If you are not indenting your code correctly you are still making it hard to read the code. The reality is that whitespace is a good way to show code blocks to humans, and it's good practice to indent properly anyway - so why not just use that rather than indenting and using braces? Braces are just extra stuff that isn't needed.
And so you redirect all your traffic through a URL shorterner that changes the referer, or don't offer links, require that users copy paste them, and you make lots of new accounts. Trivial to work around.
And if you look online, you'll find plenty of other people on there with videos showing off how good they are at COD, or Halo, or Pacman, or whatever.
People are showing they are good at the game - they are not saying it makes them able to play the actual instrument.
So you are saying just because it requires no skill it must not be fun? I hasten to differ.
I enjoy games in all forms. I love Mass Effect for the story and RPG gameplay, I love super meat boy for the hard platformer gameplay, I love rock band for the casual fun while listening to good music gameplay, I love Empire Earth 2 for my tactical gameplay.
I could go on.
Saying that just because it requires no skill (which isn't true, hand-eye coordination is a skill), it can't be fun is stupid. Fact is, I enjoy it, so it really doesn't matter.
The RIAA's earlier press release, where it was indicated that the association was 'very interested in licencing this exciting new technology' has been retracted, after it was revealed that there was a misinterpretation by higher ups.
"What can we say, when they were talking about a laser to disable pirates, we jumped the gun." said one manager, continuing with, "It's a shame, those low mortality rates were really good compared to some of the other proposals I have seen in my office."
After the break, read the RIAA's full press release, along with the patent application for 'shark with pirate laser on head'.
And there wasn't 'an internet' already out there, easy to use, read set up, that everyone in the world (give or take) can access.
Never underestimate laziness.
The internet can't replace split-screen's feeling - being next to your friends while playing is a different, much more fun experience. LAN gaming, on the other hand, can. More people have more consoles, and they are getting easier to move about, as are TVs (as they become flat). Why cram 4 players onto one console when you can have a console each?
I see - well, most people wouldn't really refer to a problem with the code behind the implementation of Python as a problem with Python exactly. And in that case, most projects have a standard on how to format code - and that makes sense, it makes projects more readable and easier to contribute to.
Well, I get why you'd have a problem, but I don't see that as a problem with Python. Using indenting to specify code blocks has a number of advantages - it makes sense, it's quick and easy, you generally do it anyway, it removes clutter from your code, etc...
The answer to your problem is to replace your debugging system with another one. Maybe an IDE that allows you to mark segments of code as debug code, using comments, or some other such system.
All I can really say is that I love Python having used it for some time. The design of the language tends to make a lot of sense, and is tailored towards a lot of ease of use for the programmer. If you are very used to other languages - and doing things to work around their limitations, Python can seem alien and annoying - but that's mainly because there is a better way to do it.
I know people don't like having a way to do something dictated to them, but it really does make for a great language when you are using it.
Really, that's a flaw with the editor, not the language.
What we need is to drive flexible tabstops and get everyone using them. The whole max-width-tabs/spaces thing is a rediculously outdated way of doing it.
The point is, it's chicken and egg. Money has value when people think it has a value. Paper money has a value because people will accept it for goods and services - if people accept bitcoins, then they have value.
The idea of giving away free money is that it has to be there to begin with for people to use it. Using CPU time to generate bitcoins is a good way of distributing them to begin with.
I suggest you go and read 'Making Money' by Terry Pratchett - for a fictional novel it's good at giving you the right thought process about money.
I love how it makes a big thing about being all 'on the cloud' - access your settings anywhere! Would be impresive if Mozilla hadn't just pushed out Firefox Sync across the board. This whole idea seems like something that would have been impressive 4 years ago.
Gearbox did Half Life: Blue Shift and Half Life: Opposing Force games, and also did the port of the original Halo to the PC. They are a pretty good Dev. They generally used to do other people's stuff, but are branching out a bit now. I'd call them the HTC of games companies.
This is Linux in the same way Android is Linux - transparently to the user. The user doesn't give a damn. As to the whole 'porting games' part - most games for handheld devices are written for that specific device anyway - you are not going to run windows on it and play full windows games. The device will be too limited. The comments they make simply don't apply.
If you are not indenting your code correctly you are still making it hard to read the code. The reality is that whitespace is a good way to show code blocks to humans, and it's good practice to indent properly anyway - so why not just use that rather than indenting and using braces? Braces are just extra stuff that isn't needed.
So we are just supposed to believe his mother without any details? Is family now a reliable source?
And so you redirect all your traffic through a URL shorterner that changes the referer, or don't offer links, require that users copy paste them, and you make lots of new accounts. Trivial to work around.
