OK, let's have a refresher. You start off with this:
So does the RIAA. They 'give' artists up to a buck a cd sold. They take 9 at least for themselves. Yet there's rarely bitching about that. You people claiming that 'pirates' are stealing from artists are only partially correct. They're mostly stealing from record company executives. I don't personally think it's ok to steal music from anyone, and I think any artist who gives up 90% of their earnings to some record company exec deserves to get screwed, but really it isn't the downloaders who are exhibiting 'pirate'-like behavior.
They 'give' artists up to a buck a cd sold. They take 9 at least for themselves. Yet there's rarely bitching about that.
A quick search on/. shows quite a bit of bitching about how the major labels screw the artists by giving them unfavorable deals.
You people claiming that 'pirates' are stealing from artists are only partially correct.
Just because it's only part of the whole answer doesn't mean it's wrong. 'Pirates' are stealing from people. Some of those people are artists. Therefore, 'pirates' are stealing from artists. Just because an artist gets less than what is thought to be reasonable doesn't mean that pirating the artists' property isn't piracy.
Based on that, I decided to use your post as a 'post'erchild for the errors in logic seen in advocates of music piracy. I didn't mean to offend you personally.
In short, if you could regularly cull the stupid and lazy from the face of the earth, the answer to the question "who would clean the toilets" is that failure to clean the toilets would rapidly become a self-correcting phenomenon.
Not only insightful, but amusing as well. Where's that +2, Amusingly Insightful moderation?
They're mostly stealing from record company executives. I don't personally think it's ok to steal music from anyone, and I think any artist who gives up 90% of their earnings to some record company exec deserves to get screwed, but really it isn't the downloaders who are exhibiting 'pirate'-like behavior
And here we have the typical pirate mindset rebuttal. Somehow that 10% to the artist magically disappears. And somehow the fact that the artists sign contracts... wait for it... WITHOUT GUNS TO THEIR HEADS... makes them "ripe for the screwing," be it by the record execs, or pirates, or both.
Feel free to copy and distribute free music, even donate to the artists! But when it comes to pirating music, that is, copying it for distribution without the copyright holder's permission, you'd rather give the artists a 10% dicking just to stick it to the RIAA? And if you are going to claim that donating to RIAA-signed artists in order to ease the conscience of the pirate is actually occuring, let's see some examples.
And how exactly does the GC system deal with pointers returned from the C libs? Seems to me that the OP hit the nail on the head. If you can link to "unmanaged" code, you'll need to know how to deal with GC issues as well as free-for-all memory management.
Until the entire console is a single chip, the traces to the storage devices are all encrypted, and the thing is hermetically sealed with cyanide gas within
News Flash: Console player Infinium Labs unveils its plans for enforcing Trusted Computing
Funny, but I'd agree with you if it had said, "Beta." Pre-alpha, to me, means almost completely and totally unusable, and I don't think we've gotten something like that from Volesoft in a while. Although some parts of 99% of MS products are unusably broken, the could at least be called beta...
IMO, there are four reasons to have a console with backwards compatibility:
1) People who DID NOT buy the previous console might be draw more toward the new version. The reason for this is obvious: they now have an 'excuse' to go back and get all the 5 star games that came out for the old console.
2) Your old console stopped working, and you didn't pay to fix it or buy another one.
3) The new version has the capability to play the old games 'better,' meaning faster or nicer graphics.
4) You don't have room for both the new and old consoles.
At this point, I think that #1 is the most important. Why? First of all, #2 is a fairly rare occurance. Sure, you hear about broken PS2s and Xboxes, but what is the ratio of failures to sold units AFTER considering the service plans that were used to repair said failures? I'll put my money on 'Very Low.'
#3 was implemented by the PS2, and of the games I've tried playing, the difference was negligable, if the game worked at all.
