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What Spoils a Game For You?

MTV's Multiplayer Blog is running an interesting piece about what constitutes a spoiler in video games. The interactivity of a video games, argues the author, often makes it necessary to spoil or reveal at least general characteristics of a game during a review or other informative article. He says, "I believe that writing about games is overly careful. I believe that game scripts, game plots and game endings have been given a pass because critics tend to avoid them or address them with the most ginger touch. I'd at least like the discussion about spoilers to cease being so binary. There is room between avoiding mentioning a plot event and reporting its main details. There is value to addressing anything and everything that is most interesting in a game, and value in doing it with words that express meaning rather than those designed to mask it." So, what do you consider a spoiler for a video game, and how do they affect your enjoyment of the game?

214 comments

  1. People. by Anonymous Coward · · Score: 0

    Yep.

  2. Easy. by Odin_Tiger · · Score: 3, Insightful

    Hacks

    --
    Unpleasantries.
    1. Re:Easy. by Anonymous Coward · · Score: 0

      Also, noobs

    2. Re:Easy. by VeNoM0619 · · Score: 1

      Along those same lines: fairness.

      It isn't fair if they can randomly roll a higher number.

      --
      Disclaimer: I am not god.
      We may not be created equal
      But we can be treated equal.
  3. Reporting about plot twists by derfy · · Score: 4, Insightful

    Does it for me.

    1. Re:Reporting about plot twists by Valdrax · · Score: 1

      Pretty much that's it, as far as I'm concerned. I think too many people posting in this article didn't even bother reading the summary where it was asking about "spoilers," not what makes the game itself unfun.

      --
      If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
    2. Re:Reporting about plot twists by edittard · · Score: 3, Funny

      I think too many people posting in this article didn't even bother reading the summary where it was asking about "spoilers," not what makes the game itself unfun.

      Are you trying to imply that the headline is misleading and/or ambiguous? Let me remind you, sir, that this is slashdot.

      --
      At the bottom of the /. main page it says 'Yesterday's News'. Well they got that right.
    3. Re:Reporting about plot twists by Anonymous Coward · · Score: 0

      So what, you big baby.

    4. Re:Reporting about plot twists by KyoMamoru · · Score: 1

      Trailers. I've developed a fine art in deducing what is going to occur in a game/movie by just watching the two minute reels. Totally ruins a lot of things. =/

    5. Re:Reporting about plot twists by Haoie · · Score: 1

      You mean like "_____ dies"?

      And we all know what the classic example of that'll be. So I won't repeat it here.

      --
      If each mistake being made is a new one, then progress is being made.
    6. Re:Reporting about plot twists by Anonymous Coward · · Score: 0

      JFK!

    7. Re:Reporting about plot twists by sam0vi · · Score: 1

      Bruce Willis is actually dead the whole movie. There.

      --
      When my Karma level reaches 0 I feel in piece with the Universe
    8. Re:Reporting about plot twists by renegadesx · · Score: 2, Insightful

      Yeah plot twists piss me off too. Also if there is a game with a story that is good or important to the game, I dont want to know anything else past the first 1/3 of the story so I can engage in it myself.

      Another pet peeve which comes under spoilers is when something like a trailer or a video review shows you how to do a puzzle in a game where puzzles are part of the fun (Zelda, Braid, Prince of Persia etc) or showing a bosses weakness.

      --
      Make SELinux enforcing again!
  4. Redundency by Demonantis · · Score: 1

    I don't mind when there is some repetition, but it can be really bad. What really terrible is when you don't feel like you accomplished anything cause you pretty much have to do it all over again for the next level. I usually play till I get bored, but then I don't get the whole story line.

    1. Re:Redundency by Anonymous Coward · · Score: 0

      Level 6 of Halo, The Library, was the worst map i've ever seen ever. The rest of the game was great, but that map's only saving grace (for me) was the Monitor, because I love how detached that character is...

    2. Re:Redundency by hairyfeet · · Score: 1

      You want a crappy level? In BFME I there is a level about 1/3 of the way through the evil campaign- capture the ring from Frodo. After you have spent all this time leveling up your tech tree and troops they drop you on a level with zip for resources and none of your decent skills work, the only money you get is from a few treasure chests spread around the map, and the enemy seems to be able to cut through your troops like a hot knife through butter. It feels so completely detached from what comes before or after it feels like it was dropped in from another game and is nothing but a grind. Now THAT is a crappy level. While I agree that map in Halo I sucked, compared to the level I just described it is a blessing.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    3. Re:Redundency by Anonymous Coward · · Score: 0

      Library wasn't that bad, really. I kinda enjoyed it when I last played through a week ago.

  5. What really gets my goat? by MindlessAutomata · · Score: 5, Funny

    The worst part about people spoiling a game for you is them telling you that Aeris dies.

    1. Re:What really gets my goat? by Anonymous Coward · · Score: 2, Insightful

      The worst part about people spoiling a game for you is them telling you that Aeris dies.

      Dude, that game is 12 years old now. If you don't know that she dies, I have some bad news for you: The ship sinks at the end of Titanic.

    2. Re:What really gets my goat? by Anonymous Coward · · Score: 0

      King Kong dies.

    3. Re:What really gets my goat? by Anonymous Coward · · Score: 0

      Nooooooooo !!!

    4. Re:What really gets my goat? by Faylone · · Score: 1

      Don't worry, replay and earn 250,000 points to save him! http://www.gamespot.com/news/6141633.html

    5. Re:What really gets my goat? by Animaether · · Score: 4, Interesting

      And time passed validates spoiling something for somebody.. how?

      Let's say MindlessAutomata never played the Final Fantasy games.. he'd heard about them in the past, heard they were pretty good, but really he was out and about playing... I don't know, baseball. Whatever. But he grows too old for the game and they kick him out. Too bad, so sad. So what's he to do.. books, sure.. maybe some TV.. but then he thinks back to those computer games and figures 'hell, why not' and gets a buddy to drag over his old PS1 and a bunch of games including Final Fantasy VII. So he sits there on the couch, playing the game for the first time ever, enjoying it (presumably) and getting quite captivated by it.

      Then YOU walk in and tell him "oh hey, fun game, eh? Yeah, Aeris dies."

      See how f'ed up that is?

      As far as Titanic goes.. that's not a spoiler. Even if you'd never heard of the Titanic, if you watch the movie for the first time, it becomes clear pretty early on that the damn thing will sink. But tell somebody who's never seen the movie that Jack dies, and I think they may be a bit miffed with you.

    6. Re:What really gets my goat? by Kokuyo · · Score: 2, Funny

      You're right, of course, but there are exceptions. For instance, I'm going to spoil the fact that the first three Star Wars Episodes suck donkey ass very early on for my own kids. I just can't imagine them being pissed at me over that. Well, at least not until they've actually seen them ;).

    7. Re:What really gets my goat? by Anonymous Coward · · Score: 0

      First three? There are ONLY three Star Wars films. Star Wars, Empire Strikes Back and Return of the Jedi. Anything else was just filler, cash cow fluff.

    8. Re:What really gets my goat? by MindlessAutomata · · Score: 2, Insightful

      No, the Christmas special was the only *real* Star Wars film.

    9. Re:What really gets my goat? by Anonymous Coward · · Score: 0

      But tell somebody who's never seen the movie that Jack dies, and I think they may be a bit miffed with you.

      I haven't watch Titanic yet, you insensitive clod!

    10. Re:What really gets my goat? by interkin3tic · · Score: 1

      As does Jesus... coincidence? I think not.

    11. Re:What really gets my goat? by interkin3tic · · Score: 1

      And time passed validates spoiling something for somebody.. how?

      Not if you specifically ruin it for someone, but there is a statute of limitations there where you don't have to be as careful.

      The week after 6th sense came out, only a complete asshole would have been blabbing about it on a busy street corner, and punching him in the testicles would be entirely justified. Talking about it now on a street corner could be annoying depending on how loud you were, but you don't have to be careful about it in general.

      If though you know someone is just about to watch it, and you told them, it would once again be an asshole thing to do and you should get punched in the testicles.

      The difference is likelyhood of spoiling it for someone. Shortly after a story is released, the chances are pretty good that you'd be spoiling it someone. If you know you're spoiling it for someone, there is no statute of limitations.

    12. Re:What really gets my goat? by Anonymous Coward · · Score: 0

      Romeo and Juliet die at the end.

    13. Re:What really gets my goat? by Kawolski · · Score: 1, Insightful

      The promise of cake is actually a lie. Instead of getting cake, you were to be incinerated in a fire pit.

    14. Re:What really gets my goat? by fr!th · · Score: 1

      Heh. I spent so much time making Aeris the best char in my party. I rejected Tifa so hard for her, and then she freakin died. I think the neighbours ears are still ringing from the cry of pain...

      But more generally, I don't know about the games you are playing, but doesn't a game have to have a plot to have plot twists?

      I jest. But still, good stories are pretty few and far between. Which is pretty strange, considering I would guess the story to be the cheapest part of a game to make (Just one or two writers vs. dozens of artists or programmers). And it covers so many flaws too - how many games are revered in the 'great story, shame about the graphics category'. Contrast the 'great graphics, shame about the story' games that are almost universally reviled...

    15. Re:What really gets my goat? by WCLPeter · · Score: 1

      I haven't watch Titanic yet, you insensitive clod!

      Don't worry, you're not missing much. Movie was boring as all hell, so much so that I still wonder, even today, why people made such a big stink about it that it became one of the longest, if not *the* longest, first run cinema film in history.

      It was crazy that it would play to sold out shows, at full movie ticket prices, a full year after its initial release! It was so popular that the film prints started to degrade; the studios had to make new ones!

      Still, despite the hype, I didn't really bother to see it until it came out on DVD. I figured, how interesting could it have been since the I knew how it ended? I was right, and I want my three hours back. I can honestly say Jack dying was hands down the only good part of the film.

    16. Re:What really gets my goat? by Anonymous Coward · · Score: 0

      Then YOU walk in and tell him "oh hey, fun game, eh? Yeah, Aeris dies."

      See how f'ed up that is?

      I played that game because the game was fun to play. The poorly constructed plot and weak characters were not what made it 'fun'.

      If a game has such a high percentage of movie sequence that a 'plot' spoiler ruins the game, then I question why you bought a game instead of renting a movie.

      I can understand being a little miffed about a review spoiling a plot or ending... but then I question why you're reading the magazine to start with. Spend that money to rent the game for a day or two instead of buying the magazine, and you won't have to worry about 'spoilers'.

    17. Re:What really gets my goat? by Chabo · · Score: 1

      I still wonder, even today, why people made such a big stink about it that it became one of the longest, if not *the* longest, first run cinema film in history.

      Easy. Leonardo DiCaprio. Teenage girls went back to that movie time and again just to see him.

      Well, I guess teenage guys went too, cause Kate Winslet's not bad either.

      It took us many years after that movie to find out that DiCaprio is actually a good actor.

      --
      Convert FLACs to a portable format with FlacSquisher
    18. Re:What really gets my goat? by Chabo · · Score: 1

      :/

      I think it's still too soon to go spoiling this one for people. The game's only been out a year.

