I spent a winter in Saratoga Springs and was constantly amazed that the roads were cleared of snow every morning by the time I left for work. The hard part was getting out of the driveway.;)
Why do we need newspapers? It's just another idea whose time has come and gone. Do we still have town criers?
Every few months, the paper guy knocks on my door and asks if I want to subscribe. I always tell him I get my news from the web. It's not that I no longer read. I just don't read the paper.
Really, mind pointing out who "a lot of people" are? I find it funny that so many people reference that the general public is sick of liberal bias in the media, yet I never actually see the evidence that proves it. I never see where the general public even acknowledges that it has a clue what said liberal bias is.
"A lot of people" would be the Fox News viewership (the figures are easy enough to find on the web). You may not like it, but you can't say it isn't popular and doesn't have real numbers backing.
While driving in ice or snow, the bulk of cars I see in the ditch are SUVs. It seems like the drivers of those things think they don't have to drive more carefully in bad weather like the rest of us.
They might use airports to fly in. Let's close the airports. Might as well close down all the roads too so the terrorists can't drive to their targets. We could even poison all our food and water so the terrorists can't sustain themselves in our country. And finally, we could just go ahead and kill ourselves to prevent the terrorists from doing it.
Check out Janis Ian's website for something called "The Internet Debacle." Sure, the info is several years old, but the RIAA isn't any different now than it was then. Her thoughts on the artists' interests?
"However, I object violently to the pretense that they are in any way doing this for our benefit."
I'm going to wait for Champions Online. The guys doing that are the same guys that did CoH/CoV, only this time they get to do what they wanted to do from the beginning, create a game based on the Champions rpg.
This may be obvious, but probably needs to be said. When everyone starts out playing a game, they hope it will be good and they want to like it. If you hated a game before you tried it, you'd never bother playing it in the first place.
I tried to play EVE Online shortly after it came out. God was it boring. You'd do something for 2 minutes then spend 10 or 15 minutes getting to the next place where you'd do something else for 2 minutes. I used to watch tv during travel and canceled the game when I realized I was watching tv more than actually playing.
Sure, I know they've made changes to the game, and it might be better now. In my book though, a game only has one chance to entertain me. I don't continue to pay for a game that I don't enjoy playing (except maybe for UO when I didn't know better).
Pikmin sounds like it has more in common with Lemmings rather than any rts game.
Also, it's almost impossible for games to break out of their genre mold these days. Companies would rather follow a proven formula that leads to a mediocre game than risk failure to produce something truly new.
You really only get one chance to impress gamers. If you lose that initial wave of players, it's almost impossible to get them back. Reports indicate AoC has lost nearly half their initial players.
So, no matter what they do to the game, it's like rearranging deck chairs on the Titanic. It's still going down.
This is my take on limited experience with WAR so far, but a ton of experience with WoW. WoW is the pve game. Few people seem to like it's pvp, but endlessly pile into battlegrounds or arenas to get good pvp reward gear. Its attempt at larger pvp with world combat is a failure.
On the other hand, I've had a much better time with pvp in WAR. Its scenarios (battleground equivalents) are better balanced and don't seem to be as annoying as WoW battlegrounds, at least not so far. The world pvp or rvr combat is nice, but suffers from lack of participation, at least on my server. I don't think WAR's pve content will ever compare to WoW.
So, I see WoW as being the raider's game, with dungeon delves and pve content being the end game. On the other hand, WAR should end up being the pvp players' game. I think the rvr combat is much better than pvp in WoW, but needs to build up a better base of high level characters to provide the numbers it needs to really shine.
But the Joker can't be relied on to tell the truth. It's likely that the detonators blew up their own ferry (poetic justice) or both ferries (anarchy).
Re:Can Oscar's be given posthumously?
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Batman Discussion
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Nicholson played the Joker as crazy. Ledger played the Joker as a psychopath.
When I was in the navy, I worked in a highly technical field (nuc power program). Almost everyone who could get out did get out. Why? It was almost always money. You were paid better in the private sector.
