I fully agree. At this rate, South Korea will be the new biomedical hub in half a century. We will all be catching planes to Seoul to get our new livers put in.
There's probably a Murphy's Law of Government somewhere that the time it takes a government body to complete and action is directly proportional to the amount of regulations and oversight that exists. Regualtions and oversight are in turn directly proportional to the age and size of the government.
Which is why we don't let terrorists play with nukes.
I'm actually currently working on a project to detect radioactive materials (even shielded) at border crossings and other ports of entry. The cool part: it's all doing using cosmic particles already raining down on us.
Homer: Umm... I guess I'll take that one. Salesman: Well, do you need a paperweight? 'Cause if you buy
that machine, that's all you're going to have, an
expensive paperweight. Homer: Well, a paperweight would be nice, but what I really
need is a computer. How about that one? [points to
a second machine] Salesman: That technology is three months old. Only suckers
buy out-of-date machines. You're not a sucker, are
you sir? Homer: Heavens no! Salesman: Oh good, because if you were, I'd have to ask you to
leave the store. Homer: I just need something to receive email. Salesman: [whistles] You'll need a top-of-the-line machine for
that. [shows Homer a top-of-the-budget machine]
That's the same computer astronauts use to do their
taxes.
Just replace astronauts with Bill Gates to make it relevant.
See right here on my character sheet. Here's the spot for Wisdom, and here's the spot for Intelligence. (I'm a Level 1 Monkey Coder FYI, but I plan to class into Killer Ninja at some point as well. Cookies for those who get the reference.)
The problem is making a mutable game world that can withstand the mutilations of hundreds of users. When the game designers make content, they want everyone to be able to experience it, not just the first 10 people to finish the quest. They can only really do small things. Examples:
FFXI: They had a territorial system where grinding your ass off and doing quests could change territorial control to your faction.
WoW: Although not permanent, there are two dragon bosses that when killed will have their head displayed prominently in the capital city for a time.
WoW(again): This one time, as I passed some NPC's, they started chatting with each other about my gnome, praising him and such. Although not huge, it was very uplifting.
WoW(last time): Although you seem to be against huge singleton population-wide efforts, Blizzard is currently in the middle of the one time war effort. You really get the sense that your contribution matters and that it is a huge team game of everyone working together to complete a massive quest with a long lasting impact on the world.
The best way game designers portray a sense of cause and effect is with quest chains. They have you follow a story line and refer to your previous actions as you follow the chain. I'd be intrested to hear though if any one has a solution for a mutable MMO feature that he or she thinks could work. I can't come up with anything good right now.
You're one of those Opera users my Mozzy warned me about. You try to trick me into following you with a better browser and candy. I'M NOT FALLING FOR IT!
By the way, I like scooters. They are easy to park and have good gas mileage.
My nerd-foo is strong today. I didn't even have to click the link to know what a Gnab Gib was. Don't worry people, it's nothing important, like, say... the end of the Universe. I'm off to Milliways now.
Take the example of the iPod: there are plenty of players out there with a ton more features and available for a lower price. But none of them come even close in market share. Features don't win the hearts of consumers.
Nope, looks like it takes a massive advertising budget and the ability to turn your product into a social fad.
Ok, I was a little unfair to the iPoo.. er... Pod. They do have a nice interface-scroll-wheely-thingy and the iTunes integration is a boon for The Average Consumer(TM).
Yarr, us pirates have been hijacking shipments fromm Japan. Recently we got a nice satellite internet setup with gyro-balancing to keep her steady on stormy waters. BTW(By the waves), we also pirated the subsription. 'Tis no problem now to pirate all the games and peg leg fetish videos we want.
I actually had Steam before HL2 when they bundled it with the new Counter-Strike release (7.0 or something like that... My brother is the one who actually plays it.) I was able to preload HL2 onto my comp. When it came time to buy, I only had to tap in a credit card number to make it work. I heard bitching all around from others about the painful Steam experience associated with HL2, but for me it was actually quite pleasant.
I also find it cool how they are serving up mini-content such as a free HL2 side scroller prior to the actual game and the free bonus level "Lost Coast." Plus, all those little apps hide under one button instead of further cluttering up my desktop and start menu.
My brother also recently bought another game using some service known as direct2drive which also lets you download the game directly. I don't actually know how that went, but it seemed easy. He's not that computer savy but still had it working the same night.
IMHO, these services get an A+ from me. I look forward to more distrobution models such as Steam (The one consequence I can see is having a million downloaders clogging up your machine.)
I'm going to rig up fish to monitor water pollution.
I will dub their activity 'podcasting'.
P.S. Be proud; I restrained myself from reffering to the fowl nature of this... DAMMIT!
Not even stadiums full of lawyers...
Did the temperature just drop in here, or is it just me?
I fully agree. At this rate, South Korea will be the new biomedical hub in half a century. We will all be catching planes to Seoul to get our new livers put in.
And the pi-equals-3-ists.
My computer truncates integers you insensitive clod.
There's probably a Murphy's Law of Government somewhere that the time it takes a government body to complete and action is directly proportional to the amount of regulations and oversight that exists. Regualtions and oversight are in turn directly proportional to the age and size of the government.
Damn, I forgot my marshmellows. Someone should have reminded me there would be politics on /. today.
Just look at this pen while I find my sunglasses.
(Insert semi-plausible cover-up here.)
