Its not the depth, its the fact that its a sinkhole. uncharted at that, you need a ROV that can work in an enclosed space and create a map to know where it is accurately and how to get back.
Don't forget Segagaga. Quote from good ol wikipedia:
Set in the year 2025, the story depicts Sega with only a 3% share of the market. In Oota City, Tokyo (where Sega was first set up in Japan 1951), the company forms 'Project Segagaga': a plan to save SEGA from its main competitor, the evil DOGMA. As part of Project Segagaga, Sega takes two teenagers Taro Sega (the player's character) and Yayoi Haneda, and employ them to guide Sega to the top of the market.
Was one of Sega's final games from the Dreamcast finished production of it.
RE4 on the gamecube had higher res textures, and higher poly models. As the PS2 can't do what the game cube can.
On another note, Nintendo's compression algorithms are very very good, as they choose to do cartridges for another generation, they did not have the luxury of huge storage space like the PS1 had, they probably have some of the best texture, model and animation compression algortihsm anywhere.
Wiimote as a sabre. It even has the speaker for the proper vroooom, vrooom, crack, vrooom, pishk, vroom.
Then Thrustmaster or whoever they are can come-out with the Light Sabre Wiimote attachment thing, so we can have a whole new tedious set of YouTube videos about playing it, etc. And probably a whole more set of broken furnitue and black eyes. But hey, it's progress.
DirectX does Graphics, Sound and Input (People say networking too, but DirectPlay was dropped with Directx9, as they found it sucked for networking with Halo1 need ports 2300-2400 forwarded to connect?).
SDL is awkward.
OpenAL, is buggy, awkward to implement, documentation sucks, hasn't really been updated in a while.
I have had a time where OpenAL would'nt initialise more than 4 channels to play sound at once, game down to a dodgy driver dll of nvidia's to try and give OpenAL direct hardware access to my onboard soundcard. Even if I requested software only sound, it still bugged out.
OpenGL needs a rewrite or a rebirth. Extentions upon extensions is just plain ugly, and please change from column major to row major matrices like all the physics engines out there, and every type of math book I have ever read.
I am not saying DirectX10 is the be all and end all. Some functions have some pretty horrid implementations.
Well seeing that Unreal3 is like an industry standard for games. Just go to unreal engines's site and look at all the games that have been made over the years. And the ones that have been announced, and probably a lot more that havnt been, or are not listed on the site.
Basically almost all games are made on a handful of engines now. Unreal, Quake(Doom), Renderware are the main players (Almost every EA Game is on Renderware). Not a huge ammount of companies roll their own anymore and if they do, its with the idea that they will sell/license it out. This is going to get worse with time to come. As hardware gets more and more levels and complexity to it. It is too costly and lengthy to even think about writing your own game engine.
Its not just writing the renderer, you have the implement the sound engine, network interfaces, physics implentations, AI (theres lots of AI api's on the market now). As well as getting all that to work, you need exporters for 3d artist tools (Max etc), level editors, package makers etc.
There is also plenty of room in mobile phones games, yeah they might be a bitch to make, no consistant platform/screensize/system specs/os between them BUT its the biggest growth industry. One hell of a big market, and start-up cost's arnt all that great.
Handhelds wouldn't be too bad either, if sony and nintendo didn't have them locked down so bad.
Also take a look at the mod community. A fair few small time mod's have made it big, Counter-Strike, Day of Defeat, more recently Red Orchestra.
As you also said, Xbox Live Arcade, Nintendo have said there will be content develivery for the Wii (including Indie games). There is still room, and its easier than ever to reach a wide audience. Of course you won't be competeting with the big boys. You need some serious monies to do that. But why can't you release some quirky small game, say Katamari esk, that gets a huge cult following, and you have the keys to the I.P? Who will come running to you then?
When I started C/C++ coding, I found the syntax quite taunting, and even now, the syntax can just be a pain in the fucking ass. I 1st started coding in QBasic back in Primary school, made a few stupid little visual rainbow esc programs thats about it.
I then did a lot of Delphi programming, I like delphi, fast to prototype in, object orientated, many components already built in, networking support, database connections etc. Very easy to produce a usable product in it, also as a language its not that slow, faster than VB.
I think you might have some facts wrong there, idk if ur talking about Quantum or the AIE (Academy of interactive entertainment, which i study at).
