Slashdot Mirror


99.8% of Gamers Don't Care About DRM, Says EA

arcticstoat writes "If you thought that EA might have been humbled by the massive Internet backlash against its use of SecuROM in its recent games, then you'd be wrong. Speaking at the Dow Jones/Nielsen Media and Money Conference, EA's CEO John Riccitiello claimed that the whole issue had been blown out of all proportion. 'We implemented a form of DRM and it's something that 99.8 per cent of users wouldn't notice,' claimed Riccitiello, 'but for the other 0.2 percent, it became an issue and a number of them launched a cabal online to protest against it.'"

554 comments

  1. Someone failed statistics by AKAImBatman · · Score: 5, Insightful

    If you query the number of gamers you have left, of course you're going to get a 99.8% figure. (Though honestly, that exact figure sounds like bullshit to me. Did you know that 85.7% of all statistics are made up on the spot?) The question is, how many customers have you already lost where DRM was a contributing factor? Of those customers, how many can identify DRM as the problem rather than stating "the game doesn't work"?

    I almost guarantee that any study EA has done resulting in these figures was flawed. Based on his statements however, I don't think EA has done that research. Riccitiello pulled that number out of thin air. Even if EA did research that suggests that only 0.2% of users should have a problem, there's a huge gap between theory and practice.

    I'm an example of a PC gamer lost by the industry. I used to read PC Gamer regularly, wait for the awesome new titles coming out, and get lost in the worlds of these games. Eventually I stopped and gave up on the industry. If you're interesting in why, here are the key points:

    -- Lackluster games. The majority of games felt like regurgitated first person shooters. They were all the same with new skins. Hardly an interesting market.

    -- Technological problems. There's nothing more irritating than purchasing a game or getting a game as a gift, then not being able to run it. At least two of those instances were clearly DRM problems. The games would not even start. No error, no reason, just fail. Tech support then explains some BS about having a CD Burner. Because, you know, those are so uncommon in computers. (This guy explains it WAY better than I can.) Not to mention the video card driver treadmill. Having problems with that game? Oh, well you need to update to Super Destructo Detonation Drivers version 34120123.1239213213 release 8231 patch -0123 revision B. It will make your system super-unstable, but your games will kick ass!

    -- Time. As I got older, I simply had fewer hours in the day to game. I no longer have the time nor the patience to work around the previous two problem. So I just stopped buying PC games. Nowhere was there a concious decision of "screw them", it was simply, "This does not interest me anymore".

    These days I have a console that lets me get the maximum amount of enjoyment out of the least possible time investment. Life is so much better than when PC games clogged my system's arteries.

    In closing, I'd like to say this: History has shown that good games sell. Period, end of story. Piracy has always been and always will be a scapegoat for the real problem of poor quality merchandise. Implementing draconian anti-piracy measures will only drive away the few customers you have left.

    1. Re:Someone failed statistics by flitty · · Score: 5, Insightful

      His numbers may be off, but I think the idea is generally right, even if DRM is stupid, most people don't care/know about what spying techniques companies use or put on your computer. Most people don't know in 10 years some games will no longer work due to authentication servers going down.

      The main problem with his thesis though, is that the smaller percentage (up to about 40-50% of gamers though, not .2%) are the ones who care about it. They are also the ones who are knowledgeable enough to Know how to use a torrent and how to navigate the pirate webs. So, you put dumb DRM schemes in a game, they WILL utilize the Torrent instead of purchasing the full game. I can't tell you how many CD-cracks i've used on Valid games i've bought because of a scratched cd not authenticating or annoying authentication. Yes, most people don't know what DRM scheme you are using on the latest SIMS expansion, so why intrude on these people?

      DRM doesn't do what they think it does. It encourages Piracy (by making valid copies less than their pirated versions) and spies on people who have no intent on pirating your game anyway or breaking any DRM.

      --
      Whether or not there is some sort of god, I'm not supposed to say/god is a word and the argument ends there-Smog
    2. Re:Someone failed statistics by Anonymous Coward · · Score: 0

      A more interesting question is how many people actually know about it.

      That 99.8% figure might start dropping when people hit their installation limits. Or do they actually advertise that it limits the amount of installations on the box?

    3. Re:Someone failed statistics by Anonymous Coward · · Score: 0

      Er, so will a good game sell if it has DRM? If so, Ricitiello is right because by all accounts Spore is a good game.

    4. Re:Someone failed statistics by Ailure · · Score: 2, Insightful

      The computer upgrade treadmill have actually slowed down, compared to like, the end of the 90's. I remember back then, if your computer was older than two years it most likely wouldn't be able to run the newest games. That doesn't feel like the case anymore.

      Most games produced today should run fine on a average (non-budget) computer from 2005 (and perhaps even older than that), even if not with the prettiest graphics.

    5. Re:Someone failed statistics by Wiarumas · · Score: 1

      Hey, now. These statistics might be perfectly valid... it could be faulty research done by some summer intern.

      --
      I will bend like a reed in the wind.
    6. Re:Someone failed statistics by CannonballHead · · Score: 2, Interesting

      I almost agree. And by the way, that was a very long post for being first, I was impressed.

      Regarding the difference in something like PC Gamer magazine. I never used to get the magazine but I saw ones occasionally. It's true, I used to go "whoa, I can't wait to see that game." Now it's more like, if anything, "That looks like it has really good graphics." That's about it. There were games that I played way back when (and I'm still young) that I loved because of the game mechanics, the story, the graphics, etc., all combined, and could not wait until I could play the next one in the series. Examples that come to mind are Baldur's Gate (I completely fell in love with it - and I first played it from the library, which had a copy!) and Monkey Island (the first Monkey Island is amazing). Another series that started out great was Age of Empires, IMO, and even something like the original Red Alert.

      But now, not being a FPS fan in the first place... the games coming out are usually pretty generically boring. They basically all appeal to two things: amazing graphics and more impressive violence. I have played a few recent games that I actually liked - Crysis was pretty cool, as was World in Conflict; in fact, World in Conflict was really cool and surprisingly impacting as far as thinking about real life.

      What am I saying... I'm saying that ingenuity in developing games seems to be lost. Re-hash the same things that seem to work (bigger and better graphics, more violence) and hope it sells enough to pay to produce the next one.

      Time is a huge issue now for me as well, I barely play any games at all. Married, graduate school, working full time and music as my main hobby... games are not big in my life. But I play some small things still. I am playing Avernum 5, a small shareware game (which I bought) made by Jeff Vogel. It's completely story-driven, it's even in 2D, but the series has a history of story-driven adventure/RPG that I first found in Exile II back in 1995 or something.

      With regard to consoles, I actually still resist having one... mainly because I don't think the games there are really any better, just "easier" to get going. Plug it in and boom. But the same problem with the games themselves exist.

      As for not caring about DRM, I don't care about DRM either, because I don't play enough games to care, and those that DO play enough games to not care probably don't care eithre because they constantly play games and spend all their money and gaming computers...

    7. Re:Someone failed statistics by Anonymous Coward · · Score: 0

      Let me add one more point to that:

      - Cheaters.

      Cheating is killing pc gaming for me. You can't get on a server and play an online first person shooter these days with out someone on there hacking. You just don't have that problem with consoles.

    8. Re:Someone failed statistics by moderatorrater · · Score: 4, Insightful

      I would also guess that you're going to get a disproportionately high number of people who care about these issues in the hardcore gamer crowd than in the general population. When you're dealing with people who want to squeeze every last frame out of their rig, adding DLL's whose only purpose is to police your CD drive is just this side of legal.

      In other words, their target audience coincides nicely with people who are going to care about this issue.

    9. Re:Someone failed statistics by mofag · · Score: 1

      There are very few people hacking, at least on the games I play like counter-strike and team fortress. It probably just seems that way to you because you're not very good.

    10. Re:Someone failed statistics by ProfessionalCookie · · Score: 1
      The other 0.2% haven't figured out how to download the crack

      Ok, really, honestly- often the trouble with DRM isn't that you can't use it now, it's that you don't own it later. It works for now...why would you expect anyone who DIDN'T UNDERSTAND the system to complain?

    11. Re:Someone failed statistics by TheRaven64 · · Score: 2, Insightful
      It wasn't just games. Until around 2000, I was upgrading my PC every six months. A few months ago, the hard drive in my main machine died and I was back using my 1.5GHz G4 PowerBook until it was fixed. Aside from flash, the only way I could tell it was slower than my Core 2 Duo was looking at the CPU graph in activity monitor and seeing it using 60-80% of the CPU instead of 5-20%. In terms of user experience, for everyday work, a machine with only slightly better specs than the desktop I had in 2001 is perfectly adequate.

      Before 2000, I wasn't upgrading because new things required a faster computer, I was upgrading because everything required a faster computer, and we just got used to waiting for things. After CPUs hit around 1GHz, the hardware was fast enough, and I was only upgrading because I wanted something more portable (I still do - an OMAP3530-based machine ideally).

      --
      I am TheRaven on Soylent News
    12. Re:Someone failed statistics by Ed+Avis · · Score: 1

      So you've given up on the relatively open PC platform and gone to a console which is far more locked down and DRM'd than anything from Microsoft or Apple. This doesn't show that DRM or anti-piracy measures (note: the two are not the same thing) are bad for business: it shows that they are good for business provided they are done well (which in practice means locking down the rest of the system under a single company's control).

      --
      -- Ed Avis ed@membled.com
    13. Re:Someone failed statistics by MegaFur · · Score: 1

      Most_People maybe, most Most_Gamers != Most_People. Seriously.

      --
      Furry cows moo and decompress.
    14. Re:Someone failed statistics by harl · · Score: 1

      *stands up* I'm a customer lost due to DRM.

      --
      I find being offended by me offensive.
    15. Re:Someone failed statistics by Broken+scope · · Score: 1

      I'm sorry, but I rarely encounter hackers anywhere, and I just don't buy that argument anymore.

      --
      You mad
    16. Re:Someone failed statistics by ShadowFalls · · Score: 1

      Agreed. Once I found out that the new Command & Conquer was going to have a DRM similar to that of Spore, I no longer had an interest in buying it. I had bought every single Command & Conquer that has come out to date, now with this newly added crap, that has ended.

    17. Re:Someone failed statistics by RiotingPacifist · · Score: 1

      yeah but we know that spore was going after the sims2 "what's DRM?" crowd and not the HL2 "my 120FPS >>> your 70"

      in the spirit of the comments here are some bullshit statistics
      proportion of casual gamers who care about drm 0.000%
      proportion of standard gamers who care about drm 20%
      proportion of standard gamers who care that will not get a game (say SPORE) due to drm 10%
      proportion of hardcore gamers who care about drm 70%
      proportion of hardcore gamers who care that will not buy a big game due to DRM 20% (but 80% will claim they wont)
      now weight according to EAs sales target sales in each group
      90% casual gamers * 0 = 0%
      10% standard gamers *.2*.1 = .2%
      0% hardcore gamers *.7*.2 = 0%

      --
      IranAir Flight 655 never forget!
    18. Re:Someone failed statistics by cencithomas · · Score: 1

      (This guy explains it WAY better than I can.)

      . . .

      Fucking fuckity fuckfuckfucking fuckers.

      Wow, that was explained SO MUCH BETTER!!1! :D

      --
      ...'tis easier to blame than to improve.
    19. Re:Someone failed statistics by Anonymous Coward · · Score: 1

      Sorry, no.

      His idea is wrong and worse.

      I can't tell you the number of people I know who've given up on PC gaming. Most have jumped to consoles; the few that remain are only playing things like World of Warcrack or Evercrack or City of Heroin (hey, if it's an MMO, it's made to be addictive) or something else that you can't GET on consoles, or they're still playing older titles that are installed with a no-CD crack anyways.

      The problem is, these "security" systems are STUPID. Every time they break somebody's game, that person calls up their tech-savvy friend (me) to fix it. Then they want to know why it happened... so I get to tell them it's because of the security stuff.

      And what's REALLY fucked up? You can't even return the game to the store when it doesn't fucking work. Even if you can PROVE it doesn't work, even if you try the install in one of their PC's at the store and show it fucking up there too, even if you show them a huge fucking crack in the disc or something, they WILL NOT take it back. You just got raped for $60 on a product that doesn't even work.

      One of two things happens shortly after the third or fourth round of this. Either they switch to console completely (hey, it's more comfortable to play sitting on the couch in the living room anyways) or they decide that, since the companies are screwing with them anyways and I always wind up downloading a "patch" for the game from some site... they can get the whole game from the site.

      Yeah. DRM actually ENCOURAGES piracy. It's pretty damn simple. This guy put it perfectly. The more you train people to use pirate stuff, the more they will trust the pirates. And there's actually less risk of the pirated copy being infected with shit that'll mess up your computer than the genuine copy which you KNOW is infected with SecuROM, or Starforce, or some other "security" virus that they stuck on the disc in the name of "stopping piracy."

    20. Re:Someone failed statistics by RiotingPacifist · · Score: 1

      I used to feal like i was occasionally getting haxored on pub CS, then i went to my unis lan gaming society, turns out the kids that brought headphones where pretty good.

      --
      IranAir Flight 655 never forget!
    21. Re:Someone failed statistics by infalliable · · Score: 1

      The big issue is that the stats are loaded because of the timeframe and the system they employed.

      By limiting the number of installs, you ensure that issues will arise down the road. Very few install 3-5 copies of the game in the first month (or first weeks).

      Like many have said, this becomes an issue a few years from now when you reinstall the old favorite. It also eliminates the "first sale" right, as the game realistically can't be resold. These are the key drawbacks of their scheme.

      The other side is "What does the DRM really accomplish?" Novices won't copy the software anyway, so they only have to deal with the drawbacks. Hardcore users tend to know how to pirate the game. If they're pissed off by the company, it's not likely they'll buy the software. If the company is known for good customer service and has a good reputation, they're much more likely to reduce piracy.

      Half the time, DRM forces people to search out the places you find pirated games. NoCD cracks are a prime example.

    22. Re:Someone failed statistics by sunking2 · · Score: 1

      His point is that about 2 in 1000 people will actually ever hit this limit. The rest will happily go about there lives on the one machine that they do own. And by the time they buy another 4 machines they will be so tired of this game anyway that it won't matter. This number doesn't sound too unreasonable to me. The vast majority of people will ever only run a game on 1 machine because that's all they have. I'm not real sure how this scheme is all that different than iTunes, in fact it is probably modelled after it. Not that I game anymore, but I could care less about this sort of drm. It would never affect me in a bad way. .2% doesn't sound to off the wall that it invalidates his point.

    23. Re:Someone failed statistics by JasterBobaMereel · · Score: 1

      Considering I can't play the game because my video card does not support it, and don't have DirectX10 then DRM is irrelevant since I haven't bought the game

      I was put off gaming when they started to demand new hardware for every game ... Newer Faster Prettier - Requires graphics card that came out yesterday

      It's a game! If I have to spend more than 10 minutes getting it to run it is not worth playing? Or it had better be the game of the decade and actually worth the inflated price I paid for it ...

      --
      Puteulanus fenestra mortis
    24. Re:Someone failed statistics by Frantix · · Score: 3, Informative

      While I don't support EA or DRM (and refuse to buy Warhead for that reason) I have been soaking up everything I can on the situation and have one correction to your statement... EA has clarified that they will release a patch to remove activation in the event that they take down an authentication server. Obviously this can be taken as a "we'll see" mentality but I thought I would post that they've addressed activation.

    25. Re:Someone failed statistics by tunapez · · Score: 1

      "Did you know that 85.7% of all statistics are made up on the spot?"

      100% LOLZ

      --
      Imagination drew in bold strokes, instantly serving hopes and fears, while knowledge advanced by slow increments...
    26. Re:Someone failed statistics by Beardo+the+Bearded · · Score: 2, Interesting

      Like you, I was once a computer gamer. I remember having a Hercules graphics card (like EGA, but in monochrome). Test Drive 3 was the first game I played with a sound card. I remember DOS boot disks. Before that, I had to write my own games - demos used to be pages of code in magazines. "Looks like fun? Code it up and give it a try." So I've been a PC gamer for a long time -- long before it was cool.

      I played a lot of UO (admittedly, on a POL server.) I met a few friends on there - one even sent me a baby blanket when my daughter was born. We moved to NWN, and there was talk about moving to NWN2. I played a LOT of NWN, but I was never interested in spending hundreds of dollars upgrading my system just to play another game.

      I decided that I wasn't going to bother fucking around every year or every release with a new video card or a new stick of RAM, or removing programs to play a game, &etc. Why spend $300 on a new card to play a $60 game when that same game will be ported to a console and is guaranteed to work?

      I got a Wii last year. My wife and daughter both play it. Yes, it's a big DRM dongle that plays only the Wii titles. That's fine, because I knew that when I bought it. But you know what? It's going to work. I can buy any Wii title, put it in, and know that I can play it. Some games are crap, which is why I get them out from the library first. You can't do that with a PC game.

      In fact, I got rid of my Windows install completely. My home machine runs Ubuntu, and I don't game with it at all anymore.

      Have fun, PC game industry. You made it such a pain in the ass to play games on the PC that you've lost a lot of people.

      --

      ---
      ECHELON is a government program to find words like bomb, jihad, plutonium, assassinate, and anarchy.
    27. Re:Someone failed statistics by cfredette · · Score: 1

      Agreed. I was going to buy spore for my wife as she was jused about it but after examining the DRM I decided not to buy it. I figured it would be installed on at least 2 machines and I upgrade machines regularly. The problem I see is next year when I get a new machine and I can't install the game or I have to call them to install it. The thought of that hassle frightens me enough to forget about it. There are so many choices in gaming now it is nothing to look elsewhere.

    28. Re:Someone failed statistics by mcgrew · · Score: 2, Insightful

      I used to read PC Gamer regularly

      I had a subscription for over five years, then they got bought out and the pages shrunk, the number of pages was cut by more than half, and the advertising quadrupled.

      And the writing started sucking. They lost all the old reviewers and used the hacks from the rag that bought them out. It started sucking and I let my subscription lapse. My oldest daughter subscribes to a different game mag now, like you I got away from gaming. The industry got too stupid and greedy.

      Lackluster games. The majority of games felt like regurgitated first person shooters

      I was an avid Quake and Quake II player, but how many FPSes do you need? Especially since you have a virtually unlimited number of characters (skins) and levels?

      I still play Road Rash (PC version from 1995). I'd still play Screamer and Screamer 2 if they'd still run on my PC, and again, how many racing games do you need?

      -- Technological problems

      I'd just bought a new video card and motherboard when Doom 3 came out. It wouldn't run. WTF is wrong with the morons making these games??? We're not all John Carmak or Lars Ulrich, some of us work for a living.

      -- Time. As I got older, I simply had fewer hours in the day to game.

      As illogical as this sounds, it's true. Games cut into my drinking and woman chasing time. I'll add one more to your list:

      --Cost. I simply don't have sixty or seventy bucks to blow on a game, expecially one that may not run on my computer, is encumbered by Dumb Restrictions on Media, and is likely a flashy but uninspiring piece of shit. Produce fun games that run on a modest machine and price them at ten bucks each and you'll make a lot more money.

      Crackheads are too stupid to understand that, unfortunately.

    29. Re:Someone failed statistics by bendodge · · Score: 1

      Are you talking about money you might have gained by not abusing customers? If the RIAA can't use stats about money it might have gained, don't tell EA to. I agree that this statistic is garbage, but let's be careful not to have a double standard.

      --
      The government can't save you.
    30. Re:Someone failed statistics by Anonymous Coward · · Score: 0

      Besides, he should have read "The Tipping Point" to understand that it is not about _how many_ customers you piss off, it is about _who_ the customers you piss off are. If the .2% are the gaming Mavens ["those who are intense gatherers of information and impressions, and so are often the first to pick up on new or nascent trends" - Wikipedia], which I believe they are, then it's just a matter of time until the other 99.8% tip _against_ EA. That's what Mr. Riccitiello should be worried about, ultimately for the benefit of his own shareholders.

    31. Re:Someone failed statistics by Talennor · · Score: 1

      DRM doesn't do what they think it does. It encourages Piracy (by making valid copies less [valuable] than their pirated versions) . . ..

      Yes. In deciding to buy a game vs. download a game, people used to decide based on a few reasons.

      A bought game has a better chance of working correctly on your machine when you install it.
      A bought game will not install unintended malware from the people you got the game from.

      Now pirated games hold those advantages. And they work on machines without cd/dvd drives (I have a couple like that). Not that I like pirating games, but I have used no-cd cracks on games I actually did pay for.

      Also, I really wanted to buy Spore. But I can't have things like SecuROM messing up my system. So the game's developers get less money...

      --

      //TODO: signature
    32. Re:Someone failed statistics by AKAImBatman · · Score: 1

      Parent is not trolling. Would a friendly mod please undo the troll moderation?

    33. Re:Someone failed statistics by lupis42 · · Score: 1

      I've had to reinstall every game I was playing 4 times in the last month, as I've gone from XP32(1) to XP64(2), had stability issues, tried Vista64(3), had stability issues, identified my mobo as the problem, had to replace it, as a result had to reinstall Vista64(4), had stability issues, and am now about to buy a different mainboard which will likely make me install a clean OS again (5), which I may then reinstall in the process of tweaking (6). Most of the people I know who buy games reinstall windows at least once a year *when nothing is wrong*, just to get rid of old versions of drivers, registry cruft, and similar issues. So they must think their games don't have enough replay value to be worth 50$.

    34. Re:Someone failed statistics by Anonymous Coward · · Score: 0

      ha ha, you can't be serious. If any argument has never been backed up by quality statistics it's the slashdot "DRM drives away customers" argument. The term "draconian anti-piracy measures" is a real hoot too.

    35. Re:Someone failed statistics by Anonymous Coward · · Score: 0

      Did you know that 85.7% of all statistics are made up on the spot?)

      So, you made that one up on the spot, too?

    36. Re:Someone failed statistics by Anonymous Coward · · Score: 0

      In closing, I'd like to say this: History has shown that good games sell. Period, end of story.

      That's news to me, since I can think of a number of good games that either totally tanked, or at least didn't sell very well, despite being good games. Beyond Good and Evil, all of the Dragon Quest/Warrior games, Final Fantasy XII, both Jet Set Radio games, Parappa the Rapper, Shenmue, Skies of Arcadia, Vagrant Story, ...

    37. Re:Someone failed statistics by Anonymous Coward · · Score: 0

      very true, I didn't touch their games or any other DC once I found out about the DRM.

      I am one of the gamers EA had up til the point I heard about this garbage. I just decided to ignore the release and wait for a DRM free version.

      So I am obviously in the .8%, but they never asked me my opinion and I *know* there are at least a couple others out there like me

    38. Re:Someone failed statistics by lupis42 · · Score: 1

      I know how you feel. I'm still using a T42 for my main laptop, the one area it falls down on is gaming. That said, I recently went from a similar era laptop to a new core2 duo at work, and it's saved me more than an hour a day of waiting for stuff to load, because I can leave more apps open without stuff swapping to disk. But basically, you are correct. Hardware is slowly getting a longer life cycle, as the average end user sees less and less need for more computing power.

    39. Re:Someone failed statistics by Anonymous Coward · · Score: 0

      If you query the number of gamers you have left, of course you're going to get a 99.8% figure.

      Bingo! I stopped buying Valve games, and stopped complaining about it too, as soon as Steam became mandatory on them. If it requires phoning home or having the only original CD/DVD in the drive to operate, then I'm neither interested nor vocal about it.

    40. Re:Someone failed statistics by JCSoRocks · · Score: 1

      These numbers sound completely insane. There's no way they're even close to right. They wouldn't have taken the actions they did just to save .2% of their sales. It's just like Netflix claiming that no one used multiple profiles so they were getting rid of them... Netflix may have had a little bit more of a leg to stand on because they could actually query their database and figure out how many people were using that feature... but in the end they still realized that getting rid of the feature was a terrible mistake. Obviously anything they thought they'd gain was far outweighed by the number of people they were worried about losing.

      EA is just making crap up at this point to save face. "Oh yeah, our DRM sucks but no one really cares that much." Reality check EA - All of us geek types care, and we're the same people that blacklisted Vista. If you think our friends and family don't listen to us when we tell them not to buy something - you're wrong.

      --
      You are using English. Please learn the difference between loose and lose; they're, there, and their; your and you're.
    41. Re:Someone failed statistics by TheSpoom · · Score: 1

      Re: PC Gamer, yeah, I hated it when they got bought out. I remember there was a 500+ page issue in January of 1999 or something, but since then the pages steadily shrunk... and when they got bought out, the quality took a nosedive as well. Really unfortunate. I wonder what has become of Coconut Monkey?

      --
      It's better to vote for what you want and not get it than to vote for what you don't want and get it.
      - E. Debs
    42. Re:Someone failed statistics by jimicus · · Score: 1

      This guy explains it WAY better than I can.

      He explains it well, but the evidence suggests that he's not exactly voting with his wallet.

      Right now, the only message he's sending is "I hate being screwed over by the games industry. Here, have some more money".

    43. Re:Someone failed statistics by Anonymous Coward · · Score: 0

      OMGPONIES!

      thx for that link to the YouTube vid - made my day ^_^

    44. Re:Someone failed statistics by Lumpy · · Score: 1

      Actually I stopped buying EA games when a friend of mine worked there and he gave me secret insider information about how shitty it was, what they did and how the management were all very horrrible people.

      It pained me to live up to that personal ban on EA games when they bought westwood studios and I could no longer buy my C&C line of games.. But I will not support a company that is that horrible to it's employees.

      --
      Do not look at laser with remaining good eye.
    45. Re:Someone failed statistics by Kneo24 · · Score: 1

      That all depends on which game. If it's a game using PunkBuster, which never fucking works, yeah, you'll find a plethora of cheaters. If it's something made by Valve or Blizzard, no, you won't find cheating. And besides, people still find ways to cheat on the console by abusing exploits in the system. Sorry, but uh, cheaters or anywhere you go.

    46. Re:Someone failed statistics by Kneo24 · · Score: 1

      About my Valve or Blizzard comment, I spoke a little hastily. You'll still find cheaters in the games they make, but they won't be so rampant.

    47. Re:Someone failed statistics by teh+moges · · Score: 1

      I'll add to this quickly: I went to buy a new game for my Wii the other day, had a look at the games, saw a couple of EA games (Madden, etc). While this game itself would of been great to buy, I didn't buy it because of the crap that EA does.

      To be fair, I do agree that a large portion of the customers "don't care" about DRM, but its more that most people don't know about it and don't know why its a bad thing until it bites them.

      I would argue that 99.8% of people in the world don't even care that EA exists, but I don't see that figure being shouted out anywhere.

    48. Re:Someone failed statistics by Cylix · · Score: 1

      Considering the age and target demographic of EA's popular games this comes as no surprise.

      If you asked an EA customer if they were unhappy with DRM in their games they probably have no clue what they are talking about. SO sure, they wouldn't be unhappy with DRM.

      Ask an EA customer how many times the game has barfed and the only fix is to re-install? The numbers would be significantly higher.

      EA doesn't say, our protection measures are not working again, for the fourth time. In fact, they don't even say why the game no longer functions properly.

      The ones that might make a useful response have already cracked their copies and moved on.

      --
      "You should always go to other people's funerals; otherwise, they won't come to yours." -- Yogi Berra
    49. Re:Someone failed statistics by Anonymous Coward · · Score: 0

      History has shown that well-marketed, good games sell. Period, end of story.

      Like there aren't fabulous games that flopped?

    50. Re:Someone failed statistics by Anonymous Coward · · Score: 0

      I wonder how many percent of that 99.8% pirated\cracked the game to get around the DRM or what percent of them even know what DRM is. Personally I haven't bought an EA game for years just due to their crappy business practices, looks like that wont be changing any time soon.

    51. Re:Someone failed statistics by Anonymous Coward · · Score: 0

      Yeah....the 99.8 % don't know what DRM is either, they're too busy throwing their Wii remotes through TV screens during intense games of Madden...

    52. Re:Someone failed statistics by daver00 · · Score: 1

      These days I have a console that lets me get the maximum amount of enjoyment out of the least possible time investment.

      I agree, Wii is boring as shit and gets there fast.

    53. Re:Someone failed statistics by Pofy · · Score: 1

      >His point is that about 2 in 1000 people will actually ever hit this limit.

      If that is the case, why would you even have to add the limit anyway then? It is then clearly not a problem.

    54. Re:Someone failed statistics by Kneo24 · · Score: 1

      -- Technological problems. There's nothing more irritating than purchasing a game or getting a game as a gift, then not being able to run it. At least two of those instances were clearly DRM problems. The games would not even start. No error, no reason, just fail. Tech support then explains some BS about having a CD Burner. Because, you know, those are so uncommon in computers. (This guy explains it WAY better than I can. [youtube.com]) Not to mention the video card driver treadmill. Having problems with that game? Oh, well you need to update to Super Destructo Detonation Drivers version 34120123.1239213213 release 8231 patch -0123 revision B. It will make your system super-unstable, but your games will kick ass!

      Consoles are starting to have technological problems now too. So you can't truthfully say that you pop in a game and it works 100% of the time. Even if we ignore the infamous RROD, there are games that needed to be patched once or twice before they worked across the board as advertised.

    55. Re:Someone failed statistics by AKAImBatman · · Score: 1

      I have a Wii. There are no game patches. System patches are slightly annoying, I'll give you that. But on the Wii they work every time, so I don't worry.

    56. Re:Someone failed statistics by Kneo24 · · Score: 1

      You're right, so far, that every game on the Wii works, and the Wii doesn't have a significant failure rate to bother most people. I'm not going to argue that.

      However, I'm sure just about everyone remotely interested gaming has at least heard about the 360 and it's massive failure rate, and probably how some games actually needed to be patched to work with certain versions of the 360. So really, my point was that I was just providing a counter point to what you broadly stated.

      Specifically, yeah, the Wii works nice. (I'm a Wii owner too.)

    57. Re:Someone failed statistics by AKAImBatman · · Score: 1

      In many ways, the PS3 is even worse. Several of their patches had to be rolled back due to unexpected system failures. :-(

      Hopefully, Microsoft and Sony will pay attention to Nintendo's quality control and get their patching issues back under control. If it doesn't work out of the box, it shouldn't be shipping for a console. (It's almost criminal, the poor state that PC games ship in.) That's my take, anyway. :-)

    58. Re:Someone failed statistics by mcgrew · · Score: 1

      I'd be willing to bet that I still have a Coconut Monkey Quake II skin laying around my hard drive somewhere.

      There's a bar here in Springfield named Mojo's (we kid the owner, Rier, pronouncing it as if it were Spanish, "Mo' 'hos"). Mojo is a coconut monkey who lives on a shelf above the cash register.

      Of course, this is the town with an Alderman Simpson on the city council, so go figure.

    59. Re:Someone failed statistics by Anonymous Coward · · Score: 0

      If I buy a game .. irrespecive of the EULA .. it's mine.
      While ever a game has DRM, I refuse to buy it!
      Spore, Mass Effect, etc are games that will never sit on my PC.

      The only reason stats may favor your arguement is because the majority of smucks don't even know what DRM is .. until the game fails.

      John Riccitiello and all you other CEO's of game companys can kiss my ass!

  2. WHAT! by arizwebfoot · · Score: 0

    And he got his numbers from where?

    --
    Oh Well, Bad Karma and all . . .

    --
    Beer is proof that God loves us and wants us to be happy.
    1. Re:WHAT! by Sechr+Nibw · · Score: 1

      Headline: "99.8% of Gamers Don't Care..."

      Summary: "99.8% of gamers won't notice.."

