The new "HD" graphics aren't THAT great. (They look more like cleaned-up 2xsupersai-scaled versions of the original, and...no new frames?) The game feels like it's locked on a high super-turbo mode. And is the sound MONO? (It only comes out of my center speaker.)
I still think NeoGeo had the best 2D fighting games, HD or no...
EA and co. could completely die and the industry wouldn't be harmed if more games were being sold by indies at lower prices to make up the same level of profits.
While you present a true statement, the scenario is nearly impossible. It would take an unprecedented amount of development for even the largest sector of indie gaming (casual @ ~$2.2 billion) to make up the ~$16 billion the mainstream games industry accounts for.
Yes, if indies made up the difference, the amount of money would even out. (That's the definition of "making up the difference.") But that's not going to happen anytime soon. Thanks for playing!
You've shown a great number of U.S. citizens are in jail, that's it. Unless you're going to bring concrete numbers regarding the % of people in U.S. prisons who are, in fact, there because of 3-strikes laws, you might as well vomit random numbers--what you're saying is meaningless in the context of this conversation.
Say we have a vastly more effective police force: That could account for it.
Say we have stricter (draconian?) drug laws: That could account for it.
Say we have slower due-process and the majority are merely pass-throughs: That could account for it.
I could name any one of hundreds of reasons why the U.S. prison population is so high. Yet, without demonstrating the % of those attributed to any one factor, I'm not going to jump around calling 3-strikes laws crude on the basis of that.
You get the rights to play a game. If you don't like it, don't buy it.
Do you see the irony that a champion of the rights-limiting GPL would raise a fuss about rights limitations? Why should I help them destroy my rights as a programmer and business owner? What do I get out of the deal? Free code.
If the terms don't jive with your needs or desires, close your wallet.
Think of it as a service, rather than a physical good. (It is, after all, imaginary property.)
Imagine you buy a ticket to see a concert. You go to the concert, they rip your ticket, and let you in. Once you're in, you can't leave and come back, so you have to watch the show, or surrender the right to see the entire thing. At this point, you've begun "using" the service provided (a live show) and no longer have the right to resell it. You could try to peddle the ripped ticket--nobody can stop you from doing that--but the ticket has no inherent value (at least, not for 20+ years), it just provides access to a one-time service.
Nothing prevents you from selling the physical property on which the game sits, to anybody you choose, but if it's "registered" to a single device, it has no value--it's a ripped ticket. You don't spend $60 for the DVD/Blu-ray. You spend $60 for the "service" that is conveniently stored on such a device. You are given the right to enjoy the imaginary property that exists on that medium, although it's far LESS restrictive than many other types of services. You can play as many times as you like for as long as you like, stop and start whenever you want, etc. I don't much care for this "service" perspective, mind you, but it's a reasonable case to make with any property that doesn't actually exist.
You could also ask why you can't transfer the "rights" to an all-you-can-eat buffet, but it's a perfectly legitimate transaction with an imaginary property. (You're buying the right to food, not the food itself.) I wonder when someone will make a Fair Use argument for buffets...
While I agree with your general sentiment, your argument is flawed. Alien Hominid, for example, was a financial failure, regardless of the Flash game's popularity. Additionally, being heavily involved in the independent game community, I've seen case after case of truly excellent indie games overlooked by the mainstream media, despite their quality and financial successes. It's a shame, but the mainstream media don't recognize the truly wide scope of indie gaming and only occasionally adopt a rare few as though they were the darlings of the indie community. Fortunate for the lucky few, yes, but only representative of the truly stellar titles coming out every month and below the radar.
They don't believe that an industry can regulate itself, even though there are plenty of examples of successful regulatory bodies out there, including the film business.
The MPAA isn't operated by members of the movie industry. The ESA is, however, and thus isn't a reliably unbiased entity. Would you trust the drug companies to run the FDA? I wouldn't.
Unfortunately, the retailers will simply move from their physical locations to on-line presences. In fact, the world of digital downloads that currently exists already has several major "retailers." RealArcade, Yahoo! Games, Big Fish Games, and many others are all vying to be the top dog. They each distribute similar content to their respective customer-base, taking a cut every step of the way.
Good riddance with both, I suppose, as games will be either less expensive or better produced without the middlemen of publishers and retailers both taking a cut.
