I like to tinker with computers in general, that isn't something I want to do with games. I prefer not to have to tinker to figure out a compromise between details and fps, think about whether a game is really as crappy as it seems or whether I'm just not playing it the way it was designed to be played etc.

    12. Re:This isn't a troll, but... by Skye16 · · Score: 5, Insightful

      Funny, I've never understood how people think a pentium 3 733 has near as much horsepower as an athlon 64 3000+. Or that the game even looks nearly as good on the console.

      As a huge fan of both consoles and PCs, they both have their place. I would never try to play an FPS on a console. I tried getting along with it for months with Halo 2, but it was like trying to ride a monkey instead of a horse. It's just not meant to be. I also would never want the "latest and greatest" cutting edge game to be on the console - why? Because the graphics aren't going to look nearly as good - how can they, when the video card is about 3 or 4 years old?

      Making blanket statements isn't going to work. Consoles do some things well, PCs do some things well. Until I can treat a console like a PC (ie: hook it up to an extremely high resolution monitor and have the option to use a keyboard and mouse), for me, it's going to be my second choice system. With that said, trying to have all my friends huddle around my monitor as we play Double Dash isn't going to work either. There's certain pros and cons to each, and it's up to the individual to decide what they like more - high powered FPS games with input devices that allow for much higher response times, or something that always "just works", can be played with tons of friends, everyone sitting around the living room drinking some beers.

    13. Re:This isn't a troll, but... by MrCopilot · · Score: 1
      I have children who, no matter how many I build, are constantly using my PC. I have 3 PC's running full time. 2 Linux (mine & 15yr old's), 1 win98 (other 15yr. old's). That doesn't mean no-one is using the PS2 or GameCube. Besides that, Halo & Halo2 will never run on our Linux boxes. I will play those games, but I will also wait till the price is right. Just like I did for the $47 GameCube and shelf full of used titles for my little girl or the PS2 for the Linux teen. Seperate devices for seperate functions. However, your point is well taken, I need
      no other console other than my PC (equipped with emus (cedega, mupen, dgen, zsnes, epsxe, etc))

      It is nice to be able to say "go play your gamecube", when I want to actually use my computer for work or web rather than tell her its my turn on the box.

      --
      OSGGFG - Open Source Gamers Guide to Free Games
    14. Re:This isn't a troll, but... by FidelCatsro · · Score: 1

      PCs i use for things other than games mainly (although i do play sim city 4 a bit on my mac) , I have my consoles for games They are cheaper than alot of graphics cards .I dont want to buy windows either as its about the same price as a console just to get alot of games to work (those i cant get on linux or mac(

      --
      The only things certain in war are Propaganda and Death. You can never be sure which is which though
    15. Re:This isn't a troll, but... by aichpvee · · Score: 1
      Resolution, resolution, resolution.

      Also there are different kinds of games developed for PCs largely due to the wider range of input devices. Also, a lot of games are better with a mouse and keyboard than with a game controller. For instance, I can't stand Morrowind or the 3D GTAs on console because of the gamepad (and in the case of GTA the severely crippled control due to it), but love them with a mouse and keyboard.

      Not to mention that most people have a PC anyway and getting one that will play games well generally doesn't cost even a grand if you aren't buying your video card for games you will be playing in 2 years. Though I definitely agree that it makes no sense to buy some of the shit they put out, like 500$ video cards or 3000$ "gaming pcs".

      For the grandparent: different kinds of games, again. Also the ease of setup for playing with friends. Not to mention the standardized hardware configurations that, at least when utilized properly by developers, makes the controls with a gamepad a lot nicer. Which is a problem sometimes on PCs. Also the upgrade cycle is longer, so it's cheaper.

      --
      The Farewell Tour II
    16. Re:This isn't a troll, but... by Anonymous Coward · · Score: 0

      Because they are far, far, far cheaper. For signifigantly LESS than the cost of a single modern video card, i can get an entire console.

      Quite simply, video card manufacturers have priced the gaming PC out of the range of your average adult. Sure, a single twentysomething with a cheap apartment and disposable income might be able to convince himself that spending $600+ on a new GPU is a wise use of the cash. Any adult with typical financial obligations will just laugh at the thought, though.

      Quite simply, people who buy PC video hardware are subsidising the R&D that will go into the next generation of consoles -- ATI is providing the graphics hardware for both the Xbox 360 and the Revolution. All those suckers who bought and continue to buy PCI-E X800's have paid for me to be able to buy a nice, cheap Xbox 360 when it comes out.

      If that's the end of the bargin you want to be on, me and my bank account don't mind.

    17. Re:This isn't a troll, but... by justinstreufert · · Score: 1

      Not to be a jerk, but, if you can't hook your PC up to your stereo or HDTV, maybe you're using the wrong PC ;)

      For example, my Mac can easily be hooked up to my TV via DVI, and as of Tiger, it even figures out the right crazy-ass video mode and aspect ratio. Optical digital out is also onboard. Whee.

      I imagine that many PCs have the same features. It's not unheard of. :)

      [Note: I am not a PC gamer. I have like six consoles. This message not to be construed as an endorsement of PC gaming ;)]

      --
      "Why would God give us a waist if we wasn't supposed to rest our pants on it?" - Rev. Roy McDaniels
    18. Re:This isn't a troll, but... by Reapy · · Score: 1

      That's what I was going to say exactly. I own all 3 consol systems. I always have my pc, but as a game is released for a consol that I want to play enough, I buy the consol and the game if I don't have it.

      Now given a choice of a system to buy a game for, pc gets precidence because it can be patched, usually made to look better, has free multiplayer, and is usually moded. The next rank is the xbox because it has a hard drive and tends to move a little quicker. Next is ps2 cause it's controler is a little bit more versitile then the gcs. And lastly game cube, although I like it, the controler only really works well with games that were designed with the game cube in mind.

    19. Re:This isn't a troll, but... by Anonymous Coward · · Score: 0

      PC games typically fall into these categories.
      FPS / Strategic RPG / (Past War Here) SIM / Nascar SIM

      If you like arcade games, (Fighting / Racing / Shumps) you're SOL.

    20. Re:This isn't a troll, but... by FlyByPC · · Score: 1

      Actually, I understand the forced-to-run-Windows bit all too well.

      --
      Paleotechnologist and connoisseur of pretty shiny things.
    21. Re:This isn't a troll, but... by shotfeel · · Score: 1

      Speaking as a parent...

      So I can get the kids off the computer and use it myself!

      For some reason that reminds me of an old InfoWorld cartoon I used to have taped up at work. Picture a woman standing at the bottom of a set of stairs saying to her husband, "Why are you down here watching TV on the computer while the kids are upstairs surfing the web on the TV?"

    22. Re:This isn't a troll, but... by snorklewacker · · Score: 1

      Oddly, my problem is just the opposite of yours: I want to play PC games with console interfaces.

      My gf loves The Sims on the PS2. Can't stand it on PC. She can sit on the couch with a wireless controller, the interface is legible and easy and doesn't require exact aim -- very much unlike the interface The Sims 2 gives you on PC, where you're constantly aiming at very small buttons, and you're chained to the desk to use the mouse and keyboard to do it. It's just not social, let alone comfortable.

      I know the Half Life release on the PS2 let you use a keyboard and mouse. Of course it's superior on the PC, though as a port it was laudable. Any ol USB keyboard and mouse will do, there's two standard USB ports right in the front. Now if only it ever made use of that Firewire port. Getting back to the subject, the reason it doesn't get used, and the reason games never live up to the billing of the console makers, is because game developers don't want to take chances. It costs a lot to be a console developer, and there are no low-cost distribution channels, so the safe bets are the ones you stay alive with.

      --
      I am no longer wasting my time with slashdot
    23. Re:This isn't a troll, but... by andrewski · · Score: 2, Insightful

      Two reasons.

      1. People often spend $$$$ on tricked out PCs for a wide variety of functions. Gaming is just one of those, but a PC tricked out for damn near anything these days will play the odd game or two just as well as a 'gaming' machine.

      2. The games are of a different scope than consoles. Also, shall we have the mouse + keyboard vs. two sticks debate, anyone?

    24. Re:This isn't a troll, but... by Anonymous Coward · · Score: 0

      PC's are (slightly) more expensive systems... most people who invest in the price of a good PC...

      Which is it? Are they around the same price or not?

      Face it, while PC's aren't dead for mainstream games, they're just the third platform, given priority behind the Xbox Whatever and PS?, and ahead of Nintendo's odd entry into the mix.

      All mainstream games in the future will be arriving on the two dominant consoles as a first priority. Period.

      The PC had a nice 10 year run of dominance -- from 3dfx's rise in 1996 to the release of the Xbox 360 in 2005 and PS3 in 2006. But it's dominant time is over. A gaming PC is an order of magnitude more expensive than a gaming console, and with the advent of HDTVs, offers no signifigant end-user benefits for gaming over a console.

      (Sure, there will be hardcore niches of PC gamers, just as there were before we had real 3d acceleration on the desktop and consoles were king. But the platform is now solidly in third place.)

    25. Re:This isn't a troll, but... by Anonymous Coward · · Score: 0
      I can't hook my PC to my surround sound stereo system or my HDTV. I can't lounge on my sofa using a controller from my PC either.

      So you don't have DVI inputs on your HDTV? Sounds like you should have bought a better one. And you do know that they make wireless controllers for computers, right?

      And you've got to be nuts to think that console controls on GTA or any FPS are good. Though considering your non-DVI HDTV, you might just be stupid.

    26. Re:This isn't a troll, but... by ruxxell · · Score: 0

      one of the things it seems no one has pointed out: who wants to have their friends come over and sit around their computer?

      even if there was a soul caliber 2, or a mario kart double dash for the PC, i wouldnt want to have everyone crowded around my computer playing it. people hate that.

      if you ever want to get girls to play fighting games, they have to be sitting on a couch. it also helps that their beer doesnt spill all over your computer desk. heh.

      this same analogy could be made for a dvd player. you can watch all of your movies on your computer, but wtf kind of fun is that. 8 people don't seat comfortably in my room. they do in my living room, however.

      plus i totally agree that the games for the consoles tend to be way better than the games for the computer. and you're guaranteed that it all runs at the same speed. back in 1994 when i was playing worlds of xeen, i didnt have a soundcard, and my 486 sx 25 didnt handle a lot of the screen changes very quickly. on a console, its all the same, across the board. i take comfort in that.

      --
      "when the sun sets on the ghetto, all the broken stuff gets cold"
    27. Re:This isn't a troll, but... by Jeffrey0 · · Score: 1

      PCs (of whatever flavor) are so much more capable and customizable than consoles
      This is exactly why people like consoles for gaming. There's no need to customize stuff all over before things work.

    28. Re:This isn't a troll, but... by uncommonlygood · · Score: 1

      To play games on a PC, you need windows. A playstation is cheaper than windows.

    29. Re:This isn't a troll, but... by SpecBear · · Score: 1
      I own a PC and a PS2. Both have strengths. Here's what the PS2 has on the PC:

      • PC: $800. PS2: $150.
      • Social gaming. A bunch of us can sit around the TV drinking beer and talking shit while we take turns beating the crap out of each other in DOA. Doesn't work so well on a PC.
      • No service packs.
      • No driver updates.
      • No viruses.
      • Crashes are extremely rare.
      • I can play almost every game that will ever be released for the platform without upgrading my hardware.
      • When PS2 games ship, they're rock freaking solid. None of this "ship it to meet the deadline, then release a patch" crap.

      Of course the PC has many advantages as well. That's why I own both :)
    30. Re:This isn't a troll, but... by bfree · · Score: 1

      Games aren't bootable and therefore some other random use of your general purpose computer may break your games ... or vice-versa! Even if they were bootable, you would have to be sure that a game which did work on your hardware continued to after a hardware upgrade or else you might have lost that game. Even if all that was ok, who do you blame if the game isn't running perfectly (at the minute you can rightly scream at the game developer if your console isn't broken)? And if a game developer managed to jump through all those hoops, how well optimised would it be for your hardware? All that said, some games still suit the PC better due to input/output options though I wonder if this will continue for much longer.

      --

      Never underestimate the dark side of the Source

    31. Re:This isn't a troll, but... by sqlrob · · Score: 1

      PC? Dominant? Console game sales are 3-4X PC sales, and a PC game that sells well, the same number would be considered a console flop.

    32. Re:This isn't a troll, but... by Equinox · · Score: 1

      That's pretty simple...I don't have to get it to work. No installation, no configuartion, no troubleshooting. Also, I know exactly what it's going to look like, so add "no tweaking" to the list above. Pop in the disc, turn on the console, turn on the TV (turn on the controller, if appropriate) and play the game. Oh yeah...no reboots either. It just works.

      Having said that, I hacked my Xbox the day the warranty expired...

    33. Re:This isn't a troll, but... by Anonymous Coward · · Score: 0

      I think it's pretty simple, Windows games are for teens who sit and play games alone, consoles are for every one else in the world.

      I'm not gonna sit in my office and play games at a desk. I'm not gonna watch movies there, nor listen to music. I'm gonna sit on my fat ass in my big leather chair and my big screen tv and play. And other people can play with me. and I'm pretty sure it will work.

      Besides, to play Windows games I'd have a machine running Windows. There are 7 computers running in this house, no Windows allowed.

    34. Re:This isn't a troll, but... by bigwavejas · · Score: 1

      Console games are much more relaxing in the sense I can grab the controller, kickback on the couch and play the games on my bigscreen. PC's are too much like being at work, sitting in front of the monitor in some office chair, w/the mouse and keyboard. my 2cents

      --
      "Simplify, simplify, simplify!" Thoreau
    35. Re:This isn't a troll, but... by StarManta.Mini · · Score: 1

      Also, shall we have the mouse + keyboard vs. two sticks debate, anyone?

      No need to debate. PS2 and PS3 work with your favorite USB mice and keyboards. I assume PS3 will work with Bluetooth input devices as well.

    36. Re:This isn't a troll, but... by aqfire · · Score: 1

      I wish game companies cared more about making audiences happy and less about locking into a contract with a console. There have been games that I really wanted to play that were only available on console, and others that were only available on computer (or the "good" version was only available on computer). Then a select few were good on both, like Final Fantasy 7. Anyway, the industry wants you to buy all of the above, and I would guess that a good number of us who play games have both consoles and computers, and spent thousands on both. And I go and buy games that look interesting, and then don't have time to play them, but that's another issue altogether...

    37. Re:This isn't a troll, but... by Anonymous Coward · · Score: 0

      And much more expensive to keep up to date to play those latest games. Especially when you have kids and several PC's in the house like I do.

    38. Re:This isn't a troll, but... by 7Prime · · Score: 1

      The Price Arguement - This is probably the most largely considered. When you take everything into account, computer speed is driven not so much by military, business, or even the pro-CGI and audio industries, but by games. The amount of money spent by 13-25 year olds on gaming PCs (while I don't know any exact figures) is a huge slice of the technology market today. Unfortunately, this drives, if you do buy into the PC gaming industry, computer hardware into obsoletion extremely quickly. The average life-span for a console is usually around 5-6 years. A $2500 gaming PC may last you two to three without any upgrades, but after about 4, you're going to be hard pressed to be able to play the "latest and greatest" at all, throw out that mother and pay up another two to three grand. This is comparable to 10-times that of console. Some of us already need a computer with quite a bit of juice, so the magnitued isn't quite that great, but still, putting in so much time and money to keep up with the game is a little excesive.

      Game quality arguement - Now, here's an interesting one, many scoff it off as a product of marketting, and while it most definitely is, it's still a reality none-the-less. Here's what it boils down to. In the PC market, software providers expect the consumer to do all the work, all the hardware specs have to be kept up with by the individual customer. Software developers ALWAYS have the most state-of-the-art and up to date machines, code on them relying on the brute force of the machines to do the work for them, and release the software expecting the consumer to supply equally up-to-date hardware. Things like cleanliness of code go out the door so that the developers can get the job done fast and without hastle. Not only does it, as described above, drive up hardware costs, but it makes for less than ingenious thinking when going into developing a game. Consoles, on the other hand, are set in their hardware, yet over the life of the current generation, software developers must come up with ingenious solutions to keep games current, sometimes this means spending more time cleaning code to make the software run more efficiently, and SOMETIMES (and most benefitial) it means, towards the end of a generation, forgoing the use of the latest and greatest graphical power, and using other solutions, entirely, to make the game a worthwhile purchase: new gameplay enhancements, spending more time in basic system developement to make the game more interesting. One of the best selling games this year was Warioware... a game that could have worked fine (if coded for) on the NES back in 1984, try that on for size!

      It is for this reason that I believe the basic concepts and architecture behind console games to be noticably superior to that of most (not all) computer games. Developers are forced to come to terms with the abilities and limitations of very specific hardware, and do what they can to make it work the best with the concepts they put forth. Because of the lack of horsepower on consoles, I think there is much more of a push toward ingenious game design to sell products, instead of pure eye candy. That said, I disagree that either PC or console games are "going down the drain" as many people these days seem to believe. Take any genre of entertainment, art, or technology, and you'll hear the same arguement throughout history. I remember people saying the same things when the SNES was released, again when the PS1 was released, when the PS2 was released. 15 years from now, we'll put Final Fantasy 9 right next to Mario 3 on our classics list, and not even care they were made a decade apart. There will always be classics, there will always be crap. Pick a system, pick a genre, start digging, and you'll be sure to find gold. Yes, even on the PC.

      - Eric
      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    39. Re:This isn't a troll, but... by Chemical · · Score: 1
      I cant play Xenogears, Xenosaga, most Final Fantasies and a whole host of other games on my PC's.

      Sure you can. (Well maybe not Xenosaga... yet)

    40. Re:This isn't a troll, but... by Mr2001 · · Score: 1

      Until I can treat a console like a PC (ie: hook it up to an extremely high resolution monitor and have the option to use a keyboard and mouse), for me, it's going to be my second choice system.

      Get the SmartJoy FRAG from Lik Sang. It'll let you hook up a PS/2 mouse and keyboard to the Xbox or PS2, and control any FPS game with them (it translates relative mouse movement to joystick position). Works pretty well for Halo 2, although it's a little sluggish for controlling turrets and vehicles.

      --
      Visual IRC: Fast. Powerful. Free.
    41. Re:This isn't a troll, but... by Anonymous Coward · · Score: 0

      You're just a xenophobe. ..one thousand 14, one thousand 15, one thousand 16, one thounsand 17, one thousand 18, one thousand 19.. submit.

    42. Re:This isn't a troll, but... by Anonymous Coward · · Score: 0

      You wouldn't happen to also be the type of person who can't understand why someone would choose to run Windows over Linux when their livelihood requires they run something that only runs on Windows are you?

      *raises hand* they want to download movies off the internet don't they? sure you can use bittorrent on windows, but the client runs slower, the client get's throttled because MS says 'buy our $5,000 server edition if you want to connect to 500 computers at once'

      I can understand why they'd need to use windows for work and all that jazz, what i can't understand is why they wouldn't want to use linux to download the latest movies/tv shows etc etal..

      I've loaded the same torrent file in the same client on windows, and a minute later on linux. everything else stayed the same ;) on windows the download choked at about 10 kb/sec stayed there like 20 mins i got pissed rebooted to linux, and viola i downloaded at 50 kb/sec the peers and crap all stayed the same, the settings were the same, the only difference was i was using linux, so i could easily connect to the entire swarm, instead of just half of it.

      Windows is crippleware. if you need to use cripple ware for work thats fine, it's not that impossible to dual boot, right now i'm dual booting with a dual hd configuration, and using a cd rom to boot linux, the bios defaults to booting windows, if no cd makes it boot off the main ide controller.

    43. Re:This isn't a troll, but... by brkello · · Score: 1

      The problem with mouse + keyboards on consoles is that they usually limit you to the maximum movement speed of what you could move by pushing your analog stick as far over as possible. This translates in to very sluggish movement for anyone used to PC FPS. I am glad they do that so mouse/keyboards don't have as huge advantage over controllers for online competitive play. But really, do you even want a mouse/keyboard with your console. Controllers are great...you can recline on your couch and play. Now you have to set up some sort of surface in front of your TV to play console games? Blah, count me out. The PC is just better for FPS and RTS. I absolutely prefer RPGs on my console, though.

      --
      Support a great indie game: http://www.abaddon360.com
    44. Re:This isn't a troll, but... by FatherOfONe · · Score: 1

      The core difference that I see between the consoles and computer games is:
      1. CPU speed.
      2. Screen resolution/Graphics card
      3. Controllers
      4. Configuration.
      5. Living space.

      1. Currently the CPU speed is becomming less and less of an issue. This didn't use to be the case, in that consoles got smoked by most PC's. My point on this first issue is that the difference in processing power is far far far less than it use to be.

      2. (Graphics) This is currently a HUGE advantage of the PC platform. Most console games still run at a very low resolution. This is going to change big time. Most of the new systems support HDTV, heck the PS3 support 2 1080P TV's. So the difference between the console and a good computer video card + monitor is getting way smaller than it use to be. Heck in some cases these new consoles will actually beat computers for the first time in history. 1900X1000 is definately cool for a video resolution!

      3. (Controllers) This may be obvious but a lot of games lend themselves far better to a keyboard + mouse than any controller out there. However the reverse is also true. I predict that keyboards will become more previlant on these new system, and thus taking away another advantage the PC has. Perhaps this is why Sony built bluetooth in to the PS3 by default.

      4. (Configuration) Consoles have in general had one major advantage over PC's in regards to configuration. They "just work". You buy that new cool game and you don't have to read the requirements. You know it will work.

      5. (Environment) This last point is about where you like to play your games. This is where the PC will always have a place. A lot of homes have a PC and a TV. So, someone can play a game on the PC while everyone else watches something on TV. Granted people can and do have multiple TV's.

      So in short, I agree with you that some games were far far better on the PC than on a console, but I see the difference between the console and PC in terms of power and ability shrinking to the point that the console will be "good enough" for most games. Perhaps this is why Microsoft is so concerned about getting in to this market.

      --
      The more I learn about science, the more my faith in God increases.
    45. Re:This isn't a troll, but... by Anonymous Coward · · Score: 0

      With the games you list, I'd much rather you stick to console land than polute PC gaming with that crap. It's bad enough they released some of the Final Fantasy games on the PC (although those sold like crap, proving just how good the series really is), I'd like to keep Square-Enix contained to poluting Sony's crap if at all possible.

      Why don't you go play a real RPG like Balder's Gate or Morrowind on your console? Oh, right, you can't.

    46. Re:This isn't a troll, but... by Mr2001 · · Score: 1

      The problem with mouse + keyboards on consoles is that they usually limit you to the maximum movement speed of what you could move by pushing your analog stick as far over as possible.

      True, but in Halo 2 (at least) you can change your controller sensitivity. Crank the sensitivity all the way up to "insane", and it'll be way too fast for anyone using a standard controller, but just right for a mouse/keyboard with the adapter.

      --
      Visual IRC: Fast. Powerful. Free.
    47. Re:This isn't a troll, but... by Anonymous Coward · · Score: 0

      The official BitTorrent client sucks. Use something else. I like BitComet, but there's also Azureus.