#4 is just sad. If you are hardcore enough to want to go back and play those old games that often, you'll make room. Or you'll pack it up, and pull it out to plug into those front RCA jacks on your TV when the need arises. I personally just trickle the old consoles down to the next smaller TV in the house. They're still available, and they're not in the way.
Having said all that, I do not own an Xbox, but on several occasions have been on the verge of buying one (standing there at the counter in EB, asking how much they go for, CC in hand). If the NeXtbox were to be backwards compatible, and reasonably priced, I'd buy one as soon as I could get my grimey paws on one.
I have an original PS, a PS2, a DC, an N64, and a GameCube. If PS3 and GameCube v2 were backwards compatible, I could care less. Why? I can already play the old games. If anything, the new consoles would get packed up after playing through the initial (most likely crap) libraries, until something reasonably good were to be released!
I may purchase it and see if I am wrong and that the screen shots are not representative, but I'm very disappointed given it's use of the HL2 engine.
It's my understanding that is uses a (once-again) beefed-up version of the original Half-Life engine (which was of course a beefed-up version of the original Quake engine).
Do you remember interactive fiction books? They give you a paragraph or two, you decide what to do, and get a "goto" for another paragraph. There's thousands of them out there, and children and young teens love them. It would take one such book, a week of VB, and one day in your average TV series studio to turn the book into multimedia interactive fiction (30 second clips rather than paragraphs). TW could flog off stuff like that at a quarter the price of a game and still make a killing.
Disturbingly, I find that idea very attractive. You could take it a step further and integrate simple puzzle games as the "action" step for resolving conflicts, in the manner of Puzzle Pirates
It's truly amazing how few people seem to realize this. PWOT is FUNNY, not SERIOUS... like you said, its basically a series of well-crafted FUNNY trolls, that are clearly (to me, at least) labelled as such. I mean, did they even read the name of the domain they were reading from?!
A friend of mine keeps a lookout for me, he basically just keeps track of the auctions being handled by the major auction companies. If he shows up online soon, I'll ask him which ones he uses.
Your mom is hilarious. I'll have to 'troll' her again sometime. w00t! Snap!
Another great one! They just keep on coming! Is there no end to your apparently vast reservoir of wit?!
Wait, let me guess... "Your mamma has a vast reservoir of my 'wit', right up her smelly crotch! Fashizzle ma nizzle! Bada-bing!"
Man, you are fucking hilarious... I'll have to troll you again sometime.
Right back atcha
A quick search on
You people claiming that 'pirates' are stealing from artists are only partially correct.
Just because it's only part of the whole answer doesn't mean it's wrong. 'Pirates' are stealing from people. Some of those people are artists. Therefore, 'pirates' are stealing from artists. Just because an artist gets less than what is thought to be reasonable doesn't mean that pirating the artists' property isn't piracy.
Based on that, I decided to use your post as a 'post'erchild for the errors in logic seen in advocates of music piracy. I didn't mean to offend you personally.
So I guess that means it's OK to screw them further? That's what it sounds like you are saying.
In short, if you could regularly cull the stupid and lazy from the face of the earth, the answer to the question "who would clean the toilets" is that failure to clean the toilets would rapidly become a self-correcting phenomenon.
Not only insightful, but amusing as well. Where's that +2, Amusingly Insightful moderation?
And here we have the typical pirate mindset rebuttal. Somehow that 10% to the artist magically disappears. And somehow the fact that the artists sign contracts... wait for it... WITHOUT GUNS TO THEIR HEADS... makes them "ripe for the screwing," be it by the record execs, or pirates, or both.
Feel free to copy and distribute free music, even donate to the artists! But when it comes to pirating music, that is, copying it for distribution without the copyright holder's permission, you'd rather give the artists a 10% dicking just to stick it to the RIAA? And if you are going to claim that donating to RIAA-signed artists in order to ease the conscience of the pirate is actually occuring, let's see some examples.
I guess I should read the comments before I post... I'll probably get '-1, Redundant' now. How lame is that?
Sell it for $450,000 and buy something useful, like a house.
