From the designer's point of view, complexity is all the rage - but do the customers WANT that complexity? Sorry to cite and overused example, but one word for you: iPod! It's simple, clean, and works. It has a complex control that's simple to use (clickwheel). And I may as well cite this, even though it's mettle is untested as of yet: Wii! Simple with a complex control, again.
Perhaps the best compromise is a complex design with a simple UI...?
I'd like to see a system like Wii Channels. Point, click. Kinda like a DVD menu, except you can manipulate it and folder it yourself, as you like. Of course, in the ideal implementation of this setup, it would automatically sort your shows based on your preferences: Airdate, genre, whatever.
You'll find the majority of people say "Xerox" for Photocopy in the good ol' USA, and we British prefer "hoover" and "hoovering" over "vacuum" and "vacuuming". To me, a vacuum is not a cleaning appliance, but the reason people would explode if they were in space without a spacesuit.
That's different to my own experiences with deja vu. I suddenly start feeling like I've lived through these precise same actions before - even if such actions would be physically impossible, because I've only just met one of the people involved or the like. It feels like I dreamt these events prior to them happening.
Just a quick point about the backstory of EVE - "walking around your ship" is physically impossible, since all pilots are submerged in a neural-interface tank.
Y'know, the more I think about it the more I think you're right. Square Enix could easily switch back to Nintendo, because Wii is using the full-sized DVDs and has the processing power to handle detailed 3D. I just wonder if it'll come back to the same reason they chose the Playstation over N64: the storage space. You can fit a lot more FMV, textures, vocals, and music onto a Blu-Ray disc than you can a standard DVD. Then again, I doubt they could produce enough content to fill a Blu-Ray to capacity and keep the price under the $60 tag PS3 seems to be fixed on. You would need a LOT of artists to achieve that...
Why couldn't final fantasy and Metal Gear go to the Wii? Because Square Enix and Kojima Studios are both cinematic-styled games designers. They want the most power they can get, in both CPU and graphics. They're more likely to port to 360, with it's comparitive power. Although, Kojima has always been a fan of using the controller to its maximum (see rumble, analog, and the pressure-sensitive PS2 buttons) so he just might want to make a unique MGS for Wii. After all, Snake *is* in Smash Bros. Brawl... As I was saying, Square would only make FF spin-offs, not a main title game for Wii, because of their love of sheer graphical power. Same for Kojima and his main-title MGS games.
A reply to that would be "And if you don't have a computer, the only way you can use this product is by buying one. Should that be illegal too?" More laws will not help. Microsoft can do whatever the hell they want with their own software and licensing.
-shakes head sadly- They said that when the original XBox was launched. Maybe you're right, mp3 players are a far more saturated market than consoles, and the death of the Dreamcast provided a wonderful stepping-stone with an epitaph engraved on it for them to launch from, but remember: Microsoft HAS and WILL CONTINUE to "crowbar into other markets as the fancy strikes them." They're just THAT huge.
You're thinking of Second Life. Great idea, allows some amazingly creative applications - I myself design hookshots and object-analysers and 3D radars just for kicks on there. But it does have a lot of flaws, that result in huge-scale griefing. Item duplication and creation is a nasty business, but required for some of the game's greater projects... life simulators with basic evolution in a shared coherent virtual world sounds like something 20 years away, not something happening right now. Besides, you were talking about maximizing lewt - that'd more like any Programming Game. My favourite is Robocode.
I don't remember Gracenote ever charging me a penny for my usage of their database to label my music. What are these mandatory access fees you speak of?
No... the idea was that there's something just fundamentally wrong with the universe. As a side note, I recall Douglas Adams had one overzealous fan (like ourselves) write to him claiming that six times nine equals 42 in base thirteen, and that therefore the universe of Hitchhiker's Guide was built around base 13. His response was something to the effect of "Nice idea, I wish I'd thought of it."
From the designer's point of view, complexity is all the rage - but do the customers WANT that complexity? Sorry to cite and overused example, but one word for you: iPod! It's simple, clean, and works. It has a complex control that's simple to use (clickwheel). And I may as well cite this, even though it's mettle is untested as of yet: Wii! Simple with a complex control, again.
Perhaps the best compromise is a complex design with a simple UI...?
