I find this interesting because I do not notice a change in my creativity. I was thinking perhaps my definition of creativity is different; would you mind expanding on what you considered "your creativity?" Mine refers to both creative works, like writing stories, 3D modeling, as well as developing alternate, better or otherwise different means of accomplishing tasks, such as how to go about implementing a simple physics simulation.
Not to be insulting, but these are not magic pills that make you do what you are supposed to. You still have to want to do what you have to do, even if you don't like it; there's a difference between lack of concentration and simple apathy. Both may lead you to distraction, but only one of them is really treated by the medication. You must overcome the apathy yourself.
...Oh OK, so there is something to be said of the side effects; some people do experience a sort of 'high' while on doses above what they realy need, which may pulverize any apathy and genuinely lead them to doing (even enjoying) tasks they would not normally. But this is really quite far off from my original assertion that the idea these drugs stunt creativity is untrue.
Bah, I say! I am no more or less creative when I take my prescribed adderall, only more able to apt to finish the task at hand before wondering off into a new creation or idea.
Agreed, very much so agreed. Should we be blaming the lobbyist for being able to temp our officials, or should we be blaming ourselves for choosing politicians who don't do their job and fall prey to lobbyist. My point was that even without the lobbyists, we'd be stuck with the politicians we have now, but I like the way you said it much more!
Yeah! Without lobbyist, the politicians would have to do their own research and make decisions for themselves! Just think of it, people whose area of expertise is in law and politics would be deciding laws in all sorts of fields they have no understanding of! And, er, wait...
I can only speak from personal experience, but... I love it! As long as you don't care about the "science vs entertainment" debate and enjoy building things, it's fantastic! Don't expect The Sims, expect SimCity. The emphasis is on creating things, not so much on the gameplay. Really, it's best to think of the editors as the game and the "real game" as sort of campaign mode.
From reading that the game would be a movie to reading who was writing it; that is the biggest smile to terror-frown conversion I've ever had. I think I pulled a muscle...
Steam doesn't actually work like that. The account isn't actually welded to the email; the email's just a contact address. Often, the email address you give it is used automatically as your account name, but it's not actually tied to that email address. Heck, my user name is an email address that doesn't even exist anymore, but since my contact email has been updated to one of my current email addresses, I still get the emails as necessary. But, I still access my account with the old email address as it's name plus whatever my current password is. Thus, your scheme doesn't really imply anything other than having multiple accounts. This is different from Stardock's GOO which doesn't have an actual account system so you can only register the games to an email address.
It appears that GOO ties it to an email address because it's intended to be a platform independent implementation. Althought they plan to use it with their impulse Digital Distribution platform, it is intended that developers can use GOO to sell their games across multiple channels without having to implement several different 'copy protection' schemes. Since those different channels are likely not to share accounts (some may not even have accounts,) the system needs something that ties them all together as a recognizable person. Really, email's about the only workable solution here.
I'm not sure how it works with Impulse or Windows Live, but as far as Steam goes, if multiple users attempt to log in and play simultaneously with one Steam account, the user who logged in first will eventually receive an "Invalid Steam UserID Ticket" error message and be forced to log back in to continue playing (if the first user logs back in, the second user will receive this error message).
I have this problem too, with a lot of games. However, as far as I can tell its actually the choice of the game developers. Some games (including all the Valve games) do support this ability (namely, these) but a lot of them don't. I really wish Spore supported it.
Sounds like a classic case of the Aesop: The Farmer and the Snake.
During the fridge winter months, a farmer happened upon a snake frozen upon his grounds. Taking pity on the creature, he took it into his home to warm it by the fireside. Perhaps he realized they eat the rodents who would dig up his crops, and thus provided a dire function. Perhaps it was just the plain goodness in his heart. As the snake warmed itself and became animate, it leapt to forth and bit the farmer. As the farmer lay in pain (perhaps poisoned) he cried out, "Why have you bitten me, snake?!" I do believe the obvious answer was "Duh, I'm a snake."
It is our nature to interfere with nature, and who are we to interfere with nature? Therefore, in order to be true to our nature (and therefore not interfere with nature) we must surely interfere with nature!
Another positive tick towards my overarching theory: If knowledge is power, then communication is both your greatest weapon and your most vital line of supplies.
It seems the future is flexible, expandable, customizable. The future is moving to interchangeable, physical modules of enterprise. The Future is the most awesome LEGO blocks project ever!
I would have been first to comment, but the article reminded me I hadn't checked my email in nearly 5 minutes!
On a more serious note, does anyone else feel this article is a bit on the flimsy side. To me, it reads like a bad self-help book in search of a gullible audience.
maintaining an object near the asteroid would require less energy than actively pushing it away. Not to mention the possibility of asteroids that aren't solid enough to support something on its surface pushing it.
I find this interesting because I do not notice a change in my creativity. I was thinking perhaps my definition of creativity is different; would you mind expanding on what you considered "your creativity?" Mine refers to both creative works, like writing stories, 3D modeling, as well as developing alternate, better or otherwise different means of accomplishing tasks, such as how to go about implementing a simple physics simulation.