      Caring and noticing are two different things. You may not notice that your wife is cheating on you, but I bet you would care anyway.
      Also, how would they get those numbers? Are the surveys (if they conducted any) accurate? "Do you care about DRM?" vs "Do you care that you have to punch in a 30 character key to install the game you just spend $50 on, and then have to put in the disc every time you want to play, or be online any time you want to play [a single player game]?"

    2. Re:WHAT! by philspear · · Score: 1

      The part of his brain that thought out the following

      1. Decide to put DRM on a game, without determining whether it would do anything besides annoy people

      2. Realize it's a huge problem, but try to convince the annoyed that they don't really care about it

      3. ???

      4. Profit!!

    3. Re:WHAT! by I+cant+believe+its+n · · Score: 1

      And he got his numbers from where?

      BT? (Sorry)

      We implemented a form of DRM and it's something that 99.8 per cent of users wouldn't notice, claimed Riccitiello, but for the other 0.2 percent, it became an issue and a number of them launched a cabal online to protest against it.

      So I assume that esteemed Mr Riccitiello would not mind anyone taking money from his bank account as long as he was not made aware of the activity?

      --
      She made the willows dance
  3. Even if the stats are true... by onion2k · · Score: 5, Interesting

    Let's assume the statistics are actually correct. 0.2% don't want DRM, 99.8% don't care, and 0% are in favour. That should be enough of a message to realise it shouldn't be included. Especially when that 0.2% can damage the reputation of the game by giving shocking reviews all over the internet.

    1. Re:Even if the stats are true... by Ethanol-fueled · · Score: 2, Insightful
      TFS:

      "...EA's CEO John Riccitiello claimed that the whole issue had been blown out of all proportion. 'We implemented a form of DRM and it's something that 99.8 per cent of users wouldn't notice,' claimed Riccitiello, 'but for the other 0.2 percent, it became an issue and a number of them launched a cabal online to protest against it.'"

      His numbers are hyperbole, of course more gamers don't like it but they know that they don't have a choice if they want to stay legit.

      "If you thought that EA might have been humbled by the massive Internet backlash against its use of SecuROM in its recent games, then you'd be wrong."

      I hate to say that he's right about a relatively small "cabal" comment- bombing Amazon. Not that the reaction wasn't huge, but when half of the comments are obvious dupes then the complainers lose credibility - they're seen as being a handful of crybabies who are threw a collective tantrum and they make the rest of the anti-DRM crowd look bad. Wait for the cracks or don't buy the damn game. It's not your dealer's fault that you're addicted to crack. They can adulterate their product as they choose as there's still obvious demand for it.

    2. Re:Even if the stats are true... by Znork · · Score: 4, Insightful

      of course more gamers don't like it

      Heck, even he himself doesn't like it:

      "Riccitiello admitted that he personally doesn't like DRM, as it 'interrupts the user experience.' He also added that 'We would like to get around that. But there is this problem called piracy out there.'"

      Of course, for the potential customers who 'would like to get around that', piracy isn't the problem, it's the solution.

      Personally I have bought a number of EA games, but since they started using SecuROM they're permanently off the list. I have better things to do with my time and money.

    3. Re:Even if the stats are true... by Anonymous Coward · · Score: 1, Insightful

      Note he says "that 99.8 per cent of users wouldn't notice", not that they wont care, just that they wont notice. Off course, if they learned that they wont ever be able to resale the thing, or only resale it a limited amount of times, then they would care, should they realize.

      But hey, eyes that don't see, heart that does not feel.

    4. Re:Even if the stats are true... by BPPG · · Score: 1

      they make the rest of the anti-DRM crowd look bad. Wait for the cracks or don't buy the damn game. It's not your dealer's fault that you're addicted to crack.

      Yes, this is it.

      The main problem that the anti-DRM crowd has is that they focus way too much on developers and game producers that use DRM, when they could instead be focusing on developers that make a point of not using DRM. They need to move from being anti-DRM to being pro-non-DRM.

      ie: they need to make a simple and attractive name for games that are not DRM'ed.

      --
      What's the value of information that you don't know?
    5. Re:Even if the stats are true... by HiVizDiver · · Score: 1

      I completely disagree with your logic. If I'm EA, and 99.8% "don't care", and I think that SecuROM/TAGES/wtfever will prevent ONE LOST SALE, I'm going to put it in.

      Note that I do subscribe to the idea that DRM only hurts the paying customers, not the pirates. Obviously EA and the like don't agree with me. ;-)

      The only business model that I can think of that has (mostly) successfully worked around the piracy issue and seems to be doing quite well is Steam. EVERY SINGLE OTHER FORM of copy protection that I can think of has been circumvented within days, if not hours.

    6. Re:Even if the stats are true... by erroneus · · Score: 1

      These game makers are just not getting it the way applications makers have. Copy protection for apps died a LONG time ago and for good reason. Why do game makers still think it's a good idea?

      Best answer for game makers:

      Write your games in Linux or BSD or something. Create a complete environment. License device drivers from NVidia and ATI. Encrypt the disk in some way... or not... I don't care, ship it with a USB dongle that saves games and configuration data but also contains some sort of unique ID device that enables game play.

      You control the environment, improve general game play, reduce the potential for piracy, people will be less pissed off because their games will work.

    7. Re:Even if the stats are true... by CSMatt · · Score: 1

      Entities like big business, government, and even powerful individuals will want to stretch their power to the limit, doing whatever they want as long as they think that they can get away with it. To them, the amount of people who don't care is just as good as those who approve (if not better, since apathy doesn't encourage debate).

    8. Re:Even if the stats are true... by MBGMorden · · Score: 1

      Write your games in Linux or BSD or something. Create a complete environment. License device drivers from NVidia and ATI. Encrypt the disk in some way... or not... I don't care, ship it with a USB dongle that saves games and configuration data but also contains some sort of unique ID device that enables game play.

      You control the environment, improve general game play, reduce the potential for piracy, people will be less pissed off because their games will work.

      Let me be the first to respond with an "OH HELL NO.". There's no way I'm going REBOOT my computer into a different operating system, changing out dozens of little USB keys each time, just to play a game. I'd take their current annoying DRM system before I did that.

      Here's a better idea: ship your game as a collection of executable and data files, burned/mastered onto a CD or DVD and . . . . that's it. The people who are going to buy your game will still buy it, and now they'll actually be able to run it without jumping through hoops and sacrificing a chicken on a burning altar during a lightning storm. A lot of people WILL pirate the game, but here's a newsflash: THEY WOULD HAVE PIRATED IT ANYWAYS. DRM is broken quite quickly and the games always show up on bittorrent. A person wanting to pirate the DRM'd game currently only needs to download the cracked version and he's good to go.

      Accept that piracy is a fact of life, that you're not going to eliminate it, but that maybe, just maybe, if you provide a hassle free enviornment for your paying customers, more of them will keep paying.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    9. Re:Even if the stats are true... by matazar · · Score: 1

      They always point to piracy, but fail to mention the fact that SecuROM doesn't stop it, it seems leads more people to it. Spore was pirated, what a week before it's release? So what good does hurting the real customers do? Who cares if they care or not?
      Where are those stats?

      They are avoiding the actual issue with useless stats. This is why I refuse to buy EA games as well.

    10. Re:Even if the stats are true... by fermion · · Score: 1
      Here is another way that it might be broken down. Let's say that game market in the US for a certain game is 500 million. That means that 1 million potential customers care about DRM enough not to buy a game. There are many valid reasons for a company is blow off 1 million potential customers, most involving the idea that the chance of turning these potential customers into real customers are minimal, or that these customers will generate excessive costs.

      So I can understand why this 99.8% number would tend to support the use of DRM. These customers might be malcontents who would not buy the product anyway. Or might be customers who then turned around and made copies for friends, thus reducing the number of retail sales, that, although might not hurt the developer all that much, will hurt the retail partners.

      But I think this is false. Not only can this vocal minority damage a reputation, but this vocal minority could also generate a profit. Unless the gaming industry is like the rest of the entertainment industry and is loathe to show a profit, it would seem that absolute maximum sales are the point. After all, the marginal costs are probably small(packaging and shipping a CD, a bit for support), compared to the price of the unit. At some point a game is nearly all profit. These are mass marketed toys, not vertical market applications. I don't see why sales are not the issue.

      Or perhaps it is that each unit generates such obscene profits, that the loss of even a single sale pays the cost of putting the DRM on the entire product line. That certainly would justify the blowing or of .2% of the potential customers.

      --
      "She's a scientist and a lesbian. She's not going to let it slide." Orphan Black
    11. Re:Even if the stats are true... by Anonymous Coward · · Score: 0

      Well I kind of have to agree with him. I don't want to but the problem is that DRM sucks balls, but what do you do when people pirate a game. My solution would be to try lowering the price of a new release or two to try an entice gamers to be legit. They might not take as much of a lose as they think. The other solution is to go strictly to console gaming and have some kind of DRM disc authentication to play online. I see that being the next step in fighting piracy. Frankly PC gaming piracy is a big problem. But so is DRM in that extreme.

    12. Re:Even if the stats are true... by Sancho · · Score: 2, Interesting

      Online activation kills the second-hand market, and that's what they're largely going for.

      CD-based copy protection kills the casual copying market, which may well generate more sales. In fact, I don't doubt one bit that making it difficult to copy the CD means that fewer people will pirate the game--the question is whether or not the licensing costs (of the copy protection) are justified compared to the extra sales generated and the perception of the company. If copy protection ever gets too intrusive, the latter may be what kills it.

    13. Re:Even if the stats are true... by Kneo24 · · Score: 1

      It's kind of funny. He claims the backlash against the DRM didn't really affect them, but didn't it? Didn't they slightly loosen their restrictions? They wouldn't have done that just because.

    14. Re:Even if the stats are true... by CrazedSanity · · Score: 1

      Wow. That is truly an awesome observation. By their own statistics, they have no reason to use DRM. Now the question is: "why do you include DRM in your games when so few people apparently care about it?" Then the other question is, "if piracy of your game has damaged sales so much that you were 'forced' to add DRM, have you actually seen a marked improvement in sales and a decline in piracy?" (the former being far more important that the latter for determination of continued usage of DRM)

      --
      Sanity is like a condom: rather have it and not need it, than need it and not have it.
    15. Re:Even if the stats are true... by Anonymous Coward · · Score: 0

      My personal reaction to him saying 'We implemented a form of DRM and it's something that 99.8 per cent of users wouldn't notice,' claimed Riccitiello, 'but for the other 0.2 percent, it became an issue and a number of them launched a cabal online to protest against it.'" is the mental equivalent of screaming "Well, fuck you too!" in his face.

      The actual reaction is me not buying any EA games, ever. They can just die as far as I'm concerned.

    16. Re:Even if the stats are true... by HeronBlademaster · · Score: 1

      I don't think that just one sale is enough to justify including intrusive copy protection (from EA's standpoint). It costs a lot more than $60 to include copy protection (just in developer time, let alone licensing costs). It would have to be many lost sales - dozens, if not hundreds - to justify copy protection, and even more than that to justify the cost of running online activation servers and such.

      No sane business does things like this for just one sale.

      I agree with you on the rest of what you said, though, especially regarding Steam - I have had nothing but good experiences with Steam.

    17. Re:Even if the stats are true... by HeronBlademaster · · Score: 1

      Oh, except the one time when Steam was broken and tech support told me to reinstall Windows.

  4. because by tritonman · · Score: 4, Insightful

    Because either 99.8% of gamers actually buy the games they play or 99.8% of gamers are confident in their russian software cracks websites.

    1. Re:because by Zephiris · · Score: 4, Insightful

      Just because you buy, it doesn't guarantee that the DRM won't bite you in the ass. Just ask SPORE users, perhaps?

      I recently bought an EA game...oh, the horror. Mercenaries 2: World in Flames. On more than one occasion, it would spaz out and refuse to let me merely start the game because the online authorization servers were feeling paranoid, and more than once (separate issue), the game's "DRM service" wouldn't start correctly, kept throwing a braindead error message and refusing to even allow the game to attempt to authenticate online.

      There's something inherently perverse about a game that will only allow you to the main menu...if it can verify that your copy is retail valid, and won't allow "internet is disconnected" play at all. Unfortunately (or fortunately for pirates), that's what EA does with virtually everything now. A few games were patched to have a '3 day' grace period. Huzzah.

      Mind, that's the first game I dared to buy since Unreal Tournament in 1999. It's not very satisfying to pay $50-60 for a game, only to have constant crashes, graphical issues, NO patches, buggy multiplayer, etc and so on, especially when you might finally have a computer that works better than the minimum requirements (and cost impossibly little).

      The game industry seriously needs a wakeup call.
      Why would anyone spend $60 on a new (even non-AAA) game now, if they can spend $60 and get a nice hardware-accelerated MPEG-2/4/AVC based TV tuner, or a 32GB usb key? Or another 4GB of low-latency DDR2-800 RAM? Or, if you EBay, a high-end video or sound card for half the normal price?

      For a triple-A, "I'll BE able to play this for 10 years if I want to", well supported with patches (when does this happen anymore?), utterly life-changing game...$60 is perhaps worth it.

      For a crappy half-assed game where they shut down the DRM and multiplay servers after six months... $60 is a grevious offense to the PC gaming public.

      Piracy isn't happening in record numbers because they're producing -quality- games, and nor does it eat into their figures even 10% as much as they claim. Most people who would only care about trying it, burning it into the ground, and getting bored with it after 2-3 days...often 2-3 days after they finish the game (that's not a typo).

      If the quality of games were higher, they'd see higher returns on investment, less piracy. DRM is like putting up a gaudy neon sign: "steal this game because we KNOW it's so crappy that no one would legitimately buy it".

      The more complex or aggressive the DRM, the worse the game is. Anyone remember Starforce? Can anyone name a single _good_ Starforce game? The new versions of SecuROM (anyone else remember when it was JUST a CD check?) are quickly flying straight towards that point of no return.

      --

      "A Goddess rarely smiles for she is forced by others to be an island unto herself." - Zephiris
    2. Re:because by Jabbrwokk · · Score: 4, Insightful

      I'm still a PC gamer. I made the decision this year to upgrade my PC one more time rather than buy an XBox 360 and I don't regret it. I can play Half-Life 2 (Episode 2), Titan Quest and Civ IV: Colonization, all great games that are not found anywhere else but the PC.

      However, and take note of this, any lurking EA PR flacks, I have made the conscious decision to not buy several games with Securom and other irritating DRM (Bioshock, for example) because of the last time a game with it (Splinter Cell: Chaos Theory) left a bunch of crap lurking in my system that caused my DVD burner to just halt or fail for no reason when I was burning backup discs of my family photos and documents.

      That's intrusive, irritating and unacceptable, EA. If you're going to put crap like that in your games, the installer must clearly state everything that is being installed on my system.

      That said, I know Titan Quest has Securom but there are ways to remove it that don't require visiting dodgy Russian websites.

    3. Re:because by rtechie · · Score: 1

      Because either 99.8% of gamers actually buy the games they play or 99.8% of gamers are confident in their russian software cracks websites.

      Many gamers who buy PC games use the cracks because they actually want to INSTALL the game and don't want to leave a disc for that game sitting in their DVD drive. If you have more than one game installed in your PC this is a major nuisance. Even moreso if you're using a laptop.

      They probably also care about the money they spent. The act of playing a disc scratches it. If they're required to leave the 1st disc in their drive all the time eventually it will become so scratched the game won't run anymore and the consumer will be out $50. And no, the manufacturer won't usually replace the disc for free. You'll, at best, have to pay a fee (at least $20 nowadays) to get the disc replaced.

      FACT: DRM on games (PC, console, whatever) WILL slowly destroy the game discs and cause you to lose your investment in the game. DRM is a scam to cheat customers out of extra money for the games they buy.

      I'm willing to say that the only reason almost ALL PC gamers don't use the cracks is because many are not aware of them. If the cracks sites were advertised on Gamespot, for example, and they were marketed as "game enhancements" not "cracks" I suspect you'd see a lot more people using them.

    4. Re:because by master_p · · Score: 1

      If DRM worked well, did not crash your PC, did not cause slow downs etc, would you accept it?

      It seems the only problem you have is the bad quality of software, not DRM itself.

    5. Re:because by Aladrin · · Score: 2, Interesting

      I disagree about the price of software. Let's look at other forms of entertainment:

      DVD Movies: 2 hours (repeatable), $15+ ($60 for bluray new releases!)
      Theatre Movies: 2 hours, $7+ per person.
      Games: 20+hours (highly variable and repeatable), $60 (Some games are less than that, but many are more. Call it an 'average'.)
      Bowling: 1 hour, $10 per person.

      DVDs are $7.50 per hour if you only do them once. Theatre Movies are $3.50 per hour. Games are $3/hour if you only play for 20 hours. Bowling is $10 per hour.

      I dunno, seems games are a pretty good deal. Add in the fact that the best games have entertained me for 200+ hours, and some get thousands, and they are an even better deal.

      Things are worth what you are willing to pay for them. Judging software against hardware isn't a fair comparison, either. Without the software for the hardware, it's worthless to most people. And vice versa.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    6. Re:because by Rofii · · Score: 1

      To be honest, DRM usually ::ONLY:: bites those who buy the game in the ass. You mentioned Spore and Mercenaries 2. I had my pirated copy of Spore before it was even released in stores, and my friend has been playing his pirated copy of Mercenaries 2 for a few weeks now, so I have to ask, what the hell does DRM actually do except inconvenience paying customers? It certainly is not stopping me from downloading their games, or even slowing down the rate at which piracy groups post their releases.

      The most DRM may accomplish is stopping one computer novice from sticking the DVD in his drive and making a copy for his friend, and they've had fairly effective methods of preventing this for about a decade now that don't gimp legitimate copies of games.

    7. Re:because by redscare2k4 · · Score: 1

      I run a dodgy Russian website, you insensitive clod!

    8. Re:because by Thirdsin · · Score: 1

      Amen brother. I created a new box about a year ago over going to consoles. As far as games with DRM i am in the same boat. I actually wanted to buy Spore, BioShock and a few other games with DRM but did not. I'd rather play Civ4 or SimCity4 for the 1 millionth hour, bc I still enjoy them.
      This is going to turn into a vent...
      What's worse, a new title called Red Alert 3 that i beta tested and enjoyed is coming out. Sadly i've learned it too will be infected with the filth called SecuROM. I've purchased every game in the Command and Conquer/Red Alert series, but no more. I can remember playing C&C multiplayer via 14.4 modem with a buddy on my Pentium 166, good memories. Thanks for shitting on my nostalgic moment EA.
      EA even was SO generous as to increase the number of times you can install the game from 3 to 5! I format my main machine roughly twice a year and still play games purchased back in 2000...
      Dear EA Sir or Madam, figure out your shit. Realize that intrusive DRM such as this is NOT the answer to your piracy problem and your core audience will leave you. For every Goliath there will be a David.

      --
      No words of wisedom here.
    9. Re:because by TheSpoom · · Score: 1

      The short version of this argument is, and has been for a long while now, don't buy EA.

      --
      It's better to vote for what you want and not get it than to vote for what you don't want and get it.
      - E. Debs
    10. Re:because by Anonymous Coward · · Score: 0

      Well, i pirate to _get around_ the DRM, so it's rather silly to use DRM to prevent me from pirating.

      But well, there must be something to this stuff, because,you know, 99.8% of the two guys whose games connected to their server don't care about the DRM.

    11. Re:because by bluefoxlucid · · Score: 1

      Wow I never thought about it like that. You win a cinnamon cookie.

    12. Re:because by Jabbrwokk · · Score: 1

      Yup, I gave Spore a miss for the same reason (the phone-home activation nonsense), and also passed on Mass Effect and Tomb Raider: Anniversary. Bought Civ IV: Colonization on Steam instead. Apparently even the Steam version has SecuROM (which is idiotic when there's no effing disk to check) but so far it's playing a passive role and isn't running and services or checks or anything.

      I forgot to mention another reason I hate SecuROM is because it doesn't play nice with Daemon Tools (on my system at least), which (before I reinstalled Windows) I used to run image files of game disks instead of having a pile of disks on the desk to swap around and for my daughter to grab, scratch, smear jam on and then insert backwards into the Wii.

    13. Re:because by Kneo24 · · Score: 1

      Actually, you can play the Orange Box on both the 360 and PS3, but I can imagine the experience with those games is hampered since console makers don't allow for keyboard and mouse support on their systems for games.

    14. Re:because by Jabbrwokk · · Score: 1

      Right, forgot about that. Thanks for pointing that out.

      But Half-Life 2 mods are only available on the PC, and I believe HL2 was designed initially as a PC title and then ported to consoles.

      Why is it that games ported to consoles turn out great while games ported from consoles to PC usually run like ass (Overlord, Halo)?

    15. Re:because by Ernesto+Alvarez · · Score: 1

      That "DRM that works well...." (defined as prevents the user from making a pirated copy and allowing anyhing else) is a theoretical impossibility.

      A DRM that works well needs to know the intentions of the user (read his mind), and since it cannot do that, the DRM program must somehow classify the user's actions and block based on that. Any possible action taken by a user might be with a legitimate or illegitimate intention, impossible to distinguish just by examining the action. Therefore that DRM should do nothing (as doing something has a risk of blocking a legitimate operation).

      At the same time, any code that runs slows a system down. The ideal DRM should be nonexistent (as even running a NOP would cause a slowdown). Of course, you might have meant a DRM that causes no more than a reasonable slowdown, in that case, it might be a valid point. It doesn't invalidate my first point, though.

      Basically, your kind of DRM is a contradiction and cannot exist.

    16. Re:because by penguinchris · · Score: 1

      Part of the parent's argument, though, is that the quality and amount of play time present in a lot of games these days is abysmal. Twenty hours worth of gameplay is a heck of a lot for a new title to have.

      Gears of War, for example, lasted 5 hours for me and a friend playing co-op. I don't pay for the privilege of playing the games I already payed for online through xbox live and the only offline multiplayer in Gears of War is 2-player deathmatch (incredibly boring.)

      It was a great game and I enjoyed the experience, but was it worth $60 for 5 hours? That's $12/hr.

      I could re-play it, sure, but that's not the same as getting 20 or more hours of enjoyable gameplay for $60 (and $60 is a heck of a lot of money to most people.)

    17. Re:because by TheLoneDanger · · Score: 1

      I call bullshit on the DVD prices. Depends on if it's a new release obviously, but $5-$6 DVDs of some actual GOOD movies (in addition to some pap and average ones) are easily found here in Canada. That's Canadian dollar prices too. You can also make the argument that some of these movies have extra features like commentary tracks, bloopers making of etc. Also, consider DVD TV sets. You can get any full season of Buffy, Angel or Firefly (free advertising for Joss Whedon) for $20, good for about 15-20 hours BEFORE the extras. Maybe it's the competition here in Toronto, but DVD prices are pretty damn low. Also, consider that a lot of games stretch the play time with play that isn't actually fun or entertaining, such as meaningless fetch quests.

      --

      "But I trust in the people's capacity for reflection, rage and rebellion." -Oscar Olivera
    18. Re:because by Clovert+Agent · · Score: 1

      I can play Half-Life 2 (Episode 2), Titan Quest and Civ IV: Colonization, all great games that are not found anywhere else but the PC.

      You may have missed the news, but Orange Box (complete with HL2Ep2) is available for XBox. So is Civilisation (not Civ IV, though, granted, it's a console-specific release).

      More and more PC games are released for consoles these days. There are benefits for everyone - among the most obvious are less piracy for the vendors, and less upgrade grind for the customer. There are other upsides I could cite, but that's possibly a different discussion.

      And an interesting evolution is that gameplay is becoming more console-friendly. PC FPS and console FPS used to be very different. The controls don't work the same, the environment is different, etc. But HL2 works fine on the XBox. I personally prefer it on PC, but the console version is perfectly playable. OTOH, Halo is now IMO better on XBox than PC. Back then I was used to Quake with a keyboard full of custom bindings, and disliked Halo 1 on XBox because of it. But I just don't feel the need for that style of play with the modern games, because they're designed to be suitable for console play from the start. So the mass-market user expectation is being moved - not by accident - towards a console orientation too.

      The point I'm slowly getting to is that gaming is moving towards consoles. I don't think PC gaming is going to go away, but I do feel like it's going to become marginalised as more focus goes on to consoles. The hard-core gamers will stay on PCs, but my feeling is that that niche is narrowing. Also worth noting that it's the same niche that doesn't buy games with DRM. So if you're a vendor who wants to use DRM, the PC platform is not appealing, and getting less appealing all the time. The options are: ditch DRM and try to breathe life back into the PC gaming segment, or give it up and move to consoles. My guess is there will be some of both (and a healthy middle-ground for now - this won't happen overnight). And I have hopes for indie games on PCs. But overall, I expect consoles to get more and more mind- and market-share over time.

    19. Re:because by Aladrin · · Score: 1

      By that logic, some games are only $5, too. I was only talking about new prices, not bargain bin prices.

      The DVD TV sets are a good point, too, but you can actually watch most of those shows over the air for 'free'. ('Free' because they are ad-supported, so they aren't truly free... You waste some of your time.)

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    20. Re:because by TheFrunk · · Score: 1

      It's not very satisfying to pay $50-60 for a game, only to have constant crashes, graphical issues, NO patches, buggy multiplayer, etc and so on, especially when you might finally have a computer that works better than the minimum requirements (and cost impossibly little). Let's not forget how you are treated like a criminal if you decide to try and return your opened software (NO REFUNDS KTHX)

    21. Re:because by master_p · · Score: 1

      No, I mean a reasonable DRM, i.e. slowing down your PC a little, and allowing you, let's say, to activate your legally purchased software a few times, while it does not cause any problems to the operation of the computer.

      Would you accept that?

    22. Re:because by HeronBlademaster · · Score: 1

      +1 Insightful in spirit.

      Diablo II was practically free for me, in that light...

    23. Re:because by Kneo24 · · Score: 1

      HL2 mods (well now just Source mods), are generally great. Console gamers are missing out on golden opportunities to enjoy some great mods (I'm not gonna fanboy for the ones I enjoy here). The nice thing about the modding scene these days is that a lot of them are taking the time to polish what the work that they do.

      Honestly, I think this whole fight of PC vs Console is stupid. Both sides miss out on something great for various reasons. I think it would be great if console ports to PC didn't usually terriblly suck. And I think it would be great if consolers could play mods more frequently.

  5. What they smokin? by unleashedgamers · · Score: 0, Redundant

    I think I'd like to get some of what EA is smoking!

    Everyone I know (if they know how to use computers or not) hates the DRM with Spore.

    1. Re:What they smokin? by mcgrew · · Score: 1

      I think I'd like to get some of what EA is smoking!

      Dude, everybody I ever met that smokes crack (NSFW) has lost everything they owned. Cocaine does explain their actions, however, as abuse of that drug leads to becoming a bigger asshole than goatse's.

      Just say "know" to DRM.

  6. I protested and... by pigiron · · Score: 3, Funny

    I'm on FIOS not cabal!

  7. Quoting Homer by Andr+T. · · Score: 0, Redundant

    "Oh, people can come up with statistics to prove anything, Kent. 14% of people know that."

    --

    Any life is made up of a single moment, the moment in which a man finds out, once and for all, who he is.

    1. Re:Quoting Homer by enderjsv · · Score: 1

      I always liked "80% of statistics are wrong, 50% of the time."

  8. Obligatory... by Reverend528 · · Score: 4, Insightful

    Most people don't even know what DRM is, so why should they care about it?

    1. Re:Obligatory... by enderjsv · · Score: 5, Funny

      1st install - don't know, don't care 2nd install - don't know, don't care 3rd install - don't know, don't care 4th install - "Hey Ma! What's the number to Geek Squad. This here game be broken."

    2. Re:Obligatory... by BunnyClaws · · Score: 0

      I believe this is the case. "Joe Six Pack" ;) doesn't give DRM a second thought. He just wants to play his game. I am not sure how accurate EA's numbers are but I imagine the majority of players don't consider DRM an issue.

      *note* I just wanted to use the phrase Joe Six Pack and a wink.

      --
      "Anything tastes good if you deep fry it."
    3. Re:Obligatory... by jedidiah · · Score: 1

      Consoles have been eclipsing PC games for a long time.

      EA's own internal numbers handily demonstrate this.

      DRM and other forms of technical difficulty probably account for quite a bit of this.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    4. Re:Obligatory... by cliffski · · Score: 1

      99% of people stop playing a game before then.
      Seriously.
      I'm a pretty serious gamer, but most games I don't even finish, let alone keep playing long enough to outlast a windows install.

      --
      DRM-free indie games for the PC and Mac: Positech Games
    5. Re:Obligatory... by TheRaven64 · · Score: 0, Troll

      Try some DRM-free indie games for the PC and Mac that make you think: http://www.positech.co.uk/

      And, once again, you fail. I went to the site, I saw a game that looked interesting, I clicked on the demo link, and it started downloading a Windows .exe file (irritating, since it didn't say 'Windows demo' on the link, so I assumed it would take me to a page to select the platform, since there was a Mac icon at the top of the screen). I know you've said before that there are Mac demos available... somewhere... but I got bored trying to find them on your site.

      End result: I didn't find the demo, didn't try the game, didn't buy the game. Maybe I'd have enjoyed it if I had, maybe not. Oh well, FreeOrion had a full game download link in an easy to find location, so I think I'll play that instead.

      --
      I am TheRaven on Soylent News
    6. Re:Obligatory... by cliffski · · Score: 1

      wtf?

      I make PC games. some of them have mac ports. Big deal.
      Sorry to ruin your life because you clicked an exe link.
      I'll make sure a mac port gets done just for you. Clearly I FAIL.
      *sigh*

      --
      DRM-free indie games for the PC and Mac: Positech Games
    7. Re:Obligatory... by Anonymous Coward · · Score: 0

      it's alright, cliffski will just count you as "one of the pirates" and ask ridiculous questions like "why do you pirate my game?" when it's not out for the platform you use AND you never even heard of it before. that's why "we pirate your games" motherfucker, because you're a no-name hack

    8. Re:Obligatory... by Anonymous Coward · · Score: 0

      I'd say that wasn't exactly a stellar example of good customer relations.

      In my opinion, that is. YMM(obviously)V.

      *sigh* indeed.

  9. 99.8? i doubt it... by theheadlessrabbit · · Score: 1

    I'm pretty sure 100% of the users noticed the DRM when they had to type in serial number to activate the product.
    most of them just forgot about it right after.

    --
    -I only code in BASIC.-
  10. I, for one, by PhetusPolice · · Score: 2, Funny

    care. I'm expecting 499 other people to say they don't care.

    1. Re:I, for one, by DaveV1.0 · · Score: 1

      A) They would have to care enough about your statement to bother to say they don't care.
      B) Your pool is biased. Because you are using slashdot as your pool, you will not get the same response as if you used the general population.

      Therefore, you post is foolish and misleading. You would make a good politician.

      --
      There is no "-1 offended" or "-1 you don't agree with me" mod options for a reason.
    2. Re:I, for one, by inviolet · · Score: 1

      I, for one, care. I'm expecting 499 other people to say they don't care.

      Indeed. I do too. I would love to play Spore with my sons, but the bad press here on slashdot about its DRM system had made me into a conscientious objector. I won't buy it until they cave. So for every person like me, EA figures they have 499 paying customers.

      I wonder if EA has fully calculated the costs of supporting the problems caused by invasive DRM. These things incur serious support costs, one way or the other.

      --
      FATMOUSE + YOU = FATMOUSE
    3. Re:I, for one, by Anonymous Coward · · Score: 0

      wooosh!

