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WoW Burning Crusade Delayed until January 2007

Wowzer writes "Blizzard today announced that the release date for World of Warcraft: The Burning Crusade, the first expansion for World of Warcraft, is delayed until January 2007. From the article: 'By adding a few extra weeks to the development cycle beyond its original target date, Blizzard will be able to extend the closed beta test and further refine the new content that will ship with the game.' While disappointing now, what will this mean for the yearly WoW expansions long term? As Blizzard COO Paul Sams revealed plans in August that 'Starting with The Burning Crusade, every year thereafter we plan on bringing out a new expansion set.' 2008, 2009, ad infinitum?"

290 comments

  1. not so surprised... by Nicaboker · · Score: 2

    and as disappointing as this is I'm almost glad, this gives me a chance to actually get some good game play in and get my character leveled up and a chance to make the addiction worse..

    --
    So many choices, so little tolerance.
    1. Re:not so surprised... by LocoMan · · Score: 1

      I have to agree too... I just started playing some weeks ago, and I'm level 32 but most of my friends are 60 already... hopefully I can get there and do some endgame quests with them before they all move to burning crusade and level 70 stuff.. :)

    2. Re:not so surprised... by Nicaboker · · Score: 1

      Ha... I've been a lvl 42 for months now.. blasted real live and the crashing of a hard drive stopping my addicition and keeping me from leveling..

      --
      So many choices, so little tolerance.
    3. Re:not so surprised... by muffen · · Score: 4, Informative

      The game is constantly made easier so that "catching up" is always possible, the hard part is to get the last few items you need.
      Anyone who's been in a guild in WoW should know how long it took to run through BWL for example say 8 - 12 months ago compared to now. Not sure how the american servers are doing right now but on the EU servers there has been a big dropoff from the larger guilds. Blizzard _needs_ this expansion or I think they will start loosing a lot of subscribers.
      Alot of it is their own fault, they are saying blue items in BC are better than epic items pre-BC, thereby removing the need to obtain the high-end raiding items at the moment. Looking at the amount of time you need to invest to get any decent raiding-items, you are simply better off getting to level 60 before BC comes, and the levelling up with your guild/friends.

      Personally I cancelled my accounts, simply because I got bored.

    4. Re:not so surprised... by Ogive17 · · Score: 1

      Yeah, I can't say I'm disappointed about this either. I've only been playing for about a year with just one lvl 60. I play a few hours most evenings, my guild is planning on clearing MC for the first time next week. That means I'm actually getting some new gear that I'd like to enjoy for awhile before it instantly becomes obsolete (like my epic hunter bow I hope to finish tonight).

      The best thing about BC is the 25 man raid cap for instances. More casual guilds on lower population servers will finally have a chance to do more than ZG.

      --
      "Action without philosophy is a lethal weapon; philosophy without action is worthless."
    5. Re:not so surprised... by LiquidCoooled · · Score: 5, Funny

      GO and kill the wild boars in the forest.
      By my reckoning, you can gain the required 38 levels after only 4796.5 hours of constant killing.

      --
      liqbase :: faster than paper
    6. Re:not so surprised... by theelectron · · Score: 1

      Now that sir, was indeed hilarious. Oh, how I wish I had some mod points.

    7. Re:not so surprised... by gabec · · Score: 1

      WTS 60 Rogue, Priest, Warrior; twink mage........ With Burning Crusade Closed Beta Access. =D

      PST with offers. ^_^

    8. Re:not so surprised... by DorianBrytestar · · Score: 1

      Pfft, no NE hunter? Worthless.

    9. Re:not so surprised... by Opportunist · · Score: 4, Insightful

      They have to make it easier and easier over time, or nobody will come and start anew, knowing that they will never ever catch up and reach that supersezzy new content. They'd rather turn to some other MMORPG (it's not like there's only one medieval-styled MMORPG on the market...).

      I know how much this sucks, and it drove me away from other MMORPGs in the past. Personally I'd be very happy with a more or less "stable" universe, with the occasional new content to keep people entertained. Hell, with good PvP you can even reach that goal by redesigning the PvP areas every now and then, without the need to actually generate a ton of new content!

      What really ticks me off in "modern" MMORPGs is the carebear attitude towards the players. Why don't they just hand out everything to everyone?

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    10. Re:not so surprised... by SpiritGod21 · · Score: 1

      Try EVE-Online :-) No carebearism there, especially out in low security space. I picked up a 14-day free trial and couldn't even bring myself to log back onto WoW afterwards. Been playing almost 9 months now; time flies when you're having fun ;-)

    11. Re:not so surprised... by Graywolf · · Score: 2, Insightful

      What really ticks me off in "modern" MMORPGs is the carebear attitude towards the players. Why don't they just hand out everything to everyone?

      I think this carebear attitude is why Blizzard got the millions of subscribers and billions of cash. It's the wide appeal of the game and the "no real penalties for losing" gameplay that attracts most people to the game. Compare this to the number of EVE players, where you can literally lose your ship and money (and hence "lose" time played). EVE is more interesting for "hardcore" players, but not as "newbie-friendly", which inherently limits the player base.

    12. Re:not so surprised... by gweihir · · Score: 2, Informative

      Sorry, but EVE is far, far to repetitive for me. Sure, it looks nice, but after 3 dys into the trial, I git seriously bired with allways the same missions....

      --
      Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
    13. Re:not so surprised... by Anonymous Coward · · Score: 0

      meh, all NE hunters can DIAF. For the Horde!

    14. Re:not so surprised... by Kesshi · · Score: 1
      The best thing about BC is the 25 man raid cap for instances. More casual guilds on lower population servers will finally have a chance to do more than ZG.

      This is a common misconception. Blizzard won't be capping instances at 25 man. They have said that they will only create new content that will be capped at 25 persons... That is, until the 2% of the populations that are very vocal forum whores and throw a temper-tantrum whine scream and cry about how much they miss and need more 40 man instances.

      Remeber, Nax, AQ, and ZQ weren't in the game initially. Blizzard has added new instances already, and I am sure that they will add new instances in the BC. Who's to say those won't be 40 man instances?
      --
      Press +++ for Sysop access
    15. Re:not so surprised... by Fozzyuw · · Score: 4, Funny
      What really ticks me off in "modern" MMORPGs is the carebear attitude towards the players. Why don't they just hand out everything to everyone?

      I'm always amused at the term 'carebear'. As if it was some sort of insult to use it, either towards another person, idea, or action. Can you think of getting into a fight and be like... "Oh yeah?!? Well, you're... you're... a BIG carebare! HA! Take that! Mwuahahaha *walks away gleefully as if scoring some major victory*".

      Ironically, it's been my experiance that those people who have used this term to insult things, act more childish than the actions or people it's being used upon.

      Cheers,
      Fozzy

      --
      "The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
    16. Re:not so surprised... by misleb · · Score: 1
      What really ticks me off in "modern" MMORPGs is the carebear attitude towards the players. Why don't they just hand out everything to everyone?


      Or better yet, just sell it for real money. It would save people a lot of time and it would make Blizzard money. It is a win-win situation. Well, the only people who might lose out are the poor people in 3rd world countries currently being paid to generate game stuffs.

      -matthew
      --
      "THERE IS NO JUSTICE, THERE IS ONLY ME." -Death
    17. Re:not so surprised... by fitten · · Score: 1

      The missions are in the game just to fill time and give you an easy/safe way to make money. The real game is in lowsec space. If you didn't spend any time in lowsec space, you didn't play the game at all.

    18. Re:not so surprised... by insane_machine · · Score: 1

      I'll give you....a pack of gum and a 3lb piece of lint.

    19. Re:not so surprised... by fitten · · Score: 1

      Me too. I played WoW for about eight months, got into a guild doing MC and all that and just got bored. The quest system is great, no doubt, but after I hit 60, there was nothing else to do but grind MC/ZG/etc. So, I made another toon and leveled it to 60 in between grinding the high end stuff... then another in between grinding the high end stuff... then cancelled my subscription. I had a toon of every class to at least 40 in just a few months just out of boredom. Although the quests are great, when you get out of your newbie area, all the paths merge, so after about level 20, you're doing the same quests over again so even that gets old.

      I played EQ for five years prior. At least you had the races to get at content to keep the game somewhat interesting... plus SOE introduced expansion material every six months or so in an attempt to keep it from getting stale. These days, I play Eve Online (have been for about 9 months now).

      I have no intention of buying or playing BC (or WoW ever again, actually).

    20. Re:not so surprised... by thePowerOfGrayskull · · Score: 0, Offtopic

      OMG ponies!

      Mods -- you most likely don't get the joke, so go ahead and mod me offtopic.

    21. Re:not so surprised... by Opportunist · · Score: 1

      3 years, 18m skillpoints, and counting.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    22. Re:not so surprised... by Opportunist · · Score: 4, Interesting

      I don't mind cooperation with other players. Actually, that's what I'm looking for. Unfortunately, "carebear" games (i.e. games where the game creator makes sure you don't have to feel any hard edges and stuffs you in bubblewrap) support the radically opposite kind of player: The greedy, selfish prick.

      Let's take two very different (from a "carebear" attitude point of view) MMORPGs. EQ (the original one) and WoW.

      In EQ, dying meant you lose ... everything! All your gear dropped to the ground, and if you could not get it back within a week, it's gone for good. Quests and encounters that actually REQUIRED you to use loopholes to be successful. There were quests where the dev team said flat out "We don't have a clue how to beat it. Good luck.". And a few more things that made this game simply and plainly unfairly evil and hard. I guess you could not get less "carebeary" than EQ was.

      On the other end of the spectrum you find WoW. A minor loss in XP, "damage" to your equipment (which you kept) and if you're too lazy to get your gear back, the worst thing that happens to you is more damage to it. In a nutshell, you lose a little XP and gold. Quests are meant to be solved with a pre determined number of players and, let's be blunt here, that can be scripted if you're a halfway decent coder.

      Now, when I look back at the playerbase of EQ, I'd be hard pressed to find real assholes. Sure, you had the occasional player or even group that was either loonies or outright bastards, but few of them survived for long. Simple reason: Being a jerk did not pay off. You DID need the other players, if for nothing else then for getting your gear back from the peak of mount whatever, within that certain week. Being a jerk meant that nobody would go out of his way and risk his gear for yours. I've seen raid parties of 30+ people tank their way through days worth of, from their point of view, "needless" quests, just to get the gear of one person back. Because you simply knew that he would do the same, or maybe he even already did.

      In WoW... I've seen more jerks, idiots, morons and simple flat out assholes in that 4 months I played it than in my whole EQ time.

      That's what I don't like about carebear games. They let you get away with being a jerk.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    23. Re:not so surprised... by Anonymous Coward · · Score: 0

      Well, you go play your "I like wasting time trying to get my corpse back because otherwise I might actually accomplish something fun" game and the rest of the world will play WoW. Everyone can be happy that way.

    24. Re:not so surprised... by bombshelter13 · · Score: 1

      Not to disagree with the main point of your argument (which I, for the most part, agree with, other than trivial aspects I'm far too tired to address), but you must not played much WoW - to correct, there is NO XP penalty for death.

    25. Re:not so surprised... by bombshelter13 · · Score: 1

      'Who's to say'? Well, Blizzard for one. I'm sure someone can link to the exact quote, but Blizzard has stated that they will no longer be making instances designed for more than 25 people. Not that they couldn't go back on this later, sure, but they've said that's their intent, for what that's worth.

    26. Re:not so surprised... by cat6509 · · Score: 1

      Did a /. user with the name "Fozzy" really just jump on someone for useing "carebear" ? I think maybe he just has bear envy.... Will just love to see what Smokey has to say.

      --
      "Tolerance is a virtue of a man without convictions." G.K.Chesterton
    27. Re:not so surprised... by Fozzyuw · · Score: 1

      *snickers* Carebear... Fozzy... Touche! hehe, I didn't think about that. =P Though, I wasn't jumping on anyone, Simply pointing out my opinion of the use of a term as my comments where made in general, not towards the original poster. It was just the first post where I read the term being used.

      Of course, "fozzY" is a rock band with a 'pro' wrestler, and "fozzIE" is a muppet. Of course, I should admit, I was just a bad speller when I picked this username some 10 years ago. LOL

      Cheers,
      Fozzy

      --
      "The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
    28. Re:not so surprised... by Kouroth · · Score: 1

      I consider myself a hard-core gamer but I still play WoW. Eve may be one of those kinds of games but I found it boring. Granted I didn't give it much try but I don't care for space sims much. Horizons was also a truly 'hard-core' type of game. It's too bad the people funding the game forced them to release it WAY before it was ready. I'd still be playing it if not for the fact that the client rendering engine was terribly inefficient and their darn money policy when they implemented with the new patters. I loved that game and really wanted to see it succeed. Maybe I'll give WoW a break and go check it out again.

      --
      Thermal depolymerization - Lazy recycling.
    29. Re:not so surprised... by bombshelter13 · · Score: 1

      'Who's to say'? Well, Blizzard for one; they've stated that they don't intend on making any more instances for groups larger than 25 people. Not that they couldn't go back on their word later, but they've said this is what they intend to do, for what that's worth. I'm sure someone can link to the exact quote.

    30. Re:not so surprised... by Aceticon · · Score: 2, Interesting
      A carebear in a MMORPG is someone which would rather not spend several hours doing a repetitive task in order to get some random rare drop.

      In my experience, carebears are usually people that don't have that much time available for playing games and which often in their real lifes have to "spend several hours doing a repetitive task" (for example, adults with jobs) so they're hardly keen on going online only to do some other repetitive tasks.


      Ironically, it's been my experiance that those people who have used this term to insult things, act more childish than the actions or people it's being used upon.

      In my experience, those that accuse others of being carebears are those which have plenty of free time and have no problem with doing the same thing over and over again to get some random rare drop. Typically these are NOT adults with jobs, and given the demographics of the online gaming comunity (there are not that many retired folks playing online) are mostly teenagers and kids.

      It's thus hardly surprising that those accusing others of being carebears act childish in comparisson with the carbears, since those making the accusation tend to be immature teens and kids while those being accused tend to be adults.

      PS (offtopic): Personally the thing that mostly turns me off of MMORPGs (and i've played quite a number over the years, including WoW) is having to deal with kids and immature teens hidding behind the anonymity of an online avatar. There are a couple of problems i see in mixing adults and non-adults in an online RPGs:
      1. Most acts of online vandalism and harassment that i have seen (and, more rarelly, been the victim of) were commited by people that were clearly kids or teens (judging from their language). Even when it comes to normal communication, kids and teens are the most prone to loose their temper or resort to gratuitous insults or bad language. More in general, kids and teens are given to all sorts of posturing behaviours (in which, due to their own lack of self-confidence, they try to assert themselfs by acting in ways they believe are bold) that are unpleasant to others
      2. The ideal MMORPG for those with plenty of free time in their hands is different than the one for those with little free time and a day job. Game publishers keep trying to lean both ways, often leaving both groups dissatisfied.
      3. Teens and kids (especially kids) tend to be inexperienced and simple minded in the ways of tactics and strategy. They also tend to lack self-control and discipline. Whenever doing PvP or PvE with a PUG (Pick Up Group - more or less random group of players which are not used to playing with each other), very often the group fails due to one or two people that can't work well with the group. Although i personally use this to my advantage in online FPSs (i have fast reflexes for a "grown-up" plus i'm beter at placing myself in the game so i'm often in the top 3 even though the game is full of teens with faster reflexes), when working with a group in an online RPG this can be very frustrating

      Personally i would love that MMORPGs had the option to join adults-only servers (just call it "casual gamer server" otherwise every teenager will try to get in).
    31. Re:not so surprised... by Wolfkin · · Score: 1

      "They have to make it easier and easier over time, or nobody will come and start anew, knowing that they will never ever catch up and reach that supersezzy new content. "

      Isn't that what new servers are for?

      --
      Property law should use #'EQ, not #'EQUAL.
    32. Re:not so surprised... by Wolfkin · · Score: 1

      There are a lot of people out there who just don't want to game as some sort of social event. I want to blow off some steam, have some fun, etc, and having to make sure everyone else survives and gets everything they need to get turns the game into just another kind of work. It isn't as if I don't have a lot of work I could do, if I wanted to acheive things and help people, but sometimes I just want to have fun without worrying about the effects on others.