      --
      Convert FLACs to a portable format with FlacSquisher
    19. Re:What really gets my goat? by Anonymous Coward · · Score: 0

      I was in 9th grade when Titanic came out. My no-nonsense Algebra II teacher took a poll of how many times each girl in the class had seen Titanic in theater. I think the average was about 4.

    20. Re:What really gets my goat? by BaronHethorSamedi · · Score: 1

      But tell somebody who's never seen the movie that Jack dies, and I think they may be a bit miffed with you.

      I dunno. I think if someone had told me that at the beginning of the film, I'd have felt some relief for the following three hours.

    21. Re:What really gets my goat? by YouWantFriesWithThat · · Score: 1

      however, that youtube video of people shouting out spoilers to a harry potter book at people waiting in line outside a bookstore was pretty damn funny. i suppose that it would be really upsetting if it happened to you, though.

      i guess that mel brooks is right: "tragedy is when i cut my finger. comedy is when you fall into an open sewer and die."

    22. Re:What really gets my goat? by interkin3tic · · Score: 1

      however, that youtube video of people shouting out spoilers to a harry potter book at people waiting in line outside a bookstore was pretty damn funny. i suppose that it would be really upsetting if it happened to you, though.

      Something like that did happen to me with those books, only it was a guy I knew, and yes, I did punch him in the testicles the next time I saw him.

    23. Re:What really gets my goat? by Anonymous Coward · · Score: 0

      Dammit, I was really looking forward to seeing Titanic for the first time, you really spoiled the ending for me.

      Because of you I won't be surprised when the ship sinks.

    24. Re:What really gets my goat? by Theoboley · · Score: 0

      actually it sinks towards the middle of the movie...

      --
      Stupidity only gets you so far, then you've gotta try
    25. Re:What really gets my goat? by Anonymous Coward · · Score: 0

      Why the hell did anyone care about Aeries anyway? She was a dumb boring character. I was actually kind of glad she died.

  6. A Different type of spoiler by powerspike · · Score: 4, Insightful

    I think one of the worse type's of spoilers, which has really come out on the wii (and some of the other console games), is with casual games, having to spend 10-20+ hours unlocking content for a game that is a "casual" game, that really spoils it. Seriously, if i'm only playing a game here and there like an hour a week, on some games it can take years to unlock it all.

    1. Re:A Different type of spoiler by CSMatt · · Score: 1

      Back in the old days this was what cheat codes were for.

      Now the Action Replays and Game Sharks of our generation have been killed off by the game companies. Even PC mods are going to die off, thanks to the WoW Glider case.

    2. Re:A Different type of spoiler by Siridar · · Score: 3, Insightful

      yep, ditto. LittleBigPlanet was like that...I just wanted to get in and start making COOL STUFF! but no. Play through the levels we made, then you have to play through the tutorials for every. Single. Item.

      I've used a paint program before, so perhaps its not necessary for me to watch a tutorial on how to use one in the game?

      Or hey, devs, here's a better idea. Unlock everything, without forcing tutorials, and let players figure things out for themselves - maybe the players will make things out of your stuff that you never heard of!

    3. Re:A Different type of spoiler by LordKronos · · Score: 3, Interesting

      Good point, and that is also applicable to party oriented games. Guitar Hero and Rock Band make you go through the career mode to unlock all the songs, which is annoying if you have a party and want people just to be able to play whatever songs they are interested in, rather than which songs are in the next unlocked group.

    4. Re:A Different type of spoiler by Hoho19 · · Score: 2, Insightful

      This is so true. We have a wii and it is expressly used for playing games with our friends. I have a wife and kid and job and house that take all my other free time. I hate the fact that content for games must be unlocked in single player mode. That is very frustrating.

    5. Re:A Different type of spoiler by MikeBabcock · · Score: 4, Insightful

      From another angle, that's a 'spoiler' I'd like the game reviewers to give me. For example:

      "In Singstar, all songs are unlocked and playable from the start, and even if one doesn't sing, the song will always complete."

      "In Brain Age, while the initial few games are fun, you won't get to play the more enticing games until you've ... which takes about ... days of playing."

      --
      - Michael T. Babcock (Yes, I blog)
    6. Re:A Different type of spoiler by pla · · Score: 2, Interesting

      having to spend 10-20+ hours unlocking content for a game that is a "casual" game, that really spoils it.

      I don't think TFA meant "spoiler" in quite that sense, but following up on your point anyway...

      In most cases, you don't need to tediously grind to get all the "extra" content if you just want to "win" the game. You only need to do the side crap if you want to.

      RPGs make a good example - Most of them have a core plot that you can finish in 10-20 hours total, and with the perfectly normal equipment you get via the main plot, you can still kick the final boss' ass (in fact, I've noticed that many RPGs seem to scale the key boss battles down - or up - to your current level and even adapt to what you have equipped to make it hard-but-winnable). If, however, you want the 100% everything gained perfect finish, you can throw in up to another few hundred hours of play, doing all the side quests and hidden dungeons and seemingly-endless-arena and such. The rewards for that (usually the best items in the game) can pay off by making the final boss battle trivial, but you'd spend far less time skipping all that.

      But it all comes down to asking yourself, "Why do I play in the first place". Personally, I game when I want to burn through a few hours (on a plane, in doctors' waiting rooms, etc), so "wasting my time" unlocking hidden features really doesn't annoy me all that much... If anything, I find it gives a game quite a lot more replay value after completing the main storyline.

    7. Re:A Different type of spoiler by el3mentary · · Score: 2, Informative

      Yes but play Pachelbels Canon is the cheat entry screen on Guitar Hero 3 and unlock all songs.

      --
      I reject your reality and substitute my own.
    8. Re:A Different type of spoiler by Anonymous Coward · · Score: 0

      Well said. In my case, I don't mind spending the extra time in those long RPG's either. But what I really don't like is when choosing path A rather than path B in an early part of the game locks me out of going on side quest X later on in the game. I'm not 16 years old anymore, and once I spend +75 hours going through an epic game I'm not going to spend another 75 to start over or replay it again.

    9. Re:A Different type of spoiler by fr!th · · Score: 1

      Very frustrating is probably the understatement of the year (lucky its only Feb!). But I should warn you not to buy guitar hero world tour - it is even more broken in the sense that in order to continue a song (that is, get through the whole thing) *everyone* has to be able to play the whole thing. There is no 'get drunk and rock out mode' like the battle mode in GHIII - where the song will go to the end no matter how hard you suck.

      I spent about three hours with four friends 'playing' this game, and at the end of it not only did we not complete a single track, none of them ever wanted to play again. Stark contrast to GH3 which had the same group coming back for more!

      This reason was enough for me to put that on the 'when I have way too much free time' list of games to try out. Likely if you and your friends aren't serious about their games, your group will feel the same.

      P.S. Dear Slashdot, Don't insult my intelligence by talking about 'beginner mode' that mode is not only boring, its also pretty easy to fail it if you are a first-timer.

    10. Re:A Different type of spoiler by Gizzmonic · · Score: 1

      Have you heard of Rock Band? It is a viable competitor to Guitar Hero World Tour that does not suffer from the "one person fails, everyone fails" problem! Check it out online or at finer retailers everywhere!

      Also, you can unlock all the songs in Rock Band for a party with cheat codes, and I'm sure you can in Guitar Hero as well.

      --
      (-1, Raw and Uncut is the only way to read)
  7. Depends on the importance. by skreeech · · Score: 2, Interesting

    For a video game story I would base the quality of a spoiler on the importance of the story in that game. So for almost all games what the writer suggests, "deals with death/love/groundhogs" is fine and writing exactly what happens would not hurt them.

    Late game twist should be more likely to be left out of the text unless they are for the worse. While an early game plot device should be free to cover.

    Spoiling actual gameplay surprises may be a trickier subject but I am short on examples.

    --
    [20:36] wwwdot/.dotorg
    1. Re:Depends on the importance. by Anonymous Coward · · Score: 0

      Spoiling actual gameplay surprises may be a trickier subject but I am short on examples.

      Think about the puzzle and exploration aspects. You wouldn't want a review that reveals the correct path through a mission in Thief, or that tells you how to get by an obstacle in Portal. Even saying, "there is a part of the game that requires you to do X" reveals that there is no alternative to doing X, which can spoil a puzzle.

    2. Re:Depends on the importance. by tim_darklighter · · Score: 1

      I'd say Bioshock's litte sisters are both a gameplay and story twist.

  8. DRM by Anonymous Coward · · Score: 4, Insightful

    I won't even buy it if it is infected with DRM.

    1. Re:DRM by KDR_11k · · Score: 1

      Oh, wow, ten whopping megabytes! I recently bought a game from the bargain bin and had to download (the game has online multiplayer, obviously that doesn't work without patches) over two gigabytes of patches that came with a patcher that took longer to run than the patches to download. And it wasn't an MMORPG.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    2. Re:DRM by trytoguess · · Score: 1

      So you either pirate games, and/or only play a very limited selection of PC games? Good times.

    3. Re:DRM by aerthling · · Score: 2, Insightful

      At least you can keep those patches. I cached the patch the Bioshock installer downloaded and tried everything I could think of to force the installer to use it instead of redownloading it, but it wouldn't have it.

      BTW, ten megabytes is NOT trivial when downloaded at 6KB/s, which is what happens to a lot of Australian ADSL customers' connections when the monthly quota is exceeded.

    4. Re:DRM by jo_ham · · Score: 1

      Yep. I have stopped buying games for this reason pretty much.

      Thought about getting a console, decided against it. Now I just tend to play old games that have replay value (Starcraft, Transport Tycoon, Quake 3, UT etc)

      For me, the DRM situation has just stopped me from buying new games, full stop. And I don't obtain them illegally either, so at least in a tiny slice of the market, the industry really has lost a customer.

    5. Re:DRM by Arivia · · Score: 0

      So wouldn't that be your fault for not managing your quota?

      --
      The role of the writer is not to say what we can all say, but what we are unable to say. -Anais Nin
    6. Re:DRM by Adrian+Lopez · · Score: 1

      I don't think I'll be buying any more PC games myself, unless I know them to include no DRM. Just yesterday I had to remove SecuROM from my system after learning that certain executables (such as empty EXEs left over from failed downloads) could not be deleted. I remembered there being an issue with SecuROM preventing deletion of 16-bit EXEs, and that's how I discovered SecuROM was installed on my system. After removing it using Sony's own removal tool, I regained the ability to delete these executables.

      I hope my computer is back to normal now, but I'm never buying a SecuROM infected product if I can help it.

      --
      "In prison you just have to shut your eyes and take it. Here you have to shut your eyes and give it."
    7. Re:DRM by Anonymous Coward · · Score: 0

      Until recently I viewed the vitriol spewed by anti-DRM zealots with mild suprise. I'd never really felt it was all that bad.

      Funny you should mention it. Last night a good friend called me up, he had switched cell phones. Not carriers, just phones.

      And of course his 2gigs of purchased music & ringtones wouldn't work, according to the store clerk "because of copyright stuff" (Verizon rep's exact words).

