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Stardock, Microsoft Unveil Their Own New Anti-Piracy Methods

Island Dog sends news that shortly after Valve showed off their new anti-piracy methods in Steamworks, Microsoft and Stardock were quick to demonstrate their new, similar technologies as well. All three companies are bending over backwards to say that this is not traditional DRM. Stardock (the company behind the Gamer's Bill of Rights) calls their system Game Object Obfuscation (Goo), "a tool that allows developers to encapsulate their game executable into a container that includes the original executable plus Impulse Reactor, Stardock's virtual platform, into a single encrypted file. When a player runs the game for the first time, the Goo'd program lets the user enter in their email address and serial number which associates their game to that person as opposed to a piece of hardware like most activation systems do. Once validated, the game never needs to connect to the Internet again." Microsoft's update to Games for Windows Live has similar protections. "You can sign in and play your game on as many systems as possible, but you have to have a license attached to your account. Of course, this only works for online games."

232 comments

  1. Meh... by Kral_Blbec · · Score: 1

    Steam still kicks their trash up and down the field. Just wish they would allow more association of retail keys to accounts.

    1. Re:Meh... by Dr.+Eggman · · Score: 4, Interesting

      I'm still a huge Steam fan, but I must admit I've developed a soft spot for Stardock and their little Impulse. Windows Live, however? No thank you!

      --
      Demented But Determined.
    2. Re:Meh... by tarius8105 · · Score: 3, Informative

      The only flaw I have with Steam is that they dont allow you to tie activation keys to your account. I have a few games that I have valid CD keys, and are games sold on steam, but it wont let me input them into the system and have it added to their content download system. So if I want to use one of the best features of steam, I'd have to purchase it again in the steam system.

    3. Re:Meh... by ADT7 · · Score: 5, Informative

      The only flaw I have with Steam is that they dont allow you to tie activation keys to your account.

      They do for some games, such as Unreal Tournament 3.

      Others such as Crysis, Fallout 3 they do not however.

      See here for a list of games you can do it with: https://support.steampowered.com/kb_article.php?ref=7480-WUSF-3601

    4. Re:Meh... by Kral_Blbec · · Score: 1

      Thats what I meant. They have a list of like two dozen games that will register, but its not very long.

      Another thing I would like to see is allowing to predownload something before buying it, or offer more of the one day free trials like they do for tf2.

    5. Re:Meh... by Dr.+Eggman · · Score: 1

      I have this problem too, with a lot of games. However, as far as I can tell its actually the choice of the game developers. Some games (including all the Valve games) do support this ability (namely, these) but a lot of them don't. I really wish Spore supported it.

      --
      Demented But Determined.
    6. Re:Meh... by Jarjarthejedi · · Score: 1

      Except, you know, the GGP said you can't do it with any games and the GP said you can do it with some...which is useful information.

      --
      There are two kinds of fool One says 'This is old therefore good' Another says 'This is new therefore better'- Dean Ing
    7. Re:Meh... by tarius8105 · · Score: 2, Insightful

      In the end I'm going to buy the games on steam, unless its not offered there, even if I dont get a discount like publishers offer (ie: EA). I love steam for the pure fact that I can download my games onto another computer, or if I reformat my computer its not a pain to find CDs and install things.

    8. Re:Meh... by Nick+Ives · · Score: 1

      Another thing I would like to see is allowing to predownload something before buying it

      It's relatively easy to crack Steam so I doubt they'll ever let you do that. My understanding is that when you preload games before their release critical files are left out because Valve and the publishers know it's easy enough to crack Steam.

      --
      Nick
    9. Re:Meh... by UnrefinedLayman · · Score: 2, Informative

      Steam often has "free weekends" where you can download and play the game for free for a set period of time. If you like it you can buy it and keep playing. If not, it just deactivates and you have the option to delete it.

    10. Re:Meh... by Kral_Blbec · · Score: 1

      I know, I said that. The problem is that they tend to be the same thing over and over (ie TF2) and not much for other stuff.

    11. Re:Meh... by Nick+Ives · · Score: 1

      I've only ever seen that for multi-player games, have they ever done it for a SP game? Like MMOs, most people can't be bothered with pirate servers and so pay up if they enjoy it.

      --
      Nick
    12. Re:Meh... by syntek · · Score: 1

      Well I would say that is your mistake for buying a retail copy. Steam usually sells the game for cheaper anyway not to mention weekend deals and all that fun stuff. The reason why I've heard is because of KeyGens.

    13. Re:Meh... by syntek · · Score: 1

      Why do you need to "predownload" something before you buy it. If you are going to buy the game after the download finishes, it's the same thing as buying and then downloading it. Unless you are wanting to predownload it and then buy it later when you can afford it. Beyond that one scenario I don't see the value in predownloading it.

    14. Re:Meh... by syntek · · Score: 1

      The reason is because they have to get the publishers permission to do it, they can't just say "Hey Activision, we're doing a free weekend for CoD:WoW"

    15. Re:Meh... by Anonymous Coward · · Score: 0

      Beyond that one scenario I don't see the value in predownloading it.

      If a download takes you a long(ish) time and you're looking forward to playing it the day of release, predownload the game before release and on the day, you can play. To me, less of an issue for single player games, but for multi-player games (MMOs especially, in my experience), since you can't log on until you're patched up to date, predownloading expansions means you can join with all your friends when the content is "live". To others, single player and smaller multi-player games are just as important.

    16. Re:Meh... by tarius8105 · · Score: 1

      Sometimes it is cheaper to buy the game direct from a publisher, or retail outlet. Steam does have price reduction weekends for some games, which is how I bought GTA 4 pretty cheap, but in most cases they sell games at full price. Not a big deal since I will pay the extra 5 dollars if I really want the game.

  2. Like Jim Carrey said... by Eternauta3k · · Score: 1

    It's GOOd... *ducks*

    --
    Yeah. Would you choose a neurosurgeon who pokes around people's brains in his spare time? I wouldn't.
    1. Re:Like Jim Carrey said... by mcgrew · · Score: 1

      Since it uses a graphical user interface, it's GUI GOO.

      As to the implimentation, sorry guys but I refuse to have anything to do with anything that contains Dumb Restriction on Media. When the car companies start telling me what I can or can't do with or to my car, I'll fucking walk, or buy a horse.

    2. Re:Like Jim Carrey said... by syntek · · Score: 1

      Well when you can start making an exact working copy of your car from your car over and over, you might have to start that exercise program you've been putting off.

    3. Re:Like Jim Carrey said... by mcgrew · · Score: 1

      Yeah, I can see restrictions on resale of a physical item, or restrictions on what brand of tires to put on it, or restrictions that say I can't use it in Indiana when I live in Illinois and my daughter lives in Ohio.

      These are the kinds of restrictions that legitimate buyers of media face. Pirates do not face these restrictions. As it stands, those restrictions are illegal for physical objects, why should they be allowed for nebulous non-objects?

    4. Re:Like Jim Carrey said... by Anonymous Coward · · Score: 0

      When the car companies start telling me what I can or can't do with or to my car, I'll [...] buy a horse.

      Sorry dude, but then you'd have to deal with animal rights groups that tell you what you can and can't do to your horse.

  3. Goo? by dotancohen · · Score: 5, Funny

    "Goo" for Game Object Obfuscation?!? Why not simply Controled Update Management?

    --
    It is dangerous to be right when the government is wrong.
    1. Re:Goo? by tarius8105 · · Score: 2, Funny

      They didnt want Jack Thompson blaming games for pre-martial sex as well.

    2. Re:Goo? by Anonymous Coward · · Score: 0, Funny

      I heard that some boxers abstain from sex before a match. Is that what you're talking about?

    3. Re:GOO? by k_187 · · Score: 0, Redundant

      At least its not Managed Application Namespace for Game Object Obfuscation, or the ever popular MANGOO.

      --
      11 was a racehorse
      12 was 12
      1111 Race
      12112
    4. Re:GOO? by Anonymous Coward · · Score: 0

      Why, what's wrong with mangos?

    5. Re:Goo? by inject_hotmail.com · · Score: 1

      "Goo" for Game Object Obfuscation?!? Why not simply Controled Update Management?

      I like Synchronized Protective Object Obfuscated Game Environment, but for some reason, I don't think some people will.

    6. Re:Goo? by bigngamer92 · · Score: 1
      GOO and CUM. DUke NuKUM Forever is being released! Hooray!

      Sorry I didn't know whether anyone else had made the syllable connection...

    7. Re:Goo? by Anonymous Coward · · Score: 0

      Yeah, they've been in the mod booth since it started...

    8. Re:Goo? by Anonymous Coward · · Score: 0

      World of Goo is actually a awesome and 100% DRM free game, that runs on win/linux/mac.

    9. Re:GOO? by Anonymous Coward · · Score: 0

      How about this: Stupid Halting Intent of Taking Inherent, Normal Merchandise You Expect Your Enterprise to Sell, and Finally Also Punishing Friendly, Altruistic Purchasers For Allowing Prosperity, or SHITINMYEYESFAPFAPFAP for short.

    10. Re:Goo? by Lemmy+Caution · · Score: 1

      Knowing the track records of gamers in the dating realm, I think that's the last thing anyone has to worry about.

      Games even successfully reduce post-marital sex!

  4. Not traditional DRM? by Anonymous Coward · · Score: 0, Troll

    if it doesn't allow me to steal software, then as far as I'm concerned, it's the same old song and dance.

    1. Re:Not traditional DRM? by dotancohen · · Score: 5, Funny

      That's rather telling. "DRM is bad. DRM is what stops me from stealing software." Nice to see you address the issue directly, at that.

      --
      It is dangerous to be right when the government is wrong.
    2. Re:Not traditional DRM? by jedidiah · · Score: 5, Insightful

      The ability to "steal" content unfortunately is a necessary part of it being accessable and usable.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    3. Re:Not traditional DRM? by mcgrew · · Score: 5, Insightful

      Oh, you can steal the software, just walk into Gamest... (no, not Gamestop, my daughter manages one)... er, Best Buy and shoplift a copy. That's the only way to steal software.

      You might have a hard time infringing its copyright. You would also have a hard time excersizing your right to resell what you bought and paid for, should you decide to buy it rather than shoplift.

      It was smart of you to post AC, so nobody would know who the dumbass that doesn't understand the difference between stealing and infringing copyright is.

    4. Re:Not traditional DRM? by Anonymous Coward · · Score: 3, Funny

      Which Gamestop? I want to see if they have Battletoads.

    5. Re:Not traditional DRM? by mcvos · · Score: 5, Insightful

      The ability to "steal" content unfortunately is a necessary part of it being accessable and usable.

      Just when I'm out of mod points...

      But yes, that's exactly it: if it's not usable after theft, it's probably also not usable after something else went wrong.

      As far as I understand, GOO does require online activation, which means that after Stardock goed bankrupt, you probably won't be able to install it on a new machine anymore. And if you are able to install it on new machines without requiring Stardock's permission, that pretty much means you can "steal" it.

    6. Re:Not traditional DRM? by Anonymous Coward · · Score: 4, Interesting

      That's where every DRM system fails: If you can't steal it, then you also probably can't buy it and use it. Broken is broken, regardless of intent.

      The capacity to copy DVDs, is what gave me the capacity to play them. When DeCSS came out, I started buying DVDs.

      My lack of capacity to access Bluray discs is what keeps me from copying them, but it's also what keeps me from being able to play them. When I get a HD TV, if I can't access (play) Blurays, then I'm not going to buy any. I'll just pirate them.

    7. Re:Not traditional DRM? by alexhs · · Score: 2, Insightful

      Oh, you can steal the software, just walk into [...] Best Buy and shoplift a copy. That's the only way to steal software.