      I guess I need an addon to instantly answer "No, thanks" to any guild or instance invite. :)

      --
      Property law should use #'EQ, not #'EQUAL.
    33. Re:not so surprised... by Fozzyuw · · Score: 4, Informative

      The problem is, the term 'carebear' is a created internet term, much like w00t, pawn, haxxor, leet, and others are. To this degree, there's no standard definition for it, and it's open to be used or abused in sentaces that don't properly phase the word to it's original means.

      Carebear was always implied 'childish' behavoir or actions as The Carebears was a popular childrens cartoon in the 1980's. It was used to insult people who would yell and scream at someone for 'killing' their character. I believe this was back in the Ultima days when PvP was open and easy. If you're missed those days, then maybe you've seen the South Park episode featuring WoW? You know that half naked guy running around killing people for no reason? Well, it was kind of like that. The grief would call the people he griefed 'carebears' because they would complain and yell at him for loosing, like a child would cry if they lost at a sport.

      So, in the wonderful world of online gaming and RPG's, two terms where developed to insult the other people. "Griefer" and "Carebear". A person would call someone a "griefer" if they would kill you repeatedly and a person who complained (ie. cried about) at being killed repeatadly would be called a "carebear". Of course, in Ultima, that game mechanic was possible.

      Of course, these terms survived and moved into EQ and all the games to be spawned after it. The term became associated with "easy" as games started to restrict the ability to kill others, such as requiring an accepted duel or special areas that a player could 'choose' to enter. Thus the 'griefers' where killed off and in their anger claimed that such games where too "carebear" to play because there was no threat of grief. Not surprisingly, the player base increased dramatically when such restrictions where part of the game model. Though, to cater to the Ultima fans, EQ and the following games created special servers that allowed open fighting and killing, usually after a certain, very low level. This of course, lead to the popular (and hilarious) story of Fansy the Bard.

      Since then, games have tried to cater to the Player vs Player fan base, who liked the idea of danger and suspense when anyone could attack you. Dark Age of Camelot, who's game was designed with restricted areas for PvP combat, created an all open PvP server where anyone could fight anyone at any time. I even tried this server, but didn't last past the first level of open combat as it was just too annoying after I got my quick thrills of griefing. This became famous for showing how over powered the Enchanter class was, as it had a magic casting pet with no line of sight restriction, allowing it to attack you from far away without recourse. It also became famous for the small city of Mag Mel(sp?), where you could resurect and continue fighting. Ultimatly, the server numbers dwindelled to next to nothing because, due to game mechnics, you had very little chance, and players had very little reason, to let you level to the maxium level and have a fair(er) playing field. It's all part of the video game 'God' complex. Of course, at that time, those in support of PvP DAoC servers would call who critizied them 'carebears'.

      So, there's a brief history, as I know it, of the term "carebear". And that's why it's not a very good use of the term when calling a game carebear, as a game cannot complain about the way people use it. Of course, if games where real, I could see Shadowbane calling WoW a carebear while Ultima Online kills them both. hehe

      For more issues that Ultima faced, you can read some on Wikipedia.

      Cheers,
      Fozzy

      --
      "The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
    34. Re:not so surprised... by TacoSnake · · Score: 1

      Just a point of clarification. A Carebear is so named due to the friendly and non-competative nature of the cartoon show it derives from. Being a Carebear means you are more interested in cooperative gameplay and avoiding interpersonal conflict (mainly Player vs Player). It has nothing to do with farming, big guilds, childish actions (no one side has a monopoly on that), or wanting free lewt. PVE servers are called Carebear servers for the same reason. Carebear is all about PVP. You will even see hardcore PVP players calling PVE players who like Battlegrounds Carebears, because in their eyes only open world PVP counts.

    35. Re:not so surprised... by Anonymous Coward · · Score: 0

      no assholes in eq? you must have never played on vallon zek..we had entire guilds filled with them. but, i def aggree with your point on gen random idoits in wow, but it think its just a more accesable game and morons can stay in it longer than they could in eq.

    36. Re:not so surprised... by Sebastopol · · Score: 1

      What really ticks me off in "modern" MMORPGs is the carebear attitude towards the players. Why don't they just hand out everything to everyone?

      WTF are you talking about? I started in June'06 and it's been a slog just to get to end game content with my friends/guild. /played is 15 days and I'm still level 55. When I heard from my friends in beta how long it took them to go from 60 to 61 (12 hours, in full purples), I wanted to quit right there. Maybe it was better in your "good ole days", and I at first thought no penatly for dying was lame but that changed. WOW is far from a welfare state economy, and that's coming from a mid-30-something raised on REAL games, ones that had no save/restore features. (Ever had to exit Wernda's dungeon from level 10 with your mage and bishop dead, e.g. no teleports or ressurects? A wipe there means you LITERALLY wipe your roster.)

      --
      https://www.accountkiller.com/removal-requested
    37. Re:not so surprised... by fithmo · · Score: 1
      A minor loss in XP, "damage" to your equipment (which you kept) and if you're too lazy to get your gear back, the worst thing that happens to you is more damage to it. In a nutshell, you lose a little XP and gold.

      There is no XP loss in WoW*. It is not the consequence of any action. Dying in-game only causes damage to items and costs you a bit of your time (to run to your corpse or farm gold for repairs).

      *This may only apply to PvP servers, I've never played on a PvE server ('cause... why is it fun?).

    38. Re:not so surprised... by C0rinthian · · Score: 1

      He quoted South Park. That NEVER happens around here...

    39. Re:not so surprised... by C0rinthian · · Score: 1

      Blizzard says that they are no longer developing raid zones for more than 25 people.

      And with lvl 70's you should have no trouble 25-manning MC and BWL.

    40. Re:not so surprised... by Gojira+Shipi-Taro · · Score: 1

      Meh, I tried the PvP servers and just don't enjoy watching my ass all the time. Eventually quit altogether because I don't enjoy waiting in line to play a game. Back playing EQ2 on a non-PvP server (I'm told that the PvP servers are a little more "PvP" than WoW for those that like risk).

      Different people like different things. I've never gotten entertainment by trying to "beat" someone in the way that PvP players like to compete. I also don't get entertainment by paying to be someone's victim...

      --
      "Oh my God. This is terrible. This is the end of my Presidency. I'm fucked."; ~ Donald J. Trump
    41. Re:not so surprised... by fithmo · · Score: 1

      Can you confirm whether or not you lose XP for dying on a PvE server?

    42. Re:not so surprised... by VGPowerlord · · Score: 1

      I can confirm that you do not lose XP for dying on a PvE server. In fact, I'm fairly sure it's stated in the game manual that you don't lose XP on death.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    43. Re:not so surprised... by SpiritGod21 · · Score: 1

      That's cool. The game is definitely tailored to a niche group, which seems to be ~18-35 year olds with an interest in mentally stimulating and challenging game play and an ability to communicate clearly through the typed word. It's probably just not for you.

      And as another poster stated, you have to play the game for a lot more than three days to really get it. I was excited after two and purchased the game because I could see the potential which, even after 9+ months, I still haven't reached. The possibilities are exciting within the first week and, if you're not a carebear, are accessible really early on.

    44. Re:not so surprised... by SpiritGod21 · · Score: 1

      Take a break for a while? I hit 18mil SP with a total of about 1.3 years played, so in about 6 months. Just 60k short of 10mil atm, and the game is still interesting... though mostly for the player interaction, the politics, and the challenge of finding the best way to do things. I do a lot of out-of-game playing :-P (thinking about different fits, possibilities, designing spreadsheets/programs to perform calculations to maximize efficiency...)

    45. Re:not so surprised... by SporkLand · · Score: 1

      "Personally I'd be very happy with a more or less "stable" universe, with the occasional new content to keep people entertained. Hell, with good PvP you can even reach that goal by redesigning the PvP areas every now and then, without the need to actually generate a ton of new content!"

      It's called Guild Wars. Check it out.

    46. Re:not so surprised... by Gojira+Shipi-Taro · · Score: 1

      Definitely no XP loss, as already stated by another poster. There is some debt, but it's negligable. Repair cost, at least at level 46, isn't too bad.

      There are no shard runs (larger chunks of XP loss/debt tied up at your place of death) like there were when EQ2 launched. I believe that's the case in EQ as well, but my current active account was my second account in EQ, so I don't have access to my main, and just haven't played it much recently.

      I remember corpse runs in EQ (I quit playing actively shortly after the Luclin expansion), and they weren't pleasant. Sadly, I never made raiding level in that game (I think I had a Shadowknight in the early 30's, but possibly not even that high). I remember hearing about it from friends. First game I reached raiding level in was WoW, and I tired of the politics and such fairly quickly.

      To the respondant below who mentioned Bards and Twisting, yea the most amazing players to actually watch (as in watch at the keyboard) were bards. I never managed to twist all that well, but a woman I know could twist like a dervish, and carry on three seperate conversations, plus guild and group chats (text, mind you, before TeamSpeak or Ventrillo were really used, if they existed at all). All without dropping a single song out of order.

      --
      "Oh my God. This is terrible. This is the end of my Presidency. I'm fucked."; ~ Donald J. Trump
    47. Re:not so surprised... by Opportunist · · Score: 1

      In theory, yes.

      In fact, though, you can't simply open up server after server. Well, you can in WoW. Now. But sooner or later the saturation sets in. And then?

      Every MMORPG reaches its point of saturation sooner or later, where there is an equilibrium between players coming and players going. Opening new servers would mean that the new players will (generally) flock to the new servers, accompanied by the farmers (who know that in-game money is more valuable where fewer people have it) and people who're fed up that they can't be "on top" on their servers and want to start over on a new one, without the "top level" a..holes (i.e. where they can be those a..holes).

      Every new server usually causes numbers on the old servers to shrink, if only a little, mostly because of the latter two formentioned reasons (farmers and old players moving) and new players generally prefering the new servers, too.

      Now, you can't simply turn off a server without pissing some people off royally. Imagine you played for, like, 4 years and the game company says "Sorry, your server's gonna go poof. Go start over". That would for sure cause you to lose a LOT of players!

      So opening up new servers works, as long as the game grows. To see what happens when you do it too fast and too much, take a look at DAoC. They had (I think) about 20 servers opened in their prime time, not counting non-US servers. Now, the playerbase shrunk considerably over the last 2-3 years, leading to less than 200 players per server online on any given time on some of those servers. Now divide that by 3 (three factions), take into account that, let's be generous, only about 10% of those people are maxed out (and thus able to stand their ground in PvP battles) and currently willing to play PvP, and you can see that the huge RvR battles that DAoC relies on would be fought by 10 players per side. And what sounds like a good deal in WoW (hey, no waiting in the BG!) is boring as hell in a game that relies on mass melee.

      So they started to "condense" servers, with little success if you ask me.

      Opening new servers can quickly become a double edged sword. It dilutes your player base (not to mention costs money), which can be deadly for good PvP, if that's the focus of your game.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    48. Re:not so surprised... by Opportunist · · Score: 1

      Well, don't get me wrong but you're complaining about ... what? That it takes 15 days worth of playtime to get to 55? That it takes 12 hours to get from 60 to 61?

      Are you serious?

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    49. Re:not so surprised... by Avatar8 · · Score: 1
      EQ (the original one) and WoW.
      Original one what? MMORPG? Way off base.


      Ultima Online was out several months before EQ. (September 1997)

      Meridian 59 can be considered one of the first MMORPGs, and it was out a year or two before UO.

      Original addictive, senselessly grinding only to have items and XP taken away from you upon death? Oh, yeah. EQ was first at that.

      Now, when I look back at the playerbase of EQ, I'd be hard pressed to find real assholes.
      You're talking about Everquest right?

      I never played for numerous reasons, but I had friends that did. They ALL tell a completely opposite story of what you're saying.

      In real life, every EQ player I ever met was a jerk and a half. In UO we had about a 30% chance of running into a jerk. Dark Age of Camelot people were typically nice... oh, wait, that's because the chat interface was so horrid no one ever talked.

      Jerks are in every game. The more popular the game the higher percentage of jerks. They've been tolerable in WoW.

    50. Re:not so surprised... by ajs · · Score: 1

      South Park is funny and all, but if it takes you more than a month (or two if you like to spend time exploring or otherwise being distracted by non-grinding, which is cool) to get to level 40, either you're not playing much (which is also cool) or you're doing something very, very wrong. I'm level 21. I started playing last week for the first time. Granted, I was sick last week, so I was home a lot and had nothing better to do that I could focus on, but I've also managed to level up a secondary character to 18, get fishing up to 100 on both, do some trade skills and explore enough that simple zone discovery experience probably accounts for 2 levels by now. It's a fast game at the lower-to-mid levels. As I understand it, it slows down a bit, but not all that much. It's really the gear that's a slow grind and requires a guild.

    51. Re:not so surprised... by Anonymous Coward · · Score: 0
      The game is definitely tailored to a niche group, which seems to be ~18-35 year olds with an interest in mentally stimulating and challenging game play and an ability to communicate clearly through the typed word.

      Just out of curiosity, is the game also fun for people who just want to play a fun game? Or, is it necessary to be a condescending nerd who needs to inflate his horribly stunted ego by lobbing around obtuse insults over video game preferences in an online forum?

      I certainly hope you're no indication of the typical EVE player. I'd rather be surrounded by the kids on WoW than a bunch of smarmy nerds who think they're better than everyone else because of the video game they waste their evenings on. At least the WoW kids still have time to grow out of their immaturity.
    52. Re:not so surprised... by thePowerOfGrayskull · · Score: 1

      See? Told ya...

    53. Re:not so surprised... by Sebastopol · · Score: 1


      Um, dude, you clearly forgot your original post.

      --
      https://www.accountkiller.com/removal-requested
    54. Re:not so surprised... by Opportunist · · Score: 1

      The "original" EQ. Neither EQ2, nor the travesty EQ evolved into.

      Yes, it was horrible. Yes, it was frustrating, but boy, was it tickling your pleasure centers when you finally got what you were hacking for.

      Maybe my perception is biased, based on the playerbase of "old" EQ. Back when the CS crowd didn't find MMORPGs interesting.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  2. Some will wander by galonso · · Score: 1

    As a WoW player, I know many players who have hanging on "til BC is out." I suspect many of those folks will leave the game until the expansion is released, but I do not think it will be a large enough number to matter in the scheme of things.

    It should come as no shock for those who know Blizz that BC is delayed though!

    --
    -[joke removed for your safety]-
    1. Re:Some will wander by jlebrech · · Score: 0

      Thats pretty interesting, I got Guild Wars because of the free online subscription but didnt get the expansion pack. either the hardcore gamers will move to BC or stop playing because all the action is in the expansion pack and they dont have it. Personally I would love a Universe Of Starcraft. But they might be too late for start craft as there another mmorpg in space space. http://www.fl-tw.com/Infinity/

    2. Re:Some will wander by Ninjaesque+One · · Score: 0

      There were other medieval MMORPGs before WoW; all that is needed for WsoS to dominate the market is to kick all of the space MMORPGs' collective asses. They've done it before, and so they can do it again.

      --
      Ninjas and pirates. How piquant.
    3. Re:Some will wander by Fozzyuw · · Score: 1

      First, let me say... it's disappointing. WoW has been out for 2 years now? They've not released one (large) expantion yet. They have released content patches. However, if you haven't realized it, most of this content was planned to be in the game since WoW began but was pushed back to focus on other things.

      Second, I must say I can't be too surprised, knowing the gaming industry (particularly PC games), heck any software, and how often they get pushed back.

      Third, it does make me wonder. How would something like this effect memberships? Will people quite until the expantion or will they keep playing, even if they have not much else to do 'in game' as they've done a lot of it already? Even thouse who aren't addicted.

      Fourth, as pointed out by another, this means that there will be less problems over the Christmas period with kids and their addiction to WoW and their inactivity with other family events. I know how it goes, I was, and to some degree still am, one of those people. You gobbel down your food, talk a little bit, your leg is pumping ready to spring back to the computer (which you left on and logged in while you're AFK at some inn), to continue your quest/grind.

      Fifth, This is been a "Blizzard" theme. They tend to often not care about dates or pre-concived notions of "what the players want". They're very good at making a game they want to make. That of course doesn't mean they don't listen to the player base, because, afterall, not all ideas are bad ideas.