      They sold him the whole datalink cable + software, etc. for a pile of cash, which of course ended up hosing his phone.

      Eventually, and after a LARGE amount of bad noise, they finally "fixed" it... by simply having him re-download ALL his songs, and then issuing a refund for the purchases.

      So he asks me "what happens if I switch carriers?" to which I replied, "Welcome to the wonderful world of DRM".

      And thus another pirate was born.

    8. Re:DRM by ivan256 · · Score: 1

      forcing a 10MB patch download every single time the game is installed

      Every time it's installed? Look at the current generation of HD consoles. Seems like every time I turn one of them on it wants to download a damned software update before I can play. I've reverted to detaching them from the internet.

    9. Re:DRM by Anonymous Coward · · Score: 0

      thats what ruined bioshock for you? i wouldve thought it would be the fact that dying has ABOSLUTELY NO CONSEQUENCE. talk about defective by design. but i guess the other stuff came first. so yeah

  9. Boss levels by unlametheweak · · Score: 2, Insightful

    "Boss" levels. Games are supposed to be fun. If you make them too difficult then they cease being fun.

    1. Re:Boss levels by Anonymous Coward · · Score: 0

      Those can be the most exciting, fun, and memorable parts.

      Unfortunately, difficulty can be very hard to set.

      One game you're dancing on the head bosses corpse singing, the other you've reloaded 35 times and are going to break stuff.

    2. Re:Boss levels by the_one(2) · · Score: 1

      Games are supposed to be challenging. If you make too easy they cease being fun =)

    3. Re:Boss levels by DavoMan · · Score: 1

      C'mon boss levels are one of the true original elements of video games that are still alive & kicking today :)

      --
      Whats the harm in yelling 'Computer, end program!'? You could be living in Star Trek! Go on.. give it a try.
    4. Re:Boss levels by koinu · · Score: 1

      Maybe there are some exceptions. Some Mega Man bosses are known to be difficult. But finding the weak spot of a boss took me some time and after some crazy ideas, I could manage to destroy them. Sometimes it was also incredibly hard, even you know the weak spot, because the time frame to evade attacks was minimal.

      Mega Man 1 on gameboy was so much fun that I bought almost all of them. I even had to buy 2 foreign versions, because Capcom hasn't released them here.

    5. Re:Boss levels by bigstrat2003 · · Score: 1

      Absolutely correct, but there's also a very, very fine line between challenging and frustrating. Games which try to be hard very often cross the line into frustrating, which is bad.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
  10. This isn't about games by bdijkstra · · Score: 1

    This is about pre-cooked, semi-interactive movie-like game-substitutes. The games that I play cannot be 'spoiled'. This question is an insult.

    1. Re:This isn't about games by Anonymous Coward · · Score: 0

      RPG games (old Bioware), some rare good FPS games (Portal), adventure games (Lucasarts or Sierra), or excellent individual games (Eternal Darkness) could all have been impaired by being given the wrong information at the wrong time. "An insult", sheesh, don't be such an elitist twat.

    2. Re:This isn't about games by Anonymous Coward · · Score: 0

      Heck, even crossword puzzles can be spoiled by a reviewer. Will Shortz has to use extremely vague language to praise a particular puzzle. Maybe Games magazine should rename itself "movie-like" magazine. Then again, there are some movies that can't be spoiled. (Ever been to an art film festival?) The same goes for novels. It all depends on the particular experience the author is trying to create. Stating that video games can't have this developer-player dynamic is saying that video games shall never be a real form of expression.

  11. wow... by skam240 · · Score: 1

    wow, way to justify your job with a fluff piece and get it on slashdot no less.

    --
    I ignore Anonymous Coward posts. If you want to discuss something, that's awesome. Log in.
  12. Hold it to the same standard as movies.. by spiffmastercow · · Score: 4, Insightful

    When reading a review about a game, I want to know what the game is about, in a general sense. I don't need specific details, but I do want somebody to tell me if the end game isn't worth my time. Its certainly a grey area when deciding how much info is too much, but movie critics have been doing it for years.

  13. Stuff the player was supposed to figure out by KDR_11k · · Score: 2, Informative

    Some reviewers will tell you the puzzle highlights but spoil the solution in the process, making the best puzzles trivial. Some will spoil surprises (like in Metroid Zero Mission). I don't mind plot spoilers if they're about the kind that's blindingly obvious anyway (e.g. that the big government/organization in any jRPG is evil).

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
    1. Re:Stuff the player was supposed to figure out by Anonymous Coward · · Score: 0

      (e.g. that the big government/organization in any jRPG is evil).

      Except for FF8, where neither of the obvious candidates (Garden or Esthar) was evil.

    2. Re:Stuff the player was supposed to figure out by X0563511 · · Score: 1

      The problem with FF8, is it makes almost no sense.

      That said, it was damn fun.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    3. Re:Stuff the player was supposed to figure out by Pentagram · · Score: 1

      Good call. I remember reading a review of Half-Life 2 Episode 2, where the reviewer described one puzzle where the objective is to get over the tilted bridge with the car. One of the coolest puzzles in the game, and the reviewer described the solution. Definitely an unwelcome spoiler for me.

    4. Re:Stuff the player was supposed to figure out by KDR_11k · · Score: 1

      Governments and other big organizations come in two forms actually: Evil and Redshirt Army. Because the player doesn't feel important if the good guys can win without him.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    5. Re:Stuff the player was supposed to figure out by LingNoi · · Score: 1

      I don't even bother to read reviews anymore, all it does is raise expectations of the final game. See spore, most people followed every bit of information on that for years and look what a disappointment that turned out to be when it wasn't exactly as people imagined it to be.

    6. Re:Stuff the player was supposed to figure out by Anonymous Coward · · Score: 1

      You're absolutely right about Spore. I learned that lesson on Morrowind, which turned out to be somewhat less than the perfect game I was imagining. Live and learn.

      That doesn't mean that there's anything wrong with reading reviews once the game is out. It is far more prudent than obsessing over press releases. Let a panel of independent (but amusingly opinionated) reviewers toss the game around to help you make a purchase decision.

      Of course, if all the reviewers suck then we're screwed.

    7. Re:Stuff the player was supposed to figure out by Anonymous Coward · · Score: 0

      The titled bridge thing was supposed a puzzle? My, my.... I guess there isn't much to puzzles in games anymore.

  14. A few talking points to jot down here... by Kingrames · · Score: 3, Interesting

    Characters named after people whose stories I know, like Merlin, Atlas, Midas, etc; Overdramatized situations (if I'm the last best hope of humanity, you're fucked.); Bad music; Bad graphics (this, seriously, does not take much, just make sure that what I look at is easily identifiable and consistent with the other graphics in the game); Really glaring inconsistencies (walk into a 5x5 house, and the indoors area is as big as a gymnasium); Any "race" that is basically just a renamed version of something from some other setting/game; Vampires (exception: when said vampires are killing nazis); Any futuristic game with melee weapons (use your fucking gun); Any game that thinks the attractiveness of a female is defined by her attire (hint: posture, voice, face, and attitude. Past that it could be a toaster and still be hot. Consult: Baltar.); Grinding through boredom to get to something new, and then being slapped in the face with something so trivially different it's insulting. (see: world of warcraft armor in northrend);

    I am tired; Semicolons should be enough to make this readable.

    --
    If you can read this, I forgot to post anonymously.
    1. Re:A few talking points to jot down here... by Anonymous Coward · · Score: 0

      you just look like a jack ass now, rtfa. No wait, READ THE FUCKING DESCRIPTION.

    2. Re:A few talking points to jot down here... by Toonol · · Score: 1

      In fairness, about 50% of the posts have nothing to do with the summary. It's pretty amazing, actually, that so many people jumped into writing a post after reading nothing but the thread title.I think it indicates people really want to talk about what what ruins a game, and

    3. Re:A few talking points to jot down here... by xstonedogx · · Score: 4, Funny

      I hate games with no ending!

    4. Re:A few talking points to jot down here... by KDR_11k · · Score: 1

      Seriously, having no ending to "leave room for a sequel" is the new black.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    5. Re:A few talking points to jot down here... by adamofgreyskull · · Score: 1
      Offtopicness notwithstanding:

      Any futuristic game with melee weapons (use your fucking gun)

      Errr..FROM THE DICTIONARY:

      fun
      noun, verb, funned, funning, adjective
      -noun
      1. something that provides mirth or amusement: Mutilating zombies and chewing through imps with a chainsaw would be fun
      2. enjoyment or playfulness: She's full of fun.
      [snip]

      Games with chainsaws will also make you popular with girls, babysit your kids and clean your oven. Vote Chainsaws 2012.

    6. Re:A few talking points to jot down here... by Atario · · Score: 1

      Don't you be talkin' 'bout mah Galaga.

      --
      "A great democracy must be progressive or it will soon cease to be a great democracy." --Theodore Roosevelt
    7. Re:A few talking points to jot down here... by Anonymous Coward · · Score: 0

      A winner is you!

    8. Re:A few talking points to jot down here... by ultranova · · Score: 1

      Overdramatized situations (if I'm the last best hope of humanity, you're fucked.);

      You might be the last hope for humanity, and we're all rooting for you, but that doesn't mean that we'll give you a discount on healing potions. Death is an acceptable alternative to communism.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

  15. Many things. by Anonymous Coward · · Score: 0

    Preformance problems and wasted resources due to DRM or just poor game design. GTA4 has this one real bad.

    Going from cd to dvd based games the game sizes have exploded. But we've not really seen a comparable jump in quality. In a word. Bloat.

    Poor control layout or the inability to remap controls to what *I* want and am used to using.
    Console ports are notorious for this one.

    Missing content. Stuff you can tell was supposed to be there but isnt. Empty and bare gameplay areas.

    Broken content. Unpatched games. Untested games. Games where it's totally obvious nobody sat down and tried to play thru as a player before release.
    Like fallout 3 or mass effect. SO much potential. SO much epic fail.

    Games that are not nearly as cool to play as you were lead to believe by the paid reviews before you bought and found the truth. Spore anyone?

    Multiplayer games where my FUN relys on other people not being complete assholes. especially team based games that provide no ways to keep your team from being tools.

    Oddly enough all but the last item are also all reasons i rarely BUY games anymore. I've learned the lesson the games makers were teaching. Even if they didn't intend to teach that.

  16. Alright, here's my break down. by coppro · · Score: 2, Interesting
    Video games are a lot like books and, to a lesser extent, movies. I don't mind minor details. If you told me that in the next Zelda game, Ganon was in fact the one behind it all, I wouldn't be surprised (even if it wasn't immediately obvious, as in TP).

    Stuff you can tell me:
    • Minor details.
    • Plot details which I have deduced or otherwise expected by the time I'm given the spoiler.
    • Semi-believable information in a manner that leads me to doubt its veracity.
    • Minor plot twists (without context) that keep me wondering when they will occur - such as saying that some character will do X unexpected action (betrayals are a great example)

    The big nonos are the ending and any major plot twists. Also, subplots should count as full-on plots within themselves - they may be relatively minor, but don't give me the endings or twists to those either.

