Re:To advance, correct errors rather than drag it.
on
The Future of the PSP
·
· Score: 4, Insightful
Sorry, time to stop dreaming and wake up.
Then how would you be able to play all the old PSP games that are already out there? Sorry this simply isn't a viable option for Sony.
Ok... that will cost more.
That will cost even more.
Hello? I said MORE not less. Either you increase the price with more features or remove features (hard to do since the PSP already has a game library that relies on all those features) to cut price.
Can't profit when you'd be losing money on every machine. Oh wait, Sony's already trying that with the PS3... we'll see how that goes. But considering Nintendo is making more on every Wii (they actually make a profit on the machines) than Sony makes on their PS3s AND the Wiis are STILL hard to find in some places (it's rediculous!) while PS3s aren't nearly that bad, I think Sony's strategy isn't working very well unless they get a higher games-to-systems sell ratio (unlikely).
I think all your PSP2 stuff is a duh. If Sony continues it's "bigger is better" strategy that Nintendo is deviating, very successfully, from. I personally want to see some innovation from Microsoft and Sony in their next consoles, like Nintendo has been doing. That would be interesting.
Whoops, I read "August" instead of "April". At any rate the final episode of SG-1 has been available online for over a week now, needless to say I've seen all of them as well as Atlantis'.
My school bought Office for the Macs they have. I bet their thought processes were "Oh, Office. We should buy that because it is a stable of computing." or something.
Oh yeah, I should make it clear this is through driver software, and not just via a linux terminal.
On Windows, right click Network [Neighborhood] and click Properties. Vista users need to click "Manage Network Connections" next. Then right click the network connection of the adapter you want to change the MAC address of, then continue past the UAC prompt if you use Vista. Click Configure to get to the network card settings. Go to the Advanced tab. If your card supports it there will be a Network Address value. It's a 10 digit hexidecimal number. If the textbox is blank, you can view your default at the command line with ipconfig/all under "Physical Address". Mine is 000C7609A2A9. You can't just put any number (I'm not sure of the rules, maybe the first four digits have to be 000C or something) but simply adding or subtracting a small value to that works.
You can change the MAC address on many (if not all) cards. My college has an automatic program running that blocks your MAC if you take up too much bandwidth. It didn't unban me automatically after a day like it should have so I changed my MAC address and hopped right back on the network.
No different than fixing bugs that show up when users start switching from Administrator on XP to limited User on Vista. Solution is simple. Stick with the old version of Java, unless you decide it's time to upgrade, then you fix any problems that would develop from the upgrade.
I knew a guy who had a 200MHz laptop with Windows XP. He was using a WindowsBlinds style (which I have found to be slightly slower than VisualStyles, and this is on a computer fast enough to handle themes normally). It was the slowest computer I had seen in a long time. Hell, I got annoyed with it easily before 5 minutes. God knows how long he'd had it. I bet he might still be using it too.
Afterthought: How do you think devs make their games for more than one system? Do you think they start over from scratch for each new machine? No! One way of doing it is to make high-level functions based on what you want them to do (DrawPixelToScreen, RenderPolygon, etc) and then have these functions, based on what platform you compile the program for, call the appropriate game console dev kit APIs. Same idea for differing refresh rates or screen resolutions, although different APIs are more discrete than ranges of refresh rates and resolutions.
Every game on my PC supports a large number of display modes and refresh rates. Hell, I think it'd be easier to make one game version which adjusts itself for different resolutions than to keep two different versions in sync. Refresh rate would be more difficult, but only if you code it for a FIXED refresh/frame rate in the first place (which you shouldn't).
Almost every HUD system I can think of for PC not only allows the developer to specify absolute coordinates from the top left corner, but *gasp* allows for a distance of an element from any screen edge or corner regardless of resolution. Some HUD systems will even automatically scale the graphics or fonts based on resolution (HL2 comes to mind).
It's not as hard as you seem to think it is, PC devs have been doing it for over 20 years.
The only time I've noticed anything like this problem you speak of is if I install SP1 over XP. Then my boot time doubles or more. However whenever I slipstreamed SP2 onto my XP CD and installed from there I kept the fast boot time...