Not necessarily true. Remember when cartridge-based titles cost around $50 a pop? Then came games on CD. The price was sure to drop -- games cost almost nothing to reproduce. We're still looking at $50 price tags. And to think they're considering upping the price to $60 for next-gen titles!
What happens if it "breaks?" Say the counterweight falls off, for whatever reason. Would the whole x miles of cable come crashing down to Earth? Would it burn up? If it did make it down to the ground, I assume it wouldn't fall straight down. Would it fall over x miles? Could that potentailly cause some serious damage? Or am I just barking up the wrong tree?
You say you've worked in the industry, but you sound, rather, like a Sony fanboy. Perhaps the best of both worlds: you worked for Sony?
Sure, creating sylisticly pretty graphics takes its time, but not nearly as much as modeling the entire contents of a desk just to keep the sense of realism constant.
And in response to your child post, no, it's NOT as simple as plastering a photographic texture to create "realistic" graphics. Exactly what games HAVE you worked on? Please, do share! Bless us with your hit-generating expertise!
Perhaps it was Beat Down: Fists of Vengeance? (That was one "killer app"!)
Interestingly, perhaps ironically, I frequently get phisher email from iWon.com email accounts. Seems like this story is yet another ad-funnel. Guess phishing offers Slashdot more turnaround than their usuals.
"When I informally polled enterprise software buyers about what they would pay for software given that they wouldn't be able to buy any maintenance for it (as a middleman, I'd be selling that to somebody else), the universal response was that they would pay much less than the license--implying that the option to buy maintenance was clearly a significant fraction of the price."
I wonder, what would he conclude if he sold the support without the software? That the software is worthless?
Thank you for the support and the quality response. :)
Regarding the older games in the series: they always had a turbo slider, so you could change the speed of the game. Oh well...
Am I the only one underwhelmed by this game?
The new "HD" graphics aren't THAT great. (They look more like cleaned-up 2xsupersai-scaled versions of the original, and...no new frames?) The game feels like it's locked on a high super-turbo mode. And is the sound MONO? (It only comes out of my center speaker.)
I still think NeoGeo had the best 2D fighting games, HD or no...
EA and co. could completely die and the industry wouldn't be harmed if more games were being sold by indies at lower prices to make up the same level of profits.
While you present a true statement, the scenario is nearly impossible. It would take an unprecedented amount of development for even the largest sector of indie gaming (casual @ ~$2.2 billion) to make up the ~$16 billion the mainstream games industry accounts for.
Yes, if indies made up the difference, the amount of money would even out. (That's the definition of "making up the difference.") But that's not going to happen anytime soon. Thanks for playing!
You've shown a great number of U.S. citizens are in jail, that's it. Unless you're going to bring concrete numbers regarding the % of people in U.S. prisons who are, in fact, there because of 3-strikes laws, you might as well vomit random numbers--what you're saying is meaningless in the context of this conversation.
Say we have a vastly more effective police force: That could account for it.
Say we have stricter (draconian?) drug laws: That could account for it.
Say we have slower due-process and the majority are merely pass-throughs: That could account for it.
I could name any one of hundreds of reasons why the U.S. prison population is so high. Yet, without demonstrating the % of those attributed to any one factor, I'm not going to jump around calling 3-strikes laws crude on the basis of that.
Somewhere along the line add-ons got way to much permissions. Why on earth does Adobe Flash have access to my webcam and harddrive?!?
Was there a time when plug-ins couldn't have access to the harddrive?
"...major rivals will be lawyering up already."
Interesting mix of tenses.
You get the rights to play a game. If you don't like it, don't buy it.
Do you see the irony that a champion of the rights-limiting GPL would raise a fuss about rights limitations? Why should I help them destroy my rights as a programmer and business owner? What do I get out of the deal? Free code.
If the terms don't jive with your needs or desires, close your wallet.
Think of it as a service, rather than a physical good. (It is, after all, imaginary property.)
Imagine you buy a ticket to see a concert. You go to the concert, they rip your ticket, and let you in. Once you're in, you can't leave and come back, so you have to watch the show, or surrender the right to see the entire thing. At this point, you've begun "using" the service provided (a live show) and no longer have the right to resell it. You could try to peddle the ripped ticket--nobody can stop you from doing that--but the ticket has no inherent value (at least, not for 20+ years), it just provides access to a one-time service.