    The best spoilers are the ones that leave me wondering when and how (even if) they are happen - these have to be very vague, and just pique enough interest. As I said, betrayals are always good. But some other good ones include a pacifist character killing someone intentionally, or someone doing something else totally unexpectedly. This is the sort of thing that keeps me reading/playing/watching.

  17. well duh by ILuvRamen · · Score: 1

    Stupid 12 year olds screaming incorrectly spelled, angry crap at random people and generally being annoying spoils games for me but obviously that only applies to online ones. That and cheaters that make it impossible for honest players to win. Both of those can be proven by looking at Halo 2.

    --
    Google's Super Secret Search Algorithm: SELECT @search_results FROM internet WHERE @search_results = 'good'
  18. Lets see. by Anonymous Coward · · Score: 0

    Those 14 year old's who can't even spell, that either consider themselves "l33t" when they outnumber you 4 to 1, or cry "hax" when your the better player and won fair and square.

  19. DRM by aerthling · · Score: 4, Interesting

    Until recently I viewed the vitriol spewed by anti-DRM zealots with mild suprise. I'd never really felt it was all that bad. Then I bought and installed Bioshock. CD keys and mild disc protection I can live with, but those PLUS activation PLUS forcing a 10MB patch download every single time the game is installed took my breath away. After a few hours trying to install it under Wine I was ready to put my foot through my screen.

    THAT ruined Bioshock for me. Spoilers I don't really mind.

  20. When my Mom... by feepness · · Score: 2, Funny

    Won't bring me chocolate milk!!!

  21. What really spoils a game for me? by VinylRecords · · Score: 3, Insightful

    To be honest, what really spoils a game for me, is when every single publication and media outlet for video game reviews praises a game beyond belief for the most trivial of aspects but fails to mention the overarching and incredibly frustrating and ubiquitous downsides and shortcomings of a game.

    Obviously spoiling plot twists, game endings, or surprise moments and easter eggs, is a major fau paux. But game reviewers rarely ever engage in writing those revelations and leave them for the reader (or player) to discover.

    Video game reviews have been going on since video games have been around. The fact that one reviewer received one single complaint saying that the MTV.com writer spoiled Killzone 2 requires an entire discussion around it is a tad bit reactionary and absurd.

    The real way that game reviews spoil a game for me is when they review a game for being 'perfect' or 'near perfect' but when I get my copy of said game it's filled with bugs, glitches, bad writing, plot holes, lackluster story, bad endings, overpriced DLC, archaic or intrusive or disruptive DRM, the game costs more than its worth as you can beat it in two days making renting it a better option, or that the game is all around terrible but somehow managed a score in the eightieth to ninetieth percentile (with some even scoring perfect scores.

    Oddly I've yet to see a game score a perfect with the review mentioning only positives, there is always one negative. Wouldn't that negative imply a flaw hence negating the perfection that a game allegedly has?

    Yes spoiling plot elements or easter eggs is a terribly thing for reviewers to do, but they've been doing far worse things in the industry for years.

    1. Re:What really spoils a game for me? by lbbros · · Score: 1

      To be honest, what really spoils a game for me, is when every single publication and media outlet for video game reviews praises a game beyond belief for the most trivial of aspects but fails to mention the overarching and incredibly frustrating and ubiquitous downsides and shortcomings of a game.

      I'd argue the opposite as well: the will to "destroy" a game just to look independent or to kill off the hype, regardless of merit/demerit. That's why, at least in the "current generation" (360, Wii, PS3) I hardly trust any review.

      --
      A CC-licensed illustrated horror novel
    2. Re:What really spoils a game for me? by KDR_11k · · Score: 1

      Depends on how you read the score. If you read it as the percentage of the time that felt fun then a perfect score for a game with flaws is certainly possible.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  22. Difficulty... by fatp · · Score: 1

    I play the game for pleasure, not for torture

    1. Re:Difficulty... by berend+botje · · Score: 1

      Yeah, that's about it, really. Games should be fun.

      I like FPS'es. A lot. But not when the user interface makes you jump through hoops to select the correct weapon, suitmode, healing-things and whatever before you can shoot at the enemy. (Yes, Crysis, I'm looking at you, you crap game while you could be so much more!).

      Give me a horde of easy to kill attackers over one giant 'over 9000 hitpoints' endboss anyday.

      A game should be fun, not masochism.

    2. Re:Difficulty... by Anonymous Coward · · Score: 0

      Some people consider pleasure and torture to be synonymous. Just ask Taco about nullification.

    3. Re:Difficulty... by KDR_11k · · Score: 1

      There's a massive pleasure in overcoming an obstacle by using your own abilities. Most modern games simply pound the obstacle until it's flat enough to drive a Formula 1 car over, i.e. that it's so easy anyone can beat it, see the cliffhanger the game ends with and line up to buy the sequel. It's certainly entertaining in the sense that watching a movie is entertaining but watching storylines isn't really what got us into gaming in first place (while the universal laws of the internet make it a foolish thing to say that there's not going to be any Pong fan fiction I'd go out on a limb and say that most people didn't imagine that their white line was starring in a Hollywood movie).

      Speaking of Hollywood movies, many games want to be one of those now which manifests in both convoluted plots and action hero main characters who perform awesome stunts. The problem with awesome stunts is that the game doesn't really have the means to let the player make his own awesomeness (nor would he do so since the average player will just stab things in the face until their heads explode) so it mostly boils down to predesigned animations, whether it's just some fancy dancy attacks the character pulls off while all you do is mash the attack button or cutscenes that depict your character as doing awesome while you have no part in it (or maybe the occassional "push X to not die" quicktime events). Of course an awesome stunt is cool the first time you see it but wears thin very quickly so repeating any of these sequences kills the fun and we can't have that. Solution? Never make the player repeat them, usually by making it almost impossible to die. As that sentiment grows the awesomeness in the game comes more and more from the game itself rather than the player in front of it, making it more a show of the greatness of the developer than the player. Maybe it's a preference thing but I prefer to think that I'm awesome for making the things on the screen happen over just watching the developer explain in every detail why he's so much better than I am.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    4. Re:Difficulty... by YouWantFriesWithThat · · Score: 1

      max payne 2 did a good job with this. by letting you slow down action and have a decent selection of movements, the player was able to choose a variety of ways to clear a room. me being me, i would save outside of every door and not stop trying until i could run in, dive, and kill everyone in the room without sustaining a hit.

  23. Games have storylines that can be spoiled? by devilspgd · · Score: 1

    For me, I play games for the (and I know this will be a shocker) gameplay, not the storyline, so there isn't really much you can spoil in a review unless the knowledge you're granting me would change how I'd play the game.

    That being said, I mostly just play games that involve killing things.

    Sure, there might be some underlying "rescue the hostage" plotline, but usually that just means you kill things to get to a destination, walk up to the target and press "x" and pee while a cut-scene plays, then kill things to get to the next destination, I don't get emotionally involved enough in the hostage's well-being to care either way, and you can be sure that knowing he'll betray me in a cut-scene later won't change anything if the game won't let me proceed unless I rescue him and avoid shooting him too much for now.

    I enjoyed BioShock which had more of a storyline then most of the games I've played in the past (I'm sure SOCOM had a story, but ultimately, the gameplay wouldn't change at all if the entire story disappeared, so the storyline is just filler to me) so I'm not entirely story-adverse.

    What ruins a game for me is when a game makes me sit through multiple cut scenes or witless dialog (I'm looking at you Gears of War) over and over without offering a way to skip them after restarting a difficult mission. I can live with a game making me sit through the story once, but when a mission is intentionally difficult, put the damn checkpoint AFTER the "oh my god, that guy looks like he might smell bad" discussion and the cut-scene showing my heavy-on-the-A-lacking-on-the-I AI companions peeing their pants.

    --
    Give a man a fish, he'll eat for a day, but teach a man to phish...
    1. Re:Games have storylines that can be spoiled? by Anonymous Coward · · Score: 0

      See, your problem is you've never played a game with a real story, with the one exception of Bioshock. You need to fix that, stat!

    2. Re:Games have storylines that can be spoiled? by devilspgd · · Score: 1

      Perhaps. Recommend a game?

      --
      Give a man a fish, he'll eat for a day, but teach a man to phish...
    3. Re:Games have storylines that can be spoiled? by KDR_11k · · Score: 1

      For me, I play games for the (and I know this will be a shocker) gameplay, not the storyline, so there isn't really much you can spoil in a review unless the knowledge you're granting me would change how I'd play the game.

      There's still a lot that can be spoiled like puzzle solutions or surprising twists during some battles. Or maybe outcomes that depend on the choices you make in the early or mid game like telling you that if you trade your starting peashooter for a machinegun you can't get the peashooter upgraded to the BFG in the late game (I didn't regret going with the machinegun, it was like a second jetpack and helped me navigate many difficult parts).

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    4. Re:Games have storylines that can be spoiled? by Anonymous Coward · · Score: 0

      Not the OP, but I recommend KOTOR. That has the best storyline out of any game I've yet played, and I hate games with storylines (I think Final Fantasy and the like are usually childish). Bioshock is one of my favorites as well.

  24. Rosebud by Anonymous Coward · · Score: 1, Informative

    It's his sled. It was his sled from when he was a kid. There. I just saved you two long, boobless hours.

  25. Remember: thou art mortal! by xstonedogx · · Score: 1

    When I read the GP's post I pictured Dom DeLuise's Nero from History of the World Part 1.

    "Nice, nice. Not thrilling, but nice."

  26. MTV and Spike by Malevolyn · · Score: 3, Informative

    Them being in any way involved with the gaming industry makes me embarrassed to be a jobless shut-in.

    --
    Your ad here.
  27. Discussion on slashdot by Anonymous Coward · · Score: 0

    Totally spoils it for me.

  28. Game issues spoils a game by Val314 · · Score: 1

    So, what do you consider a spoiler for a video game

    Bugs and unfair sequences in the game that have to repeated very often to get through it.

    and how do they affect your enjoyment of the game?

    I personally have decidet that i will never buy a game on release date anymore. I'l wait a couple of months and see what other gamers say about it.

    1. Re:Game issues spoils a game by Anonymous Coward · · Score: 0

      I tend to buy games quite a while after they've been released. Not only can I be sure about a game like you said, but all the patches are out, the games are usually about $10-30 instead of $40-60, and the hardware to run them is much, much cheaper by then, too.

  29. Sewers or Maze by Anonymous Coward · · Score: 0

    I know this is not in a correct connection to what spoils the game. But for me it has always been a real downer when a game has a sewer part or a maze which you have to go thru, it just seems as the dev's put it there to lengthen the game. One especially comes to mind in Star Wars : Dark Forces. The sewer level there was the worst ever.

    1. Re:Sewers or Maze by Haeleth · · Score: 1

      One especially comes to mind in Star Wars : Dark Forces. The sewer level there was the worst ever.

      I used to hate it, but these days I don't think it's that bad. It has an interesting layout and some neat architecture. The dianoga are annoying, though.