      Well I prefer the other way, go to the developer HQ, and take all copies of source code and art there. That's what I call software theft, why stop at a copy ?

      --
      I have discovered a truly marvelous proof of killer sig, which this margin is too narrow to contain.
    8. Re:Not traditional DRM? by Dr.+Eggman · · Score: 2, Funny

      Your real name wouldn't happen to be Axel Gembe, would it? ;)

      --
      Demented But Determined.
    9. Re:Not traditional DRM? by jollyreaper · · Score: 4, Interesting

      The ability to "steal" content unfortunately is a necessary part of it being accessable and usable.

      How true that is. When you look at the effort involved in keeping all your little registration codes straight for buying games online or keeping all CD's paired with their authentication keys versus pirating a game, piracy is the least hassle hands down. They're teaching everyone the wrong lesson here.

      --
      Kwisatz Haderach
      Sell the spice to CHOAM
      This Mahdi took Shaddam's Throne
    10. Re:Not traditional DRM? by clarkkent09 · · Score: 1

      Not sure who is being a dumbass here. Stealing and theft as English words (not as a legal concepts) apply perfectly validly to a variety of uses that have nothing to do with tangible property or depriving the victim of its use: "he stole my idea", "identity theft" etc. Look them up in a dictionary. Yes, I'm aware that courts have made a distinction between theft and copyright infringement but precise legal terminology is a different thing from the language in common use. This is a fortunate thing or else non-lawyers among us would have a hard time understanding each other.

      --
      Negative moral value of force outweighs the positive value of good intentions.
    11. Re:Not traditional DRM? by PopeRatzo · · Score: 4, Insightful

      DRM isn't about preventing piracy. It's about showing consumers who's boss.

      --
      You are welcome on my lawn.
    12. Re:Not traditional DRM? by Necreia · · Score: 1

      When somebody copies the data out of a bank database they didn't legally acquire, and media calls it "Stealing customer data", no one blinks an eye at it.
      When somebody copies the data of a game they didn't legally acquire, and ANYONE calls it "Stealing a game", people get up in arms.

      "Stealing" doesn't require tangibility (steal a kiss, steal an election, steal someones thunder, etc)

    13. Re:Not traditional DRM? by mcgrew · · Score: 2, Insightful

      Not sure who is being a dumbass here. Stealing and theft as English words (not as a legal concepts) apply perfectly validly to a variety of uses that have nothing to do with tangible property or depriving the victim of its use: "he stole my idea", "identity theft" etc.

      That's true, but copyright infringement is only "theift" to someone wanting to load the language for political purposes. Everyone knows that "stealing an idea" isn't really stealing and that identity thieves don't become the person whose identity they've stolen, but those who call copyright infringement "theift" see no difference between stealing a CD and downloading it from Pirate Bay. Equating copyright infringement with theift is a dishonest use of language, that, may I say, only the dishonest use.

    14. Re:Not traditional DRM? by Necreia · · Score: 1

      I 'obtain' millions of records about customer data from a financial institution, and brand it with the words "stealing customer data"-- and this is a dishonest use of language?

    15. Re:Not traditional DRM? by lgw · · Score: 2, Informative

      If I understand the Stardock system, once you've paid for and activated the download, it's permanently transformed into a usable game, and can be copied as much as you want. There's no registration code to keep straight (IIRC, Stardock keeps it's own database of what your registration codes are, so it you lose everything they can give them to you again).

      This sounds like the ideal system to me:
      * Download a file from the Game co or FilePlanet or wherever, that needs a key to unlock.
      * Game co sells you activation of what you download (no phoning home ever again), and will let you re-activate as often as you please.
      * You can copy the activated game as often as you please.
      * If you want to play with friends, eveyone needs a different activation key, so piracy is somewhat limited.
      * If an activated game shows up on a warez site, the Game co can associate it with the person who bought the key.

      The last is incredibly useful to deter piracy for one key reason: without any legal authority, merely contacting the owner of the credit card that paid for the game and telling them that "the game is being illegaly copied and they should probably stop that" will be remarkably effective if it's a parent that paid for the game, and their kid who's sharing it.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    16. Re:Not traditional DRM? by Seth+Kriticos · · Score: 1

      s/goed/will have gone/

      No, I'm not a native speaker, why do you ask?

    17. Re:Not traditional DRM? by mcgrew · · Score: 1

      The one Little Feat sings about in "Oh, Atlanta"

    18. Re:Not traditional DRM? by BikeHelmet · · Score: 1

      But what are the odds?

      Everyone always says "After company X goes bankrupt, it'll be worthless." - but really, what are the odds that Stardock/Valve/Microsoft/Blizzard/etc. will go under?

      I think you're all paranoid. These companies have been around for years - they clearly have some smart people leading them.

      (...Microsoft chairmen excluded. :P )

    19. Re:Not traditional DRM? by spire3661 · · Score: 2, Insightful

      Piracy isnt about avoiding DRM, its about showing the companies who's boss.

      --
      Good-bye
    20. Re:Not traditional DRM? by mrchaotica · · Score: 1

      ...its about showing the companies who's boss.

      And that's exactly as it should be, considering that we (the People) are the boss of copyright law.

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    21. Re:Not traditional DRM? by mrchaotica · · Score: 2, Insightful

      The last is incredibly useful to deter piracy for one key reason: without any legal authority, merely contacting the owner of the credit card that paid for the game and telling them that "the game is being illegaly copied and they should probably stop that" will be remarkably effective if it's a parent that paid for the game, and their kid who's sharing it.

      I assume you mean "remarkably effective" in the sense of the kid getting punished (and therefore being less likely to share other games in the future) rather than the sense of undoing the distribution of the already-shared game, right?

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    22. Re:Not traditional DRM? by rachit · · Score: 1

      But what are the odds?

      Everyone always says "After company X goes bankrupt, it'll be worthless." - but really, what are the odds that Stardock/Valve/Microsoft/Blizzard/etc. will go under?

      I think you're all paranoid. These companies have been around for years - they clearly have some smart people leading them.

      What are the odds of AIG going under?

      What are the odds of Lehman going under?

      These companies have been around for over 100 years.

      Even if you look at tech, 10 or so years ago, it would have been hard to imagine Sun or SGI disappearing (even 3dfx in its heyday -- I would put 3dfx on the same standing as Stardock / Valve in your list). Now its not so hard to imagine.

    23. Re:Not traditional DRM? by mrchaotica · · Score: 1

      I 'obtain' millions of records about customer data from a financial institution, and brand it with the words "stealing customer data"-- and this is a dishonest use of language?

      There are two key differences that make that situation entirely different:

      1. Those customer records are not published. That makes the offense more like forcing someone to disclose a secret. In contrast, anything copyright applies to is necessarily published, by definition.
      2. Those records are not used as information for information's sake like a published work would (i.e., used for entertainment, learning, etc.) The data you're talking about is generally passwords or SSNs or credit card numbers -- things that are more like keys, not poems. They represent access to some other asset, and that other asset was the real objective all along.

      In other words, it is not dishonest to call your situation "stealing customer data" because it implies theft of the real property that said data allows access to.

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    24. Re:Not traditional DRM? by BikeHelmet · · Score: 1

      Stardock isn't handing out loans amounting to hundreds of times more money than the assets of the whole company.

      We're talking about software development companies, here - not unregulated banks.

      I expect Sun, IBM, Microsoft, Blizzard, Stardock, and Valve to be around for a while yet.

      I never really knew much about SGI or 3DFX - but maybe that's part of the problem? Any publicity is good publicity, as they say. If every time "server" is mentioned, someone says "Sun" or "Linux", you'll come out ahead in the end, because everyone thinks of you. ;)

    25. Re:Not traditional DRM? by pauls2272 · · Score: 1

      >Stardock isn't handing out loans amounting to hundreds of times more money than the assets of the whole company

      How do you know? You have copies of auditor reports? Please post them.

      >We're talking about software development companies, here - not unregulated banks.

      unregulated software development companies.

      >I expect Sun, IBM, Microsoft, Blizzard, Stardock, and Valve to be around for a while yet

      Sun won't exist a couple of months from now.

      Yahoo still exists but its music customers are SOL so the company still existing is
      meaningless on whether your DRM product still works.

      http://arstechnica.com/old/content/2008/07/drm-still-sucks-yahoo-music-going-dark-taking-keys-with-it.ars

    26. Re:Not traditional DRM? by badboy_tw2002 · · Score: 1

      Yeah, no one has been able to buy anything off steam or any of these companies. 99.995% of the people who play securrom games couldn't actually use it - NO ONE installs or is able to use these games. Its the truth!

    27. Re:Not traditional DRM? by brkello · · Score: 1

      That sounds pretty and is a popular sentiment on here, but it isn't true. DRM can not prevent piracy. But it can raise the bar enough that a casual computer user will go out and buy the game rather than pirate it.

      Slashdot really has it wrong. Not that I don't understand why people hate DRM, but that this attitude of "la la la" and sticking your fingers in your ears and screaming that you will either pirate or not purchase anything with any form of DRM means that you aren't part of the conversation. It is obvious to me that the future for gaming is that it will have some form of DRM. What we should be doing is engaging in the conversation on how to keep DRM from interfering with our gaming experience, yet still protecting game companies rights to get paid for the work that they do.

      I really think Steam is the future. The biggest issue is that if you are in the same house, you can't log on to one account from two different computers and play a game at the same time as your kid or wife plays another. I like the fact that it enhances the experience by letting know where and what games my friends are playing and can join in.

      Some people are just never going to buy games with DRM. Some people are never going to buy games period. These people are irrelevant. Unfortunately, we are going to have DRM...I'd rather have a discussion on how to make it better for the user than to live in some unrealistic world where you think by not buying, DRM will go away. It won't. Too many people don't care about the issue or are perfectly fine with the Steam model for you to make a real dent in their revenue.

      --
      Support a great indie game: http://www.abaddon360.com
    28. Re:Not traditional DRM? by dweller_below · · Score: 1

      You have GOT to be kidding.

      Look around. Have you TRIED to buy a PC game lately? We are standing in the middle of a charred wasteland. There is nothing to see but the bodies of the dead PC game development studios. There are thousands of PC games. Virtually all of them are unsupported. Almost all of the PC Game developers have left the industry. 4 years ago, there were lots of new games. Now there are a tiny handful.

      Blizzard has several unsupported games. Microsoft has lots. Stardock's GalCiv for OS2 is unsupported. Stardock is winding down support for GalCiv 1. Stardock is phasing out support for Stardock Central (not a game, but it runs ok under Wine, while Impulse doesn't.)

      All the evidence of the last 10 years says that any given game will be unsupported in a year or two.

      Miles

    29. Re:Not traditional DRM? by Anonymous Coward · · Score: 0

      This is ridiculous, pedantic nonsense. If you make a copy without paying for it, you are depriving the author(s) of compensation for the work that they did to create the original and you are using that copy (and obtaining all of the benefits from that use) for free. That is stealing.

    30. Re:Not traditional DRM? by totally+bogus+dude · · Score: 1

      Stardock's primary business is Object Desktop and ilk; things which had some functionality and eye candy to Windows. These things will inevitably have less appeal as new versions of Windows are released which include similar functionality out of the box (or as people switch to other OSes which have more customization features).

      Microsoft's primary business is a proprietary operating system which has been very successful largely as a result of questionable business practices which have turned a lot of people against them. The only direction their market share can go is down, and once other OSes reach a critical mass such that changing platform is no longer a daunting proposition for the majority of businesses they'll be in for a world of hurt.