Mr. Bush, you're breaking my balls here. You're breaking my balls...
Subscribe for the articles, stay for your neighbor's credit card.
Which is why we don't let terrorists play with nukes.
I'm actually currently working on a project to detect radioactive materials (even shielded) at border crossings and other ports of entry. The cool part: it's all doing using cosmic particles already raining down on us.
Ok, that's enough self promoting for today.
Homer: Umm ... I guess I'll take that one.
Salesman: Well, do you need a paperweight? 'Cause if you buy
that machine, that's all you're going to have, an
expensive paperweight.
Homer: Well, a paperweight would be nice, but what I really
need is a computer. How about that one? [points to
a second machine]
Salesman: That technology is three months old. Only suckers
buy out-of-date machines. You're not a sucker, are
you sir?
Homer: Heavens no!
Salesman: Oh good, because if you were, I'd have to ask you to
leave the store.
Homer: I just need something to receive email.
Salesman: [whistles] You'll need a top-of-the-line machine for
that. [shows Homer a top-of-the-budget machine]
That's the same computer astronauts use to do their
taxes.
Just replace astronauts with Bill Gates to make it relevant.
Did you just Slashdot her phone?
Everyone forgets about the unwritten rules.
Unwritten Rule 37.2.b: Don't fuck with the NSA.
I hope you realize the peril I'm facing for writting an unwritten rule, but I thought it had to be said.
There's a bug. I tried that code with a few modifications:
while(1) {
time++;
money++;
}
PlayMMO(time, money);
The problem is, I never got around to the PlayMMO part.
I agree with parent.
See right here on my character sheet. Here's the spot for Wisdom, and here's the spot for Intelligence. (I'm a Level 1 Monkey Coder FYI, but I plan to class into Killer Ninja at some point as well. Cookies for those who get the reference.)
Wait, wait, let me use my new degree in Google Naming Science.
God + Google = Good (Or maybe Goodle or Godle)
Anyways, I like forward to RID(Really Intellegent Design). Now excuese me while I use the new fast and easy "I'm Feeling Repentent" feature.
I tried looking up Quickified. It couldn't find anything, but it suggested quizzical which seems appropiate.
P.S. Stop making so many good MMO's. My time and money are unfortunately finite values.
The problem is making a mutable game world that can withstand the mutilations of hundreds of users. When the game designers make content, they want everyone to be able to experience it, not just the first 10 people to finish the quest. They can only really do small things. Examples:
FFXI: They had a territorial system where grinding your ass off and doing quests could change territorial control to your faction.
WoW: Although not permanent, there are two dragon bosses that when killed will have their head displayed prominently in the capital city for a time.
WoW(again): This one time, as I passed some NPC's, they started chatting with each other about my gnome, praising him and such. Although not huge, it was very uplifting.
WoW(last time): Although you seem to be against huge singleton population-wide efforts, Blizzard is currently in the middle of the one time war effort. You really get the sense that your contribution matters and that it is a huge team game of everyone working together to complete a massive quest with a long lasting impact on the world.
The best way game designers portray a sense of cause and effect is with quest chains. They have you follow a story line and refer to your previous actions as you follow the chain. I'd be intrested to hear though if any one has a solution for a mutable MMO feature that he or she thinks could work. I can't come up with anything good right now.
You're one of those Opera users my Mozzy warned me about. You try to trick me into following you with a better browser and candy. I'M NOT FALLING FOR IT!
By the way, I like scooters. They are easy to park and have good gas mileage.
My nerd-foo is strong today. I didn't even have to click the link to know what a Gnab Gib was. Don't worry people, it's nothing important, like, say... the end of the Universe. I'm off to Milliways now.
Will it be possible to afford DvD's after buying one of these cards?
Take the example of the iPod: there are plenty of players out there with a ton more features and available for a lower price. But none of them come even close in market share. Features don't win the hearts of consumers.
Nope, looks like it takes a massive advertising budget and the ability to turn your product into a social fad.
Ok, I was a little unfair to the iPoo.. er... Pod. They do have a nice interface-scroll-wheely-thingy and the iTunes integration is a boon for The Average Consumer(TM).
Yarr, us pirates have been hijacking shipments fromm Japan. Recently we got a nice satellite internet setup with gyro-balancing to keep her steady on stormy waters. BTW(By the waves), we also pirated the subsription. 'Tis no problem now to pirate all the games and peg leg fetish videos we want.
I actually had Steam before HL2 when they bundled it with the new Counter-Strike release (7.0 or something like that... My brother is the one who actually plays it.) I was able to preload HL2 onto my comp. When it came time to buy, I only had to tap in a credit card number to make it work. I heard bitching all around from others about the painful Steam experience associated with HL2, but for me it was actually quite pleasant.
I also find it cool how they are serving up mini-content such as a free HL2 side scroller prior to the actual game and the free bonus level "Lost Coast." Plus, all those little apps hide under one button instead of further cluttering up my desktop and start menu.
My brother also recently bought another game using some service known as direct2drive which also lets you download the game directly. I don't actually know how that went, but it seemed easy. He's not that computer savy but still had it working the same night.
IMHO, these services get an A+ from me. I look forward to more distrobution models such as Steam (The one consequence I can see is having a million downloaders clogging up your machine.)
Damnit, there goes my beta. P.S. I have genuine Windows; I just won't admit it.