    48. Re:This isn't a troll, but... by AvantLegion · · Score: 1
      Yeah, who wouldn't want their gaming to center around a platform whose top 10 routinely has 4 spots taken up by games bearing the name "The Sims"?

    49. Re:This isn't a troll, but... by Anonymous Coward · · Score: 0

      It used to, but it really doesn't suck any more. The only real disadvantage to it now is not being able to pick and choose individual files within a torrent.

    50. Re:This isn't a troll, but... by Anonymous Coward · · Score: 0

      I cant play Xenogears, Xenosaga, most Final Fantasies and a whole host of other games on my PC's.

      I don't know about your computer, but my computer can play DVDs.

      Wait, those were games?!

      I thought they were long, boring movies.

    51. Re:This isn't a troll, but... by bluk · · Score: 1

      CPU speed and graphics cards are always close during the launch of a console, but are far outpaced by the end of a console's life. Look at it from 5 years ago, or even less. The Xbox only has a 733mhz Intel part and a GeForce3 equivilant. Compared to today's processors, they aren't anything spectacular. Now, you can wonder if we'll advance as fast as we have, but I'm more likely to bet that we will. It's not like Intel, AMD, IBM, or anyone else is going to suddenly give up on their business.

      The real big question is will the PC gaming market survive in the next few years? MSFT is heavily encouraging PC developers to join their boat, and when they taste all that money, will they even bother coming back to the PC? Developers like BioWare are releasing console exclusives when they used to be the premier RPG developer for the PC. FPS games are coming on board now that they've seen Halo do really well. The last real PC exclusives are RTS and MMORPGs (except FF11 I think), and that's more of a control issue (which may be solved with keyboard/mouse support). It may be ironic that the thing that kills Windows gaming is MSFT itself.

    52. Re:This isn't a troll, but... by tepples · · Score: 1

      PS2 and PS3 work with your favorite USB mice and keyboards.

      But how many PS2 games support a USB keyboard and mouse, vs. how many games completely ignore them?

    53. Re:This isn't a troll, but... by NeMon'ess · · Score: 1

      There is a difference in that when the xbox launched there were PCs at 800 or 900 MHz. This fall no PC will have triple 3.2GHz chips. Intel and AMD will have dual cores, but not three. The Cell processor when programmed well will probably smoke dual core chips for performance. It's not like Microsoft wanted to pay for three chips, but they have to compete against the Cell.

    54. Re:This isn't a troll, but... by qyiet · · Score: 0

      I would never try to play an FPS on a console.

      Never say never. It's not the graphics that make or break a FPS, it's the gameplay. I agree most of the FPS's on consoles suck, especially Halo, and Halo 2. Playing them made me feel about as agile as a concrete truck.. but I kept trying new ones, and one seems to have got the speed and flow back.

      Give unreal championship 2 a try, I was really suprised by how good that was.

    55. Re:This isn't a troll, but... by lee1026 · · Score: 0

      which is why you rig a keyboard + mouse on to the PS/Xbox and install linux on it. with Wine, you can run almost everything.

    56. Re:This isn't a troll, but... by Anonymous Coward · · Score: 0

      Both of those games are avalable for Xbox. :P

    57. Re:This isn't a troll, but... by Anonymous Coward · · Score: 0

      It's not the graphics that make or break a FPS, it's the gameplay.

      I don't think the original comment was meant to suggest such a thing. Playing an FPS game with one or two analog sticks is just clumsy compared to a nice customized mouse and keyboard setup.

      Some people do go on about how they can't play in 1600x1200, but those people are idiots and most likely can't make use of the difference between that and 800x600 anyway.

    58. Re:This isn't a troll, but... by bluk · · Score: 1

      The 3.2Ghz chips are stripped down PowerPC cores from all reports I've read much like the Intel part in the original Xbox (somewhat specialized for consoles). That's why IBM can get them to 3.2Ghz when they can't get Apple's G5s to 3.0Ghz. Will they be faster than PCs today? I have no doubt.

      But 5 years from now? If we aren't at 5.0Ghz or higher by that time or some other processor (like the recent interest in a physics card) doesn't take form, I'd be surprised. I just can't imagine Intel or AMD not doubling their processing power in the next 2 years not to mention 5 years. They'll do something to justify "technological growth".

      I'm not saying it'll be all necessary for the PC, but hardware manufacturers aren't going to remain stagnant. If PCs don't surpass consoles, I think it will relegate the PC to word processors and business tools instead of the multimedia centers that the rest of the consumer PC industry are betting on. Apple and the others are betting that consumers want to use PCs to make their DVD videos and the like. That still requires some serious processing power, and someone will provide that.

    59. Re:This isn't a troll, but... by drjayphd · · Score: 1

      Ooh... you mean like one of them "computer" things?

    60. Re:This isn't a troll, but... by lee1026 · · Score: 0

      it's cheaper then buying a computer. and you usually get more power (i.e. the PS3 is going to be far cheaper then any other comparable computer)

    61. Re:This isn't a troll, but... by CronoCloud · · Score: 1
      Until I can treat a console like a PC (ie: hook it up to an extremely high resolution monitor and have the option to use a keyboard and mouse), for me, it's going to be my second choice system.


      Done!

      All current generation game machines (PS2, Xbox, Gamecube) are fully capable of outputting higher than NTSC resolutions, Only in the Xbox is such support widespread, I really don't know why, maybe developers just didn't want to take the time to implement the higher rezzes when few people had displays to make use of them.

      Keyboard and mouse: Done! That's what the PS2's USB ports are for, though I'm still surprised that Sony didn't do a general release of the nifty SCPH-10230 and 10240 (that's the PS2 badged mouse and keyboard included with the Linux kit.
    62. Re:This isn't a troll, but... by CronoCloud · · Score: 1

      I find keyboard movement clumsy and I like console FPS's, that said, I like my console FPS's to support mouselook with a mouse. So I have my Dual Shock in my left hand and mouse, either the PSone mouse or USB mouse for PS2 in my right.

    63. Re:This isn't a troll, but... by CronoCloud · · Score: 1

      More than you might think. Almost all online enabled PS2 games support the keyboard for various text entry duties. Some FPSs also support keyboard and mouse. And the Linux kit comes with a keyboard and mouse. :-)

    64. Re:This isn't a troll, but... by CronoCloud · · Score: 1

      As far as I know, Wine does not run on the PS2 Linux kit. Bochs does, but not very well I have read.

    65. Re:This isn't a troll, but... by CronoCloud · · Score: 1

      The PC has never been dominant as a gaming plaftorm except for the very short period of time after the crash of 84 and the rise of the NES in 86. The gaming machine of choice in that period was the Commodore 64 which many people used pretty much as a console.

    66. Re:This isn't a troll, but... by jamiethehutt · · Score: 1

      I would never try to play an FPS on a console.

      In exactly the same boat I'd never try and play a beat 'em up on a PC, I remember Tekken 3 in a Playstation 1 emulator and keyboards just aren't joy pads.

      However people will still try and argue apples are better than oranges...

    67. Re:This isn't a troll, but... by retinaburn · · Score: 1

      Comparing raw cpu power for consoles and pc's does not give a correct picture of the performance, but don't mention that because it serves your argument quite well.

      Personally I would rather buy a console and have it play games released for the system (for approx 5 years), and being able to play those games until the system can no longer be repaired.

      My PC is 3-4 years old. It could barely play the games that came out 1 year after it was purchased, and has no hopes of playing any graphical game released in the last two years.

    68. Re:This isn't a troll, but... by Skye16 · · Score: 1

      Of course cpu to cpu comparison isn't a perfect comparison. Aside from mere clockspeed issues, there's also the fact that one is a customized gaming system, and the other is a full featured operating system. But, with tools like XPLite, you can start stripping out the parts of your operating system you don't need when you game. I've been doing that for a while. My gaming computer is solely for gaming and playing music.

      The key word you used is this: "Personally". There's nothing wrong with your personal decision. But what you see as a pro (only having to buy the system once and not again for another 5 years), I see as a con. That means that, for 5 years, I won't be upgrading at all. I won't be pushing the envelope on any new games. For me, I don't like that. Every game I get "just works" for me, but that's because my hobby is a: keeping a really sweet computer setup and b: tweaking my system to perfection. I enjoy that stuff. The fact that I can't do that with a console is a complete turn off to me. But, again, this is all my personal likes and dislikes. The point I was going to try to make in my earlier post, but got rushed into finishing before I could, was that each system type has their place. Depending on your needs/wants, one may look better than the other. But to say "Oh, consoles are better than PCs" or "PCs are better than consoles", as if it were a universal truth...well...that's just fucking stupid.

    69. Re:This isn't a troll, but... by sesshomaru · · Score: 1

      Have you ever played a RTS on a console? I have (Goblin Commander). It was like falling into Hell, and not in a good way. Though I suppose it would be possible on the Nintndo DS... and maybe on Revolution, depending on what this super secret controller is (ta da... it's a mouse! Yay! Dawn of War for the Revolution...)

      --
      "MIT betrayed all of its basic principles."
    70. Re:This isn't a troll, but... by Hast · · Score: 1

      Neither could I, until I got an Xbox "to mod and watch movies". And while I did eventually mod it and now use it a lot to watch movies I still play on it (and the later aquired GameCube) a lot more than on the PC.

      It's just nicer to play sitting on the couch (or rather slouching on the couch).

      Try it, you may like it. And if you don't you can always mod it and get a killer media client out of it.

  10. Note by Anonymous Coward · · Score: 1, Informative

    The blurb is plagiarized from the opening of the CNN piece. I'd shrug it off as quoting rather than stealing, but if the submitter had the initiative to insert his own link, he could have made it clear that he was quoting....

    1. Re:Note by sevensharpnine · · Score: 1

      What makes you think the submitter and author are different people?

      --
      "God is a comedian playing to an audience too afraid to laugh." -Voltaire
  11. HYPE by COMON$ · · Score: 2, Insightful
    That is because HYPE is free publicity. Let people become so enamored with the dream that they defend what they do not know to the death. Then no matter the price tag or the downfalls they will cling to it.

    That is the beauty in smoke and mirrors.

    --
    CS: It is all sink or swim...oh and did I mention there are sharks in that water?
    1. Re:HYPE by cherokee158 · · Score: 1

      Note that this principle operates in inverse proportion to the amount of money invested in the dream.

      For example, you will meet much more resistence if you criticize someone's choice of autommobiles or computers than you will if you razz their tie.

      Not that this truism applies to emotional investment as well. (Try deconstructing someone's religion to see this in action)

  12. Indeed. And don't forget... by daveschroeder · · Score: 5, Informative

    ...that ALL Xbox 360 gameplay demos were actually run on Apple Power Mac G5s.

    Seems like they'd have prototypes at least stable enough to demo at the premier gaming and entertainment show of the year for something that's supposed to ship in less than a couple quarters...

    In fact, I can't believe that TIME and all of the huge mainstream coverage that Xbox 360 has gotten hasn't mentioned this. All many of the articles say is that the Xbox 360 is using "a processor from IBM", something likely to not raise most anyone's eyebrows.

    But to not mention that Microsoft's multi-billion dollar entry into the next generation of console gaming, heavily watched by many investors and financial sectors, uses the processor family that *Macs* have used since 1994, and most closely related to Apple's current computers, so closely, in fact, that their own Xbox 360 development and demos runs directly on Power Macs? I mean, yeah, I realize that Microsoft or anyone using the best processor architecture for a particular application isn't news; but Microsoft using *Macs* to develop AND demo their next generation console isn't worth a mention to anyone but C|Net?

    1. Re:Indeed. And don't forget... by MrWhitefolkz · · Score: 1, Informative
    2. Re:Indeed. And don't forget... by Anonymous Coward · · Score: 0

      and the PS3 demos were all prerendered...

    3. Re:Indeed. And don't forget... by UnknowingFool · · Score: 1

      Something that also isn't mentioned is that MS has lost hundreds of millions on the Xbox. That was built using a modified PC architecture. How much will they need to break even on the Xbox 360 considering it has required significantly more R&D?

      --
      Well, there's spam egg sausage and spam, that's not got much spam in it.
    4. Re:Indeed. And don't forget... by binarstu · · Score: 1

      Yes! Finally we have conclusive proof that the Mac is superior in all ways to anything that Microsoft or Intel can offer!

      Or not. If Microsoft has chosen the PowerPC architecture as the best CPU for running the new XBox, then why would they bother with developing, from scratch, an OS/development environment to run on it when one is already cheaply available (OSX)? As the original article on CNet states, "very specific hardware components of the G5 allow developers to emulate some of the technology behind future Xbox products and services".

      In the race to get a new game console to market, why would Microsoft have chosen not to do it this way? I guess that's why we haven't seen more of this in the news -- it's not really very shocking or news-worthy.

    5. Re:Indeed. And don't forget... by Anonymous Coward · · Score: 0

      I don't really understand why this is such a big deal. I'm sure Microsoft wasn't too pleased about having to buy a bunch of non-Windows machines, but I'm also sure Bill isn't losing any sleep over it. They happen to have chosen an IBM processor that's based on an architecture that's been used by Apple for years. It would be a pretty boneheaded move on Microsoft's part to create a special PPC machine just to use as an alpha development box when Apple already has something similar.

      Wasn't IBM the one that started this whole PC thing that caused Apple's marketshare to plummet? That seems more ironic to me than Microsoft using Power technology.

    6. Re:Indeed. And don't forget... by Anonymous Coward · · Score: 0

      All many of the articles say is that the Xbox 360 is using "a processor from IBM", something likely to not raise most anyone's eyebrows.

      Or maybe it is because that sort of stuff only interests mac fanboys.

      Sounds to me what you really want them to do is to use this to hype up and sell the mac.

    7. Re:Indeed. And don't forget... by technoviper · · Score: 1

      Well, its not like Microsoft makes x86 processors. In fact Windows used to run on non-x86 hardware not so long ago (WinNT for Alpha anyone?)
      now if they were using mac os x to run the demos that would indeed be news...

    8. Re:Indeed. And don't forget... by Steve525 · · Score: 1

      How much will they need to break even on the Xbox 360 considering it has required significantly more R&D?

      That depends on how their licensing is set up this time. When you sell as many units as a typical console sells, R&D costs aren't hard to recoup. What killed MS on the XBOX was that all the parts were parts made by other people who sold the parts to MS. They therefore didn't see much cost decrease do to Moore's law. (Having a built in hard drive didn't help either). If they had instead licensed the technology, they might have been able to get the parts made much cheaper over time, or better yet, integrate multiple parts onto single chips.

    9. Re:Indeed. And don't forget... by Anonymous Coward · · Score: 0

      An interesting question is whether they already have their own software platform running on those Macs, or whether they were running OS X (or perhaps Darwin, or *BSD, or Linux, if they already had their graphics layers in place and wanted to bypass OS X).

      I would think that starting out their project by porting their software to the currently available hardware that's closest to what they'll eventually be deploying on is simply natural, and IBM's current workstations are much further from what they're looking at deploying (POWER processors with slower clock speeds and far bigger caches, although I think the issue latency on a POWER is closer to the "Xenon" than that of the PowerPC 970).

      Of course in this case the fact that it happens to be from a significant competitor (even though Apple and Microsoft don't directly compete, and both release software for each other's platforms) is kind of funny, but it does make sense.

    10. Re:Indeed. And don't forget... by Thud457 · · Score: 1

      I guess this guy feels vindicated!

      --

      the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff

    11. Re:Indeed. And don't forget... by Anonymous Coward · · Score: 0

      that's because Microsoft didn't let it out until well after the start of E3. the time magazine was printed before this was even reported by other groups. it has however appeared in plenty of other places since then.

      the chip isn't really that closely related. the bigest reason to ue the power macs was that it was readily available and have the vector units in it so the devs could start geting used to making use of the vector instructions. if you read the article posted yesterday about the CPU, the final version will be quite different. that's why the g5s were only getting an estimated 25% of the final 360 power.

      it's not the first time that MS has used PPC chip anyway. they had support for PPC computers until NT4 Service Pack 3.

    12. Re:Indeed. And don't forget... by daveschroeder · · Score: 2, Insightful

      ...

      That wasn't really anywhere near the point I was trying to make, but ok.

      And your quote is what the Microsoft spokesperson said, not what C|Net said. The "very specific hardware" is the fucking G5 processor, the goddamned heart of the Mac. No, I'm not saying they should have built their own reference platform and OS just to do Xbox 360 R&D, but this is a Big Deal, even if only for the irony.

      And yes, it is "shocking" that all development, R&D, and demos for Microsoft's premier next generation gaming console are running on Apples. It's not just "coincidence" and dumb happenstance that Apple is using the PowerPC 970, and Microsoft is using a variant thereof: it's a damned good processor. And yes, to echo your first statement, if the offerings from AMD and Intel are so fucking great (and much cheaper in all quantities than the PowerPC, I might add), then why is Microsoft not using it in Xbox, especially given that Microsoft has been almost synonymous with x86, hardware wise, for over two decades? It is most certainly a big deal: it shows that the PowerPC architecture is *so good* for some tasks that even Microsoft itself uses it, even when cheaper and supposedly "better" (e.g., Intel/AMD, at least as trumpeted by others) architectures - indeed, ones its been using and programming for since its beginnings - are available. (Note: I'm not saying that Intel and AMD "sucks" or anything like that; in fact, I'm saying quite the opposite: that PowerPC *doesn't* suck, and if people won't accept other benchmarks from PowerPC and POWER over the years, certainly something as big this this proves it. After all, everyone says it's "games" that drive the performance in computing; if that's true, it appears that all of the next generation consoles have turned to one place: PowerPC.)

      And then, a *rumor* that Apple *might* use an Intel chip in something - not even a processor, mind you - comes to light, and everyone from CNN to the New York Times to the Wall Street Journal to FOX News goes apeshit, but Microsoft is using Apple Power Mac G5's you can actually see in their fucking booth at E3, and you don't think it's newsworthy?

      Sorry, gonna have to disagree there.

    13. Re:Indeed. And don't forget... by Anonymous Coward · · Score: 0

      False,

      Condemned was running on an XBox 360.

    14. Re:Indeed. And don't forget... by amliebsch · · Score: 1

      We know they used G5 computers. Do we know that they used OSX? This, to me, would be a MUCH bigger deal. It's one thing to go from DirectX on x86 to DirectX on PPC. The NT HAL takes care of that anyways. It seems a much bigger thing deal to go from DirectX on W2K kernel to DirectX on the Darwin kernel.

      --
      If you don't know where you are going, you will wind up somewhere else.
    15. Re:Indeed. And don't forget... by Anonymous Coward · · Score: 0

      You seriously think Microsoft would invest time and effort getting shit to run on someone else's software and then reimplementing everything on their own software? The G5's were only used because they were the closest match available - hardware wise. The OS was Microsoft's, and it will run on the 360 hardware (which will be more powerful than the G5s).

    16. Re:Indeed. And don't forget... by clontzman · · Score: 4, Insightful

      Wow... pottymouth, yo.

      Look, Dave, we all know you're the world's biggest Apple fanboy, so if it gets you excited that the Xbox 360 uses an IBM processor from the same family as the one in the G5, that's great. Seriously, why does the rest of the world care? Apple doesn't make the processors in Macs, nor does Microsoft make the processors in PCs.

      Is it ironic? I guess so, but I'm not sure it's quite the watershed moment you think it is. MS went with the company that could give them the fastest multicore processor for the least money. It was IBM. The only major company using those processors is Apple. So they used Apples to develop on. End of story.

      Why does everything to be some kind of schlongs-and-rulers war with Mac types?

    17. Re:Indeed. And don't forget... by Anonymous Coward · · Score: 0

      Of course they didn't. It's Apple hardware with XBox devkit software. Which means the XBox 360 OS (Win2k based). The real irony of this "360 on Apple" hoo-ha is that Apple fanboys are taking this as some sort of complement to OS X, when in fact the first thing MS would have done was install their own software.

    18. Re:Indeed. And don't forget... by Anonymous Coward · · Score: 0

      Seems like they'd have prototypes at least stable enough to demo at the premier gaming and entertainment show of the year for something that's supposed to ship in less than a couple quarters.

      Why? They probably haven't even finished building the factory yet that's going to make Xbox 360s. And the design of the hardware won't be finalized until they start pumping out retail units a month or two before launch. This is the way that modern hardware manufacturing works, with production pretty much on-demand. If they can emulate via software or recompiling to an API subset until the hardware is finalized, it saves software developers a vast amount of time and effort that they would have spent mucking around with potentially unreliable hand-built prototype hardware that's still going to have bugs.

      but Microsoft using *Macs* to develop AND demo their next generation console isn't worth a mention to anyone but C|Net?

      No, it isn't. You can buy Microsoft Office for the Mac. That Microsoft sometimes uses Apple products should not be big news.

      If it's anything like Xbox 1 development, at some point Xbox 360 testing will switch from being hosted on easily upgradable tower computers (previously PCs, in this case Macs), to being hosted on development consoles that look like the retail ones - but only once the retail hardware is finalized and with just enough time to lock-in features and have an optimization pass on the first wave of games before they launch.

    19. Re:Indeed. And don't forget... by Anonymous Coward · · Score: 0

      that's why the g5s were only getting an estimated 25% of the final 360 power.

      Yeah right, and I believe that as much as I believe the PS3 videos.

      Funny how people are raising hell over the PS3 not having any real hardware, but people have hardly any problems with Microsoft not having any with only 3-6 months left before they release the Xbox360.

      The dev stuff is still on Macs, and they only have a few months left before release, you would think that they would have the stuff running on final/nearly final hardware.

    20. Re:Indeed. And don't forget... by Anonymous Coward · · Score: 0

      No one (that I know of) is taking it as a complement to OS X.

      They're taking it as a compliment to the IBM PowerPC 970, aka G5.

    21. Re:Indeed. And don't forget... by Anonymous Coward · · Score: 1, Interesting

      It goes deeper than that. Windows NT wasn't even developed to run on the x86. It was developed to an Intel CPU called the N10, which was a stillborn project. NT was ported to x86 and many other platforms including MIPS, Alpha and even PowerPC. NT has been ported to even more platforms now with embedded systems.

      Also, Microsoft didn't use x86 in the original XBox because it was convenient for them. Their original plan was to use a RISC CPU of some sort. What Microsoft did first was send out surveys to all of the major games development shops and ask them what features they desired in the console platform. Of the most common requests was for a profiler to aid in finding and correcting bottlenecks. At the time, it was a no brainer, VTune from Intel was the, hands down, best profiler on the market. So MS decided on using x86 to gain the benefits of this level of support.

      I was not shocked to hear that XBox Next/360 was going to use Power5 CPUs. It just makes sense; with their altivec processors they churn floating point numbers very quickly. This isn't the same as the Mac G5, however. The CPUs are modified. The programmer has been given a lot more control over such things as the L2 cache, including the ability to convert blocks into highspeed data queues. They almost function as the cache of a hybrid Cell processor.

      I completely agree with the article, however. Every single time a new system is announced we are promised and shown things which are way beyond the capabilities of that console, considering everything else that it needs to do. Games aren't tech demos, and physics engines aren't lite on the resources.