      Of the two, I think Microsoft is more likely to survive for a long time, but any business has a 100% chance of going under eventually. Either that or they'll be bought out, and the buying company might decide to change policies. For example, Valve promise that if they go under they'll release a patch to unlock all Steam games; but if they enter administration will they be granted the ability to unlock all their assets? While I believe Valve do fully intend to keep that promise if at all possible, the current management may not always be in a position to keep that promise.

      Bankruptcy isn't the only reason for activation servers to go offline; remember PlaysForSure? All it takes is a corporate boss deciding the profits made from keeping their DRM servers alive is ought-weighed by the savings to be had from turning them off.

      Then there's the possibility of technical problems making the services "temporarily" unavailable, or your licensing information getting lost and you having to try to prove to the company you really did buy the product and have a right to activate it, and so on.

      It's funny how you dismiss the demise of SGI and 3DFX so easily. They were pretty big names back in the day; 3DFX essentially created the consumer-level 3D graphics acceleration. Here's some popular games that used the Glide API but there were plenty more. That list made me a little nostalgic. I wasn't into UNIX back then, but I do remember using SGI workstations at university in the late 90's.

    31. Re:Not traditional DRM? by fractoid · · Score: 1

      Pretty sure copyright infringement (let's not make it sound all exotic now, there's no boats or cutlasses involved) is about not paying for copies of things that other people made. DRM is companies trying to stop that happening.

      I must admit, though, that every time I have to watch that retarded "you wouldn't steal a car" anti-piracy clip (that you can't skip on a standard DVD player) I get one step closer to just saying "fuck you, I'm torrenting my movies from now on".

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    32. Re:Not traditional DRM? by phyrz · · Score: 1

      I think Good Old Games (gog.com) is the future of gaming. 5-10$ DRM Free games. while they don't have the latest games, they have some great classics and the collection is growing every week. If they do well enough and build a big enough user base maybe they will be able to pull some of the bigger gaming houses. Lets hope.

      I like games. I would buy a heap more games if they were cheap. I've bought too many for $50 and played them for only an hour or two. So fuck that.

      --
      Don't point that gun at him, he's an unpaid intern!
    33. Re:Not traditional DRM? by CaffeineJedi · · Score: 1

      Seriously, do you *not* believe that the threat of punishment is an effective deterrent for piracy in the first place?

      If you knew that EA would send you to prison for a while or fine you thousands of dollars for placing a game on the pirate bay, would you still do it?

      Punishment is a very effective deterrent, and anyone who doesn't believe that should question why we have laws in the first place. Having laws against murder doesn't deter murder--threat of punishment does.

    34. Re:Not traditional DRM? by mcvos · · Score: 1

      Everyone always says "After company X goes bankrupt, it'll be worthless." - but really, what are the odds that Stardock/Valve/Microsoft/Blizzard/etc. will go under?

      As others have pointed out already, pretty big. No company survives forever, and even big powerhouses (which Stardock is not) can eventually get in trouble.

      But the real danger is not these companies going under, the real danger is them switching to even newer technology in the future, and stopping suport for this one. This has happened quite lot in the past (remember the Yahoo and MS music debacle?). And when they're not making money from an old technology anymore, they'll be losing money by supporting that technology, and losing money is bad for business.

      These companies have been around for years - they clearly have some smart people leading them.

      How long a company has existed doesn't mean a thing for how long it will continue to exist. But if it wants to continue to exist, those smart people will have to keep their eye on the bottom line: they need to make money. They will stop support for GOO or whatever other DRM scheme as soon as they stop making profit on it.

      The only way I'd trust something like this is if patches that remove the DRM are already is escrow, to be released when the server goes down.

    35. Re:Not traditional DRM? by KDR_11k · · Score: 1

      * If you want to play with friends, eveyone needs a different activation key, so piracy is somewhat limited.

      I always think of that as the dumbest thing to prevent. The best possible introduction for a game is in multiplayer with friends, I've seen it quite often that people play a game together on a LAN and then decide to get their own copy of it. If you add special measures to prevent that they have to either go with something else (that won't net you sales) or get a fully cracked version (which leaves them with little reason to buy it). Ideally you'd WANT them to be able to play the game with friends but not once they go home again so they get a taste and have to pay to get more.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    36. Re:Not traditional DRM? by PopeRatzo · · Score: 3, Insightful

      Pretty sure copyright infringement (let's not make it sound all exotic now, there's no boats or cutlasses involved) is about not paying for copies of things that other people made.

      Not true. Copyright "infringement" is also about extending rights into perpetuity, crushing fair use, limiting parody and free speech, and taking away the rights of the consumer to do what they want with the stuff they own.

      --
      You are welcome on my lawn.
    37. Re:Not traditional DRM? by PopeRatzo · · Score: 1

      These people are irrelevant.

      This is also corporate America's view of all consumers. We're only the consumables.

      --
      You are welcome on my lawn.
    38. Re:Not traditional DRM? by MaxVT · · Score: 1

      Because "goes" would have been enough.

  5. Huh? by F-3582 · · Score: 1

    An online game that never needs to connect to the internet again?!? My brains just asploded...

    1. Re:Huh? by JustNiz · · Score: 0, Redundant

      Your brains just assploded? wow. nice.

    2. Re:Huh? by tecnico.hitos · · Score: 5, Insightful

      On the other side, it's always annoying the need of connecting to internet to register an offline game.

      I have friends that don't have internet access. Few years ago even I didn't. Also, an ISP subscription is an extra cost, which not everyone is willing to pay.

      They should provide an alternative(which I doubt they will now).

      --
      The good, the evil and the vacuum tubes.
    3. Re:Huh? by Anonymous Coward · · Score: 2, Funny

      HEADSHOT!

    4. Re:Huh? by PopeRatzo · · Score: 1

      have friends that don't have internet access.

      So, no internet, but a computer powerful enough to run Far Cry 2?

      Did he make it out back in the shed?

      --
      You are welcome on my lawn.
    5. Re:Huh? by Anonymous Coward · · Score: 0

      Not everyone lives in an area with broadband, and paying for a phone line and dial-up just isn't worth it.

      Just because people live in an area with crappy infrastructure doesn't mean we can't enjoy all of the good single player games out there.

    6. Re:Huh? by gbarules2999 · · Score: 1

      I live in an area where internet availability fluctuates (even when you're paying for it). So, yeah, no internet is a reality.

    7. Re:Huh? by Anonymous Coward · · Score: 0

      I think the demographic that plays computer games regularly but doesn't have Internet access is, at this point, pretty damn small.

    8. Re:Huh? by syousef · · Score: 1

      On the other side, it's always annoying the need of connecting to internet to register an offline game

      No, it's not just annoying. It means they have control to prevent you from using the software. The company can go bust, change hands, close down a division, decide the software is too old, and you're stuck with install media that is useless. Not to mention, tough luck if you're wanting to install somewhere and you don't have net access.

      --
      These posts express my own personal views, not those of my employer
  6. WoW model seems to work by nicolas.kassis · · Score: 1

    Basically this is what WoW has been able to do for all these years making mad money. You tie the license to an account. But it's true that online games are the only winners of this strategy. This is not intrusive either and does not prevent you from installing the game everywhere you want. I approve.

    1. Re:WoW model seems to work by Anonymous Coward · · Score: 0, Insightful

      Um, sweetie, online-only games don't require copyright protection of any sort. It's kinda inherent in the concept. And it also doesn't work with games you can play offline. And WoW sure as hell wasn't the first paid online game. I enjoyed INN in the early 1990s, and there were others before that.

    2. Re:WoW model seems to work by Kral_Blbec · · Score: 1

      Well, for mmo games you have to be online. Its kind of in the definition. So there isnt much of a problem with connecting to a remote server for some authentication. In fact, that authentication is tied to not only an account, but a paid account!

    3. Re:WoW model seems to work by nschubach · · Score: 1, Insightful

      When a player runs the game for the first time, the Goo'd program lets the user enter in their email address and serial number which associates their game to that person as opposed to a piece of hardware like most activation systems do. Once validated, the game never needs to connect to the Internet again.

      You need an internet connection to "associate" your email and serial to the game.

      This is not intrusive either and does not prevent you from installing the game everywhere you want.

      I approve.

      Unless you don't have an internet connection available.

      It's still DRM.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    4. Re:WoW model seems to work by Anonymous Coward · · Score: 0

      WoW is pirated a-plenty. Some MMOs were killed by piracy by having easily-reverse-engineered servers.

    5. Re:WoW model seems to work by Belial6 · · Score: 1

      Or in ten years when you want to play the game with your kid and the activation servers are have been down for the last 5.

    6. Re:WoW model seems to work by Yamamato · · Score: 1

      with your kid

      Doesn't seem like a likely future for most Slashdotters.

    7. Re:WoW model seems to work by Anonymous Coward · · Score: 0

      it is possible to run pirated shards of WoW, as well as practically any mmorpg out there. We've done it several times notably with ragnarok online, lineage 2, WoW, etc.

      And the same goes for Steam servers: it is possible and very doable, and we've run "no cd-key check" servers of CS, DoD, HL, etc.

      The thing is, pirate servers are hard top keep alive because they are much more notorious, but technically, the on-line key scheme is long cracked.

    8. Re:WoW model seems to work by lgw · · Score: 1

      Did you miss the "never has to connect to the internet again" part the first 17 times it was pointed out? With the Stardock approach, as long as you have your activated copy of the game, you're good to go.

      --
      Socialism: a lie told by totalitarians and believed by fools.
  7. DRM by Anonymous Coward · · Score: 0

    It still sounds like a legal copy of the game will be more trouble to use than an illegal copy. It still has restrictions, so it's still DRM.

  8. Genius by whisper_jeff · · Score: 1

    Whoever first injected DRM (and all the related schemes) into the product development process was absolutely brilliant. It's like making a car that will fall apart a year after the warranty runs out, thereby encouraging the buyer to come back and buy a new car except, in this case, the car falls apart days after being released into the wild meaning the company needs to continue employing their DRM team so they can come up with yet a new scheme that will again crumble in a matter of days. It's planned obsolescence at warp speed. Pure brilliance. Whoever got the DRM ball rolling has guaranteed that they'll have work for as long as companies think that DRM will actually work, which appears to be a very long time, despite evidence to the contrary...

    1. Re:Genius by JasterBobaMereel · · Score: 1

      ... and this is like making a car that needs to phone home before it will start

      and if the manufacturer has gone under, or is having system problems today, or the phone service is down, then you cannot drive your car

      Why do they pretend to sell you software at all, they are not selling you anything but the privilege of using their software, unless they decide otherwise, or you can't connect, until they can't be bothered to support it anymore ....

      --
      Puteulanus fenestra mortis
    2. Re:Genius by Thinboy00 · · Score: 1

      Hint about the GP:
      Car=DRM
      Car-buyer=Company
      You're thinking:
      Car=Program
      Car-buyer=Program-buyer (i.e. end luser)

      --
      $ make available
  9. Let me get this straight... by Reason58 · · Score: 2, Interesting

    It associates your account with the game the first time you run it? How does this combat piracy? Almost all software that is available for piracy is the pre-installation package.

    What problem is this bulky, resource eater solving?

    1. Re:Let me get this straight... by tecnico.hitos · · Score: 1

      I believe it associates an specific accoun with an specific copy of the game, so only the first account to associate with the code of this game copy will be enabled

      Probably the keep a database of registered games+accounts so they deny the registration of several accounts with a single game code.

      --
      The good, the evil and the vacuum tubes.
    2. Re:Let me get this straight... by gbjbaanb · · Score: 2, Interesting

      I believe this has nothing to do with combating pirated, cracked, games. Its there to inconvenience the retail user that paid for the game only.