      WoW was originally suppose to have Hero classes.. when the game was released, much like the Hero classes in WarcraftIII. Those where 'delayed' until some time after release.. and ultimately dropped for other purposes. Unlike other MMO's I've played, I've seen a bit more conservatisim from this game. Though, all MMO's all suffer from the same fate eventually. You always have to introduce 'new' things and with that, new items that have to be somehow equally powerful (but different) or more powerful than items that have come before.

      Myself, I've stopped playing WoW since, oh, April/May 2005. I was considering getting the expantion, but I'm already catching up on my PS2 games (I've only recently purchased a used PS2), and by that time, the Wii will be out and I'll have 4 more games at launch to play (Zelda, Marvel, DBZ, Red Steel), and by the time I'm done with those, more of the Wii games should be out (Mario, Metroid), and probably some more I don't know about yet.

      Then maybe I'll pick up the expantion, only, now I'll be far behind, my level 60 Hunter with epic armours will be pitiful to the level 70 characters in legendary armour. I get to spend more time grinding, probably never see any of good content as now you'll need to be 'X' level with 'X' items before you are allowed to go, and you need to have finsihed 'x' quests to even get a key to be allowed into the dungeon, and only if you're in a guild large enough to go into this place, and of course, IF the 'raid time' doesn't conflict with real life schedules... oh, like, dinner, courses, cleaning, grocery shopping, etc...

      Man, I always called it a second job, but never-the-less I'm always surprised how much time you need to invest to fully utilize these games. Hehe, maybe that's why I'm console gaming again. I can obsess with a game, beat it, and re-sell it, never looking back. =P

      Cheers,
      Fozzy

      --
      "The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
  3. Oh Well... by pandrijeczko · · Score: 5, Funny

    I guess teenage "Thrombo The Orcslayer" will need to sheath his "Daemon Warblade" and come down from his bedroom over Christmas and join mum, dad and Auntie Flo for a family game of Monopoly this year then.

    --
    Gentoo Linux - another day, another USE flag.
    1. Re:Oh Well... by Vraylle · · Score: 1

      Gaaaaaahhhh! My head just exploded out of agitation.

      --
      Mutant Freaks of Nature: "Frighteningly Addictive"
    2. Re:Oh Well... by AviLazar · · Score: 1

      OMG. The mods today are stupid. They couldn't see the above post was a joke made to compliment the GF post making fun of some folks.

      --

      I mod down so you can mod up. Your welcome.
    3. Re:Oh Well... by Anonymous Coward · · Score: 0

      They just loved the irony of a blizzard saving christmas instead of vice versa. The product is ready, it's just such a good pun that the decision was unavoidable.

    4. Re:Oh Well... by pandrijeczko · · Score: 1
      I'm thinking of adding a disclaimer to all my Slashdot postings:

      "The author of this posting would like to make it clear that any resemblance to fanboys, living or dead, is purely coincidental - but maybe if you stop taking Linux, Apple, World of Warcraft, Windows or Sony so seriously for a minute, you may learn to start seeing the funny side of things and chilling out a bit more."

      --
      Gentoo Linux - another day, another USE flag.
    5. Re:Oh Well... by The+One+and+Only · · Score: 1

      Leetspeak stopped being funny in 2004.

      --
      In Repressive Burma, it's not just your connection that dies. slashdot.org/comments.pl?sid=314547&cid=20819199
    6. Re:Oh Well... by Anonymous Coward · · Score: 0
      did it?


      I was sick of it in 1994. and that's only because I had never been online before then.

    7. Re:Oh Well... by AviLazar · · Score: 1

      Yea but it fit the situation. Plus you if play wow, everyone tries to throw in the leet speak...and it is so painful when someone does it badly....even more painful when someone thinks an acronym is leet speak because (i.e. STFU, BRB, etc).

      --

      I mod down so you can mod up. Your welcome.
    8. Re:Oh Well... by staticdaze · · Score: 1

      That name...I do not think it means what you think it means...

      Google search for "Aunt Flo"

    9. Re:Oh Well... by The+One+and+Only · · Score: 1

      If you have to argue about whether your joke is funny, it's not funny.

      --
      In Repressive Burma, it's not just your connection that dies. slashdot.org/comments.pl?sid=314547&cid=20819199
    10. Re:Oh Well... by AviLazar · · Score: 1

      Or, not everyone finds every joke funny...which means I wouldn't expect someone to mod it to +5 funny, but at least I would expect someone to realize it was meant as a joke. Kthxbye

      --

      I mod down so you can mod up. Your welcome.
    11. Re:Oh Well... by Anonymous Coward · · Score: 0
      They just loved the irony of a blizzard saving christmas instead of vice versa.

      Christmas saving a blizzard? I hear that happened every year in Soviet Russia.

  4. In related news... by Kjella · · Score: 5, Funny

    ...sociologists predict many more marriages will now survive the Christmas season.

    --
    Live today, because you never know what tomorrow brings
    1. Re:In related news... by Anonymous Coward · · Score: 0

      but most of them won't celebrate Valentine's day.

      I'm just thinking about it, a WoW exp. would be a nice present to offer for Valentine's if you want to get rid of an annoying girl/boyfriend :)

    2. Re:In related news... by elrous0 · · Score: 1, Funny
      You know, they should use WoW as a new treatment for meth addiction. Sure, they would still neglect their kids, but at least they would gain some weight.

      -Eric

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    3. Re:In related news... by Alcari · · Score: 1

      In related news, sales of christmas diners skyrocket

    4. Re:In related news... by thenextpresident · · Score: 1

      Not really.

      IM IN BETA
      AND SHARDING MY PURPLZ

      "Reason: Don't use so many caps. It's like YELLING."

      But that's how the quote goes! =(

      --
      Jason Lotito
    5. Re:In related news... by glsunder · · Score: 1

      Actually, that's not a bad idea. Why not use WoW to treat addictions? Let's say someone has a gambling problem. Wouldn't they be better off playing WoW than online poker? Go play keno sometime, it almost feels like an opium den. Sure, it'd be better to treat the addiction properly, but the person has to be willing to be treated. Introducing them to WoW could divert people to a less harmful addiction. People with a gambling problem lose way more than $15 a month.

    6. Re:In related news... by elrous0 · · Score: 1
      Now there's an idea that's PERFECT for the Bill and Melinda Gates Foundation.

      -Eric

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
  5. Excellent! by DanielNS84 · · Score: 1

    I may be the only person on the planet crazy enough to view delays in games to be a good thing...as long as we aren't talking Duke Nukem : Forever or Daikatana delays I see it as another bug has been caught, or someone has thought of more content to add to it, or the gameplay/story is being refined. It looks even better to me when this happens during a beta, as this means they have a finished product that works, but feedback from the beta is affecting changes in the game itself. Hopefully in January (even though I don't play WoW) this expansion will hit the market and blow people away. Just because a game is great doesn't mean an expansion can't totally redefine it (CS anyone?).

  6. Ad infinitum? by AcidLacedPenguiN · · Score: 5, Insightful

    I knew it, Blizzard has no plans whatsoever to make games anymore. As long as WoW is played, Blizzard are not developers, they are simply maintainers. Don't take this the wrong way though, would you or I honestly continue to make new games if we're constantly making billions on one game?

    --
    disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
    1. Re:Ad infinitum? by Anonymous Coward · · Score: 2, Informative

      Considering the fact that it's confirmed that they have an unannounced project , it can't be true .

      And every game they produced since Warcaft:orcs and humans has been a masterpiece , they take great pride and joy in making these games .

    2. Re:Ad infinitum? by iknowcss · · Score: 1

      I guess means no StarCraft 2. Should I be sad that I don't get to play a cool new version or happy that StarCraft n00bs won't rant about their 'sploits all day long? I can't decide.

      --
      Life is rarely fair. Cherish the moments when there is a right answer.
    3. Re:Ad infinitum? by Man+in+Spandex · · Score: 1, Funny

      would you or I honestly continue to make new games if we're constantly making billions on one game? Of course I would! Why make billions when we could make....... millions? *raise pinky* If they want more money, they'll make sequels to Starcraft and Diablo 2..

    4. Re:Ad infinitum? by gsslay · · Score: 3, Informative
      I knew it, Blizzard has no plans whatsoever to make games anymore. As long as WoW is played, Blizzard are not developers, they are simply maintainers.

      And what's the problem with this? If you like WoW, aren't bored with it, then the news that Blizzard plan to keep updating it is good news.

      And if want to try another game, there are other companies eager for your custom.

    5. Re:Ad infinitum? by muffen · · Score: 4, Informative

      Blizzard went down the drain when Vivendi bought them. A bunch of good developers left during the "vivendi taking over" phase, so my guess is that we will see the "blizz-like" games coming from other places and not blizzard themselves.

      From Wikipedia:
      A significant number of key employees have left Blizzard over the years. Many of these have gone to create gaming companies of their own. Some of these companies are:
      * Flagship Studios[2], currently working on Hellgate London.[3]
      * ArenaNet[4], creator of Guild Wars.[5]
      * Ready At Dawn Studios[6], creator of Daxter.
      * Red 5 Studios[7], currently working on a yet to be announced next-gen title.
      * Castaway Entertainment[8], currently working on a yet to be announced next-gen title.
      * Hyboreal Games[9], Working on a yet to be announced next-gen title.[10]

      Notice the part where it says "A significant number of key employees"!

    6. Re:Ad infinitum? by Anonymous Coward · · Score: 0

      The problem with this is that some of us (if not many of us) enjoy Blizzard's other franchises much more than Warcraft. I'd be happier if a Diablo based MMO was out instead.

      Although I'm not convinced that Blizzard as a whole can't do more than just WoW at any given time... what happened to Blizzard North?

    7. Re:Ad infinitum? by AcidLacedPenguiN · · Score: 1

      and since WoW they canned one game and haven't announced any others when typically they've released at least one game every year (all of them, like you said, masterpieces, I won't deny that) and have about 1600 employees? I know that games are getting harder and more expensive to make these days, but how many employees does it take to maintain WoW? Surely they've had enough employees to finish a project or two up since 2004.

      --
      disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
    8. Re:Ad infinitum? by AcidLacedPenguiN · · Score: 1

      So what you're saying is that Blizzard are stalling significant development until they have enough talent to continue developing quality titles instead of going for the classic EA style murder by numbers?

      --
      disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
    9. Re:Ad infinitum? by teflaime · · Score: 1

      Obviously, when you have an incompetent like Tigole in charge, it takes 1600 employees to maintain WoW. Otherwise, Starcraft: Ghost would be out by now.

    10. Re:Ad infinitum? by Compulsion · · Score: 3, Informative

      A confirmed, unannounced game? "Yeah, we're DEFINITELY working on SOMETHING..."

      Let's look at Blizzard's history:
      # The Lost Vikings (1992)
      # Rock & Roll Racing (1993)
      # Blackthorne (1994)
      # The Death and Return of Superman (1994)
      # Warcraft (1994)
      # The Lost Vikings II (1995)
      # Warcraft II (1995)
      # Warcraft II: Beyond the Dark Portal (1996)
      # Diablo (1996)
      # StarCraft (1998)
      # StarCraft: Brood War (1998)
      # Diablo II (2000)
      # Diablo II: Lord of Destruction (2001)
      # Warcraft III: Reign of Chaos (2002)
      # Warcraft III: The Frozen Throne (2003)
      # World of Warcraft (2004)
      # World of Warcraft: The Burning Crusade (2007)

      Until WoW, we're seeing a game or expansion (and Blizzard's expansions are usually pretty large) every year, except '97 and '99. And a new franchise or full-fledged sequel every two years.

      Since WoW? Two years+ and nothing new, including expansions. Probably not a new game until at least 2008. So we're looking at at least a four year gap between new games from Blizzard. That's half their already-slow (in the gaming industry, at least) output.

      Blizzard is one of the solid-gold gaming companies out there. They're tied up making mmorpgs (ok..and cash, hand-over-fist) instead of making games I want to play. C'mon, where's Diablo 3? Where's the new, exciting property? I know there are only so many talented designers out there, and they're tied up feeding the cash cow. But take a few of them off WoW and put them on something the rest of us want to play.

      --Compulsion

    11. Re:Ad infinitum? by Anonymous Coward · · Score: 0

      > and since WoW they canned one game and haven't announced any others when typically they've
      > released at least one game every year

      Yep. And what is really sad is that there are people like me that they wouldn't even have to try to impress. If they released Diablo 3 in 800x600 on the D2 game engine I'd buy it. The day that it came out. And there are a LOT of people like me, but we don't even get scraps. It's WOW or nothing now. :(

    12. Re:Ad infinitum? by Anonymous Coward · · Score: 0

      Blizzard went down the drain when Vivendi bought them.

      So producing world of warcraft = going down the drain? They produced great games before, and they've produced great games since. Regardless of whether or not you play the game, its impossible to argue against it being anything apart from a raging success beyond the scope of any other mmorpg in history. If that's a failure in your eyes, then what constitutes a success?

      Blizzard has always taken their time in games, and anyone with any memory of the past decade can attest to that. Why is everyone so concerned now? Diablo 2 was released in 2000, and was in development so long that it originally only supported 640x480 with no hardware acceleration whatsoever. They changed their minds a few years into development but at the time they started it wasn't a far fetched proposition.

    13. Re:Ad infinitum? by muffen · · Score: 1
      Blizzard went down the drain when Vivendi bought them. So producing world of warcraft = going down the drain? They produced great games before, and they've produced great games since. Regardless of whether or not you play the game, its impossible to argue against it being anything apart from a raging success beyond the scope of any other mmorpg in history. If that's a failure in your eyes, then what constitutes a success?
      Was wondering if someone would bring this up but then I thought that anyone wanting to put forward the "WoW = going down the drain?" argument would actually check when in time Blizz announced WoW, and when Vivendi took over Blizzard (and ofcourse you can assume the game had been on the drawingboard prior to announcing it).

      Now that you (hopefully) know that WoW was announced PRIOR to Vivendi taking over blizzard, I must ask you, what good has come from Blizzard since Vivendi took them over? I believe (this obviously is just my opinion) that WoW would have been a better game had Vivendi not bought Blizzard.

      I stick to my original comment where I said that Blizzard is going down the drain since Vivendi took them over, and the types of games that we remember from Blizzard will be coming from other companies with former Blizzard employees.
    14. Re:Ad infinitum? by PMuse · · Score: 1

      When you're on the gravy train, you don't try to replace it with mag-lev. It's fine to be developing mag-lev quietly, but you ride the gravy train until it stops -- or at least slows down. There'll be time to get the world on-baord your mag-lev later.

      --
      "We reject as false the choice between our safety and our ideals." --The American President (20.1.2009)
    15. Re:Ad infinitum? by theorangesven · · Score: 1

      Well, keep in mind several of their top developers left a few years ago and are now working on "Hellgate: London" if I recall. If I recall correctly, the guys who left were some of the key developers for the Diablo series. Regardless, "Hellgate: London" looks awesome so far. As far as WOW, I'll stick to fighting games, you know, games that require skill, rather than merely rewarding whoever spends the most time playing.

    16. Re:Ad infinitum? by drik00 · · Score: 2, Informative

      i think the thing everyone seems to forget is that i dont think Bliz was ready for the success that WoW has achieved. 7million subscribers? I can see them having to alter their plans in order to accomodate success like that.

      --
      Beer, now there's a temporary solution -- Homer Jay S.
    17. Re:Ad infinitum? by AcidLacedPenguiN · · Score: 1

      Or you could manufacture planes, cars, and home stereo systems while continuing to ride the gravy train. They've got a good MMORPG I can appreciate that, but there's no reason they can't work on other games (that more people want [in addition to the mmo players]) too. Especially when they've got more money than they know what to do with. They could be working on a new RTS game (or even working on the expansion to push it out the door on time) but instead they're all joyriding around in their platinum plated solid gold ferarri's!

      --
      disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
    18. Re:Ad infinitum? by Anonymous+Cowpat · · Score: 1

      Starcraft: Ghost was quietly canned about six months back. You'll be waiting a long time.

      --
      FGD 135
    19. Re:Ad infinitum? by delinear · · Score: 1

      I knew it, Blizzard has no plans whatsoever to make games anymore. As long as WoW is played, Blizzard are not developers, they are simply maintainers. Don't take this the wrong way though, would you or I honestly continue to make new games if we're constantly making billions on one game?

