A honest question: why? I think most of the player base got misled by the introduction movie and by the "2" in the title. I bought and played it, and while not exceptional, it is a decent game overall (not to mention it closes off the FFX story). Why all the hate?
Final Fantasy XIV Online is the official name of the much-rumored "Project Rapture", that is the new MMORPG that the Final Fantasy XI Online community had been speculating for the past three years (IIRC, a tech demo was shown at 2006's E3).
Personally (as one who still occasionally plays FFXI almost six years after signing up) I'm quite happy: this gives the chance to start fresh and improve what FFXI was (despite being no WoW, it still has a reasonably stable population, even if the game mechanics are old and have evident flaws).
However, neither 2 nor 3 fixed the problems with the guards: that is, that they suddenly became near-invincible once you were discovered. Other ways (such as alarms, reinforcements, etc.) should be better than that, which looks like "cheating".
I used to have a great deal of respect for Elsevier Press
I didn't have much to begin with. I'm not very up-to-date on it, but Elsevier as a company used to (not sure if it still holds) have a minor part of it involved in the international arms trade. That's why I stay clear of them.
You see news about this, but not about the millions of bug fixes that go in for a particular component. Pushing out stories about new ideas does not mean there is no polishing going behind the scenes. There is quite a lot, and if you see lack of "polish" remember also that manpower, especially for some KDE areas, is quite limited.
This RPG by Piranha Bytes had a load of glitches, one being particularly funny. In certain areas, if you walked in certain spots, you'd be instantly transported to kilometers above ground, falling down and dying in the process.
That's because you can have "Activities", which are (for now) ordered collections of widgets, independent one of each other. The plan is to integrate those with virtual desktops and provide "Contexts" to group desktop stuff (and I hope also appllications). This is of course in ongoing development.
It's called "Desktop Activity" because there are other kinds of containers (like the panels). Once everything is properly integrated, I expect the terminology to change.
Also, the way the desktop is done is via a plugin (hence the need of a "Type") , so potentially you can write your own desktop addition that puts icons upside down, for example. Some have already done so (openSUSE, creating an additional desktop type without the toolbox on the upper right corner).
In all fairness, considering some stances of high-profile developers, as soon as Noveau will become viable, a certain number will certainly jump ship. And there's a percentage of developers using Intel chipsets too.
No, simply K3b, Quanta, and KDevelop suffer from a lack of (human) resources. K3b was essentially maintained by one person (Sebastian Trueg) who then worked mostly on Nepomuk (now Mandriva is helping him porting k3b). Quanta depends on KDevPlatform, which is a component of KDevelop not yet released (again, because workforce is low).
Removal of icons on the desktop - Seriously, WTF?!! (as far as I know) EVERY OTHER FUCKING DE ALLOWS THIS!!! (I believe it might be back in now, but in the form of a hack..?)
Appearance Settings > Desktop Activity Type > "Folder View" (4.2 or later)
Very hackish... so hackish there's even an option to do so.
The Plasma developers have already spoken about it. And you *can* get rid of it by using a custom desktop containment. openSUSE does that, for example, although personally I don't mind the cashew (which is also way smaller in trunk, BTW).
Bug reporting tools are quite inefficient for feature development (and that is why openSUSE has made FATE, for example). Plus you have to deal with duplicates, spam, flames... Our (I'm a KDE forum staff member) idea was to provide pre-screening, and also help users with voting, which reduces the amount of duplicate information and potentially "weeds out" bad ideas.
Actually it can happen even for experienced users. A Google search for the color of the plumes of a bird (which my colleagues had found and wanted to know the gender) made me realize there were a LOT of other synonyms for female genitalia that I didn't even know...
Perhaps instead of an "outstanding" career, you could just settle for a "happy" career, and therefore make time for family.
Unfortunately the system (I speak for the life sciences, not sure about the rest) is made so that only the outstanding people get funding. No funding == no work (and no pay, of course). This is what prompts the terrible "publish or perish" syndrome that also causes a lot of bad papers to be published (in bioinformatics, my own field, it's a disturbing trend), aside also lowering the life quality of the people involved.
