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User: RingDev

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  1. I can hear the liberals already... on Videogames Affect Your Brain · · Score: 0

    More links between violent video games and violent youth... yada yada yada.

    Luckily for us, shooting a gun is perfectly legal. I can goto any range in the area and squeze off a few rounds. Now, what would really be interesting is if it is the same nuerons (and only the same) that fire when someone shoots a gun intending to kill some one.

    -Rick

  2. Correct on Google Delists BMW-Germany · · Score: 3, Insightful

    Try googling for: "german BMW de"

    www.BMW.com comes up as #4 or so... kinda freaky.

    Makes you wonder if there will ever bea "common carrier" law for search engines.

    -Rick

  3. Re:They don't know what .NET is on .Net Programmers Fall in CNN's Top 5 In-Demand · · Score: 1

    Err, no. I wrote a multi-teired OO library that interacted with 3 types of databases (SQL Server, Oracle, and XML) and presented that data in a business layer which also contained business gunctionality. Those libraries are in use in Windows application, Web application and Pocket PC application. Mono's VB.Net compiler is currently broken, but once it gets up and running again I would expect these libraries to work on it also.

    -Rick

  4. Re:I almost forgot! on Hunting Down Gilfarmers · · Score: 1

    or until other profit opertunities present themselves. Why farm for 10 hours a day making $4.50/hr when you can work an 8 hours day making $12/hr semi-skilled labor?

    -Rick

  5. I almost forgot! on Hunting Down Gilfarmers · · Score: 1

    Like so many things in this world, farmers are not a black & white issue. Especially when it comes to capital Communists. ;) You don't need to make a game that is farmer proof, you just need to make your game less efficient. If a farmer can work for $20/hr (farm and resall value) on a DAoC server, but can only work for $10/hr on your game, they will go to the $20/hr server to maximize profits.

    Like out running a hungry and pissed off bear, you don't have to be faster then the bear, you just have to be faster then the other guy running from the bear.

    -Rick

  6. Re:Random thoughts from a non-game developer on Hunting Down Gilfarmers · · Score: 1

    "You could remove spawn camping by instancing, but I would assume that there are still rare things (and not rare things that can be sold to a vendor) that appear in an instance. You would remove spawn camping and replace it with people repeating instances. Even if that is not the case, many MMOGers enjoy running into other players in the outside world. Some people even despise instances."

    Read my journal entry here: http://slashdot.org/~RingDev/journal/128132 for my complete write up. By using instances for low-mid level (inside safe zone) areas and a much more fluid and dynamic world outside you could greatly reduce the issue and still keep the social atmosphere. With a truely dynamic environment, where mob camps grow, shrink, advance and retreat based on player actions, farming would be much more difficult. If someone literally killed every last goblin in an area for hours apon hours day after day, they would eventually either kill all of the goblins, or the goblins would retreat to other places.

    "This already happens in games. But again, part of the fun is accidently running into the Uber Beast unexpectedly."

    I totally agree. I remember being a level 9 warrior and stubling into Njesse in DAoC. hehehe

    "what's to stop farmers from creating a wall of characters to block off access to an area?" /push. IMO collision detection and the /push command would be a huge advantage to any game. Imagine charging a line of soldiers, those soldiers you know get bonuses if their flanks are protected, but if you can get two people to charge the guy in the middle and /push him, you could split the ranks and drop their flank protection bonuses. And with griefers that stick them selves in door frames and what not, it would allow users to get past them with out having to wait for a CSR.

    I've never played FF online, so I have no idea how it's economy and crafting system works. I've heard a few mixed 2nd hand reviews though.

    -Rick

  7. Re:Random thoughts from a non-game developer on Hunting Down Gilfarmers · · Score: 1

    http://slashdot.org/~RingDev/journal/128132

    It's easier to keep updated if you don't post anon ;) But take a look, it's just some ideas I've been tossing around in my head. I've been out of the MMORPG scene for almost two years now (ever since my son was born) so alot of my info and interests is based off of second hand reviews and market trends of what people like.