      The problem with that approach is that when WoW does fall out of favour (and it will, nothing lasts forever), Blizzard will need a follow-up. At the moment they have a solid reputation for releasing great games. If they don't release anything for four years (or more) they'll sorely damage that reputation and lose ground to the competition. So, you see, even though they're making money hand-over-fist right now, they still need to look to the future (and besides, I'm sure they'll also want to be the ones to develop the WoW-killer).

    20. Re:Ad infinitum? by xiong.chiamiov · · Score: 1

      Lol, this is partly why I play Guild Wars. We get a new chapter every six months...

    21. Re:Ad infinitum? by teflaime · · Score: 1

      Not really. I was just using that as an example. I don't actually like Starcraft. I was kind of hoping for Diablo 3 though...

    22. Re:Ad infinitum? by oc255 · · Score: 1
      The GW vs WoW thing is really hard. I still have GW but every time I fire it up, I want to jump. Or I run into a small rock and my character doesn't clip around it. Sure, it's free and I don't think I've gotten into the good section yet. But GW never claimed to be a MMO. It's right on their site.

      From their site and wikipedia (sorry I can't get to their site right now):
      Guild Wars shares some features with massively multiplayer online role-playing games(MMORPG), however it was termed a CORPG by its developers to emphasise the differences in its approach to online role-play compared to many of its contemporaries.

      Mainly because the world is instanced. Which is fine. But it's not the same. It's really apples and oranges. WoW isn't God's gift to gamers but if WoW sucks then mmos are broken. It's the closest thing to a pop-culture-MUD than anything before it. Certainly isn't an issue with my wife like FFXI was (urgh).

      And as far as chapters go, it's similar to WoW's "patches". Although in GW, each chapter is a stand-alone game which is pretty cool (imo). WoW's expansion will be optional, which I think is stupid because it means the world HAS to be partitioned off and all these other design problems pop up. I know, I know ... they have to keep the expansion optional not to create a s**t-storm(TM) but I just think a floating magical portal into the expansion is so clearly a tech-crutch. Perhaps the next expansion will only be accessible if you kill Tkra'dor the Doomish DVD Media Keeper for the Disc 1 drop.

      Ah, whatever. I don't enjoy whining. I enjoy smiling at the good design. The way Guild Wars streams content as you play is super-cool. And the way Blizzard runs cross-platform with a massive casual user base is super-cool too. The positive aspects of tech is what blows my skirt up. ^^
    23. Re:Ad infinitum? by VGPowerlord · · Score: 1

      "but I just think a floating magical portal into the expansion is so clearly a tech-crutch."

      Except that this particular magical portal (which isn't floating, btw... you can go see it in Blasted Lands if you really want to) is written into Warcraft Lore. Heck, it was a major feature in "Warcraft II: Tides of Darkness" and its expansion "Warcraft II: Beyond the Dark Portal".

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    24. Re:Ad infinitum? by Onan · · Score: 1


      Unfortunately, not a one of those (so far as I know) has brought with them the single greatest trait Blizzard has as a game developer: making full-quality, interoperable mac versions that are always released at the exact same time (and indeed on the same discs) as the Windows versions.

      So while I've heard good things about Guild Wars or Hellgate London, I'll never play them. I and a few million other mac users will be using Blizzard's product, because they actually offer us one.

    25. Re:Ad infinitum? by maglor_83 · · Score: 1

      There was a Lost Vikings 2?! This I have to find!

    26. Re:Ad infinitum? by xiong.chiamiov · · Score: 1

      Yeah, I know, GW isn't an MMO, but a CORPG (supposedly), but you know how they get compared all the time. And I'm used to praising GW every chance I get, since _everyone_ plays WOW, and it doesn't need any help :) .

    27. Re:Ad infinitum? by Anonymous Coward · · Score: 0

      I work as a Game Master for Blizzard's Europe offices, it's a full time job which required me to move to France, so all in all it is pretty serious, not some casual customer support job by any means. To point though, and not to go into any details, our MD confirmed that there is another project in the works at Blizzard and they will announce it when it's ready to be announced, as for when that will be, he gave an estimate, which I won't share, but you know how Blizzard is with release dates. Bottom line is, a new non-WoW related game is definately in the works, although anyone who follows Blizzard comments to the public in any way will know this already.

    28. Re:Ad infinitum? by DarcZide · · Score: 1

      On August 1, 2005, Blizzard Entertainment announced the closure of Blizzard North, saying that remaining employees were moving to its head offices to resume work on an "unannounced project" which most believe is the third installment in the Diablo series. From http://en.wikipedia.org/wiki/Blizzard_North/

      --
      That was either the start of something bad or the end of something stupid. -Bun Bun
    29. Re:Ad infinitum? by oc255 · · Score: 1

      Yeah, I know it's not floating. It's up on some steps ... but it's glowing and magical, I guess I should have taken that out. My point is, it's an understandable crutch of sorts (but still a crutch).

    30. Re:Ad infinitum? by oc255 · · Score: 1

      Good point xiong. WoW is kinda over-hyped (from a certain angle), but at the same time it's been a great test of how far the technology and genre can go. Blizz has all the money they need and yet are not able to keep up with the demand. They ordered like 2400 high end dells at once (before the china rollout). They have some 100+ shards. They cluster, they try to manage patches and a lot of it doesn't work. That's interesting to me as a test of current tech. Even with unbelievable revenue, there is still patch day, there is still downtime.

      And then there's game design. In short, I think their challenge is unique because of the quantity and breadth of players.

    31. Re:Ad infinitum? by Anonymous Coward · · Score: 0

      Maybe you should check the dates yourself. Havas, and thus Blizzard, was acquired by Vivendi in 1998. World of Warcraft was announced in 2001. Diablo 2, Warcraft 3, and World of Warcraft were all shipped after Vivendi bought them. World of Warcraft development did not start until well after the Vivendi purchase.

    32. Re:Ad infinitum? by VGPowerlord · · Score: 1

      You are aware that the expansion also adds content to the main world, right?

      Such as the dungeons Karazahn and Caverns of Time, as well as the starting areas for each race. If you look at the WoW map, you can already see where the Blood Elf starting areas of Eversong Woods (including the city Quel'Thalas) and the Ghostlands are located. They're on the Eastern continent (Eastern Kingdoms) in the north-east, above Eastern Plaguelands.

      The Draenai starting zones are Azuremyst Isle (including the city The Exodar) and Bloodmyst Isle off the north-eastern part of the Western continent (Kalimdor). This is not yet shown on the map, though.

      I'm going to guess that the starting areas for the two new races will be available to all players, simply because they are part of the main world. It would seem rather jarring if you tried walking down a road or riding on a boat and were suddenly stopped for some reason.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
  7. Sheesh, calm down... by Anonymous Coward · · Score: 0

    While disappointing now, what will this mean for the yearly WoW expansions long term? As Blizzard COO Paul Sams revealed plans in August that 'Starting with The Burning Crusade, every year thereafter we plan on bringing out a new expansion set.' 2008, 2009, ad infinitum?"

    It means it's a few weeks or even months late, which will immediately be forgiven if it's a quaility product (as opposed to years of ill will if it's buggy and flawed.)

    As for the long term plans... I don't imagine it takes exactly one year from the completion of the first expansion to the completion of the next. Anyway, plans are just that... Plans. If they realized they need a little more time it's best they take it because millions of rabid WOW fans will scream bloody murder if they don't get it right.

  8. Cashing In by Anonymous Coward · · Score: 0

    Am I the only one that sees this as an attempt to cash in more revenue by creating yearly expansions with new content instead of patching the game with new content which is covered by the cost of subscriptions? I'm already paying $15/mo dollars to play the game, then I'd have to pay another $40/year (God knows they'll have an 'Art Book' and a pet for the special edition, and charge another $20-$30 on top of that)to make sure I'm getting all the content in game.

    1. Re:Cashing In by mhazen · · Score: 5, Insightful

      You must be new to the MMO business model. That's standard practice in the MMO business.

      Your claim is sort of like saying that just because you paid for WindowsXP you should have free access to every new piece of software Microsoft releases, because by god, you already PAID for Windows.

      If you don't want to pay for the expansion, you can keep playing WoW all you like without the expansion pack. If the subscription fee is an issue for you, you can always play an offline RPG. There's nothing untoward about a company charging for the thousands of hours of dev time and expense to offer (what sounds like) a significant expansion, though.

      --
      Rock is dead. Long live scissors and paper!
    2. Re:Cashing In by DeQuincey · · Score: 1

      Seeing as they were criticized for taking so long to bring out an expansion, while continuing to add content to the game, I'd have to say that you're the only one. I guess only time will tell.

    3. Re:Cashing In by muffen · · Score: 1

      You haven't played any other MMO then WoW have you?

      This is how it works, infact, Blizzard are fairly slow with creating expansions compared to EA and SOE, and they all charge for the expansion. You know you always have the choice not to buy the expansion and keep playing the way you have.

    4. Re:Cashing In by Lonewolf666 · · Score: 1

      Yes it is standard practice and might actually be the most lucrative way for Blizzard. But that does not mean everyone has to accept it.

      To extend your analogy, if I had paid for buying XP plus a monthly fee for usage, I might also get the idea that upgrades should be included in the price.

      And there are companies that work differently:
      -Arena Net's Guild Wars costs money to buy but no monthly subscriptions
      -EVE Online costs only a monthly subscription, updates are included (OK, it is a bit more expensive per month)

      --
      C - the footgun of programming languages
    5. Re:Cashing In by Opportunist · · Score: 1

      Yes, sure, you have the theoretical choice of not buying the expansion. And play alone.

      Everyone and their dog, at least the players that tend to play it "seriously" will get the expansion. Now, I'd be very surprised if that didn't also mean that the expansion items outrank the standard items by miles, in terms of stats. At least it would be the very first expansion that didn't.

      Not buying the expansion usually means in an MMORPG that you're dropping out of the loop. Peer pressure is high to get it, since all of your friends are going to get it. Add the social stigma of not buying it (yes, I know we're talking a game here, and that said "stigma" is very virtual. If you noticed it, grats, you still have a life) and people looking down on you for not having that new tool or gadget, and you just know that everyone will buy it, at least if they're playing "seriously".

      Add on top of it that there will be little to no new content for the "basic" game added after the expansion comes out and you're basically stumped if you don't get it.

      So, technically, you have to buy it or drop the game altogether in the long run.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    6. Re:Cashing In by everphilski · · Score: 1

      Arena Net's Guild Wars costs money to buy but no monthly subscriptions

      Guildwars is compirable to Diablo 2, which also cost money to buy, no monthly subscriptions. Not really a MMO in the truest sense.

      EVE Online costs only a monthly subscription, updates are included (OK, it is a bit more expensive per month)

      Looks like you answered your own question.

    7. Re:Cashing In by DeQuincey · · Score: 1

      Yah, but the thing is that both of those examples are lighter on the content side.

      GW is basically an MMO for FPS fans; easy to pick up and play for short periods of time. Meanwhile, EVE relies heavily on player created 'content.'

      I like both games, but neither has as much content as the traditional MMO; which WoW certainly tries to be.

      BTW, EVE's fee is $15/month. (Same as WoW.)

    8. Re:Cashing In by le0p · · Score: 1

      If you don't want to pay for the expansion, you can keep playing WoW all you like without the expansion pack.

      I'm not familiar with this expansion because I don't play WoW but I know they are raising the level cap and unless they provide a way for current players to reach the new cap without the expansion, then it is absolutely mandatory. How long would you play if you could only ever be 10 levels behind everyone else?

      --
      "I think that God in creating Man somewhat overestimated his ability."-Oscar Wilde
    9. Re:Cashing In by Sephiroth9611 · · Score: 1

      I would recommend Elendor. It's free of charge and if you already own LotR, that's all the source material you'll ever need.

      Of course, text games are old hat and actual roleplaying is so passe, but you just might enjoy working those creative synapses.

    10. Re:Cashing In by Jack+Sombra · · Score: 1

      If you view this as "cashing in" then yes you are one of the few who view it like that, and most likely nearly all of you have never played MMO's before.

      It's MMO standard procedure to do an expansion every 1 to 2 years, used to be to so the developers could distribute major changes (aka 100's of MB's of art work/code) to the game before broadband became widespread, the method is kept these days as it is a good way to mark milestones (major updates to way game is played), good excuse to get the box's back on shelves and of course because as it's a very good revenue booster.

      Now of course the procedure can and does get abused, if you looked at some "expansions" for Ultima Online over the last few years you would see there is so little new content in them they are little more than patches (average wow "patch" contains as much as average UO expansion), in cases like that saying they are cashing in would be being nice, milking their customers for everything they can would be more appropriate

    11. Re:Cashing In by C0rinthian · · Score: 1

      You make it sound as if the game has been static since release. There have been significant content additions every couple months that carry no extra charge.

    12. Re:Cashing In by VGPowerlord · · Score: 1

      Well, you know, there's always the chance that players haven't visited Naxxramas.

      Or Ahn'Qiraj.

      Or Zul'Gurub.
      Or Blackwing Lair.
      Or Dire Maul. Or Mauradon. Or Battlegrounds. Or used the auction houses in Thunder Bluff, Undercity, Stormwind, Darnassus, Booty Bay, or Everlook. ...but I doubt it.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
  9. enh... by sdaemon · · Score: 1

    So I, as a casual player, will have to wait a few extra months before I can get crappy greens that are better than the best Naxx gear. On the other hand, I can keep on rep grinding and maybe hit exalted with warsong/arathi before they screw over the rep rewards system...which they may or may not do, depending on which forum posts you believe.

    This game feels like work. If only work didn't feel like work, too...

    1. Re:enh... by fitten · · Score: 1

      That's what I found... After you do the quests a few times, get a few characters to 40+, there's nothing left in the game but grinding... grinding faction, grinding PvP, grinding high end instances. The sad thing was that it took me 8 months to realize it before I cancelled my account.

    2. Re:enh... by ppp · · Score: 1

      So I, as a casual player, will have to wait a few extra months before I can get crappy greens that are better than the best Naxx gear. On the other hand, I can keep on rep grinding and maybe hit exalted with warsong/arathi before they screw over the rep rewards system...which they may or may not do, depending on which forum posts you believe.

      And you're a CASUAL player?

    3. Re:enh... by sdaemon · · Score: 1

      yes, but I've been a casual player for a VERY long time :) 90 min a night, 2 to 3 nights a week, a little more on weekends. Never been able to swing getting into a hardcore raiding guild with that kind of schedule.

      The nice thing about the rep rewards system is you could just plink away for a little bit here and there, and the rep never degenerates. Slowly grind your way up to honored/revered/exalted and you start getting some really nice gear as rewards. It goes easier if you can get a good group of regulars going (even 2-3 people working together in WSG or AB will dominate a PUG), but even going in solo and taking your chances with a PUG gets you a little closer to Exalted. I estimate I need 257 more victories in AB to be Exalted on my level 29 mage, who will then level out and grind up to 51 to start working on that AV rep :)

      Current forum rumors indicate that rep-based pvp rewards may be going away come expansion time. Its hard to get a GM to commit one way or another. The rank-based rewards are definitely being overhauled, but I don't mind that so much. You're capped at rank 3 until level 30 anyway, and I've never been able to get a character past rank 7 (having a real-life job and not being willing to use the goldfarmers' services to grind pvp rank pretty much prevent ever attaining rank 14, or even much above rank 7).

      I have some hardcore friends who are on the beta server for the expansion pack...they said that the crappy greens they got as quest rewards and random drops were upgrades from their T2/T3 set pieces from BWL and Naxx.

  10. 2008, 2009, ad infinitum? by Lonewolf666 · · Score: 3, Insightful

    Sure, as long as the players will pay for it.
    From an economic point of view, Blizzard would be crazy not to milk WOW for as much money as possible. And economic points of view are important to corporations ;-)

    Of course (and half off topic), it would be smart to use some of that money and invest in something new, because at some point people will get tired of WOW.

