> I have no problem with copy protection on the xbox. It works. I put in the game, and the game plays, always.
Unless your 3-year old gets his hands on the games. Seriously, do you expect me to lock everything in a safe? He'd know the combination after watching me open it twice anyway...
The parent makes two important points. Somehow it got modded troll because of a side-note bashing of WoW, so I'll repeat them:
Fallout 3 doesn't really compete with World of Warcraft.
- The group of people that plays single player RPGs and the group that plays MMOs are very different, though of course there is overlap. - However, most WoW players probably won't even pick up Fallout 3 simply because they spend most (or all) of their gaming time playing WoW.
>> To even competitively play at the local club level you really need a ridiculously deep memorization of openings and endings.
> Really? You mean people who put effort into learning the game are better at it?! How unfair!!!
I hear this over and over and over, and it's simply rubbish. Todays youngsters learn theory theory theory and once they're "out-of-book", the mistakes follow quickly.
What you need is the ability to identify the strengths & weaknesses of a position, and then conclude from there what your options are.
Even simpler: Put all your pieces near the middle of the board, calculate ahead three moves, and you'll end up at a 2200-2300 rating quickly.
Too bad it's in deep hibernation. Although the author has a ton of slightly unfinished modifications sitting on his harddrive, they haven't made it into CVS (at sourceforge) / subversion (at berlios) yet. Blame marriage, two kids, a new job (math teacher), and possible a bit of WoW for it.
My other libraries return a null pointer. Writing your application in C++ is fine if you can handle the complexity, but please gives me a library with a C interface.
-- Writing myFoo->doStuff() is rarely better than writing foo_doStuff(myFoo)
Go download it, answer the copy-protection question (answers are on the creator's webpage as well), and on the startup screen, click on the cube symbol and then select 'Changing Bodies', or 'Identity Maze'. The starting puzzles are easy, but later on it can get quite difficult...
Not only that, the overflow check is missing from all of the above examples. Here's the proper way:
Multiply contents of $c000, $c001 and store the result in $c002, $c003, little endian. LDX $c000 DEX BPL nozero LDA #$00 STA $c002 STA $c003
nozero:
LDA #$00 ADC $c001 STA $c002 BCC nocarry LDA #$01 ADC $c003 STA $c003
nocarry:
DEX BPL nozero
Ofc. this should be optimized by using bit-shifts, and is probably buggy since I haven't used 6502 assembly for at least 2 decades.
Re:C++ without solid understanding of OOP?
on
Head First C#
·
· Score: 1
Learning OOP from the Camel book? You're not the only one. However, I still recommend you pick up either Bruce Eckel's Thinking in C++ or his Thinking in Java, and the C++ FAQs.
No, Valve is only responsible for their content if they sell it in a different country.
I don't think it is illegal e.g. to sell Nazi flags in the united states, but if you do try that in germany, you'll end up in jail. That doesn't mean you have to "region-code" the flags so they can't be exported.
The person importing the goods has the responsibility to make sure they're legal (and is going to be arrested by german custom officials).
> Also, STEAM doesn't prevent you from playing the game anywhere in the world, which I pointed out earlier.
That's just wrong. Steam prevents you from playing your Thai-bought game outside Thailand. That's an export restriction. End of story.
> You're fine as long as you buy the game from the region you say you're in.
That's exactly the same stupid reasoning that's used for the #$^%&£! DVD region codes. If I buy a DVD on my vacation in the states, I can't watch it on my player at home, without going through some extra hassles.
Vendors should have no right to put ANY export restrictions on stuff they sell. If they want to play in globally, they should accept their customers may want too...
My favorite Platformer was Pandemonium 2. It's 2D gameplay, but with a 3D view (don't worry, camera gets it right almost all the time). Too bad it was written in Glide and is almost impossible to run properly without windows 98 and a 3dfx card...
The new badge loot from 2.4 totally removed the necessity to 'gear' people up. Badges just accumulate, e.g. after a relaxing 5-man daily heroic, or because some raid members decide to clear Karazhan just for the fun of blasting through the place at a rate that was completly unthinkable a year ago.
So, since it's no longer necessary to farm a boss 100 times so the whole raid finally gets all their T0 pieces, after a while you can just skip your current instance (e.g. when you've killed each boss a couple of times) and move on to the next challenge (which will drop better loot anyway). 25-man raids are more so then ever about 'knowing the right thing to do'.
Raiding is still time-consuming (it usually takes a couple of attempts to learn a new boss), but it's definitely not boring (unless the people in the raid are late, going/afk, forget stuff (consumables, resistance gear etc.) in the bank, or just randomly disconnect all night).
Not only that, also all the nice 4-digit ids are taken. I had to settle for a 5-digit one.
> I have no problem with copy protection on the xbox. It works. I put in the game, and the game plays, always.
Unless your 3-year old gets his hands on the games. Seriously, do you expect me to lock everything in a safe? He'd know the combination after watching me open it twice anyway...
The parent makes two important points. Somehow it got modded troll because of a side-note bashing of WoW, so I'll repeat them:
Fallout 3 doesn't really compete with World of Warcraft.
- The group of people that plays single player RPGs and the group that plays MMOs are very different, though of course there is overlap.
- However, most WoW players probably won't even pick up Fallout 3 simply because they spend most (or all) of their gaming time playing WoW.
So we know the Archer class will be next. And it will have the 'Shoot Food' special attack.
>> To even competitively play at the local club level you really need a ridiculously deep memorization of openings and endings.