    -Rick

  8. Not a common carrier on Google to Create a Private Internet Alternative? · · Score: 2, Interesting

    Google isn't a common carrier, so who cares? My old school district created it's own private network and ran fiber to each school back to the central office and IT hub. They controled traffic on their fiber and they could block what ever they wanted, because they were not a common carrier.

    -Rick

  9. Re:Please no... please. on The Good and Bad of In-Game Ads · · Score: 2, Insightful

    Take DE_Nuke for example. If I recall correctly both teams have to run out of a rather bland and non-descript canyon to get to the central area. Put a bill board with a blinking light on the cat walk on the CT side of the main structure (where the CT's will be able to clearly see it while coming out of the canyon) and on the T side, replace the broken down 5-ton truck with a utility van w/ an advertisement on the side.

    There ya go, 2 adds in places people HAVE to run past displayed in ways that fit in with the environment.

    a much smaller add, like a partially crumpled up news paper right next to the bomb target could also be used, because CT's will have to sit and stare at the bomb for 5-30 seconds.

    I wouldn't mind seeing that Newegg has a 10% off sale on memory while I'm waiting for a bomb to diffuse.

    -Rick

  10. Re:Please no... please. on The Good and Bad of In-Game Ads · · Score: 1

    And they'd get tossed out of court again.

    -Rick

  11. Re:Please no... please. on The Good and Bad of In-Game Ads · · Score: 2, Insightful

    What about a crumpled up newspaper right next to the bomb spot? Or a bilboard with a burnt out light over a bombed building? Or a band poster with concert dates on a wall of a concer hall?

    There are places in CS that advertising could be done well, and most of them would only take a small added model or so. The problem with the subway add wasn't the add, but the way it was displayed.

    -Rick

  12. Re:Random thoughts from a non-game developer on Hunting Down Gilfarmers · · Score: 1

    "As for your last comment, you WANT money holes. When you have mobs that can infinitely respawn with cash on them, you NEED pointless holes where that money disappears to."

    That is exactly my point. Get RID of mobs that can infinitely respawn with cash on them. Create a real economy. Create an environment where the primary means of income is not the slaughter of some AI mob.

    Sure, have places for adventurers to explore, places where the line between civilization and wilderness is blury (and moves!). Have soldiering oppertunities where lords can pay soldiers to attack and defend strong holds.

    Maybe I'll throw some ideas together in a journal entry...

    -Rick

  13. Random thoughts from a non-game developer on Hunting Down Gilfarmers · · Score: 1

    Here's a few thoughts.

    * Remove spawn camping from the game. Use only instanced environment for PvE combat.

    * Require NPC interaction to get a 'quest' to open an instance or spawn das uber beast.

    * Use collision detection. Farm scripter will have a much harder time automating the process if someone blocks their route.

    * Control the economy similar to a real economy. The game server is like the Department of Treasury, they control how much new money is going into the game. The trick is they need to work on ways of preventing the money hole. In the real world money doesn't just 'disappear' when you buy a weapon or a house. If you buy a house, someone is getting paid to build that house. And that person is paying someone else to gather resources. True, this would mean that the MMO would have to include tons of non-combat orriented classes (or skills). House builders, lumber jacks, miners, smithies, jewelers, seamstriss, armour smiths, weapon smiths, tanners and leather workers, etc... The end goal is that you reduce the 'disappearing' money to a minor amount spent by newbs on low level gear.

    -Rick

  14. Re:"We" on Torvalds Explains Dislike For GPLv3 · · Score: 4, Insightful

    His quotes in TFA sound as if he's not against IP law reform/removall, so much as he is against the way they are doing it.

    You don't strong arm the postal carrier when your neighbor puts up a fence. Why should software developers be strong armed over content providers decisions. If you want to fight DRM's, fight the people who are creating them, fight the people who distribute them, don't fight the people who are trying to make your software more effective.