  30. Difficulty is important. by koinu · · Score: 1

    Well, I've played games that are rated as the most difficult ones and I can tell you, if you have to time sit a game, you will master it. Take a look at Super Contra or Megaman X. These ones are difficult like hell. At Super Contra, as a kid, I could see the end of it. Today, I die after few steps in level 1. :) I still cannot image how I've done it.

    Now I'm playing DDR Hottest Party a lot, because it's fun and I want to lose some weight ;)

    If this game(s) would be easy, I would not play it, because they are not challenging. I have a lot of fun at getting fast and faster, but it appeared _very_ difficult for me when I started to play DDR a few months ago. I failed many games at beginner level when I started to play it. :) God, this is really embarrassing. ;)

    The point is, if a game is not difficult, you don't need to play it. You don't have a challenge. It's like watching an interactive movie. Boring!

    1. Re:Difficulty is important. by Haeleth · · Score: 2, Interesting

      Well, I've played games that are rated as the most difficult ones and I can tell you, if you have to time sit a game, you will master it.

      See that "if" there? That's the problem. Most of us don't have time to master games.

      The point is, if a game is not difficult, you don't need to play it. You don't have a challenge.

      Kindly use the first person when stating your personal opinions. You may see no point in playing a game that isn't difficult, but some of us enjoy playing them for the story, or for the exploration.

      One of my all-time favourite games is System Shock, which has a great difficulty selection system: you can tune several elements of difficulty independently. So if you like a challenge, you can make the enemies and puzzles tougher and slap a 7-hour time limit on the entire game, while if you suck at combat and just want to enjoy the atmosphere and story, you can even make the enemies harmless.

      It's like watching an interactive movie. Boring!

      That's your personal opinion again. Some of us are quite fond of movies, and having an element of interactivity does not make a story less interesting.

      Enjoy your DDR, but kindly refrain from telling those of us who like different kinds of games that we're wrong.

    2. Re:Difficulty is important. by loonycyborg · · Score: 1

      That's the problem. Most of us don't have time to master games.

      No. Most of us don't have time to play games at all. Targeting people who don't have time to play games is pointless.

    3. Re:Difficulty is important. by koinu · · Score: 1

      You are right. Sometimes a game is good, even I played it to the end within 2 hours, like for example Portal. But come on... I was really disappointed how short and easy it is.

      But in contrast to this one exceptional game, there many boring games, because they are easy.

      Take for example Kirby's Dream Land. What the hell is this? You just go through it within half an hour or so. Same with Duck Tales.

      Tiny toons on SNES? Well, perhaps this one is like Kirby for 6-year-olds. I don't know...

      Or Cool Spot? Come on...

      I've also played FIFA on SNES with my cousin. That was so boring to win against the computer player that we started to use our feet only. Ok, that was somehow fun, because we still could win easy. But this was also the last time we played this game.

      You like to pay money for short fun?

    4. Re:Difficulty is important. by KDR_11k · · Score: 1

      See that "if" there? That's the problem. Most of us don't have time to master games.

      But you do have the time to complete a 20-40 hour epic? Contra is like half an hour long from start to finish. Yeah, okay, it's one of the harder games so what about Sonic The Hedgehog? About 30 minutes long too and doesn't take nearly as many tries to get to the end. If you have the time to complete a long story driven game you should have the time to master Sonic enough to beat it.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    5. Re:Difficulty is important. by Sobrique · · Score: 1

      Some games are fun if you're an 'average' player. Others ... pretty much require you to be able to rocket jump and sniper-headshot whilst in flight, in order to be allowed to play at all.
      The 'casual gamer' is a huge market sector - a _lot_ of my colleagues (25-45) are gamers, be it on their XBOX or PC. They're not the '8 hours a day' awesome ownage machine type of gamer, they're fairly casual players who don't appreciate the difficulty curve being artificially inflated. Some games are fun when you're 'ok' at it. Others ... are just dull.

  31. Depends entirely on the game by chefmayhem · · Score: 1

    I find that I enjoy games more when they surprise me. They can surprise me in terms of story (Metal Gear Anything, I played MGS3 with intentionally avoiding spoilers, it was well worth it, I didn't do that for MGS2), or in terms of fun gameplay mechanics (Mario Galaxy, Katamari Damacy), or just by being a better game than I expected (Zack and Wiki, Okami, World of Goo). The surprises are in different ways, so having them spoiled comes in different ways. For a very story heavy game, like a Final Fantasy or Metal Gear, the plot twists are what you should hide. Gameplay mechanics, I'm fine with. For a game where you're supposed to be constantly impressed by the gameplay mechanics (say...Zelda), you shouldn't spoil everything you can do in the game. It should suffice in the review to say that the reviewer was impressed with what mechanics are available. For a puzzle game, obviously, don't spoil the puzzles. And for any game, don't hype it beyond what it is. Sometimes I'll play a game after hearing a tremendous amount of hype about it, and I'll be disappointed, not because it was a bad game, but because the pleasant surprise of how good the game is is ruined. As a general rule to the reviewer, consider what about the game you enjoyed because it surprised you. If this occurs more than a few hours into the game, and it isn't critical in making a decision to purchase the game, leave it out of the review. Let the player be pleasantly surprised. If you want to say something like "Mario saves the princess", that's ok. We knew that was coming anyway.

  32. Unskippable Cutscenes by Mutio · · Score: 1

    Seriously game makers, is it hurting your game at all if i am allowed to skip the cutscene. I your game involves half hour long cutscenes (metal gear solid) i expect to be able to skip them. The fact that i am forced to watch them on each play through means i will likely not ever play it again or even finish in some cases.

    1. Re:Unskippable Cutscenes by Culture20 · · Score: 1

      Mission accomplished; now the consumer will consume again instead of reusing the original product.

    2. Re:Unskippable Cutscenes by HiVizDiver · · Score: 1

      Not sure which MGS you're referring to, but you can skip them in MGS4.

  33. Depends on the game. Duh. by Opportunist · · Score: 1

    Attention dear readers, spoilers ahead as examples what constitutes as spoilers.

    To be able to spoil a game by a review, the joy of playing the game has to consist to a sizable part on the game having a story. This pretty much means that most multiplayer-heavy games cannot be spoiled by a review. How do you want to spoil Call of Duty? By telling me the Allied won the war? No duh, really? How do you want to spoil Left 4 Dead? L4D has no story to speak of. It's never explained what the disease is that turns people into zombies (sorry for the spoiler), it's never an option to "cure" them any other way than by accelerated lead and the dangers of the "special" zombies and how to kill them sensibly (or how to better avoid them altogether in one special case) is shown in the intro movie. And even if you told me the whole story of any Call of Duty part you would, at best, spoil the single player mission part, which is becoming more and more pointless with every CoD game.

    In short, multiplayer games cannot be spoiled by a review. The fun of the game is in the interaction, not the story.

    A completely different thing is single player games. Take Portal. It's no spoiler to tell about the features of the portal gun. That's what makes the game unique and that's explained in the "tutorial", i.e. the first few test areas. The same applies to using the portals to gain speed and momentum to jump over obstacles. Again, this is shown as part of the tutorial. A spoiler would be telling about the cake, the endgame portion and the ultimate goal of the game.

    In short, you can give away everything the tutorial tells the player, you can talk about everything the player encounters in the first few hours of gameplay (i.e. the same you see when playing a game for a review only, when you unwrap it and play it for a few hours so you can write something about it), but don't tell how it ends.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  34. Impossible levels by Anonymous Coward · · Score: 0

    I hate games that throw in one impossible level. For example, I was thoroughly enjoying Dead Space on PS3 until the shifty asteroid level. Call me lame, but I cannot get past this bit, it serves no purpose to further the story and the gameplay is totally different from the rest of the game. Why? I haven't been back to the game for months and will likely never finish it. Plus, I now feel ripped off for half the price of the game.

  35. IMHO it's more complex by Moraelin · · Score: 5, Insightful

    IMHO it's more complex than "don't write about plot twists", and as the summary notes, some games have gotten a free pass with some really bad ones just so the reviewer doesn't spoil it. Basically I'd propose the following distinction, and IMHO it's a major one:

    A) Telling me _what_ the plot twist is. Bad.

    B) Telling me about the quality of plot twists and their implementation. Good.

    Basically I don't want to know stuff like "it turns out you're the feared Sith Lord", but I do want to know if, say, the plot twists are cliches that you can see coming a whole disk before they actually happen.

    Also, I don't really mind examples if:

    A) They happen in the first half an hour of the game anyway, so it's not like it's such a major loss. The rest of a game _should_ still be enjoyable even if I know what happens in the tutorial. Or,

    B) Even the most cursory read of the manual would reveal the same information. I mean, seriously, e.g., in Persona 2 Eternal Punishment you only needed to have played the previous game or read the manual to know what's with Maia or the mysterious boy. But in game for your characters that comes very very late. So basically the manual itself spoils a major element of the plot. Obviously the designers didn't mind you knowing that.

    Should a reviewer really avoid it for those who can't be bothered to read the first 3 pages of the manual? (Then again, I doubt that _some_ people can read more than a paragraph;)

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:IMHO it's more complex by Hognoxious · · Score: 0, Offtopic

      tl;dr

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    2. Re:IMHO it's more complex by orangesquid · · Score: 1

      Didn't RTFA, so I think I'm actually interpreting the question a little differently than intended. However, what spoils a game for me is often copy protection...
      NPC: Yes, the next thing in your quest will be the Sword of Gryntwer.
      Player: Can you tell me about the Sword of Gryntwer?
      NPC: Oh, it is a most interesting tale. However, I am old and my memory is poor. Maybe you can help me remember by ENTERING THE 22ND, 37TH, AND 51ST WORDS BELOW THE HEADING "HOW TO INSTALL UNDER WINDOWS NT" IN THE "CREATIX'S CALL OF THE HEMLOCK" INSTRUCTION MANUAL:
      (Game freezes, and you can't click on anything until entering the words RESTART FLOPPY COOKIES)

      --
      --TheOrangeSquid Is it any wonder things seem so awry? We swim in a sea of confusion and don't have to think to survive
    3. Re:IMHO it's more complex by mdarksbane · · Score: 4, Insightful

      On other hand, even knowing that there *is* a major twist can completely change how you watch something.

      SPOILER WARNING (sortof)

      Before I watched Fight Club, someone had given me vague ideas that the twist was good, so I was watching the whole movie for the twist, and figured it out about a half hour before anyone else in the room did, and long before the movie actually presents it to you. Whereas when I watched the Sixth Sense, I knew nothing about the movie going in, and the twist caught me completely by surprise. You watch clues in a movie very differently when you know you should be looking for them.

      There's a scene in FEAR where the lights go out in an elevator, and suddenly the antagonist is standing right next to you in it, with nowhere to go and nothing you can do to save yourself. Some of my (admittedly, younger) friends literally fell out of their chairs during that scene, then talked about it incessantly for weeks. By the time I played the game and got there, my only reaction was "hey, this is that elevator scene they were talking about. Yeah, I can see this being a little creepy."