That'd be quite a sight! Let me know beforehand if you are going to give the order.
Thanks for the info... I really was wondering what a 'quid' was.
Shouldn't your sig be:
Dont drink and derive. Alcohol and calculus dont integrate!
How much is that in real money? ;-)
And how exactly does the GC system deal with pointers returned from the C libs? Seems to me that the OP hit the nail on the head. If you can link to "unmanaged" code, you'll need to know how to deal with GC issues as well as free-for-all memory management.
Until the entire console is a single chip, the traces to the storage devices are all encrypted, and the thing is hermetically sealed with cyanide gas within
News Flash: Console player Infinium Labs unveils its plans for enforcing Trusted Computing
newborn-infant-strength...
Funny, but I'd agree with you if it had said, "Beta." Pre-alpha, to me, means almost completely and totally unusable, and I don't think we've gotten something like that from Volesoft in a while. Although some parts of 99% of MS products are unusably broken, the could at least be called beta...
call it "Industrial-Strength" if it's "pre-alpha?"
IMO, there are four reasons to have a console with backwards compatibility:
1) People who DID NOT buy the previous console might be draw more toward the new version. The reason for this is obvious: they now have an 'excuse' to go back and get all the 5 star games that came out for the old console.
2) Your old console stopped working, and you didn't pay to fix it or buy another one.
3) The new version has the capability to play the old games 'better,' meaning faster or nicer graphics.
4) You don't have room for both the new and old consoles.
At this point, I think that #1 is the most important. Why? First of all, #2 is a fairly rare occurance. Sure, you hear about broken PS2s and Xboxes, but what is the ratio of failures to sold units AFTER considering the service plans that were used to repair said failures? I'll put my money on 'Very Low.'
#3 was implemented by the PS2, and of the games I've tried playing, the difference was negligable, if the game worked at all.
#4 is just sad. If you are hardcore enough to want to go back and play those old games that often, you'll make room. Or you'll pack it up, and pull it out to plug into those front RCA jacks on your TV when the need arises. I personally just trickle the old consoles down to the next smaller TV in the house. They're still available, and they're not in the way.
Having said all that, I do not own an Xbox, but on several occasions have been on the verge of buying one (standing there at the counter in EB, asking how much they go for, CC in hand). If the NeXtbox were to be backwards compatible, and reasonably priced, I'd buy one as soon as I could get my grimey paws on one.
I have an original PS, a PS2, a DC, an N64, and a GameCube. If PS3 and GameCube v2 were backwards compatible, I could care less. Why? I can already play the old games. If anything, the new consoles would get packed up after playing through the initial (most likely crap) libraries, until something reasonably good were to be released!
I may purchase it and see if I am wrong and that the screen shots are not representative, but I'm very disappointed given it's use of the HL2 engine.
It's my understanding that is uses a (once-again) beefed-up version of the original Half-Life engine (which was of course a beefed-up version of the original Quake engine).
Do you remember interactive fiction books? They give you a paragraph or two, you decide what to do, and get a "goto" for another paragraph. There's thousands of them out there, and children and young teens love them. It would take one such book, a week of VB, and one day in your average TV series studio to turn the book into multimedia interactive fiction (30 second clips rather than paragraphs). TW could flog off stuff like that at a quarter the price of a game and still make a killing.
Disturbingly, I find that idea very attractive. You could take it a step further and integrate simple puzzle games as the "action" step for resolving conflicts, in the manner of Puzzle Pirates
It's truly amazing how few people seem to realize this. PWOT is FUNNY, not SERIOUS... like you said, its basically a series of well-crafted FUNNY trolls, that are clearly (to me, at least) labelled as such. I mean, did they even read the name of the domain they were reading from?!
He'll fork it alright... right in the arse!
A friend of mine keeps a lookout for me, he basically just keeps track of the auctions being handled by the major auction companies. If he shows up online soon, I'll ask him which ones he uses.