An uncle of mine used to drive such a van, until he got into an accident (his own fault) that left a pedestrian dead and the school abolished the program. It affected our family heavily.
The fact that you feel the need to prove yourself to your spouse or otherwise justify your actions to your spouse seems indicative of much more pressing issues.
I wouldn't be so sure. I've been to LAN parties with 20-30 people. When there's that many players, requiring everyone to utilize what may be a relatively slow broadband connection could make the gameplay experience miserable. LAN play is a blessing in such a circumstance.
But what it really comes down to is that I honestly don't NEED LAN play. There's nothing stopping me from playing online with a friend just because we're in the same room. And if I had to hazard a guess, I'd say that the number of people who legitimately NEED LAN play is quite small, particularly in comparison to the number of sales that would be made up from potential piracy (which isn't a 1:1 ratio, I know).
I'm all for non-intrusive anti-piracy measures, and if Blizzard simply went the route of using a CD-key, and is choosing to enforce that through Battle.net and stripping out LAN play -- I'll buy it. If anything, because it means I won't have to deal with any cockneyed DRM.
Most stores have had that restriction for years. I got disciplined for working my break at JCPenney, and that was back in 1992! Don't blame the store; it's the government's fault that things are that way. The stores are merely trying to protect themselves form government punishment.
I wouldn't be so sure. If laws are based that require any webserver based in the US to apply such measures, the implementation could affect many users in other countries. This does, of course, depend on the nature of the implementation.
It might just be honesty. I have the exact same experience. I personally recognize that many people don't really seem to see the difference, but for me, I'll take the Bluray any day.
I think part of the disconnect is that when the screen is in motion, people are more attentive to the action than the details.
Your comment implies you think 1080p is horizontal resolution, and approximately comparable to 1024x768. I think you fail to realize how large of a resolution 1080p actually is.
1080p refers to the VERTICAL resolution -- and the full screen size is 1920×1080 -- Not even CLOSE to 1997 standards, and barely smaller than the max resolution most high-end gaming PCs are using.
At least in FFXI, it's remarkably easy. All of the players in a party or raid are arranged vertically on a listing, which you can scroll using up and down on the d-pad when selecting a target. A full 'alliance' setup (FFXI's raid grouping) has 18 members, and it never got unmanageable for me when I played a white mage.
And in many regards, I would agree with you. However, if you actually play DF, you'll come to realize there's only so much one man can do. The controls don't 'suck' any more than any other rogue-like -- There's a couple of things here and there that seem counter-intuitive, but it's all quite functional, and the on-screen interface explains what every key does.
As far as looks, this game already consumes 100% of a core (not multi-threaded), and bogs down the machine due to the freakish amount of calculations being done (and a few coding inefficiencies, I'm sure).
For a one-man development team, Dwarf Fortress is an amazing piece of work. The only major flaw at this stage is a lack of in-game tutorials, but there is a dedicated DF wiki that you can learn everything you need from.
If users could be trained, we could solve a lot of problems. Users don't care about learning, only about function.
An uncle of mine used to drive such a van, until he got into an accident (his own fault) that left a pedestrian dead and the school abolished the program. It affected our family heavily.
I don't get the 4chan bashing -- /b/tards might be scum, but a large chunk of 4chan's userbase is quite civil, and many don't bother going to /b/.
And what of an individual who copyrights something without intent to ever distribute? Should they no longer retain the rights to what they created?
I agree with the spirit of what you're saying, but there needs to be considerations.
The fact that you feel the need to prove yourself to your spouse or otherwise justify your actions to your spouse seems indicative of much more pressing issues.
I wouldn't be so sure. I've been to LAN parties with 20-30 people. When there's that many players, requiring everyone to utilize what may be a relatively slow broadband connection could make the gameplay experience miserable. LAN play is a blessing in such a circumstance.
But what it really comes down to is that I honestly don't NEED LAN play. There's nothing stopping me from playing online with a friend just because we're in the same room. And if I had to hazard a guess, I'd say that the number of people who legitimately NEED LAN play is quite small, particularly in comparison to the number of sales that would be made up from potential piracy (which isn't a 1:1 ratio, I know).
I'm all for non-intrusive anti-piracy measures, and if Blizzard simply went the route of using a CD-key, and is choosing to enforce that through Battle.net and stripping out LAN play -- I'll buy it. If anything, because it means I won't have to deal with any cockneyed DRM.
You can post without paying. The subscription is for other things
I think the problem is that what most users will READ, regardless of the text is this:
"The computer wants to do something. The computer needs to do things to do what you're trying to do. Allow or cancel?"
Go ahead and try it.
Most stores have had that restriction for years. I got disciplined for working my break at JCPenney, and that was back in 1992! Don't blame the store; it's the government's fault that things are that way. The stores are merely trying to protect themselves form government punishment.
Are you implying that this shouldn't be the case?
If you genuinely wanted to harass someone with the intention of hindering a competitor, that cost is easily justified.
Richard, is that you?
America hasn't been a free country for a long time.
No, but it certainly makes it pleasant for the rest of us
I wouldn't be so sure. If laws are based that require any webserver based in the US to apply such measures, the implementation could affect many users in other countries. This does, of course, depend on the nature of the implementation.
Brought to you by the Department of Redundancy Department.
Lost subscriptions in the form of OTHER players who leave due to real or percieved botting ruining a fair gameplay experience.
It might just be honesty. I have the exact same experience. I personally recognize that many people don't really seem to see the difference, but for me, I'll take the Bluray any day.
I think part of the disconnect is that when the screen is in motion, people are more attentive to the action than the details.
Not any more. Consoles now have an OS as well.
Your comment implies you think 1080p is horizontal resolution, and approximately comparable to 1024x768. I think you fail to realize how large of a resolution 1080p actually is.
1080p refers to the VERTICAL resolution -- and the full screen size is 1920×1080 -- Not even CLOSE to 1997 standards, and barely smaller than the max resolution most high-end gaming PCs are using.
Not to nit pick, but ... sol, re mi fa, mi re do, do mi sol, fa mi re, mi fa, sol mi do do
I have spent WAAAAAAAY too much time in music theory courses lately...
Proceedural generation is NOT compression.
Check out some of the things around this site, starting from this page if you're interested in more stuff like this.
http://www.scene.org/misc/best64kintros.php
At least in FFXI, it's remarkably easy. All of the players in a party or raid are arranged vertically on a listing, which you can scroll using up and down on the d-pad when selecting a target. A full 'alliance' setup (FFXI's raid grouping) has 18 members, and it never got unmanageable for me when I played a white mage.
Is that why inside jokes that make no sense to anyone else but get modded +5 Funny?
And in many regards, I would agree with you. However, if you actually play DF, you'll come to realize there's only so much one man can do. The controls don't 'suck' any more than any other rogue-like -- There's a couple of things here and there that seem counter-intuitive, but it's all quite functional, and the on-screen interface explains what every key does.
As far as looks, this game already consumes 100% of a core (not multi-threaded), and bogs down the machine due to the freakish amount of calculations being done (and a few coding inefficiencies, I'm sure).
For a one-man development team, Dwarf Fortress is an amazing piece of work. The only major flaw at this stage is a lack of in-game tutorials, but there is a dedicated DF wiki that you can learn everything you need from.