For the same reason, I had trouble going to military doctors. Why would any sane doctor stay in the military considering how much they could make in private practice?
Remember that "Kill Bill" started as a single movie. Still, the real problem is finding a good ending point for each movie so that the audience doesn't feel cheated by a less-than-satisfying ending.
They have everyone debating paying for software versus getting software for free. That has *nothing* to do with patents. Patents "protect" ideas. Copyright protects code. People should be free to build on the ideas of others. That's how we've made such progress to date. Imagine the kind of dark ages we might be living in now if someone had a patent on such basic ideas as fire, the wheel, the inclined plane, etc. Would we be where are now if all the basic science of the past had been patent protected? Also, why did we even have any progress at all in the pre-patent days? What was the incentive to advance science from the dawn of time without patents? Oh my, somebody's logic must be flawed somewhere, eh?;)
3rd ed at least made an attempt to standardize all the game mechanics into d20 rolls. 2nd ed was was a hodge-podge of various game mechanics. Of course many players played from the very beginning and knew the mechanics inside and out, but for the new player it was a nightmare. Do I need to roll high or low? Is it percentile, d20, d10, or something else? A new player to D&D 2nd ed had a tough time without an old hand walking him through the game.
I like 2nd ed because I grew up with it and know those rules like the back of my hand and have fond memories of the games played under those rules. Still, if I were going to start a game with new players who had never played D&D, I'd probably start with 3.0/3.5 so they'll never have to learn what a thac0 is.
The idea is not necessarily to win, but to sew the seeds for future candidates. From that perspective, the longer he runs, the more exposure those ideas get.
I spent a winter in Saratoga Springs and was constantly amazed that the roads were cleared of snow every morning by the time I left for work. The hard part was getting out of the driveway. ;)
Why do we need newspapers? It's just another idea whose time has come and gone. Do we still have town criers?
Every few months, the paper guy knocks on my door and asks if I want to subscribe. I always tell him I get my news from the web. It's not that I no longer read. I just don't read the paper.
Really, mind pointing out who "a lot of people" are? I find it funny that so many people reference that the general public is sick of liberal bias in the media, yet I never actually see the evidence that proves it. I never see where the general public even acknowledges that it has a clue what said liberal bias is.
"A lot of people" would be the Fox News viewership (the figures are easy enough to find on the web). You may not like it, but you can't say it isn't popular and doesn't have real numbers backing.
While driving in ice or snow, the bulk of cars I see in the ditch are SUVs. It seems like the drivers of those things think they don't have to drive more carefully in bad weather like the rest of us.
They might use airports to fly in. Let's close the airports. Might as well close down all the roads too so the terrorists can't drive to their targets. We could even poison all our food and water so the terrorists can't sustain themselves in our country. And finally, we could just go ahead and kill ourselves to prevent the terrorists from doing it.
Check out Janis Ian's website for something called "The Internet Debacle." Sure, the info is several years old, but the RIAA isn't any different now than it was then. Her thoughts on the artists' interests?
"However, I object violently to the pretense that they are in any way doing this for our benefit."
I'm going to wait for Champions Online. The guys doing that are the same guys that did CoH/CoV, only this time they get to do what they wanted to do from the beginning, create a game based on the Champions rpg.
This may be obvious, but probably needs to be said. When everyone starts out playing a game, they hope it will be good and they want to like it. If you hated a game before you tried it, you'd never bother playing it in the first place.
I tried to play EVE Online shortly after it came out. God was it boring. You'd do something for 2 minutes then spend 10 or 15 minutes getting to the next place where you'd do something else for 2 minutes. I used to watch tv during travel and canceled the game when I realized I was watching tv more than actually playing.
Sure, I know they've made changes to the game, and it might be better now. In my book though, a game only has one chance to entertain me. I don't continue to pay for a game that I don't enjoy playing (except maybe for UO when I didn't know better).