You don't sign your IP away to your games, you do sign an agreement that if they want to show off student work (which you own) you give them permission too. You don't have to sign it, they just get annoyed if you don't.
Most students who have done the course and really want to get into the industry (u'll be suprised by the ammount that just do the course for fun). Have got jobs within a year.
One programmer last year, wrote a very impressive OpenGL renderer, which calculated water displacement, ripple effects, and physics on objects in the water by shaders alone. As well as a series of other demos.
Students last year also had the option to go and work for Micro-forté, which are in the same technology park, yes this was unpaid, but it is industry experience. But it was not forced. Many didnt go, and produced a class game project. Which is a quite impressive/different style RTS. They wrote their own editor tools, terrain deformation, texture splatting, heavy shader use. Newton physics engine used, ragdoll on infantry squads. The RTS was all combat/strat revolved, little resource handling. Given points to spend. I don't want to give too much away.
Anyway i digress, i have only really browsed the article. I myself am trying to be a programmer:p. But everyone has the option of learning the tools of the trade in game design, story boarding, story writing, use of camera shots, shot composition, etc.
The thing is, it is virtually unheard of, virtually impossible to go straigt into the games industry as a games designer. The Designer, is the most key member of the team, doesnt matter how good the art is, how clean the code is, if the game plays shit, people won't play it. You only become a games designer from experience, they arn't outsiders, they have been in the industry for many years, and have worked their way up.
I'm imagining the Power Supply was never tested on carpet. More like, on a table, or something hard. Where (i havnt seen the PSU) the air could get to underneath fins easier.
Maybe it was a metal table, so it conducted the heat:P
I think he is just making the point that nintendo games are usaully much more pick-up and play games, where as Halo and such are much more involved.
At the last big lan event I went too, me and my friends spent more time playing Projector Games than our own pc's. The games were just far more fun. As they were simple, pick-up'n'play games.
u'll be surprised about what people listen too. Currently im working for shell, in Australia, Promoting their new Fuel. So I go around and talk to people. They listen, ask questions about it. Some convert, some don't. And that is trying to promote something that costs more. If you say its free and better, it really gets peoples attention.
Most people here, are PC gamers as well, most good/great games that come out on the consoles come out on the pc (well the ones i want to play anyway) So i see no loss in not getting an xbox2pi or a ps3.
The Revolution is a different matter. I can't play Nintendo games, with that controller on my pc,and then there is the inovative and orignal nintendo behind it, driving it with all its might. It won't be a gimic. I think there will be some damn cool, pickup and play fun games. And thats what the market is missing, the pickup and play fun games of old.
The same thing i belive is true of the psp and the DS. I could play PS2 games will im out, orr play something totally different on the DS. So i choose the DS.
I always thought, if it was just Dust on the Solar panels that was the minimizing factor for their lifespan. Why didnt they have like Windscreen wipers for the panels. Or some kind of brush that swept the dust off. Pretty simple i thought.
i found it hard enough to get B&W 1 to run correctly in WinXP. Until i cracked it...
Then it worked fine. Copy protection just seemed to lockup on my XP install. Never know, give it a try under cedega, might help.
I believe it could be in part that there hasnt been anything really new or innovative in the past few years. There has been a few titles here and there, but its all been sequels and known formulars. People will get bored of them.
Maybe if this downturn continues long enough (though i doubt with the new consoles) that it will force developers/publishers to try something new. I am going to buy a Revolution coz its so different. A lot of the Xbox 360 titles will be PC titles, I already have one. PS2 might get some funky Japanese stuff, but not as funky as nintendo.
Eve-Online is heavily based on python for server and client. Battlefield 2 has all its game scripts written in python too. I know there are many others, but those are the 2 I'm mainly aware of.
I can't see y AA and HDR would be mutually exclusive. all AA is is rendering to a higher resoultion (on a multiplier scale, 2x res, 4x res etc) and taking the average of the pixels, and scaling it down.
Its not the depth, its the fact that its a sinkhole. uncharted at that, you need a ROV that can work in an enclosed space and create a map to know where it is accurately and how to get back.
Don't forget Segagaga. Quote from good ol wikipedia:
Set in the year 2025, the story depicts Sega with only a 3% share of the market. In Oota City, Tokyo (where Sega was first set up in Japan 1951), the company forms 'Project Segagaga': a plan to save SEGA from its main competitor, the evil DOGMA. As part of Project Segagaga, Sega takes two teenagers Taro Sega (the player's character) and Yayoi Haneda, and employ them to guide Sega to the top of the market.