    22. Re:Indeed. And don't forget... by PhoenixOne · · Score: 1
      >Why does everything to be some kind of schlongs-and-rulers war with Mac types?

      Hey, "schlongs-and-rulers" is fanboy behavior, not all Mac types fall into this class (they just appear to be more prone to get the disease). ;)

      --
      Spell cheek you've failed me four the last thyme!
    23. Re:Indeed. And don't forget... by Anonymous Coward · · Score: 0

      They already told you. 1 Billion units sold, then they'll 'break even' on xbox 360.

    24. Re:Indeed. And don't forget... by binarstu · · Score: 1

      Despite your unwarranted pottymouth, I think I can see where you're coming from.

      You seem to be approaching this article from a background of hearing lots of naysayers badmouthing the Mac/PPC or claiming that AMD/Intel is loads better, and from that point of view, I can certainly see your point: this news does demonstrate that the PPC is a very good processor. You're absolutely right about that.

      I was merely suggesting that, outside of the above observation, the development is not in and of itself that big of a deal. One company simply decided that a competitor's product is better for a certain task than anything developed in-house. This is actually a very savvy (and common) business decision.

      I agree that the "Apple might use Intel" rumor was way overblown. So what if Apple uses an Intel chip? I would say, "big deal." Apple is always free to use any hardware platform it finds most useful, as is Microsoft.

    25. Re:Indeed. And don't forget... by LurkerXXX · · Score: 1
      Sorry, it's not *shocking* at all. Windows NT4 ran on x86, MIPS, Alpha, and PPC. It's code was very portable. The only reason Windows2000 and XP/2003 aren't available on the other platforms was that there just wasn't that much market for it at the time. The tiny market wasn't worth the effort to port it. If they think they can do better price/performance for a gaming console, then it becomes worth porting again. Windows running on the PPC architecture is nothing new.

      Apple on the other hand, for the first time in their history has an OS that would be fairly easily ported to x86 (pretty much the base of the OS, Darwin, already does, they would just need to port all the GUI stuff). That's a big first for Apple.

    26. Re:Indeed. And don't forget... by SnarfQuest · · Score: 0, Troll

      If they are using OS X to develop with, the compiler they are using is probably GCC.

      Since GCC is under the GPL viral license, doesn't that make all of their new games public domain? Remember, this is what they have been claiming about the GPL.

      BTW: I'm just a lonely script.

      --
      Who would win this election: Andrew Weiner vs Andrew Weiner's weiner.
    27. Re:Indeed. And don't forget... by daveschroeder · · Score: 1

      I'm more than well aware of Windows NT's legacy of support for other architectures. I have a Motorola Viper (predecessor to the StarMax 6000 that never shipped), a full CHRP-compliant PowerPC platform capable of running Windows NT 4.

      I'm not at all talking about "Windows" running on PowerPC. In fact, the OS running on Xbox 360 is hardly what one would call "Windows" (though it is a now-distant Windows 2000 derivative).

      I'm talking about the import of the story that *Microsoft*, a company virtually wed to x86 for all intents, whether it be by choice or by convenience, for over two decades, is now using PowerPC. And not only is it using PowerPC, it is using Apple Power Mac G5s to design, develop, and demo software for Xbox 360. As I said, no, I don't expect Microsoft to develop its own PowerPC motherboard and platform just to do Xbox 360 development. What I *am* saying is that it is at least marginally surprising or at the very least deliciously ironic that Microsoft is using Apple computers at the premier electronic entertainment expo of the year to demonstrate its multi-billion dollar new console less than 2 quarters from ship. And no, these days, R&D and manufacturing isn't *that* "just-in-time". It's pretty startling, actually, that they don't have a shitload of final or near-final test Xbox 360s, and that they're still doing everything with Power Macs.

      As for your last statement, that has been true for over 4 years now, so that is *not at all* a new development by any stretch, nor a "first" in any way, unless you're talking on a timeline that includes the last 4 years. It's also completely unsurprising that Apple would be talking to Intel about chips, since it is a large chip vendor with a number of communications and embedded offerings. Apple already uses an Intel communications chip in Xserve RAID. Intel 10Gbps NICs are used in Macs. And Steve Jobs said two years ago that Mac OS X is designed to be portable, and that it never hurts to have options. I find Apple talking to Intel about chips absolutely uninteresting. However, I am a bit surprised that no one cares Microsoft is using Power Macs for Xbox 360 development - and *demos*! - this late in the game. Further, it does prove that the PowerPC is a worthy platform to people who have been trashing it against Intel and/or AMD variously for years.

    28. Re:Indeed. And don't forget... by TheNetAvenger · · Score: 1

      We know they used G5 computers. Do we know that they used OSX? This, to me, would be a MUCH bigger deal. It's one thing to go from DirectX on x86 to DirectX on PPC. The NT HAL takes care of that anyways. It seems a much bigger thing deal to go from DirectX on W2K kernel to DirectX on the Darwin kernel.

      No OSX, No Darwin, they don't have the speed or compatibility of DirectX/XNA on the Windows NT Core. (Which is an argument I have had with both Apple and Open Source for a long time. Neither of which can EVER compete in gaming with Microsoft until a comperable technology exists on these platforms. Every one thinks DirectX is just video. IT IS NOT, it is a full set of tools and APIs for developers that manage sound, input, and all other aspects of gaming, as well as provide a rich 3D feature set so developers can just write games and NOT have to worry about the specific hardware it runs on.)

      Back to the XBox 360....

      I believe the OS Core on the development XBOX 360 platforms would be a about Windows 2003 timeline Windows NT Core running on the the Dual G5s.

      Also something the Mac fans here DIDN'T seem to read is that the part where TWO Dual G5 Macs, with NVidia 6800 Video Cards that were running the XBOX360 demos were estimated to be more than HALF as fast as the XBOX 360 Tri-Core CPU and ATI-GPU - and that is also without providing any anti-aliasing as the XBOX 360 provides with no performance penalty.

      So why would someone buy a console? Maybe because even two dual G5 Macs, running an optimized OS for it still can't produce the graphics of a 300-400 console platform.

      People also like to quote the Original XBOX as just a 733 PIII, la la, but it was released like 5 years ago. At the time, there was NO PC that could do the comperable graphics the XBOX could.

      NVidia's technology they put in the original XBOX didn't even hit PCs for a year or so later. (pixel shader's, etc)

      The Orignal XBOX when it was released was seen as a powerhouse at the TIME. (Remember the quotes, if one bit was a gallon of water it could fill the Pacific ocean every second, etc).

    29. Re:Indeed. And don't forget... by LurkerXXX · · Score: 1
      I still don't see why you would think it's surprising at all. You admit you know Windows was runing on PPC for some time.

      For some reason you think it was 'wedded to x86 for two decades' while Apple having an OS which *potentially* (it doesn't yet, not the whole thing) run on x86 for only the last 4 years is some long track record on another platform. OSX was never fully ported. Wiindows was. And Windows ran on those other architechtures a lot more than 4 years out of the last 20.

      Why did they leave that market? Because the hardware was inferior to x86? Nope. It was because very few folks were using it Why was that? Because almost no one ported their applications to those other platforms. x86 was the only thing you could get the vast majority of the software available to run on. I would have loved to have had an Alpha system, even though they were horribly expensive at the time, but there just wasn't enough of the applications I wanted to use available for it.

      Now they are doing a gaming console. Lack of applications is no longer a factor. All the game writers they want will write to the platform they build.

      As for being surprised they are running on Apple hardware, what else did you think they would use? How many different hardware manufacturers make PPC machines? Ok, several, including IBM. But most of those are big wamping workstation or server machines, often with lots of CPUs. Where do you get a fairly economical desktop/console like PPC platform with only one or a couple CPUs? Pretty much Apple. Not really shocking there once you think about it, is it?

      Since many of the Xbox developers will already have Apple machines in house for their graphics artists, it's really a no-brainer. Are they going to use some IBM behemoth server instead? Build some wild reference platform to give to developers while the xbox hardware is still under development itself? No way. It's not shocking. It makes a whole lot of sense.

      As for being suprised they are still demoing on Apple hardware... A manufacturer of electronics hardware or software running late in getting a product out the door is about as predictible as you can get.

    30. Re:Indeed. And don't forget... by spoco2 · · Score: 1

      Erm... just because a piece of open source software is used in the development of ANYTHING, doesn't mean that entire thing is open source/public domain.

      If that was the case then anyone using linux to do any coding would never be able to charge money...

    31. Re:Indeed. And don't forget... by BBF_BBF · · Score: 1
      What I *am* saying is that it is at least marginally surprising or at the very least deliciously ironic that Microsoft is using Apple computers at the premier electronic entertainment expo of the year to demonstrate its multi-billion dollar new console less than 2 quarters from ship. And no, these days, R&D and manufacturing isn't *that* "just-in-time". It's pretty startling, actually, that they don't have a shitload of final or near-final test Xbox 360s, and that they're still doing everything with Power Macs.
      You've contradicted yourself already. *If* Microsoft's schedule for the Xbox360 weren't *that* "just-in-time" they would have had plenty of pre-production protypes available for E3, but alas, only ATI had a working prototype (not even running at full speed.) But they didn't, so I guess MS's "just-in-time" schedule is *that* agressive. Don't you think that Microsoft would have run the demos on working XBOX360 prototypes with the three processors and the custom ATI GPU if they had unbuggy versions? Microsoft may be heartless, but they're not moronic.
      See Extremetech's Interview with XBOX360's VP, Todd Holmdahl (He's responsible for all the hardware development, hardware and semiconductor teams, manufacturing, and test teams.) http://www.extremetech.com/article2/0,1558,1817022 ,00.asp for more details about how the demos on the Alpha dev kits (the Macs) are running at approx half speed compared the proposed actual hardware. Page 6 has the details.

      Anyways, have you considered that one reason that MS could not use x86 Intel and x86 AMD cores (regardless of their technical weaknesses/strengths) is because MS couldn't get the rights use Intel's modern X86 architecture as the core of their own CPU? Remember the *big* thing for MS this go around was that it *owned* the design for the GPU and the CPU as opposed to contracting NVidia and Intel to supply those chips in the original XBOX. IBM is willing to supply leading edge PowerPC cores to anybody who wants to integrate them into their custom CPU designs; Intel will not supply their leading edge cores for integration into custom CPUs.

      I've got to say that I do find it slightly amusing that MS was running demo's on G5 PowerMac HW at E3, but it doesn't necessarily have any correlation with the superiority of the Apple Hardware over the Intel X86 architecture that Microsoft's Bread and Butter software runs on.
    32. Re:Indeed. And don't forget... by Anonymous Coward · · Score: 0

      > You seriously think Microsoft would invest time and effort getting shit to run on someone else's software and then reimplementing everything on their own software? The G5's were only used because they were the closest match available - hardware wise. The OS was Microsoft's, and it will run on the 360 hardware (which will be more powerful than the G5s).

      Sorry to burst your bubble, but the dev kit sent to developers were G5 running Mac OS X.

      Of course, the E3 hardware were G5 running OS X...

    33. Re:Indeed. And don't forget... by justforaday · · Score: 1

      You shouldn't forget the little fact that Apple is part of the triumvirate that created the PowerPC chip in the first place.

      --
      I'll turn into a supernova and burn up everything. Well I'll turn into a black little hole and you'll turn into string.
    34. Re:Indeed. And don't forget... by Thundersnatch · · Score: 1

      Dude, Microsoft is a software company. They could give fuck-all about hardware, so long as it is fast enough and has appropriate architecture for their software tasks.

      It's not the processor that makes the G5 a Mac, rather it is MacOS that defines a Mac. It doesn't mean a thing that there's an Apple logo on the outside of the Xbox 360 development hardware. It just happens to be the cheapest platform available to run PowerPC code at high speed. Ponying up for a bunch of big IBM workstations to do the same task wouldn't be cost-effective.

    35. Re:Indeed. And don't forget... by Anonymous Coward · · Score: 0

      It's as significant as Apple making use of Intel chips, or it would be if that were to ever happen.

      I think Microsoft went with IBM more because with Sony and Nintendo using PowerPC chips, it's easy for portability between consoles. If you don't think Intel or AMD can't undercut IBM, you have to be kidding me. AMD was bending over backwards to get into the original Xbox.

      Plus using Intel or AMD would have made backwards compatibility a LOT easier. There would be cost savings in that alone. They wouldn't have to buy a company to simulate an x86 chip. Performance may have also been a reason but it's more of my belief that since Microsoft couldn't use the Cell itself, Microsoft would have matched whatever Sony would have done in the base processor and tried to exceed it by just adding more of the same processor.

      Moving to a PowerPC chip also lessens the effect of modchips when/if they occur. No more direct emulators for NES/SNES systems and other software until someone ports them over.

    36. Re:Indeed. And don't forget... by Anonymous Coward · · Score: 0

      You hear that laughing noise? That's the sound of the entire XBox 360 team laughing at you.

    37. Re:Indeed. And don't forget... by Anonymous Coward · · Score: 0

      More scary is to thing that Macs run on a processor made by the maker of the IBM PC. That pc system that they particulary hate so much.

    38. Re:Indeed. And don't forget... by mink · · Score: 1

      It was the same for Xbox. All the demo machines were dev kits (dev kits have 2x the memory and a few other better features). I dont know if they went as far as porting the controllers through mock ups of the xbox case down the table and into the dev kit.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
    39. Re:Indeed. And don't forget... by mink · · Score: 1

      Nintendo also used an IBM processor (powerpc based) in it's Gamecube, so nice to see MS and SONY see the light and get with some good hardware ;-)

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  13. Only Kinda True... by MattyCobb · · Score: 1

    "The PlayStation 2 was going to offer AOL Instant Messaging and have characters whose facial expressions were incredibly lifelike as they progressed through the game. AIM and PS2 were never again spoken in the same sentence - and the lauded "emotion engine" didn't come close to living up to its promise."

    Well, AIM was never really integrated into the PS2... this much is true. However, in EA games anyway, you can sign on with your AIM account instead of creating one. Hardly global instant messaging, but at least you have one ID and password and you can IM others on in the games...

    --

    Matt
    You have 1 Moderator Point! Use it or lose it! Is that a threat? -vapid
    1. Re:Only Kinda True... by CronoCloud · · Score: 1

      I saw those screenshots of that AOL branded browser and IM running on a PS2. I wonder why they never released it. Oh well, at least those of us with Linux kits can run Firefox and Gaim. That's a close enough approximation.

  14. Verging on plagiarism by porcupine8 · · Score: 5, Insightful

    You know, it would be nice if you could at least tell where the submitter's comments end and where the first paragraph of the linked article begin. Quotation marks, anyone? "From the article:" perhaps?

    --
    Warning: Apple/Nintendo fangirl. Likes her electronics cute & cuddly. May be rabid.
    1. Re:Verging on plagiarism by Anonymous Coward · · Score: 0

      Has anyone ever told you you're stupid?

    2. Re:Verging on plagiarism by rackhamh · · Score: 1

      I had the same thought. The anonymous reader didn't write that, Chris Morris did. Unless they're the same person.

    3. Re:Verging on plagiarism by Anonymous Coward · · Score: 0

      No, its not plagiarism. The fact that the submitter put a link to the original author and never tried to pass it off as his own work, means its fine. Its called a summary, and the only value that the submitter is trying to claim is that he helped inform you of the article.

      How about not complaining on the most trivial things. We don't need red tape because your to dumb to figure out what a summary is.

    4. Re:Verging on plagiarism by porcupine8 · · Score: 1
      Its called a summary

      If you RTFA, you'll find that it is not a summary; all but the first sentence is in fact a direct quote.

      No, it's not quite plagiarism b/c the link is provided. That's why I said "verging" on plagiarism. But anyone who does not RTA would likely assume that the submitter wrote the summary.

      --
      Warning: Apple/Nintendo fangirl. Likes her electronics cute & cuddly. May be rabid.
    5. Re:Verging on plagiarism by Anonymous Coward · · Score: 0

      Just look for the mistakes. The quote ends where the spelling/grammar mistakes begin.

    6. Re:Verging on plagiarism by Hrodvitnir · · Score: 1

      Last time I checked, a summary included some of your own words, rather than just the copy/paste function.

      --
      "There are more important things than stopping terrorism. Upholding the Constitution is one of them." - Ars Forumer.
    7. Re:Verging on plagiarism by shadowmatter · · Score: 1

      You fool! You're not supposed to read the article!

      - shadowmatter

    8. Re:Verging on plagiarism by alexhs · · Score: 2, Insightful
      You know, it would be nice if you could at least tell where the submitter's comments end and where the first paragraph of the linked article begin. Quotation marks, anyone? "From the article:" perhaps?

      How are slashdot editors supposed to know ? :)

      Moreover there's no submitter comments at all. He just inserted two links "under" (should it be hyper ?) the article text

      --
      I have discovered a truly marvelous proof of killer sig, which this margin is too narrow to contain.
    9. Re:Verging on plagiarism by Anonymous Coward · · Score: 0
      No, its not plagiarism. The fact that the submitter put a link to the original author and never tried to pass it off as his own work, means its fine

      He did try to pass it off as his own work. "An anonymous reader writes...". And it isn't a summary, it's just the first paragraph of the article verbatim.

  15. Back to life by killmenow · · Score: 1

    Back to reality

    1. Re:Back to life by NanoGator · · Score: 2, Funny

      "Back to reality"

      Dwayne Dibbly? Oh thanks for reminding me!

      --
      "Derp de derp."
    2. Re:Back to life by Anonymous Coward · · Score: 0

      Back to the here and now.

  16. Smoke and mirrors? Bring it on! by Wesley+Felter · · Score: 2, Interesting

    Hey, those are difficult graphical effects to do right. I don't think I've ever seen realistic smoke in a console game yet.

    1. Re:Smoke and mirrors? Bring it on! by shotfeel · · Score: 1

      I don't think I've ever seen realistic smoke in a console game yet.

      When my old Atari system fried years ago, there was plenty of realistic smoke in the console!

    2. Re:Smoke and mirrors? Bring it on! by Anonymous Coward · · Score: 0

      Sony showed a real time tech demo of an explosion (full physical simulation with fluid dynamics) running on cell hardware. As far as i know it was both simulated and rendered (voxel renderer) on the cell.

    3. Re:Smoke and mirrors? Bring it on! by Anonymous Coward · · Score: 0

      Wow, moderated a 'joke' as 'interesting' and they mod 'insightful' stuff as 'funny' whee, break out the crack mods, i think you're coming down off your high soon...

    4. Re:Smoke and mirrors? Bring it on! by Wesley+Felter · · Score: 1

      I'm glad someone got it, although the mods really disappointed me too; I figured it was headed straight for +5, Funny.

  17. In the immortal words of Chuck D by Anonymous Coward · · Score: 0

    Don't beleive the hype!

    Seriously, the Sony hype puts the PS3 being close to 20 times more powerful than the best Opteron out there. It's almost like having a small Cray supercomputer in your home. Hype. Nothing else.

    I beleive it when I see it!

  18. Hype, Hype, and More Hype by tepp · · Score: 3, Interesting

    The Xbox 360 is a new console. That's great. I'll certainly buy one shortly after launch.

    But it's JUST a new console.

    I saw the MTV Xbox 360 launch tv show and was amazed at how they hyped this thing up to be, gosh darn it, the next best thing since loosing my virginity. I mean, the one shot where they first reveal it to a crowd of screaming geeks, and it's up on a platform above the crowd, lit from above... that shot was nearly identical to the scene of the Jews worshiping the Golden Calf from Moses. I intoned to my husband, "We worship our new god! We worship our new god!" as the crowd screamed... he laughed, I didn't. It just pushed my awareness of hype from beyond "silly yet trying to get publicity" to "serously wierding me out".

    I mean, it's just a game console. It will be a good game console. But in five years time, there will be a new game console to replace it. And so on in another five years. Technology marches on and we will continously be updating our consoles. This one is JUST a game console, heck, it won't even give me a hand job. Now if it came with a vibrator attachment... maybe I'd call it a revolution....

    But seriously, game companies, lay off the insane hype. It's just a game console.

    --
    Tepp
    1. Re:Hype, Hype, and More Hype by Deliveranc3 · · Score: 1

      You want a handjob... you have a husband... you want a vibrator... you have a low UID... are you a troll or giving us personal information...

      Arg LOW UID BREAKING MY BRAIN!

    2. Re:Hype, Hype, and More Hype by Anonymous Coward · · Score: 0

      You obviously haven't seen this video.

    3. Re:Hype, Hype, and More Hype by Anonymous Coward · · Score: 0

      But it does come with a vibrator attatchment. Most consoles now come with a vibrating controller. Now, finding the game that causes it to vibrate might be a little difficult.

    4. Re:Hype, Hype, and More Hype by Gulthek · · Score: 1

      Six digits is a low UID now?

      Five digits is where its at. Registering didn't really get you anything at first except for yet another online name/password to track. So all those four digit guys are just putzes. I registered when it got me something (customization of content).

      Yeah. I'm not jealous.

    5. Re:Hype, Hype, and More Hype by downlo · · Score: 1
    6. Re:Hype, Hype, and More Hype by CaseyB · · Score: 1
      For my part, I'm jealous of the 3 digit guys. Expecially since I missed it by mere weeks.

      /Continuing the thread

    7. Re:Hype, Hype, and More Hype by Kehvarl · · Score: 1

      As for me, I'm just unable to cope with the pressure of my high UID, so I refuse to acknowledge the first 5 digits of it.

      They do not exist for me!

    8. Re:Hype, Hype, and More Hype by Saige · · Score: 1

      Hehe, I was thinking the same thing. Has Slashdot gone nuts with the # of accounts so that six digits is low?

      I love my 5 digit UID. :)

      --
      "You know your god is man-made when he hates all the same people you do."
    9. Re:Hype, Hype, and More Hype by joib · · Score: 3, Funny

      ...the next best thing since loosing my virginity...


      Sorry, you just lost the /. crowd. Please compare to something we can relate to.

    10. Re:Hype, Hype, and More Hype by IvoryRing · · Score: 1

      Shockingly enough, when I signed up, I thought I had really missed the boat on this few nangled slashdot thing.

    11. Re:Hype, Hype, and More Hype by Mant · · Score: 1

      Reading the Time article, it seems MS big hope is that it isn't just a console. It becomes your CD player, your DVD player, your MP3 player, it talks to your PC, your digital camera and your iPod. You can use it to chat with other XBox 360 owners so it is telephoney and video conferencing as well.

      Will it be used for those things? Time will tell, but it is fair to say it (and maybe the other next gen consoles) are more than just a console. Although clearly that isn't to say they won't be overhyped.

    12. Re:Hype, Hype, and More Hype by ymgve · · Score: 1

      Well, the MTV show was pure concentrated shit.

    13. Re:Hype, Hype, and More Hype by Gulthek · · Score: 1

      They went surprisingly fast. Especially when you consider the mild but vocal backlash to registration.

  19. Hype is fun. by RyuuzakiTetsuya · · Score: 2, Interesting

    The reality is too, that hype is also fun.

