John Carmack makes video game for a living, has a successful private space rocket company and was driving super charged ferraris at 26 because of his programming skills. If that's not a cool hero I don't know what is....
I'm stupid, for a just a millisecond I thought they were going to talk about the programming language and how they adapted it for mission critical SERVERS!
That's pretty neat, regardless of the obvious harm that it could cause. Set up a small server and trick people into calling you, for the lonely hacker!
I am currently using Rudins' intro to real analysis paper back for my three quarter real analysis course. This book hasn't seen a revision since 1963, it is a MONSTER! This is a book that hates you and hates visual intuition. It also only cost me seven dollars new. Yes, the material hasn't changed and yes the book is the definitive Real Analysis intro book, but I'd be cautious of books that haven't been revised in 50+ years.... That means they're comprehensive, and most likely very DIFFICULT!
Yeah, this project is simply here to validate itself.
I don't know if that's entirely true though. Carmack talks of slowly integrating raytracing technology into videogames. This research into raytracing in games could prove useful later in videogame development. As I understand most advancements in videogame visuals today are optimizations on old research. So I wouldn't rain on their parade entirely.
I did a physics lab for E&M at UCSD and the physics department works with analogue O-scopes... they were the source of all my hate that quarter, all of it.
I then heard from an engineering buddy that over in their dept. they had digital O-scopes that didn't need to be calibrated or adjusted! and they had units on the lines! The time I could have saved working with LCR's with a digital... I can only imagine!
No seriously, good job. You're sure to reel in the fatties with titles like "blubber blaster". I'm sure the most popular game is going to be something like "Lardass Limbo" and "Stop eating so much fatty". With titles like that, I'm sure the kids will start playing them by the droves./sarcasm
First it was netbooks and now it's nintendo? Yeah sure, this seems more like bullshit to me. Hipster talk about the "gaming future" and how apple is taking over every market (to their delight)... but what it is, is a desire to see trends as, instead of what they are, apples products crushing other markets.
I bet the next article will be "PC gaming decline! did steams jump to MAC kill PC gaming?" or something similar.
After years of limbo and changing hands, with initial attempts by an open source community to raise money in order to BUY Ryzom, it's about time it went open. It's been in the eyes of open source after the original developers announced they were selling it. I once payed to play it but since development, and player base, was essentially dead there was no incentive to play. Now, maybe, it might gain something like a new life.
The brains cortex is where all the processing is done. When we go deeper into the brain what you get are long axons that interconnect regions of the brain. In the middle of the brain is the corpus collosum which acts an information transfer center from the left to the right brain and vice versa. Now the cortex its self is a 3 dimensional matrix, as you said. I doubt we will be able to (in any near future scenario) build small enough electrodes and exact placement techniques as to make brain implants that function perfectly along side our own brain activity. This silk interface is good for rough signaling and signal reception... which is a great first step./tangent
John Carmack makes video game for a living, has a successful private space rocket company and was driving super charged ferraris at 26 because of his programming skills. If that's not a cool hero I don't know what is....
I'm stupid, for a just a millisecond I thought they were going to talk about the programming language and how they adapted it for mission critical SERVERS!
You go Australian government, keep up the top notch work! Because this is totally doable and nothing is wrong with it.
That's pretty neat, regardless of the obvious harm that it could cause. Set up a small server and trick people into calling you, for the lonely hacker!
I am currently using Rudins' intro to real analysis paper back for my three quarter real analysis course. This book hasn't seen a revision since 1963, it is a MONSTER! This is a book that hates you and hates visual intuition. It also only cost me seven dollars new. Yes, the material hasn't changed and yes the book is the definitive Real Analysis intro book, but I'd be cautious of books that haven't been revised in 50+ years.... That means they're comprehensive, and most likely very DIFFICULT!
Fun course though!
I always knew my mother was talented, now I'll remember to wash my hands after using the keyboard every time!
I remember this from somewhere... hmmmmmmm
From the contents of his post, I'd wager DMT.
The acronyms, please no... no more. I can't handle the compression!
Yeah, this project is simply here to validate itself.
I don't know if that's entirely true though. Carmack talks of slowly integrating raytracing technology into videogames. This research into raytracing in games could prove useful later in videogame development. As I understand most advancements in videogame visuals today are optimizations on old research. So I wouldn't rain on their parade entirely.
Fish in a barrel.
Well, by all means walk into a story about the game tell us how you're still not playing it. That's a great way to avoid a -1 troll.
If you can find one get a digital O-scope.
I did a physics lab for E&M at UCSD and the physics department works with analogue O-scopes... they were the source of all my hate that quarter, all of it.
I then heard from an engineering buddy that over in their dept. they had digital O-scopes that didn't need to be calibrated or adjusted! and they had units on the lines! The time I could have saved working with LCR's with a digital... I can only imagine!
I just lost.
The Tesla Roadster Sport would like to have a word with you.
http://www.motortrend.com/roadtests/convertibles/112_1004_2010_tesla_roadster_sport_2011_porsche_boxster_spyder_comparison/index.html
Come on, these are apple fans we're talking about.
*duck*
No seriously, good job. You're sure to reel in the fatties with titles like "blubber blaster". I'm sure the most popular game is going to be something like "Lardass Limbo" and "Stop eating so much fatty". With titles like that, I'm sure the kids will start playing them by the droves. /sarcasm
Do they think kids are that stupid?
Maybe the San Onofre generator?
http://en.wikipedia.org/wiki/San_Onofre_Nuclear_Generating_Station
http://www.sce.com/PowerandEnvironment/PowerGeneration/SanOnofreNuclearGeneratingStation/Decommissioning.htm
You sound like someone whose gone through the twelve step program. Sorry, your choice of words just creeps me out.
You can get the 48 light deal and setup a grid of lights to provide night time lighting for six hours and you won't have to pay the electricity bill.
But will anyone in the developing countries know or care about this?
First it was netbooks and now it's nintendo? Yeah sure, this seems more like bullshit to me. Hipster talk about the "gaming future" and how apple is taking over every market (to their delight)... but what it is, is a desire to see trends as, instead of what they are, apples products crushing other markets.
I bet the next article will be "PC gaming decline! did steams jump to MAC kill PC gaming?" or something similar.
After years of limbo and changing hands, with initial attempts by an open source community to raise money in order to BUY Ryzom, it's about time it went open. It's been in the eyes of open source after the original developers announced they were selling it. I once payed to play it but since development, and player base, was essentially dead there was no incentive to play. Now, maybe, it might gain something like a new life.
Awesome.
*slow clap*
I commend your creativity.
5. Tip one: Don't suck
Tip two: stop dieing
Tip three: Get the shiny things
Tip four: press harder
Tip five: If all of the above fail, rage quit
The brains cortex is where all the processing is done. When we go deeper into the brain what you get are long axons that interconnect regions of the brain. In the middle of the brain is the corpus collosum which acts an information transfer center from the left to the right brain and vice versa. Now the cortex its self is a 3 dimensional matrix, as you said. I doubt we will be able to (in any near future scenario) build small enough electrodes and exact placement techniques as to make brain implants that function perfectly along side our own brain activity. This silk interface is good for rough signaling and signal reception... which is a great first step. /tangent