> Really? You mean people who put effort into learning the game are better at it?! How unfair!!!
I hear this over and over and over, and it's simply rubbish. Todays youngsters learn theory theory theory and once they're "out-of-book", the mistakes follow quickly.
What you need is the ability to identify the strengths & weaknesses of a position, and then conclude from there what your options are.
Even simpler: Put all your pieces near the middle of the board, calculate ahead three moves, and you'll end up at a 2200-2300 rating quickly.
Too bad it's in deep hibernation. Although the author has a ton of slightly unfinished modifications sitting on his harddrive, they haven't made it into CVS (at sourceforge) / subversion (at berlios) yet. Blame marriage, two kids, a new job (math teacher), and possible a bit of WoW for it.
I'd like to see the shaman that wins Omen with his Flame Shock DoT.
I second that, at some point your gear is just 'good enough' and all upgrades are minor.
Still, I got my T6 gloves (only a tiny upgrade over badge ones) because hey, T6 is just shiny.
We trust you have received the usual lecture from the local System
Administrator. It usually boils down to these two things:
#1) Respect the privacy of others.
#2) Think before you type.
My other libraries return a null pointer. Writing your application in C++ is fine if you can handle the complexity, but please gives me a library with a C interface.
--
Writing myFoo->doStuff() is rarely better than writing foo_doStuff(myFoo)
For those (like me) who can play Go at beginner level, but had no idea what a Ko is:
http://en.wikipedia.org/wiki/Ko_fight
He's got family now? No Motivation left to go treasure hunting?
Just kill them all. Works like a charm every time.
A true puzzle game from 1991: http://www.iangilman.com/software/heavenearth.php
Go download it, answer the copy-protection question (answers are on the creator's webpage as well), and on the startup screen, click on the cube symbol and then select 'Changing Bodies', or 'Identity Maze'. The starting puzzles are easy, but later on it can get quite difficult...
Just two specs? Druids need at least 11...
PvE:
- Tree
- Boomkin
- Pure Feral DPS
- Hybrid Tank/DPS
PvP(Battlegrounds):
- Healer
- Boomkin
- Feral
PvP(Arena)
- Healer 2vs2+3vs3
- Healer 5vs5
- Boomkin
- Feral
I guess shamans & paladins won't ask for much less :-)
I see at least 2 bugs right after posting, go find them.
Not only that, the overflow check is missing from all of the above examples. Here's the proper way:
Multiply contents of $c000, $c001 and store the result in $c002, $c003, little endian.
LDX $c000
DEX
BPL nozero
LDA #$00
STA $c002
STA $c003
nozero:
LDA #$00
ADC $c001
STA $c002
BCC nocarry
LDA #$01
ADC $c003
STA $c003
nocarry:
DEX
BPL nozero
Ofc. this should be optimized by using bit-shifts, and is probably buggy since I haven't used 6502 assembly for at least 2 decades.
Learning OOP from the Camel book? You're not the only one. However, I still recommend you pick up either Bruce Eckel's Thinking in C++ or his Thinking in Java, and the C++ FAQs.
I'll buy the game, but they will not make any money from it because I'll suspend my WoW subscription while I play Diablo 3...
IIRC it also tells you somewhere that heavily muscled people do have a higher than normal BMI and the 'traditional' scale (20-25) does not apply.
That's pretty bold coming from someone with a 6-digit UID.
Oh no, I've woken the Elders...
No, Valve is only responsible for their content if they sell it in a different country.
I don't think it is illegal e.g. to sell Nazi flags in the united states, but if you do try that in germany, you'll end up in jail. That doesn't mean you have to "region-code" the flags so they can't be exported.
The person importing the goods has the responsibility to make sure they're legal (and is going to be arrested by german custom officials).
> Also, STEAM doesn't prevent you from playing the game anywhere in the world, which I pointed out earlier.
That's just wrong. Steam prevents you from playing your Thai-bought game outside Thailand. That's an export restriction. End of story.
> You're fine as long as you buy the game from the region you say you're in.
That's exactly the same stupid reasoning that's used for the #$^%&£! DVD region codes. If I buy a DVD on my vacation in the states, I can't watch it on my player at home, without going through some extra hassles.
Vendors should have no right to put ANY export restrictions on stuff they sell. If they want to play in globally, they should accept their customers may want too...
My favorite Platformer was Pandemonium 2. It's 2D gameplay, but with a 3D view (don't worry, camera gets it right almost all the time). Too bad it was written in Glide and is almost impossible to run properly without windows 98 and a 3dfx card...
You link to IMDB everytime you make a movie reference?
Yes, yes, and no (in whatever order).
/afk, forget stuff (consumables, resistance gear etc.) in the bank, or just randomly disconnect all night).
The new badge loot from 2.4 totally removed the necessity to 'gear' people up. Badges just accumulate, e.g. after a relaxing 5-man daily heroic, or because some raid members decide to clear Karazhan just for the fun of blasting through the place at a rate that was completly unthinkable a year ago.
So, since it's no longer necessary to farm a boss 100 times so the whole raid finally gets all their T0 pieces, after a while you can just skip your current instance (e.g. when you've killed each boss a couple of times) and move on to the next challenge (which will drop better loot anyway). 25-man raids are more so then ever about 'knowing the right thing to do'.
Raiding is still time-consuming (it usually takes a couple of attempts to learn a new boss), but it's definitely not boring (unless the people in the raid are late, going