Pikmin sounds like it has more in common with Lemmings rather than any rts game.
Also, it's almost impossible for games to break out of their genre mold these days. Companies would rather follow a proven formula that leads to a mediocre game than risk failure to produce something truly new.
You really only get one chance to impress gamers. If you lose that initial wave of players, it's almost impossible to get them back. Reports indicate AoC has lost nearly half their initial players.
So, no matter what they do to the game, it's like rearranging deck chairs on the Titanic. It's still going down.
This is my take on limited experience with WAR so far, but a ton of experience with WoW. WoW is the pve game. Few people seem to like it's pvp, but endlessly pile into battlegrounds or arenas to get good pvp reward gear. Its attempt at larger pvp with world combat is a failure.
On the other hand, I've had a much better time with pvp in WAR. Its scenarios (battleground equivalents) are better balanced and don't seem to be as annoying as WoW battlegrounds, at least not so far. The world pvp or rvr combat is nice, but suffers from lack of participation, at least on my server. I don't think WAR's pve content will ever compare to WoW.
So, I see WoW as being the raider's game, with dungeon delves and pve content being the end game. On the other hand, WAR should end up being the pvp players' game. I think the rvr combat is much better than pvp in WoW, but needs to build up a better base of high level characters to provide the numbers it needs to really shine.
For all the reasons they'd have to do it, there's also a lot of people who'd like to embarrass that group by acting in their name.
Honestly, they do enough on their own. I can't really see anyone making stuff up when there's so much real stuff to use.
So how many of of you got the babel fish? ;)
The internet killed a lot of the puzzles. Most people just go online and download the walkthroughs.
But the Joker can't be relied on to tell the truth. It's likely that the detonators blew up their own ferry (poetic justice) or both ferries (anarchy).
Nicholson played the Joker as crazy. Ledger played the Joker as a psychopath.
One of my early favorites was Andre Norton (our school library had many of her books).
I don't think the idea here is to censor what they read, but rather to provide a good starting point for introducing them to sci-fi books.
My very first sci-fi was one of the Mushroom Planet books: http://en.wikipedia.org/wiki/The_Wonderful_Flight_to_the_Mushroom_Planet
When I was in the navy, I worked in a highly technical field (nuc power program). Almost everyone who could get out did get out. Why? It was almost always money. You were paid better in the private sector. For the same reason, I had trouble going to military doctors. Why would any sane doctor stay in the military considering how much they could make in private practice?
Remember that "Kill Bill" started as a single movie. Still, the real problem is finding a good ending point for each movie so that the audience doesn't feel cheated by a less-than-satisfying ending.
They have everyone debating paying for software versus getting software for free. That has *nothing* to do with patents. Patents "protect" ideas. Copyright protects code. People should be free to build on the ideas of others. That's how we've made such progress to date. Imagine the kind of dark ages we might be living in now if someone had a patent on such basic ideas as fire, the wheel, the inclined plane, etc. Would we be where are now if all the basic science of the past had been patent protected? Also, why did we even have any progress at all in the pre-patent days? What was the incentive to advance science from the dawn of time without patents? Oh my, somebody's logic must be flawed somewhere, eh? ;)
3rd ed at least made an attempt to standardize all the game mechanics into d20 rolls. 2nd ed was was a hodge-podge of various game mechanics. Of course many players played from the very beginning and knew the mechanics inside and out, but for the new player it was a nightmare. Do I need to roll high or low? Is it percentile, d20, d10, or something else? A new player to D&D 2nd ed had a tough time without an old hand walking him through the game. I like 2nd ed because I grew up with it and know those rules like the back of my hand and have fond memories of the games played under those rules. Still, if I were going to start a game with new players who had never played D&D, I'd probably start with 3.0/3.5 so they'll never have to learn what a thac0 is.
It sounds like they've tacked on mechanics from WoW to D&D. Sad...
The idea is not necessarily to win, but to sew the seeds for future candidates. From that perspective, the longer he runs, the more exposure those ideas get.