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User: Lord+Bitman

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Comments · 2,800

  1. Re:Shut up, idiot on Router Wars · · Score: 1

    that was not baiting any flames. That was just plain old regular flame.

  2. Re:Shut up, idiot on Router Wars · · Score: -1, Flamebait

    Not everything is an SB reference, fuckmoron. Go fuck yourself. A reference to a reference to a reference, what does that count as? It counts as you need to shut the fuck up because it doesnt fucking matter.
    DIE.

  3. firefox not effected? on New Vulnerability Affects All Browsers · · Score: 1

    All browsers? Except Firefox? and according to posts below- IE6 not effected either?
    What all browsers exactly are these? Netscape 2.1?

  4. sorry, that was me.. on Massive Layoffs At AOL · · Score: 1

    When any one of their customers has a suggestion for how to make the internet better, they listen. I said "Make massive cut-backs to your staff".

  5. Re:Powell honesty or reliability? on Lone Activist Group Submits 99.8% of FCC Complaints · · Score: 1

    What happened to the "Blithering idiot" option?

  6. Re:And where exactly ... on Live to be 1000 Years Old? · · Score: 1

    There are these amazing rubber things you can wear...

  7. Kills my computer :/ on Far Cry Tech Demo · · Score: 2, Funny

    nice to see something besides Halfe Life 2 make my system freeze..

  8. Re:Hmmm! on Half of U.S. I.T. Operations Jobs to Vanish · · Score: 1

    trade ya

  9. Huge performance drop- in single player! on Half-Life 2 Deathmatch Confirmed · · Score: 5, Interesting

    Since the latest update, I havent had any of the crashing problems I had previously been experiencing (yay). But I have also seen a performance hit of over 40fps! (previously >90fps, now mere 50fps)
    I havent had any of the problems I see others mentioning about multiplayer performance hits- deathmatch has run just as smoothly for me as singleplayer, but all at only 50fps. I dont understand this, performance has been cut sharply in half, and the framerate is now noticeable :/
    Anyone else experience this?

  10. Re:I'll go back to Windows... on Failed Win XP Upgrade Wipes Out UK Government Agency · · Score: 1

    check it out, d00dz, he GOT THE POINT!

  11. Re:TF2? on Source SDK Released Soon, HL2 High in Gamerankings · · Score: 1

    an article from a few days before the release mentioned the possibility of new content on a monthly basis, but there was no mention of it being free for anybody :)

  12. The Surprise on Source SDK Released Soon, HL2 High in Gamerankings · · Score: 5, Funny

    "We're just kidding, that was only half the game. Log in to Steam for the rest of it, now."

  13. Re:TF2? on Source SDK Released Soon, HL2 High in Gamerankings · · Score: 1

    future add-ons option? I certainly never saw that.

  14. Re:Isn't the proper term... on Envisioning the Desktop Fabricator · · Score: 1

    a replicator doesnt require the base molecules. Geez, you watch star trek, why don't you play D&D?

  15. Re:recompile everything by hand on How To Manage Your Home Directory? · · Score: 1

    1) This will not break compatability. It will bring up the possibility for others to break compatability, but adding an option which previously did not exist never breaks compatability, as far as I know
    2) If I was talking about having one person doing this to every application for everyone's use (as opposed to for their own use, or only ones own developed application) developer stupidity would not be an issue. Each individual developer should change each of their individual applications on their own, by their own choice.

    Not all dotfiles are for configuration. Error logs, for example. Usage logs, for example. All user files, for example. This is the kind of thing that should be discussed, the problem of "where do things that "etc" wouldnt make sense for go?", not the issue of "should a user directory be organized in the slightest?"

  16. Re:Buy a VCR... Now! on The VHS is Dead · · Score: 1

    I'll take musical advice from someone who doesnt link to a story about bagpipes used as moose mating calls.

  17. Re:Where are the negative reviews? on Review: Half-Life 2 · · Score: 1

    Ah, thank you. I tried to test that, but kept dropping the box on the far end of the teleporter.

  18. Re:recompile everything by hand on How To Manage Your Home Directory? · · Score: 1

    because it would be so hard for tools to look in ~/.etc/ in addition to ~/
    That doesnt break anything.
    Your argument is "tradition makes sense because tradition makes sense", that doesnt make sense.

  19. wtf? And this is acceptable to you people? on Senate Passes Scaled-Back Copyright Bill · · Score: 0

    three years in prison for secretly videotaping a movie? Sure, it should be illegal and there should be penalties for it. This country is an absolutely horrible place. And I said "absolutely", so any disagreement should be done without comparing it to anything else.

  20. Re:recompile everything by hand on How To Manage Your Home Directory? · · Score: 2, Informative

    oh, yes, tradition is definatly the most tried and tested excuse for doing something which makes no sense at all.

    I use linux to avoid stupid things like "Desktop Folders". Isnt this article supposed to be about /eliminating/ clutter?

    As for those who modded my other post "Troll", you know you actually CAN re-compile everything by hand, and if you do this kind of thing because of tradition you really should just fucking die already, no troll about it.

  21. recompile everything by hand on How To Manage Your Home Directory? · · Score: 1, Insightful

    The most clutter in my directory comes from all the programs which for inexplicable and stupid reasons decide that configuration files go in the root of the directory. This is Stupid. There is no reason for it. If you are a developer, you automatically suck. Die. (seriously, geez!)

