As usual, the article mentions that Episode 2 is already in development. Why can't they finish the first one before starting on the second one? How is that even possible?
However, there's an interesting point you're missing: people like me who never had any typing training. My hands were flying all over the place when I was using QWERTY, and would tire out quickly. Using Dvorak ensures that your hands are positioned properly because of the location of the keys: now, I'm much more stationary when I type - allowing me to position my elbows and wrists more comfortably without worrying about moving them around.
I definitely recommend Dvorak to most typists.
Re:Change your habits, change anything.
on
Preventing RSI?
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· Score: 1
I like how changing posture is classified as Software. But I like your list anyway.:-)
(1) My eyes don't like monitors, both LCDs and CRTs. Maybe ePaper will be better, but right now regular paper is the best way to prevent them from hurting.
(2) Currently, only PDAs are as portable as books. Laptops and especially desktops are just too bulky. But this is overshadowed by...
(3) Books feel good. They have a cozy smell, and they're just fun. They're not going off the shelves anytime soon.
Heed the word "forced". If you're a porn-star, you may at any time quit the business and never return to that line of work. They can't "force" you to remain undressed.
Following the same analogy, you wouldn't want a mechanic designing your engine. So once there are enough mechanics (switching back to game designers--there are more than enough of them. How many good games were released last year, and how many of them bombed?), they'll have to find other sources of income.
The problem is that this lowers the reputation of the actual degree. Here's what I mean:
1. The market is going to flood with available game designers.
2. It'll become even more difficult to become a game designer.
3. The graduates will try to find jobs in other software fields.
And that's where they'll fail because they lack a theoretical education. From experience, the most experienced and insightful people I've met had a theoretical education (B.S. / M.S. / Ph. D) and figured things out by applying the theoretical concepts they learned to practical problems, instead of hacking the practical problem to make it work by a device of their own. That's what separates 4-year universities from technical schools: the former gives you the tools to analyse and solve problems, whereas the latter gives you tools to code.
From the author's writing style, I conclude that he earned a technical degree from the School of Inept Writing.
It's been a while since I've read a game review. I generally trust my friends to play games and tell me the good ones and warn me against bad ones. Must easier that way--and I avoid all these lies.:-P
In principle, the idea is great. Why not release a game for XBox if you're already releasing it for the PC? And, like the article mentions, sometimes it leads to great games playable on both platforms, i.e. Splinter Cell.
But most of the time, the duality screws things up. Take Deus Ex 2, for example. Playing the game on a PC is, at times, painful because of all the compatibility checks (and limits) that had to be put in. The area size is about 1/10th of what it was in the original Deus Ex, because the Xbox didn't have enough RAM for a bigger room. And that's just one issue.
So, in principle, the idea is great; but the best games are made when the development teams split up during the Hardware consideration of the game and write different code from then on. Sadly, not enough companies are dedicated to making excellent games at higher costs and potentially lower earnings.
To take your idea further, how about flashing an advertisement for a brief period of time, during the loading of the levels, etc. They'll never notice it!:-D
Aye; but I've heard too many people promote chemical medication without paying enough attention to simpler, more direct ways of addressing underlying issues. I'm glad that finally, more and more people are starting to trust minimum-intervention methods when trying to heal themselves, or others.
Took them long enough. Maybe in another decade they'll conclude that meditation is a good way to relieve stress.
Seriously, I wish people would read about these things before adopting negative stereotypes about them. Of course, a stereotype, by definition, is an uninformed opinion.
"The idea is to put the focusing power found in the lens of a camera on your face all the time."
That means that the glasses would also require batteries, and would need recharging, and would be heavy at first. Sounds a bit too much.
And here I was thinking:
"... Stay in bed and have a lucid dream about it!"
As usual, the article mentions that Episode 2 is already in development. Why can't they finish the first one before starting on the second one? How is that even possible?
I agree with most of the things you said.