Also, in my own experience, a part of the higher-ups doesn't have any kind of family, therefore they are actually oblivious to the fact that you may have something going on outside the laboratory. For example, I know of a female colleague who worked exactly sixty days, roughly 12 hours per day, without stopping a single day. And to the person who led her group, it was something perfectly normal to do.
I've been asked by a boss when will my kids be old enough that I can 'get serious about my career' (meaning put them into aftercare so I can work 60+ hours)
It can get worse than that. In one of my first research jobs, having a life of any kind outside the laboratory meant you were "not fit".
Except that with that you have to control formatting, citations, spacing, margins... LaTeX, although obscure, enables you to focus on the *content*, rather than on the *presentation*.
I write papers exclusively in LaTeX.
An example would be if the data could be re-analyzed or reviewed when new methods for looking at it or simply to try out new stuff. I work with high-throughput data (DNA microarrays) and about half of my work is applying my ideas to data that others have published, to validate an approach in an independent data set.
Some fields require access to the data more than others. In the case I'm talking about, you should take a look at the MIAME (Minimal Information About a Microarray Experiment) checklist published by the MGED society, and at the letter MGED sent to Science ("Standards for microarray data" by Ball et al., no link provided as you need a subscription to read it...) to urge adoption of such modus operandi.
To be honest, what really spoils a game for me, is when every single publication and media outlet for video game reviews praises a game beyond belief for the most trivial of aspects but fails to mention the overarching and incredibly frustrating and ubiquitous downsides and shortcomings of a game.
I'd argue the opposite as well: the will to "destroy" a game just to look independent or to kill off the hype, regardless of merit/demerit. That's why, at least in the "current generation" (360, Wii, PS3) I hardly trust any review.
While we disagree and that's not a problem, it would be nice if you didn't spread FUD.
Sebastian Kuegler (KDE developer) posted about it in his blog. Plus, NVIDIA itself mentioned increased performance in Plasma and KDE4 in general in the release notes of the first or second (IIRC) 180.xx beta driver.
Where do you see "zealous fanaticism"? I merely said that NVIDIA's binary blob isn't as great as it's marketed to be (although it has much, much improved with the 180.xx series of drivers).
FYI, I use fglrx (ATI's own blob) on my desktop PC. It's not a matter of ideals, it's a matter of quality. NVIDIA took a lot of flak, rightfully, because with ARGB visuals their drivers sucked.
No one had noticed before because no one had tried to do that stuff.
Are you sure? I couldn't get the best ending only because I got too frustrated with the last hidden boss. But you can get it on first play.
Yes, because there were rumors floating about "Rapture" being presented at E3, but no one knew exactly what Rapture was going to be.
A honest question: why? I think most of the player base got misled by the introduction movie and by the "2" in the title. I bought and played it, and while not exceptional, it is a decent game overall (not to mention it closes off the FFX story). Why all the hate?
Final Fantasy XIV Online is the official name of the much-rumored "Project Rapture", that is the new MMORPG that the Final Fantasy XI Online community had been speculating for the past three years (IIRC, a tech demo was shown at 2006's E3). Personally (as one who still occasionally plays FFXI almost six years after signing up) I'm quite happy: this gives the chance to start fresh and improve what FFXI was (despite being no WoW, it still has a reasonably stable population, even if the game mechanics are old and have evident flaws).
To be fair, FFI is a degenerative disorder of the brain, so I don't think it really relates to "normal" sleep deprivation.
However, neither 2 nor 3 fixed the problems with the guards: that is, that they suddenly became near-invincible once you were discovered. Other ways (such as alarms, reinforcements, etc.) should be better than that, which looks like "cheating".
I didn't have much to begin with. I'm not very up-to-date on it, but Elsevier as a company used to (not sure if it still holds) have a minor part of it involved in the international arms trade. That's why I stay clear of them.
You see news about this, but not about the millions of bug fixes that go in for a particular component. Pushing out stories about new ideas does not mean there is no polishing going behind the scenes. There is quite a lot, and if you see lack of "polish" remember also that manpower, especially for some KDE areas, is quite limited.