    I'm waiting for the games that are coming out, not just the console itself. I wasn't jazzed about the PS2 particularly,until I saw games I liked for it.

    the MGS4 trailer has me hot in the pants.

    --
    Non impediti ratione cogitationus.
    1. Re:Hype is fun. by BigumD · · Score: 1

      I agree with you until the last line. What's so great about that trailer? It shows virtually nothing about the game. Mildly amusing, yes...

      --
      --The space between my ears was intentionally left blank--
    2. Re:Hype is fun. by hal200 · · Score: 1

      the MGS4 trailer has me hot in the pants.

      Uhm...you might want to see a doctor about that. I hear they've got ointments that can clear that right up.

      Just a thought.

      --

      I just want to take over the world...Why does that automatically make me EVIL?

    3. Re:Hype is fun. by eclectic4 · · Score: 1

      Oh joy, another FPS to get all worked up about. How... original.

      sigh...

      --

      "The greatest obstacle to discovery is not ignorance - it is the illusion of knowledge." - Daniel Boorstin
    4. Re:Hype is fun. by Reorax · · Score: 1

      You mean it made your liquid snake turn solid? Yeah, I saw the trailer, too. I was a bit disappointed that it didn't show any gameplay or anything about the actual game except for people involved. All I know is that suddenly, I have never wanted anything else in my life. And sadly, I'm not joking.

      --
      This sig is only here so people stop skipping the last lines of my posts.
    5. Re:Hype is fun. by RyuuzakiTetsuya · · Score: 1

      MGS isn't FPS.

      It's integrates an FPS mode, but most if it's action is done with a topdown camera in a 3D environment.

      FPS isn't so bad, when you're hiding in a log, waiting for the heat to be off, there's nothing better than being forced in that third person mode feeling the controller vibrate with the heartbeat.

      --
      Non impediti ratione cogitationus.
    6. Re:Hype is fun. by RyuuzakiTetsuya · · Score: 1

      So was I, since MGS3's E3 trailer was even more enticing, but I still thought that Kojima was going in the right direction.

      I love the abiguity about who's going to be the main character in MGS4

      --
      Non impediti ratione cogitationus.
  20. News Flash! by Golias · · Score: 1

    Item! Game consoles might not change your life after all. I know, it comes as a complete shock to us at CNN as well... but after researching this report, it turns out that game console companies sometimes hype the technical potential of consoles, and those expectations are seldom realized.

    In our next report, we will demonstrate that political candidates from both parties often fail to keep their campaign promises. We're pretty sure this one will knock your socks off as well. ... at least, if you are as incredibly fucking naive as we are.

    --

    Information wants to be anthropomorphized.

  21. And to recap.... by ARRRLovin · · Score: 1

    ...the rehashing of what we just reiterated, we bring you this article.

    --
    -Randy
  22. Santa Clause by Fr05t · · Score: 1

    I know Santa Clause isn't real, but it's still fun to get excited about x-mas.

    1. Re:Santa Clause by RevengeOfPoopJuggler · · Score: 1

      I know Santa Clause isn't real

      Whatchoo talkin bout, Willis?

    2. Re:Santa Clause by peculiarmethod · · Score: 4, Funny

      I know Santa Clause isn't real, but it's still fun to get excited about x-mas.

      This is Slashdot, my friend.. the higher up the UID's go, the more likely there are lots of pre-teens and teens.. many of which require you to preface your comment with *SPOILER*. Poor kids.

      --
      ** "It's not my job to stand between the people talking to me, and the ones listening to me." -- Pego the Jerk
    3. Re:Santa Clause by DG · · Score: 1

      Dude, I've got bad news for you about the Easter Bunny....

      DG

      --
      Want to learn about race cars? Read my Book
    4. Re:Santa Clause by Anonymous Coward · · Score: 0

      there is no santy clause!?!

      /yell MOM!

    5. Re:Santa Clause by trongey · · Score: 1

      You're right "Santa Clause" isn't real. It's just a movie.

      Santa Claus, although no longer extant, is quite real and well documented at your local library. Do the research.

      --
      You never really know how close to the edge you can go until you fall off.
    6. Re:Santa Clause by Anonymous Coward · · Score: 0

      What is the bad news.. he's still coming this year, right? right!?!?

    7. Re:Santa Clause by R33MSpec · · Score: 1

      Your comment modded currently at +4 Funny virtually assures kids reading the page that the aforementioned statement is true. Poor kids.

  23. It's all marketing by Bullfish · · Score: 1

    How can someone be taken by surprise by marketing hype anymore? Be it films, software, hardware, cars or drugs. There is an industry out there who's existence is tied to convincing you to buy someone's crap.

    Generally, the more something is hyped, the less likely I am to believe the claims.

  24. not to be an whiny guy by grungebox · · Score: 2, Insightful

    But shouldn't someone edit that to say, "The latest Game Over column at CNN Money notes, 'History tells us: Don't believe what you're hearing about the Xbox 360 and the PlayStation 3.There was a lot of hype last week about the next generation of game machines. Microsoft said the Xbox 360 will ultimately reach 1 billion consumers worldwide, while Sony gave a laundry list of features for the PlayStation 3, showing some jaw dropping footage along the way. (Nintendo promised a Revolution, but didn't go much further than that.) I hate to be a wet blanket, but it's time to come back to reality.' Here's a link to the rest of the article." or something to that effect? It seems to me that "anonymous reader" is not giving props where props are due, bordering on plagiarizing. I know, we can all RTFA and find out he stole the paragraph verbatim, but isn't that like releasing a book called "Fahrenheit 451" and then putting a small endnote that says, "Oh, um, this was written by Ray Bradbury."?

    1. Re:not to be an whiny guy by Anonymous Coward · · Score: 0

      Get a haircut, it looks like your mother fucked a monkey.

    2. Re:not to be an whiny guy by Anonymous Coward · · Score: 0

      quit your wining. its the first summary in years without a single typo!

      your dammned if you do...

  25. anyone else remember by tont0r · · Score: 1

    anyone else remember before ps2 was launched? the promised 5.1 sound all over the place, like 20+ different levels of pressure for the buttons, amazing graphics, etc.

    and now we all know its the weakest of all the systems, 5.1 is a roughy, and there are 2 levels of pressure (hard, and very hard). so im not getting all giddy over the specs being posted. ultimately, it boils down to who has the better games?. and right now, no one (including the developers) knows this. to assume that xbox 360 will have over a billion units out there is just insane. but hey, good luck to them.

    1. Re:anyone else remember by Destoo · · Score: 1

      Best feature was the ability to render Toy Story in real time.

      We need to set a reminder to post these hyped specs again in three years and see if Sony and MS delivered.

      --
      Nouvelles de jeux et technologies en français. TC
  26. A billion isn't unreasonable by briancnorton · · Score: 1

    It sounds like a big number, but factor in that the average lifespan of a unit is about 2 years under average usage. If you leave it on all the time, drop that by a third. If the lifespan is supposed to be 5 years, you have 3 units per user, some will break more. I'm on my 3rd PS2, and I play MAYBE three hours/week. So if they can sell 333 million of them, and get people to replace them when they break, they can hit a billion.

    --

    People who think they know everything really piss off those of us that actually do.

    1. Re:A billion isn't unreasonable by pthor1231 · · Score: 1

      What exactly do you do to your systems to go through them that fast?! I am on my first PS2, and have had it since about 6 months after it was released. I average about fifteen hours or so a week playing, and have moved it several times (long car trip and bumping and whatnot) and I have still not managed to break it. Maybe I just got lucky and got a damn well made one.....

    2. Re:A billion isn't unreasonable by Tablespork · · Score: 1

      They're estimating a billion users, not units sold. So a family of five all using one console counts as five users, while your situation only counts as one. The fact that you take such great care of your PS2 that you're on your third, well I think it's abnormal.

    3. Re:A billion isn't unreasonable by heir2chaos · · Score: 1

      Yeah, but the article says "1 billion consumers" not 1 billion units.

    4. Re:A billion isn't unreasonable by Anonymous Coward · · Score: 0

      I'm on my first and only PS2 and its been used as the primary game console and DVD player since the summer of 2001. I've never had a problem with it and often wonder what kind of abuse people put their systems through to break more than one. I can understand getting a bad one, but going through three?

    5. Re:A billion isn't unreasonable by shotfeel · · Score: 1

      Do you have kids?

      Our first one lasted about 16 months. Can't say I'm surprised though with the abuse it got. Things like somebody tripping over a controller cable and pulling the unit off the shelf on occasion. The shelf for the PS2 is only 4-5 inches off the carpeted floor, but still...

      Like I said, can't really blame the console maker in my case. Go for the wireless controllers if you have kids. They're not as good (IMO) but they can save you a lot of trouble.

    6. Re:A billion isn't unreasonable by tsioc · · Score: 1

      I was pretty sure that he meant the video game industry in general would reach 1 billion people, NOT just the xbox 360. He was trying to express how huge this industry was going to get, and that they would be a large part of it.

  27. Reporting Games by Doc+Ruby · · Score: 4, Insightful

    This kind of critical reporting is the difference between journalism and PR ("public relations" or the "press releases" that are its lifeblood). But gaming journalism still has a long way to go

    FTFA:
    "It's not hard to forgive the hardware publishers for a little bit of hyperbole at E3, the annual trade show of the video game industry. It is, after all, their moment in the sun. But now that the crowds have gone home and the booth babes have changed back into street clothes, it's time to recognize that a fair number of the promises made last week will quietly fade away."

    The best time to report critical insights, especially those counter to PR claims, is during the "moment in the sun". When everyone's paying attention. Otherwise, reporting is a footnote, and the PR floods the media. Result: most people believe the unopposed PR. Gaming coverage has been improving, as competition heats up in a bigger market of people with competing interests, not just gaming.

    To see how badly "reporting" can go wrong, just look at the synthetic world of national and international affairs in the mass media, rarely insightful, and totally distorted in representing reality. With games becoming ever more realistic, and reality ever more bent to our imaginations, it's ironic that reporting on reality becoming more of a fantasy game, while gaming reporting becomes more realistic.

    --

    --
    make install -not war

    1. Re:Reporting Games by Anonymous Coward · · Score: 0

      Critical reporting? I've seen more informative articles from GameSpot or *gasp* IGN. Anyone that's been a gamer for even a small stretch will always know that there's hype. There's hype before every game, and I would say 99% of games just fall out flat. Yes, some games are great, but there are a handful that really live up to OMG WTF experiences that every game's hype would like you to believe.

      Console manufacturers are like car salesmen. They tell you great things about the future possibilites and great features of the car when really you just want it to take you to places you want to go (great games). If they went in and actually asked Sony, is that Killzone footage really real or is it fake, I'd be more impressed instead of them making some editorial comment about the hype. It's like an article about presidential candidates and telling everyone that they probably won't live up to most of their promises.

    2. Re:Reporting Games by Doc+Ruby · · Score: 1

      This article cited specific examples of past hype that put not only the new hype, but also the new and old promises, into perspective. That's useful. I'd complain about your demanding attitude, but gamers are the kind of competitive, demanding audience that keeps some of their journalists improving the field. So keep whining - it's to all of our benefit :).

      --

      --
      make install -not war

    3. Re:Reporting Games by smilinggoat · · Score: 1

      Sorry, I don't tend to do this, but it's the one literary error that really pisses me off.

      With games becoming ever more realistic, and reality ever more bent to our imaginations, it's ironic that reporting on reality becoming more of a fantasy game, while gaming reporting becomes more realistic.

      If reality is becoming more fantasy, and gaming is becoing more "realistic", it isn't ironic that the reporting follows the same trends, it's similar, or fitting. Ironic is not the right word here.

      Please do not misuse "irony."

    4. Re:Reporting Games by Doc+Ruby · · Score: 1

      No, "it" is still ironic - the reportage is following the opposite trends in realism of its subject, in each case. The basic fact is that games are fake, while their reporting is becoming more real, and reality is... real, while its reporting is becoming more fake. That fundamental contradiction of each one's essence, therefore one's expectations, by their reportage, is therefore ironic. That each one's reporting becomes more of the other's essence underscores the irony, though the inverse symmetry itself is not ironic. The sentence is constructed ambiguously, though: the initial "it" might refer to the "while" (which would be ungrammatical), which relationship is not ironic in itself. Or it could refer to the parallel ironies (which I meant). Or it could refer to the entire situation, which is ironic enough in its two components that it is ironic overall.

      --

      --
      make install -not war

  28. Amara's Law by 602 · · Score: 1

    Amara's Law: "We tend to overestimate the effect of a technology in the short run and underestimate the effect in the long run."

    http://en.wikipedia.org/wiki/Adages_named_after_pe ople

  29. Stop the press!! by kronocide · · Score: 1

    Marketing departments exaggerate! Advertising doesn't always tell the truth! Someone should post this on the Slashdot first page immediately! Spread the word!!

  30. For the benefit... by MrNemesis · · Score: 4, Informative

    ...of all those who haven't seen it yet;

    Here is an article where the chief financial officer of nVidia confirms that the supposedly "in-game" footage from the new PS3 is a load of cobblers, cos the RSX chip isn't finished yet and doesn't exist in a workable form.

    Sigh... it's the emotion engine/missile guidance systems all over again.

    --
    Moderation Total: -1 Troll, +3 Goat
    1. Re:For the benefit... by Winterblink · · Score: 1

      From the link: That still casts some doubts on the PS3's barn-storming E3 presence, and particularly whether much of the footage (as it appeared to be) was done, at best, using the game engine to create cut-scenes, or whether it was really realtime, in-game footage.

      One could imply the following two points. One, that current nVidia hardware is capable of rendering those images. Two, the "in-game engine", without the benefit of massive 3D accelleration, was capable of doing those visuals without RSX. Does that in turn imply the PS3 will be BETTER than what was shown, because the images were shown on unfinished or "last-generation" 3D chippery?

      --
      "I'm a leaf on the wind. Watch how I soar."
      -Hoban Washburn
    2. Re:For the benefit... by radish · · Score: 1

      Sure it's not finished silicon yet, but I imagine it has a specification. The content shown by Sony at E3 (I'm assuming we're talking about the Killzone stuff here) was pre-rendered, Sony have admitted that. However, they have said it was TO SPEC. So they could easily have a software emulator of the RSX which takes 20 mins to render a frame, but they know that once it is in silicon, it will run at 50 fps. So no, it wasn't live, but yes, it is "in game" graphics.

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

    3. Re:For the benefit... by Kiryat+Malachi · · Score: 1

      As someone who works with chip designers for a living, this is what it comes down to:

      NEVER trust the spec. It lies. It always lies.

      --

      ---
      Mod me down, you fucking twits. Go ahead. I dare you.
      (I read with sigs off.)
    4. Re:For the benefit... by Keeper · · Score: 1

      Supposedly they were using a pair of Nvidia G70 cards in an SLI configuration ... Unless the PS3 RSX chip is going to stomp two of Nvidia's next generation video cards (highly unlikely) the PS3 won't be capable of anything like what they demo'd.

    5. Re:For the benefit... by Frodo+Crockett · · Score: 1

      Sigh... it's the emotion engine/missile guidance systems all over again.

      Now, now, let's remember that the PS2 does have enough horsepower to guide a missile. However, a 386 can also do it, or even an 8086. How sophisticated do you think the chips guiding our nukes 30 years ago were? Let's not forget the Apollo missions, either.

      --
      "The newly born animals are then whisked off for a quick run through a giant baking oven." --heard on Food Network
    6. Re:For the benefit... by rhavyn · · Score: 1

      The RSX is supposed to be exaxtly that, faster then 2 G70 cards in SLI. Whether or not it will be is yet to be seen, but that's what nVidia and Sony are saying.

    7. Re:For the benefit... by Keeper · · Score: 1

      Unless they add a massive pipe between the GPU and memory, it isn't going to happen. What they have available in the specs they listed won't cut it.

    8. Re:For the benefit... by DF5JT · · Score: 1

      As I understand it, there is no such thing as a high performance GPU in the traditional sense when it comes to the PS3. The RSX is one of the 8 cores of the cell computer and it does all the number crunching of a regular GPU at a core speed of 550 MHz. The high definition video comes out right out of the processor, so no need for NVidia to hope for more business with Sony.

      Since IBM has just decided to completely open the cell platform, the Linux community has just been handed the most powerful personal computer on a golden platter. Just imagine: No more waiting to have NVidia add new features to the Linux drivers, because the specs to the most powerful graphics platform is right open for developers.

      And all that for the price of a Playstation 3 that comes with some cool stuff like bluetooth remote control.

    9. Re:For the benefit... by Keeper · · Score: 1

      You don't understand it.

      The PS3 has a PPC core with 7 SPE units (an SPE is a "cell core") as the 'main' processor (there are 8 SPEs on the die, but one is disabled, supposedly to improve yields). I won't get into why the SPEs aren't as cool as they've been hyped to be (they're a neat idea, but not very practicle and it will be exceedingly difficult to get anything resembling optimal performance out of them).

      The RSX is a completely separate chip connected to two busses, just as you would expect a tranditional GPU to be -- one to VRAM (max 22.4gb/s), and one to system memory (max 25.6gb/s).

      It isn't part of what IBM "opened".

    10. Re:For the benefit... by FLAGGR · · Score: 1

      Haha, you really think the PS3 is going to be that good? If Cell is so cool, why isn't IBM making supercomputers with it? Oh yeah - they've got a thing called a reputation. Cell is *not* all its hyped up to be. SPU's aren't either. You really think Sony could afford to pocket the difference and sell something wayyyy more powerfull than any computer out there now for 500$? You really are gulible.

    11. Re:For the benefit... by Anonymous Coward · · Score: 0
      The content shown by Sony at E3 (I'm assuming we're talking about the Killzone stuff here) was pre-rendered, Sony have admitted that.

      Actually Sony came out and claimed -publically- that the Killzone video was 'real time'. Course every geek, realist, reporter who remembers Sony's claims about the PS2 knows it was pre-rendered, not that their marketing is going to acknowledge that fact.

    12. Re:For the benefit... by Anonymous Coward · · Score: 0

      'One could imply the following two points. One, that current nVidia hardware is capable of rendering those images. Two, the "in-game engine", without the benefit of massive 3D accelleration, was capable of doing those visuals without RSX. Does that in turn imply the PS3 will be BETTER than what was shown, because the images were shown on unfinished or "last-generation" 3D chippery?'

      Oh ho ho ho. You're precious, don't ever change.

  31. Doubt it. by Eunuch · · Score: 1

    I've had nearly every console out there, and have never busted a single one. Maybe a controller here and there. Someone working for these companies has the real data, and I doubt they plan for more than 1/8th needing to be replaced.

    --
    Transcend Humanity. Please.
  32. Playing the hardware by Anonymous Coward · · Score: 0
    You don't play the hardware in the console, you play the games. That's all there is to it.

    You might not, but when I see the specs for the PS3, I think desktop workstation more than video game console. I'd buy one, put Linux on it, get a nice keyboard and mouse, a HD monitor (or two) and fly.

    A system far more powerful than a bleeding edge desktop with a cheaper price tag. Ya can't go wrong.

  33. Journalistic filler by Winterblink · · Score: 1

    I RTFA... what a pile of fluff. Lets summarize.

    Look that former two generations of console unveilings vs gameplay post-release. Imply trend will continue.

    This guy got paid for that? Where the fuck do I sign up for that job?

    --
    "I'm a leaf on the wind. Watch how I soar."
    -Hoban Washburn
  34. 1/6 - 1/7th of the planet? by heir2chaos · · Score: 1

    1 Billion? That's a little absurd. Let's put this into perspective. Selling one console per second that would put them at 30 years of selling to reach that goal. I know that they would be selling more than that per second, but it's just something to help put your mind around how large that number is.

    Also, what about people the amount of people who don't have electricity, who are too young/old/whatever to play it. Those that wouldn't have the interest, those that wouldn't have the money. I just can't comprehend where someone would get the number of a billion.

    1. Re:1/6 - 1/7th of the planet? by Anonymous Coward · · Score: 0

      1 billion users, not units sold.

  35. so basically this new set of games will by Anonymous Coward · · Score: 0

    fulfil the promise of the last set?

    "That's not really the fault of developers. It's not hard to make early tech demos especially impressive, since you don't have to worry about including artificial intelligence or physics or any of the other resource chomping features that have to go into games to make them fun"

    The PS3 and Box360 have these resources, no?
    For 1080i HD as well?

    "But as Sony talks of users using the PS3's optional high-def camera to launch their own broadcasts and Microsoft discusses non-gamers hopping onto Xbox Live to sell shirts or skateboards they've created for the latest "Tony Hawk" game, take it with a grain of salt."

    This is not within the capabilitiy of the hardware, or the users?

  36. Exception that proves the rule: by Thud457 · · Score: 2

    The original Star Raiders for the Atari personal computers.

    --

    the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff

    1. Re:Exception that proves the rule: by It+doesn't+come+easy · · Score: 1

      One of my favorite games...I bought the Atari 800 just to play Star Raiders many years ago.

      --
      The NSA: The only part of the US government that actually listens.
    2. Re:Exception that proves the rule: by Gulthek · · Score: 1

      And you can play it again on the Atari Collection. Available in 1080i resolution for some insane reason, at least on the XBox version. Seriously!

      Be warned though, the games have aged a little more than I remember. Although Yar's Revenge still rules.

    3. Re:Exception that proves the rule: by Anonymous Coward · · Score: 0

      The "proves" used in that saying, however, is not the one that means "shows the truth", but the one that means "test". As in metalwork.

    4. Re:Exception that proves the rule: by Anonymous Coward · · Score: 0

      You're a fly named Yar
      In a quest in space
      You attack the shield
      of the Qotile base

      But watch out Yar
      He knows where you are!

      Yar's Revenge is new for Atari
      Have you played Atari today?

      It took me 20 years to get that song out of my head.

    5. Re:Exception that proves the rule: by EvilBudMan · · Score: 1

      circa 1979 and still fun to play. it blew everything out of the water for it's time including coin op games. 8k is all the memory it required.

    6. Re:Exception that proves the rule: by srleffler · · Score: 1

      Although this isn't really an exception. There were some much more exciting games that came out later for the Atari 800, some of which included staggeringly good graphics considering the limitations of that machine. The game developers definitely learned how to push that machine to its limits over the product's lifecycle.

    7. Re:Exception that proves the rule: by cens0r · · Score: 1

      To this day I've probably spent more time on this game then any other. I must of waisted the equivalent of years off of my life playing that on my atari 800.

      --
      Jack Valenti and Orrin Hatch will be first up against the wall when the revolution comes.
    8. Re:Exception that proves the rule: by Anonymous Coward · · Score: 0

      wasted so much time that you didn't even have time to learn how to spell wasted.

    9. Re:Exception that proves the rule: by dmaxwell · · Score: 2, Funny

      It took me 20 years to get that song out of my head.

      I can see that your efforts have paid off.

    10. Re:Exception that proves the rule: by circusboy · · Score: 1

      you don't know what he looks like, it could be the appropriate spelling...