  22. Re:Where are the negative reviews? on Review: Half-Life 2 · · Score: 1

    It seems to have been lost on several people, but I say "Tired" because I have been playing the game repeatedly. I am annoyed that the pacing is such that I will not play all the way through, but each chapter has its own merits and I have been selecting individual chapters to re-play as the mood strikes me. I actually liked the game. It contains stupid and has little replay value as a whole, but I really did like it.
    It's just not as good as any of the reviews have said. 99%? Shouldnt a game that rates 99% be better than the original, as a game?

  23. Re:Where are the negative reviews? on Review: Half-Life 2 · · Score: 1

    My problem didnt seem to be them rejoining me when I got too close, the problem was that they rejoined me when I got too far away. Perhaps "too close" has a longer range than expected, but I expect that "too close" should be at least closer than the distance I sent them. We were all hiding in a hole, if I can't tell them to stay in the hole, that's annoying.

    I was dissappointed by the mini teleporter since it doesnt telefrag an object already on the "recieving" side. It was fun to play around with, but that's not where the action is. If you need to leave the action to do anything, that seems like one interactive and one non-interactive thing, seperate thingies. The same level of interactivity as being able to flush a toilet, which they obviously disliked (talking about it like it was pathetic) enough to not let you flush toilets :)

    I didnt want to mention the tiling on the ocean because that sounded too whiny :) But yeah, that did really bother me. You'd think that with this great new graphics engine they'd write something which lets them assign six textures to an object and randomly distribute them.
    I wasnt actually talking about the ocean at all, but things like a tiny pool of water versus a large pool of water, both had ambient waves at the exact same rate, a rate which always seemed too fast (from up close)
    Far away, it was nice, though from screenshots of Half-Life:Source [which I have yet to play more than a couple minutes of going "Oh, no new models? Not even the ones they already had new models of? And they didnt change these random static objects into blowuppable models?"] I was thinking to my self not only "Not all water moves like that" but "A dirty pit with a monster in it probably shouldnt reflect as brightly as a clear mointain spring"

  24. Re:You've got to be kidding, right? on Review: Half-Life 2 · · Score: 1

    what the hell is FarCry?

  25. Where are the negative reviews? on Review: Half-Life 2 · · Score: 5, Informative

    Some tips to get you started:
    - It was much too easy, primarily due to horribly layed-out maps (Hmmm, we need to make a corner here so that not to much is rendered at a time. I guess we better fill the corner with enough ammo and health that nobody ever feels excited or like they're taking a risk). Setting the difficulty to "hard" makes enemies take more hits to kill, but still substantially fewer than the piles and piles of ammunition laying absolutely everywhere.

    - The premise of the game seems to be "Hey look, you can pick things up". Yes, it's fun, it looks cool, and it's completely and totally pointless. At no point in the game are you rewarded for doing something interesting with the physics or with picking things up. Whenever that might have been the case, it is ruined by being the only option available.

    - Infinite Rocket crates. The most simple thing anyone could come up with to suck all the excitement out of what otherwise might have been a really fun battle, is in just about every major battle. Two of the most fun moments in the game were when you fought along side other soldiers, and did not have an infinite supply of ammunition. Firing off your rockets and watching those around you working together to take down the same enemy, somehow that seems more fun than crouching next to a box.

    - You inexplicably can't fling corpses around. This is completely inexcusable. Then, at the end of the game, you suddenly /can/ fling corpses around. This is ruined by then requiring that you fling corpses around (all other weapons are taken away, and the magical corpse-flinging ability also makes all weapons disintegrate). What could have been turned into a nice treat at the end of the game was made stupid by having it shoved down your throat. They even take away your fucking crowbar. There's no excuse for that. It's done, btw, because otherwise you'd be able to take out the last goal in one second using a machine gun. At least, I assume that's why.

    - "interactive" means "lots of unskippable cutscenes in which you can't do anything". Even the smallest level of interactivity- like bumping in to the computer monitor as seen in the E3 video, has been removed. The long ride in the last chapter makes what probably would have been the most frequently returned-to chapter just not worth playing. I have an expensive graphics card, so it looked really cool. Once. After that, I just wanted to fling some corpses around for a while. The ability to look a little to the right or left does not make this pointless waste of time "interactive". In general, if you're designing a game and stick somewhere not in the very begining a scene where you need to climb into a steel coffin and wait for twenty minutes as you look at inexplicable gimp zombies (are they supposed to be Strogg or something?), you should probably re-think your pacing.

    - On a note related to pacing, the game does not follow any natural progression whatsoever. In Half Life 1, each scene blended into the next and almost every chapter was good enough that sitting down for a quick game could easily turn into a night of "I can't believe I just re-played through the whole game". Here, you've got three unrelated games smashed awkwardly together. You've got urban combat, stupid vehicle levels which I assume were added so that the claim could be made "With two new driveable vehicles!" in advertisements. They add a small amount of fun in exchange for removing replay value from the game as a whole. And then you've got the stupid survival-horror "OMG ZOMBIES" levels. having such vastly different segments with no transition between them makes for an awkward and poor experience. You have the ability to select any chapter you want to start a new game from. I'm sure that at some point I'll start a new game on each and every chapter. But the poor or nonexistant transitions ensure that I'll never actually play through the whole game again.

    - No friendly fire. This is just annoying. An option to turn it on would be nice. I know they