Which is the very reason why I've never had any problem with paying $50 annually to play on Xbox Live. $50 a year is ridiculously cheap for the quality of service provided.
Not in comparison to PC games. Not by a long shot. Primarily because pirating a PC game doesn't require you to physically modify your system; something that not everyone is going to be so quick to attempt, due to the knowledge and tools required, as well as the possibility of bricking a $200-500 piece of hardware.
I run Win 7 on a laptop I have with 1.0/512. It works just fine. I didn't bother to benchmark anything, but a clean install of Win7 booted faster and was more responsive than a clean install of XP on the same machine, as far as I could tell
Of course, this is just my personal experience. I'm sure someone else will have another story to tell.
How do you highlight removed text? Recent changes are already viewable. Take a look at them some time and see if you REALLY think that would make an article easier to read in any way.
I would disagree. I have a PS3, and while I can watch YouTube videos on it, there are several minor playback issues -- in particular, the audio and video are not fully synched, and occasionally playback hiccups as it gets resynched. It's very noticable in videos that rely heavily on rhythm, such as drumming videos.
Only to a point -- The benefits of additional cores becomes less and less significant with the addition of more cores unless you're running multi-threaded applications -- and quite frankly, for consumer level software, there's not a lot floating around. I would wager more than four cores is probably a waste on a consumer PC.
Correct. This technology is actually quite old -- I remember playing with a demonstration unit back when UT Classic was the one of the hottest new games around. It works with existing data in DirectX and OpenGL rendering to give slightly two separate, but slightly displaced images, based on the data the game passes to the video card. In short, it's not even handled by the game, but the driver.
I don't use an nVidia card anymore (haven't been into PC gaming for years), but nVidia has supported 3-d rendering for a long time as an addon to their drivers that has a mode that even works with Anaglyph (red/blue) glasses -- and it actually worked pretty damned well.
It is no surprise whatsoever to see nVidia continuing to support this rendering method. Between myself and friends, using the Anaglyph feature was actually a hell of a lot of fun, and while it actually does have a bit of a self-training period to get everything working just right with proper depth, we never experienced headache issues. Eye strain was pretty bad for extended playing sessions early on, but I guess I just got used to it after a while.
This is silly. Presumably, the system would turn on your brake lights in the process. If YOU aren't going to stop the car, the system will. The car must be stopped, or an accident is going to happen. An inattentive or stupid driver behind you is going to hit you either way.
FFT:War of the Lions is one of the worst/best examples -- Play it on your PSP and you'll notice that any skill effects cause the game to slow by 33-50% during the animation. Play the original game on a modded PSP using the PSP's built-in PSX emulator and it runs full speed without any problems.
A comparison of Battle.net and bnetd might be in order here. I don't remember bnetd ever being even close to the same population as Battle.net, but it's been a long time since I tried it.
The exact same thing happened to me in Fallout 3, but my roommate managed to kill Burke without Simms dying or disappearing, and there was even dialog from Simms about the whole ordeal. That particular event has horribly buggy scripting or something.
Your last statement overlooks the fact that any given console only needs to be bought every 5-6 years. The PC at the same price point will no longer run new games in about 2-3 years, and the games it does run will not run at a decent quality.
And also why slashdot doesn't have "-1 because I disagree" moderation
It's quite simple, really. Because they would mod troll anyway. To idiots who mod like that, they view disagreements AS trolling. I imagine they also would believe that they don't bother moderating posts they simply disagree with.
.kkrieger might be tiny, but it's a horrible example to use here..kkriegers' proceedural generation takes WAAAAAAAAY longer than any modern load times.
If you think GTA glorifies rape, you need to get your head checked.
Which is the very reason why I've never had any problem with paying $50 annually to play on Xbox Live. $50 a year is ridiculously cheap for the quality of service provided.
Unless they're in New Orleans.
You are missing one extremely important distinction with this point: 2) A company can be held liable if someone breaches a contract with your product.
This is not a simple case of users breaching a contract with a product, but a product that BY DESIGN is TO BE USED FOR breaching a contract.
