Evidence? From personal experience, I certainly would have LIKED to be a higher level. Just about every MMO player I've ever known has been heard saying things like "I'm just doing this to get to the next level", or "I can't wait 'till I'm level 200", or even "This sucks; there's no progression. Once you've got to level X, there's nothing new. There should be 200 levels, and then remorts."
No offense, but given that most games have some sort of level system, and many players actively announce their current level and character progression on forums etc., I think the burden of proof is on you here.
So, I actually count myself among the few that like Richard Stallman.
I think/hope you mean among the non-vocal majority who actually like him:) Stallman has done a HELL OF A LOT for the IT industry, and ethical/free software in general. Lately there seems to be a vocal group out to generate hate towards him, but I like to think his record still more than negates their pitiful smear campaign.
That said...
I've met him, and he's a nice guy.
lol. We must have met different people. I like what Stallman's done, but trying to have a conversation with him was like trying to swap stories with the loudspeakers at a rock concert --- I mostly just felt like my ears were bleeding and I had to get away;)
I think most people would like to be in the top players. They realise, though, that most of the top players have sacrificed years of their lives for that little level number on their profile and shinier weapons, and (very sanely) don't want to compete on those terms.
As an aside, this might mean that having some sort of safety cut-off for addicted players could make the game better for those healthier, less addicted players.
I was just thinking that sniffing out tumors doesn't really require an intelligent electro-scalpel. It could also be done with a large axe flying in the general direction of a patient.
Another problem is the assumption of 10 digits. For example, this might be more difficult for someone that is missing a digit or is paralyzed in an arm. In that case, the mouse would have a definite advantage.
That's a very good point. And even if a user cannot use a mouse, they can still find hardware that emulates it more easily, since, by 10/GUI's own definition, their system requires more "bandwidth" (input channels).
Still, while I'm as concerned about accessibility as all but its most serious champions, I'm not sure that holding back a good new GUI model for accessibility reasons would be a wise move. Then again, I've had a few ideas myself for a new GUI model, and it, being higher-level for the machine, would be easier to translate to a audio interface, for instance.
So yeah... basically, I think it could be trouble, input-accessibility wise, but I still think it looks good enough to (rightly) gain some traction in the IT/user community.
My main concern though, is more fundamental, both from a normal user's point of view, and accessibility-wise. That is... how many people are goint to understand an interface with 5+ "meta-levels"? Can the average user really get that three fingers to zoom around windows is linked to using two fingers to zoom around in an app? Or that five fingers is logically the thing to do to control all apps? Maybe, but I don't know that I'd like to count on it just yet.
The thing with Wave is that it *is* an email replacement. If you use it a certain way, it's directly analogous to email.
Yep, this has always been my impression of Wave too. It seems to me that Wave is just the idea of IMAP, extended to cope with OTHER modern communication methods, like IM, and and twitter.
Adaptive games (like Oblivion) definitely increase replayability.
NPC adaption may be a little helpful to, or even a hindrance to, replayability. Regardless though, I think the much more adaptable game comes from allowing the PLAYER to adapt. I wouldn't mind a game with an ancient dragon on the first level, IF the game was varied enough that you could win without brute power that a level 200 character has. For example, if you had could go around a village, talking to everyone, asking them about the dragon, about their wants and desires, their eaten family members, and somehow build an army, even when that was not the most obvious way to defeat the thing, that would be great. Or, you might convince them all to contribute to a fund, which lets you walk thirty leagues, pay a grandmaster to train you, come back, and fulfill a contract to guard the city for the next five years. Then, you could get on with the next quest, in whatever way you can think of.
THAT would be nice adaptability. But having the problem change because the problem is easy for you is essentially cheating on the part of the game designers. I'd rather just zip through an easy 1st level to one that was DESIGNED to be hard, if I was that good.
I don't trust uTorrent -- it's militantly closed source, and I've heard that the developers have conflicting interests, although admittedly, I can't remember the details right now.
Well Timmy, when a daddy car and a mommy car love each other very much...
The Daddy car doesn't tell the Mommy car he's screwing around, and the Mommy car doesn't tell the Daddy car she's screwing around and only married him for the money?
Thank you. I am Nightbringer, as you have surmised. And I'm glad to be here. Are you The Food?
I favor "pointy fusion porn".
Evidence? From personal experience, I certainly would have LIKED to be a higher level. Just about every MMO player I've ever known has been heard saying things like "I'm just doing this to get to the next level", or "I can't wait 'till I'm level 200", or even "This sucks; there's no progression. Once you've got to level X, there's nothing new. There should be 200 levels, and then remorts."
