Re:I never understood gaming...
on
Flashback NES
·
· Score: 1
Where, exactly, did he "pass judgement," or insinuate that he's somehow "better" than either of you?
All I saw was him stating that he, personally, never had the desire to sit and play video games, and that he'd rather write them.
The only person(s) I see acting "high and mighty" here are the two people who responded to him.
Why are you so defensive and sensitive about your hobby that you feel persecuted or personally attacked by his comments? A little insecure?
He actually constributed more to the conversation than either of you. His post had something to do with the discussion, where yours were nothing but meaningless, petty attacks and vitriol.
3rd-person shooters/action/platform, I can do with dual-stick controllers.
1st-person shooters, however, suck large, hairy donkey balls on consoles.
RE4 on my Cube had a learning-curve, to get me past being firmly entrenched in RE's 'traditional' control-scheme mindset, but after 20 or 30 minutes, I had it in hand, and after an hour or three, it was second nature.
I was eagerly looking forward to Area 51, but when I popped in my PSM(I think) demo disc and tried to play it, I was accosted by those god-awful FPS console controls and, try as I might, could NOT get used to them OR be able to move and aim at the same time.
FPS games NEED a mouse(or, in my case, trackball) and keyboard. I cannot understand how anybody can manage twitch-fests with dual analog stick controls, where one controls movement and the other controls looking around, while you're trying desperately to keep your fingers on the right buttons to do umpteen things all at once in the middle of an onslaught of enemies.
Most of all, they absolutely HAVE to support key remapping. How hard is it to assign button functions to variables, and allow the player to reassign those variables to whichever buttons we want? Do NOT force us to use the controls that YOU happen to be most comfortable with. Let US set them up so WE'RE comfortable.
..that "Pentium" was Intel's trademarkable name for their "586" processor (see, "penta-" means "five"; clever, eh?) and we're on what would technically be 886(?) now, I'd say it's about damned time they changed the name.
(geek joke coming up)
They're as bad as Capcom when it comes to counting.
(end geek joke - 20 points if you got it)
(the geek joke was referring to Capcom's seemingly-neverending 'Street Fighter 2' series: SF2, SF2 Championship Edition, SF2 Hyper Fighting, etc, etc...)
The PS2 version is unlockable with an Action Replay MAX code (or, rather, long list of codes).
I don't remember if the blocky pixel-nudity is part of the original minigame, or a patch to go along with the PC hack.
Either way, it is not something you can just sit down and enter some sort of controller/keyboard code to access. It is not part of the actual game, and it cannot be accessed in-game, though whether it was ever intended to be--or if it was inserted by individuals, rather than any sort of officially-sanctioned addition--I think is still unresolved. (please correct me if I'm wrong about that last.. I don't keep up with every little "scandal" report.)
In that situation, you have their permission to do it, which would, one would assume, negate any protection they might have (or had) under DMCA, right?
Unless the EULA also has a line (or lines) about "You hereby authorize us to install this malware on your system, thereby exempting us from any and all future lawsuits resulting from such", then it doesn't absolve or excuse them from installing the software without your knowledge.
As for removing it being a breach of DMCA, the DMCA makes it illegal to disable or circumvent the DRM measures for the purpose of copying the content, doesn't it? If you simply remove the unwanted software, you are not "disabling or circumventing," because it will be reinstalled every time you attempt to use that CD in your system. The only thing that would make removing it completely illegal is--as someone else mentioned--copying the CD and removing the rootkit from it, thereby allowing you to use the CD without (re)installing the malware with it.
As I mentioned in another post above, a Trojan Horse is a program that masquerades as something it isn't, in order to deliver malicious (read: virus) code, which then causes havoc.
"They make it sound like you download something they advertise as a trojan. I RTFA, and its made out to be a program to let you run your own games."
Um... that's what a trojan is. A program masquerading as something it's not (such as a program to let you run your own games), to deliver the virus code.
"the refresh rate is a tad slower than the classic GBA SP and Game Boy Micro screen, so there's an ever so subtle "blur" when objects move or the screen scrolls."
