Oh. I thought Web 2 was where users use your website as an application, rather than perceive it as content, and then you charge advertisers. Client-side scripting makes the user experience better by providing a more responsive interface, but plain html would work ok, provided there's a fast enough connection on both ends. Right?
Your argument is only correct if we assume our virtual reality is a high level simulation, specifically geared towards simulating sentient beings. It is entirely possible that it is instead a low-level simulation, and that the computer simulating our reality is not aware, or concerned about our sentience, knowledge, or existence. Like a game of Life, running on some fat-ass alien's screen saver.
What piss me off is people disbelieving in God's existence just because they can't scientifically prove it. What piss me off is people believing in God's existence even though they can't scientifically prove it.
Also, why can't I ask who created god? Are we to assume god lives without time? Fine. So he's... uh... static. OK. So where does he begin? Did he create space too? OK. So he somehow lives outside our space-time. Fine. Does that mean he doesn't have any space-time of his own where he comes from? So when/where did that space-time begin? And why? Was God created by SuperGod? Does God think so, or is he an atheist? These questions could go on and on, and there is no reason not to ask them. Well... Except one. It pisses people off and compels them to start brandishing pitchforks. But that's about it.
"An infinite period of time" seems to describe eternity perfectly. If you come up with a better definition, let me know.
Ugh... No. You do lose all depth perseption with one eye closed. It's only because you have a lot of knowledge about objects around you that you can place them pretty accurately in 3d space with one eye closed. A screen however has no knowledge about the world whatsoever, and even if it did, the processing power isn't there. You could make it work if you were only processing, say, colored balls and cylinders. For that you'd need to supply the software with the basic characretistics of balls and cylinders in some fashion, which is doable. But we're talking about real life objects here. So it's painfully obvious you can't extrapolate 3d data from 2d. At least not without lots and lots of additional data.
It's on par with the nano then. It's bigger, yes, but on the other hand it plays videos and games. While the iPod has more space I wouldn't exactly describe it as far better. It's like comparing horses to camels. Both have uses.
The Memory Stick Pro Duo to be exact. Which is bad because of the price, but good because it allows you to just buy a new stick rather than a new PSP with more memory (as with the ipod).
Fallout 2
Freespace 2
System Shock 2
Baldur's Gate 2
Prince of Persia 2
The digit 2 behind each title is really a coincidence. Somehow the sequel is always better.
Most of today's games simulate some aspect of reality. Developers don't make such games because that is wise, or unwise, but because people want to play, and what is infinitely more important, buy them. Therefore before blaming games for rewarding anti-social behaviour, you first have to answer the question of whether reality rewards anti-social behaviour. If perchance you come to the conclusion that it does (as developers recognize and politicians will attest), then you will see that what you want to change is not games, but reality.
I would also like to point out that the game in question was not meant for the use of a 14-year old, just like the gun.
The limiting factor in lifting weights is muscle output, not skeletal integrity. Think of it this way: the champion weightlifter and the average geek have identical joints. (I expect though that there might be some slight difference between men and women.) Besides, you have a built-in notification system if something is more than you can handle: pain.
Oh. I thought Web 2 was where users use your website as an application, rather than perceive it as content, and then you charge advertisers. Client-side scripting makes the user experience better by providing a more responsive interface, but plain html would work ok, provided there's a fast enough connection on both ends. Right?
Your health is at 100, your clip is full, and the guy who snuffed you is not too far away. What's there to be negative about dying?
"Just because it's common doesn't make it correct."
No, it does. Linguistics is descriptive, not prescriptive.
It also costs a couple of times as much as a 360.
But can it play Twister?
It is, unless that requirement eliminates 99% of the people competent of doing such work.
Your argument is only correct if we assume our virtual reality is a high level simulation, specifically geared towards simulating sentient beings. It is entirely possible that it is instead a low-level simulation, and that the computer simulating our reality is not aware, or concerned about our sentience, knowledge, or existence. Like a game of Life, running on some fat-ass alien's screen saver.
Because there aren't any "serious" games for it.
This isn't piracy, it's plagiarism.
I'd rather vote for John Dvorak.
Ugh... No. You do lose all depth perseption with one eye closed. It's only because you have a lot of knowledge about objects around you that you can place them pretty accurately in 3d space with one eye closed. A screen however has no knowledge about the world whatsoever, and even if it did, the processing power isn't there. You could make it work if you were only processing, say, colored balls and cylinders. For that you'd need to supply the software with the basic characretistics of balls and cylinders in some fashion, which is doable. But we're talking about real life objects here. So it's painfully obvious you can't extrapolate 3d data from 2d. At least not without lots and lots of additional data.
Riiiiiight. God bless nitpickers.
But for some bizzare reason, the graphics chip won't work. Good work, Sony.
I thought cleaning the sensor once in a while would be enough...
mad_minstrel slaps nih around a bit with a large trout.
"Don't people get tired of writing these and being proven wrong a month later?" No, because you see, everybody except Dvorak does it only once.
It's on par with the nano then. It's bigger, yes, but on the other hand it plays videos and games. While the iPod has more space I wouldn't exactly describe it as far better. It's like comparing horses to camels. Both have uses.
The Memory Stick Pro Duo to be exact. Which is bad because of the price, but good because it allows you to just buy a new stick rather than a new PSP with more memory (as with the ipod).
Fallout 2 Freespace 2 System Shock 2 Baldur's Gate 2 Prince of Persia 2 The digit 2 behind each title is really a coincidence. Somehow the sequel is always better.
Well I've been using RC1 for a while - and I didn't notice any alteration to my files. So what are you talking about? Or are you just spreading FUD?
Because nobody wants to be hugged by 50 year old suits?
Right. Let me just open the window, I need some fresh aero.
Most of today's games simulate some aspect of reality. Developers don't make such games because that is wise, or unwise, but because people want to play, and what is infinitely more important, buy them. Therefore before blaming games for rewarding anti-social behaviour, you first have to answer the question of whether reality rewards anti-social behaviour. If perchance you come to the conclusion that it does (as developers recognize and politicians will attest), then you will see that what you want to change is not games, but reality. I would also like to point out that the game in question was not meant for the use of a 14-year old, just like the gun.
The limiting factor in lifting weights is muscle output, not skeletal integrity. Think of it this way: the champion weightlifter and the average geek have identical joints. (I expect though that there might be some slight difference between men and women.) Besides, you have a built-in notification system if something is more than you can handle: pain.