      (incidentally, Impulse is a POS. I bought Sins of a Solar Empire, tried to install impulse (needed to actually get the game downloaded) but it barfed, then barfed everytime as it tried to uninstall the previous version, which wasn't installed, so it meant I'd paid for nothing. My support call to Stardock is still waiting for a response. I fixed it in the end by going through the registry deleteing every reference to 'Stardock', took me a f*** hour, there are so many entries in there)

      I think a pirate version would have been easier to install, somehow.

      Now, if they really want to combat piracy, the answer is regular updates, mods, etc. If I got a pirate version it may be easy to install, but the bits that get added can be difficult if not too much bother to get. A downloaded/updater for purchased users makes the purchase worthwhile just for the convenience.

    3. Re:Let me get this straight... by Dan667 · · Score: 1

      They should give you your money back, let you keep the game, and give you a gift certificate. If DRM is so great then when it inconveniences the Customer they should bend over backwards to try and help you. Most don't get it though. Steam is the only one that gives you something for giving up your ownership, convenience.

    4. Re:Let me get this straight... by Anonymous Coward · · Score: 0

      And even then as far as I've heard Steam DRM is fairly easy to defeat.

  10. Keep your crap! by jedidiah · · Score: 1

    Stuff like this makes me feel less bad about Linux not being the same sort of PC
    gaming platform that Windows is. If these sorts of shenanigans are a part of the
    bargain then I would rather just stick to a Wii or a PS3 plugged into my 60" TV
    in the living room.

    --
    A Pirate and a Puritan look the same on a balance sheet.
    1. Re:Keep your crap! by Dracil · · Score: 1

      I'd rather not deal with the region-locking inherent in most consoles.

    2. Re:Keep your crap! by jedidiah · · Score: 1

      That sucks too.

      Still.

      I don't have to run an installer, install gigabytes of crap on my machine, possibly
      brick my machine and then still need the original installation media to play the game.

      Way to take one of the key advantages of a general purpose computer and just flush it.

      Region locking on consoles is an obscure minor nuissance by comparison.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    3. Re:Keep your crap! by nschubach · · Score: 5, Informative

      The PS3 has region free gaming. In fact, I just imported an Asia/Chinese game Demon's Souls and it runs perfect on my US PS3.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    4. Re:Keep your crap! by Nursie · · Score: 1

      Me too.

      The PS3 has (so far) been pretty good about this, but I do have to check before my purchases as there are one or two locked games. The Wii has been hacked (though I'm not sure how well it holds up to the most recent firmware) to be able to do this too.

      but yes, it's a pain.

    5. Re:Keep your crap! by Anonymous Coward · · Score: 0

      Kind of ironic that you post ANTI-DRM comments in this slashdot article. Yet you condone the DRM inherent in console HARDWARE.

      Hypocrite.

    6. Re:Keep your crap! by Gizzmonic · · Score: 1

      Why is it hypocrisy? I don't care about DRM if it doesn't get in my way. On a console, it doesn't get in your way.

      On a PC, it basically forces anyone who is concerned about system stability to get the pirated version of a game.

      --
      (-1, Raw and Uncut is the only way to read)
    7. Re:Keep your crap! by MadMoses · · Score: 1

      OT: What's the game about? Never heard about it before. Is it any good?

      --

      Do not be alarmed. This is only a test.
  11. DRM by any other name still smells of stale eggs by Hasney · · Score: 3, Informative

    Seriously, these protections that are "not DRM" still manage my rights to things that are digital. However unintrusive these things are to my system, they are still doing the same thing and therefore this re-branding of it is just stupid.

    Hopefully people are bright enough to see through this little marketing exercise.

  12. A weak point? by bogaboga · · Score: 3, Interesting

    To defeat this system, all I need to do is to "share" my email account with other folks, or just setup an account just for game purposes. What about that?

    1. Re:A weak point? by Dr.+Eggman · · Score: 2, Informative

      I'm not sure how it works with Impulse or Windows Live, but as far as Steam goes, if multiple users attempt to log in and play simultaneously with one Steam account, the user who logged in first will eventually receive an "Invalid Steam UserID Ticket" error message and be forced to log back in to continue playing (if the first user logs back in, the second user will receive this error message).

      --
      Demented But Determined.
    2. Re:A weak point? by Dunbal · · Score: 1

      To defeat this system, all I need to do is to "share" my email account with other folks, or just setup an account just for game purposes. What about that?

            If it's anything like Steam, you need to get online to authenticate. Once they receive a statistically unreasonable amount of authentications for email "x", it's very simple to refuse further authentications citing that email address. If someone "stole" your email address this puts you in the position of losing access to ALL your games that use this system, especially if those games phone home to validate every time you launch them.

            Now I am not saying this is a good system, and it does trample all over the right of first sale as well as provides a neat/subtle way of spying on which IP's I use and tying them to an email. But it could be effective IF it can't be hacked. But since we know EVERYTHING can be hacked, it's yet another waste of time and money. I wonder when the publishers will realize that they aren't actually losing trillions of dollars per product, and in fact the money thrown at DRM and other scams is probably the same or more than what they REALLY "lose" through piracy.

      --
      Seven puppies were harmed during the making of this post.
    3. Re:A weak point? by awshidahak · · Score: 1

      But the Impulse engine connects once and never again until moved to another pc. Therefore, you could log in on one computer, and that computer remembers that it's logged in. Then, you can log in on another and your friend stays logged in and so do you because your computer never checks to see if it's inactive. (I'm not suggesting that you do this, I'm just saying it's possible.)

    4. Re:A weak point? by Anonymous Coward · · Score: 0

      Number of pirates stopped: 0
      Number of legit customers driven off: 354017628

    5. Re:A weak point? by Anonymous Coward · · Score: 0

      Real simple solution to this problem unless I am incorrect in how Steam goes:

      Game 1 gets attached to email steam1@gmail.com
      Game 2 gets attached to email steam2@gmail.com
      repeat

      The one flaw in this is that you and all your friends couldn't be playing the same game at the same time.

    6. Re:A weak point? by dupont54 · · Score: 2, Interesting

      Yes, but when the activation server will have seen a hundred of activation request from a hundred of different computers, chances are that your serial and/or account will be banned, rendering further install impossible.
      Even activation systems which claims to have "unlimited" installs do monitor install number : it's just that they don't tell you what are the banning rules (which may change anytime at the sole discretion of the publisher or the protection provider).

    7. Re:A weak point? by Dr.+Eggman · · Score: 1

      Steam doesn't actually work like that. The account isn't actually welded to the email; the email's just a contact address. Often, the email address you give it is used automatically as your account name, but it's not actually tied to that email address. Heck, my user name is an email address that doesn't even exist anymore, but since my contact email has been updated to one of my current email addresses, I still get the emails as necessary. But, I still access my account with the old email address as it's name plus whatever my current password is. Thus, your scheme doesn't really imply anything other than having multiple accounts. This is different from Stardock's GOO which doesn't have an actual account system so you can only register the games to an email address.

      --
      Demented But Determined.
    8. Re:A weak point? by Mex · · Score: 1

      And with Steam, if your IPs are different enough, you'll be banned (Say one login from the USA and another from Canada).

    9. Re:A weak point? by Ihmhi · · Score: 1

      If you can get that old e-mail back, I would. My friend was in a similar situation. Someone re-regged his hotmail account and pretty much outright stole his Steam account.

    10. Re:A weak point? by Rog69 · · Score: 1

      Why bother, just wait for the inevitable crack to remove the protection completely, like we do for all forms of existing game DRM. Do these game publishers who insist on doing the same thing over and over again honestly expect different results each time?

  13. Why not just do the same as they do with Xbox Live by ADT7 · · Score: 1

    On Xbox Live your content is tied to both an account an to some extent the hardware. You can run anything you've downloaded on your original hardware both and on and offline. If you want to run it on another Xbox however you need to be online.

    Why not use this same system for PC games?

    Obviously you have problems with upgrades, but they currently allow you to transfer your DRM between Xbox console once a year (if my memory serves me correctly.

    Maybe tied it to a combination of processor, motherboard and GPU and if 2 of the three change you need to transfer?

    Although at the end of the day what I'm propossing is still DRM so I can't see Slashdot getting on board with it.

  14. GOO? by 140Mandak262Jamuna · · Score: 4, Funny

    Such an unfortunate choice of acronym. Pity they did not choose on that is truly reflective of the gaming platform they are pushing. Platform Object Obfustcation. Even Peer Encrypted Encapsulation would have been better.

    --
    sed -e 's/Chuck Norris/Rajnikant/g' joke > fact
  15. Why tie to an email address. by DaysSinceTheDoor · · Score: 1

    I hate things that tie to an email address. I have used at least three different email providers over the years that have gone out of business. When they do I have to go through pain and suffering to get services that are tied to these accounts switched to a new email address. Especially ones that send an email to your old email address for verification of the switch.

    1. Re:Why tie to an email address. by Dr.+Eggman · · Score: 1

      It appears that GOO ties it to an email address because it's intended to be a platform independent implementation. Althought they plan to use it with their impulse Digital Distribution platform, it is intended that developers can use GOO to sell their games across multiple channels without having to implement several different 'copy protection' schemes. Since those different channels are likely not to share accounts (some may not even have accounts,) the system needs something that ties them all together as a recognizable person. Really, email's about the only workable solution here.

      --
      Demented But Determined.
    2. Re:Why tie to an email address. by SailorSpork · · Score: 1

      3 providers that have gone out of business?! Really? Here's what I do, maybe it can help you:

      Get free universal / generic address from a slightly more permanent company, like Hotmail or Gmail, and have it forward to whatever you're using now. Easier to switch the "forward to" address in the settings than do what you're doing if you throw in your lot with... whatever sort of oddball providers you keep using. If you don't want to use it much, you can at least use it for your email verification address and not hand it out to friends. "firstname.lastname@hotgmail.bum" is usually good since you won't forget it if you don't use it much.

      That way, when the DRM fairy comes pounding at your e-door, you can answer!

    3. Re:Why tie to an email address. by vux984 · · Score: 1

      Get free universal / generic address from a slightly more permanent company, like Hotmail or Gmail,

      Or better still, register a cheap domain name. And then its as permanent as you want it to be. You can get a domain with mail forwarding for like $5 bucks a year.

  16. Re:DRM by any other name still smells of stale egg by nschubach · · Score: 2, Informative

    I've been saying that for years now. Stardock/Impulse/etc. are DRM. They limit the ability to distribute digital media.

    You still need an internet connection to enable it from the wording in the summary. What happens when that server is no longer alive? How am I to play the game? What if I don't have internet when I install it on my laptop on a plane to play when I'm bored?

    --
    Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
  17. Second hand market? by houghi · · Score: 5, Insightful

    What if I decide that I played the game enough and I want to give or sell it to somebody else? Must I give them my email account as well? Or what if I decide to give it to by kid/brother/wife/dog so he can start using it on his/her/its PC?

    And what if I buy a new PC after I changed providers, so I don't have my old email address anymore?

    It manages my rights digitally, so it is just a different kind of Digital Rights Management. Perhaps they have forgotten what DRM stand for?

    --
    Don't fight for your country, if your country does not fight for you.
    1. Re:Second hand market? by Narishma · · Score: 2, Informative

      In the case of Stardock's DRM, you can disassociate the game from the email address you registered it with if you decide to resell it.

      --
      Mada mada dane.
    2. Re:Second hand market? by ethana2 · · Score: 2, Insightful

      Of course they haven't forgotten-- Digital Restrictions Mongering. They're on it.