      --
      -- it's ridiculous how many people misspell ridiculous... (damn, damn, damn...)
  37. Because the writing is on the wall by SuperKendall · · Score: 1

    All of the best games (and I use just about any definition of the word you'd care to name) are quitee simply, headed to consoles first.

    The PC game market is still OK but what company is going to escape the lure of a far larger market with far fewer support hassles?

    You can already hook keyboards and mice to consoles. For a while now PC gaming is going to be console hand-me-downs, and it's not going to take long to happen once the next-gen consoles are out.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Because the writing is on the wall by Anonymous Coward · · Score: 0


      "True" PC games will basically become niche games -- experiments and complex strategy and simulation games will continue on the PC, as there's no place for independant games on the consoles.

      However, any mainstream game will appear on a console first, and then eventually the PC will simply become another console to support.

    2. Re:Because the writing is on the wall by kosmicki · · Score: 1

      That means mac gamers will have to wait even longer! Third gen hand-me-down games... The horror...

      (Note: This was a JOKE. Calm down macheads, got nothin against ya...

      *Checks savings balance to see if he can get that 12" PB yet*)

  38. blah blah blah by burgeswe · · Score: 1

    Look, nobody that went to E3 thinks that the xbox 360 is going to tbe the one console that's so realistic that you can stave off female companionship and copulate online.

    What is true, however, is that both the xbox 360 and the Playstation 3 are going to be incredible hardware-wise, and will take years to tap their full potential.

    The gaming will be sweet...you can argue all you want about dropped features, but this works the other way, too... I'm sure both consoles will come with a new slew of features that haven't been planned/announced yet.

    Are the comanies completely honest, no! But right now, it's a game of marketing, and in the end the gamers are the ones who will win

  39. Money? by Anonymous Coward · · Score: 0

    Because they're cheaper?

  40. A bigger breakthrough than the wheel! by ardor · · Score: 1

    Yea, they are so advanced, they can even bake pizza for you, in an integrated stone oven! And don't forget about the huge amount of WD40 included! And if the PS3/xbox360 fusion reactor has insufficient fuel, an integrated auxiliary warp drive can move the thing into the Sun's corona, and a mini-fuel scoop can suck in truckloads of hydrogen!

    Oh yes, and you can play games with it, too.

    --
    This sig does not contain any SCO code.
  41. First one with photorealistic "adult" games wins by Anonymous Coward · · Score: 0

    Everyone wanting something different in gaming - that's one thing technology has not caught up on. Yet.

  42. MSFT is NOT claiming 1billion by themselves! by Anonymous Coward · · Score: 0

    quoted from post "Microsoft said the Xbox 360 will ultimately reach 1 billion consumers worldwide"

    Actually...quoting MSFT's Peter Moore, "I think we as an industry should have the goal of touching 1 billion consumers in the next generation and that's as much a message to Sony and Nintendo." from biz.gamedaily.com

  43. I just don't get it. by Sierpinski · · Score: 1

    Instead of Microsoft telling us how many units they are going to sell. (GOING to sell, not MAY sell), why not give some reasons why they think that? No wonder so many people can't stand Microsoft, they seem to arrogant with their projections. To them, they're not projections, they're fact, or whatever.

    Now I'm not trying to bash them or anything, but maybe not as many people would loathe them if they just started managing their PR a little better.

    Its like some vacuum salesman (a younger guy) started off trying to sell me a $1799 vacuum cleaner by telling me about his opportunity to go to Mexico for a week if he sells enough units. I don't know about the general public, but telling me what YOU will get out of me buying something isn't anywhere as important as telling me what I'm going to get. (On a side note, the first time I said no, he cut the price in half, if that tells you anything about those high priced vacuums.)

    1. Re:I just don't get it. by MightyMartian · · Score: 1
      Look, this is Microsoft's main scheme. Look at how wonderful Longhorn is.... was... will be. All those features... well a few less... but it will be the best... when it comes out... which will definitely be in early 2006... unless it isn't... in which case it will still be fantastic... best that ever is or was or will be... everyone will buy it... when it becomes available...

      Sometimes I think Microsoft says things like this just to comfort itself, and we're just tuning into the pep ralley.

      --
      The world's burning. Moped Jesus spotted on I50. Details at 11.
    2. Re:I just don't get it. by Anonymous Coward · · Score: 0

      Filter queen, high tech speakers from the back of a van, and other scams.

      Google for it, you'll read a lot of interesting stories.

  44. E3 babes and the decline of console gaming by Anonymous Coward · · Score: 1, Insightful

    While this post fails to mention the hype is derived from the recent E3 conference, observations from E3 can actually be interesting for sensible and responsible gamers and consumers.

    "As I watched the bored-looking "babes" strut across the stage at the Tecmo booth, I thought about what the industry has done when fans have occasionally tried to take creative ownership of the games they adore. Recently a bunch of college kids set up a site called NinjaHackers.com, where they shared home-brewed "skins" for the players of a Tecmo volleyball game. The skins were free, and they gave players more options for dressing (or undressing) the game characters. But of course, Tecmo threatened to sue. Even though the skins were hardly a substantive replacement for the game - indeed, you'd have to buy the game to use them - the company wouldn't stand for it." ( http://www.alternet.org/columnists/story/22092/ )

    However, the original post by CmdrTaco merely seeks to convey rhetoric of "Warning: don't do what you already won't do" and comes off as a transparent anti-hype advertisement.

  45. That's why they both hame cameras by SuperKendall · · Score: 1

    What you seek (something really new) I feel like might be delivered through really different interfaces - which is why both the PS3 and Xbox 360 have cameras.

    To me the most intersting demo of all was the person from EyeToy where he manipulated virtual cups using real ones, filling them with water and pouring them out. It's sort of the next step in better physics models when we can affect the game world using real objects.

    I'm not 100% sure the direction will pan out, but at least it's something kind of new (for home console gaming).

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  46. Moore's Law by Metasquares · · Score: 1

    Moore's Law makes thirtyfold increases in power over less than 5 years unlikely (though not impossible - that's a misstatement of the law). I wouldn't be surprised if, like the Revolution, the other two consoles are about 2-3x more powerful than their predecessors, or perhaps slightly more, as they were released before the GameCube was.

    1. Re:Moore's Law by Ikeya · · Score: 1

      Moore's Law doesn't really hold here since each of the X360 and the PS3 use multiple processor cores. Moore's Law doesn't even state anything about power anyway. Moore's Law states that the number of transistors you can fit in an intergrated circuit will double every 18 months.
      If you want to use it to extrapolate power, you should see at least an 8x improvement (doubling 3 times in 5 years) and that's not counting any lag time that the prototype PS2 or XB1 chips had between freezing the stats and console release.
      Based on all of this, a 20-30x increase is not impossible.

      --
      ---- Move SIG...For great justice!
    2. Re:Moore's Law by Jarlsberg · · Score: 1

      It all depends on the will and ability of the manufacturers. Both PS3 and Xbox are relatively weak when it comes to hardware, and they were so at the time of release. Going by spec (as I've no idea how these consoles will actually be like when they finally arrive), they certainly seem a lot more powerful than the current gen. I'm positive Sony contemplated a lot less powerful PS3 before Microsofts Xbox became reality. Moores law doesn't really apply here, since a consoles spec has nothing to do with the premise of the law.

    3. Re:Moore's Law by Metasquares · · Score: 1
      I know that Moore's Law doesn't state anything about power - that was the misstatement I was trying to avoid. There is, however, a correlation between number of transistors and processing power.

      Good point regarding the dual cores, though.

  47. Okay, enough already by slashdot.org · · Score: 1

    enough of the information-less, ad-revenue seeking , spectacularly headlined articles about the XBox please. Lets just wait until there is some real news, shall we?

    EVERYONE over-hypes their product during a show like that. I expected some world-shocking revelation, but this is largely a prediction that things aren't going to be as claimed during the show based on how things came along with previous models. Whoop-tee-fucking-do.

    Now, if Microsoft had demoed the XBox as if it was all ready to be shipped, but actually ran the software on, say, two G5's under the table, now _that_ would be smoke and mirrors. But the article doesn't mention that, so that must not have happened.

    1. Re:Okay, enough already by Rallion · · Score: 1

      EVERYONE over-hypes their product during a show like that.

      Well, you know...except Nintendo.

    2. Re:Okay, enough already by shotfeel · · Score: 1

      enough of the information-less, ad-revenue seeking , spectacularly headlined articles about the XBox please. Lets just wait until there is some real news, shall we?

      Please, No!

      Along that path lies madness in a barrage of more stories about Longhorn. As if its going to arrive sooner than any of these consoles and with any less hype.

      I was really enjoying my few days free of every news site having "Breaking/Headline News" about some new Longhorn something or anothing.

    3. Re:Okay, enough already by smash · · Score: 1
      Nintendo has a product?

      smash.

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
  48. Other mentions by Dark+Paladin · · Score: 1

    Every Apple/Mac site that I've run across.

    Personally, this is the part of the "next generation" console battle I'm curious about. A big deal was made about how badly Doom 3 performed when it was ported to OS X, of which there are two main reasons used to explain the issue:

    Video card drives
    Porting from the Intel to the PPC architecture

    Basically, because the system was optimized for the x86 processor line, several "hacks" had to be used to get it comperable to the PPC. That's not saying "Intel good, G5 bad", just "different". Like translating between Japanese and English but still missing the localizations and other important issues, so it's not quite exactly the same - but "close enough".

    Microsoft has done rather well using PC development ability and bringing them into the console side. Look at how many companies who had hardly done anything on a console were coming out with "PC/Xbox" versions of the games. Same processor, same API - just the controllers were different (and of course, on the Xbox, not nearly the OS load and a single resolution to support).

    Now, things are different. On all three systems, it uses an IBM Power variant - not quite a G5, as each have been optimized in different ways, but all share some core technologies. So for a PC developer the API is the same, but now the processor is completely different. Close enough to the Mac line that there may be difficulties making a PC/Xbox 360 game - or at least the same difficulty level as going Xbox 360 -> PC as there would be going Xbox 360 -> OS X - easier in some ways, since the development boxen are modified G5 systems.

    It will be curious to see if this has any impact at all upon Mac based gaming. My gut says "no, not really", but with a majority of game developers going to PPC based architectures, it does make you wonder a bit.

    1. Re:Other mentions by daveschroeder · · Score: 1

      Yes, exactly...I was just talking with one of my colleagues about this. Granted the OS and hardware on all of these consoles will be proprietary, but the fact that the general architecture is PowerPC/POWER, it's got to be at least marginally easier to take some of the titles to Apple hardware running Mac OS X. Right now, there are game SDKs that make it easier for developers to bring cames to PC, GameCube, Xbox, PS2, etc., and I'd think that with all of the consoles going PowerPC architecture and running proprietary OSes anyway, one would hope that some developers - or maybe even a Mac game porting house - would at least say "hey, it should be a minimal investment to bring these games to Mac". Sure, the market is small, but it's kind of one of those circular catch-22's here: the market is small because no one services it.

    2. Re:Other mentions by Anonymous Coward · · Score: 1


      The Doom3 performance hit on OSX is entirely the fault of the OpenGL subsystem in OSX.

      Doom3 isn't really a CPU-limited game -- it's basically entirely GPU-limited. Changing processor architectures isn't going to have as much of a difference as fucking up something like OpenGL (which is in dire, dire need of fixing on OSX).

      I'm not saying that it makes no difference that it's a different architecture (considering Quake4 is a 360 launch title, and it uses the Doom3 engine, I don't think the Power architecuture is the problem), but that the difference is not signifigant compared with the borkage that is OpenGL on OSX.

    3. Re:Other mentions by Anonymous Coward · · Score: 0

      Maybe it's just me, but from reading the breakdown of the Xenon on ArsTechnica yesterday, the complete system architecture of the XBox 360 seems about as different from a G5 Mac as an x86 is from a G5.

  49. An anonymous reader writes? by Anonymous Coward · · Score: 0

    It's either Chris Morris, or an anonymous plagiarizer.

  50. Marketing vs. Reality by 1967mustangman · · Score: 1

    This is nothing more than the all too familiar battle of marketing vs. reality. I am sure that there are alot of engineers and coders at both Sony and Microsoft that are jsut shaking thier heads at what they saw at E3, but it is so typical. When a coder makes a promise the maxium is "always under promise and over deliver", for marketers I think an appropriate one is "Over promise get a lot of people to buy it, thne blame the Nerds when it doesn't meet our promos."

    --
    Madre de Dios! Es El Pollo Diablo! -- Captain Blondebeard
  51. Good point. MTBF? by ShinSugoi · · Score: 1

    Parent is right, I'm on my third PS2 as well. Actually, I wonder what Sony and Microsoft set as their desired Mean Time Between Failure?

    It would be interesting to find out if the console producers pick low MTBFs with the expectation that consumers will ultimately buy replacement consoles. While this might seem initially to be counter-intuitive since the first revision of the hardware is sold at a loss, later revisions are often sold at considerable profit.

  52. I must be dreaming by Anonymous Coward · · Score: 0

    Let see, a woman, married, talking about an Xbox on Slashdot, and mentioning a vibrator option...

    Nah, never happened....

  53. Revolution by Tablespork · · Score: 1

    Anybody else as curious/excited as I am to find out what Nintendo's big secret is? Maybe I'm just being an overly-optimistic loyalist, but I think they have more up their sleeve than the press is giving them credit for. The Revolution is practically ignored in every article I've read, it's always "PS3 vs. Xbox 360, and oh yea, Nintendo has one too but we don't know anything about it yet so they don't count."

    1. Re:Revolution by Rallion · · Score: 1

      Anybody else as curious/excited as I am to find out what Nintendo's big secret is? Maybe I'm just being an overly-optimistic loyalist, but I think they have more up their sleeve than the press is giving them credit for. The Revolution is practically ignored in every article I've read, it's always "PS3 vs. Xbox 360, and oh yea, Nintendo has one too but we don't know anything about it yet so they don't count."

      I'm sure they have something up their sleeves, how good it is remains to be seen. I have no problem with Nintendo being left out of discussions -- but you're right, it's not simply that it isn't mentioned, it's actually discounted. I think that's a mistake.

    2. Re:Revolution by Omnieiunium · · Score: 1

      I have to agree with you there. They must be hiding something up their sleeves that is "revolutionary". Or it just sucks.

    3. Re:Revolution by Anonymous Coward · · Score: 0

      The Revolution hasn't recieved the press because they have never focused on Raw estimates of power in order to Hype their system. Had they simply claimed that the revolution would be 10-gillion times as powerful as the PS3, and showed off a screen shot that was produced in Maya, they would easily have several times the attention that they currently have.

    4. Re:Revolution by AzraelKans · · Score: 1

      Anybody else as curious/excited as I am to find out what Nintendo's big secret is?

      a: no.

      Their last "big secret" with technology "not new but not used before!!" turned out to be... a micro gba that looks and feels like a small makeup mirror. (it doesnt even mentioned backward lighting)

      --
      Go ahead MOD my day!
      More opinions here
  54. Ease of use by pete19 · · Score: 1

    I've never really understood why people (who probably have a fairly modern PC) would be interested in a console system such as an XBox or PlayStation.

    I used to think that, until my brother gave me his old PS2. I'm not a hardcore gamer, so I'm not too bothered about customisation and the like. I still use my PC for some games (FPS mostly), but it's just so much easier to come home from the pub with a bunch of mates, hit a switch and play.

    --
    There is nothing more practical than a good abstract theory.
  55. Not much has changed by Norfair · · Score: 1

    Looking at each 'nextgen' console, I get the feeling that I'm not really witnessing a leap in technology on the scale of SNES -> Playstation. I'm probably going to skip this coming generation just as I did the last/current (PS2,GC,Xbox), and I know a LOT of people who are thinking on the same lines. It boils down to the simple, oft-repeated fact that the gaming industry is 90% focused on graphics/sound, 9% on the multi-player aspect, 1% gameplay.

  56. Apologies for the typos by Khyber · · Score: 1

    I hate these older first-gen wireless keyboards. They seem to only be able to pick up so many keystrokes per second.. grrr..

    I know it's offtopic, still have to apologize. Usually I'm a little bit better at observing what I type.

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  57. I have a problem with the Hi-Def "evidence" by DaedalusLogic · · Score: 1

    As he says in the article... only a few games have ever been offered in 1080i, "the current standard for HDTV"

    True, only a few games offer 1080i or 720p... But there are multiple standards for HDTV (Not just 1080i), and the games have all look damn good in widescreen HDTV on the XBox. Halo 2 in 480p (which no standard analog telivision offers) looks quite nice.

    I'm no expert HDTV, gaming, or hardware... but clearly neither is this guy... Though the overall point he makes is valid, he shouldn't blame it all on Microsoft... a good share of the "blame" rests with developers and the public... It's economics man.

    1. Re:I have a problem with the Hi-Def "evidence" by dlZ · · Score: 1

      Halo 2 in 480p looks beautiful on my 52" HDTV. I changed the settings on my XBox and turned off the HD option to compare, and the difference was huge. It'd be nice if more games were 1080i, but 480p is still a big difference.

      --
      rm -rf ./evidence @ punkcomp
    2. Re:I have a problem with the Hi-Def "evidence" by Gruneun · · Score: 1

      That "current standard" comment was the first thing that really irked me, too. Yeah, I'd love to have everything available in 1080i or 720p, but this guy just showed his technical prowess and it doesn't rank high enough to make his commentary very important.

  58. An axiom of closed source development by Anonymous Coward · · Score: 0

    Over-promise, under-deliver, but if you're the first to market, you'll probably make sacks of cash anyway...

  59. Sonyverse by Anonymous Coward · · Score: 0

    Have the console take you to a virtual reality city...everyone who buys a PS3 is automatically given an id...the city serves as a gateway to games, including online only but also downloads and extras etc, but it is also a metagame in and of itself. Sony could award free games online play etc through the portal. Could also include movie and music download service...just some ideas...

  60. Nice misquote by Anonymous Coward · · Score: 0

    Microsoft said the Xbox 360 will ultimately reach 1 billion consumers worldwide. They said that the game market could reach 1 billion consumers.

  61. Seconded by C.Batt · · Score: 1

    I was saying it in a next-gen consoles thread yesterday and I'm glad I'm not the only one who is feeling this way.

    These new consoles just don't have "it". They're incredibly powerful, but what will be done with that power? Exactly the same thing that was done with less power, last generation, only this time it'll be prettier and shinier.

    The market has stagnated. There aren't many new game CONCEPTS, that are appealing, that seem to require the horsepower of the new concoles. Think about it:

    Katamari Damacy: new concept, but the only difference between it on PS2 and it's (potential) sequel on a next gen console would be graphics. That game is just fine as is on a PS2.

    WarioWare: tons of old fashioned idiot-box games with a new package and "theme", but you couldn't make it any better with more horsepower. The appeal has nothing to do with the graphics or the sounds (obviously).

    Those are just two examples of relatively new game concepts that really can't be improved by throwing horsepower at them. Heck, we're at a point where even high-speed First Person Shooters can't deliver a noticeably different experience just by throwing horsepower at them; better looking yes, but inherently different? Hardly.

    This round, the console guys had better have something big up their sleeves. I'm not holding my breath for any of them. (even though I feel that Nintendo has been saying all the right things in the press, we'll see if they can actually deliver or if it's just more hype)

    --
    -- All views expressed in this post are mine and do not
    -- reflect those of my employer or their clients
    1. Re:Seconded by timtwobuck · · Score: 1

      I think that I have to disagree with you, to a degree. While I give you that there are a lot of rehashed plotlines (aliens on mars), the introduction of new technology into videogames does give designers more options.

      When the nintendo was first released, who would have believed that we'd be able to play head to head, across the globe on the internet from our couches? This new technology incorporated into home entertainment systems does allow designers to try new things, go out on a limb. Even the advanced microprocessors in the PS2 allow us to model physics in a more realistic sense (your favorite Katamari)...

      Before Katamari, you never would have thought about a game like that, not a million years, but whos to say that exact thing isn't going happen with the new Playstation or XBOX? Certainly not you, me, or anyone else here....

      Nobody can tell you what the next revolutionary idea is, nobody has thought of it yet, so for you to declare that these consoles won't have anything except a shiny coat of paint is ridiculous...

      I'm just sick to death of hearing the 'no new idea' trolls

    2. Re:Seconded by Weirdofreak · · Score: 1

      You're right, of course. New technology can unlock new options. But merely better technology can't. It can make them more viable, but they are always there. Katamari, from what I know - I've never actually played it, but it's one of the reasons I'm going to have to get a PS2/3 at some point - could easily have been implemented on the Playstation. Perhaps not quite as well, but just as innovatively. So could Smash Bros. Melee, Tales of Symphonia, Beyond Good & Evil, Halo, ad nauseum.

      So what new thing will be introduced on a hardware level this time around? Because if there isn't anything, then there won't be anything that can't already be done.

    3. Re:Seconded by vsprintf · · Score: 1

      The market has stagnated. There aren't many new game CONCEPTS, that are appealing, that seem to require the horsepower of the new concoles.

      How many new "concepts" have you seen in movies lately? Movie makers don't even try to disguise the fact that they don't have new ideas -- they're remaking movies from a couple of decades ago with a different cast. It's entertainment, and both the movie and game industries are raking in more billions every year, so they are hardly in a stagnant market. And as for using the added power to make games look better, that's justification enough. Better frame rates and load times make for a better experience as well.

  62. What Reality? by redjupiter · · Score: 1

    If they are so advanced where is my virtual reality game then? give me that helmet ...

    1. Re:What Reality? by Professr3 · · Score: 0

      ... Your virtual reality game needs a helmet? Mine just needs a credit card number...

  63. Plaigarism by afabbro · · Score: 1
    An anonymous reader writes

    No he/she didn't...that's cut-and-pasted from the article. Credit where it's due.

    --
    Advice: on VPS providers
    1. Re:Plaigarism by Anonymous Coward · · Score: 0

      So, how do you know that the anonymous reader is not the author of the article? This anonymous reader is not the author, s/he hasn't even read the article. Of course you only have my word for that.

  64. SSX Tricky and Pressure Sensitive Buttons by LanMan04 · · Score: 1

    The ONLY game I've ever run across for the PS2 with real multi-channel digital surround is "SSX Tricky", which you could play in DTS. Why is that? How come so many games have Dolby Pro Logic II, but not Dolby 5.1 or 7.1 or DTS or whatever?

    On the flip side of the capability coin, the pressure sensitive buttons are capable of reporting 256 levels of pressure (8 bits), and are actually analog pressure buttons. They work like this:

    "Each button has a tiny curved disk attached to its bottom. This disk is very conductive. When the button is depressed, the disk is pushed against a thin conductive strip mounted on the controller's circuit board. If the button is pressed lightly, the bottom part of the curved disk is all that touches the strip, increasing the level of conductivity slightly. As the button is pressed harder, more of the disk comes into contact with the strip, gradually increasing the level of conductivity. This varying degree of conductivity makes the buttons pressure-sensitive!"