Hey! It's also got snazzy "Classic GameBoy Simulation" added!!:)
"I find that a lot of people who hated the toon-shading made their decisions before they actually saw the GAME."
This is exactly right. I was in Babbage's (now GameStop) last December or so, looking for a new game to play, and heard some older women talking about what game(s) they should get their son/grandson. One of 'em said he'd told her he didn't want Wind Waker. Because of the graphics. I knew immediately that he'd never seen it in action, let alone played it.
I was never "turned off" by the graphics. I was a little shocked when I saw the first screen-caps in EGM and online, but more intrigued than anything else. Then I saw the first trailer, and I knew all was right with Link's world.:)
Yes, it looks like a cartoon. So what? It's still a Zelda game all around, and more than worthy to be counted alongside every other game in the series.
"I'm looking forward to the new "realistic" Zelda game as well, but I sure hope they haven't lost the feel and movement of Windwaker."
I doubt they have. Last I read, it was still the same basic engine used by Ocarina, Mask and Wind Waker, with obvious tune-ups and such.
Where, exactly, did he "pass judgement," or insinuate that he's somehow "better" than either of you?
All I saw was him stating that he, personally, never had the desire to sit and play video games, and that he'd rather write them.
The only person(s) I see acting "high and mighty" here are the two people who responded to him.
Why are you so defensive and sensitive about your hobby that you feel persecuted or personally attacked by his comments? A little insecure?
He actually constributed more to the conversation than either of you. His post had something to do with the discussion, where yours were nothing but meaningless, petty attacks and vitriol.
"Justin Bailey" is not a person. It doesn't actually refer to anything at all.
Read all about it here and/or here
"If we are to ban everything that is "possibly" dangerous, then we need to ban everything. Literally."
Nah. We only need to ban humans.
"If he's worried about electromagnetic waves he should[...]"
...have the campus moved off-planet, since Earth is surrounded by a magnetic field.
There's nothing I like better than a macho twit who believes doing things like that makes him "tough," or some similarly meaningless thing.
:)
Flamebait? Me? Probably.
Do I care? Not particularly.
That would've either been Kid Icarus or Castlevania, I think. She was a boss in both of them.
"I guess that comment is just another scare tactic, I suppose they think that claiming links to terrorism may stop people buying pirate software."
You don't buy pirated software. That's kinda the point of it being pirated.
3rd-person shooters/action/platform, I can do with dual-stick controllers.
1st-person shooters, however, suck large, hairy donkey balls on consoles.
RE4 on my Cube had a learning-curve, to get me past being firmly entrenched in RE's 'traditional' control-scheme mindset, but after 20 or 30 minutes, I had it in hand, and after an hour or three, it was second nature.
I was eagerly looking forward to Area 51, but when I popped in my PSM(I think) demo disc and tried to play it, I was accosted by those god-awful FPS console controls and, try as I might, could NOT get used to them OR be able to move and aim at the same time.
FPS games NEED a mouse(or, in my case, trackball) and keyboard. I cannot understand how anybody can manage twitch-fests with dual analog stick controls, where one controls movement and the other controls looking around, while you're trying desperately to keep your fingers on the right buttons to do umpteen things all at once in the middle of an onslaught of enemies.
Most of all, they absolutely HAVE to support key remapping. How hard is it to assign button functions to variables, and allow the player to reassign those variables to whichever buttons we want? Do NOT force us to use the controls that YOU happen to be most comfortable with. Let US set them up so WE'RE comfortable.
The current season is still 9. SG-1, Atlantis and Battlestar Galactica take a mid-season hiatus, and the second half starts in January.
..that "Pentium" was Intel's trademarkable name for their "586" processor (see, "penta-" means "five"; clever, eh?) and we're on what would technically be 886(?) now, I'd say it's about damned time they changed the name.
(geek joke coming up)
They're as bad as Capcom when it comes to counting.
(end geek joke - 20 points if you got it)
(the geek joke was referring to Capcom's seemingly-neverending 'Street Fighter 2' series: SF2, SF2 Championship Edition, SF2 Hyper Fighting, etc, etc...)