    3. Re:Second hand market? by Anonymous Coward · · Score: 0

      Haven't you heard? Whenever you exercise your right of first sale, some developer's kid has to go without eating. You're taking money out of some EA Developer's pocket whenever you lend a game to a friend. The dev's who use Stardock obviously have enough money that they'll allow decoupling and transfer of licenses, but not every developer (like activision or microsoft) is rolling in money. Do the right thing and buy copies of the game for everyone that you'll ever consider giving your copy of the game to.

    4. Re:Second hand market? by Esteanil · · Score: 1

      It restricts your rights digitally/manages digital restrictions on your software, so it's just a different kind of Digital Restrictions Management.
      Calling it "Rights management" lends them half the victory. They're taking away rights (fair use, etc), not "managing" them.

      --
      I'm a dreamer, the world is my playpen. But hey, I'm a serious person, I can't dream all the time.
    5. Re:Second hand market? by MWoody · · Score: 1

      ...kid/brother/wife/dog...

      Holy shit, how does that even happen? I've heard of southern families, but wow!

    6. Re:Second hand market? by crossmr · · Score: 1

      In the case of Stardock's DRM/blockquote
      its still DRM. Is there some part of this you're not following?

    7. Re:Second hand market? by Narishma · · Score: 1

      I don't know what you're talking about. I only corrected the parent who implied you couldn't resell your game, which isn't true with this particular DRM implementation.

      --
      Mada mada dane.
  18. Re:DRM by any other name still smells of stale egg by Anonymous Coward · · Score: 0

    To clarify on the steamworks thing, because the previous /. thread makes no sense. Valve provides a bunch of steam platform tools called steamworks with things like match-finding and now the ability for you to use Valve's flavor of DRM (basically you can play offline as much as you want online one at a time please). Previously non valve developers were putting their own DRM on it and now people have the option of using the steamworks DRM.

  19. Solution - Subscription Service by bhunachchicken · · Score: 2, Interesting

    Probably the third time I've written this, but the solution to the rampant piracy on the PC gaming platform is simply to offer the games as subscription downloads via a service such as Steam.

    Effectively you would rent the game - Depending on how much you pay per month, you get a set amount of refundable credits to spend on the games. Newer games would cost more, whilst older titles would cost less. You could play as many games as your tokens permit, and revoke your rent on a game once you're done with it; or, more importantly, when you discover it is not for you or doesn't work well on your system. I'm lucky to own a console. I've bought PC games in the past, played them for a couple of weeks, gone off them but am effectively stuck with them. With my PS3 games, I just sell them back to the shop.

    Additionally, the service could offer things like trophies and achievements (yes, I know Windows Lives already does this). Throw in a few classics that are free to play (such as Doom and Quake) and you've got a system with a lot of appeal.

    The nice thing about this service is that, because it's a subscription, you can play the games on any machine by just logging into your account. There's probably a major, major flaw with this idea... but it looks good on paper.

    1. Re:Solution - Subscription Service by Dan667 · · Score: 2, Insightful

      That is great and all, but people like to own what they buy. No one wants a rental service as has been shown over and over in the marketplace (like the bastardized napster, *cough* *cough*)

    2. Re:Solution - Subscription Service by CannonballHead · · Score: 1

      but people like to own what they buy

      Would you mind telling that to the government? They keep thinking they own what I buy.

    3. Re:Solution - Subscription Service by feepness · · Score: 1

      Depending on how much you pay per month, you get a set amount of refundable credits to spend on the games.

      Credits? Tokens? Just as long as no one lines up to put quarters on my desk.

    4. Re:Solution - Subscription Service by dupont54 · · Score: 1

      Because people want to buy stuff and not rent it.
      So companies rent them stuff while pretending to sell it...

    5. Re:Solution - Subscription Service by Anonymous Coward · · Score: 0

      There's probably a major, major flaw with this idea... but it looks good on paper.

      It looks good from the point of view of the provider ... not so much from the point of view of the consumer. And therein lies the fatal flaw ;)

    6. Re:Solution - Subscription Service by Well-Fed+Troll · · Score: 1

      Cool, I'll take the Deluxe package: 19.95/month for every game in the library.

      I play any game they have, they distribute the money among the developers based on the percentage of time I spent on each.

    7. Re:Solution - Subscription Service by Anonymous Coward · · Score: 0

      The problem is people not just like to own what they buy, but they love to own what they didn't bought at all. That's the main and first reason why inventors of DRM had any chance, after all every DRM measure does cost developers lot of money, so if there would be no argument, there would be no DRM.
      I personally don't believe the costs of DRM (at least as implemented in 80% of products) pay off, but that's up to publishers to decide, and I can see why they think it does.

      Anyway, the future is execution of code at developer's servers. It can be done only for non-time critical parts of game code, but those can be still vital for player's experience. And it will be absolutely nightmare to crack if done properly, it would require the warez groups to "finish" the game and simulate the hidden missing code, in case the missing calculations will be complex enough to be not trivially reverse engineered and affecting gameplay experience a lot, it will be virtually uncrackable protection.

      But of course it will require internet connection not just to activate the game, but to actually play it, because part of the game will run on the server all the time.
      Then there's the multiplatform problem. If you can't hide the same part of game on every target platform, top crackers can use the platform with included code to decipher it and program similar routine from scratch on different protected platform. Same goes for demos/betas/etc. Once the code leaks, it's game over. And of course if somebody successfully attacks server and steals it's code, it's over too.

      But anyway, this is the future and it's right around the corner. Gamers should prepare for this, say "thanks" to warez scene.

    8. Re:Solution - Subscription Service by Anonymous Coward · · Score: 0

      I suggest you look up GameTap. It's pretty much what you described, only the games are free.

  20. Sure, why not. by nurb432 · · Score: 1

    Make it too difficult for the average guy to deal with the projects and the public will demand its removal. Or they will just buy from other companies.

    Until DRM is mandated by the government ( which may happen here soon ) there is still a choice.

    --
    ---- Booth was a patriot ----
  21. Re:DRM by any other name still smells of stale egg by Alistar · · Score: 4, Informative

    I've used Stardock's Impulse a little bit and while I can't comment on all games on it, the 3 I have it works quite well. You can tie a license key to an account, however I have installed and played 2 of the 3 offline never connecting to the internet to play or install, simply by entering the license key in the normal installation. Then I can then tie it to Stardock Impulse which will automatically tell me about updates and help me install them. To register it with Impulse I simply entered the license key again with the online component. In fact Impulse recognized that I had the game installed and asked me if I wanted to add it into the system.

    Also, I can then log into stardock impulse on any other computer and it will allows me to re-download and install the game on that one as well. Well I've only done it for one so far, Sins of a Solar Empire, so again I can't comment for all games.

    In fact, I play offline all the time and only fire up Impulse (I haven't needed to run it to play the games) when I check for updates.

  22. Re:DRM by any other name still smells of stale egg by Anonymous Coward · · Score: 0

    What happens when that server is no longer alive?

    Well, with the Stardock implementation you only need to access the server once (usually at the time of installation). After that as long as program is on the same HD, you should be able to use it. I believe that is a significant improvement over "calling home" regularly. Of course, it will prevent a new installation 20 years from now if Stardock is out of business or no longer supports that software. That could become an issue to some people, I for one still use DOSBox to occasionally play favorite games of yore from the late 80s and 90s.

  23. GOO allows you to sell the game again by wildzer0 · · Score: 1

    Thats the major point here that those other systems don't have:

    "It opens the door to gamers being able to resell their games because users can voluntarily disable their game access and transfer their license ownership to another user."

    Of course, this could also mean that publisher are less interested in using it as the other systems actively prevent a second hand market (which in their eyes means more copies sold).

  24. Making more secure forms of DRM... by Tikkun · · Score: 1

    ... is unlikely to increase sales significantly. Making good games on the other hand most definitely will.

    Spend your time making games I want to play and I'll buy them. The people pirating your games usually either can't afford them, will never buy them anyway, or simply want a demo that isn't too short or extremely buggy.

  25. Actually GOO enables a second hand market by RootWind · · Score: 5, Informative

    With GOO, you are able to decouple your e-mail from the game and transfer ownership.

  26. Grey Goo by Hordeking · · Score: 1

    Did anyone else think of Grey Goo when he read the bit about Stardock's "Goo"?

    Ironically, their method sounds a bit like safedisc. You know...encrypt the executable file? But how does it work? When someone changes their email address, does that change follow with this? I'm guessing potentially not.

    Another thing: Is it just me, or is it coincidence that MS, Valve, and Stardock (I've never heard of these guys) all happen to have DRMv2 far enough along that they can try to get their "Me Too"'s in?

    --
    Disclaimer: The opinions and actions of the US Gov't are in no way representative of those held by this author or its ci
    1. Re:Grey Goo by wildzer0 · · Score: 1

      Ironically, their method sounds a bit like safedisc. You know...encrypt the executable file? But how does it work? When someone changes their email address, does that change follow with this? I'm guessing potentially not.

      It's quite simple, you deauthenticate the file and then authenticate it again with your new email address.

  27. Not a traditional DRM by Hordeking · · Score: 3, Insightful

    Not a traditional DRM

    Um...sure guys. Whatever you say.

    How do you define "traditional". From my end, I don't get to see the implementation details, just whether or not I can run the game/program without any hassles and maintain my anonymity. If you're forcing me to identify myself or otherwise check in with you, it's still traditional DRM.

    Get a clue. If the game phones home at any point, I don't buy it.

    --
    Disclaimer: The opinions and actions of the US Gov't are in no way representative of those held by this author or its ci
    1. Re:Not a traditional DRM by EvilIdler · · Score: 1

      I have to go down to the local gaming store and kill anyone who knows my real name! This is serious business, knowing my name!

    2. Re:Not a traditional DRM by Hordeking · · Score: 1

      I have to go down to the local gaming store and kill anyone who knows my real name! This is serious business, knowing my name!

      Bad logic, dude.

      At the game store, you're reasonably anonymous unless you willingly reveal that information. This is no different than walking into any other brick-and-mortar location or talking to the guy down the street. Of course, if they ask you for all sorts of personal info (like Radio Shack does for a cash purchase) so they can enter it into the computer, then your analogy works, sort of.

      --
      Disclaimer: The opinions and actions of the US Gov't are in no way representative of those held by this author or its ci
  28. Solution - FOSS by castironpigeon · · Score: 1

    Take all that gamer angst and use the energy to find legally free alternatives for games you like. In the many cases where alternative don't exist or just suck, help the developers make them suck less. It's the only long-term solution.

    --
    mmmm...forbidden donut
  29. I think this is a step in the right direction. by DragonTHC · · Score: 1

    That being said, what happens if someone steals your account and cheats or something like that?

    I've mentioned it before and here again, I'd like to see token authentication with an RSA key fob or similar like paypal currently has.

    They only cost $5 and you have a secured connection where only you can log in. Yes it's a hassle for some, but you don't have to make everyone use it. Just those of us who want to use it should.

    After all, my account has a considerable investment with at least $1000 worth of games at the moment. I want to protect that investment.

    --
    They're using their grammar skills there.
  30. Full Article by Anonymous Coward · · Score: 0

    a lot of information is left out of this brief article. i hopped on over to the impulse site and read the full press release and they explain a lot more about this GOO stuff.

    http://impulsedriven.com/news/1214_Stardock_throws_GOO_on_DRM

  31. Re:DRM by any other name still smells of stale egg by Bovarchist · · Score: 3, Interesting

    According to TFA, the authentication mechanism is supposed to be open so that any non-Stardock server can support it. I'm assuming that setting up a new server would require some type of permission from the publisher, but there weren't many details about how that would work.

    --
    Hell is other people's code.
  32. So, after validation, can I copy the files? by master_p · · Score: 1

    Since the validation happens only once, does that mean that I can take the game and run it on any computer I want? how does that help combat piracy?