    --
    With the first link, the chain is forged.
  65. Marketing is where the creativity is... by podperson · · Score: 1

    After all, these days just coming up with ideas for what you're going to do with all the excessive horsepower that anyone will (a) care about and (b) believe takes real talent.

    Of course, claiming that vN+1 will do what you promised vN would do also works pretty well.

  66. Please.. Loose your typos on someone else by Anonymous Coward · · Score: 0

    did you lose your money? or did you LOOSEn your pants?

    This is the single most frustrating typo I've seen propagated over the internet during the last 15 years.

    Don't learn english from high-school/college students that type on the web. They DO NOT have a firm grasp of proper grammar.

  67. Well, it's XBox 1.5 anyway, but what about Cell? by ahfoo · · Score: 2, Insightful

    It seems like Microsoft is feeling a bit chafed about the Longhorn release date and so they're sort of overcompensating in the console market to get something, anything out before Sony. So, I wouldn't expect much from this thing beyond what's already in the X-Box and there's a lot there already so I'm not saying it's a piece of shit. It might not be a lot more than what's already in place.
    The interesting one is the PS3 both in terms of the Cell and the BluRay. Now that's some real new toys. Obviously BluRay sounds rad especially since it's meant to be writeable from day one. That's a welcome change in the optical market. But what about the Cell?
    Just in the last day or so there was a blurb on the Cell and Open Source over at the EETimes. Of course the announcement about opening the specs is great and welcome and exciting. But at the same time there were some things that didn't sound too hot. Or more accurately, sounded a bit too hot and power hungry.
    I was excited about that new AMD Geode running at 500Mhz at one freakin watt. Now that is the kind of thing that I see as exciting. Sure, one of them might be nothing, but at one watt you could have eighty of those things running instead of a single Cell running at 3.2Ghz.
    And although they said the Cell could be clocked beyond 3.2Ghz, the EETimes seemed to be suggesting that it couldn't be configured to run that fast and still be air coooled. Whoa, that doesn't sound so good.
    I'd say these kinds of issues that we're seeing in the PC market about power consumption at these ultra high clock speeds are going to be the same for games. These seem to be limits to CMOS manufacturing, not some vendo specific limitations.
    If that's the case, then the CNNMoney article is probably quite correct that there's going to be some disappointment in the cards. A nice little warm-up for the Longhorn debut.

  68. sigh... by Om · · Score: 1



    You would think that by this time, I would learn to not click on any address ending in .cx.

    That does not, however, negate the fact that you, sir, are a son of a bitch.

    ++Om

  69. RE: The one billion comment by bbzzdd · · Score: 1

    In defense of the one-billion comment, J Allard was saying the game industry in general would reach one-billion, not just the Xbox 360.

    As for crack smoking, here's a quote from Ken Kutaragi, president of Sony Computer Entertainment regarding the power of the Playstation 3:

    "Users will be able to store their content in an online storage server called the 'Cell Storage.' And the Cell processor, when it's not being used, can refine the content's quality. We call it the 'aging' process. For example, users can 'age' their Standard Definition (SD) video and up-convert it to High Definition (HD) video."

    via Gamespot

    More crack smoking from MS, claiming the Xbox 360 has 6x the bandwidth of the PS3 (carefully skewing numbers to favor the 360).

    The only sound coverage of the new consoles so far has been this piece at Ars and hopefully, the piece Anand has been working on.

    It just ain't fun anymore.

  70. Santa ClausE? by game+kid · · Score: 1
    I know Santa Clause isn't real, but it's still fun to get excited about x-mas.

    My dad has the same problem, except he puts the spurious "e" before the "s", as in "estatement" or "estore". Maybe it's his Puerto Rican lineage, or maybe he works as a secret Internet trademark lawyer...

    Translation: It's Claus--and no, we shouldn't be excited about overhyped systems. If they deliver their promises, then we should be (if my Eminem memory serves me right) "bouncing off the walls" in joy.

    --
    You can hold down the "B" button for continuous firing.
  71. a billion people can afford a console? by homer_ca · · Score: 5, Interesting

    That's mighty ambitious when 1.6 billion people, a quarter of the earth's population don't even have electricity. We barely have more than a billion TV sets in the world. Either they're counting on a population explosion or they're using funny math, like counting anybody with a friend or FOAF who owns an Xbox360.

    1. Re:a billion people can afford a console? by kraada · · Score: 1

      Well, I for one count on buying at least 6 consoles. One for the living room, one for the kitchen, one for the bedroom, one for the bathroom, and one for my car. The last one, of course, is my spare in case any of the other 5 breaks.

      Doesn't everybody do this?

    2. Re:a billion people can afford a console? by Anonymous Coward · · Score: 0

      Did you even bother reading the headline? Of course they're just spewing BS.

    3. Re:a billion people can afford a console? by xx404 · · Score: 1

      I think J Allard made a mistake when he said that. In later interviews he just says 100 million, which is a lot more realistic, if highly ambitious. His maths is probably crap and he thought that 100,000,000 is a billion. Think about it, could anyone in his position be some dumb as to think that going from selling 40,000,000 (or was it 60,000,000) in this generation to selling 1,000,000,000 consoles in the next generation was even remotely possible.

    4. Re:a billion people can afford a console? by Anonymous Coward · · Score: 0

      Think about it, could anyone in his position be some dumb as to think that going from selling 40,000,000 (or was it 60,000,000) in this generation to selling 1,000,000,000 consoles in the next generation was even remotely possible.

      Well, that is a very good question.

    5. Re:a billion people can afford a console? by Anonymous Coward · · Score: 0

      Well, it is even dumber to confuse billion with hundred million.

      I can see that from here: "oh, oh. Did I put 8 or 9 zeros in that excel spreadsheet ? Mmm. maybe I should tell bill about that. Sorry bill, got a zero wrong. We'll just have to sell the console for 3000 bucks to break even at 100 000 000 units"

  72. This is nothing new. by Anonymous Coward · · Score: 0

    All the companies have done this before, but the most notable is that Sony is pulling the "look what we can do in real time!" stunt again. Remember back when they did the FF8 dance scene supposedly rendered in real time on the PS2? I think only God Of War and FF10 come close to that level of graphics. Anyone know of anything else that was that pretty for the PS2?

    Oh, yeah, -1, troll.

  73. But they're releasing downloadable clips.. by acomj · · Score: 1

    Via Joystiq http://www.joystiq.com/ (an excellent gaming site..). MS has released "game clips". Of course not having the actual console hasn't stopped them.
    see the commentary, look at the clips!
    http://www.joystiq.com/entry/1234000767044604/

  74. Game Industry Identity Crisis... by ProppaT · · Score: 5, Interesting

    Kutaragi of Sony just announced that the PS3 isn't a game console, it's an entertainment system. From the beginning, Sony's been trying to turn the Playstation into something it's not, an all in one household entertainment system. This time around, Microsoft is making no qualms about the fact that they've designed the X-Box to be more than just a gameconsole as well.

    So, we have the PS3 which isn't a game machine but just happens to play games.

    The X-Box 360, which is touted as a media center that plays games.

    -and-

    The Revolution, the console that Nintendo company big wigs say is designed to play games, games, and more games. In fact, 5 generations of games all under one roof, most of which will be instantly accessible over the internet at little or, in some cases, no cost.

    I don't know, I've got media center and powerful computer covered. I have a 7 disc DVD changer, so no console is going to replace that. I have a ReplayTV. I also have a stereo that I stream audio from my computer and the internet to, so I can't see myself using any of the music functions on any of these consoles. What I want, to complement all of this, is a game console. Do Sony and MS actually expect me to toss out my entire entertainment system to replace it with their all in one box? Heck no...I don't want to pay extra cash for things I already have.

    Looks like I'm going to be buying the Revolution this time around, the only console without an inflated price and an identity crisis.

    --
    Wise men say, "Forgiveness is divine, but never pay full price for late pizza."
    1. Re:Game Industry Identity Crisis... by Adapt+or+Die · · Score: 2, Insightful
      Oh, kick ass! You got the pricing for the Revolution already? Do share!

      A pox on those who mod the parent up.

    2. Re:Game Industry Identity Crisis... by ProppaT · · Score: 1

      Nintendo's generally always undercuts the competition pricewise. It's also not throwing in all the extras the other systems are. It's also not as powerful. The GameCube came out at $199. I see no reason why they would charge any more for the Revolution. Nintendo even clearly stated that it would be an affordable system that even people who weren't hardcore gamers would want to add to their homes. Please, besides the SNES/Genesis war era, name me a time when Nintendo wasn't the lowest priced, competitive system on the market in the US?

      --
      Wise men say, "Forgiveness is divine, but never pay full price for late pizza."
    3. Re:Game Industry Identity Crisis... by Adapt+or+Die · · Score: 1
      And yet it's still not going to be released for at least another full year.

      By then, we will have 400 /. articles discussing the minutae of every cog and circuit of the thing, and all the latest nonsense about price points and market demographics. In the meantime...

      Spare me.

    4. Re:Game Industry Identity Crisis... by Anonymous Coward · · Score: 0
      Do Sony and MS actually expect me to toss out my entire entertainment system to replace it with their all in one box?

      Tell ya what. Buy one and only play games on it!

      That'll show'em who's boss.

    5. Re:Game Industry Identity Crisis... by brkello · · Score: 2, Insightful

      Looks like I'm going to be buying the Revolution this time around, the only console without an inflated price and an identity crisis.

      And the only console we know absolutely nothing about. Oh wow, it can emulate previous game titles? Show it to me! You can't, because it doesn't exist yet. Seriously, it is ludicrous to be picking a console before you know what games are going to be on it and how well it will perform. You are just a Nintendo fanboy spouting the same garbage every other fanboy is. You try to argue that less features makes better games. These two things are not related. Software companies make good games. Hardware doesn't matter as long as it is powerful enough, and from the sounds of it, Nintendo will have the least powerful system...but we don't know yet, so let's find out when these things freaking exist. You can make a case that you enjoy Nintendo games more than other games...that's fine, no arguments. But to argue a non-existant product is better than two other non-existant products because it is has less capabilities is just ridiculous. Gaming consoles are just very standardized PCs. Why should it surprise anyone that people are adding more capabilities to it?

      --
      Support a great indie game: http://www.abaddon360.com
    6. Re:Game Industry Identity Crisis... by Anonymous Coward · · Score: 0

      What terrible reasoning. You won't purchase something just because it happens to do more than it's intended primary purpose. And since the price will be guaranteed to be in the $300 range, I say why not buy and xbox 360 or ps3? Even if it would cost $500, it's worth the price for what you are getting. Not everyone has all the equipment you've got, and quite frankly, a separate media center, pc, 7 disc dvd changer, etc. intimidate or scare some people. Why not simplify everything and put it into one box with an easy to use interface?

      As I see it, the big three console makers are all pushing to expand the gaming market. These little perks that come with the xbox 360 and ps3 might give a little incentive to people who normally would never pick up a controller.

    7. Re:Game Industry Identity Crisis... by hazee · · Score: 3, Insightful

      Do Sony and MS actually expect me to toss out my entire entertainment system to replace it with their all in one box?

      Given the stupid curved sufaces on both the new Xbox and the PS3, the answer would appear to be yes.

    8. Re:Game Industry Identity Crisis... by ElVaquero · · Score: 1

      ...but again, it's not you that they're targetting with the media center idea. It's the people that bought the PS2 and XBOX because it was a DVD player. But I do agree, Nintendo's philosophy is the soundest of all three big consoles.

    9. Re:Game Industry Identity Crisis... by Anonymous Coward · · Score: 0

      Can I come over and play with your children?

    10. Re:Game Industry Identity Crisis... by Pecisk · · Score: 1

      There is a problem not only in that - my guess that gaming industry have lost most of it's touch of fun and entertaiment. Mostly titles which comes out now is overserious, not-for-kids, titles with blood and gore - to attract male hard-core gamers. I know, i know, lot of people and will scream - we play RTS, TBS, various of other strategy, RPGs, etc. etc. Yeah, but anyway - computer/video game as a casual fun - and sorry, hard core gamers, most people ar just like that - have lost much of it's beatiful touch of innocence.

      For example, still, Half-Life series rocks - and you know why? Because they don't take theirselves too seriously. And it is fun to play them :)

      --
      user@ubuntubox:~$ stfu This server is going down for shutdown NOW!
    11. Re:Game Industry Identity Crisis... by cheekyboy · · Score: 1

      Only poor people buy one console.

      Hell, a chipped xbox1 is damn powerfull, and can pla snes/sega/amiga/n64/ps1 games too and XBMC can play all media too.

      --
      Liberty freedom are no1, not dicks in suits.
  75. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  76. Must be nice... by LaughingLinuxMan · · Score: 1

    ...to plagerize directly from the CNN writer in one's submission. Sure cuts down on the writing.

    I can understand why it was anonymous.

    On the other hand, the cynic in me says that the CNN writer himself submitted the article anonymously to drive traffic to cnn.com...


    -LLM

  77. Lonely forever by Hrodvitnir · · Score: 1

    You mean none of the next gen consoles will let me make a woman with magic powers out of a barbie and some magazine pictures?

    That's it! I'm selling all my Sony and Nintendo stock.

    --
    "There are more important things than stopping terrorism. Upholding the Constitution is one of them." - Ars Forumer.
  78. What a moron. by chaboud · · Score: 1

    This guy says that it was smoke and mirrors because some possibilities were under-served on the current generation?

    It was production-grade hardware, running demos. "Smoke and mirrors" is faking it. Sure some suggestions might be made about applications, but there's nothing keeping those things from happening on the hardware.

    This guy is indeed a wet blanket, a wet blanket of abject stupidity.

    1. Re:What a moron. by Phu5ion · · Score: 1
      production-grade hardware
      I don't call an XBox in a desplay case with the power on, and two G5 Macs chug away underneath the counter actually running the demo, "production-grade hardware". That my friend is smoke and mirrors.
      --
      Slashdot is kind of like Playboy; we aren't here to read the articles.
    2. Re:What a moron. by SuiteSisterMary · · Score: 1

      Well, I remember watching E3 coverage on G4TechTV, and the Microsofties were constantly saying 'Oh, we haven't even built the final hardware, we're running on gear that's 1/4th the power; that's why you see stuttering and jaggies.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
  79. Couldn't agree more... by Valiss · · Score: 4, Insightful

    ...and in fact, I *still* play Mario Kart (and a few others) on my SNES from time to time. And everyone that comes by the house that I can convince to play it with me agrees, it has a lot of gameplay value and stays fun for hours.

    --

    -Valiss
    1. Re:Couldn't agree more... by Glooty-Us-Maximus · · Score: 2, Interesting

      It's funny you should mention that, I recently uncovered my old NES and SNES and have been playing Mario 1, 2, 3 and Super Mario World. I'm amazed at how great these games still are despite their age. I just purchase Super Mario Kart on Ebay..

    2. Re:Couldn't agree more... by Anonymous Coward · · Score: 0

      Hell, I still play my magnavox odyssey. Anybody remember those?

      Probably not, since probably most of you weren't alive then :-/

    3. Re:Couldn't agree more... by mink · · Score: 1

      I remember that box with 42 differnt versions of breakout. I forget what that was.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  80. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  81. Emotional Manipulation by Hoi+Polloi · · Score: 1

    Hype is why the same exact thing everyone lusted over for weeks before Christmas is found sitting in the bargain bin the week after.

    --
    It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
  82. call me when wow will be available on console by MarcoAtWork · · Score: 1

    and when it will be possible to play it effectively without a keyboard+mouse combo.

    This is the first MMPORG I've ever played in my life and it's insanely fun, and there's no way I could ever play anything like this on a console.

    --
    -- the cake is a lie
    1. Re:call me when wow will be available on console by CronoCloud · · Score: 1

      Done!

      Two MMORPG's for the PS2 Everquest Online Adventures and Final Fantasy XI. Both have keyboard support (and mouse support for FFXI)

  83. Doubtful by glrotate · · Score: 0

    If it was rendered with the in-game engine it probably rendered at 5 fps. The output was recorded and then payed back in realtime.

    Think back to trying to play glquake with the software opengl renderer.

    1. Re:Doubtful by Winterblink · · Score: 1

      If it was rendered with the in-game engine it probably rendered at 5 fps. The output was recorded and then payed back in realtime.

      The PS3 can decode what, 12 channels of high dev signals, SIMULTANEOUSLY? I'd say it's powerful enough to render the scenes seen at a respectable framerate. Maybe not 60fps, but why not 24fps for the purposes of the demonstration? I'm no expert in this regard, just tossing out ideas here. :)

      --
      "I'm a leaf on the wind. Watch how I soar."
      -Hoban Washburn
    2. Re:Doubtful by ymgve · · Score: 1

      You're wrong. Originally, there was no plans to include a GPU in the PS3. But Sony then realized that the Cell wasn't able to push enough polygons on its own, so they partnered up with nVidia to get the additional GPU power.

  84. 640k is all you will ever need by bananasfalklands · · Score: 1
    Thats what Chairman Billy said.

    Pacman probably ran in that.

    Im not shelling out for a games console, or funding slave gamers to work at ea making less than they could do if they had jobs at McDonalds.

    --
    Send Peter Clifford Francis Macrae comdoms to 23 Bedford St, St.Neots, PE19 1AX, England
    1. Re:640k is all you will ever need by Anonymous Coward · · Score: 0

      Maybe all those bananas made you primitive, or you've just been 'relieved' from EA, but if you bothered to check the validity of the '640k' quote, you will find that it's a bunch of bull...

  85. Differnet types of games and uses. by Venner · · Score: 2, Informative

    >> Funny, I've never understood why people will pay $x000 for a tricked-out gaming PC when they can get the same performance from a $x00 console.
    >>

    Well personally, I'd never buy a console. One, games are tertiary to me, and were, even when I was a kid. And while I do enjoy the occasional FPS (Halflife and its decendants, especially), my favorite genres of games are 4X and wargames, followed by adventure games (which have lamentably disappeared over the past 10 years.) Civilzation I,II, & III, Master of Orion I&II, Master of Magic, etc, and all the classic Sierra adventure games, for some examples.

    I have a high-end PC that I use for everything from programming to 3d modeling which, consequently, I can use as a gaming system. And while many of the titles that I mentioned are now a bit long in the tooth, some aren't. Civ III might not require the latest video card, but man can it suck up CPU time. Try a gigantic map with max opponents...

    The PC just fits my user-case better than a console.

    --
    A preposition is a terrible thing to end a sentence with.
    1. Re:Differnet types of games and uses. by Adapt+or+Die · · Score: 1
      Well personally, I'd never buy a console.

      Then why even join the discussion? Don't you have any work to do? When you get home, play what you like and don't worry about it.

    2. Re:Differnet types of games and uses. by Anonymous Coward · · Score: 0

      Well personally, I'd never buy a console.
      ///
      Then why even join the discussion? Don't you have any work to do? When you get home, play what you like and don't worry about it


      The orignal question was "Why would somebody buy X, when Y is cheaper."

      His answer was that he would buy X because he has no use for Y. Where's the problem?

      --
      only on slashdot

    3. Re:Differnet types of games and uses. by Venner · · Score: 1

      Ha, whoever said work was my first priority :-p

      --
      A preposition is a terrible thing to end a sentence with.
  86. I suppose... by Spy+der+Mann · · Score: 1

    PS3 and XBOX gave us something we always wanted: VIRTUAL FEATURES! :D

  87. 1 billion? by Balthisar · · Score: 1

    1 billion consumers? Isn't that more than 1 per every household on the planet?

    --
    --Jim (me)
    1. Re:1 billion? by Anonymous Coward · · Score: 0

      Ballmer said the "industry" could reach a billion consumers, not the XBox 360.

  88. Judging by all the "OMG, PS3 not real time!!1"... by Anonymous Coward · · Score: 0

    There go the insecure xbox fanboys, they must really feel threatened.

  89. Re:ummm... by Anonymous Coward · · Score: 1, Informative

    he was commenting on the supposed speed of the ps3, not the cartoon. you're fucking slow not to notice that the cartoon does not mention teraflops at all. the post you replied to was commenting on another unrealistic claim unrelated to the comic strip.

    is a cartoon strip (i.e. humorous, funny) that panders to the techtv group any different than a website that panders to IT whiners and open-source nazis? i'm not trying to troll, i'm trying to prove a point here.

    oh, and if you've ever seen a picture of the two guys who are PA you will notice that they look nothing like the cartoon characters. tycho is in fact bald and not skinny. oh yeah, his name isn't tycho either. you do understand the difference between actors and the characters they portray?

  90. Jaw dropping footage? by shish · · Score: 1

    Is this footage downloadable anywhere? I've been following the stories (too poor to buy any next-gen systems, so admittedly only half-assedly), but not seen any links to it :/

    --
    I mod down anyone who says "I will be modded down for this", regardless of the rest of their comment
  91. MOD PARENT TROLL by Roland+Piguepaille · · Score: 1

    this guys signature is a picture of a "man" with no penis

    mod parent troll please

    --
    To confirm you're not a script, please piss in my ear.
    1. Re:MOD PARENT TROLL by NeMon'ess · · Score: 1

      User's name is Eunuch. Yeah it's a troll account, but the content of the post was not. Now you've learned to never click on a link ending in .cx again.

    2. Re:MOD PARENT TROLL by Anonymous Coward · · Score: 0

      The .cx domain authority doesn't tolerate such content on their domain so you might want to file a complaint. That killed Goatse, should work here too.

  92. Amiga by Anonymous Coward · · Score: 0

    Home come no one is talking about the Amiga yet?

  93. The only thing that matters is the Games by WillAffleckUW · · Score: 1

    the ones actually being developed.

    All the rest is immaterial.

    --
    -- Tigger warning: This post may contain tiggers! --
  94. Atari Flashback 2 Hyped too? by Beltway+Prophet · · Score: 1

    Drat, so the Flashback 2 won't have the long-awaited 16-bit addressing enhancement? I guess we'll just be stuck with 12 bits for another 30 years.

  95. C'mon, be reasonable by Anonymous Coward · · Score: 0

    HL2 and Doom3 are the same as Wolf3D

    If you seriously believe that, you need to step away from the keyboard and go outside. Reality must look like Wolf3D to you by now.

  96. CNN money guy needs to do his research by Irish_Samurai · · Score: 2, Informative
    When a console developer says that their box can do all these amazing things, it generally can - but 3rd party developers are the ones left holding the bag.

    Most titles offering advanced graphics stick with 480p resolution, which is lower than high definition. And PCs had nVidia's GeForce 3 (which featured a graphics chip comparable to that found in the Xbox) months before the console launched.
    The resolution that a developer creates their game at is based on development cycle, financing, and genre. If it's just not financially prudent to make a game in HD, because most gamers don't have an HDTV - no studio is going to waste cycles on. That is no the console developers fault. If the console makers wanted to enforce some ridiculously high graphics standard to pass their approval process, 3rd party game developers will jump ship. As far as the graphics processor goes - designing a NON-Plug and Play piece of hardware like a game console requires you to make some decisions and stick with them. If you choose a graphics chipset, you have to stick with it - or risk missing release date due to redesigns. A PC card maker only has to make sure that it fits and has ample software that utilizes it. PC makers didn't ramp up the graphics of PC's, third party hardware developers did.


