So maybe when we record a law, we should also record the context, and the law should only be upheld if the context is the same the next time it is applied, and that should be up to the judge and jury as well.
What, you think bandwidth is just used to pirate content? You don't realize that there are companies that have plans to deliver media electronically?
Tons of companies will be affected by plans such as this. Netflix, OnLive, Valve/Steam, Microsoft, YouTube, Sony, etc etc... not to mention now on iTunes you not only pay for the song, but you pay extra to download it.
The TCO for music, games, and video may push people back to physical media when all things are considered. If ISPs hike up their rates, they may raise the bar too high for online delivery, and brick and mortar retailers will become much more viable in these areas once again.
Good thing these commercial games don't have bugs like ones that don't allow you to get 100% in the game, game locking bugs, fake imposed level caps, clipping and camera issues. That's why games never need to be patched, which is especially true of console games since you don't have to target a thousand unpredictable configurations! [/sarcasm]
You just can't use the remote control built-in to apple's earphones, which is the only method of controlling this iPod shuffle. What they could have done was just included a pass-through cable that had the remote built-in, and the earphones would plug into that.
I'm surprised that all people care about running on PS3 is Linux. Sure, you can load up apps within Linux, but nobody has created software from the ground up to run specifically on the hardware using the "Other OS" function, such as a game or something. The GPU is locked out, but you can still display something. Surely someone out there must be tinkering with something you can just install and run on the PS3's bare metal.
This is exactly why I never liked AIM when I was using Windows. Everything in that program blinks, every time someone sends you some text. ICQ would allow you to make paragraphs for different ideas in your message. AIM on the other hand sends a message every time you press enter, which encouraged sentence fragments, or people sending you nothing but an emoticon. I wasted so much time re-reading sentences because I had to click on an AIM window to get it to stop %#@$ing blinking. Most of the time I would quickly alt-tab and then alt-shift-tab but I would still be seething the entire time.
All OS shells should allow you to turn off all types of notifications, or make a whitelist of important criteria for a notification.
That said, on OS X or Linux+Gnome/KDE, I haven't really had many problems with this... I hate the bouncing icon or blinking taskbar panes too, it just doesn't happen very often.
Face it, most (by far) Americans are not going to fiddle with Linux, even if they're told it's free and superior, merely because they don't want to relearn anything that was hard enough to learn the first time
Are you kidding? Ubuntu's closer to XP than Vista is, and the new Internet Explorer and Microsoft Office suites are changing the user interface much more than each new iteration of Ubuntu does. Sit someone down in front of an Ubuntu desktop and they'll have a much easier time figuring that stuff out than the new version of Microsoft _____.
Not to mention there are a lot less nags and notifications in the process of using Ubuntu software. Most users can't even finish an install wizard in Windows, but they can select a checkbox in Synaptic Package Manager. The only reason people are sticking with Windows, is that using "Windows software" has made them so afraid of changes in new versions that they think moving to something other than Windows will be an even more volatile environment.
Windows users are famous for saying "OK, you have to tell me how this new version works" before they even try it out themselves, even if there is nothing apparently different, or "I was afraid to click on anything so I waited for you to take a look at it." They just don't know any better. This whole "afraid of change" thing is specious at best.
Ok, I'm not sure about the later years of the mag itself, since I've mostly switched over to the 1up Network, buying occasional issues of EGM off newsstands. The web site and its crew were awesome. Dan Chu was a really dedicated editor-in-chief. The crew doing the reviews and editorials on there can drop knowledge bombs with the best of them. They were dedicated to pushing their own pieces on things they really enjoyed, and letting readers in on what their memories and thoughts on video games were, instead of just building up hype and rehashing PR. It's really inspiring to see that many talented and passionate people writing about stuff they really like, and really caring about what the audience gets to experience out of their web site and podcast.
EGM was THE video game magazine that you got when you were a kid (besides Nintendo Power that is). They brought us the first huge otaku celebrity, the made-up Sushi-X. They invented Quartermann, who brought us often reliable industry rumors. And they brought some great personality and spirit to video games. The whole crew at EGM and 1up were totally dedicated to what they did, and are incredibly passionate about video games. I really hope they are able to keep 1up going exactly as it was, and their amazing video and audio podcasts as well.