      What I'm saying is that little innocuous bits of knowledge can completely change how you approach something, because the way you have a good twist or surprise in a movie/video game is by leading up to it with other innocuous bits of information that you aren't supposed to know that you need to pay attention to. That way when it happens, everything "clicks" in your head, and the twist makes sense, but you don't come to the proper conclusion more than a couple seconds or minutes before it is revealed. Just knowing that you need to be paying attention to those details makes it a completely different experience.

    4. Re:IMHO it's more complex by Anonymous Coward · · Score: 1, Funny

      I have a counter-point:

      I read a review of the original doom that mentioned the reviewer jumping out of his chair to avoid the fire ball from the IMP in the first level.

      When I finally played, I was a slow-moving fireball coming toward me. Not knowing how to make the character side-step (or not being able to because of the hallway?), I jumped out of my chair.

    5. Re:IMHO it's more complex by Flentil · · Score: 1

      It sounds like the last time you played a game was in 1994, because I haven't seen anything like that since making the big switch to Windows 95. I don't think video game articles are for you, and you don't RTFA anyway, so why bother?

    6. Re:IMHO it's more complex by Yakman · · Score: 1

      I think I was the only one that, when watching The Sixth Sense, assumed he was dead from the beginning. Which meant the movie had no twist at all, but was still alright.

    7. Re:IMHO it's more complex by Anonymous Coward · · Score: 0

      > "it turns out you're the feared Sith Lord"

      Thanks. Thanks a lot.

    8. Re:IMHO it's more complex by Keen+Anthony · · Score: 1

      Maybe you were at my thanksgiving party the night I finally gave in and rented the movie to watch when someone shouted "I couldn't believe he was dead too!"

      My evaluation of the movie totally changed because I focused on how M. Night was concealing that fact from the audience.

    9. Re:IMHO it's more complex by LihTox · · Score: 1

      You watch clues in a movie very differently when you know you should be looking for them.

      And I think that can limit the benefits of reading a movie review. A professional critic has watched so many movies that he knows the tropes, he's expecting the twist, and so misses the thrill of the unknown. A casual moviegoer (like me) hasn't watched so many movies, and hasn't bothered to study the ones he has watched, and so more movies seem fresh and new and surprising. I don't think there's anything wrong with that, if enjoyment is the goal: the naif gets to enjoy more of the movies he sees, while the critic has a deeper appreciation for the few movies he finds to be good. But they're looking for different things, and one can't necessarily predict what the other will enjoy.

    10. Re:IMHO it's more complex by Sobrique · · Score: 1

      When I saw him shot in the gut, my comment was "gutshot, he's dead then". However I didn't connect this statement with the rest of the film, so really enjoyed it despite having blown the plot twist for the person sat next to me.

    11. Re:IMHO it's more complex by orangesquid · · Score: 1

      I bother because I don't write an entire set of things off just for having bad experiences with a few members of the set. Anecdotes are not examples of correlation except by coincidence.

      Some video game articles on slashdot have intrigued me. I've read about a handful of open-source games that I have tried and enjoyed, but to which I have not become addicted. (I don't automatically discount closed-source games, but knowing that very few games will give me much playing time, I very rarely spend money on a game).

      It's closed-minded to conclude that one can never enjoy games if one has only played a handful of games from only a few genres, so I still read game articles if I think they might hold my interest. I don't want to shut myself up in a remote cave.

      The idea of looking random words up in the manual is to ensure the player has a copy of the manual; presumably, it takes a good bit more work to duplicate the game software and its manual rather than solely the game software.

      This concept of making duplication significantly more difficult is still used. Ever had a game require that the original CD be in the CD-ROM drive while playing? I know The Sims II had this, and I have heard of many other modern games that use the same tactic. Making a copyright infringer jump through the additional hoop of duplicating the manual or providing a database of its contents is still akin to making a copyright infringer jump through the additional hoop of precisely duplicating the install media or using a low-level driver to emulate a virtual CD-ROM.

      --
      --TheOrangeSquid Is it any wonder things seem so awry? We swim in a sea of confusion and don't have to think to survive
  36. tutorials by Anonymous Coward · · Score: 0

    A small thing but a nnoying none the less.
    When the first few level are just long drawn out tutorials. The first time around it fine but it really hurts the replay value if you have to grind through that shit again. Tutorials should be separate or at least skippable.

  37. Not being able to kill kids... by WML+MUNSON · · Score: 1

    I'm looking at you, Fallout 3...

    Hopefully this gets fixed by one of the upcoming expansion packs, otherwise my boycott will continue.

  38. A game is like an interactive book/movie... by tieTYT · · Score: 1

    ...and as such, anything that would spoil a book/movie would spoil a game.

  39. You think they were bad by GreenTech11 · · Score: 1

    Now to continue talking at a completely different tangent, you think Fallout 3 and Masseffect are hard for the player, I cant help but think of an original Playstation game, (cant remember the title) this was a game where there wasn't a single walkthrough on the web that had managed to get past the halfway point, of the first level. On the topic, anything that ruins the final movie sequence ruins the plot for me,

    --
    Laughter is the best medicine, except if you have a broken rib.
  40. no native linux/openbsd by dltaylor · · Score: 2, Insightful

    Plus, of course, nearly all of the DRM out there.

    I'll buy native games, as I have done in the past, and NOT buy games because they don't play on it.

  41. I hate... (in MMOs) by Anonymous Coward · · Score: 0

    Griefers, exploit abusers and asshats who give out quest info on public channels.

    Also players who couldn't be arsed working things out for themselves.

  42. I don't have spoilers by Chemisor · · Score: 1

    The difference between games and movies is that the former is replayed often. I would never bother buying a game that is designed to be played exactly once, if only because the plot in games is always so boring and poorly written, that it is not even worth knowing. If Fallout 3 were a book, I wouldn't buy it. If Bioshock were a book, I'd burn it. If Half-Life 2 were a book, well, it wouldn't be much of a book. With that in mind, it is obvious that knowing the plot is pretty much irrelevant, since most of the time I would be replaying and know it anyway. So I always read every walkthrough I can find even before I get the game, to make sure it will be worth playing more than once.

    1. Re:I don't have spoilers by Anonymous Coward · · Score: 0

      Lemmings was designed to be played through exactly once. After you complete all of the levels there is little point in playing them again. You already know the trick, all that remains is the tedium of implementing it. If Lemmings were a book it would be the most pointless book of them all.

      Even so, I consider Lemmings to be a great game, and among the best puzzle games of all time. If a reviewer had given me a procedure for beating that tough mayhem level, I would have been pissed.

  43. Poor atmosphere, Unrealistic stuff by unity100 · · Score: 1, Offtopic

    they totally kill the game for me. let me give an example:

    there are many games coming out set in spanish main, bent on buccaneering, privateering, pirating and such, after the success of pirates of the caribbean movie and all that pirate hype.

    you get the game, its set in 1600s, there are huge towering carracks and all that galleonish piratish ships advertised in cover of the box. but you start playing, but you immediately notice 2 things :

    ships are not of 1600s, but 1700s. it matters a great deal, because with that specific 100 years you go from towering carracks, galleons to low, flat, standard age of sail frigates. the main focus of the game, the ships, are totally out of place.

    and another thing, music, atmosphere sucks. some put in carribbean/reggae music, something that does not have any realistic connection to the age game is portraying. a product of late 150 years is being put in, because some people think its 'caribbean'. couple this with all the other atmosphere elements that are out of place, like 1600s people wearing 1750s outfits, even napoleonic hats and so on, you totally lose the atmosphere. it doesnt feel like it anymore.

    same important criteria is valid for every other game. be it star wars or call of duty, any game needs to follow the two important premises of realistic elements (even if its a fantasy game, we have certain acceptable limits to what can be shoved in), and atmosphere. if these two lack, the game sucks. big time.

    1. Re:Poor atmosphere, Unrealistic stuff by Anonymous Coward · · Score: 0

      Your biggest complaint with games is that characters in pirate games set in the 1600s sometimes wear clothes from the 1750s..?

      I would like live in your gaming world.

  44. Auto health by iregisteredjustforth · · Score: 1

    Automatic health regen ala Halo and now Call of Duty. Basically it devalues looking after yourself - as long as the other guy dies just before you, you'll be back up to 100% in a few seconds. Also means people can hang onto powerful weapons and camp the same spot for a inordinate amount of time.

  45. Annoying players by Bunzinator · · Score: 1

    The things that spoil MMOs for me are mostly related to obnoxious player behaviour - 1) Griefing 2) Camping 3) Exploit abuse 4) Spamming and giving quest solutions on public chat channels.

  46. When your mother opens the basement door... by Anonymous Coward · · Score: 0

    turns on the lights, and tells you it's time to brush your mossy teeth and go to bed. I'd wager that's what really ruins games for most of the slashpussy crowd.

  47. So many things... by cowbutt · · Score: 4, Interesting

    ...but in roughly descending order

    1. Bugs that randomly result in lost progress; crashes, getting trapped in scenery, etc.
    2. Having to 'earn' saves. If I'm playing a game on my own system, in my own time, I should be able to save when I like. Maybe earnt saves are acceptable for younger gamers, but when you're an adult, you can't necessarily commit to spending upwards of 30 minutes in one chunk on a game without an opportunity to save.
    3. If the game has a single track, then not making it clear where the current barrier to be overcome is located. Leave it to me to figure out how, but at least let me know that I'm banging my head against the right brick wall.
    4. Making me repeat far too much tedious stuff in order to get to the point where I failed last time.
    5. Not allowing me to skip tutorials/intro/cutscenes.
    6. Inappropriate or clumsy use of 3D when 2D (or constrained 3D, at least) might well have made things more fun.
    7. To get back on-topic, reviews which reveal solutions to puzzles, or story endings. :-)
    1. Re:So many things... by Anonymous Coward · · Score: 0

      Pointless jumping puzzles.

    2. Re:So many things... by Anonymous Coward · · Score: 0

      <Parent's post>

      This, a thousand times this.

    3. Re:So many things... by BradleyUffner · · Score: 1

      "Making me repeat far too much tedious stuff in order to get to the point where I failed last time."

      On the other hand it really ruins a game for me when, upon failing, I immediatly respawn right where I died last. This totally removes any challenge, death no longer has any meaning in the game, and it becomes a boring walk right to the end of the game.

    4. Re:So many things... by Rutefoot · · Score: 1

      I agree with most of those, but I'd like to add one that is somewhat related to some of the above points:

      8. When a game that forces me to watch 5 minutes of various logos and subjects me to lengthy loading screens every level is unlikely to be played much by me. A game that disallows me to alt+tab out of it (without being subjected to more loading screens or worse still, potential game and computer crashing).

      It always surprises me how much many designers miss these details. Take GTA IV for example. If you want to play multiplayer you have to first log onto games for windows live, start up the single player mode (and all the loading that comes with it), and use an unintuitive menu to access multiplayer options(is being able to point and click too much to fucking ask?) Then you have to use a broken searching system to find maybe 2 or 3 online games (If anyone knows why their game searching system is so messed up, I'd be curious to know why). Once you join up you're subjected to more loading screens and plopped into the game. If you alt+tab out of the multiplayer game, even if for a few seconds, you get disconnected. If you want to quit the game entirely while playing multiplayer you have to first go back to single player mode (and be subjected to more loading screens) before it will let you exit via the menu.