And if you look online, you'll find plenty of other people on there with videos showing off how good they are at COD, or Halo, or Pacman, or whatever.
People are showing they are good at the game - they are not saying it makes them able to play the actual instrument.
So you are saying just because it requires no skill it must not be fun? I hasten to differ.
I enjoy games in all forms. I love Mass Effect for the story and RPG gameplay, I love super meat boy for the hard platformer gameplay, I love rock band for the casual fun while listening to good music gameplay, I love Empire Earth 2 for my tactical gameplay.
I could go on.
Saying that just because it requires no skill (which isn't true, hand-eye coordination is a skill), it can't be fun is stupid. Fact is, I enjoy it, so it really doesn't matter.
The RIAA's earlier press release, where it was indicated that the association was 'very interested in licencing this exciting new technology' has been retracted, after it was revealed that there was a misinterpretation by higher ups.
"What can we say, when they were talking about a laser to disable pirates, we jumped the gun." said one manager, continuing with, "It's a shame, those low mortality rates were really good compared to some of the other proposals I have seen in my office."
After the break, read the RIAA's full press release, along with the patent application for 'shark with pirate laser on head'.
And there wasn't 'an internet' already out there, easy to use, read set up, that everyone in the world (give or take) can access. Never underestimate laziness.
The internet can't replace split-screen's feeling - being next to your friends while playing is a different, much more fun experience. LAN gaming, on the other hand, can. More people have more consoles, and they are getting easier to move about, as are TVs (as they become flat). Why cram 4 players onto one console when you can have a console each?
Ugh, I always make that same error. Spelling has never been one of my stronger points.
I see - well, most people wouldn't really refer to a problem with the code behind the implementation of Python as a problem with Python exactly. And in that case, most projects have a standard on how to format code - and that makes sense, it makes projects more readable and easier to contribute to.
Well, I get why you'd have a problem, but I don't see that as a problem with Python. Using indenting to specify code blocks has a number of advantages - it makes sense, it's quick and easy, you generally do it anyway, it removes clutter from your code, etc...
The answer to your problem is to replace your debugging system with another one. Maybe an IDE that allows you to mark segments of code as debug code, using comments, or some other such system.
All I can really say is that I love Python having used it for some time. The design of the language tends to make a lot of sense, and is tailored towards a lot of ease of use for the programmer. If you are very used to other languages - and doing things to work around their limitations, Python can seem alien and annoying - but that's mainly because there is a better way to do it.
I know people don't like having a way to do something dictated to them, but it really does make for a great language when you are using it.
Wait, so you mean that when a punishment was issued without a legal trial, purely at some arbitary person's arbitary decision, things went wrong?!
We should clearly design some system where one has to be tried before one can be punished.
cpython is the interpreter and compiler, not some kind of amalgamation of C and Python.
Really, that's a flaw with the editor, not the language. What we need is to drive flexible tabstops and get everyone using them. The whole max-width-tabs/spaces thing is a rediculously outdated way of doing it.
Uh... sorry to burst your bubble, but there are no curly braces in python, well, not for indicating code blocks, anyway.
The point is, it's chicken and egg. Money has value when people think it has a value. Paper money has a value because people will accept it for goods and services - if people accept bitcoins, then they have value. The idea of giving away free money is that it has to be there to begin with for people to use it. Using CPU time to generate bitcoins is a good way of distributing them to begin with. I suggest you go and read 'Making Money' by Terry Pratchett - for a fictional novel it's good at giving you the right thought process about money.
I love how it makes a big thing about being all 'on the cloud' - access your settings anywhere! Would be impresive if Mozilla hadn't just pushed out Firefox Sync across the board. This whole idea seems like something that would have been impressive 4 years ago.
Gearbox did Half Life: Blue Shift and Half Life: Opposing Force games, and also did the port of the original Halo to the PC. They are a pretty good Dev. They generally used to do other people's stuff, but are branching out a bit now. I'd call them the HTC of games companies.
Not to mention Black Mesa, which they havn't stopped.
The Americans patented forgetting to speak a language - they did it with English.
This is Linux in the same way Android is Linux - transparently to the user. The user doesn't give a damn. As to the whole 'porting games' part - most games for handheld devices are written for that specific device anyway - you are not going to run windows on it and play full windows games. The device will be too limited. The comments they make simply don't apply.
If you read on, Google are planning on adding alpha transparency.
Not really. Look at PNG. If it has a feature people want (alpha transparency) then it gets used.
What about if his tool falls off the workbench and breaks?
And this is Barry, our anti-piracy department.
Barry: Huurrrrrr Derp