It does have one feature. The battery indicator. It will display JLOW on an empty battery
Battery
John’s phone is energy-efficient (1200 mAh), as it does not contain any energy-consuming features. The standby time is more than three weeks. If the battery is full, the right side of the screen features the word ‘JOHNS’. The lower the battery, the fewer letters will be displayed. If your battery is empty, the Phone first shows a ‘J’, followed by ‘LOW’.
Oh god, I want to punch whoever came out with "tap" a button to perform an action in the face.
In GTA IV in the helicopter scene in the last mission, you had to tap a button like 10 times a second for a few seconds. I physically couldn't tap how fast they wanted me to. I ended up installing AutoHotkey to have it try for me.
[[UPDATE: Turns out he did actually release some mosquitoes into the audience, though organizers were quick to reassure that they werenâ(TM)t malarial.]]
I'm still waiting to see if anyone will sue him over releasing bugs at a tech conference.
In this case you are not paying for the plummet, as you said it's cheap (go jump off a bridge) you are paying for the not die at the end of the plummet.
Don't forget to run a firewall to block unsolicited incoming traffic. Some flaws in one application will still get you with a worm then, if there is no patch out yet.
It has to do with the large difference in the numbers of users and the numbers of the providers. If everyone wanted their own dedicated server, do you still think it would be that cheap?
I really doubt people believe there are 365 weeks in a year. People won't change because they are used to it. I'm sure I even heard on TV at one point, not on a tech channel.
That is incorrect, I was able to access the file by changing my User Agent to Google Bot (first one I tried). Let's start another illegal vs immoral argument or even if it hacking.
If the fan shuts off, because the CPU is at idle, wouldn't that cause an increase in the temperature of the CPU thus providing a large enough difference in temperature to power the fan again?
you could just use an open source IM client, and just log in to it, it still sends keep alives to the server, but the method you mentioned does seem easier, and it will use less resources.
I can just imagine getting lag when operating in space with a robot. What is the normal reaction to lag? Try the same motion again. Now couple that with a knife and someone skin. That should be interesting.
Just by reading this article title, it may seem rather like we're getting ahead of ourselves here - After all, we still have another handful of DirectX 9 boards to come from ATI, never mind being a fair few months away from the launch of Windows Vista, and with it the latest iteration of the DirectX API, DirectX 10.
Nonetheless, despite all this, DirectX 10 is likely to see a number of point revisions during its lifespan and the first of these, imaginatively titled DirectX 10.1, will be the first of these. It may surprise some of you reading this, but the features which will be added by DirectX 10.1 have already been decided upon and information made available about them, so in this article we'll be taking a look through what we can expect to see in DirectX 10.1 compliant hardware.
I would imagine this goes without saying, but before tackling this article I'd well and truly recommend beginning by reading our look at what DirectX 10 has to offer in our article entitled "ATI on the possibilities of DirectX 10" to get yourself up to speed on everything that this major inflection point in 3D graphics rendering entails, from geometry shaders through to (more importantly for this article) the WDDM driver model. So, if you feel that you know all you need to know about DirectX 10, let's move onwards to the future world of DirectX 10.1.
Introduction
Before we begin outright, we should remind ourselves briefly as to exactly why the API will be seeing point releases as of DirectX 10. The main reason for this move is the removal of cap (or capability) bits in the API. In the past, cap bits allowed for graphics vendors to basically pick and choose what features their hardware would support (albeit within some fairly strict guidelines to ensure compliancy to particular DirectX and Shader Model revisions). Although this left the likes of NVIDIA and ATI with plenty of room to develop and tout features that the other didn't have, it also had the side effect of creating development Hell for any game developers working on titles, leaving them to sort through a myriad of cap bits for different GPUs and configurations to ensure that they were supporting the right features for the right boards - More often than not, this simply meant that advanced features that only one graphics vendor supported were left out of the vast majority of titles altogether (Truform anyone?). The removal of this labyrinth was one of the main things developers were screaming out for when it came to discussing what was required of DirectX 10, and so it came to pass.
Of course, this removal of cap bits had to be offset against the ever changing and progressing world of GPU development, so the graphics vendors still needed a way to push the technology forward and allow new technologies to find their way into games. Thus, DirectX 10 will be seeing point releases, one of the main facets of which will be to facilitate the inclusion of new funtionality for compliant graphics hardware to make use of. This makes life easier both for developers (who can target DirectX 10, 10.1 etc rather than individual features) and consumers - How do you explain to the man on the street that yes, a Radeon X800 and GeForce 6800 are both DirectX 9 parts, but both support different Shader Models in their respective architectures. It isn't much fun, trust me. As DirectX 10 and its point releases will also have very little in the way of features that are only optional in the API, buying a graphics board compliant with a particular DirectX 10 version will ensure that it does everything it needs to do to satisfy game titles that use that level of technology. No more Vertex Texture Fetch-esque confusions this time around then.
The other question to answer (or not answer, such is the way these things work) before we start is - When will DirectX 10.1 be released? From what we've heard thus far, it appears that it may well become available not all that long after DirectX 10 itself. What isn't so likely however, is that we'll be seeing DirectX 10.1
I bet it doesn't even have wifi or 3g!
It does have one feature. The battery indicator. It will display JLOW on an empty battery
Battery
John’s phone is energy-efficient (1200 mAh), as it does not contain any energy-consuming features. The standby time is more than three weeks. If the battery is full, the right side of the screen features the word ‘JOHNS’. The lower the battery, the fewer letters will be displayed. If your battery is empty, the Phone first shows a ‘J’, followed by ‘LOW’.