      A game can be absolutely incredible, but sometimes I don't have the time to invest an hour or two into a video game. If I only have 15 minutes I don't want to spend half of that time staring at goddamn menus, loading screens, and videocard and publisher logos

  48. Well... by dutchd00d · · Score: 1

    Obvious cheating (by the game). In one game I remember, a bunch of enemies came flooding out of a barracks building when you passed a certain point in the map. So the next time I enter the building first, eliminate all enemies and then continue, safe in the knowledge I wouldn't have that particular problem anymore. I pass the same trigger point, and... the door opens and the same enemies come streaming from the building that I cleared only moments before. That's a big no-no.

    Another one (though less serious) is motivation of the main character. At a few points in Far Cry I found myself thinking why on Earth my character would be doing what he was doing. I would have gotten the hell out of there, but he seemed eager to seek out more danger. Why?

    1. Re:Well... by BobReturns · · Score: 1

      Civ 3 often gives itself a bit of a leg up too. You destroy a civilisation - only for a new city to pop up.

  49. Leavers by AttillaTheNun · · Score: 2, Interesting
    As a frequent player of Warcraft and DoTA public games on Battle.net, I definitely have say leavers, especially DoTA leavers.

    Of course, we're all guilty of this from time to time (shit happens), but some make a sport of it (e.g. countdown leavers, solo-lane feeder leavers, etc).

    Warcraft and DoTA could use a slashdot-like karma system to rate players. Build karma by completing games to the end, lose karma by leaving anytime after countdown begin.s

    1. Re:Leavers by KingAlanI · · Score: 1

      Yeah, that's one of the many things that annoyed me about Battle.net
      Screwed up team games in particular.

      --
      I listen to both RIAA and non-RIAA stuff if I like the music, tangential business/politics nonwithstanding.
    2. Re:Leavers by Anonymous Coward · · Score: 0

      of course, sometimes leaving is the only option (say there's someone on the team who's a moron who gets everyone killed repeatedly and they're the team boss or the team boss does nothing to fix the problem)

  50. Two things by clickclickdrone · · Score: 1

    1. Overly complex control systems
    2. Pointless backstory that really adds nothing to the actual game.

    --
    I want a list of atrocities done in your name - Recoil
  51. Lack of Options/Customisability by dohzer · · Score: 1

    A lot of little things have ruined games for me.
    For instance, I bought Tetris DS for my Nintendo DS recently, hoping for some good old school Tetris gaming, but a lot of the little things they've changed have ruined it for me.
    Like the fact that you can basically hold a piece at the bottom of the screen by rotating it, essentially destroying the fast-paced nature of the game. You can turn-off/change a few of the other game settings, but they don't give the player the option to turn off the one thing that ruins the game for me.
    So I decided to try another game mode (Catch mode), and really liked it... until I found out that the game ends at (from memory) level 25. I'd much rather continue playing higher and higher levels than be forced to beat my high score in a limited number of levels.

    Another thing that really annoys me is the lack of customisable control schemes. Things like not being able to have multiple buttons perform the same actions, no mouse sensitivity, etc. But most of these issues are gone these days.

  52. Doom 3 by Anonymous Coward · · Score: 0

    There's an imp in cabinet #666

  53. HEY! by warGod3 · · Score: 1

    I enjoy a little bit of torture every now and then... just make sure you don't draw blood with the cat o'nine tails :D

    --
    "Be polite, be professional, but have a plan to kill everybody you meet." General James Mattis
  54. Where to begin? by warGod3 · · Score: 1

    In a MMO game - You have hacks, people who are there for no other reason than to be an irritant, glitchy games, SOE, games that receive no updates, games that developers try and make into more successful games by mimicking other games, reviewers who glorify games to remain in the good graces of certain companies, games that attempt to unsuccessfully imitate movies.

    In a console game - Online gamers who act are out to boost their own ego, reviewers who glorify games, games made off of movies in order to add more money to the license holder's pocket, hacks, games that are only released on one console in order to promote the sale of THAT console and may or may not be developed for other consoles, games that are released simply because someone put out a movie, games that are overpriced at "market price" and are beaten in a day or so, knock-off games, sucky sequels to successful games, sucky sequels to successful games and have received rave reviews, when my 10-year old can sit down at a game and beat me or the game after playing it once and I have been trying for hours or days just to get past the first part.

    --
    "Be polite, be professional, but have a plan to kill everybody you meet." General James Mattis
  55. Not the question I'd hoped it would be by drinkypoo · · Score: 1

    First, the ontopic.

    I'd at least like the discussion about spoilers to cease being so binary.

    Who the fuck are you?

    There is room between avoiding mentioning a plot event and reporting its main details.

    Not really. I like to know absolutely nothing besides genre and whether my friends whose opinions have proven to be worthy will think I like it.

    Put another way, this is a matter of opinion. The simple truth is that any and all plot details (and yes, vague information is a detail of the plot; information about the plot point is detail on detail) are spoilers, but some people have higher thresholds of what spoilers annoy them.

    Okay, no more ontopic. A better question (IMO) would be what about the games themselves spoils them. Anyone want to talk about that? I've been playing Xbox lately so... This is what has chased me away from certain games. Mechassault's level design blows total chunks. Crimson skies won't let you use DLC in any single-player mode, even on subsequent trips through the game. Yager has the worst control schemes ever (all two of them) and even has a cutscene where your character bitches about how he customized the controls and will have to do it all over again - but the game won't let you. DIE. Panzer Dragoon ORTA has some of the worst camera control ever. Sega GT's physics are poop (Rallisport Challenge has an excellent feel, oddly enough. Who wrote that one?) These are all games I stopped playing even though they were excellent in every other way because of one stupid fuckup (again, IMO, whee. Although the control scheme on Yager is bad by any reasonable standard, being just slightly but significantly different from every other game.)

    Let's take this thread over and talk about what ruined an otherwise perfectly good game. The discussion over spoilers will never be resolved and has already been done to death. Flagellation of deceased equines is counterproductive in the extreme.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  56. When I cannot play them on my PC by koinu · · Score: 1

    Running FreeBSD/amd64. ;)

  57. Cheat Codes!! by MrOctogon · · Score: 1

    I am ashamed to say that I absolutely suck at video games. Especially for someone who has spent as much time with them as I have. I completely attribute my suckiness to cheat codes, because I often used to have the codes for a game looked up and ready to go before I ever even opened the box or took the time to try legitamately. From Doom (iddqd how the crap do I stil remember that) to original warcraft to Half-Life 2 I have missed a bunch of the enjoyment from my games because I never had to get good at them. I also hate multiplayer games (a la halo) where I get pitted against real life humans who are good, and I have no way to dominate them. Its kinda stressful. Mothers don't let your kids use cheat codes!

  58. Simple... by Anonymous Coward · · Score: 0

    For me, the real spoiler for a computer/video game is the availability of cheats and codes. If you can't get there using your own skillz, you don't deserve to be there, period. Can't get those special abilities or car, etc? Too bad...you don't deserve them, period. Amongst other numerous other reasons for me to want to cull the Human herd, cheating is right up there. To me it's no different than cheating in sports, business, or politics.

  59. Actually: by el3mentary · · Score: 1
    --
    I reject your reality and substitute my own.
  60. Plot schmot... by midifarm · · Score: 1
    Story llines are cool and I enjoy some of them, however; game play is what it's all about. How about no cheat codes? How about no continues? Just raw 99% skill and a bit of luck during hard levels. Kids today can't play with as much skill as they used to. Perhaps that's why the military is going with full AI robots and drones.

    Peace

  61. Games Games Games Story... by Anonymous Coward · · Score: 0

    These being the tags at the time, I wonder if there's an article, which no one would ever read of course, that could yield Developers Developers Developers Story?

    Maybe some sort of bizarre Ballmer fanfic?

  62. The marketing department. by HiVizDiver · · Score: 1

    'Nuff said.

  63. As opposed to The Hero's Journey? :P by Moraelin · · Score: 2, Interesting

    Well, while I see how that might have made you think harder, but

    1. If it's possible to see it coming, then it's possible to see it coming. You could have started using the little grey cells (to paraphrase Hercules Poirot) for any other reason, or for just happening to be the kind of guy who thinks ahead.

    2. Did you really need that nudge? I mean, _the_ major spoiler of the century is everyone adhering to the same script called the Monomyth, a.k.a., the Hero's Journey.

    And I don't mean just the vague general idea of it. The movie industrie actually standardized exactly in which minute of the movie (well, actually as percentage of the movie length) should which element of the monomyth happen. Seriously, there are courses, consultants, etc, to teach you in exactly which minute should the hero meet the mentor, for example, or how much time you have at the start to make the case that he's an everyman John Doe.

    And if you did't obey and somehow sold the rights anyway anyway, a director who did learn that lesson, will take your original and highly innovative story and basically do this to it. He'll cut out everything that deviates from the prescribed mould, change what can be changed to fit it, and add the parts of the Monomyth that were missing. Because there's no way Hollywood would publish anything else.

    So once you've seen enough movies in a genre to know the approved timings and twists for that genre, don't tell me you can't already predict most of a movie after 15 minutes. E.g., once it's clear that Jane Doe is the hero's love interest and it's an action movie, you can know not only that something will happen to her to push a Joe Everyman into the hero role, but even in which minute of the movie it'll happen.

    The same applies to any other genre. E.g., having had to sit through a couple of romance movies for women, I can tell you that they follow the same script with different props too. E.g., once they revealed who'll be the guy supposed to fall in love with the heroine, you can tell in exactly which minute he'll disappoint her (e.g., by coming late because he's a heart surgeon and was in a fucking operation, instead of rushing home to fawn over her) and in exactly which minute he'll come crawling back to her and beg for forgiveness.

    Well, I guess now I've just spoiled 99% of the movies for you. Sorry :P

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:As opposed to The Hero's Journey? :P by interkin3tic · · Score: 1

      1. If it's possible to see it coming, then it's possible to see it coming. You could have started using the little grey cells (to paraphrase Hercules Poirot) for any other reason, or for just happening to be the kind of guy who thinks ahead.

      2. Did you really need that nudge? I mean, _the_ major spoiler of the century is everyone adhering to the same script called the Monomyth, a.k.a., the Hero's Journey.

      What he was specifically talking about were surprises you would NOT see coming. He provided specific examples which were not obvious. You only would have seen the twists coming in fight club, 6th sense, and FEAR if you had already been warned about them or read the book. There's no reason to expect them otherwise.

      Obviously predictable plots are by definition going to be predictable and are not spoilable.

    2. Re:As opposed to The Hero's Journey? :P by mdarksbane · · Score: 1

      The problem with the monomyth is that it is generic enough that you can find a way to fit nearly any story into its form. And you may even be right (it is disgustingly overused, I agree) but oftentimes that isn't the interesting part.