The 1up Show - Video podcast - Humorous and intimate discussions about games with interviews and game footage
1up Yours - Audio - Experienced editors gather to discuss news of the week, and other hot topics
1up FM - Audio - Interns and newcomers to 1up discuss their views on gaming news, with a "backlog" segment where they play through older games together that have been overlooked while they were busy playing other games
Retronauts - Audio - Expansive coverage of specific titles or eras in retro gaming And a lot more.
These guys are really awesome. Download all of their podcasts and listen to old episodes, they are all worth listening to. If the 1up crew gets broken up, I'm definitely going to try to keep up with what they're up to to see if they are putting out gaming coverage through other outlets. Hopefully they sell off DVDs of scanned EGM issues and DVD dumps of their web site's editorials if they decide to go down, it would really be a shame if all that stuff got taken down.
Sure, it'll be piece by piece, but there still needs to be a unified vision of an ideal to work towards, otherwise nobody will know what exactly is happening "piece by piece", and FLOSS wouldn't be a community driven force in the software industry, it would just be a strange phenomenon. In a way, RMS is the Steve Jobs of OSS. And people still buy Apple products even if they think Steve Jobs is crazy.
This is a good warning at a time when cloud computing is becoming a popular concept to both businesses and software developers. Businesses will hopefully make it a priority to invest in and expect cross-compatible solutions and keep local backups. Software developers will hopefully listen and make these options available, even though it may be in their interest to lock up that data.
In addition, it will probably affect a lot of users who store important information or contacts lists or conversation histories that may need to be referred to daily by these individuals, and serve as a warning to them as to what can happen if they start to store a lot of important data that they cannot easily backup for use in applications that may not always be available.
Well, leaks sound a lot more exciting than previews. Previews are held back by NDAs, pre-configured pre-tweaked setups, and perhaps time limits as well. There's less criticism, less peeking under the hood, and "preview" just has a connotation of being biased or at least very reserved, and perhaps the usual OS previews are not as technical and investigative as we would like.
Why didn't anyone buy this game? Was it the super deformed artwork? I thought it was excellent, I would love to see the sequel. The remixed levels & boss battles with additional abilities, and the level editor was excellent. Exactly what a remake should be.
No, they were known as good overclockers because they were one of the first (if not the first) to allow 1MHz (and perhaps 0.5MHz too, I forget) FSB stepping. They also allowed different PCI/AGP/FSB ratios.
Consoles are handled by kids and non-technical minded people. If you use it as a DVD player, then paying extra for MS's disc replacement program won't help you too much when your DVDs get scratched. MS should have included the extra precautions to keep the discs safe.
Does anyone know if any of these problems were responsible in any way for drive failures that caused the "disc read error" message?
We all make mistakes, but hardly ever do we take the time to report that and also report how we can understand and improve the situation. There's nothing wrong with making mistakes or trying to make things better, and it's nice to hear about it now and then, plus we can all learn a few things.
Even if graphics don't matter, CPU power matters for stronger AI, and better physics. Look at what LittleBigPlanet is able to do with physics alone. A higher resolution would help to show more details on the screen which would make a difference on the Wii, especially if you are designing games where you have to target objects at a distance, or a game where lighting and shadows play a role in the gameplay, for example. Even Katamari doesn't have the most complex looking graphics on the system, but there are a lot of objects and areas on the screen and in memory at the same time. More memory would allow for more complex scenes and objects, and would also be required for more complex AI and physics. It's not all about 'teh shiny'.
So maybe when we record a law, we should also record the context, and the law should only be upheld if the context is the same the next time it is applied, and that should be up to the judge and jury as well.
What, you think bandwidth is just used to pirate content? You don't realize that there are companies that have plans to deliver media electronically?
Tons of companies will be affected by plans such as this. Netflix, OnLive, Valve/Steam, Microsoft, YouTube, Sony, etc etc... not to mention now on iTunes you not only pay for the song, but you pay extra to download it.