  11. Because they don't know. by AvitarX · · Score: 5, Insightful

    If gamers knew that installing a game had a chance of damaging their CD Burner, or causing crashes in non-game activities, requiring a system reformat I bet they would care. As it is, they blame "computers" and do not care.

    --
    Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    1. Re:Because they don't know. by steelfood · · Score: 1

      The probably just blame Windows.

      --
      "If a nation expects to be ignorant and free in a state of civilization, it expects what never was and never will be."
  12. They wish by Sycraft-fu · · Score: 3, Insightful

    Now while I am one of the first who will tell you that personal experience doesn't equal empirical evidence, it isn't worthless in this case:

    100% of the gamers I know (including me), which is quite a few, care about DRM. None of them like the "3 activations only" crap. Now it is always possible that I happen to belong to a really, really outside group, but not likely based on their BS statistics. If what they claim is true, you'd think at least one of the people I know, and more like everyone except me, would be perfectly ok with it. That they aren't says that EA's statistics are BS.

    While I can perfectly well believe that most gamers are ok with DRM of some form, I'd bet almost none of them are ok with it when it interferes with their gameplay. Well, that's what these new DRMs are doing. The cause you to not be able to reinstall, they won't work with perfectly legit systems (Civ 4: BTS didn't like my DVD drive, and I don't even have any virtual drive software installed) and so on. Gamers care about that.

    1. Re:They wish by n+dot+l · · Score: 1

      Now it is always possible that I happen to belong to a really, really outside group, but not likely based on their BS statistics.

      How outside of a group can we really be?

      Most PC gamers I know are constantly reinstalling their games/systems because their hard drive gets full (fast drives tend to be either small or too expensive), because the game corrupts itself every now and then (hello WoW, Civ), because a patch destroys the game, because game A's DRM conflicted with game B's DRM (don't get me started), or because they simply upgraded their machine yet again. I know a surprising amount that reinstall every two months or so simply because their overpriced name brand machines (*cough* Alienware *cough*) keep breaking and going to the repair shop, from whence they often come with wiped HDD's. Many of them, by virtue of upgrading all the time, or having married other gamers or having gamer children, have multiple machines and/or laptops, and so of course they're gonna want to install multiple times. These people tend to be media junkies, and so obviously they'll have CD/DVD burners on their systems.

      Granted, I don't know every PC gamer, but I know quite a few, and I used to work at a store that sells video games, and I'm be fairly confident saying that while such people may not be a majority, we're certainly not a mere 0.2%. Hell, the install in multiple places crowd is obviously big enough that Valve actually bothered to make the ability to do that into a feature of Steam...

      Tell me, how are these people not going to be annoyed by bullshit DRM?

    2. Re:They wish by Anonymous Coward · · Score: 0

      Not only that, but this isn't restricted to gamers. I know plenty of people that work in the fields of IT and have just as much of a problem with the DRM being used on business applications. (Apparently AutoCAD has one of the worst activation systems imaginable) The big difference between the two environments is that the gamers have the choice to not play the games.

    3. Re:They wish by littlepinkpig · · Score: 1

      Yours is not the only group of concerned gamers. I was all set to go buy Spore, excited even to hand over my money in support of what sounded like a cool game. Then I heard about the DRM problems. So I still haven't bought it. I usually buy games so I haven't pirated it either though -after I get over my disappointment- I suppose I will.

    4. Re:They wish by rnswebx · · Score: 1

      Granted, I don't know every PC gamer, but I know quite a few, and I used to work at a store that sells video games, and I'm be fairly confident saying that while such people may not be a majority, we're certainly not a mere 0.2%.

      .2% is not that small of a number. They're saying that 1 in 500 gamers has a problem with DRM, and I really don't find that hard to believe.

      Do you think the number is significantly higher than 1 in 500?

    5. Re:They wish by n+dot+l · · Score: 1

      Do you think the number is significantly higher than 1 in 500?

      Given the people I know, and the people who's computers I used to fix, and the people I used to sell video games to, yes. Granted, my experience is limited to my friends and the sales/service numbers at the retail store I used to work at, but even assuming that what I've seen is fairly heavily biased towards cases where someone would run into DRM, it seems to me that it should be closer to the 1-3% range than the 0.2% they claim. Meh. I'm probably wrong.

  13. By an odd coincidence.. by Anonymous Coward · · Score: 0

    99.8% of me doesn't care about EA

    1. Re:By an odd coincidence.. by geminidomino · · Score: 1

      Then chop off that damn pinkie toe and get on with life.

  14. Keep hammering! by snarfies · · Score: 5, Informative
    1. Re:Keep hammering! by DaveV1.0 · · Score: 3, Insightful

      Yes, give them more ammo that you are an irrational, online cabal by posting bad reviews not of the game you have not purchased due to DRM, but of the DRM that caused you to not purchase the game.

      Yes, that will help your cause.

      --
      There is no "-1 offended" or "-1 you don't agree with me" mod options for a reason.
    2. Re:Keep hammering! by Yeorwned · · Score: 0

      but but but I've already played it without DRM (thanks bay full of pirates) and agree that paying money for DRM sucks!

    3. Re:Keep hammering! by PitaBred · · Score: 1

      It's completely rational. They aren't listening to us voting with our dollars (still plenty of frat boys buying Madden to pad the bottom line, still lots of people buying Spore to crack it and play it properly), they aren't listening to their customers as evidenced by the CEO's statement, but they ARE listening to the reviews on Amazon. That's the ONLY reason they changed anything with Spore.

    4. Re:Keep hammering! by Just+Some+Guy · · Score: 1

      Yes, give them more ammo that you are an irrational, online cabal by posting bad reviews not of the game you have not purchased due to DRM, but of the DRM that caused you to not purchase the game.

      As the DRM ships as an integral part of the game, you're drawing a distinction that doesn't exist.

      --
      Dewey, what part of this looks like authorities should be involved?
    5. Re:Keep hammering! by DaveV1.0 · · Score: 1

      To you maybe. To most of the human race, not so much.

      --
      There is no "-1 offended" or "-1 you don't agree with me" mod options for a reason.
    6. Re:Keep hammering! by meringuoid · · Score: 3, Insightful
      Yes, give them more ammo that you are an irrational, online cabal by posting bad reviews not of the game you have not purchased due to DRM, but of the DRM that caused you to not purchase the game.

      Suppose I found that my hamburger contains rat turds. I talk to some friends who bought burgers from the same store and find that they found rat turds in their burgers too. I then pay close attention to the announcements regarding other products that store is planning to introduce in the near future - they say they're going to put rat turds in those too.

      So to forewarn others, I go to an online review site and write up about these new products 'These contain rat turds'.

      Even though I haven't bought those products, I know perfectly well there are rat turds in them, and that's why I haven't bought them. Are the rat turds an irrelevance to an otherwise tasty burger, excellent in parts? Or are they an integral part of the product, sufficient in themselves to ruin it entirely and make it deserve the worst possible review?

      --
      Real Daleks don't climb stairs - they level the building.
    7. Re:Keep hammering! by ShadowRangerRIT · · Score: 2, Informative

      Where the hell were Jews mentioned? Mod parent -1, Delusional.

      --
      $_ = "wftedskaebjgdpjgidbsmnjgcdwatb"; tr/a-z/oh, turtleneck Phrase Jar!/; print
    8. Re:Keep hammering! by DaveV1.0 · · Score: 1

      The problem with your analogy is that it is not rat turds in a hamburger to most people. To most people it is pickles in tuna salad. You hate pickles and are mad that there is pickles in the tuna salad. You want the company to remove the pickles and they won't do it. Most people don't care whether the tuna salad has pickles in the tuna salad. In fact, some people LIKE the pickles in the tuna salad.

      You and your "cabal" screaming your head off about how the tuna salad has pickles and how horrible pickles in it just makes you all look like a bunch of paranoid flakes. And, the manner in which you are spreading the word about the pickles damages your message.

      --
      There is no "-1 offended" or "-1 you don't agree with me" mod options for a reason.
    9. Re:Keep hammering! by Eli+Gottlieb · · Score: 1

      I like how everybody around here is playing pile on the Jews. As if Jewish people don't get enough crap these days.

      What?

    10. Re:Keep hammering! by Anonymous Coward · · Score: 0

      You are of course aware of what a cabal is, right? It's a group of Jews practicing cabalah.

      It would be nice if mods around here actually knew something before wasting mod points on this sort of garbage.

  15. Statistics ....Statisics by bigredradio · · Score: 0, Redundant

    Ya know, 90% of all statistics can be made to say anything...50% of the time.

  16. My Spore DRM woes by spun · · Score: 5, Informative

    I've been playing Spore quite a bit until this weekend, when it simply stopped showing any graphics whatsoever after updating my video drivers. Rolling back to the old drivers didn't help. So I tried reinstalling, and the game would simply crash.

    After much futzing around and unhelpful EA support people basically reprinting their FAQ for me, page by page, I figured out the problem. I had patched Spore and uninstalled. But the DRM is never uininstalled, it lurks around forever. When I reinstalled the unpatched version from the CD, it was not what the DRM expected, and it crashed.

    EA provides no way to download the patch without running the game, but I found the patch file on gamershell.com. Patching the game let it run without graphics again, and I switched to windowed mode (good like finding the key combo for that in the printed manual or help files) and checked out the graphics settings, uhhh, 170Hz refrsh rate, WTF? Setting it back to 75Hz allowed the game to run once again in full screen mode.

    To reiterate: if you patch the game, uninstall, and reinstall the unpatched version, IT WILL NOT WORK, and the only component I can think of that would cause this is the DRM. Thanks EA, for making your paying customers prefer the pirated versions of your programs.

    --
    - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
    1. Re:My Spore DRM woes by joeytmann · · Score: 2, Informative

      you may want to check out ftp://largedownloads.ea.com/pub/ for patches. I didn't look for patches for Spore, but they should be in there somewhere.

      --
      Insert funny smart-ass comment here.
    2. Re:My Spore DRM woes by asdfghjklqwertyuiop · · Score: 2

      Sounds like you would have been better off just ripping the game off... that's what you get for being a legitimate, paying customer these days.

    3. Re:My Spore DRM woes by Anonymous Coward · · Score: 0

      Strange, my version of Spore had absolutely no problems! But then again I'm posting as an AC so.....

    4. Re:My Spore DRM woes by spun · · Score: 1

      And neither did mine until I a.) installed an updated video driver and b.) reinstalled from CD after patching.

      --
      - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
    5. Re:My Spore DRM woes by MadJeff451 · · Score: 1

      if you patch the game, uninstall, and reinstall the unpatched version, IT WILL NOT WORK, and the only component I can think of that would cause this is the DRM. Thanks EA, for making your paying customers prefer the pirated versions of your programs.

      Sorry, how confident are you that the DRM is to blame here? Uninstallers often leave behind old libraries, which can cause problems during a re-install.

      I'm no fan of DRM either but still ...

    6. Re:My Spore DRM woes by spun · · Score: 1

      I'm not 100% confident that it was the DRM. But Spore doesn't place anything in the system folder, and I erased the directory manually after uninstalling.

      --
      - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
    7. Re:My Spore DRM woes by Kneo24 · · Score: 1

      I haven't seen that problem in a really long time, so while it still might be possible, it's probably less likely than the DRM issue.

  17. More like .1% by Anonymous Coward · · Score: 0

    99.7% of gamers don't know about this, .1% don't care.

  18. EA Then and Now by mfh · · Score: 5, Funny

    Too true. (98.2% of our CURRENT customers love us. LOL)

    EA Before:
    "Hey Gamers, buy our wicked game because it's totally fun to play!!!"

    EA Later:
    "Hey Gamers, buy our new game because it has newer technology, better lighting, and it produces 100% more warm fuzzies than its predecessor!"

    EA Now:
    "Hey Gamers, bend over."

    --
    The dangers of knowledge trigger emotional distress in human beings.
    1. Re:EA Then and Now by electrictroy · · Score: 5, Insightful

      I agree with EA's assessment (althought 99.8% is rather high, 80% is probably more accurate). MOST people don't care about DRM restrictions... ...until EA, like Wlmart, turns off the servers and makes your $50 game worthless. ...or they try to play the game on their shiny-new Vista or Windows 7 computer, and the OS rejects it.

      A lot of people don't realize how bad DRM can be until they get bit on the butt by a non-functioning piece of software or music or video.

      --
      The government is not your daddy. Its purpose is not to raid middle-class neighbors' wallets and give it to you.
    2. Re:EA Then and Now by omnipresentbob · · Score: 1

      I'm sad to see this, really. I have fond memories of The Bard's Tale (the original one, mind you) and Skate or Die!, both of which were EA games.

    3. Re:EA Then and Now by SanityInAnarchy · · Score: 5, Insightful

      80% is significantly different than 99.8%.

      Put another way, I'm sure they can fool themselves into thinking that 0.2% of their customers would've pirated the game if not for DRM.

      But if it's 80%, is there really any chance that they'd lose more than 20% of their customers to piracy, if not for DRM?

      For that matter, would any business be wise to make a decision that alienates a fucking fifth of their customer base?

      EA, I really wanted to buy Mirror's Edge. I was almost considering buying a console for it, so I wouldn't have to deal with the DRM. But with this attitude, I'm sorry, you're not getting a dime of my money, or a minute of my time.

      --
      Don't thank God, thank a doctor!
    4. Re:EA Then and Now by evilkasper · · Score: 2, Insightful

      I'll agree as much as most people don't care about DRM, but as far as Gamers go it is a fairly big issue for them. The amount of public outcry and people boycotting the game for EA's ridiculous new model of DRM would beg to differ with the statistics. Then again most gamers have a weak will when it comes to games, even if the DRM is heinous most will eventually break down just so they can experience the hype.

    5. Re:EA Then and Now by knight24k · · Score: 5, Insightful

      I'll agree as much as most people don't care about DRM, but as far as Gamers go it is a fairly big issue for them. The amount of public outcry and people boycotting the game for EA's ridiculous new model of DRM would beg to differ with the statistics. Then again most gamers have a weak will when it comes to games, even if the DRM is heinous most will eventually break down just so they can experience the hype.

      I will agree up to this point. Gamers breaking down and getting the game. Most gamers I know are completely competent in finding and retrieving torrents. If DRM is too intrusive they *will* go pirate it even if they had intended to buy it. Others will actually buy the game, park in on a shelf and download the torrent. DRM, in some cases, can actually encourage piracy due to the intrusiveness of it. I, personally, will never buy another EA game due to this thinly veiled virus masquerading as DRM. I know other gamers that will pirate it instead because they don't want their game systems compromised. EA apparently doesn't understand the gaming community especially on the PC side. Even the 80% number that some have purposed as more accurate may be a bit high.

      If the DRM is not that intrusive (only makes copying the CD difficult but not impossible) then, while I still dislike it, I will deal with it. Otherwise, I will just take a pass.

    6. Re:EA Then and Now by Nerdposeur · · Score: 4, Insightful

      A lot of people don't realize how bad DRM can be until they get bit on the butt by a non-functioning piece of software or music or video.

      Exactly. 99.8% of 16-year-olds don't give a rip about cholesterol, either - but someday they will.

      People who don't care about DRM now will learn to care when their games/music won't work anymore.

    7. Re:EA Then and Now by BlackSnake112 · · Score: 2, Interesting

      I have set up a few people with a ghost image of their computer so that they can go back to a clean working computer. This way if the game DRM screws up their machine they can get it working again. It works but no one should have to go that far to play computer games. This is on a computer that ONLY plays games. No surfing, no email, games only. So far only single video card setups, so the whole sli/crossfire thing is not an issue.

      It is like the game companies do not want you to have more then one game or more then game company's software on your computer. Stick with all company ABC's game your fine. Put company ABC and company abc123's games on and you have issues.

    8. Re:EA Then and Now by ScuxxletButt · · Score: 1

      I agree.... what ever happened to games like Seven Cities of Gold, Mail Order Monsters, and Arctic Fox?

    9. Re:EA Then and Now by Alzheimers · · Score: 4, Insightful

      That'll only work as long as they stay under their activation limit. Once they've ghosted and reinstalled the 3-5 allowed times, they're up the creek.

      It's ironic that the only ones hurt by DRM are the ones who play by the rules.

    10. Re:EA Then and Now by amohat · · Score: 2, Insightful

      Just a note to readers that when somebody like Sanity says they choose not to be a customer of EA anymore, often enough they are very serious.

      Now that GenX is all grown up and GenY have some buying power, now more than ever, potential customers will actually take their money and walk away.

      Now that we have made gaming the massive industry that it is, we will absolutely be very picky about spending our time and money. We have no sacred cows, we don't give a fuck about your legacy, and there's plenty of other ways to blow our paper.

      Be afraid of us, EA, we can destroy you overnight. We still might, and all the paid press can't help you. Don't change anything and find out.

    11. Re:EA Then and Now by somersault · · Score: 4, Insightful

      While I agree with your sentiment and that plenty of people are serious about boycotts, I think you're underestimating the amount of idiots who will buy Madden 2097: The Revenge of Athlete's Foot Expansion, and not give a toss about DRM, either because they are going to get the next iteration of the series next year, or because they are playing on a console. The console games market dwarfs the PC games market, so in the end even if all PC gamers quit EA games, it might not hurt them as much as you think - especially if it just means one less platform to develop for. In fact I've just done a little googling and it seems that EA already decided this year to release their sports lines for consoles only, so it appears that it already is more profitable to focus on the console market, for whatever reason. I hate playing devil's advocate sometimes, but there it is..

      Personally I already moved to console gaming this year too, for mostly the same reasons as AKAImBatman outlined above. Despite the fact that I love mouse/keyboard for FPSes, I love the convenience of gaming in my living room - on my HDTV, with no bloated OS, no need to download the latest gaming API, latest drivers or buy the latest hardware - more. It just makes sense to me these days, and best of all it means I can happily use a non windows OS on my laptop without worrying about lack of gaming options :)

      --
      which is totally what she said
    12. Re:EA Then and Now by somersault · · Score: 2, Interesting

      Ever since I started using laptops I have always used NoCD cracks, which can be used to circumvent DRM, but I just wanted them to not have to have the flippin disk in the drive whenever I felt like playing. It's bearable having a pile of gaming disks next to your desktop, but nobody these days wants to carry around their whole gaming collection with their laptop - not to mention that it's a waste of power spinning up a disk just to authenticate, and you risk damaging it in some makes of drive if you're using the laptop on a relatively unstable surface like.. a lap.

      Likewise, nobody wants to have a multitude of DRM rootkits gradually making their machine more and more sluggish as they install games over the years. We all know that DRM is only a hassle for the paying customers - it really makes no sense.

      --
      which is totally what she said
    13. Re:EA Then and Now by Sj0 · · Score: 2, Interesting

      Hey, it's their business.

      If they're so confident that we're a small contingent, they can continue to release broken games, and I'll continue to buy games from other companies that don't limit the number of times we're allowed to install the games we paid for with (non-trivial amounts of) money.

      --
      It's been a long time.
    14. Re:EA Then and Now by Starcub · · Score: 2, Insightful

      It's 3 computers, not three re-installations. You only activate once after you install, and you don't even need the DVD in the drive. This isn't that bad of a policy so long as they do what MS does and allow you to re-activate via a call in procedure after your 3 machine limit is reached.

      I've only ever needed to call in activation two or three times with all my re-installs of XP.

      My biggest problem has always been needing to copy DVD's to my HDD so I could run a virtual drive to keep from having to load the DVD's every time I wanted to play a different game. With EA you no longer need to do this.

    15. Re:EA Then and Now by 3vi1 · · Score: 2, Interesting

      Not that I advocate such things, but it makes me wonder what kind of epiphany the public would have if there were to be a massive DDoS attack against the authentication servers of these companies.

    16. Re:EA Then and Now by SanityInAnarchy · · Score: 3, Interesting

      potential customers will actually take their money and walk away.

      I would guess most gamers aren't quite like me -- DRM wasn't really an issue until Spore.

      But I am deadly serious.

      If anyone wants to start a petition, I'll sign.

      It might even be interesting to put some money into escrow, to show how much we are actually ready to spend -- but escrow is a lot trickier than a simple petition.

      --
      Don't thank God, thank a doctor!
    17. Re:EA Then and Now by SanityInAnarchy · · Score: 1

      The console games market dwarfs the PC games market

      I wonder why that is?

      so in the end even if all PC gamers quit EA games, it might not hurt them as much as you think

      It will, however, severely damage the PC market.

      I suspect EA cares less than most. But I do hope other developers (and publishers!) start to take notice.

      I love the convenience of gaming in my living room - on my HDTV

      My laptop's got HDMI out and bluetooth. There's no technical reason I shouldn't be able to use a Wiimote and a giant HDTV with it -- just political/business reasons.

      with no bloated OS, no need to download the latest gaming API, latest drivers or buy the latest hardware

      I run Linux, mostly. But it is absolutely moving in the direction of downloadable things. Certainly, when MMOs are done on a console, you get all the patching irritations of the PC, with none of the script-your-own-UI flexibility.

      Yes, WoW lets you write Lua scripts to play with your UI.

      I'll probably buy a Wii at some point anyway, because they're cheap and Zelda looks cool. I don't really see myself buying a PS3 or a 360, but I don't hate Nintendo yet.

      --
      Don't thank God, thank a doctor!
    18. Re:EA Then and Now by NoName6272 · · Score: 1
      I'm in college, a lot of my friends have gotten DRM games, let me tell you how much it sucks to be the only one in the dorm who knows how to fix computers... Doesn't help when half of them then try and copy the disk to get around the 3 install of spore... Actually most didn't even know what DRMs were and uninstalled the game when I gave them a wiki url.

      ~
      NoName

    19. Re:EA Then and Now by daver00 · · Score: 1

      I recently purchased Crysis warhead, its a good game and it was a good deal at half the usual price. I only really bought it for the online play, but thats aside from the point here.

      I have two computers, both can run Crysis, I install it on both - they give you 5 activations so I'm sweet... I thought. The other day I fire up my game only to be presented with a message:

      "You have exceeded your activation limit, please BUY ANOTHER COPY if you want to keep playing." (emphasis mine, not an exact quote but damn close)

      WTF!! Wheres my other 3 activations, what the hell is going on?? I call a customer service rep, at $2.50 a minute no less, he tells me there is no way 'the system' (Securom) could be wrong, I have obviously exceeded my install limit. I tell him this is completely and utterly impossible, he basically tells me I'm a liar, in the politest possible way, then tells me he can check up where these activations are coming from. Screw that I figured and got onto EAs website. Five days later they fix my account with no questions asked.

      The issue here is not that they screwed me out of my game, clearly they didn't, and in the end the online customer service was reasonable, but the system is plain as day *deeply* flawed. They screwed me around for nearly a week, I am a legitimate paying customer (for once) and they dicked me good. This is what I get for paying for software? The adage is absolutely correct: Pirate Bay offers a superior product at a fiercely competitive price. What is right or wrong does not come into the equation, as far as I see it I have been punished for giving them my money.

      Now the reason I replied to you is just to let you know that the 5 activations is not the end of it, when I was on the phone they told me they were "working on" some software that would recover activations after the game is uninstalled. In principle the limit is 5 simultaneous installs. Right now though they DO NOT offer this service. In Australia at least (where I am from) I believe they are in breach of fair trade practices by doing this, for one they do not advertise the install limit on the packaging, which I think is in itself illegal down here (product does not work as advertised) but most importantly they advertise a feature (covertly in random correspondence over certain websites) which as yet does not exist, again in breach of the same regulation. I believe you can at the moment get a new key, which I am curious to know: how many extra activations you get?

      As a customer I am EXTREMELY pissed at this whole situation, and I would be willing to wager that if this same thing happened to oh say, slightly more than 0.2% of their customers (which I am sure it has and will) that this statistic is about as accurate as the home dentistry kit I keep in my garage...

    20. Re:EA Then and Now by Anonymous Coward · · Score: 0
      let me add:

      with no bloated OS, no need to download the latest gaming API, latest drivers or buy the latest hardware

      bullshit, on xbox360 you need to download patches and be generally online for receiving updates and so on. that disconnected console model is long dead, *plus* we are starting to have game requiring the latest hardware, as the enhanced wiimote or the fake guitar or whatever

    21. Re:EA Then and Now by somersault · · Score: 1

      The thing is that it's all done automatically, with only one type of hardware. I want my games to be able to be patched too, that was one of my main problems with consoles before - no way to install mods and patch bugs. The OS itself boots in seconds, and can just be switched off with no shutdown. If I used my laptop all the time I'd have to wait for a couple of minutes to login and startup a game, and another minute after that to shutdown. Same for if I wanted to watch a movie. With the PS3 it's just switch on, start game/move, done.

      --
      which is totally what she said
    22. Re:EA Then and Now by konohitowa · · Score: 1

      OMG. The Bard's Tale! I haven't thought about that in years. Well, I suppose decades would be closer to the truth.

      Damn you! Now I'm going to have to track it down, install the matching emulator, and then burn a bunch of time that could have been used more productively; like ninja-mining kernite.

    23. Re:EA Then and Now by rtb61 · · Score: 1

      Actually taking into account the location of John Riccitiello speech, The Nielsen Company and Dow Jones, Media and Money Conference, it is more like investors bend over. As he will clearly say anything and distort any fact in order to plump up the companies share price and his bonus regardless of the consequence when reality comes back to bite the new shareholders on the butt as the result of a whole bunch of disgruntled customers.

      Talk about over the top 'a number of them launched a cabal online' a bloody cabal,
      http://www.thefreedictionary.com/cabal - 1. A conspiratorial group of plotters or intriguers:"Espionage is quite precisely it, a cabal of powerful men, working secretly" Frank Conroy..
      You gaming terrorists you, see the harm you have caused, you tipped this poor guy into some delusional paranoid world where he is being pursued by political plotters.

      --
      Chaos - everything, everywhere, everywhen
    24. Re:EA Then and Now by somersault · · Score: 1

      Yes I know all those things, and in fact I have used my laptop with my TV via HDMI a few times, but that's why I mentioned the additional bits about hardware and the general purpose (and therefore bloated for a gaming machine) OS that isn't necessary on a console.

      Despite the lightweight OS, the console can still do the majority of the useful things I do on my PC (as it has a web browser and USB for keyboard/mouse input), but it doesn't take forever to startup or switch off. I don't have to fiddle about with cables because it's already hooked up. It is also quieter than my laptop, and doesn't overheat when I try to play games for more than a couple of hours. You could blame that on my choice of laptop sure, but even if I had a gaming laptop, the whole convenience factor of having the console ready to go in seconds is awesome. Even when it comes to system or individual game updates, the process is pretty good. Yes, there can still be hiccups occasionally, but overall it's a lot better than the possible incompatibilities you get on a PC (where your soundcard and graphics card for some reason work fine apart, but just don't work together on your specific motherboard, etc, it happens).

      I wouldn't mourn the loss of the current PC games industry if it means that there is then more space for small games companies to release more interesting games. In fact I've already given up on it, I've even got used to using joysticks for FPS games (though still hoping that someone will come out with something better).

      IMO games companies probably will eventually end up releasing PC or even console tools to allow people to make mods for their console games. Companies like id will probably lead the way there, as they did on the PC. Everyone is still getting used to the idea of having net connectivity on consoles, and exploring the possibilities with things like Sony's Home. You just have to give it all time to mature a bit.

      Zelda is indeed awesome, but most games I bought for the Wii were gimmicky and short-lived. Zelda is good just because it's a good game, not because you use the Wii remote. You will often find that the games that use the wii-remote best are only good for short amounts of play time or to show off the Wii to your frends, while the games that are best for playing long term are just normal console games with a little bit of motion sensing and pointing tacked on.

      I own both a PS3 and a Wii, but I ended up leaving the Wii at my mum's house for my little sister to play. She got Wii Fit for it, it is pretty good to play occasionally when I go visit, but again it's not something I see myself using everyday. I do use my PS3 most days for watching movies or playing games though.

      There are probably drivers out there for using the Wii-mote on Linux/Windos anyway for those that are interested. It only really makes sense somewhere where you have a lot of room and a very large monitor though (ie the living room). Good for presentations and perhaps some types of game - but for stuff like FPSes the mouse and keyboard combo is still better, believe me. I'm sure peripheral makers will crack it eventually, but that time has not yet come - and will probably require headsets so that you can turn your whole body and still see the screen.

      --
      which is totally what she said
    25. Re:EA Then and Now by twokay · · Score: 1

      I think EA means 99.8% of SPORE players dont care about DRM. Which could well be true. 99.8% of their target customer base is way off tho. I would like to think the real number is around 80% too, as that would be big enough for them to take notice. You must remeber that that 20% they alienate are the demographic MOST LIKELY to be buying lots of their games. So they piss off their most luctrative customers. Good work!

      --
      Wannabe nerd.
    26. Re:EA Then and Now by Miltazar · · Score: 1

      I'm just tired of having to check each game online to see if it has DRM or not. I use to just go look at games and pick one up if it looks good, but now its pointless. It might look good, but it also might have DRM in it. Instead I have to spend hours on the internet trying to see if an upcoming game has DRM or not. Recently the only games I buy are either on consoles, or from Steam.

      --
      "Hold! What you are doing to us is wrong! Why do you do this thing?"
    27. Re:EA Then and Now by Creepy · · Score: 1

      I feel your pain - Vista update failed to install on my gaming laptop (it is better than my desktop until I can replace that next year) and I was forced to blow away the C drive and restore to image (losing registry settings required by many of these games). I then reinstalled games, and went on my merry way until... My GeForce 8600M melted two weeks later. I returned laptop to manufacturer, they wiped and reinstalled the OS and two weeks later SP1 is released. I try to install it and... it fails to validate. After 3 hours with MS tech support, they tell me I need to restore again. Back to image, update, and reinstall of games.

      Guess what? Attempting to reinstall a couple of the games and I was accused of pirating them (ok, I'll be specific - Mass Effect and Bioshock). Fortunately, DRM restrictions were eased shortly after this incident (in fact, the restrictions were eased before I even had a chance to call 2k games support).

    28. Re:EA Then and Now by Anonymous Coward · · Score: 0

      I'm finding myself going back to nostalgic roots and sifting through the abandoned ware forums and archives. (Woot for Legend of Kyrandia... before Westwood became the EA of Command & Conquer)

  19. DRM is self-defeating. by wvmarle · · Score: 5, Insightful

    If 99.8% of the customers don't have an issue with the DRM (presumably they are not restricted in what they are doing), why have it implemented in the first place?

    DRM has the purpose of restricting what one can do with a digital product - be it a game, a song, whatever. If no-one ever runs into those restrictions, it's been a waste of effort. However if the restrictions are tight and many people run into them, they are presumably effective for what the manufacturer wanted, but will result in customers trying to circumvent it as they want to do things they are not allowed to out of the box. Such as making a back-up copy.

    So either DRM is a priori ineffective (restrictions so loose no-one notices them, so there is no effect of the DRM) to prevent complaints, or it is effective in restricting people but then will guaranteed result in protests and circumvention, rendering it ineffective after all.

    1. Re:DRM is self-defeating. by DaveV1.0 · · Score: 1

      If 99.8% of the customers don't have an issue with the DRM (presumably they are not restricted in what they are doing), why have it implemented in the first place?

      You do understand that you have just stated that all people who have a problem with DRM are pirating software, right?

      Oh, and the answer to your question is "Because 99.8% of customers don't have a problem with it so why not?"