      You could argue Fight Club is a monomyth - the narrator goes through various trials with his mentor which he has to overcome and learn from, and eventually has to become separate from him and grow into his own person, sometime around rescuing the girl. But that isn't the part that makes it an interesting movie at all.

      Saying that a movie generally conforms to the monomyth tells me jack squat about whether the movie is interesting, and how. Taking the king of monomythism, Star Wars, as an example - and someone tells you "I can't believe he was his father!" You can know that it's a monomyth - hell, you kind of assume it once the movie is established as a fantasy-scifi setting - but that doesn't mess with the story anywhere close to as much as the above quote. Monomythism just lets you know that Luke is probably going to be a lot more special than you'd expect out of a random farmboy - and I don't think anyone considered that a surprise at all.

    3. Re:As opposed to The Hero's Journey? :P by Eli+Gottlieb · · Score: 1

      The problem with your comment is that it deals with hero stories and romances, whereas the GP dealt with Fight Club (wtf genre does "Fight Club" fall into anyway?) and horror games.

    4. Re:As opposed to The Hero's Journey? :P by Moraelin · · Score: 1

      I'm not even against the monomyth per se, as an idea or study in constructing a story. What does bother me is the formulaic thing that Hollywood turned it into. It's not even just it being monomyth, it's that it's become one script that everyone reuses, and a total number of allowed variations that you can count on your fingers. You get scenario template #3, fill in some props and paraphrase the standard lines in your own words, and you have a movie script. But everything happens in the same order and in the same minute as for everyone else who picked template number 3.

      I haven't seen Fight Club so I can't comment about that one in particular. But 90%+ of the (other) movies coming out of Hollywood are really the same script with different actors and props. Since you mention Star Wars, once you've figured out that Darth Vader fills the sacred prescribed role of Contagonist, you _know_ what he'll do and even when. Whether it's "I'm your father" or some other form of temptation, nevertheless that's what he does for a living, so to speak. He's the guy trying to tempt the hero off the good path.

      It was fun when I saw it in Star Wars, but in the meantime there are literally thousands of movies which essentially are a rehash of Episode 5 with different props. Once the thousandth guy is tempting the hero off the good path, and in roughly the same spot in the movie... well, it stopped really telling me a new story. I'm seeing a bad plagiarism of the same movie again (and it isn't even a plagiarism of Episode 5, because Lucas didn't invent that idea.) That feeling of "ok, standard plot twist #5 X should happen... now" kills the whole mood for me.

      And it's even more disturbing when I see essentially the same Episode 5 plot disguised as a romance chick-flick, or psychological drama, or whatever unrelated genre. This time it's a rival chick trying to manipulate the heroine (if it's a chick flick), but it's the same "ah, she's the contagonist, she'll make her move in 5 to 10 minutes from now." Because Hollywood has become that rigid and formulaic in applying the few standard monomyth scripts.

      And it's not just a result of having read about the monomyth in the meantime. I had the sensation of seeing the same movie the thousandth time long before I even knew the name for that standard script. But the bad sensation of having seen it before with different props was there. Reading about the monomyth just finally explained why. And put a name on it.

      --
      A polar bear is a cartesian bear after a coordinate transform.
    5. Re:As opposed to The Hero's Journey? :P by Anonymous Coward · · Score: 0

      check out fight club. seriously.

  64. jerkage ? by unity100 · · Score: 1

    the question is 'what spoils a GAME for you'.

    which dumbass modded parent offtopic ?

    1. Re:jerkage ? by Anonymous Coward · · Score: 0

      It's offtopic.

    2. Re:jerkage ? by Anonymous Coward · · Score: 0

      Read the fucking summary.

    3. Re:jerkage ? by unity100 · · Score: 1

      oooook ok. i did.

  65. Obligatory Penny Arcade by sssssss27 · · Score: 1

    Spoilers below:
    As Regards Spoilification

  66. Depends on your definition of "spoil." by EWAdams · · Score: 3, Insightful

    Yeah, revealing spoilers about the plot or telling me how to solve puzzles "spoils" the game for me. But that's not a patch on what MMOG asshattery does to my game experience. The 13-year-olds don't just spoil the game, they rape it with a baseball bat, beat it unconscious, and leave bleeding to death.

    You want to REALLY ruin somebody's game? Make them play with arrogant, ignorant, sexist, homophobic, bigoted, inarticulate, semi-literate, foul-mouthed little punks.

    --
    I piss off bigots.
    1. Re:Depends on your definition of "spoil." by ivan256 · · Score: 1

      In my experience playing MMOs for the last 10 years, I've learned one thing. Most people think that everybody who isn't part of their little circle of friends is (11|12|13)years old.

      (Alliance|Horde|The other faction) is full of 12 year olds.
      Damned punk-ass 11 year old ninja'd my loot!
      Some rude kid was being a racist in [chat channel].
      etc..

  67. Repetition by Xian97 · · Score: 1

    The grind in MMORPGs for example. Get a quest to bring back a dozen troll ears, go to turn in the quest and you are rewarded with another quest to kill stronger trolls, ad nauseum. Titan Quest was a single player game that just had too much repetition. I would have enjoyed the game more if it had been half the length.

    A few other peeves:
    Impossible end bosses. There have been several games I have got all the way to the end and just cannot kill the final boss.

    Not knowing that you needed an item until the end of the game only to find that you used it long before.

    Loot glut. Titan Quest was a prime example, there was just so much junk that after the first area I didn't even bother to pick something up unless it was a magical or special item.

    The inverse of that is having nothing to spend it on at the merchants. You get better gear from the drops than what you can spend your hard earned money on.

  68. DRM by dweller_below · · Score: 1

    I have been collecting computer games for a long time. I spent over $1000 for games for my Atari 800. I spent over $1500 for games for my Amiga. I spent over $1500 for just MSDOS games. I have spent over $2000 for Windows games.

    I play most of my games in some kind of emulated or virtual environment. Not because I want to. It is because I HAVE to.

    The normal state of a game is to be for an unsupported OS. At this point, Microsoft has made a powerful argument (via DirectX10) that they consider only Vista to be a supported gaming OS.

    The normal state of a game developer is to be out of business.

    It is pointless for me to purchase a game with functioning DRM. It will only be playable for a blink of an eye. If I hear that a game has DRM, or a copy-protection scheme that is tied to the existence of a company, I will not buy it. Nor will I miss it. I have a LOT of good games. Games that I can play whenever and however I want.

    Now, excuse me, I have a game of Master of Magic to get back to.

    Miles

  69. About Nethack spoilers. by Anonymous Coward · · Score: 1, Interesting

    Nethack is great. I've read dozens of nethack spoilers, but however hard they've tried, they haven't been able to spoil the game for me.

  70. instant immersion killer by Anonymous Coward · · Score: 0

    The sound of my hard drive, reading. Essentially telling me :look, we, here in the box, are making the next bad guy and we just needed some info off of the disc, we'll have him ready by the time you reload"

    1. Re:instant immersion killer by Anonymous Coward · · Score: 0

      Heh, always spoils the next half second for me. It's gotten to the point that I know when a boss is coming up in some games because it takes ever so slightly longer to load all of the standard_enemy models plus the giant_boss_enemy model from the disc.

  71. Cake... by Anonymous Coward · · Score: 0

    The Cake is a lie.

  72. Tunnels...non-openness by Anonymous Coward · · Score: 0

    I love games which have an open environment. There's nothing wrong with walls - in fact there should be walls, but a constant tunnel throughout the map forcing the player down one path throughout the game drives me nuts. I will not play through a game like that.
    Also, putting a pile of rubble down and making an invisible wall there, a technique used often in Fallout 3, is an aggravating method as well. I should have been able to walk/climb right over that rubble - I'd be able to do it easily IRL.

  73. What Spoils a Game For You? by Anonymous Coward · · Score: 0

    You do... you really do.

  74. I like spoilers by Akzo · · Score: 1

    In fact I usually search for them or hear them from someone whose seen it before I play a game or watch a movie. People will always want to whine about something.

    --
    Sig is for Signature, so you don't have to manually sign every post.
  75. Boring parts by GWBasic · · Score: 1

    Boring parts

    For example, I used to put away Final Fantasy when I'd have to spend 10 hours earning experience just to fight some boss. That's just silly.

    Super Paper Mario had a stupid part where you had to hold a button down on the controller for 5 minutes. That was disrespectful to me, the paying customer. I looked up a cheat code on the internet.

    Zelda on the Wii has a silly part where you need to go fishing. It doesn't really do anything but kill 3 hours of the game when you just want to have fun.

  76. Huh? Videogame? You mean "single player" or...?? by grikdog · · Score: 1

    Can't say as I've ever played a multiplayer game, aside from old-fashioned board games like go or parcheesi. If you mean stuff on a computer played by one person at a time, then I'd have to say hack-em-slash-em ADHDrrhea is pretty boring. I don't mind plot spoilers if I seek 'em out; that falls under the general rubric of General Tzu's predilection for knowing one's enemy, the lay of the land, etc. The converse, what makes a game good, is harder to think of, but I'd say in general that genuinely droll or self-aware AIs rank high on the list. Good games come from the bleeding edge occasionally, but consistent high quality comes from well back in the techological pack where the issues are known, the workarounds have been found and the development team is working with artists, musicians and cap-and-bells ludimeisters to fill the corners of existing limits. Great examples abound; Star Ocean 2 and Final Fantasy IX on PS1 come readily to mind. Just giving away a plot point? Depends, doesn't it? Othello kills Desdemona. There, the secret is out.

    --
    ``Tension, apprehension & dissension have begun!'' - Duffy Wyg&, in Alfred Bester's _The Demolished Man_
  77. If it talks like a 13-year-old, it's a 13-year-old by EWAdams · · Score: 1

    Unfortunately some people are stuck at that age even though their tree-rings reveal them to be as old as 35.

    I don't have a little circle of friends. I play alone... for a reason.

    --
    I piss off bigots.
  78. Re:If it talks like a 13-year-old, it's a 13-year- by ivan256 · · Score: 1

    Oh, I agree. You may not be 12, but that may accurately reflect your maturity level.

    It becomes amusing to me, though, in two scenarios. When it gets applied to stereotypes, and when the person making the accusation does so in an immature fashion. Bonus points for when both occur. (I saw a news article once where it came out that a certain politician played WoW, horde side. The reporter explained this away as saying the Alliance was mostly played by pre-teens. I'm sure you have to be older than 12 to get through journalism school, but he wins the "immature award" for that one...)

  79. You want a real spoiler...er? by Anonymous Coward · · Score: 0

    4chan

  80. AI by Anonymous Coward · · Score: 0

    How about single player games with appalling AI which simply cheats to be better? I like strategy games and even over the last ten years or more I have not noticed AI in games getting any better.

    Why is this when computers have exploded in power, and games are one of the few programs which use this power. However it all seems to be channelled into the graphics. Where ten years ago a few people could create some blocky sprites and come up with a good game, now companies spend millions just on the graphics. How much do they spend on the AI?