However, there's an interesting point you're missing: people like me who never had any typing training. My hands were flying all over the place when I was using QWERTY, and would tire out quickly. Using Dvorak ensures that your hands are positioned properly because of the location of the keys: now, I'm much more stationary when I type - allowing me to position my elbows and wrists more comfortably without worrying about moving them around.
I definitely recommend Dvorak to most typists.
I like how changing posture is classified as Software. But I like your list anyway. :-)
(1) My eyes don't like monitors, both LCDs and CRTs. Maybe ePaper will be better, but right now regular paper is the best way to prevent them from hurting.
(2) Currently, only PDAs are as portable as books. Laptops and especially desktops are just too bulky. But this is overshadowed by...
(3) Books feel good. They have a cozy smell, and they're just fun. They're not going off the shelves anytime soon.
*giggle* I hope you didn't confuse the two countries.
Q: "Where do you live?"
A: "Austria...lia."
I did the same thing too! *giggle*
I feel like a dork.
But you don't have any problems with "nave users"?
n : the central area of a church
Yours is the funniest comment yet! Thanks for the laugh!
You swapped the two. Future: Estos. Past: Estis. Gxis la!
Heed the word "forced". If you're a porn-star, you may at any time quit the business and never return to that line of work. They can't "force" you to remain undressed.
Releasing HL2: AfterMath first? ^_^
Following the same analogy, you wouldn't want a mechanic designing your engine. So once there are enough mechanics (switching back to game designers--there are more than enough of them. How many good games were released last year, and how many of them bombed?), they'll have to find other sources of income.
The problem is that this lowers the reputation of the actual degree. Here's what I mean:
1. The market is going to flood with available game designers.
2. It'll become even more difficult to become a game designer.
3. The graduates will try to find jobs in other software fields.
And that's where they'll fail because they lack a theoretical education. From experience, the most experienced and insightful people I've met had a theoretical education (B.S. / M.S. / Ph. D) and figured things out by applying the theoretical concepts they learned to practical problems, instead of hacking the practical problem to make it work by a device of their own. That's what separates 4-year universities from technical schools: the former gives you the tools to analyse and solve problems, whereas the latter gives you tools to code.
From the author's writing style, I conclude that he earned a technical degree from the School of Inept Writing.
It's been a while since I've read a game review. I generally trust my friends to play games and tell me the good ones and warn me against bad ones. Must easier that way--and I avoid all these lies. :-P
I agree, that is a very insightful post. *giggle*
In principle, the idea is great. Why not release a game for XBox if you're already releasing it for the PC? And, like the article mentions, sometimes it leads to great games playable on both platforms, i.e. Splinter Cell. But most of the time, the duality screws things up. Take Deus Ex 2, for example. Playing the game on a PC is, at times, painful because of all the compatibility checks (and limits) that had to be put in. The area size is about 1/10th of what it was in the original Deus Ex, because the Xbox didn't have enough RAM for a bigger room. And that's just one issue. So, in principle, the idea is great; but the best games are made when the development teams split up during the Hardware consideration of the game and write different code from then on. Sadly, not enough companies are dedicated to making excellent games at higher costs and potentially lower earnings.
I was wondering what you were talking about... :-P
To take your idea further, how about flashing an advertisement for a brief period of time, during the loading of the levels, etc. They'll never notice it! :-D
How about Bitwise? It seems to have everything except for the changing-the-nickname bit.
As was your comment to your own comment. *giggle*
Aye; but I've heard too many people promote chemical medication without paying enough attention to simpler, more direct ways of addressing underlying issues. I'm glad that finally, more and more people are starting to trust minimum-intervention methods when trying to heal themselves, or others.
Took them long enough. Maybe in another decade they'll conclude that meditation is a good way to relieve stress. Seriously, I wish people would read about these things before adopting negative stereotypes about them. Of course, a stereotype, by definition, is an uninformed opinion.
What's the difference between FLAC and APE (Monkey Audio)?