As for Vista, I'll let you know in nine months...:P
You dont play many MMO's do you? Have you stopped to consider the suck that would come from teaming with someone who has never played a warrior before and all of sudden has all these abilities and powers and no idea how to use them effectively?
Bad. Idea. Not really, since once you've figured this out you can kill them easy and take their stuff. They should think twice about making a character they don't know how to use in the future.;)
As the summary clearly indicates, they're not 100% sure wtf is up with it. Bringing it back allows them to figure that out, as well as collect any asteroid debris it might have successfully picked up. In addition, they'll be able to track down the computer error to avoid it occurring in future craft. Same with the fuel leak.
Any EXE with "setup" or "patch" in the name will be assumed to require elevation, because no programs to date have manifests which specify whether they need to be elevated or not; and so Windows has to guess. The filename is a perfectly good indicator, as most setups will need elevation (Program Files is not writable without elevation). Windows uses other factors too; it can detect Windows Installers, NSIS installers, and a couple of others regardless of the filename.
If you don't like this automatic detection you can turn it off via the Group Policy Editor. It's under the global Computer settings under Security Settings somewhere, with the rest of the UAC options. Remember you'll have to manually launch installers elevated now, although Windows does try to detect when installs fail and will offer to try elevation and XP compatibility mode automatically.
Myself, I actually made my computer less secure by turning off the secure desktop (the screen resolution change that happens every time a UAC prompt comes up). I don't want Windows yanking me away from whatever I'm doing because I got bored waiting for the UAC prompt to appear then all of a sudden it decides to finally show up and hog keyboard/mouse focus. Sometimes if your computer is busy the UAC prompt won't even appear for 5-10 seconds, and you're sitting at a useless but very secure desktop alone for that time. So I turned it off and now they appear on the normal desktop. Of course they could potentially be sent window messages now by any app; but I don't let just any app run on my computer. I was safe back when I used XP SP1 and I could turn UAC off if I wanted to and still be safe.
NTFS partitions NOT created by Vista will cause these prompts for file operations on them, because you do not have access to them. #1: Your XP user account does but it is not recognized by Vista. #2: Administrators permissions is only granted after a UAC prompt. #3: Users permissions are normally low. Hence the need to prompt you to get the proper permissions.
Fortunately this is easy to fix. Simply go into the security settings in the property pages of a folder (or the whole drive if you wish) and add your personal account to the access list with full control. This will eliminate the prompts. Alternately on a multi-user computer you can adjust the permissions of the Users group for the same effect.
Use Task Manager to set the game priority as "Above Normal". This should help the game get priority above all other programs, however if you need to task switch out for something your OS will be sluggish. This will work on any Windows.
Go to the shortcut Compatibility tab in properties and disable "desktop composition", which will disable Aero Glass while you're running the program, saving you 5-15% CPU while it's running in some cases. Of course Aero Glass is automatically turned off in fullscreen mode so this is only useful if you like running games windowed, and it's running slow.
You can go and disable all themes using the Compatibility tab, as well, which is also doable on XP. This won't grab you as much of a performance gain.
Lastly, you can kill as many programs and services as possible before gaming. Services you won't need to care about too much, however non-Microsoft services usually aren't vital and are most likely to chew up CPU (MS services take their role as "background" services seriously). If you want to take it to the extreme, try this, keeping in mind it was written for Windows XP, not Vista.
Grr... the first half of my post got lost in a non-closed p block... lemme try again:
100.59 detonators work fine for me as well. They are way better than the bundled drivers, which have a video overlay bug that can cause system hangs if you drag windows over a video overlay. nVidia card owners be warned. Like I said though, 100.xx are noticeably faster and haven't crashed or hung yet for me.
Only problem with nVidia drivers I've had, since Vista Beta 2, is that console windows can't go fullscreen, since "The system does not support fullscreen." This means you can rule out playing DOS games, unless you use DOSbox (which is slow) or a virtual machine solution (which can be very difficult to set up right). Not too big a loss since even with tools like VDMSound DOS game emulation under NT has never been great.