      --
      There is no "-1 offended" or "-1 you don't agree with me" mod options for a reason.
    2. Re:DRM is self-defeating. by hedwards · · Score: 2, Insightful

      Nice trolling, people who pirate software anyways don't see any difference. In fact they see a great advantage to doing it since they don't have to put up with the bullshit. Games are frequently cracked before they're officially released, and individuals that are willing to go that route often times can get the game earlier because of it.

    3. Re:DRM is self-defeating. by DaveV1.0 · · Score: 1

      It is not a troll. That is exactly what wvmarle said, just not is so few words.

      --
      There is no "-1 offended" or "-1 you don't agree with me" mod options for a reason.
    4. Re:DRM is self-defeating. by T-Bone-T · · Score: 1

      What he means by "not restricted" is "not attempting to do something that's restricted".

      As for "why not", he implied that it takes effort to implement DRM, so why waste money with it if no one will ever see it?

    5. Re:DRM is self-defeating. by ikkonoishi · · Score: 1

      The only DRM related problem that people who pirated the game have is that they can't use the online services. Which would still be a problem without the in system DRM. So EA could save a lot of hassle by just requiring a CD key to sign up and login to the pollination servers, and not trying to control the computers that their code is installed on.

      DRM fails for the same reason that network will fail to keep someone from stealing the HDD out of the computer. Once someone has physical access, or in this case can get it into their house, all security is just a matter of time to break.

    6. Re:DRM is self-defeating. by Yeorwned · · Score: 0

      Please refrain from trolling the trolls.

    7. Re:DRM is self-defeating. by Anonymous Coward · · Score: 0

      I would hazard a guess that someone at EA determined that preventing the very few 'pirates' is worth implementing the DRM. That 'very few' does not have to be greater than 0.01% of the target audience for EA to determine that DRM is worthwhile. Why does it has to be a great proportion of the audience that 'cares' in order for DRM to be desirable to EA?

    8. Re:DRM is self-defeating. by iminplaya · · Score: 1

      Wrong again. Piracy involves actually stealing something and then selling it. Circumventing DRM involves neither.

      --
      What?
    9. Re:DRM is self-defeating. by wvmarle · · Score: 1

      I never said that, not even intended it. Piracy is your interpretation - I said "protests and circumvention". That can very well be limited to complaints on message boards all over the Internet, and cracks to remove the DRM from legally purchased software. Piracy of course is also an option, though not one I can recommend as it is illegal.

      Mind that removing/circumventing DRM is not illegal in most of the world, only in the US afaik.

  20. Games not on Wii by tepples · · Score: 2, Insightful

    These days I have a [Wii] console that lets me get the maximum amount of enjoyment out of the least possible time investment.

    What do you do when you want to play a game that isn't on the consoles? For example, a lot of indie games are PC exclusives because the developer isn't a big enough company for a WiiWare license.

    History has shown that good games sell.

    Even good games from small companies?

    1. Re:Games not on Wii by rufty_tufty · · Score: 4, Interesting

      Well I'm not the OP but I don't do PC gaming just console(Xbox 360 or Wii):

      "For example, a lot of indie games are PC exclusives because the developer isn't a big enough company for a WiiWare license."

      Unfortunately in that case I can't play it, (unless they do a Linux version). I'm sure there's some gold out there, but the signal to noise ratio has IME not been worth it.

      Frankly I see computer games as being for fun and not as another job - hearing what people go through to get games running on a PC sounds far too much like the bits of my job that I hate to pay for the privilege of doing it.

      --
      "The weirdest thing about a mind, is that every answer that you find, is the basis of a brand new cliche" -
    2. Re:Games not on Wii by LordNimon · · Score: 2, Informative

      XNA lets you develop and publish games on the Xbox 360 for $100/year.

      --
      And the men who hold high places must be the ones who start
      To mold a new reality... closer to the heart
    3. Re:Games not on Wii by AKAImBatman · · Score: 4, Insightful

      What do you do when you want to play a game that isn't on the consoles?

      I don't. I'd love to play Little Big Planet, but I'm not going to invest in a PS3 to do it. So I just don't play.

      For example, a lot of indie games are PC exclusives because the developer isn't a big enough company for a WiiWare license.

      In the past I did purchase a few indie games. Especially the kick-ass Puppy Games titles. That being said, you need something absolutely incredible to overcome my current ambivalence of PC gaming. I simply don't care enough to endure the pain and anguish of PC gaming. Even though AAA games like Halo, Mass Effect, and Spore COULD be played on my PC, I. SIMPLY. DON'T. CARE.

      Crazy, isn't it?

      What's even better is that if I wait long enough, the great indie games will reach the WiiWare service. Defend Your Castle, World of Goo, Cave Story, Lost Winds, and other incredible titles are at my finger tips. All it takes is a credit/debit card and a bit of Wii Remote clicking.

      Even good games from small companies?

      Any game that did not reach its target audience is not being pirated, either. There have been good games throughout history that received a cult following ex post facto, but no one paid them any heed when they were released. If there is a healthy pirate market for the game, there is a healthy consumer market for it. Pure and simple.

    4. Re:Games not on Wii by vux984 · · Score: 4, Insightful

      What do you do when you want to play a game that isn't on the consoles? For example, a lot of indie games are PC exclusives because the developer isn't a big enough company for a WiiWare license.

      WiiWare licenses apparently cost under ~3k. I can see that killing a solo-hobby-developer, but any entity big enough to call itself a small business can afford this.

      That said, I have never played an indie game that needed beta drivers, had crazy drm, or was otherwise particularly difficult to install and get running, so if the OP wanted to play one, it would probably be a no-brainer to just buy it and play it.

    5. Re:Games not on Wii by cliffski · · Score: 1

      on what do you base the last bit? I've seen really crap games that I KNOW sold really badly on torrent sites and rapidshare sites.
      People pirate everything, they don't restrict it to the games from big mega-corps.
      I only wish they did...

      --
      DRM-free indie games for the PC and Mac: Positech Games
    6. Re:Games not on Wii by Toll_Free · · Score: 3, Insightful

      These days I have a [Wii] console that lets me get the maximum amount of enjoyment out of the least possible time investment.

      What do you do when you want to play a game that isn't on the consoles? For example, a lot of indie games are PC exclusives because the developer isn't a big enough company for a WiiWare license.

      History has shown that good games sell.

      Even good games from small companies?

      What do I do when a game I want isn't on a console? I go outside and play.

      I go climb a rock.
      I go ride a motorcycle (not recently, wrecked one)
      I go find something else to do.

      I don't let the gaming industry play my life out for me. If a game looks killer, but it isn't available on one of my platforms, I just ignore it. Pure and simple.

      Doesn't cost me anything, lost over 100 pounds since thinking this way, etc., etc., etc.

      Good games from small companies still sell and are played.

      Your logic would mean the Commodore (all variants) are dead, and NOTHING is released for them at all, right?

      --Toll_Free

    7. Re:Games not on Wii by digitig · · Score: 2, Interesting

      What do you do if you want to play a game that's only for a console you don't have? Either you don't play it, or you buy the console. It's got to be a damn good game to justify the cost of a console, and it would have to be a damn good game for the gp to try to run it on Windows. I'm with him: there's enough fun to be had on my Wii and PS2 that I don't see the need to upgrade to anything higher tech just for the sake of slightly more photorealistic graphics with same-ol' same-ol' gameplay.

      --
      Quidnam Latine loqui modo coepi?
    8. Re:Games not on Wii by toleraen · · Score: 1

      How about sometime you compare the number of times Bioshock has been downloaded, vs say Super Paintbrawl Extreme. I'm gonna guess the ratio is somewhere in the same neighborhood as number of sales for each title.

      Your double standard is nice, too. Good work.

    9. Re:Games not on Wii by snowraver1 · · Score: 2, Insightful

      I agree 100%. I bought my xbox a year ago and havn't played a game on the PC since. When I buy a game I just want to sit and play it. I don't want to muck with settings.

      I have no problem with copy protection on the xbox. It works. I put in the game, and the game plays, always.

      --
      Copyright 2010. All rights reserved. This comment may not be copied in any way including, but not limited to caching.
    10. Re:Games not on Wii by eudaemon · · Score: 2, Insightful

      I've never understood this particular attack against the Wii. The Wii shares plenty of titles
      with the other consoles that adults play.

      Then again the only person I know who says this regularly really just wants everyone to play
      the XBOX 360 with him because he has no social life, no friends and nothing better to do.

    11. Re:Games not on Wii by Beardo+the+Bearded · · Score: 1

      I agree. If I want to play, for example, Endless Ocean, I put on my diving gear and go for an actual real-life dive.

      No, really.

      --

      ---
      ECHELON is a government program to find words like bomb, jihad, plutonium, assassinate, and anarchy.
    12. Re:Games not on Wii by tepples · · Score: 1

      What do you do if you want to play a game that's only for a console you don't have? Either you don't play it, or you buy the console.

      I wait a couple years and buy a used console. But this poster has a PC; he just chooses not to use it.

      and it would have to be a damn good game for the gp to try to run it on Windows.

      Even without any DRM other than a serial check?

    13. Re:Games not on Wii by digitig · · Score: 1

      I wait a couple years and buy a used console.

      Fine if you have room for it alongside all of the others. I understand that the European version of the PS3 won't play PS2 games, so I'd want both, and I don't think I could fit an xBox in anywhere -- not to mention the problem of number of cables to the TV set.

      and it would have to be a damn good game for the gp to try to run it on Windows.

      Even without any DRM other than a serial check?

      Up to him, not me. I do play games on the PC, but not often as I find them too flaky compared to the consoles. It's not nice making great progress in a game and then having the system crash with a BSOD reporting a video driver fault (as happens routinely when I try to play Oblivion -- and yes, my drivers are up-to-date, and I've cranked the acceleration right back).

      --
      Quidnam Latine loqui modo coepi?
    14. Re:Games not on Wii by vecctor · · Score: 2, Interesting

      Frankly I see computer games as being for fun and not as another job - hearing what people go through to get games running on a PC sounds far too much like the bits of my job that I hate to pay for the privilege of doing it.

      The reason you hear about the people that have problems is because they come on the internet to explain their problem and get help. You don't hear much from the people for which it "just worked".

      The greater array of hardware can cause issues, but it may not be as widespread as it appears.

      The most tweaking I have to do on a modern game is choose a resolution and quality, and most games have a function to estimate how high to put the settings. Having this choice is more complicated, I suppose, but that is a feature, not a bug, because the game scales. If you get nicer hardware or you come back to play it years later, you can make it look nicer.

      If the game is old, there can be some issues (sometimes have to load up an emulator), but I can't put my SNES carts into the Wii either - so no real difference.

      --
      Why, yes I have been touched by His noodly appendage. And I plan to sue.
    15. Re:Games not on Wii by joeman3429 · · Score: 3, Insightful

      that's like saying it's weird that adults read Harry Potter books even though they're young adult books.

      End the racism against children

    16. Re:Games not on Wii by Nursie · · Score: 3, Informative

      "The reason you hear about the people that have problems is because they come on the internet to explain their problem and get help. You don't hear much from the people for which it "just worked"."

      No, it's not. It's because people have problems, and in console land they just don't.

      I'm another person that moved off the PC to consoles, as much due to social reasons as anything (playing with friends on the TV is just nicer), but I recently purchased spore. It wanted to install a patch after a while because a lot of people had problems getting it to run at all. The patch broke my install.

      Sod that, I'm going back to my easer, cheaper consoles.

    17. Re:Games not on Wii by Nursie · · Score: 1, Troll

      Wii-only titles tend to be kiddie focused and like flash games.

      Games that appear on multiple platforms - well why would you use a wii?

      I have all three and we use the Wii least, the controllers are annoying, the gfx poor and the games "meh"

    18. Re:Games not on Wii by joeman3429 · · Score: 1

      I don't mind serial keys because they can help guarantee that only people who bought the game are playing online and whatnot.

      Paradox Interactive, who publishes historical strategy games (which also happen to be my favorite series of games ever), doesn't even make you put in a serial. But if you want to play online on their servers, or want technical support, you have to register your serial. To me, that's perfect.

    19. Re:Games not on Wii by SanityInAnarchy · · Score: 1

      If you want a Linux version, make sure you buy good Linux games that are out there. Push the statistics.

      Penny Arcade Adventures was fun, and pretty trivial to get working on Ubuntu, even 64-bit.

      --
      Don't thank God, thank a doctor!
    20. Re:Games not on Wii by Pentium100 · · Score: 1

      So, if I want to play Counter-Strike, I and my friends really should buy guns, kidnap four people and wait for the counter-terrorists?

      I'm too lazy for that.

    21. Re:Games not on Wii by kesuki · · Score: 1

      "WiiWare licenses apparently cost under ~3k."

      ah, but that's the problem, because while the license fee is small, it is licensed Exclusively to companies that meet the 'qualifications' that nintendo in it's infinite wisdom have deemed fit of a buying a wiiware license. compared to what they did in the nintendo entertainment system days it might not seem nearly as draconian, (i mean they don't say how many copies of a game a developer can make, like they used to) but as i understand it, they can prevent titles from launching if they're 'below par' or even contain questionable content..

      getting a license isn't necessarily just a price, it's also entering into a contract with nintendo. perhaps part of the reason why nintendo had to go after different market segments with the wii to be successful with a console.

    22. Re:Games not on Wii by Spatial · · Score: 2, Insightful

      It works. I put in the game, and the game plays, always.

      That might be true if they'd just fix the diabolically bad hardware. I might even buy one. I hear the latest models have a 10% failure rate. Pretty good, coming down from around 35%...

    23. Re:Games not on Wii by vux984 · · Score: 2, Insightful

      but as i understand it, they can prevent titles from launching if they're 'below par' or even contain questionable content..

      Same is true of games for Microsoft Xbox, Sony Playstation, and Apple ipod/iphone products, not to mention most platforms of yesterday from the Nokia ngage to the Sega Dreamcast to the Atari and Intellivision. (Although 'legal ways around' the licensing system existed for some of the really old platforms, leading to piles of unauthorized shovelware.)

      Its also true if you want your 'cellphone game' available on the Verizon / Sprint / Telus / Bell / AT&T / etc / application store.

      Yeah getting Nintendo licensing is more "exclusive" than some of these but they ALL have final say on whether your title sees the light of day.

      If you want freedom, develop for the PC. This has always been true.

      getting a license isn't necessarily just a price, it's also entering into a contract with nintendo. perhaps part of the reason why nintendo had to go after different market segments with the wii to be successful with a console.

      Which console was unsuccessful for Nintendo?

    24. Re:Games not on Wii by citizenr · · Score: 1

      "For example, a lot of indie games are PC exclusives because the developer isn't a big enough company for a WiiWare license."

      are you kidding me? http://2dboy.com/ 2 people developed that game, its on wiiware right now

      --
      Who logs in to gdm? Not I, said the duck.
    25. Re:Games not on Wii by andi75 · · Score: 4, Funny

      > I have no problem with copy protection on the xbox. It works. I put in the game, and the game plays, always.

      Unless your 3-year old gets his hands on the games. Seriously, do you expect me to lock everything in a safe? He'd know the combination after watching me open it twice anyway...

    26. Re:Games not on Wii by Iceykitsune · · Score: 1

      go play paintball, or lazer tag.

      --
      GENERATION 24: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social exper
    27. Re:Games not on Wii by FictionPimp · · Score: 1

      I just sigh and wish I could give them my money.

      I used to always keep a windows partition on my computer to play games. I would buy at least 1 game a month on average. But as copy protection became more annoying and as the games because less fun I slowly stopped buying games and was only buying maybe 4 in the last year. At that point I realized I was spending 90% of my time in linux and 10 % in windows. So, when my wife need a new computer I gave her my current one and took the chance to go from a desktop to a full time notebook. I bought a macbook pro. I figured if the OS sucked I could still put linux on it.

      I fell in love with the little thing. I never even did get around to putting windows or linux on it. At the same time my wife bought me a xbox 360 for my birthday. I also fell in love with that and my game purchases when from 4 to 0 on the pc and from 0 to 1 or 2 every few months on the 360.

      I've seen games I would really LOVE to play on a computer. The new warhammer mmo, a few smaller game developers like the guys who make sins of a solar empire, etc. But without mac or 360 versions I'm not going to buy them. I did pass on spore because of the drm AND the fact it uses cider. I don't want to spend money on a game I can't play in 3 or 4 years. I STILL play baulders gate and diablo 2, warcraft 3, etc.

      So sadly I pass on things I would find interesting. But my overall computing experience has been the better for it. I get more work done, I spend more time outside, and I've lost a lot of weight.

    28. Re:Games not on Wii by Knuckles · · Score: 1

      Can't speak for the OP, but I'm in a similar boat. The thing is: I don't care. As with books and music, there exists more than an order of magnitude more stuff than I can ever hope to read/listen to/play. If something does not exist for my player, I just read/listen to/play something else.
      I imagine there could be very rare exceptions for which I'd by into new player tech, but so far not.

      --
      "When I first heard Daydream Nation it quite frankly scared the living shit out of me." -- Matthew Stearns
    29. Re:Games not on Wii by bluefoxlucid · · Score: 1

      You should pitch this to EA. Most of the time we know the combination after cracking their DRM once.

    30. Re:Games not on Wii by Anonymous Coward · · Score: 0

      > I have no problem with copy protection on the xbox. It works. I put in the game, and the game plays, always.

      Unless your 3-year old gets his hands on the games. Seriously, do you expect me to lock everything in a safe? He'd know the combination after watching me open it twice anyway...

      well don't use 1-2-3-4 as the compo...

      -anon cause, well, just because

    31. Re:Games not on Wii by bluefoxlucid · · Score: 0, Flamebait

      Megaman 9, Guitar Hero, Metroid Prime... those are called "Fun."

      Halo, Halo, Halo, Halo, and Halo, with extra levels and weapons, are instead called "Halo 3," "Call of Duty 4," "Black," "Halo 3" again, and "OMFG HALO 4 IS COMING OUT GUYS LET'S CAMP OUTSIDE BEST BUY!"

      You're the type of person who doesn't drink root beer because it's not an "adult" drink like beer, aren't you?

    32. Re:Games not on Wii by bluefoxlucid · · Score: 1

      I'm sure "Exploding Dead Niggers 4" would be considered "below par" by Nintendo. There's a reason they want to control what goes on WiiWare; you're pointed at Nintendo, on a Nintendo, looking through Nintendo stuff, you're probably associating all this stuff with Nintendo.

    33. Re:Games not on Wii by bluefoxlucid · · Score: 1

      Which console was unsuccessful for Nintendo?

      Well they only sold 21.7 million Gamecubes compared to XBox doing 24 million worldwide, and the PS2 handing out asses at over 150 million units as well as having a much longer life than the others of its era.

      Seriously? They've had ups and downs. They've never actually failed at anything though.

    34. Re:Games not on Wii by Haeleth · · Score: 3, Insightful

      Unfortunately in that case I can't play it, (unless they do a Linux version).

      Wine is really getting quite good these days. You still certainly can't expect a game to work in it, but it's at the stage now where it's usually worth a try, particularly for indie titles that are probably going to be concentrating on fun gameplay rather than pushing technical boundaries.

    35. Re:Games not on Wii by vux984 · · Score: 1

      Well they only sold 21.7 million Gamecubes compared to XBox doing 24 million worldwide

      Yeah... I'd hardly call pretty much tying for 2nd place being unsuccessful, especially since they sold those at a profit, while MS is in an ocean of red ink. Meanwhile the PS2 is pretty much a league of its own; and comparing anything to it for the purpose of defining 'success' is sort of silly; by that metric the DS is a fail, the Wii is a fail, the PS1 was a fail, the NES was a fail...

      Seriously? They've had ups and downs. They've never actually failed at anything though.

      That about sums it up, the cube wasn't their brightest moment, but it was hardly 'unsuccessful'.

    36. Re:Games not on Wii by Anonymous Coward · · Score: 0

      Its a comforting thought that DRM isn't on consoles isn't it. It keeps you safe and warm that YOUR console won't be targeted by the DRM believers doesn't it?

      What makes you think for one instant that it won't cross the gap if companies like this take the same attitude.

      Hell mod chips have been around for ages - the game companies Know they are losing some revenue to piracy. And if it does you think consoles are going to be immune? The same propaganda about pirates, the same ways to try to lock down the content until it ends up in a even greater hardware-locked-in clusterfuck.

      Wise up. For one its not the piracy they care about, its the first sale doctrine. How much money are they not gaining because some cheapskate has the audacity to try to resell OUR property.

      Your console of choice is coming, and sooner than you may think.

    37. Re:Games not on Wii by Scrameustache · · Score: 1, Insightful

      I've never understood this particular attack against the Wii.

      Haters don't need to make sense. They just need other haters to agree with their hate.

      --

      You can't take the sky from me...

    38. Re:Games not on Wii by Anonymous Coward · · Score: 0

      nno but you can buy a $30.00 Xbox, hack it, and install a snes emulator and install 650 carts on it and play old games until your eyeballs bleed.

      works great, is a media center that kicks the living shit out of anything microsoft makes (Yes XBMC is far far FAR better than XPMC or Vista Media Center)

      does it do HD? nope, but 98% of the world dont care about that. and non HD movies played on my 42" look damn good so who cares.

    39. Re:Games not on Wii by Anonymous Coward · · Score: 0

      Rent a console? At the local rental place you can rent all three main systems.

    40. Re:Games not on Wii by somersault · · Score: 1

      Unless your 3-year old gets his hands on the games. Seriously, do you expect me to lock everything in a safe? He'd know the combination after watching me open it twice anyway...

      Well, just don't let him get his hands on Monkey Island in the first place. Then he won't work out the best method of getting you to leave so he can work on the safe, even if he does know the combination! And if he does find out, make sure he isn't following you to the Dangerous Pointy Things drawer or your woman will get pissed at you.

      --
      which is totally what she said
    41. Re:Games not on Wii by Anonymous Coward · · Score: 0

      End the racism against children

      Okay, but I'll still be racist against adults, har har.
      Try "ageism". ;)

    42. Re:Games not on Wii by Toll_Free · · Score: 1

      No, you should do what the rest of the world did that put away games decades (yes, back in the 80s, we played lasertag and paintball, although it was mostly MilSpec stuff we where playing with) ago and went outside.

      Go play lasertag, paintball, or the other similar games.

      But, you nailed it, 'You're too lazy for that.'... I used to be. That was 150 pounds (and degenerative Arthiritis and Burcitis) ago.

      --Toll_Free

    43. Re:Games not on Wii by Toll_Free · · Score: 1

      Me too.

      Cozumel has some of the MOST beautiful reefs in the world.

      No wonder Costeau Sr. loved it so much.

      --Toll_Free

    44. Re:Games not on Wii by Anonymous Coward · · Score: 0

      keep in mind the game cube has it's own red ring of death. the "Disc wont read and game won't spin" problem. so, some of those console sales were to angry zelda owners who killed their gamecube by actually you know playing a game on it for once.

    45. Re:Games not on Wii by Anonymous Coward · · Score: 0

      Yeah, too bad they're dickheads if you have any problems with it.

    46. Re:Games not on Wii by pdusen · · Score: 1

      I simply don't care enough to endure the pain and anguish of PC gaming.

      Pain and Anguish? What were you doing, trying to patch the game with a sledgehammer and missing?

  21. Re:Cabal? Really? by Anonymous Coward · · Score: 0

    They got replaced by USNORTHCOM.

  22. Ric Romero Reporting by Deadplant · · Score: 3, Informative

    In other news, 99.8% of gamers are playing pirated versions of their games.

    1. Re:Ric Romero Reporting by Ceseuron · · Score: 3, Insightful

      I'm still scratching my head trying to figure out why 98% of gamers out there are playing pirated versions of their games. EA Games is the gaming industry equivalent of the "Dollar Store". Sure there's a few (and I mean FEW) EA titles that are decent but they're lost amidst a sea of mediocre games that EA pushes out regularly. EA Games putting DRM onto any of their titles is like adding Lo-Jack to your grandma's Chevy Chevette. You may feel good knowing that someone won't get away with stealing it, but at some point you'd have to ask yourself who would want to steal it in the first place.

    2. Re:Ric Romero Reporting by chord.wav · · Score: 1

      Great post. Please mod parent up

  23. Learned from experience by Anonymous Coward · · Score: 0

    I recently learned from experience, when I could no longer play Command & Conquer 3, which I'd bought from the EA online store. Suddenly, and without warning, the EA Download Manager said that I could no longer play, as I'd "installed it on 3 machines." I'd done no such thing.

    Ultimately, the problem with DRM is that you really are renting the software, as the owner has the right to revoke your license at any time. However, the price of the software is not reflective of it being a rental. If I could rent C&C for $5/month, I'd have no complaints. At $50, I'm sure not going to buy another EA game for a long time.

  24. Another alternate reality bubble at work... by WCMI92 · · Score: 1

    EA can live in their alternate reality bubble all they want, but there is no way that 98% of gamers support Digital Restrictions Management.

    Maybe it hasn't hit most yet, but their recent egregious DRM that limits the number of re installs does (as it will inevitably happen) it sure as hell will piss people off.

    --
    Corporatism != Free Market
    1. Re:Another alternate reality bubble at work... by ifrag · · Score: 1

      With Spore? I don't think it will. The game is not really a timeless classic that people are going to keep coming back to. I'd say 3 (or 5) installs are probably rarely going to be entirely used up. If the game was what we were told it was going to be 2 years ago then yea, maybe that number would be too small.

      --
      Fear is the mind killer.
  25. Re:Cabal? Really? by n+dot+l · · Score: 1

    Hey. At least they didn't outright call us pirates. Actually, come to think of it, they probably wanted to say pirates, but couldn't because 0.02% goes nowhere near explaining the level of piracy they like whine and bitch about.

  26. Well I always felt the numbers were inflated by Shivetya · · Score: 2, Interesting

    on the side claiming to be adversely affected by DRM.

    I put a lot of them down; and I mean a large percentage; to those just hopping on the band wagon. The "got to get my two cents in and feel as if I belong" crowd. Cost them nothing to claim to be part of the aggrieved party. It wasn't like they were going to buy it anyway but now they can claim offense which lets them continue feeling put down by the system/man/the other guy/etc.

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
    1. Re:Well I always felt the numbers were inflated by Anonymous Coward · · Score: 0

      The last game I bought was Caesar 3. After the disc got scratched and I couldn't play it anymore, I completely stopped buying games. I figure that if I am not able to play games I have purchased (I actually still have my copy of Caesar 3), then why bother spending my money on games? At least with music, I can circumvent any DRM and still listen to the music for which I've paid.

      I have not elected to pirate games, either. I just stopped playing them. Simultaneously, if I could find a pirated version of Caesar 3, I would pirate it to be able to play it again. Clearly, I haven't been looking in the right places. So, perhaps I'll have to spend some time after work today looking for a pirated version of C3.

    2. Re:Well I always felt the numbers were inflated by lupis42 · · Score: 1

      I could believe that, but I also wonder about the other side: the people for whom the game didn't work, so they just gave up. Never knew it was DRM, (and after all, product support won't tell you), so they just gave up and didn't buy next time around. I have no difficulty believing that those people could account for hundreds, thousands, or even tens of thousands of lost sales *per game* for some games. At the end of the day, there's no way of really knowing whether there's a 'silent majority' or not, because they're silent. The vocal ones have an axe to grind, they know what it is. I have an axe to grind, hell, I've been complaining about DRM, returning games, and otherwise trying to make myself heard since I realized I had to take the manual from my mother's house to my father's house if I wanted to play my new copy of X-Wing at both. That puts me squarely within the 0.2%. But the only reason EA cares about DRM is lost sales. That means that they only see the people who boycott because of DRM. Let's imagine that the breakdown is as follows:
      10% of people have heard of DRM
      10% of those know what it is, and why it's bad.
      20% of those refuse to buy games with it. (EA's number)
      The the other 90% from the first line, and the additional 9% from the second, may *also* not have bought games because of DRM. They just won't know it. All those people who switched to consoles looking for the *just works* experience. EA doesn't care because they also sell console games. Often, they sell the *same* games, and just port them to PC. At the end of the day, EA would make more money for less effort if there were no PC gamers, because piracy is less common on consoles and development effort is lower. The only reason for EA to sell to PC gamers at all is fear that they'll switch to other labels rather than switch platforms.

    3. Re:Well I always felt the numbers were inflated by plover · · Score: 1

      Then you never got burned by DRM.

      Years ago I had TurboTax install some flaky CD-ROM spyware (SafeDisc) that left a permanent service running on my machine that was checking every disc inserted, and interfering with my legitimate use of the drive with other programs such as Exact Audio Copy. Uninstalling their software when I was done with my taxes did not remove the SafeDisc crapware. I had to manually hunt it down and kill it.

      --
      John
  27. My wallet thanks EA and DRM by time$lice · · Score: 5, Informative

    EA has literally saved me hundreds of dollars thanks to their absurd DRM approach. Instead of buying BioShock, Spore, Mass Effect, etc, I've been able to pocket all that cash. It basically boils down to this: No one tells me how many times I can install something on my computer! How many times a year do I reinstall my OS? No one takes control of my computer and shuts down programs I'm using! Get a clue EA.

    1. Re:My wallet thanks EA and DRM by berashith · · Score: 1

      they saved me a ton more than that. I havent had a computer with the main purpose of playing games for quite some time. My primary machine is an EEE for the moment. I was going to buy an entire new gaming rig just for spore, until I found out about the DRM.

    2. Re:My wallet thanks EA and DRM by xippie · · Score: 1

      Spore should run fine on a EEE, I installed Spore on a MSI wind, and the game just runs fine.

    3. Re:My wallet thanks EA and DRM by Anonymous Coward · · Score: 0

      Not just EA, either. I feel exactly the same way about Windows. Note that I do work for a computer outfit doing tech support, system build-up, and all that kind of crap. (I just about had an anger stroke the day Microsoft told me that the activated/not activated loop that XP Pro was trapped in is a known issue and their help ended with "You'll have to reinstall, you'll really enjoy the experience, and the customer will love you for it." What the fuck do people pay them for?)

    4. Re:My wallet thanks EA and DRM by Anonymous Coward · · Score: 0

      Likewise, if you're saving up money from not buying commercial games, you could use it to donate to a worthy open source game. Certainly there might be some neat projects out there where the developers are accepting donations but don't really ask for much, and in turn they provide a product that's free for the taking and doesn't penalize the user.

    5. Re:My wallet thanks EA and DRM by Anonymous Coward · · Score: 0

      Yep, I saw some vids from Bioshock the other day, and thought "hey, looks pretty cool." Even had it in my shopping cart. But then I did a little more research and once I realized it phoned home with installation counts, making it impossible to resell, or even GIVE AWAY once I'm finished with it. Money better spent elsewhere, I deleted it from my cart. Now I've been alerted, and have been spending more time on BoardGameGeek.com, finding lots of interesting and fun products that AREN'T broken.

  28. Re:Statistics by genner · · Score: 0, Redundant

    72.8% of all statistics are completely made up.

    Duh 52% of all people know that.

  29. What DRM means to the layperson..... by javacowboy · · Score: 1

    My girlfriend uses iTunes to buy music. I tried to explain to her why buying DRM'd music is a bad idea, and how she might lose it. As far as she's concerned, she can download it and send it to her iPod, and that's all she needs it for.

    The only part of it that she found annoying so far is that she couldn't transfer music from her laptop to her AppleTV, so she couldn't listen to it when her network was switched off.

    Apple has proven that if DRM doesn't interfere with the way ordinary users expect to use a product, people will put up with it. It's the same with DVDs.

    However, if DRM does prevent an ordinary user from doing what they expect to with a product, such as preventing them from ripping music CDs, then that product will probably not sell.