Not to be insulting, but these are not magic pills that make you do what you are supposed to. You still have to want to do what you have to do, even if you don't like it; there's a difference between lack of concentration and simple apathy. Both may lead you to distraction, but only one of them is really treated by the medication. You must overcome the apathy yourself.
...Oh OK, so there is something to be said of the side effects; some people do experience a sort of 'high' while on doses above what they realy need, which may pulverize any apathy and genuinely lead them to doing (even enjoying) tasks they would not normally. But this is really quite far off from my original assertion that the idea these drugs stunt creativity is untrue.
Bah, I say! I am no more or less creative when I take my prescribed adderall, only more able to apt to finish the task at hand before wondering off into a new creation or idea.
Agreed, very much so agreed. Should we be blaming the lobbyist for being able to temp our officials, or should we be blaming ourselves for choosing politicians who don't do their job and fall prey to lobbyist. My point was that even without the lobbyists, we'd be stuck with the politicians we have now, but I like the way you said it much more!
Yeah! Without lobbyist, the politicians would have to do their own research and make decisions for themselves! Just think of it, people whose area of expertise is in law and politics would be deciding laws in all sorts of fields they have no understanding of! And, er, wait...
A loss of communication could only mean one thing: Invasion.
I can only speak from personal experience, but... I love it! As long as you don't care about the "science vs entertainment" debate and enjoy building things, it's fantastic! Don't expect The Sims, expect SimCity. The emphasis is on creating things, not so much on the gameplay. Really, it's best to think of the editors as the game and the "real game" as sort of campaign mode.
From reading that the game would be a movie to reading who was writing it; that is the biggest smile to terror-frown conversion I've ever had. I think I pulled a muscle...
Even better! We can blame the telecos for this one! I can't remember the last time I got to use my sardonic AT&T-Death Star Logo!
This totally explains what happened to computer displays in futuristic sci-fi movies like Alien...
Maybe. I seem to remember something about the faithful "ascending to the clouds" while the unbelievers struggle below...
Steam doesn't actually work like that. The account isn't actually welded to the email; the email's just a contact address. Often, the email address you give it is used automatically as your account name, but it's not actually tied to that email address. Heck, my user name is an email address that doesn't even exist anymore, but since my contact email has been updated to one of my current email addresses, I still get the emails as necessary. But, I still access my account with the old email address as it's name plus whatever my current password is. Thus, your scheme doesn't really imply anything other than having multiple accounts. This is different from Stardock's GOO which doesn't have an actual account system so you can only register the games to an email address.
Your real name wouldn't happen to be Axel Gembe, would it? ;)
It appears that GOO ties it to an email address because it's intended to be a platform independent implementation. Althought they plan to use it with their impulse Digital Distribution platform, it is intended that developers can use GOO to sell their games across multiple channels without having to implement several different 'copy protection' schemes. Since those different channels are likely not to share accounts (some may not even have accounts,) the system needs something that ties them all together as a recognizable person. Really, email's about the only workable solution here.
I'm not sure how it works with Impulse or Windows Live, but as far as Steam goes, if multiple users attempt to log in and play simultaneously with one Steam account, the user who logged in first will eventually receive an "Invalid Steam UserID Ticket" error message and be forced to log back in to continue playing (if the first user logs back in, the second user will receive this error message).
I have this problem too, with a lot of games. However, as far as I can tell its actually the choice of the game developers. Some games (including all the Valve games) do support this ability (namely, these) but a lot of them don't. I really wish Spore supported it.
I'm still a huge Steam fan, but I must admit I've developed a soft spot for Stardock and their little Impulse. Windows Live, however? No thank you!
Sounds like a classic case of the Aesop: The Farmer and the Snake.
During the fridge winter months, a farmer happened upon a snake frozen upon his grounds. Taking pity on the creature, he took it into his home to warm it by the fireside. Perhaps he realized they eat the rodents who would dig up his crops, and thus provided a dire function. Perhaps it was just the plain goodness in his heart. As the snake warmed itself and became animate, it leapt to forth and bit the farmer. As the farmer lay in pain (perhaps poisoned) he cried out, "Why have you bitten me, snake?!" I do believe the obvious answer was "Duh, I'm a snake."
It is our nature to interfere with nature, and who are we to interfere with nature? Therefore, in order to be true to our nature (and therefore not interfere with nature) we must surely interfere with nature!
Genetics do not work that way! Good night!
--Morbo
Another positive tick towards my overarching theory: If knowledge is power, then communication is both your greatest weapon and your most vital line of supplies.
It seems the future is flexible, expandable, customizable. The future is moving to interchangeable, physical modules of enterprise. The Future is the most awesome LEGO blocks project ever!
Actually, it defines it in the summary's quote from the interview:
The soul is a synonym for consciousness... and if we were to consider where consciousness comes from we would have to consider it an emerging property
I would have been first to comment, but the article reminded me I hadn't checked my email in nearly 5 minutes!
On a more serious note, does anyone else feel this article is a bit on the flimsy side. To me, it reads like a bad self-help book in search of a gullible audience.
maintaining an object near the asteroid would require less energy than actively pushing it away. Not to mention the possibility of asteroids that aren't solid enough to support something on its surface pushing it.