The Industry On In-Game Advertising
Gamasutra's weekly 'Ask The Industry' feature deals, this week, with the ever-increasingly relevant issue of the importance of in-game advertising. From the article: "I believe that advergaming will continue to be a growing significant segment of video games. As with movie and TV product placement, games that do a good job of it won't be considered an affront, those that don't will be panned by gamers and critics. It will be interesting to see how the current clash between the Writers Guild of America (and SAG) and product placement interests works out, and whether similar issues will arise between game designers and financial stakeholders in the future. -Kim Pallister, Microsoft Corp"
Just say it. "We can get more money by putting advertisements in games, and it'll generate more revenue than we'll lose by alienating gamers."
Now, let's wait for the next batch of articles where coders and designers and industry mavens try to justify how their hack and slash videogames are "art", while defending the blatant Mountain Dew or US Navy recruitment or Mentos commercials in-game.
You hosers from the previous game/art article want to know the definition of art? I can give you *one* of them:
Picaso never embedded a Wendy's ad in a painting.
I can't see that anyone would be surprised by this. Advertising and cross-promotion already permeates almost every part of our entertainment media. Music is perhaps the only place where product placement is not widespread within the content, since the industry looks down upon those who do not consider themselves 'artists.'
Of course there are differences, but there are also a lot of parallels between this and the commercialization of the 'pop art' movement. If you consider games to be art, look to Warhol for where the industry is going.
"Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
I'm all for advertising in video games...up to a point. I don't mind billboards or posters on walls, although I'd rather not have to sit through a "Drink Coke" loading screen.
Have you seen the price of games for the Xbox 360? They're going for $60 a pop. It only makes sense, though...next gen games cost a fortune to make. More complex engines, more detailed graphics, motion capture, voice actors, sound tracks with popular music, etc etc. It's a far cry from blocky 8-bit graphics with bleeps and bloops. If game makers can tap another revenue stream and thereby reduce the cost to the gamer, I'm all for it.
Oh, and to cut off the "they won't cut prices! they'll just make more money!" responses, of course prices will come down. That's the way the free market works. If company A can sell their game for $50 instead of $60, and thereby grab market share from company B, who has to charge $60, then of course company A will lower their prices.
We don't have a state-run media we have a media-run state.
...before someone invents something like AdBlock for this stuff?
I was quoted out of context in my autobiography...
I think ads in games on billboards and walls or buildings that mimic businesses is a great idea just as long as they are not intrusive or overly distracting.
The last thing I want is for video games to not have enough funding to be of good quality. PC games lose a lot of revenue to pirating (consoles a little too) and most newer games take a lot of money to create. If putting SILENT ads in game play can help this and keep the games innovative and well-made, I say go for it.
If Google can include ads in their service without being too annoying about it and make a profit, there's no reason video games can't do it as well.
On the surface, I don't mind in-game advertising. If Carl Johnson drank Sprite instead of (whatever the made up name of a soda was), I'd actually prefer that. Vice City would have been more interesting if they could have used billboards from the 80's etc in it. (Although I must say, their parodies were pretty darned funny.)
Just like anything else in this world, it can be taken to a silly degree. One of the reasons I don't like going to IGN.com is because they INSIST on occasionally loading a full-page commercial instead of taking me straight to the news. I can understand that they need to make money, but when it makes me think twice about heading on over, it's not working right.
Truth be told, I don't think advertising in video games is an issue at all. The issue is whether or not the game is entertaining. Being forced to watch a 30 second ad during a game is hardly any different than a game with a 30 second load time or irritating control. Why aren't they that different? Games are measured by 'fun'. Advertising can be a good element or a bad element. Imagine running around Liberty City, passing a TV show, and running across that ad of the Jack in the Box ball with his hole xeroxed.
"Derp de derp."
This is actually pretty fair. Movies do the same thing. I mean, all Apple users are "good" and all PC users are "bad". Do you want your children growing up with that brainwashing? Its all a plot for you to buy Metallica and rot your brain out on a new svelte Apple laptop.
I haven't noticed my ticket prices getting any cheaper since they started showing 5-minute coke ads in front of my movies. If anyone has some statistics or historical trends regarding this stuff I'd love to see it, but I have a feeling that movie theaters are just trying to make more money off the few viewers they DO get for the substandard fare that's been released lately.
What, $3.50 for an already-marked-up $.50 box of candy isn't enough?
So let me get this straight: you want to stick ads in something I pay a hefty amount of money for already just so you can "offset development costs"? Here's a hint: focus on the gameplay itself and then worry about the other crap. Your latest whizbang game can have HDR and astronomical polycounts and a score written by Hans Zimmer himself, but if it's as much fun as slamming your junk in the fridge door then it was a waste of both our time and money..