    --
    This space left intentionally blank.
    1. Re:What DRM means to the layperson..... by Duradin · · Score: 1

      Considering that syncing up with another computer's iTunes library is one of its basic functions, how was she not able to transfer music to the apple tv?

      Or are you just using conjecture and trendy anti-apple-ness to try and appear insightful?

    2. Re:What DRM means to the layperson..... by ubercam · · Score: 1

      Uhh... check out his sig:

      Once you've had Mac, you can't go back!

      I highly doubt it.

    3. Re:What DRM means to the layperson..... by javacowboy · · Score: 1


      Uhh... check out his sig:

      Once you've had Mac, you can't go back!

      I highly doubt it.

      Just curious, have you ever used a Mac for more than an hour at a time?

      --
      This space left intentionally blank.
    4. Re:What DRM means to the layperson..... by ubercam · · Score: 1

      Yes and I wish I could have them back.

  30. Liar by Rinisari · · Score: 2, Interesting

    Population as of 16:26 GMT (EST+5) Oct 15, 2008 according to census.gov

    • U.S. 305,418,292
    • World 6,730,303,140

    Assuming everyone in the world is a gamer, it would take 13,460,606 people worldwide speaking out against this to prove that statistic to be incorrect.

    Assuming the same for the U.S., it would take 610,836 people speaking out against DRM to prove that incorrectly.

    I'm sure that a significantly powered site spread to Slashdot, Digg, Reddit, Stumbleupon, and Facebook would probably demonstrate 610,836 people against DRM with no duplicates.

    It would be even easier if we assumed that only 50% of the US plays video games. Only 305,418 people would have to sign it. That's probably how many people visit Slashdot a week.

    1. Re:Liar by DaveV1.0 · · Score: 1

      Reasons why your suggestion would fail to be proof of anything:

      • The site you propose would need to have a way to limit people to "speaking out" once. If someone has no problem violating someone else's rights, said someone would not have a problem making multiple accounts to speak out multiple times thus having duplicate "votes".
      • The sites you mentioned are biased against DRM. For proof, just read the sites. This is known as a biased sample fallacy. One would have to allow people to speak out both for and against the DRM; publicize, without bias, the site to the entire population and; convince, without bias, the entire population to care enough to bother to take the time and make the effort to "speak out".
      • The sites you mentioned are not limited to the United States only, therefore one would have to either limit access to the "speak out" site to only the U.S.(which would not necessarily work due to technical work-arounds) or, one would have to use the world population figures.

      You would make a good politician.

      --
      There is no "-1 offended" or "-1 you don't agree with me" mod options for a reason.
    2. Re:Liar by Enderandrew · · Score: 1

      Out of that population, how many don't have the income to purchase games? How many our outside the age bracket to purchase games? How many live in countries where rampant piracy means they don't really have a proper retail market for American games?

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    3. Re:Liar by east+coast · · Score: 1

      Your stats are waaaay off base. And don't get me wrong, but I think the truth is a bit muddled here. A more accurate representation of what is really being said is probably "99.8% of all EA customers never complain to the powers that be about DRM issues) and he's probably correct.

      In any case, I doubt that Slashdot has 305,418 active users. I doubt that 50% of all people in the US buy video games. I highly doubt that 610,836 people have ever contacted EA let alone about DRM.

      Just like this article probably will never get more than 600-700 posters. Maybe 400 of them will be unique posters. A handful of those will be trolls telling you to "just buy the damn game". Half of the rest probably have no interest in any particular EA title. Just with a rough eyeing up it appears that the average article gets about 300 posts. That would mean that only 1% of the entire Slashdot community is active on a weekly basis. There are a lot of people (including myself) who post multiple times a day. You would think if this place is getting 305K unique hits in a week and the majority of people here are against DRM we'd be seeing articles about it getting a few thousand rants. You rarely see an article go above 1500 responses. The highest ever is only ~5700. Not to say that it doesn't happen but those are some pretty shitty numbers for a site that would get 305K unique hits a week with a large core of users who post 10+ times a week. (sorry to get off topic a bit there)

      The bigger problem here is the "My name is Steve Sixpack and I refuse to ever by a DRM anything" posts here on Slashdot simply don't count! These guys don't see this and even if they do they probably don't care about the handful of posts that these articles generate.

      If you really are boycotting or otherwise bitching about these products you need to contact *the manufacturer*. Otherwise it's wasted time. For every person on here who ever has said "I'm not buying X altho I'd really like to own it but the DRM is an issue for me" and hasn't told that to the producer of the product you've done absolutely nothing to rectify the situation.

      If that doesn't bother you, it doesn't bother me. I'm just saying that you've got to bend the right ear. You're simply not doing that here.

      --
      Dedicated Cthulhu Cultist since 4523 BC.
    4. Re:Liar by Anonymous Coward · · Score: 0

      [...] Slashdot [...] with no duplicates. [...]

      Sorry man, that's imposible.

    5. Re:Liar by CSMatt · · Score: 1

      I believe you underestimate just how apathetic Americans really are.

    6. Re:Liar by ikkonoishi · · Score: 3, Insightful

      Most people try to contact the manufacturer by going to the place they set aside for discussions. EA however locks any threads on the subject, and bans the participants if they continue. So the manufacturer in this case is sitting back going "LA LA LA! I CAN'T HEAR YOU! EVERYBODY LOVES ME!"

      Not really very constructive.

    7. Re:Liar by Rinisari · · Score: 1

      I'm sorry, I was not sufficiently clear.

      I meant to say that I would exclude duplicates. Since this is all theoretical anyway, I don't feel the need to prove how I would do that. I should have said "barring duplicates" or "excluding duplicates" instead of "with no duplicates." Mea culpa.

      There can't be a biased sample if I'm working with the population. I have no intention of working with just a sample. If they say that fewer than 0.002% of the population cares, and I show that 0.002% of the population plus one person does care, I've proved them wrong.

      Your third point is indeed correct, but is essentially addressed within it. These sites are could be taken as just an example of the places that this poll could be spread. A simple "and etc." in my list addresses that point. I'd rather work with the world population since the EA rep didn't specify "US gamers". I included the US figures as a subset in the event EA meant "US gamers".

    8. Re:Liar by east+coast · · Score: 1

      Not really very constructive.

      Neither is bitching about it here.

      --
      Dedicated Cthulhu Cultist since 4523 BC.
    9. Re:Liar by DaveV1.0 · · Score: 1

      The sites you listed are a biased sample, therefore your results would be biased.

      --
      There is no "-1 offended" or "-1 you don't agree with me" mod options for a reason.
    10. Re:Liar by bluefoxlucid · · Score: 1

      If someone has no problem violating someone else's rights, said someone would not have a problem making multiple accounts to speak out multiple times thus having duplicate "votes".

      Twitter?

      The sites you mentioned are biased against DRM. For proof, just read the sites. This is known as a biased sample fallacy.

      This is not a problem in the whole world scenario, where we prove that sampling the entire population will not give a specific outcome. If you flip a coin 5 times and get 5 heads, you can accurately predict fewer than 60% of your first 10 flips will be tails. A biased source in a limited (even huge) population works much better for this sort of test.

  31. They might not care now... by anomnomnomymous · · Score: 2, Insightful

    But in ten years time when they want to show their children/spouse/friends/whoever (or play it yourself) that funny game from ten years ago, and are unable to do so because they can't activate it... THEN they'll mind.

    EA is just hoping that none of them is getting that knowledge beforehand.

    --
    When you shoot a mime, do you use a silencer?
  32. Re:Statistics by drodal · · Score: 1

    that's only true 87.43% of the time!

  33. 99.8% of all Internet Statistics are made up... by GlobalColding · · Score: 1

    Case and point! And to further build on that flawed math, allow me to 'Bushify' it: 99.8% of the gamers do not care about DRM and the other 99.8% play cracked versions. Thank you Mr. President.

    1. Re:99.8% of all Internet Statistics are made up... by bluefoxlucid · · Score: 1

      I would so elect Bush for a third term just to continue hearing his State of the Union Address speeches.

  34. To those who implement disc check DRM... by sam0737 · · Score: 1

    ...you must not want your game to become popular, right?

    Imagine 5 years later your game is still very popular, but how can a DVD survive for more than a few years?

    Blizzard did the right thing in removing the disc requirement in some of the recent patches of Diablo 2 and Warcraft 3.

    I still regularly play Warcraft 3 with friends, everyday now. Good games last for decades, not years.

    Ff there is a DRM'ed game, expect the publisher means that it's kind of rubbish and you will not want to play for more than a few years. And think twice before spending money is buying a DRM'ed one.

    1. Re:To those who implement disc check DRM... by Ash-Fox · · Score: 1

      ...you must not want your game to become popular, right?

      EA: Yes.

      Imagine 5 years later your game is still very popular, but how can a DVD survive for more than a few years?

      EA: It doesn't, we release a sequel and make more money.

      --
      Change is certain; progress is not obligatory.
  35. Look at the audience by faloi · · Score: 4, Insightful

    What do you expect EA would tell a bunch of Wall Street types? "We screwed the pooch and a bunch of people went after us for it" or "everything is fine, we're a great place to send your money!"

    --
    "It is a miracle that curiosity survives formal education." -Albert Einstein
    1. Re:Look at the audience by n+dot+l · · Score: 2, Funny

      What do you expect EA would tell a bunch of Wall Street types? "We screwed the pooch and a bunch of people went after us for it" or "everything is fine, we're a great place to send your money!"

      Well, yeah, but still, this seems like a bad time to present obviously made-up statistics to investors. I mean, wouldn't they be a bit sensitive about that sort of thing these days? Eh, maybe not, I don't know how Wall Street really works...

    2. Re:Look at the audience by Anonymous Coward · · Score: 0

      What do you expect EA would tell a bunch of Wall Street types? "We screwed the pooch and a bunch of people went after us for it" or "everything is fine, we're a great place to send your money!"

      Having had an ex that was into bestiality*, I'd expect EA to use a slightly different combination of words.

      *The world is full of amazing and exciting things; I've decided some things are truly exciting, and that some of them are just too exciting for me personally.

  36. To John Riccitiello: I'm still not buying Spore by GunDawg · · Score: 1

    I said I wasn't going to buy Spore before and I'm still not buying it now because of DRM. How "blown out of proportion" is that?

    (Just another elitist CEO spouting off who doesn't have a clue.)

    1. Re:To John Riccitiello: I'm still not buying Spore by MattW · · Score: 1

      Ditto. Nor am I buying Mass Effect, which I want more. And if they release Dragon Age with this shit, I'm not buying that either.

    2. Re:To John Riccitiello: I'm still not buying Spore by LWATCDR · · Score: 1

      Yea I would like to play spore but the DRM and price are a turn off.
      I will wait for a few months and buy it from the bin if at all.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
  37. Yeah right by Anonymous Coward · · Score: 0

    I guess the margin of error on that report is about 99.8%? Have they taken a look in the forums? Tons of people are having problems with DRM on specifically EA's games. Of course they're going to come out and try to dispel all that to try and change the focus of their customers, as if to say "It's not a problem, what are any of you complaining about anyway?" Well sorry, that's just not the reality.

  38. EA is too far gone by parallax7d · · Score: 1

    EA has made it clear beyond any reasonable doubt. They barely care about games They barely care about gamers They barely care about their employee's They focus almost exclusively on maximizing profits, diluting every aspect of games until it is stripped down to a bare minimum value. What you end up with is a roadblock to progress, a poison to the industry and game lovers alike. EA is like Midas in reverse, and games makers can't resist the bucket loads of money. Don't buy EA, and they will go away. It's time to bite the bullet and stop this monster we've created.

    1. Re:EA is too far gone by LWATCDR · · Score: 1

      Anyone else remember EA when it started? They had some of the most innovative games. They where going to treat game programmers like artists.
      M.U.L.E.
      Archon
      Pinball Construction Set
      Music Construction Set
      Seven Cities of Gold
      The Bard's Tail

      Too bad look at what you have become.
      I guess they did become just like the record companies after all.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    2. Re:EA is too far gone by An+ominous+Cow+art · · Score: 1

      I was just thinking the same thing: "How far EA has fallen since the days of 'Archon'..."

      > I guess they did become just like the record companies after all.

      I guess we should have seen it coming. After all, back in those days they did sell their games in packages of the same size and shape as music albums. :-)

    3. Re:EA is too far gone by LWATCDR · · Score: 1

      Well they did say that game developers should be treated like rock stars.
      Now they acting like record execs.
      The hours I spend playing their games and I really thought that they would be the future of software.. Be careful what you wish for.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
  39. One lost one here by Anonymous Coward · · Score: 1, Interesting

    my experience with EA DRM when I purchased Black & White 2, (it wouldn't install, because there was something on my system it didnt like) was a definite factor in me not buying spore.

  40. You don't need more that 3 installs for Spore by tnk1 · · Score: 4, Insightful

    Who needs 3 installs for Spore when you basically can play the game only twice without being bored?

    The game was touted with tons of customizable features... few of them having anything to do with game play.

    Wow! I can download tons of imaginative designs for buildings and things, and no matter which one I choose, they all do the same thing.

    A DRM issue like this is only a problem for a game like StarCraft or Counter-Strike that people will be playing (and reinstalling) for ten years.

    That's not to dilute the point that Bad DRM is... bad. It does illustrate the point that most people don't care about DRM, until they actually get bent over by it.

    1. Re:You don't need more that 3 installs for Spore by loftwyr · · Score: 2, Insightful

      I don't understand your problem. Spore is great! you can play a simple game of eat or be eaten or any one of four Real Time Strategy games.

      You just have to sit though a boring and irrelevant link movie between RTS levels. Just because we were all told that it would be one big game that let you evolve through levels and learn skills and stuff, doesn't mean that's what they have to release. In Spore, if you click the right area or kill a monster, you win that skill! Great!

      They just have to hype the game enough to get more sales than it cost to make the game.

    2. Re:You don't need more that 3 installs for Spore by AndrewNeo · · Score: 1

      Since you bring up Starcraft (which is STILL installed on both of my machines, after however many years it's been out) I really hope Blizzard makes the right choice and doesn't DRM-ize Starcraft 2 (and Diablo 3, for that matter, for everyone else's sake).
      You could say Counter-Strike has the 'Steam DRM', but personally I think it's even better, if I want to reinstall Counter-Strike I can do it whenever I want (so long as Steam isn't open on another computer, big deal) and download and play the whole thing without a disk. Very useful in college computer labs. In either case, Steam isn't a bad DRM as long as your account doesn't get hijacked, Valve doesn't go under (in which case the master servers would go down causing multiplayer to fail anyway), etc.

    3. Re:You don't need more that 3 installs for Spore by ProfessionalCookie · · Score: 1
      Well the idea is that you can really honor the one installed copy philosophy by passing the game on after 2 days (which is what I did).

      You're right though- I was sorely disappointed by the fact that custom designs ended up having little to do with gameplay. sad sad sad.

    4. Re:You don't need more that 3 installs for Spore by PitaBred · · Score: 1

      Even better... the latest patches for StarCraft and Diablo II remove the DRM from the software. Copy a file over from the install CD, and you can play it without it checking for the CD or anything. How awesome is that? Blizzard just earned my business going forward, they want to make sure people can still play their older games.

    5. Re:You don't need more that 3 installs for Spore by Anonymous Coward · · Score: 0

      hehe, yeah. I really looked forward to it but as at v1.0 it looks like the sims with less gameplay to me. Very disappointing.

      I rarely complain about DRM because I know the kind of support I will get. When I installed FSX too many times and didn't want to sit in the phone for 20 minutes I just downloaded a crack. At least with MS getting activations isn't completely painful but everyone else I have games from...

      I do celebrate though when I install a game with DRM and have zero issues though that is fairly uncommon. I just put it on the shelf for a few months and wait. (reminds me, I have to see whether one of my combat sims I purchased a few months ago works now)

  41. what the ? by po134 · · Score: 1

    EA should really hire real statisticians.

  42. So what? by Anonymous Coward · · Score: 0

    I don't care whether or not EA puts DRM on their games...I just won't buy them.
    And EA doesn't care whether or not I buy their games...they just sell to other people.

    The world is *full* of games, and there isn't a single one that I can't live without. Seriously. There is already more novelty and variety in the gaming world than I will be able to experience in my entire life. So this DRM silliness doesn't impact me (nor should it impact anyone, IMO, but some people have some weird addictions I guess).

    From what I have read, Spore is kind of a crappy game anyway. Very little replay-ability. They are probably right that most users won't need more than five installs of the game....I would be very surprised if most users need more than two. Once they play the game through they aren't ever going to want to install it again.

  43. We need a t-shirt... by roc97007 · · Score: 1

    "One of the 2%"

    --
    Oliver's law of assumed responsibility: If you're seen fixing it, you will be blamed for breaking it.
    1. Re:We need a t-shirt... by AlgorithMan · · Score: 2, Funny

      And we need better math education...

      --
      The MAFIAA is a bunch of mindless jerks who will be the first up against the wall when the revolution comes
    2. Re:We need a t-shirt... by roc97007 · · Score: 1

      Stpid wieless keybard kees droppng charaters

      --
      Oliver's law of assumed responsibility: If you're seen fixing it, you will be blamed for breaking it.
    3. Re:We need a t-shirt... by Tycho · · Score: 1

      2 would have been appropriately followed by the Unicode character U+2030, in Windows, ALT+0137 also works, (lousy slashcode unicode removal). This would indicate it was 2 per mille which is equivalent to 0.2% or 0.2 percent, but what do I know?

      --
      Impersonating Tycho from Penny Arcade since before there was a PA.
    4. Re:We need a t-shirt... by Spatial · · Score: 1

      Oh no, he's educated. Verizon style.

  44. Don't mess with "the other 0.2 percent"! by bauerbob · · Score: 1

    99.8% might not notice DRM, but at least some of them have no clue of computers anyway and ask their "computer guy" what this DRM thingy is. I bet there are quite a few "computer guys" out there who don't recommend buying DRM.

    1. Re:Don't mess with "the other 0.2 percent"! by Todd+Knarr · · Score: 2, Insightful

      Bingo. 99.8% of game buyers don't care about DRM, but that 0.2% that do care tend to be the hard-core gamers. And 75% of the 99.8% ask their hard-core gamer friends for recommendations on new consoles and new games to buy. When what they hear is "Skip the EA games, they're just a nightmare to work with. Go get this other game instead, you'll like it just as much and it'll give you fewer headaches.", well, sales for EA will tend to sort of suck.

    2. Re:Don't mess with "the other 0.2 percent"! by Ash-Fox · · Score: 1

      99.8% of game buyers don't care about DRM, but that 0.2% that do care tend to be the hard-core gamers.

      Every hard-core gamer I know has spore regardless of DRM. They don't like it, but that didn't stop them from getting it.

      --
      Change is certain; progress is not obligatory.
    3. Re:Don't mess with "the other 0.2 percent"! by Bloodoflethe · · Score: 1

      Let's get to know each other so I can change that statistic. I waited eagerly for the game until they pulled out the DRM bat. I just let it slip off the map. It's become a personal boycott thing for me.

      --
      "Little is much when little you need."
    4. Re:Don't mess with "the other 0.2 percent"! by bluefoxlucid · · Score: 1

      They don't like it, but that didn't stop them from getting it.

      This is what straight guys tell me about getting head from men when they're otherwise not going to get laid for a week or two at least.

  45. Consoles by Jaysyn · · Score: 1

    I guess if you want to consider console owners gamers....

    --
    There is a war going on for your mind.
    1. Re:Consoles by CronoCloud · · Score: 1

      We are gamers. Heck we even play the some of the same games as PC gamers. There were NES gamers who roamed Skara Brae and met the Purple tentacle. There were SNES gamers who roamed the Isles of Terra or fired their pistol in E1M1. There's PS1 gamers who played X-Com or told Deckard Cain to shut up about staying a while and listening. There's PS2 gamers who looked through the eyes of Gordon Freeman in Black Mesa or JC Denton in NYC. There's PS3 gamers who have looked through the eyes of Gordon Freeman at Alyx Vance or killed their first mudcrab outside the sewer exit near the Imperial City in Cyrodil.

    2. Re:Consoles by Jaysyn · · Score: 1

      Yeah I know man, I was teasing cause you're stuck with your console's flavor of DRM unless you hardmod it. I was assuming that they were using console gamers as part of the "we don't mind DRM vote" since they buy them so readily. Hell, they probably count me in that number since I have a PS2 & Saturn that I never play.

      --
      There is a war going on for your mind.
  46. Almost completely off-topic. by The+Ultimate+Fartkno · · Score: 4, Funny

    My DVD drive hasn't worked in a week and half, despite repeated tweaks and reinstalls. While mucking around on my drive last night, I found a directory called SecurROM. No frigging idea where it came from. I don't know if this is just a coincidence or what, but if I delete that directory and my drive suddenly starts working again then I'm going to do two things. First, I'm going to torrent a copy of Spore. Second, I'm going to track down an EA executive and punch him in the cock just as hard as I can.

    1. Re:Almost completely off-topic. by Bloodoflethe · · Score: 2, Informative

      I wouldn't quite do that. Just deleting the directory doesn't completely remove the program and you may be setting yourself up for big fail.

      Supposedly this link should help out: SecuROM Uninstaller.

      --
      "Little is much when little you need."
    2. Re:Almost completely off-topic. by The+Angry+Mick · · Score: 2, Funny

      The cock punching, though. That's still good . . .

      --

      I'm not tense. I'm just terribly, terribly, alert.

    3. Re:Almost completely off-topic. by brkello · · Score: 2, Informative

      You might be a girl and not know this...but it would hurt him more if you aimed for the balls. You got the right general area though.

      --
      Support a great indie game: http://www.abaddon360.com
    4. Re:Almost completely off-topic. by Anonymous Coward · · Score: 0

      I notice we're pretty much all in favor of the "punch him in the cock" half of that post...

    5. Re:Almost completely off-topic. by seandiggity · · Score: 1

      You're gonna have to delete more than just that SecuROM directory. Seems other folks have been having problems similar to yours.

      Here are instructions and a link to the SecuROM uninstaller.

      ...make sure you let /. know if your cock-punching attempts are successful :)

      --
      Geeks like to think that they can ignore politics, you can leave politics alone, but politics won't leave you alone.-rms
    6. Re:Almost completely off-topic. by didroe84 · · Score: 1
      Only if you get Steven Segal doing it:

      "I don't think you've got the balls"

    7. Re:Almost completely off-topic. by bluefoxlucid · · Score: 1

      You might be a girl

      INTERNET. You are on it!

    8. Re:Almost completely off-topic. by Kneo24 · · Score: 1

      While hitting two balls is effective, for whatever reason, hitting one ball hurts way more than having both hit. So I'd recommend a one nut tap for maximum effect.

    9. Re:Almost completely off-topic. by Anonymous Coward · · Score: 0

      You obviously know far more than I want to about this topic. :)

    10. Re:Almost completely off-topic. by Anonymous Coward · · Score: 0

      Second, I'm going to track down an EA executive and punch him in the cock just as hard as I can.

      Is this executive named Jay and does he have a friend who doesn't talk much? I'm not going to bother asking if he's stoned all the time, I think that's obvious from the 98.2% stat.

      "This isn't fair. We came to SecuROM, I fell in love. Fuckin', we got shot at with one-star reviews at Amazon, we stole people's rights of first-sale, and I got punched in the motherfucking nuts by a guy named Cock-Knocker...err...The Ultimate Fartkno."

    11. Re:Almost completely off-topic. by Bloodoflethe · · Score: 1

      Well, I wouldn't do that either. A nail gun would be better and you wouldn't have to actually touch the slime-ball.

      --
      "Little is much when little you need."
  47. Users by JohhnyTHM · · Score: 1

    it's something that 99.8 per cent of users wouldn't notice

    Dear EA,

    By the time you start gathering stats from users its already too late. What you should be asking is how many potential users you lost due to the DRM. And you can knock it off with the users too, we are your customers. Try to remember that.

    1. Re:Users by Anonymous Coward · · Score: 0

      0.2%

  48. Failure to *identify* the cause of the problem... by Anonymous Coward · · Score: 0

    Is not a failure to have a problem caused by DRM that users DO care about. Most people don't know that DRM is the source of so many problems.

    I won't believe EA's statistic until they turn over information on the number of support calls they get that are related to DRM versus other software defects. I'll bet the DRM issues are far higher than 0.2% of their calls. And that's just the people who called rather than downloading the cracked version to solve the issue.

  49. losses to DRM vs piracy by Anonymous Coward · · Score: 0

    In their (EA's) mind if DRM actually prevents piracy then isn't the lost business of the anti-DRM cabal a small price to pay?

    If that is the mindset then perhaps advocates should present a different argument against this form of DRM

  50. Wisdom Speaks.... by moxley · · Score: 1

    "Statistics can be used by anyone to prove anything...40% of people know that" - Homer J. Simpson.

  51. Alternate headline: by Peet42 · · Score: 4, Funny

    "0.2% of Gamers are too stupid to operate BitTorrent!"

    1. Re:Alternate headline: by Anonymous Coward · · Score: 0

      Considering even back in the days when C-64 ruled the modem scene, we would put backdoors in BBS software and then redistribute it and use it to subsequently gain Admin rights to the BBS. Knowing that I was only 13, had limited coding skills and could pull this off, I wouldn't trust any hacked game and installer from a BitTorrent site. Torrent downloader beware.

  52. Good games sell, but sell enough? by cliffski · · Score: 0, Troll

    Good games do sell, but sometimes not as well as they should, and thus not enough (in a perfect market) to encourage good games get made.
    Take Thief. That was an awesome game, and apparently also massively pirated, being a first person game with no multiplayer. The company went bust, but deserved to be wearing money hats for making an awesome game. That's a net loss for gaming in general.

    And take "world of goo", an awesome game, that (like mine) ships totally DRM-free. It's pirated to oblivion, and they are no doubt losing tons of sales.

    Contrast this with cheap movie tie-in games. They sell tons, based purely on hype, to people who have no idea about the more obscure, but better games. So we get more crap movie tie-ins and sequels, and less cool stuff like World of Goo.

    Piracy hurts the industry big time, because it removes vital signals from the market. The games that get made are the games that sell. However much you like a game, your view is irrelevant unless you buy it, because we live in a capitalist free market, where profits determine what products get investment.

    Short summary: don't pirate games. It is self defeating. Especially if you pirate games you really like.

    --
    DRM-free indie games for the PC and Mac: Positech Games
    1. Re:Good games sell, but sell enough? by SkunkPussy · · Score: 0, Offtopic

      I bought thief recently to see what all the fuss was about but I couldn't get into it.

      --
      SURELY NOT!!!!!
    2. Re:Good games sell, but sell enough? by AKAImBatman · · Score: 4, Informative

      Your post sounds perfectly reasonable and solid on the outset. Too bad it's complete nonsense.

      On the matter of Thief, here is the Looking Glass post-mortem.

      Looking Glass died because a series of problems compounded each other into a financially lethal situation. No single factor is to blame. No single person or entity killed Looking Glass. No one problem was enough, on its own, to kill the company. Nonetheless, the problems were deadly when combined.

      Interestingly, you'll find that piracy isn't even mention. Piracy did not kill Looking Glass studios. Difficult financials did, same as Origin, Westwood, and a multitude of other classic studios.

      And take "world of goo", an awesome game, that (like mine) ships totally DRM-free. It's pirated to oblivion, and they are no doubt losing tons of sales.

      "No doubt" is not a real-world metric. In fact, 2D Boy EXPLICITLY shipped with no DRM on the honor system. So far, it has not hurt them. And with the recent release on the Nintendo Wii, 2D Boy is flying high with the first 10/10 review from WiiWare World.

      As much as I'd like to believe your post is simply ignorant, I cannot ignore your posting history. All posts on copyright topics, all in favor of stronger copyrights. You are most certainly a shill. The question is, for whom do you shill?

      Mod parent -1 Troll.

    3. Re:Good games sell, but sell enough? by shaitand · · Score: 2, Insightful

      That makes the assumption that people willing to play a game for the cost of a download are willing to play it for the price of the title.

      Just because I'd pirate and consume content doesn't mean I'd ever buy that content in a piracy free world.

      Piracy != Lost Sales
      Piracy == Free Advertising

      Piracy is not something that hurts the game industry, piracy is something game developers blame when a game flops or the industry is lackluster.

    4. Re:Good games sell, but sell enough? by Anonymous Coward · · Score: 0

      Maybe it's time that the game companies started looking for other ways to get money from users. One model that I could see is making the game a free download but have the game have in game ads. The ads are updated from a server, if the server is unavailable then they get a default set of ads that are already stored on the computer. Have billboards in the game with real ads on them fire up some vending machines with real product labels and on load screens pop on some ads. Of course you can't generate too many ads in a game or people will start to think it's just spam. Then you keep track of how many people are running the game with a current ad and start having different companies start buying up ads.

      I know some one will say that this takes away from the game, and I'm not sure how I would feel about that model taken to such an extreme either. But I think it's time that game companies like EA come up with some other way of securing profit from games besides hindering the playability drm brings because of piracy.

    5. Re:Good games sell, but sell enough? by Jaysyn · · Score: 1

      He's not a shill, but he does run his own indie game studio.

      --
      There is a war going on for your mind.
    6. Re:Good games sell, but sell enough? by Don853 · · Score: 1

      If I had mod points I'd mod YOU troll instead. Troll is for trolling, not because his viewpoint disagrees with what you think.

    7. Re:Good games sell, but sell enough? by Anonymous Coward · · Score: 0

      You know, a -10 Shill mod wouldn't be such a bad idea.

    8. Re:Good games sell, but sell enough? by AKAImBatman · · Score: 4, Insightful

      Last I checked, spouting outright lies is a key feature of trolling. 2 seconds of research would have found out that Poor sales of Thief did not kill Looking Glass and that 2D Boy has had no serious piracy. In fact, the Looking Glass post-mortem explicitly says:

      This hasn't even a grain of truth. Thief sold well and, according to Tim Stellmach (Gamespy interview), Looking Glass made millions of dollars from it. If Thief had failed to be a hit, Looking Glass would have died. Instead, Thief kept the company going.

      If his post acts like a troll, sounds like a troll, and smells like a troll, it's a troll.

    9. Re:Good games sell, but sell enough? by Sancho · · Score: 2, Informative

      Interestingly, you'll find that piracy isn't even mention. Piracy did not kill Looking Glass studios. Difficult financials did, same as Origin, Westwood, and a multitude of other classic studios.

      Define "difficult financials", please. I think that Origin died not because of any real financial problem, but because EA made some bad decisions. Origin was soled to EA in 1992. Once Ultima Online became such a hit, EA decided that Origin would only focus on online play. This is the bonehead move that did Origin in--the bread and butter of gaming (back then) was not in online play. Even back then, there were several MMO and MMO-like games which tanked. But EA got lucky with Origin's Ultima Online, saw the huge hit it was going to be, and got greedy.

      Every post-UO game slated to be produced by Origin was eventually canceled. They were put to work milking the UO cash cow until their death in 2004. It's certainly hard to say for sure whether or not they would have been successful if they'd been allowed to work on other projects (specifically non-online ones), but their track record indicates that, yeah, they probably would have been.

    10. Re:Good games sell, but sell enough? by cliffski · · Score: 0, Flamebait

      wow, what bullshit. I must be a shill for someone because you don't agree with me.
      Fucking grow up.

      --
      DRM-free indie games for the PC and Mac: Positech Games
    11. Re:Good games sell, but sell enough? by cliffski · · Score: 1

      or people could stop behaving like schoolkids with an overblown sense of fucking entitlement to everything ever made for free?