    1. Re:So, after validation, can I copy the files? by Aladrin · · Score: 1

      I was thinking the same thing, but then I came up with the answer:

      It validates every time the hardware changes... So you need to be online every time you get a new computer or make a hardware change.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
  33. I give it 2 weeks by koan · · Score: 1

    ummm yeah... "Once validated, the game never needs to connect to the Internet again." more fun for crackers.

    --
    "If any question why we died, Tell them because our fathers lied."
  34. This is Great! by MarkvW · · Score: 1

    I could care less about DRM, but I hate three things:
    (1) I hate programs that require me to have the DVD in the computer when playing.
    (2) I hate programs that don't shut down all processes when not in use.
    (3) I hate programs that don't completely uninstall when I attempt to uninstall them.
    Since this kind of DRM addresses my concerns---I LIKE IT!

    1. Re:This is Great! by CorporateSuit · · Score: 2, Insightful

      Too bad I hate
      (1)Needing an internet connection to play a 1-player game
      (2)Forcing me to give a company my email account when I purchase a game
      (3)Being treated like I'm a criminal for wanting to play their game

      Luckily for me, the more companies that adopt DRM or other anti-piracy measures, the more free games I get. If they treat me like a customer, they'll get my money. If they treat me like a thief, they won't.

      --
      I am the richest astronaut ever to win the superbowl.
  35. a better and simpler idea by oftenwrongsoong · · Score: 1

    But I have such a better idea than this. Simply, you create a special tool that make runs before executing the compiler or linker. This special tool reads in your source file and basically places each and every function in a separate translation unit. These are compiled into object files. Any given game will have thousands of different functions in it, so you'll get thousands of object files. Now you set up your linker to link these objects together a few hundred thousands of times (this will require a grid if you're in a hurry), each time giving you a unique executable that is a unique permutation of the order of the object files. Each permutation will have to be associated with a number in a database. The game is ONLY sold online. You have to download it. When you do, you receive a unique executable image that NOBODY ELSE HAS. Your name, billing address, and credit card information are then associated with the ID number of that executable in the database. The game producer monitors all the warez sites for images of their games. When they find them, they know exactly from which of their customers each copy originated. Knowledge that this is the case will prevent MOST people from copying the game. Only hard-core pirates will try. As an added benefit, the fact that each executable is unique will prevent (or make it extremely difficult) to distribute patches that modify the behavior of the game. Once purchased and downloaded, you NEVER have to activate, you NEVER have to be online, you NEVER have to do anything. Pay, download, back it up to a CD or something, and enjoy.

    1. Re:a better and simpler idea by dupont54 · · Score: 1

      That's called a watermark and has indeed none of the drawbacks of DRM.
      But it is a big legal risk for the user. Some worst case scenarios includes a game being bought with a stolen/guessed credit card number or being copied from your hard drive while having you PC repaired.

    2. Re:a better and simpler idea by amoeba1911 · · Score: 1

      I'm the janitor. I stole your exe (linked to you) and put it on the warez site.

      You're not liable, and the software distributor is screwed out of their sales because people who never intended to buy their crap got copies of their crap for free but as long as you put a negative dollar value on someone enjoying something for free you come up with a loss, even though in real life almost all of those people wouldn't have paid you jack shit anyway, but that's a whole other bowl of enchilada.

  36. Re:DRM by any other name still smells of stale egg by gbarules2999 · · Score: 1

    Thank you. If the game has to connect to the internet before the game is started, and it is not optional, it is DRM and I will not buy it. End of story.

  37. Re:DRM by any other name still smells of stale egg by gbarules2999 · · Score: 1

    Stardock is pretty good about that. But this new system they have in the summary forces you to get checked online first. I guess I'm not buying any of their games anymore.

  38. Won't this just kill the aftermarket? by brasscount · · Score: 1

    So, I guess this means no more secondhand PC games.

    --
    Confidentiality, Integrity, Availability: without Availability the other two are assured, as is Bankruptcy.
    1. Re:Won't this just kill the aftermarket? by Arnold999 · · Score: 1

      From the article:

      # It opens the door to gamers being able to resell their games because users can voluntarily disable their game access and transfer their license ownership to another user.

  39. The normal state of a game is unsupported. by dweller_below · · Score: 3, Interesting

    This is Bad News for me.

    I like computer games. I have been buying games for years. I spent over $1000 for my Atari800 games. I spent over $1500 for my Amiga games. I spent that much for just MSDOS games. I have spent at least $2000 for Windows games. I have purchased many of the commercial games available for Linux.

    I want to play my computer games. I still go back to games that I purchased years ago. Most of the time, I can use emulation/virtualization to enjoy a good game as long as I like.

    At this point I have hundreds of data-points that show that the normal state of a game is unsupported. The normal state of a game developer is shutdown.

    As far as I can tell, any game that requires on-line activation might as well be a rental. Just as soon as I start to like it, it will become unsupported. I would like to play Spore, but there appears to be no point. As soon as I start to enjoy it, it will be gone. The same thing goes for most of the current crop of 'activation required' games.

    Fortunately, I already own a LOT of really good games that I can play however I want, anytime I want. The last week, I have been playing Starships Unlimited 3. Plays great in Wine! if you like turn-based strategy, you should pick up a copy from:
    http://apezone.com/starshipsunlimited.php
    before they go out of business.

    Miles

  40. Am I reading it right ? by nsebban · · Score: 1

    "Once validated, the game never needs to connect to the Internet again."

    "Of course, this only works for online games."

    Yeah, lots of sense here.
    Basically it's just a different way to implement DRM.

    --
    ____
    nico
    Nico-Live
    1. Re:Am I reading it right ? by canajin56 · · Score: 1

      You're reading it mostly correctly, except #1 is Stardock talking about their own system, and #2 is Microsoft talking about their own system. To make a car analogy, Car Company A says their new electric car has no gas tank, and is pure electric. Car Company B says their new hybrid gas/electric vehicle gets 72 MPG City on standard unleaded. And then you chime in accusing them of talking nonsense, because how can you get MPG on gasoline if you don't use gasoline at all???

      --
      ASCII stupid question, get a stupid ANSI
  41. Access prevention and MUDs in college by Anonymous Coward · · Score: 0

    Posting AC for obvious reasons.

    When I was in college, I liked to play MUDs. Multi User Dungeons, for the kids. Basically a text only version of World of Warcraft. Online gamings great great grandfather.

    Surprisingly, the university staff had a problem with this. "You're taking valuable computer time away from the grad students!" I disagreed. I had paid for that time with my general course fees. The online time was mine, I had already paid for it, I'd use it how I wished.

    They threw me off the system.

    Well I thought - screw you sysadmins. I'm getting back on and logging into my MUD, dammit. I started hacking to get back on. I read 2600 magazine, did scans of /dev/tty devices trying to snoop passwords, even wrote a faux telnet that snagged passwords and installed it on public terminals. Did constant ps -aux to see what the sysadmins were up. Did password attacks against their passwd file.

    Ethics. I only used temporary lab accounts. These were created for students to complete some comp-sci class. They were lax about deleting them after the class was over. Those I'd use - nobody would get hurt.

    And you know what? After a while the MUDs lost their fun. I had found a new game. A bigger and better game. Beating the sysadmins! It was *much* more fun. An actual human opponent striving against you, being clever, forcing you to be more clever. And so on. Hacking was way more fun than mere online gaming.

    What Stardock and Microsoft don't realize is that they are feeding the same urge. "We have done something clever, and there's no way nosiree you can beat us on this one!" Hackers love the gauntlet being thrown down. It's an invitation to play another round of "who is more clever". I loved having my half dozen of worthy adversaries in college. I can only imagine how much kids today love these large software houses for giving them hundreds of truly worthy opponents.

    Just remember - for these people the real fun, the real game isn't in playing the game. It's in doing the hack and beating the human opponent trying to block them from doing so.

  42. Re:DRM by any other name still smells of stale egg by Sj0 · · Score: 0, Troll

    If you're playing a 10-15 year old game, DRM is about the most minor problem you'll possibly deal with.

    Even if you were to install the OS that'd support the games, and somehow managed to hack drivers to work for it, you'll still be lucky not to get hit with some dippy Glide game that won't work without a 3dfx card. 10-15 years from now, we'll be onto yet another windows platform (as we moved from 9x to NT), and the chance of getting that unsupported game to work is almost nada.

    --
    It's been a long time.
  43. Re:DRM by any other name still smells of stale egg by orkybash · · Score: 4, Insightful

    You didn't actually address GP's concerns though. The fact that you initially have to activate the game online at all is restrictive. Maybe not so much now, but what about ten years down the road when you install the game for nostalgia's sake and the lisence server has been long since taken down?

    If you don't think this will be a problem, and that these games will be able to be activated online until the end of time, then you need to wake up and pay attention to the history of DRM. There are already plenty of examples of servers being shut off, leaving people without access to the media they paid for.

    Or maybe you just only play modern games. That's OK, as long as you realize that a good percentage of gamers out do pick up the older stuff every once in a while.

  44. Microsoft & XBOX(360) by Fishbulb · · Score: 1

    Just because they claim it's not tradition DRM, doesn't mean that their new thing is "better".

    I don't have an Xbox (no TV) - I only play on my buddy's 360. He's got a platinum account, so we've had him just buy all the games/extra content we want. Notably, Penny Arcade's two installments, and Bring Down The Sky for Mass Effect. We split the cost since I don't want or need the super-duper-special account where MS gets to keep my credit card on file.

    Then he upgraded his 360 to a more recent model he found dirt cheap (bigger drive, HDMI?, etc).

    Turns out that if you buy anything on Xbox Live, the things that you buy are good for all users only on the first Xbox you download them to. If you buy a newer Xbox360 and transfer your accounts, the downloaded stuff is only good for the user account that made the purchase.

    Seems like it would be easy to allow legitimate folks to deactivate downloaded content on the old Xbox first, then transfer to the new Xbox.

    But this is Microsoft*, so I'm not going to hold my breath.

    (* - currently, you can download something to an Xbox, then disconnect it from the network. In theory this Xbox would be able to run downloaded stuff forever for all accounts on it, which could be used to "pirate" games. As long as it was never connected again. But this seems like a sophomoric design flaw to me than anything else, so the preventing of download transfers to a new Xbox for all users seems to me to be a kluge-workaround for a loophole that could've been easily prevented with a little forethought in the first place.)

    1. Re:Microsoft & XBOX(360) by Robyrt · · Score: 1

      Deep within Microsoft's help site, there is a process that lets you consolidate all your downloaded stuff, licenses, etc. onto a single Xbox so that anyone can use them. But you can only run this once a year. Do it wisely!

    2. Re:Microsoft & XBOX(360) by Fishbulb · · Score: 1

      Thanks for the tip! I'll go get my boots...

  45. Hey, new business model! by swordgeek · · Score: 1

    Yo, everyone! Microsoft, Stardock, Adobe, Sony, and all the rest of you. I've got an idea on how you can make money here. Listen carefully, because this is very tricky.

    What you need to do is sell me something that I can take home and use!
    Sell me a program, let me install it and use it.
    Sell me a CD, let me put it in the car and listen to it.

    In short, QUIT SCREWING AROUND WITH DRM! It does NOTHING but make me less inclined to pay for your damned products! Even moreso if I need an internet connection to authorize stand-alone store-purchased software.

    Oh, and a SPECIAL note for Adobe: Quit telling me every time I start a program that I REALLY REALLY should register for your online photoshop service which isn't available in my country!