    --
    C - the footgun of programming languages
    1. Re:2008, 2009, ad infinitum? by Chaffar · · Score: 1
      it would be smart to use some of that money and invest in something new, because at some point people will get tired of WOW.
      FYI, some people still play Quake II online... hell, some people still play Quake online. If their dedicated fanbase is large enough to warrant expansions every year or so, then good for them, there's a fixed source of income for you :) Besides I'm pretty sure they're working on "new" projects, like WoW 2, Warcraft IV, Diablo III, and Starcraft something,. Now all that's missing is a sequel to The Lost Vikings :D
    2. Re:2008, 2009, ad infinitum? by matt328 · · Score: 2, Insightful

      Of course (and half off topic), it would be smart to use some of that money and invest in something new, because at some point people will get tired of WOW.

      That's actually the first thing I thought when I read this. Who says WoW will even be around in 2009? Games like this are a fad. In a few years they'll be made fun of alongside facebook and myspace on I love the 00s on VH1. I can see that boring deadpan guy talking about it already.

      "Yeah I remember WoW. It was this game that you just played and played and played. You played for thousands of hours only to realize the only thing to do was play some more. Nothing got in the way of WoW. Wife bugging you? You divorced her. Boss keeps calling because you missed work, you quit your job. What was I supposed to do? My friends' characters were going to die. I saved their lives."

      --
      Check out the cave on the east side of lake Hylia. Strange and wonderful things live in it.
    3. Re:2008, 2009, ad infinitum? by Lonewolf666 · · Score: 1

      Oh, I'm sure WOW will take long to fade to the point where it has to close down because subscriptions don't pay for maintenance anymore. Some time after 2010, I guess.
      But the numbers of players will shrink. And unless Blizz wants to shrink with them and become a minor player in the market, they better think about a replacement for WOW now.

      --
      C - the footgun of programming languages
    4. Re:2008, 2009, ad infinitum? by whoop · · Score: 1

      Everquest is still having expansions. There are what, a dozen or so? As long as people are playing, they will make expansions and maintain the game. Infinitum or no $$, whichever comes first.

    5. Re:2008, 2009, ad infinitum? by mmalove · · Score: 1

      As a WoW player, I know I'd be likely gone the second they opened a WoS (Starcraft MMO). Makes sense to me Blizzard would want to maximize their return on investment though.

      --
      You can get 15 minutes of fame, but you can go down in history for infamy.
    6. Re:2008, 2009, ad infinitum? by Andy+Somnifac · · Score: 1

      Who says WoW will even be around in 2009?

      Let's rewind to 1997 and see who thought that Ultima Online would still have enough paying customers to make it profitable nearly 10 years later. Some games have an uncanny way of stick around.

    7. Re:2008, 2009, ad infinitum? by DarkHand · · Score: 1

      I'm sure WOW will take long to fade to the point where it has to close down because subscriptions don't pay for maintenance anymore. Some time after 2010, I guess. That's only 3 years away. WoW will most likely still be the king of the MMO market in just 3 years time. If I had to guess a year that they'll have to shut down because it's not profitable anymore, I'd say 10 years, or 2014 at the very earliest. 10 years is not a long time in MMO time, there are many that have been around even longer. 2020 or so is probably a closer estimation.

    8. Re:2008, 2009, ad infinitum? by genner · · Score: 1

      Now all that's missing is a sequel to The Lost Vikings :D

      They did that already
      The Lost Vikings II review

  11. Re:First Post by Luctius · · Score: 1

    no it is, wow, THAT sucks...

  12. I am NOT addicted. by mhazen · · Score: 2, Funny

    I'm not addicted, I'm a level 51 dwarven priest.

    --
    Rock is dead. Long live scissors and paper!
    1. Re:I am NOT addicted. by Anonymous Coward · · Score: 0

      I'm less addicted, and i'm a level 59 dwarf priest!

    2. Re:I am NOT addicted. by pandrijeczko · · Score: 2, Funny

      And I'm an AD&D player - dwarves can't be priests.

      --
      Gentoo Linux - another day, another USE flag.
    3. Re:I am NOT addicted. by Anonymous Coward · · Score: 0

      Then you should sue the church for ethnic discrimination.

    4. Re:I am NOT addicted. by Boreras · · Score: 1

      no you're a lvl 1 troll

    5. Re:I am NOT addicted. by Aethedor · · Score: 0

      I'm also not addicted, but my player is. Uh, I mean, my character is... no... wait... I'm a level 60 human mage... MY CHARACTER is a level 60 human mage and I AM addicted... no, my character is... AARGH! I NEED HELP!!! ... to level my 12 other characters of course....

      --
      It doesn't have to be like this. All we need to do is make sure we keep talking.
    6. Re:I am NOT addicted. by dr00g911 · · Score: 1

      Actually, I got a copy of the 3rd edition rules that says they can.

      Oh noes! Fear ward!

    7. Re:I am NOT addicted. by pandrijeczko · · Score: 1
      3rd edition???

      That's for you young whippersnappers - I'm talking 1st Edition *MAN'S RULES*, sonny!

      If you were a cleric in those days, there was none of this wussying about with "Well if you worship that god, then you can use a small blade..." rubbish! Ooh, no no no. Mace or a mallet, that was your weapon choice - and possibly a half-elf but definitely *NO DWARVES*.

      And we used to use *REAL* pencils, paper and dice for our character sheets, not some new-fangled character generator program and a printer like you young'uns do these days....

      --
      Gentoo Linux - another day, another USE flag.
    8. Re:I am NOT addicted. by NinjaFarmer · · Score: 1

      I always wondered how you slit a sacrifice's throat with a mallet.

    9. Re:I am NOT addicted. by pandrijeczko · · Score: 1

      "Slit a sacrifice's throat?" Not as Chaotic Good alignment you don't, matey....

      --
      Gentoo Linux - another day, another USE flag.
  13. Christmas dinner by strike_svl · · Score: 2, Funny

    Does this mean that millions of people will be able to attend the Christmas family dinner after all... ?

    --
    Sig? Who needs a freakin' sig!? Not me!
    1. Re:Christmas dinner by Opportunist · · Score: 1

      Airlines all over the country rejoice, as they can see people actually buying tickets to visit their relatives instead of finding some cheap excuse, stay at home and play.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    2. Re:Christmas dinner by Ubergrendle · · Score: 4, Funny

      Millions of additional turkeys/goose will now lose their lives thanks to Blizzard's incompetence.

      PETA is going to open a can of whoopass.

      --
      John Maynard Keynes: "When the facts change, I change my mind. What do you do?"
    3. Re:Christmas dinner by GodfatherofSoul · · Score: 1

      Uh, this is Slashdot. You should have responded with the obligatory "...as if a million turkeys gobbled and were suddenly silenced."

      --
      I swear to God...I swear to God! That is NOT how you treat your human!
    4. Re:Christmas dinner by SilentChris · · Score: 1
      PETA is going to open a can of whoopass.


      With cranberry sauce?
  14. Thank you Blizzard by Majik+Sheff · · Score: 5, Funny

    Thank you for moving the release of this product until after Christmas. By doing so you have enabled my long lost WoW addicted relatives to make a meaningful appearance during the holiday season. There are few things more frustrating than having 2 people ask at the dinner table if they can use your computer.

    --
    Women are like electronics: you don't know how damaged they are until you try to turn them on.
    1. Re:Thank you Blizzard by kurzweilfreak · · Score: 1
      There are few things more frustrating than having 2 people ask at the dinner table if they can use your computer.

      How about being told no, you can't, after asking at the dinner table if you can use their computer?

      --

      kurzweil_freak

      5th Kyu Genbukan Ninpo/KJJR student

      Be the darkness that allows the light to shine.

    2. Re:Thank you Blizzard by VGPowerlord · · Score: 1

      Asking to use your computer would be quite useless if
      1. You didn't have WoW installed
      OR
      2. They didn't bring the WoW install discs with them.

      and even if they did, passwording your regular account (assuming Windows here) and setting up the Guest account will make it so they can't install it. :P

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
  15. Warcraft is the favorite son by Meatloaf+Surprise · · Score: 2, Insightful

    WoW players should feel lucky that the expansion pack was only pushed back until 2007 and not indefinitely like every starcraft project...

    1. Re:Warcraft is the favorite son by Atheose · · Score: 1

      It was a sad, sad day when Starcraft: Ghost was announced as console-only.

  16. That's no good! by Rob+T+Firefly · · Score: 1, Offtopic

    A WoW burning crusade?? What good would that do? No matter how many copies you burn, you still need software keys and accounts and stuff to get them to work. It's not like 1990s warez, you know!

    1. Re:That's no good! by TheVelvetFlamebait · · Score: 2, Funny

      I misunderstood the title too! It's just that I thought some group of WoW widows were trying for some big bonfire of WoW CDs. That's kinda sad for a /. reader, instinctively taking "burning" literally.

      --
      You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
    2. Re:That's no good! by Anonymous Coward · · Score: 0

      Oh come on this is funny... this guy deserves a little +1 funny action.

      For those of you who didn't get it... burning crusade... like burning cds... hello!

    3. Re:That's no good! by DanielG42 · · Score: 1

      Same here!
      Except I thought that they were skipping the CDs and going straight to the players.

      --
      Daniel
  17. ZOMG! by (trb001) · · Score: 1

    n00bz.

    Seriously, this is probably a good thing. I'm surprised how *little* downtime WoW has considering its size and population, but I can't imagine how difficult modifying the codebase for all the changes TBC includes will be. Let them get it right the first time.

    --trb

    1. Re:ZOMG! by SkunkPussy · · Score: 1

      There is shed loads of down time. On my server, There is often lag or lagspikes (unacceptable when a spell cast promptly means the difference between life and death), queues to get into the server, various server reboots with little or no warning at arbitrary times, periodic kicks from the server, and from time to time, the server doesn't come back up from the weekly maintenance for a day or two.

      With blizzard earning at least 1 billion/year from subscriptions, this performance is absolutely unacceptable when someone like google can provide such an ultra reliable service (for me google's been unavailable twice in 5 years).

      Still, I continue to subscribe to the world of warcrack.

      --
      SURELY NOT!!!!!
    2. Re:ZOMG! by whoop · · Score: 1

      Don't forget the 8-12 hours every WEEK (Tuesdays). That's on a good week, when there are no content patches. It can go higher with the patch-to-patch-the-bad-patch when they are making game changes.

    3. Re:ZOMG! by (trb001) · · Score: 1

      There is often lag or lagspikes (unacceptable when a spell cast promptly means the difference between life and death)

      This isn't necessarily Blizzard's fault. For instance, last night we were in ZG and our MT and his wife DC'd from 6000+ latency. The rest of us were sitting comfortably at 200ish latency. Lag spikes are often a result of problems in internet connectivity between a section of the country and your server, NOT the entire server. That's not to say that server lag spikes don't exist, just that they aren't always Blizzard's fault.

      various server reboots with little or no warning at arbitrary times

      I have only seen this happen on Scarlet Crusade the day or two after a patch when they needed to hotfix something (poisons removing enchants, etc).

      the server doesn't come back up from the weekly maintenance for a day or two

      While I don't know what server you're on, SC had this happen once in the year I've been playing, and that was for a hardware upgrade, which I consider standard maintenance and am happy to wait for.

      this performance is absolutely unacceptable when someone like google can provide such an ultra reliable service

      *blink* *blink* You're comparing Google and WoW? That's a bit lopsided; Google is basically a database and a web interface, albeit an incredibly advanced one. WoW is so much more complex, considering the code development required to take interactivity into consideration, that I don't think they're even in the same ballpark for technology comparisons. But if you're basing the most popular MMO of all time's performance/availability with the most popular website's, you're probably going to be disappointed from here on out.

      --trb

    4. Re:ZOMG! by profplump · · Score: 1

      If you're going to ignore all the application logic in google you should do the same for WoW -- it's basically just a RPC interface and a database, albeit an incredibly advanced one.

    5. Re:ZOMG! by tilandal · · Score: 1

      Goolge is a very small program run on distributed hardware. WoW is a very large program run on dedicated hardware. Google can serve any request on any machine. If a machine dies they just replace it with a new one and service goes on. WoW must serve your request from a specific machine that is concurrently serving requests from thousands of other people. There is a world of difference here.

    6. Re:ZOMG! by tilandal · · Score: 1

      PS. Google also does not need to serve your requests in real time. There is no difference between giving your results in 100ms or 10 seconds. WoW must constantly serve requests in 300 ms.

    7. Re:ZOMG! by profplump · · Score: 1

      Those are all valid points. I never suggested that google was comparable to WoW in terms of complexity, just that the comparision was over-simplified to the point of absurdity when google became nothing more than a web interface and a database.

  18. I'm not sure why this is"ad infinitum" by Benanov · · Score: 2, Insightful

    I don't understand how this is so 'new' to everyone. EverQuest has something like 11 expansions now for it; previous MMO games also had expansions. But apparently, when Blizzard does it, it's novel or something.

    All of the EQ expansions cost 30 USD or so when they first came out; there have been roll-up packs for those who were behind the curve.

    I quit after the 6th (when Gates of Discord came out; my machine couldn't handle it and I was tiring of the game.) I haven't looked back. I've since switched to Ubuntu, and it helps me resist the rare urge to go back.

    1. Re:I'm not sure why this is"ad infinitum" by Taeolas · · Score: 1

      12 now actually (as of midSeptember), with the Dev's having confirmed that preparation work for #13 and #14 are in the works. Your points still stand otherwise. :)

    2. Re:I'm not sure why this is"ad infinitum" by whoop · · Score: 1

      WoW plays just fine with the stock Wine source (no transgaming thing or anything extra). In fact, I was pulling more FPS on Linux than my Windows machine.

      So there, now you can get addicted...

    3. Re:I'm not sure why this is"ad infinitum" by Avatar8 · · Score: 1
      EverQuest has something like 11 expansions now for it; previous MMO games also had expansions.
      Which proves that expansions are not necessarily a good thing or an improvement to a game.

      I played UO for years even through major mistakes of expansions (Blackthorne by McFarland /gag)

      Blizzard has always impressed me that the release schedules do not matter; what matters is the game. Warcraft, Starcraft, Diablo and now WoW. ALL top quality games because Blizzard wouldn't release them until they were finished.

      I understand that the hardcore achievers who (incorrectly) believe they have "done everything in the game" need new content to satisfy their gaming desires. They need something new and shiny constantly or they are immediately bored.

      Thankfully, the majority of players do not fall into that category. There are millions of players greatly satisfied with WoW as it is now. The new content will offer more exploration and more options which will be great... whenever it arrives. I personally do not see the need for Blizzard to add an expansion every year. They've been doing a fantastic job.

  19. Link directly to the source by Thaelon · · Score: 4, Informative
    --

    Question everything

  20. Well by Sv-Manowar · · Score: 3, Insightful

    On one hand they are foolhardy for doing this, on the other it is a brave decision to improve the game. Almost every shop around here is full of WoW stuff leading up to christmas - the 15 day trial packs are literally flying off shelves which shows they will have more than enough new players getting the game for christmas and joining in. However there would have been a huge upsell market for the Burning Crusade pack if it was released in time for Christmas, granted most people who play Warcraft will eventually pick it up but Christmas would have been a perfect time for Blizzard to cash in on both new gamers and existing players.

    However, by choosing to delay it they have put the playability of the game over the profit they could make by throwing it out there and just continually patching it up to standard (cough, Gothic 3, EA, cough). I'm quite happy to see a game studio finally taking the time to make a game good before cashing in on it, instead of throwing out whatever they have done to make the sales that will occur anyway. I just have to wonder whether this will be the last delay we will see for Burning Crusade, or whether more lay in wait in development hell.

    1. Re:Well by Anonymous Coward · · Score: 0

      Oh, come on, do you really believe this is related only to game polishing? It couldn't be a research telling them Burning Crusade would actually sell more in January, having the spotlight just for them, no wii or ps3 launch to share the attention? I doubt there is no marketing related factor around this decision.

    2. Re:Well by Thaelon · · Score: 1

      They have 7 milllion customers eagerly waiting to buy the expansion. They don't need the christmas rush.

      --

      Question everything

    3. Re:Well by Achoi77 · · Score: 1
      I beleive there is a little more marketing evil genius going on here. (well, perhaps not so genius, ebbing on the side of 'duh' in fact).