      Oh sorry, I forgot this is slashdot, might as well be torrentfreak.
      only here or torrentfreak are you instantly modded troll for daring to suggest people shouldn't pirate games.

      Pathetic.

      --
      DRM-free indie games for the PC and Mac: Positech Games
    12. Re:Good games sell, but sell enough? by cliffski · · Score: 1

      Wow. you are suggesting that not every pirate copy is a lost sale.
      how astounding
      I have never heard this argument before.
      Take back everything I said, piracy is awesome!
      Go piratebay!

      *sigh*

      --
      DRM-free indie games for the PC and Mac: Positech Games
    13. Re:Good games sell, but sell enough? by cliffski · · Score: 0, Flamebait

      A troll is someone who is trying to provoke a response.
      Clearly you have fuck all idea what a troll is.
      But your posts deserve +10 arrogant bullshit, pity there isn't an appropriate mod.

      --
      DRM-free indie games for the PC and Mac: Positech Games
    14. Re:Good games sell, but sell enough? by AKAImBatman · · Score: 1, Troll

      So, no acknowledgment that (whether intentionally or unintentionally) you told lies? You still stand by your easily proven disinformation? And you then accuse me of "not agreeing" with you?

      Here's a hint, old chap: Lies are lies are lies. Facts are not a matter of opinion. They are facts. And you are not in possession of them.

      Until you can understand the difference, you are a troll and possibly a shill. Which is really too bad. I had a lot of respect for you after you published your article where you found that DRM was standing between you and your customers. Apparently, those lessons have not sunk in, because it sounds like you are blaming your customers for being greedy pirates rather than considering whether or not you are competitive in the market.

      I'd explain why your games are not doing well (nothing to do with piracy, I can assure you), but I fear it would be pearls before swine. When you're ready to understand a thing or two about your market, hopefully someone will be there to educate you.

      Good day to you, sir.

    15. Re:Good games sell, but sell enough? by Don853 · · Score: 1

      Wow, thanks. I didn't even need to respond.

    16. Re:Good games sell, but sell enough? by Dachannien · · Score: 1

      World of Goo is on Steam now, and I was close to buying it this past weekend, except I have other games I haven't finished yet.

      Now that I know it's completely DRM free, I'll just go to their site and buy it directly from them, same as I did with Darwinia and Defcon from Introversion.

    17. Re:Good games sell, but sell enough? by Anonymous Coward · · Score: 0

      and Don would be cliffski's sockpuppet.

    18. Re:Good games sell, but sell enough? by cliffski · · Score: 2

      I don't need any advice from dorks like you. Not everyone who actually believes in copyright is a troll or a shill, but you are clearly so far rammed up your ow ass to see that its pointless to even discuss it.
      go torrent some movies to 'stick it to the man' kid.

      --
      DRM-free indie games for the PC and Mac: Positech Games
    19. Re:Good games sell, but sell enough? by shaitand · · Score: 1

      No, I am not suggesting anything. I am saying that piracy increases sales.

      It doesn't matter how many times you've heard it, if you keep spouting content industry nonsense you need to hear it again.

    20. Re:Good games sell, but sell enough? by HeronBlademaster · · Score: 1

      If you're going to harp on piracy, at least check your "facts". Not doing fact-checking makes you sound like a moron.

      I especially find this sentence:

      That was an awesome game, and apparently also massively pirated, being a first person game with no multiplayer.

      to be quite illogical, aside from being factually incorrect. You seem to be asserting that any game with no multiplayer is, as a consequence, massively pirated. I'm guessing you think your own games are massively pirated, because they're single-player?

      I suddenly regret buying Starship Tycoon.

    21. Re:Good games sell, but sell enough? by Don853 · · Score: 1

      A winrar is you. No, you're wrong. I just don't buy into the slashdot groupthink that OMG ANYTHING RELATED TO COPYRIGHT IS DESTROYING THE WORLD. But good job standing up to your claim, AC.

  53. 99.8% eh? by SupremoMan · · Score: 1

    Sounds like Saddam election results to me.

  54. Wrong by LeotheQuick · · Score: 1

    This is totally wrong. The only people who don't care about the DRM are kids - because their parents shell out all the cash for the games. For me it's a huge issue, because half the games I play are old games that are no longer produced. I'm sick of paying for half-assed re-releases of these games that I must pay full price for, even though I already own a broken medium with the version I want. I don't even like the "upgrades" they make to the game. When I buy a game, I should own that content, and I should be able to copy it to different media as many times as I want to preserve it. DRM is a perfect example of where capitalism is not working. The consumer no longer gets to decide because all companies enforce the same policy.

  55. Does it change ... by Anonymous Coward · · Score: 0

    how people feel about copying? When they're the only guarantee you have of being able to play the game in eighteen months time, the 'pirates' become heroes to us, hardly the perception you'd think they'd be going for.

    I actually bought Spore, but have no plans to play it uncracked any time soon. EA's playing the part of the enemy, by sitting between great developers and myself and poison coating what the developers make.

    I guess the SecuROM campaign is part of why I've heard assurances lately that Fallout 3 will employ minimal copy protection.
    It's not like even the most heinous rootkit would prevent me from waiting a week and downloading it, and I'd probably buy the game anyway unless there was a privacy concern. But I do feel it cements my decision to buy the game. You never know, it might be so good that I'll keep playing it ten years later, when the original studio may be long gone and the IP sold of. Just like Fallout, and SimLife, and System Shock 2.

  56. What about us? by alanwj · · Score: 1

    99.8% may not care about DRM if directly polled, but do they also not care about the opinions of their geek friends, and the negative reviews they read on the internet? Negative press can be a powerful thing.

  57. LOL, don't forget consoles people. by DarthVain · · Score: 1

    You folks are all thinking "Computer Gamers".

    EA just said "gamers" and while I also think that 99.8% number is a bs out of thin air statistic, you have to consider what other gamers are out there.

    Like Xbox 360. Wii. PS3. Every other console that EA makes games for.

    These sort of have DRM as you can't exactly stick a Wii game in an Xbox and work it etc... So the MILLIONS of games sold to all those consoles (and likely older ones) are undoubtable being used for their DRM numbers.

    Remember using statistics I can make data prove pretty much anything I want if I omit enough "unneeded" information.

    Well EA is probably even considering board "gamers" on every licensed offering they have, or perhaps real "gamers" that play a sport that may use some piece of EA DRM merchandise. :)

  58. Gamers or remaining customers? by Anonymous Coward · · Score: 0

    it's something that 99.8 per cent of users wouldn't notice

    Or perhaps 99.8% of EA's remaining customers didn't notice. The ones who did, are now furnishing stats to EA's competitors, rather than to EA.

    It's like taking a poll of Blu-ray users and concluding that most movie watchers don't mind Blu-ray's fuckedupness. The sample is so biased, that you can't conclude anything.

  59. s/gamers/developers by Anonymous Coward · · Score: 2, Funny

    s/gamers/developers

    1. Re:s/gamers/developers by spazdor · · Score: 4, Funny

      s/developers/developers\ndevelopers\ndevelopers\ndevelopers

      --
      DRM: Terminator crops for your mind!
  60. Disagree with this guy. by m6ack · · Score: 1

    Too many people are seeing what happens when a company goes under & you no longer have the right to access to what you bought.

    Too many people want to retain the right to resell, or give the game away when they are done.

    Too many people don't want to deal with the hassle of waiting two hours on hold for someone speaking "English as a Second Language" to find out "why is my game broken?"

    They just want to play the game out of the box... no hassles, no worries, no games -- other than the one you paid for.

  61. Pirates are gamers too by Anonymous Coward · · Score: 0

    gamers includes pirates, and pirates care about DRM for slightly inconveniencing them or delaying them getting the game for a few days. If 1/2 of the people who care about DRM are pirates then .1% of sales are lost to piracy.In that case why bother paying for DRM? or why complain about piracy so much?

    That number is a fabrication.

  62. Most people wouldn't notice... by C10H14N2 · · Score: 2, Interesting

    ...if their game stopped working after six months, much less six years or a decade or more.

    That part of the anti-DRM argument, though philosophically valid and justified, isn't really going to get much attention in the 12-25yo market that makes up probably the same 99.8% of their revenue--and always has. Not to mention, with all the online components of games, people are pretty used to the idea of "server goes down, game dies" not to mention the idea of paying for it more than once and the obvious fact that it is eventually just going to go away.

    1. Re:Most people wouldn't notice... by lupis42 · · Score: 1

      As a 25yo, I can tell you that when I was 12, the DRM was much less intrusive, and we still got annoyed, especially about the damn manual lookup things. I returned the first game that required me to keep the CD in the drive as broken.
      At the end of the day, though, I do care about DRM. I'm not a huge fan of consoles, and the number of games I buy goes down every year. It's not quality, there have been a whole bunch of really awesome games that I didn't buy because when I did some research, it turned out they had DRM. It's not even just a moral exception, I've been burned by DRM one too many times. These days, if I'm worried about the DRM in a title, I just go buy an older pc game that I liked at LAN parties, or enjoyed the demo of, instead. I waited on Half Life 2 for three years, for them to get the kinks out of Steam.
      For kicks, here's a few games I would buy this weekend if there was no DRM on them:
      Bioshock
      Crysis Warhead
      Red Alert 3 (if it was out)
      DRM convinced me not to buy Spore as well, though there are other issues with that one. I also haven't bought Kane's Wrath, because I'm not sure what it uses, and I no longer trust EA.
      If my math is correct, that's about $250 that DRM has cost EA from *one* gamer. How many dollars has it made them through discouraged pirates?

  63. Pirates don;t care by 91degrees · · Score: 1

    They just download it.

    I do care. I resent the implication that I'm either a pirate or stupid.

  64. I'd like to share an experience I had. by Anonymous Coward · · Score: 3, Interesting

    I must be one of those who care able DRM. I recently bought Mass Effect, before I was aware of its draconian DRM policy.

    I started the installer, and when the End User License Agreement came up I decided to read through it.

    In the end, I decided I couldn't agree to their end user license agreement. I tried to take the game back to the store. Unfortunately, the clerk behind the counter refused to allow me to return the game because it was open software. I told her that I couldn't read the license agreement until I had already purchased (and opened) the software. She was polite but unsympathetic to my plight. I asked her to get me her manager. She returned (without her manager) and said her manager told her she cannot accept open software.

    I told her that should would then have to go get her manager because I need to know who it is who is refusing my legitimate refund. I explained that when this went to court, I would need his name and position in the store. She returned (again without her manager). She proceeded to hand me a business card with her manager's name on it, and a phone number for the company's customer support number.

    Not being one to give in too easily, I sat down on the bench by the refund counter and called the customer support number. The man on the phone was also rather polite as I explained the situation. He looked up the receipt number, and through checking my credit card (I'm guessing) explained to me that I had quite a purchase history at their store and very few returns. He saw no reason why the store couldn't handle the refund and asked me to hand my phone to the sales representative.

    The sales representative balked, and claimed, "I don't want to get into the middle of this." and wouldn't take my phone to talk to the service rep. I asked her to get her manager.

    She left and returned (again, without her manager) and explained to me that her manager refused to talk to me because I threatened litigation. So, I explained this detail to the person from customer support with whom I was still conversing with on the phone. The customer support person chuckled, and said he could do the refund through the corporate channels, but unfortunately it would take a couple weeks for the processing to go through. I said that was unfortunate but acceptable. I asked him if I should hand the game to the lady at the customer service desk. Then the guy said, "No, that won't be necessary. Just take the game home with you, don't tell them what we have done for you, and consider it a gift from us."

    Sure enough, 2 weeks later I got a gift card for the exact amount of the game + tax. I'd be a little disappointed about being refunded in store credit versus a return credit on my credit card but I do tend to buy a lot from this particular store so I decided to let it go.

    I'd like to comment the only downside to this is that it is unlikely EA will every find out about my dissatisfaction with their EULA and DRM. Chances are the company ate the cost themselves, and they will never find out about it.

    In the end, I was happy with the result from the company. I decided to install the game, since I have less of an issue with DRM and Freeware.

    For the record, Mass Effect kicks some serious ass. I'm actually glad I got to keep the game.

    1. Re:I'd like to share an experience I had. by Petrushka · · Score: 1

      In the end, I was happy with the result from the company. I decided to install the game, since I have less of an issue with DRM and Freeware.

      Sir, you have made my day. Thanks for the out-loud laugh before I even touch my coffee.

    2. Re:I'd like to share an experience I had. by bluefoxlucid · · Score: 1

      Was this Best Buy?

  65. And what you don't know can't hurt you... right? by Anonymous+Brave+Guy · · Score: 2, Informative

    I'm guessing 99.8% of people whose computers are in botnets also don't care because they don't know.

    Exactly. I'm guessing 99.8% of people whose computers are in botnets also don't care because they don't know. This does not make botnets a good thing, nor mean that those people would be happy if they discovered they couldn't use their Internet any more because the ISP cut them off.

    One need only look at the response to recent attempts to close down some music DRM authentication servers to see that when people are informed about their purchases and the limitations concerned, they most certainly do not support DRM. It's just that most people assume when they buy a track that they've bought it and can keep it. I bet most people who buy games assume that having done so, they can play it forever, too.

    --
    If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
  66. Re:This just in by Amazing+Quantum+Man · · Score: 1

    No, everybody doesn't know that. It's been shown that 3.6% of all people don't believe any statistics, regardless.

    --
    Fascism starts when the efficiency of the government becomes more important than the rights of the people.
  67. Well, then they won't mind... by Sniper511 · · Score: 1

    ... losing that 0.2% in revenue.

    This is a ridiculous statement. Would they have really increased the number of activations from 3 to 5, and started work on a deactivation tool if it were only .2% that were upset?

    EA is continuing to treat it's customers with a profound lack of respect, and they show no signs of humbling themselves. I don't care to pay them for that abuse. Sorry EA, I'm done. Come back when you actually appreciate my business.

    (PS - What do you think the odds are that they only said they were doing a deactivation tool to placate the masses? That they're not doing a thing on it?)

  68. 3... 2.... 1 CONTEXT! by Twyst3d · · Score: 1

    87.9% of people who play EA games are people who buy Madden v X.y.Z and call it a quality game. So yes if you like polling the lowest common denominator of gamers for your opinion on what gamers want then sure. Your "facts" such as they are presented... are fine.

    If EA wants to stub their own big toe stepping on their customers like this, I applaud it. Anything that scares customers away from such a SHAM of a gaming company, and helps move the money towards more deserving companies is fine by me.

    --
    And this has been another installament of Captain Obvious! /whoosh
  69. Is that... by MikeRT · · Score: 1

    99.8% of EA's normal audience, or 99.8% of everyone who plays any game from hardcore XBox 360/PS3 gamers, to Wii bowlers, to online flash gamers? The demographic is key to that statistic.

  70. Maybe he means by Exitar · · Score: 1

    that 99.8% of people download the game and the crack...

  71. He's wrong... by BLKMGK · · Score: 1

    Obviously he pulled the numbers from his nether regions. He's simply not asking the right people. No one I know is thrilled about DRM and nearly ALL of them have had issues with it mucking up their systems at one point or another.

    When I heard Spore was coming out I was pretty excited - I wanted it! But their Creature Creator thing refused to install for me and then I found out about the DRM - no sale. It got better, the girlfriend's daughter was raving about this kewl new game she'd played at a friend's house - Spore!

    I then carefully explained that while I thought it was a really neat game that I didn't approve of the way it burrowed into the computer's O/S and that I wouldn't be purchasing it for them to install on their computers either. She was disappointed but once I explained my objections she accepted it. A real shame too since for kids I think this would have been perfect, oh well! DRM ruined at least two sales right there, possibly more since in this home each child has their own computer. It really did sound like a fun game too. If they reverse their decision and do something to neuter or remove the DRM I'll sign up for it, not till then...

    --
    Build it, Drive it, Improve it! Hybridz.org
    1. Re:He's wrong... by GameMaster · · Score: 1

      The problem is that the project to implement this DRM is his (and other EA executives') brainchild so they're not going to lose face by axing the campaign unless there is overwhelming evidence showing that they are wrong (in which case they might end up losing their jobs anyway so they'll probably just fight to the end). Not just ineffective, but wrong. That means that while most people aren't "thrilled", as you put it, it won't affect their efforts unless almost all of those people take an active role in denouncing it. Even if those people buy fewer EA games because of the DRM, unless they can be proven to be motivated by the DRM douchebags like this guy will, probably, just blame the drop in sales on piracy. Not only does it allow them to save face, it actually serves to re-enforce their argument for DRM.

      The only real solution to things like this is some form of consumer protection law. We need to make it illegal to implement software that impedes fair use right as well as anything that even remotely acts as a root kit like the way this DRM refuses to let you uninstall it. I'm actually surprised that the way SecuROM works isn't already illegal under existing law.

      --

      Rules of Conduct:
      #1 - The DM is always right.
      #2 - If the DM is wrong, see rule #1
  72. Hmm, by Roskolnikov · · Score: 1

    is that 99.2 percent of gamers that purchased their games? I didn't purchase spore precisely because of DRM. I purchased a console system to avoid much of the interference and madness that these varying 'harmless' DRM tools can cause as my last game PC was also a machine that I use on occasion to pay the bills (banking and working);

    --
    Unix, an obscure operating system developed by bored researchers in an attempt to get a better game playing experience.
  73. It's a typo. by Stavr0 · · Score: 1

    EA misread the report. The headline should be 99.8% of Gamers Don't Care For DRM

  74. DRM costs YOU money! by rtechie · · Score: 1

    FACT: DRM on games (PC, console, whatever) WILL slowly destroy the game discs and cause you to lose your investment in the game. DRM is a scam to cheat customers out of extra money for the games they buy.

    The act of playing a disc scratches it. If you're required to leave the 1st disc in their drive all the time eventually it will become so scratched the game won't run anymore and the consumer will be out $50. And no, the publisher won't usually replace the disc for free. You'll, at best, have to pay a fee (at least $20 nowadays) to get the disc replaced. Most of the time the publisher will simply not respond.

    This is the whole purpose of "backups". To protect your original disc against scratching. This was absolutely vital on the Playstation 1, which scratched the hell out of discs. Most older copies of Final Fantasy VII are completely unplayable for this reason.

    I'm willing to say that the only reason almost ALL PC gamers don't use the cracks is because many are not aware of them. If the cracks sites were advertised on Gamespot, for example, and they were marketed as "game enhancements" not "cracks" I suspect you'd see a lot more people using them.

    1. Re:DRM costs YOU money! by CronoCloud · · Score: 1

      Not FACT, false. I've never had any device scratch a disc. Not the PS1, not the PS2, not the PS3. I have a copy of FFVII purchased in 1997 without a single scratch on it, that I could put in this PS3 right now, boot back to GameOS and play.

      If your discs have scratches, perhaps it's not the systems that are scratching them, but your handling of them. Do you stack them outside of their cases? Do you hold them not on the edges but the disc surface? Do you roughly put them in the drives, just slapping them in there any old way?

    2. Re:DRM costs YOU money! by rtechie · · Score: 1

      Not FACT, false. I've never had any device scratch a disc. Not the PS1, not the PS2, not the PS3. I have a copy of FFVII purchased in 1997 without a single scratch on it, that I could put in this PS3 right now, boot back to GameOS and play.

      Let's see photographs. I'm serious. I do not believe you.

      I used to work for SCEA. I've seen hundreds of Playstations and thousands of game discs. I've never seen a game disc that was played in a Playstation that didn't have a scratch. Not once. Ever. We would put brand new game discs straight out of the package and put them into original Playstations, boot the Playstation and the game to the start screen and then shut down the Playstation. And the disc would have a radial scratch caused by the lifter.

      Every single time an original Playstation, PSOne, Dreamcast, PSTwo, etc. spins up a CD it scratches it. This is an artifact of the "flip-top" design. EVERY flip-top CD/DVD player will scratch discs. Technically, EVERY CD player scratches discs, though caddy drives will almost never scratch your discs and very nice slot-loaders are pretty gentle on your discs. Hard core audiophiles rip CDs using DVD-RAM drives for this reason. The order, from worst to best is:

      Flip-top
      Tray-loading
      Slot-loading
      Caddy

      For this reason the best current console in terms of "not scratching your discs" is the PS3 (the slot drive on the wii is a little wonky). The drive in the PS3 is one of the best disc drives available in general. This is vital for the PS3 as small scratches can destroy huge swaths of data on Blu-Ray discs.

  75. EA & SecuROM about to get sued. by ceide2000 · · Score: 1

    It appears that the attorney's at Girard Gibb's group are gearing up to file a class action suit against EA / SecuROM. Kind of blows a hole in the only .2% of a problem with DRM.

    http://www.girardgibbs.com/Securom.asp?_kk=securom&_kt=da55bb6d-29cf-4c4d-bbac-e9bc8fff6b6a&gclid=CI385_3bqZYCFQOjFQodZwn6xw

    --
    ~^\-/^|-|^\-/^~ May the force be with me!
    1. Re:EA & SecuROM about to get sued. by ceide2000 · · Score: 1

      It appears that the attorney's at Girard Gibb's group are gearing up to file a class action suit against EA / SecuROM. Kind of blows a hole in the only .2% of a problem with DRM.

      http://www.girardgibbs.com/Securom.asp?_kk=securom&_kt=da55bb6d-29cf-4c4d-bbac-e9bc8fff6b6a&gclid=CI385_3bqZYCFQOjFQodZwn6xw

      I take it back they already got sued.

      http://www.courthousenews.com/2008/09/23/Spore.pdf

      --
      ~^\-/^|-|^\-/^~ May the force be with me!
    2. Re:EA & SecuROM about to get sued. by Spatial · · Score: 1

      What will the outcome of the class action be? Coupons for 10% off the next EA game.

  76. Spore's sales numbers by CorporateSuit · · Score: 1

    Last I heard, Spore had 700,000 copies downloaded by those who openly refused to buy the game for its DRM. If that makes up only 1/500th of Spore's final distribution, then they must have sold 3,500,000,000 copies! That measures out to about $150 billion in sales. So what they are calling a "lukewarm reception" is only 17 times greater than the entire video game industry generated in 2007. I think their numbers are solid.

    --
    I am the richest astronaut ever to win the superbowl.
  77. And in other news.... by ChinggisK · · Score: 1

    "99.8 percent of Americans don't care about the Iraq war", says President Bush.

  78. Game logic on single-language platforms? by tepples · · Score: 1

    XNA lets you develop and publish games on the Xbox 360 for $100/year.

    I've looked into XNA and found that it doesn't really work with any language other than C#, just as J2ME phones don't work with any language other than Java. How should game logic be written so that it will work on multiple platforms, even those that have disjoint sets of available languages?

    1. Re:Game logic on single-language platforms? by daveime · · Score: 2, Insightful

      And how many of those dis-joint platforms share the same number of screen resolutions, the same number of sprites, the same screen refresh rates, the same the same the same number of whatevers ???

      Sometimes, you just don't NEED to be compatible with everything and the toaster, see what I am saying ?

    2. Re:Game logic on single-language platforms? by ASBands · · Score: 2, Informative

      They may claim that, but you can get XNA to run any language that will compile to MSIL, such as VB.NET or IronPython (although the main program has to be a C# XNA game). You can even get C++ working if you compile it with /clr:safe. Beyond that, you can program shaders in Cg, HLSL or your own code if you write a content loader for it (this same idea applies to music, models or any other content). XNA is quite powerful and is expanding to the Zune with the next release.

      --
      My UID is a prime number. Yeah, I planned that.
    3. Re:Game logic on single-language platforms? by tepples · · Score: 1

      You can even get C++ working if you compile it with /clr:safe.

      In other words, you're suggesting a model written in verifiably type-safe C++ with a C# view on XNA, and the same C++ with a C++ view on SomeOtherPlatform. Has anyone published a post-mortem of a game that has used an approach like this?

    4. Re:Game logic on single-language platforms? by ASBands · · Score: 1

      That isn't necessarily what running managed C++ or any other language is limited to. Remember, even managed languages are full-fledged programming languages -- just because you're constrained to making verifiably type-safe code doesn't mean you're restricted (ANSI C, anyone?). Given the scope of the XNA project, a use would be embedding a Lua engine or Python runtime within a game.

      However, if you want to go all the way and claim that the backing model and controller aspects should be identical for all platforms that a game should run on...there is nothing preventing you from doing that, save the wrath of a thousand #ifdefs. The reason why you really don't hear about this is because nobody is really trying to do it. Don't forget that the XNA Framework is intended for indie games and that real game developers can make unsafe calls and use unsafe pointers.

      --
      My UID is a prime number. Yeah, I planned that.
    5. Re:Game logic on single-language platforms? by Anonymous Coward · · Score: 0

      how about compiling your code into DLLs? c++ can be compiled into a DLL which c# can then load up and use. if you are smart and design your code well, you can get a mix of the DLLs and only recode a little bit in c#

  79. EA's CEO, John Riccitiello is calling us out. by PaulGaskin · · Score: 0, Flamebait

    He thinks we free software enthusiasts haven't got the intelligence, the numbers, the persuasiveness to compete with his proprietary games. He couldn't be more wrong. The future of gaming is free software.

    --
    Freedom is free.
    1. Re:EA's CEO, John Riccitiello is calling us out. by Anonymous Coward · · Score: 1, Funny

      I, for one, have been nothing but impressed with the waves of free games built on top of the engines that id have released to the public as open-source.

      Oh, wait...

    2. Re:EA's CEO, John Riccitiello is calling us out. by PaulGaskin · · Score: 1

      Yeah, the only reason is that lots of gamers are too busy crapping in their diapers to give a rat's ass about software freedom. That will change as it has in every other sector of IT.

      --
      Freedom is free.
  80. No one would care if this stuff worked. by Stopher2475 · · Score: 1

    No one cares, until they spend 60 bucks on a game and find out of the blue it doesn't work one day. They do a patch one day and your game that worked fine stops playing because of some setting on your router and it takes months to resolve the issue. That's what happened to me with Half-Life 2 through Valve's Steam platform. Look how happy the Wal-Mart drm music buyers are. If that's not an argument against DRM I don't know what is. They must have thought, "It's Wall-Mart, the authentication servers will always be there." I know they got a reprieve but how long will thst last.

  81. don't care until ... by RichMan · · Score: 1

    Most don't care about anything until it affects them personally.

    So there will be no big deal about windows authentication until someone hijacks the Microsoft DNS record and invalidates a whole bunch of machines.

    People will not care about DRM on music files until the DRM servers disappear and the music stops.

    In general while it works most people will ignore it. When it fails people will start to pay attention. We are still in the "happy" time for DRM where most people have not had a failure. That will eventually change.

    I expect federal legislation within 10 years to disallow DRM of any sort. This will be brought about due to a number of large and significant failures of the system.

  82. Cabal??? by penguinstorm · · Score: 1

    A cabal?

    I thought it more as a clique, or perhaps a legion. Not a cabal.

    --
    Skot Nelson music is my saviour / i was maimed by rock and roll
  83. You've got the right idea! by PaulGaskin · · Score: 1

    This EA guy is acting foolish to insult our intelligence. He thinks we won't convince our gamer brethren to turn on his little gaming empire? He should be really thrilled to be getting such revenue for a bunch of proprietary, DRM-hobbled games. Picking a fight with free software activists who already have set our sights on the gaming industry is just dumb.

    --
    Freedom is free.
    1. Re:You've got the right idea! by bluefoxlucid · · Score: 1

      So is picking a fight with Greenpeace. I generally find some reason or another to send a bunch of hippies after companies I don't like; once you've pained their cause, they'll take the load off you and do the damage themselves.

  84. its also fair to assume by JustNiz · · Score: 1

    The bottom line is that companies make statements and decisions based on figures, and the obvious logical problem is that you can't calculate the number of lost sales so EA just ignore it. (Actually I was looking forward to buying Spore but didn't, only because of the DRM, but EA will never know that).

    Having said that, no statistic where people and choice are involved at all is ever as high as 99.8%, people just aren't that conformist in anything. Even a CEO should know that. So his claim is a strong indicator that he's just outright lying and saying what he wants people to believe, rather than what he actually knows is the truth. He is the CEO of EA after all, so he has to put on a good show for his shareholders and can't ever admit to making a bad decision if he wants to keep his multi-million dollar performance bonusses.

  85. Re:because $60 is a lot by th3rtythr33 · · Score: 0

    If you're deeply concerned over $60.00 and you have time to finish a game in 2-3 days, I'd recommend getting a job.

  86. Complete fabrication, treating customer like dirt. by guidryp · · Score: 1

    Every message board I am on with gamers is flooded with rage over this. It is not from 0.2% of the gaming population.

    Bioware forums (recently taken over by EA) have 50 page+ threads devoted to this outrage. With ZERO supporters of this.

    EA is continuing to mistreat customers and belittle their concerns and this only feeding the movement against them, this is like the Sony Rootkit without the mea culpa.

    EA seems to be under the assumption that their customers are idiots who don't know how to get DRM free versions. The industry as a whole has been training us for years to do just that. They survive largely on goodwill.

    Goodwill that EAs practices, and poor customer treatment is being evaporated.

    Going to Update my Sig now.

     

  87. Cabal? by TheMCP · · Score: 1

    When a company is using the word "cabal" to describe its customers, it has bigger problems than the exact percentage of customers that are unsatisfied.

  88. about time America wakes up... by audiocure · · Score: 1

    It's sad, but people tend to forget our history and what we're actually supposed to stand for. Back in 1773, our forefathers weren't fighting for intellectual property rights as they threw cases of tea into the Boston harbor. It seems that every industry is finding more and more ways to be un-American in their business practices. They are limiting their customer's freedom in the name of piracy, but it's really all just based on fear - fear of lost profits and fear of losing control. They are trading your freedom for their security, because you cannot have both.

    1. Re:about time America wakes up... by argent · · Score: 1

      Back in 1773, our forefathers weren't fighting for intellectual property rights as they threw cases of tea into the Boston harbor.

      Indeed not, they were fighting for smuggling and the slave trade.

  89. Dear Mr. John Riccitiello: by d0n0vAn · · Score: 1

    I've played World of Warcraft, Eve Online, and Warhammer. I loved Counter Strike and Day of Defeat. I play games. It's what I do instead of watching television. I paid good money for those games and I paid good money for Nero. Let me share something with you: I own a DVD player, but not a Blue-ray player. Curious why not? One word: Rootkit. Remember in 2005 when Sony did that? I do. Do you remember why? Yeah, an attempt to enforce DRM on paying customers. I was considering Spore, but decided against the purchase after reading your response to concerns raised by paying customers. Notice I said paying customers, not pirates. I recently canceled my subscription to Warhammer. I like the game, but why would I want to give you my hard earned cash? Yes, you might deliver another decent game in the future, but I guarantee that you will attempt to deliver a better DRM. I spend about $100 dollars a month on games. Yeah, it's not a lot but it keeps me out of the bars and out of jail. You may not care. If you don't then I feel sorry for your shareholders. I represent $1200 dollars a year in revenue and potential profit. Respectfully, Donovan

    1. Re:Dear Mr. John Riccitiello: by Yeorwned · · Score: 0

      Who cares about DRM in a MMORPG anyway? A monthly subscription takes care of that.

  90. Transition from hobby to small business by tepples · · Score: 1

    WiiWare licenses apparently cost under ~3k. I can see that killing a solo-hobby-developer, but any entity big enough to call itself a small business can afford this.

    I am a solo hobby developer wanting to start a small business once I have a working prototype of my next project. Where do you suggest I turn next?