Nothing prevents you from selling the physical property on which the game sits, to anybody you choose, but if it's "registered" to a single device, it has no value--it's a ripped ticket. You don't spend $60 for the DVD/Blu-ray. You spend $60 for the "service" that is conveniently stored on such a device. You are given the right to enjoy the imaginary property that exists on that medium, although it's far LESS restrictive than many other types of services. You can play as many times as you like for as long as you like, stop and start whenever you want, etc. I don't much care for this "service" perspective, mind you, but it's a reasonable case to make with any property that doesn't actually exist.
You could also ask why you can't transfer the "rights" to an all-you-can-eat buffet, but it's a perfectly legitimate transaction with an imaginary property. (You're buying the right to food, not the food itself.) I wonder when someone will make a Fair Use argument for buffets...
If you find anything above factually incorrect, I was a C student in material science.
That's OK, I got a D in reading comprehension.
...DivX in 50 years, I quit.
While I agree with your general sentiment, your argument is flawed. Alien Hominid, for example, was a financial failure, regardless of the Flash game's popularity. Additionally, being heavily involved in the independent game community, I've seen case after case of truly excellent indie games overlooked by the mainstream media, despite their quality and financial successes. It's a shame, but the mainstream media don't recognize the truly wide scope of indie gaming and only occasionally adopt a rare few as though they were the darlings of the indie community. Fortunate for the lucky few, yes, but only representative of the truly stellar titles coming out every month and below the radar.
Not necessarily true. Remember when cartridge-based titles cost around $50 a pop? Then came games on CD. The price was sure to drop -- games cost almost nothing to reproduce. We're still looking at $50 price tags. And to think they're considering upping the price to $60 for next-gen titles!
I had recently written a little essay about digital thievery. You can check it out at:
a tch-a-thief/
http://sonicron.solaristudios.com/2005/09/23/to-c
(Please, if you are pissed because you think I'm leeching, I'd rather you just copy+paste the essay into a reply than bitch about it. Thanks.)
What happens if it "breaks?" Say the counterweight falls off, for whatever reason. Would the whole x miles of cable come crashing down to Earth? Would it burn up? If it did make it down to the ground, I assume it wouldn't fall straight down. Would it fall over x miles? Could that potentailly cause some serious damage? Or am I just barking up the wrong tree?
And what happens if you shield the lense from the detector?
Man, do you sound like an ignorant fuck.
You say you've worked in the industry, but you sound, rather, like a Sony fanboy. Perhaps the best of both worlds: you worked for Sony?
Sure, creating sylisticly pretty graphics takes its time, but not nearly as much as modeling the entire contents of a desk just to keep the sense of realism constant.
And in response to your child post, no, it's NOT as simple as plastering a photographic texture to create "realistic" graphics. Exactly what games HAVE you worked on? Please, do share! Bless us with your hit-generating expertise!
Perhaps it was Beat Down: Fists of Vengeance? (That was one "killer app"!)
Which is more important in this argument:
They made more money with the plugin-games? (Which is untrue and proves nothing than who can piss farther.)
or...
The plugin-games made it into more homes? (Which is true and proves the market penetration for the plugin-games is greater.)
I'd say having one plugin-game in every 3 homes is far better than having one console in every 15 homes, wouldn't you?
Interestingly, perhaps ironically, I frequently get phisher email from iWon.com email accounts. Seems like this story is yet another ad-funnel. Guess phishing offers Slashdot more turnaround than their usuals.
Sound. Proof. Ing.
"Not everyone is a greedy, scum-sucking IP parasite."
I think you mean, "Not everyone is a greedy, SCUMM-sucking IP parasite."
Sure, so you can get referral bucks for it? Whatever. Interested parties can get it from this untracked link.
"I don't see scams online being any worse than over the phone or anything else."
Words to trust from the guy that incorporates the "Get a FREE Sony PSP here!" scam in his signature.
"When I informally polled enterprise software buyers about what they would pay for software given that they wouldn't be able to buy any maintenance for it (as a middleman, I'd be selling that to somebody else), the universal response was that they would pay much less than the license--implying that the option to buy maintenance was clearly a significant fraction of the price."
I wonder, what would he conclude if he sold the support without the software? That the software is worthless?