The TCO for music, games, and video may push people back to physical media when all things are considered. If ISPs hike up their rates, they may raise the bar too high for online delivery, and brick and mortar retailers will become much more viable in these areas once again.
Well, at least they're not too far off.
Wow, that's a pretty short career for this kid...
Good thing these commercial games don't have bugs like ones that don't allow you to get 100% in the game, game locking bugs, fake imposed level caps, clipping and camera issues. That's why games never need to be patched, which is especially true of console games since you don't have to target a thousand unpredictable configurations! [/sarcasm]
You just can't use the remote control built-in to apple's earphones, which is the only method of controlling this iPod shuffle. What they could have done was just included a pass-through cable that had the remote built-in, and the earphones would plug into that.
I'm surprised that all people care about running on PS3 is Linux. Sure, you can load up apps within Linux, but nobody has created software from the ground up to run specifically on the hardware using the "Other OS" function, such as a game or something. The GPU is locked out, but you can still display something. Surely someone out there must be tinkering with something you can just install and run on the PS3's bare metal.
This is exactly why I never liked AIM when I was using Windows. Everything in that program blinks, every time someone sends you some text. ICQ would allow you to make paragraphs for different ideas in your message. AIM on the other hand sends a message every time you press enter, which encouraged sentence fragments, or people sending you nothing but an emoticon. I wasted so much time re-reading sentences because I had to click on an AIM window to get it to stop %#@$ing blinking. Most of the time I would quickly alt-tab and then alt-shift-tab but I would still be seething the entire time.
All OS shells should allow you to turn off all types of notifications, or make a whitelist of important criteria for a notification.
That said, on OS X or Linux+Gnome/KDE, I haven't really had many problems with this... I hate the bouncing icon or blinking taskbar panes too, it just doesn't happen very often.
Face it, most (by far) Americans are not going to fiddle with Linux, even if they're told it's free and superior, merely because they don't want to relearn anything that was hard enough to learn the first time
Are you kidding? Ubuntu's closer to XP than Vista is, and the new Internet Explorer and Microsoft Office suites are changing the user interface much more than each new iteration of Ubuntu does. Sit someone down in front of an Ubuntu desktop and they'll have a much easier time figuring that stuff out than the new version of Microsoft _____.
Not to mention there are a lot less nags and notifications in the process of using Ubuntu software. Most users can't even finish an install wizard in Windows, but they can select a checkbox in Synaptic Package Manager. The only reason people are sticking with Windows, is that using "Windows software" has made them so afraid of changes in new versions that they think moving to something other than Windows will be an even more volatile environment.
Windows users are famous for saying "OK, you have to tell me how this new version works" before they even try it out themselves, even if there is nothing apparently different, or "I was afraid to click on anything so I waited for you to take a look at it." They just don't know any better. This whole "afraid of change" thing is specious at best.
including some sort of comprehensive "browser chooser/fetcher" app (or expecting MS to do so) would be equally absurd.
Not really, stuff like this should be part of the install process or purchased separately as an internet productivity suite or something.
No, they're just hiring a fall guy.
That glorified alarm clock store? I'm surprised it wasn't dead a year ago.
Ok, I'm not sure about the later years of the mag itself, since I've mostly switched over to the 1up Network, buying occasional issues of EGM off newsstands. The web site and its crew were awesome. Dan Chu was a really dedicated editor-in-chief. The crew doing the reviews and editorials on there can drop knowledge bombs with the best of them. They were dedicated to pushing their own pieces on things they really enjoyed, and letting readers in on what their memories and thoughts on video games were, instead of just building up hype and rehashing PR. It's really inspiring to see that many talented and passionate people writing about stuff they really like, and really caring about what the audience gets to experience out of their web site and podcast.