    That said, I have never played an indie game that needed beta drivers, had crazy drm, or was otherwise particularly difficult to install and get running

    And I think I know why: low-budget games tend to contain less-detailed (often even 2D) assets, meaning they don't have to push the video as hard as the higher-budget productions do.

    1. Re:Transition from hobby to small business by PunkOfLinux · · Score: 3, Insightful

      So?

      Some of my favorite games are 2D. Defcon and Uplink come to mind. And Darwinia isn't that taxing.

      Dear Introversion,
      Can I please work for you?

      Really, if you want a good indie game, introversion is *the* place to go.

    2. Re:Transition from hobby to small business by AKAImBatman · · Score: 5, Informative

      I'm actually in your position. The standard practice for obtaining a WiiWare license appears to be:

      1. Create a title that runs on the computer. Even if it's just a demo, it should convince Nintendo that you can create games for their system.

      2. OBTAIN COMMERCIAL OFFICE SPACE! I can't stress this one enough. Even if you get 200 square feet of office space that costs $200/mo., this step is critical to getting Nintendo to trust you. (Nintendo is concerned about secure access to the development kit.)

      3. Apply for a WiiWare license. 2D games don't matter. DYC, World of Goo, Mega Man 9, Gradius Rebirth, Cave Story, and many other games have already paved that road for you.

      At least, that's the strategy my little cadre expects to pursue. If we can ever finish pulling a team together, that is. Having a part time game designer and part time programmer does us no good if we can't get one of our artist friends to sign up. At least we have some seriously recognized brands lined up.

      Anyway, feel free to email me if you need any more info. I'm far from a fountain of information on the process, but I may be able to point you in the right direction.

    3. Re:Transition from hobby to small business by vux984 · · Score: 1

      Where do you suggest I turn next?

      http://www.warioworld.com/

      Click on developer applications.

      But seriously, you aren't going to qualify yet, they simply won't currently authorize an individual working from home.* You really need to be an 'established business'. I would suggest doing the game for the PC first, or Xbox XNA getting some work behind you, and establishing the business, before approaching Nintendo, if that's really what you want.

      I presume this is primarily a filter to keep the kids and hackers out. After all 2k-3k isn't that hard to come up with.

    4. Re:Transition from hobby to small business by tepples · · Score: 1

      I would suggest doing the game for the PC first

      Once I have developed and am ready to market a console-style game for the PC, how would I convince my customers to buy a VGA-to-SDTV scan converter and a set of gamepads so that they can play with their friends on a suitably large TV?

    5. Re:Transition from hobby to small business by vux984 · · Score: 1

      Once I have developed and am ready to market a console-style game for the PC, how would I convince my customers to buy a VGA-to-SDTV scan converter and a set of gamepads so that they can play with their friends on a suitably large TV?

      You have 2 choices:

      If you want to grow organically develop a PC game or two for the PC first, establish yourself, and then move on to consoles.

      Otherwise build your prototype, scrounge up some venture capital, mortgage your house, find a partner or 2, hire a secretary, rent an office and gamble on jumping headfirst into Wii development.

    6. Re:Transition from hobby to small business by AKAImBatman · · Score: 1

      YOU DON'T. You pander to your market. The PC market is not about multiplayer gaming in front of a TV. So don't treat it as such. Work your game so that you provide a good single-player experience. Similarly, when you program for the Wii, work your game to provide a good multiplayer experience in front of the TV.

      If you look at WiiWare titles that have been ported from the PC, nearly every title has been modified to make it more appealing on the Wii platform. Defend Your Castle is the quintessential example as it went from a 1 player flash game with crudely drawn graphics and gore to a fun, four player game with a nifty look and cool particle engine.

  91. EA and being stupid by Narpak · · Score: 1

    At this point nothing of the propaganda generated by EA surprises me. Lets not forget that this is the same company that calls Selling of Used Games a 'Critical Situation,'. Apparently reselling used games is a danger for the business and their profits.

    From my point of view crap like this and maleware like DRM software is the true danger to the business. I love computer/video games; and I want to give my money to companies that provide me with entertainment. But this type of policy makes me feel like I am under suspicion for just thinking about buying their product. I can't be bothered selling my old games; though I might give them away if a friend asks nicely.

    Since I was a teenager I have exchanged console games, music, books and VHS/DVDs, with my friends. If they give me music I like I buy the record. Though with movies and books we usually just pass it around within our group. Computer games we buy individual copies since we are into Multiplayer and like to play online. However the increased crap thrown at us by the industry has made us reconsider, we have actually returned to our board game roots (or at least playing more board games these days); while there are several factors for this; the draconian rules and stupidity by people like EA is a subject frequently re-visited. Somehow we feel like we are betraying our own principles by buying EA products almost making us consider piracy just so we can play without SecurROM infesting our computers. In fact I know people that have bought games only to download a version of the web for just this reason (not to mention installing and running and image from your Hard-Drive is a tad faster than by CD/DvD).

    To conclude; the true treat to the industry and video games in general comes from customer hating companies like EA. Not only are most of the products hyped and pushed by these people crap; we practically have to prove our innocence every step of the way when you want to play one of the products. Even going so far as to installing stuff on your machine that could lead to crashes and sapping resources.

  92. 99.8% of CEOs are hopelessly out of touch. by DragonTHC · · Score: 1

    John Riccitiello doesn't really know what gamers want. He just knows what he offers them.

    additionally, are console gamers included in that 99.8%?

    The market is changing and Riccitiello can laugh all the way to the poor house.

    Unless they lobby congress to force us to buy his product like movies and music.

    ESAA ??

    --
    They're using their grammar skills there.
  93. Just Wait by Khurath · · Score: 1

    Let's assume that in fact this statistic is accurate (I know, I know, a rather absurd assumption.) There's a statistic that MUST precede this that is conveniently absent: how many gamers know what DRM is? It's easy to get lost in the echo chamber here on /. and assume that DRM is as well known as Santa Claus, but among non-techie gamers it's just so much alphabet soup.

    Why do so many of these non-tech people not care about DRM? I suspect two things are going on here.

    1) They can't tell a DRM-related issue from any old computer problem. Pretty self-explanatory really.

    2) Not enough time has passed yet. If a game gives you five installs, you are almost certainly not going to use them all at once. This ridiculous finite install scheme is still very new, let's say eighteen months old (I don't remember anything big using this prior to Bioshock, and that was just over a year ago, but I'll give it a bit of slack). For the non-hobbyist gamer, who doesn't upgrade components but rather just buys a whole new rig every three years or so, the DRM is still invisible outside of actual software problems. Uninformed hobbyists (who didn't know about the DRM) will likely start hitting these limits within a year or two, but the majority of the market will start hitting their install limits later than that, probably more akin to seven to ten years (assuming the activation servers remain online).

    In other words, this type of DRM will remain "unobtrusive" for the masses just long enough for the jerks responsible for it to make their mint and jump ship. Seems awfully convenient to me. I guess I'm going to either have to play console versions of these games if I want to own them properly or forgo them altogether. It's a shame since I was really looking forward to Red Alert 3 too.

  94. Shareholder Lawsuit by ZeroNullVoid · · Score: 1

    I think shareholders should file a lawsuit against EA for falsification of public announcements.

  95. Customers DO notice. by argent · · Score: 1

    If you meet the customer's requirements, at the price the customer is willing to pay, when the customer wants to buy, you get the sale. The customer may be unhappy with something you do, but if you meet their requirements, they'll still buy.

    There's two sides to this.

    1. If most customers don't care *enough* about copy protection, even if they're unhappy with the copy protection, they'll still buy, and put up with it. For you, this is as good as "they don't notice", but thinking this is the *same as* "they don't notice" is dangerous. Because...

    2. If you think they don't notice, and you can toughen things up until they start bucking you (because when they start bucking is when you decide they do notice), you're very likely to hit a tipping point. Maybe not this time, but some time. Sony, for example, keeps failing to figure that out. They've lost market share over and over again to products that don't have the same kind of tough DRM they put in to protect their media branch.

    So instead of going "customers don't notice", thank whatever you hold holy that the cabal was able to make you aware that some of your customers at least DO notice, learn from that, and treat the dissent as a valuable "canary in a mineshaft" instead of the enemy.

    1. Re:Customers DO notice. by Anonymous Coward · · Score: 0

      Offtopic but, for what it's worth;
      I am one of the few that has not bought anything branded Sony since they released their rootkit unless, they had some part in a game for wii and I'm not aware of it.

      Granted, I'm sure they have a chip or something in most electronics so they've probably made some money off of me, but not nearly what they would have had they been a little bit less of a douchebag about the whole situation...

      I intend to keep it this way for as long as I have options.

    2. Re:Customers DO notice. by argent · · Score: 1

      That's just the most recent case.

      I was more talking about things like their first digital devices, like Mini Discs (remember them? No? Funny thing, that), that could only play music installed through Sony's software in Sony's proprietary audio formats.

  96. securom must go by Anonymous Coward · · Score: 0

    well, ea won't be getting any of my money. DRM for games is self defeating, and I will never allow secure rom or similar on any machine i control. So i won't be playing any ea games. If the only way to play a game w/o securom is to download an unauthorized copy, then the sites that offer those rips are going to be getting a lot of traffic. If EA can't understand the implications of their customers risking breaking the law in order to play their games without their intrusive drm, they deserve to go out of business.

  97. I received a refund for Spore direct from EA by koalapeck · · Score: 1

    I managed to receive a full refund from EA on my purchase of Spore, so I'm happy.

    And to top it off, the Canadian dollar has plummeted lately so my refund amount actually worked out a few dollars higher than the original purchase, so it's almost as if I made money playing the game for a month.

  98. Absurd by Anonymous Coward · · Score: 0

    I hate this drm crap and I for sure would love to buy red alert 3, heck I bought Bioshock even when my own pc couldn't run it!(ddnt knew about drm that time, or I might thought that one better). But guess what I now know, and as soon its released, maybe even before Ill be playing it (red alert 3 that is) and I will have none of that drm sillyness on my pc, oh and the game wont come from store either.

  99. Thats ok John... by CFBMoo1 · · Score: 1

    That is why 99.8% of my games don't come from EA. It all works out.

    --
    ~~ Behold the flying cow with a rail gun! ~~
  100. What's really ironic by Spike15 · · Score: 2, Insightful

    Is that the only people who ACTUALLY ARE completely unaffected by DRM are the people who are ACTUALLY PIRATING. I've bought games straight-up...any game that I feel is truly ground-breaking I fork out the dough for. Crysis, Oblivion, Thief, are all examples of titles that I felt were good enough to BUY. Ho-Hum titles, I've downloaded, and I must admit that, in the end, I end up applying "pirating" methods to my "legal" games ANYWAY. "Please insert DVD/CD", screw that, I'll just crack it to shit. Maybe game companies should learn from this. I don't think it really matters what kind of protection your put in-place, someone is going to find a way around it. Look at SecuROM and the activation for Windows Vista, the latter was certainly touted as being unbreakable...but...

  101. Consoles? by Anachragnome · · Score: 5, Insightful

    It was sort of the other way around for me.

    I got tired of console games that were buggy/poorly tested etc. and could NOT be patched. I was stuck with the first release version.

    PC games at least gave me the aftermarket to fix problems with a game. When I could get inside them, or utilize cracks or whatnot, I began to see more cost value in a PC game. Yeah, I realize that in a perfect world, the games should be perfect on release, but they are not. For that simple reason, I choose to buy a product that at least gives me some latitude in making the fucking thing work to MY liking.

    1. Re:Consoles? by TheDarkMaster · · Score: 1

      Developers says:

      "We need one year to make this game"

      Executive says:

      "Ok, you have 3 months"

      Impossible to create a good (and bug-free) game on this conditions.

      --
      Religion: The greatest weapon of mass destruction of all time
    2. Re:Consoles? by khchung · · Score: 1

      I got tired of console games that were buggy/poorly tested etc. and could NOT be patched. I was stuck with the first release version.

      No longer.

      I was surprised and a bit annoyed when GT5 Prologue wants to download a patch the first time it was run after I bought a PS3 with it. After it finishes, checking out the news section turned out that the patch includes some fixes and new features just like a PC game!

      Same for getting system updates for the PS3 itself.

      While it is good so far, I worry PS3 game developers might pickup the bad habits of PC game developers and release games half-tested and expect to patch them afterward.

      --
      Oliver.
  102. Revolution by nEoN+nOoDlE · · Score: 1

    Revolutions are started by a small group of people and spread through the masses because they make the message clear. It doesn't matter if it's 10% or .2% of the gaming community that cares about the DRM, that community has flooded the Amazon reviews with negative responses to DRM and will continue to do so. 99.8% of gamers might not care about DRM now because they either haven't heard of it or they don't know the details, but once a person who does comes along and actually explains it to them, that's another person for their movement. DRM is an intrinsically odorous concept and is only put there to help companies and take away consumer rights. The only way to get widespread acceptance of it is to make it supply a benefit for it instead of limitations. This is why Steam is doing so well. People actually LIKE Steam's DRM because it makes it a lot easier to transfer games between computers.

    --
    Don't trust a bull's horn, a doberman's tooth, a runaway horse or me.
  103. Not to mention resale issues by Anonymous Coward · · Score: 0

    I was a former PC gamer (and C64 gamer) from decades back. A few years ago I gave up completely on PC gaming and went to console. The biggest reason for me was resale value. I will pay $40+ for a game knowing that I can beat it and resell it for $25+ a few weeks later. However, many PC games are coming as permanent items. I bought HL2, and am now stuck with it. Tied to my steam account, too much hassle to try and sell it, and no will (or time) to play it again.

    I want a game I can pop in, play, remove and sell/lend to others. PC gaming used to be that, now they industry is changing PC gamers into their pawns. They've justified the position by saying "Oh, look at all these mods, you'll never want to sell the game! You'll want to play it forever, so we'll just pull your ability to sell it later." And, sure enough, many gamers are looking at modern games not for the out-of-box experience, but heavily for the modding capabilities.

  104. Dodgy Maths ... by daveime · · Score: 1

    99.8% of hardcore gamers didn't notice the DRM ... whilst the other 0.2% ate the questionnaire believing it to be a hot pocket.

  105. Only Recently by Ender77 · · Score: 1

    So far they have only had the activation DRM on a couple of big games. Wait till they start putting it in every game and then see how many people complain.

  106. Model-view-controller pattern by tepples · · Score: 1

    And how many of those dis-joint platforms share the same number of screen resolutions, the same number of sprites, the same screen refresh rates, the same the same the same number of whatevers ???

    In a model-view-controller design, things like screen resolutions, display list limits, and (to a lesser extent) screen update rate are part of the view. Things like gravity, movement speed, weapon recoil, collision detection, and event triggers are part of the model, and I would like to reuse the model with as few changes as possible so that strategies for one version of the game work on the other versions.

    1. Re:Model-view-controller pattern by daveime · · Score: 1

      Okay, to take an extreme example, coding something that will work on both an X-BOX and a DS-Lite.

      Those physics such as gravity, movement speed, collision detection, maybe even event triggers are to an extent limited by the screen resolution you have to work with.

      Things need to be tweaked, rearranged, perhaps even omitted altogether depending on the visual display and controllers you have to work with.

      I'm not saying that the model-view-controller model isn't a good idea, but please don't fall into the trap of following it as a religion ... otherwise you'll end up with a game that works great on one platform, and sucks on all the others because you follow the ethos of "everything must be portable".

    2. Re:Model-view-controller pattern by Fulcrum+of+Evil · · Score: 1

      So what? The point is that more hardware configs = more work, and things like screen resolution and sprites have deeper implications than just scaling your graphical widgets.

      --
      "We returned the General to El Salvador, or maybe Guatemala, it's difficult to tell from 10,000 feet"
    3. Re:Model-view-controller pattern by tepples · · Score: 2, Interesting

      Okay, to take an extreme example, coding something that will work on both an X-BOX and a DS-Lite.

      First I list everything that differs in the specs from two machines available in 2004Q4 through 2005Q3:

      • Xbox: 480p that may be subdivided per player, shoulder buttons are analog, 2 analog sticks, more RAM, larger but slower game media, much larger save data area
      • Nintendo DS: 192p for each player, hard limit of 2000 triangles per scene, touch-sensitive auxiliary 192p screen with GBA-style graphics

      I can see how input has to go through different kinds of processing before it hits the model. I also see six times as many pixels on an Xbox as on a DS, so a model with four to eight times as many vertices and four to eight times as much texture should look OK on the more powerful system, right?

      Things need to be tweaked, rearranged, perhaps even omitted altogether depending on the visual display and controllers you have to work with.

      Yes, the model would be scaled down, tweaked, rearranged, minor features #defined out, but ideally not completely rewritten by hand in three different languages introducing different defects ("bugs") into each version. I thought hand-translating the entire model per console was supposed to have died after the 16-bit generation: the Saturn, PlayStation, and N64 could all run C, albeit with huge differences in the view.

    4. Re:Model-view-controller pattern by tepples · · Score: 1

      The point is that more hardware configs = more work, and things like screen resolution and sprites have deeper implications than just scaling your graphical widgets.

      Yet a PC game has to scale up and down in screen resolution, texture detail, mesh detail, shader complexity, and the like, based on the capabilities of the video card and monitor. Some games even have both OpenGL and DirectX video rendering paths. But this doesn't mean that the core game rules have to be rewritten, unlike a title targeted for a J2ME phone (which runs only Java) and a Nintendo DS (which runs only C and C++).

    5. Re:Model-view-controller pattern by daveime · · Score: 2, Insightful

      Okay ... simple example ... let's take C++ as a reasonable example of a cross platform language.

      Something written in C++ can be compiled for x86, RISC, 68000, any flavour of processor opcode you like.

      BUT, and this is the big but, someone has to write the compilers to translate C++ into the appropriate machine code operands.

      Now all a specific console developer has to worry about is that his code works on his console using his processor ... there's no financial benefit for him to implement a common cross-platform high-level language just so independent developers can write once, deploy many (and potentially rob him of income in "X-BOX Approved Games" etc.

      It's just another form of lock-in, same as MS and Apple have been doing for years.

    6. Re:Model-view-controller pattern by ASBands · · Score: 1

      A Nintendo DS will run any code compiled for the ARM processors it is built on. Aside from memory and time constraints, there is nothing preventing you from writing a Java or .NET Runtime Environment built specifically for the DS and running Java or .NET code on it. There is nothing preventing you from writing a JRE for the XBox 360 using the XNA Framework and running your Java code on the 360 that way. No, you wouldn't WANT to do that, but that is different from saying that you CAN'T.

      --
      My UID is a prime number. Yeah, I planned that.
  107. Remember when computers/games were fun? by Moof123 · · Score: 1

    Constant annoyance with DRM, buggy software, windows bloat, etc just suck the fun out using my computer and playing games. So these days I might buy a game a year at best. Usually the experience of having it not run out of the box, having to download the upgrades, punching in the CD-Key (if I'm that lucky), shaking my head at the EULA, then finally getting to play it just isn't fun.

    Topping off the experience is usually crappy performance, since I haven't upgraded my machine in the last few months, so I get annoying frame rates. Once I get online, of course everyone else has better machines, lots of cheats/hacks installed, so I just run around getting the crap blown out of me. Wheee!

    Overall, solitare has the best fun to BS ratio of any game on my machine...

  108. We shouldn't have let Romero do that! by Anonymous Coward · · Score: 1, Funny

    > EA Now:
    > "Hey Gamers, bend over."

    I KNEW we should have done something to stop Romero at the time...

  109. PC games on a big TV by tepples · · Score: 1

    I'm another person that moved off the PC to consoles, as much due to social reasons as anything (playing with friends on the TV is just nicer)

    For under $200, you can get set up to play PC games on a TV. Plug four $20 Logitech gamepads into a $20 USB hub, and run the PC's video output through a $10 VGA cable into an HDTV or through a $40 converter box into an SDTV. Load up a game, and you're set.

    1. Re:PC games on a big TV by Kneo24 · · Score: 1

      Most, if not all video cards coming out these days have DVI ports. Most new TV's coming out have an HDMI port. So in that instance, all you need is an HDMI to DVI cable.

    2. Re:PC games on a big TV by Nursie · · Score: 1

      So I can spend half as much (or more) as a new console in order to transform a PC into a tv machine, and play whichh games that support two or four player on the same screen?

      Nah, the console is designed for that environment and as I say, it just works.

    3. Re:PC games on a big TV by tepples · · Score: 1

      So I can spend half as much (or more) as a new console in order to transform a PC into a tv machine

      You have to buy multiple controllers for a console too, and it's still a lot cheaper than buying multiple PCs, monitors, keyboards, and mice for a typical LAN FPS. Besides, you may already own suitable controllers:

      • Xbox 360 controllers work in a PC since Windows XP Service Pack 1.
      • PS3 SIXAXIS controllers work in a PC with a driver.
      • Controllers for PlayStation and PlayStation 2 work through the EMS USB2 adapter ($16).
      • Rock Band for Xbox 360 comes with a USB hub so that you can plug more than two controllers into the front of a PC.

      and play whichh games that support two or four player on the same screen?

      Plenty of EA Sports titles work, as do the official arcade emulators by Atari, Midway, Namco, and Capcom, as well as the titles on this list. And once you're done gaming, you can use the TV to watch YouTube, Hulu, or any other internet video application.

      Nah, the console is designed for that environment and as I say, it just works.

      If you think HTPC gaming is impractical, then on which platform should an indie developer publish its first party game?

    4. Re:PC games on a big TV by Nursie · · Score: 1

      "If you think HTPC gaming is impractical,"

      No, I think it's unreliable and cumbersome.

      "then on which platform should an indie developer publish its first party game?"

      Not my problem, sorry. It would be nice if the console boys played happily with indie developers, but I don't care that much if they don't.

  110. According to EA, of course. by Seumas · · Score: 1

    All these statistics prove (assuming they're even true) is that 99.8% of people don't know about the DRM or the ramifications of it. It's like saying that because 90% of people are ignorant of the fourth amendment to the constitution, nobody needs to be covered by it.

    Educate those 99.8% of people as to the ramifications of various types of DRM as well as the history of DRM abuses by corporations and that ignorance will give way to an educated frustration, outrage and boycott.

    Now, allowing multiple simultaneous installations and REVOKING/RECOVERING installation tickets when you remove an installation and install somewhere else is fine, as far as I'm concerned. I'd prefer there be no type of DRM whatsoever since I'm a paying and honest customer. What I can not accept are the original Spore limitations, which were "you can install three times. EVER. Combined. Period". There was no refunding of installations if you uninstalled from one machine.

  111. 99.8% of what gamers? by thetoadwarrior · · Score: 3, Insightful

    That's a load of rubbish. If gamers didn't care then game crack sites wouldn't be so popular. Fewer people would be pirating games and let's face it torrent users aren't some niche market.

    I think someone's study was pulled out of their backside.

    1. Re:99.8% of what gamers? by alisson · · Score: 1

      You think gamers download games out of protest?

      To be honest, I wouldn't be surprised if the 99.8% figure was correct. Most people won't notice, and most that do won't care. It's only an issue if it hinders gameplay (which it doesn't for the vast majority) or if you're against DRM on principle, which most Spore players are not.

      I think /. is overestimating the vocal minority.

    2. Re:99.8% of what gamers? by thetoadwarrior · · Score: 1

      People's ignorance about what something is doing doesn't mean they're ok with it. It means they don't know about it now but may be quite pissed off later.

    3. Re:99.8% of what gamers? by alisson · · Score: 1

      I suppose that's fair; there's no way to know what they *would* think. They're in Schroedinger's pie-chart.

  112. *puts on facetious tinfoil hat* by rubah · · Score: 1

    *takes it off*
    okay, I was going to try to make some connection between ea trying to drive off PC gamers to make those users who game on windows game on consoles instead, opening up the linux/unix/osx market, but I just can't do it in good faith. Too ludicrous

  113. Tried Counter-Strike with paintball markers? by tepples · · Score: 1

    So, if I want to play Counter-Strike, I and my friends really should buy guns

    You could. Real-life first-person shooting with non-lethal guns is considered a sport in some circles, with over 1.5 million regular players in the United States alone.

    1. Re:Tried Counter-Strike with paintball markers? by Pentium100 · · Score: 1

      Looks like fun (would look like more fun if my eyesight didn't suck). Maybe I'll try it sometime...

  114. MOD PARENT UP by zooblethorpe · · Score: 1

    I don't know about Thief, but I've been following 2DBoy since first hearing about World of Goo a couple months ago, and they've been very up-front about deliberately avoiding DRM to make things easier for actual end-users. And they've posted on their blog about how happy they've been with the results of opting out of the DRM insanity.

    Comment posting history aside, Cliffski's GP post is poorly misinformed at best, and it does seem to lean in the trollish direction...

    Cheers,

    --
    "What in the name of Fats Waller is that?"
    "A four-foot prune."
  115. Nobody asked me by Anonymous Coward · · Score: 0

    Nobody asked either myself, or any of the approximately 250 gamers who I work with.

    We all hate DRM.

    Since they never bothered to post a source of the information, or a citation to any study, one can only assume that they mean that 98% of their current customers who they asked & got a response from said that DRM is not an issue.

  116. arr matey by brennsto · · Score: 1

    I'm pretty sure more than .2% of EA Game users pirate their games, and that they care about DRM.

  117. 99.81% of people... by Anonymous Coward · · Score: 0

    don't care that 99.8% of gamers don't care about DRM

  118. Yay for statistics by Anonymous Coward · · Score: 0

    82.4328% of gamers think EA is full of shit.

  119. Re: 99.8% of Gamers Don't Care About DRM, Says EA by Anonymous Coward · · Score: 0

    This is like saying 99.9% of US residents didn't care to sign the declaration of independence...

  120. Hah! by techprophet · · Score: 1

    I wonder how many percent they would lose when they take into account the people who cracked the games to not check?
    And how many the would lose if they asked people who play, say, Crysis, heavily.

    I have a friend how calls himself a geek (a sure sign on non-geekness) who is a self-pronounced spore addict. (Spore is regurgitated Sim*. I know this from BitTorrent) He doesn't know what Linux is and swears by the Holy Father Bill Gates that Apple will die. Yeah. He answered the poll.

    The other friend just recently got bit in the @$$ by DRM when he tried to install Crysis on his 3rd rig. He builds computers for fun and is constantly reconfiguring them. Until that happened, he wouldn't have cared. Now he swears by the Power of Tux (the only truly DRM free that DRM will die.

    They apparently didn't ask me. Maybe they discarded almost all results that contradicted what they wanted as incorrect.

    ---
    I am no 1337 g33k. When I can rebuild the linux kernel to run on my latest gaming rig and build the drivers for my just-released gfx card from scratch without the internet, then I will be a g33k. Just not a 1337 one.

  121. Ive had enough! by Smoke2Joints · · Score: 1

    Id like to start by saying I have not been one of those raising their voices to high heaven about this, but this has changed my mind.

    I just cant believe the nerve of this guy. It just shows how profits matter more than the opinion of the people playing his games. I think that says that its time for him to step away from the games industry, as its fairly obvious hes got no connection to actual gamers, and hence his customers, anymore.

    Despite his figures, which have no evidence and sound typically press released, there is no doubting that there will be a large group of people (including me now) who will refuse to buy another EA game until this DRM is done away with. I dont mind CD/DVD protection at all, so long as the following conditions are met:

    a) I can be guaranteed that I play said game in 50 years time with no problems.
    b) The installation program does not install rouge drivers and stealth programs onto my system. I have control of my system, not you EA.
    c) Internet connectivity should NOT be required to play a single player game.

    Address the above, and assuming you attitude to gamers has changed somewhat, and I will consider buying your games again. Until then, I will look elsewhere. The indy game dev crowd looks quite good at the moment.

  122. I'm a fraction! by rlp122 · · Score: 1

    Good to know that I am one of the 0.2% that didn't buy SPORE because of it.

  123. Wooohoooo by Anonymous Coward · · Score: 0

    99.8% of Gamers Don't Care About DRM, Says EA - Which must be interpreted as priacy is down to .2% - The industry can once again be prifitable :o)

  124. WOOOOW - DENIAL by Anonymous Coward · · Score: 0

    Where in the HELL did he get those statistics?
    And WHO is he trying to convince?!?

    I know over 100 gamers, his numbers would inticate that only 20% of ONE of those hundred would disagree with DRM...

    Only ONE WHOLE gamer out of a thousand cares about DRM?

    Most definitely talking about customers left over, and I would not necessarily categorize them as gamers.

    LOL What a f*cktart

  125. You're wrong EA by NuKeLiTe · · Score: 1

    Well... that is your answer to us, your customers with concerns about the DRM?

    Perfect! I decided to not buy anything with DRM ever again in my life, but this kind of answer shows that EA doesn't care about its customers... so, I'm cancelling my purchases of ANY game from EA until those bastards change their mind.

    I think that 99.8% of customers that have concerns about DRM will not buy from you. Hope it hurts in your pockets.

    --
    Recave
  126. holocaust by pak9rabid · · Score: 1

    Assuming this "99.8%" figure is accurate, consider this. 90% of the world was unaware that the holocaust was going on, but that still didn't mean it was ok....

  127. Ha. And that's why I pirate. by sanermind · · Score: 1

    Note: I -do- buy non-drm mp3s from amazon, etc. The last three albums I've bought have been online, and in a free non-drm format. Before that was available, guess what ..I used bittorrent. But, if I know I want some data, and want to support it, I'm happy to pay for it. It's not like I'm some unethical bastard.. I believe that the often large amount of work that goes into producing art certainly does deserve to be rewarded. But, if I'm a bloody PAYING CUSTOMER, than don't try to cripple or hassle me when DRM and rootkits. Otherwise, I'm inclined to look elsewhere. I mean, seriously! Where is the rational motive in making the legit payed product inferior to the cracked version?!?

    --

    ---
    the pen is mightier than the sword, the sword is mightier than the court, the court is mightier than the pen.
  128. 99.8% of EA customers don't care about DRM :-D by cyberspittle · · Score: 0

    99.8% of EA customers don't care about DRM :-D

  129. They just got it wrong. by SharpFang · · Score: 4, Insightful

    Confusing 'users' with 'customers'.
    It's like you sell elk urine as a perfume, and claim 99% of perfume users love the elk urine smell.

    Nope.

    99% of perfume users hate elk urine smell and don't buy it.
    The 0.99% who buy it and love it are weird perverts who feel turned on by the smell.
    The remaining 0.01% are clueless morons who didn't know what they are buying.

    Yep, from people who -bought- the game, possibly well over 90% don't know and don't care. OTOH the rampaging piracy is in a major part influenced by DRM. If they surveyed -users- and not just -customers- they might come up with a totally different number.

    --
    45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
  130. whoops by mistahkurtz · · Score: 1

    99.8% of Gamers Don't Know About DRM

    fixed.

    --
    not only is time travel possible, it's irrelevant.
  131. Your logic is wrong by Daetrin · · Score: 1
    It's okay though, it seems like everyone else is barking up the wrong tree too. Mainly due to the mostly incorrect title. Here's what was actually said:

    "We implemented a form of DRM and it's something that 99.8 percent of users wouldn't notice," claimed Riccitiello, "but for the other 0.2 percent, it became an issue and a number of them launched a cabal online to protest against it."

    He's not saying that 99.8% don't care, he's saying that 99.8% won't "notice," by which i assume he actually means "won't notice as long as our DRM servers are working 100% of the time and SecuRom doesn't fuck up anything on their computer."

    In saying that his statistics are probably correct. I expect that 99.8% of the users are not going to try to install the game more than three times. I expect most people will install it once, play it for awhile and then forget about it. The problem is that more than 0.2% are probably going to be affected by issues involving their DRM server at least once, and more than 0.2% are going to have problems because of SecuRom, and a lot more than 0.2% object to the install limits or the presence of SecuRom (or both) even if it wouldn't directly affect them. (And in the case of SecuRom aren't willing to try installing it to find out.)