You do know it took seven years for the 3.x codebase to stabilize, right?
This RPG by Piranha Bytes had a load of glitches, one being particularly funny. In certain areas, if you walked in certain spots, you'd be instantly transported to kilometers above ground, falling down and dying in the process.
Also, the way the desktop is done is via a plugin (hence the need of a "Type") , so potentially you can write your own desktop addition that puts icons upside down, for example. Some have already done so (openSUSE, creating an additional desktop type without the toolbox on the upper right corner).
In all fairness, considering some stances of high-profile developers, as soon as Noveau will become viable, a certain number will certainly jump ship. And there's a percentage of developers using Intel chipsets too.
No, simply K3b, Quanta, and KDevelop suffer from a lack of (human) resources. K3b was essentially maintained by one person (Sebastian Trueg) who then worked mostly on Nepomuk (now Mandriva is helping him porting k3b). Quanta depends on KDevPlatform, which is a component of KDevelop not yet released (again, because workforce is low).
Appearance Settings > Desktop Activity Type > "Folder View" (4.2 or later) Very hackish... so hackish there's even an option to do so.
The Plasma developers have already spoken about it. And you *can* get rid of it by using a custom desktop containment. openSUSE does that, for example, although personally I don't mind the cashew (which is also way smaller in trunk, BTW).
Bug reporting tools are quite inefficient for feature development (and that is why openSUSE has made FATE, for example). Plus you have to deal with duplicates, spam, flames... Our (I'm a KDE forum staff member) idea was to provide pre-screening, and also help users with voting, which reduces the amount of duplicate information and potentially "weeds out" bad ideas.
Actually it can happen even for experienced users. A Google search for the color of the plumes of a bird (which my colleagues had found and wanted to know the gender) made me realize there were a LOT of other synonyms for female genitalia that I didn't even know...
Unfortunately the system (I speak for the life sciences, not sure about the rest) is made so that only the outstanding people get funding. No funding == no work (and no pay, of course). This is what prompts the terrible "publish or perish" syndrome that also causes a lot of bad papers to be published (in bioinformatics, my own field, it's a disturbing trend), aside also lowering the life quality of the people involved.
Also, in my own experience, a part of the higher-ups doesn't have any kind of family, therefore they are actually oblivious to the fact that you may have something going on outside the laboratory. For example, I know of a female colleague who worked exactly sixty days, roughly 12 hours per day, without stopping a single day. And to the person who led her group, it was something perfectly normal to do.
It can get worse than that. In one of my first research jobs, having a life of any kind outside the laboratory meant you were "not fit".
Except that with that you have to control formatting, citations, spacing, margins... LaTeX, although obscure, enables you to focus on the *content*, rather than on the *presentation*. I write papers exclusively in LaTeX.
Blatantly false. KHTML is still under development and it is still the default engine in Konqueror (though there's an alpha-version WebKit part).
Some fields require access to the data more than others. In the case I'm talking about, you should take a look at the MIAME (Minimal Information About a Microarray Experiment) checklist published by the MGED society, and at the letter MGED sent to Science ("Standards for microarray data" by Ball et al., no link provided as you need a subscription to read it...) to urge adoption of such modus operandi.
I'd argue the opposite as well: the will to "destroy" a game just to look independent or to kill off the hype, regardless of merit/demerit. That's why, at least in the "current generation" (360, Wii, PS3) I hardly trust any review.
While we disagree and that's not a problem, it would be nice if you didn't spread FUD. Sebastian Kuegler (KDE developer) posted about it in his blog. Plus, NVIDIA itself mentioned increased performance in Plasma and KDE4 in general in the release notes of the first or second (IIRC) 180.xx beta driver.
Where do you see "zealous fanaticism"? I merely said that NVIDIA's binary blob isn't as great as it's marketed to be (although it has much, much improved with the 180.xx series of drivers). FYI, I use fglrx (ATI's own blob) on my desktop PC. It's not a matter of ideals, it's a matter of quality. NVIDIA took a lot of flak, rightfully, because with ARGB visuals their drivers sucked. No one had noticed before because no one had tried to do that stuff.