I'm sorry, but there is absolutely nothing saying that in order for a game to be successful it has to include famous voice talent, hyper-realistic cutscenes, and licensed music from [insert Flavor of the Month band]'s newest album.
The problem is that games are just, well, sort of straying from what they're all about. I'm not trying to be a gaming tech Luddite and I realize that games typically don't come from 2-3 guys in an apartment anymore, but damnit, it seems that the focus is more on displacement maps than fresh ideas.
Now, where'd my copy of Below the Root go?
"Apparently so, but suppose you throw a coin enough times. Suppose one day, it lands on its edge."
There is going to be advertising in every possible medium. It's exploded all over tv, movies, radio, sports and concerts. It's either going to be multiple companies placing their ads, or eventually someone will sponsor an entire game or series.
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The MPAA is taking nearly (and in the first few weeks really) 100% of the ticket price, the cinema has to run ads and sell overpriced junk just to break even.
Justice is the sheep getting arrested while an impartial judge declares the vote void.
The worst is when you buy a game which doesnt have ads and then you are more or less forced to upgrade to a patch which has them. If you are computer saavy yhey are very easy to turn off, which is great, but I wish I never gave my money to the developers in the first place.
I have been going to Landmark theaters since they started showing commercials (which I thought was a myth, until I went to Lowes). Anyways, back on track...
They aren't playing commercials at the beginning of games though. Yet.
True, it might be weird seeing COKE in an INNKEEPERS inventory of goods during WOW, but think. Advertized goods will probably be uber kewl.
COKE
"allways refreshing"
3 min cooldown
must remain seated to drink
USE:
Restores 100 mana / second
If you continue drinking for 15 seconds get a "sugar rush"
that gives you +15 AGI but -10 STA.
Also causes you to "BURP" in chat!
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I can just see it now though..
Political campaign adds in your favorite FPS. 8')
One add could go like this....
"Vote for me or else I'll kill you." Then later in the game you through non linear scripted action... could be "FORCED" to vote against him, or accidentally pull on a voter mashine handle and he could come out as a BOSS to beat.
Mmaybe some Special Sprays in CS (oops we got those allready)
How about a dell computers you have to access with certain keys in SYSTEM SHOCK 3000?
Better yet...
A Liandri sign with the face of a congressional candidate.
Some of it could be tasteful....
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Advertising is ok as long as I don't notice it. Or even better when it makes sense and has no effect. For a good example look at the Ninja Turtles game and Pizza Hut. Makes perfect sense. If you're playing a game and the burger joint is named Merv's Burgers (smiles are free) it's cool, but McDonald's makese sense.
Despite my dislike of McDs I really wouldn't mind this sort of advertising. I don't notice it, it doesn't feel like advertising and it has no effect. It has the added bonus of giving the game developers more money. I am in favor of random companies paying game developers to make their games more genuine by including real world items and getting nothing in return for it other than the illusion that it is somehow helping their sales.
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Now, where'd my copy of Below the Root go?
I think you dropped it while you were slamming your junk in the fridge door.
... the ads can sometimes be distracting to the plot. My girlfriend had CSI: New York on last night, and as one of the characters was walking across the street to a suspects apartment, his girlfriend calls him and his blackberry starts ringing with Coldplay's "Talk".
I didn't know what was going on until it cut to commercial and the first ad was "Buy Coldplay's 'Talk' ringtone, as advertised on CSI: New York!". I personally find this kind of ad distracting, it felt like the whole 30 second scene was inserted purely to generate advertising revenue.
Compare this to the Cingular billboard in the Spiderman movie. The scene had to be in the movie, spiderman has to swing around the city in big panoramic shots. To me, this is the difference between a coke logo on the wall in a game, and the character having to collect a scattered 12pack of coke in order to bribe a guard/script kiddie.
Remember when baner ads first started creeping up on websites? A somewhat benign way of advertiseing that didn't get in the way of your info....but look not at the major game sites: IGN, Gamespy, Gamespot, etc...you can't go 2 clicks without either an ad page or one of those obnxious expanding ads or pop-ups. Its gotten so bad that we need software to prevent it from flooding our desktops.
What I'm worried about with games is that I can image something similar if left unsupervised. Streaming ads over a HUD, or ad paged after loading a game level. I would hope that these are my own little nightmares, and that many publishers will not subscribe to this type of advertiseing. But What of Fox interactive, Sony, or Warners Bros., companies that span various media and therefore have more incentive to advertise their products?
I just hope that if/when this starts up, its kept in control...