Was one of Sega's final games from the Dreamcast finished production of it.
There is atleast one, just google Adult MMO, or Adult Fantasy MMO. Looks like pure quality, honest! Sociolotron
RE4 on the gamecube had higher res textures, and higher poly models. As the PS2 can't do what the game cube can.
On another note, Nintendo's compression algorithms are very very good, as they choose to do cartridges for another generation, they did not have the luxury of huge storage space like the PS1 had, they probably have some of the best texture, model and animation compression algortihsm anywhere.
It has to be a Star Wars Game.
Wiimote as a sabre. It even has the speaker for the proper vroooom, vrooom, crack, vrooom, pishk, vroom.
Then Thrustmaster or whoever they are can come-out with the Light Sabre Wiimote attachment thing, so we can have a whole new tedious set of YouTube videos about playing it, etc. And probably a whole more set of broken furnitue and black eyes. But hey, it's progress.
Agreeing with the people above.
Its not a violent jerky motion I have found. More of a slower smoother push fowards.
Mod parent up.
DirectX does Graphics, Sound and Input (People say networking too, but DirectPlay was dropped with Directx9, as they found it sucked for networking with Halo1 need ports 2300-2400 forwarded to connect?).
SDL is awkward.
OpenAL, is buggy, awkward to implement, documentation sucks, hasn't really been updated in a while.
I have had a time where OpenAL would'nt initialise more than 4 channels to play sound at once, game down to a dodgy driver dll of nvidia's to try and give OpenAL direct hardware access to my onboard soundcard. Even if I requested software only sound, it still bugged out.
OpenGL needs a rewrite or a rebirth. Extentions upon extensions is just plain ugly, and please change from column major to row major matrices like all the physics engines out there, and every type of math book I have ever read.
I am not saying DirectX10 is the be all and end all. Some functions have some pretty horrid implementations.
Well seeing that Unreal3 is like an industry standard for games. Just go to unreal engines's site and look at all the games that have been made over the years. And the ones that have been announced, and probably a lot more that havnt been, or are not listed on the site.
Basically almost all games are made on a handful of engines now. Unreal, Quake(Doom), Renderware are the main players (Almost every EA Game is on Renderware). Not a huge ammount of companies roll their own anymore and if they do, its with the idea that they will sell/license it out. This is going to get worse with time to come. As hardware gets more and more levels and complexity to it. It is too costly and lengthy to even think about writing your own game engine.
Its not just writing the renderer, you have the implement the sound engine, network interfaces, physics implentations, AI (theres lots of AI api's on the market now). As well as getting all that to work, you need exporters for 3d artist tools (Max etc), level editors, package makers etc.
Ur right, If memory serves Intel has 53% of the market share.
Every Intel office machine is almost guaranteed to have an intel onboard card in it. And almost every office machine is an Intel.
There is also plenty of room in mobile phones games, yeah they might be a bitch to make, no consistant platform/screensize/system specs/os between them BUT its the biggest growth industry. One hell of a big market, and start-up cost's arnt all that great.
Handhelds wouldn't be too bad either, if sony and nintendo didn't have them locked down so bad.
Also take a look at the mod community. A fair few small time mod's have made it big, Counter-Strike, Day of Defeat, more recently Red Orchestra.
As you also said, Xbox Live Arcade, Nintendo have said there will be content develivery for the Wii (including Indie games). There is still room, and its easier than ever to reach a wide audience. Of course you won't be competeting with the big boys. You need some serious monies to do that. But why can't you release some quirky small game, say Katamari esk, that gets a huge cult following, and you have the keys to the I.P? Who will come running to you then?
Someone set us up the graphics card.
When I started C/C++ coding, I found the syntax quite taunting, and even now, the syntax can just be a pain in the fucking ass. I 1st started coding in QBasic back in Primary school, made a few stupid little visual rainbow esc programs thats about it.
I then did a lot of Delphi programming, I like delphi, fast to prototype in, object orientated, many components already built in, networking support, database connections etc. Very easy to produce a usable product in it, also as a language its not that slow, faster than VB.
whoa whoa whoa, there.