      The are well aware of one and one thing only:

      The launch on the holiday season is not going to boost their sales. Why would that be? Simply because everybody that is projected to buy the expansion already has been playing WoW for some time. The expansion is not meant to increase their subscription, but rather to strengthen subscriber retention. Blizzard pretty much knows how many people are going to buy the expansion (my guess is 5 million copies :-), so why try and sell as many copies during the holiday to the customers that keep coming back, when you can have the opportunity to sell WoW to brand new customers and increase their subscription pool?

      It looks like some marketing dolt probably at Vivendi went over to Blizzard and tried to strong arm a holiday launch, simply because sales tend to do better during that time frame. But someone in that company got smart. Nothing is going to hype that game more than word of mouth, and of course right before launch they are probably going to do an 'open beta' where everybody can try out the new races, new content, and new items. Just like maintaining drug junkies, the best way to keep them coming back is to offer them the first taste for free.

    4. Re:Well by Aceticon · · Score: 1

      In an pay-per-month online RPG the decision to postpone an expansion pack isn't quite that hard to take as it would in a no-monthly-fee game - waiting for the expansion pack might actually keep around (and paying) several players that saw it all and did it all and were getting bored with the game.

      It's not quite the "we'll delay getting some revenue from the game and risk our company so that the game comes out perfect for players" kind of attitude that it would be for other companies.

      PS: Gothic 3 is hardly the only bug filled, "keep on patching until hell freezes over" kind of game that EA has put out. In my experience the vast majory of games published by EA come out as bug-filled betas. After my experience with BF2 (where many patches actually made the game crash more often), i completly stopped buying EA games (i'm waiting for Quake Wars for my fill of online FPS mayhem).

  21. Second thoughts about UI restriction? by StreetStealth · · Score: 2, Informative

    I think there's a popular hope out there that perhaps this delay is brought about by uncertainty on Blizzard's part regarding the new UI restriction. Do a Google search for "WoW UI nerf" and you'll find huge, endless threads in which about five sixths of people (and about 95% of healers) rail against new restrictions in the scripting system that will break numerous existing addons, requiring raiding healers to multiply their mouse mileage during raids by orders of magnitude. Now I'm a casual player (10 months and counting to 60...), so this doesn't affect me that severely, but I'm still playing a priest. While I was uncertain whether I'd ever get into raiding before...I think would clinch it.

    --
    Your mind is clear / The things that you fear / Will fade with how much you / Believe what you hear
    1. Re:Second thoughts about UI restriction? by DorianBrytestar · · Score: 1

      Yes, they are taking away the ability (for healers especially) to raid by watching TV and hitting one button over and over again never even really looking at the actual game screen. Boo hoo. PS, please do not make up numbers (5/6ths of people, 95% of healers)

    2. Re:Second thoughts about UI restriction? by PeekabooCaribou · · Score: 1

      The scripting changes remove the ability to automate gameplay. These scripts would decide what spell to cast and who to cast it on. There are whole mods designed to automate gameplay, leaving only one decision up to the player: where to stand while fighting. I play a priest as well. This is not a big deal. Blizzard can and will design encounters differently when people can no longer dispel without even thinking about it.

      --
      "I'll say it again for the logic-impaired." -- Larry Wall.
    3. Re:Second thoughts about UI restriction? by Anonymous Coward · · Score: 0

      Actually the very first thread I found, about 90% of the people are FOR the UI restriction, along with myself. I'm a priest and I don't use any mods, so I'm on the pro-mod side.

    4. Re:Second thoughts about UI restriction? by slriv · · Score: 1

      wow...

      I assume you've never been a pally at Chrommie, or a mage at Luci???

      That's 40 man content that isn't going away and in large part was designed when decursive and it's ilk were made.

      This, prevent gameplay automation argument is hogwash. The botting software, which is truly the thing Blizzard needs to stop doesn't use any client scripting (which decursive is).

      --
      All the worlds a stage, and I'm the guy running the lights...
    5. Re:Second thoughts about UI restriction? by Anonymous Coward · · Score: 0

      I love how every one says that blizzard will design encounters that won't be balanced around mods like decursive. However, decursive was created to deal with Blizzard's shitty encounter design.

    6. Re:Second thoughts about UI restriction? by Rakarra · · Score: 1
      I assume you've never been a pally at Chrommie, or a mage at Luci???

      That's 40 man content that isn't going away

      Uhhh... yes, it certainly is going to be going away.

      Seriously, when the expansion comes out, who will want to be going to the poorly-designed Molten Core? You'll have a hard time getting a single raid on a server to go. Blackwing Lair? There's a possibility. Naxx? That's something they will need to address.

    7. Re:Second thoughts about UI restriction? by slriv · · Score: 1

      At level 70, maybe you can go do those instances with only 25 (I know we can pretty much do MC with 25 today), but the word is that the old content is not changing.

      --
      All the worlds a stage, and I'm the guy running the lights...
    8. Re:Second thoughts about UI restriction? by snuf23 · · Score: 1

      Oh hi there! You must be the dick I let die because you bitched about how healers have it easy.

      --
      Sometimes my arms bend back.
    9. Re:Second thoughts about UI restriction? by DorianBrytestar · · Score: 1

      Let die = you were watching tv, then Yep. You must be the retard healer that won't log on for a week after patches until people make patches for their heal macros.

    10. Re:Second thoughts about UI restriction? by snuf23 · · Score: 1

      Hmmm. I'm still trying to locate the TV you say is somewhere here on my computer desk. Nope can't seem to find it.
      I've healed 10 man groups by myself - it's not as a simple as you suggest. For some reason I don't seem to have infinite mana.

      --
      Sometimes my arms bend back.
    11. Re:Second thoughts about UI restriction? by DorianBrytestar · · Score: 1

      You must have me mistaken for someone who cares what you personally do. You could say you do anything at all on here and there is no way to prove anything even if anyone wanted to. The point remains. If you can do it, fine stop whining and do your job. But don't cry like a baby when easy mode healing and curing is removed because you are spoiled and cannot handle it otherwise.

    12. Re:Second thoughts about UI restriction? by snuf23 · · Score: 1

      The issue is that Blizzard has certain encounters that pretty much require the use of decursive for the group to be able to complete it. If those are adjusted to a sane level along with the UI nerf, I have no problem at all with it.
      Actually, I don't really care either way, I quit 9 months ago.
      Cheers!

      --
      Sometimes my arms bend back.
    13. Re:Second thoughts about UI restriction? by ildon · · Score: 1

      Yes it is. Healing is easy. People who suck at it are idiots. Sadly, there are a metric ton of idiots on this world.

    14. Re:Second thoughts about UI restriction? by ildon · · Score: 1

      I just now realized, that in fact there are actually 272,155,422 metric tons of idiots on the earth. My bad.

  22. Make Love, Not Warcraft by Mr+Pippin · · Score: 1

    Perhaps they need a little time to add in some obligatory "South Park" references for the episode that referenced WoW.
    To bad the "Sword of a Thousand Truths" probably won't be one of them, other than a mythical weapon that can never be obtained.

    1. Re:Make Love, Not Warcraft by gabec · · Score: 3, Informative

      Sword of 1000 Truths. No doubt when South Park talked to Blizzard to get permission for the episode they worked together to get the content to coincide with upcoming items (or just simply created them because of the episode).

    2. Re:Make Love, Not Warcraft by XxtraLarGe · · Score: 1

      This isn't the real Sword of 1000 Truths! Where's the Instant Mana Burn?

      --
      Taking guns away from the 99% gives the 1% 100% of the power.
    3. Re:Make Love, Not Warcraft by SARSpatient · · Score: 1

      Mark down the parent to not informative please. This is not a real item in TBC.

    4. Re:Make Love, Not Warcraft by fithmo · · Score: 1

      Perhaps not, but there are lots of pop-culture references in WoW.

  23. Ok, so I had to do it... by Dohmar · · Score: 1

    LF39M for PUG @ Bliz offices... Good drops, outstanding dkp, no attunement required. Cmon people. Lets get some! -D TV @ Khaz FTW

    1. Re:Ok, so I had to do it... by Anonymous Coward · · Score: 0

      English, please.

    2. Re:Ok, so I had to do it... by VGPowerlord · · Score: 1

      Parsing...

      Error detected! PUG and dkp used in same paragraph! Program will now shut down. or shut up.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
  24. This morning, I felt... by Anonymous Coward · · Score: 0

    a great disturbance on my server, as if millions of gamers suddenly cried out in terror and were suddenly silenced.

    Tuesday resets are the best time to post bad news, I guess.

  25. More curious by Shivetya · · Score: 1

    is how this change in release dates will affect the release dates of other MMORPGs?

    By pushing back to January this could allow another MMORPG or two some vital time to get in during the holiday crush and make a good impression. Pushing back also treads on some Q1 predicted releases as well, would they move forward or back to avoid Blizzard? (LOTR may still be on path for Q1 release)

    Regardless WOW didn't get where it is by allowing crap to get out. If anything the time invested shows, both to the players and owners in Blizzard (stock or otherwise).

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
    1. Re:More curious by Zephida · · Score: 1

      Another cosideration, what games will people be buynig for Christmas? I had plans to forgo any other purchases, and save my cash and time for Burning Crusade. With the delay of Burning Crusade to early 2007, the new releases of Total War, NeverWinter nights, StrongHold:Legends (just to name a few) will probably get a few more buyers than usual, and more time dedicated to them. Blizzards failure is good news for the rest of the PC Games industry. As for TBC, I'm happy to wait. Would much prefer a non-buggy balance expansion pack, than a unfinished product, that causes massive server delays, and weekly patch downloads

    2. Re:More curious by snuf23 · · Score: 1

      I was thinking that most MMOs are holding out until after Blizzard to releases the expanansion.
      There hasn't been a decent MMO released all year. Most of what I've seen are conversions of bad Korean MMOs (Hero Online, Ares, Archlord, RF Online etc.). I'm beta testing 9 Dragons right now, but it too is a grind fest although a cut above some of the others.
      I have half a mind to go back to EQ2 when the expansion launches in November.

      --
      Sometimes my arms bend back.
  26. Oh noes! by 0xdeadbeef · · Score: 1

    I was saving vacation days for this year!

    God damn it, I'm so mad I could go outside.

  27. Not really by everphilski · · Score: 2, Interesting

    I'm a long time EQ player and I only have half the expansions. I got in on most of the betas (or a friend did) and if I didn't like where it was going, I didn't purchase it. Simple as that. If you don't have the balls to hang on to your $30 over a game you don't need then you have problems. Not getting a new expansion doesn't stop you from doing what you were already doing.

  28. Does it even matter that you have to pay for it? by Dorkmaster+Flek · · Score: 1

    As long as the subscription fee stays the same regardless of whether you buy the expansion or not (and it does in every MMO I've ever seen), is the fact that you have to pay for it once even an issue? You spend way more money on monthly fees than you do on actually buying the game in the first place. That's where they make their money. You all know this as the razor/blades strategy: sell the razor cheap and make money selling the blades. The video game industry has been doing this since the glory days of Atari. Of course, this becomes a bigger issue if they're releasing, say, multiple expansion packs per year, but come on. This is Blizzard we're talking about! It may take 2 years to get an expansion, but at least it's a very significant upgrade.

    --
    I like to think of online DRM as something akin to a college -- you pay for lessons until you learn something.
  29. Again? by Kohath · · Score: 1

    Damn you Sony. Can't you get your act together and release something on time?

    Oh, wait... nm

  30. I felt... by CaseM · · Score: 4, Funny

    I felt a great disturbance in Azeroth, as if millions of voices suddenly cried out in terror...and went RIGHT back to raiding again.

    1. Re:I felt... by TriezGamer · · Score: 1

      Your joke reveals a sad truth, proving that we won't see our lost relatives for Christmas anyway.

    2. Re:I felt... by Anonymous Coward · · Score: 0

      Your friends will abandon you.

      (Actual quote from game)

    3. Re:I felt... by Anonymous Coward · · Score: 0

      We all just LOVED AQ40, didn't we?

  31. MMORPG expansions are no trivial matters by Opportunist · · Score: 2, Interesting

    Expansions can make a game gone stale get great again. They can, though, also forever ruin a game never to be resurrected again. So Blizzard will definitly make certain that whatever this expansion brings won't cause too much of a ripple in the universe of WoW. After all, it still goes strong, so far the players aren't fleeing in large numbers, and the worst thing a very bad expansion can do is to make them do just that.

    Game balance is the biggest issue an expansion has to solve before it may enter a game. Because one thing's certain: Once it's there, you can't make it leave again. An expansion is here, and it's here to stay. Mythic with DAoC was the only company that ever pulled a stunt and unplugged one of their expansions after a lot of complaints and many people leaving or in the process of leaving, and even they only did it by introducing new servers.

    So the delay may very well be not a technical problem, be it stability or bug-freeness. My bet would be on balance. You can make or break balance very, very easily with an expansion that often not only introduces new items but also new classes. Classes are maybe the most difficult part of the balancing process in a game. New classes must first of all be that: new. You can't simply recycle some styles and gadgets from old classes and just give it new names, or people will complain. And that new spiffy thingamajigs you give them have to be in check and balanced, not only against the world but also against the other classes for PvP. They must not level faster than the old classes, they must not be stronger in solo fights (and neither must they be weaker), they must not even provide more "group value" than other classes, and of course they may not "replace" an existing class.

    Now do that if you can.

    Balancing is a very, very difficult task for expansion packs. And, honestly, if I played WoW, I'd rather give them 6 more months and have it done right than demanding it out now and having it break everything there is.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    1. Re:MMORPG expansions are no trivial matters by VGPowerlord · · Score: 1

      Blizzard isn't adding any new classes this round. All they're doing class-wise is allowing each faction to now have the other faction's unique class.

      These classes will be available to the two new races.

      What does need to be balanced:
      1. The two new races' racial abilities. Each race in World of Warcraft has 4 racial abilities, normally split into 1 Active and 3 Passive skills. Most of the Passive skills are plusses to resists, attributes, professions, and weapons, but there are exceptions.
      2. The new talents and spells for each class. Rather than just give classes higher versions of their existing skills, Blizzard has created new spells and abilities.

      The Talent trees have also been shuffled around in the expansion... although there's a good chance that the new talent trees will be available to all players. There are 3 talent trees available to each class. Players currently receive 1 talent point per level starting at level 10. In the present game, this means you top out at 51 points at level 60. The expansion bumps both up by 10.

      Talent Trees are constructed so that you have to spend points in the lower talents in a tree in order to access the higher level talents. That's also why there's 3 trees per class: You can't gain access to the best talents in a tree without first spending 30 points in lower talents in said tree.

      The expansion adds two more levels, making it so the best talents take 40 points in lower talents to reach. New talents have been added at other points in the tree as well.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
  32. Anyone see this coming? by D2!R2 · · Score: 1

    Seriously, anyone? I called it when I prepayed for the game. Blizzard delays every game they put out. Heck, warcraft 3 was delayed for about a year and diablo 2 expansion was horrificly delayed itself. I wouldn't be surprised if blizzard doesn't release the WoW expansion until the summer.

    1. Re:Anyone see this coming? by Anonymous Coward · · Score: 0

      Yea and what about Starcraft? I remember getting an insert in my original Diablo CD with a Starcraft coming soon ad in it.

  33. Diablo 3.. by edgeman2112 · · Score: 1

    Kind of off topic, but personally I think Blizzard screwed up their own franchises by marrying the two: they took what's great about Diablo 2 (random items, unique items, groups, dungeon crawling, leveling) and married it with the Warcraft universe. It makes me wonder what they have in store for the Diablo franchise and how it will be different from WoW.. Don't get me wrong, I love both games. I just fear for Diablo.

    1. Re:Diablo 3.. by Suzumushi · · Score: 1
      I wholeheartedly agree. My hope is that rather than go the MMORPG route with a Diablo sequel, they stay in the realm of Online Game, like the original Battlenet. I like to play with my friends, but I don't need to see johnnykilla913 spamming "you give gold?" when I do so.

      However a sequel to any franchise other than WoW right now is something of a pipedream considering Blizzard's track record regarding franchises other than Warcraft since WoW. Starcraft Ghost comes foremost to mind.

      I only recently stared playing WoW and so far it just gives me a headache...

    2. Re:Diablo 3.. by Joel+from+Sydney · · Score: 1

      A lot of the original Diablo developers like Erich and Max Schaefer along with Bill Roper, David Brevik and others have founded a studio called Flagship Studios, and are working on a new Diablo-style game called Hellgate London. Check it out, it looks pretty cool!