    --

    "People who do stupid things with hazardous materials often die." -- Jim Davidson on alt.folklore.urban
    1. Re:Hey, new business model! by InverseParadox · · Score: 1

      Yo, everyone! Microsoft, Stardock, Adobe, Sony, and all the rest of you. I've got an idea on how you can make money here. Listen carefully, because this is very tricky.

      What you need to do is sell me something that I can take home and use!

      The trouble with this is that Microsoft, et al., don't sell things.

      They license them.

      They try to cover this up by talking about "selling a license", et cetera, but this is a bogus claim. They can cancel or otherwise revoke the license under the right conditions, and keep the money paid; if it were a sale, then you would retain the license and all associated rights no matter what they did, unless and until you sold or gave it to someone else.

      DRM and its kin, in all their many permutations and by all their many names, are simply an extension of this and an attempt to enforce it by means more direct than that of the law.

      The "license it, don't sell it" model is the problem.

      --
      -- The Wanderer
    2. Re:Hey, new business model! by swordgeek · · Score: 1

      Everything you say is true--and none of it changes my claims.

      What you need to do is sell me something that I can take home and use!

      The moment that the market bought into the 'licensing software' bullshit was the moment that the software makers were given carte blanche on stupid crap like this. They should be beaten senseless and powerless.

      --

      "People who do stupid things with hazardous materials often die." -- Jim Davidson on alt.folklore.urban
    3. Re:Hey, new business model! by thejynxed · · Score: 1

      Under the "right" conditions? Microsoft, Adobe, et al, claim in their EULAs that they can terminate your right to their "license" at any time for any reason.

      They also make claims like being able to modify license terms, etc at any time, for any reason, without your notification.

      I wonder why lawyers haven't jumped at those claims, as it seems to me they are fraudulent and abusive, amongst other things. These companies seem to think we should all treat their "licenses" like contracts. If that is true, then why can't we sue them for breach of contract when they change the terms or revoke the "contract" without proper notification, etc?

      I still find it oddly amusing that people 'sell' or expect to be 'paid' for stuff made up of ones and zeros and try to treat it like a diamond ring on display at Zale's or Tiffany & Co.

      Off-Topic: I wonder if it possible to write a program, that can examine various other programs, the user interfaces, etc at the bit level, and then proceed to write its own, better versions.

      --
      @Mindless Drivel: 100% of Twitter posts ever Tweeted.
    4. Re:Hey, new business model! by El_Oscuro · · Score: 1
      They also make claims like being able to modify license terms, etc at any time, for any reason, without your notification.

      This sounds a lot like the terms in most credit card agreements. Below that "1% introductory rate claim, there is fine print like:

      We may modify the terms of this agreement, the interest rate, etc at any time, for any reason, without your notification.

      MBNA tried this shit with me about 5 years ago and they are gone. American express tried it recently (raised my interest rate from 9.99% to 26% because they received a payment a few days late). They are gone too.

      The only credit card I have now is issued by my credit union. Trust no other credit card. They make the terms of most EULA's seem almost reasonable.

      --
      "Be grateful for what you have. You may never know when you may lose it."
    5. Re:Hey, new business model! by Dutch+Gun · · Score: 1

      I still find it oddly amusing that people 'sell' or expect to be 'paid' for stuff made up of ones and zeros and try to treat it like a diamond ring on display at Zale's or Tiffany & Co.

      I'm going to take wild guess that you keep your money in a bank, not stuffed under a mattress. You might even have your paycheck electronically transferred to your account. The fact is, it's almost ALL "ones and zeros" now. Saying something has no value because it is made up of ones and zeros means you are declaring worthless nearly all information and currency in the modern age.

      --
      Irony: Agile development has too much intertia to be abandoned now.
    6. Re:Hey, new business model! by thejynxed · · Score: 1

      I think the point I was trying to make is this: It is ridiculous to equate the monetary value of software (or other intangibles like 'intellectual property') on the same level as a physical item. It boggles my mind when companies try to equate the value of say Photoshop or Mickey Mouse with a Faberge Egg.

      You have companies like EA releasing Roster Change 2009 and charging more than what they charged the previous year for no added 'value' whatsoever. I can still use Photoshop 6 just fine, why do I need to pay like triple the cost for CS3 or whatever the current version is? I could go buy something useful (and tangible) like a car, tv, etc for that amount of money.

      Maybe I'm just not a sucker or something to want to pay silly amounts of money for a bunch of numbers and bits. I've seen 'enterprise' class software packages, and they are horrible beyond words, yet people pay out the nose for them. Why? Half the time I think they'd be better off just paying their own IT departments to create their own. We won't go into software patents, and how they are 'patently' ridiculous as well.

      Feel free to take it all with a grain of salt. I have ADHD and Adult Bi-Polar 2 Disorder. Maybe my wiring just doesn't make the connection.

      --
      @Mindless Drivel: 100% of Twitter posts ever Tweeted.
  46. Re:DRM by any other name still smells of stale egg by Jackie_Chan_Fan · · Score: 1

    You are correct sir.

    I remember the good old days, when you did not have to beg for permission to use the software you paid for.

    CASH is the transaction. I'm not paying for your bullshit harrasment and limits on my freedom. If you're going to limit my freedom, then limit the fee at which you demand for your wicked software.

  47. Re:DRM by any other name still smells of stale egg by Toonol · · Score: 2, Insightful

    This is, of course, ignoring the fact that 10-15 year old games are routinely played on computers today.

  48. No thank you by Anonymous Coward · · Score: 0

    I don't want my game attached to an account or email address. There's *NO* reason for it whatsoever, except that they pray that my email account gets hacked and I lose it and have to buy another copy. Stardock, don't go this way. You were getting people by not having stupid schemes like that.

  49. Stardock Losses Geek Points by Maltheus · · Score: 1

    I bought Sins of a Solar Empire because Stardock seemed to be above the whole DRM game, at the time. And whereas Sins runs well under Wine, Impulse does not, because of some stupid IE7 requirement. Still, I was able to play their recent Entrenchment expansion by installing it under Windows and copying it over (along with the registry keys), so I guess all is not lost.

  50. Re:DRM by any other name still smells of stale egg by Anonymous Coward · · Score: 0

    What happens when you want to update without the client? Why force updating through a client? What abou tthose of us who like to download and back up our game updates because companies disappear all the time, or so we never have to download them again because we save it to re-apply next time we have to reinstall the game?

  51. Stick with used classics by wshwe · · Score: 2, Insightful

    I'll stick to buying used classic PC games. These idiots aren't getting a dime from me!

  52. Re:DRM by any other name still smells of stale egg by Anonymous Coward · · Score: 0

    For the games I own, you can download them seperately off the internet too, this program just does it automatically and informs you when there is one.

  53. What am I missing here? by dave562 · · Score: 1

    From reading the summary, it says that once the game has been authenticated it never needs to phone home again. It seems to me like that should be pretty easy to circumvent. How does the authentication scheme really work? On some level, there has to be a function that checks whether or not the authentication was successful, right? What is to stop someone from firing up a debugger, finding the call to the authentication validation, and then patching it?

    1. Re:What am I missing here? by canajin56 · · Score: 1

      Sounds like it works in a fairly simple way. The game and the Impulse stuff is encrypted. Its probably encrypted using a key unique to that copy. When you run it, it checks your registry for a decryption key. If its not there, you have to enter your e-mail address and register it with them. Once you have done so, your computer can decrypt and play the game. So you can fake this step, but without the key, what good does it do you? None! Of course, you can spread that key around with the copy, but they'll know whose it is! And it might take some effort, so only dedicated pirates would do it in the first place.

      I think this plan is great, if it works. DRM annoys people for several reasons. First, it forces you to be online for offline games. This doesn't totally negate that concern, but you only need it for like 30 seconds when you first install the game. Balanced against the fact that you don't need the CD in to play, unlike almost all other games, its a fair tradeoff. Few people not only don't have internet, but also don't know anybody with internet. Plus it sounds like this scheme is mostly for games downloaded online, so since you have to have internet to buy it, this is a completely moot point anyways. The second concern is that it doesn't let you make backup copies, or install it on multiple systems. (See Spore, etc.) Again, this problem is negated. You can install using this system, on any number of systems. You just need your e-mail address and password. If its like their existing Impulse stuff, you can just copy the folder and the registry keys, and don't even need to re-register it online to play. So backups are easy also. The third issue with game DRM is that you can't sell a game when you get bored with it. Again, this is not the case here. They say you can unregister your e-mail, so its no longer associated with that game's serial number. Now when you sell it, the new owner can register online just like it was newly purchased. In fact, since you can have multiple copies, and they never go online after the initial registration, you can probably sell your copy and still play the copies you installed already! You won't be able to submit scores online, or download patches, but you can still play. (This is illegal btw, the Copyright Act states you must destroy all backups and installed copies of software once you transfer ownership of the original). The only way they could get around this is if you have to go to each machine and deactivate each copy, before it is fully deregistered. This would be impossible if you ever had a HD crash or a laptop stolen, so I doubt they'd do this! The final issue is that if the company goes under, you can't play your old games anymore. The article is vague about that, but seems to imply that registration happens through whichever service you buy the game from, but can use any service that uses this scheme. So if you buy it from iTunes new games section, that goes under, it would still be able to authenticae through Stardock, or Amazon, or Steam, or Direct2Drive (assuming they sell games using this scheme). If Stardock goes under? I dunno. I'd hope that all those places would still support it. As long as one still exists, it sounds like this will continue to function, though I'm not sure how it could work if its not centralized in some way...

      But you're right, you could share your serial number and decryption key around when you distribute your pirate copy. It'll trace back to your e-mail, and probably stop there. Stardock knows this, I'm sure. Because, like us, they know you can't stop pirates. If it runs, it will be pirated. Even if it always phones home, you can patch that out and fake the phone home. So they aren't bothering. They're stopping casual pirates. Dedicated pirate teams will easily get around this and there will be pirate copies galore. Since this is true regardless of how draconian a scheme they come up with, they aren't bothering at all. On the other hand, without a valid e-mail and serial #, you can'

      --
      ASCII stupid question, get a stupid ANSI
    2. Re:What am I missing here? by dave562 · · Score: 1

      I missed the part that the original installer is encrypted and requires an unlock key. So it isn't the typical setup where you install the software and then it phones home. Instead this one works the other way around, where it phones home first to verify your right to install it, then it installs.

  54. Re:Fuck you Linus and the horse you rode in on by Dextrously · · Score: 0, Offtopic

    Since when is making light of flamers an act of trolling?

  55. Re:DRM by any other name still smells of stale egg by steelcaress · · Score: 1

    There's a not well-known game called Two Worlds, which I actually liked better than Oblivion, truth be told. They have an online activation thing, like Vista, but it's a one-time deal, and they have promised to release a patch killing the activation if for whatever reason they stop support for the game.

    Every company that uses Dumb Restrictions on Media should do this, and stick to it.

  56. Re:DRM by any other name still smells of stale egg by InverseParadox · · Score: 1

    with the Stardock implementation you only need to access the server once (usually at the time of installation). After that as long as program is on the same HD, you should be able to use it.

    Even if you move that hard drive to a different computer?

    --
    -- The Wanderer
  57. Re:DRM by any other name still smells of stale egg by Anonymous Coward · · Score: 0

    I want you to say that again when I'm trying to guess what the seventh word on page 32 of the long lost manual was. You may get a fat lip.

  58. Re:DRM by any other name still smells of stale egg by nschubach · · Score: 1

    My experience with Stardock says no. It was with Galactic Civilization and they created a binary key file that resided in the same folder as the executable. If the game detected that your machine didn't match the key file, it prompted for re-activation.