EGM was THE video game magazine that you got when you were a kid (besides Nintendo Power that is). They brought us the first huge otaku celebrity, the made-up Sushi-X. They invented Quartermann, who brought us often reliable industry rumors. And they brought some great personality and spirit to video games. The whole crew at EGM and 1up were totally dedicated to what they did, and are incredibly passionate about video games. I really hope they are able to keep 1up going exactly as it was, and their amazing video and audio podcasts as well.
The 1up Show - Video podcast - Humorous and intimate discussions about games with interviews and game footage
1up Yours - Audio - Experienced editors gather to discuss news of the week, and other hot topics
1up FM - Audio - Interns and newcomers to 1up discuss their views on gaming news, with a "backlog" segment where they play through older games together that have been overlooked while they were busy playing other games
Retronauts - Audio - Expansive coverage of specific titles or eras in retro gaming
And a lot more.
These guys are really awesome. Download all of their podcasts and listen to old episodes, they are all worth listening to. If the 1up crew gets broken up, I'm definitely going to try to keep up with what they're up to to see if they are putting out gaming coverage through other outlets. Hopefully they sell off DVDs of scanned EGM issues and DVD dumps of their web site's editorials if they decide to go down, it would really be a shame if all that stuff got taken down.
Sure, it'll be piece by piece, but there still needs to be a unified vision of an ideal to work towards, otherwise nobody will know what exactly is happening "piece by piece", and FLOSS wouldn't be a community driven force in the software industry, it would just be a strange phenomenon. In a way, RMS is the Steve Jobs of OSS. And people still buy Apple products even if they think Steve Jobs is crazy.
This is a good warning at a time when cloud computing is becoming a popular concept to both businesses and software developers. Businesses will hopefully make it a priority to invest in and expect cross-compatible solutions and keep local backups. Software developers will hopefully listen and make these options available, even though it may be in their interest to lock up that data.
In addition, it will probably affect a lot of users who store important information or contacts lists or conversation histories that may need to be referred to daily by these individuals, and serve as a warning to them as to what can happen if they start to store a lot of important data that they cannot easily backup for use in applications that may not always be available.
Well, leaks sound a lot more exciting than previews. Previews are held back by NDAs, pre-configured pre-tweaked setups, and perhaps time limits as well. There's less criticism, less peeking under the hood, and "preview" just has a connotation of being biased or at least very reserved, and perhaps the usual OS previews are not as technical and investigative as we would like.
Why didn't anyone buy this game? Was it the super deformed artwork? I thought it was excellent, I would love to see the sequel. The remixed levels & boss battles with additional abilities, and the level editor was excellent. Exactly what a remake should be.
No, they were known as good overclockers because they were one of the first (if not the first) to allow 1MHz (and perhaps 0.5MHz too, I forget) FSB stepping. They also allowed different PCI/AGP/FSB ratios.
So why are levels inspired by other games in LittleBigPlanet being modded out?
Consoles are handled by kids and non-technical minded people. If you use it as a DVD player, then paying extra for MS's disc replacement program won't help you too much when your DVDs get scratched. MS should have included the extra precautions to keep the discs safe.
Does anyone know if any of these problems were responsible in any way for drive failures that caused the "disc read error" message?
We all make mistakes, but hardly ever do we take the time to report that and also report how we can understand and improve the situation. There's nothing wrong with making mistakes or trying to make things better, and it's nice to hear about it now and then, plus we can all learn a few things.
it effectively rewards those who failed in the marketplace, punishes those who innovated and sets up a huge, inefficient and unnecessary bureaucracy
They already have that... it's called the RIAA
They bitch about it because it's an expensive game and they pay for the online service because it's supposed to be hassle-free and high quality.
Even if graphics don't matter, CPU power matters for stronger AI, and better physics. Look at what LittleBigPlanet is able to do with physics alone. A higher resolution would help to show more details on the screen which would make a difference on the Wii, especially if you are designing games where you have to target objects at a distance, or a game where lighting and shadows play a role in the gameplay, for example. Even Katamari doesn't have the most complex looking graphics on the system, but there are a lot of objects and areas on the screen and in memory at the same time. More memory would allow for more complex scenes and objects, and would also be required for more complex AI and physics. It's not all about 'teh shiny'.