Oh god, I want to punch whoever came out with "tap" a button to perform an action in the face.
In GTA IV in the helicopter scene in the last mission, you had to tap a button like 10 times a second for a few seconds. I physically couldn't tap how fast they wanted me to. I ended up installing AutoHotkey to have it try for me.
Liquid of course.
My grandmother is still alive you insensitive clod.
I do!
Oh, wait...
Your link is incorrect.
[[UPDATE: Turns out he did actually release some mosquitoes into the audience, though organizers were quick to reassure that they werenâ(TM)t malarial.]]
I'm still waiting to see if anyone will sue him over releasing bugs at a tech conference.
In this case you are not paying for the plummet, as you said it's cheap (go jump off a bridge) you are paying for the not die at the end of the plummet.
Two Laptops Per Child Act (TLPC)
Don't forget to run a firewall to block unsolicited incoming traffic. Some flaws in one application will still get you with a worm then, if there is no patch out yet.
It has to do with the large difference in the numbers of users and the numbers of the providers. If everyone wanted their own dedicated server, do you still think it would be that cheap?
Because fort knox has faster internet.
Putting a traditional drive in conjunction with a SSD is pointless in a laptop. Just carry a 2.5" external HDD for your data and porn.
24 hours a day / 7 days a week / 365 days a year
I really doubt people believe there are 365 weeks in a year. People won't change because they are used to it. I'm sure I even heard on TV at one point, not on a tech channel.
dd and identical hardware
"The firm has seen single Kraken bots sending out up to 500,000 pieces of spam in a day."
So that's why I have been getting so much spam lately.
That is incorrect, I was able to access the file by changing my User Agent to Google Bot (first one I tried). Let's start another illegal vs immoral argument or even if it hacking.
If the fan shuts off, because the CPU is at idle, wouldn't that cause an increase in the temperature of the CPU thus providing a large enough difference in temperature to power the fan again?
you could just use an open source IM client, and just log in to it, it still sends keep alives to the server, but the method you mentioned does seem easier, and it will use less resources.
Ping something? or maybe get a program that uses the internet connection? What about an IM client, that definitely uses the internet frequently.
He might be using autopatcher. http://www.autopatcher.com/ No IE required
I'll give you....a pack of gum and a 3lb piece of lint.
I can just imagine getting lag when operating in space with a robot. What is the normal reaction to lag? Try the same motion again. Now couple that with a knife and someone skin. That should be interesting.
So you are implying that apple does not make a high quality product(read ipod)?
Just by reading this article title, it may seem rather like we're getting ahead of ourselves here - After all, we still have another handful of DirectX 9 boards to come from ATI, never mind being a fair few months away from the launch of Windows Vista, and with it the latest iteration of the DirectX API, DirectX 10.
Nonetheless, despite all this, DirectX 10 is likely to see a number of point revisions during its lifespan and the first of these, imaginatively titled DirectX 10.1, will be the first of these. It may surprise some of you reading this, but the features which will be added by DirectX 10.1 have already been decided upon and information made available about them, so in this article we'll be taking a look through what we can expect to see in DirectX 10.1 compliant hardware.
I would imagine this goes without saying, but before tackling this article I'd well and truly recommend beginning by reading our look at what DirectX 10 has to offer in our article entitled "ATI on the possibilities of DirectX 10" to get yourself up to speed on everything that this major inflection point in 3D graphics rendering entails, from geometry shaders through to (more importantly for this article) the WDDM driver model. So, if you feel that you know all you need to know about DirectX 10, let's move onwards to the future world of DirectX 10.1.
Introduction
Before we begin outright, we should remind ourselves briefly as to exactly why the API will be seeing point releases as of DirectX 10. The main reason for this move is the removal of cap (or capability) bits in the API. In the past, cap bits allowed for graphics vendors to basically pick and choose what features their hardware would support (albeit within some fairly strict guidelines to ensure compliancy to particular DirectX and Shader Model revisions). Although this left the likes of NVIDIA and ATI with plenty of room to develop and tout features that the other didn't have, it also had the side effect of creating development Hell for any game developers working on titles, leaving them to sort through a myriad of cap bits for different GPUs and configurations to ensure that they were supporting the right features for the right boards - More often than not, this simply meant that advanced features that only one graphics vendor supported were left out of the vast majority of titles altogether (Truform anyone?). The removal of this labyrinth was one of the main things developers were screaming out for when it came to discussing what was required of DirectX 10, and so it came to pass.
Of course, this removal of cap bits had to be offset against the ever changing and progressing world of GPU development, so the graphics vendors still needed a way to push the technology forward and allow new technologies to find their way into games. Thus, DirectX 10 will be seeing point releases, one of the main facets of which will be to facilitate the inclusion of new funtionality for compliant graphics hardware to make use of. This makes life easier both for developers (who can target DirectX 10, 10.1 etc rather than individual features) and consumers - How do you explain to the man on the street that yes, a Radeon X800 and GeForce 6800 are both DirectX 9 parts, but both support different Shader Models in their respective architectures. It isn't much fun, trust me. As DirectX 10 and its point releases will also have very little in the way of features that are only optional in the API, buying a graphics board compliant with a particular DirectX 10 version will ensure that it does everything it needs to do to satisfy game titles that use that level of technology. No more Vertex Texture Fetch-esque confusions this time around then.
The other question to answer (or not answer, such is the way these things work) before we start is - When will DirectX 10.1 be released? From what we've heard thus far, it appears that it may well become available not all that long after DirectX 10 itself. What isn't so likely however, is that we'll be seeing DirectX 10.1