Not in comparison to PC games. Not by a long shot. Primarily because pirating a PC game doesn't require you to physically modify your system; something that not everyone is going to be so quick to attempt, due to the knowledge and tools required, as well as the possibility of bricking a $200-500 piece of hardware.
If by good you meant 'pathetically obvious', then perhaps yes.
I run Win 7 on a laptop I have with 1.0/512. It works just fine. I didn't bother to benchmark anything, but a clean install of Win7 booted faster and was more responsive than a clean install of XP on the same machine, as far as I could tell
Of course, this is just my personal experience. I'm sure someone else will have another story to tell.
Not to endlessly repeat it like it's a mantra or anything, but correlation != causation.
How do you highlight removed text? Recent changes are already viewable. Take a look at them some time and see if you REALLY think that would make an article easier to read in any way.
And here's a tip: It doesn't.
Green Bird is not in any language. Very hauntingly beautiful gibberish, but it doesn't mean anything in any language.
I would disagree. I have a PS3, and while I can watch YouTube videos on it, there are several minor playback issues -- in particular, the audio and video are not fully synched, and occasionally playback hiccups as it gets resynched. It's very noticable in videos that rely heavily on rhythm, such as drumming videos.
Only to a point -- The benefits of additional cores becomes less and less significant with the addition of more cores unless you're running multi-threaded applications -- and quite frankly, for consumer level software, there's not a lot floating around. I would wager more than four cores is probably a waste on a consumer PC.
Most of us have no problem with WHY the RIAA is doing the things it does -- our problem is the 'how'.
Correct. This technology is actually quite old -- I remember playing with a demonstration unit back when UT Classic was the one of the hottest new games around. It works with existing data in DirectX and OpenGL rendering to give slightly two separate, but slightly displaced images, based on the data the game passes to the video card. In short, it's not even handled by the game, but the driver.
I don't use an nVidia card anymore (haven't been into PC gaming for years), but nVidia has supported 3-d rendering for a long time as an addon to their drivers that has a mode that even works with Anaglyph (red/blue) glasses -- and it actually worked pretty damned well.
It is no surprise whatsoever to see nVidia continuing to support this rendering method. Between myself and friends, using the Anaglyph feature was actually a hell of a lot of fun, and while it actually does have a bit of a self-training period to get everything working just right with proper depth, we never experienced headache issues. Eye strain was pretty bad for extended playing sessions early on, but I guess I just got used to it after a while.
Highly recommended by me, in any case.
Monospace fonts are just fine -- it's the one-pixel width of the characters that make it a bitch to read.
This is silly. Presumably, the system would turn on your brake lights in the process. If YOU aren't going to stop the car, the system will. The car must be stopped, or an accident is going to happen. An inattentive or stupid driver behind you is going to hit you either way.
Square-Enix sucks at ports, that's the problem.
FFT:War of the Lions is one of the worst/best examples -- Play it on your PSP and you'll notice that any skill effects cause the game to slow by 33-50% during the animation. Play the original game on a modded PSP using the PSP's built-in PSX emulator and it runs full speed without any problems.
A comparison of Battle.net and bnetd might be in order here. I don't remember bnetd ever being even close to the same population as Battle.net, but it's been a long time since I tried it.
Well, to be fair, if they aren't spending the money, they can save more...
The exact same thing happened to me in Fallout 3, but my roommate managed to kill Burke without Simms dying or disappearing, and there was even dialog from Simms about the whole ordeal. That particular event has horribly buggy scripting or something.
Your last statement overlooks the fact that any given console only needs to be bought every 5-6 years. The PC at the same price point will no longer run new games in about 2-3 years, and the games it does run will not run at a decent quality.
And also why slashdot doesn't have "-1 because I disagree" moderation
It's quite simple, really. Because they would mod troll anyway. To idiots who mod like that, they view disagreements AS trolling. I imagine they also would believe that they don't bother moderating posts they simply disagree with.
I'd rather see them simply reduce spending and pay off the national debt.
.kkrieger might be tiny, but it's a horrible example to use here. .kkriegers' proceedural generation takes WAAAAAAAAY longer than any modern load times.
Sorry, but you're wrong. Per person is inherently an average.