  34. Just Reopened My Account by PaulMorel · · Score: 1

    Damnit! I just reopened my account last week, to start gearing up for the expansion. I even started a new alt! My first priest! Oh well, they're losing me until January!

    --
    burrocrisy
    and that would be what? Ruling by jackasses? Never has a slashdot misspelling been more apropos
  35. More like ad nauseum by Anonymous Coward · · Score: 2, Insightful
    Ad Infinitum?
    More like ad nauseum, IMO.

    I played WOW obsessively for a year and change. No matter how far I got, there was always some new goal I was chasing (level 60, full tier 1 set, pvp rank, etc). At some point I realized that my time investment in the game was becoming greater and greater. This was just about the time my guild got big and started doing the 40-man raids, and getting in on that would've required me to nearly double my playing time. There was just no way, unless I was willing to just give up on my real life and dedicate myself completely to the game. I wasn't willing to do that. It was right about that time that I realized I had a girlfriend waiting for me in bed, and that with all the late nights I'd been spending on WOW, she'd actually started feeling lonely, abandoned, and betrayed. For once I snapped out of it and actually understood how she felt, and could sympathize with her. So I shut off the game, canceled my account, and went to bed. Things got a lot better between us after that. I hope I never again make the mistake of letting a stupid video game hurt a real-life relationship, especially one as important my relationship with her.

  36. Ad infinitum is probably right. by The-Bus · · Score: 1

    "Ad infinitum" is probably right, at least looking at it from the perspective of computer and video games. Last I checked, Ultima Online is on its way to being ten years old and still has over 100,000 subscribers. World of Warcraft has almost fifty times as many players. If they manage the game well, I can see it being around in twenty years. Part of that would be a yearly expansion. The only people who would want to get the expansion are probably more-than-casual players, and spending $60 a year on a game you might spend 60 hours a month playing (or more) isn't really that expensive. A year or two later, that can be free to any new incoming players.

    --

    Small potatoes make the steak look bigger.

    1. Re:Ad infinitum is probably right. by gknoy · · Score: 1
      spending $60 a year on a game you might spend 60 hours a month playing (or more) isn't really that expensive.

      Subscription: $13 x 12 = $156 (It's actually a smidge more, since the lowest cost is I believe around $13.50)
      Expansion: ~$30-$40
      Total: $180-200 per year.

      That's the same price of buying 3-4 stand-alone games.

      Let's see .. Battlefield2, FEAR, KOTOR2, DEFCON -- I'm already treading close to that. Count in a console game or two, if you like, and I'm already over. So, my playing WoW hasn't really made me spend much more or less money than I used to. Of course, I did tend to spend entirely too much, in retrospect. ;) And, had I instead bought CS:Source, I _might_ have had similar addiction w/o the monthly fee ... but, no story, no lore... and I was kinda burned out on CS at the time.
  37. umm.. split universes? by way2trivial · · Score: 1

    in diabloII, you can play diabloII games, or diabloIIlod (expandsion) games, but not both with one char.
    you can convert a d2 char to d2lod- ONCE..

    how hard would it be to have the old world and the new world *like england and the colonies* and if you don't buy the box *ticket to the ship*, you stay where you are...

    --
    every day http://en.wikipedia.org/wiki/Special:Random
  38. Terrorists, Muslims and Christians? WoW Bin Laden? by Anonymous Coward · · Score: 0

    Will there be a Holy Land, Muslims, Christians, Terrorists and even a WoW Osama Bin Laden? All this stuff is essential for a Crusade!

  39. Still the same gerbil wheel by Anonymous Coward · · Score: 0

    The problem with the expansion is that it does not add anything new! It's still going to be one single gerbil wheel of getting better and better equpiment. What happened to siege weapons? What happened to guild vs guild PvP? What about player-constructed buildings? Player-controlled NPCs?

    1. Re:Still the same gerbil wheel by FusionDragon2099 · · Score: 3, Insightful

      Isn't "player-controlled NPCs" an oxymoron?

  40. A Blizzard game was delayed? by Maul · · Score: 3, Funny

    Unheard of!

    --

    "You spoony bard!" -Tellah

  41. Delayed? Date was never announced... by Nacumbah · · Score: 2, Insightful

    How can something without an announced release date be delayed?

    1. Re:Delayed? Date was never announced... by xsarpedonx · · Score: 1

      Q4 2006 was announced for release. Last I checked January 2007 isn't in Q4 2006.

  42. The real hold up by ab0mb88 · · Score: 1

    further refine the new content that will ship with the game.

    That is a subtle way of saying that they don't have the /dance emote just right for the blood elves yet.

    1. Re:The real hold up by Joel+from+Sydney · · Score: 1

      I hope they get it just right, since it's based off the Napoleon Dynamite dance, as seen here

  43. Grats, random doofus by Anonymous Coward · · Score: 0

    Some random Internet doofus reported this announcement would be coming out today. I didn't believe it, but he was right. Kudos to you, random Internet doofus.

  44. even buggier than the original by Dangolo · · Score: 5, Interesting

    My roommate has the BC beta and i've watched him play. Honestly, i'm surprised it's even in beta, i think it should still be in alpha status. Of the 5 or so hours of gameplay i've seen so far, i have witnessed:
    1- Loot rolls being won, but the item doesn't go into your bag. The item was 'lost' since he couln't loot the body anymore.
    2- Just clicking on a particular elite mob crashed wow to the desktop, twice.
    3- There were several mobs that didn't have any animation assigned to them. they were just these floating statues and you couldn't tell who they were attacking or if they were even dead yet.
    4- He has mostly tier 2.5 and 3 gear, and is a freakishly amazing pvper, yet he was easily killed by a rogue only 2 lvls higher. he used to be able to just laugh at rogues with his mail armor and shield, now it appears the lvls signify an overpowering leap in stats making it unfair.
    5- I don't know about him, but if I had worked relentlessly, giving up my life to get the uber leet T3 armor, and then see GREEN everyday items drop in BC that are actually better the most sought after gear in the normal game......I'd get so bitter i would prolly logoff and uninstall right that second!

    I have seen alot more than this, but all i can say is that the game is nowhere near ready for release. They need to realize that it affects over 6million of us now and most of us like it just the way it is. Also, we already have to deal with the dreaded 'patch day' every tuesday where our servers are offine, we can't play and then we get to read about how they changed the game yet again.

    This is just my opinion of the game from what i have seen. I mean no harm to Blizz, and i'm sure that with $(6million X $15 / Month) they can afford to devolop the game into truly one for the recordbooks.

    GG /uninstall

    1. Re:even buggier than the original by Anonymous Coward · · Score: 0

      5- I don't know about him, but if I had worked relentlessly, giving up my life to get the uber leet T3 armor, and then see GREEN everyday items drop in BC that are actually better the most sought after gear in the normal game......I'd get so bitter i would prolly logoff and uninstall right that second!

      Some of us aren't loot whores and actually play the game for the fun of it. Strange, huh?

    2. Re:even buggier than the original by neye_eve · · Score: 1

      if he's wearing top end gear that includes mail and a shield, then he plays a shammy. a rogue is the worst matchup for a shaman. He's definitely *not* a "freakishly amazing pvper" if he doesnt yet realize that shammys are one of the, if not the only, truly easy matchup rogues have.

      yeah, imma dork.

    3. Re:even buggier than the original by sweetooth · · Score: 1

      There will likely be greens that are better than the current Tier 3 gear. That's to be expected as the level increases to 70. There will also be new epics and legendary gear that are better than the greens, blues, and the old armor Tiers. If we assume that Tier4 is level 70 epic gear then the sad truth is that those same people that poured their lives into getting Tier 3. They are the same people that are going to pour their lives into getting to 70 and raiding four or more nights a week so they can get their Tier 4 etc.

    4. Re:even buggier than the original by Rakarra · · Score: 1
      I do agree that the game was nowhere near ready to be released to stores. I know people at Blizzard must have groaned that they missed the valuable Christmas season, but it's good that they want to release a quality product worth getting. Now.. to address specific points:

      1- Loot rolls being won, but the item doesn't go into your bag. The item was 'lost' since he couln't loot the body anymore.

      :-(

      2- Just clicking on a particular elite mob crashed wow to the desktop, twice.

      I've never seen this and I've clicked just about everything in the beta. Not to say it won't happen... but sometimes game files get corrupt. Last night I needed to copy the patch.MPQ file from a backup that I had saved. The unix timestamp hadn't changed for several weeks, but the game repeatedly reported that it was corrupt and it crashed to desktop every time I entered a specific area. It makes me fear for the stability of my hard drive.

      3- There were several mobs that didn't have any animation assigned to them. they were just these floating statues and you couldn't tell who they were attacking or if they were even dead yet.

      I've seen that in the retail game from time to time. Around when Blizzard announced that Blood Elves would be an expansion race, they accidently broke all the animation for the high elves/blood elves that you can fight in the wild (ie, in Azshara). They didn't animate, they just stood there, and the two combatants would take damage until the fight was over. What's worse in the expansion is you'll be fighting a 9" blue and white checkered cube. It might be a sand worm, but on the screen all you see is a cube, which means that the artwork for that model hasn't been finalized or uploaded yet. I used to report that as a bug (I thought it was a problem with wine at first) until I figured.. if the model isn't there, the devs probably already know about it.

      4- He has mostly tier 2.5 and 3 gear, and is a freakishly amazing pvper, yet he was easily killed by a rogue only 2 lvls higher. he used to be able to just laugh at rogues with his mail armor and shield, now it appears the lvls signify an overpowering leap in stats making it unfair.

      Is he level 60? If so, that's.. unfortunate but not too surprising. If he was level.. say.. 63, then yes, I would expect him to lose. There are a few things going on here. First of all, for the expansion Blizzard has reduced the point cost of stamina, which means that an item that has the same ingame "value" would give much more health for the same cost. That's mostly why you can replace some of your epics with greens and blues come post-expansion, simple because a smaller number of points need to be spent to give an item the same stamina, and thus those item points can go into things like attack power, crit rating, spell damage, and so on. If the rogue is geared in good expansion gear, he probably has far more health than rogues in the regular WoW game do. It's like the 60s battlegrounds today with a Tier 2.5 warrior with a Dark Edge of Insanity axe fighting a warrior in Tier 0 blues with a Dreadforge Retaliator. The warrior in blues may be an awesome pvper, but he'll likely lose to the Tier 2.5 warrior just due to the gear differential.

      Second, your friend may be a great pvper in the current game, but the new talents and skills change each class in critical, fundamental ways, and it will take time to relearn how to pvp against various classes.

      5- I don't know about him, but if I had worked relentlessly, giving up my life to get the uber leet T3 armor, and then see GREEN everyday items drop in BC that are actually better the most sought after gear in the normal game......I'd get so bitter i would prolly logoff and uninstall right that second!

      Here's a note that I wrote on my guild's discussion boards about this very issue:

      The Naxx gear is really something you probably won't be replacing for quite some time. MC - level gear will drop off of trash mobs now. Upgrades

    5. Re:even buggier than the original by Anonymous Coward · · Score: 0
      4- He has mostly tier 2.5 and 3 gear, and is a freakishly amazing pvper, yet he was easily killed by a rogue only 2 lvls higher. he used to be able to just laugh at rogues with his mail armor and shield, now it appears the lvls signify an overpowering leap in stats making it unfair.


      Doesn't it suck now that decursive & auto-retargeting are now broken! People who rely on scripts to PVP will now to learn how to do it properly..

    6. Re:even buggier than the original by sean_r69 · · Score: 1

      2- Just clicking on a particular elite mob crashed wow to the desktop, twice.

      You must be talking about Billginzu The Defiler, one of the new BC instance bosses. That's one of his special attacks. Looks to be quite a challenging instance.

    7. Re:even buggier than the original by Anonymous Coward · · Score: 0

      I quote the wise, wise posters on the Blizzard forums when I say:
      1/10
      QQ more
      Shut up and click Sunder.

    8. Re:even buggier than the original by Avatar8 · · Score: 1
      3- There were several mobs that didn't have any animation assigned to them. they were just these floating statues and you couldn't tell who they were attacking or if they were even dead yet.
      That is a typical development stage. When mob blood elves were added to Azshara they were "paper dolls" for quite some time.

      If you cannot tell who is getting hit, I'd say you're not watching health bars, not aggroing correctly or simply not paying attention. If it helps, you can add a mob (target's target, I think) that shows who the mob is targeting.

      4- He has mostly tier 2.5 and 3 gear, and is a freakishly amazing pvper, yet he was easily killed by a rogue only 2 lvls higher. he used to be able to just laugh at rogues with his mail armor and shield, now it appears the lvls signify an overpowering leap in stats making it unfair.
      This is typical. Armor and weapons do not matter when fighting a rogue; it's all about playstyle and knowing the rogue's attacks. I've seen rogues 5-10 levels below players easily kill off the higher player. If a rogue was two levels above, you definitely have no chance regardless of class.

      5- I don't know about him, but if I had worked relentlessly, giving up my life to get the uber leet T3 armor, and then see GREEN everyday items drop in BC that are actually better the most sought after gear in the normal game......I'd get so bitter i would prolly logoff and uninstall right that second!
      Personally, I think the tier 3 gear (Naxx, AQ40) was added as a stop-gap measure to keep the hardcore, play 24x7 players satisfied until the expansion could arrive. (BTW, I think you meant .5 and T1 gear since there is no T2.5)Only a small percentage of players have T3 because it does represent an immense amount of time playing. If gear is the main reason you and your friend are playing, maybe you should log off.

      Also, we already have to deal with the dreaded 'patch day' every tuesday where our servers are offine, we can't play and then we get to read about how they changed the game yet again.
      Holy crap, how whiny. The servers are down a whole 6 hours (if that) a WEEK! You can't go do ANYTHING else during those six hours which are typically very early morning hours anyway (for U.S.)? Normal people have school, work or sleep. A regular, planned, six hour maintenance window is an extremely good MMORPG implementation. Beats the heck out of those surprise maintenances that UO often had.
    9. Re:even buggier than the original by ildon · · Score: 1
      Personally, I think the tier 3 gear (Naxx, AQ40) was added as a stop-gap measure to keep the hardcore, play 24x7 players satisfied until the expansion could arrive. (BTW, I think you meant .5 and T1 gear since there is no T2.5)Only a small percentage of players have T3 because it does represent an immense amount of time playing. If gear is the main reason you and your friend are playing, maybe you should log off.

      "Tier 2.5" is the token-based class set from AQ40. Tier 3 is only obtainable from Naxx, and nowhere else. T3 was hardly a "stopgap", considering it's basically required for progression through Naxx, which is the largest, and most successful (as in, the players like it) raid instance in the game so far.
  45. eve online for players, wow for losers by Anonymous Coward · · Score: 0

    3 months, 2.5mil sp's. I've just started in 0.0 with an alliance at war. Sure the initial period is a bit boring and yes missions do get old and repetitive, BUT you need that time to get your skills trained up anyway. I can't wait to start real engagements!

    What other game takes 3months to even ramp up for the REAL game, namely pvp? CERTAINLY NOT WOW.

    eve online requires intelligence and planning, thinking which is in short supply in the US these days.

    1. Re:eve online for players, wow for losers by Opportunist · · Score: 1

      EVE is WoW reversed. It's boring the first 3-6 months and then it gets interesting.

      I returned to .5+ space recently. It's more profitable in the long run. And, given my age, I think I should retire somewhat and let the young guns fight it out in .0, my reaction and my wit ain't what it used to be.

      For me it's a nice pastime, relaxing and meditating between some rocks with my miner, filling a few cans... which is a shame with a char good 'nuf for T2 BSs, able to hit from beyond most people's visual range.

      Been there, done it, got a wet t-shirt. And nobody enjoyed seeing my tits. So I guess I'll spend a little time now refining my refining and becoming the next wholesaler for cheap low level ore.

      Which, unlike in other games, can actually be profitable. Because high amounts of low level ores are actually needed.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    2. Re:eve online for players, wow for losers by Soygen · · Score: 1

      A game taking 3 months to get to the "real meat" of the game isn't exactly a good thing. Heh.