Only problem with nVidia drivers I've had, since Vista Beta 2, is that console windows can't go fullscreen, since "The system does not support fullscreen." This means you can rule out playing DOS games, unless you use DOSbox (which is slow) or a virtual machine solution (which can be very difficult to set up right). Not too big a loss since even with tools like VDMSound DOS game emulation under NT has never been great.
Tracker requests are based on HTTP. So I just route them through my favorite CGI Proxy. Downside is I can't accept incoming connections then, since the peers will go for the web server CGI Proxy is hosted on.
For the release of Vista in two days, which will make this installer break! Vista no longer uses boot.ini or the NTLDR loader.
In fact, I'm using the Vista RC2 bootloader to boot Windows XP. The Debian installer would fail horribly because the boot process would not be altered atall.
I saw one at Logan Intl (Boston). I couldn't connect to the Internet through it, it disappeared right after I tried to use it, ha. I don't think I have to worry about my portable being a zombie though, since it's a Nintendo DS.:)
Sorry, time to stop dreaming and wake up.
Whoops, I read "August" instead of "April". At any rate the final episode of SG-1 has been available online for over a week now, needless to say I've seen all of them as well as Atlantis'.
4) Whoever did the summary doesn't realize SG-1 has been canceled as a TV series.
If we all did what you propose, pretty soon everyone would have broken noses from bumping into walls so much.
My school bought Office for the Macs they have. I bet their thought processes were "Oh, Office. We should buy that because it is a stable of computing." or something.
Oh yeah, I should make it clear this is through driver software, and not just via a linux terminal.
On Windows, right click Network [Neighborhood] and click Properties. Vista users need to click "Manage Network Connections" next. Then right click the network connection of the adapter you want to change the MAC address of, then continue past the UAC prompt if you use Vista. Click Configure to get to the network card settings. Go to the Advanced tab. If your card supports it there will be a Network Address value. It's a 10 digit hexidecimal number. If the textbox is blank, you can view your default at the command line with ipconfig /all under "Physical Address". Mine is 000C7609A2A9. You can't just put any number (I'm not sure of the rules, maybe the first four digits have to be 000C or something) but simply adding or subtracting a small value to that works.
You can change the MAC address on many (if not all) cards. My college has an automatic program running that blocks your MAC if you take up too much bandwidth. It didn't unban me automatically after a day like it should have so I changed my MAC address and hopped right back on the network.
No different than fixing bugs that show up when users start switching from Administrator on XP to limited User on Vista. Solution is simple. Stick with the old version of Java, unless you decide it's time to upgrade, then you fix any problems that would develop from the upgrade.
I knew a guy who had a 200MHz laptop with Windows XP. He was using a WindowsBlinds style (which I have found to be slightly slower than VisualStyles, and this is on a computer fast enough to handle themes normally). It was the slowest computer I had seen in a long time. Hell, I got annoyed with it easily before 5 minutes. God knows how long he'd had it. I bet he might still be using it too.
Afterthought: How do you think devs make their games for more than one system? Do you think they start over from scratch for each new machine? No! One way of doing it is to make high-level functions based on what you want them to do (DrawPixelToScreen, RenderPolygon, etc) and then have these functions, based on what platform you compile the program for, call the appropriate game console dev kit APIs. Same idea for differing refresh rates or screen resolutions, although different APIs are more discrete than ranges of refresh rates and resolutions.
Every game on my PC supports a large number of display modes and refresh rates. Hell, I think it'd be easier to make one game version which adjusts itself for different resolutions than to keep two different versions in sync. Refresh rate would be more difficult, but only if you code it for a FIXED refresh/frame rate in the first place (which you shouldn't).
Almost every HUD system I can think of for PC not only allows the developer to specify absolute coordinates from the top left corner, but *gasp* allows for a distance of an element from any screen edge or corner regardless of resolution. Some HUD systems will even automatically scale the graphics or fonts based on resolution (HL2 comes to mind).
It's not as hard as you seem to think it is, PC devs have been doing it for over 20 years.
As far as I know, since never.
However, any cited articles can themselves be used as sources. :)
The only time I've noticed anything like this problem you speak of is if I install SP1 over XP. Then my boot time doubles or more. However whenever I slipstreamed SP2 onto my XP CD and installed from there I kept the fast boot time...