    Bill Gates, meanwhile, spoke of "incredible, persistent, online worlds" that would be created because of what the Xbox hard drive could do. Only one - "True Fantasy Live Online" - was started, and it never materialized.
    Once again, 3rd party developers and the market. The console market didn't have enough demand for these persistent worlds to make it financially viable. EQ for the PS2 lost money, and it was a huge success on the PC. Why is this viewed as hype by the console makers? The market couldn't support the projects, so the projects didn't get done.


    Phil Harrison, an executive vice president at Sony, talked highly of software that would incorporate visual imaging, saying it would enable users to import photographs from a digital camera, then "animate these in 3D, add sounds, and email them to their family or friends, just like a greeting card."
    Can you say picture phone? This made doing this with a console obsolete.

    Let's not forget online, either. Sony, back before the PS2's launch, said gamers would be able to download titles from existing PlayStation and PS2 libraries via broadband. Harrison (sounding a lot like Microsoft's J. Allard did earlier this year) encouraged developers to think of episodic games, which could be downloaded chapter by chapter.

    Gates, meanwhile, told gamers they would be able to download trial versions of games to their Xbox's hard drive to help them decide whether to buy a retail copy. The same promise is being made with Xbox 360.

    Jeez, I feel like a broken record! SOCOM released levels. Time Splitters 3 allows you to make maps and share them. This only began happening recently because the PS2's hard drive penetration became large enough to justify doing it.
    Xbox on the other hand already had a hard drive, so why didn' they all do it? Well cause this was a first release system from Microsoft, and no one in their right mind would plan to develop such an aspiring game for an untested system. Now that Xbox has proven it's here to stay, you will see much more of it.

    If your going to criticise an Industry, know what your talking about. Jackass.

  97. I bought it by bogie · · Score: 1

    I don't even own a console anymore but I bought into the PS3 hype briefly. I watched that killzone video and thought "wow maybe they really are going to surpass the PC for once". Then like the author I remembered that they are just tech demos or maybe better described as "scene renditions" and you shouldn't expect anything like that the day the console arrives.

    I know they need to wow users to get them excited but I almost wish they weren't even allowed to do "demos" until the hardware was actually done and you could see actual gameplay. Remembering the tech demos from right before the PS2 came out and then comparing it to how shitty GTA SA looks on a PS2 just makes me mad. Face it they lie. The problem is people like to be lied to.

    --
    If you wanna get rich, you know that payback is a bitch
  98. Re:ummm... by Anonymous Coward · · Score: 0

    oh, and if you've ever seen a picture of the two guys who are PA you will notice that they look nothing like the cartoon characters.

    You mean like this and this?

  99. Fake Killzone 2 Trailer at E3 by plutonium83 · · Score: 1

    Despite what you hear from Gamespot and the like, the Killzone 2 trailer was NOT of actual gameplay and was created in the 3 months before E3. This is supposed to be "an accurate representation of what [we] want it to be". This goes to show that publishers will go to any lengths to make their game (and also their console, the makers of Killzone 2 are funded by Sony). If you watch G4TV at all, there is an interview with a top sony guy with Morgan Webb and he repeatably dodged the prerendered question until he finally admitted that it was a video(aka prerendered).

  100. Upgrade Hell - Re:This isn't a troll, but... by RatBastard · · Score: 2, Insightful

    I'll tell you why I got involved with consoles: Upgrade hell. I have a boatload of games on perfectly good media that I can't play anymore because my computer no longer supports whatever odd hardware requirements that game had. Every upgrade I've done has killed some of my games. Soundcards, video cards, motherboards, processors, RAM (yes, Virginia, having more than the recomended amount of RAM has killed some of my games), Windows service packs, etc....

    And I'm sick to death of it.

    My copy of Tomb Raider for the PC doesn't run on anything I own. My copy for my Playstation still runs just fine. The same can be said for every other Playstation, Dreamcast, and XBox game I own. As long as the console itself works and the media isn't damaged the games keep working.

    Add to that the fact that I know that the game will work out of the box. I don't have to worry about downloading a driver update that kills other games, nor that my video card is one generation too old or some other BS.

    I remember the days of farting around with memory configs and creating boot floppies to get various games running under DOS and I don't miss those days at all.

    --
    Boobies never hurt anyone. - Sherry Glaser.
  101. PS3 can decode... by glrotate · · Score: 0

    The point wasn't about the CPU, but the GPU.

    1. Re:PS3 can decode... by Anonymous Coward · · Score: 0

      You aren't getting it. The Cell is perfectly capable of "going it alone" for some parts of the rendering--check out what Apple does with the CPU when the GPU isn't up to spec, for instance (CoreImage, etc.).

  102. Re:This isn't a troll, but... Keyboard vs Console by davidsyes · · Score: 1

    I loathe the console. Maybe I'm ignorant, but when I played the PS/2 console at my friend's place, I almost instantly upon first use and then continually during subsequent sessions was frustrated with the limited number of buttons.

    I watch him play, and he purportedly is an avid player, having Nintendo AND hexx boxx, with speakers and dozends of titles for almost each of the 3 platforms.

    Now, when I watched him play, and he had to pick up some tool or change some feature, he had to press some combination that seemed to pause the game, stop action, and interrupt the smooth-play I was accustomed to with HL/CS/SOF.

    Granted, it's been quite a year or more that I've played on my PC for a few minutes, and been since early 2001 that I played for hours-long sessions, but I find the keyboard (I'm a speed-typist most of my time behind the keyboard, or when I'm not surfing/reading or making database forms...) much more efficient for my own use. I can set up key combinations, and once I successfully or accurately recall the combo/keystroke I need, my game play improves dramatically and to a level I find thrilling and ecstatic.

    I don't like pistols except at stand-up stations in arcades. I don't like consoles, unless I end up moving torpedoes or overhead dollies with a tethered remote control. Consoles, for now, just frustrate the hell out of me. I even tested out a floor demo in Ginza in Tokyo in December (or, maybe it was January... memory fades...) and after a few minutes, I was utterly stressed out. I couldn't WAIT to put the damn controller down and return the demo disk to the girl manning the check-in station. I wondered the hell why they didn't seem to offer the same title on a PC platform for those stubbornly resisting the console.

    The only way I might accept a console is if it is integrated into a sort of (updated, faster, sturdy, and smarter) moving floor:

    http://www.technovelgy.com/ct/Science-Fiction-News .asp?NewsNum=203

    (actually, what may be better is a VERY large arc-or ball-like integrated surface having bearings, wheels, gears, or pinions/etc inside so that a computer can track the participants and move individul "skins"/"floors" to bring the players closer or farther... a holoprojector could impose visual/"physical" obstacles and visual/"physical" aids so the players can "run"; climbing and scaling and rappelling would be hard to simulate, tho, except with time and other "delays" to simulate negotiating objects and obstacles while an "enemy" might pursue, evade or camouflage him/herself from another player...)
    , a 3-D goggle set, and some sort of life-like rifle that has optically/IR-mated grenades, compasses and other equipment that requires me to simulate whipping out field equipment as I play or sim the software actions.

    But, the keyboard does fall short in one area for me:

    I love helicopter sims, particularly Longbow Apache from Janes, one that is out of circulation. If only someone makes a cheap, commercial-quality collective and stick assembly with foot pedals AND programs the sim to enable single and dual engine startup, failure, fire, stall, shutdown restart, and so on, as well as NOE flight, landing, left/right brakes, and so on... fuel management...

    SONY! You better jump on this because I am NOT typing this here for mshaft's benefit!! De-smoke and overhaul the compartment smoke and deliver a product! Restore all casualties; restow all gear!

    David Syes

    --
    Previously: "Linux... Toward the Sunrise..." Now: "Linux... Toward the-- No, now, part of Every Sunrise"
  103. OT: Firefly by Scrameustache · · Score: 1

    So, will Serenity jab Fox in the side for more episodes? My wife and I just got done renting the DVD's, and were shattered when we realized it's abrupt end.

    There's a 3 issue comic from Dark Horse coming this summer and a movie by Universal released sept.30, though some lucky browncoats got to see it already in preview screenings.

    The future will be decided when the movie is out.

    --

    You can't take the sky from me...

  104. Precisely Not by oGMo · · Score: 2, Informative
    Here is an article where the chief financial officer of nVidia confirms that the supposedly "in-game" footage from the new PS3 is a load of cobblers

    No, the specific quote from the article is "Burkett has commented that the visuals had been created on current nVidia hardware of roughly the same power as the RSX." That is, they don't have the RSX done, but they have hardware that's more or less equivalent to the specification in some form (maybe not on a single chip or card).

    Sigh... it's the emotion engine/missile guidance systems all over again.

    I hope so, because after some investigation, it appears Sony delivered on their promises.

    For instance, one current myth is the FF8 tech demo was faked. Anyone who has played a modern PS2 game will not be impressed by those screenshots: the FFX engine was more impressive years ago (more colors, more textures, more geometry).

    Another myth is Sony claiming that the PS2 can produce Toy Story level graphics. The original claim was the ability to render Toy Story in realtime, without shaders/T&L, and at a lower resolution. This is mostly a measure of the raw polycount the PS2 can push, not doing realtime Renderman in hardware. If you don't believe this, I suggest you go find a quote that claims anything more and is straight from the horse's mouth (a Sony press release or Sony spokesman). You won't. Everyone claiming anything else are either news media misunderstanding, or people in forums misquoting.

    The PS2 has delivered quite a bit. Compare what it's been capable of over the past few years to what was available at the time (PS1, N64), and it was a pretty big leap. It's not hard to imagine people seeing original demos and overglamourizing, remembering things being a bit more than they were. We'll probably look at the PS3 demos someday and realize they're not all that great, when compared to the PS4 and other next-next-gen consoles. That's technological advance for you.

    Give someone something unbelievable, and the first thing they'll do is not believe it. ;-)

    --

    Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

    1. Re:Precisely Not by bluk · · Score: 1

      Thanks for the informative post.

  105. I like it. by DirePickle · · Score: 1

    This console war will be excellent. I don't think either Sony or Microsoft were quite expecting the amounts of bullshit the other would be spewing out. It will be fun to watch them try to undercut eachother's prices, spending billions on marketing, losing hundreds of $s per console sold. Good times.

  106. Didn't work for Dreamcast... by burnttoy · · Score: 1

    And that did have tons of CPU power, excellent graphics, fabulous sound, modem, browser, Crazy Taxi, ChuChu Rocket AND House of the Dead 2.

    These are sad and dreadful times indeed...

    --
    Time flies like an arrow. Fruit flies like a banana.
  107. One thing is different. by tbcpp · · Score: 1

    But the specs are impressive this time. I don't care what anyone says, a triple core 3.2Ghz PPC CPU is quite the processor. And don't tell me people were that impressed with the original Xbox hey it was a Celery 700.

    --
    Man is the lowest-cost, 150-pound, nonlinear, all-purpose computer system which can be mass-produced by unskilled labor.
    1. Re:One thing is different. by mink · · Score: 1

      While it is impressive they (sony and MS) decided to follow Nintendo's lead in moving to PPC, if these are full fleged PPP970 chips there is no way the console could come in at $500 (unless the new mantra is to lose $1000 per conssole). If they are not(as it would appear to be from readin) and in fact stripped down less complex cores you have to stop expecting the end console to be as powerful as a Pseries box.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  108. Thank god people like you aren't the majority. by OwP_Fabricated · · Score: 1

    Because your argument is tired.

    Let's never make another fucking game ever again because someone made something similar already! ...nevermind you said you're enthralled with Ms. Pacman, which is a slightly different version of Pacman, and Bejeweled, which is yet another puzzle game in the vein of all that came before it.

    Go sit in the corner with your Atari.

  109. Feeding the troll... by Anonymous Coward · · Score: 0

    Look, you don't play the story, dialog, or physics. No matter how realisticly stuff falls, it's still the same old boring activity. Run around, shoot stuff, switch a button, shoot some more stuff. I mean, a great story is nice, but a generic game is still a generic game, no matter how much you care about the human-shaped masses of polygons. Had I never played Quake(and if not for the shitty and frustrating Steam dis-service), I probably would have enjoyed HL2. The only thing mentioned in your post that actually affects the game would me the level design, in which HL2 delivers nothing special.

    wyzkrrn

    1. Re:Feeding the troll... by Anonymous Coward · · Score: 0

      Huh. First, 'feeding the troll' is a bit of an insult, but I can let that pass. I'm passionate, but not really trolling.

      I'm not really sure what you *expect*. I conceded the point that FPS games are still FPS games, as the technology behind them is the same. Same mouse/keyboard/monitor interaction model. If you really don't 'play' the story/dialog then you're purposely ignoring a good chunk of the game.

      The only thing mentioned in your post that actually affects the game would me the level design, in which HL2 delivers nothing special.

      Nothing special? OK, there's no way we're ever going to see eye-to-eye. Quake didn't have a huge series of outdoor levels with a vehicle-based portion. Half Life 2 does it. Twice. And does it in such a way that the powerboat part of the game (route kanal) doesn't feel like the driving part (highway 17). Quake didn't have indoor levels that look & feel like real apartments, didn't simulate urban warfare.

      I mean, if you honestly believe nothing has changed in level design... I don't get it. No matter what, you are a rat in a maze in an FPS. No matter what. That's the genre, you're a person on a set path that is defined by the maps. So........ What more do you want? I can see there's a difference between Quake and Half Life 2. Maybe you can tell me why they feel 'the same'.

    2. Re:Feeding the troll... by Anonymous Coward · · Score: 0

      If you really don't 'play' the story/dialog then you're purposely ignoring a good chunk of the game.

      I 'play' the game. I'm not purposely ignoring a damn thing. I really don't care why i'm shooting shit, as long as i'm having fun doing it. If I'm not having fun doing it, then I'm not enjoying the game. In HL2, I didn't have fun doing it because I've done it a thousand times before. Dialog and story don't change that. It's not a movie, it's a game.

      Nothing special? OK, there's no way we're ever going to see eye-to-eye. Quake didn't have a huge series of outdoor levels with a vehicle-based portion. Half Life 2 does it. Twice. And does it in such a way that the powerboat part of the game (route kanal) doesn't feel like the driving part (highway 17).

      I've seen big environments before, and i've driven vehicles before. I've seen big environments and driven vehicles in shooting games before. Not neccesarily Quake, but it's been done. Nothing new, nothing special.

      Quake didn't have indoor levels that look & feel like real apartments

      If you are really having fun, you probably wouldn't notice how a room looks, as you would be busy having fun. And we both know you just threw in the word "Feel" for effect.

      didn't simulate urban warfare

      It simulated warfare. All "urban" warfare is is warfare with different textures on it.

      I mean, if you honestly believe nothing has changed in level design... I don't get it.

      Nothing has changed, it just grew.

      No matter what, you are a rat in a maze in an FPS. No matter what. That's the genre, you're a person on a set path that is defined by the maps. So........ What more do you want? I can see there's a difference between Quake and Half Life 2. Maybe you can tell me why they feel 'the same'.

      They feel the same because you are ultimately doing the same thing. Shooting shit. It can be expanded upon, people just aren't doing it. I don't mind being a rat in a maze, it's just that it's the same maze over and over again. Please don't play the "nobody is more creative than me" card. Just because you can't think of something new to do with the genre, that doesn't mean that nobody else can.

      'feeding the troll' is a bit of an insult

      It was intended as so.

      twwtxkr

  110. Apparently not. by Udo+Schmitz · · Score: 1
    "Microsoft using *Macs* to develop AND demo their next generation console isn't worth a mention to anyone but C|Net?

    Apparently not. I hope I won't get modded down for whining, but I submitted exactly that story to /. on Friday May 20, @03:47PM :-/

  111. XBOX Arcade by 9mind · · Score: 1
    Although not widely advertised or used (most of which is Microsoft's fault. The free-CD ($4.99 shipping) you can get from xbox.com has exactly the option to demo a game, then if you like it, to purchase the full title.

    Honestly why they haven't publicised it more is beyond me, because anyone who loves those pop-caps games and solitaire games you can get online at msn.com would love XBOX Arcade. It should have been included with every XBOX Live CD... I personally love those puzzle games, and many of the older people I know will play those without batting an eye.

  112. Not exactly by autopr0n · · Score: 2, Interesting

    Later NES games, including SMB3 included extra chips to improve the NES's performance. games on CD, obviously, can't do this.

    --
    autopr0n is like, down and stuff.
    1. Re:Not exactly by wiredlogic · · Score: 1

      The Turbographix-16 CD and the Duo have upgradeable hardware through their super system and arcade cards. This facilitated the kind of upgrades possible with cartridge consoles although not on a game-by-game basis.

      --
      I am becoming gerund, destroyer of verbs.
  113. Oh, and: by Udo+Schmitz · · Score: 1

    Here are pictures of the G5s in action at E3.

  114. Not only that by autopr0n · · Score: 1

    but "zombies" don't scream "grown up" to most people over the age of 12.

    --
    autopr0n is like, down and stuff.
    1. Re:Not only that by spells · · Score: 1

      but "zombies" don't scream "grown up" to most people over the age of 12.

      Really? Are you sure? Zombies? Zombies should scream "get a life!"

    2. Re:Not only that by wootest · · Score: 1

      Well, that or "braaaaains".

  115. Actually by Anonymous Coward · · Score: 1, Insightful

    Microsoft actually stated "*Our Industry* will reach a billion people". This doesn't seem outlandish considering that interactive entertainment now includes cell phones and lots of other devices.
    Unfortunately lots of journalists felt it was more of a headline to infer that Microsoft themselves felt they could reach a billion people.

  116. Broadband acceptance by enderwig · · Score: 2, Interesting
    Let's not forget online, either. Sony (Research), back before the PS2's launch, said gamers would be able to download titles from existing PlayStation and PS2 libraries via broadband.

    Gates, meanwhile, told gamers they would be able to download trial versions of games to their Xbox's hard drive to help them decide whether to buy a retail copy. The same promise is being made with Xbox 360.

    Only thing is, broadband acceptance in the US is not exactly ubiquitous. Back when xbox1 and ps2 launched, how many people actually had broadband? Also, how big are those latest and greatest PC game demos? Almost as big as the full game itself!

    Back then there wasn't much of a market. Now, the demos are frickin' HUGE! Maybe downloading games and demos is doable, but it's still going to take mucho bandwidth to distro a demo for Halo3 or God of War 2. They should have builtin Bittorrent support into their console. Now that would be ironic justice!

  117. I hate playing games on computer by tgibbs · · Score: 1

    I've never really understood why people (who probably have a fairly modern PC) would be interested in a console system such as an XBox or PlayStation. PCs (of whatever flavor) are so much more capable and customizable than consoles, and are much more flexible as well.

    I spend most of every day sitting in front of a computer. When I get home, the last thing I want to do is sit at a desk with keyboard and mouse. I want to kick back and lounge with a controller. Console games are designed to be playable with a handheld controller, and consoles are designed to interfaces conveniently with home electronics and not to take up a lot of space in my component cabinet.

  118. you must be forgetting by phlapjack77 · · Score: 1

    the dreamcast...even if you don't think the dreamcast was better (alot do, including me), then you can't say what the ps2 accomplished was very remarkable, because the dreamcast was out long before and it was at the very worst close to the same quality.

    "The PS2 has delivered quite a bit. Compare what it's been capable of over the past few years to what was available at the time (PS1, N64)"

    1. Re:you must be forgetting by Anonymous Coward · · Score: 0

      Thanks, man. Saved me from posting.

      That said, I don't think a DC could have pulled off Silent Hill 3 or Burnout 3 - but they aren't exactly launch titles.

    2. Re:you must be forgetting by oGMo · · Score: 1
      the dreamcast...even if you don't think the dreamcast was better (alot do, including me), then you can't say what the ps2 accomplished was very remarkable, because the dreamcast was out long before and it was at the very worst close to the same quality.

      Depends. The Dreamcast had better deliverings initially, but it's unclear whether it could have kept up with the curve. The PS2 had (and still has to an extent) a lot of untapped potential that only showed up later due to development complexity; the Dreamcast pretty much had a standard devkit that took full advantage of the hardware right off. Now everyone seems to know how to use the PS2 a lot better; compare the in-game graphics of something like Shenmue (which looked good then) to something like MGS3, Jak3, or God of War, and you'll find PS2 surpasses.

      Either way, it's irrelevant: Sega made it irrelevant. This is too bad, because I'd much rather see a race between Sony, Sega, and Nintendo than Sony, Microsoft, and Nintendo.

      --

      Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

  119. Slashdot with another awesome newsflash by leather_helmet · · Score: 0

    PSYCHE! anyhoo - having attended E3, several workshops AND having a 360 dev kit sitting in the next room, it is known that the final hardware specs were not yet set in stone (same goes for PS3 and the common knowledge among the dev community that the GPU is NOT complete) that being said, OF COURSE THE FUCKING SUITS AND MARKETING DEPARTMENT ARE GOING TO BLOW AS MUCH SMOKE UP THE MEDIA'S ASS AS POSSIBLE... why is this even news? can someone please answer that one for me?

  120. Nobody uses Intel any more by tgibbs · · Score: 2, Interesting

    Nobody is using Intel processors unless they are locked into it by legacy software. All 3 new gaming consoles are using PowerPCs. Microsoft clearly thought the advantage of the PowerPC justified the extra trouble of adapting the XBox OS to a different processor, not to mention the difficulty in implementing compatibility with XBox 1.

    Which is one reason why I find the suggestion that Apple will be switching to Intel CPU's laughable.

    On the other hand, this could be a prelude to Microsoft switching to PowerPC. Imagine a PowerPC based PC, running PowerPC native Windows, PowerPC native MS Office, and all old Windows applications using the Virtual PC Intel emulator (which Microsoft happens to own).

    1. Re:Nobody uses Intel any more by Anonymous Coward · · Score: 0

      "Better for a console" and "better for a PC" are two very different things, and confusing the two is silly.

    2. Re:Nobody uses Intel any more by tgibbs · · Score: 1

      "Better for a console" and "better for a PC" are two very different things, and confusing the two is silly.

      This is true. A PC doesn't really need as much power as a games machine. Hardly any applications are as computationally demanding as modern games. Most people could probably get by with a low-end single processor Intel-based PC. These consoles are more comparable to high-performance PCs tricked out for games play.

  121. Artist's conceptions by tgibbs · · Score: 1

    Come on, don't we all know by now that prerelease console demos at E3 are just "artists conceptions" of what they hope the games will look like?

  122. Remember Glaze3D? by Namarrgon · · Score: 1
    Glaze3D was so powerful, it could render Quake 3 at 300 fps, back in '99! Teh awesome!

    Well, the simulator proved it could anyway, as Bitboys Oy hadn't quite finished the hardware yet.

    'Cept of course it was never finished - and it couldn't have anyway.

    --
    Why would anyone engrave "Elbereth"?
    1. Re:Remember Glaze3D? by xtracto · · Score: 1

      Nope, you dont understand, it WILL be finished, and will be shiped with the Phantom console, and Duke Nukem Forever as a free included title

      --
      Ubuntu is an African word meaning 'I can't configure Debian'
  123. Secret bootloader by tepples · · Score: 1

    The last real PC exclusives are RTS and MMORPGs

    And games published by independents, who can't license the secret bootloader used by consoles.