    3. Re:eve online for players, wow for losers by Opportunist · · Score: 1

      Well, personally I prefer it to a game that takes 3 months to get through the "real meat" of the game. That happened to me in WoW. After 3 months, I was 60, I had everything I wanted to have and was facing the "what now?" problem. Granted, that was just after release and there wasn't much high end content, but basically from what I can see on a friend's account (who is still playing), the game didn't get any more interesting. It's still a zero skill game, if you fail, you do because your equipment is not up to par with what you wanted to do. Not because you didn't play it well.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  46. Many changes being released prior to the Holidays by Necroman · · Score: 2, Informative

    Blue posts found here (WoW forums are dead right now):
    http://blue.cardplace.com/newcache/us/38233956.htm

    They will be doing a 1.13 patch still. To quote Eyonix:
    "Keep in mind, we do plan to push a content patch prior to release, which could occupy your holiday time quite well." Followed by, "Oh, you know, just a few small things such as a brand new honor system, as well as new talents and abilities along with dozens of other changes and improvements. ;)"

    So they are releasing much of the changes available to level 60 people prior to the holiday season. It may even include some world event about the opening of the Dark Portal.

    --
    Its not what it is, its something else.
  47. Delay... by CFBMoo1 · · Score: 1

    Good for them, I hope they get the bugs out and have a quality product on release. I admire a company that tries to get it right the first time instead of releasing buggy crap. They took a short cut once in one of their patch cycles and it bit them in the arse. If it's not going to meet the target date, then that happens sometimes. Life goes on and maybe some people will be out playing in the snow instead of sitting behind a keyboard around Christmas.

    --
    ~~ Behold the flying cow with a rail gun! ~~
  48. Sorry, Wikipedia greatly overstates ... by IAmSceptical · · Score: 1

    Blizzard went down the drain when Vivendi bought them. A bunch of good developers left during the "vivendi taking over" phase

    "Significant numbers" is an overstatement. The absolute number looks big, if they left a small dev studio maybe the claim would be true but for a huge organization like Blizzard it looks like normal post-ship burnout and attrition.

    The claim ignores the talent that leaves companies like id, Bungie, etc and joins Blizzard. It also ignore the people who left, decided they made a mistake, and then returned to Blizzard.

    The people left over a very long stretch of time. For example, IIRC the ArenaNet guys left a little before Diablo II shipped. OK let's assume they had some involvement. Diablo II Lord of Destruction, Warcraft III, Warcraft III The Frozen Throne, and World of Warcraft shipped without them. Now I've read around here that these guys were involved in Warcraft III, I'm sure that's true but that must have been years before the game shipped. ArenaNet fanbois claim they wrote the War3 engine but anyone attending E3 in those days saw the engine change quite dramatically each year and I recall reading an NVIDIA paper that indicated that the engine was completely rewritten. Now, the ArenaNet guys are talented and deserve a lot of credit for Guild Wars, but the people that followed them at Blizzard are also talented and deserve a lot of credit. What people fail to realize is how much of a team effort Blizzard games are. Blizzard games are not made by a couple of "rock stars", they are made by quite large *teams*. Attrition happens after a game ships, and teams survive. History has proven this.

  49. have to: by blake3737 · · Score: 1

    "It's as if a few million WoW nerds all screamed in unison, and were suddenly silenced"

    actually, what hardcore WoW player would even have time to read this when they're all feverishly grinding levels? What self respecting WoW nerd wouldn't have Wow and either ventrillo or teamspeak or teamspeak using all their screenspace?

  50. Well.... by Anonymous Coward · · Score: 0

    I heard this a few weeks ago. But an expansion EVERY year?? What more can they actually change without making it boring. After a while, it might just become tideous. Like for the next expansion.. raise the cap level again? To 80?? /shrug Who knows?

    1. Re:Well.... by ultramk · · Score: 2, Insightful

      Well, aside from new uber loot (which there's an endless hunger for, btw), it's a fact that even the best, most elite, organized hard-core guilds in the game find the highest high-level content very challenging. For the rest of us with an average amount of free time to invest, even the moderately high-level stuff is damn near impossible to experience.

      When the level cap raises, stuff like Molten Core and BWL drops in relative difficulty, so average players can finally get a shot at the stuff they could only dream about before. It's a win-win. The jaded hard-core get new challenges, and the rest of us get access to parts of the game that were unthinkable before.

      M-

      --
      You catch enchiladas by picking them up behind the head and holding them underwater until they don't kick anymore -VeGas
    2. Re:Well.... by JDAustin · · Score: 1

      Everquest has been getting a new expansion every 6 months now since 2002. This includes 3 seperate level cap bumps of 5 lvls each time and the game still going. Additionally, the newer content looks as good as most mmorpgs out there right now.

  51. Good news, good call... by Anonymous Coward · · Score: 0

    They should have had the guts to do this for the base game.

  52. Why ad this game so much? by diorcc · · Score: 1

    I really wonder why you guys advertise this game so much. Its certainly not one of the best MMORPG's out there... there are a lot of much better games in different ways. I'm tired of seeing WoW news on SLASHDOT. kthxbye

    1. Re:Why ad this game so much? by Anonymous Coward · · Score: 0

      Just because you don't like the game doesn't mean it's not news. There are a lot better OS's than Linux, yet Slashdot still post stories on it. So shut up, idiot. kthxbye

    2. Re:Why ad this game so much? by space_jake · · Score: 1

      Seriously, how many users does this game have? Enough to get a couple of seats in the HoR. Any news regarding WoW affects a lot of people.

    3. Re:Why ad this game so much? by VGPowerlord · · Score: 1

      It is the best... at sales, that is.

      Believe it or not, news about highly successful products tends to get posted.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    4. Re:Why ad this game so much? by Avatar8 · · Score: 1
      Because 6 million people would prove you wrong.

      WoW IS the best MMORPG out there on many different factors:

      • sales
      • largest player base of any online game ever
      • easiest to learn and play
      • very customizable interface
      • appeals to wide variety of playstyles: casual, hardcore, PvP, social
      • relatively small engine with ability to deliver new content via downloads
      • ageless, artistic graphics style (as opposed to "realistic" ones that looke dated in six months)

      For all of these points and more, WoW is THE most successful game to date which therefore impacts the gaming and software development industry and is therefore newsworthy of any technical forum.

  53. Worth the wait! by ChibiLZ · · Score: 1

    Delaying the BC expansion isn't completely a bad thing. This will give Blizzard more time to give us a polished, complete product. Hopefully servers won't crash on the first day!

    Also, is anyone that surprised by this? Blizzard has made it a practice to delay their titles, and usually it's worth the wait. I think though many may be disappointed, it'll work out in the end.

    I also think it shows that Blizzard has quite some brass, giving up the opportunity of hitting the Holiday market... though I guess they don't really need it.

    --
    Don't buy WoW Gold! Make it yourself!
    1. Re:Worth the wait! by Anonymous Coward · · Score: 0

      "Delaying the BC expansion isn't completely a bad thing. This will give Blizzard more time to give us a polished, complete product. Hopefully servers won't crash on the first day!
      "

      Ha ha ha ha ha haah aha ha haha ha ahaha haa haahaaaa ha aha ha ah aha ha ha ha a ahahaaa

      breath!

      BWAAAAAAAAAAAhahahahaha ha ha ah ahaah ah a ah a a ah ahh a ha ha ha ah ahahahaha ahah

      Side note: appropriately, and I wish I could take a screenshot of this and post it on here. The word I have to type in to submit this is rollback

  54. WoW is killing gaming - logout play something else by justdrew · · Score: 0

    please?

  55. Three Month Delay = Duke Nukem Forever? by flitty · · Score: 1

    Why are people freaking out about this and calling it Starcraft Ghost like delays? Honestly? Overreact much? Like anybody is really gonna go "two more months? This game has been out for years and I have to wait two more months for an expansion that never had a release date! that's it, I quit!" If anyone does quit, it will be because of boredom, not because an expansion got pushed two months. Such Haters, Hardly anyone on /. called Half-Life 2 vaporware when it got delayed a year, and boy, that delay really hurt Valve, huh!

    --
    Whether or not there is some sort of god, I'm not supposed to say/god is a word and the argument ends there-Smog
  56. You mean EQ of old right? by sgant · · Score: 1

    EQ as it stands now is a carebear paradise to when it first started. When I played, (original game, kunark, velious and to a large extent luclin) it was much more hardcore than it is now. Now in EQ it seems that the Devs are listening to the very vocal minority and making the game so easy to get around it's not even funny.

    When I played, it was hardcore. No portal stones anywhere...if you needed to get a port you better find a druid or a wizard to port you. No binding NPCs....if you were a warrior or other non-magical class you had to get someone to bind you to a city. If you wanted to get to a new city you had to run....a LONG way. When you started off in Halas, it seemed you were in such a remote area. Now, meh...you just use the gate-stone to go to plane of knowledge and then you could go to any city you want.

    They almost lured me back when they came out with the legacy servers...but they lost me again when it was all based on how fast you could rush through the content. The legacy servers should have been original game for a whole year of real time....THEN open up the kunark stuff and wait again for another year...THEN open up velious etc etc. Now it's just being rushed through by the big power levelers and the big guilds. It's been what, 3 months now since those two servers opened up and they're already through Luclin and about to open up the Planes of Power! It's just a race.

    People don't seem to get that it's the JOURNEY that's the fun part...not who can get to the end first.

    Now, onto WoW...they made the game just to be fun. They're major motto when making the game was "are we having fun with this". Corpse runs are not fun. Running around looking for a rez is not fun. Looking for a group because you just can't solo if you're certain classes is NOT fun. Not being included to a group because you're a certain class isn't fun either. Being that these are all games, they're suppose to be fun and that also means that this persons idea of fun isn't necessarily that other persons idea of fun. You can't be all things to all people. You're idea of how a game should be isn't everyones idea of how a game should be. Blizzard tries to appeal to as many people as it can, but of course it can't please everyone....but that's not realistic anyway because you can't please everyone. It's impossible.

    --

    "Leo Fender was in a 'state of grace' when he designed the Stratocaster." -- Paul Reed Smith
    1. Re:You mean EQ of old right? by Opportunist · · Score: 1

      We, my friend, are a dying breed.

      I enjoyed EQ while I played it (stopped about 5 years or so ago). I was certainly not with the "top" crowd, and I was far from being even remotely amongst the ones who have the ultimate items and can take the lead in the top notch raids.

      But hell, I enjoyed it. The suspense of waiting for that full heal, knowing that a second too early or too late means a full wipe. And, just for the WoW crowd out there, a "full wipe" was ... well, how do you explain the implications to a WoW player?

      Do you remember the cry "CLERICS LOGOFF!"? Do you remember that wiz pulling out a full blown fireball just to buy you that additional second? And that second that feels like an eternity 'til one of the clerics finally came over TS with the relieving "made it out"?

      Bards twisting like key monkeys, warriors that can handle tanking and sticking a ton of foes, Wizards that knew exactly just how much they may deal so they don't draw aggro (because they're toast after one blow, and their damage is sorely missed), clerics that knew just as exactly when that full heal has to land (and how to time it with his peers, doing exactly the same)... Generally, I feel like it involved a LOT more player skill than any game since. And, honestly, I never felt my heart beat even remotely as much in any kind of raid as it did in EQ even with minor obstacles.

      The stakes just ain't the same.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    2. Re:You mean EQ of old right? by wolja · · Score: 1
      Do you remember the cry "CLERICS LOGOFF!"? Do you remember that wiz pulling out a full blown fireball just to buy you that additional second? And that second that feels like an eternity 'til one of the clerics finally came over TS with the relieving "made it out"?

      Bards twisting like key monkeys, warriors that can handle tanking and sticking a ton of foes, Wizards that knew exactly just how much they may deal so they don't draw aggro (because they're toast after one blow, and their damage is sorely missed), clerics that knew just as exactly when that full heal has to land (and how to time it with his peers, doing exactly the same)... Generally, I feel like it involved a LOT more player skill than any game since. And, honestly, I never felt my heart beat even remotely as much in any kind of raid as it did in EQ even with minor obstacles.

      The stakes just ain't the same.


      Still happens near on every day to me and my guild. It just happens primarily on raids now as the grouping game is so easy compared to raiding, primarily but not exclusively because the devs effectively created two games.

      Getting clerics out to recover from wiping 54 people is a several time a week occurrence as we try the hard stuff. Every class has to know their role and execute it flawlessly to win many of todays raids. The immersion is high.

      The major difference between WOW and EQ, raiding, is that EQ still requires a commitment to a certain number of hours per week. Wow is much more casual and aimed at giving a sense of achievement for an expense of not much time or effort. Wow decided to penalise you very little for dying. EQ you can still lose a level dying which adds to the cachet.
      --
      Wolja Future Tombstone: Shit happened then I died
    3. Re:You mean EQ of old right? by Opportunist · · Score: 1

      Maybe I should return to EQ. I just recently started EQ2 again and found that they did change a lot between 2004 and now to appease the WoW crowd. "Rare" drops are now much more common, dying just means armor damage (where did I hear that before...), solo play is very possible, even for healer classes (I'm actually appalled to see just how much damage my Warden does... and how much he can suffer before it gets nasty).

      I can only hope that it changes big time when I reach the upper ranks again.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  57. Re:Many changes being released prior to the Holida by Anonymous Coward · · Score: 0

    Heads up, 1.13 has been scrapped. No new content for anyone until BC comes out.

  58. Delay? Good! by charstar · · Score: 1

    Dear Blizzard,

    Take all the time you need and give me a good product.

    Sincerely,
    Still in the Molten Core ...
    Blizzard has never shipped anything before it was ready. We (gamers) always get very high quality products that we dedicated a lot of time over many years to! You can walk into any game store and STILL get Diablo off the shelf. You can't say that about much software.

    1. Re:Delay? Good! by Khaotix · · Score: 1

      you obviously weren't around for the launch of WoW ...

  59. Spacemoose said it best by dino213b · · Score: 1

    Quoting the philosopher, wine connoseuir and two time Victorian dance ensemble champion:

    "The big ones eat first and the small ones live off the remains and feces."

    http://www.afireinside.org/spacemoose/to_sell.html

  60. Re: Delay? Rumor. by Alan+with+an+Eh · · Score: 1

    Something I heard about a "Sword of a Thousand Truths" by Salzman in Accounting at Blizzard.

  61. You are everything that is wrong with MMORPGS. by Anonymous Coward · · Score: 1, Insightful

    So, in order for an MMO to be for proper, manly, basement dwelling men with flowing neckbeards like yours, it should charge crazy-stupid penalties for death and require pathfinding exploits and more math than the Apollo project to figure out how min-max that last .1 DPS out of your level 193 Fighter/Mage/MarySue, so you can repeat some Pacman pattern style attack on the Mother of All Rats, until you get the shiny trinket that drops 0.1% of the time?

    I, for one, applaud Blizzard for shunning you and your dragon shirt wearing ilk like the barely functional pariahs you are.

    1. Re:You are everything that is wrong with MMORPGS. by Opportunist · · Score: 1

      I've a good 'n stable social life, thank you muchly. And I don't give a damn whether my outfit does not allow the maximum output of damage, nor do I start elaborate put-on-take-off strategies to use more equipment than I should (anyone who ever played AO knows what I mean).

      But what I'm looking for in MMORPGs is a challenge. And, personally, I don't feel like I should be required to create that challenge myself by going out of my way and creating characters like an orcish wizard or a fae warrior and run around naked to get a little more intense battles.

      I, for one, enjoy "earning" my goodies. It makes them taste a lot sweeter, in WoW everything I got tasted a little bland, it felt like it was handed to me for no or little effort.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  62. EQ2 Had Had Two Expansions Already by Anonymous Coward · · Score: 0

    Five minor expansions, and the third major expansion is coming up next month. WoW is just plain lame..if you want dancing naked elves and people leveling at an alarming pace, play WoW..if you want challenge, fun, and realistic play, go to EQ2....

    Otherwise just sit there and keep crapping in your bedpan, sooner or later you'll get your expansion.

  63. Re:Many changes being released prior to the Holida by Necroman · · Score: 1

    Eyonix never called it 1.13 though. :)

    It seems like Blizzard itself is unsure what they are going to do with the patches.. will there be a pre-expansion patch? Who knows. I'm sure we'll find out as the time comes closer.

    --
    Its not what it is, its something else.