I'd like to see a system like Wii Channels. Point, click. Kinda like a DVD menu, except you can manipulate it and folder it yourself, as you like. Of course, in the ideal implementation of this setup, it would automatically sort your shows based on your preferences: Airdate, genre, whatever.
http is the killer app of DARPA's platform.
The British deserve a pretty damn sizable chunk of it, with respect to population and usage.
You'll find the majority of people say "Xerox" for Photocopy in the good ol' USA, and we British prefer "hoover" and "hoovering" over "vacuum" and "vacuuming". To me, a vacuum is not a cleaning appliance, but the reason people would explode if they were in space without a spacesuit.
Under your definition, liberty is outright impossible.
You would make a good dictator, methinks.
there couldn't be any LESS goatse.
That's different to my own experiences with deja vu. I suddenly start feeling like I've lived through these precise same actions before - even if such actions would be physically impossible, because I've only just met one of the people involved or the like. It feels like I dreamt these events prior to them happening.
Just a quick point about the backstory of EVE - "walking around your ship" is physically impossible, since all pilots are submerged in a neural-interface tank.
Meme propagation detected. Attempting to terminate...
-process hangs-
Y'know, the more I think about it the more I think you're right. Square Enix could easily switch back to Nintendo, because Wii is using the full-sized DVDs and has the processing power to handle detailed 3D. I just wonder if it'll come back to the same reason they chose the Playstation over N64: the storage space. You can fit a lot more FMV, textures, vocals, and music onto a Blu-Ray disc than you can a standard DVD. Then again, I doubt they could produce enough content to fill a Blu-Ray to capacity and keep the price under the $60 tag PS3 seems to be fixed on. You would need a LOT of artists to achieve that...
FMV. Prerendered backdrops.
Why couldn't final fantasy and Metal Gear go to the Wii?
Because Square Enix and Kojima Studios are both cinematic-styled games designers. They want the most power they can get, in both CPU and graphics. They're more likely to port to 360, with it's comparitive power. Although, Kojima has always been a fan of using the controller to its maximum (see rumble, analog, and the pressure-sensitive PS2 buttons) so he just might want to make a unique MGS for Wii. After all, Snake *is* in Smash Bros. Brawl...
As I was saying, Square would only make FF spin-offs, not a main title game for Wii, because of their love of sheer graphical power. Same for Kojima and his main-title MGS games.
"The EFF? Is that the group that took over the Combine or somethi... oh, wait, it's just the nice people with the inept lawyers."
Go to any restaurant
I find it ironic you say that. I wonder what the customers are doing? Floating?
I really hope you've coined a term to be picked up by the world there with "Disco Science".
How dare they call us gamers names like that!
A reply to that would be "And if you don't have a computer, the only way you can use this product is by buying one. Should that be illegal too?"
More laws will not help. Microsoft can do whatever the hell they want with their own software and licensing.
Case in point. Don't worry about it; there isn't a problem any more.
http://en.wikipedia.org/wiki/Gamma_Ray_(band)
-shakes head sadly- They said that when the original XBox was launched. Maybe you're right, mp3 players are a far more saturated market than consoles, and the death of the Dreamcast provided a wonderful stepping-stone with an epitaph engraved on it for them to launch from, but remember: Microsoft HAS and WILL CONTINUE to "crowbar into other markets as the fancy strikes them."
They're just THAT huge.
Meaning am clear. Grammar poor by modern way, soon be normal.
You're thinking of Second Life. Great idea, allows some amazingly creative applications - I myself design hookshots and object-analysers and 3D radars just for kicks on there. But it does have a lot of flaws, that result in huge-scale griefing. Item duplication and creation is a nasty business, but required for some of the game's greater projects... life simulators with basic evolution in a shared coherent virtual world sounds like something 20 years away, not something happening right now.
Besides, you were talking about maximizing lewt - that'd more like any Programming Game. My favourite is Robocode.
This is just further proof that the average Slashdotter cannot define anything without resorting to Wikipedia... and I'm guilty of that myself.
I don't remember Gracenote ever charging me a penny for my usage of their database to label my music. What are these mandatory access fees you speak of?
No... the idea was that there's something just fundamentally wrong with the universe.
As a side note, I recall Douglas Adams had one overzealous fan (like ourselves) write to him claiming that six times nine equals 42 in base thirteen, and that therefore the universe of Hitchhiker's Guide was built around base 13.
His response was something to the effect of "Nice idea, I wish I'd thought of it."