    So he's not saying that 99.8% of us don't care, he's claiming that under ideal circumstances only 0.2% of us would actually experience problems, so any complaints from the other 99.8% of us are irrelevant and/or blown out of proportion.

    --
    This Space Intentionally Left Blank
    1. Re:Your logic is wrong by AKAImBatman · · Score: 1

      I understood what he's saying. And I'm saying the exact opposite. 99.8% sounds like a bullshit, made up number based on my own experiences and the experiences of those I know. While anecdotal evidence is not usually statistically significant, it can be when we're talking about a vanishingly small statistic. In the case of 0.2% of gamers, I should not know anyone who has run into DRM problems. Yet I know many other people besides myself who have had these problems. Ergo, the statistic is likely bullshit.

      Since you failed to catch it, I will repeat the key point of my post: How many people have already left PC gaming because DRM caused their games to NOT work?

      My belief is that the answer to that question poses a statistically HIGH number of users. Even if those users cannot identify the problem as DRM. A survey of those users would report technical issues, but few would be able to identify those issues as a problem with the DRM.

      Of course, the industry would have you believe that PC gaming is dying because of piracy. As I consumer who pays money for games, I know that's simply untrue. For reasons why, refer back to my original post.

    2. Re:Your logic is wrong by Daetrin · · Score: 1

      Congratulations, you've proven that something he didn't say is incorrect?

      Since you failed to catch what i said, he didn't claim that 99.8% didn't care, he said 99.8% shouldn't be affected, and that statistic was particularly (and so obviously i didn't think it was worth specifying) about the implementation of DRM in their current games, as exemplified by Spore.

      Everything you said is true, but you got all incensed about what the title _claimed_ he said and went off on a tangent that doesn't actually address the validity of his statistics or what they mean. Your anecdotal evidence about how many people got pissed off by DRM in the past and quit playing PC games is not particularly relevant to what percentage of people will be affected by the ("ideally" functioning) DRM in Spore in the present.

      My response is that what he said is probably correct assuming everything functions correctly, but that's not particularly relevant in real world terms. In the real world things don't always work correctly 100% of the time, and furthermore we have the right to be upset about EA's actions even if it isn't statistically likely to affect us personally in a significant manner.

      --
      This Space Intentionally Left Blank
    3. Re:Your logic is wrong by AKAImBatman · · Score: 1

      Will you please PAY ATTENTION?

      Since you failed to catch what i said, he didn't claim that 99.8% didn't care, he said 99.8% shouldn't be affected,

      ^THIS. IS. WRONG! (And not SPARTA! :-P)

      If this were correct, most of the people I know SHOULD NOT BE AFFECTED BY DRM ISSUES. Nothing to do with whether they care or not. Specifically, to the point, on topic, right on the button, THE GAME DOES NOT FUNCTION FOR THEM.

      M'kay? I hope that finally sorts it for you.

      In the real world things don't always work correctly 100% of the time

      Which was one of the points I made in my original post. (Second paragraph, last sentence.)

      Apologies for the SHOUTING, but the key points seem to be blowing by you.

    4. Re:Your logic is wrong by cliffski · · Score: 1

      another pile of bullshit where EVERYONE I KNOW HAS THEIR HOUSE EXPLODE BEOCAUSE OF TEH DRM

      What bullshit.

      I sell games. I've used DRM in the past. The figures quoted in the article are accurate. Sorry if that upsets your anti-drm extremist activist worldview kiddo.

      --
      DRM-free indie games for the PC and Mac: Positech Games
    5. Re:Your logic is wrong by cliffski · · Score: 1

      "Of course, the industry would have you believe that PC gaming is dying because of piracy"

      yes those evil greedy money hungry gaming-hating game developers want to kill off their own industry just to annoy you.

      grow up.

      They have the statistics on how many sales vs tech support drm issues. You do not. You are just guessing.

      --
      DRM-free indie games for the PC and Mac: Positech Games
    6. Re:Your logic is wrong by Daetrin · · Score: 1

      If this were correct, most of the people I know SHOULD NOT BE AFFECTED BY DRM ISSUES. Nothing to do with whether they care or not. Specifically, to the point, on topic, right on the button, THE GAME DOES NOT FUNCTION FOR THEM.

      Everything you've said so far about people running into issues with DRM has implied that it has been in the past. If that is not the case then i apologize, but you are not being clear. So for the record, how many examples of people having difficulties with Spore in particular have your personally encountered? I know several people who've bought Spore and so far none of them have had any problems. I haven't even heard that many reports about problems with Spore online, though perhaps i haven't been paying attention to the right forums.

      I believe that EA's "evidence" for this statistic (or at least part of it) is the number of people who've called in to have their number of installs bumped up. That's not a really great sample (and one that's likely to go up over time rather than down) but as far as i can tell it's better that what you've cited so far.

      He is claiming that practically no one is being adversely affected by their current implementation of DRM right now. You are saying he's wrong because people have been adversely affected by DRM in the past. I know that you're right, but i'm also willing to grant that he _might_ be right. However it doesn't matter even if he is because his statistic is mostly irrelevant. Not incorrect, just irrelevant. I can be pissed off about their current implementation of DRM just as it stands. If we start out an argument with "DRM sucked in the past" he'll counter with "but we've improved it since then!" I'd rather start with "this implementation of DRM sucks right now as it stands for these specific reasons."

      --
      This Space Intentionally Left Blank
    7. Re:Your logic is wrong by AKAImBatman · · Score: 1

      So for the record, how many examples of people having difficulties with Spore in particular have your personally encountered?

      Interestingly, I do not know anyone who has purchased Spore in particular. Despite the media blitz, there is very little interest among the gamers I know. (Many of whom are far more "hard core" than myself.) The problems I have seen are indeed past problems, but they deal with the SecuROM software. SecuROM has been around for some time now, and is nothing new with the release of Spore.

      If we follow your logic of incidents to date with Spore based on support calls, then you may be correct. However, that number is meaningless. EA has already lost customers due to DRM problems and will likely lose more. Singling out the statistics for Spore is exactly the type of statistical abuse I was railing against in my post. It's like saying, "For the 20% of people who have not been previously burned by SecuROM or StarForce, 99.8% don't have any problems." Which means (in effect) that 99.8% of the customers happen to be the people that the game works for.

      The messed up part is that in the original Gamasutra interview, he claimed that about half of that 0.2% were pirates and that the other half were innocent folks caught up in an anti-marketing blitz! Never mind that (according to the Telegraph and other news sources) the pirated versions of the game are available without DRM. Why would pirates complain when they have such an easy time cracking these titles?

      The truth is that the DRM is ineffective and punishes legitimate users. Take one example from the Amazon reviews of Spore. A serviceman obtained the game without realizing that it required Internet activation. He is unable to activate it and is thus not able to play the game. Another user got burned by the downloads. Both these examples are outside the canvasing of Amazon, yet they have been punished by EA's heavy handed tactics.

      The end result of all this is that EA is implementing DRM because they believe that PC gaming sales are down because of piracy. Yet piracy continues unabated while EA exasperates the very issue they were trying to solve!

    8. Re:Your logic is wrong by Kneo24 · · Score: 1

      Thanks for playing, but I hope you realize certain forms of DRM are considerably more harmful than others. But since it appears you haven't realized that, you have lost the grand prize.

    9. Re:Your logic is wrong by cliffski · · Score: 1

      What the fuck are you babbling about?

      --
      DRM-free indie games for the PC and Mac: Positech Games
    10. Re:Your logic is wrong by Kneo24 · · Score: 1

      That you really don't know what you're talking about. The DRM you've used is probably significantly different from what we see with Spore.

    11. Re:Your logic is wrong by cliffski · · Score: 1

      I bought spore, I even leant the game to a friend. I know about it's DRM fine. it still hasn't bothered me, or him, and he wouldn't even know it existed.
      Whats your point?

      --
      DRM-free indie games for the PC and Mac: Positech Games
    12. Re:Your logic is wrong by Kneo24 · · Score: 1

      You are stupid. Jesus fucking christ. Look, you claimed that you've used DRM on your games in the past, and because of that, the figures stated in TFA had to be correct because you've got some retarded vendetta against AKAImBatman, and you're hell bent on proving them wrong every chance you get. But your claim is entirely disingenuous. There are many different forms of DRM. Blizzard uses DRM with their games too. Guess what? They've probably never had major issues either.

      And guess what? AKAImBatman's rants haven't been about the DRM that doesn't break shit, like the type you've used, like the type that Blizzard uses, etc... It's about the type of DRM that EA uses. Just because you and your friend haven't had issues doesn't mean other people aren't having issues.

      It's apparent you don't fully understand the issue. I suggest you take some more time to do so.

  132. EA is full of bullshit 100% of the time. by Anonymous Coward · · Score: 0

    Its fact. EA is just another giant company that runs on bullshit. They also said today that their attempt to buy out Take Two, was out of "charity."

    Give me a break EA. PC gaming is a dieing market and it has nothing to do with piracy.

    You really want to help the industry EA? Start spreading some of that wealth for real charity... lower the price of your games, pay your developers more and stop raking in the profits at the cost of the slave wages and 24 hour work days that you put your employees through.

  133. If EA cared about games instead of money... by maliqua · · Score: 1

    I'd be happy if EA just once released a game that wasn't bug ridden and useless for the first few days or weeks until they start patching I wonder if there crappy DRM has anything to do with there games barely working..

  134. I've had this happen by Anonymous Coward · · Score: 0

    I've already had pre-DRM copy protection bite me in the ass. The Wheel Of Time game doesn't work in either of my laptops. I own the game, I have the original CDs, but I couldn't get it to play because of the authentication scheme on the disc.

    So I downloaded a crack online, and now I don't even need the CD to play the game.

    Charles.

  135. DRM promotes piracy. But it's not about piracy. by w0mprat · · Score: 1

    If anything, DRM offers an incentive to pirate.

    Buy a game and you have small but real chance of going to DRM hell. You also cannot sell your game second hand, and after a while it will no longer be supported and you won't even be able to use it. Add to that DRM has a higher chance of causing the game to fail completely when you try to use it on future operating system versions (or even just driver versions).

    Download a cracked game and it's yours for ever and you can install it anywhere anytime. You're also incredibly unlikely to ever get caught.

    I've also come to realise that DRM is not about piracy, at all. No it's not. Infact it's obvious: It's only about shutting down the second hand games market.
    If a geeky 13 year old pirates $1,000 worth of software, there are no real sales lost because it is something he wouldn't have otherwise purchased (or been able to). But because every second hand purchase wholly or partly replaces a brand new sale. This money is denied from the bottom line of the big companies.

    A sucess story like Steam has not only completely prevented the second hand trade of games like CS and HL2 but also prevented these games from being pirated. The pawn broker I used to work at had blacklisted a number of these games from their shelves because of the number of refunds we had to give out. (I also notice you cannot hire these games in the few stores that hire out PC games. Interestingly 2 or 3 of the rental stores I know of that have PC games haven't procured anything new since the end of 2006, is there a war on PC Game rentals too?).

    Any industry would LOVE to be able to legislate out the second hand market for it's produce, and believe me they do try. But they'd never get away with it, we'd be rioting in the streets. Yet this is what is happening here.

    --
    After logging in slashdot still does not take you back to the page you were on. It's been that way for 20 years.
    1. Re:DRM promotes piracy. But it's not about piracy. by sdhankin · · Score: 1

      Agreed. The piracy claim is a ruse. I was about to post this, but decided to see if anyone else had already made this point. Surprisingly, you were the first.

      Don't you guys get it? EA doesn't care about piracy. EA is going after GameStop and EB Games - the used game market. It pisses them off that they don't somehow get a cut of that revenue.

  136. Kept me from buying it... by Anonymous Coward · · Score: 0

    I bought the creature creator and was also going to get Spore for my daughter. After I read it had DRM I opted against it. I guess I'm part of the .2 % that EA will never see a dime from. Thanks EA!

  137. I Didn ot care SQUAT about DRM EITHER until... by Anonymous Coward · · Score: 0

    I Didn ot care SQUAT about DRM EITHER until...
    My game did NOT RUN and I was able to trace it to SECUROM messing with my CD drive on the old Impressions game ZEUS.

    Tech stupidport suggestions

    Update your BIOs
    update your CD drive FIRMWARE
    Update your VIDEO
    Buy a new CD drive
    Replace the momaboard
    Buy an NEW COMPUTER.

    Its not US is YEW!!

    Uhgh right --eat mustard roll in ketchup and set fire to yourself THE ZUES DEMO RUNS FINE!!!

    I guess in that regard i'm like a Hollywood actor who takes up a cause only after they or their loved ones gets that disease.

  138. I'm fine with (some) DRM... by Anonymous Coward · · Score: 0

    But EA's version is idiotic.

    Maybe they should say that a large percentage haven't noticed their DRM *yet* but when you limit the number of installs, your customers will notice it eventually.

  139. The S/N Ratio by westlake · · Score: 1
    Sounds like they're getting nervous, keep the 1-star reviews coming!
    .

    .

    The Amazon.com Best Sellers in PC Games [4 PM ET - Oct 15]

    1. WoW: Wrath of the Liche King
    2. Fallout 3
    3. Spore
    7. Fallout 3 Collector's Edition
    8. Fallout 3 $120 Amazon.com Survival Edition
    9. Far Cry 2
    11. Dead Space {EA]
    16. C&C: Red Alert 3
    19. FIFA Soccer [EA]
    20. C&C: Red Alert 3 Premier Edition
    21. SIMS 2: Apartment Life
    26. Crysis Warhead
    39. The SIMS 3 [February Release]

    So behold the power of the Geek in Mob Force:

    "The Great American Poop-Out."

    No one is listening, no one gives a damn.

    You flood a forum you debase a forum until no one takes it - or you - seriously.

  140. What percentage of sales is that 0.2%?? by w0mprat · · Score: 1

    99.8% of individual gamers... but what percentage of sales?

    Assuming blindly that statistic has some fact to it (which it doesn't), I would bet that 2/1000 gamers outspend the average for the group 10 to 1 at least. Considering anyone who's bought a game once in the last 10 years but is still playing it once every 6 months is probably considered a gamer... you could believe it if I sad those few gamers who care about DRM are very important customers.

    --
    After logging in slashdot still does not take you back to the page you were on. It's been that way for 20 years.
  141. mentality by DaveGod · · Score: 1

    Unfortunately the quotes may offer an insight into the mentality of much of the industry (EA itself counts as a significant portion).

    Firstly, it's clear the "statistic" is pulled out of thin air, it has no basis in fact. However he apparently believes quite strongly that it is true anyway - with sufficient confidence to recite it to this conference.

    Secondly, the negative feedback he is getting he believes to be from a "cabal". That's quite a striking description. Normally I would expect PR-massaging tones such as "unfortunate and understandably upset customers". My interpretation of cabal is in line with the following from Wikipedia:

    The term [...] holds a general meaning of intrigue and conspiracy. Its usage carries strong connotations of shadowy corners, back rooms and insidious influence; a cabal is more evil and selective than, say, a faction, which is simply selfish.

    He apparently believes quite strongly that in fact a tiny proportion of users would even notice the DRM, and any indications to the contrary are conspiratorial lies. This is an insane position. The only silver lining is the possibility that he is having to adopt such a stern position in response to pressure - just maybe the DRM criticism is working after all.

  142. One...two...three...fit...I declare bullshit! by Anonymous Coward · · Score: 0

    I declare BullShit! First of all I am not part of this .2% cabal - I use a wireless connection.

    Really though I hate DRM, hate it with the fiery hate of a million supernovas. I paid for the game (you think I have a license, but I PAID FOR THE GAME) and then EVERY SINGLE TIME I want to play it I have to find the CD or DVD and put it into my CD/DVD tray. OVER AND OVER AND OVER AND OVER AND OVER...the guy who stole it doesn't even have to do that.

    So this statistic is BullShit. The wrong question was asked the right way to manipulate the "outcome".

    DRM effects EVERY legal gamer, EVERY time they play a game they notice it.

  143. That just doesn't make sense... by Anonymous Coward · · Score: 0

    I don't understand - So if 99% of gamers don't care about DRM and buy and install the game, how the hell is piracy a problem in the first place?

  144. EA's message to that 0.2% by Vexorian · · Score: 1

    Multiply 0.002 with the number of sales EA got, now that's the quantity of customers that EA officially acknowledged has screwed up with no regret.

    --

    Copyright infringement is "piracy" in the same way DRM is "consumer rape"
  145. About the video drivers problem by TheDarkMaster · · Score: 1

    Many developers simply put the latest (and untested) drivers on your workstation, write games using this workstation as "default" and simply do not care about the litte problem of normal user using a "main production" driver.

    --
    Religion: The greatest weapon of mass destruction of all time
  146. I'm not bending over any more!! by Anonymous Coward · · Score: 0

    I wanted to buy Red Alert 3... I've been replaying CCRA2 + YR and it's great. But I really don't want DRM crap. So I have decided not to purchase CCRA3.

    I have had too many problems with DRM in the past. Legit DVDs not playing because of a "DRM issue"? WTF!? CD-ROM and DVD-ROM games taking hours to install, with the drive clanking and clunking away the whole time (when it has no problem with regular discs). Games stopping functioning because of software on my computer that they don't like? (That happened to me, and I didn't even have, nor had I ever heard of, the software in question (DAEMON Tools). All their DRM did was direct me to it.)

    I go away to work for a month at a time, where there is no internet. If a game won't run, or a movie won't play, I'm screwed. It has happened to me, and I am not going to tolerate it any further. DRM on a product = no sale.

    They always seem to be able to count the losses to piracy. I've never heard them count the losses due to not purchasing due to DRM. So I suppose in order to be counted, I can't just not buy it...

  147. Remember New Coke? by ChrisMounce · · Score: 1

    http://www.damninteresting.com/?p=964

    When Coca-Cola was developing New Coke, they found that only 11% of the people were opposed to the new product. However, it was a vocal 11%, and the dissent spread. EA may be facing a similar situation...

    Or, another way of looking at things: If EA truly believes that DRM isn't turning off gamers, why did the CEO feel the need to announce that 98.8% don't care about DRM? They're afraid, and rightly so (I hope).

  148. somewhat right by Tom · · Score: 1

    Well, as with all statistics, it's not a lie, just a creative interpretation of the numbers.

    I'm fairly sure 99% of the gamers that actually bought Spore were more or less Ok with the DRM. That is, if you ignore the loads and loads who, after learning about it, decided to not buy it at all.

    Sure, count those out and you get a very small percentage of naysayers.

    And, for the record, apparently I'm in that 0.2% because Spore was on my buy list until I learnt about 3 activations and SecuROM.

    --
    Assorted stuff I do sometimes: Lemuria.org
  149. Haven't we heard this type of talk before? by Zaphod+The+42nd · · Score: 1

    This reminds me of the Sony CEO talking about how "most of our customers don't even know what a rootkit is" so much. Come-on guys, stop being evil and treat your customers like the have brains.

    --
    GCS/MU/P d- s:- a-- C++++$ UL++ P+ L++ E+ W++ N o K- w--- O M+ V- PS+++ PE Y+ PGP t+ 5- X R++ tv+ b++ DI++ D++ G+ e++ h-
  150. That's fine. by Nephroth · · Score: 1

    So 99.8% of gamers don't mind DRM. I do, and that's why I don't buy their games. I do buy games, and music too, but only in non-DRM formats because I think I should be able to do what I want with what I buy, and that doesn't make me a pirate--it makes me an informed and careful consumer and as long as EA and others are going to accuse me of being a pirate for feeling this way, I'm going to continue to revile them for their consumer-unfriendly ways. (as an aside, in the case of EA specifically, being a software developer and knowing exactly the sorts of things their preferred DRM mechanisms do, I simply don't feel comfortable installing anything on a computer that takes that sort of control.)

    --
    Our greatest enemy is neither a single man, nor is it a nation, it is, as it has always been, our own greed.
  151. 99.8% by Anonymous Coward · · Score: 0

    99.8% of motorists don't care about the rising cost of fuel, says Shell.
    99.8% of women asking for it, says rapist.
    99.8% of imprisoned dissidents happy with the state of their cells, says Chinese government

  152. If ALL pirates care about DRM......... by Anonymous Coward · · Score: 0

    ..... and SOME non-pirate gamers care about it, then 99.8% of gamers don't pirate, and the DRM is pointless anyway.

  153. Who cares about DRM? by Anonymous Coward · · Score: 0

    Gee, more whining about DRM and how it broke your hearts. Quit gaming, quit computing, and join a commune. I'll deal with DRM when it affects me - not because it might affect me.

  154. Don't care about the other 99.8%, I won't buy EA! by micron · · Score: 1

    I will never purchase another EA product, and I will tell friends and family not to do so either. Ran into a situation with Spore where they assigned the DRM key that was printed in my manual to another user the day before I purchased the game.

    Their solution was to have me go through the hassle of returning a game with open shrink wrap to an on line retailer that I purchased it from.

    Their mistake, and they made it my problem.

    The right answer should have been "We are sorry for the inconvenience sir, here is another key".

    I am taking it to small claims court. This will eat any profits they could have possibly made on my sale.

    Exchanging the software requires effort and no compensation to me.

    Small claims court allows 100% compensation for my efforts.

  155. Irrelevant FUD by merc · · Score: 1

    It's their product -- they're welcome to stuff it full of all kinds of copyright protections and DRM for all I care.

    But it is my money and my purchasing decision. It's the last real power consumers have.

    In the final analysis I don't buy products (games, anything really) that incorporate DRM -- so the problem is solved on my end.

    There isn't a single piece of software or multi-media like product that exists which I feel is more important that my personal freedoms.

    It's kind of simple when you look at it that way.

    --
    It's true no man is an island, but if you take a bunch of dead guys and tie 'em together, they make a good raft.
  156. Put your SNES carts into your Wii by PRMan · · Score: 1

    You can put your SNES carts on your Wii by re-buying them cheap from the Nintendo Wii store or for free by downloading the Homebrew Channel. The Homebrew Channel has lots of emulators.

    --
    Peter predicted that you would "deliberately forget" creation 2000 years ago...
    1. Re:Put your SNES carts into your Wii by vecctor · · Score: 1

      Sort of beside my point - I was just saying there is no compatibility directly. So either way there are steps neccesary to get older things working (I mentioned emulators..).

      --
      Why, yes I have been touched by His noodly appendage. And I plan to sue.
  157. 99.8% of Gamers Don't Care About DRM... by MrKaos · · Score: 1

    until it stops them playing a game. Then they get really pissed off

    --
    My ism, it's full of beliefs.
  158. Meh, by BurningFeetMan · · Score: 1

    EA has lost me as a customer, not solely due to their DRM policies & systems, but rather their poor quality of product. I purchased the game Spore, trusting that it would be a good entertaining title for weeks on end. Note that, I got bored of it in the first week and haven't run it since.

    There can be no excuse from any one in EA that can save them from losing me, a valid "loyal" paying customer, or to change my mind and give them the time of day, let alone another dollar, ever again.

    I now go out of my way to say "Don't buy Maxis or EA products, their games are shit." suggesting other games for friends and family to buy. If you're looking at buying a good game, why not check out Rollercoaster Tycoon 3 from Atari? This game doesn't even have a serial number and can be bought for a bargain price at any store, brand new. I still keep coming back to this title after YEARS of playing it. Sure, it's not perfect but at least it's fun!

    Hell, I still boot up classic titles such as Bullfrogs Theme Hospital, but look where a lot of those developers, programmers and managers ended up.

  159. An idea? by InsaneFiend · · Score: 1

    Um, normally i don't post and this would be my first time posting a reply to an article here one Slashdot.

    I figured I would weigh in my two cents on this topic.

    Where i tend to agree with most of what i see here, i think that most people go about bringing it up in the wrong matter towards the companies.
    Rather then send out e-mails, post scathing rants or down reviewing games, those against DRM should send a nicely written snail mail letter to the companies leaders or stock holders.
    The letter should have a well stated argument that shows that all the money they are spending on this top of the line copy protection does little to prevent people from circumventing it, a brief how-to would greatly add to this, and how it is just harming the paying customers.
    Any rants sent in this matter would just harm those trying to remove DRM since most people tend to disregard them, or they tend to stereotype a group of people.

    Calls to Customer Service agents and e-mail are easy to ignore, and they only see the cost of having CS agents on staff.
    Also it passes through various levels of staffing before someone in power gets to see it.
    Where as if company leaders received enough real letters from their customers they might rethink their stand point on the subject and have enough power to do something about it.


    I think the whole world works on a big version of the telephone game, unless you directly state your stand point to a person it gets garbled on the way to them.

  160. Moron. ill tell you why they didnt even notice by unity100 · · Score: 1

    because they thought that the issues they experienced were 'something to do with the computer' and just ditched playing the game.

    you aimed for sims/casual gamer crowd with spore. you got that crowd. that crowd is not tech savvy. if they experience repeated issues with a game, they just ditch it, instead of going groveling at your tech support numbers for a fix.

  161. Anon by Anonymous Coward · · Score: 0

    I'm sorry all I read there was: "99.8% of all people who actually bought Spore can't pirate software!"

  162. Seems bogus by unrealmp3 · · Score: 1

    Doing a survey AFTER you lost the ones that are concerned about DRMs would give similar results to this one. EA should have done this survey BEFORE implementing DRMs.

  163. fine.. by rastoboy29 · · Score: 1

    that's fine, but you won't get my money.

  164. Re:Don't care about the other 99.8%, I won't buy E by freedom_india · · Score: 1

    My case was similar.
    In my case my DVD Drive (Sony-never buy that), refused to read Spore disc. However hard i tried, i could not get it to read it.
    I had bought a package deal: Spore+Sims2=$45 I had installed Sims 2 without issues. (I also installed Crysis without issues).
    I tried it on my Mac which was able to read, but not copy files off the disc.
    Emailed EA about this and they asked me to try it elsewhere: did the same got the same result. They then asked me to exchange it with the vendor. Obviously vendors don't take back opened game packages; a fact lost on EA.
    Came back to EA crying, and all EA could say was "Sorry!".
    Meaning they are sorry am a loser and am out $45. But they can't refund the amount.
    I downloaded the image from torrents, burned it on to a DVD, installed it with my original key and today am playing.
    I mailed EA that i was "helping" them obey laws by forcing to perform their end of the contract by downloading and installing Spore.
    Look EA: Your support is fast, and your games are good. But if you have DRM, we WILL pirate it.
    Look at Stardock: No DRM, and i bought original games BECAUSE i liked them: Heck i don;t even play their SoSolar Empire or other games: But i still bought them to show them my support.
    Spore is GREAT, avoid DRM and you are Great too!

    --
    "Doing what i can, with what i have." ~ Burt Gummer
  165. aren't consoles just computers by Anonymous Coward · · Score: 0

    how hard is it to emulate console hardware and use the disc for console on the computer?

  166. 99.8% of Games by Anonymous Coward · · Score: 0

    EA's statement is like saying:

    "99.8% of Jews like being kill, Says Nazis"
    "99.8% of Americans like a corrupt government, Says U.S. Government"
    "99.8% of Chinese like an authoritarian dictatorship, Says China Govt."
    "99.8% of executed like dying, Says Executioner"
    "99.8% of taxpayers Don't care able the $700 Billion going to the already rich, Says Already Rich"

  167. The man is a buffoon who should be fired by Anonymous Coward · · Score: 0

    Seriously this guy is starting to look like the most out of touch incompetent halfwit I've seen blundering around at the head of a company. Not since Sculley at Apple have we witnessed such a fucktard pretending to know what he's doing.

  168. 99.8% by Exlee · · Score: 1

    99.8% of EA is wrong, says me.

  169. Most users really don't care by LostMyBeaver · · Score: 1

    It's really quite funny, copy protected content continues to sell sell sell. In fact, even back in the days when Copy II PC was used to copy pretty much every copy protected disc on the market, people still copied copied copied.

    But, guess what? This video game industry still exists and is still growing all these decades later. You know why?

    The game companies are still selling shit loads of copies even though everyone is pirating.

    I have a prediction. 50 years from now, there will still be game publishers making lots of money. Piracy or not.

  170. I'm in the .02% by Anonymous Coward · · Score: 0

    DRM is the #1 reason I don't purchase music, books, movies, or software from offending companies.

    I have sworn off purchasing any of the SIMS2 expansions containing SecureROM, and I skipped out on buying two copies of Spore for my wife and I as well, despite both of us wanting to play it. From the way EA is talking, looks like we won't be buying SIMS3 either, which is a shame. I don't partake in the Netflix streaming movie option. I avoid e-book publishers who lock down their formats, and I have stopped purchaing from I-tunes. Maybe the trickle of my money going to vendors who care about my stake in product ownership is too small for EA to care about, but it still means something to me.

  171. Planning by Digital+End · · Score: 1

    In related news, 99.8% of people don't plan ahead or read

    --
    Beware of he who would deny you access to information, for in his heart, he dreams himself your master.
  172. not noticing? by Anonymous Coward · · Score: 0

    interesting to note the use of the words "wouldn't notice"; people not noticing DRM has nothing to do with the issue

    someone not noticing you taking their rights away doesn't make it ok

  173. Bard's Tale by doc_doofus · · Score: 1

    I have I, II and III as well as the adventure development kit.
    I think it's on floppies 'tho.
    I'm going to look when I get home. They will all run under XP (although you'll wish you had a turbo switch), so maybe Wine will work?
    Now where did I put those maps/wheels?

    --
    Disclaimer:IANAL/MD/PhD-Just the local yokel PC "doc" ~If you're not having fun, then you are probably doing it wrong.
    1. Re:Bard's Tale by konohitowa · · Score: 1

      Sweeet. I'm pretty sure I have it on C-64ish floppies somewhere. In fact, the C-64 is still floating around. So I suppose I could use (write?) a sector copy program for the 1541 and push it out via zmodem. Although I'm pretty sure I have a breadboard and port set somewhere that would let me do direct I/O.

      IIRC, the daisy chain interface was an IEEE standard. Maybe I could just hook up the 1541 directly. I've got a hardware/software manual somewhere too. The onboard 6510 was somewhat user programmable, so it shouldn't be a terribly difficult task to mate it up to a USB converter - maybe a PIC kit with a USB port.

      Of course, I could just google for the emulator image, but where would the heroic effort and reward be in that? You can't just buy geek bragging rights.

  174. I never said they didn't ... by vecctor · · Score: 1

    All I was trying to say is that if one is taking their impression of pc gaming by "what I hear on the internets" they may be getting a biased sample.

    There are people for which PC gaming works just fine - but you won't hear them as often.

    That was my only point.

    --
    Why, yes I have been touched by His noodly appendage. And I plan to sue.
  175. EA PR Hoodlum Makes Up Numbers by Anonymous Coward · · Score: 0

    News at 11...

  176. The survey question by DarksideDaveOR · · Score: 1

    It's not that the study was made up, it's just that the questions they asked were very carefully written to get the answer they want.
    Choose One of the following:
    1. I don't care about DRM
    2. I'm a criminal who makes illegal copies of games. Also, I kill kittens.

  177. is it gamers caring about DRM or EA? by Platinumrat · · Score: 1

    I would have said that 98% of all gamers don't care about EA now. They make the odd came that sells well, but is that based on past glories or the lack of anything kick-ass out there.

  178. why have it at all then by Anonymous Coward · · Score: 0

    if 99.8% of gamers don't notice it, that says to me its not needed at all.