    -Rick

  15. I'm going to buy a game this year! on Games Industry To Shrink in 2006? · · Score: 2, Funny

    After 2 years of night school and home remodeling I'm finnaly going to be able to play a video game again! Only 4 more months! woowho!

    -Rick

  16. Re:I'll tell you how to stop gilfarmers... on Hunting Down Gilfarmers · · Score: 3, Insightful

    believe it or not, there are some of us who craft for the fun, reputation, and social atmosphere. Puting a stop to all tradable inventory pretty much kills any craft master.

    -Rick

  17. Re:Bayesian logic has strictures and inferences... on The Human Mind is a Bayes Logic Machine · · Score: 1

    "Proving that with just a few data points within a tight algorithm that you'll get the right answer is just hilarious-- of course you will. The domain fits, and so the answer must. The domain gets defined by a number of experience points as hidden references that allow the frequentists to get magic (e.g. hidden and historical) inferences to the answer. This is where the phenomenon of the trick question makes us all so frustrated."

    So how long does my group have to camp this spot before my production unit can start crafting? And how will this effect my guild's power gaming marketers?

    -Rick

  18. Re:The Proof is in the ... Video? on On Single-Player Competition · · Score: 1

    The original Quake series had quite a few time challanges. E1M7 If I recall correctly was the really fun one. Those 'videos' where actually in game positioning streams. So to play them back you had to open the game and run the video. You could still hack it I supose to trim some time, but the work require to do so would be insane.

    -Rick

  19. Mod on crack? on Geometry Wars Reshapes The Past · · Score: 3, Insightful

    Maybe I'm a little off the mark, but how can the first post to an article be redundant!?!?

    -Rick

  20. Re:Educate, don't indoctrinate on Britons Unconvinced on Evolution · · Score: 1

    Thank you for contributing so much to this conversation. As I said before, if you have anything constructive to say, or a point of view you are willing to discuss, I'm more then willing.

    As for your teacher's quote, 2 things: First, I'm sorry you had such a poor educational environment, and second, your teacher was correct, you should listen to them.

    Your original correction of my grammer was pretentious, and yes, I probrably over reacted (I believe I was having a rather rough day when I posted my reply). But it was your attack "...which implies that [not] only do you struggle with reading comprehension, you can't write either." that was the ad hominem here. I admit, my phrasing was not clear in the post you were replying to, but it was not attacking anyone's literacy.

    -Rick

  21. Re:It Says... on Last NTP Patent Tentatively Thrown Out · · Score: 1

    "I could literally draw a design in poop and send it in and if it was techinically feasible, hold the patent for it"

    It wouldn't have to be technically feasible. It only needs to be good enough for (or far enough over the head of) the clerk that processes your application. It doesn't have to be technically feasible until someone sues you.

    -Rick

  22. Re:Playing Devil's Advocate... on Apple Sued Over Potential Hearing Loss · · Score: 1

    That logic is actually backwords. muff style head phones are more effective at blocking out ambient noise. Earbud style head phones block less ambient noise so the user needs to run them at higher volumes to get the same level of immersion.

    -Rick

  23. Re:Images, my bandwidth WILL DIE on The Optimus Mini Keyboard · · Score: 1

    WTF!? I spend my bandwidth offering mirror pics to a /.'d site before any other mirror was available and I get rated as redundant? F' you very much mod.

    -Rick

  24. 8086 maybe? on Bill Gates' Taxes Require Special Computer · · Score: 1

    It could be true, if the IRS bought one of them new fangled Pentium PCs to do his taxes. I mean, can their fleet of 8086 machines even handle 16b floats?

    -Rick

  25. Correction, Bandwidth not dieing. on The Optimus Mini Keyboard · · Score: 1

    Not getting as much traffic as I feared, so these should stay up.

    -Rick