As for Vista, I'll let you know in nine months... :P
Bad. Idea. Not really, since once you've figured this out you can kill them easy and take their stuff. They should think twice about making a character they don't know how to use in the future.
Read the summary again. The camera is small enough to fit on a pair of glasses... presumably it'll be made to blend in as much as possible.
As the summary clearly indicates, they're not 100% sure wtf is up with it. Bringing it back allows them to figure that out, as well as collect any asteroid debris it might have successfully picked up. In addition, they'll be able to track down the computer error to avoid it occurring in future craft. Same with the fuel leak.
Any EXE with "setup" or "patch" in the name will be assumed to require elevation, because no programs to date have manifests which specify whether they need to be elevated or not; and so Windows has to guess. The filename is a perfectly good indicator, as most setups will need elevation (Program Files is not writable without elevation). Windows uses other factors too; it can detect Windows Installers, NSIS installers, and a couple of others regardless of the filename.
If you don't like this automatic detection you can turn it off via the Group Policy Editor. It's under the global Computer settings under Security Settings somewhere, with the rest of the UAC options. Remember you'll have to manually launch installers elevated now, although Windows does try to detect when installs fail and will offer to try elevation and XP compatibility mode automatically.
Myself, I actually made my computer less secure by turning off the secure desktop (the screen resolution change that happens every time a UAC prompt comes up). I don't want Windows yanking me away from whatever I'm doing because I got bored waiting for the UAC prompt to appear then all of a sudden it decides to finally show up and hog keyboard/mouse focus. Sometimes if your computer is busy the UAC prompt won't even appear for 5-10 seconds, and you're sitting at a useless but very secure desktop alone for that time. So I turned it off and now they appear on the normal desktop. Of course they could potentially be sent window messages now by any app; but I don't let just any app run on my computer. I was safe back when I used XP SP1 and I could turn UAC off if I wanted to and still be safe.
NTFS partitions NOT created by Vista will cause these prompts for file operations on them, because you do not have access to them. #1: Your XP user account does but it is not recognized by Vista. #2: Administrators permissions is only granted after a UAC prompt. #3: Users permissions are normally low. Hence the need to prompt you to get the proper permissions.
Fortunately this is easy to fix. Simply go into the security settings in the property pages of a folder (or the whole drive if you wish) and add your personal account to the access list with full control. This will eliminate the prompts. Alternately on a multi-user computer you can adjust the permissions of the Users group for the same effect.
Grr... the first half of my post got lost in a non-closed p block... lemme try again:
100.59 detonators work fine for me as well. They are way better than the bundled drivers, which have a video overlay bug that can cause system hangs if you drag windows over a video overlay. nVidia card owners be warned. Like I said though, 100.xx are noticeably faster and haven't crashed or hung yet for me.
Only problem with nVidia drivers I've had, since Vista Beta 2, is that console windows can't go fullscreen, since "The system does not support fullscreen." This means you can rule out playing DOS games, unless you use DOSbox (which is slow) or a virtual machine solution (which can be very difficult to set up right). Not too big a loss since even with tools like VDMSound DOS game emulation under NT has never been great.
Only problem with nVidia drivers I've had, since Vista Beta 2, is that console windows can't go fullscreen, since "The system does not support fullscreen." This means you can rule out playing DOS games, unless you use DOSbox (which is slow) or a virtual machine solution (which can be very difficult to set up right). Not too big a loss since even with tools like VDMSound DOS game emulation under NT has never been great.
Tracker requests are based on HTTP. So I just route them through my favorite CGI Proxy. Downside is I can't accept incoming connections then, since the peers will go for the web server CGI Proxy is hosted on.
For the release of Vista in two days, which will make this installer break! Vista no longer uses boot.ini or the NTLDR loader.
In fact, I'm using the Vista RC2 bootloader to boot Windows XP. The Debian installer would fail horribly because the boot process would not be altered atall.
I saw one at Logan Intl (Boston). I couldn't connect to the Internet through it, it disappeared right after I tried to use it, ha. I don't think I have to worry about my portable being a zombie though, since it's a Nintendo DS. :)
I used to on mine as well, but I foiled any potential hackers by changing it to 5 4 3 2 1! HA!