    --
    Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
  59. Board games by Tragedy4u · · Score: 1

    Next thing I know I'll be required to plug my old skool Scrabble, Chess, Monopoly, Twister, Clue etc board games into the internet in order to unlock them to play. Oh and don't forget any friends I choose to invite over to play will have to have their own account licenses too....sorry little Billy, no internet access...no credit card..NO Hungry Hungry Hippos!

    1. Re:Board games by Lord+Ender · · Score: 1

      And god forbid you try to give away or sell your games when you tire of them.

      The software industry wants to end the concept of "owning" software. They want it to be "licensed" only. They will win. It sucks, but it's reality.

      --
      A slashdotter who didn't build his own computer is like a Jedi who didn't build his own lightsaber.
  60. Re:DRM by any other name still smells of stale egg by Dutch+Gun · · Score: 1

    There's a not well-known game called Two Worlds, which I actually liked better than Oblivion, truth be told. They have an online activation thing, like Vista, but it's a one-time deal, and they have promised to release a patch killing the activation if for whatever reason they stop support for the game.

    Every company that uses Dumb Restrictions on Media should do this, and stick to it.

    Valve's Gabe Newell has apparently indicated that's what would happen if Steam were to go belly up. I trust the man's intention, but I don't necessarily believe if the company were in that position that it would even be able to legally pull the trigger.

    We've seen example's of DRM servers going away, but we've never seen an example of a company unlocking content of said servers. Can you trust a company to do this when it may be fighting for it's life? If it came down to a choice of shutting down servers to save money or going out of business, which do you think it would choose?

    That being said, I don't think DRM is inherently evil or anything, as the methods presented here seem relatively unobtrusive (I do object to rootkits and other crap being installed on your system - I refuse to install that stuff). I just think you need to have a very clear understanding when purchasing that you're now paying for a service rather than a buying product.

    --
    Irony: Agile development has too much intertia to be abandoned now.
  61. Wrong movie by CarpetShark · · Score: 1

    Like Jim Carrey said... It's GOOd[...]

    I think you meant to quote Carrey's other performance:

    Charlie: "Why does my ass hurt?"

  62. Re:Fuck you Linus and the horse you rode in on by NoobixCube · · Score: 1

    There are so many things wrong with that post... You don't need to learn anything about the command line, you don't need to compile anything if you don't want to (90% of what you want is likely in your distro's repository. Various programmers might have their own compiled packages or repositories, bringing it up to 99% of whatever you'd want. only THEN, in 1% of cases, would you need to compile anything). Most distros have a GUI on the live CD now, and you can install from within a nice shiny GUI. Even listen to your music and get on MSN while it's installing, if you want. Before anyone comments on it, yes, I am feeding the troll, but this is for the benefit of those who can't tell the difference between the troll and the truth. Someone has to counter this bullshit.

    Lastly, what kind of idiot are you? Dwarves don't have the technical aptitude to code an OS (they're all working for Microsoft). The ones programming for Linux are gnomes!

    --
    Admit it. You post strawman arguments as AC so you get modded Insightful for refuting them, rather than Troll
  63. Your email address should never need to change by whiledo · · Score: 1

    Get your own domain, already. It can never go out of business as long as you pay for it. Plenty of registrars in the sub-$15/year range. For less than $10/year more, you can even have your registration information hidden behind a proxy. Then you can point that domain at any number of free or pay webmail providers. I currently like Google Apps (gmail) for Domains, but if something happened all I'd need to do is change a few DNS records and I'm on to greener pastures.

    I did this over a decade ago, and I wasn't anywhere near ahead of the curve at that time. Just about anyone posting to slashdot shouldn't have this problem if they didn't want to.

    --
    Moderators: Before moderating a comment Insightful/Informative, check to see if a child post has already refuted it.
  64. Re:Fuck you Linus and the horse you rode in on by Yamamato · · Score: 1

    Why would you be listening to music and going on to MSN on a webserver? Or did you not even read the post and the whoosh went straight over your head?

  65. Re:Meh... - probably astroturf by Anonymous Coward · · Score: 1, Interesting

    The astroturf is flying thick and fast tonight. Astroturfers are lying scum.

    Any consumer who says they "like" DRM is flat out lying. It provides significant costs to the consumer with zero benefits. Steam is just one more piece of crippleware - the only "benefit" it provides is downloading, something any website can do.

  66. To 90% of the commentators: RTFA by harlows_monkeys · · Score: 1

    A huge number of comments are of the form "GOO is not acceptable because X", where the article clearly and specifically states GOO does not X.

  67. Re:DRM by any other name still smells of stale egg by brkello · · Score: 1

    You ignore the fact that many games that I own from the past will not play on my Windows XP machine now. Just owning the physical media doesn't mean it is going to work in the future.

    I am totally aware that some game company might die off and the authentication servers will be down. I have faith that the company will release a patch that removes it and that if that fails, that I, or someone else, will be able to crack it. So I will still be able to play the game and I have no moral qualms about doing this since I bought the game. It is no different than playing those old games that don't work on my PC anymore in an emulator. I am not depriving the company of money for the work they did. I paid. And I have no doubt that I will have a way to play the game. It seems like people on Slashdot like to pretend the option doesn't exist. It may be morally gray to some, but who has ever gotten in trouble for doing this?

    I guess I also honestly have no sympathy for people who don't have an internet connection (at least in the U.S.). If you are too poor to have one, then you probably can't afford modern games or a modern gaming PC either. Get a console like the Wii.

    All the examples of how DRM is ruining the world are contrived and represent such at tiny percentage of people. If this is a big deal, just don't buy the games. It isn't going to matter, this is something that is going to happen. The best we can do is engage game companies in order to make DRM the least onerous to us. If you say that any DRM is too much DRM, that's fine, but you will be ignored.

    --
    Support a great indie game: http://www.abaddon360.com
  68. Re:DRM by any other name still smells of stale egg by Sj0 · · Score: 1

    So instead you ignore that Windows NT-based OSes are hit and miss with respect to game compatibility from 10-15 years ago?

    How young must you be that the simple fact that lots of software stops working between OS revisions is a shock to you? Hell, my GameTap can't even handle the upgrade to Windows 7.

    --
    It's been a long time.
  69. Re:Why not just do the same as they do with Xbox L by mjwx · · Score: 1

    On Xbox Live your content is tied to both an account an to some extent the hardware. You can run anything you've downloaded on your original hardware both and on and offline. If you want to run it on another Xbox however you need to be online.

    Why not use this same system for PC games?

    Because PC gamers wont stand for it. We have a choice between companies, no single entity can control PC gaming thus the industry is highly competitive (this is why EA and other big names hate it, it forces them to do work). GFWL (Games For Windows Live) needs to go away, I don't need to be online to play games and I don't want to be online to play games. Steam annoys me as well but at least it doesn't make games (Fallout 3 I'm looking at you) crash, GWFL is a poorly written program based on a poorly thought out idea.

    Maybe tied it to a combination of processor, motherboard and GPU and if 2 of the three change you need to transfer?

    Then you could just move it to a system with identical HW, without a unique DRM chip this would be difficult, if not impossible. Game DRM is currently based on the Windows GUID, I can copy my windows installation verbatim (Ghost/Acronis image) to identical HW and the game will still work but if I install a new version of Windows on the same hardware the game will break. Besides many gamers upgrade their PC's, this is one of the key advantages of PC's.

    DRM and limited activations will not work. Attempting to apply console DRM logic to PC's will fail just as badly.

    --
    Calling someone a "hater" only means you can not rationally rebut their argument.
  70. Re:DRM by any other name still smells of stale egg by fractoid · · Score: 1

    You ignore the fact that many games that I own from the past will not play on my Windows XP machine now. Just owning the physical media doesn't mean it is going to work in the future.

    Anything Intel-based that's old enough not to run on XP should be old enough to run happily in DosBox or similar. I know what you mean, though, because I have a shelf full of 5.25" floppies that I can't read because I don't have the right cable to connect my old BBC Micro up to the TV, and to be perfectly honest I can't remember how to use the thing any more anyway. Which reminds me, must look up how to talk to the old drive so I can code something up and copy those discs across...

    --
    Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
  71. I see... by Maverynthia · · Score: 0

    I see Stardock just violated their own NO DRM policy. :|

  72. Re:Meh... - probably astroturf by syntek · · Score: 1

    I disagree. The entire point of Steam is not having to worry about physical media and keys, not having to download patches and hope it installs correctly or using another system to find servers. The point is all the tools you need are built and/or automatically done for you. Get a new computer, go to a friends house, need more HDD space, no problem. The games can be downloaded with the latest patches and installed for you in less then an hour or two (depending on connection and such) without having to worry about damaged media and lost keys. So, yeah, you're right. No benefit what so ever.

  73. Re:DRM by any other name still smells of stale egg by asretfroodle · · Score: 1

    Stardock forces updates through the client as a DRM measure. That's why.

    They have made updates available as a standalone download in the past though, generally ones which fix bugs in the games. But to get all the patches they require you to use their client.

    To avoid having to download all the patches again on a reinstall they allow you to create a backup of the game from your currently installed version. You can restore from this archive later instead of reinstalling. I think it even packages up any extra content(mods/tweaks etc) you have as well. I'm not sure whether reinstalling from an archive requires an activation check though.

  74. Re:DRM by any other name still smells of stale egg by asretfroodle · · Score: 1

    I wasn't asked to activate Galactic Civilizations 2 when I installed it. I just had to activate it to get the updates.

    So you should be fine when you want to install without an internet connection.

    It was a retail boxed copy though, I'm not sure whether the downloaded version would be the same.

  75. "Ethical" File sharing by Anonymous Coward · · Score: 0

    Buy the game through your favourite means (Local store, Steam, Whatever) to keep the game developers in a job, then just grab a cracked copy of it via the scene.

    Developers get paid, I get a unrestrictive copy of my purchased game and cracker groups continue to have fun.

    WIN * 3

  76. Re:Fuck you Linus and the horse you rode in on by init100 · · Score: 2, Insightful

    The GP is a copy/paste troll. Please ignore.

  77. Re:DRM by any other name still smells of stale egg by init100 · · Score: 1

    Seriously, these protections that are "not DRM" still manage my rights to things that are digital.

    You don't get it. This isn't DRM, it's Digital Consumer Enablement.

  78. !Piracy by AP31R0N · · Score: 1

    Piracy is ship to ship armed robbery.

    Every time WE use THEIR word for copyright infringement/their refusal to join the late 20th century, we give it legitimacy.

    --
    Utilizing the synergization of benchmark e-solutions to pre-workaround action items!
  79. Stardock shouldn't muddy it's waters... by vecctor · · Score: 1

    The fact that you initially have to activate the game online at all is restrictive.

    The thing is, with Stardock games, you don't. You can install and play without it - heck you can install and play without even entering a key in some cases. It only needs the internet for updates.

    I don't know why Stardock is muddying it's reputation by mentioning anything like this. One of the main reasons people like them is that they don't have DRM on their current games. You can copy the disc, install it anywhere, etc.

    Impulse is just a steam-like deal that they give you in addition - so you can download the game if you lose the disc (provided you registered) and update it.

    --
    Why, yes I have been touched by His noodly appendage. And I plan to sue.
  80. Re:Fuck you Linus and the horse you rode in on by NoobixCube · · Score: 1

    I'm ignoring the troll itself, just looking out for the people who don't.

    --
    Admit it. You post strawman arguments as AC so you get modded Insightful for refuting them, rather than Troll
  81. Re:Meh... - probably astroturf by MaxVT · · Score: 1

    You just assume Steam will be working for you forever. Well, it won't - companies are born and they die, it's a natural cycle.

    We will still have our media and keys, and maybe emulators to run old software on the new photonic terahertz personal AIs, but you will have nothing but a login that no longer works.