"Death and poverty like me so much, they brought friends!" - Vash the Stampede, Trigun
Would that be short for "adverse gaming experience?"
Seriously, it reminds me of "infotainment," which is neither informative nor entertaining. No marketing buzzword is going to make me see advertising in games as anything other than what it is; an intrusion into my leisure activity in an attempt to sell me something.
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First off, what kind of ads are we talking about? McBurger Kongs in Red Alert 2? You know, in modern CITIES. Or little "Sponsored by" ads in the corners, loading screens, startup screens? Maybe "special" items (I know Gunbound did this recently).
Second, if, say, it's a single player game, would players be forced to download updates or be connected to the internet to get new ads or send play times?
Waitwaitwait, why am I even asking these kind of questions? Must yet another aspect of my life be penetrated (pun intended) by annoying advertising of products I DON'T. FUCKING. WANT?
Here I am, typing away on a website for free. It costs money (but not mine) so ads are expected. On the TV I'm watching cable. Which is payed for. With money-you-can-buy-burritos-with. WHY THE FUCK AM I BEING ASSAULTED WITH ADVERTISING FOR SOMETHING I (someone) PAID FOR? Why the fuck is advertising in games that will be sold even being considered as a viable option?
If you don't have the resources to hire bigwig Hollywood monkeys to write, act, or talk in your game or to make 2048x2048 textures, 30k polygon meshes, or super duper nice animations, then maybe the developers need to get out of this graphic whore rut and think about making nice graphics but not necessarily the kind you need uber-1337 computers to get a decent FPS out of. There's not a damn thing wrong with only "decent" graphics esspecially if it means you have a larger user base that can actually run your game and if it means you can spend more time refining the gameplay.
Hell, you might get games that are better than the competitions', that are funner and rate better, and that have a larger possible player base.
What is wrong with in-game advertising? I personally see nothing wrong with it so long as it fits the personality of the game.
Let's take GTA: San Andreas. Wouldn't it be more beneficial to see a Pepsi sign on the billboards vs. some other made-up brand? It would definitely make the game seem more realistic (oops, wait, we want GTA to avoid the courtroom, yes? hahahah
World War II FPS are very popular right now. Seeing ads for companies that were around at the time on signs etc implemented in the game would also give it a more 'realistic' feel.
On the other side are game where advertising has no real use, say EverQuest, World of Warcraft, Mario, Zelda etc. How would advertising fit into all of that? Surely we wouldn't want to see advertisements for real life products in these enterprises.
Where does the line get drawn?
Honestly, I have no issue with in-game advertising so long as it helps support the game. I have no problem seeing ads for Viagra in games such as "The Matrix Online" or "GTA: San Andreas". I do have a problem with advertising showing up in games where it doesn't belong, like seeing an ad for "Trimspa" in WoW".
If you don't get that reference, here's another three words for you: "Andy Freaking Warthog" (who once said that that everyone would be famous for sixteen minutes, even Martin Short (or was it Pauly Shore? I don't remember, but it was some guy whose last name starts with "Shor"), and then went on to paint a "Poppy Art" picture of Misty Mundae doing it with an empty Coke bottle, which lead to a 30% increase in the sales of empty Coke bottles in the month after the painting appeared in the world-famous Newark Metropolitan Art Gallery, followed shortly after that by a 35% increase in visits to hospital emergency rooms by women with Coke bottles lodged in their weepies).
I know that all of the above information is absolutely true and factual because I found it in various articles on Wikipedia.
Those who sacrifice security to condemn liberty deserve to repeat history or something. - Benjamin Santayana
Let's take GTA: San Andreas. Wouldn't it be more beneficial to see a Pepsi sign on the billboards vs. some other made-up brand?
I don't think so. Part of the appeal of the GTA series for me was how it took place in a slightly distorted version of our own world. Brands were satirised and mocked, which along with the radio content the game made quite an anti-consumerist statement - people blatantly trying to sell you over the top crap they knew was crap. The game was art, IMHO, making a statement about how modern society is going to hell in a handbasket, simply by exaggerating things that we have in the real world. How could this not have been spoilt by real ads?
For example - if you go into a Cluckin' Bell restauraunt in GTA:SA, chances are it is filthy, the staff insult you and the food is crap. Contrast if it had been a licensed KFC or Taco Bell - it would be pristine and you would have genuine marketing slogans shouted at you. The satire would have been turned into a cheap shill, and by extension the world the game was trying to create would be diminished.
Listen, I agree with you whole heartedly, but your gratuitous use of the F-word is a little disturbing. What if I were a 13 year old "script kiddie" or something.
/O.
Now fictitiously I think that you must swear to be KEWL on
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