:p. But everyone has the option of learning the tools of the trade in game design, story boarding, story writing, use of camera shots, shot composition, etc.
I think you might have some facts wrong there, idk if ur talking about Quantum or the AIE (Academy of interactive entertainment, which i study at).
You don't sign your IP away to your games, you do sign an agreement that if they want to show off student work (which you own) you give them permission too. You don't have to sign it, they just get annoyed if you don't.
Most students who have done the course and really want to get into the industry (u'll be suprised by the ammount that just do the course for fun). Have got jobs within a year.
One programmer last year, wrote a very impressive OpenGL renderer, which calculated water displacement, ripple effects, and physics on objects in the water by shaders alone. As well as a series of other demos.
Students last year also had the option to go and work for Micro-forté, which are in the same technology park, yes this was unpaid, but it is industry experience. But it was not forced. Many didnt go, and produced a class game project. Which is a quite impressive/different style RTS. They wrote their own editor tools, terrain deformation, texture splatting, heavy shader use. Newton physics engine used, ragdoll on infantry squads. The RTS was all combat/strat revolved, little resource handling. Given points to spend. I don't want to give too much away.
Anyway i digress, i have only really browsed the article. I myself am trying to be a programmer
The thing is, it is virtually unheard of, virtually impossible to go straigt into the games industry as a games designer. The Designer, is the most key member of the team, doesnt matter how good the art is, how clean the code is, if the game plays shit, people won't play it. You only become a games designer from experience, they arn't outsiders, they have been in the industry for many years, and have worked their way up.
I'm imagining the Power Supply was never tested on carpet. More like, on a table, or something hard. Where (i havnt seen the PSU) the air could get to underneath fins easier.
:P
Maybe it was a metal table, so it conducted the heat
I think he is just making the point that nintendo games are usaully much more pick-up and play games, where as Halo and such are much more involved.
At the last big lan event I went too, me and my friends spent more time playing Projector Games than our own pc's. The games were just far more fun. As they were simple, pick-up'n'play games.
u'll be surprised about what people listen too. Currently im working for shell, in Australia, Promoting their new Fuel. So I go around and talk to people. They listen, ask questions about it. Some convert, some don't. And that is trying to promote something that costs more. If you say its free and better, it really gets peoples attention.
Almost any plural brings up Ebay automated ad, e.g:
Solar Systems
Great deals on Solar Systems
Shop on eBay and Save!
www.eBay.com
Animal Parts
Quality new and used items.
Search for animal parts now!
www.ebay.com
Most people here, are PC gamers as well, most good/great games that come out on the consoles come out on the pc (well the ones i want to play anyway) So i see no loss in not getting an xbox2pi or a ps3.
The Revolution is a different matter. I can't play Nintendo games, with that controller on my pc,and then there is the inovative and orignal nintendo behind it, driving it with all its might. It won't be a gimic. I think there will be some damn cool, pickup and play fun games. And thats what the market is missing, the pickup and play fun games of old.
The same thing i belive is true of the psp and the DS. I could play PS2 games will im out, orr play something totally different on the DS. So i choose the DS.
Or maybe use a non bloated PDF reader like Foxit Reader
I always thought, if it was just Dust on the Solar panels that was the minimizing factor for their lifespan. Why didnt they have like Windscreen wipers for the panels. Or some kind of brush that swept the dust off. Pretty simple i thought.
i found it hard enough to get B&W 1 to run correctly in WinXP. Until i cracked it... Then it worked fine. Copy protection just seemed to lockup on my XP install. Never know, give it a try under cedega, might help.
I believe it could be in part that there hasnt been anything really new or innovative in the past few years. There has been a few titles here and there, but its all been sequels and known formulars. People will get bored of them.
Maybe if this downturn continues long enough (though i doubt with the new consoles) that it will force developers/publishers to try something new. I am going to buy a Revolution coz its so different. A lot of the Xbox 360 titles will be PC titles, I already have one. PS2 might get some funky Japanese stuff, but not as funky as nintendo.
Eve-Online is heavily based on python for server and client. Battlefield 2 has all its game scripts written in python too. I know there are many others, but those are the 2 I'm mainly aware of.
I can't see y AA and HDR would be mutually exclusive. all AA is is rendering to a higher resoultion (on a multiplier scale, 2x res, 4x res etc) and taking the average of the pixels, and scaling it down.