Meh. Amateur. I get more than 100 per day. :P
I sure am glad they wasted their time and our money to pass that useless bit of feel-good legislation.
*sigh*
Read a little farther down the post next time:
;)
"Unfortunately for them, the highway has only been around since 1930... *cue xfiles theme*"
The PC version involves a hack.
The PS2 version is unlockable with an Action Replay MAX code (or, rather, long list of codes).
I don't remember if the blocky pixel-nudity is part of the original minigame, or a patch to go along with the PC hack.
Either way, it is not something you can just sit down and enter some sort of controller/keyboard code to access. It is not part of the actual game, and it cannot be accessed in-game, though whether it was ever intended to be--or if it was inserted by individuals, rather than any sort of officially-sanctioned addition--I think is still unresolved. (please correct me if I'm wrong about that last.. I don't keep up with every little "scandal" report.)
But... but.. those bricks are where the best gold coins are hidden!! ...nevermind the Magic Mushrooms and Fire Flowers!!
Let's not forget "Jack the Ripper" in "Time After Time," or, my personal favorite, "The Lobe" in "Freakazoid!" :D
In that situation, you have their permission to do it, which would, one would assume, negate any protection they might have (or had) under DMCA, right?
Unless the EULA also has a line (or lines) about "You hereby authorize us to install this malware on your system, thereby exempting us from any and all future lawsuits resulting from such", then it doesn't absolve or excuse them from installing the software without your knowledge.
As for removing it being a breach of DMCA, the DMCA makes it illegal to disable or circumvent the DRM measures for the purpose of copying the content, doesn't it? If you simply remove the unwanted software, you are not "disabling or circumventing," because it will be reinstalled every time you attempt to use that CD in your system. The only thing that would make removing it completely illegal is--as someone else mentioned--copying the CD and removing the rootkit from it, thereby allowing you to use the CD without
(re)installing the malware with it.
Ah-ha! So it's those damned home-brewers making life difficult for innocent pirates again, is it??
:P
10-to-1, somebody takes this post seriously and starts bitching at me for "supporting piracy"...
Is it SO much to ask that I get some frickin' Velociraptors with frickin' laser-beams on their frickin' heads??
I ask you...
"There's some exciting stuff there, and I bet we'll be seeing that MiniBar concept in applications for years and years to come."
It's about time! Anyone who uses Microsoft products on a regular basis KNOWS you need alcohol to keep your sanity! Cheers to MS!!
As I mentioned in another post above, a Trojan Horse is a program that masquerades as something it isn't, in order to deliver malicious (read: virus) code, which then causes havoc.
"They make it sound like you download something they advertise as a trojan. I RTFA, and its made out to be a program to let you run your own games."
Um... that's what a trojan is. A program masquerading as something it's not (such as a program to let you run your own games), to deliver the virus code.
"the refresh rate is a tad slower than the classic GBA SP and Game Boy Micro screen, so there's an ever so subtle "blur" when objects move or the screen scrolls."
:)
Hey! It's also got snazzy "Classic GameBoy Simulation" added!!
The mystery of which lies in the incomprehensible "error" information provided by said blue-screens.
"I find that a lot of people who hated the toon-shading made their decisions before they actually saw the GAME."
:)
;)
This is exactly right. I was in Babbage's (now GameStop) last December or so, looking for a new game to play, and heard some older women talking about what game(s) they should get their son/grandson. One of 'em said he'd told her he didn't want Wind Waker. Because of the graphics. I knew immediately that he'd never seen it in action, let alone played it.
I was never "turned off" by the graphics. I was a little shocked when I saw the first screen-caps in EGM and online, but more intrigued than anything else. Then I saw the first trailer, and I knew all was right with Link's world.
Yes, it looks like a cartoon. So what? It's still a Zelda game all around, and more than worthy to be counted alongside every other game in the series.
"I'm looking forward to the new "realistic" Zelda game as well, but I sure hope they haven't lost the feel and movement of Windwaker."
I doubt they have. Last I read, it was still the same basic engine used by Ocarina, Mask and Wind Waker, with obvious tune-ups and such.
I've learned to trust Miyamoto-san.