  124. XBMC by Namarrgon · · Score: 1
    I have a 7 disc DVD changer, so no console is going to replace that.

    Strange that you should say that. My modded Xbox running XBMC full of ripped movies on a 200 GB drive (and networked to my PCs) actually replaces my DVD player rather well, and has way more than 7 movies on hand. Music too. More convenient than a PC, and my precious originals are safe from my kids. Hey, it even plays games too!

    It's great you're buying a Revolution & all, best way to play Nintendo games, but some people like to buy hardware that is useful for more than just one thing, not to replace but to supplement. Seems like better value to me, but YMMV of course.

    --
    Why would anyone engrave "Elbereth"?
  125. Copier availability? by tepples · · Score: 1

    Sure [emulator] you [emulator] can [emulator] [play classic console-only games].

    OK, where can I buy a copier to copy my FF1, FF4, and FF6 Game Paks into a ROM file suitable for use with an emulator? GBA copiers are easy to come by, but where are the NES and Super NES copiers?

    1. Re:Copier availability? by Chemical · · Score: 1
      Who needs a copier?
      www.romnation.net
      I said you can, I didn't say it was scrupulous

      And for what it's worth, just about any game ever made is available on eBay, if you are feeling guilty about downloading roms without owning the game.

    2. Re:Copier availability? by tepples · · Score: 1

      Even if I own the Game Pak, it's still not lawful (though it might be ethical) to download the ROM. But that's beside the real point: what I really want the copier for is to test homebrew games.

  126. XBMC legality? by tepples · · Score: 1

    My modded Xbox running XBMC

    Is it lawful to make and possess a copy of a program linked against an unauthorized copy of XDK?

    1. Re:XBMC legality? by rhuntley12 · · Score: 1

      Believe there is a bios that was created from the ground up and completely legal. I been out of the scene for awhile though.

    2. Re:XBMC legality? by tepples · · Score: 1

      But does XBMC run on that BIOS? And what about what is linked into the XBMC binary itself?

  127. ZX80 by Namarrgon · · Score: 1

    Right, and the Sinclair ZX80 could use its 1 KB of RAM to control a nuclear power station.

    --
    Why would anyone engrave "Elbereth"?
    1. Re:ZX80 by Frodo+Crockett · · Score: 1

      That might be a bit far-fetched (I don't know the complexity of the problem), but have you read about the Apollo Guidance Computer?

      Specifications:
      Instruction Set: Approximately 20 instructions;
      100 noun-verb pairs, data up to triple-precision
      Word Length: 16 bits (14 bits + sign + parity)
      Memory: ROM (rope core) 36K words; RAM (core) 2K words
      Disk: None
      I/O: DSKY (two per spacecraft)
      Performance: approx. Add time - 20us
      Basic machine cycle: 2.048 MHz
      Technology: RTL bipolar logic (flat pack)
      Size: AGC - 24" x 12.5" x 6" (HWD); DSKY - 8" x 8" x 7" (HWD)
      Weight: AGC - 70 lbs; DSKY - 17.5 lbs
      Number produced: AGC - 75; DSKY: 138
      Cost: Unknown.
      Power consumption: Operating: 70W @ 28VDC; Standby 15.0 watts


      That's from this page. Note the amount of RAM and the frequency it operates at.

      --
      "The newly born animals are then whisked off for a quick run through a giant baking oven." --heard on Food Network
  128. Both dead until modded to XBox-1 level by Werrismys · · Score: 2, Interesting
    I moved 9 months ago. I haven't even hooked my ... C64, Vic, C128, Amigas, ST, VHS or DVD player yet. X-Box does it all and does it good.

    When some friends come by, we play a game of Winter Games on X-Box. When I get a new DVD, I watch it on the X-Box - no matter what region the friggin disk is. When I dload something off the net in whatever format that has been used in the last 10 years, it's more often than not viewable on the X-Box.

    X-Box games are a bonus - I bought X-Box to be the home entertainment center - and in that role, it rewlzors.

    Unless X-Box 360 can be modded and used in this way it has absolutely no value to me. Unless PS3 can be modded and used in this way it's useless too.

    PS. the script detection crap sucks.

    --
    'Once scientists, even the dim-witted social scientists, get muzzled, the Western Civilization is finished.' - oldhack
    1. Re:Both dead until modded to XBox-1 level by smash · · Score: 1
      Meanwhile, I'll carry on with GT4 on PS2.

      Yes, the X-Box is better than a bunch of 10-20 year old systems. You'd hope so.

      smash.

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    2. Re:Both dead until modded to XBox-1 level by mink · · Score: 1

      " I moved 9 months ago. I haven't even hooked my ... C64, Vic, C128, Amigas, ST, VHS or DVD player yet. X-Box does it all and does it good."

      How did you get the Xbox to play back VHS?

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  129. Less difference than you might think by Namarrgon · · Score: 1
    1. CPU speed.
    Well, maybe compared to the days when the CPU was also rendering the gfx, but modern games are becoming more dependant on the CPU, not less - better AI, more realistic physics, more complex animation techniques etc. Hence why the next-gen consoles have not just faster CPUs, but multiple cores - looks like they'll hold their own against PCs for a while.

    2. Screen resolution/Graphics card
    That's a large part of what's been driving the gfx market - improved display resolution. And now that we're finally abandoning crappy 480i TVs, consoles can make a jump too.

    Heck in some cases these new consoles will actually beat computers for the first time in history. 1900X1000 is definately cool for a video resolution!

    I have a laptop and 3 monitors that are comfortably capable of at least 1920 x 1200, and I can (& occasionally do) play games at that resolution. Do you have a 1080p-capable TV? Can you afford one? (they cost more than a full-on PC) Can you even *buy* one? I can't, not yet.

    Don't expect many console games to actually support 1080 (i or p), however. The simpler ones might, but most will be tuned to run best at the more common (and easier) resolution of 720p.

    3. Controllers
    Agree, different controllers for different games. However, you can use a mouse/keyboard on current & future consoles, you can use some console controllers on PCs, and this will get a lot more common (according to MS).

    4. Configuration.
    True, but some people miss that :-) I modded my Xbox because it was cool to tweak it to do more than it could.

    5. Living space.
    Uh uh. While your point is valid, you could have a second console & 20" TV for a lot less than a PC - and many games are so much better on a large-screen TV (or projector) and full-size 6-channel surround system! My entertainment system is better at entertainment than my PC, so I prefer to use it for games where I can.

    --
    Why would anyone engrave "Elbereth"?
    1. Re:Less difference than you might think by Westacular · · Score: 1

      I have a laptop and 3 monitors that are comfortably capable of at least 1920 x 1200, and I can (& occasionally do) play games at that resolution. Do you have a 1080p-capable TV? Can you afford one? (they cost more than a full-on PC) Can you even *buy* one? I can't, not yet.

      And how many thousands of dollars have you spent on all this equipment? Even bleeding-edge GPUs still struggle at 1920x1200 for any recent game, and 1920x1200-capable screens are also priced at a premium. While I agree that most people probably have higher-res monitors than TVs, and that 1080p TVs are still too expensive, I wouldn't confuse "what I already have" with "what it would cost to buy from scratch".

      Don't expect many console games to actually support 1080 (i or p), however. The simpler ones might, but most will be tuned to run best at the more common (and easier) resolution of 720p.

      Probably true for Xbox360; however, Sony has stated quite explicitly that 1080p will the standard internal resolution for all PS3 games. Of course, this is Sony, so you'll have to wait and see what they're saying a year from now.

    2. Re:Less difference than you might think by Namarrgon · · Score: 1
      And how many thousands of dollars have you spent on all this equipment?

      Well, the laptop cost a bit (AUD$1500), but the 24" monitor was AUD$425 and the 19" monitors (which can squeak up to 2Kx1536, if not clearly) can be had for AUD$200 or less). The gfx cards weren't particularly high-end, AUD$200 or so. The PCs I already had, maybe $1200-1400 in parts at the most.

      1080p-capable TVs are what, US$4000? $5000? Not available over here yet, at any sane price anyway.

      Even bleeding-edge GPUs still struggle at 1920x1200 for any recent game, and 1920x1200-capable screens are also priced at a premium.

      Current gfx cards will happily do 1920x1200 for many recent games, depending on how much eye candy you have enabled (like AA/AF, texture resolution etc), and what frame rate you find acceptable for that game. 1600x1200 is not at all uncommon, and that has more pixels than 1080p. And 19" monitors can be had for US$120 or so.

      My point was just that 1080p gaming is quite possible on PCs today, and for somewhat less money than a PS3 + 1080p TV - it's not that new a deal.

      Sony has stated quite explicitly that 1080p will the standard internal resolution for all PS3 games.

      Oh? I must have missed that. Can you point me to that statement? I've only been able to find them declaring that the PS3 hardware will support 1080p "as standard", out-of-the-box. Nothing about requiring all games to render at that resolution as a minimum (which requires 2.25x more fillrate & framebuffer bandwidth than 720p). Seems a big performance hit to force on games for the exclusive benefit of people with a 1080p-capable TV.

      --
      Why would anyone engrave "Elbereth"?
    3. Re:Less difference than you might think by FatherOfONe · · Score: 1

      I agree that 1080P is expensive, but 1080i is not that bad and has been available forever now. I think you miss my point though. My point is that for the first time EVER the console is getting a major upgrade in graphics resolution. This will narrow the gap between the two considerably. Lets say that the PS3 can do 1900X1000, and your super Nvidia card does 2400X1600. That isn't that big of a difference any more to the average consumer. Both will look great.

      I would somewhat argue that only the top rated graphic cards can do 1600X1200 Doom 3 now. But I will make a point that Doom 3 looks great at 800X600, and thus this is the exact type of game that will now look and play great on a console. Specifically the PS3. You will probably be able to configure it to run in 720P, 1080i or 1080P. Just like the PC (only different resolutions) and I bet that 720P and 1080I will look great.

      Also you do notice that it appears the PS3 "could" use a standard monitor :-) So you may not need a 1080P TV, but a higher end monitor would do...

      Lastly, I agree that Sony will NOT make 1080P "THE STANDARD". Yet I predict that because they support HD DVD AND 1080P, they will get at least one more year out of their system than the XBOX 360. Good for Sony, bad for Microsoft.

      --
      The more I learn about science, the more my faith in God increases.
    4. Re:Less difference than you might think by Namarrgon · · Score: 1
      Specifically the PS3. You will probably be able to configure it to run in 720P, 1080i or 1080P.

      I'm guessing it'll behave more like the Xbox 1 did - the machine has a certain level of graphical power, and developers will tune their games so that they run well at a particular resolution. For the Xbox 1, this was 480p for the great majority of games, 720p for a handful of simpler games, and one or two (like Dragon's Lair) ran at 1080i.

      The reasons are the same - developers have a choice of high resolution, or fancier effects (longer shaders, depth complexity, AA/AF etc). They'll go with the eye candy first, and whatever resolution that the machine can support without losing too much framerate - rarely will the user be able to tradeoff effects for more resolution, as it is this sort of tweaking that takes so much of the time required to develop PC games, and that consoles avoid.

      I'm expecting only a handful of PS3 games to output full 1080p (less for dual-monitors), for much the same reasons that Xbox 1 only saw a few developers opt for 720p support, even though the hardware was capable - too many tradeoffs, and not enough of a market. As with the Xbox 1, most of these will be released in the latter half of the console's life, and it'll be a nice feature for those games but ultimately make little difference overall.

      --
      Why would anyone engrave "Elbereth"?
  130. Standard Gates Bullshit by Master+of+Transhuman · · Score: 1

    "Gates, meanwhile, told gamers they would be able to download trial versions of games to their Xbox's hard drive to help them decide whether to buy a retail copy. The same promise is being made with Xbox 360."

    This is like WinFS - which he promised ten years ago.

    Guys, guys, Bill Gates is a LYING SACK OF SHIT! Period.

    NOTHING that comes out of the mouth of ANYONE at Microsoft is to be taken seriously. You do NOT work at Microsoft (above peon level, that is) unless you are a liar and buy into that as a business method.

    --
    Richard Steven Hack - This sig is TOO GODDAMN SHORT TO DO ANYTHING USEFUL WITH! MORONS!
    1. Re:Standard Gates Bullshit by Anonymous Coward · · Score: 0

      hear Hear!!!

      added note: the xbox 360 MTV super hyped (read bullshit) release didnt even mention the Playstation in the timeline as if it didnt exist... in fact I think they had a quick pic of it spinning off quickly.

      MS has always been about marketing. They're playing into peoples niavety every fucking time, and whats more lots of people eat it up..

      why??

      because lots of people think that a company with lots of cash must be good...

      Well - it's only good at one thing.. Marketing.. And thats akin to Bullshitting and preying on idiots (dilbert principle)

  131. Re:Upgrade Hell -Wait, then emulate by ErikTheRed · · Score: 1

    If you wait a few years, you can run these games again on emulated hardware. Almost all of the arcade machines from the 70's, 80's, and most of the 90's can be run through MAME, and similar software exists for Commodore-64, TI99-4/A, Apple ][, NES, SNES, Sega, etc. For your particular quandry, almost all MS-DOS games run on DosBox. It looks as though the next version will run Win 3.x apps as well.

    --

    Help save the critically endangered Blue Iguana
  132. FF7 remake by insidious_darth · · Score: 1

    is there going to be a FF7 remake?
    http://tifa.nu/tifa talks about the movie remake

    1. Re:FF7 remake by FoxWing · · Score: 1

      No, However Square-Enix is making several spin-offs of FF7.

      Dirge of Cerberus: Is a Devil May Cry style game for the PS2 where you play as Vincent Valentine.

      Before Crisis: Is an RPG for mobile phones that has you playing as the Turks. Takes place 6 years before FF7.

      Crisis Core: For the PSP. No details on this one. It's rumored to be an action RPG where you play as one of the members of SOLDIER, and Cloud's friend Zach.

      Final Fantasy: Advent Children, a movie that takes place 2 years after the last battle with Sephiroth. The site you linked to has pictures from it.

      If you haven't seen the trailers for Advent Children, I'd highly recommend checking them out.
      http://na.square-enix.com/dvd/ff7ac/
      In the trailers section, trailer 2 is the one they just released at the E3. Unfortunately you need flash to play them. :( Honestly I'd have to say it's worth it!

      Also during Sony'y E3 press conference Square had a PS3 tech demo of the FF7 CG opening running in real time with better character models than the original CG. It's just a tech demo like the FF8 dance scene they had to show off the PS2 hardware so I wouldn't expect anything to come from it.

  133. Typo in TFA by atrocious+cowpat · · Score: 1

    "...a buff woman named Raven and her hulking robot friend showing off their martial arts form."

    Surely he meant say "marital arts"?

    a.c.

    --
    sig? Oh, that sig...
  134. Just to nitpick by Moraelin · · Score: 2, Interesting

    "What has happened is that game programmers (and game companies in general) have realized that about 90% of the code they write takes up roughly 10% of the total CPU/GPU time. In this 90%, they can be fairly wasteful with their choice of language and how tightly they bound their algorithms. (There are even game companies that write the bulk of this logic in LISP.)"

    While that is technically true, I often see it become false anyway. Why? Because you can be _incredibly_ wasteful with that 90% of the code if you start with the frame of mind that it doesn't matter anyway. What _should_ have only been 10% of the CPU time can easily balloon into taking more time than that critical part.

    E.g., my canonical example is a crap framework we had to use at work. Think: exercise in having every "enterprise" buzzword in the same framework. Everything went through XML, SOAP, XSLT, EJB, etc, even though it was essentially internal calls inside the same program.

    But it shouldn't matter, because it's that unimportant part of the program that only takes 10% of the CPU, right? Doesn't matter if we use a few more CPU cycles for those buzzwords, right? Can be as wasteful as we want there, right?

    I've actually benchmarked it: it took over a second to call an _empty_ function through that framework. On a 2.26 GHz Pentium 4. It wasn't a couple of extra CPU cycles, it was almost 2.5 _billion_ CPU cycles of pure overhead.

    So basically I'd say that there's a (not so) fine line between "you don't need to spend time optimizing that (but you still write clean, efficient code)", which is probably what you had in mind, and "you can be wasteful". Once you're in the frame of mind that you can be wasteful, abhominations like the above happen.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Just to nitpick by daVinci1980 · · Score: 2, Interesting

      I think you might have misunderstood my post.

      This might be true in enterprise programming, but my point was specifically directed towards game programming, game programmers and game companies.

      In game programming, you can be wasteful. Within the realms of viable solutions to the particular problem that you are solving at the time. Keep in mind that a game programmer would not consider using (for example) EJB to solve his scripting language problem.

      Because unlike enterprise applications, time to execute is always something that has to be thought about. It's just not something that has to always be thought hard about.

      My point is that in 90% of the code, getting your execution within the same order of magnitude is sufficient. In the last 10% of the code, the constants and factors become a very big deal. Things like cache misses, cache warming, function call overhead, etc, all become things that are important to the speed of the application.

      --
      I currently have no clever signature witicism to add here.
  135. same here by adpowers · · Score: 1

    In my dorm cluster, we have an NES, two N64s, a GameCube, Dreamcast, and Playstation 2. The two that are played the most are probably the GameCube and NES. The game that is most commonly played on the NES is Super Mario/Duck Hunt. Just an interesting anecdote.

  136. Nintendo has only 3 games... by Juju · · Score: 0, Flamebait

    Super Mario
    Zelda
    Metroid
    That's it. They keep on putting them out on new consoles without bringing anything new (appart from the move from 2D to 3D.)
    I have a GBA and my house mate has a GameCube. And he is bitching about there being no game on the cube ...
    While he buys Resident Evil 4, I get Prince Of Persia 2, GTA3 SA and GT4.

    I agree that Nintendo puts out some amazing games but so is Sony. I still remember fondly when I first started playing Crash Bandicoot, Tomb Raider and Gran Turismo!

    And I think the next generation will see Sony put MS and the big N to shame...

    --
    Black holes occur when God divides by zero.
    1. Re:Nintendo has only 3 games... by tofucubes · · Score: 1
      you forgot super smash brothers

      Crash Bandicoot is by naughtydog Tomb Raider is by Eidos Interactive Limited Gran Turismo is by Sony

      I personally think Tomb Raider is horrible interface and Crash Bandicoot isn't anywhere near as good as mario.

      but Tomb Raider and Crash Bandicoot wouldn't cause people to buy consoles...games like GTA3 and Halo sell consoles.
      Sony just knows how to attract good developers something nintendo better learn to do otherwise they will end up with only a few good first party games.

      By the way Oni, a game by Bungie (company that made halo), had an amazing third-person interface...I alreadly don't like tomb raider's third-person interface but compared to Oni its pathetic.

      --
      Some people believe 1-1=3 and for the sake of being politically correct, we should respect their differences
  137. What really makes console debuts so good by tofucubes · · Score: 1

    the console makers spend a lot of cash and bribe the developers to make all thier best games on thier new console and the developers save thier best games for the console debut because this is the most important time. Most people buy just one console, which means if developers don't attract the people to the console they won't have people in your audience. Plus, I see all that "revolutionary" being pulled at the beginning, then a plethra of copies (remember mario and the side-scrollers)

    --
    Some people believe 1-1=3 and for the sake of being politically correct, we should respect their differences
  138. True about hype by Anonymous Coward · · Score: 0

    True there has been alot hype around the Xbox 360 and the PS3, but I wouldnt buy a console (or anything for that matter) from Microsoft or Sony!

    And Nintendo havent made so much noise, havent heard anything about them.

  139. True, very true by Moraelin · · Score: 1

    Good to see I'm not the only one who wishes more PC games supported a good gamepad. The gamepad is certainly no good for FPS or RTS (at least until someone makes one like the idea I posted in another thread: a gamepad with a trackball instead of the right thumbstick.) But for a lot of genres I feel it's the far more comfortable interface.

    Still, I'd heartily recommend that you get a _good_ gamepad then. Or even better, one of those addapters that let you use your PS2 controller with a PC. (I've bought about two dozen PC gamepads before settling on one of those. I can honestly say that most PC gamepads royally suck, when compared to any major console controller.)

    You'd be surprised how many PC games do work with a controller, or can be coaxed into working well enough.

    E.g., I've even played a MMO (City of Heroes, to be precise) on a gamepad. It worked. As long as you can settle for something like 4 attacks you want to use (and maybe have a 5th set on auto), and don't mind either occasionally reaching for the keyboard for the rarely used powers or using a shoulder trigger as shift for those, it leaves you with enough buttons to move around, target prev/next enemy, jump, follow, etc.

    There'll always be games who don't work like that no matter what, though, but still, it can make it more fun in those that do work.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  140. Three words for you: by fallen1 · · Score: 1

    Role Playing Games

    Due to keyboard shortcuts, mouse/keyboard combo, video cards, no or low load times, multiple save points (yeah, I know, RPGs on the console are getting better at this), the ability for player generated content (Neverwinter Nights and others) and a host of other things a console is the worst place to play RPGs - in general. I'm not talking Final Fantasy 1 through Infinity here, I'm talking Baldur's Gate, Planescape, Morrowind, Neverwinter Nights, etc as well as RPGs and other games with open-ended or fairly open-ended content. So, until consoles can match the flexibility of my $xx00 tricked out PC then I'll continue to use it. I'm not bashing consoles as I have a PS2 and several older consoles (I still have my Atari 2600 stashed somewhere :) and love the games I have on them, but none of the RPGs come close to matching what a PC is capable of.

    --

    Dream as if you'll live forever.
    Live as if you'll die tomorrow.
    ~Anonymous~

  141. AFAIK, it's NOT MacOS or GCC by Moraelin · · Score: 1

    AFAIK it's a modified XP that the console, or the macs used as an alpha development kit, boot.

    Thing is, Windows is based on abstraction layers, to make as much of it hardware-agnostic as possible. Remember that NT used to run on Alpha, MIPS, and quite a few other architectures. So Microsoft could very easily (and in fact did for the XBox 360) port XP to Macs.

    As for GCC, don't make me laugh. You do realize that Microsoft also sells some very good compilers, right? They have a whole division making compilers for any language ever invented, _and_ the .Net platform which (even if by virtue of being a shameless Java virtual machine clone) is designed to allow running the same program on any CPU or platform MS damn pleases.

    They're not some small shop that has to use GCC to get their programs compiled. They can just support any CPU ever invented themselves. They only need to tell the compiler guys to add support for it, and that's that.

    If you're still not convinced, also remember the variety of hardware that Windows CE runs on. There was a Windows CE kernel available even for the Dreamcast, and a lot of the Dreamcast games were Windows game ports, using Windows CE. And the Dreamcast was some obscure 128 bit proprietary CPU that noone else used. So MS does have plenty of experience with porting their stuff -- OS, compilers, and tools included -- to any CPU or platform they damn please.

    --
    A polar bear is a cartesian bear after a coordinate transform.