No offense, but given that most games have some sort of level system, and many players actively announce their current level and character progression on forums etc., I think the burden of proof is on you here.
Unless they're dying from the shock of realising she was only after the money/power.
I think/hope you mean among the non-vocal majority who actually like him :) Stallman has done a HELL OF A LOT for the IT industry, and ethical/free software in general. Lately there seems to be a vocal group out to generate hate towards him, but I like to think his record still more than negates their pitiful smear campaign.
That said...
lol. We must have met different people. I like what Stallman's done, but trying to have a conversation with him was like trying to swap stories with the loudspeakers at a rock concert --- I mostly just felt like my ears were bleeding and I had to get away ;)
I think most people would like to be in the top players. They realise, though, that most of the top players have sacrificed years of their lives for that little level number on their profile and shinier weapons, and (very sanely) don't want to compete on those terms.
As an aside, this might mean that having some sort of safety cut-off for addicted players could make the game better for those healthier, less addicted players.
I was just thinking that sniffing out tumors doesn't really require an intelligent electro-scalpel. It could also be done with a large axe flying in the general direction of a patient.
That's a very good point. And even if a user cannot use a mouse, they can still find hardware that emulates it more easily, since, by 10/GUI's own definition, their system requires more "bandwidth" (input channels).
Still, while I'm as concerned about accessibility as all but its most serious champions, I'm not sure that holding back a good new GUI model for accessibility reasons would be a wise move. Then again, I've had a few ideas myself for a new GUI model, and it, being higher-level for the machine, would be easier to translate to a audio interface, for instance.
So yeah... basically, I think it could be trouble, input-accessibility wise, but I still think it looks good enough to (rightly) gain some traction in the IT/user community.
My main concern though, is more fundamental, both from a normal user's point of view, and accessibility-wise. That is... how many people are goint to understand an interface with 5+ "meta-levels"? Can the average user really get that three fingers to zoom around windows is linked to using two fingers to zoom around in an app? Or that five fingers is logically the thing to do to control all apps? Maybe, but I don't know that I'd like to count on it just yet.
a) because while it's not hard work, it is a tricky stunt to pull off
b) because they have ethics?
There, fixed that for you ;)
Yep, this has always been my impression of Wave too. It seems to me that Wave is just the idea of IMAP, extended to cope with OTHER modern communication methods, like IM, and and twitter.
Leg Pull
Legal Play
Lawyer Piss
Let's Pretend
Last Pitch
Limited Potential
Lame Product
NPC adaption may be a little helpful to, or even a hindrance to, replayability. Regardless though, I think the much more adaptable game comes from allowing the PLAYER to adapt. I wouldn't mind a game with an ancient dragon on the first level, IF the game was varied enough that you could win without brute power that a level 200 character has. For example, if you had could go around a village, talking to everyone, asking them about the dragon, about their wants and desires, their eaten family members, and somehow build an army, even when that was not the most obvious way to defeat the thing, that would be great. Or, you might convince them all to contribute to a fund, which lets you walk thirty leagues, pay a grandmaster to train you, come back, and fulfill a contract to guard the city for the next five years. Then, you could get on with the next quest, in whatever way you can think of.
THAT would be nice adaptability. But having the problem change because the problem is easy for you is essentially cheating on the part of the game designers. I'd rather just zip through an easy 1st level to one that was DESIGNED to be hard, if I was that good.
Ahh, so it's like a torrent that comes complete with cover art and an nfo file, then, but overpriced? ;)
I don't trust uTorrent -- it's militantly closed source, and I've heard that the developers have conflicting interests, although admittedly, I can't remember the details right now.
http://www.utorrent.com/faq/#faq2
The Daddy car doesn't tell the Mommy car he's screwing around, and the Mommy car doesn't tell the Daddy car she's screwing around and only married him for the money?
Go ahead and manage it, genius. The rest of us just use Azureus for that ;)
First to be CAUGHT, I think you'll find.
Sure we'll all be living in a desert by then anyway. You know nothing, Jon Snow ;)
They're a couple now? That's so cute. They're really made for each other.
OpenBSD? Good?
I remember having to deal with the same letter. I miss those Whitehouse HR days.
You don't have to get personal about it.
It sounds like they would almost serve in cars as-is.
No, I'm not. The Study's own abstract specifically discusses the "long-term effects of...Candy".